Total circles area: Difference between revisions
Add C# implementation |
m →{{header|Wren}}: Minor tidy |
||
Line 4,031: | Line 4,031: | ||
{{libheader|Wren-math}} |
{{libheader|Wren-math}} |
||
Limited to 3000 boxes to finish in a reasonable time (about 25 seconds) with reasonable precision. |
Limited to 3000 boxes to finish in a reasonable time (about 25 seconds) with reasonable precision. |
||
<syntaxhighlight lang=" |
<syntaxhighlight lang="wren">import "./dynamic" for Tuple |
||
import "/math" for Nums |
import "./math" for Nums |
||
var Circle = Tuple.create("Circle", ["x", "y", "r"]) |
var Circle = Tuple.create("Circle", ["x", "y", "r"]) |
||
Line 4,093: | Line 4,093: | ||
{{libheader|Wren-sort}} |
{{libheader|Wren-sort}} |
||
Quicker (about 4.7 seconds) and more precise (limited to 5 d.p. but achieves 7) than the above version. |
Quicker (about 4.7 seconds) and more precise (limited to 5 d.p. but achieves 7) than the above version. |
||
<syntaxhighlight lang=" |
<syntaxhighlight lang="wren">import "./dynamic" for Tuple |
||
import "/math" for Nums |
import "./math" for Nums |
||
import "/sort" for Sort |
import "./sort" for Sort |
||
var Point = Tuple.create("Point", ["x", "y"]) |
var Point = Tuple.create("Point", ["x", "y"]) |
Revision as of 15:07, 14 February 2024
![Task](http://static.miraheze.org/rosettacodewiki/thumb/b/ba/Rcode-button-task-crushed.png/64px-Rcode-button-task-crushed.png)
You are encouraged to solve this task according to the task description, using any language you may know.
![](http://static.miraheze.org/rosettacodewiki/thumb/f/f9/Total_circles_area_full.png/300px-Total_circles_area_full.png)
![](http://static.miraheze.org/rosettacodewiki/thumb/6/6a/Total_circles_area_filtered.png/300px-Total_circles_area_filtered.png)
Given some partially overlapping circles on the plane, compute and show the total area covered by them, with four or six (or a little more) decimal digits of precision. The area covered by two or more disks needs to be counted only once.
One point of this Task is also to compare and discuss the relative merits of various solution strategies, their performance, precision and simplicity. This means keeping both slower and faster solutions for a language (like C) is welcome.
To allow a better comparison of the different implementations, solve the problem with this standard dataset, each line contains the x and y coordinates of the centers of the disks and their radii (11 disks are fully contained inside other disks):
xc yc radius 1.6417233788 1.6121789534 0.0848270516 -1.4944608174 1.2077959613 1.1039549836 0.6110294452 -0.6907087527 0.9089162485 0.3844862411 0.2923344616 0.2375743054 -0.2495892950 -0.3832854473 1.0845181219 1.7813504266 1.6178237031 0.8162655711 -0.1985249206 -0.8343333301 0.0538864941 -1.7011985145 -0.1263820964 0.4776976918 -0.4319462812 1.4104420482 0.7886291537 0.2178372997 -0.9499557344 0.0357871187 -0.6294854565 -1.3078893852 0.7653357688 1.7952608455 0.6281269104 0.2727652452 1.4168575317 1.0683357171 1.1016025378 1.4637371396 0.9463877418 1.1846214562 -0.5263668798 1.7315156631 1.4428514068 -1.2197352481 0.9144146579 1.0727263474 -0.1389358881 0.1092805780 0.7350208828 1.5293954595 0.0030278255 1.2472867347 -0.5258728625 1.3782633069 1.3495508831 -0.1403562064 0.2437382535 1.3804956588 0.8055826339 -0.0482092025 0.3327165165 -0.6311979224 0.7184578971 0.2491045282 1.4685857879 -0.8347049536 1.3670667538 -0.6855727502 1.6465021616 1.0593087096 0.0152957411 0.0638919221 0.9771215985
The result is 21.56503660... .
- Related task
- See also
- http://www.reddit.com/r/dailyprogrammer/comments/zff9o/9062012_challenge_96_difficult_water_droplets/
- http://stackoverflow.com/a/1667789/10562
11l
T Circle
Float x, y, r
F (x, y, r)
.x = x
.y = y
.r = r
V circles = [
Circle(1.6417233788, 1.6121789534, 0.0848270516),
Circle(-1.4944608174, 1.2077959613, 1.1039549836),
Circle(0.6110294452, -0.6907087527, 0.9089162485),
Circle(0.3844862411, 0.2923344616, 0.2375743054),
Circle(-0.2495892950, -0.3832854473, 1.0845181219),
Circle(1.7813504266, 1.6178237031, 0.8162655711),
Circle(-0.1985249206, -0.8343333301, 0.0538864941),
Circle(-1.7011985145, -0.1263820964, 0.4776976918),
Circle(-0.4319462812, 1.4104420482, 0.7886291537),
Circle(0.2178372997, -0.9499557344, 0.0357871187),
Circle(-0.6294854565, -1.3078893852, 0.7653357688),
Circle(1.7952608455, 0.6281269104, 0.2727652452),
Circle(1.4168575317, 1.0683357171, 1.1016025378),
Circle(1.4637371396, 0.9463877418, 1.1846214562),
Circle(-0.5263668798, 1.7315156631, 1.4428514068),
Circle(-1.2197352481, 0.9144146579, 1.0727263474),
Circle(-0.1389358881, 0.1092805780, 0.7350208828),
Circle(1.5293954595, 0.0030278255, 1.2472867347),
Circle(-0.5258728625, 1.3782633069, 1.3495508831),
Circle(-0.1403562064, 0.2437382535, 1.3804956588),
Circle(0.8055826339, -0.0482092025, 0.3327165165),
Circle(-0.6311979224, 0.7184578971, 0.2491045282),
Circle(1.4685857879, -0.8347049536, 1.3670667538),
Circle(-0.6855727502, 1.6465021616, 1.0593087096),
Circle(0.0152957411, 0.0638919221, 0.9771215985)]
V x_min = min(circles.map(c -> c.x - c.r))
V x_max = max(circles.map(c -> c.x + c.r))
V y_min = min(circles.map(c -> c.y - c.r))
V y_max = max(circles.map(c -> c.y + c.r))
V box_side = 500
V dx = (x_max - x_min) / box_side
V dy = (y_max - y_min) / box_side
V count = 0
L(r) 0 .< box_side
V y = y_min + r * dy
L(c) 0 .< box_side
V x = x_min + c * dx
I any(circles.map(circle -> (@x - circle.x) ^ 2 + (@y - circle.y) ^ 2 <= (circle.r ^ 2)))
count++
print(‘Approximated area: ’(count * dx * dy))
- Output:
Approximated area: 21.561559772
Arturo
circles: @[
@[ 1.6417233788 1.6121789534 0.0848270516]
@[neg 1.4944608174 1.2077959613 1.1039549836]
@[ 0.6110294452 neg 0.6907087527 0.9089162485]
@[ 0.3844862411 0.2923344616 0.2375743054]
@[neg 0.2495892950 neg 0.3832854473 1.0845181219]
@[ 1.7813504266 1.6178237031 0.8162655711]
@[neg 0.1985249206 neg 0.8343333301 0.0538864941]
@[neg 1.7011985145 neg 0.1263820964 0.4776976918]
@[neg 0.4319462812 1.4104420482 0.7886291537]
@[ 0.2178372997 neg 0.9499557344 0.0357871187]
@[neg 0.6294854565 neg 1.3078893852 0.7653357688]
@[ 1.7952608455 0.6281269104 0.2727652452]
@[ 1.4168575317 1.0683357171 1.1016025378]
@[ 1.4637371396 0.9463877418 1.1846214562]
@[neg 0.5263668798 1.7315156631 1.4428514068]
@[neg 1.2197352481 0.9144146579 1.0727263474]
@[neg 0.1389358881 0.1092805780 0.7350208828]
@[ 1.5293954595 0.0030278255 1.2472867347]
@[neg 0.5258728625 1.3782633069 1.3495508831]
@[neg 0.1403562064 0.2437382535 1.3804956588]
@[ 0.8055826339 neg 0.0482092025 0.3327165165]
@[neg 0.6311979224 0.7184578971 0.2491045282]
@[ 1.4685857879 neg 0.8347049536 1.3670667538]
@[neg 0.6855727502 1.6465021616 1.0593087096]
@[ 0.0152957411 0.0638919221 0.9771215985]
]
xMin: min map circles 'c -> c\0 - c\2
xMax: max map circles 'c -> c\0 + c\2
yMin: min map circles 'c -> c\1 - c\2
yMax: max map circles 'c -> c\1 + c\2
boxSide: 500
dx: (xMax - xMin) / boxSide
dy: (yMax - yMin) / boxSide
count: 0
loop 0..dec boxSide 'r [
y: yMin + r * dy
loop 0..dec boxSide 'c [
x: xMin + c * dx
loop circles 'circle [
if (add (x - first circle)*(x - first circle) (y - circle\1)*(y - circle\1)) =< (last circle)*(last circle) [
count: count + 1
break
]
]
]
]
print ["Approximated area: " count * dx * dy]
- Output:
Approximated area: 21.56155977200332
C
Montecarlo Sampling
This program uses a Montecarlo sampling. For this problem this is less efficient (converges more slowly) than a regular grid sampling, like in the Python entry.
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include <stdbool.h>
typedef double Fp;
typedef struct { Fp x, y, r; } Circle;
Circle circles[] = {
{ 1.6417233788, 1.6121789534, 0.0848270516},
{-1.4944608174, 1.2077959613, 1.1039549836},
{ 0.6110294452, -0.6907087527, 0.9089162485},
{ 0.3844862411, 0.2923344616, 0.2375743054},
{-0.2495892950, -0.3832854473, 1.0845181219},
{ 1.7813504266, 1.6178237031, 0.8162655711},
{-0.1985249206, -0.8343333301, 0.0538864941},
{-1.7011985145, -0.1263820964, 0.4776976918},
{-0.4319462812, 1.4104420482, 0.7886291537},
{ 0.2178372997, -0.9499557344, 0.0357871187},
{-0.6294854565, -1.3078893852, 0.7653357688},
{ 1.7952608455, 0.6281269104, 0.2727652452},
{ 1.4168575317, 1.0683357171, 1.1016025378},
{ 1.4637371396, 0.9463877418, 1.1846214562},
{-0.5263668798, 1.7315156631, 1.4428514068},
{-1.2197352481, 0.9144146579, 1.0727263474},
{-0.1389358881, 0.1092805780, 0.7350208828},
{ 1.5293954595, 0.0030278255, 1.2472867347},
{-0.5258728625, 1.3782633069, 1.3495508831},
{-0.1403562064, 0.2437382535, 1.3804956588},
{ 0.8055826339, -0.0482092025, 0.3327165165},
{-0.6311979224, 0.7184578971, 0.2491045282},
{ 1.4685857879, -0.8347049536, 1.3670667538},
{-0.6855727502, 1.6465021616, 1.0593087096},
{ 0.0152957411, 0.0638919221, 0.9771215985}};
const size_t n_circles = sizeof(circles) / sizeof(Circle);
static inline Fp min(const Fp a, const Fp b) { return a <= b ? a : b; }
static inline Fp max(const Fp a, const Fp b) { return a >= b ? a : b; }
static inline Fp sq(const Fp a) { return a * a; }
// Return an uniform random value in [a, b).
static inline double uniform(const double a, const double b) {
const double r01 = rand() / (double)RAND_MAX;
return a + (b - a) * r01;
}
static inline bool is_inside_circles(const Fp x, const Fp y) {
for (size_t i = 0; i < n_circles; i++)
if (sq(x - circles[i].x) + sq(y - circles[i].y) < circles[i].r)
return true;
return false;
}
int main() {
// Initialize the bounding box (bbox) of the circles.
Fp x_min = INFINITY, x_max = -INFINITY;
Fp y_min = x_min, y_max = x_max;
// Compute the bounding box of the circles.
for (size_t i = 0; i < n_circles; i++) {
Circle *c = &circles[i];
x_min = min(x_min, c->x - c->r);
x_max = max(x_max, c->x + c->r);
y_min = min(y_min, c->y - c->r);
y_max = max(y_max, c->y + c->r);
c->r *= c->r; // Square the radii to speed up testing.
}
const Fp bbox_area = (x_max - x_min) * (y_max - y_min);
// Montecarlo sampling.
srand(time(0));
size_t to_try = 1U << 16;
size_t n_tries = 0;
size_t n_hits = 0;
while (true) {
n_hits += is_inside_circles(uniform(x_min, x_max),
uniform(y_min, y_max));
n_tries++;
if (n_tries == to_try) {
const Fp area = bbox_area * n_hits / n_tries;
const Fp r = (Fp)n_hits / n_tries;
const Fp s = area * sqrt(r * (1 - r) / n_tries);
printf("%.4f +/- %.4f (%zd samples)\n", area, s, n_tries);
if (s * 3 <= 1e-3) // Stop at 3 sigmas.
break;
to_try *= 2;
}
}
return 0;
}
- Output:
21.4498 +/- 0.0370 (65536 samples) 21.5031 +/- 0.0262 (131072 samples) 21.5170 +/- 0.0185 (262144 samples) 21.5442 +/- 0.0131 (524288 samples) 21.5477 +/- 0.0093 (1048576 samples) 21.5531 +/- 0.0065 (2097152 samples) 21.5624 +/- 0.0046 (4194304 samples) 21.5631 +/- 0.0033 (8388608 samples) 21.5602 +/- 0.0023 (16777216 samples) 21.5632 +/- 0.0016 (33554432 samples) 21.5617 +/- 0.0012 (67108864 samples) 21.5628 +/- 0.0008 (134217728 samples) 21.5639 +/- 0.0006 (268435456 samples) 21.5637 +/- 0.0004 (536870912 samples) 21.5637 +/- 0.0003 (1073741824 samples)
Scanline Method
This version performs about 5 million scanlines in about a second, result should be accurate to maybe 10 decimal points.
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
typedef double flt;
typedef struct {
flt x, y, r, r2;
flt y0, y1; // extent of circle y+r and y-r
flt x0, x1; // where scanline intersects circle
} circle_t;
#define SZ sizeof(circle_t)
circle_t circles[] = {
{ 1.6417233788, 1.6121789534, 0.0848270516},
#error data snipped for space; copy from previous C example
};
flt max(flt x, flt y) { return x < y ? y : x; }
flt min(flt x, flt y) { return x > y ? y : x; }
flt sq(flt x) { return x * x; }
flt cdist(circle_t *c1, circle_t *c2) {
return sqrt(sq(c1->x - c2->x) + sq(c1->y - c2->y));
}
inline void swap_c(circle_t *c)
{
circle_t tmp = c[0];
c[0] = c[1], c[1] = tmp;
}
flt area(circle_t *circs, int n_circ, flt ymin, flt ymax, flt step)
{
int i, n = n_circ;
circle_t *c = malloc(SZ * n);
memcpy(c, circs, SZ * n);
while (n--)
for (i = 0; i < n; i++)
if (c[i].y1 < c[i+1].y1) swap_c(c + i);
flt total = 0;
int row = 1 + ceil((ymax - ymin) / step);
while (row--) {
flt y = ymin + step * row;
for (n = 0; n < n_circ; n++)
if (y >= c[n].y1) // rest of circles below scanline, ignore
break;
else if (y > c[n].y0) {
flt dx = sqrt(c[n].r2 - sq(y - c[n].y));
c[n].x0 = c[n].x - dx;
c[n].x1 = c[n].x + dx;
// keep circles sorted by left intersection
for (i = n; i-- && c[i].x0 > c[i+1].x0; swap_c(c + i));
} else {// remove a circle when scanline has passed it
memmove(c + n, c + n + 1, SZ * (--n_circ - n));
n--;
}
if (!n) continue;
flt right = c->x1;
total += c->x1 - c->x0;
for (i = 1; i < n; i++) {
if (c[i].x1 <= right) continue;
total += c[i].x1 - max(c[i].x0, right);
right = c[i].x1;
}
}
free(c);
return total * step;
}
int main(void)
{
int n_circ = sizeof(circles) / SZ;
flt ymin = INFINITY, ymax = -INFINITY;
circle_t *c1, *c2;
for (c1 = circles + n_circ; c1-- > circles; ) {
for (c2 = circles + n_circ; c2-- > circles; )
// throw out circles inside another circle
if (c1 != c2 && cdist(c1, c2) + c1->r <= c2->r) {
*c1 = circles[--n_circ];
break;
}
ymin = min(ymin, c1->y0 = c1->y - c1->r);
ymax = max(ymax, c1->y1 = c1->y + c1->r);
c1->r2 = sq(c1->r);
}
flt s = 1. / (1 << 20);
flt y0 = floor(ymin / s) * s;
flt a = area(circles, n_circ, y0, ymax, s);
int nlines = (ymax - y0) / s;
// roughly, it cease to make sense if sqrt(nlines) * 1e-14 >> s * s
printf("area = %.10f\tat %d scanlines\n", a, nlines);
return 0;
}
- Output:
area = 21.5650366037 at 5637290 scanlines
C#
Scanline Method
using System;
using System.Collections.Generic;
using System.Linq;
public class Program
{
public static void Main(string[] args)
{
const double precision = 0.000001;
Console.WriteLine($"Approximate area = {AreaScan(precision):F8}");
}
private static double AreaScan(double precision)
{
List<double> valuesY = new List<double>();
foreach (var circle in circles)
{
valuesY.Add(circle.CentreY + circle.Radius);
valuesY.Add(circle.CentreY - circle.Radius);
}
double min = valuesY.Min();
double max = valuesY.Max();
long minY = (long)Math.Floor(min / precision);
long maxY = (long)Math.Ceiling(max / precision);
double totalArea = 0.0;
for (long i = minY; i <= maxY; i++)
{
double y = i * precision;
double right = double.NegativeInfinity;
List<PairX> pairsX = new List<PairX>();
foreach (var circle in circles)
{
if (Math.Abs(y - circle.CentreY) < circle.Radius)
{
pairsX.Add(HorizontalSection(circle, y));
}
}
pairsX.Sort((one, two) => one.X1.CompareTo(two.X1));
foreach (var pairX in pairsX)
{
if (pairX.X2 > right)
{
totalArea += pairX.X2 - Math.Max(pairX.X1, right);
right = pairX.X2;
}
}
}
return totalArea * precision;
}
private static PairX HorizontalSection(Circle circle, double y)
{
double value = Math.Pow(circle.Radius, 2) - Math.Pow(y - circle.CentreY, 2);
double deltaX = Math.Sqrt(value);
return new PairX(circle.CentreX - deltaX, circle.CentreX + deltaX);
}
private record PairX(double X1, double X2);
private record Circle(double CentreX, double CentreY, double Radius);
private static readonly List<Circle> circles = new List<Circle>
{
new Circle(1.6417233788, 1.6121789534, 0.0848270516),
new Circle(-1.4944608174, 1.2077959613, 1.1039549836),
new Circle(0.6110294452, -0.6907087527, 0.9089162485),
new Circle(0.3844862411, 0.2923344616, 0.2375743054),
new Circle(-0.2495892950, -0.3832854473, 1.0845181219),
new Circle(1.7813504266, 1.6178237031, 0.8162655711),
new Circle(-0.1985249206, -0.8343333301, 0.0538864941),
new Circle(-1.7011985145, -0.1263820964, 0.4776976918),
new Circle(-0.4319462812, 1.4104420482, 0.7886291537),
new Circle(0.2178372997, -0.9499557344, 0.0357871187),
new Circle(-0.6294854565, -1.3078893852, 0.7653357688),
new Circle(1.7952608455, 0.6281269104, 0.2727652452),
new Circle(1.4168575317, 1.0683357171, 1.1016025378),
new Circle(1.4637371396, 0.9463877418, 1.1846214562),
new Circle(-0.5263668798, 1.7315156631, 1.4428514068),
new Circle(-1.2197352481, 0.9144146579, 1.0727263474),
new Circle(-0.1389358881, 0.1092805780, 0.7350208828),
new Circle(1.5293954595, 0.0030278255, 1.2472867347),
new Circle(-0.5258728625, 1.3782633069, 1.3495508831),
new Circle(-0.1403562064, 0.2437382535, 1.3804956588),
new Circle(0.8055826339, -0.0482092025, 0.3327165165),
new Circle(-0.6311979224, 0.7184578971, 0.2491045282),
new Circle(1.4685857879, -0.8347049536, 1.3670667538),
new Circle(-0.6855727502, 1.6465021616, 1.0593087096),
new Circle(0.0152957411, 0.0638919221, 0.9771215985)
};
}
- Output:
Approximate area = 21.56503660
C++
#include <algorithm>
#include <cfloat>
#include <cmath>
#include <cstdint>
#include <iomanip>
#include <iostream>
#include <vector>
struct Pair_X {
double x1;
double x2;
bool operator <(const Pair_X& pair_x) const {
return x1 < pair_x.x1;
}
};
struct Circle {
double centre_x;
double centre_y;
double radius;
};
const std::vector<Circle> circles = {
Circle( 1.6417233788, 1.6121789534, 0.0848270516),
Circle(-1.4944608174, 1.2077959613, 1.1039549836),
Circle( 0.6110294452, -0.6907087527, 0.9089162485),
Circle( 0.3844862411, 0.2923344616, 0.2375743054),
Circle(-0.2495892950, -0.3832854473, 1.0845181219),
Circle( 1.7813504266, 1.6178237031, 0.8162655711),
Circle(-0.1985249206, -0.8343333301, 0.0538864941),
Circle(-1.7011985145, -0.1263820964, 0.4776976918),
Circle(-0.4319462812, 1.4104420482, 0.7886291537),
Circle( 0.2178372997, -0.9499557344, 0.0357871187),
Circle(-0.6294854565, -1.3078893852, 0.7653357688),
Circle( 1.7952608455, 0.6281269104, 0.2727652452),
Circle( 1.4168575317, 1.0683357171, 1.1016025378),
Circle( 1.4637371396, 0.9463877418, 1.1846214562),
Circle(-0.5263668798, 1.7315156631, 1.4428514068),
Circle(-1.2197352481, 0.9144146579, 1.0727263474),
Circle(-0.1389358881, 0.1092805780, 0.7350208828),
Circle( 1.5293954595, 0.0030278255, 1.2472867347),
Circle(-0.5258728625, 1.3782633069, 1.3495508831),
Circle(-0.1403562064, 0.2437382535, 1.3804956588),
Circle( 0.8055826339, -0.0482092025, 0.3327165165),
Circle(-0.6311979224, 0.7184578971, 0.2491045282),
Circle( 1.4685857879, -0.8347049536, 1.3670667538),
Circle(-0.6855727502, 1.6465021616, 1.0593087096),
Circle( 0.0152957411, 0.0638919221, 0.9771215985)
};
Pair_X horizontal_section(const Circle& circle, const double& y) {
const double value = circle.radius * circle.radius - ( y - circle.centre_y ) * ( y - circle.centre_y );
double delta_x = std::sqrt(value);
return Pair_X(circle.centre_x - delta_x, circle.centre_x + delta_x);
}
double area_scan(const double& precision) {
std::vector<double> y_values;
for ( const Circle& circle : circles ) {
y_values.emplace_back(circle.centre_y + circle.radius);
}
for ( const Circle& circle : circles ) {
y_values.emplace_back(circle.centre_y - circle.radius);
}
const double min = *min_element(y_values.begin(), y_values.end());
const double max = *max_element(y_values.begin(), y_values.end());
const int64_t min_y = std::floor(min / precision);
const int64_t max_y = std::ceil(max / precision);
double total_area = 0.0;
for ( int64_t i = min_y; i <= max_y; ++i ) {
double y = i * precision;
double right = -DBL_MAX;
std::vector<Pair_X> pairs_x;
for ( const Circle& circle : circles ) {
if ( std::fabs(y - circle.centre_y) < circle.radius ) {
pairs_x.emplace_back(horizontal_section(circle, y));
}
}
std::sort(pairs_x.begin(), pairs_x.end());
for ( const Pair_X& pair_x : pairs_x ) {
if ( pair_x.x2 > right ) {
total_area += pair_x.x2 - std::max(pair_x.x1, right);
right = pair_x.x2;
}
}
}
return total_area * precision;
}
int main() {
const double precision = 0.00001;
std::cout << "Approximate area = " << std::setprecision(9) << area_scan(precision);
}
- Output:
Approximate area = 21.5650366
D
This version converges much faster than both the ordered grid and Montecarlo sampling solutions.
Scanline Method
import std.stdio, std.math, std.algorithm, std.typecons, std.range;
alias Fp = real;
struct Circle { Fp x, y, r; }
void removeInternalDisks(ref Circle[] circles) pure nothrow @safe {
static bool isFullyInternal(in Circle c1, in Circle c2)
pure nothrow @safe @nogc {
if (c1.r > c2.r) // Quick exit.
return false;
return (c1.x - c2.x) ^^ 2 + (c1.y - c2.y) ^^ 2 <
(c2.r - c1.r) ^^ 2;
}
// Heuristics for performance: large radii first.
circles.sort!q{ a.r > b.r };
// Remove circles inside another circle.
for (auto i = circles.length; i-- > 0; )
for (auto j = circles.length; j-- > 0; )
if (i != j && isFullyInternal(circles[i], circles[j])) {
circles[i] = circles[$ - 1];
circles.length--;
break;
}
}
void main() {
Circle[] circles = [
{ 1.6417233788, 1.6121789534, 0.0848270516},
{-1.4944608174, 1.2077959613, 1.1039549836},
{ 0.6110294452, -0.6907087527, 0.9089162485},
{ 0.3844862411, 0.2923344616, 0.2375743054},
{-0.2495892950, -0.3832854473, 1.0845181219},
{ 1.7813504266, 1.6178237031, 0.8162655711},
{-0.1985249206, -0.8343333301, 0.0538864941},
{-1.7011985145, -0.1263820964, 0.4776976918},
{-0.4319462812, 1.4104420482, 0.7886291537},
{ 0.2178372997, -0.9499557344, 0.0357871187},
{-0.6294854565, -1.3078893852, 0.7653357688},
{ 1.7952608455, 0.6281269104, 0.2727652452},
{ 1.4168575317, 1.0683357171, 1.1016025378},
{ 1.4637371396, 0.9463877418, 1.1846214562},
{-0.5263668798, 1.7315156631, 1.4428514068},
{-1.2197352481, 0.9144146579, 1.0727263474},
{-0.1389358881, 0.1092805780, 0.7350208828},
{ 1.5293954595, 0.0030278255, 1.2472867347},
{-0.5258728625, 1.3782633069, 1.3495508831},
{-0.1403562064, 0.2437382535, 1.3804956588},
{ 0.8055826339, -0.0482092025, 0.3327165165},
{-0.6311979224, 0.7184578971, 0.2491045282},
{ 1.4685857879, -0.8347049536, 1.3670667538},
{-0.6855727502, 1.6465021616, 1.0593087096},
{ 0.0152957411, 0.0638919221, 0.9771215985}];
writeln("Input Circles: ", circles.length);
removeInternalDisks(circles);
writeln("Circles left: ", circles.length);
immutable Fp xMin = reduce!((acc, c) => min(acc, c.x - c.r))
(Fp.max, circles[]);
immutable Fp xMax = reduce!((acc, c) => max(acc, c.x + c.r))
(Fp(0), circles[]);
alias YRange = Tuple!(Fp,"y0", Fp,"y1");
auto yRanges = new YRange[circles.length];
Fp computeTotalArea(in Fp nSlicesX) nothrow @safe {
Fp total = 0;
// Adapted from an idea by Cosmologicon.
foreach (immutable p; cast(int)(xMin * nSlicesX) ..
cast(int)(xMax * nSlicesX) + 1) {
immutable Fp x = p / nSlicesX;
size_t nPairs = 0;
// Look for the circles intersecting the current
// vertical secant:
foreach (const ref c; circles) {
immutable Fp d = c.r ^^ 2 - (c.x - x) ^^ 2;
immutable Fp sd = d.sqrt;
if (d > 0)
// And keep only the intersection chords.
yRanges[nPairs++] = YRange(c.y - sd, c.y + sd);
}
// Merge the ranges, counting the overlaps only once.
yRanges[0 .. nPairs].sort();
Fp y = -Fp.max;
foreach (immutable r; yRanges[0 .. nPairs])
if (y < r.y1) {
total += r.y1 - max(y, r.y0);
y = r.y1;
}
}
return total / nSlicesX;
}
// Iterate to reach some precision.
enum Fp epsilon = 1e-9;
Fp nSlicesX = 1_000;
Fp oldArea = -1;
while (true) {
immutable Fp newArea = computeTotalArea(nSlicesX);
if (abs(oldArea - newArea) < epsilon) {
writeln("N. vertical slices: ", nSlicesX);
writefln("Approximate area: %.17f", newArea);
return;
}
oldArea = newArea;
nSlicesX *= 2;
}
}
- Output:
Input Circles: 25 Circles left: 14 N. vertical slices: 256000 Approximate area: 21.56503660593628004
Run-time is about 4.13 seconds with ldc2 compiler.
Analytical Solution
This version is not fully idiomatic D, it retains some of the style of the Haskell version.
import std.stdio, std.typecons, std.math, std.algorithm, std.range;
struct Vec { double x, y; }
alias VF = double function(in Vec, in Vec) pure nothrow @safe @nogc;
enum VF vCross = (v1, v2) => v1.x * v2.y - v1.y * v2.x;
enum VF vDot = (v1, v2) => v1.x * v2.x + v1.y * v2.y;
alias VV = Vec function(in Vec, in Vec) pure nothrow @safe @nogc;
enum VV vAdd = (v1, v2) => Vec(v1.x + v2.x, v1.y + v2.y);
enum VV vSub = (v1, v2) => Vec(v1.x - v2.x, v1.y - v2.y);
enum vLen = (in Vec v) pure nothrow @safe @nogc => vDot(v, v).sqrt;
enum VF vDist = (a, b) => vSub(a, b).vLen;
enum vScale = (in double s, in Vec v) pure nothrow @safe @nogc =>
Vec(v.x * s, v.y * s);
enum vNorm = (in Vec v) pure nothrow @safe @nogc =>
Vec(v.x / v.vLen, v.y / v.vLen);
alias A = Typedef!double;
enum vAngle = (in Vec v) pure nothrow @safe @nogc => atan2(v.y, v.x).A;
A aNorm(in A a) pure nothrow @safe @nogc {
if (a > PI) return A(a - PI * 2.0);
if (a < -PI) return A(a + PI * 2.0);
return a;
}
struct Circle { double x, y, r; }
A[] circleCross(in Circle c0, in Circle c1) pure nothrow {
immutable d = vDist(Vec(c0.x, c0.y), Vec(c1.x, c1.y));
if (d >= c0.r + c1.r || d <= abs(c0.r - c1.r))
return [];
immutable s = (c0.r + c1.r + d) / 2.0;
immutable a = sqrt(s * (s - d) * (s - c0.r) * (s - c1.r));
immutable h = 2.0 * a / d;
immutable dr = Vec(c1.x - c0.x, c1.y - c0.y);
immutable dx = vScale(sqrt(c0.r ^^ 2 - h ^^ 2), dr.vNorm);
immutable ang = (c0.r ^^ 2 + d ^^ 2 > c1.r ^^ 2) ?
dr.vAngle :
A(PI + dr.vAngle);
immutable da = asin(h / c0.r).A;
return [A(ang - da), A(ang + da)].map!aNorm.array;
}
// Angles of the start and end points of the circle arc.
alias Angle2 = Tuple!(A,"a0", A,"a1");
alias Arc = Tuple!(Circle,"c", Angle2,"aa");
enum arcPoint = (in Circle c, in A a) pure nothrow @safe @nogc =>
vAdd(Vec(c.x, c.y), Vec(c.r * cos(cast(double)a),
c.r * sin(cast(double)a)));
alias ArcF = Vec function(in Arc) pure nothrow @safe @nogc;
enum ArcF arcStart = ar => arcPoint(ar.c, ar.aa.a0);
enum ArcF arcMid = ar => arcPoint(ar.c, A((ar.aa.a0+ar.aa.a1) / 2));
enum ArcF arcEnd = ar => arcPoint(ar.c, ar.aa.a1);
enum ArcF arcCenter = ar => Vec(ar.c.x, ar.c.y);
enum arcArea = (in Arc ar) pure nothrow @safe @nogc =>
ar.c.r ^^ 2 * (ar.aa.a1 - ar.aa.a0) / 2.0;
Arc[] splitCircles(immutable Circle[] cs) pure /*nothrow*/ {
static enum cSplit = (in Circle c, in A[] angs) pure nothrow =>
c.repeat.zip(angs.zip(angs.dropOne).map!Angle2).map!Arc;
// If an arc that was part of one circle is inside *another* circle,
// it will not be part of the zero-winding path, so reject it.
static bool inCircle(VC)(in VC vc, in Circle c) pure nothrow @nogc{
return vc[1] != c && vDist(Vec(vc[0].x, vc[0].y),
Vec(c.x, c.y)) < c.r;
}
enum inAnyCircle = (in Arc arc) nothrow @safe =>
cs.map!(c => inCircle(tuple(arc.arcMid, arc.c), c)).any;
auto f(in Circle c) pure nothrow {
auto angs = cs.map!(c1 => circleCross(c, c1)).join;
return tuple(c, ([A(-PI), A(PI)] ~ angs)
.sort().release);
}
return cs.map!f.map!(ca => cSplit(ca[])).join
.filter!(ar => !inAnyCircle(ar)).array;
}
/** Given a list of arcs, build sets of closed paths from them. If
one arc's end point is no more than 1e-4 from another's start point,
they are considered connected. Since these start/end points resulted
from intersecting circles earlier, they *should* be exactly the same,
but floating point precision may cause small differences, hence the
1e-4 error margin. When there are genuinely different intersections
closer than this margin, the method will backfire, badly. */
const(Arc[])[] makePaths(in Arc[] arcs) pure nothrow @safe {
static const(Arc[])[] joinArcs(in Arc[] a, in Arc[] xxs)
pure nothrow {
static enum eps = 1e-4;
if (xxs.empty) return [a];
immutable x = xxs[0];
const xs = xxs.dropOne;
if (a.empty) return joinArcs([x], xs);
if (vDist(a[0].arcStart, a.back.arcEnd) < eps)
return [a] ~ joinArcs([], xxs);
if (vDist(a.back.arcEnd, x.arcStart) < eps)
return joinArcs(a ~ [x], xs);
return joinArcs(a, xs ~ [x]);
}
return joinArcs([], arcs);
}
// Slice N-polygon into N-2 triangles.
double polylineArea(in Vec[] vvs) pure nothrow {
static enum triArea = (in Vec a, in Vec b, in Vec c)
pure nothrow @nogc => vCross(vSub(b, a), vSub(c, b)) / 2.0;
const vs = vvs.dropOne;
immutable vvs0 = vvs[0];
return zip(vs, vs.dropOne).map!(vv => triArea(vvs0, vv[])).sum;
}
double pathArea(in Arc[] arcs) pure nothrow {
static f(in Tuple!(double, const(Vec)[]) ae, in Arc arc)
pure nothrow {
return tuple(ae[0] + arc.arcArea,
ae[1] ~ [arc.arcCenter, arc.arcEnd]);
}
const ae = reduce!f(tuple(0.0, (const(Vec)[]).init), arcs);
return ae[0] + ae[1].polylineArea;
}
enum circlesArea = (immutable Circle[] cs) pure /*nothrow*/ =>
cs.splitCircles.makePaths.map!pathArea.sum;
void main() {
immutable circles = [
Circle( 1.6417233788, 1.6121789534, 0.0848270516),
Circle(-1.4944608174, 1.2077959613, 1.1039549836),
Circle( 0.6110294452, -0.6907087527, 0.9089162485),
Circle( 0.3844862411, 0.2923344616, 0.2375743054),
Circle(-0.2495892950, -0.3832854473, 1.0845181219),
Circle( 1.7813504266, 1.6178237031, 0.8162655711),
Circle(-0.1985249206, -0.8343333301, 0.0538864941),
Circle(-1.7011985145, -0.1263820964, 0.4776976918),
Circle(-0.4319462812, 1.4104420482, 0.7886291537),
Circle( 0.2178372997, -0.9499557344, 0.0357871187),
Circle(-0.6294854565, -1.3078893852, 0.7653357688),
Circle( 1.7952608455, 0.6281269104, 0.2727652452),
Circle( 1.4168575317, 1.0683357171, 1.1016025378),
Circle( 1.4637371396, 0.9463877418, 1.1846214562),
Circle(-0.5263668798, 1.7315156631, 1.4428514068),
Circle(-1.2197352481, 0.9144146579, 1.0727263474),
Circle(-0.1389358881, 0.1092805780, 0.7350208828),
Circle( 1.5293954595, 0.0030278255, 1.2472867347),
Circle(-0.5258728625, 1.3782633069, 1.3495508831),
Circle(-0.1403562064, 0.2437382535, 1.3804956588),
Circle( 0.8055826339, -0.0482092025, 0.3327165165),
Circle(-0.6311979224, 0.7184578971, 0.2491045282),
Circle( 1.4685857879, -0.8347049536, 1.3670667538),
Circle(-0.6855727502, 1.6465021616, 1.0593087096),
Circle( 0.0152957411, 0.0638919221, 0.9771215985)];
writefln("Area: %1.13f", circles.circlesArea);
}
- Output:
Area: 21.5650366038564
The run-time is minimal (0.03 seconds or less).
Delphi
type TCircle = record
X,Y: double;
R: double;
end;
const Circles: array [0..24] of TCircle =(
(X: 1.6417233788; Y: 1.6121789534; R: 0.0848270516),
(X: -1.4944608174; Y: 1.2077959613; R: 1.1039549836),
(X: 0.6110294452; Y: -0.6907087527; R: 0.9089162485),
(X: 0.3844862411; Y: 0.2923344616; R: 0.2375743054),
(X: -0.2495892950; Y: -0.3832854473; R: 1.0845181219),
(X: 1.7813504266; Y: 1.6178237031; R: 0.8162655711),
(X: -0.1985249206; Y: -0.8343333301; R: 0.0538864941),
(X: -1.7011985145; Y: -0.1263820964; R: 0.4776976918),
(X: -0.4319462812; Y: 1.4104420482; R: 0.7886291537),
(X: 0.2178372997; Y: -0.9499557344; R: 0.0357871187),
(X: -0.6294854565; Y: -1.3078893852; R: 0.7653357688),
(X: 1.7952608455; Y: 0.6281269104; R: 0.2727652452),
(X: 1.4168575317; Y: 1.0683357171; R: 1.1016025378),
(X: 1.4637371396; Y: 0.9463877418; R: 1.1846214562),
(X: -0.5263668798; Y: 1.7315156631; R: 1.4428514068),
(X: -1.2197352481; Y: 0.9144146579; R: 1.0727263474),
(X: -0.1389358881; Y: 0.1092805780; R: 0.7350208828),
(X: 1.5293954595; Y: 0.0030278255; R: 1.2472867347),
(X: -0.5258728625; Y: 1.3782633069; R: 1.3495508831),
(X: -0.1403562064; Y: 0.2437382535; R: 1.3804956588),
(X: 0.8055826339; Y: -0.0482092025; R: 0.3327165165),
(X: -0.6311979224; Y: 0.7184578971; R: 0.2491045282),
(X: 1.4685857879; Y: -0.8347049536; R: 1.3670667538),
(X: -0.6855727502; Y: 1.6465021616; R: 1.0593087096),
(X: 0.0152957411; Y: 0.0638919221; R: 0.9771215985)
);
procedure CalculateCircleArea(Memo: TMemo; BoxPoints: integer = 500);
var MinX,MinY,MaxX,MaxY,Area: double;
var X,Y,BoxScaleX,BoxScaleY: double;
var I,Row,Col,Count: integer;
var Circle: TCircle;
begin
{Get minimum and maximum size of all the circles}
MinX:=MaxDouble; MinY:=MaxDouble;
MaxX:=MinDouble; MaxY:=MinDouble;
for I:=0 to High(Circles) do
begin
Circle:=Circles[I];
MinX:=min(MinX,Circle.X - Circle.R);
MaxX:=max(MaxX,Circle.X + Circle.R);
MinY:=min(MinY,Circle.Y - Circle.R);
MaxY:=max(MaxY,Circle.Y + Circle.R);
end;
{Calculate scaling factor for X/Y dimension of box}
BoxScaleX:=(MaxX - MinX) / BoxPoints;
BoxScaleY:=(MaxY - MinY) / BoxPoints;
Count:=0;
{Iterate through all X/Y BoxPoints}
for Row:=0 to BoxPoints-1 do
begin
{Get scaled and offset Y pos}
Y:=MinY + Row * BoxScaleY;
for Col:=0 to BoxPoints-1 do
begin
{Get scaled and offset X pos}
X:=MinX + Col * BoxScaleX;
for I:=0 to High(Circles) do
begin
Circle:=Circles[I];
{Check to see if point is in circle}
if (sqr(X - Circle.X) + sqr(Y - Circle.Y)) <= (Sqr(Circle.R)) then
begin
Inc(Count);
{Only count one circle}
break;
end;
end;
end;
end;
{Calculate area from the box scale}
Area:=Count * BoxScaleX * BoxScaleY;
{Display it}
Memo.Lines.Add(Format('Side: %5d Points: %9.0n Area: %3.18f',[BoxPoints,BoxPoints*BoxPoints+0.0,Area]));
end;
procedure TotalCirclesArea(Memo: TMemo);
begin
CalculateCircleArea(Memo, 500);
CalculateCircleArea(Memo, 1000);
CalculateCircleArea(Memo, 1500);
CalculateCircleArea(Memo, 5000);
end;
- Output:
Side: 500 Points: 250,000 Area: 21.5615597720033172 Side: 1,000 Points: 1,000,000 Area: 21.5638384878351026 Side: 5,000 Points: 25,000,000 Area: 21.5649556428787861 Side: 15,000 Points: 225,000,000 Area: 21.5650079689460341 Elapsed Time: 01:23.134 min
EasyLang
# with Montecarlo sampling
repeat
s$ = input
until s$ = ""
c[][] &= number strsplit s$ " "
.
# mark inner circles
for i to len c[][]
for j to len c[][]
if i <> j
dx = abs (c[i][1] - c[j][1])
dy = abs (c[i][2] - c[j][2])
d = sqrt (dx * dx + dy * dy)
if d + c[j][3] < c[i][3]
c[j][3] = 0
.
.
.
.
# find bounding box and remove marked circles
i = len c[][]
while i >= 1
if 0 = 1 and c[i][3] = 0
swap c[i][] c[len c[][]][]
len c[][] -1
else
maxx = higher (c[i][1] + c[i][3]) maxx
minx = lower (c[i][1] - c[i][3]) minx
maxy = higher (c[i][2] + c[i][3]) maxy
miny = lower (c[i][2] - c[i][3]) miny
c[i][3] = c[i][3] * c[i][3]
.
i -= 1
.
ntry = 10000000
print ntry & " samples ..."
for try to ntry
px = (maxx - minx) * randomf + minx
py = (maxy - miny) * randomf + miny
for i to len c[][]
dx = px - c[i][1]
dy = py - c[i][2]
if dx * dx + dy * dy <= c[i][3]
inside += 1
break 1
.
.
.
numfmt 4 0
print inside / ntry * (maxx - minx) * (maxy - miny)
#
input_data
1.6417233788 1.6121789534 0.0848270516
-1.4944608174 1.2077959613 1.1039549836
0.6110294452 -0.6907087527 0.9089162485
0.3844862411 0.2923344616 0.2375743054
-0.2495892950 -0.3832854473 1.0845181219
1.7813504266 1.6178237031 0.8162655711
-0.1985249206 -0.8343333301 0.0538864941
-1.7011985145 -0.1263820964 0.4776976918
-0.4319462812 1.4104420482 0.7886291537
0.2178372997 -0.9499557344 0.0357871187
-0.6294854565 -1.3078893852 0.7653357688
1.7952608455 0.6281269104 0.2727652452
1.4168575317 1.0683357171 1.1016025378
1.4637371396 0.9463877418 1.1846214562
-0.5263668798 1.7315156631 1.4428514068
-1.2197352481 0.9144146579 1.0727263474
-0.1389358881 0.1092805780 0.7350208828
1.5293954595 0.0030278255 1.2472867347
-0.5258728625 1.3782633069 1.3495508831
-0.1403562064 0.2437382535 1.3804956588
0.8055826339 -0.0482092025 0.3327165165
-0.6311979224 0.7184578971 0.2491045282
1.4685857879 -0.8347049536 1.3670667538
-0.6855727502 1.6465021616 1.0593087096
0.0152957411 0.0638919221 0.9771215985
EchoLisp
Circles included in circles are discarded, and the circles are sorted : largest radius first. The circles bounding box is computed and divided into nxn rectangular tiles of size ds = dx * dy . Surfaces of tiles which are entirely included in a circle are added. Remaining tiles are divided into four smaller tiles, and the process is repeated : recursive call of procedure S , until ds < s-precision. To optimize things, a first pass - procedure S0 - is performed, which assigns a list of candidates intersecting circles to each tile. This is quite effective, since the mean number of candidates circles for a given tile is 1.008 for n = 800.
(lib 'math)
(define (make-circle x0 y0 r)
(vector x0 y0 r ))
(define-syntax-id _.radius (_ 2))
(define-syntax-id _.x0 (_ 0))
(define-syntax-id _.y0 (_ 1))
;; to sort circles
(define (cmp-circles a b) (> a.radius b.radius))
(define (included? circle: a circles)
(for/or ((b circles))
#:continue (equal? a b)
(disk-in-disk? a b)))
;; eliminates, and sort
(define (sort-circles circles)
(list-sort cmp-circles
(filter (lambda(c) (not (included? c circles))) circles)))
(define circles (sort-circles
(list (make-circle 1.6417233788 1.6121789534 0.0848270516)
(make-circle -1.4944608174 1.2077959613 1.1039549836)
(make-circle 0.6110294452 -0.6907087527 0.9089162485)
(make-circle 0.3844862411 0.2923344616 0.2375743054)
(make-circle -0.2495892950 -0.3832854473 1.0845181219)
(make-circle 1.7813504266 1.6178237031 0.8162655711)
(make-circle -0.1985249206 -0.8343333301 0.0538864941)
(make-circle -1.7011985145 -0.1263820964 0.4776976918)
(make-circle -0.4319462812 1.4104420482 0.7886291537)
(make-circle 0.2178372997 -0.9499557344 0.0357871187)
(make-circle -0.6294854565 -1.3078893852 0.7653357688)
(make-circle 1.7952608455 0.6281269104 0.2727652452)
(make-circle 1.4168575317 1.0683357171 1.1016025378)
(make-circle 1.4637371396 0.9463877418 1.1846214562)
(make-circle -0.5263668798 1.7315156631 1.4428514068)
(make-circle -1.2197352481 0.9144146579 1.0727263474)
(make-circle -0.1389358881 0.1092805780 0.7350208828)
(make-circle 1.5293954595 0.0030278255 1.2472867347)
(make-circle -0.5258728625 1.3782633069 1.3495508831)
(make-circle -0.1403562064 0.2437382535 1.3804956588)
(make-circle 0.8055826339 -0.0482092025 0.3327165165)
(make-circle -0.6311979224 0.7184578971 0.2491045282)
(make-circle 1.4685857879 -0.8347049536 1.3670667538)
(make-circle -0.6855727502 1.6465021616 1.0593087096)
(make-circle 0.0152957411 0.0638919221 0.9771215985))))
;; bounding box
(define (enclosing-rect circles)
(define xmin (for/min ((c circles)) (- c.x0 c.radius)))
(define xmax (for/max ((c circles)) (+ c.x0 c.radius)))
(define ymin (for/min ((c circles)) (- c.y0 c.radius)))
(define ymax (for/max ((c circles)) (+ c.y0 c.radius)))
(vector xmin ymin (- xmax xmin) (- ymax ymin)))
;; Compute surface of entirely overlapped tiles
;; and assign candidates circles to other tiles.
;; cands is a vector nsteps x nsteps of circles lists indexed by (i,j)
(define (S0 circles rect steps into: cands)
(define dx (// (rect 2) steps)) ;; width / steps
(define dy (// (rect 3) steps)) ;; height / steps
(define ds (* dx dy)) ;; tile surface
(define dr (vector (- rect.x0 dx) (- rect.y0 dy) dx dy))
(define ijdx 0)
(for/sum ((i steps))
(vector+= dr 0 dx)
(vector-set! dr 1 (- rect.y0 dy))
(for/sum ((j steps))
(vector+= dr 1 dy)
(set! ijdx (+ i (* j steps)))
(for/sum ((c circles))
#:break (rect-in-disk? dr c) ;; enclosed ? add ds
=> (begin (vector-set! cands ijdx null) ds)
#:continue (not (rect-disk-intersect? dr c))
;; intersects ? add circle to candidates for this tile
(vector-set! cands ijdx (cons c (cands ijdx )))
0)
)))
(define ct 0)
;; return sum of surfaces of tiles which are not entirely overlapped
(define (S circles rect steps cands)
(++ ct)
(define dx (// (rect 2) steps))
(define dy (// (rect 3) steps))
(define ds (* dx dy))
(define dr (vector (- rect.x0 dx) (- rect.y0 dy) dx dy))
(define ijdx 0)
(for/sum ((i steps))
(vector+= dr 0 dx)
(vector-set! dr 1 (- (rect 1) dy))
(for/sum ((j steps))
(vector+= dr 1 dy)
(when (!null? cands) (set! circles (cands (+ i (* j steps)))))
#:continue (null? circles)
;; add surface
(or
(for/or ((c circles)) ;; enclosed ? add ds
#:break (rect-in-disk? dr c) => ds
#f )
(if ;; not intersecting? add 0
(for/or ((c circles))
(rect-disk-intersect? dr c)) #f 0)
;; intersecting ? recurse until precision
(when (> dx s-precision) (S circles dr 2 null))
;; no hope - add ds/2
(// ds 2))
)))
- Output:
(length circles) → 14 (enclosing-rect circles) → #( -2.598415801 -2.2017717074 5.4340683427 5.3761387773) (define nsteps 800) (define cands (make-vector (* nsteps nsteps) null)) (define rect (enclosing-rect circles)) (define starter (S0 circles rect nsteps cands)) → 21.479635555704785 (vector-length cands) → 640000 ;; number of remaining tiles (for/sum ((c cands)) (if (null? c) 0 1)) → 3670 ;; number of candidates circles (for/sum ((c cands)) (if (null? c) 0 (length c))) → 3701 ;; "The result is 21.565036603856399517.. . " (define s-precision 0.0001) (define delta (S null rect nsteps cands)) → 0.08540009897433079 ;; 466_928 calls to S (+ starter delta) ;; 5 decimals → 21.565035654679114 (define s-precision 0.00001) (define delta (S null rect nsteps cands)) → 0.08540100364929355 ;; 3_761_385 calls, time *= 10 (+ starter delta) ;; 6 decimals → 21.56503655935408
FreeBASIC
Just a quick and dirty grid sampling method, with some convergence acceleration at the end.
#define dx 0.0001
'read in the data; I reordered them in descending order of radius
'This maximises our chance of being able to break early, saving run time,
'and we needn't bother finding out which circles are entirely inside others
data -0.5263668798,1.7315156631,1.4428514068
data -0.1403562064,0.2437382535,1.3804956588
data 1.4685857879,-0.8347049536,1.3670667538
data -0.5258728625,1.3782633069,1.3495508831
data 1.5293954595,0.0030278255,1.2472867347
data 1.4637371396,0.9463877418,1.1846214562
data -1.4944608174,1.2077959613,1.1039549836
data 1.4168575317,1.0683357171,1.1016025378
data -0.249589295,-0.3832854473,1.0845181219
data -1.2197352481,0.9144146579,1.0727263474
data -0.6855727502,1.6465021616,1.0593087096
data 0.0152957411,0.0638919221,0.9771215985
data 0.6110294452,-0.6907087527,0.9089162485
data 1.7813504266,1.6178237031,0.8162655711
data -0.4319462812,1.4104420482,0.7886291537
data -0.6294854565,-1.3078893852,0.7653357688
data -0.1389358881,0.109280578,0.7350208828
data -1.7011985145,-0.1263820964,0.4776976918
data 0.8055826339,-0.0482092025,0.3327165165
data 1.7952608455,0.6281269104,0.2727652452
data -0.6311979224,0.7184578971,0.2491045282
data 0.3844862411,0.2923344616,0.2375743054
data 1.6417233788,1.6121789534,0.0848270516
data -0.1985249206,-0.8343333301,0.0538864941
data 0.2178372997,-0.9499557344,0.0357871187
function dist(x0 as double, y0 as double, x1 as double, y1 as double) as double
'distance between two points in 2d space
return sqr( (x1-x0)^2 + (y1-y0)^2 )
end function
dim as double x(1 to 25), y(1 to 25), r(1 to 25), gx, gy, A0, A1, A2, A
dim as integer i, cx, cy
for i = 1 to 25
read x(i), y(i), r(i)
next i
for gx = -2.6 to 2.9 step dx 'sample points on a grid
cx += 1
for gy = -2.3 to 3.2 step dx
cy += 1
for i = 1 to 25
if dist(gx, gy, x(i), y(i)) <= r(i) then
'if our grid point is in the circle
A2 += dx^2 'add the area of a grid square
if cx mod 2 = 0 and cy mod 2 = 0 then A1 += 4*dx^2
if cx mod 4 = 0 and cy mod 4 = 0 then A0 += 16*dx^2
'also keep track of coarser grid areas of twice and four times the size
'You'll see why in a moment
exit for
end if
next i
next gy
next gx
'use Shanks method to refine our estimate of the area
A = (A0*A2-A1^2) / (A0 + A2 - 2*A1)
print A0, A1, A2, A
- Output:
Shows the area calculated by progressively finer grid sizes, and a refined estimate calculated form those.
21.56502992281657 21.56503478240848 21.56503694212367 21.56503866963273
Go
(more "based on" than a direct translation)
This is very memory inefficient and as written will not run on a 32 bit architecture (due mostly to the required size of the "unknown" Rectangle channel buffer to get even a few decimal places). It may be interesting anyway as an example of using channels with Go to split the work among several go routines (and processor cores).
package main
import (
"flag"
"fmt"
"math"
"runtime"
"sort"
)
// Note, the standard "image" package has Point and Rectangle but we
// can't use them here since they're defined using int rather than
// float64.
type Circle struct{ X, Y, R, rsq float64 }
func NewCircle(x, y, r float64) Circle {
// We pre-calculate r² as an optimization
return Circle{x, y, r, r * r}
}
func (c Circle) ContainsPt(x, y float64) bool {
return distSq(x, y, c.X, c.Y) <= c.rsq
}
func (c Circle) ContainsC(c2 Circle) bool {
return distSq(c.X, c.Y, c2.X, c2.Y) <= (c.R-c2.R)*(c.R-c2.R)
}
func (c Circle) ContainsR(r Rect) (full, corner bool) {
nw := c.ContainsPt(r.NW())
ne := c.ContainsPt(r.NE())
sw := c.ContainsPt(r.SW())
se := c.ContainsPt(r.SE())
return nw && ne && sw && se, nw || ne || sw || se
}
func (c Circle) North() (float64, float64) { return c.X, c.Y + c.R }
func (c Circle) South() (float64, float64) { return c.X, c.Y - c.R }
func (c Circle) West() (float64, float64) { return c.X - c.R, c.Y }
func (c Circle) East() (float64, float64) { return c.X + c.R, c.Y }
type Rect struct{ X1, Y1, X2, Y2 float64 }
func (r Rect) Area() float64 { return (r.X2 - r.X1) * (r.Y2 - r.Y1) }
func (r Rect) NW() (float64, float64) { return r.X1, r.Y2 }
func (r Rect) NE() (float64, float64) { return r.X2, r.Y2 }
func (r Rect) SW() (float64, float64) { return r.X1, r.Y1 }
func (r Rect) SE() (float64, float64) { return r.X2, r.Y1 }
func (r Rect) Centre() (float64, float64) {
return (r.X1 + r.X2) / 2.0, (r.Y1 + r.Y2) / 2.0
}
func (r Rect) ContainsPt(x, y float64) bool {
return r.X1 <= x && x < r.X2 &&
r.Y1 <= y && y < r.Y2
}
func (r Rect) ContainsPC(c Circle) bool { // only N,W,E,S points of circle
return r.ContainsPt(c.North()) ||
r.ContainsPt(c.South()) ||
r.ContainsPt(c.West()) ||
r.ContainsPt(c.East())
}
func (r Rect) MinSide() float64 {
return math.Min(r.X2-r.X1, r.Y2-r.Y1)
}
func distSq(x1, y1, x2, y2 float64) float64 {
Δx, Δy := x2-x1, y2-y1
return (Δx * Δx) + (Δy * Δy)
}
type CircleSet []Circle
// sort.Interface for sorting by radius big to small:
func (s CircleSet) Len() int { return len(s) }
func (s CircleSet) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
func (s CircleSet) Less(i, j int) bool { return s[i].R > s[j].R }
func (sp *CircleSet) RemoveContainedC() {
s := *sp
sort.Sort(s)
for i := 0; i < len(s); i++ {
for j := i + 1; j < len(s); {
if s[i].ContainsC(s[j]) {
s[j], s[len(s)-1] = s[len(s)-1], s[j]
s = s[:len(s)-1]
} else {
j++
}
}
}
*sp = s
}
func (s CircleSet) Bounds() Rect {
x1 := s[0].X - s[0].R
x2 := s[0].X + s[0].R
y1 := s[0].Y - s[0].R
y2 := s[0].Y + s[0].R
for _, c := range s[1:] {
x1 = math.Min(x1, c.X-c.R)
x2 = math.Max(x2, c.X+c.R)
y1 = math.Min(y1, c.Y-c.R)
y2 = math.Max(y2, c.Y+c.R)
}
return Rect{x1, y1, x2, y2}
}
var nWorkers = 4
func (s CircleSet) UnionArea(ε float64) (min, max float64) {
sort.Sort(s)
stop := make(chan bool)
inside := make(chan Rect)
outside := make(chan Rect)
unknown := make(chan Rect, 5e7) // XXX
for i := 0; i < nWorkers; i++ {
go s.worker(stop, unknown, inside, outside)
}
r := s.Bounds()
max = r.Area()
unknown <- r
for max-min > ε {
select {
case r = <-inside:
min += r.Area()
case r = <-outside:
max -= r.Area()
}
}
close(stop)
return min, max
}
func (s CircleSet) worker(stop <-chan bool, unk chan Rect, in, out chan<- Rect) {
for {
select {
case <-stop:
return
case r := <-unk:
inside, outside := s.CategorizeR(r)
switch {
case inside:
in <- r
case outside:
out <- r
default:
// Split
midX, midY := r.Centre()
unk <- Rect{r.X1, r.Y1, midX, midY}
unk <- Rect{midX, r.Y1, r.X2, midY}
unk <- Rect{r.X1, midY, midX, r.Y2}
unk <- Rect{midX, midY, r.X2, r.Y2}
}
}
}
}
func (s CircleSet) CategorizeR(r Rect) (inside, outside bool) {
anyCorner := false
for _, c := range s {
full, corner := c.ContainsR(r)
if full {
return true, false // inside
}
anyCorner = anyCorner || corner
}
if anyCorner {
return false, false // uncertain
}
for _, c := range s {
if r.ContainsPC(c) {
return false, false // uncertain
}
}
return false, true // outside
}
func main() {
flag.IntVar(&nWorkers, "workers", nWorkers, "how many worker go routines to use")
maxproc := flag.Int("cpu", runtime.NumCPU(), "GOMAXPROCS setting")
flag.Parse()
if *maxproc > 0 {
runtime.GOMAXPROCS(*maxproc)
} else {
*maxproc = runtime.GOMAXPROCS(0)
}
circles := CircleSet{
NewCircle(1.6417233788, 1.6121789534, 0.0848270516),
NewCircle(-1.4944608174, 1.2077959613, 1.1039549836),
NewCircle(0.6110294452, -0.6907087527, 0.9089162485),
NewCircle(0.3844862411, 0.2923344616, 0.2375743054),
NewCircle(-0.2495892950, -0.3832854473, 1.0845181219),
NewCircle(1.7813504266, 1.6178237031, 0.8162655711),
NewCircle(-0.1985249206, -0.8343333301, 0.0538864941),
NewCircle(-1.7011985145, -0.1263820964, 0.4776976918),
NewCircle(-0.4319462812, 1.4104420482, 0.7886291537),
NewCircle(0.2178372997, -0.9499557344, 0.0357871187),
NewCircle(-0.6294854565, -1.3078893852, 0.7653357688),
NewCircle(1.7952608455, 0.6281269104, 0.2727652452),
NewCircle(1.4168575317, 1.0683357171, 1.1016025378),
NewCircle(1.4637371396, 0.9463877418, 1.1846214562),
NewCircle(-0.5263668798, 1.7315156631, 1.4428514068),
NewCircle(-1.2197352481, 0.9144146579, 1.0727263474),
NewCircle(-0.1389358881, 0.1092805780, 0.7350208828),
NewCircle(1.5293954595, 0.0030278255, 1.2472867347),
NewCircle(-0.5258728625, 1.3782633069, 1.3495508831),
NewCircle(-0.1403562064, 0.2437382535, 1.3804956588),
NewCircle(0.8055826339, -0.0482092025, 0.3327165165),
NewCircle(-0.6311979224, 0.7184578971, 0.2491045282),
NewCircle(1.4685857879, -0.8347049536, 1.3670667538),
NewCircle(-0.6855727502, 1.6465021616, 1.0593087096),
NewCircle(0.0152957411, 0.0638919221, 0.9771215985),
}
fmt.Println("Starting with", len(circles), "circles.")
circles.RemoveContainedC()
fmt.Println("Removing redundant ones leaves", len(circles), "circles.")
fmt.Println("Using", nWorkers, "workers with maxprocs =", *maxproc)
const ε = 0.0001
min, max := circles.UnionArea(ε)
avg := (min + max) / 2.0
rng := max - min
fmt.Printf("Area = %v±%v\n", avg, rng)
fmt.Printf("Area ≈ %.*f\n", 5, avg)
}
- Output:
Starting with 25 circles. Removing redundant ones leaves 14 circles. Using 4 workers with maxprocs = 8 Area = 21.565036586751035±9.999999912935209e-05 Area ≈ 21.56504 18.76 real 54.83 user 13.94 sys
Haskell
Grid Sampling Version
data Circle = Circle { cx :: Double, cy :: Double, cr :: Double }
isInside :: Double -> Double -> Circle -> Bool
isInside x y c = (x - cx c) ^ 2 + (y - cy c) ^ 2 <= (cr c ^ 2)
isInsideAny :: Double -> Double -> [Circle] -> Bool
isInsideAny x y = any (isInside x y)
approximatedArea :: [Circle] -> Int -> Double
approximatedArea cs box_side = (fromIntegral count) * dx * dy
where
-- compute the bounding box of the circles
x_min = minimum [cx c - cr c | c <- circles]
x_max = maximum [cx c + cr c | c <- circles]
y_min = minimum [cy c - cr c | c <- circles]
y_max = maximum [cy c + cr c | c <- circles]
dx = (x_max - x_min) / (fromIntegral box_side)
dy = (y_max - y_min) / (fromIntegral box_side)
count = length [0 | r <- [0 .. box_side - 1],
c <- [0 .. box_side - 1],
isInsideAny (posx c) (posy r) circles]
posy r = y_min + (fromIntegral r) * dy
posx c = x_min + (fromIntegral c) * dx
circles :: [Circle]
circles = [Circle ( 1.6417233788) ( 1.6121789534) 0.0848270516,
Circle (-1.4944608174) ( 1.2077959613) 1.1039549836,
Circle ( 0.6110294452) (-0.6907087527) 0.9089162485,
Circle ( 0.3844862411) ( 0.2923344616) 0.2375743054,
Circle (-0.2495892950) (-0.3832854473) 1.0845181219,
Circle ( 1.7813504266) ( 1.6178237031) 0.8162655711,
Circle (-0.1985249206) (-0.8343333301) 0.0538864941,
Circle (-1.7011985145) (-0.1263820964) 0.4776976918,
Circle (-0.4319462812) ( 1.4104420482) 0.7886291537,
Circle ( 0.2178372997) (-0.9499557344) 0.0357871187,
Circle (-0.6294854565) (-1.3078893852) 0.7653357688,
Circle ( 1.7952608455) ( 0.6281269104) 0.2727652452,
Circle ( 1.4168575317) ( 1.0683357171) 1.1016025378,
Circle ( 1.4637371396) ( 0.9463877418) 1.1846214562,
Circle (-0.5263668798) ( 1.7315156631) 1.4428514068,
Circle (-1.2197352481) ( 0.9144146579) 1.0727263474,
Circle (-0.1389358881) ( 0.1092805780) 0.7350208828,
Circle ( 1.5293954595) ( 0.0030278255) 1.2472867347,
Circle (-0.5258728625) ( 1.3782633069) 1.3495508831,
Circle (-0.1403562064) ( 0.2437382535) 1.3804956588,
Circle ( 0.8055826339) (-0.0482092025) 0.3327165165,
Circle (-0.6311979224) ( 0.7184578971) 0.2491045282,
Circle ( 1.4685857879) (-0.8347049536) 1.3670667538,
Circle (-0.6855727502) ( 1.6465021616) 1.0593087096,
Circle ( 0.0152957411) ( 0.0638919221) 0.9771215985]
main = putStrLn $ "Approximated area: " ++
(show $ approximatedArea circles 5000)
- Output:
Approximated area: 21.564955642878786
Analytical Solution
Breaking down circles to non-intersecting arcs and assemble zero winding paths, then calculate their areas. Pro: precision doesn't depend on a step size, so no need to wait longer for a more precise result; Con: probably not numerically stable in marginal situations, which can be catastrophic.
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
import Data.List (sort)
data Vec = Vec Double Double
vCross, vDot :: Vec -> Vec -> Double
vCross (Vec a b) (Vec c d) = a*d - b*c
vDot (Vec a b) (Vec c d) = a*c + b*d
vAdd, vSub :: Vec -> Vec -> Vec
vAdd (Vec a b) (Vec c d) = Vec (a + c) (b + d)
vSub (Vec a b) (Vec c d) = Vec (a - c) (b - d)
vLen :: Vec -> Double
vLen x = sqrt $ vDot x x
vDist :: Vec -> Vec -> Double
vDist a b = vLen (a `vSub` b)
vScale :: Double -> Vec -> Vec
vScale s (Vec x y) = Vec (x * s) (y * s)
vNorm :: Vec -> Vec
vNorm v@(Vec x y) = Vec (x / l) (y / l) where l = vLen v
newtype Angle = A Double
deriving (Eq, Ord, Num, Fractional)
aPi = A pi
vAngle :: Vec -> Angle
vAngle (Vec x y) = A (atan2 y x)
aNorm :: Angle -> Angle
aNorm a | a > aPi = a - aPi * 2
| a < -aPi = a + aPi * 2
| otherwise = a
data Circle = Circle Double Double Double
deriving (Eq)
circleCross :: Circle -> Circle -> [Angle]
circleCross (Circle x0 y0 r0) (Circle x1 y1 r1)
| d >= r0 + r1 || d <= abs(r0 - r1) = []
| otherwise = map aNorm [ang - da, ang + da]
where
d = vDist (Vec x0 y0) (Vec x1 y1)
s = (r0 + r1 + d) / 2
a = sqrt $ s * (s - d) * (s - r0) * (s - r1)
h = 2 * a / d
dr = Vec (x1 - x0) (y1 - y0)
dx = vScale (sqrt $ r0 ^ 2 - h ^ 2) $ vNorm dr
ang = if r0 ^ 2 + d ^ 2 > r1 ^ 2
then vAngle dr
else aPi + vAngle dr
da = A (asin (h / r0))
-- Angles of the start and end points of the circle arc.
data Angle2 = Angle2 Angle Angle
data Arc = Arc Circle Angle2
arcPoint :: Circle -> Angle -> Vec
arcPoint (Circle x y r) (A a) =
vAdd (Vec x y) (Vec (r * cos a) (r * sin a))
arcStart, arcMid, arcEnd, arcCenter :: Arc -> Vec
arcStart (Arc c (Angle2 a0 a1)) = arcPoint c a0
arcMid (Arc c (Angle2 a0 a1)) = arcPoint c ((a0 + a1) / 2)
arcEnd (Arc c (Angle2 a0 a1)) = arcPoint c a1
arcCenter (Arc (Circle x y r) _) = Vec x y
arcArea :: Arc -> Double
arcArea (Arc (Circle _ _ r) (Angle2 a0 a1)) = r ^ 2 * aDiff / 2
where (A aDiff) = a1 - a0
splitCircles :: [Circle] -> [Arc]
splitCircles cs = filter (not . inAnyCircle) arcs where
cSplit :: (Circle, [Angle]) -> [Arc]
cSplit (c, angs) =
zipWith Arc (repeat c) $ zipWith Angle2 angs $ tail angs
-- If an arc that was part of one circle is inside *another* circle,
-- it will not be part of the zero-winding path, so reject it.
inCircle :: (Vec, Circle) -> Circle -> Bool
inCircle (Vec x0 y0, c1) c2@(Circle x y r) =
c1 /= c2 && vDist (Vec x0 y0) (Vec x y) < r
f :: Circle -> (Circle, [Angle])
f c = (c, sort $ [-aPi, aPi] ++ (concatMap (circleCross c) cs))
cAngs = map f cs
arcs = concatMap cSplit cAngs
inAnyCircle :: Arc -> Bool
inAnyCircle arc@(Arc c _) = any (inCircle (arcMid arc, c)) cs
{-
Given a list of arcs, build sets of closed paths from them.
If one arc's end point is no more than 1e-4 from another's
start point, they are considered connected. Since these
start/end points resulted from intersecting circles earlier,
they *should* be exactly the same, but floating point
precision may cause small differences, hence the 1e-4 error
margin. When there are genuinely different intersections
closer than this margin, the method will backfire, badly.
-}
makePaths :: [Arc] -> [[Arc]]
makePaths arcs = joinArcs [] arcs where
joinArcs :: [Arc] -> [Arc] -> [[Arc]]
joinArcs a [] = [a]
joinArcs [] (x:xs) = joinArcs [x] xs
joinArcs a (x:xs)
| vDist (arcStart (head a)) (arcEnd (last a)) < 1e-4
= a : joinArcs [] (x:xs)
| vDist (arcEnd (last a)) (arcStart x) < 1e-4
= joinArcs (a ++ [x]) xs
| otherwise = joinArcs a (xs ++ [x])
pathArea :: [Arc] -> Double
pathArea arcs = a + polylineArea e where
(a, e) = foldl f (0, []) arcs
f (a, e) arc = (a + arcArea arc, e ++ [arcCenter arc, arcEnd arc])
-- Slice N-polygon into N-2 triangles.
polylineArea :: [Vec] -> Double
polylineArea (v:vs) = sum $ zipWith (triArea v) vs (tail vs)
where triArea a b c = ((b `vSub` a) `vCross` (c `vSub` b)) / 2
circlesArea :: [Circle] -> Double
circlesArea = sum . map pathArea . makePaths . splitCircles
circles :: [Circle]
circles = [Circle ( 1.6417233788) ( 1.6121789534) 0.0848270516,
Circle (-1.4944608174) ( 1.2077959613) 1.1039549836,
Circle ( 0.6110294452) (-0.6907087527) 0.9089162485,
Circle ( 0.3844862411) ( 0.2923344616) 0.2375743054,
Circle (-0.2495892950) (-0.3832854473) 1.0845181219,
Circle ( 1.7813504266) ( 1.6178237031) 0.8162655711,
Circle (-0.1985249206) (-0.8343333301) 0.0538864941,
Circle (-1.7011985145) (-0.1263820964) 0.4776976918,
Circle (-0.4319462812) ( 1.4104420482) 0.7886291537,
Circle ( 0.2178372997) (-0.9499557344) 0.0357871187,
Circle (-0.6294854565) (-1.3078893852) 0.7653357688,
Circle ( 1.7952608455) ( 0.6281269104) 0.2727652452,
Circle ( 1.4168575317) ( 1.0683357171) 1.1016025378,
Circle ( 1.4637371396) ( 0.9463877418) 1.1846214562,
Circle (-0.5263668798) ( 1.7315156631) 1.4428514068,
Circle (-1.2197352481) ( 0.9144146579) 1.0727263474,
Circle (-0.1389358881) ( 0.1092805780) 0.7350208828,
Circle ( 1.5293954595) ( 0.0030278255) 1.2472867347,
Circle (-0.5258728625) ( 1.3782633069) 1.3495508831,
Circle (-0.1403562064) ( 0.2437382535) 1.3804956588,
Circle ( 0.8055826339) (-0.0482092025) 0.3327165165,
Circle (-0.6311979224) ( 0.7184578971) 0.2491045282,
Circle ( 1.4685857879) (-0.8347049536) 1.3670667538,
Circle (-0.6855727502) ( 1.6465021616) 1.0593087096,
Circle ( 0.0152957411) ( 0.0638919221) 0.9771215985]
main = print $ circlesArea circles
- Output:
21.5650366038564
This is how this solution works:
- Given a list of circles, give all of them the same winding. Say, imagine every circle turns clockwise.
- Find all the intersection points among all circles. Between each pair, there may be 0, 1 or 2 intersections. Ignore 0 and 1, we need only the 2 case.
- For each circle, sort its intersection points in clockwise order (keep in mind it's a cyclic list), and split it into arc segments between neighboring point pairs. Circles that don't cross other circles are treated as a single 360 degree arc.
- Imagine all circles are on a white piece of paper, and have their interiors inked black. We are only interested in the arcs separating black and white areas, so we get rid of the arcs that aren't so. These are the arcs that lie entirely within another circle. Because we've taken care of all intersections eariler, we only need to check if any point on an arc segment is in any other circle; if so, remove this arc. (The haskell code uses the middle point of an arc for this, but anything other than the two end points would do).
- The remaining arcs form one or more closed paths. Each path's area can be calculated, and the sum of them all is the area needed. Each path is done like the way mentioned on that stackexchange page cited somewhere. This works for holes, too. Suppose the circles form an area with a hole in it; you'd end up with two paths, where the outer one winds clockwise, and the inner one ccw. Use the same method to calculate the areas for both, and the outer one would have a positive area, the inner one negative. Just add them up.
There are a few concerns about this algorithm: firstly, it's fast only if there are few circles. Its complexity is maybe O(N^3) with N = number of circles, while normal scanline method is probably O(N * n) or less, with n = number of scanlines. Secondly, step 4 needs to be accurate; a small precision error there may cause an arc to remain or be removed by mistake, with disastrous consequences. Also, it's difficult to estimate the error in the final result. The scanline or Monte Carlo methods have errors mostly due to statistics, while this method's error is due to floating point precision loss, which is a very different can of worms.
J
Uniform Grid
We're missing an error estimate. Because it happened to be fairly accurate isn't proof that it's good. Runtime is 16 seconds on a Lenovo T500 with plenty of memory and connected to the power grid.
NB. check points on a regular grid within the bounding box
N=: 400 NB. grids in each dimension. Controls accuracy.
'X Y R'=: |: XYR=: (_&".;._2~ LF&=)0 :0
1.6417233788 1.6121789534 0.0848270516
-1.4944608174 1.2077959613 1.1039549836
0.6110294452 -0.6907087527 0.9089162485
0.3844862411 0.2923344616 0.2375743054
-0.2495892950 -0.3832854473 1.0845181219
1.7813504266 1.6178237031 0.8162655711
-0.1985249206 -0.8343333301 0.0538864941
-1.7011985145 -0.1263820964 0.4776976918
-0.4319462812 1.4104420482 0.7886291537
0.2178372997 -0.9499557344 0.0357871187
-0.6294854565 -1.3078893852 0.7653357688
1.7952608455 0.6281269104 0.2727652452
1.4168575317 1.0683357171 1.1016025378
1.4637371396 0.9463877418 1.1846214562
-0.5263668798 1.7315156631 1.4428514068
-1.2197352481 0.9144146579 1.0727263474
-0.1389358881 0.1092805780 0.7350208828
1.5293954595 0.0030278255 1.2472867347
-0.5258728625 1.3782633069 1.3495508831
-0.1403562064 0.2437382535 1.3804956588
0.8055826339 -0.0482092025 0.3327165165
-0.6311979224 0.7184578971 0.2491045282
1.4685857879 -0.8347049536 1.3670667538
-0.6855727502 1.6465021616 1.0593087096
0.0152957411 0.0638919221 0.9771215985
)
bbox=: (<./@:- , >./@:+)&R
BBOXX=: bbox X
BBOXY=: bbox Y
grid=: 3 : 0
'MN MX N'=. y
D=. MX-MN
EDGE=. D%N
(MN(+ -:)EDGE)+(D-EDGE)*(i. % <:)N
)
assert 2.2 2.6 3 3.4 3.8 -: grid 2 4 5
GRIDDED_SAMPLES=: BBOXX {@:;&(grid@:(,&N)) BBOXY
Note '4 4{.GRIDDED_SAMPLES' NB. example
┌─────────────────┬─────────────────┬─────────────────┬─────────────────┐
│_2.59706 _2.20043│_2.59706 _2.19774│_2.59706 _2.19505│_2.59706 _2.19236│
├─────────────────┼─────────────────┼─────────────────┼─────────────────┤
│_2.59434 _2.20043│_2.59434 _2.19774│_2.59434 _2.19505│_2.59434 _2.19236│
├─────────────────┼─────────────────┼─────────────────┼─────────────────┤
│_2.59162 _2.20043│_2.59162 _2.19774│_2.59162 _2.19505│_2.59162 _2.19236│
├─────────────────┼─────────────────┼─────────────────┼─────────────────┤
│_2.58891 _2.20043│_2.58891 _2.19774│_2.58891 _2.19505│_2.58891 _2.19236│
└─────────────────┴─────────────────┴─────────────────┴─────────────────┘
)
XY=: >,GRIDDED_SAMPLES NB. convert to an usual array of floats.
mp=: $:~ :(+/ .*) NB. matrix product
assert (*: 5 13) -: (mp"1) 3 4,:5 12
in=: *:@:{:@:] >: [: mp (- }:) NB. logical function
assert 0 0 in 1 0 2 NB. X Y in X Y R
assert 0 0 (-.@:in) 44 2 3
CONTAINED=: XY in"1/XYR NB. logical table of circles containing each grid
FRACTION=: CONTAINED (+/@:(+./"1)@:[ % *:@:]) N
AREA=: BBOXX*&(-/)BBOXY NB. area of the bounding box.
FRACTION*AREA
NB. result is 21.5645
Java
Solution using recursive subdivision of space into rectangles. Base cases of recursion are when the rectangle is fully inside some circle, is fully outside all circles, or the maximum depth limit is reached.
public class TotalCirclesArea {
/*
* Rectangles are given as 4-element arrays [tx, ty, w, h].
* Circles are given as 3-element arrays [cx, cy, r].
*/
private static double distSq(double x1, double y1, double x2, double y2) {
return (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1);
}
private static boolean rectangleFullyInsideCircle(double[] rect, double[] circ) {
double r2 = circ[2] * circ[2];
// Every corner point of rectangle must be inside the circle.
return distSq(rect[0], rect[1], circ[0], circ[1]) <= r2 &&
distSq(rect[0] + rect[2], rect[1], circ[0], circ[1]) <= r2 &&
distSq(rect[0], rect[1] - rect[3], circ[0], circ[1]) <= r2 &&
distSq(rect[0] + rect[2], rect[1] - rect[3], circ[0], circ[1]) <= r2;
}
private static boolean rectangleSurelyOutsideCircle(double[] rect, double[] circ) {
// Circle center point inside rectangle?
if(rect[0] <= circ[0] && circ[0] <= rect[0] + rect[2] &&
rect[1] - rect[3] <= circ[1] && circ[1] <= rect[1]) { return false; }
// Otherwise, check that each corner is at least (r + Max(w, h)) away from circle center.
double r2 = circ[2] + Math.max(rect[2], rect[3]);
r2 = r2 * r2;
return distSq(rect[0], rect[1], circ[0], circ[1]) >= r2 &&
distSq(rect[0] + rect[2], rect[1], circ[0], circ[1]) >= r2 &&
distSq(rect[0], rect[1] - rect[3], circ[0], circ[1]) >= r2 &&
distSq(rect[0] + rect[2], rect[1] - rect[3], circ[0], circ[1]) >= r2;
}
private static boolean[] surelyOutside;
private static double totalArea(double[] rect, double[][] circs, int d) {
// Check if we can get a quick certain answer.
int surelyOutsideCount = 0;
for(int i = 0; i < circs.length; i++) {
if(rectangleFullyInsideCircle(rect, circs[i])) { return rect[2] * rect[3]; }
if(rectangleSurelyOutsideCircle(rect, circs[i])) {
surelyOutside[i] = true;
surelyOutsideCount++;
}
else { surelyOutside[i] = false; }
}
// Is this rectangle surely outside all circles?
if(surelyOutsideCount == circs.length) { return 0; }
// Are we deep enough in the recursion?
if(d < 1) {
return rect[2] * rect[3] / 3; // Best guess for overlapping portion
}
// Throw out all circles that are surely outside this rectangle.
if(surelyOutsideCount > 0) {
double[][] newCircs = new double[circs.length - surelyOutsideCount][3];
int loc = 0;
for(int i = 0; i < circs.length; i++) {
if(!surelyOutside[i]) { newCircs[loc++] = circs[i]; }
}
circs = newCircs;
}
// Subdivide this rectangle recursively and add up the recursively computed areas.
double w = rect[2] / 2; // New width
double h = rect[3] / 2; // New height
double[][] pieces = {
{ rect[0], rect[1], w, h }, // NW
{ rect[0] + w, rect[1], w, h }, // NE
{ rect[0], rect[1] - h, w, h }, // SW
{ rect[0] + w, rect[1] - h, w, h } // SE
};
double total = 0;
for(double[] piece: pieces) { total += totalArea(piece, circs, d - 1); }
return total;
}
public static double totalArea(double[][] circs, int d) {
double maxx = Double.NEGATIVE_INFINITY;
double minx = Double.POSITIVE_INFINITY;
double maxy = Double.NEGATIVE_INFINITY;
double miny = Double.POSITIVE_INFINITY;
// Find the extremes of x and y for this set of circles.
for(double[] circ: circs) {
if(circ[0] + circ[2] > maxx) { maxx = circ[0] + circ[2]; }
if(circ[0] - circ[2] < minx) { minx = circ[0] - circ[2]; }
if(circ[1] + circ[2] > maxy) { maxy = circ[1] + circ[2]; }
if(circ[1] - circ[2] < miny) { miny = circ[1] - circ[2]; }
}
double[] rect = { minx, maxy, maxx - minx, maxy - miny };
surelyOutside = new boolean[circs.length];
return totalArea(rect, circs, d);
}
public static void main(String[] args) {
double[][] circs = {
{ 1.6417233788, 1.6121789534, 0.0848270516 },
{-1.4944608174, 1.2077959613, 1.1039549836 },
{ 0.6110294452, -0.6907087527, 0.9089162485 },
{ 0.3844862411, 0.2923344616, 0.2375743054 },
{-0.2495892950, -0.3832854473, 1.0845181219 },
{1.7813504266, 1.6178237031, 0.8162655711 },
{-0.1985249206, -0.8343333301, 0.0538864941 },
{-1.7011985145, -0.1263820964, 0.4776976918 },
{-0.4319462812, 1.4104420482, 0.7886291537 },
{0.2178372997, -0.9499557344, 0.0357871187 },
{-0.6294854565, -1.3078893852, 0.7653357688 },
{1.7952608455, 0.6281269104, 0.2727652452 },
{1.4168575317, 1.0683357171, 1.1016025378 },
{1.4637371396, 0.9463877418, 1.1846214562 },
{-0.5263668798, 1.7315156631, 1.4428514068 },
{-1.2197352481, 0.9144146579, 1.0727263474 },
{-0.1389358881, 0.1092805780, 0.7350208828 },
{1.5293954595, 0.0030278255, 1.2472867347 },
{-0.5258728625, 1.3782633069, 1.3495508831 },
{-0.1403562064, 0.2437382535, 1.3804956588 },
{0.8055826339, -0.0482092025, 0.3327165165 },
{-0.6311979224, 0.7184578971, 0.2491045282 },
{1.4685857879, -0.8347049536, 1.3670667538 },
{-0.6855727502, 1.6465021616, 1.0593087096 },
{0.0152957411, 0.0638919221, 0.9771215985 }
};
double ans = totalArea(circs, 24);
System.out.println("Approx. area is " + ans);
System.out.println("Error is " + Math.abs(21.56503660 - ans));
}
}
Scanline Method
Alternative example using the Scanline method.
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public final class TotalCirclesArea {
public static void main(String[] args) {
final double precision = 0.000_001;
System.out.println(String.format("%s%.8f", "Approximate area = ", areaScan(precision)));
}
private static double areaScan(double precision) {
List<Double> valuesY = new ArrayList<Double>();
for ( Circle circle : circles ) {
valuesY.add(circle.centreY + circle.radius);
}
for ( Circle circle : circles ) {
valuesY.add(circle.centreY - circle.radius);
}
final double min = valuesY.stream().min(Double::compare).get();
final double max = valuesY.stream().max(Double::compare).get();
final long minY = (long) Math.floor(min / precision);
final long maxY = (long) Math.ceil(max / precision);
double totalArea = 0.0;
for ( long i = minY; i <= maxY; i++ ) {
final double y = i * precision;
double right = Double.NEGATIVE_INFINITY;
List<PairX> pairsX = new ArrayList<PairX>();
for ( Circle circle : circles ) {
if ( Math.abs(y - circle.centreY) < circle.radius ) {
pairsX.add(horizontalSection(circle, y));
}
}
Collections.sort(pairsX, (one, two) -> Double.compare(one.x1, two.x1) );
for ( PairX pairX : pairsX ) {
if ( pairX.x2 > right ) {
totalArea += pairX.x2 - Math.max(pairX.x1, right);
right = pairX.x2;
}
}
}
return totalArea * precision;
}
private static PairX horizontalSection(Circle circle, double y) {
final double value = circle.radius * circle.radius - ( y - circle.centreY ) * ( y - circle.centreY );
final double deltaX = Math.sqrt(value);
return new PairX(circle.centreX - deltaX, circle.centreX + deltaX);
}
private static record PairX(double x1, double x2) {}
private static record Circle(double centreX, double centreY, double radius) {}
private static final List<Circle> circles = List.of(
new Circle( 1.6417233788, 1.6121789534, 0.0848270516),
new Circle(-1.4944608174, 1.2077959613, 1.1039549836),
new Circle( 0.6110294452, -0.6907087527, 0.9089162485),
new Circle( 0.3844862411, 0.2923344616, 0.2375743054),
new Circle(-0.2495892950, -0.3832854473, 1.0845181219),
new Circle( 1.7813504266, 1.6178237031, 0.8162655711),
new Circle(-0.1985249206, -0.8343333301, 0.0538864941),
new Circle(-1.7011985145, -0.1263820964, 0.4776976918),
new Circle(-0.4319462812, 1.4104420482, 0.7886291537),
new Circle( 0.2178372997, -0.9499557344, 0.0357871187),
new Circle(-0.6294854565, -1.3078893852, 0.7653357688),
new Circle( 1.7952608455, 0.6281269104, 0.2727652452),
new Circle( 1.4168575317, 1.0683357171, 1.1016025378),
new Circle( 1.4637371396, 0.9463877418, 1.1846214562),
new Circle(-0.5263668798, 1.7315156631, 1.4428514068),
new Circle(-1.2197352481, 0.9144146579, 1.0727263474),
new Circle(-0.1389358881, 0.1092805780, 0.7350208828),
new Circle( 1.5293954595, 0.0030278255, 1.2472867347),
new Circle(-0.5258728625, 1.3782633069, 1.3495508831),
new Circle(-0.1403562064, 0.2437382535, 1.3804956588),
new Circle( 0.8055826339, -0.0482092025, 0.3327165165),
new Circle(-0.6311979224, 0.7184578971, 0.2491045282),
new Circle( 1.4685857879, -0.8347049536, 1.3670667538),
new Circle(-0.6855727502, 1.6465021616, 1.0593087096),
new Circle( 0.0152957411, 0.0638919221, 0.9771215985)
);
}
- Output:
Approximate area = 21.56503660
jq
Also works with gojq, the Go implementation of jq
Adapted from Wren
This entry uses the "scanline" method after winnowing based on containment. To compute the common area, horizontal strips are used in the manner of Cavalieri.
def Segment($x; $y): {$x, $y};
def Circle($x; $y; $r) : {$x, $y, $r};
def sq: . * .;
def distance($x; $y):
(($x.x - $y.x)|sq) + (($x.y - $y.y)|sq) | sqrt;
# Is the circle $c1 contained within the circle $c2?
def le($c1; $c2):
$c1 | distance(.;$c2) + .r <= $c2.r;
# Input: an array of circles, sorted by radius length.
# Output: the same array but pruned of any circle contained within another.
def winnow:
if length <= 1 then .
else .[0] as $circle
| .[1:] as $rest
| if any( $rest[]; le($circle; .) )
then $rest | winnow
else [$circle] + ($rest | winnow)
end
end;
# Input: an array of Circles
# Output: the area covered by all the circles
# Method: Cavalieri, horizontally
def areaScan(precision):
def segment($c; $y):
( (($c.r|sq) - (($y - $c.y)|sq) ) | sqrt) as $dr
| Segment($c.x - $dr; $c.x + $dr);
(sort_by(.r) | winnow) as $circles
| (map( .y + .r ) + map(.y - .r )) as $ys
| ((($ys | min) / precision)|floor) as $miny
| ((($ys | max) / precision)|ceil ) as $maxy
| reduce range($miny; 1 + $maxy) as $x ({total: 0};
($x * precision) as $y
| .right = - infinite
| ($circles
| map( select( (($y - .y)|length) < .r)) # length computes abs
| map( segment(.; $y)) ) as $segments
| reduce ($segments | sort_by(.x))[] as $p (.;
if $p.y > .right
then .total += $p.y - ([$p.x, .right]|max)
| .right = $p.y
else .
end ) )
| .total * precision ;
# The Task
def circles: [
Circle( 1.6417233788; 1.6121789534; 0.0848270516),
Circle(-1.4944608174; 1.2077959613; 1.1039549836),
Circle( 0.6110294452; -0.6907087527; 0.9089162485),
Circle( 0.3844862411; 0.2923344616; 0.2375743054),
Circle(-0.2495892950; -0.3832854473; 1.0845181219),
Circle( 1.7813504266; 1.6178237031; 0.8162655711),
Circle(-0.1985249206; -0.8343333301; 0.0538864941),
Circle(-1.7011985145; -0.1263820964; 0.4776976918),
Circle(-0.4319462812; 1.4104420482; 0.7886291537),
Circle( 0.2178372997; -0.9499557344; 0.0357871187),
Circle(-0.6294854565; -1.3078893852; 0.7653357688),
Circle( 1.7952608455; 0.6281269104; 0.2727652452),
Circle( 1.4168575317; 1.0683357171; 1.1016025378),
Circle( 1.4637371396; 0.9463877418; 1.1846214562),
Circle(-0.5263668798; 1.7315156631; 1.4428514068),
Circle(-1.2197352481; 0.9144146579; 1.0727263474),
Circle(-0.1389358881; 0.1092805780; 0.7350208828),
Circle( 1.5293954595; 0.0030278255; 1.2472867347),
Circle(-0.5258728625; 1.3782633069; 1.3495508831),
Circle(-0.1403562064; 0.2437382535; 1.3804956588),
Circle( 0.8055826339; -0.0482092025; 0.3327165165),
Circle(-0.6311979224; 0.7184578971; 0.2491045282),
Circle( 1.4685857879; -0.8347049536; 1.3670667538),
Circle(-0.6855727502; 1.6465021616; 1.0593087096),
Circle( 0.0152957411; 0.0638919221; 0.9771215985)
];
"Approximate area = \(circles | areaScan(1e-5))"
- Output:
Approximate area = 21.565036588498263
Julia
Simple grid algorithm. Borrows the xmin/xmax idea from the Python version. This algorithm is fairly slow.
using Printf
# Total circles area: https://rosettacode.org/wiki/Total_circles_area
xc = [1.6417233788, -1.4944608174, 0.6110294452, 0.3844862411, -0.2495892950, 1.7813504266,
-0.1985249206, -1.7011985145, -0.4319462812, 0.2178372997, -0.6294854565, 1.7952608455,
1.4168575317, 1.4637371396, -0.5263668798, -1.2197352481, -0.1389358881, 1.5293954595,
-0.5258728625, -0.1403562064, 0.8055826339, -0.6311979224, 1.4685857879, -0.6855727502,
0.0152957411]
yc = [1.6121789534, 1.2077959613, -0.6907087527, 0.2923344616, -0.3832854473, 1.6178237031,
-0.8343333301, -0.1263820964, 1.4104420482, -0.9499557344, -1.3078893852, 0.6281269104,
1.0683357171, 0.9463877418, 1.7315156631, 0.9144146579, 0.1092805780, 0.0030278255,
1.3782633069, 0.2437382535, -0.0482092025, 0.7184578971, -0.8347049536, 1.6465021616,
0.0638919221]
r = [0.0848270516, 1.1039549836, 0.9089162485, 0.2375743054, 1.0845181219, 0.8162655711,
0.0538864941, 0.4776976918, 0.7886291537, 0.0357871187, 0.7653357688, 0.2727652452,
1.1016025378, 1.1846214562, 1.4428514068, 1.0727263474, 0.7350208828, 1.2472867347,
1.3495508831, 1.3804956588, 0.3327165165, 0.2491045282, 1.3670667538, 1.0593087096,
0.9771215985]
# Size of my grid -- higher values => higher accuracy.
function main(xc::Vector{<:Real}, yc::Vector{<:Real}, r::Vector{<:Real}, ngrid::Integer=10000)
r2 = r .* r
ncircles = length(xc)
# Compute the bounding box of the circles.
xmin = minimum(xc .- r)
xmax = maximum(xc .+ r)
ymin = minimum(yc .- r)
ymax = maximum(yc .+ r)
# Keep a counter.
inside = 0
# For every point in my grid.
for x in LinRange(xmin, xmax, ngrid), y = LinRange(ymin, ymax, ngrid)
inside += any(r2 .> (x .- xc) .^ 2 + (y .- yc) .^ 2)
end
boxarea = (xmax - xmin) * (ymax - ymin)
return boxarea * inside / ngrid ^ 2
end
println(@time main(xc, yc, r, 1000))
Kotlin
Grid Sampling Version
// version 1.1.2
class Circle(val x: Double, val y: Double, val r: Double)
val circles = arrayOf(
Circle( 1.6417233788, 1.6121789534, 0.0848270516),
Circle(-1.4944608174, 1.2077959613, 1.1039549836),
Circle( 0.6110294452, -0.6907087527, 0.9089162485),
Circle( 0.3844862411, 0.2923344616, 0.2375743054),
Circle(-0.2495892950, -0.3832854473, 1.0845181219),
Circle( 1.7813504266, 1.6178237031, 0.8162655711),
Circle(-0.1985249206, -0.8343333301, 0.0538864941),
Circle(-1.7011985145, -0.1263820964, 0.4776976918),
Circle(-0.4319462812, 1.4104420482, 0.7886291537),
Circle( 0.2178372997, -0.9499557344, 0.0357871187),
Circle(-0.6294854565, -1.3078893852, 0.7653357688),
Circle( 1.7952608455, 0.6281269104, 0.2727652452),
Circle( 1.4168575317, 1.0683357171, 1.1016025378),
Circle( 1.4637371396, 0.9463877418, 1.1846214562),
Circle(-0.5263668798, 1.7315156631, 1.4428514068),
Circle(-1.2197352481, 0.9144146579, 1.0727263474),
Circle(-0.1389358881, 0.1092805780, 0.7350208828),
Circle( 1.5293954595, 0.0030278255, 1.2472867347),
Circle(-0.5258728625, 1.3782633069, 1.3495508831),
Circle(-0.1403562064, 0.2437382535, 1.3804956588),
Circle( 0.8055826339, -0.0482092025, 0.3327165165),
Circle(-0.6311979224, 0.7184578971, 0.2491045282),
Circle( 1.4685857879, -0.8347049536, 1.3670667538),
Circle(-0.6855727502, 1.6465021616, 1.0593087096),
Circle( 0.0152957411, 0.0638919221, 0.9771215985)
)
fun Double.sq() = this * this
fun main(args: Array<String>) {
val xMin = circles.map { it.x - it.r }.min()!!
val xMax = circles.map { it.x + it.r }.max()!!
val yMin = circles.map { it.y - it.r }.min()!!
val yMax = circles.map { it.y + it.r }.max()!!
val boxSide = 5000
val dx = (xMax - xMin) / boxSide
val dy = (yMax - yMin) / boxSide
var count = 0
for (r in 0 until boxSide) {
val y = yMin + r * dy
for (c in 0 until boxSide) {
val x = xMin + c * dx
val b = circles.any { (x - it.x).sq() + (y - it.y).sq() <= it.r.sq() }
if (b) count++
}
}
println("Approximate area = ${count * dx * dy}")
}
- Output:
Approximate area = 21.564955642878786
Scanline Version
// version 1.1.2
class Point(val x: Double, val y: Double)
class Circle(val x: Double, val y: Double, val r: Double)
val circles = arrayOf(
Circle( 1.6417233788, 1.6121789534, 0.0848270516),
Circle(-1.4944608174, 1.2077959613, 1.1039549836),
Circle( 0.6110294452, -0.6907087527, 0.9089162485),
Circle( 0.3844862411, 0.2923344616, 0.2375743054),
Circle(-0.2495892950, -0.3832854473, 1.0845181219),
Circle( 1.7813504266, 1.6178237031, 0.8162655711),
Circle(-0.1985249206, -0.8343333301, 0.0538864941),
Circle(-1.7011985145, -0.1263820964, 0.4776976918),
Circle(-0.4319462812, 1.4104420482, 0.7886291537),
Circle( 0.2178372997, -0.9499557344, 0.0357871187),
Circle(-0.6294854565, -1.3078893852, 0.7653357688),
Circle( 1.7952608455, 0.6281269104, 0.2727652452),
Circle( 1.4168575317, 1.0683357171, 1.1016025378),
Circle( 1.4637371396, 0.9463877418, 1.1846214562),
Circle(-0.5263668798, 1.7315156631, 1.4428514068),
Circle(-1.2197352481, 0.9144146579, 1.0727263474),
Circle(-0.1389358881, 0.1092805780, 0.7350208828),
Circle( 1.5293954595, 0.0030278255, 1.2472867347),
Circle(-0.5258728625, 1.3782633069, 1.3495508831),
Circle(-0.1403562064, 0.2437382535, 1.3804956588),
Circle( 0.8055826339, -0.0482092025, 0.3327165165),
Circle(-0.6311979224, 0.7184578971, 0.2491045282),
Circle( 1.4685857879, -0.8347049536, 1.3670667538),
Circle(-0.6855727502, 1.6465021616, 1.0593087096),
Circle( 0.0152957411, 0.0638919221, 0.9771215985)
)
fun Double.sq() = this * this
fun areaScan(precision: Double): Double {
fun sect(c: Circle, y: Double): Point {
val dr = Math.sqrt(c.r.sq() - (y - c.y).sq())
return Point(c.x - dr, c.x + dr)
}
val ys = circles.map { it.y + it.r } + circles.map { it.y - it.r }
val mins = Math.floor(ys.min()!! / precision).toInt()
val maxs = Math.ceil(ys.max()!! / precision).toInt()
var total = 0.0
for (x in mins..maxs) {
val y = x * precision
var right = Double.NEGATIVE_INFINITY
val points = circles.filter { Math.abs(y - it.y) < it.r }
.map { sect(it, y) }
.sortedBy { it.x }
for (p in points) {
if (p.y <= right) continue
total += p.y - maxOf(p.x, right)
right = p.y
}
}
return total * precision
}
fun main(args: Array<String>) {
val p = 1e-6
println("Approximate area = ${areaScan(p)}")
}
- Output:
Approximate area = 21.565036604050903
Mathematica /Wolfram Language
Simple solution needs Mathematica 10:
data = ImportString[" 1.6417233788 1.6121789534 0.0848270516
-1.4944608174 1.2077959613 1.1039549836
0.6110294452 -0.6907087527 0.9089162485
0.3844862411 0.2923344616 0.2375743054
-0.2495892950 -0.3832854473 1.0845181219
1.7813504266 1.6178237031 0.8162655711
-0.1985249206 -0.8343333301 0.0538864941
-1.7011985145 -0.1263820964 0.4776976918
-0.4319462812 1.4104420482 0.7886291537
0.2178372997 -0.9499557344 0.0357871187
-0.6294854565 -1.3078893852 0.7653357688
1.7952608455 0.6281269104 0.2727652452
1.4168575317 1.0683357171 1.1016025378
1.4637371396 0.9463877418 1.1846214562
-0.5263668798 1.7315156631 1.4428514068
-1.2197352481 0.9144146579 1.0727263474
-0.1389358881 0.1092805780 0.7350208828
1.5293954595 0.0030278255 1.2472867347
-0.5258728625 1.3782633069 1.3495508831
-0.1403562064 0.2437382535 1.3804956588
0.8055826339 -0.0482092025 0.3327165165
-0.6311979224 0.7184578971 0.2491045282
1.4685857879 -0.8347049536 1.3670667538
-0.6855727502 1.6465021616 1.0593087096
0.0152957411 0.0638919221 0.9771215985", "Table"];
toDisk[{x_, y_, r_}] := Disk[{x, y}, r];
RegionMeasure[RegionUnion[toDisk /@ data]]
Returns 21.5650370663759
If one assumes that the input data is exact (all omitted digits are zero) then the exact answer can be derived by changing the definition of toDisk in the above code to
toDisk[{x_, y_, r_}] := Disk[{Rationalize[x, 0], Rationalize[y, 0]}, Rationalize[r, 0]]
The first 100 digits of the decimal expansion of the result are 21.56503660385639951717662965041005741103435843377395022310218015982077828980273399575555145558778509 so the solution given in the problem statement is incorrect after the first 16 decimal places (if we assume no bugs in the parts of Mathematica used here).
MATLAB / Octave
Simple grid algorithm. Borrows the xmin/xmax idea from the Python version. This algorithm is fairly slow.
function res = circles()
tic
%
% Size of my grid -- higher values => higher accuracy.
%
ngrid = 5000;
xc = [1.6417233788 -1.4944608174 0.6110294452 0.3844862411 -0.2495892950 1.7813504266 -0.1985249206 -1.7011985145 -0.4319462812 0.2178372997 -0.6294854565 1.7952608455 1.4168575317 1.4637371396 -0.5263668798 -1.2197352481 -0.1389358881 1.5293954595 -0.5258728625 -0.1403562064 0.8055826339 -0.6311979224 1.4685857879 -0.6855727502 0.0152957411];
yc = [1.6121789534 1.2077959613 -0.6907087527 0.2923344616 -0.3832854473 1.6178237031 -0.8343333301 -0.1263820964 1.4104420482 -0.9499557344 -1.3078893852 0.6281269104 1.0683357171 0.9463877418 1.7315156631 0.9144146579 0.1092805780 0.0030278255 1.3782633069 0.2437382535 -0.0482092025 0.7184578971 -0.8347049536 1.6465021616 0.0638919221];
r = [0.0848270516 1.1039549836 0.9089162485 0.2375743054 1.0845181219 0.8162655711 0.0538864941 0.4776976918 0.7886291537 0.0357871187 0.7653357688 0.2727652452 1.1016025378 1.1846214562 1.4428514068 1.0727263474 0.7350208828 1.2472867347 1.3495508831 1.3804956588 0.3327165165 0.2491045282 1.3670667538 1.0593087096 0.9771215985];
r2 = r .* r;
ncircles = length(xc);
%
% Compute the bounding box of the circles.
%
xmin = min(xc-r);
xmax = max(xc+r);
ymin = min(yc-r);
ymax = max(yc+r);
%
% Keep a counter.
%
inside = 0;
%
% For every point in my grid.
%
for x = linspace(xmin,xmax,ngrid)
for y = linspace(ymin,ymax,ngrid)
if any(r2 > (x - xc).^2 + (y - yc).^2)
inside = inside + 1;
end
end
end
box_area = (xmax-xmin) * (ymax-ymin);
res = box_area * inside / ngrid^2;
toc
end
Nim
Grid Sampling Version
import sequtils
type Circle = tuple[x, y, r: float]
const circles: seq[Circle] = @[
( 1.6417233788, 1.6121789534, 0.0848270516),
(-1.4944608174, 1.2077959613, 1.1039549836),
( 0.6110294452, -0.6907087527, 0.9089162485),
( 0.3844862411, 0.2923344616, 0.2375743054),
(-0.2495892950, -0.3832854473, 1.0845181219),
( 1.7813504266, 1.6178237031, 0.8162655711),
(-0.1985249206, -0.8343333301, 0.0538864941),
(-1.7011985145, -0.1263820964, 0.4776976918),
(-0.4319462812, 1.4104420482, 0.7886291537),
( 0.2178372997, -0.9499557344, 0.0357871187),
(-0.6294854565, -1.3078893852, 0.7653357688),
( 1.7952608455, 0.6281269104, 0.2727652452),
( 1.4168575317, 1.0683357171, 1.1016025378),
( 1.4637371396, 0.9463877418, 1.1846214562),
(-0.5263668798, 1.7315156631, 1.4428514068),
(-1.2197352481, 0.9144146579, 1.0727263474),
(-0.1389358881, 0.1092805780, 0.7350208828),
( 1.5293954595, 0.0030278255, 1.2472867347),
(-0.5258728625, 1.3782633069, 1.3495508831),
(-0.1403562064, 0.2437382535, 1.3804956588),
( 0.8055826339, -0.0482092025, 0.3327165165),
(-0.6311979224, 0.7184578971, 0.2491045282),
( 1.4685857879, -0.8347049536, 1.3670667538),
(-0.6855727502, 1.6465021616, 1.0593087096),
( 0.0152957411, 0.0638919221, 0.9771215985)]
template sqr(x: SomeNumber): SomeNumber = x * x
let xMin = min circles.mapIt(it.x - it.r)
let xMax = max circles.mapIt(it.x + it.r)
let yMin = min circles.mapIt(it.y - it.r)
let yMax = max circles.mapIt(it.y + it.r)
const boxSide = 500
let dx = (xMax - xMin) / boxSide
let dy = (yMax - yMin) / boxSide
var count = 0
for r in 0 ..< boxSide:
let y = yMin + float(r) * dy
for c in 0 ..< boxSide:
let x = xMin + float(c) * dx
for circle in circles:
if sqr(x - circle.x) + sqr(y - circle.y) <= sqr(circle.r):
inc count
break
echo "Approximated area: ", float(count) * dx * dy
- Output:
Approximated area: 21.56155977200332
Perl
use strict;
use warnings;
use feature 'say';
use List::AllUtils <min max>;
my @circles = (
[ 1.6417233788, 1.6121789534, 0.0848270516],
[-1.4944608174, 1.2077959613, 1.1039549836],
[ 0.6110294452, -0.6907087527, 0.9089162485],
[ 0.3844862411, 0.2923344616, 0.2375743054],
[-0.2495892950, -0.3832854473, 1.0845181219],
[ 1.7813504266, 1.6178237031, 0.8162655711],
[-0.1985249206, -0.8343333301, 0.0538864941],
[-1.7011985145, -0.1263820964, 0.4776976918],
[-0.4319462812, 1.4104420482, 0.7886291537],
[ 0.2178372997, -0.9499557344, 0.0357871187],
[-0.6294854565, -1.3078893852, 0.7653357688],
[ 1.7952608455, 0.6281269104, 0.2727652452],
[ 1.4168575317, 1.0683357171, 1.1016025378],
[ 1.4637371396, 0.9463877418, 1.1846214562],
[-0.5263668798, 1.7315156631, 1.4428514068],
[-1.2197352481, 0.9144146579, 1.0727263474],
[-0.1389358881, 0.1092805780, 0.7350208828],
[ 1.5293954595, 0.0030278255, 1.2472867347],
[-0.5258728625, 1.3782633069, 1.3495508831],
[-0.1403562064, 0.2437382535, 1.3804956588],
[ 0.8055826339, -0.0482092025, 0.3327165165],
[-0.6311979224, 0.7184578971, 0.2491045282],
[ 1.4685857879, -0.8347049536, 1.3670667538],
[-0.6855727502, 1.6465021616, 1.0593087096],
[ 0.0152957411, 0.0638919221, 0.9771215985],
);
my $x_min = min map { $_->[0] - $_->[2] } @circles;
my $x_max = max map { $_->[0] + $_->[2] } @circles;
my $y_min = min map { $_->[1] - $_->[2] } @circles;
my $y_max = max map { $_->[1] + $_->[2] } @circles;
my $box_side = 500;
my $dx = ($x_max - $x_min) / $box_side;
my $dy = ($y_max - $y_min) / $box_side;
my $count = 0;
for my $r (0..$box_side) {
my $y = $y_min + $r * $dy;
for my $c (0..$box_side) {
my $x = $x_min + $c * $dx;
for my $c (@circles) {
$count++ and last if ($x - $$c[0])**2 + ($y - $$c[1])**2 <= $$c[2]**2
}
}
}
printf "Approximated area: %.9f\n", $count * $dx * $dy;
- Output:
Approximated area: 21.561559772
Phix
with javascript_semantics constant circles = {{ 1.6417233788, 1.6121789534, 0.0848270516}, {-1.4944608174, 1.2077959613, 1.1039549836}, { 0.6110294452, -0.6907087527, 0.9089162485}, { 0.3844862411, 0.2923344616, 0.2375743054}, {-0.2495892950, -0.3832854473, 1.0845181219}, { 1.7813504266, 1.6178237031, 0.8162655711}, {-0.1985249206, -0.8343333301, 0.0538864941}, {-1.7011985145, -0.1263820964, 0.4776976918}, {-0.4319462812, 1.4104420482, 0.7886291537}, { 0.2178372997, -0.9499557344, 0.0357871187}, {-0.6294854565, -1.3078893852, 0.7653357688}, { 1.7952608455, 0.6281269104, 0.2727652452}, { 1.4168575317, 1.0683357171, 1.1016025378}, { 1.4637371396, 0.9463877418, 1.1846214562}, {-0.5263668798, 1.7315156631, 1.4428514068}, {-1.2197352481, 0.9144146579, 1.0727263474}, {-0.1389358881, 0.1092805780, 0.7350208828}, { 1.5293954595, 0.0030278255, 1.2472867347}, {-0.5258728625, 1.3782633069, 1.3495508831}, {-0.1403562064, 0.2437382535, 1.3804956588}, { 0.8055826339, -0.0482092025, 0.3327165165}, {-0.6311979224, 0.7184578971, 0.2491045282}, { 1.4685857879, -0.8347049536, 1.3670667538}, {-0.6855727502, 1.6465021616, 1.0593087096}, { 0.0152957411, 0.0638919221, 0.9771215985}}, {x,y,r} = columnize(circles), r2 = sq_power(r,2) atom xMin = min(sq_sub(x,r)), xMax = max(sq_add(x,r)), yMin = min(sq_sub(y,r)), yMax = max(sq_add(y,r)), boxSide = 500, dx = (xMax - xMin) / boxSide, dy = (yMax - yMin) / boxSide, count = 0 sequence cxs = {} for s=1 to boxSide do atom py = yMin + s * dy sequence cy = sq_power(sq_sub(py,y),2) for c=1 to boxSide do if s=1 then atom px = xMin + c * dx cxs = append(cxs,sq_power(sq_sub(px,x),2)) end if sequence cx = cxs[c] for i=1 to length(circles) do if cx[i]+cy[i]<=r2[i] then count+=1 exit end if end for end for end for printf(1,"Approximate area = %.9f\n",{count * dx * dy})
- Output:
Approximate area = 21.561559772
Python
Grid Sampling Version
This implements a regular grid sampling. For this problems this is more efficient than a Montecarlo sampling.
from collections import namedtuple
Circle = namedtuple("Circle", "x y r")
circles = [
Circle( 1.6417233788, 1.6121789534, 0.0848270516),
Circle(-1.4944608174, 1.2077959613, 1.1039549836),
Circle( 0.6110294452, -0.6907087527, 0.9089162485),
Circle( 0.3844862411, 0.2923344616, 0.2375743054),
Circle(-0.2495892950, -0.3832854473, 1.0845181219),
Circle( 1.7813504266, 1.6178237031, 0.8162655711),
Circle(-0.1985249206, -0.8343333301, 0.0538864941),
Circle(-1.7011985145, -0.1263820964, 0.4776976918),
Circle(-0.4319462812, 1.4104420482, 0.7886291537),
Circle( 0.2178372997, -0.9499557344, 0.0357871187),
Circle(-0.6294854565, -1.3078893852, 0.7653357688),
Circle( 1.7952608455, 0.6281269104, 0.2727652452),
Circle( 1.4168575317, 1.0683357171, 1.1016025378),
Circle( 1.4637371396, 0.9463877418, 1.1846214562),
Circle(-0.5263668798, 1.7315156631, 1.4428514068),
Circle(-1.2197352481, 0.9144146579, 1.0727263474),
Circle(-0.1389358881, 0.1092805780, 0.7350208828),
Circle( 1.5293954595, 0.0030278255, 1.2472867347),
Circle(-0.5258728625, 1.3782633069, 1.3495508831),
Circle(-0.1403562064, 0.2437382535, 1.3804956588),
Circle( 0.8055826339, -0.0482092025, 0.3327165165),
Circle(-0.6311979224, 0.7184578971, 0.2491045282),
Circle( 1.4685857879, -0.8347049536, 1.3670667538),
Circle(-0.6855727502, 1.6465021616, 1.0593087096),
Circle( 0.0152957411, 0.0638919221, 0.9771215985)]
def main():
# compute the bounding box of the circles
x_min = min(c.x - c.r for c in circles)
x_max = max(c.x + c.r for c in circles)
y_min = min(c.y - c.r for c in circles)
y_max = max(c.y + c.r for c in circles)
box_side = 500
dx = (x_max - x_min) / box_side
dy = (y_max - y_min) / box_side
count = 0
for r in xrange(box_side):
y = y_min + r * dy
for c in xrange(box_side):
x = x_min + c * dx
if any((x-circle.x)**2 + (y-circle.y)**2 <= (circle.r ** 2)
for circle in circles):
count += 1
print "Approximated area:", count * dx * dy
main()
- Output:
Approximated area: 21.561559772
Scanline Conversion
from math import floor, ceil, sqrt
def area_scan(prec, circs):
def sect((cx, cy, r), y):
dr = sqrt(r ** 2 - (y - cy) ** 2)
return (cx - dr, cx + dr)
ys = [a[1] + a[2] for a in circs] + [a[1] - a[2] for a in circs]
mins = int(floor(min(ys) / prec))
maxs = int(ceil(max(ys) / prec))
total = 0
for y in (prec * x for x in xrange(mins, maxs + 1)):
right = -float("inf")
for (x0, x1) in sorted(sect((cx, cy, r), y)
for (cx, cy, r) in circs
if abs(y - cr) < r):
if x1 <= right:
continue
total += x1 - max(x0, right)
right = x1
return total * prec
def main():
circles = [
( 1.6417233788, 1.6121789534, 0.0848270516),
(-1.4944608174, 1.2077959613, 1.1039549836),
( 0.6110294452, -0.6907087527, 0.9089162485),
( 0.3844862411, 0.2923344616, 0.2375743054),
(-0.2495892950, -0.3832854473, 1.0845181219),
( 1.7813504266, 1.6178237031, 0.8162655711),
(-0.1985249206, -0.8343333301, 0.0538864941),
(-1.7011985145, -0.1263820964, 0.4776976918),
(-0.4319462812, 1.4104420482, 0.7886291537),
( 0.2178372997, -0.9499557344, 0.0357871187),
(-0.6294854565, -1.3078893852, 0.7653357688),
( 1.7952608455, 0.6281269104, 0.2727652452),
( 1.4168575317, 1.0683357171, 1.1016025378),
( 1.4637371396, 0.9463877418, 1.1846214562),
(-0.5263668798, 1.7315156631, 1.4428514068),
(-1.2197352481, 0.9144146579, 1.0727263474),
(-0.1389358881, 0.1092805780, 0.7350208828),
( 1.5293954595, 0.0030278255, 1.2472867347),
(-0.5258728625, 1.3782633069, 1.3495508831),
(-0.1403562064, 0.2437382535, 1.3804956588),
( 0.8055826339, -0.0482092025, 0.3327165165),
(-0.6311979224, 0.7184578971, 0.2491045282),
( 1.4685857879, -0.8347049536, 1.3670667538),
(-0.6855727502, 1.6465021616, 1.0593087096),
( 0.0152957411, 0.0638919221, 0.9771215985)]
p = 1e-3
print "@stepsize", p, "area = %.4f" % area_scan(p, circles)
main()
2D Van der Corput sequence
![](http://static.miraheze.org/rosettacodewiki/thumb/7/71/Van_der_Corput_2D.png/200px-Van_der_Corput_2D.png)
Remembering that the Van der Corput sequence is used for Monte Carlo-like simulations. This example uses a Van der Corput sequence generator of base 2 for the first dimension, and base 3 for the second dimension of the 2D space which seems to cover evenly.
To aid in efficiency:
- Circles are uniquified,
- Sorted in descending order of size,
- Wholly obscured circles removed,
- And the square of the radius computed outside the main loops.
from __future__ import division
from math import sqrt
from itertools import count
from pprint import pprint as pp
try:
from itertools import izip as zip
except:
pass
# Remove duplicates and sort, largest first.
circles = sorted(set([
# xcenter ycenter radius
(1.6417233788, 1.6121789534, 0.0848270516),
(-1.4944608174, 1.2077959613, 1.1039549836),
(0.6110294452, -0.6907087527, 0.9089162485),
(0.3844862411, 0.2923344616, 0.2375743054),
(-0.2495892950, -0.3832854473, 1.0845181219),
(1.7813504266, 1.6178237031, 0.8162655711),
(-0.1985249206, -0.8343333301, 0.0538864941),
(-1.7011985145, -0.1263820964, 0.4776976918),
(-0.4319462812, 1.4104420482, 0.7886291537),
(0.2178372997, -0.9499557344, 0.0357871187),
(-0.6294854565, -1.3078893852, 0.7653357688),
(1.7952608455, 0.6281269104, 0.2727652452),
(1.4168575317, 1.0683357171, 1.1016025378),
(1.4637371396, 0.9463877418, 1.1846214562),
(-0.5263668798, 1.7315156631, 1.4428514068),
(-1.2197352481, 0.9144146579, 1.0727263474),
(-0.1389358881, 0.1092805780, 0.7350208828),
(1.5293954595, 0.0030278255, 1.2472867347),
(-0.5258728625, 1.3782633069, 1.3495508831),
(-0.1403562064, 0.2437382535, 1.3804956588),
(0.8055826339, -0.0482092025, 0.3327165165),
(-0.6311979224, 0.7184578971, 0.2491045282),
(1.4685857879, -0.8347049536, 1.3670667538),
(-0.6855727502, 1.6465021616, 1.0593087096),
(0.0152957411, 0.0638919221, 0.9771215985),
]), key=lambda x: -x[-1])
def vdcgen(base=2):
'Van der Corput sequence generator'
for n in count():
vdc, denom = 0,1
while n:
denom *= base
n, remainder = divmod(n, base)
vdc += remainder / denom
yield vdc
def vdc_2d():
'Two dimensional Van der Corput sequence generator'
for x, y in zip(vdcgen(base=2), vdcgen(base=3)):
yield x, y
def bounding_box(circles):
'Return minx, maxx, miny, maxy'
return (min(x - r for x,y,r in circles),
max(x + r for x,y,r in circles),
min(y - r for x,y,r in circles),
max(y + r for x,y,r in circles)
)
def circle_is_in_circle(c1, c2):
x1, y1, r1 = c1
x2, y2, r2 = c2
return sqrt((x2 - x1)**2 + (y2 - y1)**2) <= r1 - r2
def remove_covered_circles(circles):
'Takes circles in decreasing radius order. Removes those covered by others'
covered = []
for i, c1 in enumerate(circles):
eliminate = [c2 for c2 in circles[i+1:]
if circle_is_in_circle(c1, c2)]
if eliminate: covered += [c1, eliminate]
for c in eliminate: circles.remove(c)
#pp(covered)
def main(circles):
print('Originally %i circles' % len(circles))
print('Bounding box: %r' % (bounding_box(circles),))
remove_covered_circles(circles)
print(' down to %i due to some being wholly covered by others' % len(circles))
minx, maxx, miny, maxy = bounding_box(circles)
# Shift to 0,0 and compute r**2 once
circles2 = [(x - minx, y - miny, r*r) for x, y, r in circles]
scalex, scaley = abs(maxx - minx), abs(maxy - miny)
pcount, inside, last = 0, 0, ''
for px, py in vdc_2d():
pcount += 1
px *= scalex; py *= scaley
if any((px-cx)**2 + (py-cy)**2 <= cr2 for cx, cy, cr2 in circles2):
inside += 1
if not pcount % 100000:
area = (inside/pcount) * scalex * scaley
print('Points: %8i, Area estimate: %r'
% (pcount, area))
# Hack to check if precision OK
this = '%.4f' % area
if this == last:
break
else:
last = this
print('The value has settled to %s' % this)
if __name__ == '__main__':
main(circles)
The above is tested to work with Python v.2.7, Python3 and PyPy.
- Output:
python3 total_circle_area.py Originally 25 circles Bounding box: (-2.598415801, 2.8356525417, -2.2017717074, 3.1743670698999997) down to 14 due to some being wholly covered by others Points: 100000, Area estimate: 21.57125892144117 Points: 200000, Area estimate: 21.565708203389384 Points: 300000, Area estimate: 21.56668201357391 Points: 400000, Area estimate: 21.566949811374652 Points: 500000, Area estimate: 21.567694776165812 Points: 600000, Area estimate: 21.566097727463195 Points: 700000, Area estimate: 21.565374325611838 Points: 800000, Area estimate: 21.565963828562822 Points: 900000, Area estimate: 21.56596788610526 The value has settled to 21.5660
- Comparison
As mentioned on the talk page, this version does more with its 200K points than the rectangular grid implementation does with its 250K points, (and the C coded Monte Carlo method does with 100 million points).
Analytical Solution
This requires the dmath module. Because of the usage of Decimal and trigonometric functions implemented in Python, this program takes few minutes to run.
from collections import namedtuple
from functools import partial
from itertools import repeat, imap, izip
from decimal import Decimal, getcontext
# Requires the egg: https://pypi.python.org/pypi/dmath/
from dmath import atan2, asin, sin, cos, pi as piCompute
getcontext().prec = 40 # Set FP precision.
sqrt = Decimal.sqrt
pi = piCompute()
D2 = Decimal(2)
Vec = namedtuple("Vec", "x y")
vcross = lambda (a, b), (c, d): a*d - b*c
vdot = lambda (a, b), (c, d): a*c + b*d
vadd = lambda (a, b), (c, d): Vec(a + c, b + d)
vsub = lambda (a, b), (c, d): Vec(a - c, b - d)
vlen = lambda x: sqrt(vdot(x, x))
vdist = lambda a, b: vlen(vsub(a, b))
vscale = lambda s, (x, y): Vec(x * s, y * s)
def vnorm(v):
l = vlen(v)
return Vec(v.x / l, v.y / l)
vangle = lambda (x, y): atan2(y, x)
def anorm(a):
if a > pi: return a - pi * D2
if a < -pi: return a + pi * D2
return a
Circle = namedtuple("Circle", "x y r")
def circle_cross((x0, y0, r0), (x1, y1, r1)):
d = vdist(Vec(x0, y0), Vec(x1, y1))
if d >= r0 + r1 or d <= abs(r0 - r1):
return []
s = (r0 + r1 + d) / D2
a = sqrt(s * (s - d) * (s - r0) * (s - r1))
h = D2 * a / d
dr = Vec(x1 - x0, y1 - y0)
dx = vscale(sqrt(r0 ** 2 - h ** 2), vnorm(dr))
ang = vangle(dr) if \
r0 ** 2 + d ** 2 > r1 ** 2 \
else pi + vangle(dr)
da = asin(h / r0)
return map(anorm, [ang - da, ang + da])
# Angles of the start and end points of the circle arc.
Angle2 = namedtuple("Angle2", "a1 a2")
Arc = namedtuple("Arc", "c aa")
arcPoint = lambda (x, y, r), a: \
vadd(Vec(x, y), Vec(r * cos(a), r * sin(a)))
arc_start = lambda (c, (a0, a1)): arcPoint(c, a0)
arc_mid = lambda (c, (a0, a1)): arcPoint(c, (a0 + a1) / D2)
arc_end = lambda (c, (a0, a1)): arcPoint(c, a1)
arc_center = lambda ((x, y, r), _): Vec(x, y)
arc_area = lambda ((_0, _1, r), (a0, a1)): r ** 2 * (a1 - a0) / D2
def split_circles(cs):
cSplit = lambda (c, angs): \
imap(Arc, repeat(c), imap(Angle2, angs, angs[1:]))
# If an arc that was part of one circle is inside *another* circle,
# it will not be part of the zero-winding path, so reject it.
in_circle = lambda ((x0, y0), c), (x, y, r): \
c != Circle(x, y, r) and vdist(Vec(x0, y0), Vec(x, y)) < r
def in_any_circle(arc):
return any(in_circle((arc_mid(arc), arc.c), c) for c in cs)
concat_map = lambda f, xs: [y for x in xs for y in f(x)]
f = lambda c: \
(c, sorted([-pi, pi] +
concat_map(partial(circle_cross, c), cs)))
cAngs = map(f, cs)
arcs = concat_map(cSplit, cAngs)
return filter(lambda ar: not in_any_circle(ar), arcs)
# Given a list of arcs, build sets of closed paths from them.
# If one arc's end point is no more than 1e-4 from another's
# start point, they are considered connected. Since these
# start/end points resulted from intersecting circles earlier,
# they *should* be exactly the same, but floating point
# precision may cause small differences, hence the 1e-4 error
# margin. When there are genuinely different intersections
# closer than this margin, the method will backfire, badly.
def make_paths(arcs):
eps = Decimal("0.0001")
def join_arcs(a, xxs):
if not xxs:
return [a]
x, xs = xxs[0], xxs[1:]
if not a:
return join_arcs([x], xs)
if vdist(arc_start(a[0]), arc_end(a[-1])) < eps:
return [a] + join_arcs([], xxs)
if vdist(arc_end(a[-1]), arc_start(x)) < eps:
return join_arcs(a + [x], xs)
return join_arcs(a, xs + [x])
return join_arcs([], arcs)
# Slice N-polygon into N-2 triangles.
def polyline_area(vvs):
tri_area = lambda a, b, c: vcross(vsub(b, a), vsub(c, b)) / D2
v, vs = vvs[0], vvs[1:]
return sum(tri_area(v, v1, v2) for v1, v2 in izip(vs, vs[1:]))
def path_area(arcs):
f = lambda (a, e), arc: \
(a + arc_area(arc), e + [arc_center(arc), arc_end(arc)])
(a, e) = reduce(f, arcs, (0, []))
return a + polyline_area(e)
circles_area = lambda cs: \
sum(imap(path_area, make_paths(split_circles(cs))))
def main():
raw_circles = """\
1.6417233788 1.6121789534 0.0848270516
-1.4944608174 1.2077959613 1.1039549836
0.6110294452 -0.6907087527 0.9089162485
0.3844862411 0.2923344616 0.2375743054
-0.2495892950 -0.3832854473 1.0845181219
1.7813504266 1.6178237031 0.8162655711
-0.1985249206 -0.8343333301 0.0538864941
-1.7011985145 -0.1263820964 0.4776976918
-0.4319462812 1.4104420482 0.7886291537
0.2178372997 -0.9499557344 0.0357871187
-0.6294854565 -1.3078893852 0.7653357688
1.7952608455 0.6281269104 0.2727652452
1.4168575317 1.0683357171 1.1016025378
1.4637371396 0.9463877418 1.1846214562
-0.5263668798 1.7315156631 1.4428514068
-1.2197352481 0.9144146579 1.0727263474
-0.1389358881 0.1092805780 0.7350208828
1.5293954595 0.0030278255 1.2472867347
-0.5258728625 1.3782633069 1.3495508831
-0.1403562064 0.2437382535 1.3804956588
0.8055826339 -0.0482092025 0.3327165165
-0.6311979224 0.7184578971 0.2491045282
1.4685857879 -0.8347049536 1.3670667538
-0.6855727502 1.6465021616 1.0593087096
0.0152957411 0.0638919221 0.9771215985""".splitlines()
circles = [Circle(*imap(Decimal, row.split()))
for row in raw_circles]
print "Total Area:", circles_area(circles)
main()
- Output:
Total Area: 21.56503660385639895908422492887814801839
Racket
See: Example:Total_circles_area/Racket
Raku
(formerly Perl 6) This subdivides the outer rectangle repeatedly into subrectangles, and classifies them into wet, dry, or unknown. The knowns are summed to provide an inner bound and an outer bound, while the unknowns are further subdivided. The estimate is the average of the outer bound and the inner bound. Not the simplest algorithm, but converges fairly rapidly because it can treat large areas sparsely, saving the fine subdivisions for the circle boundaries. The number of unknown rectangles roughly doubles each pass, but the area of those unknowns is about half.
class Point {
has Real $.x;
has Real $.y;
has Int $!cbits; # bitmap of circle membership
method cbits { $!cbits //= set_cbits(self) }
method gist { $!x ~ "\t" ~ $!y }
}
multi infix:<to>(Point $p1, Point $p2) {
sqrt ($p1.x - $p2.x) ** 2 + ($p1.y - $p2.y) ** 2;
}
multi infix:<mid>(Point $p1, Point $p2) {
Point.new(x => ($p1.x + $p2.x) / 2, y => ($p1.y + $p2.y) / 2);
}
class Circle {
has Point $.center;
has Real $.radius;
has Point $.north = Point.new(x => $!center.x, y => $!center.y + $!radius);
has Point $.west = Point.new(x => $!center.x - $!radius, y => $!center.y);
has Point $.south = Point.new(x => $!center.x, y => $!center.y - $!radius);
has Point $.east = Point.new(x => $!center.x + $!radius, y => $!center.y);
multi method contains(Circle $c) { $!center to $c.center <= $!radius - $c.radius }
multi method contains(Point $p) { $!center to $p <= $!radius }
method gist { $!center.gist ~ "\t" ~ $.radius }
}
class Rect {
has Point $.nw;
has Point $.ne;
has Point $.sw;
has Point $.se;
method diag { $!ne to $!se }
method area { ($!ne.x - $!nw.x) * ($!nw.y - $!sw.y) }
method contains(Point $p) {
$!nw.x < $p.x < $!ne.x and
$!sw.y < $p.y < $!nw.y;
}
}
my @rawcircles = sort -*.radius,
map -> $x, $y, $radius { Circle.new(:center(Point.new(:$x, :$y)), :$radius) },
<
1.6417233788 1.6121789534 0.0848270516
-1.4944608174 1.2077959613 1.1039549836
0.6110294452 -0.6907087527 0.9089162485
0.3844862411 0.2923344616 0.2375743054
-0.2495892950 -0.3832854473 1.0845181219
1.7813504266 1.6178237031 0.8162655711
-0.1985249206 -0.8343333301 0.0538864941
-1.7011985145 -0.1263820964 0.4776976918
-0.4319462812 1.4104420482 0.7886291537
0.2178372997 -0.9499557344 0.0357871187
-0.6294854565 -1.3078893852 0.7653357688
1.7952608455 0.6281269104 0.2727652452
1.4168575317 1.0683357171 1.1016025378
1.4637371396 0.9463877418 1.1846214562
-0.5263668798 1.7315156631 1.4428514068
-1.2197352481 0.9144146579 1.0727263474
-0.1389358881 0.1092805780 0.7350208828
1.5293954595 0.0030278255 1.2472867347
-0.5258728625 1.3782633069 1.3495508831
-0.1403562064 0.2437382535 1.3804956588
0.8055826339 -0.0482092025 0.3327165165
-0.6311979224 0.7184578971 0.2491045282
1.4685857879 -0.8347049536 1.3670667538
-0.6855727502 1.6465021616 1.0593087096
0.0152957411 0.0638919221 0.9771215985
>».Num;
# remove redundant circles
my @circles;
while @rawcircles {
my $c = @rawcircles.shift;
next if @circles.any.contains($c);
push @circles, $c;
}
sub set_cbits(Point $p) {
my $cbits = 0;
for @circles Z (1,2,4...*) -> ($c, $b) {
$cbits += $b if $c.contains($p);
}
$cbits;
}
my $xmin = min @circles.map: { .center.x - .radius }
my $xmax = max @circles.map: { .center.x + .radius }
my $ymin = min @circles.map: { .center.y - .radius }
my $ymax = max @circles.map: { .center.y + .radius }
my $min-radius = @circles[*-1].radius;
my $outer-rect = Rect.new:
nw => Point.new(x => $xmin, y => $ymax),
ne => Point.new(x => $xmax, y => $ymax),
sw => Point.new(x => $xmin, y => $ymin),
se => Point.new(x => $xmax, y => $ymin);
my $outer-area = $outer-rect.area;
my @unknowns = $outer-rect;
my $known-dry = 0e0;
my $known-wet = 0e0;
my $div = 1;
# divide current rects each into four rects, analyze each
sub divide(@old) {
$div *= 2;
# rects too small to hold circle?
my $smallish = @old[0].diag < $min-radius;
my @unk;
for @old {
my $center = .nw mid .se;
my $north = .nw mid .ne;
my $south = .sw mid .se;
my $west = .nw mid .sw;
my $east = .ne mid .se;
for Rect.new(nw => .nw, ne => $north, sw => $west, se => $center),
Rect.new(nw => $north, ne => .ne, sw => $center, se => $east),
Rect.new(nw => $west, ne => $center, sw => .sw, se => $south),
Rect.new(nw => $center, ne => $east, sw => $south, se => .se)
{
my @bits = .nw.cbits, .ne.cbits, .sw.cbits, .se.cbits;
# if all 4 points wet by same circle, guaranteed wet
if [+&] @bits {
$known-wet += .area;
next;
}
# if all 4 corners are dry, must check further
if not [+|] @bits and $smallish {
# check that no circle bulges into this rect
my $ok = True;
for @circles -> $c {
if .contains($c.east) or .contains($c.west) or
.contains($c.north) or .contains($c.south)
{
$ok = False;
last;
}
}
if $ok {
$known-dry += .area;
next;
}
}
push @unk, $_; # dunno yet
}
}
@unk;
}
my $delta = 0.001;
repeat until my $diff < $delta {
@unknowns = divide(@unknowns);
$diff = $outer-area - $known-dry - $known-wet;
say 'div: ', $div.fmt('%-5d'),
' unk: ', (+@unknowns).fmt('%-6d'),
' est: ', ($known-wet + $diff/2).fmt('%9.6f'),
' wet: ', $known-wet.fmt('%9.6f'),
' dry: ', ($outer-area - $known-dry).fmt('%9.6f'),
' diff: ', $diff.fmt('%9.6f'),
' error: ', ($diff - @unknowns * @unknowns[0].area).fmt('%e');
}
- Output:
div: 2 unk: 4 est: 14.607153 wet: 0.000000 dry: 29.214306 diff: 29.214306 error: 0.000000e+000 div: 4 unk: 15 est: 15.520100 wet: 1.825894 dry: 29.214306 diff: 27.388411 error: 0.000000e+000 div: 8 unk: 39 est: 20.313072 wet: 11.411838 dry: 29.214306 diff: 17.802467 error: 7.105427e-015 div: 16 unk: 107 est: 23.108972 wet: 17.003639 dry: 29.214306 diff: 12.210667 error: -1.065814e-014 div: 32 unk: 142 est: 21.368667 wet: 19.343066 dry: 23.394268 diff: 4.051203 error: 8.881784e-014 div: 64 unk: 290 est: 21.504182 wet: 20.469985 dry: 22.538380 diff: 2.068396 error: 1.771916e-013 div: 128 unk: 582 est: 21.534495 wet: 21.015613 dry: 22.053377 diff: 1.037764 error: -3.175238e-013 div: 256 unk: 1169 est: 21.557898 wet: 21.297343 dry: 21.818454 diff: 0.521111 error: -2.501332e-013 div: 512 unk: 2347 est: 21.563415 wet: 21.432636 dry: 21.694194 diff: 0.261558 error: -1.046996e-012 div: 1024 unk: 4700 est: 21.564111 wet: 21.498638 dry: 21.629584 diff: 0.130946 error: 1.481315e-013 div: 2048 unk: 9407 est: 21.564804 wet: 21.532043 dry: 21.597565 diff: 0.065522 error: 1.781700e-012 div: 4096 unk: 18818 est: 21.564876 wet: 21.548492 dry: 21.581260 diff: 0.032768 error: 1.098372e-011 div: 8192 unk: 37648 est: 21.564992 wet: 21.556797 dry: 21.573187 diff: 0.016389 error: -1.413968e-011 div: 16384 unk: 75301 est: 21.565017 wet: 21.560920 dry: 21.569115 diff: 0.008195 error: -7.683898e-011 div: 32768 unk: 150599 est: 21.565031 wet: 21.562982 dry: 21.567080 diff: 0.004097 error: -1.247991e-010 div: 65536 unk: 301203 est: 21.565035 wet: 21.564010 dry: 21.566059 diff: 0.002049 error: -2.830591e-010 div: 131072 unk: 602411 est: 21.565036 wet: 21.564524 dry: 21.565548 diff: 0.001024 error: -1.607121e-010
Here the "diff" is calculated by subtracting the known wet and dry areas from the total area, and the "error" is the difference between that and the sum of the areas of the unknown blocks, to give a rough idea of how much floating point roundoff error we've accumulated.
REXX
These REXX programs use the grid sampling method.
using all circles
/*REXX program calculates the total area of (possibly overlapping) circles. */
parse arg box dig . /*obtain optional argument from the CL.*/
if box=='' | box==',' then box= 500 /*Not specified? Then use the default.*/
if dig=='' | dig==',' then dig= 12 /* " " " " " " */
numeric digits dig /*have enough decimal digits for points*/
data = ' 1.6417233788 1.6121789534 0.0848270516',
'-1.4944608174 1.2077959613 1.1039549836',
' 0.6110294452 -0.6907087527 0.9089162485',
' 0.3844862411 0.2923344616 0.2375743054',
'-0.2495892950 -0.3832854473 1.0845181219',
' 1.7813504266 1.6178237031 0.8162655711',
'-0.1985249206 -0.8343333301 0.0538864941',
'-1.7011985145 -0.1263820964 0.4776976918',
'-0.4319462812 1.4104420482 0.7886291537',
' 0.2178372997 -0.9499557344 0.0357871187',
'-0.6294854565 -1.3078893852 0.7653357688',
' 1.7952608455 0.6281269104 0.2727652452',
' 1.4168575317 1.0683357171 1.1016025378',
' 1.4637371396 0.9463877418 1.1846214562',
'-0.5263668798 1.7315156631 1.4428514068',
'-1.2197352481 0.9144146579 1.0727263474',
'-0.1389358881 0.1092805780 0.7350208828',
' 1.5293954595 0.0030278255 1.2472867347',
'-0.5258728625 1.3782633069 1.3495508831',
'-0.1403562064 0.2437382535 1.3804956588',
' 0.8055826339 -0.0482092025 0.3327165165',
'-0.6311979224 0.7184578971 0.2491045282',
' 1.4685857879 -0.8347049536 1.3670667538',
'-0.6855727502 1.6465021616 1.0593087096',
' 0.0152957411 0.0638919221 0.9771215985'
circles= words(data) % 3 /* ══x══ ══y══ ══radius══ */
parse var data minX minY . 1 maxX maxY . /*assign minimum & maximum values.*/
do j=1 for circles; _= j * 3 - 2 /*assign some circles with datum. */
@x.j= word(data,_); @y.j= word(data, _ + 1)
@r.j= word(data,_+2); @rr.j= @r.j**2
minX= min(minX, @x.j - @r.j); maxX= max(maxX, @x.j + @r.j)
minY= min(minY, @y.j - @r.j); maxY= max(maxY, @y.j + @r.j)
end /*j*/
dx= (maxX-minX) / box
dy= (maxY-minY) / box
#= 0 /*count of sample points (so far).*/
do row=0 to box; y= minY + row*dy /*process each of the grid rows. */
do col=0 to box; x= minX + col*dx /* " " " " " column.*/
do k=1 for circles /*now process each new circle. */
if (x - @x.k)**2 + (y - @y.k)**2 <= @rr.k then do; #= # + 1; leave; end
end /*k*/
end /*col*/
end /*row*/
/*stick a fork in it, we're done. */
say 'Using ' box " boxes (which have " box**2 ' points) and ' dig " decimal digits,"
say 'the approximate area is: ' # * dx * dy
- output when using the internal default input:
Using 500 boxes (which have 250000 points) and 12 decimal digits, the approximate area is: 21.5615597720
optimized
This REXX version elides any circle that is completely contained in another circle.
Also, another optimization is the sorting of the circles by (descending) radii,
this reduces the computation time (for overlapping circles) by around 25%.
This, with other optimizations, makes this 2nd REXX version about twice as fast as the 1st REXX version.
This version also has additional information displayed.
/*REXX program calculates the total area of (possibly overlapping) circles. */
parse arg box dig . /*obtain optional argument from the CL.*/
if box=='' | box==',' then box= -500 /*Not specified? Then use the default.*/
if dig=='' | dig==',' then dig= 12 /* " " " " " " */
verbose= box<0; box= abs(box); boxen= box+1 /*set a flag if we're in verbose mode. */
numeric digits dig /*have enough decimal digits for points*/
/* ══════x══════ ══════y══════ ═══radius═══ ══════x══════ ══════y══════ ═══radius═══*/
$=' 1.6417233788 1.6121789534 0.0848270516 -1.4944608174 1.2077959613 1.1039549836',
' 0.6110294452 -0.6907087527 0.9089162485 0.3844862411 0.2923344616 0.2375743054',
'-0.2495892950 -0.3832854473 1.0845181219 1.7813504266 1.6178237031 0.8162655711',
'-0.1985249206 -0.8343333301 0.0538864941 -1.7011985145 -0.1263820964 0.4776976918',
'-0.4319462812 1.4104420482 0.7886291537 0.2178372997 -0.9499557344 0.0357871187',
'-0.6294854565 -1.3078893852 0.7653357688 1.7952608455 0.6281269104 0.2727652452',
' 1.4168575317 1.0683357171 1.1016025378 1.4637371396 0.9463877418 1.1846214562',
'-0.5263668798 1.7315156631 1.4428514068 -1.2197352481 0.9144146579 1.0727263474',
'-0.1389358881 0.1092805780 0.7350208828 1.5293954595 0.0030278255 1.2472867347',
'-0.5258728625 1.3782633069 1.3495508831 -0.1403562064 0.2437382535 1.3804956588',
' 0.8055826339 -0.0482092025 0.3327165165 -0.6311979224 0.7184578971 0.2491045282',
' 1.4685857879 -0.8347049536 1.3670667538 -0.6855727502 1.6465021616 1.0593087096',
' 0.0152957411 0.0638919221 0.9771215985 ' /*define circles with X, Y, and R.*/
circles= words($) % 3 /*figure out how many circles. */
if verbose then say 'There are' circles "circles." /*display the number of circles. */
parse var $ minX minY . 1 maxX maxY . /*assign minimum & maximum values.*/
do j=1 for circles; _= j * 3 - 2 /*assign some circles with datum. */
@x.j= word($, _); @y.j=word($, _ + 1)
@r.j=word($, _ + 2) / 1; @rr.j= @r.j **2
minX= min(minX, @x.j - @r.j); maxX= max(maxX, @x.j + @r.j)
minY= min(minY, @y.j - @r.j); maxY= max(maxY, @y.j + @r.j)
end /*j*/
do m=1 for circles /*sort the circles by their radii.*/
do n=m+1 to circles /* [↓] sort by descending radii.*/
if @r.n>@r.m then parse value @x.n @y.n @r.n @x.m @y.m @r.m with,
@x.m @y.m @r.m @x.n @y.n @r.n
end /*n*/ /* [↑] Is it higher? Then swap.*/
end /*m*/
dx= (maxX-minX) / box; dy= (maxY-minY) / box /*compute the DX and DY values*/
do z=0 for boxen; rowDY.z= z * dy; colDX.z= z * dx
end /*z*/
w= length(circles) /*W: used for aligning output. */
#in= 0 /*#in ◄───fully contained circles.*/
do j=1 for circles /*traipse through all the circles.*/
do k=1 for circles; if k==j | @r.j==0 then iterate /*skip oneself. */
if @y.j+@r.j > @y.k+@r.k | @x.j-@r.j < @x.k-@r.k |, /*is J inside K? */
@y.j-@r.j < @y.k-@r.k | @x.j+@r.j > @x.k+@r.k then iterate
if verbose then say 'Circle ' right(j,w) ' is contained in circle ' right(k,w)
@r.j= 0; #in= #in + 1 /*elide this circle; and bump #in.*/
end /*k*/
end /*j*/ /* [↑] elided overlapping circle.*/
if #in==0 then #in= 'no' /*use gooder English. (humor). */
if verbose then do; say; say #in " circles are fully contained within other circles.";end
nC= 0 /*number of "new" circles. */
do n=1 for circles; if @r.n==0 then iterate /*skip circles with zero radii. */
nC= nC + 1; @x.nC= @x.n; @y.nC= @y.n; @r.nC= @r.n; @rr.nC= @r.n**2
end /*n*/ /* [↑] elide overlapping circles.*/
#= 0 /*count of sample points (so far).*/
do row=0 for boxen; y= minY + rowDY.row /*process each of the grid row. */
do col=0 for boxen; x= minX + colDX.col /* " " " " " column.*/
do k=1 for nC /*now process each new circle. */
if (x - @x.k)**2 + (y - @y.k)**2 <= @rr.k then do; #= # + 1; leave; end
end /*k*/
end /*col*/
end /*row*/
say /*stick a fork in it, we're done. */
say 'Using ' box " boxes (which have " box**2 ' points) and ' dig " decimal digits,"
say 'the approximate area is: ' # * dx * dy
- output when using various number of boxes:
[Output shown is a combination of several runs.]
There are 25 circles. Circle 11 is contained in circle 1 Circle 12 is contained in circle 2 Circle 15 is contained in circle 1 Circle 17 is contained in circle 2 Circle 19 is contained in circle 2 Circle 20 is contained in circle 5 Circle 21 is contained in circle 1 Circle 22 is contained in circle 2 Circle 23 is contained in circle 6 Circle 24 is contained in circle 2 Circle 25 is contained in circle 2 11 circles are fully contained within other circles. Using 125 boxes (which have 15625 points) and 12 decimal digits, the approximate area is: 21.5353837543 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Using 250 boxes (which have 62500 points) and 12 decimal digits, the approximate area is: 21.5536134809 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Using 500 boxes (which have 250000 points) and 12 decimal digits, the approximate area is: 21.5615597720 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Using 1000 boxes (which have 1000000 points) and 12 decimal digits, the approximate area is: 21.5638384878 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Using 2000 boxes (which have 4000000 points) and 12 decimal digits, the approximate area is: 21.5646564884 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Using 4000 boxes (which have 16000000 points) and 12 decimal digits, the approximate area is: 21.5649121136 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Using 8000 boxes (which have 64000000 points) and 12 decimal digits, the approximate area is: 21.5650301120 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Using 8000 boxes (which have 64000000 points) and 20 decimal digits, the approximate area is: 21.565000669427195997 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Using 16000 boxes (which have 256000000 points) and 12 decimal digits, the approximate area is: 21.5650301120 ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Using 16000 boxes (which have 256000000 points) and 20 decimal digits, the approximate area is: 21.565030111969493682
Ruby
Common code
circles = [
[ 1.6417233788, 1.6121789534, 0.0848270516],
[-1.4944608174, 1.2077959613, 1.1039549836],
[ 0.6110294452, -0.6907087527, 0.9089162485],
[ 0.3844862411, 0.2923344616, 0.2375743054],
[-0.2495892950, -0.3832854473, 1.0845181219],
[ 1.7813504266, 1.6178237031, 0.8162655711],
[-0.1985249206, -0.8343333301, 0.0538864941],
[-1.7011985145, -0.1263820964, 0.4776976918],
[-0.4319462812, 1.4104420482, 0.7886291537],
[ 0.2178372997, -0.9499557344, 0.0357871187],
[-0.6294854565, -1.3078893852, 0.7653357688],
[ 1.7952608455, 0.6281269104, 0.2727652452],
[ 1.4168575317, 1.0683357171, 1.1016025378],
[ 1.4637371396, 0.9463877418, 1.1846214562],
[-0.5263668798, 1.7315156631, 1.4428514068],
[-1.2197352481, 0.9144146579, 1.0727263474],
[-0.1389358881, 0.1092805780, 0.7350208828],
[ 1.5293954595, 0.0030278255, 1.2472867347],
[-0.5258728625, 1.3782633069, 1.3495508831],
[-0.1403562064, 0.2437382535, 1.3804956588],
[ 0.8055826339, -0.0482092025, 0.3327165165],
[-0.6311979224, 0.7184578971, 0.2491045282],
[ 1.4685857879, -0.8347049536, 1.3670667538],
[-0.6855727502, 1.6465021616, 1.0593087096],
[ 0.0152957411, 0.0638919221, 0.9771215985],
]
def minmax_circle(circles)
xmin = circles.map {|xc, yc, radius| xc - radius}.min
xmax = circles.map {|xc, yc, radius| xc + radius}.max
ymin = circles.map {|xc, yc, radius| yc - radius}.min
ymax = circles.map {|xc, yc, radius| yc + radius}.max
[xmin, xmax, ymin, ymax]
end
# remove internal circle
def select_circle(circles)
circles = circles.sort_by{|cx,cy,r| -r}
size = circles.size
select = [*0...size]
for i in 0...size-1
xi,yi,ri = circles[i].to_a
for j in i+1...size
xj,yj,rj = circles[j].to_a
select -= [j] if (xi-xj)**2 + (yi-yj)**2 <= (ri-rj)**2
end
end
circles.values_at(*select)
end
circles = select_circle(circles)
Grid Sampling
def grid_sample(circles, box_side=500)
# compute the bounding box of the circles
xmin, xmax, ymin, ymax = minmax_circle(circles)
dx = (xmax - xmin) / box_side
dy = (ymax - ymin) / box_side
circle2 = circles.map{|cx,cy,r| [cx,cy,r*r]}
include = ->(x,y){circle2.any?{|cx, cy, r2| (x-cx)**2 + (y-cy)**2 < r2}}
count = 0
box_side.times do |r|
y = ymin + r * dy
box_side.times do |c|
x = xmin + c * dx
count += 1 if include[x,y]
end
end
#puts box_side => "Approximated area:#{count * dx * dy}"
count * dx * dy
end
puts "Grid Sample"
n = 500
2.times do
t0 = Time.now
puts "Approximated area:#{grid_sample(circles, n)} (#{n} grid)"
n *= 2
puts "#{Time.now - t0} sec"
end
- Output:
Grid Sample Approximated area:21.561559772003317 (500 grid) 1.427082 sec Approximated area:21.5638384878351 (1000 grid) 5.661324 sec
Scanline Method
def area_scan(prec, circles)
sect = ->(y) do
circles.select{|cx,cy,r| (y - cy).abs < r}.map do |cx,cy,r|
dr = Math.sqrt(r ** 2 - (y - cy) ** 2)
[cx - dr, cx + dr]
end
end
xmin, xmax, ymin, ymax = minmax_circle(circles)
ymin = (ymin / prec).floor
ymax = (ymax / prec).ceil
total = 0
for y in ymin..ymax
y *= prec
right = xmin
for x0, x1 in sect[y].sort
next if x1 <= right
total += x1 - [x0, right].max
right = x1
end
end
total * prec
end
puts "Scanline Method"
prec = 1e-2
3.times do
t0 = Time.now
puts "%8.6f : %12.9f, %p sec" % [prec, area_scan(prec, circles), Time.now-t0]
prec /= 10
end
- Output:
Scanline Method 0.010000 : 21.566169251, 0.012001 sec 0.001000 : 21.565049562, 0.116006 sec 0.000100 : 21.565036221, 1.160066 sec
Tcl
This presents three techniques, a regular grid sampling, a pure Monte Carlo sampling, and a technique where there is a regular grid but then a vote of uniformly-distributed samples within each grid cell is taken to see if the cell is “in” or “out”.
set circles {
1.6417233788 1.6121789534 0.0848270516
-1.4944608174 1.2077959613 1.1039549836
0.6110294452 -0.6907087527 0.9089162485
0.3844862411 0.2923344616 0.2375743054
-0.2495892950 -0.3832854473 1.0845181219
1.7813504266 1.6178237031 0.8162655711
-0.1985249206 -0.8343333301 0.0538864941
-1.7011985145 -0.1263820964 0.4776976918
-0.4319462812 1.4104420482 0.7886291537
0.2178372997 -0.9499557344 0.0357871187
-0.6294854565 -1.3078893852 0.7653357688
1.7952608455 0.6281269104 0.2727652452
1.4168575317 1.0683357171 1.1016025378
1.4637371396 0.9463877418 1.1846214562
-0.5263668798 1.7315156631 1.4428514068
-1.2197352481 0.9144146579 1.0727263474
-0.1389358881 0.1092805780 0.7350208828
1.5293954595 0.0030278255 1.2472867347
-0.5258728625 1.3782633069 1.3495508831
-0.1403562064 0.2437382535 1.3804956588
0.8055826339 -0.0482092025 0.3327165165
-0.6311979224 0.7184578971 0.2491045282
1.4685857879 -0.8347049536 1.3670667538
-0.6855727502 1.6465021616 1.0593087096
0.0152957411 0.0638919221 0.9771215985
}
proc init {} {
upvar 1 circles circles
set xMin [set yMin inf]
set xMax [set yMax -inf]
set i -1
foreach {xc yc rad} $circles {
set xMin [expr {min($xMin, $xc-$rad)}]
set xMax [expr {max($xMax, $xc+$rad)}]
set yMin [expr {min($yMin, $yc-$rad)}]
set yMax [expr {max($yMax, $yc+$rad)}]
lset circles [incr i 3] [expr {$rad**2}]
}
return [list $xMin $xMax $yMin $yMax]
}
proc sampleGrid {circles steps} {
lassign [init] xMin xMax yMin yMax
set dx [expr {($xMax-$xMin)/$steps}]
set dy [expr {($yMax-$yMin)/$steps}]
set n 0
for {set i 0} {$i < $steps} {incr i} {
set x [expr {$xMin + $i * $dx}]
for {set j 0} {$j < $steps} {incr j} {
set y [expr {$yMin + $j * $dy}]
foreach {xc yc rad2} $circles {
if {($x-$xc)**2 + ($y-$yc)**2 <= $rad2} {
incr n
break
}
}
}
}
return [expr {$dx * $dy * $n}]
}
proc sampleMC {circles samples} {
lassign [init] xMin xMax yMin yMax
set n 0
for {set i 0} {$i < $samples} {incr i} {
set x [expr {$xMin+rand()*($xMax-$xMin)}]
set y [expr {$yMin+rand()*($yMax-$yMin)}]
foreach {xc yc rad2} $circles {
if {($x-$xc)**2 + ($y-$yc)**2 <= $rad2} {
incr n
break
}
}
}
return [expr {($xMax-$xMin) * ($yMax-$yMin) * $n / $samples}]
}
proc samplePerturb {circles steps votes} {
lassign [init] xMin xMax yMin yMax
set dx [expr {($xMax-$xMin)/$steps}]
set dy [expr {($yMax-$yMin)/$steps}]
set n 0
for {set i 0} {$i < $steps} {incr i} {
set x [expr {$xMin + $i * $dx}]
for {set j 0} {$j < $steps} {incr j} {
set y [expr {$yMin + $j * $dy}]
foreach {xc yc rad2} $circles {
set in 0
for {set v 0} {$v < $votes} {incr v} {
set xr [expr {$x + (rand()-0.5)*$dx}]
set yr [expr {$y + (rand()-0.5)*$dy}]
if {($xr-$xc)**2 + ($yr-$yc)**2 <= $rad2} {
incr in
}
}
if {$in*2 >= $votes} {
incr n
break
}
}
}
}
return [expr {$dx * $dy * $n}]
}
puts [format "estimated area (grid): %.4f" [sampleGrid $circles 500]]
puts [format "estimated area (monte carlo): %.2f" [sampleMC $circles 1000000]]
puts [format "estimated area (perturbed sample): %.4f" [samplePerturb $circles 500 5]]
- Output:
estimated area (grid): 21.5616 estimated area (monte carlo): 21.56 estimated area (perturbed sample): 21.5645
Note that the error on the Monte Carlo sampling is actually very high; the above run happened to deliver a figure closer to the real value than usual.
VBA
Analytical solution adapted from Haskell/Python.
Public c As Variant
Public pi As Double
Dim arclists() As Variant
Public Enum circles_
xc = 0
yc
rc
End Enum
Public Enum arclists_
rho
x_
y_
i_
End Enum
Public Enum shoelace_axis
u = 0
v
End Enum
Private Sub give_a_list_of_circles()
c = Array(Array(1.6417233788, 1.6121789534, 0.0848270516), _
Array(-1.4944608174, 1.2077959613, 1.1039549836), _
Array(0.6110294452, -0.6907087527, 0.9089162485), _
Array(0.3844862411, 0.2923344616, 0.2375743054), _
Array(-0.249589295, -0.3832854473, 1.0845181219), _
Array(1.7813504266, 1.6178237031, 0.8162655711), _
Array(-0.1985249206, -0.8343333301, 0.0538864941), _
Array(-1.7011985145, -0.1263820964, 0.4776976918), _
Array(-0.4319462812, 1.4104420482, 0.7886291537), _
Array(0.2178372997, -0.9499557344, 0.0357871187), _
Array(-0.6294854565, -1.3078893852, 0.7653357688), _
Array(1.7952608455, 0.6281269104, 0.2727652452), _
Array(1.4168575317, 1.0683357171, 1.1016025378), _
Array(1.4637371396, 0.9463877418, 1.1846214562), _
Array(-0.5263668798, 1.7315156631, 1.4428514068), _
Array(-1.2197352481, 0.9144146579, 1.0727263474), _
Array(-0.1389358881, 0.109280578, 0.7350208828), _
Array(1.5293954595, 0.0030278255, 1.2472867347), _
Array(-0.5258728625, 1.3782633069, 1.3495508831), _
Array(-0.1403562064, 0.2437382535, 1.3804956588), _
Array(0.8055826339, -0.0482092025, 0.3327165165), _
Array(-0.6311979224, 0.7184578971, 0.2491045282), _
Array(1.4685857879, -0.8347049536, 1.3670667538), _
Array(-0.6855727502, 1.6465021616, 1.0593087096), _
Array(0.0152957411, 0.0638919221, 0.9771215985))
pi = WorksheetFunction.pi()
End Sub
Private Function shoelace(s As Collection) As Double
's is a collection of coordinate pairs (x, y),
'in clockwise order for positive result.
'The last pair is identical to the first pair.
'These pairs map a polygonal area.
'The area is computed with the shoelace algoritm.
'see the Rosetta Code task.
Dim t As Double
If s.Count > 2 Then
s.Add s(1)
For i = 1 To s.Count - 1
t = t + s(i + 1)(u) * s(i)(v) - s(i)(u) * s(i + 1)(v)
Next i
End If
shoelace = t / 2
End Function
Private Sub arc_sub(acol As Collection, f0 As Double, u0 As Double, v0 As Double, _
f1 As Double, u1 As Double, v1 As Double, this As Integer, j As Integer)
'subtract the arc from f0 to f1 from the arclist acol
'complicated to deal with edge cases
If acol.Count = 0 Then Exit Sub 'nothing to subtract from
Debug.Assert acol.Count Mod 2 = 0
Debug.Assert f0 <> f1
If f1 = pi Or f1 + pi < 5E-16 Then f1 = -f1
If f0 = pi Or f0 + pi < 5E-16 Then f0 = -f0
If f0 < f1 Then
'the arc does not pass the negative x-axis
'find a such that acol(a)(0)<f0<acol(a+1)(0)
' and b such that acol(b)(0)<f1<acol(b+1)(0)
If f1 < acol(1)(rho) Or f0 > acol(acol.Count)(rho) Then Exit Sub 'nothing to subtract
i = acol.Count + 1
start = 1
Do
i = i - 1
Loop Until f1 > acol(i)(rho)
If i Mod 2 = start Then
acol.Add Array(f1, u1, v1, j), after:=i
End If
i = 0
Do
i = i + 1
Loop Until f0 < acol(i)(rho)
If i Mod 2 = 1 - start Then
acol.Add Array(f0, u0, v0, j), before:=i
i = i + 1
End If
Do While acol(i)(rho) < f1
acol.Remove i
If i > acol.Count Then Exit Do
Loop
Else
start = 1
If f0 > acol(1)(rho) Then
i = acol.Count + 1
Do
i = i - 1
Loop While f0 < acol(i)(0)
If f0 = pi Then
acol.Add Array(f0, u0, v0, j), before:=i
Else
If i Mod 2 = start Then
acol.Add Array(f0, u0, v0, j), after:=i
End If
End If
End If
If f1 <= acol(acol.Count)(rho) Then
i = 0
Do
i = i + 1
Loop While f1 > acol(i)(rho)
If f1 + pi < 5E-16 Then
acol.Add Array(f1, u1, v1, j), after:=i
Else
If i Mod 2 = 1 - start Then
acol.Add Array(f1, u1, v1, j), before:=i
End If
End If
End If
Do While acol(acol.Count)(rho) > f0 Or acol(acol.Count)(i_) = -1
acol.Remove acol.Count
If acol.Count = 0 Then Exit Do
Loop
If acol.Count > 0 Then
Do While acol(1)(rho) < f1 Or (f1 = -pi And acol(1)(i_) = this)
acol.Remove 1
If acol.Count = 0 Then Exit Do
Loop
End If
End If
End Sub
Private Sub circle_cross()
ReDim arclists(LBound(c) To UBound(c))
Dim alpha As Double, beta As Double
Dim x3 As Double, x4 As Double, y3 As Double, y4 As Double
Dim i As Integer, j As Integer
For i = LBound(c) To UBound(c)
Dim arccol As New Collection
'arccol is a collection or surviving arcs of circle i.
'It starts with the full circle. The collection
'alternates between start and ending angles of the arcs.
'This winds counter clockwise.
'Noted are angle, x coordinate, y coordinate and
'index number of circles with which circle i
'intersects at that angle and -1 marks visited. This defines
'ultimately a double linked list. So winding
'clockwise in the end is easy.
arccol.Add Array(-pi, c(i)(xc) - c(i)(r), c(i)(yc), i)
arccol.Add Array(pi, c(i)(xc) - c(i)(r), c(i)(yc), -1)
For j = LBound(c) To UBound(c)
If i <> j Then
x0 = c(i)(xc)
y0 = c(i)(yc)
r0 = c(i)(rc)
x1 = c(j)(xc)
y1 = c(j)(yc)
r1 = c(j)(rc)
d = Sqr((x0 - x1) ^ 2 + (y0 - y1) ^ 2)
'Ignore 0 and 1, we need only the 2 case.
If d >= r0 + r1 Or d <= Abs(r0 - r1) Then
'no intersections
Else
a = (r0 ^ 2 - r1 ^ 2 + d ^ 2) / (2 * d)
h = Sqr(r0 ^ 2 - a ^ 2)
x2 = x0 + a * (x1 - x0) / d
y2 = y0 + a * (y1 - y0) / d
x3 = x2 + h * (y1 - y0) / d
y3 = y2 - h * (x1 - x0) / d
alpha = WorksheetFunction.Atan2(x3 - x0, y3 - y0)
x4 = x2 - h * (y1 - y0) / d
y4 = y2 + h * (x1 - x0) / d
beta = WorksheetFunction.Atan2(x4 - x0, y4 - y0)
'alpha is counterclockwise positioned w.r.t beta
'so the arc from beta to alpha (ccw) has to be
'subtracted from the list of surviving arcs as
'this arc lies fully in circle j
arc_sub arccol, alpha, x3, y3, beta, x4, y4, i, j
End If
End If
Next j
Set arclists(i) = arccol
Set arccol = Nothing
Next i
End Sub
Private Sub make_path()
Dim pathcol As New Collection, arcsum As Double
i0 = UBound(arclists)
finished = False
Do While True
arcsum = 0
Do While arclists(i0).Count = 0
i0 = i0 - 1
Loop
j0 = arclists(i0).Count
next_i = i0
next_j = j0
Do While True
x = arclists(next_i)(next_j)(x_)
y = arclists(next_i)(next_j)(y_)
pathcol.Add Array(x, y)
prev_i = next_i
prev_j = next_j
If arclists(next_i)(next_j - 1)(i_) = next_i Then
'skip the join point at the negative x-axis
next_j = arclists(next_i).Count - 1
If next_j = 1 Then Exit Do 'loose full circle arc
Else
next_j = next_j - 1
End If
'------------------------------
r = c(next_i)(rc)
a1 = arclists(next_i)(prev_j)(rho)
a2 = arclists(next_i)(next_j)(rho)
If a1 > a2 Then
alpha = a1 - a2
Else
alpha = 2 * pi - a2 + a1
End If
arcsum = arcsum + r * r * (alpha - Sin(alpha)) / 2
'------------------------------
next_i = arclists(next_i)(next_j)(i_)
next_j = arclists(next_i).Count
If next_j = 0 Then Exit Do 'skip loose arcs
Do While arclists(next_i)(next_j)(i_) <> prev_i
'find the matching item
next_j = next_j - 1
Loop
If next_i = i0 And next_j = j0 Then
finished = True
Exit Do
End If
Loop
If finished Then Exit Do
i0 = i0 - 1
Set pathcol = Nothing
Loop
Debug.Print shoelace(pathcol) + arcsum
End Sub
Public Sub total_circles()
give_a_list_of_circles
circle_cross
make_path
End Sub
- Output:
21,5650366038564
Wren
Grid Sampling version
Limited to 3000 boxes to finish in a reasonable time (about 25 seconds) with reasonable precision.
import "./dynamic" for Tuple
import "./math" for Nums
var Circle = Tuple.create("Circle", ["x", "y", "r"])
var circles = [
Circle.new( 1.6417233788, 1.6121789534, 0.0848270516),
Circle.new(-1.4944608174, 1.2077959613, 1.1039549836),
Circle.new( 0.6110294452, -0.6907087527, 0.9089162485),
Circle.new( 0.3844862411, 0.2923344616, 0.2375743054),
Circle.new(-0.2495892950, -0.3832854473, 1.0845181219),
Circle.new( 1.7813504266, 1.6178237031, 0.8162655711),
Circle.new(-0.1985249206, -0.8343333301, 0.0538864941),
Circle.new(-1.7011985145, -0.1263820964, 0.4776976918),
Circle.new(-0.4319462812, 1.4104420482, 0.7886291537),
Circle.new( 0.2178372997, -0.9499557344, 0.0357871187),
Circle.new(-0.6294854565, -1.3078893852, 0.7653357688),
Circle.new( 1.7952608455, 0.6281269104, 0.2727652452),
Circle.new( 1.4168575317, 1.0683357171, 1.1016025378),
Circle.new( 1.4637371396, 0.9463877418, 1.1846214562),
Circle.new(-0.5263668798, 1.7315156631, 1.4428514068),
Circle.new(-1.2197352481, 0.9144146579, 1.0727263474),
Circle.new(-0.1389358881, 0.1092805780, 0.7350208828),
Circle.new( 1.5293954595, 0.0030278255, 1.2472867347),
Circle.new(-0.5258728625, 1.3782633069, 1.3495508831),
Circle.new(-0.1403562064, 0.2437382535, 1.3804956588),
Circle.new( 0.8055826339, -0.0482092025, 0.3327165165),
Circle.new(-0.6311979224, 0.7184578971, 0.2491045282),
Circle.new( 1.4685857879, -0.8347049536, 1.3670667538),
Circle.new(-0.6855727502, 1.6465021616, 1.0593087096),
Circle.new( 0.0152957411, 0.0638919221, 0.9771215985)
]
var sq = Fn.new { |v| v * v }
var xMin = Nums.min(circles.map { |c| c.x - c.r })
var xMax = Nums.max(circles.map { |c| c.x + c.r })
var yMin = Nums.min(circles.map { |c| c.y - c.r })
var yMax = Nums.max(circles.map { |c| c.y + c.r })
var boxSide = 3000
var dx = (xMax - xMin) / boxSide
var dy = (yMax - yMin) / boxSide
var count = 0
for (r in 0...boxSide) {
var y = yMin + r * dy
for (c in 0...boxSide) {
var x = xMin + c * dx
var b = circles.any { |c| sq.call(x-c.x) + sq.call(y-c.y) <= sq.call(c.r) }
if (b) count = count + 1
}
}
System.print("Approximate area = %(count * dx * dy)")
- Output:
Approximate area = 21.564890202834
Scanline version
Quicker (about 4.7 seconds) and more precise (limited to 5 d.p. but achieves 7) than the above version.
import "./dynamic" for Tuple
import "./math" for Nums
import "./sort" for Sort
var Point = Tuple.create("Point", ["x", "y"])
var Circle = Tuple.create("Circle", ["x", "y", "r"])
var circles = [
Circle.new( 1.6417233788, 1.6121789534, 0.0848270516),
Circle.new(-1.4944608174, 1.2077959613, 1.1039549836),
Circle.new( 0.6110294452, -0.6907087527, 0.9089162485),
Circle.new( 0.3844862411, 0.2923344616, 0.2375743054),
Circle.new(-0.2495892950, -0.3832854473, 1.0845181219),
Circle.new( 1.7813504266, 1.6178237031, 0.8162655711),
Circle.new(-0.1985249206, -0.8343333301, 0.0538864941),
Circle.new(-1.7011985145, -0.1263820964, 0.4776976918),
Circle.new(-0.4319462812, 1.4104420482, 0.7886291537),
Circle.new( 0.2178372997, -0.9499557344, 0.0357871187),
Circle.new(-0.6294854565, -1.3078893852, 0.7653357688),
Circle.new( 1.7952608455, 0.6281269104, 0.2727652452),
Circle.new( 1.4168575317, 1.0683357171, 1.1016025378),
Circle.new( 1.4637371396, 0.9463877418, 1.1846214562),
Circle.new(-0.5263668798, 1.7315156631, 1.4428514068),
Circle.new(-1.2197352481, 0.9144146579, 1.0727263474),
Circle.new(-0.1389358881, 0.1092805780, 0.7350208828),
Circle.new( 1.5293954595, 0.0030278255, 1.2472867347),
Circle.new(-0.5258728625, 1.3782633069, 1.3495508831),
Circle.new(-0.1403562064, 0.2437382535, 1.3804956588),
Circle.new( 0.8055826339, -0.0482092025, 0.3327165165),
Circle.new(-0.6311979224, 0.7184578971, 0.2491045282),
Circle.new( 1.4685857879, -0.8347049536, 1.3670667538),
Circle.new(-0.6855727502, 1.6465021616, 1.0593087096),
Circle.new( 0.0152957411, 0.0638919221, 0.9771215985)
]
var sq = Fn.new { |v| v * v }
var areaScan = Fn.new { |precision|
var sect = Fn.new { |c, y|
var dr = (sq.call(c.r) - sq.call(y-c.y)).sqrt
return Point.new(c.x - dr, c.x + dr)
}
var ys = circles.map { |c| c.y + c.r }.toList + circles.map { |c| c.y - c.r }.toList
var mins = (Nums.min(ys)/precision).floor
var maxs = (Nums.max(ys)/precision).ceil
var total = 0
for (x in mins..maxs) {
var y = x * precision
var right = -1/0
var points = circles.where { |c| (y - c.y).abs < c.r }.map { |c| sect.call(c, y) }.toList
var cmp = Fn.new { |p1, p2| (p1.x - p2.x).sign }
Sort.insertion(points, cmp)
for (p in points) {
if (p.y > right) {
total = total + p.y - p.x.max(right)
right = p.y
}
}
}
return total * precision
}
var p = 1e-5
System.print("Approximate area = %(areaScan.call(p))")
- Output:
Approximate area = 21.565036588498
XPL0
Gird sampling. Takes 27 seconds on Pi4.
real Circles, MinX, MaxX, MinY, MaxY, Temp, X, Y, DX, DY, Area;
int N, Cnt1, Cnt2;
def Del = 0.0005;
def Inf = float(-1>>1);
[\ X Y R
Circles:= [
1.6417233788, 1.6121789534, 0.0848270516,
-1.4944608174, 1.2077959613, 1.1039549836,
0.6110294452, -0.6907087527, 0.9089162485,
0.3844862411, 0.2923344616, 0.2375743054,
-0.2495892950, -0.3832854473, 1.0845181219,
1.7813504266, 1.6178237031, 0.8162655711,
-0.1985249206, -0.8343333301, 0.0538864941,
-1.7011985145, -0.1263820964, 0.4776976918,
-0.4319462812, 1.4104420482, 0.7886291537,
0.2178372997, -0.9499557344, 0.0357871187,
-0.6294854565, -1.3078893852, 0.7653357688,
1.7952608455, 0.6281269104, 0.2727652452,
1.4168575317, 1.0683357171, 1.1016025378,
1.4637371396, 0.9463877418, 1.1846214562,
-0.5263668798, 1.7315156631, 1.4428514068,
-1.2197352481, 0.9144146579, 1.0727263474,
-0.1389358881, 0.1092805780, 0.7350208828,
1.5293954595, 0.0030278255, 1.2472867347,
-0.5258728625, 1.3782633069, 1.3495508831,
-0.1403562064, 0.2437382535, 1.3804956588,
0.8055826339, -0.0482092025, 0.3327165165,
-0.6311979224, 0.7184578971, 0.2491045282,
1.4685857879, -0.8347049536, 1.3670667538,
-0.6855727502, 1.6465021616, 1.0593087096,
0.0152957411, 0.0638919221, 0.9771215985];
MinX:= +Inf; MaxX:= -Inf;
MinY:= +Inf; MaxY:= -Inf;
for N:= 0 to 25*3-1 do
[Temp:= Circles(N+0);
if Temp < 0.0 then Temp:= Temp - Circles(N+2)
else Temp:= Temp + Circles(N+2);
if Temp < MinX then MinX:= Temp;
if Temp > MaxX then MaxX:= Temp;
Temp:= Circles(N+1);
if Temp < 0.0 then Temp:= Temp - Circles(N+2)
else Temp:= Temp + Circles(N+2);
if Temp < MinY then MinY:= Temp;
if Temp > MaxY then MaxY:= Temp;
Circles(N+2):= sq(Circles(N+2)); \square for speed
N:= N+2;
];
Cnt1:= 0; Cnt2:= 0;
Y:= MinY;
repeat X:= MinX;
repeat
loop [for N:= 0 to 25*3-1 do
[DX:= X - Circles(N+0);
DY:= Y - Circles(N+1);
if DX*DX + DY*DY <= Circles(N+2) then
[Cnt1:= Cnt1+1; quit];
N:= N+2;
];
quit;
];
Cnt2:= Cnt2+1;
X:= X + Del;
until X >= MaxX;
Y:= Y + Del;
until Y >= MaxY;
Area:= (MaxX-MinX) * (MaxY-MinY); \of bounding box
Area:= float(Cnt1)/float(Cnt2) * Area; \of circles
RlOut(0, Area);
]
- Output:
21.56188
zkl
The circle data is stored in a file, just a copy/paste of the task data.
circles:=File("circles.txt").pump(List,'wrap(line){
line.split().apply("toFloat") // L(x,y,r)
});
# compute the bounding box of the circles
x_min:=(0.0).min(circles.apply(fcn([(x,y,r)]){ x - r })); // (0) not used, just the list of numbers
x_max:=(0.0).max(circles.apply(fcn([(x,y,r)]){ x + r }));
y_min:=(0.0).min(circles.apply(fcn([(x,y,r)]){ y - r }));
y_max:=(0.0).max(circles.apply(fcn([(x,y,r)]){ y + r }));
box_side:=500;
dx:=(x_max - x_min)/box_side;
dy:=(y_max - y_min)/box_side;
count:=0;
foreach r in (box_side){
y:=y_min + dy*r;
foreach c in (box_side){
x:=x_min + dx*c;
count+=circles.filter1('wrap([(cx,cy,cr)]){
x-=cx; y-=cy;
x*x + y*y <= cr*cr
}).toBool(); // -->False|L(x,y,z), L(x,y,r).toBool()-->True,
}
}
println("Approximated area: ", dx*dy*count);
- Output:
Approximated area: 21.5616