Category:Mathematica
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Mathematica
This programming language may be used to instruct a computer to perform a task.
Listed below are all of the tasks on Rosetta Code which have been solved using Mathematica.
This programming language may be used to instruct a computer to perform a task.
Official website |
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Garbage collected: | Yes |
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Type strength: | Strong |
Type checking: | Dynamic |
See Also: |
Mathematica is an implementation of Wolfram Language.
Other implementations of Wolfram Language.
Mathematica is a computational software program developed by Wolfram Research. It is used in many scientific, engineering, mathematical and computing fields, and is based on symbolic mathematics. Wolfram Language is the primary programming language of Mathematica.
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Subcategories
This category has the following 3 subcategories, out of 3 total.
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- Mathematica Implementations (empty)
- Mathematica User (35 P)
Pages in category "Mathematica"
The following 200 pages are in this category, out of 1,228 total.
(previous page) (next page)A
- A+B
- Abbreviations, automatic
- Abbreviations, easy
- Abbreviations, simple
- ABC correlation
- ABC problem
- ABC words
- Abelian sandpile model
- Abelian sandpile model/Identity
- Abstract type
- Abundant odd numbers
- Abundant, deficient and perfect number classifications
- Accumulator factory
- Achilles numbers
- Ackermann function
- Active object
- Add a variable to a class instance at runtime
- Additive primes
- AKS test for primes
- Align columns
- Aliquot sequence classifications
- Almkvist-Giullera formula for pi
- Almost prime
- Alternade words
- Amb
- Amicable pairs
- Anagrams
- Anagrams/Deranged anagrams
- Anaprimes
- Angle difference between two bearings
- Angles (geometric), normalization and conversion
- Animate a pendulum
- Animation
- Anonymous recursion
- Anti-primes
- Append a record to the end of a text file
- Append numbers at same position in strings
- Apply a callback to an array
- Apply a digital filter (direct form II transposed)
- Approximate equality
- Apéry's constant
- Arbitrary-precision integers (included)
- Archimedean spiral
- Arena storage pool
- Arithmetic derivative
- Arithmetic evaluation
- Arithmetic numbers
- Arithmetic-geometric mean
- Arithmetic-geometric mean/Calculate Pi
- Arithmetic/Complex
- Arithmetic/Integer
- Arithmetic/Rational
- Array concatenation
- Array length
- Arrays
- Ascending primes
- Assertions
- Associative array/Creation
- Associative array/Iteration
- Associative array/Merging
- Atomic updates
- Attractive numbers
- Average loop length
- Averages/Arithmetic mean
- Averages/Mean angle
- Averages/Mean time of day
- Averages/Median
- Averages/Mode
- Averages/Pythagorean means
- Averages/Root mean square
- Averages/Simple moving average
B
- B-spline
- Babbage problem
- Balanced brackets
- Balanced ternary
- Barnsley fern
- Base 16 numbers needing a to f
- Base64 decode data
- Base64 encode data
- Bell numbers
- Benford's law
- Bernoulli numbers
- Best shuffle
- Bilinear interpolation
- Bin given limits
- Binary digits
- Binary search
- Binary strings
- Binomial transform
- Bioinformatics/base count
- Bioinformatics/Sequence mutation
- Biorhythms
- Bitcoin/address validation
- Bitcoin/public point to address
- Bitmap
- Bitmap/Bresenham's line algorithm
- Bitmap/Bézier curves/Cubic
- Bitmap/Bézier curves/Quadratic
- Bitmap/Flood fill
- Bitmap/Histogram
- Bitmap/Midpoint circle algorithm
- Bitmap/PPM conversion through a pipe
- Bitmap/Read a PPM file
- Bitmap/Read an image through a pipe
- Bitmap/Write a PPM file
- Bitwise operations
- Blum integer
- Boolean values
- Box the compass
- Brace expansion
- Brazilian numbers
- Brilliant numbers
- Brownian tree
- Brzozowski algebraic method
- Bulls and cows
- Bulls and cows/Player
- Burrows–Wheeler transform
C
- Caesar cipher
- Calculating the value of e
- Calendar
- Calkin-Wilf sequence
- Call a foreign-language function
- Call a function
- Call a function in a shared library
- Calmo numbers
- Canny edge detector
- Canonicalize CIDR
- Cantor set
- Carmichael 3 strong pseudoprimes
- Carmichael lambda function
- Cartesian product of two or more lists
- Case-sensitivity of identifiers
- Casting out nines
- Catalan numbers
- Catalan numbers/Pascal's triangle
- Catamorphism
- Catmull–Clark subdivision surface
- Centre and radius of a circle passing through 3 points in a plane
- Change e letters to i in words
- Chaocipher
- Chaos game
- Character codes
- Check if two polygons overlap
- Check Machin-like formulas
- Check that file exists
- Chernick's Carmichael numbers
- Cheryl's birthday
- Chinese remainder theorem
- Chinese zodiac
- Cholesky decomposition
- Chowla numbers
- Cipolla's algorithm
- Circles of given radius through two points
- Circular primes
- Cistercian numerals
- Closest-pair problem
- Closures/Value capture
- Collect and sort square numbers in ascending order from three lists
- Collections
- Color of a screen pixel
- Color quantization
- Color wheel
- Colorful numbers
- Colour bars/Display
- Colour pinstripe/Display
- Combinations
- Combinations and permutations
- Combinations with repetitions
- Comma quibbling
- Command-line arguments
- Comments
- Common list elements
- Common sorted list
- Compare a list of strings
- Compare length of two strings
- Compare sorting algorithms' performance
- Compile-time calculation
- Composite numbers k with no single digit factors whose factors are all substrings of k
- Compound data type
- Concatenate two primes is also prime
- Concurrent computing
- Conditional structures
- Conjugate transpose
- Consecutive primes with ascending or descending differences
- Constrained random points on a circle
- Continued fraction
- Continued fraction/Arithmetic/Construct from rational number
- Convert decimal number to rational
- Convert seconds to compound duration