# Conditional structures

(Redirected from Conditional Structures)
Conditional structures
You are encouraged to solve this task according to the task description, using any language you may know.
Control Structures

These are examples of control structures. You may also be interested in:

List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions.

Common conditional structures include if-then-else and switch.

Less common are arithmetic if, ternary operator and Hash-based conditionals.

Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.

## 11l

### if-else

```I x == 0
foo()
E I x == 1
bar()
E
baz()```

```S x
0
foo()
1
bar()
E
baz()```

## 360 Assembly

Here are the branch mnemonic opcodes:

```* Unconditional Branch or No Branch:
B      label       Unconditional
BR     Rx          "
NOP    label       No Operation
NOPR   Rx          "
* After Compare Instructions
BH     label       Branch on High
BHR    Rx          "
BL     label       Branch on Low
BLR    Rx          "
BE     label       Branch on Equal
BER    Rx          "
BNH    label       Branch on Not High
BNHR   Rx          "
BNL    label       Branch on Not Low
BNLR   Rx          "
BNE    label       Branch on Not Equal
BNER   Rx          "
* After Arithmetic Instructions:
BP     label       Branch on Plus
BPR    Rx          "
BM     label       Branch on Minus
BMR    Rx          "
BZ     label       Branch on Zero
BZR    Rx          "
BO     label       Branch on Overflow
BOR    Rx          "
BNP    label       Branch on Not Plus
BNPR   Rx          "
BNM    label       Branch on Not Minus
BNMR   Rx          "
BNZ    label       Branch on Not Zero
BNZR   Rx          "
BNO    label       Branch on No Overflow
BNOR   Rx          "
* After Test Under Mask Instructions:
BO     label       Branch if Ones
BOR    Rx          "
BM     label       Branch if Mixed
BMR    Rx          "
BZ     label       Branch if Zero
BZR    Rx          "
BNO    label       Branch if Not Ones
BNOR   Rx          "
BNM    label       Branch if Not Mixed
BNMR   Rx          "
BNZ    label       Branch if Not Zero
BNZR   Rx          "```

The ASM (Assembler Structured Macros) toolkit brings structures to IBM assembler 360.

```      expression:
opcode,op1,rel,op2
opcode,op1,rel,op2,OR,opcode,op1,rel,op2
opcode,op1,rel,op2,AND,opcode,op1,rel,op2
opcode::=C,CH,CR,CLC,CLI,CLCL, LTR, CP,CE,CD,...
rel::=EQ,NE,LT,LE,GT,GE,  (fortran style)
E,L,H,NE,NL,NH      (assembler style)
P (plus), M (minus) ,Z (zero) ,O (overflow)
opcode::=CLM,TM
rel::=O (ones),M (mixed) ,Z (zeros)

* IF
IF     expression [THEN]
...
ELSEIF expression [THEN]
...
ELSE
...
ENDIF

IF     C,R4,EQ,=F'10' THEN     if     r4=10 then
MVI  PG,C'A'                   pg='A'
ELSEIF C,R4,EQ,=F'11' THEN     elseif r4=11 then
MVI  PG,C'B'                   pg='B'
ELSEIF C,R4,EQ,=F'12' THEN     elseif r4=12 then
MVI  PG,C'C'                   pg='C'
ELSE                           else
MV   PG,C'?'                   pg='?'
ENDIF                          end if

* SELECT
SELECT expressionpart1
WHEN expressionpart2a
...
WHEN expressionpart2b
...
OTHRWISE
...
ENDSEL

* example SELECT type 1
SELECT CLI,HEXAFLAG,EQ         select hexaflag=
WHEN X'20'                     when x'20'
MVI  PG,C'<'                   pg='<'
WHEN X'21'                     when x'21'
MVI  PG,C'!'                   pg='!'
WHEN X'22'                     when x'21'
MVI  PG,C'>'                   pg='>'
OTHRWISE                       otherwise
MVI  PG,C'?'                   pg='?'
ENDSEL                         end select

* example SELECT type 2
SELECT                         select
WHEN C,DELTA,LT,0              when delta<0
MVC  PG,=C'0 SOL'              pg='0 SOL'
WHEN C,DELTA,EQ,0              when delta=0
MVC  PG,=C'1 SOL''              pg='0 SOL'
WHEN C,DELTA,GT,0              when delta>0
MVC  PG,=C'2 SOL''              pg='0 SOL'
ENDSEL                         end select

* CASE
CASENTRY R4                    select case r4
CASE 1                         case 1
LA     R5,1                    r5=1
CASE 3                         case 3
LA     R5,2                    r5=2
CASE 5                         case 5
LA     R5,3                    r5=1
CASE 7                         case 7
LA     R5,4                    r5=4
ENDCASE                        end select```

## 6502 Assembly

### Branching

6502 Assembly has 8 conditional branch instructions; each instruction will test the appropriate flag and condition and jump between -128 and 127 bytes. To understand these conditional instructions, it is helpful to remember that the comparison instructions (CMP, CPX, CPY) set the flags as if a subtraction had occurred:

```		LDA #10
CMP #11```

Following these instructions, the accumulator will still hold 10 but the flags are set as if you had instructed the processor to perform 10 - 11. The result is -1, so the sign flag will be set, the zero flag will be cleared, the overflow flag will be cleared, and the carry flag will be set.

```		BNE 		;Branch on Not Equal - branch when the zero flag is set
BEQ 		;Branch on EQual - branch when the zero flag is set.
;The zero flag is set when the result of an operation is zero

BMI 		;Branch on MInus
BPL 		;Branch on PLus - branch when the sign flag is cleared/set.
;The sign flag is set when the result of an instruction is a negative number
;and cleared when the result is a positive number

BVS 		;Branch on oVerflow Set
BVC 		;Branch on oVerflow Cleared - branch when the overflow flag is cleared/set.
;The overflow flag is set when the result of an addition/subtraction would
;result in a number larger than 127 or smaller than -128

BCS		;Branch on Carry Set
BCC		;Branch on Carry Clear - branch when the carry flag is cleared/set.
;The carry flag is set when an addition produced a carry and when
;a subtraction produced a borrow and cleared if an addition/subtraction
;does not produce a carry/borrow.  The carry flag also holds bits
;after shifts and rotates.```

In the following example, the branch will be taken if memory location Variable holds 200:

```		LDA #200
CMP Variable
BEQ #3			;if equal, skip ahead 3 bytes...
CLC			;if unequal, continue executing instructions
STA OtherVariable	;				...to here.```

Because you don't have to perform a comparison to set the flags, you can perform very fast checks in iterative loops:

```		LDX #100
Loop:		...do something
DEX
BNE Loop```

This code will loop until X is zero. Most assemblers will figure out the correct offset for you if you use a label in place of the offset after a branch instruction, as in the above example.

### Jump Table

A jump table is a list of subroutine addresses, which can be indexed like any other array. The 6502 has no indirect call command, but it can be created in software using an indexed jump table. One method of doing this is spoofing a return address and using the return from subroutine command to "return" to the desired subroutine.

```ReturnTable:
dw foo-1            ;each is a label to a section of code that ends in an RTS
dw bar-1
dw baz-1

ReturnSpoof:        ;assume execution arrived here via a JSR command.
lda indexVariable   ;contains the desired index into ReturnTable. 0 = foo, 1 = bar, 2 = baz.
asl                 ;the data is word length so the index must be multiplied by 2.
tax

lda ReturnTable+1,x ;get the high byte of the return address.
pha
lda ReturnTable,x   ;get the low byte
pha

; Now, the desired subroutine's address minus 1 is on top of the stack.
; The RTS command will take this address and jump there. That routine's RTS command will act as the RTS from "ReturnSpoof",
; bringing execution to the point just after ReturnSpoof was called.
; If done properly, return spoofing will not corrupt the stack.

RTS                 ;this "RTS" acts as a JMP to the address we just put on the stack.```

## 68000 Assembly

Like 6502 Assembly, 68000 Assembly has several different condition states the CPU can use to branch. As is typical with assembly languages, branching code is less straightforward than on high-level languages. There is no "if" statement per se; the correct branch to use depends more so on the expression being evaluated.

In assembly, if a branch statement doesn't result in a branch taken, execution moves to whatever instruction is underneath the branch. If a branch is taken, execution jumps to the label specified by the branch instruction. A chart below will explain the different ways branches can occur. In addition to those, there are unconditional branches `BRA` and `JMP` which are the equivalent of `GOTO` in BASIC and C.

### CMP

The most commonly used comparator is `CMP`. It can operate at byte, word, or long length. Anything outside of the "range" of its size parameter is ignored.

```MOVE.L #\$FFFFFF00,D0
CMP.B #0,D0   ;equals zero, so zero flag is set.
CMP.W #0,D0   ;doesn't equals zero, so zero flag is clear.
```

Other than its size parameter, `CMP` works very similar to 6502 Assembly. It returns both a test for equality and a size comparison (i.e. which number is greater than the other.) This chart from 68000 Tricks and Traps sums it up nicely. If you use `CMP D0,D1` at any data size, this is what you get:

``` Relationship    Signed     Unsigned
-------------------------------------------------------
D1 <  D0        BLT        BCS (branch on Carry Set)
D1 <= D0        BLE        BLS
D1 =  D0        BEQ        BEQ
D1 <> D0        BNE        BNE
D1 >  D0        BGT        BHI
D1 >= D0        BGE        BCC (branch on Carry Clear)
```

### Bit Testing

Individual bits can be tested with `BTST`, `BSET`, `BCLR`, and `BCHG`. The `BTST` command takes a bit as its left operand and the value being tested in the right (either a data register, address register with or without parentheses, or memory address).

```BTST #7,D0  ;test bit 7 of D0, i.e. the leftmost bit in the rightmost byte.
BNE goHere  ;if that bit is 1, branch to "goHere"
BEQ goThere ;if that bit is 0, branch to "goThere"
```

`BSET`, `BCLR`, and `BCHG` are similar, in that they also allow you to branch based on the value of the bit being tested. However, they also alter the bit in the destination that was tested, AFTER the test. The new state of that bit is not reflected in the test results. Branching occurs as if you used `BTST` instead. `BSET` makes the bit in the destination 1, `BCLR`makes it zero, and `BCHG` flips it.

In addition to bit testing, `TST` will set the processor flags as if the value in a register or memory was just loaded there, even if it had been there for a while. This does not change the value in any register or memory; it just updates the flags, so it is very handy for introspection into the CPU's internal memory without altering it in any way.

### If/Then/Else

These concepts can be emulated in assembly but it's a bit tricky for beginners to understand. The branch condition isn't always what you would expect. Sometimes it is reversed depending on what is easier to check. This is a common way to have an `IF condition==true THEN do something ELSE do nothing` style of statement. The code checks if `D0 == 3` and if it does, adds 7. If `D0 != 3`, execution just continues as normal.

```CMP.L #3,D0   ;this works with any size operands, not just L.
BNE doNothing
doNothing:
;rest of program
```

Rather than branch to a different section of code if `D0 == 3`, the program branched if it DIDN'T equal 3, skipping the add 7.

### Switch

Switch and cases are easy to implement with a return spoof. If the cases are not a consecutive numeric sequence like in the example below, you can use a lookup table to match the selector variable's values with an index into the table of case routine addresses.

There is no built-in way to "default" if none of the expected cases match. A bounds check will have to be programmed in manually. Most of the time when writing a return spoof the programmer already knows what the maximum possible cases will be.

```SwitchCase:
DC.L foo,bar,baz,default ;case 0, case 1, case 2, case 3. (Case 0,1,2 are the "valid" cases.)
; D0 is the case selector variable (byte-sized)
doSwitchCase:       ;this is a subroutine that gets called elsewhere.
LEA SwitchCase,A0

;this is our bounds check
CMP.B #3,D0         ;is D0 > 3?
BLS InBounds        ;if not, keep going
MOVE.B #3,D0        ;if it is, set it to 3.

InBounds:
LSL.W #2,D0         ;multiply by 4 to index into a table of longs
MOVE.L (A0,D0),A0   ;deref the pointer and store the desired routine in A0
MOVE.L A0,-(SP)     ;push it onto the stack
RTS                 ;"return" to the selected routine. If it ends in an RTS,

foo:
;your code for this case goes here.
rts

bar:
;your code for this case goes here.
rts

baz:
;your code for this case goes here.
rts

default:
rts
```

## AArch64 Assembly

Works with: as version Raspberry Pi 3B version Buster 64 bits
```/* ARM assembly AARCH64 Raspberry PI 3B */
/*  program condstr64.s   */

/*******************************************/
/* Constantes file                         */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeConstantesARM64.inc"
/*******************************************/
/* Initialized data                        */
/*******************************************/
.data
szMessTest1:   .asciz "The test 1 is equal.\n"
szMessTest1N:  .asciz "The test 1 is not equal.\n"
szMessTest1A:  .asciz "The test 1A is equal.\n"
szMessTest1AN: .asciz "The test 1A is not equal.\n"
szMessTest2:   .asciz "The test 2 is equal.\n"
szMessTest2N:  .asciz "The test 2 is not equal.\n"
szMessTest3:   .asciz "The test 3 is <.\n"
szMessTest3N:  .asciz "The test 3 is >.\n"
szMessTest4:   .asciz "The test 4 is <=.\n"
szMessTest4N:  .asciz "The test 4 is >.\n"
szMessTest5:   .asciz "The test 5 is negative.\n"
szMessTest5N:  .asciz "The test 5 is positive ou equal 0.\n"
szMessTest6:   .asciz "Test 6 : carry is off.\n"
szMessTest6N:  .asciz "Test 6 : carry is set.\n"
szMessTest7:   .asciz "Test 7 : no overflow.\n"
szMessTest7N:  .asciz "Test 7 : overflow.\n"
szMessTest8:   .asciz "Test 8 : then.\n"
szMessTest8N:  .asciz "Test 8 : else.\n"
szMessResult:  .asciz "Test result = @ \n"
/*******************************************/
/* UnInitialized data                      */
/*******************************************/
.bss
sZoneConv:               .skip 30
/*******************************************/
/*  code section                           */
/*******************************************/
.text
.global main
main:                           // entry of program

// classic test equal zero, not equal zero
cmp x1,0                    // structure if else
bne 1f
b 2f
1:
2:
bl affichageMess

cbnz x1,3f                  // other test and branch if not zero
b 4f
3:
4:
bl affichageMess
// test equal 5, not equal 5
//mov x1,#5
mov x1,10
cmp x1,5
bne 5f
b 6f
5:
6:
bl affichageMess

// test < 5,  > 5  SIGNED
mov x1,#-10
//mov x1,#10
cmp x1,#5
bgt 7f
b 8f
7:
8:
bl affichageMess

// test < 5,  > 5  UNSIGNED
//mov x1,#-10
mov x1,#2
cmp x1,#5
bhi 9f
b 10f
9:
10:
bl affichageMess

// test < 0,  > 0
mov x1,2
subs x1,x1,5               // s --> flags
bpl 11f
b 12f
11:
12:
bl affichageMess

// carry off carry on
//mov x1,#-10             // for carry set
//mov x1,#10              // for carry off
mov x1,(2<<62) - 1        // for carry off
adds x1,x1,20             // s --> flags
bcs 13f
b 14f
13:
14:
bl affichageMess

// overflow off overflow on
//mov x1,#-10             // for not overflow
//mov x1,#10              // for not overflow
mov x1,(2<<62) - 1        // for overflow
adds x1,x1,20             // s --> flags
bvs 15f
b 16f
15:
16:
bl affichageMess

// other conditionnel test csel
mov x2,-20
mov x3,25
mov x1,10                   // for equal
//mov x1,#20                // for else
cmp x1,10
csel x0,x2,x3,eq            // if x1=10 x0 = x2 else x0 = x3
bl conversion10S
bl strInsertAtCharInc       // insert result at @ character
bl affichageMess

// other conditionnel test cset
//mov x1,10                 // for equal
mov x1,20                   // for else
cmp x1,10
cset x0,eq                  // if x1=10 x0 = 1 else x0 = 0
bl conversion10S
bl strInsertAtCharInc       // insert result at @ character
bl affichageMess

// other conditionnel test cinc
mov x0,3
mov x1,10                   // for equal
//mov x1,20                 // for else
cmp x1,10
cinc x0,x0,eq               // if x1=10 x0 = x0+1 else x0 = x0
bl conversion10S
bl strInsertAtCharInc      // insert result at @ character
bl affichageMess

// other conditionnel test csinc
mov x0,3
mov x2,6
mov x3,11
mov x1,10                  // for equal
//mov x1,20                // for else
cmp x1,10
csinc x0,x2,x3,ne          // if x1<>10 x0 = x2  else x0 = x3 + 1
bl conversion10S
bl strInsertAtCharInc      // insert result at @ character
bl affichageMess
100:                           // standard end of the program
mov x0,0                   // return code
mov x8,EXIT                // request to exit program
svc 0                      // perform the system call
/********************************************************/
/*        File Include fonctions                        */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"```

## Action!

```PROC Main()
INT i

FOR i=-1 TO 1
DO
IF i<0 THEN
PrintF("%I is less than zero%E",i)
ELSEIF i>0 THEN
PrintF("%I is greater than zero%E",i)
ELSE
PrintF("%I is zero%E",i)
FI
OD
RETURN```
Output:
```-1 is less than zero
0 is zero
1 is greater than zero
```

## ActionScript

See JavaScript

### if-then-else

```type Restricted is range 1..10;
My_Var : Restricted;

if My_Var = 5 then
-- do something
elsif My_Var > 5 then
-- do something
else
-- do something
end if;
```

### conditional expressions

Ada 2012 introduces conditional expressions, which are allowed anywhere an expression is allowed (e.g.: in a numeric literal, aggregate, etc.). A conditional expression can either be an if expression or case expression. Conditional expressions must be surrounded by parentheses.

#### if expression

```type Operation is (Add, Subtract, Multiply, Divide);
Op : Operation;
Result : Integer;
-- we assume that A and B are inputs.
Result := (if Op = Add then
A + B
elsif Op = Subtract then
A - B
elsif Op = Multiply then
A * B
elsif Op = Divide then
A / B
);
```

#### case expressions

Using the same example above, we assume that the
```Operation
```
,
```Op
```
, and
```Result
```
variables are declared. A case expression over the enumeration of operations might look like:
```Result := (case Op is
Subtract => A - B,
Multiply => A * B,
Divide => A / B
);
```
Note: some websites (particularly this one) contain a different variant of a case expression (
```case Op of...
```
). The Ada Reference Manual indicates this is incorrect, and we use the formal version here.

### case with a default alternative

```type Days is (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday);
Today : Days;

case Today is
when Saturday | Sunday =>
null;
when Monday =>
Compute_Starting_Balance;
when Friday =>
Compute_Ending_Balance;
when others =>
Accumulate_Sales;
end case;
```

### case without a default

When there is no when others clause, the compiler will complain about any uncovered alternative. This defends against a common reason for bugs in other languages. I.e., the following code is syntactically incorrect:

```case Today is
when Monday =>
Compute_Starting_Balance;
when Friday =>
Compute_Ending_Balance;
when Tuesday .. Thursday =>
Accumulate_Sales;
-- ignore Saturday and Sunday
end case;
```

The syntactically correct version:

```case Today is
when Saturday | Sunday =>
null; -- don't do anything, if Today is Saturday or Sunday
when Monday =>
Compute_Starting_Balance;
when Friday =>
Compute_Ending_Balance;
when Tuesday .. Thursday =>
Accumulate_Sales;
end case;
```

### select

Select provides conditional acceptance of entry calls. Select can also be used to conditionally call an entry

#### Conditional Accept

```select
accept first_entry;
-- do something
or accept second_entry;
-- do something
or terminate;
end select;
```

#### Conditional entry call

A selective entry call provides a way to time-out an entry call. Without the time-out the calling task will suspend until the entry call is accepted.

```select
or
delay Timeout_Period;
end select;
```

The entry Start on the task My_Task will be called. If My_Task accepts the entry call before the timer expires the timer is canceled. If the timeout expires before the entry call is accepted the entry call is canceled.

## Aikido

### Conditional Expressions

`var x = loggedin ? sessionid : -1`

### if..elif..else

```if (value > 40) {
println ("OK")
} elif (value < 20) {
println ("FAILED")
} else {
println ("RETRY")
}```

### switch

```switch (arg) {
case "-d":
case "--debug":
debug = true
break
case "-f":
force = true
break
default:
throw "Unknown option " + arg
}

switch (value) {
case > 40:
println ("OK")
break
case < 20:
println ("FAILED")
break
case in 50..59:
println ("WIERD")
// fall through
default:
println ("RETRY")
}```

## Aime

### If-elif-else

```if (c1) {
// first condition is true...
} elif (c2) {
// second condition is true...
} elif (c3) {
// third condition is true...
} else {
// none was true...
}```

## ALGOL 60

Algol 60 has invented the famous if then else block structure. Algol 60 has conditional expressions of the form:

``` expression::=  if conditional_expression then expression else expression
K:=if X=Y then I else J
```

Algol 60 has conditional statements of the form:

``` statement::=  if conditional_expression then statement else statement
if X=Y then K:=I else K:=J
statement::=  if conditional_expression then statement
if X=Y then K:=I
```

An example:

```    'IF' I=1 'THEN' OUTINTEGER(1,I);

'IF' I<J 'THEN' OUTSTRING(1,'(' : I<J')')
'ELSE' OUTSTRING(1,'(' : I>=J')');

'IF' I>=J 'THEN' 'BEGIN'
OUTSTRING(1,'(' I=')');
OUTINTEGER(1,I)
'END'
'ELSE' 'BEGIN'
OUTSTRING(1,'(' J=')');
OUTINTEGER(1,J)
'END'```

Algol 60 has also a switch structure:

``` declaration::=  switch switch:=list_of labels
statement::=  goto switch[expression]
```

An example:

```  'SWITCH' TARGET:=L1,L2,L3;
...
'GOTO' TARGET(/J/);
L1: OUTSTRING(1,'('AA')');
L2: OUTSTRING(1,'('BB')');
L3: OUTSTRING(1,'('CC')');```

## ALGOL W

```begin
integer a, b, c;

a := 1; b := 2; c := 3;

% algol W has the traditional Algol if-the-else statement                %
% there is no "elseif" contraction                                       %
if a = b
then write( "a = b" )
else if a = c
then write( "a = c" )
else write( "a is ", a );

% if-then-else can also be used in an expression                         %
write( if a < 4 then "lt 4" else "ge 4" );

% algol W also has a "case" statement, an integer expression is used to  %
% select the statement to execute. If the expression evaluates to 1,    %
% the first statement is executed, if 2, the second is executed etc.     %
% If the expression is less than 1 or greater than the number of         %
% statements, a run time error occurs                                    %
case a + b of
begin write( "a + b is one"   )
; write( "a + b is two"   )
; write( "a + b is three" )
; write( "a + b is four"  )
end;

% there is also an expression form of the case:                          %
write( case c - a of ( "one", "two", "three", "four" ) )

end.```
Output:
```a is              1
lt 4
a + b is three
two
```

## Amazing Hopper

Las estructuras condicionales en Hopper son inexistentes. Pero se pueden definir estructuras de alto nivel, todas las que su imaginación le dicte... Bueno, todas las que Hopper le permita hacer con sus instrucciones. Existen instrucciones que permiten evaluar el contenido de la memoria, como "eq?", que evalúa si dos valores son iguales, o "zero?", que evalúa si el valor es cero. También cuenta con saltos condicionales que evalúan el contenido de la memoria, como "jle( etiqueta )", que saltará a etiqueta si el primer valor en memoria es menor o igual al segundo valor en memoria. Hasta ahora se han definido cuatro "sabores" para Hopper. Aquí repasaremos las estructuras condicionales del sabor "Jambo".

OBSERVACION: todas estas estructuras condicionales permiten anidamiento.

La más clásica:

```
If ( expresion )
...
Else If ( expresion )
...
Else
...
End If
```

La definición de las macros para "IF/ELSE" es la siguiente (jambo.h):

```  #defn    ElseIf(__X__)        jmp(%%CODEIF), %ENDIF:, #OPTIMLOG, #ATOM#CMPLX ,#OPTIMLOG, jnt(#ENDIF),
#defn    If(__X__)            ##CODEIF, #OPTIMLOG, #ATOM#CMPLX ,#OPTIMLOG, jnt(#ENDIF),
#defn    Else                 jmp(%%CODEIF), %ENDIF:, true,jnt(#ENDIF),
#defn    EndIf                %CODEIF:, %ENDIF:,
```

La macro "MOVE IF", mueve un valor desde la memoria hasta una variable, según si se cumple una expresión lógica. El valor es quitado de la memoria. En el ejemplo, moverá "15" a la variable "x":

```   sw=1
Move if( sw, x, y)
```

La definición de la macro en "jambo.h" es la siguiente:

```  #defn    Moveif(_X_,_Y_,_Z_)     #ATOM#CMPLX;jnt(#ENDIIF);mov(_Y_);jmp(#ENDIF);%ENDIIF:;mov(_Z_);%ENDIF:
```

La macro "COPY IF" es semejante a "MOVE IF", pero deja el valor en la memoria:

```   sw=1
Copy if( sw, x, y)  --> x guarda "15"
Prnl                --> imprime "15"
```

La macro "MOVE ON" mueve un valor desde la memoria hasta una variable, si se cumple una condición lógica; si no se cumple, el valor se retira de la memoria. Ejemplo:

```   sw=0
Move on( sw, x)
```

La macro "COPY ON" es semejante a "MOVE ON", pero deja el valor en la memoria, haya o no haya sido guardado en la variable. Ejemplo:

```   sw=0
Copy on( sw, x)
Prnl
```

La macro "SET ON" deja un valor o resultado de una expresión en memoria, si se cumple la condición:

```   Set '100, 10, 0.05, 1.5E-5'
sw=1
Apnd Lst 'lista'
```

La macro "SET IF" deja en memoria el resultado de una expresión o un valor en memoria, dependiendo de una expresión lógica. En el ejemplo, dejará el resultado de la suma:

```   sw=1
Set if ( sw, Add(10,5), Sub( 10, Mul(i,2) ) )
Move to 'res'
```

La macro "GET IF" obtiene un valor o resultado de una expresión, según una expresión lógica. Es idéntica a "SET IF", pero puede ser usada con la macro "LET":

```   sw=1
Let ' res := Get if ( sw, Add(10,5), Sub( 10, Mul(i,2) ) ) '
```

La macro "SWITCH" es una macro de selección múltiple, pero puede ser evaluada una expresión o valor de cualquier tipo:

```   Switch ( expresion|valor )
Case 'valor'     { ... [Exit] }  --> coincide con el valor
Btwn 'v1, v2'    { ... [Exit] }  --> si está entre los valores "v1" y "v2"
Exact occurs 's' { ... [Exit] }  --> si está contenido exactamente en el string "s"
Occurs 's'       { ... [Exit] }  --> si está contenido en el string "s"
On list 'l'      { ... [Exit] }  --> si está en el array-lista "l"
Default          { ... [Exit] }  --> si nada tiene sentido.
End switch
```

Se pueden usar otras macros como evaluadores "CASE", como son las siguientes:

```   Case not negative   { ... [Exit] }
Case not zero       { ... [Exit] }
Case not positive   { ... [Exit] }
Case not numeric    { ... [Exit] }
Case not string     { ... [Exit] }
Case not array      { ... [Exit] }
Case not null       { ... [Exit] }
Case negative       { ... [Exit] }
Case zero           { ... [Exit] }
Case positive       { ... [Exit] }
Case numeric        { ... [Exit] }
Case string         { ... [Exit] }
Case array          { ... [Exit] }
Case null           { ... [Exit] }

```

EL "ODIADO" GOTO (pero yo lo amo):

La estructura "ON GOTO" se usa para saltar a una etiqueta de acuerdo a lo que encuentre en la memoria. Evalúa valores desde 1 en adelante. NOTA: si el valor de la memoria no coindice con la evaluación de "ON GOTO", queda en la memoria.

```  EQ3:
instrucciones
Goto 'Elección de saltos'

...
Elección de saltos:
Ceil(Rand '3'), On goto( EQ1, EQ2, EQ3 )
Kill    --> retira el valor de la memoria, si no fue consumido por "ON GOTO"
...
EQ1:
instrucciones

EQ2:
instrucciones

```

La estructura "ON GOSUB" es idéntica a "ON GOTO", pero el control del programa retorna luego de ejecutado el bloque:

```   Ceil(Rand '3'), On gosub( EQ1, EQ2, EQ3 )
Kill    --> retira el valor de la memoria, si no fue consumido por "ON GOSUB"
...
EQ1:
instrucciones
back

EQ2:
instrucciones
back

EQ3:
instrucciones
back
```

La estructura "ON OPTION" realiza una acción según el valor encontrado en memoria, que debe iniciar desde 1 en adelante. Si el valor memorizado no es consumido por "ON OPTION", queda en memoria y puede ser eliminado o usado por el programa:

```   x=10
Set '3'
On option (x+=0.5, x-=0.5, x*=0.5; l=x)   --> ejecuta "x*=0.5" y "l=x"
```

La estructura "LINK GOSUB" invoca subrutinas en secuencia. En el ejemplo, se memoriza "100", luego, se invoca a "proc1" que obtiene 200, luego invoca a "proc2" que obtiene "1000", y finalmente invoca a "proc3" que obtiene "500":

```   Main
Prnl    --> imprime el valor "500".
End

Subrutines

Define( proc1, dato )

Define ( proc2, dato )
Return ' Mul(dato,5) '

Define( proc3, dato )
var(dato) Div into(2)
Return
```

## AmbientTalk

### If-then-else

In AmbientTalk, if:then:else: is a keyworded message (as in Smalltalk). The first argument should be a boolean expression. The second and third arguments should be blocks (aka anonymous functions or thunks).

```if: condition then: {
// condition is true...
} else: {
// condition is false...
}
```

### IfTrue/IfFalse

One can also send a message to the boolean objects true and false:

```condition.ifTrue: { /* condition is true... */ } ifFalse: { /* condition is false... */ }
```

## AmigaE

IF-THEN-ELSE

```IF condition
-> if condition is true...
ELSEIF condition2
-> else if condition2 is true...
ELSE
-> if all other conditions are not true...
ENDIF```

or on one single line:

`IF condition THEN statement`

Ternary IF THEN ELSE

The IF-THEN-ELSE can be used like ternary operator (?: in C)

```DEF c
c := IF condition THEN 78 ELSE 19```

SELECT-CASE

```SELECT var
CASE n1
-> code
CASE n2
-> code
DEFAULT
-> no one of the previous case...
ENDSELECT```

Another version allows for ranges:

```SELECT max_possible_value OF var
CASE n1
-> code
CASE n2 TO n3, n4
-> more
CASE n5 TO n6, n7 TO n8
-> more...
DEFAULT
-> none of previous ones
ENDSELECT```

The biggest among n1, n2 and so on, must be not bigger than max_possible_value.

## Apex

### if-then-else

```if (s == 'Hello World') {
foo();
} else if (s == 'Bye World') {
bar();
} else {
deusEx();
}
```

Java also supports short-circuit evaluation. So in a conditional like this:

```if(obj != null && obj.foo()){
aMethod();
}
```

obj.foo() will not be executed if obj != null returns false. It is possible to have conditionals without short circuit evaluation using the & and | operators (from Bitwise operations). So in this conditional:

```if(obj != null & obj.foo()){
aMethod();
}
```

You will get a null pointer exception if obj is null.

### ternary

```s == 'Hello World' ? foo() : bar();
```

### switch

Apex does not support switch / case statements.

## AppleScript

### if-then-else

```if myVar is "ok" then return true

set i to 0
if i is 0 then
return "zero"
else if i mod 2 is 0 then
return "even"
else
return "odd"
end if
```

## ARM Assembly

Works with: as version Raspberry Pi
```/* ARM assembly Raspberry PI  */
/*  program condstr.s   */

/* Constantes    */
.equ STDOUT, 1     @ Linux output console
.equ EXIT,   1     @ Linux syscall
.equ WRITE,  4     @ Linux syscall
/* Initialized data */
.data
szMessTest1: .asciz "The test 1 is equal.\n"
szMessTest1N: .asciz "The test 1 is not equal.\n"
szMessTest2: .asciz "The test 2 is equal.\n"
szMessTest2N: .asciz "The test 2 is not equal.\n"
szMessTest3: .asciz "The test 3 is <.\n"
szMessTest3N: .asciz "The test 3 is >.\n"
szMessTest4: .asciz "The test 4 is <=.\n"
szMessTest4N: .asciz "The test 4 is >.\n"
szMessTest5: .asciz "The test 5 is negative.\n"
szMessTest5N: .asciz "The test 5 is positive ou equal 0.\n"
szMessTest6: .asciz "Test 6 : carry is off.\n"
szMessTest6N: .asciz "Test 6 : carry is set.\n"
szMessTest7: .asciz "Test 7 : no overflow.\n"
szMessTest7N: .asciz "Test 7 : overflow.\n"
szMessTest8: .asciz "Test 8 : then.\n"
szMessTest8N: .asciz "Test 8 : else.\n"

/* UnInitialized data */
.bss

/*  code section */
.text
.global main
main:                /* entry of program  */
push {fp,lr}    /* saves 2 registers */

@ test equal zero, not equal zero
movs r1,#1          @  @ s --> flags   and uncomments
bl affichageMess

@ test equal 5, not equal 5
@mov r1,#5
mov r1,#10
cmp r1,#5
bl affichageMess

@ test < 5,  > 5  SIGNED
mov r1,#-10
@mov r1,#10
cmp r1,#5
bl affichageMess

@ test < 5,  > 5  UNSIGNED
@mov r1,#-10
mov r1,#2
cmp r1,#5
bl affichageMess

@ test < 0,  > 0
@movs r1,#-10
movs r1,#2     @ s --> flags
bl affichageMess

@ carry off carry on
@mov r1,#-10     @ for carry set
@mov r1,#10  @ for carry off
mov r1,#(2<<30) - 1   @ for carry off
adds r1,#20    @ s --> flags
bl affichageMess

@ overflow off overflow on
@mov r1,#-10     @ for not overflow
@mov r1,#10  @ for not overflow
mov r1,#(2<<30) - 1  @ for overflow
adds r1,#20    @ s --> flags
bl affichageMess

@ other if then else
mov r1,#5  @ for then
@mov r1,#20  @ for else
cmp r1,#10
ble 1f         @ less or equal
@bge 1f      @ greather or equal
@else
bl affichageMess
b 2f
1:   @ then
bl affichageMess
2:

100:   /* standard end of the program */
mov r0, #0                  @ return code
pop {fp,lr}                 @restaur 2 registers
mov r7, #EXIT              @ request to exit program
swi 0                       @ perform the system call
/******************************************************************/
/*     display text with size calculation                         */
/******************************************************************/
/* r0 contains the address of the message */
affichageMess:
push {fp,lr}    			/* save  registres */
push {r0,r1,r2,r7}    		/* save others registers */
mov r2,#0   				/* counter length */
1:      	/* loop length calculation */
ldrb r1,[r0,r2]  			/* read octet start position + index */
cmp r1,#0       			/* if 0 its over */
bne 1b          			/* and loop */
/* so here r2 contains the length of the message */
mov r1,r0        			/* address message in r1 */
mov r0,#STDOUT      		/* code to write to the standard output Linux */
mov r7, #WRITE             /* code call system "write" */
swi #0                      /* call systeme */
pop {r0,r1,r2,r7}     		/* restaur others registers */
pop {fp,lr}    				/* restaur des  2 registres */
bx lr	        			/* return  */```

## Arturo

### if?-else

```num: 2

if? num=2 [
print "yep, num is 2"
]
else [
print "something went wrong..."
]
```
Output:
`yep, num is 2`

### case-when?

```loop 1..5 'num [
case [num]
when? [<2] -> print [num ": it's less than 2"]
when? [=2] -> print [num ": it's 2!"]
when? [=3] -> print [num ": it's 3!"]
else       -> print [num ": the number is too big"]
]
```
Output:
```1 : it's less than 2
2 : it's 2!
3 : it's 3!
4 : the number is too big
5 : the number is too big ```

## Astro

```if x == 0:
foo()
elif x == 1:
bar()
elif x == 2:
baz()
else:
qux()

match x:
0 => foo()
1 => bar()
2 => baz()
_ => qux()

(a) ? b : c
```

## AutoHotkey

### if, else if, else

```x = 1
If x
MsgBox, x is %x%
Else If x > 1
MsgBox, x is %x%
Else
MsgBox, x is %x%
```

### ternary if

```x = 2
y = 1
var := x > y ? 2 : 3
MsgBox, % var
```

### while (looping if)

```While (A_Index < 3) {
MsgBox, %A_Index% is less than 3
}
```

## AutoIt

### If, ElseIf, Else

```If <expression> Then
statements
...
[ElseIf expression-n Then
[elseif statements ... ]]
...
[Else
[else statements]
...
EndIf
```

### Select Case

```Select
Case <expression>
statement1
...
[Case
statement2
...]
[Case Else
statementN
...]
EndSelect
```

### Switch Case

```Switch <expression>
Case <value> [To <value>] [,<value> [To <value>] ...]
statement1
...
[Case <value> [To <value>] [,<value> [To <value>] ...]
statement2
...]
[Case Else
statementN
...]
EndSwitch
```

--BugFix (talk) 15:39, 13 November 2013 (UTC)

## Avail

### If-Then-Else

```If year = 1999 then [Print: "Party!";];

If someNumber > 5 then [Print: "Too high!";] else [Print: "Adequate amount.";];

If breed = "Abyssinian" then [score := 150;]
else if breed = "Birman" then [score := 70;]
else [score := 45;];

Unless char = ¢X then [Print: "character was not an x";];```

### Ternary

The basic control structures in Avail can be used as expressions by using blocks with a return value. By tradition this distinction is noted by using a lowercase first character.

`Print: if result = 13 then ["unlucky"] else ["safe"];`

## AWK

Conditionals in awk are modelled after C:

```if(i<0) i=0; else i=42
```

For a branch with more than a single statement, this needs braces:

```if(i<0) {
i=0; j=1
} else {
i=42; j=2
}
```

There is also the ternary conditional:

```i=(i<0? 0: 42)
```

## Axe

Expressions that evaluate to zero are considered false. Expressions that evaluate to nonzero are considered true.

```If 1
YEP()
End```

```!If 1
NOPE()
End```

### If-Else

```If 1
YEP()
Else
NOPE()
End```

Axe has no support for switch-like statements. If-ElseIf-Else structures are required to achieve the same goal.

### If-ElseIf-Else

```If 1=0
NOPE()
ElseIf 1=1
YEP()
Else
NOPE()
End```

### If-InverseElseIf-Else

```If 1=0
NOPE()
Else!If 1=2
YEP()
Else
NOPE()
End```

## Babel

### Simple select

`"foo" "bar" 3 4 > sel <<`

Prints "foo" since '3 4 >' evaluates to false, which causes sel to remove "bar" from the stack.

### If-Then-Else

```    {3 4 >}
{"foo"}
{"bar"}
ifte
<<```

Prints "bar" because the first line is the "if", the second line is the "then" and the last line is the "else", and '3 4 >' evaluates to false.

### Conditional

```    ({3 4 >} {"Three is greater than four" }
{3 3 >}  {"Three is greater than three"}
{3 2 >}  {"Three is greater than two"  }
{3 1 >}  {"Three is greater than one"  })
cond
<<```

Prints "Three is greater than two", as expected.

## BASIC

### if-then-else

BASIC can use the if statement to perform conditional operations:

```10 LET A%=1: REM A HAS A VALUE OF TRUE
20 IF A% THEN PRINT "A IS TRUE"
30 WE CAN OF COURSE USE EXPRESSIONS
40 IF A%<>0 THEN PRINT "A IS TRUE"
50 IF NOT(A%) THEN PRINT "A IS FALSE"
60 REM SOME VERSIONS OF BASIC PROVIDE AN ELSE KEYWORD
70 IF A% THEN PRINT "A IS TRUE" ELSE PRINT "A IS FALSE"
```

Here are code snippets from a more modern variant that does not need line numbers:

Works with: QuickBasic version 4.5
Works with: FreeBASIC version 0.20.0

Single line IF does not require END IF

```IF x = 0 THEN doSomething
IF x < 0 THEN doSomething ELSE doOtherThing
```

Multi-line IF:

```IF x > 0 AND x < 10 THEN
'do stuff
ELSE IF x = 0 THEN
'do other stuff
ELSE
'do more stuff
END IF
```

Like in C, any non-zero value is interpreted as True:

```IF aNumber THEN
'the number is not 0
ELSE
'the number is 0
END IF
```

### select case

Works with: QuickBasic version 4.5
Works with: FreeBASIC version 0.20.0

The condition in each case branch can be one or more constants or variables, a range or an expression.

```SELECT CASE expression
CASE 1
'do stuff
CASE 2, 3
'do other stuff
CASE 3.1 TO 9.9
'do this
CASE IS >= 10
'do that
CASE ELSE
'default case
END SELECT
```

### Computed ON-GOTO

Older line-numbered BASICs had a mechanism for vectoring execution based on the contents of a numeric variable (a low-budget case statement).

```ON V GOTO 120,150,150,170
```

or:

```10 INPUT "Enter 1,2 or 3: ";v
20 GOTO v * 100
99 STOP
100 PRINT "Apple"
110 STOP
200 PRINT "Banana"
210 STOP
300 PRINT "Cherry"
310 STOP
```

### Conditional loops

Some variants of basic support conditional loops:

```10 REM while loop
20 L=0
30 WHILE L<5
40 PRINT L
50 L=L+1
60 WEND
70 REM repeat loop
80 L=1
90 REPEAT
100 PRINT L
110 L=L+1
120 UNTIL L>5
```

### Applesoft BASIC

Applesoft BASIC does not have ELSE, only the IF-THEN structure and computed ON-GOSUB and ON-GOTO

``` 10  LET X = 1
20  IF X THEN  PRINT "X IS TRUE"
30  IF  NOT X THEN  PRINT "X IS FALSE"
40  ON X GOSUB 100,200,300
50  ON X GOTO 300,200,100
100  PRINT "APPLE": RETURN
200  PRINT "BANANA": RETURN
300  PRINT "CHERRY"```

## BASIC256

Of these, we'll need to see how nested if statements parse.

```# Begin Case / Case / End Case, Do / Until, If Then, While / End While

begin case
case boolean_expr
statement(s)
case boolean_expr
statement(s)
else
statement(s)
end case

do
statement(s)
until boolean_expr

if booleanexpr then
statement(s)
end if

if booleanexpr then
statement(s)
else
statement(s)
end if

while boolean_expr
statement(s)
end while
```

I think this test shows that nested if statements parse as they do in c.

```for i = 0 to 1
for j = 0 to 1
print i
print j
if (i) then
if (j) then
print "i is true j is true"
else
print "i is true j is false"
end if
else
if (j) then
print "i is false j is true"
else
print "i is false j is false"
end if
end if
next j
next i```

## Batch File

IF syntax:

```IF [NOT] ERRORLEVEL number          command
IF [NOT] string1==string2           command
IF [NOT] EXIST filename             command
IF CMDEXTVERSION number             command
IF DEFINED variable                 command
IF [/I] string1 compare-op string2  command
where compare-op is:
EQU - equal
NEQ - not equal
LSS - less than
LEQ - less than or equal
GTR - greater than
GEQ - greater than or equal
/I    case insensitive string compares
```

The ELSE clause must be on the same line as the command after the IF. For example:

```IF EXIST %filename% (
del %filename%
) ELSE (
)
```

## BBC BASIC

```      REM Single-line IF ... THEN ... ELSE (ELSE clause is optional):
IF condition% THEN statements ELSE statements

REM Multi-line IF ... ENDIF (ELSE clause is optional):
IF condition% THEN
statements
ELSE
statements
ENDIF

REM CASE ... ENDCASE (OTHERWISE clause is optional):
CASE expression OF
WHEN value1: statements
WHEN value2: statements
...
OTHERWISE: statements
ENDCASE

REM ON ... GOTO (ELSE clause is optional):
ON expression% GOTO dest1, dest2 ... ELSE statements

REM ON ...GOSUB (ELSE clause is optional):
ON expression% GOSUB dest1, dest2 ... ELSE statements

REM ON ... PROC (ELSE clause is optional):
ON expression% PROCone, PROCtwo ... ELSE statements
```

## beeswax

beeswax has 4 conditional operators that act like the ternary ?: operator in C or Julia. Due to the 2-dimensional nature of beeswax it is possible to realize complex branching structures this way.

The 4 conditional operators are:

```'      lstack top value == 0 ? skip next instruction : don’t skip next instruction.
"      lstack top value  > 0 ? skip next instruction : don’t skip next instruction.
K      lstack top value == 2nd value ? skip next instruction : don’t skip next instruction.
L      lstack top value  > 2nd value ? skip next instruction : don’t skip next instruction.```

Example:

```_`Enter integer n:`T'p`n = 0`>N`Enter integer m:`T'p`m = 0`>` and `Kp`m = n`;
>`n > 0`d                     >`m > 0`d        >Lp`m > n`;
>`m < n`;```

Example output:

```Enter integer n:
i3
n > 0
Enter integer m:
i0
m = 0 and m < n```

## Befunge

Befunge only has one conditional structure, which comes in two flavors: vertical IF ( | ) and horizontal IF ( _ ). Befunge only has two boolean commands, greater-than ( ` ) and not ( ! ). These snippets input a number and use the conditional operators to print a "0" if it is zero and an "X" otherwise.

```v   > "X",@ non-zero
> & |
> "0",@ zero
```

# is the skip command. It unconditionally skips one character, allowing a little flexibility in flow control.

```& #v_ "0",@ zero
>  "X",@ non-zero
```

## blz

### if-else

```if i % 2 == 0
print("even")
else
print("odd")
end```

## Bori

### if-elif-else

```if (i == 0)
return "zero";
elif (i % 2)
return "odd";
else
return "even";```

## BQN

The basic method of control flow in BQN is implemented using first-class functions and Choose (`◶`). Using Choose, we can implement some basic control structures:

```If      ← {𝕏⍟𝕎@}´                 # Also Repeat
IfElse  ← {c‿T‿F: c◶F‿T@}
While   ← {𝕩{𝔽⍟𝔾∘𝔽_𝕣_𝔾∘𝔽⍟𝔾𝕩}𝕨@}´  # While 1‿{... to run forever
DoWhile ← {𝕏@ ⋄ While 𝕨‿𝕩}´
For     ← {I‿C‿P‿A: I@ ⋄ While⟨C,P∘A⟩}

# Switch/case statements have many variations; these are a few
Match   ← {𝕏𝕨}´
Select  ← {(⊑𝕩)◶(1↓𝕩)@}
Switch  ← {c←⊑𝕩 ⋄ m‿a←<˘⍉∘‿2⥊1↓𝕩 ⋄ (⊑a⊐C)◶m@}
Test    ← {fn←{C‿A𝕊e:C◶A‿E}´𝕩⋄Fn@}```

The other method of branching is using function predicates, which can be used in any blocks for an if-else like conditional:

```{
a<b ? a+↩1 ; # If
a<c ? c-↩1 ; # Else If
a-↩2   # Else
}```

However, they act like any other block header, so the variables defined in each predicate segment do not exist in their else and else if condition. Block Headers in general provide a rudimentary form of control flow (checking for exact matches and wildcards), but these are much more constrained than a general conditional.

Source: Control Flow in BQN

## Bracmat

### "if .. then .. else .." type of branching

Bracmat uses & and | for branching. These binary operators are like && and || in C-like languages. Bracmat does not have the notion of Boolean variables, but marks all evaluated expressions as either succeeded or failed. If the left hand side of the & operator has succeeded, Bracmat goes on evaluating the right hand side. Only if both of left and right hand sides succeed, the expression tree headed by the & operator as a whole succeeds. Likewise, only if both of left and right hand sides of an expression tree headed by | fail, the expression tree as a whole fails. Evaluated expressions are just that: expressions. The following expression writes "That's what I thought." to your screen and evaluates to the expression "Right".

```    2+2:5
& put\$"Strange, must check that Bracmat interpreter."
& 0
|   put\$"That's what I thought."
& Right```

### switch-like branching

Use a patterns with alternations. Note that the match-expression (the tree headed by the : operator) evaluates to the left hand side of the : operator. In the following example, the resulting expression is a single node containing "4".

```  2+2
: (   (<3|>5)
& put\$"Not quite, must check that Bracmat interpreter."
|   (3|5)
& put\$"Not far off, but must check that Bracmat interpreter some day."
|   ?
& put\$"That's what I thought."
)```

## Brainf***

Brainf*** has two conditional jump instructions, [ and ]. the [ instruction jumps forward to the corresponding ] instruction if the value at the current memory cell is zero, while the ] instruction jumps back if the current memory cell is nonzero. Thus in the following sequence:

```[.]
```

The . instruction will be skipped, while the following sequence

```+[.]
```

will result in an infinite loop. Finally, in the following sequence

```+[.-]
```

The . instruction will be executed once.

## Burlesque

Using the Choose command:

```blsq ) 9 2.%{"Odd""Even"}ch
"Odd"```

Using the If command (produce next even number if odd):

```blsq ) 9^^2.%{+.}if
10
blsq ) 10^^2.%{+.}if
10```

Using the IfThenElse command (produce next odd number if even or previous even number if odd):

```blsq ) 10^^2.%{-.}\/{+.}\/ie
11
blsq ) 9^^2.%{-.}\/{+.}\/ie
8```

Emulating Switch-Case behaviour:

```blsq ) {"Hate tomatos" "Like Bananas" "Hate Apples"}{"Tomato" "Banana" "Apple"}"Banana"Fi!!
"Like Bananas"
blsq ) {"Hate tomatos" "Like Bananas" "Hate Apples"}{"Tomato" "Banana" "Apple"}"Apple"Fi!!
"Hate Apples"```

## C#

### if-elseif-else

```if (condition)
{
}

if (condition)
{
}
else if (condition2)
{
}
else
{
}
```

### Ternary

```// if condition is true var will be set to 1, else 2.
int var = condition ? 1 : 2;
```

### switch

```switch (value)
{
case 1:
break;  // Breaks are required in C#.
case 2:
case 3:
break;
default: // If no other case is matched.
break;
}
```

If fall through algorithms are required use the goto keyword.

```switch (value)
{
case 1:
goto case 2; // will cause the code indicated in case 2 to be executed.
case 2:
break;
case 3:
break;
default: // If no other case is matched.
break;
}
```

## C++

See C

### Compile-Time Control Structures

See C

#### Template metaprogramming

Selecting a type depending on a compile time condition

```template<bool Condition, typename ThenType, typename Elsetype> struct ifthenelse;

template<typename ThenType, typename ElseType> struct ifthenelse<true, ThenType, ElseType>
{
typedef ThenType type;
};

template<typename ThenType, typename ElseType> struct ifthenelse<false, ThenType, ElseType>
{
typedef ElseType type;
};

// example usage: select type based on size
ifthenelse<INT_MAX == 32767, // 16 bit int?
long int,         // in that case, we'll need a long int
int>              // otherwise an int will do
::type myvar;              // define variable myvar with that type
```

## Clean

### if

There are no then or else keyword in Clean. The second argument of if is the then-part, the third argument is the else-part.

```bool2int b = if b 1 0
```

### case-of

```case 6 * 7 of
42 -> "Correct"
_  -> "Wrong" // default, matches anything
```

### function alternatives

```answer 42 = True
```

### guards

```answer x
| x == 42   = True
| otherwise = False

case 6 * 7 of
n | n < 0 -> "Not even close"
42        -> "Correct"
// no default, could result in a run-time error
```

## Clipper

if-elseif-else-endif

```IF x == 1
SomeFunc1()
ELSEIF x == 2
SomeFunc2()
ELSE
SomeFunc()
ENDIF
```

do case

```DO CASE
CASE x == 1
SomeFunc1()
CASE x == 2
SomeFunc2()
OTHERWISE
SomeFunc()
ENDCASE
```

## Clojure

### if-then-else

```(if (= 1 1) :yes :no) ; returns :yes

(if (= 1 2) :yes :no) ; returns :no

(if (= 1 2) :yes) ; returns nil
```

### when

Similar to if, but body in an implicit do block allowing multiple statements. No facility for providing an else. `when` is defined as a macro.

```(when x
(print "hello")
(println " world")
5) ; when x is logical true, prints "hello world" and returns 5; otherwise does nothing, returns nil
```

### cond

The cond macro takes a series of test/result pairs, evaluating each test until one resolves to logical true, then evaluates its result. Returns nil if none of the tests yield true.

```(cond
(= 1 2) :no) ; returns nil

(cond
(= 1 2) :no
(= 1 1) :yes) ; returns :yes
```

Since non-nil objects are logical true, by convention the keyword :else is used to yield a default result.

```(cond
(= 1 2) :no
:else :yes) ; returns :yes
```

### condp

Similar to cond, but useful when each test differs by only one variant.

```(condp < 3
4 :a  ; cond equivalent would be (< 4 3) :a
3 :b
2 :c
1 :d) ; returns :c
```

Optionally takes a final arg to be used as the default result if none of the tests match.

```(condp < 3
4 :a
3 :b
:no-match) ; returns :no-match
```

### case

Works with: Clojure version 1.2
```(case 2
0 (println "0")
1 (println "1")
2 (println "2")) ; prints 2.
```

## CMake

```set(num 5)

if(num GREATER 100)
message("\${num} is very large!")
elseif(num GREATER 10)
message("\${num} is large.")
else()
message("\${num} is small.")
message("We might want a bigger number.")
endif()
```

The if() and elseif() commands evaluate boolean expressions like num GREATER 100; refer to cmake --help-command if. The elseif() and else() sections are optional.

## COBOL

### if-then-else

```if condition-1
imperative-statement-1
else
imperative-statement-2
end-if

if condition-1
if condition-a
imperative-statement-1a
else
imperative-statement-1
end-if
else
if condition-a
imperative-statement-2a
else
imperative-statement-2
end-if
end-if
```

### evaluate

```evaluate identifier-1
when 'good'
good-imperative-statement
when 'ugly'
when 'awful'
ugly-or-awful-imperative-statement
when other
default-imperative-statement
end-evaluate

evaluate true
when condition-1
condition-1-imperative-statement
when condition-2
condition-2-imperative-statement
when condition-3
condition-3-imperative-statement
when other
default-condition-imperative-statement
end-evaluate

evaluate identifier-1 also identifier-2
when 10 also 20
one-is-10-and-two-is-20-imperative-statement
when 11 also 30
one-is-11-and-two-is-30-imperative-statement
when 20 also any
one-is-20-and-two-is-anything-imperative-statement
when other
default-imperative-statement
end-evaluate
```

## CoffeeScript

### if-then-else

```if n == 1
console.log "one"
else if n == 2
console.log "two"
else
console.log "other"
```

### switch

```n = 1

switch n
when 1
console.log "one"
when 2, 3
console.log "two or three"
else
console.log "other"
```

### ternary expressions

CoffeeScript is very expression-oriented, so you can assign the "result" of an if-then to a variable.

```s = if condition then "yup" else "nope"

# alternate form
s = \
if condition
then "yup"
else "nope"
```

## ColdFusion

### if-elseif-else

Compiler: ColdFusion any version

```<cfif x eq 3>
do something
<cfelseif x eq 4>
do something else
<cfelse>
do something else
</cfif>
```

### switch

Compiler: ColdFusion any version

```<cfswitch expression="#x#">
<cfcase value="1">
do something
</cfcase>
<cfcase value="2">
do something
</cfcase>
<cfdefaultcase>
do something
</cfdefaultcase>
</cfswitch>
```

## Comal

### IF/THEN

`IF condition THEN PRINT "True"`

### IF/THEN/ELSE

```IF condition THEN
PRINT "True"
ELSE
PRINT "False"
ENDIF```

### IF/THEN/ELIF/ELSE

```IF choice=1 THEN
PRINT "One"
ELIF choice=2 THEN
PRINT "Two"
ELSE
Print "None of the above"```

### CASE/WHEN

```CASE choice OF
WHEN 1
PRINT "One"
WHEN 2
PRINT "Two"
OTHERWISE
PRINT "Some other choice"
ENDCASE```

## Common Lisp

There are 2 main conditional operators in common lisp, (if ...) and (cond ...).

### (if cond then [else])

The (if ...) construct takes a predicate as its first argument and evaluates it. Should the result be non-nil, it goes on to evaluate and returnm the results of the 'then' part, otherwise, when present, it evaluates and returns the result of the 'else' part. Should there be no 'else' part, it returns nil.

```(if (= val 42)
"That is the answer to life, the universe and everything"
"Try again") ; the else clause here is optional
```

#### `when` and `unless`

Common Lisp also includes `(when condition form*)` and `(unless condition form*)` which are equivalent, respectively, to `(if condition (progn form*))` and `(if (not condition) (progn form*))`.

It is unidiomatic to use `if` without an else branch for side effects; `when` should be used instead.

### (cond (pred1 form1) [... (predN formN)])

The (cond ...) construct acts as both an if..elseif...elseif...else operator and a switch, returning the result of the form associated with the first non-nil predicate.

```(cond ((= val 1)                 (print "no"))
((and (> val 3) (< val 6)) (print "yes"))
((> val 99)                (print "too far"))
(T                         (print "no way, man!")))
```

## Computer/zero Assembly

The only conditional operation provided is BRZ (branch on accumulator negative). For an example illustrating how this instruction can be used to code "equal to", "greater than", and "less than", see Integer comparison#Computer/zero Assembly.

## Crack

### if-elseif-else

```if (condition)
{
}

if (condition)
{
}
else if (condition2)
{
}
else
{
}```

### Ternary

```// if condition is true var will be set to 1, else false.
int var = condition ? 1 : 2;```

## D

See C, sans the preprocessor.
```void main() {
enum int i = 5;

// "static if" for various static checks:
static if (i == 7) {
// ...
} else {
//...
}

// is(T == U) checks if type T is U.
static if (is(typeof(i) == int)) {
// ...
} else {
// ...
}

// D switch is improved over C switch:
switch (i) {
case 0:
break; // Silent fallthrough is forbidden.
case 1:
goto case; // Explicit fallthrough.
case 2:
// Empty cases don't require an explicit fallthrough.
case 3:
return;
case 4, 5, 7: // Multiple cases.
break;
case 8: .. case 15: // Inclusive interval.
goto case 3;
default: // Default case is required.
break;
}

enum Colors { yellow, blue, brown, green }
immutable c = Colors.blue;

// "final switch" is safer, for enums (and in future other values,
// like Algebraic), because all cases must be present.
// with() is handy to avoid repeating "Colors." for each case.
final switch (c) with (Colors) {
case yellow:        break;
case blue:          break;
case brown, green:  break;
// case yellow: .. case brown: // Forbidden in final switches.
// default: // Forbidden in final switches.
}
}
```

## Dao

### If Elif Else

```a = 3
if( a == 1 ){
io.writeln( 'a == 1' )
}else if( a== 3 ){
io.writeln( 'a == 3' )
}else{
io.writeln( 'a is neither 1 nor 3' )
}
```

### Switch Case

```a = 3
switch( a ){
case 0: io.writeln( 'case 0' )
case 1, 2: io.writeln( 'case 1,2' )
case 3, 4, 5: io.writeln( 'case 3,4,5' )
default: io.writeln( 'default' )
}
```

See Pascal

## Deluge

```if (input.Field == "Hello World") {
sVar = "good";
} else if (input.Field == "Bye World") {
} else {
sVar = "neutral";
}```

## DM

### if-elseif-else

```if (condition)
// Do thing, DM uses indentation for control flow.

if (condition)
// Do thing

else if (condition)
// Do thing

else
// Do thing```

### Ternary

```// x will be 1 if condition is a true value, 2 otherwise.
var/x = condition ? 1 : 2```

### Switch

```switch (value)
if (0)
// Do thing if zero
// DM does not have fall through of switch cases, so explicit break is not required.
if (1, 2, 3)
// Multiple values can be allowed by using commas

if (10 to 20)
// Ranges are also allowed.
// Ranges include the bounds (10 and 20 here),
// and are checked in order if there is potential for overlap.

else
// Fallback if nothing was matched.```

## Dragon

### if-then-else

```if(a == b)
{
}
else if(a == c)
less() //{}'s optional for one-liners
else
{
both()
}```

See Pascal

## Déjà Vu

```if a:
pass
elseif b:
pass
else: # c, maybe?
pass```

## E

### if-then-else

```if (okay) {
println("okay")
} else if (!okay) {
println("not okay")
} else {
println("not my day")
}```

The pick/2 message of booleans provides a value-based conditional:

`println(okay.pick("okay", "not okay"))`

It can therefore be used to construct a Smalltalk-style conditional:

```okay.pick(fn {
println("okay")
}, fn {
println("not okay")
})()```

All of the above conditionals are expressions and have a usable return value.

### switch

E's "switch" allows pattern matching.

```def expression := ["+", [1, 2]]

def value := switch (expression) {
match [`+`, [a, b]] { a + b }
match [`*`, [a, b]] { a * b }
match [op, _] { throw(`unknown operator: \$op`) }
}```

## EasyLang

```i = random 10
if i mod 2 = 0
print i & " is divisible by 2"
elif i mod 3 = 0
print i & " is divisible by 3"
else
print i & " is not divisible by 2 or 3"
.
```

## Efene

The expressions can contain parenthesis or not, here both options are shown. Since if and case do pattern matching, if an if or case expression don't match some of the patterns, the program will crash

```show_if_with_parenthesis = fn (Num) {
if (Num == 1) {
io.format("is one~n")
}
else if (Num === 2) {
io.format("is two~n")
}
else {
io.format("not one not two~n")
}
}

show_if_without_parenthesis = fn (Num) {
if Num == 1 {
io.format("is one~n")
}
else if Num === 2 {
io.format("is two~n")
}
else {
io.format("not one not two~n")
}
}

show_switch_with_parenthesis = fn (Num) {
switch (Num) {
case (1) {
io.format("one!~n")
}
case (2) {
io.format("two!~n")
}
else {
io.format("else~n")
}
}
}

show_switch_without_parenthesis = fn (Num) {
switch (Num) {
case 1 {
io.format("one!~n")
}
case 2 {
io.format("two!~n")
}
else {
io.format("else~n")
}
}
}

@public
run = fn () {
show_if_with_parenthesis(random.uniform(3))
show_if_without_parenthesis(random.uniform(3))

show_switch_with_parenthesis(random.uniform(3))
show_switch_without_parenthesis(random.uniform(3))
}```

## Ela

### if-then-else

`if x < 0 then 0 else x`

### Guards

```getX x | x < 0 = 0
| else  = x```

### Pattern matching

```force (x::xs) = x :: force xs
force [] = []```

### match expression

```force lst = match lst with
x::xs = x :: force xs
[] = []```

## Erlang

Erlang's conditionals are based on pattern matching and guards. There are several mechanisms for this: case-of, if, function clauses. Pattern matching allows destructuring a term and matches a clause based on the structure. In the case example the term is X and the pattern is {N,M} or _. _ will match anything, while {N,M} will only match tuples of two terms. Though N and M could be any other type (in this case an error will occur if they're non-numeric). Guards allow more specification on the terms from the matched pattern. In the case example comparing N and M are guards.

### case

case expressions take an expression and match it to a pattern with optional guards.

```case X of
{N,M} when N > M -> M;
{N,M} when N < M -> N;
_ -> equal
end.
```

### if

if expressions match against guards only, without pattern matching. Guards must evaluate to true or false so true is the catch-all clause.

```{N,M} = X,
if
N > M -> M;
N < M -> N;
true -> equal
end.
```

### Function Clauses

Functions can have multiple clauses tested in order.

```test({N,M}) when N > M -> M;
test({N,M}) when N < M -> N;
test(_) -> equal.
```

## F#

```printfn "%s" (if 3<2 then "3 is less than 2" else "3 is not less than 2")
```
Output:
```3 is not less than 2
```

## Factor

There are many conditional structures in Factor. Here I'll demonstrate the most common ones. A few of these have other variations that abstract common stack shuffle patterns. I will not be demonstrating them.

### ?

? is for when you don't need branching, but only need to select between two different values.

```t 1 2 ? ! returns 1
```

### if

```t [ 1 ] [ 2 ] if ! returns 1
```

### cond

```{ { [ t ] [ 1 ] } { [ f ] [ 2 ] } } cond ! returns 1
```

### case

```t { { t [ 1 ] } { f [ 2 ] } } case ! returns 1
```

### when

```t [ "1" print ] when ! prints 1
```

### unless

```f [ "1" print ] unless ! prints 1
```

## FALSE

`condition[body]?`

Because there is no "else", you need to stash the condition if you want the same effect:

`\$[\true\]?~[false]?`

or

`\$[%true0~]?~[false]?`

## Fancy

Fancy has no built-in conditional structures. It uses a combination of polymorphism and blockliterals (closures) to achieve the same thing (like Smalltalk).

### if:then:

```if: (x < y) then: {
"x < y!" println # will only execute this block if x < y
}
```

### if:then:else::

```if: (x < y) then: {
"x < y!" println # will only execute this block if x < y
} else: {
"x not < y!" println
}
```

### if_true:

```x < y if_true: {
"x < y!" println # will only execute this block if x < y
}
```

### if_false: / if_nil:

```x < y if_false: {
"x not < y!" println # will only execute this block if x >= y
}
```

### if_true:else:

```x < y if_true: {
"x < y!" println
} else: {
"x >= y!" println
}
```

### if_false:else:

```x < y if_false: {
"x >= y!"
} else: {
"x < y!" println
}
```

### if:

```{ "x < y!" println } if: (x < y)   # analog, but postfix
```

### unless:

```{ "x not < y!" } unless: (x < y)   # same here
```

## Forth

### IF-ELSE

```( condition ) IF ( true statements ) THEN
( condition ) IF ( true statements ) ELSE ( false statements ) THEN
```

example:

```10 < IF ." Less than 10" ELSE ." Greater than or equal to 10" THEN
```

### CASE-OF

```( n -- ) CASE
( integer ) OF ( statements ) ENDOF
( integer ) OF ( statements ) ENDOF
( default instructions )
ENDCASE
```

example: a simple CASE selection

```: test-case ( n -- )
CASE
0 OF ." Zero!" ENDOF
1 OF ." One!"  ENDOF
." Some other number!"
ENDCASE ;
```

### Execution vector

To obtain the efficiency of a C switch statement for enumerations, one needs to construct one's own execution vector.

```: switch
CREATE ( default-xt [count-xts] count -- ) DUP , 0 DO , LOOP ,
DOES> ( u -- ) TUCK @ MIN 1+ CELLS + @ EXECUTE ;

:NONAME ." Out of range!" ;
:NONAME ." nine" ;
:NONAME ." eight" ;
:NONAME ." seven" ;
:NONAME ." six" ;
:NONAME ." five" ;
:NONAME ." four" ;
:NONAME ." three" ;
:NONAME ." two" ;
:NONAME ." one" ;
:NONAME ." zero" ;
10 switch digit

8 digit   \ eight
34 digit   \ Out of range!
```

### Execution Vector 2

This method was used by the late Jim Kalihan and Dr. Julian Nobel

```: CASE:  ( <name>)   CREATE   ;

\ lookup execution token and compile
: |      ( <name> )  '  compile,  ;

: ;CASE   ( n -- )  DOES>  OVER + + @ EXECUTE ;

: FOO   ." FOO" ;
: BAR   ." BAR" ;
: FIZZ  ." FIZZ" ;
: BUZZ  ." BUZZ" ;

CASE: SELECT ( n -- ) | FOO  | BAR | FIZZ | BUZZ  ;CASE

\ Usage:  3 SELECT
```

## Fortran

In ISO Fortran 90 and later, there are three conditional structures. There are also a number of other *unstructured* conditional statements, all of which are old and many of which are marked as "deprecated" in modern Fortran standards. These examples will, as requested, only cover conditional *structures*:

### IF-THEN-ELSE

ANSI FORTRAN 77 or later has an IF-THEN-ELSE structure:

```if ( a .gt. 20.0 ) then
q = q + a**2
else if ( a .ge. 0.0 ) then
q = q + 2*a**3
else
q = q - a
end if
```

### SELECT-CASE

ISO Fortran 90 or later has a SELECT-CASE structure:

```select case (i)
case (21:)      ! matches all integers greater than 20
q = q + i**2
case (0:20)     ! matches all integers between 0 and 20 (inclusive)
q = q + 2*i**3
case default    ! matches all other integers (negative in this particular case)
q = q - I
end select
```

### WHERE-ELSEWHERE

ISO Fortran 90 and later has a concurrent, array-expression-based WHERE-ELSEWHERE structure. The logical expressions in WHERE and ELSEWHERE clauses must be array-values. All statements inside the structure blocks must be array-valued. Furthermore, all array-valued expressions and statements must have the same "shape". That is, they must have the same number of dimensions, and each expression/statement must have the same sizes in corresponding dimensions as each other expression/statement. For each block, wherever the logical expression is true, the corresponding elements of the array expressions/statements are evaluated/executed.

```! diffusion grid time step
where     (edge_type(1:n,1:m) == center)
anew(1:n,1:m) = (a(1:n,1:m) + a(0:n-1,1:m) + a(2:n+1,1:m) + a(1:n,0:m-1) + a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == left)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(2:n+1,1:m) + a(1:n,0:m-1) + a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == right)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(0:n-1,1:m) + a(1:n,0:m-1) + a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == top)
anew(1:n,1:m) = (a(1:n,1:m) + a(0:n-1,1:m) + a(2:n+1,1:m) + 2*a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == bottom)
anew(1:n,1:m) = (a(1:n,1:m) + a(0:n-1,1:m) + a(2:n+1,1:m) + 2*a(1:n,0:m-1)) / 5

elsewhere (edge_type(1:n,1:m) == left_top)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(2:n+1,1:m) + 2*a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == right_top)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(0:n-1,1:m) + 2*a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == left_bottom)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(2:n+1,1:m) + 2*a(1:n,0:m-1)) / 5

elsewhere (edge_type(1:n,1:m) == right_bottom)
anew(1:n,1:m) = (a(1:n,1:m) + 2*a(0:n-1,1:m) + 2*a(1:n,0:m-1)) / 5

elsewhere      ! sink/source, does not change
anew(1:n,1:m) = a(1:n,1:m)
end where
```

## FreeBASIC

### IF-ELSEIF-ELSE-END IF

```Dim a As Integer = 1
If a = 1 Then
sub1
ElseIf a = 2 Then
sub2
Else
sub3
End If
```

### SELECT-CASE

```Dim a As Integer = 1
Select Case a
Case 1
sub1
Case 2
sub2
Case Else
sub3
End Select
```

### IFF

```Dim b As Boolean = True
Dim i As Integer = IIf(b, 1, 2)
```

### ON-GOTO

```Dim a As Integer = 1
On a Goto label1, label2
```

### IF-GOTO (deprecated)

```Dim b As Boolean = True
If b Goto label
```

### ON-GOSUB (legacy dialects only)

```Dim a As Integer = 1
On a Gosub label1, label2
```

### #IF-#ELSEIF-#ELSE-#ENDIF (preprocessor)

```#DEFINE WORDSIZE 16
#IF (WORDSIZE = 16)
' Do some some 16 bit stuff
#ELSEIF (WORDSIZE = 32)
' Do some some 32 bit stuff
#ELSE
#ERROR WORDSIZE must be set to 16 or 32
#ENDIF
```

### #IFDEF (preprocessor)

```#DEFINE _DEBUG
#IFDEF _DEBUG
' Special statements for debugging
#ENDIF
```

### #IFNDEF (preprocessor)

```#IFNDEF _DEBUG
#DEFINE _DEBUG
#ENDIF
```

## friendly interactive shell

### if-then-else

```set var 'Hello World'
if test \$var = 'Hello World'
echo 'Welcome.'
else if test \$var = 'Bye World'
echo 'Bye.'
else
echo 'Huh?'
end
```

### switch

case statements take wildcards as arguments, but because of syntax quirk, they have to be quoted (just like in Powershell), otherwise they would match files in current directory. Unlike switch statements in C, they don't fall through. To match something that would be matched if nothing was matches use wildcard that matches everything, the language doesn't have default statement.

```switch actually
case az
echo The word is "az".
case 'a*z'
echo Begins with a and ends with z.
case 'a*'
echo Begins with a.
case 'z*'
echo Ends with z.
case '*'
echo Neither begins with a or ends with z.
end
```

## Futhark

### if-then-else

Futhark supports branching with a syntax common to most functional languages.

```if <condition> then <truebranch> else <falsebranch>
```

## FutureBasic

FB supports conditionals similar to those in C and many other languages.

```local fn DoIt
long A = 7
if A > 0 then print "A is a positive number" else print "A is a negative number"

long B = -10
if B > 0
print "B is a positive number"
else
print "B is a negative number"
end if

long C = 99
select (C)
case C < 0
print "C is a negative number"
case C = 0
print "C is zero"
case C > 0
print "C is a positive number"
case else
print "C is unknown"
end select

CFStringRef suitName, suitSymbol
suitSymbol = @"S"
select (suitSymbol)
case @"C": suitName = @"Clubs"
case @"D": suitName = @"Diamonds"
case @"H": suitName = @"Hearts"
case else : suitName = @"Unknown"
end select
print suitName
end fn

fn Doit

HandleEvents```

## GAP

### if-then-else

```if <condition> then
<statements>
elif <condition> then
<statements>
else
<statements>
fi;
```

## Go

If and switch are the general purpose conditional structures in Go, although the language certainly contains other conditional elements.

### If

Simplest usage is,

```if booleanExpression {
statements
}
```

The braces are required, even around a single statement.

```if booleanExpression {
statements
} else {
other
statements
}
```

Braces are required around else clauses, as above, unless the statement of the else clause is another if statement. In this case the statements are chained like this,

```if booleanExpression1 {
statements
} else if booleanExpression2 {
otherStatements
}
```

If allows a statement to be included ahead of the condition. This is commonly a short variable declaration, as in,

```if x := fetchSomething(); x > 0 {
DoPos(x)
} else {
DoNeg(x)
}
```

In this case the scope of x is limited to if statement.

### Switch

Simple usage is,

```switch {
case booleanExpression1:
statements
case booleanExpression2:
other
statements
default:
last
resort
statements
}
```

Because switch can work with any number of arbitrary boolean expressions, it replaces if/elseif chains often found in other programming languages.

Switch can also switch on the value of an expression, as in,

```switch expressionOfAnyType {
case value1:
statements
case value2, value3, value4:
other
statements
}
```

As shown, multiple values can be listed for a single case clause. Since go is statically typed, the types of value1, 2, 3, and 4 must match the type of the expression.

As with if, a local statement such as a short variable declaration can precede the expression. If there is no expression, the statement is still marked by a semicolon:

```switch x := fetch(); {
case x == "cheese":
statements
case otherBooleanExpression:
other
statements
}
```

Also, as with if, the scope of x is limited to the switch statement.

Execution does not normally fall through from one case clause to the next, but this behavior can be forced with a fallthrough statement.

An interesting example:

```switch {
case booleanExpression1:
default:
statements
preliminaryToOtherStatements
fallthrough
case booleanExpression2:
other
statements
}
```

Case expressions are evaluated in order, then if none are true, the default clause is executed.

Another statement that interacts with switch is break. It breaks from the switch statement and so will not break from a surrounding for statement. The following example prints "I want out!" endlessly.

```for {
switch {
case true:
break
}
fmt.Println("I want out!")
}
```

Labels provide the desired capability. The following prints "I'm off!"

```treadmill: for {
switch {
case true:
}
}
fmt.Println("I'm off!")
```

## Grain

### If statements

In Grain, if statements are expressions, meaning they can be used for variable assignments. If they are used as an expression, the return value must be of the same type, meaning an else clause is always required. If an if statement has nothing returned as the body (the body is of the Void type), the else clause can be omitted.

```let x = if (1 < 2) {
":)"
} else { // The else clause is required here as x is a string
":("
}

if (2 > 3) {
print("This should never execute.")
} // We can omit the else clause here

// We use else if for chaining
if (1 > 2) {
print("1 is less than 2")
} else if (2 == 3) {
print("2 is 3")
} else {
print("This should always execute.")
}```

### Pattern matching

Pattern matching in Grain is like a switch-statement with superpowers. Each case of a match defines the pattern that the data could fall into.

```// A match statement more like the traditional switch statement
// often seen in other languages.
enum PizzaTopping { Cheese, Pepperoni, Peppers, Pineapple }

let topping = Peppers

match (topping) {
Cheese => print("Would it really be pizza without it?"),
Pepperoni => print("An instant classic."),
Peppers => {
// We can use a block for more expressions.
print("For those who like to spice things up.")
},
Pineapple => print("You do you.")
}```

As well as a traditional switch statement, we can match on the shape of the data. If we keep with the pizza theme, this looks a bit like this.

```enum Topping { Cheese, Pepperoni, Peppers, Pineapple }
enum Menu { Pizza(Topping), Calzone(Topping) }

let item = Calzone(Peppers)

match (item) {
Calzone(topping) => {
if (checkSpecials(topping)) {
print("These are half off this week.")
} else {
print("No current specials.")
}
},
_ => print("No current specials.")
}```

## Harbour

if-elseif-else-endif

```IF x == 1
SomeFunc1()
ELSEIF x == 2
SomeFunc2()
ELSE
SomeFunc()
ENDIF
```

do case

```DO CASE
CASE x == 1
SomeFunc1()
CASE x == 2
SomeFunc2()
OTHERWISE
SomeFunc()
ENDCASE
```

switch While if-elseif-else-endif and do case constructions allows using of any expressions as conditions, the switch allows literals only in conditional case statements. The advantage of the switch command is that it is much faster.

```SWITCH x
CASE 1
SomeFunc1()
EXIT
CASE 2
SomeFunc2()
EXIT
OTHERWISE
SomeFunc()
ENDSWITCH
```

### if-then-else

```fac x = if x==0 then
1
else x * fac (x - 1)
```

### Guards

```fac x | x==0 = 1
| x>0 = x * fac (x-1)
```

### Pattern matching

```fac 0 = 1
fac x = x * fac (x-1)
```

### case statement

```fac x = case x of 0 -> 1
_ -> x * fac (x-1)
```

## HicEst

```IF( a > 5 ) WRITE(Messagebox) a ! single line IF

IF( a >= b ) THEN
WRITE(Text=some_string) a, b
ELSEIF(some_string > "?") THEN
WRITE(ClipBoard) some_string
ELSEIF( nonzero ) THEN
WRITE(WINdowhandle=nnn) some_string
ELSE
WRITE(StatusBar) a, b, some_string
ENDIF```

## HPPPL

### IF

Note that X has to be a number; else a runtime error occurs.

```IF X THEN
// do if X is not 0
ELSE
// do if X is 0
END;```

### CASE

```CASE
IF X == 1 THEN
// do stuff if X equals 1
END
IF X == 2 THEN
// do stuff if X equals 1
END
IF X == 3 THEN
// do stuff if X equals 3
END
DEFAULT
// do other stuff
END;```

## i

```//'i' supports if, else, and else if
software {
a = 3

if a = 3
print("a = three")
else if a = 2
print("a = two")
else
print("a = ", a)
end
}```

## Icon and Unicon

All Icon and Unicon expressions, including control structures, yield results or signal failure.

### if-then-else

The control structure evaluates expr1 if expr0 succeeds and expr2 if it fails.

```if expr0 then
expr1
else
expr2
```

### case-of

The first successful selection expression will select and evaluate the specific case.

```case expr0 of {
expr1 : expr2
expr3 : expr4
default: expr5
}
```

Note that expr1 and expr3 are expressions and not constants and it is possible to write expressions such as:

```case x of {
f(x) | g(x) : expr2
s(x) & t(x) : expr4
default: expr5
}
```

### Compound expressions (blocks)

In the examples below, multiple expressions can be grouped as in:

```{
expr1
expr2
expr3
}
```

Which is equivalent to this:

```{expr1; expr2; expr3}
```

For example the following, which will write 4, looks strange but is valid:

```write({1;2;3;4})
```

The value of a compound expression is the value of the last expression in the block.

### Alternation

Alternation of expressions yields a value for the first succeeding expression.

```   expr1 | expr2 | expr3
```

### Conjunction

Conjunctions yeild the value of the final expression provided all the previous expressions succeed.

```   expr1 & expr2 & expr3
```

Alternately, conjunction can be written thus:

```   (expr1, expr2, expr3)
```

### Conjunction, yielding a different result

The alternate form of conjunction can be modified to produce a different result (other than the last)

```   expr0(expr1, expr2, expr3)
```

For example:

```   2(expr1, expr2, expr3)
```

Yields the value of expr2 if all of the expressions succeed.
A more complicated example showing non-constant expressions:

```   f(expr1)(g(expr2)(expr3,expr4,expr5))
```

Note: if expr0 yields a value of type 'procedure' or 'string' the appropriate procedure (or operator) is invoked.

## IDL

### if-else

Basic if/then:

```if a eq 5 then print, "a equals five" [else print, "a is something else"]
```

Any one statement (like these print statements) can always be expanded into a {begin ... end} pair with any amount of code in between. Thus the above will expand like this:

```if a eq 5 then begin
... some code here ...
endif [else begin
... some other code here ...
endelse]
```

### case

```case <expression> of
(choice-1): <command-1>
[(choice-2): <command-2> [...]]
[else: <command-else>]
endcase
```

(Or replace any of the commands with {begin..end} pairs)

### switch

```switch <expression> of
(choice-1): <command-1>
[(choice-2): <command-2> [...]]
[else: <command-else>]
endswitch
```

The switch will execute all commands starting with the matching result, while the case will only execute the matching one.

### on_error

```on_error label
```

Will resume execution at label when an error is encountered. on_ioerror is similar but for IO errors.

## Inform 7

### if-then-else

```[short form]
if N is 1, say "one.";
otherwise say "not one.";

[block form]
if N is 1:
say "one.";
otherwise if N is 2:
say "two.";
otherwise:
say "not one or two.";

[short and long forms can be negated with "unless"]
unless N is 1, say "not one."
```

### switch

```if N is:
-- 1: say "one.";
-- 2: say "two.";
-- otherwise: say "not one or two.";
```

### if-then-else in text

```say "[if N is 1]one[otherwise if N is 2]two[otherwise]three[end if].";
say "[unless N is odd]even.[end if]";
```

### other branching text substitutions

Text that may be printed multiple times can also use sequential and random branching:

```[a different color every time]
say "[one of]red[or]blue[or]green[at random].";

["one" the first time it's printed, "two" the second time, then "three or more" subsequently]
say "[one of]one[or]two[or]three or more[stopping]";

[only appears once]
say "[first time]Hello world![only]";
```

### rulebook approach

Conditional logic may also be expressed in the form of a rulebook, with conditions on each rule:

```Number Factory is a room.

Number handling is a number based rulebook with default success.

Number handling for 1: say "one."
Number handling for 2: say "two."
Number handling for an even number (called N): say "[N in words] (which is even)."
Last number handling rule: say "other."

When play begins:
follow the number handling rules for 2;
follow the number handling rules for 4;
follow the number handling rules for 5.
```

## Isabelle

```theory Scratch
imports Main
begin

text‹if-then-else›
lemma "(if True then 42 else 0) = 42" by simp

text‹case statement with pattern matching, which evaluates to the True-case›
lemma "case  of
Nil  ⇒ False
| [x]  ⇒ True
| x#xs ⇒ False" by simp

text‹Loops are implemented via recursive functions›
fun recurse :: "nat ⇒ nat" where
"recurse 0 = 0"
| "recurse (Suc n) = recurse n"

text‹The function always returns zero.›
lemma "recurse n = 0" by(induction n) simp+

end
```

## Jakt

```fn main() {
let a = 5
let b = 3

// If/else/else-if
if a > b {
println("a > b")
} else if a < b {
println("a < b")
} else {
println("a = b")
}

// Match
match a {
(..5) => {
println("a < 5")
}
5 => {
println("a == 5")
}
else => {
println("a > 5")
}
}

// Or equivalently
println(match a {
(..5) => "a < 5"
5 => "a == 5"
else => "a > 5"
})

// Hash based
let primality = [
1: false
2: false
3: true
4: false
5: true
6: false
]
let a_is_prime = primality[a]
println("a_is_prime = {}", a_is_prime)
}```

## Java

### if-then-else

```if (s.equals("Hello World")) {
foo();
} else if (s.equals("Bye World"))
bar(); // braces optional for one-liners
else {
deusEx();
}
```

Java also supports short-circuit evaluation. So in a conditional like this:

```if (obj != null && obj.foo()) {
aMethod();
}
```

obj.foo() will not be executed if obj != null returns false. It is possible to have conditionals without short circuit evaluation using the & and | operators (from Bitwise operations). So in this conditional:

```if (obj != null & obj.foo()) {
aMethod();
}
```

You will get a null pointer exception if obj is null.

### ternary

```s.equals("Hello World") ? foo() : bar();
```

The ternary operator is an expression, and is most often used as such:

```Object newValue = s.equals("Hello World") ? a : b;
```

### switch

This structure will only work if the code being switched on evaluates to an integer or character. There is no switching on `Object`s (except for Java 17 and higher), `long`s, or floating-point types in Java (except for `String`s and enum types in Java 7 and higher).

```switch (c) {
case 'a':
foo();
break;
case 'b':
bar();
default:
foobar();
}
```

This particular example can show the "fallthrough" behavior of a switch statement. If c is the character b, then bar() and foobar() will both be called. If c is the character a, only foo() will be called because of the break statement at the end of that case.

Also, the switch statement can be easily translated into an if-else statement. The example above is equivalent to:

```if (c == 'a') {
foo();
} else if (c == 'b') {
bar();
foobar();
} else {
foobar();
}
```

Cases without breaks at the end require duplication of code for all cases underneath them until a break is found (like the else if block shown here).

### switch expressions

Works with: Java version 14+

Switch statements can be expressions. They must be exhaustive, and return a value with the yield keyword.

```int x = switch (c) {
case 'a':
foo();
yield 1;
case 'b':
bar();
default:
foobar();
yield 0;
}```

There is also a new syntax, available for both statements and expressions, that does not use fallthrough:

```int y = switch (c) {
case '1', '2' -> 1 // multiple cases can be on one line
default -> { // use a block for multiple statements
foobar();
yield 0;
}
}```

## JavaScript

### if-then-else

```if( s == "Hello World" ) {
foo();
} else if( s == "Bye World" ) {
bar();
} else {
deusEx();
}
```

### switch

```switch(object) {
case 1:
one();
break;
case 2:
case 3:
case 4:
twoThreeOrFour();
break;
case 5:
five();
break;
default:
everythingElse();
}
```

### conditional (ternary) operator (?:)

```var num = window.obj ? obj.getNumber() : null;
```

The distinctive feature of the ternary operator (compared to JavaScript's other conditional structures) is that it evaluates as an expression rather than a statement, and can therefore be composed within larger expressions, making it a valuable resource of program structure in a functional idiom of JavaScript.

```function takeWhile(lst, fnTest) {
'use strict';
var varHead = lst.length ? lst : null;

takeWhile(lst.slice(1), fnTest)
) : []
) : [];
}
```

## JCL

At the origin, JCL has a tricky conditional statement: the COND parameter. It is an inverted condition of an execution bypass of a step.
Step return code values are traditionnaly ordered this way:

```0  :  ok
4  :  warning
8  :  error
12 :  severe error
16 :  terminal error
```

The syntax of COND parameter of the EXEC statement is :

```  COND=(rcval,relop,step)
relop is a relational opeator : EQ NE GT LT GE LE   (= ¬= < > <= >=)
```

It is a condition to bypass a job step, and it can be translateted into :

```  if rcval relop step.rc then not execute the current step
```

Example:

```//STEP6  EXEC PGM=MYPROG,COND=(0,NE,STEP3)
```
```if 0 ne STEP3.rc  then skip    step STEP6
if 0 ^= STEP3.rc  then skip    step STEP6
if STEP3.rc ^= 0  then skip    step STEP6
if STEP3.rc = 0   then execute step STEP6
```

The conditions can be multiple :

```  COND=((rcval1,relop1,step1),(rcval2,relop2,step2),...)
```

Means:

```  if rcval1 relop1 step1.rc or rcval2 relop2 step2.rc or ... then not execute the current step
```

Example:

```//STEP6  EXEC PGM=MYPROG,COND=((4,LE,STEP1),(8,LE,STEP3))
```
```if  4 le STEP1.rc   or  8 le STEP3.rc  then skip step STEP6
if  4 <= STEP1.rc   or  8 <= STEP3.rc  then skip step STEP6
if  STEP1.rc >= 4   or  STEP3.rc >= 8  then skip step STEP6
if  STEP1 is ok    and  STEP3 has only warnings then execute STEP6
```

## Jinja

### if-then-else

```print(Template("""{% for lang in ["Jinja", "Python", "Swift", "Nim"] %}
{{ loop.index }}) {{ lang }}{% if loop.last %}.{% else %},{% endif %}
{%- endfor %}""").render())
```

### ternary expressions

```print(Template("""{% for lang in ["Jinja", "Python", "Swift", "Nim"] %}
{{ loop.index }}) {{ lang }}{{ "." if loop.last else "," }}
{%- endfor %}""").render())
```

### short-circuit evaluation

```print(Template("""{% for lang in ["Jinja", "Python", "Swift", "Nim"] %}
{{ loop.index }}) {{ lang }}{{ loop.last and "." or "," }}
{%- endfor %}""").render())
```

## jq

jq's main conditional construct is:
`if cond then f else g end`
where cond, f, and g, are filters, and where cond may evaluate to anything at all, it being understood that:
1. all JSON values are truthy except for false and null;
2. if cond evaluates to nothing (i.e., produces an empty stream), then the entire if-then-else-end expression also produces an empty stream.

The general pattern allows one or more "elif _ then _" clauses:

`if cond then f elif cond1 then f1 .... else g end`
For example:
```if empty then 2 else 3 end          # produces no value
if 1 then 2 else 3 end              # produces 2
if [false, false] then 2 else 3 end # produces 2
if (true, true) then 2 else 3 end   # produces a stream: 2, 2```
Notice that if cond produces a nonempty stream, then the entire expression will typically do the same. Since f and g also can produce streams, this lends itself to interesting Cartesian-product possibilities. There is no "case <exp>" construct, but the idiom illustrated by the following example can be used to avoid the need to create a temporary variable to hold the "case" expression:
```exp
| if   . == true then "true"
elif . == false then "false"
elif . == null  then "maybe"
elif type == "string" then .
else error("unexpected value: \(.)")
end```

Since jq's and and or are short-circuiting, they can also be used for branching, as can the binary disjunctive operator `//`.

## Julia

Note: this documentation is mostly copied from the Julia 0.6.0 documentation at: https://docs.julialang.org/en/stable/manual/control-flow/#man-conditional-evaluation-1

### Conditional Evaluation

```function test(x, y)
if x < y
println("x is less than y")
elseif x > y
println("x is greater than y")
else
println("x is equal to y")
end
end

julia> test(1, 2)
x is less than y

julia> test(2, 1)
x is greater than y

julia> test(1, 1)
x is equal to y
```

The elseif and else blocks are optional, and as many elseif blocks as desired can be used. The condition expressions in the if-elseif-else construct are evaluated until the first one evaluates to true, after which the associated block is evaluated, and no further condition expressions or blocks are evaluated.

The so-called "ternary operator", ?:, is closely related to the if-elseif-else syntax, but is used where a conditional choice between single expression values is required, as opposed to conditional execution of longer blocks of code. It gets its name from being the only operator in most languages taking three operands:

```a ? b : c
```

The expression a, before the ?, is a condition expression, and the ternary operation evaluates the expression b, before the :, if the condition a is true or the expression c, after the :, if it is false. To facilitate chaining, the operator associates from right to left.

### Short-Circuit Evaluation

Short-circuit evaluation is quite similar to conditional evaluation. The behavior is found in most imperative programming languages having the && and || boolean operators: in a series of boolean expressions connected by these operators, only the minimum number of expressions are evaluated as are necessary to determine the final boolean value of the entire chain. Explicitly, this means that:

In the expression `a && b`, the subexpression b is only evaluated if a evaluates to true.

In the expression `a || b`, the subexpression b is only evaluated if a evaluates to false.

## Kabap

Kabap supports the if statement and a range of standard comparators. Truthiness is considered anything not "0" or 0.

```if 1;
\$result = "Execute";

if 0;
\$result = "Ignored";

if 1; {
\$result = "Block";
\$result = "Execute";
}

if 0; {
\$result = "Block";
\$result = "Ignored";
}

if 1 == 1;
\$result = "Execute";

if 1 < 2;
\$result = "Execute";

if 1 <= 1;
\$result = "Execute";

if 2 > 1;
\$result = "Execute";

if 1 >= 1;
\$result = "Execute";

if 1 != 2;
\$result = "Execute";

\$a = 1;
if \$a == 1;
\$result = "Execute";

if \$a == kabap.version;
\$result = "Execute";

if 1 == "1";
\$result = "Execute";

if 1 + 1 == 2;
\$result = "Execute";

if 1;
if 1; {
if 1;
if 1; {
\$result = "Execute";
}
}```

## Keg

Keg supports if statements like this:

`?A>[The letter is larger than a|The letter is smaller than a]`

Usually the ending proprotions may be omitted:

`?![You did enter something]`

Also Keg supports (though not intentionally) a form of short-circuit evaluation:

`2?1>*# Returns 2 if the input is larger than 1`

## Kotlin

```// version 1.0.6

fun main(args: Array<String>) {
// conventional 'if/else if/else' statement
if (args.isEmpty()) println("No arguments were supplied")
else if (args.size == 1) println("One argument was supplied")
else println("\${args.size} arguments were supplied")

print("Enter an integer : ")

// 'when' statement (similar to 'switch' in C family languages)
when (i) {
0, 1      -> println("0 or 1")
in 2 .. 9 -> println("Between 2 and 9")
else      -> println("Out of range")
}

// both of these can be used as expressions as well as statements
val s = if (i < 0) "negative" else "non-negative"
println("\$i is \$s")
val t = when {
i > 0  -> "positive"
i == 0 -> "zero"
else   -> "negative"
}
println("\$i is \$t")
}
```

Sample input/output (program invoked without arguments):

Output:
```No arguments were supplied
Enter an integer : 3
Between 2 and 9
3 is non-negative
3 is positive
```

## LabVIEW

### Case Structure

This image is a VI Snippet, an executable image of LabVIEW code. The LabVIEW version is shown on the top-right hand corner. You can download it, then drag-and-drop it onto the LabVIEW block diagram from a file browser, and it will appear as runnable, editable code. ### Select

Select is similar to the Ternary operator in text-based languages. ## Lambdatalk

```{if true then yes else no}
-> yes

{def switch
{lambda {:n}
{if {< :n 0}
then :n is negative
else {if {> :n 0}
then :n is positive
else :n is zero}}}}

{switch -12}
-> -12 is negative
{switch 12}
-> 12 is positive
{switch 0}
-> 0 is zero
```

## langur

If and switch/given expressions always produce a value, even if it's nothing (null).

In the shortened forms, you dispense with the keywords (except the first one).

### if expressions

If expressions are scoped per section.

```if .x == 0 {
...
} else if .x > 0 {
val .y = 100
...
} else {
val .y = 70
...
}```

### shortened form if expression

The shortened form expects a single action expression per test expression.

This is more flexible than a ternary operator, as it allows more than one test. An else section is optional (null by default).

`if(.x > .y: ...; .x < .y: ...; /* else */ ...)`

### simple if

Langur 0.7.1 added simple if expressions (previously erroneously called "if statements") using a colon after the test condition. This is convenient for simple branching or assignments, without having to use curly braces, but does not allow for else if or else sections.

`if .x > .y: break`

### switch/given expressions

Switch and given expressions are highly flexible, and it is not all covered here. See langurlang.org for details.

Switch was added to langur 0.11. The difference between switch and given is that switch defaults to testing that any condition is true (as familiar to many programmers) and given defaults to testing that all conditions are true.

```switch .x, .y, .z {
case true: ...
# any are true
case false, _: ...
# .x == false
case _, null, true: ...
# .y == null or .z == true
case xor _, true, true: ...
# .y == true xor .z == true
}

switch 0 {
case .x, .y: ...
# .x or .y equals 0
...
}

given .x, .y, .z {
case true: ...
# all are true
case false, _: ...
# .x == false
case _, null, true: ...
# .y == null and .z == true
}```

As of 0.7, complex test expressions are evaluated once, then compared against conditions.

### implicit fallthrough

If a block of a switch or given has any statements, there is no implicit fallthrough. A case with an empty block after it creates an implicit fallthrough.

```given .x {
case true:
# implicit fallthrough
case null: 0
# no fallthrough
default: 1
}```

### explicit fallthrough from anywhere

A fallthrough statement is allowed anywhere within a switch or given block, not just at the end.

```given .x {
case true:
if .y > 100 {
fallthrough
} else {
120
}
case false: ...
}```

### shortened form switch/given

A shortened form expects a single action expression per test and is more limited in other ways, as well (no explicit fallthrough, no alternate test expressions, no alternate logical operators). A default section is optional (null by default).

```given(.x, .y, .z;
true: ... ;     # all are equal to true
_, >= .z: ...;  # .y >= .z
... )           # default```

## LC3 Assembly

The LC3 sets condition codes (N[egative], Z[ero], and/or P[ositive]) based on the results of instructions that write values into the general purpose registers. The BR instruction utilizes these condition codes are to branch conditionally. If the BR instruction specifies one or more condition codes and at least one specified code is set, then the PC will be updated to the branch address. If none of the specified condition codes is set, then the next sequential instruction will execute. If the BR instruction does not specify any condition codes, then it is an unconditional branch, so the branch will be taken.

```BR or BRnzp    ; unconditional branch, i.e.
; branch if (result < 0 || result == 0 || result > 0)
; ^ this is always true

BRn            ; branch if (result < 0)
BRz            ; branch if (result == 0)
BRp            ; branch if (result > 0)

; or any combination of these condition codes, e.g.
BRnz           ; branch if (result <= 0)```

The effect of if (x == y) { go to LABEL } is achieved by adding x to -y (the two's complements of y) and branching if the result is zero. The following example prints "Branch Taken!" because the values of x and y are both 1.

```.orig x3000
LD R1, x        ; get x
LD R2, y        ; get y
NOT R0, R2      ; R0 = ~y
ADD R0, R0, 1	; R0 = -y
ADD R0, R0, R1	; R0 = x - y
BRZ BRANCH      ; if (x == y) { go to BRANCH }
LEA R0, nottaken
PUTS            ; else print "Branch Not Taken!"
BR END
BRANCH
LEA R0, taken
PUTS            ; print "Branch Taken!"
END HALT
x .fill 1
y .fill 1
taken .stringz "Branch Taken!"
nottaken .stringz "Branch Not Taken!"
.end```

## LIL

LIL sports if with an optional code block for else conditions.

```if {\$a > 10} {print "code evaluated on true"}
if {\$a > 10} {print "again"} {print "code evaluated on false"}
```

These can of course be nested in clear or nasty forms. if blocks can contain if blocks with as many optional else clauses as a programmer sees fit to intermingle.

It might be argued that out of band catcher code blocks could be seen as conditional valid command branching? It would be a feature and definition fairly unique to LIL and the Tcl likes.

## Lisaac

Works with: Lisaac version 0.13.1

### if-then-else

```+ n : INTEGER;

n := 3;

(n = 2).if {
IO.put_string "n is 2\n";
}.elseif {n = 3} then {
IO.put_string "n is 3\n";
}.elseif {n = 4} then {
IO.put_string "n is 4\n";
} else {
IO.put_string "n is none of the above\n";
};```
```(n = 2).if_true { "n is 2\n".print; };
(n = 2).if_false { "n is not 2\n".print; };```

### when

```+ n : INTEGER;

n := 3;
n
.when 2 then {
"n is 2\n".print;
}
.when 3 then {
"n is 3\n".print;
}
.when 4 then {
"n is 4\n".print;
};```

There is no "else" or "otherwise" method. If the values of the when-methods are overlapped, the related blocks will be evaluated ... they are not mutually exclusive.

## Little

```int a = 3;

// if-then-else
if (a == 2) {
puts ("a is 2");
} else if (a == 3) {
puts ("a is 3");
} else {
puts("a is 4");
}

// unless
unless (a == 2) { // equivalent to if (a != 2)
puts ("a is 2");  // It will print this line
} else if (a == 3) {
puts ("a is 3");
} else {
puts("a is 4");
}

// switch
switch (a) {
case 2:
puts ("a is 2");
break;
case 3:
puts ("a is 3");
break;
case 4:
puts ("a is 4");
break;
default:
puts("is neither");
}
```

## Logo

```if :x < 0 [make "x 0 - :x]

ifelse emptyp :list [print [empty]] [print :list]```

UCB Logo and its descendants have also case:

```to vowel? :letter
output case :letter [ [[a e i o u] "true] [else "false] ]
end
show vowel? "e
show vowel? "x```
Output:
```true
false```

Logo also provides TEST which is local to a procedure:

```to mytest :arg1 :arg2
test :arg1 = :arg2
iftrue [print [Arguments are equal]]
iffalse [print [Arguments are not equal]]
end```

## LSE

### SI..ALORS..SINON..FIN SI

```SI A ET B ALORS
AFFICHER [4X, 'A ET B = .VRAI.',/]
SINON
AFFICHER [4X, 'A ET B = .FAUX.',/]
FIN SI
SI A ET QUE B ALORS
AFFICHER [4X, 'A ET QUE B = .VRAI.',/]
SINON
AFFICHER [4X, 'A ET QUE B = .FAUX.',/]
FIN SI```

### EVALUER

```EVALUER X
QUAND 0
AFFICHER [4X,'QUAND X=0',/]
QUAND 1
AFFICHER [4X,'QUAND x=1',/]
QUAND 1+1
AFFICHER [4X,'QUAND X=2',/]
QUAND AUTRE
AFFICHER [4X,'QUAND X est autre, X=',U,/] X
FIN EVALUER```

### SELON..ALLER EN..

```0    AFFICHER [U,/] 'Faites votre choix:'
1    AFFICHER [8X,U,X,/] '0 VACHES'
2    AFFICHER [8X,U,/] '1 MOUTONS'
5    LIRE X
9    SELON X ALLER EN 10,20 SINON EN 0
10   AFFICHER [U,/] 'Vous avez choisi VACHES!'
15   TERMINER
20   AFFICHER [U,/] 'Vous avez choisi MOUTONS!'```

### SI..ALORS..SINON..IS

`ENTIER U <- SI A ALORS 65535 SINON 1 IS`

### SELON..DANS..SINON..FIN

`ENTIER U <- SELON A DANS 0, 255 SINON 1 FIN`

## LSE64

The simple conditionals take single words rather than blocks of statements, as in most other languages.

```t : " true"  ,t
f : " false" ,t
true  if t
false ifnot f
true  ifelse t f```

Cascading conditionals are constructed using duplicate definitions and "then", yielding a syntax reminiscent of functional language Pattern Matching.

```onetwo : drop " Neither one nor two" ,t    # default declared first
onetwo : dup 2 = then " Two" ,t
onetwo : dup 1 = then " One" ,t```

Short-circuit operators "&&" and "||" are used for complex conditionals.

`dup 0 = || ,t    # avoid printing a null string`

## Lua

```--if-then-elseif-then-else
if a then
b()
elseif c then
d()
else
e()
end

for var = start, _end, step do --note: end is a reserved word
something()
end

for var, var2, etc in iteratorfunction do
something()
end

while somethingistrue() do
something()
end

repeat
something()
until somethingistrue()

cases = {
key1 = dothis,
key2 = dothat,
key3 = dotheother
}

cases[key]() --equivalent to dothis(), dothat(), or dotheother() respectively
```

## Luna

### if-then-else

`if char == "<" then Prepend "<" acc else acc`

(see: github/luna #125)

### case-of

```class JSON:
...
def asText: case self of:
JSONString t: t
other: throw "JSON.asText: not a text"```

(see: Std.JSON)

## M2000 Interpreter

### If Then Else.if Else

```Module CheckIt {
If a>1 then {
Print "Top"
} else.if a>=-4 then {
Print "Middle"
} else {
Print "Bottom"
}
}
CheckIt 100
CheckIt 0
CheckIt -100

Module CheckIt {
\\ using end if without blocks
If a>1 then
Print "Top"
else.if a>=-4 then
Print "Middle"
else
Print "Bottom"
End If
}
CheckIt 100
CheckIt 0
CheckIt -100

Module CheckIt {
\\ without use of END IF in one line
If a>1 then Print "Top" else.if a>=-4 then Print "Middle" else Print "Bottom"
}
CheckIt 100
CheckIt 0
CheckIt -100```

### IF() and IF\$() - Ternary

One expression evaluated only. We can use If\$() to use string expressions

```Module Checkit {
Print If(x>100-> 100, x)
}
Checkit 30
Checkit 300

\\ we can use more than two expressions, if i is not in range then 0 returned
Module Checkit {
Print If(i-> x*5, x*40, x*500)
}
Checkit 1, 20
Checkit 2, 20
Checkit 3, 20```

Ternary can used as Elvis operator (a function here), when a false (or a Nothing, for some kind of objects) evaluated then return something after ->, else return true or the object so if A is object then If(A->,B) return A.

```Module Checkit {
def a
Print type\$(a)="Double"
b=(1,2,3,4)
for i=1 to 3
a=if(a->, b)  ' this happen only one time, where a is a double, second time a is an object
Print a  ' print 3 values
a++ ' add 1 to each value
Print type\$(a)="mArray"
Next  i
}
Checkit```

### Select Case

We can use string, and three types of cases (all of them in one case), >1000, 10 to 40, 400

```Module CheckIt {
Select Case a
Case >1
{
Print "Top"
\\ need block if we have more than one line of code
}
Case >=-4
Print "Middle"
Else
Print "Bottom"
End Select
}
CheckIt 100
CheckIt 0
CheckIt -100

Module CheckIt {
if a>-500 then
Select Case a
Case >1
{
Print "Top"
\\ need block if we have more than one line of code
}
Case >=-4
Print "Middle"
Else  Case    \\ need ELSE CASE if Select Case is inside a IF END IF (WITHOUT BLOCK)
Print "Bottom"
End Select
Else
Print "Out of range"
End if
}
CheckIt 100
CheckIt 0
CheckIt -100
CheckIt -500```

### Conditional loops

```x=10
While x>0 {
Print x
x--
}
Do {  ' se can use Repeat in place of Do
x++
Print x
} Until x=10

\\ without curly braces:
x=10
While x>0
Print x
x--
End While
Do
x++
Print x
Until x=10```

### On Goto, On Gosub

```Module CheckIt {
For i=1 to 10 {
x=Random(1,2)
{
On x Goto alfa, beta
alfa:
Print "ok1"
Exit
beta:
Print "ok2"
Exit
}
Print "End One"

x=Random(1,2)
{
On x Gosub alfa1, beta1
Exit
alfa1:
Print "ok1"
Return
beta1:
Print "ok2"
Return
}
Print "End"
}
}
CheckIt```

### If Then line No /label

Line numbers are optional and can be in any order, but from start in current block, and if not found then replaced with exit, until search can't continue (at modules/function bounds, we can't jump out of a module or function).

```a\$="123"
if a\$ ~ "12*" then 1000
alfa: ' only remarks here
Print "print here, spaghetti code, marvelous"
Exit
1000 Print "ok final"
Goto alfa```

We can jump out of a sub, but we have to use Return to adjust the return stack.Wehn found Sub interpreter execute Exit statement so no need for End or Exit before sub beta()

We can call beta() using Gosub beta() (not Call, call is for modules and functions). If we have an array beta() then we must use Gosub beta() because interpreter prefer arrays, and raise error "missing ="

```Module Checkit {
Rem : Dim beta(10)  ' remove Rem to get error when call beta() without Gosub
Rem : Gosub beta() ' remove again Rem  and erase next line to use beta() correct
'beta()
sub beta()
local i
for i=1 to 10
alfa(i)
next i
end sub
sub alfa(x)
goto 100
Print "no print"
End Sub

100 Print "ok this printed", x
Return
}
Checkit```

## Make

An if condition using pure make (no gmake extensions)

```# make -f do.mk C=mycond if
C=0

if:
-@expr \$(C) >/dev/null && make -f do.mk true; exit 0
-@expr \$(C) >/dev/null || make -f do.mk false; exit 0

true:
@echo "was true."

false:
@echo "was false."
```

Using it

```make -f do.mk if C=0
> was false.

make -f do.mk if C=1
> was true.
```

With out using recursion but letting make continue with non-failed targets even when some of the targets failed (-k)

```C=0

if: true false

true:
@expr \$(C) >/dev/null && exit 0 || exit 1
@echo "was true."

false:
@expr \$(C) >/dev/null && exit 1 || exit 0
@echo "was false."
```

Invoking it. Note the use of -k which allows make to evaluate subsequent targets even when a previous non-related target failed.

```|make -f do.mk -s -k C=1
was true.
*** Error code 1
|make -f do.mk -s -k C=0
*** Error code 1
was false.
```

Using gmake

```A=
B=

ifeq "\$(A)" "1"
B=true
else
B=false
endif

do:
@echo \$(A) ..  \$(B)
```

Using it

```|gmake -f if.mk A=1
1 .. true
|gmake -f if.mk A=0
0 .. false
```

## Maple

Maple offers both conditional statements and conditional functions.

### Conditional statements

Example syntax for conditional statements:

```if x > 0 then
res := x;
else
res := -x;
end if;```

Example syntax for conditional statements with else-if:

```if x = 0 then
res := y;
elif y = 0 then
res := x;
else
res := sqrt(x^2+y^2);
end if;```

### Conditional functions

The Maple function ``if`(cond,a,b)` (note the backtick ``` delimiters) returns a when cond is true and b otherwise.

`res := `if`(n::even, n/2, 3*n+1);`

The piecewise command can be used for functional evaluation in which there is more than one branch. The following is equivalent to the if/then construct from the previous section.

`res := piecewise(x=0, y, y=0, x, sqrt(x^2+y^2));`

## Mathematica/Wolfram Language

Usual `If[condition,True,False]`

Make a definition with the condition that x should be positive: `f[x_] := ppp[x] /; x > 0`

`f` gives `ppp`

`f[-6]` gives `f[-6]`

## MATLAB

### If statements

Example:

```if x == 1
disp 'x==1';
elseif x > 1
disp 'x>1';
else
disp 'x<1';
end
```

### Switch statements

Example:

```switch x
case 1
disp 'Hello';
case 2
disp 'World';
otherwise
disp 'Skynet Active';
end
```

## Maxima

```if test1 then (...) elseif test2 then (...) else (...);
```

## MAXScript

### if

```if x == 1 then
(
print "one"
)
else if x == 2 then
(
print "two"
)
else
(
print "Neither one or two"
)```

### case

Form one

```case x of
(
1:       (print "one")
2:       (print "two")
default: (print "Neither one or two")
)```

Form two

```case of
(
(x == 1): (print "one")
(x == 2): (print "two")
default:  (print "Neither one or two")
)```

## MBS

```INT x;
x:=0;
IF x = 1 THEN
! Do something
ELSE
! Do something else
ENDIF;```

## MDL

### COND

This is the main conditional structure in MDL, equivalent to `cond` in other Lisp variants. `COND` may contain any number of clauses. The first element of each clause is evaluated, and if it's true, each following element in the clause is evaluated; otherwise control proceeds to the next clause, and so on. In any case, the return value is the result of the last evaluation performed.

An "else" part is traditionally implemented as a final clause whose first element is an atom, like `T`, since atoms always evaluate to themselves and are always true.

```<COND (<==? .X 1> <PRINC "one">)
(<==? .X 2> <PRINC "two">)
(T <PRINC "something else">)>```

### AND and OR

These short-circuiting boolean functions can also be used as simple conditionals.

```;"Negate X if its value is less than 0"
<AND <L? .X 0> <SET X <- .X>>>

;"Print a message unless the quiet flag is set"
<OR .QUIET? <PRINC "Finished">>```

## Metafont

```if conditionA:
% do something
elseif conditionB:
% do something
% more elseif, if needed...
else:
% do this
fi;```

The particularity of if construct in Metafont is that it can be part of an expression, and the "do something" does not need to fit into the syntactic structure. E.g. we can write something like

`b := if a > 5: 3 + else: 2 - fi c;`

Alone, the code 3 + does not mean anything; but once the condition is evaluated, the whole expression must become "correct"; e.g. if a > 5, the expression will be b := 3 + c;.

There are no other kind of conditional structures, but the great flexibility of Metafont allows for sure to create "new syntaxes" similar to switches or whatever needed.

## min

Works with: min version 0.19.6
```(true) ("I'm true") ("I'm false") if  ; If first quotation evaluates to true,
; evaluate second quotation.
; Otherwise, evaluate the third.

(true) ("I'm true") when              ; If without the false quotation.
(true) ("I'm false") unless           ; If without the true quotation.

2 (                                   ; For each quotation inside the case
((3 >) ("Greater than 3" puts!))   ; quotation, evaluate the second
((3 <) ("Smaller than 3" puts!))   ; quotation if the first quotation
((true) ("Exactly 3" puts!))       ; evaluates to true. Otherwise, move
) case                                ; on to the next one.```

## MiniScript

MiniScript supports if/else-if/else, with arbitrary number of else-if sections when in block form:

```x = 42
if x < 10 then
print "small"
else if x < 20 then
print "small-ish"
else if x > 100 then
print "large"
else
print "just right"
end if
```

It also supports single-line if or if/else statements (though no else-if sections are permitted in this case):

```x = 42
if x < 50 then print "small" else print "big"
```

Finally, like many other languages, MiniScript uses short-circuit evaluation, a form of implicit branching where the rest of a boolean expression is not evaluated at all if the truth value can already be determined.

```isSmall = function(x)
print "checking smallness"
return x < 40
end function

isBig = function(x)
print "checking bigness"
return x > 60
end function

isSmall(10) or isBig(100)
```
Output:
`checking smallness`

## MIPS Assembly

MIPS is a bit unusual in that it doesn't have "flags" per se. Every branch instruction takes one or more registers as an operand and does the comparison there.

### If/Else

```BEQ \$t0,\$t1,Label  ;branch to label if \$t0 = \$t1. If not, fallthrough to the instruction after the delay slot.
nop                ;branch delay slot```

The nice thing about this is, unlike most CISC architectures, you can make some important calculation that you'll use as a condition to branch, and before actually branching, do some other unrelated stuff without the CPU forgetting the correct way to branch. The following (rather contrived) example displays this idea in action:

```addu \$t0,\$t1 ;I'm going to branch based off this addition, but there's other things I want to do first.
lw \$t3,(\$t4)
BEQ \$t0,\$t1,Label
nop          ;branch delay slot```

If you're wondering how a branch delay slot impacts the comparison, it doesn't. The delay slot instruction executes after the comparison has been made and CPU has decided whether to branch. (See MIPS Assembly for more info on what delay slots are.) As a result, code like this can introduce subtle off-by-one errors:

```BNEZ \$t0,loop ;branch if \$t0 is nonzero.
subiu \$t0,1 ;this finishes at the same time the jumpback occurs.```

MIPS also comes with greater than/less than constructs built-in.

• `BLT` <
• `BLE` <=
• `BGT` >
• `BGE` >=

Adding a `U` to the end of any of the above makes the comparison unsigned. Remember, in assembly there are no signed/unsigned numbers, only signed/unsigned comparisons!

```BGEU \$t0,\$t1,label ;branch if \$t0 >= \$t1, treating both as unsigned.
NOP
BLT \$t7,\$t3,label ;branch if \$t7 < \$t3, treating both as signed
NOP```

Like most assembly languages, the label operand of a branch instruction is a hardware abstraction that allows you to more easily tell the assembler where you want the branch to go without having to figure it out yourself. In reality, the actual operand that the label represents is not an absolute address, but a calculated signed offset that is added to the program counter. Therefore there is a limit on how far away you can branch. Given that MIPS is a 32-bit CPU at a minimum, the maximum distance is very generous and you're extremely unlikely to ever need to branch further than it allows.

### Switch

As usual, the easiest way to implement `switch` is with a lookup table, be it a table of function pointers or just a simple array. The example below is a bit abstract but you should get the idea.

```switchExample:
;this implementation assumes that all destinations end in jr ra, so you'll need to arrive here with JAL switchExample.
;\$t0 = index (must be a multiple of 4 or the program counter will jump to a location that's not guaranteed to properly return.)
la cases,\$t1
addiu \$t1,\$t0 ;MIPS can't do variable indexed offsetting so we have to add the offset ourselves.
lw \$t8,(\$t1)  ;dereference the pointer, \$t8 contains the address we wish to "call"
nop
nop

cases:
.word foo
.word bar
.word baz

foo:
;code goes here
jr ra

bar:
;code goes here
jr ra

baz:
;code goes here
jr ra```

If you're going to do this for real, you'll want some sort of bounds check on the index. That way, if the cases are out of bounds you can conditionally change the index to the address of your default case.

## МК-61/52

Conditional jumps are done by four instructions, comparing the register X with zero:

```x=0	XX
x#0	XX
x>=0	XX
x<0	XX
```

XX here is the address to which to make the jump in the event of failure of this condition (for this reason, these instructions are also called checks).

## Modula-2

### if-then-else

```IF i = 1 THEN
InOut.WriteString('One')
ELSIF i = 2 THEN
InOut.WriteString('Two')
ELSIF i = 3 THEN
InOut.WriteString('Three')
ELSE
InOut.WriteString('Other')
END;
```

### Case

```CASE i OF
1 : InOut.WriteString('One')
| 2 : InOut.WriteString('Two')
| 3 : InOut.WriteString('Three')
ELSE
InOut.WriteString('Other')
END
```

## Modula-3

### if-then-else

```IF Foo = TRUE THEN
Bar();
ELSE
Baz();
END;
```
```IF Foo = "foo" THEN
Bar();
ELSIF Foo = "bar" THEN
Baz();
ELSIF Foo = "foobar" THEN
Quux();
ELSE
Zeepf();
END;
```

### Case

```CASE Foo OF
| 1 => IO.Put("One\n");
| 2 => IO.Put("Two\n");
| 3 => IO.Put("Three\n");
ELSE
IO.Put("Something\n");
END;
```

### Type-case

TYPECASE is used on reference types to perform different operations, depending on what it is a reference to.

```TYPECASE ref OF
| NULL => IO.Put("Null\n");
| CHAR => IO.Put("Char\n");
| INTEGER => IO.Put("Integer\n");
ELSE
IO.Put("Something\n");
END;
```

## Monicelli

Monicelli has a single conditional structure that covers both if/then/else and switch/case

```che cosè var?    # switch var
minore di 0:  # case var < 0
...
maggiore di 0: # case var > 0
...
o tarapia tapioco: # else (none of the previous cases)
...
e velocità di esecuzione```

## Morfa

### if-then-else

```if(s == "Hello World")
{
foo();
}
else if(s == "Bye World")
bar();
else
{
baz();
}```

Morfa supports short-circuit evaluation, so obj.foo() won't be executed if obj is null:

```if(obj isnt null and obj.foo())
doSomething();```

### ternary

`var t = if(s == "Hello World") foo() else bar();`

### switch

There is no fallthrough, break statement does not have any special meaning inside a switch. If the break is in a loop then break exits that loop, otherwise it is invalid.

```switch (num)
{
case (0)
{ /* empty case requires braces */ }
case (1)
{ var one = "one"; result = one; }
case (2,3) // case may contain a nonempty list of values
result = "a few";
default
result = "a lot";
}```

## MUMPS

### If / I and ELSE / E

` IF A list-of-MUMPS-commands`

All standard versions of MUMPS allow a ELSE command, which can be abbreviated to E. Instead of depending on the previous IF command, the ELSE command depends on the value of the system variable \$TEST. \$TEST is set whenever an IF command is executed, and whenever a timeout is specified. Since \$TEST could be changed and not noticed by an unwary programmer it is important to remember when writing code. For example with the code:

``` IF T DO SUBROUTINE
ELSE DO SOMETHING```

It isn't clear whether \$TEST is changed or not, because the function SUBROUTINE might change the value of \$TEST by using a timeout or an IF command.

It is better to explicitly set the \$TEST special variable using IF 1 for example:

``` IF T DO SUBROUTINE IF 1
ELSE DO SOMETHING```

Another common practice is to use the argumentless DO, as it pushes the \$TEST variable onto a stack and replaces it after the "dot block" is complete. An example of this code is:

``` IF T DO
. DO SUBROUTINE
ELSE DO SOMETHING```

### \$Select / \$S

` WRITE \$SELECT(1=2:"Unequal",1=3:"More unequal",1:"Who cares?")`

The \$Select statement contains couplets separated by commas, which each consist of a conditional test, followed by a colon, and what to return if that condition is true. The first part of the couplet must be a truth value. Since only zero is interpreted a truth value of false, any nonzero numbers when interpreted as a truth value will be considered to be true. Typically the number 1 is used as an explicitly true condition and is placed in the final couplet. If no conditions are true, the program's error processing is invoked. The very first condition that is true is the result of the expression. In the example, the value will always be "Unequal" as it is always true, and the rest of the \$SELECT will never be used.

### (command postconditional i.e. colon/:

``` SET:(1=1) SKY="Blue"
GOTO:ReallyGo LABEL
QUIT:LoopDone
WRITE:NotLastInSet ","```

Most commands can take a "postconditional", which is a colon and some conditional statement immediately after the command followed by the command separator (space) and the usual arguments of the command. The command is executed only if the conditional statement evaluates to true.

The exceptions are FOR, IF, and ELSE. There are several commands that also allow for post-conditionals in their arguments. The GOTO, and DO commands must have a label but it optionally have a colon followed by a truth value. When the truth value is interpreted as false, the flow of control does NOT move to the label indicated. If it is true, then flow of control does move to the label. Similarly, the XECUTE command may have a colon and postcondition on its argument, which is a expression that is interpreted as a line of MUMPS code. That code is executed when the postcondition is true, and not executed when it is false. Some people consider timeouts to be a form of conditional. For example in the READ command, a number (or numeric expression) after a colon is the number of seconds to wait for a user to make an entry. If the user doesn't make an entry before the timeout, the special variable \$TEST is set to 0 (zero), indicating a timeout has occurred. Likewise in the JOB command, a number (or numeric expression) after a colon is the number of seconds to wait for the system to start a new job running in "parallel" to the current job. If the system does not create a new job before the timeout, the special variable \$TEST is set to 0 (zero), indicating a timeout has occurred.

## Nanoquery

### if-then-else

```if x = 0
foo()
else if x = 1
bar()
else if x = 2
baz()
else
boz()
end```

## Nemerle

### if-else

if (cond) <then> else <this>; is an expression in Nemerle, requiring both keywords (if and else) to be valid. when and unless are macros for which <this> = null. cond must be an expression that evaluates to a bool (true|false), other types aren't automatically assigned truth or falsehood as in some languages.

```if (the_answer == 42) FindQuestion() else Foo();
unless (text < "") Write(text);
```

### match

Much cleaner than stacked if-else's, similar in some ways to switch-case (but more flexible). See here, here, or, for extra detail, the reference.

```match(x)
{
|1 => "x is one"
|x when (x < 5) => "x is less than five"
|_ => "x is at least five"
}
```

## NetRexx

### IF-THEN-ELSE

```-- simple construct
if logicalCondition then conditionWasTrue()
else conditionWasFalse()

-- multi-line is ok too
if logicalCondition
then
conditionWasTrue()
else
conditionWasFalse()

-- using block stuctures
if logicalCondition then do
conditionWasTrue()
...
end
else do
conditionWasFalse()
...
end

-- if/else if...
if logicalCondition1 then do
condition1WasTrue()
...
end
else if logicalCondition2 then do
condition2WasTrue()
...
end
else do
conditionsWereFalse()
...
end
```

### SELECT

Notes: SELECT can be thought of as a better IF-THEN-ELSE construct.

Block structures (DO-END) can be used here too (see IF-THEN-ELSE).

OTHERWISE is optional but may result in run-time errors (netrexx.lang.NoOtherwiseException) if it isn't provided.

```-- simple construct
select
when logicalCondition1 then condition1()
when logicalCondition2 then condition2()
otherwise                   conditionDefault()
end

-- set up a catch block to intercept missing OTHERWISE clause
do
select
when logicalCondition1 then condition1()
when logicalCondition2 then condition2()
end
catch ex1 = NoOtherwiseException
ex1.printStackTrace()
end
```

### SELECT-CASE

```-- simple construct
select case cc
when 'A' then say 'the case is A'
when 'B' then say 'the case is B'
otherwise     say 'selection not recognized'
end
```

Note: This is functionally equivalent to:

```select
when cc == 'A' then ...
when cc == 'B' then ...
...
```

### SELECT Optional Features

SELECT has optional features (CATCH & FINALLY) and options (LABEL, PROTECT & CASE)

CATCH and FINALLY are used for handling exceptions thrown from inside the select group.

CASE see SELECT-CASE above.

LABEL provides a target for any LEAVE instructions and can aid in code self-documentation.

PROTECT is used for program concurrency & synchonization in multi-threaded programs.

```select label sl protect cc case cc
when 'A' then do
say 'the case is A'
if logicalCondition then leave sl -- just to use the lable
say '...'
end
when 'B' then do
say 'the case is B'
say '...'
end
otherwise
say 'selection not recognized'
say '...'
catch exs = RuntimeException
say 'Gronk!'
exs.printStackTrace()
finally
say 'selection done'
say 'TTFN'
end sl
```

## newLISP

### if

Interpreter: newLISP v.9.0

```(set 'x 1)
(if (= x 1) (println "is 1"))
```

A third expression can be used as an else.

```(set 'x 0)
(if (= x 1) (println "is 1") (println "not 1"))
```

## Nim

### if-then-else

```if x == 0:
foo()
elif x == 1:
bar()
elif x == 2:
baz()
else:
boz()
```

### case-of

```case x
of 0:
foo()
of 2,5,9:
baz()
of 10..20, 40..50:
baz()
else: # All cases must be covered
boz()
```

## Objeck

### if-else

```a := GetValue();
if(a < 5) {
"less than 5"->PrintLine();
}
else if(a > 5) {
"greater than 5"->PrintLine();
}
else {
"equal to 5"->PrintLine();
};```

### select

```a := GetValue();
select(a) {
label 5: {
"equal to 5"->PrintLine();
}

label 7: {
"equal to 7"->PrintLine();
}

other: {
"another value"->PrintLine();
}
};```

See Pascal

## Objective-C

One difference: the preprocessor has been extended with an #import directive which does the same thing as #include with "include guards".

## OCaml

### if-then-else

```let condition = true

if condition then
1 (* evaluate something *)
else
2 (* evaluate something *)
```

If-then-else has higher precedence than ; (the semicolon), so if you want to have multiple statements with side effects inside an "if", you have to enclose it with begin...end or with parentheses:

```if condition then begin
(); (* evaluate things for side effects *)
5
end
else begin
(); (* evaluate things for side effects *)
42
end
```

### match-with

```match expression with
| 0 -> () (* evaluate something *)
| 1 -> () (* evaluate something *)
| n when n mod 2 = 0 -> () (* evaluate something *)
| _ -> () (* evaluate something *)
```

The first | is optional, and usually omitted.

Match is especially useful for Pattern Matching on various types of data structures.

Nested match's need to be surrounded by begin-end or parentheses, or else it won't know where it ends.

## Octave

if-then-elseif-else

```if (condition)
% body
endif

if (condition)
% body
else
% otherwise body
endif

if (condition1)
% body
elseif (condition2)
% body 2
else
% otherwise body
endif
```

switch

```switch( expression )
case label1
% code for label1
case label2
% code for label2
otherwise
% none of the previous
endswitch
```

Labels can be numeric or string, or cells to group several possibilities:

```switch ( x )
case 1
disp("it is 1");
case { 5,6,7 }
disp("it is 5, or 6 or 7");
otherwise
disp("unknown!");
endswitch
```

## Oforth

Conditional structures are :

```aBoolean ifTrue: [ ...]
aBoolean ifFalse: [ ... ]
aObject  ifNull: [ ... ]
aObject  ifNotNull: [ ... ]
aObject  ifZero: [ ... ]```

Each conditional structure consume the object on the top of the stack.

Each conditional structure can be followed by a else block

`else: [ ... ]`

Example :

```Number virtual: sgn
self isPositive
ifTrue: [ self ==0 ifTrue: [ 0 ] else: [ 1 ] ]
else: [ -1 ] ;```

## Ol

if-then, the simplest conditional primitive.

```(if (= (* 2 2) 4) (print "if-then: equal"))
(if (= (* 2 2) 6) (print "if-then: non equal"))
; ==> if-then: equal
```

if-then-else, the full conditional 'if' primitive.

```(if (= (* 2 2) 4) (print "if-then-else: equal") (print "if-then-else: non equal"))
(if (= (* 2 2) 6) (print "if-then-else: non equal") (print "if-then-else: i don't know"))
; ==> if-then-else: equal
; ==> if-then-else: i don't know
```

unless, the opposite for 'if'.

```(unless (= (* 2 2) 4) (print "unless: non equal"))
(unless (= (* 2 2) 6) (print "unless: i don't know"))
(unless (= (* 2 2) 4) (print "unless: non equal") (print "unless: equal"))
(unless (= (* 2 2) 6) (print "unless: i don't know") (print "unless: non equal"))
; ==> unless: i don't know
; ==> unless: equal
; ==> unless: i don't know
```

case, the sequence of comparing values.

```(case (* 2 2)
(3
(print "case: 3"))
(4
(print "case: 4"))
((5 6 7)
(print "case: 5 or 6 or 7"))
(else
(print "case: i don't know")))
; ==> case: 4
```

additionally, case can select vectors with variables filling

```(case (vector 'selector 1 2 3)
(['case1 x y]
(print "case: case1 " x ", " y))
(['selector x y z]
(print "case: selector " x ", " y ", " z))
(else
(print "case: i don't know")))
; ==> tuple-case: selector 1, 2, 3
```

cond, the sequnce of comparators.

```(cond
((= (* 2 2) 4)
(print "cond: equal"))
((= (* 2 2) 6)
(print "cond: not equal"))
(else
(print "cond: i don't know")))
; ==> cond: equal
```

case-lambda, selecting the lambda based on arguments count.

```(define smart (case-lambda
((x)
(print x ", -, -"))
((x y)
(print x ", " y ", -"))
((x y z)
(print x ", " y ", " z))))
(smart 1)     ; ==> 1, -, -
(smart 1 2)   ; ==> 1, 2, -
(smart 1 2 3) ; ==> 1, 2, 3
```

## ooRexx

For all of the conditional instructions, the conditional expression must evaluate either to '1' or '0'. Note that ooRexx conditional expression evaluation does not have a short circuiting mechanism. Where the logical operations | (or), & (and), or && (exclusive or) are used, all parts of the expression are evaluated. The conditional may also be a list of conditional expressions separated by commas. The expressions are evaluated left-to-right, and evaluation will stop with the first '0' result. For example,

```if arg~isa(.string) & arg~left(1) == "*" then call processArg arg
```

would fail with a syntax error if the variable arg does not hold a string because the right-hand-side of the expression is still evaluated. This can be coded as

```if arg~isa(.string), arg~left(1) == "*" then call processArg arg
```

With this form, the second conditional expression is only evaluated if the first expression is true.

### IF THEN --- IF THEN/ELSE

```if  y  then x=6                        /* Y must be either   0   or   1 */

if t**2>u then x=y
else x=-y

if t**2>u then do j=1 to 10; say prime(j); end
else x=-y

if z>w+4 then do
z=abs(z)
say 'z='z
end
else do;  z=0;  say 'failed.';  end

if x>y & c*d<sqrt(pz) |,
substr(abc,4,1)=='@' then if z=0 then call punt
else nop
else if z<0 then z=-y
```

### SELECT WHEN

```                     /*the  WHEN  conditional operators are the same as */
/*the   IF   conditional operators.                */

select
when t<0       then z=abs(u)
when t=0 & y=0 then z=0
when t>0       then do
y=sqrt(z)
z=u**2
end

/*if control reaches this point  and  none of the WHENs */
/*were satisfiied, a SYNTAX condition is raised (error).*/
end
```

### SELECT WHEN/OTHERWISE

```     select
when a=='angel'              then many='host'
when a=='ass' | a=='donkey'  then many='pace'
when a=='crow'               then many='murder'
when a=='lark'               then many='ascension'
when a=='quail'              then many='bevy'
when a=='wolf'               then many='pack'
otherwise  say
say '*** error! ***'
say a "isn't one of the known thingys."
say
exit 13
end
```

## OxygenBasic

```if a then b=c else b=d

if a=0
b=c
elseif a<0
b=d
else
b=e
end if

select case a
case 'A'
v=21
case 'B'
v=22
case 1 to 64
v=a+300
case else
v=0
end select```

## Oz

### if-then-else

```proc {PrintParity X}
if {IsEven X} then
{Show even}
elseif {IsOdd X} then
{Show odd}
else
{Show 'should not happen'}
end
end```

### if-then-else as a ternary operator

```fun {Max X Y}
if X > Y then X else Y end
end```

### case statement

```fun {Fac X}
case X of 0 then 1
[] _ then X * {Fac X-1}
end
end```

## PARI/GP

GP uses a simple `if` statement:

`if(condition, do_if_true, do_if_false)`

and short-circuit `&&` and `||` (which can be abbreviated `&` and `|` if desired).

PARI can use all of the usual C conditionals.

## Pascal

### if-then-else

```IF condition1 THEN
procedure1
ELSE
procedure3;

IF condition1 THEN
BEGIN
procedure1;
procedure2
END
ELSE
procedure3;

IF condition1 THEN
BEGIN
procedure1;
procedure2
END
ELSE
BEGIN
procedure3;
procedure4
END;
```

### case

Works with: Turbo Pascal version 7.0

Case selectors must be an ordinal type. This might seem to be a restriction, but with a little thought just about anything can be resolved to an ordinal type. Additionally, each selector may consist of more then one item. The optional ELSE keyword provides a default for values that do not match any of the given cases.

In Pascal there is no fall-through to the next case. When execution reaches the end of a matching clause, it continues after the end of the case statement, not in the code for the next case.

```case i of
1,4,9: { executed if i is 1, 4 or 9 }
DoSomething;
11, 13 .. 17: { executed if i is 11, 13, 14, 15, 16 or 17 }
DoSomethingElse;
42: { executed only if i is 42 }
DoSomeOtherThing;
else
DoYetAnotherThing;
end;
```

Given the variable "X" as a char the following is valid:

```Case X of
'A'           : statement ;
'B'           : statement ;
in ['C'..'W'] : statement ;
else
Statement ;
end;
```

## Perl

Works with: Perl version 5

### if/else

```if (\$expression) {
do_something;
}
```
```# postfix conditional
do_something if \$expression;
```
```if (\$expression) {
do_something;
}
else {
do_fallback;
}
```
```if (\$expression1) {
do_something;
}
elsif (\$expression2) {
do_something_different;
}
else {
do_fallback;
}
```

### unless

`unless` behaves like `if`, only logically negated.

You can use it wherever you can use `if`. An `unless` block can have `elsif` and `else` blocks, but there is no `elsunless`.

### ternary operator

The ternary operator is used as an expression within a statement, rather than as a control flow structure containing one or more statements. It is frequently used in assignment, or sometimes for passing function call arguments that vary depending on some condition.

```\$variable = \$expression ? \$value_for_true : \$value_for_false;
```

### logical operators

```\$condition and do_something;  # equivalent to  \$condition ? do_something : \$condition
```
```\$condition or do_something;  # equivalent to  \$condition ? \$condition : do_something
```

`&&` and `||` have the same semantics as `and` and `or`, respectively, but their precedence is much higher, making them better for conditional expressions than control flow.

### switch

At first there was no switch structure in Perl, although there were plenty ways to emulate it. In Perl 5.8, an experimental `switch`/`case`/`else` structure was introduced. Perl 5.10 replaced this with the `given`/`when`/`default` structure borrowed from Raku.

Works with: Perl version 5.10
```use feature "switch";
given (\$input) {
when (0)          { print 'input == 0'; }
when ('coffee')   { print 'input equal coffee'; }
when ([1..9])     { print 'input between 1 and 9'; }
when (/rats/)     { print 'input matches rats'; }
default           { do_fallback; }
}
```

## Phix

Library: Phix/basics

### if

```with javascript_semantics
if name="Pete" then
-- do something
elsif age>50 then
-- do something
elsif age<20 then
-- do something
else
-- do something
end if
```

There is no limit to the number of elsif clauses, including 0. The else clause is also optional, whereas the end if is always mandatory, which avoids any dangling else problems. All conditional expressions are short-circuited.

### iff

```somevar = iff(flag?true_expr:false_expr)
```

In an iff() expression, only one of true_expr or false_expr will be evaluated, not both.

Phix has some rudimentary support of preprocessor ifdef statements, but their use is discouraged since they are quite unnecessary in Phix, for example in the following no code whatsoever is emitted for the first if statement, and in the second the conditions are evaluated at compile-time and code is only emitted for one of the branches.

```constant DEBUG=false
if DEBUG then
puts(1,"debug is on\n")
end if
if platform()=WINDOWS then
puts(1,"this is windows\n")
elsif platform()=LINUX then
puts(1,"this is linux\n")
end if
```

### switch

```switch v /*with fallthrough*/ do
case 1,2:
-- do something
case 3 then
-- do something
fallthrough
case 4:
-- do something
break
default:
-- do something
end switch
```

By default there is no fallthough on switch clauses, however you can add(/uncomment) a directive, and you can override individual clauses with explicit fallthough or break statements. There is no need to have break between cases when it is the default. You can use either : or then on case clauses. The else keyword can be used instead of "default", and behaves identically. It can also be placed anywhere, even first, or completely omitted.

The compiler will automatically construct either a jump table or daisy-chained cmp/jmp chains from either if-constructs or switch-statements, leaving the programmer free to choose whichever shows the intent clearest, without having to worry about performance implications.

### ilASM

Inline assembly, in the form of #ilASM{} constructs, should you be brave or desperate enough to use them, also have some conditional guards for cross-platform support

```without js -- (but maybe, at some point, and obviously that is as custom verbatim JavaScript code instead of assembly code)
#ilASM{

mov eax,[var]

mov rax,[var]
[PE32]
push eax                        -- uExitCode
call "kernel32.dll","ExitProcess"
[PE64]
mov rcx,rax                     -- uExitCode
call "kernel32.dll","ExitProcess"
[ELF32]
mov ebx,eax                     -- error_code (p1)
mov eax,1                       -- sys_exit(ebx=int error_code)
int 0x80
--      xor ebx,ebx                     -- (common requirement after int 0x80)
[ELF64]
mov rdi,rax                     -- error_code (p1)
mov rax,60                      -- sys_exit(rdi=int error_code)
syscall
[]
}```

## PHL

If-else:

```var a = 5;
if (a == 5) {
doSomething();
} else if (a > 0) {
doSomethingElse();
} else {
error();
}```

## PHP

### if

Interpreter: PHP 3.x, 4.x, 5.x

```<?php

\$foo = 3;

if (\$foo == 2)
//do something

if (\$foo == 3)
//do something
else
//do something else

if (\$foo != 0)
{
//do something
}
else
{
//do another thing
}

?>
```

### switch

Interpreter: PHP 3.x & 4.x & 5.x

```<?php

switch (\$i)
{
case "apple":
echo "i is apple";
break;

case "bar":
echo "i is bar";
break;

case "cake":
echo "i is cake";
break;
}

?>
```

## Picat

Picat is a multi-paradigm language (based on Prolog) and has some different conditional structures:

• "direct" testing: The program will not continue if not satisfied.
• `if/then/elseif/else/end`: Traditional if/then/else construct.
• `(condition -> then-part ; else-part)`: From Prolog.
• `Ret = cond(condition,then-part,else-part)`: Function which returns the appropriate value.
• As a predicate: From Prolog.
• As condition in a function's head.

Here are examples of each of these constructs.

```go =>
N = 10,

% "direct" test that will fail if not satisfied
N < 14,

% if/then/elseif/else
if N < 14 then
println("less than 14")
elseif N == 14 then
println("is 14")
else
println("not less than 14")
end,

% From Prolog: (condition -> then ; else)
( N < 14 ->
println("less than 14")
;
println("not less than 14")
),

% Ret = cond(condition, then, else)
println(cond(N < 14, "less than 14", "not less than 14")),

% as a predicate
test_pred(N),

% as condition in a function's head
println(test_func(N)),

println(ok), % all tests are ok

nl.

% as a predicate
test_pred(N) ?=>
N < 14,
println("less than 14").
test_pred(N) =>
N >= 14,
println("not less than 14").

test_func(N) = "less than 14", N < 14 => true.
test_func(_N) = "not less than 14" => true.```
Output:
```less than 14
less than 14
less than 14
less than 14
less than 14
ok```

## PicoLisp

### Two-way conditions

```(if (condition)                  # If the condition evaluates to non-NIL
(then-do-this)                # Then execute the following expression
(else-do-that)                # Else execute all other expressions
(and-more) )

(ifn (condition)                 # If the condition evaluates to NIL
(then-do-this)                # Then execute the following expression
(else-do-that)                # Else execute all other expressions
(and-more) )```

One-way conditions

```(when (condition)                # If the condition evaluates to non-NIL
(then-do-this)                # Then execute tall following expressions
(and-more) )

(unless (condition)              # If the condition evaluates to NIL
(then-do-this)                # Then execute all following expressions
(and-more) )```

### Four-way condition

```(if2 (condition1) (condition2)   # If both conditions evaluate to non-NIL
(expression-both)             # Then execute this expression
(expression-first)            # Otherwise this for the first
(expression-second)           # or this the second condition.
(expression-none)             # If both are NIL, all following expressions
(and-more) )```

### Multiple conditions

```(cond
((condition1)                 # If this condition evaluates to non-NIL
(expression 1)             # Execute these expression(s)
(more 1) )
((condition2)                 # Otherwise, if this evaluates to non-NIL
(expression 2)             # Execute these expression(s)
(more 2) )
(T                            # If none evaluated to non-NIL
(expression 1)             # Execute these expression(s)
(more 1) )

(nond
((condition1)                 # If this condition evaluates to NIL
(expression 1)             # Execute these expression(s)
(more 1) )
((condition2)                 # Otherwise, if this evaluates to NIL
(expression 2)             # Execute these expression(s)
(more 2) )
(NIL                          # If none evaluated to NIL
(expression 1)             # Execute these expression(s)
(more 1) )```

### Selection

```(case (expression)               # Evaluate the expression
(value1                       # If it is equal to, or member of, 'value1'
(do-this1)                 # Execute these expression(s)
(do-that1) )
(value2                       # Else if it is equal to, or member of, 'value2
(do-this2)                 # Execute these expression(s)
(do-that2) )
(T                            # Else execute final expression(s)
(do-something-else) ) )```

## PL/I

### if-then-else

```if condition_exp then unique_statement; else unique_statement;

if condition_exp then
unique_statement;
else
unique_statement;

if condition_exp
then do;
list_of_statements;
end;
else do;
list_of_statements;
end;```

So a cascading form can be derived from:

```if condition_exp1 then
statement_1;
else if condition_exp2 then
statement_2;
else if condition_expN then
statement_N;
else
statement_E;

if condition_exp1 then do;
list_of_statements;
end;
else if condition_exp2 then do;
list_of_statements;
end;
else if condition_expN then do;
list_of_statements;
end;
else do;
list_of_statements;
end;```

### case

The PL/I 'case' statement has two possible formats:

#### select - format 1

```select (i); /* select on value of variable */
when (1,4,9)
do;
statement_s;
end;

when (11, 42)
do;
statement_s;
end;

other /* everything else */
do;
statement_s;
end;
end;```

#### select - format 2

```select; /* select first matching condition */
when (i = 4)
do;
statement_s;
end;

when (this = that)
do;
statement_s;
end;

when (mystring = 'ABCDE')
do;
statement_s;
end;

other
do;
statement_s;
end;
end;```

Notes:

• in PL/I there is no fall-through to the next when. When execution reaches the end of a matching clause, it continues after the end of the select statement, not in the code for the next case.
• the do ... end statements can be omitted if the when clause is a single statement.
• if no other (or in full: otherwise) statement is present and none of the when cases is matched, the program will end in error.

## PL/M

IF-THEN-ELSE:

```/* IF-THEN-ELSE - THE ELSE STATEMENT; PART IS OPTIONAL */
IF COND THEN STATEMENT1; ELSE STATEMENT2;

/* CAN BE CHAINED - THE ELSE STATEMENTX; PART IS STILL OPTIONAL */
IF      COND1 THEN STATEMENT1;
ELSE IF CONB2 THEN STATEMENT2;
ELSE IF CONB3 THEN STATEMENT3;
ELSE               STATEMENTX;```

DO-CASE:

```/* CASE STATEMENT - EXECUTES STATEMENT0, STATEMENT1, ETC. */
/* DEPENDING ON WHETHER EXPR EVALUATES TO 0, 1, ... */
/* EXPR MUST BE IN RANGE OR THE PROGRAM WILL JUMP TO HYPERSPACE */
DO CASE EXPR;
STATEMENT0;
STATEMENT1;
...
END;```

## Plain English

Plain English only has one kind of conditional, called a "conditional".

```If [a decider], [do something]; [do another thing].
```

The first parameter is a decider that returns yes or no. If the result was yes, all the other statements on the same line as the conditional will execute. Otherwise, execution continues immediately to the next line.

If the decider uses a negative word, the negative word is removed, the decider is done normally, and the result is reversed.

Conditionals may not go beyond 1 SLOC. Conditionals cannot be nested.

## Pop11

The simplest conditional is:

```if condition then
;;; Action
endif;```

Two way conditional looks like:

```if condition then
;;; Action1
else
;;; Alternative action
endif;```

One can do multiway choice using elseif clause

```if condition1 then
;;; Action1
elseif condition2 then
;;; Action1
elseif condition2 then
;;; Action2
elseif condition3 then
;;; Action3
else
;;; Alternative action
endif;```

Instead of if keyword one can use unless keyword.

`unless condition then /* Action */ endunless;`

has the same meaning as

`if not(condition) then /* Action */ endif;`

One can also use elseunless keword.

```if condition1 then
;;; Action1
elseunless condition2 then
;;; Action2
endif;
;;; Action2
endif;```

has the same meaning as

```if condition1 then
;;; Action1
elseif not(condition2) then
;;; Action2
endif;```

Note that conditional must end in matching keyword, if must be finished by endif, unless must be finished by endunless (in the middle one can mix elseif with elseunless.

Pop11 conditional is an expression:

`if x > 0 then 1 elseif x < 0 then -1 else 0 endif -> sign_x ;`

assigns sign of x to sign_x.

Instead of multiway if one can use switchon construct (which is equivalent to a special case of if, but may be shorter).

```switchon(x)
case .isstring  then printf('A1');
notcase .isinteger then printf('A2');
case = 2 orcase = 3 then printf('A3');
case > 4 andcase < 15 then printf('A4');
else printf('A5');
endswitchon;```

There is also multiway goto statement and conditional control transfers, we explain them together with other control transfers and loops (in case of loop exit/continue statements).

Pop11 also has preprocessor allowing conditional compilation:

```#_IF condition1
/* Variant 1 */
#_ELSEIF condition2
/* Variant 2 */
#_ELSE
/* Variant 3 */
#_ENDIF```

condition1 and condition2 are arbitrary Pop11 expressions (they have access to all previously compiled code).

Also note that Pop11 syntax is user extensible, so users may create their own conditional constructs.

## PostScript

The "if" operator uses two items form the stack, a procedure and a boolean. It will execute the procedure if the boolean is true. It will not leave anything on the stack (but the procedure might):

```9 10 lt {(9 is less than 10) show} if
```

The "ifelse" operator expects two procedures and executes the one or the other depending on the value of the boolean. I.e. this:

```/a 5 lt {(yeah)} {(nope)} ifelse show
```

will render either the string "yeah" or "nope" depending on whether a is less than 5 or not.

## PowerShell

### If, ElseIf, Else

```# standard if
if (condition) {
# ...
}

# if-then-else
if (condition) {
# ...
} else {
# ...
}

# if-then-elseif-else
if (condition) {
# ...
} elseif (condition2) {
# ...
} else {
# ...
}
```

### Switch

```# standard switch
switch (\$var) {
1 { "Value was 1" }
2 { "Value was 2" }
default { "Value was something else" }
}

# switch with wildcard matching
switch -Wildcard (\$var) {
"a*" { "Started with a" }
"*x" { "Ended with x" }
}

# switch with regular expression matching
switch -Regex (\$var) {
"[aeiou]" { "Contained a consonant" }
"(.)\1" { "Contained a character twice in a row" }
}

# switch allows for scriptblocks too
switch (\$var) {
{ \$_ % 2 -eq 0 } { "Number was even" }
{ \$_ -gt 100 }   { "Number was greater than 100" }
}

# switch allows for handling a file
switch -Regex -File somefile.txt {
"\d+" { "Line started with a number" }
"\s+" { "Line started with whitespace" }
}
```

## Prolog

A "pure" Prolog program by its very nature is one very long, very complicated boolean test. Absolutely every executable portion of Prolog is a test that succeeds or fails. Here are some examples, thus, of using conditionals in Prolog:

```go :- write('Hello, World!'), nl.
```

While operationally this looks like a program that when go/0 is executed will print "Hello, World!" and exit, it is actually a predicate, in the strict logical sense of the term, that tests conditions. Denotationally we'd describe it as "go/0 succeeds iff write/1 succeeds with its passed-in argument, and if nl/0 subsequently succeeds." (The fact that write/1 and nl/0 **always** succeed and that we use them for their side effects only doesn't matter to the Prolog view of a program.)

```fact(foo).
fact(bar).
fact(baz).

go :- fact(booger).
go :- fact(bar).
```

This example shows a few features of Prolog's testing and, specifically, shows nondeterminism and backtracking in action. In this we have a predicate fact/1 (so named because in this format, without an executable body, it is termed a "fact" in the literature). It has two clauses asserting both "bar" and "baz" as facts. go/0 also has two clauses. If we execute go/0, the runtime will tell us "true" (or, in some implementations, "yes") to indicate that the predicate call was successful. Denotationally we would say "fact(X) succeeds iff X unifies with foo, X unifies with bar, or X unifies with baz". We would also say "go/0 succeeds iff fact(booger) succeeds or if fact(bar) succeeds". When running, the first clause of go/0 will be executed and fact(booger) will be tested. fact(booger) does not match fact(bar) nor does it match fact(baz) so it fails. This leads the runtime to go back and try again with the **second** go/0 clause. In this one fact(bar) does, in fact, match fact(bar), so the overall test passes. A Prolog program is, thus, a very complicated tree of if/then statements, in effect.

```fact(X) :-
(   X = foo
;   X = bar
;   X = baz ).

go :-
(   fact(booger)
;   fact(bar) ).
```

This version is semantically the same as the previous one. (In actual execution, because of some runtime optimizations, there are some minor differences in outcome, but nothing that would change the logical interpretation of the program.) Here we're showing more explicitly the various "or" conditions. In Prolog "," is roughly equivalent to "and" (conjunction) while ";" is roughly equivalent to "or" (disjunction). Because of this, and because of the fact we've taken separate clauses now and put them into explicit disjunctions it is clearer that we're performing a series of if/then tests in effect.

That being said, Prolog does have something that's very akin to real if/then statements (or, more accurately, similar to the ternary operator of languages like C):

```fact(X) :-
(   X = bar ->  write('You got me!'), nl
;               write(X), write(' is not right!'), nl, fail ).

go :-
(   fact(booger)
;   fact(bar) ).
```

In this version of fact/1, the -> operator is used to perform a more traditional if/then/else. The general construct is ( condition -> succeed_branch ; fail_branch ). In this case if the parameter passed in unifies with 'bar', a message is written (recall that write/1 and nl/0 always succeed!) and the whole predicate exists with a success. If, on the other hand, the unification fails (you pass anything other than 'bar') it writes a snarky message and then calls fail/0, a predicate that, as its name suggests, always fails. There are more implications to using the conditional expression in Prolog; it is generally considered code smell. Other operators also exist for handling conditionals (like *->) that lack the "smell" of the conditional operator. The reasons for this are out of scope, however, for this article. Just know that the fact/1 predicate could have used *-> in place of -> and been more "sound" as a result.

## PureBasic

Works with: PureBasic version 4.41

### If, Elseif, Else

```If a = 0
Debug "a = 0"

ElseIf a > 0
Debug "a > 0"

Else
Debug "a < 0"

EndIf
```

### Select

```Variable = 2

Select Variable
Case 0
Debug "Variable = 0"

Case 10, 11, 99
Debug "Variable is 10, 11 or 99"

Case 20 To 30
Debug "Variable >= 20 And Variable <= 30"

Default
Debug "Variable = something else..."
EndSelect
```

### CompilerIf

Compiler conditional structures works like normal conditional structures, except they are evaluated at compile time, and thus have to use constant expressions. Any defined constant can be used, these examples uses built-in constants.

```CompilerIf #PB_Compiler_OS = #PB_OS_Linux And #PB_Compiler_Processor = #PB_Processor_x86
Debug "Compiled on x86 Linux"
CompilerElse
Debug "Compiled on something else"
CompilerEndIf
```

### CompilerSelect

```CompilerSelect #PB_Compiler_OS
CompilerCase #PB_OS_Linux
Debug "Compiled on Linux"
CompilerCase #PB_OS_Windows
Debug "Compiled on Windows"
CompilerCase #PB_OS_MacOS
Debug "Compiled on Mac OS"
CompilerDefault
Debug "Compiled on something else"
CompilerEndIf
```

## Python

### if-then-else

```if x == 0:
foo()
elif x == 1:
bar()
elif x == 2:
baz()
else:
boz()
```

### ternary expressions

Interpreter: Python 2.5

```true_value if condition else false_value
```

Example:

```>>> secret='foo'
>>> print 'got it' if secret=='foo' else 'try again'
'got it'
```

Note: this syntax is valid as an expression, the clauses cannot constain statements. The foregoing example is equivalent to:

```>>> secret = 'foo'
>>> result = 'got it' if secret=='foo' else 'try again'
>>> print result
'got it'
```

### Function dispatch dictionary

In some cases it's useful to associate functions with keys in a dictionary; and simply use this in lieu of long sequences of "if...elif...elif..." statements.

```dispatcher = dict()
dispatcher=foo  # Not foo(): we bind the dictionary entry to the function's object,
# NOT to the results returned by an invocation of the function
dispatcher=bar
dispatcher=baz  # foo,bar, baz, and boz are defined functions.

# Then later
results = dispatcher.get(x, boz)()  # binding results to a name is optional
# or with no "default" case:
if x in dispatcher:
results=dispatcher[x]()
```
```# The above, but with a dict literal
dispatcher = {
0: foo,
1: bar,
2: baz,
}
# ...
results = dispatcher.get(x, boz)()
```
```# Or without the temp variable
# (it's up to the reader to decide how "pythonic" this is or isn't)
results = {
0: foo,
1: bar,
2: baz,
}.get(x, boz)()
```

This can be particularly handy when using currying techniques, or when lambda expressions or meta-function generators (factories) can be used in place of normal named functions.

In general a dispatch table or class/object abstraction (using dynamic method over-rides) is considered preferable to chains of if ... elif ... elif ... in Python programming.

## QB64

```Print "QB64/Qbasic conditional structures"
Dim k As String
View Print 13 To 23
Print "A menu example using the many options of IF statement"
k = " "
12: While k <> ""
k = UCase\$(Input\$(1))
If k = "O" GoTo O
If k = "F" Then 22
If k = "S" Then GoSub S: GoTo 12
If k = "C" Then GoSub 4: GoTo 12
If k = "E" Then GoSub 5: Exit While
Wend
Cls
Print "the same menu example with Select Case"
Sleep 2
While k <> ""
k = UCase\$(Input\$(1))

Select Case k
Case "O"
Print "You choose O"
Case "F"
Print "You choose F"
Case "S"
Print "You choose S"
Case "C"
Print "You choose C"
Case "E"
Print "You choose Exit"
_Delay 1
Exit While
Case Else
Print "Wrong choice"
End Select
Wend
View Print
Cls
View Print 13 To 23
Print "menu demonstration using ON value GOTO"
k = " "
While k <> ""
k = Input\$(1)
On Val(k) GOSUB 1, 2, 3, 4, 5
Wend
End

1:
Print "Chosen O"
Return

2:
Print "Chosen F"
Return

3:
Print "Chosen S"
Return

4:
Print "Chosen C"
Return

5:
Print "Chosen E"
If k = "5" Then End
Return

O:
Print "You choose O"
GoTo 12

22:
Print "You choose F"
GoTo 12

S:
Print "You choose S"
Return

Locate 7, 33: Color 3, 4
Print "Choose the item"
Color 7, 0
Locate , 33
If Kind = 1 Then Print "Open a file"; Else Print "1) Open a file";
Color 14, 1
Locate , 33
If Kind = 1 Then Print "O" Else Print "1"
Color 7, 0

Locate , 33
If Kind = 1 Then Print "Find a file"; Else Print "2) Find a file";
Color 14, 1
Locate , 33
If Kind = 1 Then Print "F" Else Print "2"
Color 7, 0

Locate , 33
If Kind = 1 Then Print "Scan a file"; Else Print "3) Scan a file";
Color 14, 1
Locate , 33
If Kind = 1 Then Print "S" Else Print "3"
Color 7, 0

Locate , 33
If Kind = 1 Then Print "Copy a file"; Else Print "4) Copy a file";
Color 14, 1
Locate , 33
If Kind = 1 Then Print "C" Else Print "4"
Color 7, 0

Locate , 33
If Kind = 1 Then Print "Exit from Menu"; Else Print "5) Exit from Menu";
Color 14, 1
Locate , 33
If Kind = 1 Then Print "E" Else Print "5"
Color 7, 0

End Sub```

## Quackery

Quackery is a stack based language that traverses nests. Numbers are bigints that place themselves on the stack. Words are equivalent to functions and procedures. They operate on the contents of the stack. Nests, numbers, and words are items. Nests are zero or more items enclosed by the words `[` and `]`.

Quackery has mix and match control flow words, so the conditional structure words `if`, `iff`, and `else`, along with `done` and `again`, (respectively, branch unconditionally to start and end of enclosing nest) and `while`, and `until` (respectively, branch conditionally to start and end of enclosing nest) can all be used in a nest in any order.

`if` conditionally skips over one item.

`iff` conditionally skips over two items.

`else` unconditionally skips over one item.

Demonstration of `if`, `iff`, and `else` in the Quackery shell.

```/O> say "23 is greater than 42 is "
... 23 42 > not if [ say "not " ]
... say "true." cr
...
23 is greater than 42 is not true.

Stack empty.

/O> say "23 is less than 42 is "
... 23 42 < not if [ say "not " ]
... say "true." cr
...
23 is less than 42 is true.

Stack empty.

/O> 23 42 = iff
...   [ say "23 is equal to 42." ]
... else
...   [ say "23 is different to 42." ]
... cr
...
23 is different to 42.

Stack empty.

/O> 23 42 != iff
...   [ say "23 is not equal to 42." ]
... else
...   [ say "23 is the same as  42." ]
... cr
...
23 is not equal to 42.

Stack empty.```

A numeric switch statement can be made with the words `table` and `do`.

```/O>   [ [ table
...       [ say "zero" cr ]
...       [ say "one" cr ]
...       [ say "two" cr ] ] do ] is demo ( n --> )
... 0 demo
... 1 demo
... 2 demo
...
zero
one
two

Stack empty.```

Additionally, new control flow words can be created in Quackery using the meta-control flow words, which grant the properties of control flow word to nests that use them. See Metaprogramming#Quackery for an example of using the meta-control flow words `]if[` and `]else[` to create a comparison switch.

(`]'[`, pronounced "meta-literal" grants the property of `'` (pronounced "literal", `'` places the item following it on the stack and unconditionally branches over it) to the enclosing nest.)

## R

### if

Like most languages, R has an if statement as well as if-then-else:

```x <- 0
if(x == 0) print("foo")
x <- 1
if(x == 0) print("foo")
if(x == 0) print("foo") else print("bar")
```
Output:
```> if(x == 0) print("foo")
 "foo"
> if(x == 0) print("foo")
> if(x == 0) print("foo") else print("bar")
 "bar"```

### switch

R also has switch, but it's a function rather than a special form of any sort. In fact, R has two versions of switch: one for numbers and one for characters.

```x <- 2
switch(x, print("Print if x == 1"), print("Print if x == 2"))
```

A notable part of the numeric version of switch is that, rounding and coercion aside, the cases must correspond exactly to the number of arguments given minus one. For example, the second argument of the switch statement will only be matched if the first argument equals (or is coerced to) 1 and the third argument will only do so for 2. There is no way to supply default cases or start from a number other than 1.

```x <- 3
switch(x, print("Print if x == 1"), print("Print if x == 2"))
x <- 2.7
switch(x, print("Print if x == 1"), print("Print if x == 2 or if there is rounding to 2"))
```

The other switch, the one that works for characters, is much more sensible. Its rules are clearly laid out in documentation, but rely on R's mechanisms for names, which makes them a little bit complicated. See the language definition for a reasonably simple example.

```x <- "match"
switch(x, mat = 0, match = 10, other = 100, 1000)
x <- "ma"
switch(x, mat = 0, match = 10, other = 100, 1000)
x <- "foo"
switch(x, mat = 0, match = 10, other = 100, 1000)
```
Output:
```>  switch(x, print("Print if x == 1"), print("Print if x == 2"))
 "Print if x == 2"
> switch(x, print("Print if x == 1"), print("Print if x == 2"))
> switch(x, print("Print if x == 1"), print("Print if x == 2 or if there is rounding to 2"))
 "Print if x == 2 or if there is rounding to 2"
> switch(x, mat = 0, match = 10, other = 100, 1000)
 10
> switch(x, mat = 0, match = 10, other = 100, 1000)
 1000
> switch(x, mat = 0, match = 10, other = 100, 1000)
 1000```

### ifelse

R's final example is the ifelse function. Like switch, it is not a special form, so its inclusion here is debatable. In fact, the current version of the language definition does not even mention it. However, 'An Introduction to R' gives a better description than I could:

"This has the form ifelse(condition, a, b) and returns a vector of the same length as condition, with elements a[i] if condition[i] is true, otherwise b[i] (where a and b are recycled as necessary)."

Note also that it is not a ternary operator and its documentation warns against using it as such. In my experience, its most common use is in recoding data. For example:

```data <- c(1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0)
ifelse(data == 1, "Yes", "No")
```
Output:
```> ifelse(data == 1, "Yes", "No")
 "Yes" "No"  "Yes" "Yes" "Yes" "Yes" "Yes" "No"  "No"  "No"  "No"  "Yes" "Yes" "No"  "Yes" "Yes" "Yes" "Yes" "Yes" "No" ```

## Racket

### if

If-expressions in Racket must have both branches

```(if (< x 10)
"small"
"big")
```

### when/unless

One-sided conditional expressions use "when" and "unless". These are more convenient for side-effects since they have an implicit "begin" around their body, and you can also include new definitions

```(when (< x 10)
(define y (* x 10))
(printf "small\n"))
```

### cond

Used for multiple conditions:

```(printf "x is ~a\n"
(cond [(< x 1)     "tiny"]
[(< x 10)    "small"]
[(< x 100)   "medium"]
[(< x 10000) "big"]
[(< x 100000000) "huge"]
[else "gigantic"]))
```

### case

Similar to a "switch" statement in other languages

```(case x
[(1) "one"]
[(2) "two"]
[(3) "three"]
[(4) "four"]
[(6 8)   "even"]
[(5 7 9) "odd"]
[else    "something else"])
```

### etc

Racket has macros, which means that you can define whatever new conditional you think is useful...

## Raku

(formerly Perl 6)

### if/else

if, else, elsif, unless, and given work much as they do in Perl 5, with the following differences:
• All the parentheses are now optional.
• unless no longer permits elsif or else blocks.
• If the block of an if, elsif, or unless has a nonzero arity, the value of the conditional expression is used as an argument to the block:
```if won() -> \$prize {
say "You won \$prize.";
}
```
If an else block has a nonzero arity, it receives the value of the condition tested by the last if or elsif.

### given/when

Switch structures are done by topicalization and by smartmatching in Raku. They are somewhat orthogonal, you can use a given block without when, and vice versa. But the typical use is:

```given lc prompt("Done? ") {
when 'yes' { return }
when 'no'  { next }
}
```

when blocks are allowed in any block that topicalizes \$_, including a for loop (assuming one of its loop variables is bound to \$_) or the body of a method (if you have declared the invocant as \$_)." See more at: https://docs.raku.org/language/control#index-entry-switch_(given)

There are also statement modifier forms of all of the above.

### Ternary operator

The ternary operator looks like this:

```\$expression ?? do_something !! do_fallback
```

### Other short-circuiting operators

and, or, &&, || and // work as in Perl 5.

## Red

### If-Either-Case-Switch

If the result is true, the block! will be evaluated. If false nothing happens.

```>> if 10 > 2 [print "ten is bigger"]
ten is bigger
```

### EITHER

If the result is true the first block! will be evaluated. If false the second block! will be evaluated.

```>> either 3 > 2 [print "Three larger"][print "Nope!"]
Three larger
```

### CASE

The block! following the first true condition is evaluated.

```n: 50
case [
n < 10   [print "small number"]
n < 100  [print "medium number"]
n < 1000 [print "large number"]
true     [print "none of these"]
]

medium number

;CASE/ALL Prints all that are true
n: 50
case/all [
n < 10   [print "small number"]
n < 100  [print "medium number"]
n < 1000 [print "large number"]
true     [print "none of these"]
]

medium number
large number
none of these
```

### SWITCH

```switch "india" [
"a"       [print "string"]
23        [print "integer"]
"India"   [print "The country India"]
]

The country India

switch/default "U.S." [
"a"       [print "string"]
23        [print "integer"]
"India"  [print "The country India"]
][
print "no match"
]

no match
```

## Retro

### choose, if, and -if

```condition  [ true statements ] if
condition  [ false statements ] -if
condition  [ true statements  ] [ false statements ] choose```

These forms can be used interactively, or inside function definitions.

### when

```:foo (n-)
#1 [ ( if quote evaluates to true ) ] case
#2 [ ( if quote evaluates to true ) ] case
#3 [ ( if quote evaluates to true ) ] case
drop ( default action ) ;```

## REXX

### IF--THEN, IF--THEN--ELSE

```if  y  then @=6                        /* Y  must be either   0  or  1  */

if t**2>u  then x=y                    /*simple  IF  with  THEN & ELSE. */
else x=-y

if t**2>u  then do j=1  for 10;  say prime(j);  end    /*THEN  DO  loop.*/
else x=-y                                   /*simple  ELSE.  */

if z>w+4  then do                                      /*THEN  DO group.*/
z=abs(z)
say 'z='z
end
else do;  z=0;  say 'failed.';  end          /*ELSE  DO group.*/

if x>y  &  c*d<sqrt(pz) |,             /*this statement is continued [,]*/
substr(abc,4,1)=='~'  then  if  z=0  then call punt
else nop       /*NOP pairs up IF*/
else  if  z<0  then z=-y      /*alignment helps*/
```

### SELECT--WHEN

```                      /*the  WHEN  conditional operators are the same as*/
/*the   IF   conditional operators.               */
select
when t<0        then z=abs(u)
when t=0 & y=0  then z=0
when t>0        then do
y=sqrt(z)
z=u**2
end

/*if control reaches here & none of the WHENs were*/
/*satisfiied, a SYNTAX (error) condition is raised*/
end  /*1st select*/

select
when a=='angel'              then many='host'
when a=='ass' | a=='donkey'  then many='pace'
when a=='crow'               then many='murder'
when a=='lark'               then many='ascension'
when a=='quail'              then many='bevy'
when a=='wolf'               then many='pack'
otherwise                         many='?'
end  /*2nd select*/          /* [↑]  uses OTHERWISE as a catch-all.*/
```

### SELECT--WHEN/OTHERWISE

```     select
when g=='angel'              then many='host'
when g=='ass' | g=='donkey'  then many='pace'
when g=='crow'               then many='murder'
when g=='lark'               then many='ascension'
when g=='quail'              then many='bevy'
when g=='wolf'               then many='pack'
otherwise  say
say '*** error! ***'
say g  "isn't one of the known thingys."
say
exit 13
end   /*select*/
```

## Rhope

Works with: Rhope version alpha 1

### if-then-else

```If[cond]
|:
Do Something[]
:||:
Do Something Else[]
:|```

## Ring

if-but-else-ok

```If x == 1
SomeFunc1()
But x == 2
SomeFunc2()
Else
SomeFunc()
Ok```

Switch

```Switch x
On 1
SomeFunc1()
On 2
SomeFunc2()
Other
SomeFunc()
Off```

## RLaB

### if

Block of instructions following the if command has to be always enclosed in curly brackets.

```if (x==1)
{
// do something
}```

### if-else

If there are branching within the command, respective blocks have to be enclosed in the blocks preceding it. Consider an example:

```if (x==1)
{
// do something if x is 1
y = const.pi;
else
// do something if x is not 1
y = sin(const.pi*(1-x)) / (1-x);
}```
```if (x==1)
{
// do something if x is 1
y = const.pi;
else if (x == 2)
{
// do something if x is 2
y = sin(const.pi*(1-x)) / (1-x);
else
// do something in all the other cases
y = rand();
}}```

## Run BASIC

```' Boolean Evaluations
'
' > Greater Than
' < Less Than
' >= Greater Than Or Equal To
' <= Less Than Or Equal To
' = Equal to

x = 0

if x = 0 then print "Zero"

' --------------------------
' if/then/else
if x = 0 then
print "Zero"
else
print "Nonzero"
end if

' --------------------------
' not
if x then
print "x has a value."
end if
if not(x) then
print "x has no value."
end if

' --------------------------
' if .. end if
if x = 0 then
print "Zero"
goto [surprise]
end if
wait

if x = 0 then goto [surprise]
print "No surprise."
wait

[surprise]
print "Surprise!"
wait

' --------------------------
' case numeric
num = 3

select case num
case 1
print "one"

case 2
print "two"

case 3
print "three"

case else
print "other number"

end select

' --------------------------
' case character
var\$="blue"

select case var\$

case "red"
print "red"

case "green"
print "green"

case else
print "color unknown"

end select```

## Rust

### Compile-Time

#### Conditional compilation

Rust supports conditional compilation via the `cfg` annotation.

```// This function will only be compiled if we are compiling on Linux
#[cfg(target_os = "linux")]
fn running_linux() {
println!("This is linux");
}
#[cfg(not(target_os = "linux"))]
fn running_linux() {
println!("This is not linux");
}

// If we are on linux, we must be using glibc
#[cfg_attr(target_os = "linux", target_env = "gnu")]
// We must either be compiling for ARM or on a little endian machine that doesn't have 32-bit pointers pointers, on a
// UNIX like OS and only if we are doing a test build
#[cfg(all(
any(target_arch = "arm", target_endian = "little"),
not(target_pointer_width = "32"),
unix,
test
))]
fn highly_specific_function() {}
```

Conditional compilation may also be achieved via the `cfg!` macro.

```fn main() {
if cfg!(target_os = "linux") {
// Do something
}
}
```

#### Generics (static dispatch)

By default, generics in Rust are monomorphized, so no vtable lookups at runtime are necessary.

```trait PrintType {
fn print_type(&self);
}

impl PrintType for char {
fn print_type(&self) {
println!("char");
}
}

impl PrintType for f64 {
fn print_type(&self) {
println!("64-bit float");
}
}

fn prints_type_of_args<T, U>(arg1: &T, arg2: &U)
where T: PrintType,
U: PrintType
{
arg1.print_type();
arg2.print_type();
}

fn main() {
prints_type_of_args(&'a', &2.0);
prints_type_of_args(&'a', &'b');
}
```

### Runtime

#### If-statement

```if some_conditional {
do_stuff();
} else if some_other_conditional {
do_other_stuff();
} else {
destroy_humanity();
}

// If statements are also expressions and will yield the value of the last expression in each block
let x = if y > z { y + 1 } else { z * 4 };

// Pattern matching may also be used
struct Point {
x: i32,
y: i32,
}
fn some_function(p: Option<Point>) {
if let Some(Point { x: x_coord, y: y_coord }) = p {
// Do something with x_coord and y_coord
}
}
```

#### Match statement

Match statements are essentially more powerful switch statements

```fn some_other_function(p: Option<Point>) {
match p {
Some(Point { x: 0, y: 0 }) => println!("Point is on origin"),
Some(Point { x: 0, y: _ }) | Some(Point { x: _, y: 0 }) => println!("Point is on an axis"),
Some(Point {x: a, y: b}) if a == b => println!("x and y are the same value"),
Some(Point {x: ref mut a, y: ref b}) if *a > 4 && *b < 2 => println!("we got a mutable reference to x-value and an immutable reference to y-value."),
op @ Some(p) => println!("op is the Option<Point> while p is the contained Point"),
None => println!("We didn't get a point"),
}
}
```

#### Generics (dynamic dispatch)

Generics may also be accomplished via dynamic dispatch, so the actual code that is run is determined at compile time. Using the same trait defined in the static dispatch section:

```fn prints_args_dynamic(arg1: &PrintType, arg2: &PrintType) {
arg1.print_type();
arg2.print_type();
}
fn main() {
prints_args_dynamic(&'a', &2.0);
prints_args_dynamic(&6.3,&'c');
}
```

## Sather

```    if EXPR then
-- CODE
elsif EXPR then
-- CODE
else
-- CODE
end;```

EXPR must evaluate to BOOL (true or false); `elsif` and `else` are optional.

```    case EXPR
when EXPRL then
-- CODE
when EXPRL then
-- CODE
else
-- CODE
end;```

EXPRL is a single expression or a comma-separated list of exressions. The expressions must evaluate to comparable objects (the method `is_eq` must be implemented)

## Scala

Library: Scala
```  if (n == 12) "twelve" else "not twelve"

today match {
case Monday =>
Compute_Starting_Balance;
case Friday =>
Compute_Ending_Balance;
case Tuesday =>
Accumulate_Sales
case _ => {}
}
```

## Scheme

Procedures can be categorised as primitive or derived. Derived procedures can be defined in terms of primitive procedures.

### Primitive

#### if

```(if <test> <consequent> <alternate>)
```
```(if <test> <consequent>)
```

Example:

```(display
(if (> 1 2)
"yes"
"no"))
(newline)
(display
(if (> 1 2)
(- 1 2)))
(newline)
```
Output:
```no
#<unspecified>```

### Derived

#### cond

```(cond <clause1> <clause2> ...)
```

Example:

```(display
(cond ((> 1 2) "greater")
((< 1 2) "less")))
(newline)
(display
(cond ((> 1 1) "greater")
((< 1 1) "less")
(else "equal")))
(newline)
```
Output:
```less
equal```

#### case

```(case <key> <clause1> <clause2> ...)
```

Example:

```(display
(case (* 2 3)
((2 3 5 7) "prime")
((1 4 6 8 9) "composite")))
(newline)
(display
(case (car (list c d))
((a e i o u) "vowel")
((w y) "semivowel")
(else "consonant")))
(newline)
```
Output:
```composite
consonant```

## Scilab

### if-then-else

```if condition1 then instructions1
[elseif condition2 then instructions2]
....
[else instructionse]
end
```

### select-case

```select expression
case expression1 then instructions1
[case expression2 then instructions2]
...
[else instructionse]
end
```

## Seed7

### if-then-else

There can be single or multiple statements. An if-statement can have multiple elsif parts.

```if condition then
statement
end if;

if condition then
statement1
else
statement2;
end if;

if condition1 then
statement1
elsif condition2 then
statement2;
end if;

if condition1 then
statement1
elsif condition2 then
statement2;
else
statement3;
end if;```

### case

```case i of
when {1, 4, 9}:  # Executed if i is 1, 4 or 9
statement1;
when {11} | {13 .. 17}:  # Executed if i is 11, 13, 14, 15, 16 or 17
statement2;
when {42}:  # Executed only if i is 42
statement3;
otherwise:
statement4;
end case;```

## SIMPOL

### if-else if-else

```if x == 1
foo()
else if x == 2
bar()
else
foobar()
end if```

### ternary if function

`.if(x == 1, "hello", "world")`

## Simula

Works with: SIMULA-67

Simula 67 has conditional statements of the form:

``` statement::=  if conditional_expression then statement else statement
if X=Y then K:=I else K:=J
statement::=  if conditional_expression then statement
if X=Y then K:=I
```

An example:

```BEGIN
INTEGER i,j;
i:=1; j:=2;
OutText("i ");
IF i=1 THEN OutInt(i,1);
OutImage;
OutInt(i,2); OutInt(j,2);
IF i<j THEN OutText(" : i<j") ELSE OutText(" : i>=j");
OutImage;
IF i>=j THEN BEGIN
OutText("i=");
OutInt(i,5)
END
ELSE BEGIN
OutText("j=");
OutInt(j,5)
END;
OutImage
END```

Simula 67 has also a switch structure:

``` declaration::=  switch switch:=list_of labels
statement::=  goto switch[expression]
```

An example:

```BEGIN
INTEGER i,j;
SWITCH target:=L1,L2,L3;
i:=1; j:=2;
OutText("::");
GOTO target(j);
L1: OutText("AA");
L2: OutText("BB");
L3: OutText("CC");
OutImage
END```

## Slate

### ifTrue/ifFalse

```"Conditionals in Slate are really messages sent to Boolean objects. Like Smalltalk. (But the compiler might optimize some cases)"
balance > 0
ifTrue: [inform: 'still sitting pretty!'.]
ifFalse: [inform: 'No money till payday!'.].```

### caseOf:otherwise:

```c@(Net URLPathEncoder traits) convert
[ | byte1 byte2 byte3 digit1 digit2|
[c in isAtEnd] whileFalse:
[byte1: c in next.
byte1 caseOf: {
\$+ -> [c out nextPut: \$\s].
\$% -> [byte2: c in next.
byte3: c in next.
digit1: (byte2 toDigit: 16).
digit2: (byte3 toDigit: 16).
digit1 isNil \/ [digit2 isNil] ifTrue: [error: 'Error reading hex sequence after %'].
c out nextPut: (digit1 * 16 + digit2 as: c out elementType)].
} otherwise: [c out nextPut: byte1].
].
].```

### whileTrue:/whileFalse:

`[p isAtEnd] whileFalse: [p next evaluate]].`

## Slope

The following examples are highly derived, but should give the basics. All of the forms below (if, case, cond) return the result of evaluating their associated expression/consequent. The examples below tend toward side effects, so mostly return the empty list.

### if

Syntax:

```(if [test] [consequent] [[alternate]])
```

Example:

```(define my-file (file-open-read "my-file.txt"))
(if my-file (write (read-all my-file)) (! "Could not open file"))```

### case

Syntax:

```(case [value] (match-val expression)...)
```

Example:

```(case my-enum
(string (do-string my-enum))
(bool (do-bool my-enum))
(proc (my-enum))
(number (do-number my-enum))
(else (! "No match found in case")))```

### cond

Syntax:

```(cond ([test] [expression])...)
```

Example:

```(define my-num 123)
(cond
((positive? my-num) 'positive)
((negative? my-num) 'negative)
(else 'zero))```

## Smalltalk

Smalltalk has no builtin control structures in its language syntax. All is done by passing blocks (aka lambda-closures) as parameters to boolean or block receivers (or others). You can define your own and additional control structures, most visible as various container enumeration messages (to:do: / do: / doWith: /etc.) and in the way exceptions are handled (which are also defined as library functions). All in all, there are hundreds or thousands of such functions found in typical Smalltalk systems, too many to be listed here.

A common pattern for handling a multi-option switch is to create classes for the various options, and let Polymorphism take care of the decisions (although switch-case like constructs are possible).

Another common pattern is to hold a collection of blocks and dispatch to one of them (eg. in parsers, dispatching on the next incoming character), or in state machines, depending on an input token.

Notice that all constructs below are expressions and have a value. The value can be assigned or used as argument in a message send.

### ifTrue/ifFalse

Conditionals in Smalltalk are really messages sent to Boolean objects.
The most basic conditional is the ifTrue/ifFalse, which is defined in 4 variants in the Boolean class ¹ (the receiver is the following examples is a boolean, which get the alternative code pieces as argument):

``` balance > 0
ifTrue: [Transcript cr; show: 'still sitting pretty!'.]
ifFalse: [Transcript cr; show: 'No money till payday!'.].

balance < 10 ifTrue:[ self goGetSomeMoney ].

balance > 1000 ifTrue:[ self beHappy ].

(balance < 10)
ifFalse:[ self gotoHappyHour ]
ifTrue:[ self noDrinksToday ].
```

You can also use them as the ternary operator

```abs := x > 0 ifTrue: [ x ] ifFalse: [ x negated ]
```

Or get the alternatives from somewhere else (for example, passed as parameter)

```...
trueAction := [ ... do something ].
falseAction := [ ... do something else ...].
...
abs := x > 0 ifTrue:trueAction ifFalse:falseAction. "3)"
```

Note ¹ strictly speaking, these are methods (aka virtual functions) in the subclasses of Boolean (True and False) if which true and false are singletons. Thus, conditional execution is actually implemented via polymorphism, in that those methods either do or do not evaluate their argument (or one of the alternatives). The compiler will optimize and inline special cases (i.e. boolean receivers).
Note ² of course, you are free to implement similar control structures in either one of the existing or your own classes and thus implement your own control structures.
Note ³ no brackets here; because ifTrue/ifFalse sends #value to the argument (which is a lambda block) to have it evaluate itself. If we had extra brackets here, we'd get the block unevaluated as value.

### Switch Case

```|x|
x := 1.
value :=
x caseOf: {
->['one'].
->['two'].
->['three']
}
otherwise:['none of them'].
```

## SNOBOL4

SNOBOL4 has no structured programming features, but the two constructs in question could be easily emulated with FAILURE/SUCCESS and indirect jumps

```	A = "true"
* "if-then-else"
if	A "true"			:s(goTrue)f(goFalse)
goTrue	output = "A is TRUE"		:(fi)
goFalse	output = "A is not TRUE"	:(fi)
fi

* "switch"
switch		A ("true" | "false") . switch	:s(\$("case" switch))f(default)
casetrue	output = "A is TRUE"	:(esac)
casefalse	output = "A is FALSE"	:(esac)
default		output = "A is neither FALSE nor TRUE"
esac
end
```

## SNUSP

```\$==?\==zero=====!/==#
\==non zero==/```

? is the only conditional operator. It skips one character if the current cell is zero.

! is an unconditional skip. !/ is the idiom for joining two lines of execution. ?! inverts the test.

\ and / redirect the flow of control. All the other characters besides \$ and # are commentary.

## Sparkling

If statement:

```var odd = 13;
if odd % 2 != 0 {
print("odd");
}```

If-else statement:

```var odd = 13;
if odd % 2 != 0 {
print("odd");
} else {
print("even");
}```

If and if-else statements can be chained:

```var nodiv3 = 13;
if nodiv3 % 3 == 0 {
print("divisible by 3");
} else if nodiv3 % 3 == 1 {
print("gives 1 remainder");
} else {
print("gives 2 remainder");
}```

There's no "switch-case" statement in Sparkling yet, but it's work in progress.

## SQL

Works with: MS SQL version 2005

### Conditional Expression

```case when a then b else c end

declare @n int
set @n=124
print case when @n=123 then 'equal' else 'not equal' end

--If/ElseIf expression
set @n=5
print case when @n=3 then 'Three' when @n=4 then 'Four' else 'Other' end
```

### If/Else

```declare @n int
set @n=123
if @n=123
BEGIN --begin/end needed if more than one statement inside
print 'one two three'
END
ELSE
if @n=124 print 'one two four'
else print 'other'
```

## SSEM

The SSEM's only conditional operation is 011 Test, which causes the computer to skip the next instruction if the value held in the accumulator is negative. This program illustrates it: assuming address 10 stores a variable, we test whether its negation is negative (i.e. whether the variable itself is positive). If it is, we skip the next instruction and proceed with the program; but, if it is not negative (i.e. the variable is negative or zero), we jump to address 1 + the value stored at address 14. It is easy to see how this can be used to implement loops, other conditional tests, etc.

```01010000000000100000000000000000   -10 to c
00000000000000110000000000000000   Test
01110000000000000000000000000000   14 to CI```

## Stata

### cond function

This is an equivalent of a ternary ?: in C, useful for instance when creating a variable with gen. See cond in Stata help.

```clear
set obs 4
gen a = cond(mod(_n, 2)==1, "A", "B")

+---+
| A |
| B |
| A |
| B |
+---+
```

### if command

This one is mainly useful in programs. See ifcmd in Stata help. To illustrate the command, here is a program that checks if a number is prime.

```program isprime
sca n = `0'
sca p = 1
if n<5 {
if n!=2 & n!=3 {
sca p = 0
}
}
else {
if mod(n, 2)==0 {
sca p = 0
}
else {
sca k=3
while k*k<=n {
if mod(n, k)==0 {
sca p = 0
continue, break
}
sca k = k+2
}
}
}

if p {
di "`n' is prime."
}
else {
di "`n' is not prime."
}
end

isprime `=10^12-11'
999999999989 is prime.
```

### if expression

When used in a command, if means the command is to be applied to the data subset for which the if expression is true.

```clear
set obs 100
count
100
count if mod(_n, 3)==0
33
```

### if statement in Mata

See Stata help. Here is an equivalent of the above program to check if a number is prime.

```function isprime(n) {
if (n<5) return(n==2 | n==3)
else if (mod(n, 2)==0) return(0)
else {
for (k=3; k*k<=n; k=k+2) {
if (mod(n, k)==0) return(0)
}
return(1)
}
}

isprime(10^12-11)
1
```

### ternary operator in Mata

See Stata help. Here is a recursive implementation of the Fibonacci sequence, to illustrate.

```function fib(n) {
return(n<2 ? n : fib(n-1)+fib(n-2))
}

fib(10)
55
```

## Swahili

### if-else if-else (kama-au-sivyo)

```kama (kweli) {
andika("statement")
} au (kweli /* condition */) {
andika("statement")
} au (kweli /* condition */) {
andika("statement")
} sivyo {
andika("statement")
}```

## Tailspin

Tailspin has only one true conditional structure, a set of matchers. Each templates (sort of a function that takes one input value and emits zero or more outputs) has a set of matchers. If it only has matchers, they are invoked. If the templates has a block, the matchers are invoked by sending to them (by "-> #"). The matchers can also be used as a looping structure by sending values back to be matched (also by "-> #").

```templates foo
when <=0> do 'zero' -> !OUT::write
when <..0> do
'negative ' -> !OUT::write
-\$ -> #
when <?(\$ mod 2 <=0>)> do 'even' -> !OUT::write
otherwise 'odd' -> !OUT::write
end foo```

## Tcl

### if-then-else

```if {\$foo == 3} {
puts "foo is three"
} elseif {\$foo == 4} {
puts "foo is four"
} else {
puts "foo is neither three nor four"
}
```

or (using the ternary operator of expressions)

```set result [expr { \$foo == 3 ? "three" : "not three" }]
```

### switch

```switch -- \$foo {
3 {puts "foo is three"}
4 {puts "foo is four"}
default {puts "foo is something else"}
}
```

Note that the switch command can also use glob matching (like case in the Bourne Shell) or regular-expression matching.

## Tern

There are several conditional statements.

### If Statement

```if(a > b)
println(a);```

### If Else Statement

```if(a > b) {
println(a);
} else {
println(b);
}```

### Unless Statement

```unless(a > b) {
println(b);
} else {
println(a);
}```

### Switch Statement

```switch(a) {
case 10:
case 11:
println(a);
break;
default:
println(b);
}```

## TI-83 BASIC

There are 3 forms of conditional statement:

Basic form
with only one statement for the true part:

```If condition
statement```

or in one line

`If condition : statement`

If-Then form

```If condition
Then
statements
End```

If-Then-Else form

```If condition
Then
statements
Else
statements
End```

## Toka

### ifTrue

( condition ) ( quote ) ifTrue

```100 100 = [ ." True\n" ] ifTrue
100 200 = [ ." True\n" ] ifTrue```

### ifFalse

( condition ) ( quote ) ifFalse

```100 100 = [ ." True\n" ] ifFalse
100 200 = [ ." True\n" ] ifFalse```

### ifTrueFalse

( condition ) ( true quote ) ( false quote ) ifTrueFalse

```100 100 = [ ." Equal\n" ] [ ." Not Equal\n" ] ifTrueFalse
100 200 = [ ." Equal\n" ] [ ." Not Equal\n" ] ifTrueFalse```

## TorqueScript

### if-then-else

```// numbers and objects
if(%num == 1)
{
foo();
}
else if(%obj == MyObject.getID())
{
bar();
}
else
{
deusEx();
}

// strings
if(%str \$= "Hello World")
{
foo();
}
else if(%str \$= "Bye World")
{
bar();
}
else
{
deusEx();
}```

### switch

```// numbers and objects
switch(%num)
{
case 1:
one();
case 2:
twoThreeOrFour();
case 3:
twoThreeOrFour();
case 4:
twoThreeOrFour();
case 5:
five();
case MyObject.getID():
anObject();
default:
everythingElse();
}

// strings
switch\$(%str)
{
case "Hello":
arrival();
case "Goodbye":
departure();
default:
somethingElse();
}```

### conditional (ternary) operator (?:)

`%formatted = %str @ ((getSubStr(%str,strLen(%str) - 1,1) \$= "s") ? "'" : "'s");`

## Transd

Transd has as an universal conditional expression - the if-elsif-else operator. Also, the conditional evaluation is achieved through logical functions.

```#lang transd

MainModule: {
_start: (λ locals: b 1 c 0
(textout (if b "OK" else "NO") "\n")

// switch/case emulation

(textout (* 5
(if (== b 0) 2
elsif (== b 1) 5
else 6)) "\n")

// example of using 'or' as a conditional construct

(or (!= c 0) (textout "c is 0"))
)
}
```
Output:
```OK
25
c is 0
```

## Trith

### branch

`true ["yes" print] ["no" print] branch`

### when

`true ["yes" print] when`

### unless

`false ["no" print] unless`

## True BASIC

```! IF-ELSEIF-ELSE-END IF
! SELECT-CASE
! ON GOTO, ON GOSUB

IF expr_booleana THEN
sentencia(s)
END IF

IF expr_booleana1 THEN
sentencia(s)
ELSEIF expr_booleana2 THEN
sentencia(s)
ELSEIF expr_booleana3 THEN
sentencia(s)
ELSE
sentencia(s)
END IF

SELECT CASE expr_booleana
CASE 1
sentencia(s)
CASE 2
sentencia(s)
CASE ELSE
sentencia(s)
END SELECT

ON expresión GOTO label1, label2 ELSE label3

ON expresión Gosub label1, label2 ELSE label3
```

## TUSCRIPT

### IF ELSEIF ELSE ENDIF

```\$\$ MODE TUSCRIPT

condition="c"
IF (condition=="a") THEN
---> do something
ELSEIF (condition=="b") THEN
---> do something
ELSE
---> do something
ENDIF```

### SELECT CASE DEFAULT ENDSELECT

```\$\$ MODE TUSCRIPT

days="Monday'Tuesday'Wednesday'Thursday'Friday'Saturday'Sunday"
dayofweek=DATE (today,day,month,year,number)
day=SELECT (days,#dayofweek)

SELECT day
CASE "Monday"
---> do something
CASE "Saturday","Sunday"
---> do something
DEFAULT
---> do something
ENDSELECT```

## TXR

In TXR, most directives are conditionals, because they specify some kind of match. Given some directive D, the underlying logic in the language is, roughtly, "if D does not match at the current position in the input, then fail, otherwise the input advances according to the semantics of D".

An easy analogy to regular expressions may be drawn. The regex /abc/ means something like "if a doesn't match, then fail, otherwise consume a character and if b doesn't match, then fail, otherwise consume another character and if c doesn't match, then fail otherwise consume another character and succeed." The expressive power comes from, in part, not having to write all these decisions and book-keeping.

The interesting conditional-like structures in TXR are the parallel directives, which apply separate clauses to the same input, and then integrate the results in various ways.

For instance the `choose` construct will select, from among those clauses which match successfully, the one which maximizes or minimizes the length of an extracted variable binding:

```@(choose :shortest x)
@x:@y
@(or)
@x<--@y
@(or)
@x+@y
@(end)```

Suppose the input is something which can match all three patterns in different ways:

`foo<--bar:baz+xyzzy`

The outcome (with `txr -B`) will be:

```x="foo"
y="bar:baz+xyzzy"```

because this match minimizes the length of `x`. If we change this to `:longest x`, we get:

```x="foo<--bar:baz"
y="xyzzy"```

The `cases`, `all` and `none` directives most resemble control structures because they have short-circuiting behavior. For instance:

```@(all)
@x:y@
@z<-@w
@(and)
@(output)
We have a match: (x, y, z, w) = (@x, @y, @z, @w).
@(end)
@(end)```

If any subclause fails to match, then `all` stops processing subsequent clauses. There are subtleties though, because an earlier clause can produce variable bindings which are visible to later clauses. If previously bound variable is bound again, it must be to an identical piece of text:

```@# match a line which contains some piece of text x
@# after the rightmost occurence of : such that the same piece
@# of text also occurs at the start of the line preceded by -->
@(all)
@*junk:@x
@(and)
-->@x@/.*/
@(end)```
```\$ echo "-->asdfhjig:asdf" | txr -B weird.txr -
junk="-->asdfhjig"
x="asdf"
\$ echo "-->assfhjig:asdf" | txr -B weird.txr -
false
\$```

## UNIX Shell

Works with: Bourne Shell

#### If conditionals

The basic syntax is `if command-list; then command-list; fi`. If the first command list succeeds (by returning 0 for success), then the shell runs the second command list.

```if test 3 -lt 5; then echo '3 is less than 5'; fi
```

#### Else and elif

There are optional `elif` (else if) and `else` clauses.

```if test 4 -ge 6; then
echo '4 is greater than or equal to 6'
elif test 4 -lt 6; then
echo '4 is less than 6'
else
echo '4 compares not to 6'
fi
```

#### Switch conditionals

The Unix shell provides support for multibranch switch conditional constructs using the case statement:

```case value in
choicea)
foo
;;
choiceb)
bar
;;
esac
```

#### Conditional branching using operators

One can also use `&&` and `||` as conditional structures; see short-circuit evaluation#UNIX Shell.

```test 3 -lt 5 && echo '3 is less than 5'
test 4 -ge 6 || echo '4 is not greater than or equal to 6'
```

#### Conditional loops

The Unix shell also supports conditional loops:

```# This is a while loop
l=1
while [ l -le 5 ]; do
echo \$l
done

# This is an until loop
l=1
until [ l -eq 5 ]; do
echo \$l
done
```

### C Shell

The single-line `if` syntax is `if (expression) simple-command`.

```if (3 < 5) echo '3 is less than 5'
if ({ grep -q ^root: /etc/passwd }) echo 'passwd has root'
```

The multi-line `if` syntax has a `then` clause, and can have optional `else if` and `else` clauses. Each clause may contain multiple commands.

```if (4 >= 6) then
echo '4 is greater than or equal to 6'
else if (4 < 6) then
echo '4 is less than 6'
else
echo '4 compares not to 6'
endif
```

## Unison

```factorial : Nat -> Nat
factorial x =
if x == 0 then 1
else
x * fac (Nat.drop x 1)```

## V

### ifThenElse

```[true]
['is true' puts]
['is false' puts]
ifte

=is true
```

### ifThen

```[true]
['is true' puts]
if
=is true
```

```3 [
[1 =] [1 *]
[2 =] [10 *]
[3 =] [100 *]
[4 =] [1000 *]
] when

=300
```

```true
1 2
choice

=1

false
1 2
choice

=2
```

## VBA

### If Else End If

```Sub C_S_If()
Dim A\$, B\$

A = "Hello"
B = "World"
'test
If A = B Then Debug.Print A & " = " & B
'other syntax
If A = B Then
Debug.Print A & " = " & B
Else
Debug.Print A & " and " & B & " are differents."
End If
'other syntax
If A = B Then
Debug.Print A & " = " & B
Else: Debug.Print A & " and " & B & " are differents."
End If
'other syntax
If A = B Then Debug.Print A & " = " & B _
Else Debug.Print A & " and " & B & " are differents."
'other syntax
If A = B Then Debug.Print A & " = " & B Else Debug.Print A & " and " & B & " are differents."
If A = B Then Debug.Print A & " = " & B Else: Debug.Print A & " and " & B & " are differents."
End Sub
```

### If ElseIf Else End If

```Sub C_S_ElseIf()
Dim A\$, B\$

A = "Hello"
B = "World"
'test
If A = B Then Debug.Print A & " = " & B
'other syntax
If A = B Then
Debug.Print A & " = " & B
ElseIf A > B Then
Debug.Print A & " > " & B
Else
Debug.Print A & " < " & B
End If
End Sub
```

### Select Case

```Sub C_S_Select_Case()
'With Strings
Dim A\$, C&

A = "Hello"
Select Case A
Case "World"
Debug.Print "A = World"
Case "Hello"
Debug.Print "A = Hello"
Case Else
Debug.Print "You make a mistake"
End Select
'With numerics
C = 11
Select Case C
Case Is <= 10
Debug.Print "C <= 10"
Case Is < 20, Is > 10
Debug.Print "10 < C < 20"
Case Is >= 20
Debug.Print "C >= 20"
End Select
'Select Case Boolean
'With Strings
Select Case False
Case A <> "Hello"
Debug.Print "A = Hello"
Case A Like "*orl*"
Debug.Print "A Not Like *orl*"
Case Else
Debug.Print "You make a mistake"
End Select                  'return : "A = Hello"
'Other conditions's order
Select Case False
Case A Like "*orl*"
Debug.Print "A Not Like *orl*"
Case A <> "Hello"
Debug.Print "A = Hello"
Case Else
Debug.Print "You make a mistake"
End Select                  'return : "A Not Like *orl*"
'With numerics
Select Case True
Case C <= 10
Debug.Print "C <= 10"
Case C < 20, C > 10
Debug.Print "10 < C < 20"
Case C >= 20
Debug.Print "C >= 20"
End Select
End Sub
```

### Inline IF

```Sub C_S_IIF()
Dim myName
myName = 2
Debug.Print IIf(myName = 1, "Bryan", "Justin")
'return : Justin
End Sub
```

### Switch

```Sub C_S_Switch()
Dim myName
myName = 2
Debug.Print Switch(myName = 1, "Bryan", myName = 2, "Justin", myName = 3, "John")
'return : Justin
End Sub
```

## VBScript

### if-then-else

Block form:

```If condition1 Then
statement
End If

If condition1 Then
statement
ElseIf condition2 Then
statement
...
ElseIf conditionN Then
statement
Else
statement
End If
```

Line form:

```If condition Then statement

If condition Then statement Else statement
```

### select-case

```Select Case Expression
Case Value1: statement
Case Value2: statement
...
Case ValueN: statement
Case Else:   statement
End Select

Select Case Expression
Case Value1
statements
Case Value2
statements
...
Case ValueN
statements
Case Else
statements
End Select
```

## Verbexx

```@VAR a b = 1 2;

// -------------------------------------------------------------------------------------
//  @IF verb  (returns 0u0 = UNIT, if no then: or else: block is executed)
//  ========  (note: both then: and else: keywords are optional)

@SAY "@IF 1   " ( @IF (a > b) then:{"then:"} else:{"else:"} );
@SAY "@IF 2   " ( @IF (b > a) else:{"else:"} then:{"then:"} );
@SAY "@IF 3   " ( @IF (a > b) then:{"then:"}                );
@SAY "@IF 4   " ( @IF (b > a) then:{"then:"}                );
@SAY "@IF 5   " ( @IF (a > b) else:{"else:"}                );
@SAY "@IF 6   " ( @IF (b > a) else:{"else:"}                );
@SAY "@IF 7   " ( @IF (b > a)                               );

//  ---------------------------------------------------------------------------------
//  ? verb (conditional operator)
//  ====== ( 1st block (TRUE) is required, 2nd block (FALSE) is optional)

@SAY "? 1     " ( (a < b) ? {"1st"} {"2nd"} );
@SAY "? 2     " ( (a > b) ? {"1st"} {"2nd"} );
@SAY "? 3     " ( (a < b) ? {"1st"}         );
@SAY "? 4     " ( (a > b) ? {"1st"}         );

// -----------------------------------------------------------------------------------
// @CASE verb
// ==========
//
//  - executes code block for first when: condition that evaluates to TRUE
//
//  - normally, ends after running that code block
//
//  - if no when: conditions are true, executes else: code block (if present)
//
//  - can exit a when: block with @CONTINUE case: verb -- causes @CASE to continue
//    looking for more true when: blocks or the else: block

@VAR n = 0;
@LOOP times:3
{
@SAY ( "n =" n "        @CASE results:"
( @CASE
when:(n == 0) { "n == 0(1)"                   }
when:(n == 0) { "n == 0(2)"                   }
when:(n == 1) { "n == 1(1)"; @CONTINUE case:  }
when:(n == 1) { "n == 1(2c)"                  }
else:         { "else"                        }
)
)
;
n++;
};

/] -----------------------------------------------------------------------

Output:

@IF 1    else:
@IF 2    then:
@IF 3    0_u0
@IF 4    then:
@IF 5    else:
@IF 6    0_u0
@IF 7    0_u0
? 1      1st
? 2      2nd
? 3      1st
? 4      0_u0
n = 0         @CASE results: n == 0(1)
n = 1         @CASE results: n == 1(2c)
n = 2         @CASE results: else```

## Verilog

### if-else

```if( expr_booleana ) command1;
else                command2;
```

### case

```case( expr_booleana )
valor1: command1;
valor2: command2;
...
default: commandN;
endcase
```

## Visual Basic

### if-then-else

#### Block form

```If condition Then
statement
End If

If condition Then
statement
Else
statement
End If

If condition1 Then
statement
ElseIf condition2 Then
statement
...
ElseIf conditionN Then
statement
Else
statement
End If
```

#### Line form

```If condition Then statement

If condition Then statement Else statement
```

### select-case

```Select Case Expression
Case Value1: statement
Case Value2: statement
...
Case ValueN:```