Category:Scala
This programming language may be used to instruct a computer to perform a task.
Official website |
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Garbage collected: | Yes |
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Type strength: | Strong |
Type expression: | Partially implicit |
Type checking: | Static |
Lang tag(s): | Scala |
See Also: |
Scala is a hybrid Functional/OO language developed by Martin Odersky and his team at LAMP. Scala compiles to JVM bytecode, and can inter-operate with Java code.
The language is most focused on the results of the program, therefor the considered harmful technical computer oriented concepts like threads, semaphore, pointers, coercion, casting, goto- and break statements to struggle with are not there. For parallel processing (that very simple can archived) these concept are present but not visible to the programmer.
Lots of RC tasks addresses technical "features" of goto's, break, continue, side effects, pointers, type-casting, weak-typing and so on and are deliberately not Scala's cup of tea.
Compiled strongly-typed languages, where more defects can be caught at compile time, are less prone to runtime failures than interpreted or weakly-typed languages.
Links
- Scala in Wikipedia
- Tour of Scala and Tutorial
- Scala language specification
- Scala standard library documentation
Todo
Subcategories
This category has the following 23 subcategories, out of 23 total.
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- Scala Implementations (empty)
- Scala User (27 P)
C
- Console (2 P)
S
- Scala CLI Game (1 P)
- Scala Concise (3 P)
- Scala Functional Style (1 P)
- Scala GUI Animation (1 P)
- Scala GUI Game (1 P)
- Scala Idiomatic (1 P)
- Scala Javanese style (1 P)
- Scala LazyList (1 P)
- Scala Math Polynomial (1 P)
- Scala Math Statistic (1 P)
- Scala sub-repositories (1 P)
- Scala Tail recursion (3 P)
- Scala Test provided (1 P)
- Scala Type parameters (1 P)
- ScalaFiddle qualified (5 P)
- Scastie qualified (8 P)
Pages in category "Scala"
The following 200 pages are in this category, out of 957 total.
(previous page) (next page)A
- A+B
- Abbreviations, automatic
- Abbreviations, easy
- Abbreviations, simple
- ABC problem
- Abstract type
- Abundant odd numbers
- Abundant, deficient and perfect number classifications
- Accumulator factory
- Ackermann function
- Active Directory/Connect
- Active Directory/Search for a user
- Active object
- Add a variable to a class instance at runtime
- Addition chains
- Additive primes
- Address of a variable
- AKS test for primes
- Algebraic data types
- Align columns
- Aliquot sequence classifications
- Almkvist-Giullera formula for pi
- Almost prime
- Amb
- Amicable pairs
- Anagrams
- Anagrams/Deranged anagrams
- Angle difference between two bearings
- Animate a pendulum
- Animation
- Anonymous recursion
- Anti-primes
- Append a record to the end of a text file
- Apply a callback to an array
- Apply a digital filter (direct form II transposed)
- Approximate equality
- Arbitrary-precision integers (included)
- Archimedean spiral
- Arena storage pool
- Arithmetic coding/As a generalized change of radix
- Arithmetic derivative
- Arithmetic evaluation
- Arithmetic numbers
- Arithmetic-geometric mean
- Arithmetic-geometric mean/Calculate Pi
- Arithmetic/Complex
- Arithmetic/Integer
- Arithmetic/Rational
- Array concatenation
- Array Initialization
- Array length
- Arrays
- Aspect oriented programming
- Assertions
- Assertions in design by contract
- Associative array/Creation
- Associative array/Iteration
- Atomic updates
- Attractive numbers
- Average loop length
- Averages/Arithmetic mean
- Averages/Mean angle
- Averages/Mean time of day
- Averages/Median
- Averages/Mode
- Averages/Pythagorean means
- Averages/Root mean square
- Averages/Simple moving average
- AVL tree
B
- Babbage problem
- Bacon cipher
- Balanced brackets
- Balanced ternary
- Banker's algorithm
- Barnsley fern
- Base58Check encoding
- Base64 decode data
- Base64 encode data
- Bell numbers
- Benford's law
- Bernoulli numbers
- Best shuffle
- Bilinear interpolation
- Bin given limits
- Binary digits
- Binary search
- Biorhythms
- Birthday problem
- Bitcoin/address validation
- Bitmap
- Bitmap/Bresenham's line algorithm
- Bitmap/Flood fill
- Bitmap/Histogram
- Bitmap/Midpoint circle algorithm
- Bitmap/Read a PPM file
- Bitmap/Write a PPM file
- Bitwise operations
- Blum integer
- Boolean values
- Box the compass
- Brace expansion
- Brazilian numbers
- Break OO privacy
- Brilliant numbers
- Brownian tree
- Bulls and cows
- Bulls and cows/Player
- Burrows–Wheeler transform
C
- Caesar cipher
- Calculating the value of e
- Calendar
- Call a foreign-language function
- Call a function
- Call a function in a shared library
- Call an object method
- Calmo numbers
- Camel case and snake case
- Canonicalize CIDR
- Cantor set
- Card shuffles
- Cartesian product of two or more lists
- Case-sensitivity of identifiers
- Casting out nines
- Catalan numbers
- Catalan numbers/Pascal's triangle
- Catamorphism
- Chaos game
- Character codes
- Chebyshev coefficients
- Check input device is a terminal
- Check output device is a terminal
- Check that file exists
- Checkpoint synchronization
- Cheryl's birthday
- Chinese remainder theorem
- Chinese zodiac
- Cholesky decomposition
- Chowla numbers
- Church numerals
- Cipolla's algorithm
- Circles of given radius through two points
- Circular primes
- Classes
- Closest-pair problem
- Closures/Value capture
- Code segment unload
- Collections
- Color of a screen pixel
- Colour bars/Display
- Colour pinstripe/Display
- Combinations
- Combinations with repetitions
- Comma quibbling
- Command-line arguments
- Commatizing numbers
- Comments
- Compare a list of strings
- Compare length of two strings
- Compile-time calculation
- Compiler/AST interpreter
- Compiler/code generator
- Compiler/lexical analyzer
- Compiler/syntax analyzer
- Compiler/virtual machine interpreter
- Composite numbers k with no single digit factors whose factors are all substrings of k
- Compound data type
- Concurrent computing
- Conditional structures
- Conjugate transpose
- Constrained genericity
- Constrained random points on a circle
- Continued fraction
- Convert decimal number to rational
- Convert seconds to compound duration
- Convex hull
- Conway's Game of Life
- Copy a string
- Copy stdin to stdout
- Count in factors
- Count in octal
- Count occurrences of a substring
- Count the coins
- Countdown
- CRC-32
- Create a file
- Create a file on magnetic tape
- Create a two-dimensional array at runtime
- Create an HTML table