Category:Julia
Julia
This programming language may be used to instruct a computer to perform a task.
Listed below are all of the tasks on Rosetta Code which have been solved using Julia.
This programming language may be used to instruct a computer to perform a task.
Official website 

Execution method:  

Garbage collected:  Yes 
Parameter passing methods:  By reference, By value 
Type safety:  Safe, Unsafe 
Type strength:  Strong 
Type checking:  Dynamic 
See Also: 

Julia is a highlevel, highperformance dynamic programming language for technical computing, with syntax silimar to MATLAB's. It provides a sophisticated compiler, distributed parallel execution, numerical accuracy, and an extensive mathematical function library. It is a functional language that uses multiple dispatch as its primary paradigm. It has firstclass types and homoiconic macros.
Todo
Subcategories
This category has the following 3 subcategories, out of 3 total.
@
 Julia examples needing attention (empty)
 Julia Implementations (empty)
 Julia User (19 P)
Pages in category "Julia"
The following 200 pages are in this category, out of 1,644 total.
(previous page) (next page)A
 A* search algorithm
 A+B
 Abbreviations, automatic
 Abbreviations, easy
 Abbreviations, simple
 ABC problem
 ABC words
 Abelian sandpile model
 Abelian sandpile model/Identity
 Abstract type
 Abundant odd numbers
 Abundant, deficient and perfect number classifications
 Accumulator factory
 Achilles numbers
 Ackermann function
 Active Directory/Connect
 Active Directory/Search for a user
 Active object
 Add a variable to a class instance at runtime
 Addition chains
 Additionchain exponentiation
 Additive primes
 Address of a variable
 ADFGVX cipher
 Air mass
 AKS test for primes
 Algebraic data types
 Align columns
 Aliquot sequence classifications
 AlmkvistGiullera formula for pi
 Almost prime
 Alternade words
 Amb
 Amicable pairs
 Anadromes
 Anagram generator
 Anagrams
 Anagrams/Deranged anagrams
 Anaprimes
 Angle difference between two bearings
 Angles (geometric), normalization and conversion
 Animate a pendulum
 Animation
 Anonymous recursion
 Antiprimes
 Append a record to the end of a text file
 Append numbers at same position in strings
 Apply a callback to an array
 Apply a digital filter (direct form II transposed)
 Approximate equality
 Apéry's constant
 Arbitraryprecision integers (included)
 Archimedean spiral
 Arena storage pool
 Arithmetic coding/As a generalized change of radix
 Arithmetic derivative
 Arithmetic evaluation
 Arithmetic numbers
 Arithmeticgeometric mean
 Arithmeticgeometric mean/Calculate Pi
 Arithmetic/Complex
 Arithmetic/Integer
 Arithmetic/Rational
 Array concatenation
 Array length
 Arrays
 Ascending primes
 ASCII art diagram converter
 ASCII control characters
 Aspect oriented programming
 Assertions
 Assertions in design by contract
 Associative array/Creation
 Associative array/Iteration
 Associative array/Merging
 Atomic updates
 Attractive numbers
 Audio alarm
 Audio frequency generator
 Audio overlap loop
 Autogram checker
 Average loop length
 Averages/Arithmetic mean
 Averages/Mean angle
 Averages/Mean time of day
 Averages/Median
 Averages/Mode
 Averages/Pythagorean means
 Averages/Root mean square
 Averages/Simple moving average
 AVL tree
B
 Bspline
 Babbage problem
 Babylonian spiral
 Bacon cipher
 Balanced brackets
 Balanced ternary
 Banker's algorithm
 Barnsley fern
 Base 16 numbers needing a to f
 Base58Check encoding
 Base64 decode data
 Base64 encode data
 Bell numbers
 Benford's law
 Bernoulli numbers
 Bernstein basis polynomials
 Best shuffle
 Bifid cipher
 Bilinear interpolation
 Bin given limits
 Binary coded decimal
 Binary digits
 Binary search
 Binary strings
 Binomial transform
 Bioinformatics/base count
 Bioinformatics/Global alignment
 Bioinformatics/Sequence mutation
 Bioinformatics/Subsequence
 Biorhythms
 Birthday problem
 Bitcoin/address validation
 Bitcoin/public point to address
 Bitmap
 Bitmap/Bresenham's line algorithm
 Bitmap/Bézier curves/Cubic
 Bitmap/Bézier curves/Quadratic
 Bitmap/Flood fill
 Bitmap/Histogram
 Bitmap/Midpoint circle algorithm
 Bitmap/PPM conversion through a pipe
 Bitmap/Read a PPM file
 Bitmap/Read an image through a pipe
 Bitmap/Write a PPM file
 Bitwise IO
 Bitwise operations
 Black box
 Blum integer
 Boids
 Boolean values
 Boustrophedon transform
 Box the compass
 BoyerMoore string search
 Brace expansion
 Brace expansion using ranges
 Brazilian numbers
 Break OO privacy
 Brilliant numbers
 Brownian tree
 Bulls and cows
 Bulls and cows/Player
 Burrows–Wheeler transform
 Bézier curves/Intersections
C
 Caesar cipher
 Calculating the value of e
 Calendar
 Calendar  for "REAL" programmers
 CalkinWilf sequence
 Call a foreignlanguage function
 Call a function
 Call a function in a shared library
 Call an object method
 Calmo numbers
 CalmoSoft primes
 Camel case and snake case
 Canny edge detector
 Canonicalize CIDR
 Cantor set
 Card shuffles
 Carmichael 3 strong pseudoprimes
 Cartesian product of two or more lists
 Casesensitivity of identifiers
 Casting out nines
 Catalan numbers
 Catalan numbers/Pascal's triangle
 Catamorphism
 Catmull–Clark subdivision surface
 Centre and radius of a ciircle passing through 3 points in a plane
 Centroid of a set of Ndimensional points
 Change e letters to i in words
 Changeable words
 Chaocipher
 Chaos game
 Character codes
 Chat server
 Chebyshev coefficients