Category:J
This programming language may be used to instruct a computer to perform a task.
Official website |
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Type safety: | Safe |
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Type strength: | Strong |
Type checking: | Dynamic |
Lang tag(s): | j |
See Also: |
the J language
J is a notational programming language designed for interactive use.
It is an array language; data is universally structured as rectangular arrays.
It is a functional language; creation and composition of functions is emphasized.
Object-module and imperative techniques are supported, but not required.
The J programming language was designed and developed by Ken Iverson and Roger Hui. It is a closely related successor to APL, also by Iverson.
J on RosettaCode
Discussion of the goals of the J community on RC and general guidelines for presenting J solutions takes place at House Style.
Jers on RosettaCode
- Roger Hui: contributions, J wiki
- Tracy Harms: contributions, J wiki
- Dan Bron: contributions, J wiki
- Arie Groeneveld: contributions
- Raul Miller: contributions, J wiki
- Jose Quintana: contributions, J wiki
- Ric Sherlock: contributions(prereg), J wiki
- Avmich: contributions
- VZC: contributions
- Alex 'bathala' Rufon: contributions, J wiki
try me
Want to try one of those cryptic J lines you see peppered through RC? Try pasting it into the online single-line J interpeter or the web interface for buubot, a Perl IRC bot which has a J evaluation mode: just prefix your line with jeval.
If you want to be a bit more interactive, and get some guidance from J gurus, you can join the actual J IRC channel on Freenode, #jsoftware. Buubot and several other J eval bots run there. If you don't have an IRC client you can try freenode's web interface. More details about the J IRC community is available.
If any of that piques your interest, and you want to explore a little more, you can download J and join the J forums.
Subcategories
This category has the following 3 subcategories, out of 3 total.
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- J examples needing attention (1 P)
- J Implementations (empty)
- J User (39 P)
Pages in category "J"
The following 200 pages are in this category, out of 1,413 total.
(previous page) (next page)A
- A* search algorithm
- A+B
- Abbreviations, automatic
- Abbreviations, easy
- Abbreviations, simple
- ABC problem
- ABC words
- Abelian sandpile model
- Abelian sandpile model/Identity
- Abstract type
- Abundant odd numbers
- Abundant, deficient and perfect number classifications
- Accumulator factory
- Achilles numbers
- Ackermann function
- Active object
- Add a variable to a class instance at runtime
- Additive primes
- Address of a variable
- ADFGVX cipher
- AKS test for primes
- Algebraic data types
- Align columns
- Aliquot sequence classifications
- Almkvist-Giullera formula for pi
- Almost prime
- Alternade words
- Amb
- Amicable pairs
- Anadromes
- Anagram generator
- Anagrams
- Anagrams/Deranged anagrams
- Anaprimes
- Angle difference between two bearings
- Angles (geometric), normalization and conversion
- Animate a pendulum
- Animation
- Anonymous recursion
- Anti-primes
- Append a record to the end of a text file
- Append numbers at same position in strings
- Apply a callback to an array
- Apply a digital filter (direct form II transposed)
- Approximate equality
- Apéry's constant
- Arbitrary-precision integers (included)
- Archimedean spiral
- Arena storage pool
- Arithmetic coding/As a generalized change of radix
- Arithmetic derivative
- Arithmetic evaluation
- Arithmetic numbers
- Arithmetic-geometric mean
- Arithmetic-geometric mean/Calculate Pi
- Arithmetic/Complex
- Arithmetic/Integer
- Arithmetic/Rational
- Array concatenation
- Array length
- Arrays
- Ascending primes
- ASCII art diagram converter
- Aspect oriented programming
- Assertions
- Assertions in design by contract
- Associative array/Creation
- Associative array/Iteration
- Associative array/Merging
- Attractive numbers
- Autogram checker
- Average loop length
- Averages/Arithmetic mean
- Averages/Mean angle
- Averages/Mean time of day
- Averages/Median
- Averages/Mode
- Averages/Pythagorean means
- Averages/Root mean square
- Averages/Simple moving average
- AVL tree
B
- Babbage problem
- Babylonian spiral
- Bacon cipher
- Balanced brackets
- Balanced ternary
- Banker's algorithm
- Barnsley fern
- Base 16 numbers needing a to f
- Base64 decode data
- Base64 encode data
- Bell numbers
- Benford's law
- Bernoulli numbers
- Best shuffle
- Bifid cipher
- Bilinear interpolation
- Bin given limits
- Binary coded decimal
- Binary digits
- Binary search
- Binary strings
- Binomial transform
- Bioinformatics/base count
- Bioinformatics/Sequence mutation
- Biorhythms
- Birthday problem
- Bitmap
- Bitmap/Bresenham's line algorithm
- Bitmap/Bézier curves/Cubic
- Bitmap/Bézier curves/Quadratic
- Bitmap/Flood fill
- Bitmap/Histogram
- Bitmap/Midpoint circle algorithm
- Bitmap/Read a PPM file
- Bitmap/Write a PPM file
- Bitwise IO
- Bitwise operations
- Black box
- Blum integer
- Boolean values
- Boustrophedon transform
- Box the compass
- Boyer-Moore string search
- Brace expansion
- Brazilian numbers
- Break OO privacy
- Brilliant numbers
- Brownian tree
- Bulls and cows
- Bulls and cows/Player
- Burrows–Wheeler transform
C
- Caesar cipher
- Calculating the value of e
- Calendar
- Calendar - for "REAL" programmers
- Calkin-Wilf sequence
- Call a foreign-language function
- Call a function
- Call a function in a shared library
- Call an object method
- Calmo numbers
- CalmoSoft primes
- Canny edge detector
- Canonicalize CIDR
- Cantor set
- Card shuffles
- Carmichael 3 strong pseudoprimes
- Cartesian product of two or more lists
- Case-sensitivity of identifiers
- Casting out nines
- Catalan numbers
- Catalan numbers/Pascal's triangle
- Catamorphism
- Catmull–Clark subdivision surface
- Change e letters to i in words
- Changeable words
- Chaocipher
- Chaos game
- Character codes
- Chebyshev coefficients
- Check Machin-like formulas
- Check output device is a terminal
- Check that file exists
- Checkpoint synchronization
- Chemical calculator
- Chernick's Carmichael numbers
- Cheryl's birthday
- Chinese remainder theorem
- Chinese zodiac
- Cholesky decomposition
- Chowla numbers
- Church numerals
- Cipolla's algorithm
- Circles of given radius through two points
- Circular primes
- Cistercian numerals
- Classes
- Closest-pair problem
- Closures/Value capture
- Code Golf: Code Golf
- Collect and sort square numbers in ascending order from three lists
- Collections
- Color of a screen pixel
- Color quantization
- Color wheel
- Colorful numbers