Category:Nim
![Language](http://static.miraheze.org/rosettacodewiki/thumb/2/27/Rcode-button-language-crushed.png/64px-Rcode-button-language-crushed.png)
This programming language may be used to instruct a computer to perform a task.
Official website |
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Execution method: | Compiled (machine code) |
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Garbage collected: | Yes (optional) |
Parameter passing methods: | By reference, By value |
Type strength: | Strong |
Type expression: | Implicit, Explicit |
Type checking: | Static |
Lang tag(s): | nim |
See Also: |
Nim (formerly known as Nimrod) is a general purpose, high-level, system programming, statically typed imperative compiled programming language that is developed by Andreas Rumpf. There is a lot of focus on portability and efficiency. The language compiles to C, C++ and JavaScript. Nim is actively being developed. The language has extensive documentation, and a very good tutorial.
You can ask for help in the chat on Freenode in the #nim channel, on Gitter/Nim or in the forum.
Pages in category "Nim"
The following 200 pages are in this category, out of 1,576 total.
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- Mertens function
- Metallic ratios
- Metaprogramming
- Metered concurrency
- Metronome
- Mian-Chowla sequence
- Middle three digits
- Miller–Rabin primality test
- Mind boggling card trick
- Minesweeper game
- Minimal steps down to 1
- Minimum multiple of m where digital sum equals m
- Minimum number of cells after, before, above and below NxN squares
- Minimum numbers of three lists
- Minimum positive multiple in base 10 using only 0 and 1
- Minimum primes
- Minkowski question-mark function
- Modified random distribution
- Modular arithmetic
- Modular exponentiation
- Modular inverse
- Modulinos
- Monads/List monad
- Monads/Maybe monad
- Monads/Writer monad
- Monte Carlo methods
- Montgomery reduction
- Monty Hall problem
- Morpion solitaire
- Morse code
- Mosaic matrix
- Most frequent k chars distance
- Motzkin numbers
- Mouse position
- Move-to-front algorithm
- Multi-base primes
- Multi-dimensional array
- Multidimensional Newton-Raphson method
- Multifactorial
- Multiline shebang
- Multiple distinct objects
- Multiple regression
- Multiplication tables
- Multiplicative order
- Multiplicatively perfect numbers
- Multisplit
- Munchausen numbers
- Munching squares
- Musical scale
- Mutex
- Mutual recursion
- Möbius function
N
- N'th
- N-body problem
- N-grams
- N-queens minimum and knights and bishops
- N-queens problem
- N-smooth numbers
- Named parameters
- Names to numbers
- Naming conventions
- Narcissist
- Narcissistic decimal number
- Native shebang
- Natural sorting
- Nautical bell
- Negative base numbers
- Neighbour primes
- Nested function
- Nested templated data
- Next highest int from digits
- Next special primes
- Nice primes
- Nim game
- Nimber arithmetic
- Non-continuous subsequences
- Non-decimal radices/Convert
- Non-decimal radices/Input
- Non-decimal radices/Output
- Non-transitive dice
- Nonoblock
- Nonogram solver
- Nth root
- Null object
- Number names
- Number reversal game
- Numbers divisible by their individual digits, but not by the product of their digits.
- Numbers in base 10 that are palindromic in bases 2, 4, and 16
- Numbers in base-16 representation that cannot be written with decimal digits
- Numbers which are not the sum of distinct squares
- Numbers which are the cube roots of the product of their proper divisors
- Numbers whose binary and ternary digit sums are prime
- Numbers whose count of divisors is prime
- Numbers with equal rises and falls
- Numbers with prime digits whose sum is 13
- Numbers with same digit set in base 10 and base 16
- Numeric error propagation
- Numeric separator syntax
- Numerical and alphabetical suffixes
- Numerical integration
- Numerical integration/Adaptive Simpson's method
- Numerical integration/Gauss-Legendre Quadrature
- NYSIIS
O
- O'Halloran numbers
- Object serialization
- Odd and square numbers
- Odd squarefree semiprimes
- Odd word problem
- Odd words
- Old lady swallowed a fly
- Old Russian measure of length
- One of n lines in a file
- One-dimensional cellular automata
- One-time pad
- One-two primes
- OpenGL
- OpenGL/Utah teapot
- OpenWebNet password
- Operator precedence
- Optional parameters
- Orbital elements
- Order by pair comparisons
- Order disjoint list items
- Order two numerical lists
- Ordered partitions
- Ordered words
- Ormiston pairs
- Ormiston triples
- Overloaded operators
- Own digits power sum
P
- P-Adic numbers, basic
- P-Adic square roots
- P-value correction
- Padovan n-step number sequences
- Padovan sequence
- Pairs with common factors
- Palindrome dates
- Palindrome detection
- Palindromic gapful numbers
- Palindromic primes
- Palindromic primes in base 16
- Pan base non-primes
- Pancake numbers
- Pangram checker
- Paraffins
- Parallel brute force
- Parallel calculations
- Parameterized SQL statement
- Parametric polymorphism
- Parse an IP Address
- Parse command-line arguments
- Parsing/RPN calculator algorithm
- Parsing/RPN to infix conversion
- Parsing/Shunting-yard algorithm
- Partial function application
- Particle fountain
- Particle swarm optimization
- Partition an integer x into n primes
- Partition function P
- Pascal matrix generation
- Pascal's triangle
- Pascal's triangle/Puzzle
- Password generator
- Pathological floating point problems
- Peaceful chess queen armies
- Peano curve
- Pell numbers
- Pell's equation
- Penholodigital squares
- Penney's game
- Penrose tiling
- Penta-power prime seeds
- Pentagram
- Pentomino tiling
- Percentage difference between images
- Perceptron
- Percolation/Bond percolation
- Percolation/Mean cluster density
- Percolation/Mean run density
- Percolation/Site percolation
- Perfect numbers
- Perfect shuffle
- Perfect totient numbers
- Periodic table
- Peripheral drift illusion
- Perlin noise
- Permutation test
- Permutations
- Permutations by swapping
- Permutations with repetitions
- Permutations with some identical elements
- Permutations/Derangements
- Permutations/Rank of a permutation
- Permuted multiples
- Pernicious numbers
- Phrase reversals
- Pi
- Pick random element
- Pierpont primes
- Pig the dice game