Compound data type
You are encouraged to solve this task according to the task description, using any language you may know.
Data Structure
This illustrates a data structure, a means of storing data within a program.
- Task
Create a compound data type:
Point(x,y)
A compound data type is one that holds multiple independent values.
- Related task
- See also
- Array
- Associative array: Creation, Iteration
- Collections
- Compound data type
- Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal
- Linked list
- Queue: Definition, Usage
- Set
- Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal
- Stack
11l
T Point
Int x, y
F (x, y)
.x = x
.y = y
AArch64 Assembly
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program structure64.s */
/************************************/
/* Constantes */
/************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeConstantesARM64.inc"
/*******************************************/
/* Structures */
/********************************************/
.struct 0
point_x: // x coordinate
.struct point_x + 8
point_y: // y coordinate
.struct point_y + 8
point_end: // end structure point
/*********************************/
/* Initialized data */
/*********************************/
.data
sMessResult: .ascii "value x : "
sMessValeur: .fill 24, 1, ' ' // size => 22
szCarriageReturn: .asciz "\n"
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
stPoint: .skip point_end // reservation place in memory
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: // entry of program
ldr x1,qAdrstPoint
mov x0,#5 // x value
str x0,[x1,#point_x]
mov x0,#10 // y value
str x0,[x1,#point_y]
// display value
ldr x2,qAdrstPoint
ldr x0,[x2,#point_x]
ldr x1,qAdrsMessValeur
bl conversion10 // call conversion decimal
mov x2,'\n' // return line
strb w2,[x1,x0]
add x0,x0,1
strb wzr,[x1,x0] // final zero
ldr x0,qAdrsMessResult
bl affichageMess // display message
100: // standard end of the program
mov x0, #0 // return code
mov x8, #EXIT // request to exit program
svc #0 // perform the system call
qAdrsMessValeur: .quad sMessValeur
qAdrszCarriageReturn: .quad szCarriageReturn
qAdrsMessResult: .quad sMessResult
qAdrstPoint: .quad stPoint
/***************************************************/
/* ROUTINES INCLUDE */
/***************************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeARM64.inc"
- Output:
value x : 5
ACL2
(defstructure point
(x (:assert (rationalp x)))
(y (:assert (rationalp y))))
(assign p1 (make-point :x 1 :y 2))
(point-x (@ p1)) ; Access the x value of the point
(assign p1 (update-point (@ p1) :x 3)) ; Update the x value
(point-x (@ p1))
(point-p (@ p1)) ; Recognizer for points
- Output:
((:X . 1) (:Y . 2)) 1 ((:X . 3) (:Y . 2)) 3 T
6502 Assembly
The method below is a bit unusual compared to C, where each member of a struct is stored consecutively. The addressing modes of 6502 make it much more efficient to store each member of many different structs consecutively. In other words, the index used to offset into point_x
represents which instance of the data type the CPU is accessing. Of course, this assumes that you're willing to declare in advance how many active instances of that data type you'll ever have at once, a very frequent practice in the 8-bit assembly world but is absolutely ludicrous in high-level languages.
NESASM3 syntax:
MAX_POINT_OBJECTS = 64 ; define a constant
.rsset $0400 ; reserve memory storage starting at address $0400
point_x .rs MAX_POINT_OBJECTS ; reserve 64 bytes for x-coordinates
point_y .rs MAX_POINT_OBJECTS ; reserve 64 bytes for y-coordinates
VASM syntax:
MAX_POINT_OBJECTS equ 64
point_ram equ $0400
point_x equ point_ram
point_y equ point_ram+MAX_POINT_OBJECTS
So, for example, let's say we want to load our third (zero-indexed) point variable and copy it to zero page RAM addresses $00 and $01. We would do the following:
MAX_POINT_OBJECTS equ 64
point_ram equ $0400
point_x equ point_ram
point_y equ point_ram+MAX_POINT_OBJECTS
LDX #3
LDA point_x,x
STA $00
LDA point_y,x
STA $01
Action!
INCLUDE "D2:REAL.ACT" ;from the Action! Tool Kit
DEFINE REALPTR="CARD"
TYPE PointI=[INT x,y]
TYPE PointR=[REALPTR rx,ry]
PROC Main()
PointI p1
PointR p2
REAL realx,realy
Put(125) PutE() ;clear screen
p1.x=123
p1.y=4567
ValR("12.34",realx)
ValR("5.6789",realy)
p2.rx=realx
p2.ry=realy
PrintF("Integer point p1=(%I,%I)%E",p1.x,p1.y)
Print("Real point p2=(")
PrintR(p2.rx) Print(",")
PrintR(p2.ry) Print(")")
RETURN
- Output:
Screenshot from Atari 8-bit computer
Integer point p1=(123,4567) Real point p2=(12.34,5.6789)
ActionScript
package
{
public class Point
{
public var x:Number;
public var y:Number;
public function Point(x:Number, y:Number)
{
this.x = x;
this.y = y;
}
}
}
Ada
Tagged Type
Ada tagged types are extensible through inheritance. The reserved word tagged causes the compiler to create a tag for the type. The tag identifies the position of the type in an inheritance hierarchy.
type Point is tagged record
X : Integer := 0;
Y : Integer := 0;
end record;
Record Type
Ada record types are not extensible through inheritance. Without the reserved word tagged the record does not belong to an inheritance hierarchy.
type Point is record
X : Integer := 0;
Y : Integer := 0;
end record;
Parameterized Types
An Ada record type can contain a discriminant. The discriminant is used to choose between internal structural representations. Parameterized types were introduced to Ada before tagged types. Inheritance is generally a cleaner solution to multiple representations than is a parameterized type.
type Person (Gender : Gender_Type) is record
Name : Name_String;
Age : Natural;
Weight : Float;
Case Gender is
when Male =>
Beard_Length : Float;
when Female =>
null;
end case;
end record;
In this case every person will have the attributes of gender, name, age, and weight. A person with a male gender will also have a beard length.
ALGOL 68
Tagged Type
ALGOL 68 has only tagged-union/discriminants. And the tagging was strictly done by the type (MODE) of the members.
MODE UNIONX = UNION(
STRUCT(REAL r, INT i),
INT,
REAL,
STRUCT(INT ii),
STRUCT(REAL rr),
STRUCT([]REAL r)
);
To extract the apropriate member of a UNION a conformity-clause has to be used.
UNIONX data := 6.6;
CASE data IN
(INT i): printf(($"r: "gl$,i)),
(REAL r): printf(($"r: "gl$,r)),
(STRUCT(REAL r, INT i) s): printf(($"r&i: "2(g)l$,s)),
(STRUCT([]REAL r) s): printf(($"r: "n(UPB r OF s)(g)l$,s))
OUT
printf($"Other cases"l$)
ESAC;
The conformity-clause does mean that ALGOL 68 avoids the need for duck typing, but it also makes the tagged-union kinda tough to use, except maybe in certain special cases.
Record Type
ALGOL 68 record types are not extensible through inheritance but they may be part of a larger STRUCT composition.
MODE POINT = STRUCT(
INT x,
INT y
);
Parameterized Types
An ALGOL 68 record type can contain a tagged-union/discriminant. The tagged-union/discriminant is used to choose between internal structural representations.
MODE PERSON = STRUCT(
STRING name,
REAL age,
REAL weight,
UNION (
STRUCT (REAL beard length),
VOID
) gender details
);
In this case every PERSON will have the attributes of gender details, name, age, and weight. A PERSON may or may not have a beard. The sex is implied by the tagging.
ALGOL W
begin
% create the compound data type %
record Point( real x, y );
% declare a Point variable %
reference(Point) p;
% assign a value to p %
p := Point( 1, 0.5 );
% access the fields of p - note Algol W uses x(p) where many languages would use p.x %
write( x(p), y(p) )
end.
AmigaE
OBJECT point
x, y
ENDOBJECT
PROC main()
DEF pt:PTR TO point,
NEW pt
-> Floats are also stored as integer types making
-> the float conversion operator necessary.
pt.x := !10.4
pt.y := !3.14
END pt
ENDPROC
ARM Assembly
/* ARM assembly Raspberry PI */
/* program structure.s */
/************************************/
/* Constantes */
/************************************/
.equ STDOUT, 1 @ Linux output console
.equ EXIT, 1 @ Linux syscall
.equ WRITE, 4 @ Linux syscall
/*******************************************/
/* Structures */
/********************************************/
.struct 0
point_x: @ x coordinate
.struct point_x + 4
point_y: @ y coordinate
.struct point_y + 4
point_end: @ end structure point
/*********************************/
/* Initialized data */
/*********************************/
.data
sMessResult: .ascii "value x : "
sMessValeur: .fill 11, 1, ' ' @ size => 11
szCarriageReturn: .asciz "\n"
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
stPoint: .skip point_end @ reservation place in memory
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: @ entry of program
ldr r1,iAdrstPoint
mov r0,#5 @ x value
str r0,[r1,#point_x]
mov r0,#10 @ y value
str r0,[r1,#point_y]
@ display value
ldr r2,iAdrstPoint
ldr r0,[r2,#point_x]
ldr r1,iAdrsMessValeur
bl conversion10 @ call conversion decimal
ldr r0,iAdrsMessResult
bl affichageMess @ display message
100: @ standard end of the program
mov r0, #0 @ return code
mov r7, #EXIT @ request to exit program
svc #0 @ perform the system call
iAdrsMessValeur: .int sMessValeur
iAdrszCarriageReturn: .int szCarriageReturn
iAdrsMessResult: .int sMessResult
iAdrstPoint: .int stPoint
/******************************************************************/
/* display text with size calculation */
/******************************************************************/
/* r0 contains the address of the message */
affichageMess:
push {r0,r1,r2,r7,lr} @ save registres
mov r2,#0 @ counter length
1: @ loop length calculation
ldrb r1,[r0,r2] @ read octet start position + index
cmp r1,#0 @ if 0 its over
addne r2,r2,#1 @ else add 1 in the length
bne 1b @ and loop
@ so here r2 contains the length of the message
mov r1,r0 @ address message in r1
mov r0,#STDOUT @ code to write to the standard output Linux
mov r7, #WRITE @ code call system "write"
svc #0 @ call systeme
pop {r0,r1,r2,r7,lr} @ restaur des 2 registres */
bx lr @ return
/******************************************************************/
/* Converting a register to a decimal unsigned */
/******************************************************************/
/* r0 contains value and r1 address area */
/* r0 return size of result (no zero final in area) */
/* area size => 11 bytes */
.equ LGZONECAL, 10
conversion10:
push {r1-r4,lr} @ save registers
mov r3,r1
mov r2,#LGZONECAL
1: @ start loop
bl divisionpar10U @ unsigned r0 <- dividende. quotient ->r0 reste -> r1
add r1,#48 @ digit
strb r1,[r3,r2] @ store digit on area
cmp r0,#0 @ stop if quotient = 0
subne r2,#1 @ else previous position
bne 1b @ and loop
@ and move digit from left of area
mov r4,#0
2:
ldrb r1,[r3,r2]
strb r1,[r3,r4]
add r2,#1
add r4,#1
cmp r2,#LGZONECAL
ble 2b
@ and move spaces in end on area
mov r0,r4 @ result length
mov r1,#' ' @ space
3:
strb r1,[r3,r4] @ store space in area
add r4,#1 @ next position
cmp r4,#LGZONECAL
ble 3b @ loop if r4 <= area size
100:
pop {r1-r4,lr} @ restaur registres
bx lr @return
/***************************************************/
/* division par 10 unsigned */
/***************************************************/
/* r0 dividende */
/* r0 quotient */
/* r1 remainder */
divisionpar10U:
push {r2,r3,r4, lr}
mov r4,r0 @ save value
ldr r3,iMagicNumber @ r3 <- magic_number raspberry 1 2
umull r1, r2, r3, r0 @ r1<- Lower32Bits(r1*r0) r2<- Upper32Bits(r1*r0)
mov r0, r2, LSR #3 @ r2 <- r2 >> shift 3
add r2,r0,r0, lsl #2 @ r2 <- r0 * 5
sub r1,r4,r2, lsl #1 @ r1 <- r4 - (r2 * 2) = r4 - (r0 * 10)
pop {r2,r3,r4,lr}
bx lr @ leave function
iMagicNumber: .int 0xCCCCCCCD
Arturo
point: #[
x: 10
y: 20
]
print point
- Output:
[x:10 y:20]
ATS
There are numerous ways to do this. The simplest is to use an "unboxed" tuple type:
typedef point (t : t@ype+) = @(t, t)
val p : point double = (1.0, 3.0)
If one insists both that the type be unique (as opposed to an alias for a tuple) and that the notation to create a point be Point (x, y), then the following works:
datatype point (t : t@ype+) =
| Point of (t, t)
val p : point double = Point (1.0, 3.0)
AutoHotkey
monkeypatched example.
point := Object()
point.x := 1
point.y := 0
AWK
As usual, arrays are the only data type more complex than a number or a string.
Use quotes around constant strings as element selectors:
BEGIN {
p["x"]=10
p["y"]=42
z = "ZZ"
p[ z ]=999
p[ 4 ]=5
for (i in p) print( i, ":", p[i] )
}
- Output:
4 : 5 x : 10 y : 42 ZZ : 999
Axe
Axe does not have language support for custom data structures. However, they can be implemented from scratch using memory directly.
Lbl POINT
r₂→{r₁}ʳ
r₃→{r₁+2}ʳ
r₁
Return
To initialize a POINT at memory address L₁ with (x, y) = (5, 10):
POINT(L₁,5,10)
The caller must ensure the buffer has enough free space to contain the object (in this case, 4 bytes).
BASIC
TYPE Point
x AS INTEGER
y AS INTEGER
END TYPE
BBC BASIC
DIM Point{x%, y%}
Bracmat
Normally, values are compounded by putting them in a tree structure. For examples, the values 3
and 4
can be put in a small tree (3.4)
.
But since the task requires the values to be independent, the values must be changeable, which they are not in (3.4)
.
So we go object oriented and create a 'type' Point. We show that x
and y
are independent by changing the value of x
and checking that y
didn't change.
Bracmat does not have other typing systems than duck typing. The variable Point
is not a class, but an object in its own right. The new$
function creates a copy of Point
.
( ( Point
= (x=)
(y=)
(new=.!arg:(?(its.x).?(its.y)))
)
& new$(Point,(3.4)):?pt
& out$(!(pt..x) !(pt..y))
{ Show independcy by changing x, but not y }
& 7:?(pt..x)
& out$(!(pt..x) !(pt..y))
);
- Output:
3 4 7 4
Brlcad
In brlcad, the datatypes are geometric primitives or combinations. Here we create a lamp using a combination of previously created components:
c lamp base stem bulb shade chord plug
C
typedef struct Point
{
int x;
int y;
} Point;
C#
struct Point
{
public int x, y;
public Point(int x, int y) {
this.x = x;
this.y = y;
}
}
C++
struct Point
{
int x;
int y;
};
It is also possible to add a constructor (this allows the use of Point(x, y) in expressions):
struct Point
{
int x;
int y;
Point(int ax, int ay): x(ax), y(ax) {}
};
Point can also be parametrized on the coordinate type:
template<typename Coordinate> struct point
{
Coordinate x, y;
};
// A point with integer coordinates
Point<int> point1 = { 3, 5 };
// a point with floating point coordinates
Point<float> point2 = { 1.7, 3.6 };
Of course, a constructor can be added in this case as well.
Clean
Record type
:: Point = { x :: Int, y :: Int }
Parameterized Algebraic type
:: Point a = Point a a // usage: (Point Int)
Synonym type
:: Point :== (Int, Int)
Clojure
(defrecord Point [x y])
This defines a datatype with constructor Point. and accessors :x and :y :
(def p (Point. 0 1))
(assert (= 0 (:x p)))
(assert (= 1 (:y p)))
CLU
CLU has two types of compound datatypes: structs, which are immutable, and records, which are mutable. Aside from this, they work the same way.
% Definitions
point = struct[x, y: int]
mutable_point = record[x, y: int]
% Initialization
p: point := point${x: 10, y: 20}
mp: mutable_point := mutable_point${x: 10, y: 20}
The fields can be accessed using the .
syntax:
foo := p.x
bar := p.y
Records, but not structs, allow updating the fields in the same way.
mp.x := 30
mp.y := 40
It should be noted that the special forms p.x
and mp.x := value
are really only syntactic sugar, they are equivalent to the following method calls:
foo := point$get_x(p)
bar := point$get_y(p)
mutable_point$set_x(mp, 30)
mutable_point$set_y(mp, 40)
COBOL
A compound data item description is possible in COBOL as a subdivided record:
DATA DIVISION.
WORKING-STORAGE SECTION.
01 Point.
05 x USAGE IS BINARY-SHORT.
05 y USAGE IS BINARY-SHORT.
Here the record Point
has the subdivisions x
and y
, both of which are signed 16-bit binary integers.
CoffeeScript
# Lightweight JS objects (with CS sugar).
point =
x: 5
y: 3
console.log point.x, point.y # 5 3
# Heavier OO style
class Point
constructor: (@x, @y) ->
distance_from: (p2) ->
dx = p2.x - @x
dy = p2.y - @y
Math.sqrt dx*dx + dy*dy
p1 = new Point(1, 6)
p2 = new Point(6, 18)
console.log p1 # { x: 1, y: 6 }
console.log p1.distance_from # [Function]
console.log p1.distance_from p2 # 13
Common Lisp
CL-USER> (defstruct point (x 0) (y 0)) ;If not provided, x or y default to 0
POINT
In addition to defining the point data type, the defstruct macro also created constructor and accessor functions:
CL-USER> (setf a (make-point)) ;The default constructor using the default values for x and y
#S(POINT :X 0 :Y 0)
CL-USER> (setf b (make-point :x 5.5 :y #C(0 1))) ;Dynamic datatypes are the default
#S(POINT :X 5.5 :Y #C(0 1)) ;y has been set to the imaginary number i (using the Common Lisp complex number data type)
CL-USER> (point-x b) ;The default name for the accessor functions is structname-slotname
5.5
CL-USER> (point-y b)
#C(0 1)
CL-USER> (setf (point-y b) 3) ;The accessor is setfable
3
CL-USER> (point-y b)
3
Crystal
Crystal's structs work very similarly to objects, but are allocated on the stack instead of the heap, and passed by value instead of by reference. More potential caveats are noted in the language reference.
struct Point(T)
getter x : T
getter y : T
def initialize(@x, @y)
end
end
puts Point(Int32).new 13, 12 #=> Point(Int32)(@x=13, @y=12)
D
void main() {
// A normal POD struct
// (if it's nested and it's not static then it has a hidden
// field that points to the enclosing function):
static struct Point {
int x, y;
}
auto p1 = Point(10, 20);
// It can also be parametrized on the coordinate type:
static struct Pair(T) {
T x, y;
}
// A pair with integer coordinates:
auto p2 = Pair!int(3, 5);
// A pair with floating point coordinates:
auto p3 = Pair!double(3, 5);
// Classes (static inner):
static class PointClass {
int x, y;
this(int x_, int y_) {
this.x = x_;
this.y = y_;
}
}
auto p4 = new PointClass(1, 2);
// There are also library-defined tuples:
import std.typecons;
alias Tuple!(int,"x", int,"y") PointXY;
auto p5 = PointXY(3, 5);
// And even built-in "type tuples":
import std.typetuple;
alias TypeTuple!(int, 5) p6;
static assert(is(p6[0] == int));
static assert(p6[1] == 5);
}
Delphi
As defined in Types.pas:
TPoint = record
X: Longint;
Y: Longint;
end;
Diego
use_namespace(rosettacode)_me();
add_struct(point)_arg(x,y);
with_point(point1)_arg(4,3);
// Since no datatype is specified for the args any datatype can be passed
with_point(point2)_arg(0.033,👣);
reset_namespace[];
DuckDB
create type point as struct (x float, y float);
Once a custom type has been created, it can be used like any other type, with the usual implications, as illustrated by this typescript:
D select {'x': 1.0, 'y': 'a'}::point; Conversion Error: Could not convert string 'a' to FLOAT LINE 1: select {'x': 1.0, 'y': 'a'}::point;
Persistence
When a custom type is created, it becomes part of the current database. To illustrate this, consider the following typescript, which also shows how some details about custom types are stored in the system table named `duckdb_types`. '$ ' signifies the system prompt, and 'D ' the DuckDB command-line prompt.
$ duckdb mydb.db v1.1.0 fa5c2fe Enter ".help" for usage hints. D create type point as struct (x float, y float); .quit $ duckdb mydb.db v1.1.0 fa5c2fe Enter ".help" for usage hints. D .mode line D SELECT * FROM duckdb_types where internal = false; database_name = mydb database_oid = 1148 schema_name = main schema_oid = 1150 type_oid = 1153 type_name = point type_size = 0 logical_type = STRUCT type_category = COMPOSITE comment = tags = {} internal = false labels = D
E
def makePoint(x, y) {
def point {
to getX() { return x }
to getY() { return y }
}
return point
}
EchoLisp
(lib 'struct)
(struct Point (x y))
(Point 3 4)
→ #<Point> (3 4)
;; run-time type checking is possible
(lib 'types)
(struct Point (x y))
(struct-type Point Number Number)
(Point 3 4)
(Point 3 'albert)
❌ error: #number? : type-check failure : albert → 'Point:y'
Ela
Ela supports algebraic types:
type Maybe = None | Some a
Except of regular algebraic types, Ela also provides a support for open algebraic types - which can be extended any time with new constructors:
opentype Several = One | Two | Three
//Add new constructor to an existing type
data Several = Four
Elena
ELENA 6.x:
struct Point
{
int X : prop;
int Y : prop;
constructor new(int x, int y)
{
X := x;
Y := y
}
}
Elixir
iex(1)> defmodule Point do
...(1)> defstruct x: 0, y: 0
...(1)> end
{:module, Point, <<70, 79, 82, ...>>, %Point{x: 0, y: 0}}
iex(2)> origin = %Point{}
%Point{x: 0, y: 0}
iex(3)> pa = %Point{x: 10, y: 20}
%Point{x: 10, y: 20}
iex(4)> pa.x
10
iex(5)> %Point{pa | y: 30}
%Point{x: 10, y: 30}
iex(6)> %Point{x: px, y: py} = pa # pattern matching
%Point{x: 10, y: 20}
iex(7)> px
10
iex(8)> py
20
Elm
--Compound Data type can hold multiple independent values
--In Elm data can be compounded using List, Tuple, Record
--In a List
point = [2,5]
--This creates a list having x and y which are independent and can be accessed by List functions
--Note that x and y must be of same data type
--Tuple is another useful data type that stores different independent values
point = (3,4)
--Here we can have multiple data types
point1 = ("x","y")
point2 = (3,4.5)
--The order of addressing matters
--Using a Record is the best option
point = {x=3,y=4}
--To access
point.x
point.y
--Or Use it as a function
.x point
.y point
--Also to alter the value
{point | x=7}
{point | y=2}
{point | x=3,y=4}
--Each time a new record is generated
--END
Erlang
-module(records_test).
-compile(export_all).
-record(point,{x,y}).
test() ->
P1 = #point{x=1.0,y=2.0}, % creates a new point record
io:fwrite("X: ~f, Y: ~f~n",[P1#point.x,P1#point.y]),
P2 = P1#point{x=3.0}, % creates a new point record with x set to 3.0, y is copied from P1
io:fwrite("X: ~f, Y: ~f~n",[P2#point.x,P2#point.y]).
Euphoria
enum x, y
sequence point = {0,0}
printf(1,"x = %d, y = %3.3f\n",point)
point[x] = 'A'
point[y] = 53.42
printf(1,"x = %d, y = %3.3f\n",point)
printf(1,"x = %s, y = %3.3f\n",point)
- Output:
x = 0, y = 0.000 x = 65, y = 53.420 x = A, y = 53.420
F#
See the OCaml section as well. Here we create a list of points and print them out.
type Point = { x : int; y : int }
let points = [
{x = 1; y = 1};
{x = 5; y = 5} ]
Seq.iter (fun p -> printfn "%d,%d" p.x p.y) points
Factor
TUPLE: point x y ;
Fantom
// define a class to contain the two fields
// accessors to get/set the field values are automatically generated
class Point
{
Int x
Int y
}
class Main
{
public static Void main ()
{
// empty constructor, so x,y set to 0
point1 := Point()
// constructor uses with-block, to initialise values
point2 := Point { x = 1; y = 2}
echo ("Point 1 = (" + point1.x + ", " + point1.y + ")")
echo ("Point 2 = (" + point2.x + ", " + point2.y + ")")
}
}
- Output:
Point 1 = (0, 0) Point 2 = (1, 2)
Forth
There is no standard structure syntax in Forth, but it is easy to define words for creating and accessing data structures.
: pt>x ( point -- x ) ;
: pt>y ( point -- y ) CELL+ ;
: .pt ( point -- ) dup pt>x @ . pt>y @ . ; \ or for this simple structure, 2@ . .
create point 6 , 0 ,
7 point pt>y !
.pt \ 6 7
Some Forths have mechanisms for declaring complex structures. For example, GNU Forth uses this syntax:
struct
cell% field pt>x
cell% field pt>y
end-struct point%
Fortran
In ISO Fortran 90 or later, use a TYPE declaration, "constructor" syntax, and field delimiter syntax:
program typedemo
type rational ! Type declaration
integer :: numerator
integer :: denominator
end type rational
type( rational ), parameter :: zero = rational( 0, 1 ) ! Variables initialized
type( rational ), parameter :: one = rational( 1, 1 ) ! by constructor syntax
type( rational ), parameter :: half = rational( 1, 2 )
integer :: n, halfd, halfn
type( rational ) :: &
one_over_n(20) = (/ (rational( 1, n ), n = 1, 20) /) ! Array initialized with
! constructor inside
! implied-do array initializer
integer :: oon_denoms(20)
halfd = half%denominator ! field access with "%" delimiter
halfn = half%numerator
oon_denoms = one_over_n%denominator ! Access denominator field in every
! rational array element & store
end program typedemo ! as integer array
FreeBASIC
' FB 1.05.0 Win64
Type Point
As Integer x, y
End Type
Dim p As Point = (1, 2)
Dim p2 As Point = (3, 4)
Print p.x, p.y
Print p2.x, p2.y
Sleep
- Output:
1 2 3 4
FutureBasic
CGRect r = {0, 0, 250, 100}
printf @"x = %.f : y = %.f : width = %.f : height = %.f", r.origin.x, r.origin.y, r.size.width, r.size.height
HandleEvents
- Output:
x = 0 : y = 0 : width = 250 : height = 100
Go
type point struct {
x, y float64
}
Groovy
Declaration
class Point {
int x
int y
// Default values make this a 0-, 1-, and 2-argument constructor
Point(int x = 0, int y = 0) { this.x = x; this.y = y }
String toString() { "{x:${x}, y:${y}}" }
}
Instantiation
Direct
// Default Construction with explicit property setting:
def p0 = new Point()
assert 0 == p0.x
assert 0 == p0.y
p0.x = 36
p0.y = -2
assert 36 == p0.x
assert -2 == p0.y
// Direct Construction:
def p1 = new Point(36, -2)
assert 36 == p1.x
assert -2 == p1.y
def p2 = new Point(36)
assert 36 == p2.x
assert 0 == p2.y
List-to-argument Substitution
There are several ways that a List can be substituted for constructor arguments via "type coercion" (casting).
// Explicit coersion from list with "as" keyword
def p4 = [36, -2] as Point
assert 36 == p4.x
assert -2 == p4.y
// Explicit coersion from list with Java/C-style casting
p4 = (Point) [36, -2]
println p4
assert 36 == p4.x
assert -2 == p4.y
// Implicit coercion from list (by type of variable)
Point p6 = [36, -2]
assert 36 == p6.x
assert -2 == p6.y
Point p8 = [36]
assert 36 == p8.x
assert 0 == p8.y
Map-to-property Substitution
There are several ways to construct an object using a map (or a comma-separated list of map entries) that substitutes entries for class properties. The process is properly (A) instantiation, followed by (B) property mapping. Because the instantiation is not tied to the mapping, it requires the existence of a no-argument constructor.
// Direct map-based construction
def p3 = new Point([x: 36, y: -2])
assert 36 == p3.x
assert -2 == p3.y
// Direct map-entry-based construction
p3 = new Point(x: 36, y: -2)
assert 36 == p3.x
assert -2 == p3.y
p3 = new Point(x: 36)
assert 36 == p3.x
assert 0 == p3.y
p3 = new Point(y: -2)
assert 0 == p3.x
assert -2 == p3.y
// Explicit coercion from map with "as" keyword
def p5 = [x: 36, y: -2] as Point
assert 36 == p5.x
assert -2 == p5.y
// Implicit coercion from map (by type of variable)
Point p7 = [x: 36, y: -2]
assert 36 == p7.x
assert -2 == p7.y
Point p9 = [y:-2]
assert 0 == p9.x
assert -2 == p9.y
Haskell
Algebraic Data Type
See algebraic data type. The different options ("Empty", "Leaf", "Node") are called constructors, and is associated with 0 or more arguments with the declared types.
data Tree = Empty | Leaf Int | Node Tree Tree deriving (Eq, Show) t1 = Node (Leaf 1) (Node (Leaf 2) (Leaf 3))
Tagged Type
This is a special case of the algebraic data type above with only one constructor.
data Point = Point Integer Integer instance Show Point where show (Point x y) = "("++(show x)++","++(show y)++")" p = Point 6 7
Record Type
Entries in an algebraic data type constructor can be given field names.
data Point = Point { x :: Integer, y :: Integer } deriving (Eq, Show)
The deriving clause here provides default instances for equality and conversion to string.
Different equivalent ways of constructing a point:
p = Point 2 3 p' = Point { x=4, y=5 }
The field name is also a function that extracts the field value out of the record
x p' -- evaluates to 4
Tuple Type
You can make a tuple literal by using a comma-delimited list surrounded by parentheses, without needing to declare the type first:
p = (2,3)
The type of p
is (Int, Int)
, using the same comma-delimited list syntax as the literal.
Discriminated Type
Just an algebraic data type with multiple constructors being records
data Person = Male { name :: String, age :: Integer, weight :: Double, beard_length :: Double } | Female { name :: String, age :: Integer, weight :: Double } deriving (Eq, Show)
Note that the field names may be identical in alternatives.
Icon and Unicon
IDL
point = {x: 6 , y: 0 }
point.y = 7
print, point
;=> { 6 7}
J
In a "real" J application, points would be represented by arrays of 2 (or N) numbers. None the less, sometimes objects (in the OO sense) are a better representation than arrays, so J supports them:
NB. Create a "Point" class
coclass'Point'
NB. Define its constructor
create =: 3 : 0
'X Y' =: y
)
NB. Instantiate an instance (i.e. an object)
cocurrent 'base'
P =: 10 20 conew 'Point'
NB. Interrogate its members
X__P
10
Y__P
20
Jakt
struct Point {
x: i64
y: i64
}
fn main() {
println("{}", Point(x: 3, y: 4))
}
Java
Starting with Java 14 you can use a record
record Point(int x, int y) { }
Usage
Point point = new Point(1, 2);
int x = point.x;
int y = point.y;
Alternately
We use a class:
public class Point
{
public int x, y;
public Point() { this(0); }
public Point(int x0) { this(x0,0); }
public Point(int x0, int y0) { x = x0; y = y0; }
public static void main(String args[])
{
Point point = new Point(1,2);
System.out.println("x = " + point.x );
System.out.println("y = " + point.y );
}
}
JavaScript
//using object literal syntax
var point = {x : 1, y : 2};
//using constructor
var Point = function (x, y) {
this.x = x;
this.y = y;
};
point = new Point(1, 2);
//using ES6 class syntax
class Point {
constructor(x, y) {
this.x = x;
this.y = y;
}
}
point = new Point(1, 2);
jq
{"x":1, "y":2}
If the emphasis in the task description is on "type", then an alternative approach would be to include a "type" key, e.g.
{"x":1, "y":2, type: "Point"}
Using this approach, one can distinguish between objects of type "Point" and those that happen to have keys named "x" and "y".
JSON
{"x":1,"y":2}
Julia
Define the type:
struct Point{T<:Real}
x::T
y::T
end
The components of Point
can be any sort of real number, though they do have to be of the same type.
Define a few simple operations for Point:
Base.:(==)(u::Point, v::Point) = u.x == v.x && u.y == v.y
Base.:-(u::Point) = Point(-u.x, -u.y)
Base.:+(u::Point, v::Point) = Point(u.x + v.x, u.y + v.y)
Base.:-(u::Point, v::Point) = u + (-v)
Have fun:
a, b, c = Point(1, 2), Point(3, 7), Point(2, 4)
@show a b c
@show a + b
@show -a + b
@show a - b
@show a + b + c
@show a == b
@show a + a == c
- Output:
a = Point{Int64}(1, 2) b = Point{Int64}(3, 7) c = Point{Int64}(2, 4) a + b = Point{Int64}(4, 9) -a + b = Point{Int64}(2, 5) a - b = Point{Int64}(-2, -5) a + b + c = Point{Int64}(6, 13) a == b = false a + a == c = true
KonsolScript
Var:Create(
Point,
Number x,
Number y
)
Instanciate it with...
function main() {
Var:Point point;
}
Kotlin
data class Point(var x: Int, var y: Int)
fun main(args: Array<String>) {
val p = Point(1, 2)
println(p)
p.x = 3
p.y = 4
println(p)
}
- Output:
Point(x=1, y=2) Point(x=3, y=4)
Lambdatalk
1) a pair
{def P {P.new 1 2}}
-> P
{P.left {P}}
-> 1
{P.right {P}}
-> 2
2) its Lispsish variant
{def Q {cons 1 2}}
-> Q
{car {Q}}
-> 1
{cdr {Q}}
-> 2
3) as an array
{def R {A.new 1 2}}
-> R
{A.first {R}}
-> 1
{A.last {R}}
-> 2
Lang
&Point = {
$x
$y
}
Lasso
In Lasso, a point could just be stored in the pair type. However, assuming we want to be able to access the points using the member methods [Point->x] and [Point->y], let's just create a type that inherits from the pair type:
define Point => type {
parent pair
public onCreate(x,y) => {
..onCreate(#x=#y)
}
public x => .first
public y => .second
}
local(point) = Point(33, 42)
#point->x
#point->y
- Output:
33 43
LFE
Simply define a record in the LFE REPL (can also be used in include files, modules, etc.):
(defrecord point
x
y)
Creating points:
> (make-point x 0 y 0) #(point 0 0) > (set p (make-point x 1.1 y -4.2)) #(point 1.1 -4.2)
Accessing:
> (point-x p) 1.1 > (point-y p) -4.2
Updates (note that since LFE has no mutable data, persisted updates would need to rebind the new value to the old variable name):
> (set-point-x p 3.1) #(point 3.1 -4.2) > (set-point-y p 4.2) #(point 1.1 4.2)
Metadata, etc.:
> (fields-point) (x y) > (is-point #(x y)) false > (is-point p) true
Lingo
Point and Vector types are built-in. A custom "MyPoint" type can be implemented like this:
-- parent script "MyPoint"
property x
property y
on new (me, px, py)
me.x = px
me.y = py
return me
end
p = script("MyPoint").new(23, 42)
put p.x, p.y
-- 23 42
Construction could also be simplified by using a global wrapper function:
-- in some movie script
on MyPoint (x, y)
return script("MyPoint").new(x, y)
end
p = MyPoint(23, 42)
put p.x, p.y
-- 23 42
Logo
In Logo, a point is represented by a list of two numbers. For example, this will draw a triangle:
setpos [100 100] setpos [100 0] setpos [0 0]
show pos ; [0 0]
Access is via normal list operations like FIRST and BUTFIRST (BF). X is FIRST point, Y is LAST point. For example, a simple drawing program which exits if mouse X is negative:
until [(first mousepos) < 0] [ifelse button? [pendown] [penup] setpos mousepos]
Lua
Simple Table
Lua could use a simple table to store a compound data type Point(x, y):
a = {x = 1; y = 2}
b = {x = 3; y = 4}
c = {
x = a.x + b.x;
y = a.y + b.y
}
print(a.x, a.y) --> 1 2
print(c.x, c.y) --> 4 6
Prototype Object
Furthermore, Lua could create a prototype object (OOP class emulation) to represent a compound data type Point(x, y) as the following:
cPoint = {} -- metatable (behaviour table)
function newPoint(x, y) -- constructor
local pointPrototype = {} -- prototype declaration
function pointPrototype:getX() return x end -- public method
function pointPrototype:getY() return y end -- public method
function pointPrototype:getXY() return x, y end -- public method
function pointPrototype:type() return "point" end -- public method
return setmetatable(pointPrototype, cPoint) -- set behaviour and return the pointPrototype
end--newPoint
In the above example, the methods are declared inside the constructor so that they could access the closured values x
and y
(see usage example). The pointPrototype:type
method could be used to extend the original type
function available in Lua:
local oldtype = type; -- store original type function
function type(v)
local vType = oldtype(v)
if (vType=="table" and v.type) then
return v:type() -- bypass original type function if possible
else
return vType
end--if vType=="table"
end--type
The usage of metatable cPoint
which stores the behavior of the pointPrototype
enables additional behaviour to be added to the data type, such as:
function cPoint.__add(op1, op2) -- add the x and y components
if type(op1)=="point" and type(op2)=="point" then
return newPoint(
op1:getX()+op2:getX(),
op1:getY()+op2:getY())
end--if type(op1)
end--cPoint.__add
function cPoint.__sub(op1, op2) -- subtract the x and y components
if (type(op1)=="point" and type(op2)=="point") then
return newPoint(
op1:getX()-op2:getX(),
op1:getY()-op2:getY())
end--if type(op1)
end--cPoint.__sub
Usage example:
a = newPoint(1, 2)
b = newPoint(3, 4)
c = a + b -- using __add behaviour
print(a:getXY()) --> 1 2
print(type(a)) --> point
print(c:getXY()) --> 4 6
print((a-b):getXY()) --> -2 -2 -- using __sub behaviour
Maple
Point:= Record(x = 2,y = 4):
Point:-x;
Point:-y;
- Output:
2 4
Mathematica / Wolfram Language
Expressions like point[x, y] can be used without defining.
In[1]:= a = point[2, 3]
Out[1]= point[2, 3]
In[2]:= a[[2]]
Out[2]= 3
In[3]:= a[[2]] = 4; a
Out[3]= point[2, 4]
Or you can just define a function.
p[x] = 2; p[y] = 3;
Data will be stored as down values of the symbol p.
MATLAB / Octave
point.x=3;
point.y=4;
Alternatively, coordinates can be also stored as vectors
point = [3,4];
Maxima
defstruct(point(x, y))$
p: new(point)$
q: point(1, 2)$
p@x: 5$
MAXScript
Point is a built-in object type in MAX, so...
struct myPoint (x, y)
newPoint = myPoint x:3 y:4
In practice however, you'd use MAX's built in Point2 type
newPoint = Point2 3 4
MiniScript
Point = {}
Point.x = 0
Point.y = 0
Modula-2
TYPE Point = RECORD
x, y : INTEGER
END;
Usage:
VAR point : Point;
...
point.x := 12;
point.y := 7;
Modula-3
TYPE Point = RECORD
x, y: INTEGER;
END;
Usage:
VAR point: Point; ... point := Point{3, 4};
or
point := Point{x := 3, y := 4};
NetRexx
Like Java, NetRexx uses the class instruction to create compound types. Unlike Java; NetRexx provides keywords to automatically generate getters and setters for class properties and will automatically generate intermediate methods based on defaults provided in method prototypes.
/* NetRexx */
options replace format comments java crossref symbols nobinary
class RCompoundDataType
method main(args = String[]) public static
pp = Point(2, 4)
say pp
return
class RCompoundDataType.Point -- inner class "Point"
properties indirect -- have NetRexx create getters & setters
x = Integer
y = Integer
method Point(x_ = 0, y_ = 0) public -- providing default values for x_ & y_ lets NetRexx generate intermediate constructors Point() & Point(x_)
this.x = Integer(x_)
this.y = Integer(y_)
return
method toString() public returns String
res = 'X='getX()',Y='getY()
return res
- Output:
X=2,Y=4
Nim
type Point = tuple[x, y: int]
var p: Point = (12, 13)
var p2: Point = (x: 100, y: 200)
Oberon-2
MODULE Point;
TYPE
Object* = POINTER TO ObjectDesc;
ObjectDesc* = RECORD
x-,y-: INTEGER;
END;
PROCEDURE (p: Object) Init(x,y: INTEGER);
BEGIN
p.x := x; p.y := y
END Init;
PROCEDURE New*(x,y: INTEGER): Object;
VAR
p: Object;
BEGIN
NEW(p);p.Init(x,y);RETURN p;
END New;
END Point.
Objeck
Classes are used for compound data types.
class Point {
@x : Int;
@y : Int;
New() {
@x := 0;
@y := 0;
}
New(x : Int, y : Int) {
@x := x;
@y := y;
}
New(p : Point) {
@x := p->GetX();
@y := p->GetY();
}
method : public : GetX() ~ Int {
return @x;
}
method : public : GetY() ~ Int {
return @y;
}
method : public : SetX(x : Int) ~ Nil {
@x := x;
}
method : public : SetY(y : Int) ~ Nil {
@y := y;
}
}
OCaml
Algebraic Data Type
See algebraic data type. The different options ("Empty", "Leaf", "Node") are called constructors, and is associated with 0 or more arguments with the declared types; multiple arguments are declared with a syntax that looks like a tuple type, but it is not really a tuple.
type tree = Empty
| Leaf of int
| Node of tree * tree
let t1 = Node (Leaf 1, Node (Leaf 2, Leaf 3))
Record Type
type point = { x : int; y : int }
How to construct a point:
let p = { x = 4; y = 5 }
You can use the dot (".") to access fields.
p.x (* evaluates to 4 *)
Fields can be optionally declared to be mutable:
type mutable_point = { mutable x2 : int; mutable y2 : int }
Then they can be assigned using the assignment operator "<-"
let p2 = { x2 = 4; y2 = 5 } in
p2.x2 <- 6;
p2 (* evaluates to { x2 = 6; y2 = 5 } *)
Tuple Type
You can make a tuple literal by using a comma-delimited list, optionally surrounded by parentheses, without needing to declare the type first:
let p = (2,3)
The type of p
is a product (indicated by *
) of the types of the components:
# let p = (2,3);; val p : int * int = (2, 3)
Oforth
Using a class :
Object Class new: Point(x, y)
ooRexx
ooRexx uses class for compound data types.
p = .point~new(3,4)
say "x =" p~x
say "y =" p~y
::class point
::method init
expose x y
use strict arg x = 0, y = 0 -- defaults to 0 for any non-specified coordinates
::attribute x
::attribute y
OpenEdge/Progress
The temp-table is a in memory database table. So you can query sort and iterate it, but is the data structure that comes closest.
def temp-table point
field x as int
field y as int
.
Another option would be a simple class.
OxygenBasic
'SHORT FORM
type point float x,y
'FULL FORM
type point
float x
float y
end type
point p
'WITH DEFAULT VALUES
type point
float x = 1.0
float y = 1.0
end type
point p = {} 'assigns the set of default values
print p.x " " p.y
Oz
A point can be represented by using a record value:
P = point(x:1 y:2)
Now we can access the components by name: P.x and P.y Often such values are deconstructed by pattern matching:
case P of point(x:X y:Y) then
{Show X}
{Show Y}
end
PARI/GP
point.x=1;
point.y=2;
Pascal
type point = record
x, y: integer;
end;
PascalABC.NET
Classes in PascalABC.NET are reference types and records are value types.
type
Point = class
x,y: integer;
constructor(x,y: integer) := (Self.x,Self.y) := (x,y);
end;
PointRec = record
x,y: integer;
constructor(x,y: integer) := (Self.x,Self.y) := (x,y);
end;
begin
var p := new Point(2,3);
Println(p.x,p.y);
var pr := new PointRec(4,5);
Println(pr.x,pr.y);
end.
Perl
Array
my @point = (3, 8);
Hash
my %point = (
x => 3,
y => 8
);
Class instance
package Point;
use strict;
use base 'Class::Struct'
x => '$',
y => '$',
;
my $point = Point->new(x => 3, y => 8);
Phix
traditional user defined type
The sequence is a natural compound data type. The following would be the same without the type point and declaring p as a sequence, apart from the run-time error. There would be no difficulty defining point to have a string and two atoms.
with javascript_semantics enum x,y type point(object p) return sequence(p) and length(p)=y and atom(p[x]) and atom(p[y]) end type point p = {175,3.375} p[x] -= p[y]*20 puts(1,"point p is ") ?p printf(1,"p[x]:%g, p[y]:%g\n",{p[x],p[y]}) p[x] = 0 -- fine p[y] = "string" -- run-time error (not pwa/p2js)
- Output:
point p is {107.5,3.375} p[x]:107.5, p[y]:3.375 C:\Program Files (x86)\Phix\test.exw:12 type check failure, p is {0,"string"} --> see C:\Program Files (x86)\Phix\ex.err Press Enter...
classes
You could also use a class (not pwa/p2js)
class point public atom x,y end class point p = new({175,3.375}) p.x -= p.y*20 printf(1,"p.x:%g, p.y:%g\n",{p.x,p.y}) p.x = 0 -- fine p.y = "string" -- run-time error
- Output:
p.x:107.5, p.y:3.375 C:\Program Files (x86)\Phix\test.exw:9 type error assigning "string" to point.y --> see C:\Program Files (x86)\Phix\ex.err Press Enter...
PHP
# Using pack/unpack
$point = pack("ii", 1, 2);
$u = unpack("ix/iy", $point);
echo $x;
echo $y;
list($x,$y) = unpack("ii", $point);
echo $x;
echo $y;
# Using array
$point = array('x' => 1, 'y' => 2);
list($x, $y) = $point;
echo $x, ' ', $y, "\n";
# or simply:
echo $point['x'], ' ', $point['y'], "\n";
# Using class
class Point {
function __construct($x, $y) { $this->x = $x; $this->y = $y; }
function __tostring() { return $this->x . ' ' . $this->y . "\n"; }
}
$point = new Point(1, 2);
echo $point; # will call __tostring() in later releases of PHP 5.2; before that, it won't work so good.
PicoLisp
(class +Point)
(dm T (X Y)
(=: x X)
(=: y Y) )
(setq P (new '(+Point) 3 4))
(show P)
- Output:
$52717735311266 (+Point) y 4 x 3
Pike
class Point {
int x, y;
void create(int _x, int _y)
{
x = _x;
y = _y;
}
}
void main()
{
object point = Point(10, 20);
write("%d %d\n", point->x, point->y);
}
- Output:
10 20
PL/I
define structure
1 point,
2 x float,
2 y float;
Plain English
A cartesian point is a record with an x coord and a y coord.
Pop11
uses objectclass;
define :class Point;
slot x = 0;
slot y = 0;
enddefine;
PowerShell
class Point {
[Int]$a
[Int]$b
Point() {
$this.a = 0
$this.b = 0
}
Point([Int]$a, [Int]$b) {
$this.a = $a
$this.b = $b
}
[Int]add() {return $this.a + $this.b}
[Int]mul() {return $this.a * $this.b}
}
$p1 = [Point]::new()
$p2 = [Point]::new(3,2)
$p1.add()
$p2.mul()
Output:
0 6
Prolog
Prolog terms ARE compound data types, there is no need to specifically define a type. for the purpose of this exercise you could define a rule like so:
point(10, 20).
This will create static point that can be called:
?- point(X,Y).
X = 10,
Y = 20.
terms can be passed around as values and can have a complex nested structure of any size, eg:
person_location(person(name(N), age(A)), point(X, Y)).
PureBasic
A basic structure is implemented as;
Structure MyPoint
x.i
y.i
EndStructure
Python
The simplest way it to use a tuple, or a list if it should be mutable:
X, Y = 0, 1
p = (3, 4)
p = [3, 4]
print p[X]
If needed, you can use class:
class Point:
def __init__(self, x=0, y=0):
self.x = x
self.y = y
p = Point()
print p.x
One could also simply instantiate a generic object and "monkeypatch" it:
class MyObject(object): pass
point = MyObject()
point.x, point.y = 0, 1
# objects directly instantiated from "object()" cannot be "monkey patched"
# however this can generally be done to it's subclasses
Dictionary
Mutable. Can add keys (attributes)
pseudo_object = {'x': 1, 'y': 2}
Named Tuples
As of Python 2.6 one can use the collections.namedtuple factory to create classes which associate field names with elements of a tuple. This allows one to perform all normal operations on the contained tuples (access by indices or slices, packing and unpacking) while also allowing elements to be accessed by name.
>>> from collections import namedtuple
>>> help(namedtuple)
Help on function namedtuple in module collections:
namedtuple(typename, field_names, verbose=False)
Returns a new subclass of tuple with named fields.
>>> Point = namedtuple('Point', 'x y')
>>> Point.__doc__ # docstring for the new class
'Point(x, y)'
>>> p = Point(11, y=22) # instantiate with positional args or keywords
>>> p[0] + p[1] # indexable like a plain tuple
33
>>> x, y = p # unpack like a regular tuple
>>> x, y
(11, 22)
>>> p.x + p.y # fields also accessable by name
33
>>> d = p._asdict() # convert to a dictionary
>>> d['x']
11
>>> Point(**d) # convert from a dictionary
Point(x=11, y=22)
>>> p._replace(x=100) # _replace() is like str.replace() but targets named fields
Point(x=100, y=22)
>>>
QB64
Type Point
x As Double
y As Double
End Type
Dim p As Point
p.x = 15.42
p.y = 2.412
Print p.x; p.y
- Output:
15.42 2.412
Quackery
The single ubiquitous compound data type in Quackery is the nest (a mostly immutable dynamic array), a sequence of items wrapped in square brackets. (Mostly immutable; i.e. immutable except under limited circumstances beyond the scope of this discussion. When we refer to changing the contents of a nest here, this is casual speech; a shorthand for saying "creating a new instance of the nest, identical the previous instance except where it differs".)
Presented here are two solutions to the task, the "quick and dirty" solution; sufficient to the task described here, and the "overkill" solution; extending the Quackery compiler to facilitate complex compound data structures akin to structs in C etc.
Quick and Dirty
The word point
creates an instance of a nest with two elements, both initialised to zero. The word x
specifies the location of the zeroth element within the nest, and the word y
specifies the location of the first element within the nest. peek
returns the value stored in a specified location, and poke
changes the value stored in a specified location, returning the modified nest.
[ ' [ 0 0 ] ] is point ( --> [ )
[ 0 ] is x ( --> n )
[ 1 ] is y ( --> n )
point
dup x peek echo cr
99 swap y poke
y peek echo cr
- Output:
0 99
Overkill
The "overkill" solution automates the process of creating new structures with the word struct{
, which extends the Quackery compiler to allow the definition of complex compound data structures as follows.
struct{
item.0
{ item.1.0
item.1.1
{ item.1.2.0
item.1.2.1
item.1.2.2
item.1.2.3
} item.1.2
item.1.3
} item.1
item.2
}struct mystruct
Once defined, the word mystruct
will place a new instance of the described structure, with each item initialised to null
, on the stack. (The behaviour of null
is to place a reference to itself on the stack, as a convenience for debugging, and to allow code to identify elements within the structure that have not had a value assigned to them.)
The various names defined within the struct (e.g. item.1.2.1
) return a path - a means of locating a specific item within the struct, for use by {peek}
and {poke}
, which have the same behaviours as peek
and poke
, except the they take a path to an item within a struct as an argument, rather than a number specifying an item within a nest.
Names following a }
within the definition of a struct (e.g. } item.1.2
) return a path to the compound data structure preceding it within the structure. In the example, item.1.2
returns the path to { item.1.2.0 item.1.2.1 item.1.2.2 item.1.2.3 }
mystruct ( create new instance of a mystruct )
dup echo cr ( this is what it looks like )
789 swap item.1.3 {poke} ( change one of the items )
dup echo cr ( this is what it looks like now )
item.1.3 {peek} echo cr ( retrieve the specified item )
- Output:
[ null [ null null [ null null null null ] null ] null ] [ null [ null null [ null null null null ] 789 ] null ] 789
The words {peek}
, {poke}
, null
, and the building word (i.e. compiler extension) struct{
defined:
[ witheach peek ] is {peek} ( { p --> x )
[ dip dup
witheach [ peek dup ]
drop ] is depack ( { p --> * )
[ reverse
witheach
[ dip swap poke ] ] is repack ( * p --> { )
[ dup dip
[ rot dip
[ depack drop ] ]
repack ] is {poke} ( x { p --> { )
[ this ] is null ( --> [ )
[ stack ] is {}.path ( --> s )
protect {}.path
[ stack ] is {}.struct ( --> s )
protect {}.struct
[ nextword dup
$ "" = if
[ $ "Unexpected end of struct."
message put
bail ] ] is {}.checknext ( [ $ --> [ $ $ )
[ dup $ "{" =
over $ "}" = or
swap $ "}struct" = or if
[ $ "Name missing after }."
message put
bail ] ] is {}.checkname ( [ $ $ --> [ $ )
[ nested
namenest take
join
namenest put
' [ ' ]
{}.path share nested join
actiontable take
1 stuff
actiontable put ] is {}.addpath ( [ $ $ --> [ $ )
[ nested
namenest take
join
namenest put
' [ ' ]
{}.struct share nested join
actiontable take
1 stuff
actiontable put ] is {}.addstruct ( [ $ $ --> [ $ )
[ {}.path take
dup -1 peek
1+
swap -1 poke
-1 join
{}.path put
[] {}.struct put ] is {}.{ ( [ $ --> [ $ )
[ {}.struct size 3 < if
[ $ "Badly formed struct."
message put bail ]
trim {}.checknext
dup {}.checkname
{}.path take
-1 split drop
{}.path put
{}.addpath
{}.struct take
{}.struct take
swap nested join
{}.struct put ] is {}.} ( [ $ --> [ $ )
[ {}.path take
dup -1 peek
1+
swap -1 poke
{}.path put
{}.addpath
{}.struct take
' [ null ] join
{}.struct put ] is {}.name ( [ $ --> [ $ )
[ trim {}.checknext
{}.struct size
2 != if
[ $ "Badly formed struct."
message put
bail ]
{}.addstruct ] is {}.}struct ( [ $ --> [ $ )
[ ' [ -1 ] {}.path put
[] {}.struct put
[ trim {}.checknext
dup $ "{" = iff
[ drop {}.{ ] again
dup $ "}" = iff
[ drop {}.} ] again
dup $ "}struct" = iff
[ drop {}.}struct ] done
{}.name again ]
{}.struct release
{}.path release ] builds struct{ ( [ $ --> [ $ )
Finally we use struct{
etc. to fulfil the requirements go the task.
struct{ x y }struct point
point
dup x {peek} echo cr
99 swap y {poke}
y {peek} echo cr
- Output:
null 99
R
R uses the list data type for compound data.
mypoint <- list(x=3.4, y=6.7)
# $x
# [1] 3.4
# $y
# [1] 6.7
mypoint$x # 3.4
list(a=1:10, b="abc", c=runif(10), d=list(e=1L, f=TRUE))
# $a
# [1] 1 2 3 4 5 6 7 8 9 10
# $b
# [1] "abc"
# $c
# [1] 0.64862897 0.73669435 0.11138945 0.10408015 0.46843836 0.32351247
# [7] 0.20528914 0.78512472 0.06139691 0.76937113
# $d
# $d$e
# [1] 1
# $d$f
# [1] TRUE
Racket
The most common method uses structures (similar to records):
#lang racket
(struct point (x y))
Alternatively, you can define a class:
#lang racket
(define point% ; classes are suffixed with % by convention
(class object%
(super-new)
(init-field x y)))
Raku
(formerly Perl 6)
Array
my @point = 3, 8;
my Int @point = 3, 8; # or constrain to integer elements
Hash
my %point = x => 3, y => 8;
my Int %point = x => 3, y => 8; # or constrain the hash to have integer values
Class instance
class Point { has Real ($.x, $.y) is rw; }
my Point $point .= new: x => 3, y => 8;
Set
my $s1 = set <a b c d>; # order is not preserved
my $s2 = set <c d e f>;
say $s1 (&) $s2; # OUTPUT«set(c, e)»
say $s1 ∩ $s2; # we also do Unicode
REXX
x= -4.9
y= 1.7
point=x y
- ---or---
x= -4.1
y= 1/4e21
point=x y
bpoint=point
gpoint=5.6 7.3e-12
Ring
see new point {x=10 y=20} class point x y
Output
x: 10.000000
y: 20.000000
Ruby
Point = Struct.new(:x,:y)
pt = Point.new(6,7)
puts pt.x #=> 6
pt.y = 3
puts pt #=> #<struct Point x=6, y=3>
# The other way of accessing
pt = Point[2,3]
puts pt[:x] #=> 2
pt['y'] = 5
puts pt #=> #<struct Point x=2, y=5>
pt.each_pair{|member, value| puts "#{member} : #{value}"}
#=> x : 2
#=> y : 5
Rust
Structs
There are three kinds of struct
s in Rust, two of which would be suitable to represent a point.
C-like struct
// Defines a generic struct where x and y can be of any type T
struct Point<T> {
x: T,
y: T,
}
fn main() {
let p = Point { x: 1.0, y: 2.5 }; // p is of type Point<f64>
println!("{}, {}", p.x, p.y);
}
Tuple struct
These are basically just named tuples.
struct Point<T>(T, T);
fn main() {
let p = Point(1.0, 2.5);
println!("{},{}", p.0, p.1);
}
Tuples
fn main() {
let p = (0.0, 2.4);
println!("{},{}", p.0, p.1);
}
Scala
case class Point(x: Int = 0, y: Int = 0)
val p = Point(1, 2)
println(p.y) //=> 2
Scheme
Using SRFI 9:
(define-record-type point
(make-point x y)
point?
(x point-x)
(y point-y))
Seed7
const type: Point is new struct
var integer: x is 0;
var integer: y is 0;
end struct;
Shen
(datatype point
X : number; Y : number;
====================
[point X Y] : point;)
Pairs (distinct from cons cells) are also supported, in which case a point would be denoted by (number * number):
(2+) (@p 1 2)
(@p 1 2) : (number * number)
Sidef
struct Point {x, y};
var point = Point(1, 2);
say point.y; #=> 2
SIMPOL
The point
type is pre-defined in [SIMPOL], so we will call this mypoint.
type mypoint
embed
integer x
integer y
end type
The embed
keyword is used here as a toggle to indicate that all following properties are embedded in the type. The other toggle is reference
, which only places a reference to an object in the type, but the reference assigned before the property can be used. These keywords can also be placed on the same line, but then they only apply to that line of the type definition.
A type in [SIMPOL] can be just a container of values and other structures, but it can also include methods. These are implemented outside the type definition, but must be part of the same compiled unit.
type mypoint
embed
integer x
integer y
end type
function mypoint.new(mypoint me, integer x, integer y)
me.x = x
me.y = y
end function me
SNOBOL4
data('point(x,y)')
p1 = point(10,20)
p2 = point(10,40)
output = "Point 1 (" x(p1) "," y(p1) ")"
output = "Point 2 (" x(p2) "," y(p2) ")"
end
Standard ML
Algebraic Data Type
See algebraic data type. The different options ("Empty", "Leaf", "Node") are called constructors, and is associated with 0 or 1 arguments with the declared types; multiple arguments are handled with tuples.
datatype tree = Empty
| Leaf of int
| Node of tree * tree
val t1 = Node (Leaf 1, Node (Leaf 2, Leaf 3))
Tuple Type
You can make a tuple literal by using a comma-delimited list surrounded by parentheses, without needing to declare the type first:
val p = (2,3)
The type of p
is a product (indicated by *
) of the types of the components:
- val p = (2,3); val p = (2,3) : int * int
You can extract elements of the tuple using the #N
syntax:
- #2 p; val it = 3 : int
The #2
above extracts the second field of its argument.
Record Type
Records are like tuples but with field names.
You can make a record literal by using a comma-delimited list of key = value
pairs surrounded by curly braces, without needing to declare the type first:
val p = { x = 4, y = 5 }
The type of p
is a comma-delimited list of key:type
pairs of the types of the fields:
- val p = { x = 4, y = 5 }; val p = {x=4,y=5} : {x:int, y:int}
You can extract elements of the tuple using the #name
syntax:
- #y p; val it = 5 : int
The #y
above extracts the field named "y" of its argument.
Stata
See struct in Stata help.
mata
struct Point {
real scalar x, y
}
// dumb example
function test() {
struct Point scalar a
a.x = 10
a.y = 20
printf("%f\n",a.x+a.y)
}
test()
30
end
Swift
// Structure
struct Point {
var x:Int
var y:Int
}
// Tuple
typealias PointTuple = (Int, Int)
// Class
class PointClass {
var x:Int!
var y:Int!
init(x:Int, y:Int) {
self.x = x
self.y = y
}
}
Tcl
This can be done using an associative array:
array set point {x 4 y 5}
set point(y) 7
puts "Point is {$point(x),$point(y)}"
# => Point is {4,7}
Or a dictionary:
set point [dict create x 4 y 5]
dict set point y 7
puts "Point is {[dict get $point x],[dict get $point y]}"
Or an object:
oo::class create Point {
variable x y
constructor {X Y} {set x $X;set y $Y}
method x {args} {set x {*}$args}
method y {args} {set y {*}$args}
method show {} {return "{$x,$y}"}
}
Point create point 4 5
point y 7
puts "Point is [point show]"
TI-89 BASIC
TI-89 BASIC does not have user-defined data structures. The specific example of a point is best handled by using the built-in vectors or complex numbers.
Transd
#lang transd
// If the Point type needs encapsulation and/or methods, it should be
// implemented as class. Otherwise, the named tuple will do.
class Point: {
x: Double(), y: Double(),
@init: (λ _x Double() _y Double() (= x _x) (= y _y)),
@to-String: (λ ss StringStream() (textout to: ss
"Point( x: " x "; y: " y " )"))
// ... other methods can be defined here ...
}
MainModule: {
Point2: typealias(Tuple<Double Double>()),
_start: (λ
(with pt Point(2.5 3.7)
(lout "Class: " pt)
)
(with pt Point2(2.5 3.7)
(lout "\nNamed tuple: " pt)
)
)
}
- Output:
Class: Point( x: 2.5; y: 3.7 ) Named tuple: [[2.5, 3.7]]
TXR
In TXR Lisp, a structure type can be created:
(defstruct point nil (x 0) (y 0))
If it is okay for the coordinates to be initialized to nil, it can be condensed to:
(defstruct point nil x y)
The nil denotes that a point has no supertype: it doesn't inherit from anything.
This structure type can then be instantiated using the new macro (not the only way):
(new point) ;; -> #S(point x 0 y 0)
(new point x 1) ;; -> #S(point x 1 y 0)
(new point x 1 y 1) ;; -> #S(point x 1 y 1)
A structure can support optional by-order-of-arguments ("boa") construction by providing a "boa constructor". The defstruct syntactic sugar does this if a function-like syntax is used in place of the structure name:
(defstruct (point x y) nil (x 0) (y 0))
The existing construction methods continue to work, but in addition, this is now possible:
(new (point 3 4)) -> #S(point x 3 y 4)
Slot access syntax is supported. If variable p holds a point, then p.x designates the x slot, as a syntactic place which can be accessed and stored:
(defun displace-point-destructively (p delta)
(inc p.x delta.x)
(inc p.y delta.y))
UNIX Shell
ksh93 allows you to define new compound types with the typeset -T command.
typeset -T Point=(
typeset x
typeset y
)
Point p
p.x=1
p.y=2
echo $p
echo ${p.x} ${p.y}
Point q=(x=3 y=4)
echo ${q.x} ${q.y}
- Output:
( x=1 y=2 ) 1 2 3 4
You can also declare compound variables "on the fly" without using a defined type:
point=()
point.x=5
point.y=6
echo $point
echo ${point.x} ${point.y}
- Output:
( x=5 y=6 ) 5 6
Ursala
A record type with two untyped fields named x
and y
can be declared like this.
point :: x y
A constant instance of the record can be declared like this.
p = point[x: 'foo',y: 'bar']
A function returning a value of this type can be defined like this,
f = point$[x: g,y: h]
where g
and h
are functions. Then f(p)
would evaluate to
point[x: g(p),y: h(p)]
for a given argument p
. Accessing the fields of
a record can be done like this.
t = ~x p
u = ~y p
where p
is any expression of the defined type. A real application wouldn't be written
this way because pairs of values (x,y)
are a common idiom.
Vala
struct Point {
int x;
int y;
}
VBA
Type point
x As Integer
y As Integer
End Type
Vim Script
One cannot create new data types in Vim Script. A point could be represented by a dictionary:
function MakePoint(x, y) " 'Constructor'
return {"x": a:x, "y": a:y}
endfunction
let p1 = MakePoint(3, 2)
let p2 = MakePoint(-1, -4)
echon "Point 1: x = " p1.x ", y = " p1.y "\n"
echon "Point 2: x = " p2.x ", y = " p2.y "\n"
- Output:
Point 1: x = 3, y = 2 Point 2: x = -1, y = -4
Visual Basic .NET
Structures
A simple structure with two public, mutable fields:
Structure Point
Public X, Y As Integer
End Structure
Immutable Structures
It is generally recommended in .NET that mutable structures only be used in niche cases where they provide needed performance, e.g. when the creation of massive numbers of class instances would cause excessive garbage collection pressure, as high-performance code dealing with structs generally is of a paradigm considered "impure" from an object-oriented perspective that relies on passing by reference and directly exposing fields.
The semantics of value types in .NET mean that a new copy of a structure is created whenever one is passed by value to or from a method or property. This is particularly vexing when properties are involved, as it is not possible to mutate a structure that is returned by a property, due to the returned structure actually being an independent copy of whatever the property originally returned. The only workaround would be to store the value of the property in a temporary variable, mutate that variable, and assign the mutated variable back to the property, which involves another copy operation. When a structure is large, this copying can significantly affect performance.
On another note, algorithms relying on immutable data structures are often more easily parallelized, as they eliminate the race conditions caused by concurrent reading and writing.
Below is the same Point
as above, except with an immutable API.
Structure ImmutablePoint
ReadOnly Property X As Integer
ReadOnly Property Y As Integer
Public Sub New(x As Integer, y As Integer)
Me.X = x
Me.Y = y
End Sub
End Structure
V (Vlang)
Vlang also supports embedding structs into other structs and assigning methods to structs.
struct Point {
x int
y int
}
// main() declaration can be skipped in one file programs
// we can define whether immutable or mutable by using the "mut" keyword
mut p := Point{
x: 10
y: 20
}
// struct fields are accessed using a dot
println("Value of p.x is: $p.x")
println("Show the struct:\n $p")
// alternative literal syntax can be used for structs with 3 fields or fewer
p = Point{30, 40}
assert p.x == 30
println("Show the struct again after change:\n $p")
- Output:
Value of p.x is: 10 Show the struct: Point{ x: 10 y: 20 } Show the struct again after change: Point{ x: 30 y: 40 }
Wren
class Point {
construct new(x, y) {
_x = x
_y = y
}
x { _x }
y { _y }
// for illustration allow Points to be mutated
x=(value) { _x = value }
y=(value) { _y = value }
toString { "(%(_x), %(_y))" }
}
var p = Point.new(1, 2)
System.print(p.toString)
// mutate Point object
p.x = 2
p.y = 3
// print without using the toString method
System.printAll(["(", p.x, ", ", p.y, ")"])
- Output:
(1, 2) (2, 3)
XSLT
Data types in XSLT are expressed as XML nodes. Members of a node can be either attributes or child nodes. Access to data is via XPath expressions.
Attributes
Attributes are often used for simple values. This is how a point might be represented in SVG, for example.
<point x="20" y="30"/>
<!-- context is a point node. The '@' prefix selects named attributes of the current node. -->
<fo:block>Point = <xsl:value-of select="@x"/>, <xsl:value-of select="@y"/></fo:block>
Children
More complex, multivariate, and nested data structures can be represented using child nodes.
<circle>
<point>
<x>20</x>
<y>30</y>
</point>
<radius>10</radius>
</circle>
<!-- context is a circle node. Children are accessed using a path-like notation (hence the name "XPath"). -->
<fo:block>Circle center = <xsl:value-of select="point/x"/>, <xsl:value-of select="point/y"/></fo:block>
Z80 Assembly
We'll declare the following C struct:
struct Point{
char x;
char y;
}
and then execute the following C code as Z80 Assembly below.
struct Point myPoint;
myPoint.x = 3;
myPoint.y = 5;
;I'm arbitrarily choosing &1100 as the memory location of our Point variable.
ld hl,&1100
ld (hl),3
inc hl
ld (hl),5
ret
zkl
The OO solution:
class Point{ var x,y;
fcn init(x,y){self.x=x.toFloat(); self.y=y.toFloat(); }
fcn toString{ "P(%f,%f)".fmt(x,y) }
fcn __opADD(P){} //+: add Point, constant or whatever
//... __opEQ == etc
}
Point(1,2).println() //-->P(1.000000,2.000000)
which can be pretty heavy weight. [read only] lists can work just as well:
point:=T(1,2); points:=T( T(1,2), L(3,4) )
zonnon
{ref,public} (* class *)
Point = object(ord,abs: integer)
var
(* instance variables *)
{public,immutable} x,y: integer;
(* method *)
procedure {public} Ord():integer;
begin
return y
end Ord;
(* method *)
procedure {public} Abs():integer;
begin
return x
end Abs;
(* constructor *)
begin
self.x := ord;
self.y := abs;
end Point;
- Programming Tasks
- RBasic language learning
- Data Structures
- 11l
- AArch64 Assembly
- ACL2
- 6502 Assembly
- Action!
- Action! Tool Kit
- ActionScript
- Ada
- ALGOL 68
- ALGOL W
- AmigaE
- ARM Assembly
- Arturo
- ATS
- AutoHotkey
- AWK
- Axe
- BASIC
- BBC BASIC
- Bracmat
- Brlcad
- C
- C sharp
- C++
- Clean
- Clojure
- CLU
- COBOL
- CoffeeScript
- Common Lisp
- Crystal
- D
- Delphi
- Diego
- DuckDB
- E
- EchoLisp
- Ela
- Elena
- Elixir
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