# Pig the dice game

The   game of Pig   is a multiplayer game played with a single six-sided die.   The object of the game is to reach   100   points or more.   Play is taken in turns.   On each person's turn that person has the option of either:

1. Rolling the dice:   where a roll of two to six is added to their score for that turn and the player's turn continues as the player is given the same choice again;   or a roll of   1   loses the player's total points   for that turn   and their turn finishes with play passing to the next player.
2. Holding:   the player's score for that round is added to their total and becomes safe from the effects of throwing a   1   (one).   The player's turn finishes with play passing to the next player.

Create a program to score for, and simulate dice throws for, a two-person game.

## 11l

Translation of: Python
```V playercount = 2
V maxscore = 100
V safescore =  * playercount
V player = 0
V score = 0

L max(safescore) < maxscore
V rolling = input(‘Player #.: (#., #.) Rolling? (Y) ’.format(
player, safescore[player], score)).trim(‘ ’).lowercase() C Set([‘yes’, ‘y’, ‘’])
I rolling
V rolled = random:(1 .. 6)
print(‘  Rolled #.’.format(rolled))
I rolled == 1
print(‘  Bust! you lose #. but still keep your previous #.’.format(score, safescore[player]))
(score, player) = (0, (player + 1) % playercount)
E
score += rolled
E
safescore[player] += score
I safescore[player] >= maxscore
L.break
print(‘  Sticking with #.’.format(safescore[player]))
(score, player) = (0, (player + 1) % playercount)

print("\nPlayer #. wins with a score of #.".format(player, safescore[player]))```
Output:

The same as in Python solution.

## ActionScript

```package {

import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;

public class PigTheDiceGame extends Sprite {

/**
* The name of the first player.
*
* @private
*/
private var _name1:String = "Player 1";

/**
* The name of the second player.
*
* @private
*/
private var _name2:String = "Player 2";

/**
* True if the next turn is of the second player, false if it is of the first player.
*
* @private
*/
private var _isPlayer2:Boolean = false;

/**
* The score of the first player.
*
* @private
*/
private var __p1Score:uint;

/**
* The score of the second player.
*
* @private
*/
private var __p2Score:uint;

/**
* The number of points in the current turn.
*
* @private
*/
private var __turnPts:uint;

/**
* The text field displaying the score of the first player.
*
* @private
*/
private var _p1ScoreText:TextField;

/**
* The text field displaying the score of the second player.
*
* @private
*/
private var _p2ScoreText:TextField;

/**
* The button which must be clicked for a player to roll the dice.
*
* @private
*/
private var _rollButton:Sprite;

/**
* The button which must be clicked for a player to hold.
*
* @private
*/
private var _holdButton:Sprite;

/**
* The text field displaying the name of the current player.
*/
private var _currentPlayerText:TextField;

/**
* The text field displaying the number of points in the current turn.
*
* @private
*/
private var _ptsThisTurnText:TextField;

/**
* The dice.
*
* @private
*/
private var _dice:Shape;

/**
* The number of points required to win the game.
*
* @private
*/
private var _maxScore:uint = 100;

/**
*
* @private
*/
private var _statusText:TextField;

/**
* Creates a new PigTheDiceGame instance.
*/
public function PigTheDiceGame() {
if ( stage ) _init();
}

/**
* Function which constructs the dice game when the object is added to the stage.
*
* @private
*/
private function _init(e:Event = null):void {

// Border and background

graphics.beginFill(0xFFFFDD);
graphics.lineStyle(2, 0xFFCC00);
graphics.drawRect(0, 0, 450, 280)

x = 20;
y = 20;

// Text fields and labels

var currentPlayerText:TextField = _createTextField(_name1 + "'s turn", 20, 0, 10, 0xDD0000, TextFieldAutoSize.CENTER, width);
var p1ScoreLabel:TextField = _createTextField(_name1 + "'s score:", 15, 20, currentPlayerText.y + currentPlayerText.height + 20, 0x000000, TextFieldAutoSize.LEFT, 120);
var p1ScoreText:TextField = _createTextField("0", 17, 135, p1ScoreLabel.y, 0xFF0000, TextFieldAutoSize.RIGHT, 50);
var p2ScoreLabel:TextField = _createTextField(_name2 + "'s score:", 15, 20, p1ScoreText.y + p1ScoreText.height + 5, 0x000000, TextFieldAutoSize.LEFT, 120);
var p2ScoreText:TextField = _createTextField("0", 17, 135, p2ScoreLabel.y, 0xFF0000, TextFieldAutoSize.RIGHT, 50);
var ptsThisTurnLabel:TextField = _createTextField("Points in this turn:", 15, 20, p2ScoreText.y + p2ScoreText.height + 15, 0x000000, TextFieldAutoSize.LEFT, 120);
var ptsThisTurnText:TextField = _createTextField("0", 17, 135, ptsThisTurnLabel.y, 0xFF0000, TextFieldAutoSize.RIGHT, 50);

// Dice

var dice:Shape = new Shape();
dice.x = 201;
dice.y = ptsThisTurnText.y + ptsThisTurnText.height + 30;
dice.visible = false;

var statusText:TextField = _createTextField("Start Play!", 15, 0, dice.y + 70, 0x0000A0, TextFieldAutoSize.CENTER, 450);

// "Roll" button

var rollButton:Sprite = new Sprite();
var rollButtonText:TextField = _createTextField("Roll dice", 17, 0, 0, 0x000000, TextFieldAutoSize.CENTER, 100);
rollButton.mouseChildren = false;
rollButton.buttonMode = true;
rollButton.graphics.lineStyle(1, 0x444444);
rollButton.graphics.beginFill(0xDDDDDD);
rollButton.graphics.drawRect(0, 0, 100, rollButtonText.height);
rollButton.x = 330;
rollButton.y = 80;

// "Hold" button

var holdButton:Sprite = new Sprite();
var holdButtonText:TextField = _createTextField("Hold", 17, 0, 0, 0x000000, TextFieldAutoSize.CENTER, 100);
holdButton.mouseChildren = false;
holdButton.buttonMode = true;
holdButton.graphics.copyFrom(rollButton.graphics);
holdButton.x = 330;
holdButton.y = rollButton.y + rollButton.height + 10;

_currentPlayerText = currentPlayerText;
_p1ScoreText = p1ScoreText;
_p2ScoreText = p2ScoreText;
_ptsThisTurnText = ptsThisTurnText;
_rollButton = rollButton;
_holdButton = holdButton;
_dice = dice;
_statusText = statusText;

}

/**
* Creates a new text field.
*
* @param text The text to be displayed in the text field.
* @param size The font size of the text.
* @param x The x-coordinate of the text field.
* @param y The y-coordinate of the text field.
* @param colour The text colour.
* @param autoSize The text alignment mode.
* @param width The width of the text field.
* @return A TextField object.
* @private
*/
private function _createTextField(text:String, size:Number, x:Number, y:Number, colour:uint, autoSize:String, width:Number):TextField {
var t:TextField = new TextField();
t.defaultTextFormat = new TextFormat(null, size, colour);
t.autoSize = autoSize;
t.x = x;
t.y = y;
t.width = width;
t.text = text;
t.height = t.textHeight + 5;
return t;
}

/**
* Rolls the dice.
*
* @return The result of the roll (1-6)
* @private
*/
private function _rollDice():uint {

// Since Math.random() returns a number between 0 and 1, multiplying it by 6 and then rounding down
// gives a number between 0 and 5, so add 1 to it.

var roll:uint = uint(Math.random() * 6) + 1;

_dice.visible = true;
var diceGraphics:Graphics = _dice.graphics;

// Draw the dice.

diceGraphics.clear();
diceGraphics.lineStyle(2, 0x555555);
diceGraphics.beginFill(0xFFFFFF);
diceGraphics.drawRect(0, 0, 48, 48);
diceGraphics.beginFill(0x000000);
diceGraphics.lineStyle(0);

switch ( roll ) {
case 1:
diceGraphics.drawCircle(24, 24, 3);
break;
case 2:
diceGraphics.drawCircle(16, 16, 3);
diceGraphics.drawCircle(32, 32, 3);
break;
case 3:
diceGraphics.drawCircle(12, 12, 3);
diceGraphics.drawCircle(24, 24, 3);
diceGraphics.drawCircle(36, 36, 3);
break;
case 4:
diceGraphics.drawCircle(16, 16, 3);
diceGraphics.drawCircle(16, 32, 3);
diceGraphics.drawCircle(32, 16, 3);
diceGraphics.drawCircle(32, 32, 3);
break;
case 5:
diceGraphics.drawCircle(12, 12, 3);
diceGraphics.drawCircle(24, 24, 3);
diceGraphics.drawCircle(36, 36, 3);
diceGraphics.drawCircle(36, 12, 3);
diceGraphics.drawCircle(12, 36, 3);
break;
case 6:
diceGraphics.drawCircle(16, 12, 3);
diceGraphics.drawCircle(16, 24, 3);
diceGraphics.drawCircle(16, 36, 3);
diceGraphics.drawCircle(32, 12, 3);
diceGraphics.drawCircle(32, 24, 3);
diceGraphics.drawCircle(32, 36, 3);
break;
}

return roll;

}

/**
* The score of the first player.
*
* @private
*/
private function get _p1Score():uint {
return __p1Score;
}

/**
* @private
*/
private function set _p1Score(value:uint):void {
__p1Score = value;
_p1ScoreText.text = String(value);

if ( value >= _maxScore ) {
_currentPlayerText.text = "Game over!";
_statusText.text = _name1 + " wins!";
removeChild(_rollButton);
removeChild(_holdButton);
}
}

/**
* The score of the second player.
*
* @private
*/
private function get _p2Score():uint {
return __p2Score;
}

/**
* @private
*/
private function set _p2Score(value:uint):void {
__p2Score = value;
_p2ScoreText.text = String(value);

if ( value >= _maxScore ) {
_currentPlayerText.text = "Game over!";
_statusText.text = _name2 + " wins!";
removeChild(_rollButton);
removeChild(_holdButton);
}
}

/**
* The number of points in the current turn.
*
* @private
*/
private function get _turnPts():uint {
return __turnPts;
}

/**
* @private
*/
private function set _turnPts(value:uint):void {
__turnPts = value;
_ptsThisTurnText.text = String(value);

if ( _isPlayer2 && __p2Score + value >= _maxScore ) {
_ptsThisTurnText.text = "0";
_p2Score += value;
}
else if ( ! _isPlayer2 && __p1Score + value >= _maxScore ) {
_ptsThisTurnText.text = "0";
_p1Score += value;
}
}

/**
* Function called when the "Roll dice" button is clicked.
*
* @private
*/
private function _rollButtonClick(e:MouseEvent):void {
var roll:uint = _rollDice();

if ( roll == 1 ) {
if ( _isPlayer2 ) {
_currentPlayerText.text = _name1 + "'s turn";
_statusText.text = _name2 + " rolls 1 and loses " + __turnPts + " points. " + _name1 + "'s turn now.";
}
else {
_currentPlayerText.text = _name2 + "'s turn";
_statusText.text = _name1 + " rolls 1 and loses " + __turnPts + " points. " + _name2 + "'s turn now.";
}

_isPlayer2 = ! _isPlayer2;
_turnPts = 0;
}
else {
_turnPts += roll;
_statusText.text = "";
}
}

/**
* Function called when the "Hold" button is clicked.
*
* @private
*/
private function _holdButtonClick(e:MouseEvent):void {
if ( _isPlayer2 ) {
_currentPlayerText.text = _name1 + "'s turn";
_statusText.text = _name2 + " holds and wins " + __turnPts + " points. " + _name1 + "'s turn now.";
_p2Score += __turnPts;
}
else {
_currentPlayerText.text = _name2 + "'s turn";
_statusText.text = _name1 + " holds and wins " + __turnPts + " points. " + _name2 + "'s turn now.";
_p1Score += __turnPts;
}

_dice.visible = false;
_turnPts = 0;
_isPlayer2 = ! _isPlayer2;
}

}

}
```

### The Package Pig

We first define a package Pig, which we also use in the player task Pig the dice game/Player.

Essentially, this package specifies two classes: Player provides the record keeping of the player's score saved so far, the points accumulated in the current round that may be added to the score, and the most recent roll. Actor is an abstract class to model the decision of rolling the dice once more or to save the current points into the score.

Also, there is a procedure Play to play the game, following whatever the actors do.

```package Pig is

type Dice_Score is range 1 .. 6;

type Player is tagged private;
function Recent(P: Player) return Natural;
function All_Recent(P: Player) return Natural;
function Score(P: Player) return Natural;

type Actor is abstract tagged null record;
function Roll_More(A: Actor; Self, Opponent: Player'Class)
return Boolean is abstract;

procedure Play(First, Second: Actor'Class; First_Wins: out Boolean);

private
type Player is tagged record
Score: Natural := 0;
All_Recent: Natural := 0;
Recent_Roll: Dice_Score := 1;
end record;

end Pig;
```

The implementation of Pig is as follows:

```with Ada.Numerics.Discrete_Random;
package body Pig is

function Score(P: Player) return Natural is (P.Score);
function All_Recent(P: Player) return Natural is (P.All_Recent);
function Recent(P: Player) return Natural is (Natural(P.Recent_Roll));
function Has_Won(P: Player) return Boolean is (P.Score >= 100);

Gen: RND.Generator;

procedure Roll(P: in out Player) is
begin
P.Recent_Roll := RND.Random(Gen);
if P.Recent = 1 then
P.All_Recent := 0;
else
P.All_Recent := P.All_Recent + P.Recent;
end if;
end Roll;

procedure Add_To_Score(P: in out Player) is
begin
P.Score := P.Score + P.All_Recent;
P.All_Recent := 0;

procedure Play(First, Second: Actor'Class;
First_Wins: out Boolean) is
P1, P2: Player;
begin
loop
Roll(P1);
while First.Roll_More(P1, P2) and then P1.Recent > 1 loop
Roll(P1);
end loop;
exit when P1.Score >= 100;
Roll(P2);
while Second.Roll_More(P2, P1) and then P2.Recent > 1 loop
Roll(P2);
end loop;
exit when P2.Score >= 100;
end loop;
First_Wins := P1.Score >= 100;
end Play;

begin
RND.Reset(Gen);
end Pig;
```

Now, to actually play the game, we need a procedure Play_Pig. Mainly, we derive a class Hand from the class Actor to implement manually playing the game.

```with Pig, Ada.Text_IO;

procedure Play_Pig is

use Pig;

type Hand is new Actor with record
Name: String(1 .. 5);
end record;
function Roll_More(A: Hand; Self, Opponent: Player'Class) return Boolean;

function Roll_More(A: Hand; Self, Opponent: Player'Class) return Boolean is
Ch: Character := ' ';
begin
Put(A.Name & " you:" & Natural'Image(Self.Score) &
" (opponent:" & Natural'Image(Opponent.Score) &
") this round:" & Natural'Image(Self.All_Recent) &
" this roll:" & Natural'Image(Self.Recent) &
Get(Ch);
return Ch /= '+';
end Roll_More;

A1: Hand := (Name => "Alice");
A2: Hand := (Name => "Bob  ");

Alice: Boolean;
begin
Play(A1, A2, Alice);
Ada.Text_IO.Put_Line("Winner = " & (if Alice then "Alice!" else "Bob!"));
end Play_Pig;
```
Output:
```Alice you: 0 (opponent: 0) this round: 3 this roll: 3;  add to score(+)?
Alice you: 0 (opponent: 0) this round: 5 this roll: 2;  add to score(+)?
Alice you: 0 (opponent: 0) this round: 10 this roll: 5;  add to score(+)?
Alice you: 0 (opponent: 0) this round: 13 this roll: 3;  add to score(+)?+
Bob   you: 0 (opponent: 13) this round: 6 this roll: 6;  add to score(+)?
Bob   you: 0 (opponent: 13) this round: 8 this roll: 2;  add to score(+)?
Bob   you: 0 (opponent: 13) this round: 11 this roll: 3;  add to score(+)?
Bob   you: 0 (opponent: 13) this round: 16 this roll: 5;  add to score(+)?
Bob   you: 0 (opponent: 13) this round: 18 this roll: 2;  add to score(+)?
Bob   you: 0 (opponent: 13) this round: 20 this roll: 2;  add to score(+)?+
Alice you: 13 (opponent: 20) this round: 2 this roll: 2;  add to score(+)?

... lots of more lines ...

Alice you: 76 (opponent: 66) this round: 8 this roll: 5;  add to score(+)?
Alice you: 76 (opponent: 66) this round: 13 this roll: 5;  add to score(+)?+
Bob   you: 66 (opponent: 89) this round: 4 this roll: 4;  add to score(+)?
Bob   you: 66 (opponent: 89) this round: 7 this roll: 3;  add to score(+)?
Bob   you: 66 (opponent: 89) this round: 12 this roll: 5;  add to score(+)?
Bob   you: 66 (opponent: 89) this round: 15 this roll: 3;  add to score(+)?
Bob   you: 66 (opponent: 89) this round: 21 this roll: 6;  add to score(+)?
Bob   you: 66 (opponent: 89) this round: 0 this roll: 1;  add to score(+)?
Alice you: 89 (opponent: 66) this round: 6 this roll: 6;  add to score(+)?
Alice you: 89 (opponent: 66) this round: 11 this roll: 5;  add to score(+)?+
Winner = Alice!```

## AutoHotkey

```Gui, Font, s12, Verdana
Gui, Add, Text, vPlayer0, Player 0
Gui, Add, Text, ys vLastRoll, Roll 0
Gui, Add, Text, vTurnSum, Sum 000
Gui, Add, Text, ys vPlayer1, Player 1
Gui, Show
GuiControl, Disable, Player1

CurrentPlayer := 0
ButtonRoll:
Loop 10
{
Random, LastRoll, 1, 6
GuiControl, , LastRoll, Roll %LastRoll%
Sleep 50
}
If LastRoll != 1
{
TurnSum += LastRoll
GuiControl, , TurnSum, Sum %TurnSum%
Return
}
TurnSum := 0
ButtonHold:
Sum%CurrentPlayer% += TurnSum
TurnSum := 0
GuiControl, , LastRoll, Roll
GuiControl, , TurnSum, Sum %TurnSum%
GuiControl, , Sum%CurrentPlayer%, % Sum%CurrentPlayer%
If Sum%CurrentPlayer% >= 100
{
MsgBox Player %CurrentPlayer% Won!
GuiClose:
ExitApp
}
GuiControl, Disable, Player%CurrentPlayer%
CurrentPlayer := !CurrentPlayer
GuiControl, Enable, Player%CurrentPlayer%
Return

```

## AWK

```# syntax: GAWK -f PIG_THE_DICE_GAME.AWK
# converted from LUA
BEGIN {
players = 2
srand()
printf("Enter: Hold or Roll?\n\n")
while (1) {
printf("Player %d, your score is %d, with %d temporary points\n",p,scores[p],points)
roll = int(rand() * 6) + 1 # roll die
printf("You rolled a %d\n",roll)
if (roll == 1) {
printf("Too bad. You lost %d temporary points\n\n",points)
points = 0
p = (p % players) + 1
}
else {
points += roll
}
}
else if (reply == "H") {
scores[p] += points
points = 0
if (scores[p] >= 100) {
printf("Player %d wins with a score of %d\n",p,scores[p])
break
}
printf("Player %d, your new score is %d\n\n",p,scores[p])
p = (p % players) + 1
}
else if (reply == "Q") { # abandon game
break
}
}
exit(0)
}
```

## BASIC256

Translation of: FreeBASIC
```numjugadores = 2
maxpuntos = 100
Dim	almacenpuntos(3)
almacenpuntos = 1
almacenpuntos = 1

Cls: Print "The game of PIG"
Print "===============" + Chr(13) + Chr(10)
Print "Si jugador saca un 1, no anota nada y se convierte en el turno del oponente."
Print "Si jugador saca 2-6, se agrega al total del turno y su turno continúa."
Print "Si jugador elige 'mantener', su total de puntos se añade a su puntuación, "
Print " y se convierte en el turno del siguiente jugador." + Chr(10)
Print "El primer jugador en anotar 100 o más puntos gana."&Chr(13)&Chr(10)

Do
puntos = 0

Print
Input "  ¿Tirada? (Sn) ", nuevotiro
If Upper(nuevotiro) = "S" Then
tirada = Int(Rand* 5) + 1
Print " pero mantienes tu puntuación anterior de "; almacenpuntos[jugador]
Exit While
End If
Else
Print "  Te quedas con: "; almacenpuntos[jugador]
End
End If
Exit While
End If
End While
Until false```

## C

```#include <stdio.h>
#include <stdlib.h>
#include <time.h>

const int NUM_PLAYERS = 2;
const int MAX_POINTS = 100;

//General functions
int randrange(int min, int max){
return (rand() % (max - min + 1)) + min;
}

//Game functions
void ResetScores(int *scores){
for(int i = 0; i < NUM_PLAYERS; i++){
scores[i] = 0;
}
}

void Play(int *scores){
int scoredPoints = 0;
int diceResult;
int choice;

for(int i = 0; i < NUM_PLAYERS; i++){
while(1){
printf("Player %d - You have %d total points and %d points this turn \nWhat do you want to do (1)roll or (2)hold: ", i + 1, scores[i], scoredPoints);
scanf("%d", &choice);

if(choice == 1){
diceResult = randrange(1, 6);
printf("\nYou rolled a %d\n", diceResult);

if(diceResult != 1){
scoredPoints += diceResult;
}
else{
printf("You loose all your points from this turn\n\n");
scoredPoints = 0;
break;
}
}
else if(choice == 2){
scores[i] += scoredPoints;
printf("\nYou holded, you have %d points\n\n", scores[i]);

break;
}
}

scoredPoints = 0;
CheckForWin(scores[i], i + 1);

}
}

void CheckForWin(int playerScore, int playerNum){
if(playerScore >= MAX_POINTS){
printf("\n\nCONGRATULATIONS PLAYER %d, YOU WIN\n\n!", playerNum);

exit(EXIT_SUCCESS);
}
}

int main()
{
srand(time(0));

int scores[NUM_PLAYERS];
ResetScores(scores);

while(1){
Play(scores);
}

return 0;
}
```

Output:

```Player 1 - You have 0 total points and 0 points this turn
What do you want to do (1)roll or (2)hold: 1

You rolled a 2
Player 1 - You have 0 total points and 2 points this turn
What do you want to do (1)roll or (2)hold: 1

You rolled a 2
Player 1 - You have 0 total points and 4 points this turn
What do you want to do (1)roll or (2)hold: 1

You rolled a 4
Player 1 - You have 0 total points and 8 points this turn
What do you want to do (1)roll or (2)hold: 1

You rolled a 5
Player 1 - You have 0 total points and 13 points this turn
What do you want to do (1)roll or (2)hold: 2

You holded, you have 13 points

Player 2 - You have 0 total points and 0 points this turn
What do you want to do (1)roll or (2)hold: 1

You rolled a 5
Player 2 - You have 0 total points and 5 points this turn
What do you want to do (1)roll or (2)hold: 1

You rolled a 6
Player 2 - You have 0 total points and 11 points this turn
What do you want to do (1)roll or (2)hold: 1

You rolled a 3
Player 2 - You have 0 total points and 14 points this turn
What do you want to do (1)roll or (2)hold:
```

## C#

```using System;
using System.IO;

namespace Pig {

class Roll {
public int TotalScore{get;set;}
public int RollScore{get;set;}
public bool Continue{get;set;}
}

class Player {
public String Name{get;set;}
public int Score {get;set;}
Random rand;

public Player() {
Score = 0;
rand = new Random();
}

public Roll Roll(int LastScore){
Roll roll = new Roll();
roll.RollScore = rand.Next(6) + 1;

if(roll.RollScore == 1){
roll.TotalScore = 0;
roll.Continue = false;
return roll;
}

roll.TotalScore = LastScore + roll.RollScore;
roll.Continue = true;
return roll;
}

public void FinalizeTurn(Roll roll){
Score = Score + roll.TotalScore;
}
}

public class Game {
public static void Main(String[] argv){
String input = null;
Player[] players = new Player;

// Game loop
while(true){
Console.Write("Greetings! Would you like to play a game (y/n)?");
while(input == null){
if(input.ToLowerInvariant() == "y"){
players = new Player();
players = new Player();
players.Name = input;
players.Name = input;
Console.WriteLine(players.Name + " and " + players.Name + ", prepare to do battle!");
} else if (input.ToLowerInvariant() == "n"){
goto Goodbye; /* Not considered harmful */
} else {
input = null;
Console.Write("I'm sorry, I don't understand. Play a game (y/n)?");
}
}

// Play the game
int currentPlayer = 0;
Roll roll = null;
bool runTurn = true;
while(runTurn){
Player p = players[currentPlayer];
roll = p.Roll( (roll !=null) ? roll.TotalScore : 0 );
if(roll.Continue){
if(roll.TotalScore + p.Score > 99){
Console.WriteLine("Congratulations, " + p.Name + "! You rolled a " + roll.RollScore + " for a final score of " + (roll.TotalScore + p.Score) + "!");
runTurn = false;
} else {
Console.Write(p.Name + ": Roll " + roll.RollScore + "/Turn " + roll.TotalScore + "/Total " + (roll.TotalScore + p.Score) + ". Roll again (y/n)?");
if(input.ToLowerInvariant() == "y"){
// Do nothing
} else if (input.ToLowerInvariant() == "n"){
p.FinalizeTurn(roll);
currentPlayer = Math.Abs(currentPlayer - 1);
Console.WriteLine();
Console.WriteLine(players.Name + ": " + players.Score + "    " + players.Name + ": " + players.Score);
Console.WriteLine(players[currentPlayer].Name + ", your turn begins.");
roll = null;
} else {
input = null;
Console.Write("I'm sorry, I don't understand. Play a game (y/n)?");
}
}
} else {
Console.WriteLine(p.Name + @", you rolled a 1 and lost your points for this turn.
Your current score:	" + p.Score);
Console.WriteLine();
Console.WriteLine(players.Name + ": " + players.Score + "    " + players.Name + ": " + players.Score);
currentPlayer = Math.Abs(currentPlayer - 1);
}
}

input = null;
}
Goodbye:
Console.WriteLine("Thanks for playing, and remember: the house ALWAYS wins!");
System.Environment.Exit(0);
}
}
}
```

## C++

```#include <windows.h>
#include <iostream>
#include <string>

//--------------------------------------------------------------------------------------------------
using namespace std;

//--------------------------------------------------------------------------------------------------
const int PLAYERS = 2, MAX_POINTS = 100;

//--------------------------------------------------------------------------------------------------
class player
{
public:
player() { reset(); }
void reset()
{
name = "";
current_score = round_score = 0;
}
string getName()             { return name; }
void setName( string n )     { name = n; }
int getCurrScore()           { return current_score; }
void addCurrScore()          { current_score += round_score; }
int getRoundScore()          { return round_score; }
void addRoundScore( int rs ) { round_score += rs; }
void zeroRoundScore()        { round_score = 0; }

private:
string name;
int current_score, round_score;
};
//--------------------------------------------------------------------------------------------------
class pigGame
{
public:
pigGame() { resetPlayers(); }

void play()
{
while( true )
{
system( "cls" );
int p = 0;
while( true )
{
if( turn( p ) )
{
praise( p );
break;
}

++p %= PLAYERS;
}

string r;
cout << "Do you want to play again ( y / n )? "; cin >> r;
if( r != "Y" && r != "y" ) return;
resetPlayers();
}
}

private:
void resetPlayers()
{
system( "cls" );
string n;
for( int p = 0; p < PLAYERS; p++ )
{
_players[p].reset();
cout << "Enter name player " << p + 1 << ": "; cin >> n;
_players[p].setName( n );
}

}

void praise( int p )
{
system( "cls" );
cout << "CONGRATULATIONS " << _players[p].getName() << ", you are the winner!" << endl << endl;
cout << "Final Score" << endl;
drawScoreboard();
cout << endl << endl;
}

void drawScoreboard()
{
for( int p = 0; p < PLAYERS; p++ )
cout << _players[p].getName() << ": " << _players[p].getCurrScore() << " points" << endl;
cout << endl;
}

bool turn( int p )
{
system( "cls" );
drawScoreboard();
_players[p].zeroRoundScore();
string r;
int die;
while( true )
{
cout << _players[p].getName() << ", your round score is: " << _players[p].getRoundScore() << endl;
cout << "What do you want to do (H)old or (R)oll? "; cin >> r;
if( r == "h" || r == "H" )
{
return _players[p].getCurrScore() >= MAX_POINTS;
}
if( r == "r" || r == "R" )
{
die = rand() % 6 + 1;
if( die == 1 )
{
cout << _players[p].getName() << ", your turn is over." << endl << endl;
system( "pause" );
return false;
}
}
cout << endl;
}
return false;
}

player	_players[PLAYERS];
};
//--------------------------------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
srand( GetTickCount() );
pigGame pg;
pg.play();
return 0;
}
//--------------------------------------------------------------------------------------------------
```

Output:

```Chuck: 14 points
Bob: 16 points

Chuck, your round score is: 0
What do you want to do (H)old or (R)oll? r

Chuck, your round score is: 6
What do you want to do (H)old or (R)oll? r

Chuck, your round score is: 11
What do you want to do (H)old or (R)oll? r

Chuck, your round score is: 16
What do you want to do (H)old or (R)oll?
```

## Clojure

```(def max 100)

(defn roll-dice []
(let [roll (inc (rand-int 6))]
(println "Rolled:" roll) roll))

(defn switch [player]
(if (= player :player1) :player2 :player1))

(defn find-winner [game]
(cond
(>= (:player1 game) max) :player1
(>= (:player2 game) max) :player2
:else nil))

(defn bust []
(println "Busted!") 0)

(defn hold [points]
(println "Sticking with" points) points)

(defn play-round [game player temp-points]
(println (format "%s: (%s, %s).  Want to Roll? (y/n) " (name player) (player game) temp-points))
(if (.equals input "Y")
(let [roll (roll-dice)]
(if (= 1 roll)
(bust)
(play-round game player (+ roll temp-points))))
(hold temp-points))))

(defn play-game [game player]
(let [winner (find-winner game)]
(if (nil? winner)
(let [points (play-round game player 0)]
(recur (assoc game player (+ points (player game))) (switch player)))
(println (name winner) "wins!"))))

(defn -main [& args]
(println "Pig the Dice Game.")
(play-game {:player1 0, :player2 0} :player1))
```

## CLU

```% This program uses the RNG included in PCLU's "misc.lib".

pig = cluster is play
rep = null
own pi: stream := stream\$primary_input()
own po: stream := stream\$primary_output()

own scores: array[int] := array[int]\$[0,0]

% Seed the RNG with the current time
init_rng = proc ()
d: date := now()
random\$seed(d.second + 60*(d.minute + 60*d.hour))
end init_rng

% Roll die
roll = proc () returns (int)
return(random\$next(6) + 1)
end roll

% Read keypresses until one of the keys in 's' is pressed
accept = proc (s: string) returns (char)
own beep: string := string\$ac2s(array[char]\$[char\$i2c(7), char\$i2c(8)])

while true do
c: char := stream\$getc(pi)
if string\$indexc(c,s) ~= 0 then
stream\$putl(po, "")
return(c)
end
stream\$puts(po, beep)
end
end accept

% Print the current scores
print_scores = proc ()
stream\$puts(po, "\nCurrent scores: ")
for p: int in array[int]\$indexes(scores) do
stream\$puts(po, "Player " || int\$unparse(p)
|| " = " || int\$unparse(scores[p]) || "\t")
end
stream\$putl(po, "")
end print_scores

% Player P's turn
turn = proc (p: int)
stream\$putl(po, "\nPlayer " || int\$unparse(p) || "'s turn.")
t: int := 0
while true do
r: int := roll()
stream\$puts(po, "Score: " || int\$unparse(scores[p]))
stream\$puts(po, " Turn: " || int\$unparse(t))
stream\$puts(po, " Roll: " || int\$unparse(r))

if r=1 then
% Rolled a 1, turn is over, no points.
break
end

% Add this roll to the score for this turn
t := t + r

stream\$puts(po, "\tR)oll again, or H)old? ")
if accept("rh") = 'h' then
% The player stops, and receives the points for this turn.
scores[p] := scores[p] + t
break
end
end
stream\$putl(po, "Player " || int\$unparse(p) || "'s turn ends.")
end turn

% Play the game
play = proc ()
stream\$putl(po, "Game of Pig\n---- -- ----")
init_rng()
scores := 0  % Both players start out with 0 points
scores := 0

% Players take turns until one of them has a score >= 100
p: int := 1
while scores < 100 & scores < 100 do
print_scores()
turn(p) p := 3-p
end

print_scores()
for i: int in array[int]\$indexes(scores) do
if scores[i] >= 100 then
stream\$putl(po, "Player " || int\$unparse(i) || " wins!")
break
end
end
end play
end pig

start_up = proc()
pig\$play()
end start_up```
Output:
```Game of Pig
---- -- ----

Current scores: Player 1 = 0    Player 2 = 0

Player 1's turn.
Score: 0 Turn: 0 Roll: 6        R)oll again, or H)old? r
Score: 0 Turn: 6 Roll: 6        R)oll again, or H)old? h
Player 1's turn ends.

Current scores: Player 1 = 12   Player 2 = 0

Player 2's turn.
Score: 0 Turn: 0 Roll: 4        R)oll again, or H)old? r
Score: 0 Turn: 4 Roll: 4        R)oll again, or H)old? r
Score: 0 Turn: 8 Roll: 2        R)oll again, or H)old? h
Player 2's turn ends.

Current scores: Player 1 = 12   Player 2 = 10

Player 1's turn.
Score: 12 Turn: 0 Roll: 2       R)oll again, or H)old? r
Score: 12 Turn: 2 Roll: 5       R)oll again, or H)old? r
Score: 12 Turn: 7 Roll: 1 - Too bad!
Player 1's turn ends.

Current scores: Player 1 = 12   Player 2 = 10

Player 2's turn.
Score: 10 Turn: 0 Roll: 5       R)oll again, or H)old? r
Score: 10 Turn: 5 Roll: 5       R)oll again, or H)old? r
Score: 10 Turn: 10 Roll: 4      R)oll again, or H)old? h
Player 2's turn ends.

Current scores: Player 1 = 12   Player 2 = 24

Player 1's turn.
Score: 12 Turn: 0 Roll: 2       R)oll again, or H)old? r
Score: 12 Turn: 2 Roll: 1 - Too bad!
Player 1's turn ends.

Current scores: Player 1 = 12   Player 2 = 24

Player 2's turn.
Score: 24 Turn: 0 Roll: 5       R)oll again, or H)old? r
Score: 24 Turn: 5 Roll: 5       R)oll again, or H)old? r
Score: 24 Turn: 10 Roll: 5      R)oll again, or H)old? h
Player 2's turn ends.

Current scores: Player 1 = 12   Player 2 = 39

Player 1's turn.
Score: 12 Turn: 0 Roll: 3       R)oll again, or H)old? r
Score: 12 Turn: 3 Roll: 3       R)oll again, or H)old? r
Score: 12 Turn: 6 Roll: 3       R)oll again, or H)old? r
Score: 12 Turn: 9 Roll: 6       R)oll again, or H)old? h
Player 1's turn ends.

Current scores: Player 1 = 27   Player 2 = 39

Player 2's turn.
Score: 39 Turn: 0 Roll: 1 - Too bad!
Player 2's turn ends.

Current scores: Player 1 = 27   Player 2 = 39

Player 1's turn.
Score: 27 Turn: 0 Roll: 3       R)oll again, or H)old? r
Score: 27 Turn: 3 Roll: 1 - Too bad!
Player 1's turn ends.

Current scores: Player 1 = 27   Player 2 = 39

Player 2's turn.
Score: 39 Turn: 0 Roll: 1 - Too bad!
Player 2's turn ends.

Current scores: Player 1 = 27   Player 2 = 39

Player 1's turn.
Score: 27 Turn: 0 Roll: 1 - Too bad!
Player 1's turn ends.

Current scores: Player 1 = 27   Player 2 = 39

Player 2's turn.
Score: 39 Turn: 0 Roll: 4       R)oll again, or H)old? r
Score: 39 Turn: 4 Roll: 5       R)oll again, or H)old? r
Score: 39 Turn: 9 Roll: 3       R)oll again, or H)old? r
Score: 39 Turn: 12 Roll: 5      R)oll again, or H)old? h
Player 2's turn ends.

Current scores: Player 1 = 27   Player 2 = 56

Player 1's turn.
Score: 27 Turn: 0 Roll: 5       R)oll again, or H)old? r
Score: 27 Turn: 5 Roll: 5       R)oll again, or H)old? r
Score: 27 Turn: 10 Roll: 1 - Too bad!
Player 1's turn ends.

Current scores: Player 1 = 27   Player 2 = 56

Player 2's turn.
Score: 56 Turn: 0 Roll: 6       R)oll again, or H)old? r
Score: 56 Turn: 6 Roll: 5       R)oll again, or H)old? r
Score: 56 Turn: 11 Roll: 5      R)oll again, or H)old? r
Score: 56 Turn: 16 Roll: 4      R)oll again, or H)old? h
Player 2's turn ends.

Current scores: Player 1 = 27   Player 2 = 76

Player 1's turn.
Score: 27 Turn: 0 Roll: 2       R)oll again, or H)old? r
Score: 27 Turn: 2 Roll: 6       R)oll again, or H)old? r
Score: 27 Turn: 8 Roll: 3       R)oll again, or H)old? r
Score: 27 Turn: 11 Roll: 6      R)oll again, or H)old? h
Player 1's turn ends.

Current scores: Player 1 = 44   Player 2 = 76

Player 2's turn.
Score: 76 Turn: 0 Roll: 6       R)oll again, or H)old? r
Score: 76 Turn: 6 Roll: 2       R)oll again, or H)old? r
Score: 76 Turn: 8 Roll: 3       R)oll again, or H)old? r
Score: 76 Turn: 11 Roll: 2      R)oll again, or H)old? h
Player 2's turn ends.

Current scores: Player 1 = 44   Player 2 = 89

Player 1's turn.
Score: 44 Turn: 0 Roll: 4       R)oll again, or H)old? r
Score: 44 Turn: 4 Roll: 2       R)oll again, or H)old? r
Score: 44 Turn: 6 Roll: 5       R)oll again, or H)old? r
Score: 44 Turn: 11 Roll: 1 - Too bad!
Player 1's turn ends.

Current scores: Player 1 = 44   Player 2 = 89

Player 2's turn.
Score: 89 Turn: 0 Roll: 5       R)oll again, or H)old? r
Score: 89 Turn: 5 Roll: 2       R)oll again, or H)old? r
Score: 89 Turn: 7 Roll: 3       R)oll again, or H)old? r
Score: 89 Turn: 10 Roll: 5      R)oll again, or H)old? h
Player 2's turn ends.

Current scores: Player 1 = 44   Player 2 = 104
Player 2 wins!```

## Common Lisp

```(defconstant +max-score+ 100)
(defconstant +n-of-players+ 2)

(let ((scores (make-list +n-of-players+ :initial-element 0))
(current-player 0)
(round-score 0))
(loop
(format t "Player ~d: (~d, ~d). Rolling? (Y)"
current-player
(nth current-player scores)
round-score)
(if (member (read-line) '("y" "yes" "") :test #'string=)
(let ((roll (1+ (random 6))))
(format t "~tRolled ~d~%" roll)
(if (= roll 1)
(progn
(format t
"~tBust! you lose ~d but still keep your previous ~d~%"
round-score (nth current-player scores))
(setf round-score 0)
(setf current-player
(mod (1+ current-player) +n-of-players+)))
(incf round-score roll)))
(progn
(incf (nth current-player scores) round-score)
(setf round-score 0)
(when (>= (apply #'max scores) 100)
(return))
(format t "~tSticking with ~d~%" (nth current-player scores))
(setf current-player (mod (1+ current-player) +n-of-players+)))))
(format t "~%Player ~d wins with a score of ~d~%" current-player
(nth current-player scores)))
```
Output:
```Player 0: (0, 0). Rolling? (Y)
Rolled 5
Player 0: (0, 5). Rolling? (Y)
Rolled 6
Player 0: (0, 11). Rolling? (Y)n
Sticking with 11
Player 1: (0, 0). Rolling? (Y)
Rolled 4
Player 1: (0, 4). Rolling? (Y)
Rolled 3
Player 1: (0, 7). Rolling? (Y)
Rolled 6
Player 1: (0, 13). Rolling? (Y)n
Sticking with 13
...
Player 0: (81, 0). Rolling? (Y)
Rolled 2
Player 0: (81, 2). Rolling? (Y)
Rolled 2
Player 1: (85, 0). Rolling? (Y)
Rolled 3
Player 1: (85, 3). Rolling? (Y)
Rolled 3
Player 1: (85, 6). Rolling? (Y)
Rolled 5
Player 1: (85, 11). Rolling? (Y)
Rolled 6
Player 1: (85, 17). Rolling? (Y)n

Player 1 wins with a score of 102```

## D

Translation of: Python
```void main() {
import std.stdio, std.string, std.algorithm, std.random;
enum maxScore = 100;
enum playerCount = 2;
immutable confirmations = ["yes", "y", ""];

int[playerCount] safeScore;
int player, score;

while (true) {
writef(" Player %d: (%d, %d). Rolling? (y/n) ", player,
safeScore[player], score);
if (safeScore[player] + score < maxScore &&
immutable rolled = uniform(1, 7);
writefln(" Rolled %d", rolled);
if (rolled == 1) {
writefln(" Bust! You lose %d but keep %d\n",
score, safeScore[player]);
} else {
score += rolled;
continue;
}
} else {
safeScore[player] += score;
if (safeScore[player] >= maxScore)
break;
writefln(" Sticking with %d\n", safeScore[player]);
}

score = 0;
player = (player + 1) % playerCount;
}

writefln("\n\nPlayer %d wins with a score of %d",
player, safeScore[player]);
}
```
Output:
``` Player 0: (0, 0). Rolling? (y/n)
Rolled 6
Player 0: (0, 6). Rolling? (y/n)
Rolled 5
Player 0: (0, 11). Rolling? (y/n)
Rolled 1
Bust! you lose 11 but keep 0

Player 1: (0, 0). Rolling? (y/n)
Rolled 3
Player 1: (0, 3). Rolling? (y/n)
Rolled 4
Player 1: (0, 7). Rolling? (y/n)
Rolled 6
Player 1: (0, 13). Rolling? (y/n) n
Sticking with 13

...

Player 0: (88, 0). Rolling? (y/n)
Rolled 6
Player 0: (88, 6). Rolling? (y/n)
Rolled 4
Player 0: (88, 10). Rolling? (y/n)
Rolled 3
Player 0: (88, 13). Rolling? (y/n)

Player 0 wins with a score of 101```

## Delphi

Translation of: Go

Thanks JensBorrisholt for library System.Console.

```program Pig_the_dice_game;

{\$APPTYPE CONSOLE}

uses
System.SysUtils,
System.Console;

var
playerScores: TArray<Integer> = [0, 0];
turn: Integer = 0;
currentScore: Integer = 0;
player: Integer;

begin
Randomize;

turn := Random(length(playerScores));
writeln('Player ', turn, ' start:');

while True do
begin
Console.Clear;

for var i := 0 to High(playerScores) do
begin
Console.ForegroundColor := TConsoleColor(i mod 15 + 1);
Writeln(format('Player %2d has: %3d points', [i, playerScores[i]]));
end;
Writeln(#10);

player := turn mod length(playerScores);
Console.ForegroundColor := TConsoleColor(player mod 15 + 1);

writeln(format('Player %d [%d, %d], (H)old, (R)oll or (Q)uit: ', [player,
playerScores[player], currentScore]));

'H':
begin
playerScores[player] := playerScores[player] + currentScore;
writeln(format('    Player %d now has a score of %d.'#10, [player,
playerScores[player]]));
if playerScores[player] >= 100 then
begin
writeln('    Player ', player, ' wins!!!');
halt;
end;

currentScore := 0;
inc(turn);
end;

'R':
begin
var roll := Random(6) + 1;
if roll = 1 then
begin
writeln('    Rolled a 1. Bust!'#10);
currentScore := 0;
inc(turn);

writeln('Press any key to pass turn');
end
else
begin
writeln('    Rolled a ', roll, '.');
inc(currentScore, roll);
end;
end;
'Q':
halt;
else
writeln('  Please enter one of the given inputs.');
end;
end;
writeln(format('Player %d wins!!!', [(turn - 1) mod Length(playerScores)]));
end.
```
Output:
```Player  0 has:  96 points
Player  1 has:  92 points

Player 1 [92, 8], (H)old, (R)oll or (Q)uit:
Player 1 now has a score of 100.

Player 1 wins!!!```

## Eiffel

```class
PLAYER
create
set_name
feature
set_name(n:STRING)
do
name := n.twin
set_points(0)
end

strategy(cur_points:INTEGER)
local
current_points, thrown:INTEGER
do
io.put_string ("You currently have " +points.out+". %NDo you want to save your points? Press y or n.%N")
if io.last_string.same_string ("y") then
set_points(cur_points)
else
io.put_string ("Then throw again.%N")
thrown:=throw_dice
if thrown= 1 then
else
strategy(cur_points+thrown)
end
end

end
set_points (value:INTEGER)
require
value_not_neg: value >= 0
do
points := points + value
end

random: V_RANDOM
-- Random sequence.
once
create Result
end
throw_dice: INTEGER
do
random.forth
Result := random.bounded_item (1, 6)
end

name: STRING
points: INTEGER
end
```
```class
PIG_THE_DICE

feature
play
local
points, i: INTEGER
do
io.put_string("Welcome to the game.%N")
initiate_players
from

until
winner/=void
loop
across player as p  loop
points:=p.item.throw_dice
io.put_string ("%N" + p.item.name +" you throwed " + points.out + ".%N")
if points =1 then
else
p.item.strategy(points)
end
if p.item.points >=100 then
winner := p.item
io.put_string ("%NThe winner is " + winner.name.out + ".%N")
end
end
end
end

initiate_players
local
p1,p2: PLAYER
do
create player.make (1, 2)
create p1.set_name ("Player1")
player.put (p1, 1)
create p2.set_name ("Player2")
player.put (p2, 2)
end

player: V_ARRAY[PLAYER]
winner: PLAYER
end
```

Test:

```class
APPLICATION
inherit
ARGUMENTS
create
make
feature {NONE} -- Initialization
make
local
do
create pig
pig.initiate_players
pig.play
end
pig: PIG_THE_DICE
end
```
Output:
```Welcome to the game.

Player1 you throwed 4.
You currently have 0.
Do you want to save your points? Press y or no.
y

Player2 you throwed 3.
You currently have 0.
Do you want to save your points? Press y or no.
n
Then throw again.
...
Player2 you throwed 6.
You currently have 98.
Do you want to save your points? Press y or n.
y

The winner is Player2.
```

## Erlang

Some of the code (ex: quit/2) is only there to make play during development easier. Some (ex: player_name/1) is only there to make Pig_the_dice_game/Player easier.

```-module( pig_dice ).

-export( [game/1, goal/0, hold/2, player_name/1, players_totals/1, quit/2, roll/2, score/1, task/0] ).

-record( player, {name, score=0, total=0} ).

game( [_Player | _T]=Players ) ->
My_pid = erlang:self(),
erlang:spawn_link( fun() -> random:seed(os:timestamp()), game_loop( [#player{name=X} || X <- Players], 100, My_pid ) end ).

goal() -> 100.

hold( Player, Game ) -> Game ! {next_player, Player}.

players_totals( Game ) -> ask( Game, players_totals ).

player_name( Game ) -> ask( Game, name ).

quit( Player, Game ) -> Game ! {quit, Player}.

roll( Player, Game ) -> Game ! {roll, Player}.

score( Game ) -> ask( Game, score ).

Game = game( ["Player1", "Player2"] ),
Play = erlang:spawn( fun() -> play_loop( Game ) end ),
{pig, Result, Game} ->
erlang:exit( Play, kill ),
Result
end.

Game ! {Question, erlang:self()},
end.

game_loop( [], _Goal, Report_pid ) -> Report_pid ! {pig, game_over_all_quite. erlang:self()};
game_loop( [#player{name=Name}=Player | T]=Players, Goal, Report_pid ) ->
{name, Pid} ->
Pid ! {name, Player#player.name, erlang:self()},
game_loop( Players, Goal, Report_pid );
{next_player, Name} ->
New_players = game_loop_next_player( Player#player.total + Player#player.score, Players, Goal, Report_pid ),
game_loop( New_players, Goal, Report_pid );
{players_totals, Pid} ->
Pid ! {players_totals, [{X#player.name, X#player.total} || X <- Players], erlang:self()},
game_loop( Players, Goal, Report_pid );
{quit, Name} -> game_loop( T, Goal, Report_pid );
{roll, Name} ->
New_players = game_loop_roll( random:uniform(6), Players ),
game_loop( New_players, Goal, Report_pid );
{score, Pid} ->
Pid ! {score, Player#player.score, erlang:self()},
game_loop( Players, Goal, Report_pid )
end.

game_loop_next_player( Total, [Player | T], Goal, Report_pid ) when Total >= Goal ->
Report_pid ! {pig, [{X#player.name, X#player.total} || X <- [Player | T]]. erlang:self()},
[];
game_loop_next_player( Total, [Player | T], _Goal, _Report_pid ) ->
T ++ [Player#player{score=0, total=Total}].

game_loop_roll( 1, [Player | T] ) -> T ++ [Player#player{score=0}];
game_loop_roll( Score, [#player{score=Old_score}=Player | T] ) -> [Player#player{score=Old_score + Score} | T].

play_loop( Game ) ->
Name = player_name( Game ),
io:fwrite( "Currently ~p.~n", [players_totals(Game)] ),
io:fwrite( "Name ~p.~n", [Name] ),
roll( Name, Game ),
Score = score( Game ),
io:fwrite( "Rolled, score this round ~p.~n", [Score] ),
play_loop_next( Score, Name, Game ),
play_loop( Game ).

play_loop_command( {ok, ["y" ++ _T]}, _Name, _Game ) -> ok;
play_loop_command( {ok, ["n" ++ _T]}, Name, Game ) -> hold( Name, Game );
play_loop_command( {ok, ["q" ++ _T]}, Name, Game ) -> quit( Name, Game );
play_loop_command( {ok, _T}, Name, Game ) -> play_loop_command( io:fread("Roll again (y/n/q): ", "~s"), Name, Game ).

play_loop_next( 0, _Name, _Game ) -> io:fwrite( "~nScore 0, next player.~n" );
play_loop_next( _Score, Name, Game ) -> play_loop_command( io:fread("Roll again (y/n/q): ", "~s"), Name, Game ).

task_display( Results ) when is_list(Results) ->
[{Name, Total} | Rest] = lists:reverse( lists:keysort(2, Results) ),
io:fwrite( "Winner is ~p with total of ~p~n", [Name, Total] ),
io:fwrite( "Then follows: " ),
[io:fwrite("~p with ~p~n", [N, T]) || {N, T} <- Rest];
task_display( Result ) -> io:fwrite( "Result: ~p~n", [Result] ).
```
Output:

Start of game:

```2> pig_dice:task().
Currently [{"Player1",0},{"Player2",0}].
Name "Player1".
Rolled, score this round 3.
Roll again (y/n/q): y
Currently [{"Player1",0},{"Player2",0}].
Name "Player1".
Rolled, score this round 8.
Roll again (y/n/q): y
Currently [{"Player1",0},{"Player2",0}].
Name "Player1".
Rolled, score this round 14.
Roll again (y/n/q): n
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 4.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 6.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 10.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 16.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 21.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 24.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 28.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 0.

Score 0, next player.
Currently [{"Player1",14},{"Player2",0}].
Name "Player1".
Rolled, score this round 2.
Roll again (y/n/q):
```

## FOCAL

```01.10 T "GAME OF PIG"!
01.20 S S(1)=0;S S(2)=0;S P=1
01.30 T !"PLAYER",%1,P," TURN BEGINS"!
01.40 D 3;I (99-S(P))1.7
01.50 S P=3-P
01.60 G 1.3
01.70 T !"THE WINNER IS PLAYER",%1,P,!
01.80 Q

02.10 S A=10*FRAN();S A=1+FITR(6*(A-FITR(A)))

03.10 S T=0
03.20 T "PLAYER",%1,P," SCORE",%3,S(P)," TURN",%3,T
03.25 D 2;T " ROLL",%1,A," "
03.30 I (A-2)3.55;S T=T+A
03.35 A "- R)OLL OR H)OLD",C
03.40 I (C-0R)3.45,3.2,3.45
03.45 I (C-0H)3.5,3.6,3.5
03.50 T "INVALID INPUT ";G 3.35
03.55 T "- TOO BAD!"!;S T=0
03.60 S S(P)=S(P)+T
03.65 T "PLAYER",%1,P," SCORE",%3,S(P)," TURN FINISHED"!```

## Forth

Works with: 4tH version 3.62.1
```include lib/choose.4th
include lib/yesorno.4th

: turn                                 ( n1 -- n2)
." Player " . ." is up" cr           \ which player is up
0 begin                              \ nothing so far
s" Rolling" yes/no?                \ stand or roll?
while                                \ now roll the dice
6 choose 1+ dup ." Rolling " . dup 1 =
if drop drop 0 else + ." (" dup 0 .r ." )" then cr dup 0=
until                                \ until player stands or 1 is rolled
;

: pigthedice                           ( --)
2 0 1 over                           \ setup players
begin over turn + dup ." Total score: " . cr cr dup 100 < while 2swap repeat
." Player " swap . ." won with " . ." points." cr
." Player " swap . ." lost with " . ." points." cr
;                                      \ show the results

pigthedice
```

## FreeBASIC

```Const numjugadores = 2
Const  maxpuntos = 100
Dim As String nuevotiro

Cls: Color 15: Print "The game of PIG"
Print String(15, "=") + Chr(13) + Chr(10): Color 7
Print "Si jugador saca un 1, no anota nada y se convierte en el turno del oponente."
Print "Si jugador saca 2-6, se agrega al total del turno y su turno continúa."
Print "Si jugador elige 'mantener', su total de puntos se añade a su puntuación, "
Print " y se convierte en el turno del siguiente jugador." + Chr(10)
Print "El primer jugador en anotar 100 o más puntos gana." + Chr(13) + Chr(10): Color 7

Do
puntos = 0

Color 15: Print
Input "  ¿Tirada? (Sn) ", nuevotiro
If Ucase(nuevotiro) = "S" Then
tirada = Int(Rnd* 5) + 1
Print " pero mantienes tu puntuación anterior de "; almacenpuntos(jugador): Color 7
Exit While
End If
Else
Print "  Te quedas con:"; almacenpuntos(jugador)
Sleep: End
End If
Exit While
End If
Wend
Loop
```

## Go

```package main

import (
"fmt"
"math/rand"
"strings"
"time"
)

func main() {
rand.Seed(time.Now().UnixNano()) //Set seed to current time

playerScores := [...]int{0, 0}
turn := 0
currentScore := 0

for {
player := turn % len(playerScores)

fmt.Printf("Player %v [%v, %v], (H)old, (R)oll or (Q)uit: ", player,
playerScores[player], currentScore)

case "h": //Hold
playerScores[player] += currentScore
fmt.Printf("    Player %v now has a score of %v.\n\n", player, playerScores[player])

if playerScores[player] >= 100 {
fmt.Printf("    Player %v wins!!!\n", player)
return
}

currentScore = 0
turn += 1
case "r": //Roll
roll := rand.Intn(6) + 1

if roll == 1 {
fmt.Printf("    Rolled a 1. Bust!\n\n")
currentScore = 0
turn += 1
} else {
fmt.Printf("    Rolled a %v.\n", roll)
currentScore += roll
}
case "q": //Quit
return
default: //Incorrent input
fmt.Print("  Please enter one of the given inputs.\n")
}
}
fmt.Printf("Player %v wins!!!\n", (turn-1)%len(playerScores))
}
```

## Groovy

Currently hard coded for 2 players, but will work for multiple players

```class PigDice {

final static int maxScore = 100;
final static yesses = ["yes", "y", "", "Y", "YES"]

static main(args) {
def playersCount = 2
Scanner sc = new Scanner(System.in)
Map scores = [:]
def current = 0
def player = 0
def gameOver = false
def firstThrow = true
Random rnd = new Random()

// Initialise the players' scores
(0..(playersCount-1)).each{ it->
scores[it] = 0
}

// Game starts
while (!gameOver) {
def nextPlayer = false
String ln

// Automatic rolls for the first dice roll
if (firstThrow){
println "player \${player+1} Auto Rolling... "
ln = 'y'
firstThrow = false
} else {
println "player \${player+1} Rolling? Yes(y) or No(n) "
ln = sc.nextLine()
}

if (ln in yesses){
// if yes then roll the dice
int rolled = rnd.nextInt(6) + 1
print  "The Roll was \$rolled ---  "

if (rolled == 1) {
println " Bust! Player \${player+1} loses \$current but keep \${scores[player]}"
current = 0
nextPlayer = true
firstThrow = true
} else {
//  dice rolls 2 to 6
current = current + rolled
if ((current + scores[player]) > maxScore){
gameOver = true
}else{
// as a session score gets larger the message returned changes
switch (current){
case 6..15:
print "Good. "
break
case 15..29:
print "lucky! "
break
case 29..39:
print "Great! "
break
default:
print "Amazing "
}
println "Player \${player+1} now has \$current this session (possible score of \${current + scores[player]})"
}
}
} else{
// if no then bank the session score
nextPlayer = true
firstThrow = true
scores[player] = scores[player] + current
current = 0
println "chicken! player \${player+1} now has \${scores[player]} and \$gameOver"
println  "Current scores :"
for (i in scores){
println "player \${i.key + 1}| \${i.value} "
}
println "------------------------------"

}
println ""

if (nextPlayer) {
player = (player+1)%playersCount
println "** Next player is \${player+1}"
}
}

// Game ends
println "Player \${player+1} wins"
}
}
```

```import System.Random (randomRIO)

data Score = Score { stack :: Int, score :: Int }

main :: IO ()
main = loop (Score 0 0) (Score 0 0)

loop :: Score -> Score -> IO ()
loop p1 p2 = do
putStrLn \$ "\nPlayer 1 ~ " ++ show (score p1)
if (score p1') >= 100
then putStrLn "P1 won!"
else do
putStrLn \$ "\nPlayer 2 ~ " ++ show (score p2)
if (score p2') >= 100
then putStrLn "P2 won!"
else loop p1' p2'

askPlayer :: Score -> IO Score
askPlayer (Score stack score) = do
putStr   "\n(h)old or (r)oll? "
roll   <- randomRIO (1,6)
('h', _) -> do
putStrLn \$ "      => Score = " ++ show (stack + score)
return \$ Score 0 (stack + score)
('r', 1) -> do
putStrLn \$ " => 1 => Sorry - stack was resetted"
return \$ Score 0 score
('r', _) -> do
putStr \$ " => " ++ show roll ++ " => current stack = " ++ show (stack + roll)
askPlayer \$ Score (stack + roll) score
_        -> do
putStrLn "\nInvalid input - please try again."
```

Example output:

```
Player 1 ~ 0

(h)old or (r)oll? r => 5 => current stack = 5
(h)old or (r)oll? r => 5 => current stack = 10
(h)old or (r)oll? r => 3 => current stack = 13
(h)old or (r)oll? r => 4 => current stack = 17
(h)old or (r)oll? h      => Score = 17

Player 2 ~ 0

(h)old or (r)oll? r => 4 => current stack = 4
(h)old or (r)oll? r => 3 => current stack = 7
(h)old or (r)oll? r => 1 => Sorry - stack was resetted

Player 1 ~ 17

(h)old or (r)oll? r => 5 => current stack = 5
(h)old or (r)oll? r => 2 => current stack = 7
(h)old or (r)oll? h      => Score = 24

...

Player 1 ~ 52

(h)old or (r)oll? r => 4 => current stack = 4
(h)old or (r)oll? r => 3 => current stack = 7
(h)old or (r)oll? r => 4 => current stack = 11
(h)old or (r)oll? r => 4 => current stack = 15
(h)old or (r)oll? r => 1 => Sorry - stack was resetted

Player 2 ~ 97

(h)old or (r)oll? r => 4 => current stack = 4
(h)old or (r)oll? h      => Score = 101
P2 won!

```

## IS-BASIC

```100 PROGRAM "Pig.bas"
110 RANDOMIZE
120 STRING PLAYER\$(1 TO 2)*28
130 NUMERIC POINTS(1 TO 2),VICTORY(1 TO 2)
140 LET WINNINGSCORE=100
150 TEXT 40:PRINT "Let's play Pig!";CHR\$(241):PRINT
160 FOR I=1 TO 2
170   PRINT "Player";I
180   INPUT PROMPT "Whats your name? ":PLAYER\$(I)
190   LET POINTS(I)=0:LET VICTORY(I)=0:PRINT
200 NEXT
210 DO
220   CALL TAKETURN(1)
230   IF NOT VICTORY(1) THEN CALL TAKETURN(2)
240 LOOP UNTIL VICTORY(1) OR VICTORY(2)
250 IF VICTORY(1) THEN
260   CALL CONGRAT(1)
270 ELSE
280   CALL CONGRAT(2)
290 END IF
300 DEF TAKETURN(P)
310   LET NEWPOINTS=0
320   SET #102:INK 3:PRINT :PRINT "It's your turn, " PLAYER\$(P);"!":PRINT "So far, you have";POINTS(P);"points in all."
330   SET #102:INK 1:PRINT "Do you want to roll the die? (y/n)"
350   DO WHILE KEY\$="y"
360     LET ROLL=RND(6)+1
370     IF ROLL=1 THEN
380       LET NEWPOINTS=0:LET KEY\$="n"
390       PRINT "Oh no! You rolled a 1! No new points after all."
400     ELSE
410       LET NEWPOINTS=NEWPOINTS+ROLL
420       PRINT "You rolled a";ROLL:PRINT "That makes";NEWPOINTS;"new points so far."
430       PRINT "Roll again? (y/n)"
450     END IF
460   LOOP
470   IF NEWPOINTS=0 THEN
480     PRINT PLAYER\$(P);" still has";POINTS(P);"points."
490   ELSE
500     LET POINTS(P)=POINTS(P)+NEWPOINTS:LET VICTORY(P)=POINTS(P)>=WINNINGSCORE
510   END IF
520 END DEF
530 DEF CONGRAT(P)
540   SET #102:INK 3:PRINT :PRINT "Congratulations ";PLAYER\$(P);"!"
550   PRINT "You won with";POINTS(P);"points.":SET #102:INK 1
560 END DEF
580   LET K\$=""
590   DO
600     LET K\$=LCASE\$(INKEY\$)
610   LOOP UNTIL K\$="y" OR K\$="n"
630 END DEF```

## J

```require'general/misc/prompt' NB. was require'misc' in j6

status=:3 :0
'pid cur tot'=. y
player=. 'player ',":pid
potential=. ' potential: ',":cur
total=. ' total: ',":tot
smoutput player,potential,total
)

getmove=:3 :0
whilst.1~:+/choice do.
choice=.'HRQ' e. prompt '..Roll the dice or Hold or Quit? [R or H or Q]: '
end.
choice#'HRQ'
)

NB. simulate an y player game of pig
pigsim=:3 :0
smoutput (":y),' player game of pig'
scores=.y#0
while.100>>./scores do.
for_player.=i.y do.
smoutput 'begining of turn for player ',":pid=.1+I.player
current=. 0
whilst. (1 ~: roll) *. 'R' = move do.
status pid, current, player+/ .*scores
if.'R'=move=. getmove'' do.
smoutput 'rolled a ',":roll=. 1+?6
current=. (1~:roll)*current+roll end. end.
scores=. scores+(current*player)+100*('Q'e.move)*-.player
smoutput 'player scores now: ',":scores end. end.
smoutput 'player ',(":1+I.scores>:100),' wins'
)
```

Example game:

```   pigsim 2
2 player game of pig
begining of turn for player 1
player 1 potential: 0 total: 0
..Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 3
player 1 potential: 3 total: 0
..Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 6
player 1 potential: 9 total: 0
..Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 4
player 1 potential: 13 total: 0
..Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 6
player 1 potential: 19 total: 0
..Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 2
player 1 potential: 21 total: 0
..Roll the dice or Hold or Quit? [R or H or Q]: H
player scores now: 21 0
begining of turn for player 2
player 2 potential: 0 total: 0
..Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 3
player 2 potential: 3 total: 0
Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 6
player 2 potential: 9 total: 0
Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 4
player 2 potential: 13 total: 0
..Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 6
player 2 potential: 19 total: 0
..Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 3
player 2 potential: 22 total: 0
..Roll the dice or Hold or Quit? [R or H or Q]: H
player scores now: 21 22
begining of turn for player 1
player 1 potential: 0 total: 21
..Roll the dice or Hold or Quit? [R or H or Q]: R

...

..Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 6
player 1 potential: 22 total: 62
..Roll the dice or Hold or Quit? [R or H or Q]: H
player scores now: 84 90
begining of turn for player 2
player 2 potential: 0 total: 90
..Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 6
player 2 potential: 6 total: 90
..Roll the dice or Hold or Quit? [R or H or Q]: R
rolled a 6
player 2 potential: 12 total: 90
..Roll the dice or Hold or Quit? [R or H or Q]: H
player scores now: 84 102
player 2 wins
```

## Java

Translation of: D
```import java.util.*;

public class PigDice {

public static void main(String[] args) {
final int maxScore = 100;
final int playerCount = 2;
final String[] yesses = {"y", "Y", ""};

int[] safeScore = new int;
int player = 0, score = 0;

Scanner sc = new Scanner(System.in);
Random rnd = new Random();

while (true) {
System.out.printf(" Player %d: (%d, %d) Rolling? (y/n) ", player,
safeScore[player], score);
if (safeScore[player] + score < maxScore
&& Arrays.asList(yesses).contains(sc.nextLine())) {
final int rolled = rnd.nextInt(6) + 1;
System.out.printf(" Rolled %d\n", rolled);
if (rolled == 1) {
System.out.printf(" Bust! You lose %d but keep %d\n\n",
score, safeScore[player]);
} else {
score += rolled;
continue;
}
} else {
safeScore[player] += score;
if (safeScore[player] >= maxScore)
break;
System.out.printf(" Sticking with %d\n\n", safeScore[player]);
}
score = 0;
player = (player + 1) % playerCount;
}
System.out.printf("\n\nPlayer %d wins with a score of %d",
player, safeScore[player]);
}
}
```
Works with: Java version 8+
```import java.util.Arrays;
import java.util.Random;
import java.util.Scanner;
import java.util.stream.IntStream;

public interface PigDice {
public static void main(String... arguments) {
final int maxScore = 100;
final int playerCount = 2;
final String[] yesses = {"y", "Y", ""};

final Scanner scanner = new Scanner(System.in);
final Random random = new Random();

final int[] safeScore = new int;
final int[] score = new int;

IntStream.iterate(0, player -> (player + 1) % playerCount)
.map(player -> {
boolean isRolling = true;
while (isRolling) {
System.out.printf(
"Player %d: (%d, %d) Rolling? (y/n) ",
player,
safeScore[player],
score[player]
);
isRolling =
safeScore[player] + score[player] < maxScore
&& Arrays.asList(yesses).contains(scanner.nextLine())
;
if (isRolling) {
final int rolled = random.nextInt(6) + 1;
System.out.printf("Rolled %d\n", rolled);
if (rolled == 1) {
System.out.printf(
"Bust! You lose %d but keep %d\n\n",
score[player],
safeScore[player]
);
return -1;
} else {
score[player] += rolled;
}
} else {
safeScore[player] += score[player];
if (safeScore[player] >= maxScore) {
return player;
}
System.out.printf("Sticking with %d\n\n", safeScore[player]);
}
}
score[player] = 0;
return -1;
})
.filter(player -> player > -1)
.findFirst()
.ifPresent(player ->
System.out.printf(
"\n\nPlayer %d wins with a score of %d",
player,
safeScore[player]
)
)
;
}
}
```
``` Player 0: (0, 0) Rolling? (y/n) y
Rolled 3
Player 0: (0, 3) Rolling? (y/n) Y
Rolled 5
Player 0: (0, 8) Rolling? (y/n)
Rolled 2
Player 0: (0, 10) Rolling? (y/n) n
Sticking with 10

Player 1: (0, 0) Rolling? (y/n)
Rolled 1
Bust! You lose 0 but keep 0

Player 0: (10, 0) Rolling? (y/n)
Rolled 1
Bust! You lose 0 but keep 10

Player 1: (0, 0) Rolling? (y/n)
Rolled 4
Player 1: (0, 4) Rolling? (y/n)
Rolled 5
Player 1: (0, 9) Rolling? (y/n)
Rolled 1
Bust! You lose 9 but keep 0

(...)

Player 1: (96, 0) Rolling? (y/n)
Rolled 4
Player 1: (96, 4) Rolling? (y/n)
Rolled 2
Player 1: (96, 6) Rolling? (y/n) n

Player 1 wins with a score of 102```

## JavaScript

```let players = [
{ name: '', score: 0 },
{ name: '', score: 0 }
];
let curPlayer = 1,
gameOver = false;

players.name = prompt('Your name, player #1:').toUpperCase();
players.name = prompt('Your name, player #2:').toUpperCase();

function roll() { return 1 + Math.floor(Math.random()*6) }

function round(player) {
let curSum = 0,
quit = false,
dice;
while (!quit) {
dice = roll();
if (dice == 1) {
alert('You roll a 1. What a pity!');
quit = true;
} else {
curSum += dice;
quit = !confirm(`
You roll a \${dice} (sum: \${curSum}).\n
Roll again?
`);
if (quit) {
player.score += curSum;
if (player.score >= 100) gameOver = true;
}
}
}
}
// main
while (!gameOver) {
if (curPlayer == 0) curPlayer = 1; else curPlayer = 0;
round(players[curPlayer]);
\${players[curPlayer].name} wins (\${players[curPlayer].score}).
`);
}
```

## Julia

The game is built around the PigPlayer type, which contains the player information, including a reference to the strategy function, strat, that is to be used to determined whether a player is going to continue to roll. In this incarnation of the game, there is only one strategy function available, pig_manual, which gets this decision from user input.

```type PigPlayer
name::String
score::Int
strat::Function
end

function PigPlayer(a::String)
PigPlayer(a, 0, pig_manual)
end

function scoreboard(pps::Array{PigPlayer,1})
join(map(x->@sprintf("%s has %d", x.name, x.score), pps), " | ")
end

function pig_manual(pps::Array{PigPlayer,1}, pdex::Integer, pot::Integer)
pname = pps[pdex].name
print(pname, " there is ", @sprintf("%3d", pot), " in the pot.  ")
print("<ret> to continue rolling? ")
end

function pig_round(pps::Array{PigPlayer,1}, pdex::Integer)
pot = 0
rcnt = 0
while pps[pdex].strat(pps, pdex, pot)
rcnt += 1
roll = rand(1:6)
if roll == 1
return (0, rcnt, false)
else
pot += roll
end
end
return (pot, rcnt, true)
end

function pig_game(pps::Array{PigPlayer,1}, winscore::Integer=100)
pnum = length(pps)
pdex = pnum
println("Playing a game of Pig the Dice.")
while(pps[pdex].score < winscore)
pdex = rem1(pdex+1, pnum)
println(scoreboard(pps))
println(pps[pdex].name, " is now playing.")
(pot, rcnt, ispotwon) = pig_round(pps, pdex)
print(pps[pdex].name, " played ", rcnt, " rolls ")
if ispotwon
println("and scored ", pot, " points.")
pps[pdex].score += pot
else
println("and butsted.")
end
end
println(pps[pdex].name, " won, scoring ", pps[pdex].score, " points.")
end

pig_game([PigPlayer("Alice"), PigPlayer("Bob")])
```
Output:
```Playing a game of Pig the Dice.
Alice has 0 | Bob has 0
Alice is now playing.
Alice there is   0 in the pot.  <ret> to continue rolling?
Alice there is   3 in the pot.  <ret> to continue rolling?
Alice there is   7 in the pot.  <ret> to continue rolling?
Alice there is  13 in the pot.  <ret> to continue rolling?
Alice there is  15 in the pot.  <ret> to continue rolling?
Alice there is  18 in the pot.  <ret> to continue rolling?
Alice played 5 rolls and scored 18 points.
Alice has 18 | Bob has 0
Bob is now playing.
Bob there is   0 in the pot.  <ret> to continue rolling?
Bob played 1 rolls and butsted.
Alice has 18 | Bob has 0
Alice is now playing.
Alice there is   0 in the pot.  <ret> to continue rolling?
Alice there is   2 in the pot.  <ret> to continue rolling?
Alice played 2 rolls and butsted.
...
Alice has 54 | Bob has 94
Alice is now playing.
Alice there is   0 in the pot.  <ret> to continue rolling?
Alice there is   3 in the pot.  <ret> to continue rolling?
Alice there is   9 in the pot.  <ret> to continue rolling?
Alice there is  12 in the pot.  <ret> to continue rolling?
Alice there is  17 in the pot.  <ret> to continue rolling?
Alice there is  22 in the pot.  <ret> to continue rolling?
Alice there is  27 in the pot.  <ret> to continue rolling?
Alice there is  31 in the pot.  <ret> to continue rolling?
Alice played 7 rolls and scored 31 points.
Alice has 85 | Bob has 94
Bob is now playing.
Bob there is   0 in the pot.  <ret> to continue rolling?
Bob there is   3 in the pot.  <ret> to continue rolling?
Bob there is   5 in the pot.  <ret> to continue rolling?
Bob there is   8 in the pot.  <ret> to continue rolling?
Bob played 3 rolls and scored 8 points.
Bob won, scoring 102 points.
```

## Kotlin

```// version 1.1.2

fun main(Args: Array<String>) {
print("Player 1 - Enter your name : ")
val name1 = readLine()!!.trim().let { if (it == "") "PLAYER 1" else it.toUpperCase() }
print("Player 2 - Enter your name : ")
val name2 = readLine()!!.trim().let { if (it == "") "PLAYER 2" else it.toUpperCase() }
val names = listOf(name1, name2)
val r = java.util.Random()
val totals = intArrayOf(0, 0)
var player = 0
while (true) {
println("\n\${names[player]}")
println("  Your total score is currently \${totals[player]}")
var score = 0
while (true) {
print("  Roll or Hold r/h : ")
if (rh == 'h') {
totals[player] += score
println("  Your total score is now \${totals[player]}")
if (totals[player] >= 100) {
println("  So, \${names[player]}, YOU'VE WON!")
return
}
player = if (player == 0) 1 else 0
break
}
if (rh != 'r') {
println("    Must be 'r'or 'h', try again")
continue
}
val dice = 1 + r.nextInt(6)
println("    You have thrown a \$dice")
if (dice == 1) {
println("    Sorry, your score for this round is now 0")
println("  Your total score remains at \${totals[player]}")
player = if (player == 0) 1 else 0
break
}
score += dice
println("    Your score for the round is now \$score")
}
}
}
```
Output:
```Player 1 - Enter your name : Donald
Player 2 - Enter your name : Barack

DONALD
Your total score is currently 0
Roll or Hold r/h : r
You have thrown a 6
Your score for the round is now 6
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 8
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 12
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 14
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 18
Roll or Hold r/h : r
You have thrown a 6
Your score for the round is now 24
Roll or Hold r/h : h
Your total score is now 24

BARACK
Your total score is currently 0
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 5
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 7
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 10
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 15
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 19
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 23
Roll or Hold r/h : h
Your total score is now 23

DONALD
Your total score is currently 24
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 5
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 10
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 14
Roll or Hold r/h : r
You have thrown a 1
Sorry, your score for this round is now 0
Your total score remains at 24
.........
.........
DONALD
Your total score is currently 81
Roll or Hold r/h : r
You have thrown a 1
Sorry, your score for this round is now 0
Your total score remains at 81

BARACK
Your total score is currently 85
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 5
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 7
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 10
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 13
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 18
Roll or Hold r/h : h
Your total score is now 103
So, BARACK, YOU'VE WON!
```

## Lua

Works with: lua version 5.1

Supports any number of players

```local numPlayers = 2
local maxScore = 100
local scores = { }
for i = 1, numPlayers do
scores[i] = 0  -- total safe score for each player
end
math.randomseed(os.time())
print("Enter a letter: [h]old or [r]oll?")
local points = 0 -- points accumulated in current turn
while true do
io.write("\nPlayer "..p..", your score is ".. scores[p]..", with ".. points.." temporary points.  ")
local roll = math.random(6)
io.write("You rolled a " .. roll)
if roll == 1 then
p = (p % numPlayers) + 1
points = 0
else
points = points + roll
end
scores[p] = scores[p] + points
if scores[p] >= maxScore then
print("Player "..p..", you win with a score of "..scores[p])
break
end
print("Player "..p..", your new score is " .. scores[p])
p = (p % numPlayers) + 1
points = 0
end
end
```

## M2000 Interpreter

```Module GamePig {
Print "Game of Pig"
dice=-1
res\$=""
Player1points=0
Player1sum=0
Player2points=0
Player2sum=0
HaveWin=False
score()
\\ for simulation, feed the keyboard buffer with R and H
simulate\$=String\$("R", 500)
For i=1 to 100
Insert Random(1,Len(simulate\$)) simulate\$="H"
Next i
Keyboard simulate\$
\\ end simulation
while res\$<>"Q" {
Print "Player 1 turn"
PlayerTurn(&Player1points, &player1sum)
if res\$="Q" then exit
Player1sum+=Player1points
Score()
Print "Player 2 turn"
PlayerTurn(&Player2points,&player2sum)
if res\$="Q" then exit
Player2sum+=Player2points
Score()
}
If HaveWin then {
Score()
If Player1Sum>Player2sum then {
Print "Player 1 Win"
} Else Print "Player 2 Win"
}

Sub Rolling()
dice=random(1,6)
Print "dice=";dice
End Sub
Sub PlayOrQuit()
Print "R -Roling Q -Quit"
Repeat {
res\$=Ucase\$(Key\$)
} Until Instr("RQ", res\$)>0
End Sub
Sub PlayAgain()
Print "R -Roling H -Hold Q -Quit"
Repeat {
res\$=Ucase\$(Key\$)
} Until Instr("RHQ", res\$)>0
End Sub
Sub PlayerTurn(&playerpoints, &sum)
PlayOrQuit()
If res\$="Q" then Exit Sub
playerpoints=0
Rolling()
While dice<>1 and res\$="R" {
playerpoints+=dice
if dice>1 and playerpoints+sum>100 then {
sum+=playerpoints
HaveWin=True
res\$="Q"
} Else {
PlayAgain()
if res\$="R" then Rolling()
}
}
if dice=1 then playerpoints=0
End Sub
Sub Score()
Print "Player1 points="; Player1sum
Print "Player2 points="; Player2sum
End Sub
}
GamePig```

## Maple

```pig := proc()
local Points, pointsThisTurn, answer, rollNum, i, win;
randomize();
Points := [0, 0];
win := [false, 0];
while not win do
for i to 2 do
if not win then
printf("Player %a's turn.\n", i);
pointsThisTurn := 0;
while not answer = "HOLD" do
printf("Would you like to ROLL or HOLD?\n");
end if;
end do;
rollNum := rand(1..6)();
printf("You rolled a %a!\n", rollNum);
if rollNum = 1 then
pointsThisTurn := 0;
else
pointsThisTurn := pointsThisTurn + rollNum;
printf("Your points so far this turn: %a.\n\n", pointsThisTurn);
end if;
end if;
end do;
printf("This turn is over! Player %a gained %a points this turn.\n\n", i, pointsThisTurn);
Points[i] := Points[i] + pointsThisTurn;
if Points[i] >= 100 then
win := [true, i];
end if;
printf("Player 1 has %a points. Player 2 has %a points.\n\n", Points, Points);
end if;
end do;
end do;
printf("Player %a won with %a points!\n", win, Points[win]);
end proc;

pig();```
Output:
```Player 1's turn.
Would you like to ROLL or HOLD?
You rolled a 5!
Your points so far this turn: 5.

Would you like to ROLL or HOLD?
This turn is over! Player 1 gained 5 points this turn.

Player 1 has 5 points. Player 2 has 0 points.

Player 2's turn.
Would you like to ROLL or HOLD?
You rolled a 6!
Your points so far this turn: 6.

Would you like to ROLL or HOLD?
You rolled a 1!
This turn is over! Player 2 gained 0 points this turn.

Player 1 has 5 points. Player 2 has 0 points.

Player 1's turn.
Would you like to ROLL or HOLD?

...
```

## Mathematica/Wolfram Language

```DynamicModule[{score, players = {1, 2}, roundscore = 0,
roll}, (score@# = 0) & /@ players;
Panel@Dynamic@
Column@{Grid[
Prepend[{#, score@#} & /@ players, {"Player", "Score"}],
Background -> {None, 2 -> Gray}], roundscore,
If[ValueQ@roll, Row@{"Rolled ", roll}, ""],
If[IntegerQ@roundscore,
Row@{Button["Roll", roll = RandomInteger[{1, 6}];
If[roll == 1, roundscore = 0; players = RotateLeft@players,
roundscore += roll]],
Button["Hold", score[players[]] += roundscore;
roundscore = 0;
If[score[players[]] >= 100, roll =.;
roundscore = Row@{players[], " wins."},
players = RotateLeft@players]]},
Button["Play again.",
roundscore = 0; (score@# = 0) & /@ players]]}]
```

## MiniScript

```// Pig the Dice for two players.
Player = {}
Player.score = 0
Player.doTurn = function()
rolls = 0
pot = 0
print self.name + "'s Turn!"
while true
if self.score + pot >= goal then
print "   " + self.name.upper + " WINS WITH " + (self.score + pot) + "!"
inp = "H"
else
inp = input(self.name + ", you have " + pot + " in the pot.  [R]oll or Hold? ")
end if
if inp == "" or inp.upper == "R" then
die = ceil(rnd*6)
if die == 1 then
print "   You roll a 1.  Busted!"
return
else
print "   You roll a " + die + "."
pot = pot + die
end if
else
self.score = self.score + pot
return
end if
end while
end function

p1 = new Player
p1.name = "Alice"
p2 = new Player
p2.name = "Bob"
goal = 100

while p1.score < goal and p2.score < goal
for player in [p1, p2]
print
print p1.name + ": " + p1.score + "  |  " + p2.name + ": " + p2.score
player.doTurn
if player.score >= goal then break
end for
end while
```
Output:
```Alice: 0  |  Bob: 0
Alice's Turn!
Alice, you have 0 in the pot.  [R]oll or Hold?
You roll a 4.
Alice, you have 4 in the pot.  [R]oll or Hold?
You roll a 5.
Alice, you have 9 in the pot.  [R]oll or Hold?
You roll a 5.
Alice, you have 14 in the pot.  [R]oll or Hold? h

Alice: 14  |  Bob: 0
Bob's Turn!
Bob, you have 0 in the pot.  [R]oll or Hold?
You roll a 6.
Bob, you have 6 in the pot.  [R]oll or Hold?
You roll a 4.
Bob, you have 10 in the pot.  [R]oll or Hold?
You roll a 4.
Bob, you have 14 in the pot.  [R]oll or Hold?
You roll a 6.
Bob, you have 20 in the pot.  [R]oll or Hold? h

Alice: 14  |  Bob: 20
Alice's Turn!
Alice, you have 0 in the pot.  [R]oll or Hold?
You roll a 1.  Busted!

...

Alice: 49  |  Bob: 90
Bob's Turn!
Bob, you have 0 in the pot.  [R]oll or Hold?
You roll a 5.
Bob, you have 5 in the pot.  [R]oll or Hold?
You roll a 3.
Bob, you have 8 in the pot.  [R]oll or Hold?
You roll a 6.
BOB WINS WITH 104!```

## Nim

Translation of: Kotlin
```import random, strformat, strutils

randomize()

stdout.write "Player 1 - Enter your name : "
let name1 = block:
if n.len == 0: "PLAYER 1" else: n.toUpper
stdout.write "Player 2 - Enter your name : "
let name2 = block:
if n.len == 0: "PLAYER 2" else: n.toUpper

let names = [name1, name2]
var totals: array[2, Natural]
var player = 0

while true:
echo &"\n{names[player]}"
echo &"  Your total score is currently {totals[player]}"
var score = 0

while true:
stdout.write "  Roll or Hold r/h : "
case rh

of "h":
inc totals[player], score
echo &"  Your total score is now {totals[player]}"
if totals[player] >= 100:
echo &"  So, {names[player]}, YOU'VE WON!"
quit QuitSuccess
player = 1 - player
break

of "r":
let dice = rand(1..6)
echo &"    You have thrown a {dice}"
if dice == 1:
echo "    Sorry, your score for this round is now 0"
echo &"  Your total score remains at {totals[player]}"
player = 1 - player
break
inc score, dice
echo &"    Your score for the round is now {score}"

else:
echo "    Must be 'r' or 'h', try again"
```
Output:
```Player 1 - Enter your name :
Player 2 - Enter your name :

PLAYER 1
Your total score is currently 0
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 4
Roll or Hold r/h : r
You have thrown a 6
Your score for the round is now 10
Roll or Hold r/h : h
Your total score is now 10

PLAYER 2
Your total score is currently 0
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 2
Roll or Hold r/h : r
You have thrown a 6
Your score for the round is now 8
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 12
Roll or Hold r/h : h
Your total score is now 12

PLAYER 1
Your total score is currently 10
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 4
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 9
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 14
Roll or Hold r/h : h
Your total score is now 24

PLAYER 2
Your total score is currently 12
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 5
Roll or Hold r/h : r
You have thrown a 6
Your score for the round is now 11
Roll or Hold r/h : h
Your total score is now 23
.........```

## Objeck

```﻿﻿class Pig {
function : Main(args : String[]) ~ Nil {
player_count := 2;
max_score := 100;
safe_score := Int->New[player_count];
player := 0; score := 0;

while(true) {
safe := safe_score[player];
" Player {\$player}: ({\$safe}, {\$score}) Rolling? (y/n) "->PrintLine();
if(safe_score[player] + score < max_score & (rolling->Equals("y") | rolling->Equals("yes"))) {
rolled := ((Float->Random() * 100.0)->As(Int) % 6) + 1;
" Rolled {\$rolled}"->PrintLine();
if(rolled = 1) {
safe := safe_score[player];
"  Bust! you lose {\$score} but still keep your previous {\$safe}\n"->PrintLine();
score := 0;
player := (player + 1) % player_count;
}
else {
score += rolled;
};
}
else {
safe_score[player] += score;
if(safe_score[player] >= max_score) {
break;
};
safe := safe_score[player];
" Sticking with {\$safe}\n"->PrintLine();
score := 0;
player := (player + 1) % player_count;
};
};
safe := safe_score[player];
"\n\nPlayer {\$player} wins with a score of {\$safe}"->PrintLine();
}
}```
``` Player 0: (0, 0) Rolling? (y/n)
y
Rolled 3
Player 0: (0, 3) Rolling? (y/n)
y
Rolled 2
Player 0: (0, 5) Rolling? (y/n)
...
Rolled 4
Player 1: (56, 30) Rolling? (y/n)
n
Sticking with 86

Player 0: (94, 0) Rolling? (y/n)
y
Rolled 6
Player 0: (94, 6) Rolling? (y/n)
n
...
Rolled 4
Player 1: (56, 30) Rolling? (y/n)
n
Sticking with 86

Player 0: (94, 0) Rolling? (y/n)
y
Rolled 6
Player 0: (94, 6) Rolling? (y/n)
n
```

## OCaml

```class player (name_init : string) =
object
val name = name_init
val mutable total = 0
val mutable turn_score = 0
method get_name = name
method get_score = total
method end_turn = total <- total + turn_score;
turn_score <- 0;
method has_won = total >= 100;
method rolled roll = match roll with
1 -> turn_score <- 0;
|_ -> turn_score <- turn_score + roll;
end;;

let print_seperator () =
print_endline "#####";;

let rec one_turn p1 p2 =
Printf.printf "What do you want to do %s?\n" p1#get_name;
print_endline "  1)Roll the dice?";
print_endline "  2)Or end your turn?";
let choice = read_int () in
if choice = 1 then
begin
let roll = 1 + Random.int 6 in
Printf.printf "Rolled a %d\n" roll;
p1#rolled roll;
match roll with
1 -> print_seperator ();
one_turn p2 p1
|_ -> one_turn p1 p2
end
else if choice = 2 then
begin
p1#end_turn;
match p1#has_won with
false -> Printf.printf "%s's score is now %d\n" p1#get_name p1#get_score;
print_seperator();
one_turn p2 p1;
|true -> Printf.printf "Congratulations %s! You've won\n" p1#get_name
end
else
begin
print_endline "That's not a choice! Make a real one!";
one_turn p1 p2
end;;

Random.self_init ();
let p1 = new player "Steven"
and p2 = new player "John" in
one_turn p1 p2;;
```

## Pascal

Works with: Free Pascal version 2.6.4
```program Pig;

const
WinningScore = 100;

type
DieRoll = 1..6;
Score = integer;
Player = record
Name: string;
Points: score;
Victory: Boolean
end;

{ Assume a 2-player game. }
var Player1, Player2: Player;

function RollTheDie: DieRoll;
{ Return a random number 1 thru 6. }
begin
RollTheDie := random(6) + 1
end;

procedure TakeTurn (var P: Player);
{ Play a round of Pig. }
var
Roll: DieRoll;
NewPoints: Score;
KeepPlaying: Boolean;
begin
NewPoints := 0;
writeln ;
writeln('It''s your turn, ', P.Name, '!');
writeln('So far, you have ', P.Points, ' points in all.');
writeln ;
{ Keep playing until the user rolls a 1 or chooses not to roll. }
write('Do you want to roll the die (y/n)? ');
while KeepPlaying do
begin
Roll := RollTheDie;
if Roll = 1 then
begin
NewPoints := 0;
KeepPlaying := false;
writeln('Oh no! You rolled a 1! No new points after all.')
end
else
begin
NewPoints := NewPoints + Roll;
write('You rolled a ', Roll:1, '. ');
writeln('That makes ', NewPoints, ' new points so far.');
writeln ;
write('Roll again (y/n)? ');
end
end;
{ Update the player's score and check for a winner. }
writeln ;
if NewPoints = 0 then
writeln(P.Name, ' still has ', P.Points, ' points.')
else
begin
P.Points := P.Points + NewPoints;
writeln(P.Name, ' now has ', P.Points, ' points total.');
P.Victory := P.Points >= WinningScore
end
end;

procedure Congratulate(Winner: Player);
begin
writeln ;
write('Congratulations, ', Winner.Name, '! ');
writeln('You won with ', Winner.Points, ' points.');
writeln
end;

begin
{ Greet the players and initialize their data. }
writeln('Let''s play Pig!');

writeln ;
write('Player 1, what is your name? ');
Player1.Points := 0;
Player1.Victory := false;

writeln ;
write('Player 2, what is your name? ');
Player2.Points := 0;
Player2.Victory := false;

{ Take turns until there is a winner. }
randomize;
repeat
TakeTurn(Player1);
if not Player1.Victory then TakeTurn(Player2)
until Player1.Victory or Player2.Victory;

{ Announce the winner. }
if Player1.Victory then
Congratulate(Player1)
else
Congratulate(Player2)
end.
```

## Perl

You can have as many players as you want, simply provide their names on the command line.

```#!perl
use strict;
use warnings;
my @players = @ARGV;
@players = qw(Joe Mike);
my @scores = (0) x @players;
while( 1 ) {
PLAYER: for my \$i ( 0 .. \$#players ) {
my \$name = \$players[\$i];
my \$score = \$scores[\$i];
my \$roundscore = 1 + int rand 6;
print "\$name, your score so far is \$score.\n";
print "You rolled a \$roundscore.\n";
next PLAYER if \$roundscore == 1;
while(\$score + \$roundscore < 100) {
print "Roll again, or hold [r/h]: ";
if( \$answer =~ /^h/i ) {
\$score += \$roundscore;
\$scores[\$i] = \$score;
print "Your score is now \$score.\n";
next PLAYER;
} elsif( \$answer =~ /^r/ ) {
my \$die = 1 + int rand 6;
print "\$name, you rolled a \$die.\n";
next PLAYER if \$die == 1;
\$roundscore += \$die;
print "Your score for the round is now \$roundscore.\n";
} else {
print "I did not understand that.\n";
}
}
\$score += \$roundscore;
print "With that, your score became \$score.\n";
print "You won!\n";
exit;
}
}
__END__
```

## Phix

Initially a translation of Lua, but now quite different.

```constant numPlayers = 2,
maxScore = 100
sequence scores = repeat(0,numPlayers)
printf(1,"\nPig The Dice Game\n\n")
integer points = 0, -- points accumulated in current turn, 0=swap turn
while true do
integer roll = rand(6)
printf(1,"Player %d, your score is %d, you rolled %d. ",{player,scores[player],roll})
if roll=1 then
points = 0 -- swap turn
else
points += roll
if scores[player]+points>=maxScore then exit end if
printf(1,"Round score %d. Roll or Hold?",{points})
scores[player] += points
points = 0 -- swap turn
end if
end if
if points=0 then
player = mod(player,numPlayers) + 1
end if
end while
printf(1,"\nPlayer %d wins with a score of %d!\n",{player,scores[player]+points})```
Output:
```Pig The Dice Game

Player 1, your score is 0, you rolled 2. Round score 2. Roll or Hold?R
Player 1, your score is 0, you rolled 5. Round score 7. Roll or Hold?R
Player 1, your score is 0, you rolled 3. Round score 10. Roll or Hold?R
Player 1, your score is 0, you rolled 4. Round score 14. Roll or Hold?H
Player 2, your score is 0, you rolled 5. Round score 5. Roll or Hold?R
Player 2, your score is 0, you rolled 1.  Too bad. :(
Player 1, your score is 14, you rolled 3. Round score 3. Roll or Hold?H
...
Player 2, your score is 86, you rolled 3. Round score 9. Roll or Hold?R
Player 2, your score is 86, you rolled 6.
Player 2 wins with a score of 101!
```

## PHP

Translation of: D
```error_reporting(E_ALL & ~ ( E_NOTICE | E_WARNING ));

define('MAXSCORE', 100);
define('PLAYERCOUNT', 2);

\$confirm = array('Y', 'y', '');

while (true) {
printf(' Player %d: (%d, %d) Rolling? (Yn) ', \$player,
\$safeScore[\$player], \$score);
if (\$safeScore[\$player] + \$score < MAXSCORE &&
in_array(trim(fgets(STDIN)), \$confirm)) {
\$rolled = rand(1, 6);
echo " Rolled \$rolled \n";
if (\$rolled == 1) {
printf(' Bust! You lose %d but keep %d \n\n',
\$score, \$safeScore[\$player]);
} else {
\$score += \$rolled;
continue;
}
} else {
\$safeScore[\$player] += \$score;
if (\$safeScore[\$player] >= MAXSCORE)
break;
echo ' Sticking with ', \$safeScore[\$player], '\n\n';
}
\$score = 0;
\$player = (\$player + 1) % PLAYERCOUNT;
}
printf('\n\nPlayer %d wins with a score of %d ',
\$player, \$safeScore[\$player]);
```
```C:\UniServer\usr\local\php\php pig.php
Player 0: (0, 0) Rolling? (Yn)
Rolled 2
Player 0: (0, 2) Rolling? (Yn)
Rolled 1
Bust! You lose 2 but keep 0

Player 1: (0, 0) Rolling? (Yn)
Rolled 2
Player 1: (0, 2) Rolling? (Yn)
Rolled 1
Bust! You lose 2 but keep 0

Player 0: (0, 0) Rolling? (Yn)
Rolled 3
Player 0: (0, 3) Rolling? (Yn)
Rolled 6
Player 0: (0, 9) Rolling? (Yn) n
sticking with 9

Player 1: (0, 0) Rolling? (Yn)
Rolled 5
Player 1: (0, 5) Rolling? (Yn)
Rolled 3
Player 1: (0, 8) Rolling? (Yn) n
sticking with 8

(...)

Player 1: (93, 0) Rolling? (Yn)
Rolled 5
Player 1: (93, 5) Rolling? (Yn)
Rolled 3
Player 1: (93, 8) Rolling? (Yn)

Player 1 wins with a score of 101```

## Python

```#!/usr/bin/python3

'''
See: http://en.wikipedia.org/wiki/Pig_(dice)

This program scores and throws the dice for a two player game of Pig

'''

from random import randint

playercount = 2
maxscore = 100
safescore =  * playercount
player = 0
score=0

while max(safescore) < maxscore:
rolling = input("Player %i: (%i, %i) Rolling? (Y) "
% (player, safescore[player], score)).strip().lower() in {'yes', 'y', ''}
if rolling:
rolled = randint(1, 6)
print('  Rolled %i' % rolled)
if rolled == 1:
print('  Bust! you lose %i but still keep your previous %i'
% (score, safescore[player]))
score, player = 0, (player + 1) % playercount
else:
score += rolled
else:
safescore[player] += score
if safescore[player] >= maxscore:
break
print('  Sticking with %i' % safescore[player])
score, player = 0, (player + 1) % playercount

print('\nPlayer %i wins with a score of %i' %(player, safescore[player]))
```
Samples from a game
```Player 0: (0, 0) Rolling? (Y)
Rolled 6
Player 0: (0, 6) Rolling? (Y)
Rolled 5
Player 0: (0, 11) Rolling? (Y)
Rolled 1
Bust! you lose 11 but still keep your previous 0
Player 1: (0, 0) Rolling? (Y)
Rolled 3
Player 1: (0, 3) Rolling? (Y)
Rolled 4
Player 1: (0, 7) Rolling? (Y)
Rolled 6
Player 1: (0, 13) Rolling? (Y) n
Sticking with 13
...
Player 0: (78, 10) Rolling? (Y) n
Sticking with 88
Player 1: (63, 0) Rolling? (Y)
Rolled 6
Player 1: (63, 6) Rolling? (Y)
Rolled 1
Bust! you lose 6 but still keep your previous 63
Player 0: (88, 0) Rolling? (Y) n
Sticking with 88
Player 1: (63, 0) Rolling? (Y) n
Sticking with 63
Player 0: (88, 0) Rolling? (Y)
Rolled 6
Player 0: (88, 6) Rolling? (Y)
Rolled 4
Player 0: (88, 10) Rolling? (Y)
Rolled 3
Player 0: (88, 13) Rolling? (Y) n

Player 0 wins with a score of 101```

## Quackery

```  [ stack ]                          is turnscore  ( -->   )
[ stack 1 ]                        is playernum  ( -->   )

[ 3 playernum share -
playernum replace ]              is nextplayer ( -->   )

[ say "Player "
playernum share echo
[ \$ " (R)oll or (H)old? " input
space join
0 peek upper dup
char R = iff
[ drop true ]    done
char H = iff false done
say "        "     again ] ]   is choose     ( --> b )

[ 1 playernum replace
0 0
[ 0 turnscore put
[ choose while
say "Dice roll is: "
6 random 1+
dup echo cr cr
dup 1 = iff
[ say "Your turn ends. "
cr drop
0 turnscore replace ]
done
turnscore tally
again ]
turnscore take +
dup echo cr
dup 100 < while
swap nextplayer
cr
again ]
say "You win." cr
2drop ]                        is play       ( -->   )```
Output:

As a dialogue in the Quackery shell. For brevity the winning score has been reduced from 100 to 10.

```/O> play
...
Player 1 (R)oll or (H)old? bad input
(R)oll or (H)old? r
Dice roll is: 6

Player 1 (R)oll or (H)old? hold

Player 2 (R)oll or (H)old? Roll
Dice roll is: 1

Player 1 (R)oll or (H)old? R
Dice roll is: 4

Player 1 (R)oll or (H)old? H
You win.

Stack empty.

/O>```

## Racket

```#lang racket

(define (pig-the-dice #:print? [print? #t] . players)
(define prn (if print? (λ xs (apply printf xs) (flush-output)) void))
(define names (for/list ([p players] [n (in-naturals 1)]) n))
(define points (for/list ([p players]) (box 0)))
(with-handlers ([(negate exn?) identity])
(for ([nm (in-cycle names)] [tp (in-cycle points)] [pl (in-cycle players)])
(prn (string-join (for/list ([n names] [p points])
(format "Player ~a, ~a points" n (unbox p)))
"; " #:before-first "Status: " #:after-last ".\n"))
(let turn ([p 0] [n 0])
(prn "Player ~a, round #~a, [R]oll or [P]ass? " nm (+ 1 n))
(define roll? (pl (unbox tp) p n))
(unless (eq? pl human) (prn "~a\n" (if roll? 'R 'P)))
(if (not roll?) (set-box! tp (+ (unbox tp) p))
(let ([r (+ 1 (random 6))])
(prn "  Dice roll: ~s => " r)
(if (= r 1) (prn "turn lost\n")
(let ([p (+ p r)]) (prn "~a points\n" p) (turn p (+ 1 n)))))))
(prn "--------------------\n")
(when (<= 100 (unbox tp)) (prn "Player ~a wins!\n" nm) (raise nm)))))

(define (human total-points turn-points round#)
(case (string->symbol (car (regexp-match #px"[A-Za-z]?" (read-line))))
[(R r) #t] [(P p) #f] [else (human total-points turn-points round#)]))

(pig-the-dice #:print? #t human human)
```

## Raku

(formerly Perl 6)

Works with: rakudo version 2015-09-30
```constant DIE = 1..6;

sub MAIN (Int :\$players = 2, Int :\$goal = 100) {
my @safe = 0 xx \$players;
for |^\$players xx * -> \$player {
say "\nOK, player #\$player is up now.";
my \$safe = @safe[\$player];
my \$ante = 0;
until \$safe + \$ante >= \$goal or
prompt("#\$player, you have \$safe + \$ante = {\$safe+\$ante}. Roll? [Yn] ") ~~ /:i ^n/
{
given DIE.roll {
say "  You rolled a \$_.";
when 1 {
say "  Bust!  You lose \$ante but keep your previous \$safe.";
\$ante = 0;
last;
}
when 2..* {
\$ante += \$_;
}
}
}
\$safe += \$ante;
if \$safe >= \$goal {
say "\nPlayer #\$player wins with a score of \$safe!";
last;
}
@safe[\$player] = \$safe;
say "  Sticking with \$safe." if \$ante;
}
}
```

The game defaults to the specified task, but we'll play a shorter game with three players for our example:

Output:
```> pig help
Usage:
pig [--players=<Int>] [--goal=<Int>]
> pig --players=3 --goal=20

OK, player #0 is up now.
#0, you have 0 + 0 = 0. Roll? [Yn]
You rolled a 6.
#0, you have 0 + 6 = 6. Roll? [Yn]
You rolled a 6.
#0, you have 0 + 12 = 12. Roll? [Yn] n
Sticking with 12.

OK, player #1 is up now.
#1, you have 0 + 0 = 0. Roll? [Yn]
You rolled a 4.
#1, you have 0 + 4 = 4. Roll? [Yn]
You rolled a 6.
#1, you have 0 + 10 = 10. Roll? [Yn]
You rolled a 6.
#1, you have 0 + 16 = 16. Roll? [Yn] n
Sticking with 16.

OK, player #2 is up now.
#2, you have 0 + 0 = 0. Roll? [Yn]
You rolled a 5.
#2, you have 0 + 5 = 5. Roll? [Yn]
You rolled a 1.
Bust!  You lose 5 but keep your previous 0.

OK, player #0 is up now.
#0, you have 12 + 0 = 12. Roll? [Yn]
You rolled a 1.
Bust!  You lose 0 but keep your previous 12.

OK, player #1 is up now.
#1, you have 16 + 0 = 16. Roll? [Yn] n

OK, player #2 is up now.
#2, you have 0 + 0 = 0. Roll? [Yn]
You rolled a 6.
#2, you have 0 + 6 = 6. Roll? [Yn]
You rolled a 6.
#2, you have 0 + 12 = 12. Roll? [Yn]
You rolled a 4.
#2, you have 0 + 16 = 16. Roll? [Yn]
You rolled a 6.

Player #2 wins with a score of 22!```

## REXX

This REXX program has the following features:

• any number of human players can play
• any number of computer players can play
• human and computers can play together (humans always go first)
• names of the human players can be specified
• names of the computer players can be specified
• the score needed to win may be specified
• verbosity was chosen as it's assumed that a human is playing
• code was written to allow for an   N   sided die
• names are used for the die faces (in addition to the pip value)
• a simple (but aggressive) strategy is used (that favors a human player)
```/*REXX program plays "pig the dice game"  (any number of CBLFs and/or silicons or HALs).*/
sw= linesize() - 1                               /*get the width of the terminal screen,*/
parse arg  hp  cp  win  die  _  .  '(' names ")" /*obtain optional arguments from the CL*/
/*names with blanks should use an  _   */
if _\==''  then  call  err  'too many arguments were specified: ' _
@nhp  = 'number of human players'     ;         hp = scrutinize( hp, @nhp , 0,  0,   0)
@ncp  = 'number of computer players'  ;         cp = scrutinize( cp, @ncp , 0,  0,   2)
@sn2w = 'score needed to win'         ;         win= scrutinize(win, @sn2w, 1, 1e6, 60)
@nsid = 'number of sides in die'      ;         die= scrutinize(die, @nsid, 2, 999,  6)
if hp==0  &  cp==0   then cp= 2                  /*if both counts are zero, two HALs.   */
if hp==1  &  cp==0   then cp= 1                  /*if one human, then use   one HAL.    */
name.=                                           /*nullify all names  (to a blank).     */
L= 0                                             /*maximum length of a player name.     */
do i=1  for hp+cp                         /*get the player's names,  ...  maybe. */
if i>hp  then @= 'HAL_'i"_the_computer"   /*use this for default name.           */
else @= 'player_'i               /* "    "   "     "      "             */
name.i = translate( word( strip( word( names, i) ) @, 1), , '_')
L= max(L, length( name.i) )               /*use   L   for nice name formatting.  */
end   /*i*/                               /*underscores are changed ──► blanks.  */

hpn=hp;   if hpn==0   then hpn= 'no'             /*use normal English for the display.  */
cpn=cp;   if cpn==0   then cpn= 'no'             /* "     "      "     "   "     "      */

say 'Pig (the dice game) is being played with:'  /*the introduction to pig-the-dice-game*/

if cpn\==0  then  say  right(cpn, 9)     'computer player's(cp)
if hpn\==0  then  say  right(hpn, 9)     'human player's(hp)
!.=
say 'and the'         @sn2w         "is: "         win         '   (or greater).'
dieNames= 'ace deuce trey square nickle boxcar'  /*some slangy vernacular die─face names*/
!w= 0                                            /*note:  snake eyes is for two aces.   */
do i=1  for die                   /*assign the vernacular die─face names.*/
!.i= ' ['word(dieNames,i)"]"      /*pick a word from die─face name lists.*/
!w= max(!w, length(!.i) )         /*!w ──► maximum length die─face name. */
end   /*i*/
s.= 0                                            /*set all player's scores to zero.     */
!w= !w + length(die) + 3                         /*pad the die number and die names.    */
@= copies('─', 9)                                /*eyecatcher (for the prompting text). */
@jra= 'just rolled a '                           /*a nice literal to have laying 'round.*/
@ati= 'and the inning'                           /*"   "     "     "   "     "      "   */
/*═══════════════════════════════════════════════════let's play some pig.*/
do game=1;     in.= 0;       call score       /*set each inning's score to 0; display*/

do j=1  for hp+cp;         say              /*let each player roll their dice.     */
say copies('─', sw)                         /*display a fence for da ole eyeballs. */
it= name.j
say it',  your total score (so far) in this pig game is: '        s.j"."

do  until  stopped                        /*keep prompting/rolling 'til stopped. */
r= random(1, die)                         /*get a random die face (number).      */
!= left(space(r !.r','),  !w)             /*for color, use a die─face name.      */
in.j= in.j + r                            /*add die─face number to the inning.   */

if r==1  then  do;  say it  @jra  !  ||  @ati  "is a bust.";    leave;   end
say it  @jra  !  ||  @ati  "total is: "     in.j

stopped= what2do(j)                       /*determine or ask  to stop rolling.   */
if j>hp  &  stopped  then say ' and'      name.j      "elected to stop rolling."
end   /*until stopped*/

if r\==1     then s.j= s.j + in.j           /*if not a bust, then add to the inning*/
if s.j>=win  then leave game                /*we have a winner,  so the game ends. */
end     /*j*/                               /*that's the end of the players.       */
end       /*game*/

call score;    say;    say;    say;    say;          say center(''name.j "won! ", sw, '═')
say;    say;            exit      /*stick a fork in it,  we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
s: if arg(1)==1  then return arg(3);           return word(arg(2) 's',1)   /*pluralizer.*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
score:  say;           say copies('█', sw)       /*display a fence for da ole eyeballs. */

do k=1  for hp+cp                      /*display the scores  (as a recap).    */
say 'The score for '    left(name.k, L)     " is "     right(s.k, length(win) ).
end  /*k*/

say copies('█', sw);           return    /*display a fence for da ole eyeballs. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
scrutinize: parse arg ?,what,min,max             /*?  is the number,  ... or maybe not. */
if ?==''  |  ?==','   then return arg(5)
if \datatype(?, 'N')  then call err what "isn't numeric: "    ?;        ?= ?/1
if \datatype(?, 'W')  then call err what "isn't an integer: " ?
if ?==0  & min>0      then call err what "can't be zero."
if ?<min              then call err what "can't be less than"     min': '  ?
if ?==0  & max>0      then call err what "can't be zero."
if ?>max & max\==0    then call err what "can't be greater than"  max': '  ?
return ?
/*──────────────────────────────────────────────────────────────────────────────────────*/
what2do: parse arg who                                 /*"who" is a human or a computer.*/
if j>hp & s.j+in.j>=win    then  return 1     /*an  easy  choice  for HAL.     */
if j>hp &     in.j>=win%4  then  return 1     /*a simple strategy for HAL.     */
if j>hp                    then  return 0     /*HAL says, keep truckin'!       */
say @ name.who', what do you want to do?        (a QUIT will stop the game),'
say @ 'press  ENTER  to roll again,  or anything else to STOP rolling.'
pull action;      action= space(action)       /*remove any superfluous blanks. */
if \abbrev('QUIT', action, 1)  then return action\==''
say;    say;    say center(' quitting. ', sw, '─');    say;     say;      exit
/*──────────────────────────────────────────────────────────────────────────────────────*/
err:     say;    say;    say center(' error! ', max(40, linesize() % 2), "*");     say
do j=1  for arg();    say arg(j);    say;    end;    say;    exit 13
```

This REXX program makes use of   LINESIZE   REXX program (or BIF) which is used to determine the screen width (or linesize) of the terminal (console).
The   LINESIZE.REX   REXX program is included here   ──►   LINESIZE.REX.

output   when using the input of:     0   2   44   (   HAL   R2D2

[This plays a simulated game with no humans, two computers, and the score to win is 44, player names are specified.]

```Pig (the dice game) is being played with:
2 computer players
no human players
and the score needed to win is:  44    (or greater).

███████████████████████████████████████████████████████████████████████████████████████████████████████████
The score for  HAL   is   0.
The score for  RdD2  is   0.
███████████████████████████████████████████████████████████████████████████████████████████████████████████

───────────────────────────────────────────────────────────────────────────────────────────────────────────
HAL,  your total score (so far) in this pig game is:  0.
HAL just rolled a  4 [square],  and the inning total is:  4
HAL just rolled a  5 [nickle],  and the inning total is:  9
HAL just rolled a  3 [trey],    and the inning total is:  12
and HAL elected to stop rolling.

───────────────────────────────────────────────────────────────────────────────────────────────────────────
RdD2,  your total score (so far) in this pig game is:  0.
RdD2 just rolled a  4 [square],  and the inning total is:  4
RdD2 just rolled a  4 [square],  and the inning total is:  8
RdD2 just rolled a  4 [square],  and the inning total is:  12
and RdD2 elected to stop rolling.

███████████████████████████████████████████████████████████████████████████████████████████████████████████
The score for  HAL   is  12.
The score for  RdD2  is  12.
███████████████████████████████████████████████████████████████████████████████████████████████████████████

───────────────────────────────────────────────────────────────────────────────────────────────────────────
HAL,  your total score (so far) in this pig game is:  12.
HAL just rolled a  2 [deuce],   and the inning total is:  2
HAL just rolled a  1 [ace],     and the inning is a bust.

───────────────────────────────────────────────────────────────────────────────────────────────────────────
RdD2,  your total score (so far) in this pig game is:  12.
RdD2 just rolled a  2 [deuce],   and the inning total is:  2
RdD2 just rolled a  1 [ace],     and the inning is a bust.

███████████████████████████████████████████████████████████████████████████████████████████████████████████
The score for  HAL   is  12.
The score for  RdD2  is  12.
███████████████████████████████████████████████████████████████████████████████████████████████████████████

───────────────────────────────────────────────────────────────────────────────────────────────────────────
HAL,  your total score (so far) in this pig game is:  12.
HAL just rolled a  6 [boxcar],  and the inning total is:  6
HAL just rolled a  5 [nickle],  and the inning total is:  11
and HAL elected to stop rolling.

───────────────────────────────────────────────────────────────────────────────────────────────────────────
RdD2,  your total score (so far) in this pig game is:  12.
RdD2 just rolled a  2 [deuce],   and the inning total is:  2
RdD2 just rolled a  6 [boxcar],  and the inning total is:  8
RdD2 just rolled a  3 [trey],    and the inning total is:  11
and RdD2 elected to stop rolling.

███████████████████████████████████████████████████████████████████████████████████████████████████████████
The score for  HAL   is  23.
The score for  RdD2  is  23.
███████████████████████████████████████████████████████████████████████████████████████████████████████████

───────────────────────────────────────────────────────────────────────────────────────────────────────────
HAL,  your total score (so far) in this pig game is:  23.
HAL just rolled a  1 [ace],     and the inning is a bust.

───────────────────────────────────────────────────────────────────────────────────────────────────────────
RdD2,  your total score (so far) in this pig game is:  23.
RdD2 just rolled a  6 [boxcar],  and the inning total is:  6
RdD2 just rolled a  5 [nickle],  and the inning total is:  11
and RdD2 elected to stop rolling.

███████████████████████████████████████████████████████████████████████████████████████████████████████████
The score for  HAL   is  23.
The score for  RdD2  is  34.
███████████████████████████████████████████████████████████████████████████████████████████████████████████

───────────────────────────────────────────────────────────────────────────────────────────────────────────
HAL,  your total score (so far) in this pig game is:  23.
HAL just rolled a  6 [boxcar],  and the inning total is:  6
HAL just rolled a  1 [ace],     and the inning is a bust.

───────────────────────────────────────────────────────────────────────────────────────────────────────────
RdD2,  your total score (so far) in this pig game is:  34.
RdD2 just rolled a  1 [ace],     and the inning is a bust.

███████████████████████████████████████████████████████████████████████████████████████████████████████████
The score for  HAL   is  23.
The score for  RdD2  is  34.
███████████████████████████████████████████████████████████████████████████████████████████████████████████

───────────────────────────────────────────────────────────────────────────────────────────────────────────
HAL,  your total score (so far) in this pig game is:  23.
HAL just rolled a  6 [boxcar],  and the inning total is:  6
HAL just rolled a  6 [boxcar],  and the inning total is:  12
and HAL elected to stop rolling.

───────────────────────────────────────────────────────────────────────────────────────────────────────────
RdD2,  your total score (so far) in this pig game is:  34.
RdD2 just rolled a  6 [boxcar],  and the inning total is:  6
RdD2 just rolled a  2 [deuce],   and the inning total is:  8
RdD2 just rolled a  2 [deuce],   and the inning total is:  10
and RdD2 elected to stop rolling.

███████████████████████████████████████████████████████████████████████████████████████████████████████████
The score for  HAL   is  35.
The score for  RdD2  is  44.
███████████████████████████████████████████████████████████████████████████████████████████████████████████

════════════════════════════════════════════════RdD2 won! ═════════════════════════════════════════════════
```

## Ring

```# Project : Pig the dice game

numPlayers = 2
maxScore = 100
safescore = list(numPlayers)

while true
rolling = ""
for player = 1 to numPlayers
score = 0
while safeScore[player] < maxScore
see "Player " + player + " Rolling? (Y) "
give rolling
if upper(rolling) = "Y"
rolled = random(5)  + 1
see "Player " + player + " rolled " + rolled + nl
if rolled = 1
see "Bust! you lose player " + player + " but still keep your previous score of " + safeScore[player] + nl
exit
ok
score = score + rolled
else
safeScore[player] = safeScore[player] + score
ok
end
next
end
see "Player " + player + " wins with a score of " + safeScore[player]```

Output:

```Player 1 Rolling? (Y) y
Player 1 rolled 6
Player 1 Rolling? (Y) y
Player 1 rolled 5
Player 1 Rolling? (Y) y
Player 1 rolled 6
Player 1 Rolling? (Y) y
Player 1 rolled 4
Player 1 Rolling? (Y) y
Player 1 rolled 3
Player 1 Rolling? (Y) y
Player 1 rolled 3
Player 1 Rolling? (Y) y
Player 1 rolled 3
Player 1 Rolling? (Y) y
Player 1 rolled 3
Player 1 Rolling? (Y) y
Player 1 rolled 3
Player 1 Rolling? (Y) y
Player 1 rolled 2
Player 1 Rolling? (Y) y
Player 1 rolled 6
Player 1 Rolling? (Y) y
Player 1 rolled 2
Player 1 Rolling? (Y) y
Player 1 rolled 4
Player 1 Rolling? (Y) y
Player 1 rolled 5
Player 1 Rolling? (Y) y
Player 1 rolled 4
Player 1 Rolling? (Y) y
Player 1 rolled 1
Bust! you lose player 1 but still keep your previous score of 0
Player 2 Rolling? (Y)
```

## Ruby

Features:

• arbitrary number of players, max score, and die sides
• players with names
• transparent game logic
```class PigGame
Player = Struct.new(:name, :safescore, :score) do
def bust!() self.score = safescore end
def stay!() self.safescore = score end
def to_s() "#{name} (#{safescore}, #{score})" end
end

def initialize(names, maxscore=100, die_sides=6)
rotation = names.map {|name| Player.new(name,0,0) }

rotation.cycle do |player|
loop do
if wants_to_roll?(player)
puts "Rolled: #{roll=roll_dice(die_sides)}"
if bust?(roll)
puts "Busted!",''
player.bust!
break
else
player.score += roll
if player.score >= maxscore
puts player.name + " wins!"
return
end
end
else
player.stay!
puts "Staying with #{player.safescore}!", ''
break
end
end
end
end

def roll_dice(die_sides) rand(1..die_sides) end
def bust?(roll) roll==1 end
def wants_to_roll?(player)
print "#{player}: Roll? (Y) "
['Y','y',''].include?(gets.chomp)
end
end

PigGame.new( %w|Samuel Elizabeth| )
```
Samples from a game
```Samuel (0, 0): Roll? (Y)
Rolled: 2
Samuel (0, 2): Roll? (Y)
Rolled: 4
Samuel (0, 6): Roll? (Y)
Rolled: 1
Busted!

Elizabeth (0, 0): Roll? (Y)
Rolled: 3
Elizabeth (0, 3): Roll? (Y)
Rolled: 5
Elizabeth (0, 8): Roll? (Y)
Rolled: 2
Elizabeth (0, 10): Roll? (Y) n
Staying with 10!

Samuel (0, 0): Roll? (Y)
Rolled: 4
Samuel (0, 4): Roll? (Y)
Rolled: 1
Busted!

Elizabeth (10, 10): Roll? (Y)
Rolled: 2
Elizabeth (10, 12): Roll? (Y)
Rolled: 6
Elizabeth (10, 18): Roll? (Y) n
Staying with 18!
...
Elizabeth (83, 97): Roll? (Y)
Rolled: 5
Elizabeth wins!```

## Run BASIC

```numPlayers	= 2
maxScore 	= 100
dim	safeScore(numPlayers)

[loop]
for player = 1 to numPlayers
score     = 0

while safeScore(player) < maxScore
input "Player ";player;" Rolling? (Y) ";rolling\$
if upper\$(rolling\$) = "Y" then
rolled = int(rnd(0) * 5) + 1
print "Player ";player;" rolled ";rolled
if rolled = 1 then
print "Bust! you lose player ";player;" but still keep your previous score of ";safeScore(plater)
exit while
end if
score = score + rolled
else
safeScore(player) = safeScore(player) + score
end if
wend
next player
goto [loop]
[winner]
print "Player ";plater;" wins with a score of ";safeScore(player)```

## Rust

Works with: Rust version 2018
```use rand::prelude::*;

fn main() {
println!("Beginning game of Pig...");

let mut players = vec![
Player::new(String::from("PLAYER (1) ONE")),
Player::new(String::from("PLAYER (2) TWO")),
];

'game: loop {
for player in players.iter_mut() {
if player.cont() {
println!("\n# {} has {:?} Score", player.name, player.score);
player.resolve();
} else {
println!("\n{} wins!", player.name);
break 'game;
}
}
}

println!("Thanks for playing!");
}

type DiceRoll = u32;
type Score = u32;
type Name = String;

enum Action {
Roll,
Hold,
}

#[derive(PartialEq)]
enum TurnStatus {
Continue,
End,
}

struct Player {
name: Name,
score: Score,
status: TurnStatus,
}

impl Player {
fn new(name: Name) -> Player {
Player {
name,
score: 0,
status: TurnStatus::Continue,
}
}

fn roll() -> DiceRoll {
// Simple 1d6 dice.
let sides = rand::distributions::Uniform::new(1, 6);
}

fn action() -> Action {
// Closure to determine userinput as action.
let command = || -> Option<char> {
let mut cmd: String = String::new();
Ok(c) => c.to_string(),
Err(err) => panic!("Error: {}", err),
};

cmd.to_lowercase().trim().chars().next()
};

'user_in: loop {
match command() {
Some('r') => break 'user_in Action::Roll,
Some('h') => break 'user_in Action::Hold,
Some(invalid) => println!("{} is not a valid command!", invalid),
None => println!("Please input a command!"),
}
}
}

fn turn(&mut self) -> Score {
let one = |die: DiceRoll| {
println!("[DICE] Dice result is: {:3}!", die);
println!("[DUMP] Dumping Score! Sorry!");
println!("###### ENDING TURN ######");
};

let two_to_six = |die: DiceRoll, score: Score, player_score: Score| {
println!("[DICE] Dice result is: {:3}!", die);
println!("[ROLL] Total    Score: {:3}!", (score + die));
println!("[HOLD] Possible Score: {:3}!", (score + die + player_score));
};

let mut score: Score = 0;
'player: loop {
println!("# {}'s Turn", self.name);
println!("######  [R]oll   ######\n######  --OR--   ######\n######  [H]old   ######");

match Player::action() {
Action::Roll => match Player::roll() {
0 | 7..=u32::MAX => panic!("outside dice bounds!"),
die @ 1 => {
one(die);
self.status = TurnStatus::End;
break 'player 0;
}
die @ 2..=6 => {
two_to_six(die, score, self.score);
self.status = TurnStatus::Continue;
score += die
}
},
Action::Hold => {
self.status = TurnStatus::End;
break 'player score;
}
}
}
}

fn resolve(&mut self) {
self.score += self.turn()
}

fn cont(&self) -> bool {
self.score <= 100 || self.status == TurnStatus::Continue
}
}
```

## Scala

### Functional Style, Tail recursive

Works with: Scala version 2.13
Library: Scala Concise
```object PigDice extends App {
private val (maxScore, nPlayers) = (100, 2)
private val rnd = util.Random

private case class Game(gameOver: Boolean, idPlayer: Int, score: Int, stickedScores: Vector[Int])

@scala.annotation.tailrec
private def loop(play: Game): Unit =
play match {
case Game(true, _, _, _) =>
case Game(false, gPlayer, gScore, gStickedVals) =>
val safe = gStickedVals(gPlayer)
val stickScore = safe + gScore
val gameOver = stickScore >= maxScore

def nextPlayer = (gPlayer + 1) % nPlayers

def gamble: Game = play match {
case Game(_: Boolean, lPlayer: Int, lScore: Int, lStickedVals: Vector[Int]) =>
val rolled: Int = rnd.nextInt(6) + 1

println(s" Rolled \$rolled")
if (rolled == 1) {
println(s" Bust! You lose \$lScore but keep \${lStickedVals(lPlayer)}\n")
play.copy(idPlayer = nextPlayer, score = 0)
} else play.copy(score = lScore + rolled)
}

def stand: Game = play match {
case Game(_, lPlayer, _, lStickedVals) =>

println(
(if (gameOver) s"\n\nPlayer \$lPlayer wins with a score of" else " Sticking with")
+ s" \$stickScore.\n")

Game(gameOver, nextPlayer, 0, lStickedVals.updated(lPlayer, stickScore))
}

if (!gameOver && Seq("y", "").contains(
io.StdIn.readLine(f" Player \$gPlayer%d: (\$safe%d, \$gScore%d) Rolling? ([y]/n): ").toLowerCase)
) loop(gamble )else loop(stand)
}

loop(Game(gameOver = false, 0, 0, Array.ofDim[Int](nPlayers).toVector))
}
```

## Tcl

 Works with: Tcl version 8.6 or alternatively with Tcl 8.5 and Library: TclOO
```package require TclOO

oo::class create Player {
variable me
constructor {name} {
set me \$name
}
method name {} {
return \$me
}

method wantToRoll {safeScore roundScore} {}
method stuck {score} {}
method busted {score} {}
method won {score} {}

method rolled {who what} {
if {\$who ne [self]} {
#puts "[\$who name] rolled a \$what"
}
}
method turnend {who score} {
if {\$who ne [self]} {
puts "End of turn for [\$who name] on \$score"
}
}
method winner {who score} {
if {\$who ne [self]} {
puts "[\$who name] is a winner, on \$score"
}
}
}

proc rollDie {} {
expr {1+int(rand() * 6)}
}
proc rotateList {var} {
upvar 1 \$var l
set l [list {*}[lrange \$l 1 end] [lindex \$l 0]]
}
proc broadcast {players message score} {
set p0 [lindex \$players 0]
foreach p \$players {
\$p \$message \$p0 \$score
}
}

proc pig {args} {
set players \$args
set scores [lrepeat [llength \$args] 0]
while 1 {
set player [lindex \$players 0]
set safe [lindex \$scores 0]
set s 0
while 1 {
if {\$safe + \$s >= 100} {
incr safe \$s
\$player won \$safe
return \$player
}
if {![\$player wantToRoll \$safe \$s]} {
lset scores 0 [incr safe \$s]
\$player stuck \$safe
break
}
set roll [rollDie]
if {\$roll == 1} {
\$player busted \$safe
break
}
incr s \$roll
}
rotateList players
rotateList scores
}
}
```

Demonstrating with human players:

```oo::class create HumanPlayer {
variable me
superclass Player
method wantToRoll {safeScore roundScore} {
while 1 {
puts -nonewline "\$me (on \$safeScore+\$roundScore) do you want to roll? (Y/n)"
flush stdout
if {[gets stdin line] < 0} {
# EOF detected
puts ""
exit
}
if {\$line eq "" || \$line eq "y" || \$line eq "Y"} {
return 1
}
if {\$line eq "n" || \$line eq "N"} {
return 0
}
}
}
method stuck {score} {
puts "\$me sticks with score \$score"
}
method busted {score} {
puts "Busted! (\$me still on score \$score)"
}
method won {score} {
puts "\$me has won! (Score: \$score)"
}
}

pig [HumanPlayer new "Alex"] [HumanPlayer new "Bert"]
```
Sample output:
```Alex (on 0+0) do you want to roll? (Y/n)y
Busted! (Alex still on score 0)
End of turn for Alex on 0
Bert (on 0+0) do you want to roll? (Y/n)
Bert (on 0+2) do you want to roll? (Y/n)
Bert (on 0+5) do you want to roll? (Y/n)
Bert (on 0+11) do you want to roll? (Y/n)
Bert (on 0+13) do you want to roll? (Y/n)
Bert (on 0+15) do you want to roll? (Y/n)
Bert (on 0+18) do you want to roll? (Y/n)
Bert (on 0+22) do you want to roll? (Y/n)n
Bert sticks with score 22
End of turn for Bert on 22
...
Bert (on 87+0) do you want to roll? (Y/n)
Bert (on 87+5) do you want to roll? (Y/n)
Bert (on 87+8) do you want to roll? (Y/n)
Bert has won! (Score: 101)
Bert is a winner, on 101```

## VBA

```Option Explicit

Sub Main_Pig()
Dim Scs() As Byte, Ask As Integer, Np As Boolean, Go As Boolean
Dim Cp As Byte, Rd As Byte, NbP As Byte, ScBT As Byte
'You can adapt these Const, but don't touch the "¤¤¤¤"
Const INPTXT As String = "Enter number of players : "
Const INPTITL As String = "Numeric only"
Const ROL As String = "Player ¤¤¤¤ rolls the die."
Const MSG As String = "Do you want to ""hold"" : "
Const TITL As String = "Total if you keep : "
Const RES As String = "The die give you : ¤¤¤¤ points."
Const ONE As String = "The die give you : 1 point. Sorry!" & vbCrLf & "Next player."
Const WIN As String = "Player ¤¤¤¤ win the Pig Dice Game!"
Const STW As Byte = 100

Randomize Timer
NbP = Application.InputBox(INPTXT, INPTITL, 2, Type:=1)
ReDim Scs(1 To NbP)
Cp = 1
Do
ScBT = 0
Do
MsgBox Replace(ROL, "¤¤¤¤", Cp)
Rd = Int((Rnd * 6) + 1)
If Rd > 1 Then
MsgBox Replace(RES, "¤¤¤¤", Rd)
ScBT = ScBT + Rd
If Scs(Cp) + ScBT >= STW Then
Go = True
Exit Do
End If
Ask = MsgBox(MSG & ScBT, vbYesNo, TITL & Scs(Cp) + ScBT)
Scs(Cp) = Scs(Cp) + ScBT
Np = True
End If
Else
MsgBox ONE
Np = True
End If
Loop Until Np
If Not Go Then
Np = False
Cp = Cp + 1
If Cp > NbP Then Cp = 1
End If
Loop Until Go
MsgBox Replace(WIN, "¤¤¤¤", Cp)
End Sub
```

## V (Vlang)

Translation of: go
```import rand
import rand.seed
import os
fn main() {
rand.seed(seed.time_seed_array(2)) //Set seed to current time

mut player_scores := [0, 0]
mut turn := 0
mut current_score := 0

for {
player := turn % player_scores.len

answer := os.input("Player \$player [\${player_scores[player]}, \$current_score], (H)old, (R)oll or (Q)uit: ").to_lower()

"h"{ //Hold
player_scores[player] += current_score
print("    Player \$player now has a score of \${player_scores[player]}.\n")

if player_scores[player] >= 100 {
println("    Player \$player wins!!!")
return
}

current_score = 0
turn += 1
}
"r"{ //Roll
roll := rand.int_in_range(1, 7) or {1}

if roll == 1 {
println("    Rolled a 1. Bust!\n")
current_score = 0
turn += 1
} else {
println("    Rolled a \${roll}.")
current_score += roll
}
}
"q"{ //Quit
return
}
else{ //Incorrent input
println("  Please enter one of the given inputs.")
}
}
}
println("Player \${(turn-1)%player_scores.len} wins!!!", )
}```

## Wren

Translation of: Kotlin
Library: Wren-ioutil
Library: Wren-str
```import "/ioutil" for Input
import "/str" for Str
import "random" for Random

var name1 = Input.text("Player 1 - Enter your name : ").trim()
name1 = (name1 == "") ? "PLAYER1" : Str.upper(name1)
var name2 = Input.text("Player 2 - Enter your name : ").trim()
name2 = (name2 == "") ? "PLAYER2" : Str.upper(name2)
var names = [name1, name2]
var r = Random.new()
var totals = [0, 0]
var player = 0
while (true) {
System.print("\n%(names[player])")
System.print("  Your total score is currently %(totals[player])")
var score = 0
while (true) {
var rh = Str.lower(Input.option("  Roll or Hold r/h : ", "rhRH"))
if (rh == "h") {
totals[player] = totals[player] + score
System.print("  Your total score is now %(totals[player])")
if (totals[player] >= 100) {
System.print("  So, %(names[player]), YOU'VE WON!")
return
}
player = (player == 0) ? 1 : 0
break
}
var dice = r.int(1, 7)
System.print("    You have thrown a %(dice)")
if (dice == 1) {
System.print("    Sorry, your score for this round is now 0")
System.print("  Your total score remains at %(totals[player])")
player = (player == 0) ? 1 : 0
break
}
score = score + dice
System.print("    Your score for the round is now %(score)")
}
}
```
Output:

Sample (abridged) game:

```Player 1 - Enter your name : Boris
Player 2 - Enter your name : Keir

BORIS
Your total score is currently 0
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 3
Roll or Hold r/h : r
You have thrown a 1
Sorry, your score for this round is now 0
Your total score remains at 0

KEIR
Your total score is currently 0
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 2
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 6
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 10
Roll or Hold r/h : r
You have thrown a 6
Your score for the round is now 16
Roll or Hold r/h : r
You have thrown a 1
Sorry, your score for this round is now 0
Your total score remains at 0

BORIS
Your total score is currently 0
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 4
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 8
Roll or Hold r/h : r
You have thrown a 6
Your score for the round is now 14
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 16
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 19
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 22
Roll or Hold r/h : h
Your total score is now 22

.....

BORIS
Your total score is currently 63
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 2
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 5
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 10
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 12
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 15
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 18
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 22
Roll or Hold r/h : h
Your total score is now 85

KEIR
Your total score is currently 73
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 4
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 9
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 11
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 13
Roll or Hold r/h : r
You have thrown a 6
Your score for the round is now 19
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 23
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 25
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 30
Roll or Hold r/h : h
Your total score is now 103
So, KEIR, YOU'VE WON!
```

## XPL0

```include c:\cxpl\codes;          \intrinsic 'code' declarations
integer Player, Die, Points, Score(2);
[Score(0):= 0;  Score(1):= 0;   \starting scores for each player
Player:= 1;                     \second player
repeat  Player:= if Player = 1 then 0 else 1;           \next player
Points:= 0;                                     \points for current turn
loop    [Text(0, "Player ");  IntOut(0, Player+1);
Text(0, " is up. Roll or hold (r/h)? ");
OpenI(0);       \discard any chars in keyboard buffer (like CR)
if ChIn(0) = ^h then quit               \default is 'r' to roll
else    [Die:= Ran(6)+1;                \roll the die
Text(0, "You get ");  IntOut(0, Die);  CrLf(0);
if Die = 1 then [Points:= 0;  quit];
Points:= Points + Die;          \add up points for turn
Text(0, "Total points are ");  IntOut(0, Points);
Text(0, " for a tentative score of ");
IntOut(0, Score(Player)+Points);  CrLf(0);
];
];
Score(Player):= Score(Player) + Points;         \show scores
Text(0, "Player 1 has ");  IntOut(0, Score(0));
Text(0, " and player 2 has ");  IntOut(0, Score(1));  CrLf(0);
until   Score(Player) >= 100;
Text(0, "Player ");  IntOut(0, Player+1);  Text(0, " WINS!!!");
]```

Output:

```Player 1 is up. Roll or hold (r/h)? r
You get 5
Total points are 5 for a tentative score of 5
Player 1 is up. Roll or hold (r/h)? r
You get 6
Total points are 11 for a tentative score of 11
Player 1 is up. Roll or hold (r/h)? r
You get 6
Total points are 17 for a tentative score of 17
Player 1 is up. Roll or hold (r/h)? r
You get 6
Total points are 23 for a tentative score of 23
Player 1 is up. Roll or hold (r/h)? h
Player 1 has 23 and player 2 has 0
Player 2 is up. Roll or hold (r/h)? r
You get 2
Total points are 2 for a tentative score of 2
Player 2 is up. Roll or hold (r/h)? r
You get 6
Total points are 8 for a tentative score of 8
Player 2 is up. Roll or hold (r/h)? r
You get 1
Player 1 has 23 and player 2 has 0
...
Player 1 has 94 and player 2 has 57
Player 1 is up. Roll or hold (r/h)? r
You get 6
Total points are 6 for a tentative score of 100
Player 1 is up. Roll or hold (r/h)? h
Player 1 has 100 and player 2 has 57
Player 1 WINS!!!
```

## zkl

Translation of: D
```const WIN=100, PLAYERS=2;
players,safeScores:=Walker.cycle([0..PLAYERS-1]), PLAYERS.pump(List(),0);
rollDie:=(1).random.fp(7);
yes,player,score,S:=T("","y"),players.next(),0,0;
tally:='wrap(player,score){ w:=safeScores[player]+=score; (w>=WIN) };

while(True){
print("Player %d: (%d, %d). Rolling? (y/n) ".fmt(player+1,S,score));
rolled:=rollDie(); println(" Rolled a %d".fmt(rolled));
if(rolled==1){
println(" Bust! You lose %d but keep %d\n".fmt(score,S));
}else{
score+=rolled;
if(score + S>=WIN){ tally(player,score); break; }
continue;
}
}else{
if(tally(player,score)) break;
println(" Sticking with %d\n".fmt(safeScores[player]));
}
player,score,S=players.next(),0,safeScores[player];
}
println("\n\nPlayer %d wins with a score of %d".fmt(player+1, safeScores[player]));```
Output:
```Player 1: (0, 0). Rolling? (y/n)
Rolled a 5
Player 1: (0, 5). Rolling? (y/n)
Rolled a 4
Player 1: (0, 9). Rolling? (y/n)
Rolled a 1
Bust! You lose 9 but keep 0

Player 2: (0, 0). Rolling? (y/n)
Rolled a 1
Bust! You lose 0 but keep 0
...

Player 1: (49, 0). Rolling? (y/n)
Rolled a 2
Player 1: (49, 2). Rolling? (y/n)
Rolled a 3
Player 1: (49, 5). Rolling? (y/n)
Rolled a 1
Bust! You lose 5 but keep 49

Player 2: (49, 0). Rolling? (y/n)
Rolled a 6
Player 2: (49, 6). Rolling? (y/n)
Rolled a 4
Player 2: (49, 10). Rolling? (y/n)
Rolled a 2
Player 2: (49, 12). Rolling? (y/n) n
Sticking with 61
...
Player 2: (99, 0). Rolling? (y/n)
Rolled a 1
Bust! You lose 0 but keep 99

Player 1: (72, 0). Rolling? (y/n)
Rolled a 6
Player 1: (72, 6). Rolling? (y/n)
Rolled a 4
Player 1: (72, 10). Rolling? (y/n) n
Sticking with 82

Player 2: (99, 0). Rolling? (y/n)
Rolled a 3

Player 2 wins with a score of 102
```