Color wheel

From Rosetta Code
Task
Color wheel
You are encouraged to solve this task according to the task description, using any language you may know.
Task

Write a function to draw a HSV color wheel completely with code.

This is strictly for learning purposes only. It's highly recommended that you use an image in an actual application to actually draw the color wheel   (as procedurally drawing is super slow). This does help you understand how color wheels work and this can easily be used to determine a color value based on a position within a circle.


Ada

with Ada.Numerics;                      use Ada.Numerics;
with Ada.Numerics.Elementary_Functions; use Ada.Numerics.Elementary_Functions;
with Ada.Text_IO;                       use Ada.Text_IO;
procedure Color_Wheel is
   type Colour_Level is mod 2 ** 8;
   type RGB is record
      R, G, B : Colour_Level;
   end record;
   BLACK : constant RGB := (0, 0, 0);
   type Image_Grid is array (Integer range <>, Integer range <>) of RGB;

   Diameter  : constant Integer := 480;
   Radius    : constant Integer := Diameter / 2;
   Radius_Fl : constant Float   := Float (Radius);
   Image     : Image_Grid (-Radius .. Radius, -Radius .. Radius);
   V         : constant Float   := 1.0;

   procedure Write_PPM (Grid : Image_Grid; Filename : String) is
      PPM_File : File_Type;
   begin
      Create (PPM_File, Out_File, Filename);
      Put_Line (PPM_File, "P3");
      Put_Line (PPM_File, Grid'Length (1)'Image & Grid'Length (2)'Image);
      Put_Line (PPM_File, "255");
      for Y in reverse -Radius .. Radius loop
         for X in -Radius .. Radius loop
            Put_Line (PPM_File, Grid (X, Y).R'Image & Grid (X, Y).G'Image & Grid (X, Y).B'Image);
         end loop;
      end loop;
      Close (PPM_File);
   end Write_PPM;

   function Atan2 (Y, X : Float) return Float is
      Res : Float;
   begin
      if X > 0.0 then Res := Arctan (Y / X);
      elsif X < 0.0 and then Y >= 0.0 then Res := Arctan (Y / X) + Pi;
      elsif X < 0.0 and then Y < 0.0  then Res := Arctan (Y / X) - Pi;
      elsif X = 0.0 and then Y > 0.0  then Res := Pi / 2.0;
      elsif X = 0.0 and then Y > 0.0  then Res := -Pi / 2.0;
      else Res := -Pi / 2.0;  --  Technically: Undefined
      end if;
      return Res;
   end Atan2;
begin
   for Y in -Radius .. Radius loop
      for X in -Radius .. Radius loop
         declare
            XX   : constant Float := Float (X);
            YY   : constant Float := Float (Y);
            Dist : constant Float := Sqrt (XX ** 2 + YY ** 2);
            Hue_Int, Hue_Frac, P, Q, T : Float;
            Point : RGB;
         begin
            if Dist <= Radius_Fl then
               declare
                  Sat  : constant Float := Dist / Radius_Fl;
                  Hue  : Float := Atan2 (YY, XX);
                  RR, GG, BB : Float;
               begin
                  if Hue < 0.0 then Hue := Hue + 2.0 * Pi; end if;
                  Hue := (Hue * 180.0 / Pi) / 60.0;
                  Hue_Int  := Float'Floor (Hue);
                  Hue_Frac := Hue - Hue_Int;
                  P := V - Sat;
                  Q := V - Sat * Hue_Frac;
                  T := V - Sat * (V - Hue_Frac);
                  case Integer (Hue_Int) is
                     when 0 => RR := V; GG := T; BB := P;
                     when 1 => RR := Q; GG := V; BB := P;
                     when 2 => RR := P; GG := V; BB := T;
                     when 3 => RR := P; GG := Q; BB := V;
                     when 4 => RR := T; GG := P; BB := V;
                     when 5 => RR := V; GG := P; BB := Q;
                     when others => null;
                  end case;
                  Point.R := Colour_Level (Integer (Float'Floor (RR * 255.0)));
                  Point.G := Colour_Level (Integer (Float'Floor (GG * 255.0)));
                  Point.B := Colour_Level (Integer (Float'Floor (BB * 255.0)));
                  Image (X, Y) := Point;
               end;
            else
               Image (X, Y) := BLACK;
            end if;
         end;
      end loop;
   end loop;
   Write_PPM (Image, "color_wheel.ppm");
end Color_Wheel;

Applesoft BASIC

The lo-resolution GRaphics screen is limited to 16 colors. Ordered dithering is used for the saturation. Pink is mixed with violet and magenta, and aqua is mixed with light blue and green. These lighter colors are randomly mixed with the saturation dither. Note that the four Apple II colors can be seen at the 90 degree marks: orange at 30 degrees, green at 120 degrees, cyan (blue) at 210 degrees, and violet at 300 degrees.

 100  LET R = 3.1415926535 / 180
 110  LET YO = 20
 120  LET XO = YO
 130  LET MS =  INT (YO * 7 / 8)
 140  LET O$ = "1111111111.1111111110.1111011110.1101110110.1101010110.1010101010.0010101001.0010001001.0000100001.0000000001.0000000000"
 150  GR 
 160  FOR S = 0 TO MS
 170      LET D = S / MS
 180      LET P$ =  MID$ (O$, INT (D * 10) * 11 + 1,11)
 190      LET SY = S
 200      LET SX = S * 4 / 7
 210      LET P = 0
 220      FOR I = 0 TO 360
 230          LET X = XO +  SIN (I * R) * SX
 240          LET Y = YO +  COS (I * R) * SY
 250          LET W = 15
 260          IF I >  = 30 - 22.4 AND I < 30 + 22.5 THEN  COLOR= 9
 270          IF I >  = 75 - 22.5 AND I < 75 + 22.5 THEN  COLOR= 13
 280          IF I >  = 120 - 22.5 AND I < 120 + 22.5 THEN  COLOR= 12:W = 14
 290          IF I >  = 165 - 22.5 AND I < 165 + 22.5 THEN  COLOR= 7:W = 14
 300          IF I >  = 210 - 22.5 AND I < 210 + 22.5 THEN  COLOR= 6
 310          IF I >  = 255 - 22.5 AND I < 255 + 22.5 THEN  COLOR= 2
 320          IF I >  = 300 - 22.5 AND I < 300 + 22.5 THEN  COLOR= 3:W = 11
 330          IF I >  = 345 - 22.5 OR I < 345 + 22.5 - 360 THEN  COLOR= 1:W = 11
 340          IF D < .2 THEN W = 15
 350          IF  RND (1) < D THEN W = 15
 360          IF  VAL ( MID$ (P$,P + 1,1)) THEN  COLOR= W
 370          IF  SCRN( X,Y) = 0 THEN  PLOT X,Y:P = P + 1: IF P >  = 9 THEN P = 0
 380  NEXT I,S

AppleScript

 
choose color default color {0, 0, 0, 0}

C++

Library: Qt

This program draws an HSV color wheel in a window.

// colorwheelwidget.cpp
#include "colorwheelwidget.h"
#include <QPainter>
#include <QPaintEvent>
#include <cmath>

namespace {

QColor hsvToRgb(int h, double s, double v) {
    double hp = h/60.0;
    double c = s * v;
    double x = c * (1 - std::abs(std::fmod(hp, 2) - 1));
    double m = v - c;
    double r = 0, g = 0, b = 0;
    if (hp <= 1) {
        r = c;
        g = x;
    } else if (hp <= 2) {
        r = x;
        g = c;
    } else if (hp <= 3) {
        g = c;
        b = x;
    } else if (hp <= 4) {
        g = x;
        b = c;
    } else if (hp <= 5) {
        r = x;
        b = c;
    } else {
        r = c;
        b = x;
    }
    r += m;
    g += m;
    b += m;
    return QColor(r * 255, g * 255, b * 255);
}

}

ColorWheelWidget::ColorWheelWidget(QWidget *parent)
    : QWidget(parent) {
    setWindowTitle(tr("Color Wheel"));
    resize(400, 400);
}

void ColorWheelWidget::paintEvent(QPaintEvent *event) {
    QPainter painter(this);
    painter.setRenderHint(QPainter::Antialiasing);
    const QColor backgroundColor(0, 0, 0);
    const QColor white(255, 255, 255);
    painter.fillRect(event->rect(), backgroundColor);
    const int margin = 10;
    const double diameter = std::min(width(), height()) - 2*margin;
    QPointF center(width()/2.0, height()/2.0);
    QRectF rect(center.x() - diameter/2.0, center.y() - diameter/2.0,
                diameter, diameter);
    for (int angle = 0; angle < 360; ++angle) {
        QColor color(hsvToRgb(angle, 1.0, 1.0));
        QRadialGradient gradient(center, diameter/2.0);
        gradient.setColorAt(0, white);
        gradient.setColorAt(1, color);
        QBrush brush(gradient);
        QPen pen(brush, 1.0);
        painter.setPen(pen);
        painter.setBrush(brush);
        painter.drawPie(rect, angle * 16, 16);
    }
}
// colorwheelwidget.h
#ifndef COLORWHEELWIDGET_H
#define COLORWHEELWIDGET_H

#include <QWidget>

class ColorWheelWidget : public QWidget {
    Q_OBJECT
public:
    ColorWheelWidget(QWidget *parent = nullptr);
protected:
    void paintEvent(QPaintEvent *event) override;
};

#endif // COLORWHEELWIDGET_H
// main.cpp
#include "colorwheelwidget.h"
#include <QApplication>

int main(int argc, char *argv[]) {
    QApplication app(argc, argv);
    ColorWheelWidget widget;
    widget.show();
    return app.exec();
}
Output:

Media:Colorwheel cpp.png

C#

// constructor of main window
// in MainWindow.xaml just create <Image Name="imgMain" />
public MainWindow()
{
    InitializeComponent();
    RenderOptions.SetBitmapScalingMode(imgMain, BitmapScalingMode.HighQuality);
    imgMain.Source = new WriteableBitmap(480, 480, 96, 96, PixelFormats.Bgr32, null);
    // using slider you can change saturation and call DrawHue with different level
    DrawHue(100);
}

void DrawHue(int saturation)
{
    var bmp = (WriteableBitmap)imgMain.Source;

    int centerX = (int)bmp.Width / 2;
    int centerY = (int)bmp.Height / 2;
    int radius = Math.Min(centerX, centerY);
    int radius2 = radius - 40;

    bmp.Lock();
    unsafe{
        var buf = bmp.BackBuffer;
        IntPtr pixLineStart;
        for(int y=0; y < bmp.Height; y++){
            pixLineStart = buf + bmp.BackBufferStride * y;
            double dy = (y - centerY);
            for(int x=0; x < bmp.Width; x++){
                double dx = (x - centerX);
                double dist = Math.Sqrt(dx * dx + dy * dy);
                if (radius2 <= dist && dist <= radius) {
                    double theta = Math.Atan2(dy, dx);
                    double hue = (theta + Math.PI) / (2.0 * Math.PI);
                    *((int*)(pixLineStart + x * 4)) = HSB_to_RGB((int)(hue * 360), saturation, 100);
                }
            }
        }
    }
    bmp.AddDirtyRect(new Int32Rect(0, 0, 480, 480));
    bmp.Unlock();
}

static int HSB_to_RGB(int h, int s, int v)
{
    var rgb = new int[3];

    var baseColor = (h + 60) % 360 / 120;
    var shift = (h + 60) % 360 - (120 * baseColor + 60 );
    var secondaryColor = (baseColor + (shift >= 0 ? 1 : -1) + 3) % 3;

    //Setting Hue
    rgb[baseColor] = 255;
    rgb[secondaryColor] = (int) ((Math.Abs(shift) / 60.0f) * 255.0f);

    //Setting Saturation
    for (var i = 0; i < 3; i++)
        rgb[i] += (int) ((255 - rgb[i]) * ((100 - s) / 100.0f));

    //Setting Value
    for (var i = 0; i < 3; i++)
        rgb[i] -= (int) (rgb[i] * (100-v) / 100.0f);

    return RGB2int(rgb[0], rgb[1], rgb[2]);
}

public static int RGB2int(int r, int g, int b) => r << 16 | g << 8 | b;
Output:

Delphi

Library: System.Math
Translation of: Kotlin
program Color_wheel;

{$APPTYPE CONSOLE}

uses
  Winapi.Windows,
  System.SysUtils,
  Vcl.Graphics,
  System.Math,
  Vcl.Imaging.pngimage;

const
  TAU = 2 * PI;

function HSBtoColor(hue, sat, bri: Double): TColor;
var
  f, h: Double;
  u, p, q, t: Byte;
begin
  u := Trunc(bri * 255 + 0.5);
  if sat = 0 then
    Exit(rgb(u, u, u));

  h := (hue - Floor(hue)) * 6;
  f := h - Floor(h);
  p := Trunc(bri * (1 - sat) * 255 + 0.5);
  q := Trunc(bri * (1 - sat * f) * 255 + 0.5);
  t := Trunc(bri * (1 - sat * (1 - f)) * 255 + 0.5);

  case Trunc(h) of
    0:
      result := rgb(u, t, p);
    1:
      result := rgb(q, u, p);
    2:
      result := rgb(p, u, t);
    3:
      result := rgb(p, q, u);
    4:
      result := rgb(t, p, u);
    5:
      result := rgb(u, p, q);
  else
    result := clwhite;
  end;

end;

function ColorWheel(Width, Height: Integer): TPngImage;
var
  Center: TPoint;
  Radius: Integer;
  x, y: Integer;
  Hue, dy, dx, dist, theta: Double;
  Bmp: TBitmap;
begin
  Bmp := TBitmap.Create;
  Bmp.SetSize(Width, Height);
  with Bmp.Canvas do
  begin
    Brush.Color := clWhite;
    FillRect(ClipRect);
    Center := ClipRect.CenterPoint;
    Radius := Center.X;
    if Center.Y < Radius then
      Radius := Center.Y;
    for y := 0 to Height - 1 do
    begin
      dy := y - Center.y;
      for x := 0 to Width - 1 do
      begin
        dx := x - Center.x;
        dist := Sqrt(Sqr(dx) + Sqr(dy));
        if dist <= Radius then
        begin
          theta := ArcTan2(dy, dx);
          Hue := (theta + PI) / TAU;
          Pixels[x, y] := HSBtoColor(Hue, 1, 1);
        end;
      end;
    end;
  end;

  Result := TPngImage.Create;
  Result.Assign(Bmp);
  Bmp.Free;
end;

begin
  with ColorWheel(500, 500) do
  begin
    SaveToFile('ColorWheel.png');
    Free;
  end;
end.
Output:

Png Image [1].

EasyLang

Run it

Translation of: Go
proc hsb2rgb hue sat bri . r g b .
   h = (hue - floor hue) * 6
   f = h - floor h
   p = bri * (1 - sat)
   q = bri * (1 - sat * f)
   t = bri * (1 - sat * (1 - f))
   h = floor h
   if h = 0
      r = bri ; g = t ; b = p
   elif h = 1
      r = q ; g = bri ; b = p
   elif h = 2
      r = p ; g = bri ; b = t
   elif h = 3
      r = p ; g = q ; b = bri
   elif h = 4
      r = t ; g = p ; b = bri
   else
      r = bri ; g = p ; b = q
   .
.
proc cwheel . .
   for y = 0 to 499
      dy = y - 250
      for x = 0 to 499
         dx = x - 250
         dist = sqrt (dx * dx + dy * dy)
         if dist <= 250
            theta = atan2 dy dx
            hue = (theta + 180) / 360
            hsb2rgb hue (dist / 250) 1 r g b
            color3 r g b
            move x / 5 y / 5
            rect 0.3 0.3
         .
      .
   .
.
cwheel

Fōrmulæ

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Programs in Fōrmulæ are created/edited online in its website.

In this page you can see and run the program(s) related to this task and their results. You can also change either the programs or the parameters they are called with, for experimentation, but remember that these programs were created with the main purpose of showing a clear solution of the task, and they generally lack any kind of validation.

Solution

Test case

Generating a color wheel of 300x300 pixels:

FreeBASIC

#include "fbgfx.bi"

Sub HSVtoRGB(h As Single, s As Integer, v As Integer, Byref r As Integer, Byref g As Integer, Byref b As Integer)
    If s = 0 Then
        r = v
        g = v
        b = v
        Return
    End If
    
    h = h Mod 360
    Dim As Single hue = h
    
    Select Case h
    Case 0f To 51.5f
        hue = ((hue         ) * (30f / (51.5f          )))
    Case 51.5f To 122f
        hue = ((hue -  51.5f) * (30f / (122f   -  51.5f))) + 30
    Case 122f To 142.5f
        hue = ((hue -   122f) * (30f / (142.5f -   122f))) + 60
    Case 142.5f To 165.5f
        hue = ((hue - 142.5f) * (30f / (165.5f - 142.5f))) + 90
    Case 165.5f To 192f
        hue = ((hue - 165.5f) * (30f / (192f   - 165.5f))) + 120
    Case 192f To 218.5f
        hue = ((hue -   192f) * (30f / (218.5f -   192f))) + 150
    Case 218.5f To 247f
        hue = ((hue - 218.5f) * (30f / (247f   - 218.5f))) + 180
    Case 247f To 275.5f
        hue = ((hue -   247f) * (30f / (275.5f -   247f))) + 210
    Case 275.5f To 302.5f
        hue = ((hue - 275.5f) * (30f / (302.5f - 275.5f))) + 240
    Case 302.5f To 330f
        hue = ((hue - 302.5f) * (30f / (330f   - 302.5f))) + 270
    Case 330f To 344.5f
        hue = ((hue -   330f) * (30f / (344.5f -   330f))) + 300
    Case 344.5f To 360f
        hue = ((hue - 344.5f) * (30f / (360f   - 344.5f))) + 330
    End Select
    h = hue
    
    h = h Mod 360
    
    Dim As Single h1 = h / 60         
    Dim As Integer i = Int(h1)
    Dim As Single f = h1 - i
    Dim As Integer p = v * (255 - s) / 256
    Dim As Integer q = v * (255 - f * s) / 256
    Dim As Integer t = v * (255 - (1 - f) * s) / 256
    
    Select Case As Const i
    Case 0
        r = v
        g = t
        b = p
        Return
    Case 1
        r = q
        g = v
        b = p
        Return
    Case 2
        r = p
        g = v
        b = t
        Return
    Case 3
        r = p
        g = q
        b = v
        Return
    Case 4
        r = t
        g = p
        b = v
        Return
    Case 5
        r = v
        g = p
        b = q
        Return
    End Select
End Sub

Const pi As Single = 4 * Atn(1)
Const radius = 160
Const xres = (radius * 2) + 1, yres = xres

Screenres xres, yres, 32
Windowtitle "Color wheel"

Dim As Integer r,g,b
Dim As Single dx, dy, dist, angle

Do
    Screenlock
    Cls
    For x As Integer = 0 To (radius * 2) - 1
        For y As Integer = 0 To (radius * 2) - 1
            dx = x - radius
            dy = radius - y
            dist = Sqr(dx * dx + dy * dy)
            If dist < radius Then
                angle = Atan2(dy, dx) * (180/pi)
                If angle <   0 Then angle += 360
                If angle > 360 Then angle -= 360
                HSVtoRGB(angle, (dist / radius) * 255, 255, r, g, b)
                Pset(x, y), Rgb(r, g, b)
            End If
        Next y
    Next x
    
    Screenunlock
Loop Until Inkey = Chr(27)


FutureBasic

FB has native functions for programmatically building color wheels.

_window = 1
begin enum output 1
  _colorwheelImageView
end enum

void local fn BuildWindow
  CGRect  r = fn CGRectMake( 0, 0, 400, 400 )
  window _window, @"Programmatic Color Wheel", r, NSWindowStyleMaskTitled + NSWindowStyleMaskClosable
  
  r = fn CGRectMake( 20, 20, 360, 360 )
  imageview _colorwheelImageView, YES, , r, NSImageScaleProportionallyUpOrDown, NSImageAlignCenter, NSImageFrameNone, _window
end fn

local fn CIImageToImageRef( ciImage as CIImageRef ) as ImageRef
  CIImageRepRef rep = fn CIImageRepWithCIImage( ciImage )
  CGSize       size = fn ImageRepSize( rep )
  ImageRef    image = fn ImageWithSize( size )
  ImageAddRepresentation( image, rep )
end fn = image

local fn ColorWheelImage( colorSpace as CGColorSpaceRef, dither as CFNumberRef, radius as CFNumberRef, softness as CFNumberRef, lightness as CFNumberRef ) as CIImageRef
  CIFilterRef filter = fn CIFilterWithName( @"CIHueSaturationValueGradient" )
  ObjectSetValueForkey( filter, colorSpace, @"inputColorSpace" )
  ObjectSetValueForkey( filter, dither,     @"inputDither"     )
  ObjectSetValueForkey( filter, radius,     @"inputRadius"     )
  ObjectSetValueForkey( filter, softness,   @"inputSoftness"   )
  ObjectSetValueForkey( filter, lightness,  @"inputValue"      )
  CIImageRef outputCIImage = fn CIFilterOutputImage( filter )
end fn = outputCIImage

local fn BuildColorWheel
  CIImageRef colorWheelCIImage = fn ColorWheelImage( fn CGColorSpaceCreateDeviceRGB, @0, @160, @0, @1 )
  ImageRef   colorWheelImage   = fn CIImageToImageRef( colorWheelCIImage )
  ImageViewSetImage( _colorwheelImageView, colorWheelImage )
end fn

fn BuildWindow
fn BuildColorWheel

HandleEvents
Output:

GML

 
for (var i = 1; i <= 360; i++) {
    for (var j = 0; j < 255; j++) {

        var hue = 255*(i/360);
        var saturation = j;
        var value = 255;

        var c = make_colour_hsv(hue,saturation,value);
        
        //size of circle determined by how far from the center it is
        //if you just draw them too small the circle won't be full. 
        //it will have patches inside it that didn't get filled in with color
        var r = max(1,3*(j/255));

        //Math for built-in GMS functions
        //lengthdir_x(len,dir) = +cos(degtorad(direction))*length;
        //lengthdir_y(len,dir) = -sin(degtorad(direction))*length;
        draw_circle_colour(x+lengthdir_x(m_radius*(j/255),i),y+lengthdir_y(m_radius*(j/255),i),r,c,c,false);
    }
}

Go

Library: Go Graphics
Translation of: Kotlin
package main

import (
    "github.com/fogleman/gg"
    "math"
)

const tau = 2 * math.Pi

func hsb2rgb(hue, sat, bri float64) (r, g, b int) {
    u := int(bri*255 + 0.5)
    if sat == 0 {
        r, g, b = u, u, u
    } else {
        h := (hue - math.Floor(hue)) * 6
        f := h - math.Floor(h)
        p := int(bri*(1-sat)*255 + 0.5)
        q := int(bri*(1-sat*f)*255 + 0.5)
        t := int(bri*(1-sat*(1-f))*255 + 0.5)
        switch int(h) {
        case 0:
            r, g, b = u, t, p
        case 1:
            r, g, b = q, u, p
        case 2:
            r, g, b = p, u, t
        case 3:
            r, g, b = p, q, u
        case 4:
            r, g, b = t, p, u
        case 5:
            r, g, b = u, p, q
        }
    }
    return
}

func colorWheel(dc *gg.Context) {
    width, height := dc.Width(), dc.Height()
    centerX, centerY := width/2, height/2
    radius := centerX
    if centerY < radius {
        radius = centerY
    }
    for y := 0; y < height; y++ {
        dy := float64(y - centerY)
        for x := 0; x < width; x++ {
            dx := float64(x - centerX)
            dist := math.Sqrt(dx*dx + dy*dy)
            if dist <= float64(radius) {
                theta := math.Atan2(dy, dx)
                hue := (theta + math.Pi) / tau
                r, g, b := hsb2rgb(hue, 1, 1)
                dc.SetRGB255(r, g, b)
                dc.SetPixel(x, y)
            }
        }
    }
}

func main() {
    const width, height = 480, 480
    dc := gg.NewContext(width, height)
    dc.SetRGB(1, 1, 1) // set background color to white
    dc.Clear()
    colorWheel(dc)
    dc.SavePNG("color_wheel.png")
}
Output:
Image is same as Kotlin entry

J

rgbc=: {{1-x*0>.1<.(<.4&-)6|m+y%60}}
hsv=: 5 rgbc(,"0 1) 3 rgbc(,"0) 1 rgbc
degrees=: {{180p_1*{:"1+.^.y}}
wheel=: {{((1>:|)*|hsv degrees)j./~y%~i:y}}
require'viewmat'
'rgb' viewmat 256#.<.255*wheel 400

The right argument to wheel determines the radius (in pixels) of the color wheel (with a white pixel in the center), so the diameter of the above color wheel is 801 pixels.

Here's a representation of wheel 5:


           
           
           
           
           
           
           
           
           
           
           
           

Here's an online implementation for wheel 80 (hit "Run" in the upper right corner).

Java

This program draws a color wheel in a window.

import java.awt.*;
import javax.swing.*;

public class ColorWheel {
    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                ColorWheelFrame frame = new ColorWheelFrame();
                frame.setVisible(true);
            }
        });
    }

    private static class ColorWheelFrame extends JFrame {
        private ColorWheelFrame() {
            super("Color Wheel");
            setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            getContentPane().add(new ColorWheelPanel());
            pack();
        }
    }

    private static class ColorWheelPanel extends JComponent {
        private ColorWheelPanel() {
            setPreferredSize(new Dimension(400, 400));
        }
        public void paint(Graphics g) {
            Graphics2D g2 = (Graphics2D)g;
            int w = getWidth();
            int h = getHeight();
            int margin = 10;
            int radius = (Math.min(w, h) - 2 * margin)/2;
            int cx = w/2;
            int cy = h/2;
            float[] dist = {0.F, 1.0F};
            g2.setColor(Color.BLACK);
            g2.fillRect(0, 0, w, h);
            for (int angle = 0; angle < 360; ++angle) {
                Color color = hsvToRgb(angle, 1.0, 1.0);
                Color[] colors = {Color.WHITE, color};
                RadialGradientPaint paint = new RadialGradientPaint(cx, cy,
                        radius, dist, colors);
                g2.setPaint(paint);
                g2.fillArc(cx - radius, cy - radius, radius*2, radius*2,
                        angle, 1);
            }
        }
    }

    private static Color hsvToRgb(int h, double s, double v) {
        double hp = h/60.0;
        double c = s * v;
        double x = c * (1 - Math.abs(hp % 2.0 - 1));
        double m = v - c;
        double r = 0, g = 0, b = 0;
        if (hp <= 1) {
            r = c;
            g = x;
        } else if (hp <= 2) {
            r = x;
            g = c;
        } else if (hp <= 3) {
            g = c;
            b = x;
        } else if (hp <= 4) {
            g = x;
            b = c;
        } else if (hp <= 5) {
            r = x;
            b = c;
        } else {
            r = c;
            b = x;
        }
        r += m;
        g += m;
        b += m;
        return new Color((int)(r * 255), (int)(g * 255), (int)(b * 255));
    }
}
Output:

Media:Color_wheel_java.png

Julia

using Gtk, Graphics, Colors

const win = GtkWindow("Color Wheel", 450, 450) |> (const can = @GtkCanvas())
set_gtk_property!(can, :expand, true)

@guarded draw(can) do widget
    ctx = getgc(can)
    h = height(can)
    w = width(can)
    center = (x = w / 2, y = h / 2)
    anglestep = 1/w
    for θ in 0:0.1:360
        rgb = RGB(HSV(θ, 1, 1))
        set_source_rgb(ctx, rgb.r, rgb.g, rgb.b)
        line_to(ctx, center...)
        arc(ctx, center.x, center.y, w/2.2, 2π * θ / 360, anglestep)
        line_to(ctx, center...)
        stroke(ctx)
    end
end

show(can)
const condition = Condition()
endit(w) = notify(condition)
signal_connect(endit, win, :destroy)
wait(condition)

Kotlin

We reuse the class in the Bitmap task for this and add a member function to draw the color wheel. To give a more 'wheel-like' image, a constant 'saturation' of 1.0 has been used rather than one which varies in line with distance from the center.

// Version 1.2.41

import java.awt.Color
import java.awt.Graphics
import java.awt.image.BufferedImage
import java.io.File
import javax.imageio.ImageIO
import kotlin.math.*

class BasicBitmapStorage(width: Int, height: Int) {
    val image = BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR)

    fun fill(c: Color) {
        val g = image.graphics
        g.color = c
        g.fillRect(0, 0, image.width, image.height)
    }

    fun setPixel(x: Int, y: Int, c: Color) = image.setRGB(x, y, c.getRGB())

    fun getPixel(x: Int, y: Int) = Color(image.getRGB(x, y))

    fun colorWheel() {
        val centerX = image.width / 2
        val centerY = image.height / 2
        val radius = minOf(centerX, centerY)
        for (y in 0 until image.height) {
            val dy = (y - centerY).toDouble()
            for (x in 0 until image.width) {
                val dx = (x - centerX).toDouble()
                val dist = sqrt(dx * dx + dy * dy)
                if (dist <= radius) {
                    val theta = atan2(dy, dx)
                    val hue = (theta + PI) / (2.0 * PI)
                    val rgb = Color.HSBtoRGB(hue.toFloat(), 1.0f, 1.0f)
                    setPixel(x, y, Color(rgb))
                }
            }
        }
    }
}

fun main(args: Array<String>) {
    val bbs = BasicBitmapStorage(480, 480)
    with (bbs) {
        fill(Color.white)
        colorWheel()
        val cwFile = File("Color_wheel.png")
        ImageIO.write(image, "png", cwFile)
    }
}
Output:
Looks like mirror image of Smart BASIC entry 


Lua

Library: LÖVE
local function hsv_to_rgb (h, s, v)  -- values in ranges: [0, 360], [0, 1], [0, 1]
    local r = math.min (math.max (3*math.abs (((h       )/180)%2-1)-1, 0), 1)
    local g = math.min (math.max (3*math.abs (((h   -120)/180)%2-1)-1, 0), 1)
    local b = math.min (math.max (3*math.abs (((h   +120)/180)%2-1)-1, 0), 1)
    local k1 = v*(1-s)
    local k2 = v - k1
    return k1+k2*r, k1+k2*g, k1+k2*b -- values in ranges: [0, 1], [0, 1], [0, 1]
end

function love.load()
    local w, h, r = 256, 256, 128-0.5
    local cx, cy = w/2, h/2
    canvas = love.graphics.newCanvas ()
    love.graphics.setCanvas(canvas)
        for x = 0, w do
            for y = 0, h do
                local dx, dy = x-cx, y-cy
                if dx*dx + dy*dy <= r*r then
                    local h = math.deg(math.atan2(dy, dx))
                    local s = (dx*dx + dy*dy)^0.5/r
                    local v = 1
                    love.graphics.setColor (hsv_to_rgb (h, s, v))
                    love.graphics.points (x, y)
                end
            end
        end
    love.graphics.setCanvas()
end

function love.draw()
    love.graphics.setColor (1,1,1)
    love.graphics.draw (canvas)
end

M2000 Interpreter

Module Check {
      \\ we use an internal object for Math functions (here for Atan2)
      Declare Math Math
      Const tau=2*Pi, Center=2
      \\ change console size,  and center it ( using ;) to current monitor      
      Window 12, 800*twipsX,600*twipsY;
      \\ actual size maybe less (so can fit text exactly)
      Double  ' Double height characters
      Report Center, "Color wheel"
      Normal  ' restore to normal
      Atan2=Lambda Math (a, b) ->{
            Method Math, "Atan2", a, b As ret
            =ret
      }
      \\ brightness=1 for this program
      hsb2rgb=Lambda (hue, sat) ->{
            If sat == 0 Then {
                = 255, 255, 255
           } Else {
                  h=frac(hue+1)*6
                  f = frac(h)  
                  p = Int((1-sat)*255 + 0.5)
                  q = Int((1-sat*f)*255 + 0.5)
                  t = Int((1-sat*(1-f))*255 + 0.5)
                  Select Case Int(h)
                  Case 1
                      = q, 255, p
                  Case 2
                      = p, 255, t
                  Case 3
                     = p, q, 255
                  Case 4
                      = t, p, 255
                  Case 5
                      = 255, p, q
                  Else Case
                      = 255, t, p
                  End Select
          }
      }
      Let OffsetX=X.twips/2-128*TwipsX, OffsetY=Y.twips/2-128*TwipsY
      \\ a pixel has a size of TwipsX x TwipsY
      OffsetX=(OffsetX div TwipsX)*TwipsX
      OffsetY=(OffsetY div TwipsY)*TwipsY
      \\ We set hsb2rgb, OffsetX, OffsetY as closures to PrintPixel
      \\ We send to stack the R G B values using Stack ! array
      \\ hsb2rgb() return an array of values
      \\ we pop these values using Number
      PrintPixel = Lambda  hsb2rgb, OffsetX, OffsetY (x,y, theta, sat)  -> {
            Stack ! hsb2rgb(theta,sat)  
            PSet Color(number, number, number), x*TwipsX+offsetX, y*TwipsY+offsetY
      }
      \\ set Atan2, tau as closures to HueCircle
      \\ we can rotate/flip the wheel by changing signs in Atan2() and
      \\ by changing order of arguments (dx,dy) or (dy,dx). 8 combinations
      HueCircle= Lambda Atan2, tau (PrintPixel) -> {
            Let  c_width=256, c_height=256
            Let  cx=c_width/2, cy=c_height/2
            Let  radius=If(cx<=cy->cx, cy)
            c_width--
            c_height--
            dy=-cy
            For y=0 To c_height {
                  dy++ : dy2=dy*dy : dx=-cx
                  For x=0 To c_width {
                        dx++ : dist=Sqrt(dx^2+dy2)
                        If dist>radius Then continue
                        Call PrintPixel(x,y, Atan2(dx, -dy)/tau, dist/radius)
                  }
            }
      }
      Call HueCircle(PrintPixel)
      Scr$=""  ' we use this string  to load an image
      Move 0,0
      \\ scale.x, scale.y are twips height and width, of current layer
      Copy scale.x, scale.y to Scr$
      Clipboard Scr$  ' save window to clipboard
}
Check
Output:

see this image

Mathematica /Wolfram Language

r = 100;
Image[Table[
  If[x^2 + y^2 <= r^2,
   angle = Mod[ArcTan[N@x, y]/(2 Pi), 1];
   List @@ RGBColor[Hue[angle, Sqrt[x^2 + y^2]/N[r], 1.0]]
   ,
   {1, 1, 1}
   ], {x, -r, r}, {y, -r, r}]
 ]
Output:

Outputs an image.

Nim

Translation of: Rust
Library: imageman

As Rust code does, we store the color wheel in a PNG image.

import math

import imageman

#---------------------------------------------------------------------------------------------------

func hsvToRgb(h, s, v: float): ColorRGBU =
  ## Convert HSV values to RGB values.

  let hp = h / 60
  let c = s * v
  let x = c * (1 - abs(hp mod 2 - 1))
  let m = v - c
  var r, g, b = 0.0
  if hp <= 1:
    r = c
    g = x
  elif hp <= 2:
    r = x
    g = c
  elif hp <= 3:
    g = c
    b = x
  elif hp <= 4:
    g = x
    b= c
  elif hp <= 5:
    r = x
    b = c
  else:
    r = c
    b = x
  r += m
  g += m
  b += m
  result = ColorRGBU [byte(r * 255), byte(g * 255), byte(b * 255)]

#---------------------------------------------------------------------------------------------------

func buildColorWheel(image: var Image) =
  ## Build a color wheel into the image.

  const Margin = 10
  let diameter = min(image.w, image.h) - 2 * Margin
  let xOffset = (image.w - diameter) div 2
  let yOffset = (image.h - diameter) div 2
  let radius = diameter / 2

  for x in 0..diameter:
    let rx = x.toFloat - radius
    for y in 0..diameter:
      let ry = y.toFloat - radius
      let r = hypot(rx, ry) / radius
      if r > 1: continue
      let a = 180 + arctan2(ry, -rx).radToDeg()
      image[x + xOffset, y + yOffset] = hsvToRgb(a, r, 1)

#———————————————————————————————————————————————————————————————————————————————————————————————————

const
  Side = 400
  Output = "color_wheel.png"

var image = initImage[ColorRGBU](Side, Side)
image.buildColorWheel()

image.savePNG(Output, compression = 9)

PascalABC.NET

uses GraphABC, system;

function fmod(x, y: real): real := x - trunc(x / y) * y;

function HSVToRGB(h, s, v: real): Color;
begin
  var hp := h / 60.0;
  var c := s * v;
  var x := c * (1 - abs(fmod(hp, 2) - 1));
  var m := v - c;
  var (r, g, b) := (0.0, 0.0, 0.0);
  if (hp <= 1) then (r, g) := (c, x)
  else if (hp <= 2) then (r, g) := (x, c)
  else if (hp <= 3) then (g, b) := (c, x)
  else if (hp <= 4) then (g, b) := (x, c)
  else if (hp <= 5) then (r, b) := (x, c)
  else (r, b) := (c, x);
  r += m;
  g += m;
  b += m;
  result := RGB(byte(r * 255), byte(g * 255), byte(b * 255));
end;

procedure ColorWheel(diameter: integer);
begin
  Window.Title := 'ColorWheel';
  SetWindowSize(diameter, diameter);
  var radius := diameter / 2;
  
  for var x := 0 to diameter do
  begin
    var rx := x - radius;
    for var y := 0 to diameter do
    begin
      var ry := y - radius;
      var r := (rx.Sqr + ry.Sqr).Sqrt / radius;
      if r > 1 then continue;
      var a := 180 + RadToDeg(math.Atan2(ry, -rx));
      SetPixel(x, y, HSVToRGB(a, r, 1));
    end;
  end;
end;

begin
  ColorWheel(300);
end.

Perl

Translation of: Sidef
use Imager;
use Math::Complex qw(cplx i pi);

my ($width, $height) = (300, 300);
my $center = cplx($width/2, $height/2);

my $img = Imager->new(xsize => $width,
                      ysize => $height);

foreach my $y (0 .. $height - 1) {
    foreach my $x (0 .. $width - 1) {

        my $vec = $center - $x - $y * i;
        my $mag = 2 * abs($vec) / $width;
        my $dir = (pi + atan2($vec->Re, $vec->Im)) / (2 * pi);

        $img->setpixel(x => $x, y => $y,
            color => {hsv => [360 * $dir, $mag, $mag < 1 ? 1 : 0]});
    }
}

$img->write(file => 'color_wheel.png');

Phix

Library: Phix/pGUI
Library: Phix/online

You can run this online here.

--
-- demo\rosetta\Colour_wheel.exw
-- =============================
--
--  Note: Made non-resizeable since maximising this is far too slow.
--
with javascript_semantics
include pGUI.e

constant title = "Colour wheel"
Ihandle dlg, canvas
cdCanvas cddbuffer, cdcanvas

function redraw_cb(Ihandle /*ih*/, integer /*posx*/, /*posy*/)
    integer {w, h} = IupGetIntInt(canvas, "DRAWSIZE")
    cdCanvasActivate(cddbuffer)
    integer radius = floor(min(w,h)/2)
    integer cx = floor(w/2),
            cy = floor(h/2)

    for x=1 to w do
        for y=1 to h do
            integer rx = x - cx,
                    ry = y - cy
            atom s = sqrt(rx*rx+ry*ry) / radius
            if s <= 1.0 then
                atom hue = ((atan2(ry, rx) / PI) + 1.0) / 2.0
                cdCanvasPixel(cddbuffer, x, h-y, hsv_to_rgb(hue, s, 1)) 
            end if 
        end for
    end for
    cdCanvasFlush(cddbuffer)
    return IUP_DEFAULT
end function

function map_cb(Ihandle ih)
    cdcanvas = cdCreateCanvas(CD_IUP, ih)
    cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas)
    cdCanvasSetBackground(cddbuffer, CD_WHITE)
    cdCanvasSetForeground(cddbuffer, CD_MAGENTA)
    return IUP_DEFAULT
end function

procedure main()
    IupOpen()
    canvas = IupCanvas(NULL)
    IupSetAttribute(canvas, "RASTERSIZE", "300x300")
    IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))
    dlg = IupDialog(canvas,`TITLE="%s",RESIZE=NO`,{title})
    IupSetCallback(canvas, "ACTION", Icallback("redraw_cb"))
    IupShowXY(dlg,IUP_CENTER,IUP_CENTER)
    if platform()!=JS then
        IupMainLoop()
        IupClose()
    end if
end procedure

main()

Processing

size(300, 300);
background(0);
float radius = min(width, height) / 2.0;
float cx = width / 2;
float cy = width / 2;
for (int x = 0; x < width; x++) {
  for (int y = 0; y < width; y++) {
    float rx = x - cx;
    float ry = y - cy;
    float s = sqrt(sq(rx) + sq(ry)) / radius;
    if (s <= 1.0) {
      float h = ((atan2(ry, rx) / PI) + 1.0) / 2.0;
      colorMode(HSB);
      color c = color(int(h * 255), int(s * 255), 255);
      set(x, y, c);
    }
  }
}

Processing Python mode

size(300, 300)
background(0)
radius = min(width, height) / 2.0
cx, cy = width / 2, width / 2
for x in range(width):
        for y in range(height):
            rx = x - cx
            ry = y - cy
            s = sqrt(rx ** 2 + ry ** 2) / radius
            if s <= 1.0:
                h = ((atan2(ry, rx) / PI) + 1.0) / 2.0
                colorMode(HSB)
                c = color(int(h * 255), int(s * 255), 255)
                set(x, y, c) # note set() used as Processing set() not as Python set()


Plain English

To draw the color wheel:
  Start with the red color.
  Turn right 80 points.
  Loop.
    If the user clicks on the screen, break.
    Move to the center of the screen.
    Draw a line 2 inches long.
    Refresh the screen.
    Change the current hue by 10 points.
    Turn right 10 points.
    Add 1 to a count. 
    If the count is 384, break. \ Plain English uses a circle divided into 384 degrees
  Repeat.
  Start in the middle of the screen facing north minus 80 points.
  Use medium-sized letters.
  Write "RED......YELLOW.....GREEN......CYAN......BLUE.....MAGENTA......" with the white pen 2-1/4 inches from the screen's center.
  Refresh the screen.
  Shut down.

Python

from PIL import Image
import colorsys
import math

if __name__ == "__main__":

    im = Image.new("RGB", (300,300))
    radius = min(im.size)/2.0
    cx, cy = im.size[0]/2, im.size[1]/2
    pix = im.load()
 
    for x in range(im.width):
        for y in range(im.height):
            rx = x - cx
            ry = y - cy
            s = (rx ** 2.0 + ry ** 2.0) ** 0.5 / radius
            if s <= 1.0:
                h = ((math.atan2(ry, rx) / math.pi) + 1.0) / 2.0
                rgb = colorsys.hsv_to_rgb(h, s, 1.0)
                pix[x,y] = tuple([int(round(c*255.0)) for c in rgb])

    im.show()

Racket

With the colors package

#lang racket

(require racket/draw
         colors)

(define DIM 500)
(define target (make-bitmap DIM DIM))
(define dc (new bitmap-dc% [bitmap target]))
(define radius 200)
(define center (/ DIM 2))

(define (atan2 y x) (if (= 0 y x) 0 (atan y x)))

(for* ([x (in-range DIM)]
       [y (in-range DIM)]
       [rx (in-value (- x center))]
       [ry (in-value (- y center))]
       [s (in-value (/ (sqrt (+ (sqr rx) (sqr ry))) radius))]
       #:when (<= s 1))
  (define h (* 0.5 (+ 1 (/ (atan2 ry rx) pi))))
  (send dc set-pen (hsv->color (hsv (if (= 1 h) 0 h) s 1)) 1 'solid)
  (send dc draw-point x y))

target

Raku

(formerly Perl 6)

Works with: Rakudo version 2016.08
File:Color-wheel-perl6.png
use Image::PNG::Portable;

my ($w, $h) = 300, 300;

my $out = Image::PNG::Portable.new: :width($w), :height($h);

my $center = $w/2 + $h/2*i;

color-wheel($out);

$out.write: 'Color-wheel-perl6.png';

sub color-wheel ( $png ) {
    ^$w .race.map: -> $x {
        for ^$h -> $y {
            my $vector    = $center - $x - $y*i;
            my $magnitude = $vector.abs * 2 / $w;
            my $direction = ( π + atan2( |$vector.reals ) ) / τ;
            $png.set: $x, $y, |hsv2rgb( $direction, $magnitude, $magnitude < 1 );
        }
    }
}

sub hsv2rgb ( $h, $s, $v ){
    my $c = $v * $s;
    my $x = $c * (1 - abs( (($h*6) % 2) - 1 ) );
    my $m = $v - $c;
    (do given $h {
        when   0..^1/6 { $c, $x, 0 }
        when 1/6..^1/3 { $x, $c, 0 }
        when 1/3..^1/2 { 0, $c, $x }
        when 1/2..^2/3 { 0, $x, $c }
        when 2/3..^5/6 { $x, 0, $c }
        when 5/6..1    { $c, 0, $x }
    } ).map: ((*+$m) * 255).Int
}

Ring

Color wheel - image

#===================================================================#
#  Sample: Color Wheel 
#  Author: Gal Zsolt, Bert Mariani, Ilir Liburn & Mahmoud Fayed
#===================================================================#

load "guilib.ring"
 
xWidth  = 400
yHeight = 400
 
MyApp = new qapp 
{
   win1 = new qwidget() 
   {  setwindowtitle("ColorWheel-FastDraw")
      setgeometry(500,150,xWidth,yHeight)
      
      Canvas = new qlabel(win1)
      {  ### daVinci paints the MonaLisa on the Canvas
         MonaLisa  = new qPixMap2( xWidth, yHeight)
             color = new qcolor(){ setrgb(255,255,255,0) }
              pen  = new qpen()  { setwidth(1) }  
         MonaLisa.fill(color)

         daVinci = new qpainter()
         {  begin(MonaLisa)
            #endpaint()           ### This will Stop the Painting. For Animation comment it out
         }
         
         setPixMap(MonaLisa)
      }
      
      show()
   }
         
   ColorWheel()
   exec()
}
 
//=====================
 
Func colorWheel

   #=====================================================================#
   ? "Start Processing..."
   t1 = clock()
   ? "Clock : " + t1
   #=====================================================================#

   aList = []
   pi       = 3.14159265359
   diameter = pi * 2
   radius   = yHeight / 2
   v        = 1                    // value/brightness  1 to 100  1=bright 0=dark

   for i = 1 to xWidth
      iradius = i - radius
            p = pow( iradius, 2)

      for j = 1 to yHeight

          h = (atan2( iradius, j-radius ) + pi ) / diameter   // hue/color  1 to 360 
          s =   sqrt( p + pow( j-radius, 2)) / radius         // saturation/intensity 1 to 100
        
         if s <= 1 and h <= 1 
            aList + [i,j,h,s,v,1]
         ok
         
      next 
   next  

   #=====================================================================#
   ? "Start drawing..." 
   t2 = clock()
   ? "Clock : " + t2
   #=====================================================================#

   daVinci.drawHSVFList(aList)
   Canvas.setPixMap(MonaLisa)

   #=====================================================================#
   ? "Done..."
   t3 = clock()
   ? "Clock : " + t3
   #=====================================================================#
   ? "Processing Time: " + ( (t2-t1)/ClocksPerSecond() ) + " seconds "
   ? "Drawing Time: " + ( (t3-t2)/ClocksPerSecond() ) + " seconds "
   ? "Total Time: " + ( (t3-t1)/ClocksPerSecond() ) + " seconds "
   #=====================================================================#
   
 return  
   
//==================

Ruby

Library: RubyGems
Library: JRubyArt
def settings
  size(300, 300)
end

def setup
  sketch_title 'Color Wheel'
  background(0)
  radius = width / 2.0
  center = width / 2
  grid(width, height) do |x, y|
    rx = x - center
    ry = y - center
    sat = Math.hypot(rx, ry) / radius
    if sat <= 1.0
      hue = ((Math.atan2(ry, rx) / PI) + 1) / 2.0
      color_mode(HSB)
      col = color((hue * 255).to_i, (sat * 255).to_i, 255)
      set(x, y, col)
    end
  end
end

Run BASIC

' -----------------------------------
' color wheel
' -----------------------------------
global pi
pi  = 22 / 7
steps   = 1

graphic #g, 525, 525


for x =0 to 525 step steps
    for y =0 to 525 step steps
        angle   = atan2(y - 250, x - 250) * 360 / 2 / pi      '  full degrees....
        sector  = int(angle / 60)                             '    60 degree sectors (0 to 5)
        slope   = (angle mod 60) /60 * 255                    '     1 degree sectors.
        
        if  sector = 0 then  col$    = "255 ";                    str$( int( slope));      "   0"
        if  sector = 1 then  col$    = str$(int(256 - slope)); " 255                          0"
        if  sector = 2 then  col$    = "0                         255 ";                     str$( int( slope))
        if  sector = 3 then  col$    = "0 ";                      str$( int( 256 -slope)); " 255"
        if  sector = 4 then  col$    = str$(int(slope));    "     0                        255"
        if  sector = 5 then  col$    = "255                         0 ";                     str$( int( 256 -slope))
        
        red = val( word$( col$, 1))
        grn = val( word$( col$, 2))
        blu = val( word$( col$, 3))
        p   = ((x -270)^2 +(y -270)^2)^0.5 / 250
        r   = min(255,p * red)
        g   = min(255,p * grn)
        b   = min(255,p * blu)
        if p > 1 then  #g "color white" else #g color(r,g,b)
        #g "set "; x; " "; y
    next y
next x
render #g
end

function atan2(y,x)
if (x = 0) and (y <> 0) then
    r$ = "Y"
    if y > 0 then atan2 = pi /2
    if y < 0 then atan2 = 3 * pi /2
end if

if y = 0 and (x <> 0) then
    r$ = "Y"
    if x > 0 then atan2 = 0
    if x < 0 then atan2 = pi
end if

If r$ <> "Y" then
    if x = 0 and y = 0 then
        atan2   = 0
        else
        baseAngle = atn(abs(y) / abs(x))
        if x > 0 then
            if y > 0 then atan2 = baseAngle
            If y < 0 then atan2 = 2 * pi - baseAngle
        end if
        if x < 0 then
            If y > 0 then atan2 = pi - baseAngle
            If y < 0 then atan2 = pi + baseAngle
        end if
    end if
end if
end function

Rust

Output is a file in PNG format.

// [dependencies]
// image = "0.23"

use image::error::ImageResult;
use image::{Rgb, RgbImage};

fn hsv_to_rgb(h: f64, s: f64, v: f64) -> Rgb<u8> {
    let hp = h / 60.0;
    let c = s * v;
    let x = c * (1.0 - (hp % 2.0 - 1.0).abs());
    let m = v - c;
    let mut r = 0.0;
    let mut g = 0.0;
    let mut b = 0.0;
    if hp <= 1.0 {
        r = c;
        g = x;
    } else if hp <= 2.0 {
        r = x;
        g = c;
    } else if hp <= 3.0 {
        g = c;
        b = x;
    } else if hp <= 4.0 {
        g = x;
        b = c;
    } else if hp <= 5.0 {
        r = x;
        b = c;
    } else {
        r = c;
        b = x;
    }
    r += m;
    g += m;
    b += m;
    Rgb([(r * 255.0) as u8, (g * 255.0) as u8, (b * 255.0) as u8])
}

fn write_color_wheel(filename: &str, width: u32, height: u32) -> ImageResult<()> {
    let mut image = RgbImage::new(width, height);
    let margin = 10;
    let diameter = std::cmp::min(width, height) - 2 * margin;
    let xoffset = (width - diameter) / 2;
    let yoffset = (height - diameter) / 2;
    let radius = diameter as f64 / 2.0;
    for x in 0..=diameter {
        let rx = x as f64 - radius;
        for y in 0..=diameter {
            let ry = y as f64 - radius;
            let r = ry.hypot(rx) / radius;
            if r > 1.0 {
                continue;
            }
            let a = 180.0 + ry.atan2(-rx).to_degrees();
            image.put_pixel(x + xoffset, y + yoffset, hsv_to_rgb(a, r, 1.0));
        }
    }
    image.save(filename)
}

fn main() {
    match write_color_wheel("color_wheel.png", 400, 400) {
        Ok(()) => {}
        Err(error) => eprintln!("{}", error),
    }
}
Output:

Media:Color_wheel_rust.png

Sidef

Translation of: Raku
require('Imager')

var (width, height) = (300, 300)
var center = Complex(width/2 , height/2)

var img = %O<Imager>.new(xsize => width, ysize => height)

for y=(^height), x=(^width) {
    var vector    = (center - x - y.i)
    var magnitude = (vector.abs * 2 / width)
    var direction = ((Num.pi + atan2(vector.real, vector.imag)) / Num.tau)
    img.setpixel(x => x, y => y,
        color => Hash(hsv => [360*direction, magnitude, magnitude < 1 ? 1 : 0])
    )
}

img.write(file => 'color_wheel.png')

Output image: Color wheel

Smart BASIC

' Runs on iOS
GET SCREEN SIZE sw,sh
xmax=0.45*3/7*(sw+sh)
x0=sw/2!y0=sh/2
twopi=2*3.1415926
GRAPHICS
GRAPHICS CLEAR
DIM triX(1000), triY(1000)
triX(0)=x0 ! triY(0)=y0
steps=INT(1^2*360)+1
dAngle=twopi/steps
dAngle2=dAngle/2
REFRESH OFF
FOR i=0 TO steps-1
  pal(i/steps+TintOffset)
  ANGLE=i*dAngle
  FILL COLOR pal.r,pal.g,pal.b
  DRAW COLOR pal.r,pal.g,pal.b
  x=x0+(xmax-radius)*COS(ANGLE)
  y=y0-(xmax-radius)*SIN(ANGLE)
  k=0
  FOR j=-dAngle2 TO dAngle2 STEP 0.02
    k+=1
    triX(k)=x0+xmax*COS(ANGLE+j)
    triY(k)=y0-xmax*SIN(ANGLE+j)
  NEXT j
  k+=1
  triX(k)=x0+xmax*COS(ANGLE+dAngle2)
  triY(k)=y0-xmax*SIN(ANGLE+dAngle2)
  DRAW POLY triX,triY COUNT k+1
  FILL POLY triX,triY COUNT k+1
NEXT i
REFRESH ON
END

DEF pal(tint)
tint=tint*360
h=(tint%360)/60 ! f=FRACT(h) ! z=1-f ! ic=FLOOR(h)+1
ON ic GOTO s1,s2,s3,s4,s5,s6
  s1: r=1 ! g=f ! b=0 ! GOTO done
  s2: r=z ! g=1 ! b=0 ! GOTO done
  s3: r=0 ! g=1 ! b=f ! GOTO done
  s4: r=0 ! g=z ! b=1 ! GOTO done
  s5: r=f ! g=0 ! b=1 ! GOTO done
  s6: r=1 ! g=0 ! b=z ! done:
END DEF

View the output on Dropbox https://www.dropbox.com/s/g3l5rbywo34bnp6/IMG_4600.PNG?dl=0 This file is no longer there!!! 10 Sep 2021

Vala

Translation of: Julia
public class Example: Gtk.Application {
  private Gtk.ApplicationWindow window;
  private Gtk.DrawingArea drawing_area;
  public Example() {
    Object(application_id: "my.application", flags: ApplicationFlags.FLAGS_NONE);
    this.activate.connect(() => {
      window = new Gtk.ApplicationWindow(this);
      drawing_area = new Gtk.DrawingArea();
      drawing_area.set_draw_func(draw_circle);
      window.set_child(drawing_area);
      window.present();
    });
  }

  private void draw_circle(Gtk.DrawingArea area, Cairo.Context cr, int width, int height) {
    int centerx = width / 2;
    int centery = height / 2;
    double anglestep = 1.0 / width;
    for (float theta = (float) 0.0; theta < 360; theta += (float) 0.1) {
      float r;
      float g;
      float b;
      Gtk.hsv_to_rgb(theta / (float) 360.0, 1, 1, out r, out g, out b);
      cr.set_source_rgb(r, g, b);
      cr.line_to(centerx, centery);
      cr.arc(centerx, centery, ((double) width) / 2.2, GLib.Math.PI * 2 * theta / 360.0, anglestep);
      cr.line_to(centerx, centery);
      cr.stroke();
    }
  }

  public static int main(string[] argv) {
    var app = new Example();
    return app.run(argv);
  }
}

VBScript

Building a BMP file and opening it with the default viewer. It takes 5 seconds in my 5 years old notebook. Run with Cscript if you don want to be clicking at annoying message boxes.

Option explicit

Class ImgClass
  Private ImgL,ImgH,ImgDepth,bkclr,loc,tt
  private xmini,xmaxi,ymini,ymaxi,dirx,diry
  public ImgArray()  'rgb in 24 bit mode, indexes to palette in 8 bits
  private filename   
  private Palette,szpal 
  
  public property get xmin():xmin=xmini:end property  
  public property get ymin():ymin=ymini:end property  
  public property get xmax():xmax=xmaxi:end property  
  public property get ymax():ymax=ymaxi:end property  
  public property let depth(x)
  if x<>8 and x<>32 then err.raise 9
  Imgdepth=x
  end property     
  
  public sub set0 (x0,y0) 'sets the new origin (default tlc). The origin does'nt work if ImgArray is accessed directly
    if x0<0 or x0>=imgl or y0<0 or y0>imgh then err.raise 9 
    xmini=-x0
    ymini=-y0
    xmaxi=xmini+imgl-1
    ymaxi=ymini+imgh-1    
  end sub
  
  'constructor
  Public Default Function Init(name,w,h,orient,dep,bkg,mipal)
  'offx, offy posicion de 0,0. si ofx+ , x se incrementa de izq a der, si offy+ y se incrementa de abajo arriba
  dim i,j
  ImgL=w
  ImgH=h
  tt=timer
  loc=getlocale
  ' not useful as we are not using SetPixel and accessing  ImgArray directly
  set0 0,0   'origin blc positive up and right
  redim imgArray(ImgL-1,ImgH-1)
  bkclr=bkg
  if bkg<>0 then 
    for i=0 to ImgL-1 
      for j=0 to ImgH-1 
        imgarray(i,j)=bkg
      next
    next  
  end if 
  Select Case orient
    Case 1: dirx=1 : diry=1   
    Case 2: dirx=-1 : diry=1
    Case 3: dirx=-1 : diry=-1
    Case 4: dirx=1 : diry=-1
  End select    
  filename=name
  ImgDepth =dep
  'load user palette if provided  
  if imgdepth=8 then  
    loadpal(mipal)
  end if       
  set init=me
  end function

  private sub loadpal(mipale)
    if isarray(mipale) Then
      palette=mipale
      szpal=UBound(mipale)+1
    Else
      szpal=256  
    'Default palette recycled from ATARI
    'removed

, not relevant
   End if  
  End Sub

  
  'class termination writes it to a BMP file and displays it 
  'if an error happens VBS terminates the class before exiting so the BMP is displayed the same
  Private Sub Class_Terminate
    
    if err<>0 then wscript.echo "Error " & err.number
    wscript.echo "copying image to bmp file"
    savebmp
    wscript.echo "opening " & filename & " with your default bmp viewer"
    CreateObject("Shell.Application").ShellExecute filename
    wscript.echo timer-tt & "  iseconds"
  End Sub
  
    function long2wstr( x)  'falta muy poco!!!
      dim k1,k2,x1
      k1=  (x and &hffff&)' or (&H8000& And ((X And &h8000&)<>0)))
      k2=((X And &h7fffffff&) \ &h10000&) Or (&H8000& And (x<0))
      long2wstr=chrw(k1) & chrw(k2)
    end function 
    
    function int2wstr(x)
        int2wstr=ChrW((x and &h7fff) or (&H8000 And (X<0)))
    End Function


   Public Sub SaveBMP
    'Save the picture to a bmp file
    Dim s,ostream, x,y,loc
   
    const hdrs=54 '14+40 
    dim bms:bms=ImgH* 4*(((ImgL*imgdepth\8)+3)\4)  'bitmap size including padding
    dim palsize:if (imgdepth=8) then palsize=szpal*4 else palsize=0

    with  CreateObject("ADODB.Stream") 'auxiliary ostream, it creates an UNICODE with bom stream in memory
      .Charset = "UTF-16LE"    'o "UTF16-BE" 
      .Type =  2' adTypeText  
      .open 
      
      'build a header
      'bmp header: VBSCript does'nt have records nor writes binary values to files, so we use strings of unicode chars!! 
      'BMP header  
      .writetext ChrW(&h4d42)                           ' 0 "BM" 4d42 
      .writetext long2wstr(hdrs+palsize+bms)            ' 2 fiesize  
      .writetext long2wstr(0)                           ' 6  reserved 
      .writetext long2wstr (hdrs+palsize)               '10 image offset 
       'InfoHeader 
      .writetext long2wstr(40)                          '14 infoheader size
      .writetext long2wstr(Imgl)                        '18 image length  
      .writetext long2wstr(imgh)                        '22 image width
      .writetext int2wstr(1)                            '26 planes
      .writetext int2wstr(imgdepth)                     '28 clr depth (bpp)
      .writetext long2wstr(&H0)                         '30 compression used 0= NOCOMPR
       
      .writetext long2wstr(bms)                         '34 imgsize
      .writetext long2wstr(&Hc4e)                       '38 bpp hor
      .writetext long2wstr(&hc43)                       '42 bpp vert
      .writetext long2wstr(szpal)                       '46  colors in palette
      .writetext long2wstr(&H0)                         '50 important clrs 0=all
     
      'write bitmap
      'precalc data for orientation
       Dim x1,x2,y1,y2
       If dirx=-1 Then x1=ImgL-1 :x2=0 Else x1=0:x2=ImgL-1
       If diry=-1 Then y1=ImgH-1 :y2=0 Else y1=0:y2=ImgH-1 
       
      Select Case imgdepth
      
      Case 32
        For y=y1 To y2  step diry   
          For x=x1 To x2 Step dirx
           'writelong fic, Pixel(x,y) 
           .writetext long2wstr(Imgarray(x,y))
          Next
        Next
        
      Case 8
        'palette
        For x=0 to szpal-1
          .writetext long2wstr(palette(x))  '52
        Next
        'image
        dim pad:pad=ImgL mod 4
        For y=y1 to y2 step diry
          For x=x1 To x2 step dirx*2
             .writetext chrw((ImgArray(x,y) and 255)+ &h100& *(ImgArray(x+dirx,y) and 255))
          Next
          'line padding
          if pad and 1 then .writetext  chrw(ImgArray(x2,y))
          if pad >1 then .writetext  chrw(0)
         Next
         
      Case Else
        WScript.Echo "ColorDepth not supported : " & ImgDepth & " bits"
      End Select

      'use a second stream to save to file starting past the BOM  the first ADODB.Stream has added
      Dim outf:Set outf= CreateObject("ADODB.Stream") 
      outf.Type    = 1 ' adTypeBinary  
      outf.Open
      .position=2              'remove bom (1 wchar) 
      .CopyTo outf
      .close
      outf.savetofile filename,2   'adSaveCreateOverWrite
      outf.close
    end with
  End Sub
end class



function hsv2rgb( Hue, Sat, Value) 'hue 0-360   0-ro 120-ver 240-az ,sat 0-100,value 0-100
  dim Angle, Radius,Ur,Vr,Wr,Rdim
  dim r,g,b, rgb
  Angle = (Hue-150) *0.01745329251994329576923690768489
  Ur = Value * 2.55
  Radius = Ur * tan(Sat *0.01183199)
  Vr = Radius * cos(Angle) *0.70710678  'sqrt(1/2)
  Wr = Radius * sin(Angle) *0.40824829  'sqrt(1/6)
  r = (Ur - Vr - Wr)  
  g = (Ur + Vr - Wr) 
  b = (Ur + Wr + Wr) 
  
  'clamp values 
 if r >255 then 
   Rdim = (Ur - 255) / (Vr + Wr)
   r = 255
   g = Ur + (Vr - Wr) * Rdim
   b = Ur + 2 * Wr * Rdim 
 elseif r < 0 then
   Rdim = Ur / (Vr + Wr)
   r = 0
   g = Ur + (Vr - Wr) * Rdim
   b = Ur + 2 * Wr * Rdim 
 end if 

 if g >255 then 
   Rdim = (255 - Ur) / (Vr - Wr)
   r = Ur - (Vr + Wr) * Rdim
   g = 255
   b = Ur + 2 * Wr * Rdim
 elseif g<0 then   
   Rdim = -Ur / (Vr - Wr)
   r = Ur - (Vr + Wr) * Rdim
   g = 0
   b = Ur + 2 * Wr * Rdim   
 end if 
 if b>255 then
   Rdim = (255 - Ur) / (Wr + Wr)
   r = Ur - (Vr + Wr) * Rdim
   g = Ur + (Vr - Wr) * Rdim
   b = 255
 elseif b<0 then
   Rdim = -Ur / (Wr + Wr)
   r = Ur - (Vr + Wr) * Rdim
   g = Ur + (Vr - Wr) * Rdim
   b = 0
 end If
 'b lowest byte, red highest byte
 hsv2rgb= ((b and &hff)+256*((g and &hff)+256*(r and &hff))and &hffffff)
end function

function ang(col,row)
    'if col =0 then  if row>0 then ang=0 else ang=180:exit function 
    if col =0 then  
      if row<0 then ang=90 else ang=270 end if
    else  
   if col>0 then
      ang=atn(-row/col)*57.2957795130
   else
     ang=(atn(row/-col)*57.2957795130)+180
  end if
  end if
   ang=(ang+360) mod 360  
end function 


Dim X,row,col,fn,tt,hr,sat,row2
const h=160
const w=160
const rad=159
const r2=25500
tt=timer
fn=CreateObject("Scripting.FileSystemObject").GetSpecialFolder(2)& "\testwchr.bmp"
Set X = (New ImgClass)(fn,w*2,h*2,1,32,0,0)

x.set0 w,h
'wscript.echo x.xmax, x.xmin

for row=x.xmin+1 to x.xmax
   row2=row*row
   hr=int(Sqr(r2-row2))
   For col=hr To 159
     Dim a:a=((col\16 +row\16) And 1)* &hffffff
     x.imgArray(col+160,row+160)=a 
     x.imgArray(-col+160,row+160)=a 
   next    
   for col=-hr to hr
     sat=100-sqr(row2+col*col)/rad *50
    ' wscript.echo c,r
     x.imgArray(col+160,row+160)=hsv2rgb(ang(row,col)+90,100,sat)
    next
    'script.echo row
  next  
Set X = Nothing

==

Output:

==

Wren

Library: DOME
import "graphics" for Canvas, Color
import "dome" for Window
import "random" for Random

class Game {
    static init() {
        Window.title = "Color Wheel"
        __width = 640
        __height = 640
        Window.resize(__width, __height)
        Canvas.resize(__width, __height)
        colorWheel()
    }

    static colorWheel() {
        var cx = (__width/2).floor
        var cy = (__height/2).floor
        var r = (cx < cy) ? cx : cy
        for (y in 0...__height) {
            var dy = y - cy
            for (x in 0...__width) {
                var dx = x - cx
                var dist = (dx*dx + dy*dy).sqrt
                if (dist <= r) {
                    var theta = dy.atan(dx)
                    var h = (theta + Num.pi) / Num.pi * 180
                    var col = Color.hsv(h, dist/r, 1)
                    Canvas.pset(x, y, col)
                }
            }
        }
    }

    static update() {}

    static draw(alpha) {}
}

XPL0

Algorithm is from "Computer Graphics ..." by Foley et al. The output is the same as Zkl.

def  Radius = 480/2;
real Hue, Sat, Dist, I, F, P, Q, T;
real XX, YY, RR, GG, BB;
int  X, Y, R, G, B;
def  Pi = 3.141592654;
def  V = 1.;            \Value
[SetVid($112);          \640x480x24 graphics
for Y:= -Radius to Radius do
    for X:= -Radius to Radius do
        [XX:= float(X);
         YY:= float(Y);
         Dist:= sqrt(XX*XX + YY*YY);
         if Dist <= float(Radius) then
                [Sat:= Dist/float(Radius);      \0 >= Sat <= 1
                Hue:= ATan2(YY, XX);            \-Pi >= Hue <= Pi
                if Hue < 0. then Hue:= Hue + 2.*Pi;
                Hue:= Hue * 180./Pi;            \radians to degrees
                Hue:= Hue / 60.;                \0 >= Hue < 6
                I:= Floor(Hue);                 \integer part of Hue
                F:= Hue - I;                    \fractional part of Hue
                P:= 1. - Sat;
                Q:= 1. - Sat*F;
                T:= 1. - Sat*(1.-F);
                case fix(I) of
                  0:    [RR:= V;  GG:= T;  BB:= P];
                  1:    [RR:= Q;  GG:= V;  BB:= P];
                  2:    [RR:= P;  GG:= V;  BB:= T];
                  3:    [RR:= P;  GG:= Q;  BB:= V];
                  4:    [RR:= T;  GG:= P;  BB:= V];
                  5:    [RR:= V;  GG:= P;  BB:= Q]
                other   [exit 1];
                R:= fix(RR*255.);
                G:= fix(GG*255.);
                B:= fix(BB*255.);
                Point(X+Radius, Radius-Y, R<<16+G<<8+B);
                ];
        ];
]

zkl

Uses Image Magick and the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl

var w=300,h=300,out=PPM(w,h);
colorWheel(out);
out.writeJPGFile("colorWheel.zkl.jpg");

fcn colorWheel(ppm){
   zero,R:=ppm.w/2, zero;
   foreach x,y in (w,h){
      v,hue:=(x - zero).toFloat().toPolar(y - zero); 
      if(v<=R){    // only render in the circle
     if((hue = hue.toDeg())<0) hue+=360;  // (-pi..pi] to [0..2pi)
     s:=v/R;  // scale saturation zero at center to 1 at edge
     ppm[x,y]=hsv2rgb(hue,1.0,s);
      }
   }
}

fcn hsv2rgb(hue,v,s){  //  0<=H<360, 0<=v(brightness)<=1, 0<=saturation<=1
               // --> 24 bit RGB each R,G,B in [0..255]
   to24bit:=fcn(r,g,b,m){
      r,g,b=((r+m)*255).toInt(),((g+m)*255).toInt(),((b+m)*255).toInt();
      r*0x10000 + g*0x100 + b
   };
   c:=v*s;
   x:=c*(1.0 - (hue.toFloat()/60%2 - 1).abs());
   m:=v - c;
   if     (0  <=hue< 60) return(to24bit(c,  x,  0.0,m));
   else if(60 <=hue<120) return(to24bit(x,  c,  0.0,m));
   else if(120<=hue<180) return(to24bit(0.0,c,  x,  m));
   else if(180<=hue<240) return(to24bit(0.0,x,  c,  m));
   else if(240<=hue<300) return(to24bit(x,  0.0,c,  m));
   else          return(to24bit(c,  0.0,x,  m));
}
Output:

See this image