Category:XPL0
This programming language may be used to instruct a computer to perform a task.
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XPL0 is essentially a cross between Pascal and C. It looks somewhat like Pascal but works more like C. It was originally created in 1976 by Peter J. R. Boyle, who designed it to run on a 6502 microprocessor as an alternative to BASIC, which was the dominant language for personal computers at the time. XPL0 is based on PL/0, an example compiler in the book Algorithms + Data Structures = Programs by Niklaus Wirth. The first XPL0 compiler was written in ALGOL, which was then used to create a compiler written in XPL0's syntax.
XPL0 has been implemented on more than a dozen processors, but it's currently maintained on the Raspberry Pi and IBM-type PCs. Programs run under Linux, Windows, and MS-DOS. Free, open-source versions of the compilers (interpreted, assembly-code compiled, and optimizing) are available from the official website: xpl0.org [1]. The 32-bit version of the MS-DOS compiler, XPLPX, was used for many of these Rosetta Code tasks, but more recent tasks were implemented using the compilers for the Raspberry Pi. Some tasks were implemented using EXPL-32.
Here's how the traditional Hello World program is coded:
code Text=12; Text(0, "Hello World!")
Text is a built-in routine, called an intrinsic, that outputs a string of characters. The zero (0) tells where to send the string. In this case it is sent to the display screen; but it could just as easily be sent to a printer, a file, or out a serial port by using a different number.
All names must be declared before they can be used. The command word code associates the name Text to the built-in routine number 12, which outputs strings. There are over a hundred of these built-in routines that provide capabilities such as input and output, graphics, and trig functions.
The 32-bit versions of the compilers (as opposed to the older, 16-bit versions) automatically declare code declarations. Thus the above program can simply be rewritten as:
Text(0, "Hello World!")
Subcategories
This category has the following 2 subcategories, out of 2 total.
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- XPL0 Implementations (1 P)
- XPL0 User (1 P)
Pages in category "XPL0"
The following 200 pages are in this category, out of 889 total.
(previous page) (next page)A
- A+B
- ABC correlation
- ABC incremental counts
- ABC problem
- ABC words
- Abelian sandpile model
- Abundant odd numbers
- Abundant, deficient and perfect number classifications
- Achilles numbers
- Ackermann function
- Additive primes
- Address of a variable
- Air mass
- Align columns
- Almost prime
- Alternade words
- Amicable pairs
- Angle difference between two bearings
- Angles (geometric), normalization and conversion
- Animate a pendulum
- Animation
- Anonymous recursion
- Anti-primes
- Append numbers at same position in strings
- Apply a digital filter (direct form II transposed)
- Approximate equality
- Archimedean spiral
- Arithmetic derivative
- Arithmetic evaluation
- Arithmetic numbers
- Arithmetic-geometric mean
- Arithmetic-geometric mean/Calculate Pi
- Arithmetic/Complex
- Arithmetic/Integer
- Array concatenation
- Arrays
- Ascending primes
- Assertions
- Associative array/Creation
- Associative array/Iteration
- Attractive numbers
- Audio alarm
- Averages/Arithmetic mean
- Averages/Mean angle
- Averages/Mean time of day
- Averages/Median
- Averages/Mode
- Averages/Pythagorean means
- Averages/Root mean square
B
- Babbage problem
- Bacon cipher
- Balanced brackets
- Barnsley fern
- Base 16 numbers needing a to f
- Base64 decode data
- Base64 encode data
- Bell numbers
- Benford's law
- Bernstein basis polynomials
- Best shuffle
- Bifid cipher
- Binary digits
- Binary search
- Binomial transform
- Bioinformatics/base count
- Birthday problem
- Bitmap
- Bitmap/Bresenham's line algorithm
- Bitmap/Bézier curves/Cubic
- Bitmap/Bézier curves/Quadratic
- Bitmap/Flood fill
- Bitmap/Midpoint circle algorithm
- Bitmap/Read a PPM file
- Bitmap/Write a PPM file
- Bitwise operations
- Blum integer
- Boolean values
- Box the compass
- Brazilian numbers
- Brilliant numbers
- Brownian tree
- Bulls and cows
C
- Caesar cipher
- Calculating the value of e
- Calendar
- Calmo numbers
- CalmoSoft primes
- Camel case and snake case
- Canonicalize CIDR
- Cantor set
- Case-sensitivity of identifiers
- Casting out nines
- Catalan numbers
- Catalan numbers/Pascal's triangle
- Centre and radius of a circle passing through 3 points in a plane
- Centroid of a set of N-dimensional points
- Change e letters to i in words
- Changeable words
- Chaocipher
- Chaos game
- Character codes
- Chebyshev coefficients
- Check Machin-like formulas
- Check that file exists
- Chinese remainder theorem
- Chinese zodiac
- Cholesky decomposition
- Chowla numbers
- Circles of given radius through two points
- Circular primes
- Closest-pair problem
- Code Golf: Code Golf
- Collect and sort square numbers in ascending order from three lists
- Color of a screen pixel
- Color wheel
- Colorful numbers
- Colour bars/Display
- Colour pinstripe/Display
- Combinations
- Combinations with repetitions
- Comma quibbling
- Command-line arguments
- Comments
- Common list elements
- Compare a list of strings
- Compare length of two strings
- Compile-time calculation
- Composite numbers k with no single digit factors whose factors are all substrings of k
- Concatenate two primes is also prime
- Concurrent computing
- Conditional structures
- Consecutive primes with ascending or descending differences
- Constrained random points on a circle
- Continued fraction
- Continued fraction/Arithmetic/Construct from rational number
- Convert seconds to compound duration
- Convex hull
- Conway's Game of Life
- Coprime triplets
- Coprimes
- Copy a string
- Copy stdin to stdout
- CORDIC
- Count how many vowels and consonants occur in a string
- Count in factors
- Count in octal
- Count occurrences of a substring
- Cousin primes
- Cramer's rule
- CRC-32
- Create a file
- Create a two-dimensional array at runtime
- Create an HTML table
- CSV data manipulation
- CSV to HTML translation
- Cubic special primes
- Cullen and Woodall numbers
- Cumulative standard deviation
- Curve that touches three points
- Curzon numbers
- CUSIP
- Cut a rectangle
- Cycle detection
- Cyclops numbers
D
- Damm algorithm
- Date format
- Day of the week
- Day of the week of Christmas and New Year
- Days between dates
- De Polignac numbers
- Deal cards for FreeCell
- Deceptive numbers
- Decision tables
- Decorate-sort-undecorate idiom
- Deming's funnel
- Department numbers
- Descending primes
- Detect division by zero
- Determine if a string has all the same characters
- Determine if a string has all unique characters
- Determine if a string is collapsible
- Determine if a string is numeric
- Determine if a string is squeezable
- Determine sentence type
- Digit fifth powers
- Digital root
- Digital root/Multiplicative digital root
- Dinesman's multiple-dwelling problem
- Disarium numbers
- Distinct power numbers
- Diversity prediction theorem