Sierpinski pentagon
You are encouraged to solve this task according to the task description, using any language you may know.
Produce a graphical or ASCII-art representation of a Sierpinski pentagon (aka a Pentaflake) of order 5. Your code should also be able to correctly generate representations of lower orders: 1 to 4.
- See also
Action!
PROC Main()
INT ARRAY xs=[249 200 96 80 175]
BYTE ARRAY ys=[82 176 159 55 7]
INT x,y
BYTE i,CH=$02FC,COLOR1=$02C5,COLOR2=$02C6
Graphics(8+16)
Color=1
COLOR1=$0C
COLOR2=$02
x=160+Rand(30)
y=96+Rand(30)
DO
i=Rand(5)
x=x+(xs(i)-x)*62/100
y=y+(ys(i)-y)*62/100
Plot(x,y)
UNTIL CH#$FF
OD
CH=$FF
RETURN
- Output:
Screenshot from Atari 8-bit computer
Ada
Uses the Alire Easy_Graphics library.
pragma Ada_2022;
with Ada.Numerics; use Ada.Numerics;
with Ada.Numerics.Discrete_Random;
with Ada.Numerics.Elementary_Functions; use Ada.Numerics.Elementary_Functions;
with Easy_Graphics; use Easy_Graphics;
procedure Sierpinski_Pentagon is
Img : Easy_Image := New_Image ((1, 1), (512, 512), WHITE);
procedure Chaos_Game (Image : in out Easy_Image;
Vertex_Count : Positive;
Radius : Float;
Iters : Positive) is
type Vertex_Array is array (1 .. Vertex_Count) of Point;
Vertices : Vertex_Array;
subtype Vertex_Range is Integer range 1 .. Vertex_Count;
package Rand_V is new Ada.Numerics.Discrete_Random (Vertex_Range);
use Rand_V;
Gen : Generator;
Half_X : constant Integer := X_Last (Image) / 2;
Half_Y : constant Integer := Y_Last (Image) / 2;
Half_Pi : constant Float := Float (Pi) / 2.0;
Two_Pi : constant Float := Float (Pi) * 2.0;
V : Integer;
X : Integer := Half_X;
Y : Integer := Half_Y;
begin
for V in 1 .. Vertex_Count loop
Vertices (V).X := Half_X + Integer (Float (Half_X) *
Cos (Half_Pi + (Float (V - 1)) * Two_Pi / Float (Vertex_Count)));
Vertices (V).Y := Half_Y - Integer (Float (Half_Y) *
Sin (Half_Pi + (Float (V - 1)) * Two_Pi / Float (Vertex_Count)));
end loop;
for I in 1 .. Iters loop
V := Random (Gen);
X := X + Integer (Radius * Float (Vertices (V).X - X));
Y := Y + Integer (Radius * Float (Vertices (V).Y - Y));
Plot (Image, (X, Y), BLACK);
end loop;
end Chaos_Game;
begin
Chaos_Game (Img, 5, 1.0 / ((1.0 + Sqrt (5.0)) / 2.0), 1_000_000);
Write_GIF (Img, "sierpinski_pentagon.gif");
end Sierpinski_Pentagon;
- Output:
AutoHotkey
Requires Gdip Library
W := H := 640
hw := W / 2
margin := 20
radius := hw - 2 * margin
side := radius * Sin(PI := 3.141592653589793 / 5) * 2
order := 5
gdip1()
drawPentagon(hw, 3*margin, side, order, 1)
return
drawPentagon(x, y, side, depth, colorIndex){
global G, hwnd1, hdc, Width, Height
Red := "0xFFFF0000"
Green := "0xFF00FF00"
Blue := "0xFF0000FF"
Magenta := "0xFFFF00FF"
Cyan := "0xFF00FFFF"
Black := "0xFF000000"
Palette := [Red, Green, Blue, Magenta, Cyan]
PI := 3.141592653589793
Deg72 := 72 * PI/180
angle := 3 * Deg72
ScaleFactor := 1 / ( 2 + Cos(Deg72) * 2)
points .= x "," y
if (depth = 1) {
loop 5 {
prevx := x
prevy := y
x += Cos(angle) * side
y -= Sin(angle) * side
points .= "|" x "," y
pPen := Gdip_CreatePen(Black, 2)
Gdip_DrawLines(G, pPen, prevx "," prevy "|" x "," y)
angle += Deg72
}
pBrush := Gdip_BrushCreateSolid(Palette[colorIndex])
Gdip_FillPolygon(G, pBrush, Points)
UpdateLayeredWindow(hwnd1, hdc, 0, 0, Width, Height)
}
else{
side *= ScaleFactor
dist := side * (1 + (Cos(Deg72)*2))
loop 5{
x += Cos(angle) * dist
y -= Sin(angle) * dist
colorIndex := Mod(colorIndex+1, 5) + 1
drawPentagon(x, y, side, depth-1, colorIndex)
angle += Deg72
}
}
}
; ---------------------------------------------------------------
gdip1(){
global
If !pToken := Gdip_Startup(){
MsgBox, 48, gdiplus error!, Gdiplus failed to start. Please ensure you have gdiplus on your system
ExitApp
}
OnExit, Exit
Width := 640, Height := 640
Gui, 1: -Caption +E0x80000 +LastFound +OwnDialogs +Owner +AlwaysOnTop
Gui, 1: Show, NA
hwnd1 := WinExist()
hbm := CreateDIBSection(Width, Height)
hdc := CreateCompatibleDC()
obm := SelectObject(hdc, hbm)
G := Gdip_GraphicsFromHDC(hdc)
Gdip_SetSmoothingMode(G, 4)
blackCanvas := Gdip_BrushCreateSolid(0xFFFFFFFF)
Gdip_FillRectangle(G, blackCanvas, 0, 0, Width, Height)
UpdateLayeredWindow(hwnd1, hdc, 0, 0, Width, Height)
}
; ---------------------------------------------------------------
gdip2(){
global
Gdip_DeleteBrush(pBrush)
Gdip_DeletePen(pPen)
SelectObject(hdc, obm)
DeleteObject(hbm)
DeleteDC(hdc)
Gdip_DeleteGraphics(G)
}
; ---------------------------------------------------------------
Esc::
GuiEscape:
Exit:
gdip2()
Gdip_Shutdown(pToken)
ExitApp
Return
C
The Sierpinski fractals can be generated via the Chaos Game. This implementation thus generalizes the Chaos game C implementation on Rosettacode. As the number of sides increases, the number of iterations must increase dramatically for a well pronounced fractal ( 30000 for a pentagon). This is in keeping with the requirements that the implementation should work for polygons with sides 1 to 4 as well. Requires the WinBGIm library.
#include<graphics.h>
#include<stdlib.h>
#include<stdio.h>
#include<math.h>
#include<time.h>
#define pi M_PI
int main(){
time_t t;
double side, **vertices,seedX,seedY,windowSide = 500,sumX=0,sumY=0;
int i,iter,choice,numSides;
printf("Enter number of sides : ");
scanf("%d",&numSides);
printf("Enter polygon side length : ");
scanf("%lf",&side);
printf("Enter number of iterations : ");
scanf("%d",&iter);
initwindow(windowSide,windowSide,"Polygon Chaos");
vertices = (double**)malloc(numSides*sizeof(double*));
for(i=0;i<numSides;i++){
vertices[i] = (double*)malloc(2 * sizeof(double));
vertices[i][0] = windowSide/2 + side*cos(i*2*pi/numSides);
vertices[i][1] = windowSide/2 + side*sin(i*2*pi/numSides);
sumX+= vertices[i][0];
sumY+= vertices[i][1];
putpixel(vertices[i][0],vertices[i][1],15);
}
srand((unsigned)time(&t));
seedX = sumX/numSides;
seedY = sumY/numSides;
putpixel(seedX,seedY,15);
for(i=0;i<iter;i++){
choice = rand()%numSides;
seedX = (seedX + (numSides-2)*vertices[choice][0])/(numSides-1);
seedY = (seedY + (numSides-2)*vertices[choice][1])/(numSides-1);
putpixel(seedX,seedY,15);
}
free(vertices);
getch();
closegraph();
return 0;
}
C++
#include <iomanip>
#include <iostream>
#define _USE_MATH_DEFINES
#include <math.h>
constexpr double degrees(double deg) {
const double tau = 2.0 * M_PI;
return deg * tau / 360.0;
}
const double part_ratio = 2.0 * cos(degrees(72));
const double side_ratio = 1.0 / (part_ratio + 2.0);
/// Define a position
struct Point {
double x, y;
friend std::ostream& operator<<(std::ostream& os, const Point& p);
};
std::ostream& operator<<(std::ostream& os, const Point& p) {
auto f(std::cout.flags());
os << std::setprecision(3) << std::fixed << p.x << ',' << p.y << ' ';
std::cout.flags(f);
return os;
}
/// Mock turtle implementation sufficiant to handle "drawing" the pentagons
struct Turtle {
private:
Point pos;
double theta;
bool tracing;
public:
Turtle() : theta(0.0), tracing(false) {
pos.x = 0.0;
pos.y = 0.0;
}
Turtle(double x, double y) : theta(0.0), tracing(false) {
pos.x = x;
pos.y = y;
}
Point position() {
return pos;
}
void position(const Point& p) {
pos = p;
}
double heading() {
return theta;
}
void heading(double angle) {
theta = angle;
}
/// Move the turtle through space
void forward(double dist) {
auto dx = dist * cos(theta);
auto dy = dist * sin(theta);
pos.x += dx;
pos.y += dy;
if (tracing) {
std::cout << pos;
}
}
/// Turn the turtle
void right(double angle) {
theta -= angle;
}
/// Start/Stop exporting the points of the polygon
void begin_fill() {
if (!tracing) {
std::cout << "<polygon points=\"";
tracing = true;
}
}
void end_fill() {
if (tracing) {
std::cout << "\"/>\n";
tracing = false;
}
}
};
/// Use the provided turtle to draw a pentagon of the specified size
void pentagon(Turtle& turtle, double size) {
turtle.right(degrees(36));
turtle.begin_fill();
for (size_t i = 0; i < 5; i++) {
turtle.forward(size);
turtle.right(degrees(72));
}
turtle.end_fill();
}
/// Draw a sierpinski pentagon of the desired order
void sierpinski(int order, Turtle& turtle, double size) {
turtle.heading(0.0);
auto new_size = size * side_ratio;
if (order-- > 1) {
// create four more turtles
for (size_t j = 0; j < 4; j++) {
turtle.right(degrees(36));
double small = size * side_ratio / part_ratio;
auto distList = { small, size, size, small };
auto dist = *(distList.begin() + j);
Turtle spawn{ turtle.position().x, turtle.position().y };
spawn.heading(turtle.heading());
spawn.forward(dist);
// recurse for each spawned turtle
sierpinski(order, spawn, new_size);
}
// recurse for the original turtle
sierpinski(order, turtle, new_size);
} else {
// The bottom has been reached for this turtle
pentagon(turtle, size);
}
if (order > 0) {
std::cout << '\n';
}
}
/// Run the generation of a P(5) sierpinksi pentagon
int main() {
const int order = 5;
double size = 500;
Turtle turtle{ size / 2.0, size };
std::cout << "<?xml version=\"1.0\" standalone=\"no\"?>\n";
std::cout << "<!DOCTYPE svg PUBLIC \" -//W3C//DTD SVG 1.1//EN\"\n";
std::cout << " \"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd\">\n";
std::cout << "<svg height=\"" << size << "\" width=\"" << size << "\" style=\"fill:blue\" transform=\"translate(" << size / 2 << ", " << size / 2 << ") rotate(-36)\"\n";
std::cout << " version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\">\n";
size *= part_ratio;
sierpinski(order, turtle, size);
std::cout << "</svg>";
}
D
This solution combines the turtle graphics concept used in Python, with the SVG output format of the Raku solution. This runs very quickly compared to the Python version.
import std.math;
import std.stdio;
/// Convert degrees into radians, as that is the accepted unit for sin/cos etc...
real degrees(real deg) {
immutable tau = 2.0 * PI;
return deg * tau / 360.0;
}
immutable part_ratio = 2.0 * cos(72.degrees);
immutable side_ratio = 1.0 / (part_ratio + 2.0);
/// Use the provided turtle to draw a pentagon of the specified size
void pentagon(Turtle turtle, real size) {
turtle.right(36.degrees);
turtle.begin_fill();
foreach(i; 0..5) {
turtle.forward(size);
turtle.right(72.degrees);
}
turtle.end_fill();
}
/// Draw a sierpinski pentagon of the desired order
void sierpinski(int order, Turtle turtle, real size) {
turtle.setheading(0.0);
auto new_size = size * side_ratio;
if (order-- > 1) {
// create four more turtles
foreach(j; 0..4) {
turtle.right(36.degrees);
real small = size * side_ratio / part_ratio;
auto dist = [small, size, size, small][j];
auto spawn = new Turtle();
spawn.setposition(turtle.position);
spawn.setheading(turtle.heading);
spawn.forward(dist);
// recurse for each spawned turtle
sierpinski(order, spawn, new_size);
}
// recurse for the original turtle
sierpinski(order, turtle, new_size);
} else {
// The bottom has been reached for this turtle
pentagon(turtle, size);
}
}
/// Run the generation of a P(5) sierpinksi pentagon
void main() {
int order = 5;
real size = 500;
auto turtle = new Turtle(size/2, size);
// Write the header to an SVG file for the image
writeln(`<?xml version="1.0" standalone="no"?>`);
writeln(`<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"`);
writeln(` "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">`);
writefln(`<svg height="%s" width="%s" style="fill:blue" transform="translate(%s,%s) rotate(-36)"`, size, size, size/2, size/2);
writeln(` version="1.1" xmlns="http://www.w3.org/2000/svg">`);
// Write the close tag when the interior points have been written
scope(success) writeln("</svg>");
// Scale the initial turtle so that it stays in the inner pentagon
size *= part_ratio;
// Begin rendering
sierpinski(order, turtle, size);
}
/// Define a position
struct Point {
real x;
real y;
/// When a point is written, do it in the form "x,y " to three decimal places
void toString(scope void delegate(const(char)[]) sink) const {
import std.format;
formattedWrite(sink, "%0.3f", x);
sink(",");
formattedWrite(sink, "%0.3f", y);
sink(" ");
}
}
/// Mock turtle implementation sufficient to handle "drawing" the pentagons
class Turtle {
/////////////////////////////////
private:
Point pos;
real theta;
bool tracing;
/////////////////////////////////
public:
this() {
// empty
}
this(real x, real y) {
pos.x = x;
pos.y = y;
}
// Get/Set the turtle position
Point position() {
return pos;
}
void setposition(Point pos) {
this.pos = pos;
}
// Get/Set the turtle's heading
real heading() {
return theta;
}
void setheading(real angle) {
theta = angle;
}
// Move the turtle through space
void forward(real dist) {
// Calculate both components at once for the specified angle
auto delta = dist * expi(theta);
pos.x += delta.re;
pos.y += delta.im;
if (tracing) {
write(pos);
}
}
// Turn the turle
void right(real angle) {
theta = theta - angle;
}
// Start/Stop exporting the points of the polygon
void begin_fill() {
write(`<polygon points="`);
tracing = true;
}
void end_fill() {
writeln(`"/>`);
tracing = false;
}
}
EasyLang
order = 5
#
clear
linewidth 0.2
scale = 1 / (2 + cos 72 * 2)
#
proc pentagon x y side depth . .
if depth = 0
move x y
for angle = 0 step 72 to 288
x += cos angle * side
y += sin angle * side
line x y
.
else
side *= scale
dist = side + side * cos 72 * 2
for angle = 0 step 72 to 288
x += cos angle * dist
y += sin angle * dist
pentagon x y side depth - 1
.
.
.
pentagon 25 15 50 order - 1
FreeBASIC
#define pi 4 * Atn(1)
#define yellow Rgb(255,255,0)
Dim As Byte orden = 5 'can also set this to 1, 2, 3, or 4
Dim Shared As Single deg72
deg72 = 72 * pi / 180 '72 degrees in radians
Dim As Integer HW = 640/2
Dim As Byte tam = 20
Dim As Integer radio = HW - 2*tam
Dim Shared As Single ScaleFactor
Sub DrawPentagon(posX As Integer, posY As Integer, largo As Single, fondo As Byte)
Dim As Byte i
Dim As Single angulo = 3 * deg72, dist
If fondo = 0 Then
Pset (posX, posY)
For i = 0 To 4
posX += Fix(largo * Cos(angulo))
posY -= Fix(largo * Sin(angulo))
Line - (posX, posY), yellow
angulo += Deg72
Next
Else
largo *= ScaleFactor
dist = largo * (1 + Cos(Deg72) * 2)
For i = 0 To 4
posX += Fix(dist * Cos(angulo))
posY -= Fix(dist * Sin(angulo))
DrawPentagon(posX, posY, largo, fondo-1)
angulo += deg72
Next
End If
End Sub
Screenres 640, 640, 32
ScaleFactor = 1 / (2 + Cos(Deg72) * 2)
Dim As Single largo
largo = radio * Sin(Pi/5) * 2
DrawPentagon (HW, 3*tam, largo, orden-1)
Windowtitle "Hit any key to end program"
Sleep
Go
This follows the approach of the Java entry but uses a fixed palette of 5 colors which are selected in order rather than randomly.
As output is to an external .png file, only a pentaflake of order 5 is drawn though pentaflakes of lower orders can still be drawn by setting the 'order' variable to the appropriate figure.
package main
import (
"github.com/fogleman/gg"
"image/color"
"math"
)
var (
red = color.RGBA{255, 0, 0, 255}
green = color.RGBA{0, 255, 0, 255}
blue = color.RGBA{0, 0, 255, 255}
magenta = color.RGBA{255, 0, 255, 255}
cyan = color.RGBA{0, 255, 255, 255}
)
var (
w, h = 640, 640
dc = gg.NewContext(w, h)
deg72 = gg.Radians(72)
scaleFactor = 1 / (2 + math.Cos(deg72)*2)
palette = [5]color.Color{red, green, blue, magenta, cyan}
colorIndex = 0
)
func drawPentagon(x, y, side float64, depth int) {
angle := 3 * deg72
if depth == 0 {
dc.MoveTo(x, y)
for i := 0; i < 5; i++ {
x += math.Cos(angle) * side
y -= math.Sin(angle) * side
dc.LineTo(x, y)
angle += deg72
}
dc.SetColor(palette[colorIndex])
dc.Fill()
colorIndex = (colorIndex + 1) % 5
} else {
side *= scaleFactor
dist := side * (1 + math.Cos(deg72)*2)
for i := 0; i < 5; i++ {
x += math.Cos(angle) * dist
y -= math.Sin(angle) * dist
drawPentagon(x, y, side, depth-1)
angle += deg72
}
}
}
func main() {
dc.SetRGB(1, 1, 1) // White background
dc.Clear()
order := 5 // Can also set this to 1, 2, 3 or 4
hw := float64(w / 2)
margin := 20.0
radius := hw - 2*margin
side := radius * math.Sin(math.Pi/5) * 2
drawPentagon(hw, 3*margin, side, order-1)
dc.SavePNG("sierpinski_pentagon.png")
}
- Output:
Image similar to Java entry but uses a fixed palette of colors.
Haskell
For universal solution see Fractal tree#Haskell
import Graphics.Gloss
pentaflake :: Int -> Picture
pentaflake order = iterate transformation pentagon !! order
where
transformation = Scale s s . foldMap copy [0,72..288]
copy a = Rotate a . Translate 0 x
pentagon = Polygon [ (sin a, cos a) | a <- [0,2*pi/5..2*pi] ]
x = 2*cos(pi/5)
s = 1/(1+x)
main = display dc white (Color blue $ Scale 300 300 $ pentaflake 5)
where dc = InWindow "Pentaflake" (400, 400) (0, 0)
Explanation: Since Picture forms a monoid with image overlaying as multiplication, so do functions having type Picture -> Picture:
f,g :: Picture -> Picture f <> g = \p -> f p <> g p
Function copy
for an angle returns transformation, which shifts and rotates given picture, therefore foldMap copy
for a list of angles returns a transformation, which shifts and rotates initial image five times. After that the resulting image is scaled to fit the inital size, so that it is ready for next iteration.
If one wants to get all intermediate pentaflakes transformation
shoud be changed as follows:
transformation = Scale s s . (Rotate 36 <> foldMap copy [0,72..288])
See also the implementation using Diagrams
Java
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.geom.Path2D;
import static java.lang.Math.*;
import java.util.Random;
import javax.swing.*;
public class SierpinskiPentagon extends JPanel {
// exterior angle
final double degrees072 = toRadians(72);
/* After scaling we'll have 2 sides plus a gap occupying the length
of a side before scaling. The gap is the base of an isosceles triangle
with a base angle of 72 degrees. */
final double scaleFactor = 1 / (2 + cos(degrees072) * 2);
final int margin = 20;
int limit = 0;
Random r = new Random();
public SierpinskiPentagon() {
setPreferredSize(new Dimension(640, 640));
setBackground(Color.white);
new Timer(3000, (ActionEvent e) -> {
limit++;
if (limit >= 5)
limit = 0;
repaint();
}).start();
}
void drawPentagon(Graphics2D g, double x, double y, double side, int depth) {
double angle = 3 * degrees072; // starting angle
if (depth == 0) {
Path2D p = new Path2D.Double();
p.moveTo(x, y);
// draw from the top
for (int i = 0; i < 5; i++) {
x = x + cos(angle) * side;
y = y - sin(angle) * side;
p.lineTo(x, y);
angle += degrees072;
}
g.setColor(RandomHue.next());
g.fill(p);
} else {
side *= scaleFactor;
/* Starting at the top of the highest pentagon, calculate
the top vertices of the other pentagons by taking the
length of the scaled side plus the length of the gap. */
double distance = side + side * cos(degrees072) * 2;
/* The top positions form a virtual pentagon of their own,
so simply move from one to the other by changing direction. */
for (int i = 0; i < 5; i++) {
x = x + cos(angle) * distance;
y = y - sin(angle) * distance;
drawPentagon(g, x, y, side, depth - 1);
angle += degrees072;
}
}
}
@Override
public void paintComponent(Graphics gg) {
super.paintComponent(gg);
Graphics2D g = (Graphics2D) gg;
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int w = getWidth();
double radius = w / 2 - 2 * margin;
double side = radius * sin(PI / 5) * 2;
drawPentagon(g, w / 2, 3 * margin, side, limit);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("Sierpinski Pentagon");
f.setResizable(true);
f.add(new SierpinskiPentagon(), BorderLayout.CENTER);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
});
}
}
class RandomHue {
/* Try to avoid random color values clumping together */
final static double goldenRatioConjugate = (sqrt(5) - 1) / 2;
private static double hue = Math.random();
static Color next() {
hue = (hue + goldenRatioConjugate) % 1;
return Color.getHSBColor((float) hue, 1, 1);
}
}
JavaScript
- Notes
- I didn't try to, but got the first of 2 possible versions according to WP N-flake article. Mine has central pentagon. All others here got second version.
- This one looks a little bit differently from the 1st version on WP. Almost like 2nd version, but with central pentagon.
- Not a Durer's pentagon either.
<html>
<head>
<script type="application/x-javascript">
// Globals
var cvs, ctx, scale=500, p0, ord=0, clr='blue', jc=0;
var clrs=['blue','navy','green','darkgreen','red','brown','yellow','cyan'];
function p5f() {
cvs = document.getElementById("cvsid");
ctx = cvs.getContext("2d");
cvs.onclick=iter;
pInit(); //init plot
}
function iter() {
if(ord>5) {resetf(0)};
ctx.clearRect(0,0,cvs.width,cvs.height);
p0.forEach(iter5);
p0.forEach(pIter5);
ord++; document.getElementById("p1id").innerHTML=ord;
}
function iter5(v, i, a) {
if(typeof(v[0][0]) == "object") {a[i].forEach(iter5)}
else {a[i] = meta5(v)}
}
function pIter5(v, i, a) {
if(typeof(v[0][0]) == "object") {v.forEach(pIter5)}
else {pPoly(v)}
}
function pInit() {
p0 = [make5([.5,.5], .5)];
pPoly(p0[0]);
}
function meta5(h) {
c=h[0]; p1=c; p2=h[1]; z1=p1[0]-p2[0]; z2=p1[1]-p2[1];
dist = Math.sqrt(z1*z1 + z2*z2)/2.65;
nP=[];
for(k=1; k<h.length; k++) {
p1=h[k]; p2=c; a=Math.atan2(p2[1]-p1[1], p2[0]-p1[0]);
nP[k] = make5(ppad(a, dist, h[k]), dist)
}
nP[0]=make5(c, dist);
return nP;
}
function make5(c, r) {
vs=[]; j = 1;
for(i=1/10; i<2; i+=2/5) {
vs[j]=ppad(i*Math.PI, r, c); j++;
}
vs[0] = c; return vs;
}
function pPoly(s) {
ctx.beginPath();
ctx.moveTo(s[1][0]*scale, s[1][1]*-scale+scale);
for(i=2; i<s.length; i++)
ctx.lineTo(s[i][0]*scale, s[i][1]*-scale+scale);
ctx.fillStyle=clr; ctx.fill()
}
// a - angle, d - distance, p - point
function ppad(a, d, p) {
x=p[0]; y=p[1];
x2=d*Math.cos(a)+x; y2=d*Math.sin(a)+y;
return [x2,y2]
}
function resetf(rord) {
ctx.clearRect(0,0,cvs.width,cvs.height);
ord=rord; jc++; if(jc>7){jc=0}; clr=clrs[jc];
document.getElementById("p1id").innerHTML=ord;
p5f();
}
</script>
</head>
<body onload="p5f()" style="font-family: arial, helvatica, sans-serif;">
<b>Click Pentaflake to iterate.</b> Order: <label id='p1id'>0</label>
<input type="submit" value="RESET" onclick="resetf(0);">
(Reset anytime: to start new Pentaflake and change color.)
<br /><br />
<canvas id="cvsid" width=640 height=640></canvas>
</body>
</html>
- Output:
Page with Pentaflakejs.png Clicking Pentaflake you can see orders 1-6 of it in different colors.
jq
Adapted from Julia
Works with jq, the C implementation of jq
Works with gojq, the Go implementation of jq
The following program produces an SVG image. To produce the .svg file, use a command such as:
jq -nr -f sierpinski-pentagon.jq > sierpinski-pentagon.svg
where "sierpinski-pentagon.jq" is a file containing the program shown below.
The .svg file can conveniently be viewed as a graphic using a browser, or an editor such as Emacs or Aquamacs.
### Generic functions
def addComplex(stream): reduce stream as [$x,$y] ([0,0]; .[0] += $x | .[1] += $y);
def lpad($len; $x): tostring | ($len - length) as $l | ($x * $l) + .;
# Input: an array
def multiply($x): map(. * $x);
# Round to approx $ndec places
def round($ndec): pow(10;$ndec) as $p | . * $p | round / $p;
def power($a; $b): reduce range(0;$b) as $i (1; . * $a);
def tau: 8 * atan2(1; 1);
def tobase($b):
def digit: "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"[.:.+1];
def mod: . % $b;
def div: ((. - mod) / $b);
def digits: recurse( select(. > 0) | div) | mod ;
# For jq it would be wise to protect against `infinite` as input, but using `isinfinite` confuses gojq
select( (tostring|test("^[0-9]+$")) and 2 <= $b and $b <= 36)
| if . == 0 then "0"
else [digits | digit] | reverse[1:] | add
end;
### Sierpinski Pentagons
def svgHead($width):
"<svg height=\"\($width)\" width=\"\($width)\" style=\"fill:blue\"",
"version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\">";
def svgEnd: "</svg>";
# SVG height and width will be 2 * dim
def pentagon($dim):
def sides: 5;
def order: 5;
def scale: (3 - (order | sqrt)) / 2;
def cis: [cos, sin];
def orders:
[range(0; order) | ((1 - scale) * $dim) * power(scale ; .) ];
def vertices:
tau as $tau | [range(0; sides) | ( . * $tau / sides | cis)];
svgHead(2*$dim),
(orders as $orders
| vertices as $vertices
| range(1; 1 + power(sides; order)) as $i
| [ ($i|tobase(sides) | lpad(order; "0") | split("")[]) | $vertices[tonumber]] as $varr
| addComplex(range(0; $orders|length) as $i | $varr[$i] | multiply($orders[$i])) as $vector
| ($vertices | map( addComplex($vector, multiply($orders[-1] * (1-scale))))) as $vprod
| ($vprod | map( map(round(3)) | "\(.[0]) \(.[1])") | join(" ")) as $points
| "<polygon points=\"\($points)\" transform=\"translate(\($dim),\($dim)) rotate(-18)\" />"),
svgEnd ;
pentagon(250)
- Output:
See Julia.
Julia
using Printf
const sides = 5
const order = 5
const dim = 250
const scale = (3 - order ^ 0.5) / 2
const τ = 8 * atan(1, 1)
const orders = map(x -> ((1 - scale) * dim) * scale ^ x, 0:order-1)
cis(x) = Complex(cos(x), sin(x))
const vertices = map(x -> cis(x * τ / sides), 0:sides-1)
fh = open("sierpinski_pentagon.svg", "w")
print(fh, """<svg height=\"$(dim*2)\" width=\"$(dim*2)\" style=\"fill:blue\" """ *
"""version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\">\n""")
for i in 1:sides^order
varr = [vertices[parse(Int, ch) + 1] for ch in split(string(i, base=sides, pad=order), "")]
vector = sum(map(x -> varr[x] * orders[x], 1:length(orders)))
vprod = map(x -> vector + orders[end] * (1-scale) * x, vertices)
points = join([@sprintf("%.3f %.3f", real(v), imag(v)) for v in vprod], " ")
print(fh, "<polygon points=\"$points\" transform=\"translate($dim,$dim) rotate(-18)\" />\n")
end
print(fh, "</svg>")
close(fh)
Kotlin
// version 1.1.2
import java.awt.*
import java.awt.geom.Path2D
import java.util.Random
import javax.swing.*
class SierpinskiPentagon : JPanel() {
// exterior angle
private val degrees072 = Math.toRadians(72.0)
/* After scaling we'll have 2 sides plus a gap occupying the length
of a side before scaling. The gap is the base of an isosceles triangle
with a base angle of 72 degrees. */
private val scaleFactor = 1.0 / (2.0 + Math.cos(degrees072) * 2.0)
private val margin = 20
private var limit = 0
private val r = Random()
init {
preferredSize = Dimension(640, 640)
background = Color.white
Timer(3000) {
limit++
if (limit >= 5) limit = 0
repaint()
}.start()
}
private fun drawPentagon(g: Graphics2D, x: Double, y: Double, s: Double, depth: Int) {
var angle = 3.0 * degrees072 // starting angle
var xx = x
var yy = y
var side = s
if (depth == 0) {
val p = Path2D.Double()
p.moveTo(xx, yy)
// draw from the top
for (i in 0 until 5) {
xx += Math.cos(angle) * side
yy -= Math.sin(angle) * side
p.lineTo(xx, yy)
angle += degrees072
}
g.color = RandomHue.next()
g.fill(p)
}
else {
side *= scaleFactor
/* Starting at the top of the highest pentagon, calculate
the top vertices of the other pentagons by taking the
length of the scaled side plus the length of the gap. */
val distance = side + side * Math.cos(degrees072) * 2.0
/* The top positions form a virtual pentagon of their own,
so simply move from one to the other by changing direction. */
for (i in 0 until 5) {
xx += Math.cos(angle) * distance
yy -= Math.sin(angle) * distance
drawPentagon(g, xx, yy, side, depth - 1)
angle += degrees072
}
}
}
override fun paintComponent(gg: Graphics) {
super.paintComponent(gg)
val g = gg as Graphics2D
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)
val hw = width / 2
val radius = hw - 2.0 * margin
val side = radius * Math.sin(Math.PI / 5.0) * 2.0
drawPentagon(g, hw.toDouble(), 3.0 * margin, side, limit)
}
private class RandomHue {
/* Try to avoid random color values clumping together */
companion object {
val goldenRatioConjugate = (Math.sqrt(5.0) - 1.0) / 2.0
var hue = Math.random()
fun next(): Color {
hue = (hue + goldenRatioConjugate) % 1
return Color.getHSBColor(hue.toFloat(), 1.0f, 1.0f)
}
}
}
}
fun main(args: Array<String>) {
SwingUtilities.invokeLater {
val f = JFrame()
f.defaultCloseOperation = JFrame.EXIT_ON_CLOSE
f.title = "Sierpinski Pentagon"
f.isResizable = true
f.add(SierpinskiPentagon(), BorderLayout.CENTER)
f.pack()
f.setLocationRelativeTo(null)
f.isVisible = true
}
}
Lua
An ASCII-interpretation of the task. Uses the Bitmap class and text renderer from here.
Bitmap.chaosgame = function(self, n, r, niters)
local w, h, vertices = self.width, self.height, {}
for i = 1, n do
vertices[i] = {
x = w/2 + w/2 * math.cos(math.pi/2+(i-1)*math.pi*2/n),
y = h/2 - h/2 * math.sin(math.pi/2+(i-1)*math.pi*2/n)
}
end
local x, y = w/2, h/2
for i = 1, niters do
local v = math.random(n)
x = x + r * (vertices[v].x - x)
y = y + r * (vertices[v].y - y)
self:set(x,y,0xFFFFFFFF)
end
end
local bitmap = Bitmap(128, 128)
bitmap:chaosgame(5, 1/((1+math.sqrt(5))/2), 1e6)
bitmap:render({[0x000000]='..', [0xFFFFFFFF]='██'})
- Output:
Shown at 25% scale:
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Mathematica /Wolfram Language
pentaFlake[0] = RegularPolygon[5];
pentaFlake[n_] := GeometricTransformation[pentaFlake[n - 1], TranslationTransform /@ CirclePoints[{GoldenRatio^(2 n - 1), Pi/10}, 5]]
Graphics@pentaFlake[4]
- Output:
https://i.imgur.com/rvXvQc0.png
MATLAB
[x, x0] = deal(exp(1i*(0.5:.4:2.1)*pi));
for k = 1 : 4
x = x(:) + x0 * (1 + sqrt(5)) * (3 + sqrt(5)) ^(k - 1) / 2 ^ k;
end
patch('Faces', reshape(1 : 5 * 5 ^ k, 5, '')', 'Vertices', [real(x(:)) imag(x(:))])
axis image off
- Output:
http://i.imgur.com/8ht6HqG.png
Nim
import math
import imageman
const
Red = ColorRGBU [byte 255, 0, 0]
Green = ColorRGBU [byte 0, 255, 0]
Blue = ColorRGBU [byte 0, 0, 255]
Magenta = ColorRGBU [byte 255, 0, 255]
Cyan = ColorRGBU [byte 0, 255, 255]
Black = ColorRGBU [byte 0, 0, 0]
(W, H) = (640, 640)
Deg72 = degToRad(72.0)
ScaleFactor = 1 / ( 2 + cos(Deg72) * 2)
Palette = [Red, Green, Blue, Magenta, Cyan]
proc drawPentagon(img: var Image; x, y, side: float; depth: int) =
var (x, y) = (x, y)
var colorIndex {.global.} = 0
var angle = 3 * Deg72
if depth == 0:
for _ in 0..4:
let (prevx, prevy) = (x, y)
x += cos(angle) * side
y -= sin(angle) * side
img.drawLine(prevx.toInt, prevy.toInt, x.toInt, y.toInt, Palette[colorIndex])
angle += Deg72
colorIndex = (colorIndex + 1) mod 5
else:
let side = side * ScaleFactor
let dist = side * (1 + cos(Deg72) * 2)
for _ in 0..4:
x += cos(angle) * dist
y -= sin(angle) * dist
img.drawPentagon(x, y, side, depth - 1)
angle += Deg72
var image = initImage[ColorRGBU](W, H)
image.fill(Black)
var order = 5
let hw = W / 2
let margin = 20.0
let radius = hw - 2 * margin
let side = radius * sin(PI / 5) * 2
image.drawPentagon(hw, 3 * margin, side, order - 1)
image.savePNG("Sierpinski_pentagon.png", compression = 9)
- Output:
Same output as that of Go version except that background is black.
Perl
use ntheory qw(todigits);
use Math::Complex;
$sides = 5;
$order = 5;
$dim = 250;
$scale = ( 3 - 5**.5 ) / 2;
push @orders, ((1 - $scale) * $dim) * $scale ** $_ for 0..$order-1;
open $fh, '>', 'sierpinski_pentagon.svg';
print $fh qq|<svg height="@{[$dim*2]}" width="@{[$dim*2]}" style="fill:blue" version="1.1" xmlns="http://www.w3.org/2000/svg">\n|;
$tau = 2 * 4*atan2(1, 1);
push @vertices, cis( $_ * $tau / $sides ) for 0..$sides-1;
for $i (0 .. -1+$sides**$order) {
@base5 = todigits($i,5);
@i = ( ((0)x(-1+$sides-$#base5) ), @base5);
@v = @vertices[@i];
$vector = 0;
$vector += $v[$_] * $orders[$_] for 0..$#orders;
my @points;
for (@vertices) {
$v = $vector + $orders[-1] * (1 - $scale) * $_;
push @points, sprintf '%.3f %.3f', $v->Re, $v->Im;
}
print $fh pgon(@points);
}
sub cis { Math::Complex->make(cos($_[0]), sin($_[0])) }
sub pgon { my(@q)=@_; qq|<polygon points="@q" transform="translate($dim,$dim) rotate(-18)"/>\n| }
print $fh '</svg>';
close $fh;
Sierpinski pentagon (offsite image)
Phix
You can run this online here. Use +/- to change the level, 0..5.
-- -- demo\rosetta\SierpinskyPentagon.exw -- =================================== -- with javascript_semantics include pGUI.e Ihandle dlg, canvas cdCanvas cddbuffer constant title = "Sierpinski Pentagon", scale_factor = 1/(2+cos(2*PI/5)*2), side_factor = 1+cos(2*PI/5)*2, angles = sq_mul(2*PI/5,tagset(7,3)), cosangles = apply(angles,cos), sinangles = apply(angles,sin) integer level = 3 procedure drawPentagon(atom x, y, side, w, h, integer depth) if depth=0 then cdCanvasBegin(cddbuffer,CD_FILL) for i=1 to 5 do x += cosangles[i] * side y -= sinangles[i] * side cdCanvasVertex(cddbuffer, w+x, h-y) end for cdCanvasEnd(cddbuffer) else side *= scale_factor atom distance = side*side_factor for i=1 to 5 do x += cosangles[i] * distance y -= sinangles[i] * distance drawPentagon(x, y, side, w, h, depth-1) end for end if end procedure function redraw_cb(Ihandle /*ih*/, integer /*posx*/, /*posy*/) integer {w, h} = IupGetIntInt(canvas, "DRAWSIZE") atom hw = min(w/2,h/2), margin = 20, radius = hw - 2*margin, side = radius * sin(PI/5) * 2 cdCanvasActivate(cddbuffer) cdCanvasClear(cddbuffer) drawPentagon(hw, 3*margin, side, w/2-radius-2*margin, h, level) cdCanvasFlush(cddbuffer) return IUP_DEFAULT end function function map_cb(Ihandle ih) cdCanvas cdcanvas = cdCreateCanvas(CD_IUP, ih) cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas) cdCanvasSetBackground(cddbuffer, CD_PARCHMENT) cdCanvasSetForeground(cddbuffer, CD_BLUE) return IUP_DEFAULT end function procedure set_dlg_title() IupSetStrAttribute(dlg, "TITLE", "%s (level %d)",{title,level}) end procedure function key_cb(Ihandle /*ih*/, atom c) if c=K_ESC then return IUP_CLOSE end if if find(c,"+-") then if c='+' then level = min(5,level+1) elsif c='-' then level = max(0,level-1) end if set_dlg_title() IupRedraw(canvas) end if return IUP_CONTINUE end function procedure main() IupOpen() canvas = IupCanvas("RASTERSIZE=640x640") IupSetCallbacks(canvas, {"MAP_CB", Icallback("map_cb"), "ACTION", Icallback("redraw_cb")}) dlg = IupDialog(canvas) IupSetCallback(dlg, "KEY_CB", Icallback("key_cb")) set_dlg_title() IupShow(dlg) IupSetAttribute(canvas, "RASTERSIZE", NULL) if platform()!=JS then IupMainLoop() IupClose() end if end procedure main()
Processing
float s_angle, scale, margin = 25, total = 4;
float p_size = 700;
float radius = p_size/2-2*margin;
float side = radius * sin(PI/5)*2;
void setup() {
float temp = width/2;
size(590, 590);
background(0, 0, 200);
stroke(255);
s_angle = 72*PI/180;
scale = 1/(2+cos(s_angle)*2);
for (int i = 0; i < total; i++) {
background(0, 0, 200);
drawPentagon(width/2, (height-p_size)/2 + 3*margin, side, total);
}
}
void drawPentagon(float x, float y, float side, float depth) {
float angle = 3*s_angle;
if (depth == 0) {
for (int i = 0; i < 5; i++) {
float px = x;
float py = y;
x = x+cos(angle)*side;
y = y-sin(angle)*side;
line(x, y, px, py);
angle += s_angle;
}
} else {
side *= scale;
float distance = side+side*cos(s_angle)*2;
for (int j = 0; j < 5; j++) {
x = x+cos(angle)*distance;
y = y-sin(angle)*distance;
drawPentagon(x, y, side, depth-1);
angle += s_angle;
}
}
}
The sketch can be run online :
here.
Prolog
This code is based on the Java solution. The output is an SVG file.
main:-
write_sierpinski_pentagon('sierpinski_pentagon.svg', 600, 5).
write_sierpinski_pentagon(File, Size, Order):-
open(File, write, Stream),
format(Stream, "<svg xmlns='http://www.w3.org/2000/svg' width='~d' height='~d'>\n",
[Size, Size]),
write(Stream, "<rect width='100%' height='100%' fill='white'/>\n"),
Margin = 5,
Radius is Size/2 - 2 * Margin,
Side is Radius * sin(pi/5) * 2,
Height is Side * (sin(pi/5) + sin(2 * pi/5)),
X is Size/2,
Y is (Size - Height)/2,
Scale_factor is 1/(2 + cos(2 * pi/5) * 2),
sierpinski_pentagon(Stream, X, Y, Scale_factor, Side, Order),
write(Stream, "</svg>\n"),
close(Stream).
sierpinski_pentagon(Stream, X, Y, _, Side, 1):-
!,
write(Stream, "<polygon stroke-width='1' stroke='black' fill='blue' points='"),
format(Stream, '~g,~g', [X, Y]),
Angle is 6 * pi/5,
write_pentagon_points(Stream, Side, Angle, X, Y, 5),
write(Stream, "'/>\n").
sierpinski_pentagon(Stream, X, Y, Scale_factor, Side, N):-
Side1 is Side * Scale_factor,
N1 is N - 1,
Angle is 6 * pi/5,
sierpinski_pentagons(Stream, X, Y, Scale_factor, Side1, Angle, N1, 5).
write_pentagon_points(_, _, _, _, _, 0):-!.
write_pentagon_points(Stream, Side, Angle, X, Y, N):-
N1 is N - 1,
X1 is X + cos(Angle) * Side,
Y1 is Y - sin(Angle) * Side,
Angle1 is Angle + 2 * pi/5,
format(Stream, ' ~g,~g', [X1, Y1]),
write_pentagon_points(Stream, Side, Angle1, X1, Y1, N1).
sierpinski_pentagons(_, _, _, _, _, _, _, 0):-!.
sierpinski_pentagons(Stream, X, Y, Scale_factor, Side, Angle, N, I):-
I1 is I - 1,
Distance is Side + Side * cos(2 * pi/5) * 2,
X1 is X + cos(Angle) * Distance,
Y1 is Y - sin(Angle) * Distance,
Angle1 is Angle + 2 * pi/5,
sierpinski_pentagon(Stream, X1, Y1, Scale_factor, Side, N),
sierpinski_pentagons(Stream, X1, Y1, Scale_factor, Side, Angle1, N, I1).
- Output:
Media:Sierpinski_pentagon_prolog.svg
Python
Draws the result on a canvas. Runs pretty slowly.
from turtle import *
import math
speed(0) # 0 is the fastest speed. Otherwise, 1 (slow) to 10 (fast)
hideturtle() # hide the default turtle
part_ratio = 2 * math.cos(math.radians(72))
side_ratio = 1 / (part_ratio + 2)
hide_turtles = True # show/hide turtles as they draw
path_color = "black" # path color
fill_color = "black" # fill color
# turtle, size
def pentagon(t, s):
t.color(path_color, fill_color)
t.pendown()
t.right(36)
t.begin_fill()
for i in range(5):
t.forward(s)
t.right(72)
t.end_fill()
# iteration, turtle, size
def sierpinski(i, t, s):
t.setheading(0)
new_size = s * side_ratio
if i > 1:
i -= 1
# create four more turtles
for j in range(4):
t.right(36)
short = s * side_ratio / part_ratio
dist = [short, s, s, short][j]
# spawn a turtle
spawn = Turtle()
if hide_turtles:spawn.hideturtle()
spawn.penup()
spawn.setposition(t.position())
spawn.setheading(t.heading())
spawn.forward(dist)
# recurse for spawned turtles
sierpinski(i, spawn, new_size)
# recurse for parent turtle
sierpinski(i, t, new_size)
else:
# draw a pentagon
pentagon(t, s)
# delete turtle
del t
def main():
t = Turtle()
t.hideturtle()
t.penup()
screen = t.getscreen()
y = screen.window_height()
t.goto(0, y/2-20)
i = 5 # depth. i >= 1
size = 300 # side length
# so the spawned turtles move only the distance to an inner pentagon
size *= part_ratio
# begin recursion
sierpinski(i, t, size)
main()
See online implementation. See completed output.
Quackery
[ $ "turtleduck.qky" loadfile ] now!
[ [ 1 1
30 times
[ tuck + ]
swap join ] constant
do ] is phi ( --> n/d )
[ 5 times
[ 2dup walk
1 5 turn ]
2drop ] is pentagon ( n/d n --> )
forward is pentaflake
[ dup 0 = iff
[ drop
' [ 79 126 229 ] fill
pentagon ] done
1 - temp put
5 times
[ 2dup 2 1 phi v- v*
temp share pentaflake
2dup fly
1 5 turn ]
temp release
2drop ] resolves pentaflake ( n/d n --> )
turtle
0 frames
3 10 turn
300 1 fly
2 5 turn
' [ 79 126 229 ] colour
400 1 5 pentaflake
1 frames
- Output:
Racket
#lang racket/base
(require racket/draw pict racket/math racket/class)
;; exterior angle
(define 72-degrees (degrees->radians 72))
;; After scaling we'll have 2 sides plus a gap occupying the length
;; of a side before scaling. The gap is the base of an isosceles triangle
;; with a base angle of 72 degrees.
(define scale-factor (/ (+ 2 (* (cos 72-degrees) 2))))
;; Starting at the top of the highest pentagon, calculate
;; the top vertices of the other pentagons by taking the
;; length of the scaled side plus the length of the gap.
(define dist-factor (+ 1 (* (cos 72-degrees) 2)))
;; don't use scale, since it scales brushes too (making lines all tiny)
(define (draw-pentagon x y side depth dc)
(let recur ((x x) (y y) (side side) (depth depth))
(cond
[(zero? depth)
(define p (new dc-path%))
(send p move-to x y)
(for/fold ((x x) (y y) (α (* 3 72-degrees))) ((i 5))
(send p line-to x y)
(values (+ x (* side (cos α)))
(- y (* side (sin α)))
(+ α 72-degrees)))
(send p close)
(send dc draw-path p)]
[else
(define side/ (* side scale-factor))
(define dist (* side/ dist-factor))
;; The top positions form a virtual pentagon of their own,
;; so simply move from one to the other by changing direction.
(for/fold ((x x) (y y) (α (* 3 72-degrees))) ((i 5))
(recur x y side/ (sub1 depth))
(values (+ x (* dist (cos α)))
(- y (* dist (sin α)))
(+ α 72-degrees)))])))
(define (dc-draw-pentagon depth w h #:margin (margin 4))
(dc (lambda (dc dx dy)
(define old-brush (send dc get-brush))
(send dc set-brush (make-brush #:style 'transparent))
(draw-pentagon (/ w 2)
(* 3 margin)
(* (- (/ w 2) (* 2 margin))
(sin (/ pi 5)) 2)
depth
dc)
(send dc set-brush old-brush))
w h))
(dc-draw-pentagon 1 120 120)
(dc-draw-pentagon 2 120 120)
(dc-draw-pentagon 3 120 120)
(dc-draw-pentagon 4 120 120)
(dc-draw-pentagon 5 640 640)
Raku
(formerly Perl 6)
constant $sides = 5;
constant order = 5;
constant $dim = 250;
constant scaling-factor = ( 3 - 5**.5 ) / 2;
my @orders = ((1 - scaling-factor) * $dim) «*» scaling-factor «**» (^order);
my $fh = open('sierpinski_pentagon.svg', :w);
$fh.say: qq|<svg height="{$dim*2}" width="{$dim*2}" style="fill:blue" version="1.1" xmlns="http://www.w3.org/2000/svg">|;
my @vertices = map { cis( $_ * τ / $sides ) }, ^$sides;
for 0 ..^ $sides ** order -> $i {
my $vector = [+] @vertices[$i.base($sides).fmt("%{order}d").comb] «*» @orders;
$fh.say: pgon ((@orders[*-1] * (1 - scaling-factor)) «*» @vertices «+» $vector)».reals».fmt("%0.3f");
};
sub pgon (@q) { qq|<polygon points="{@q}" transform="translate({$dim},{$dim}) rotate(-18)"/>| }
$fh.say: '</svg>';
$fh.close;
Ruby
JRubyArt is a port of processing to ruby
THETA = Math::PI * 2 / 5
SCALE_FACTOR = (3 - Math.sqrt(5)) / 2
MARGIN = 20
attr_reader :pentagons, :renderer
def settings
size(400, 400)
end
def setup
sketch_title 'Pentaflake'
radius = width / 2 - 2 * MARGIN
center = Vec2D.new(radius - 2 * MARGIN, 3 * MARGIN)
pentaflake = Pentaflake.new(center, radius, 5)
@pentagons = pentaflake.pentagons
end
def draw
background(255)
stroke(0)
pentagons.each do |penta|
draw_pentagon(penta)
end
no_loop
end
def draw_pentagon(pent)
points = pent.vertices
begin_shape
points.each do |pnt|
pnt.to_vertex(renderer)
end
end_shape(CLOSE)
end
def renderer
@renderer ||= GfxRender.new(self.g)
end
class Pentaflake
attr_reader :pentagons
def initialize(center, radius, depth)
@pentagons = []
create_pentagons(center, radius, depth)
end
def create_pentagons(center, radius, depth)
if depth.zero?
pentagons << Pentagon.new(center, radius)
else
radius *= SCALE_FACTOR
distance = radius * Math.sin(THETA) * 2
(0..4).each do |idx|
x = center.x + Math.cos(idx * THETA) * distance
y = center.y + Math.sin(idx * THETA) * distance
center = Vec2D.new(x, y)
create_pentagons(center, radius, depth - 1)
end
end
end
end
class Pentagon
attr_reader :center, :radius
def initialize(center, radius)
@center = center
@radius = radius
end
def vertices
(0..4).map do |idx|
center + Vec2D.new(radius * Math.sin(THETA * idx), radius * Math.cos(THETA * idx))
end
end
end
Rust
This code is based on the Java solution. The output is a file in SVG format.
// [dependencies]
// svg = "0.8.0"
fn sierpinski_pentagon(
mut document: svg::Document,
mut x: f64,
mut y: f64,
mut side: f64,
order: usize,
) -> svg::Document {
use std::f64::consts::PI;
use svg::node::element::Polygon;
let degrees72 = 0.4 * PI;
let mut angle = 3.0 * degrees72;
let scale_factor = 1.0 / (2.0 + degrees72.cos() * 2.0);
if order == 1 {
let mut points = Vec::new();
points.push((x, y));
for _ in 0..5 {
x += angle.cos() * side;
y -= angle.sin() * side;
angle += degrees72;
points.push((x, y));
}
let polygon = Polygon::new()
.set("fill", "blue")
.set("stroke", "black")
.set("stroke-width", "1")
.set("points", points);
document = document.add(polygon);
} else {
side *= scale_factor;
let distance = side + side * degrees72.cos() * 2.0;
for _ in 0..5 {
x += angle.cos() * distance;
y -= angle.sin() * distance;
angle += degrees72;
document = sierpinski_pentagon(document, x, y, side, order - 1);
}
}
document
}
fn write_sierpinski_pentagon(file: &str, size: usize, order: usize) -> std::io::Result<()> {
use std::f64::consts::PI;
use svg::node::element::Rectangle;
let margin = 5.0;
let radius = (size as f64) / 2.0 - 2.0 * margin;
let side = radius * (0.2 * PI).sin() * 2.0;
let height = side * ((0.2 * PI).sin() + (0.4 * PI).sin());
let x = (size as f64) / 2.0;
let y = (size as f64 - height) / 2.0;
let rect = Rectangle::new()
.set("width", "100%")
.set("height", "100%")
.set("fill", "white");
let mut document = svg::Document::new()
.set("width", size)
.set("height", size)
.add(rect);
document = sierpinski_pentagon(document, x, y, side, order);
svg::save(file, &document)
}
fn main() {
write_sierpinski_pentagon("sierpinski_pentagon.svg", 600, 5).unwrap();
}
- Output:
Media:Sierpinski_pentagon_rust.svg
Scala
Java Swing Interoperability
import java.awt._
import java.awt.event.ActionEvent
import java.awt.geom.Path2D
import javax.swing._
import scala.annotation.tailrec
import scala.math.{Pi, cos, sin, sqrt}
object SierpinskiPentagon extends App {
SwingUtilities.invokeLater(() => {
class SierpinskiPentagon extends JPanel {
/* Try to avoid random color values clumping together */
private var hue = math.random
// exterior angle
private val deg072 = 2 * Pi / 5d //toRadians(72)
/* After scaling we'll have 2 sides plus a gap occupying the length
of a side before scaling. The gap is the base of an isosceles triangle
with a base angle of 72 degrees. */
//private val scaleFactor = 1 / (2 + cos(deg072) * 2)
private var limit = 0
private def drawPentagon(g: Graphics2D, x: Double, y: Double, side: Double, depth: Int): Unit = {
val scaleFactor = 1 / (2 + cos(deg072) * 2)
if (depth == 0) {
// draw from the top
@tailrec
def iter0(i: Int, x: Double, y: Double, angle: Double, p: Path2D.Double): Path2D.Double = {
if (i < 0) p
else {
p.lineTo(x, y)
iter0(i - 1, x + cos(angle) * side, y - sin(angle) * side, angle + deg072, p)
}
}
def p1: Path2D.Double = iter0(4, x, y, 3 * deg072, {
val p = new Path2D.Double
p.moveTo(x, y)
p
})
def p: Path2D.Double = iter0(4, x, y, 3 * deg072, p1)
def next: Color = {
hue = (hue + (sqrt(5) - 1) / 2) % 1
Color.getHSBColor(hue.toFloat, 1, 1)
}
g.setColor(next)
g.fill(p)
}
else {
val _side = side * scaleFactor
/* Starting at the top of the highest pentagon, calculate
the top vertices of the other pentagons by taking the
length of the scaled side plus the length of the gap. */
val distance = _side + _side * cos(deg072) * 2
/* The top positions form a virtual pentagon of their own,
so simply move from one to the other by changing direction. */
def iter1(i: Int, x: Double, y: Double, angle: Double): Unit = {
if (i < 0) ()
else {
drawPentagon(g, x, y, _side, depth - 1)
iter1(i - 1, x + cos(angle) * distance, y - sin(angle) * distance, angle + deg072)
}
}
iter1(4, x + cos(3 * deg072) * distance, y - sin(3 * deg072) * distance, 4 * deg072)
}
}
override def paintComponent(gg: Graphics): Unit = {
val (g, margin) = (gg.asInstanceOf[Graphics2D], 20)
val side = (getWidth / 2 - 2 * margin) * sin(Pi / 5) * 2
super.paintComponent(gg)
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)
drawPentagon(g, getWidth / 2, 3 * margin, side, limit)
}
new Timer(3000, (_: ActionEvent) => {
limit += 1
if (limit >= 5) limit = 0
repaint()
}).start()
setPreferredSize(new Dimension(640, 640))
setBackground(Color.white)
}
val f = new JFrame("Sierpinski Pentagon") {
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE)
setResizable(true)
add(new SierpinskiPentagon, BorderLayout.CENTER)
pack()
setLocationRelativeTo(null)
setVisible(true)
}
})
}
Sidef
Generates a SVG image to STDOUT. Redirect to a file to capture and display it.
define order = 5
define sides = 5
define dim = 500
define scaling_factor = ((3 - 5**0.5) / 2)
var orders = order.of {|i| ((1-scaling_factor) * dim) * scaling_factor**i }
say <<"STOP";
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg height="#{dim*2}" width="#{dim*2}"
style="fill:blue" transform="translate(#{dim},#{dim}) rotate(-18)"
version="1.1" xmlns="http://www.w3.org/2000/svg">
STOP
var vertices = sides.of {|i| Complex(0, i * Number.tau / sides).exp }
for i in ^(sides**order) {
var vector = ([vertices["%#{order}d" % i.base(sides) -> chars]] »*« orders «+»)
var points = (vertices »*» orders[-1]*(1-scaling_factor) »+» vector »reals()» «%« '%0.3f')
say ('<polygon points="' + points.join(' ') + '"/>')
}
say '</svg>'
VBA
Using Excel
Private Sub sierpinski(Order_ As Integer, Side As Double)
Dim Circumradius As Double, Inradius As Double
Dim Height As Double, Diagonal As Double, HeightDiagonal As Double
Dim Pi As Double, p(5) As String, Shp As Shape
Circumradius = Sqr(50 + 10 * Sqr(5)) / 10
Inradius = Sqr(25 + 10 * Sqr(5)) / 10
Height = Circumradius + Inradius
Diagonal = (1 + Sqr(5)) / 2
HeightDiagonal = Sqr(10 + 2 * Sqr(5)) / 4
Pi = WorksheetFunction.Pi
Ratio = Height / (2 * Height + HeightDiagonal)
'Get a base figure
Set Shp = ThisWorkbook.Worksheets(1).Shapes.AddShape(msoShapeRegularPentagon, _
2 * Side, 3 * Side / 2 + (Circumradius - Inradius) * Side, Diagonal * Side, Height * Side)
p(0) = Shp.Name
Shp.Rotation = 180
Shp.Line.Weight = 0
For j = 1 To Order_
'Place 5 copies of the figure in a circle around it
For i = 0 To 4
'Copy the figure
Set Shp = Shp.Duplicate
p(i + 1) = Shp.Name
If i = 0 Then Shp.Rotation = 0
'Place around in a circle
Shp.Left = 2 * Side + Side * Inradius * 2 * Cos(2 * Pi * (i - 1 / 4) / 5)
Shp.Top = 3 * Side / 2 + Side * Inradius * 2 * Sin(2 * Pi * (i - 1 / 4) / 5)
Shp.Visible = msoTrue
Next i
'Group the 5 figures
Set Shp = ThisWorkbook.Worksheets(1).Shapes.Range(p()).Group
p(0) = Shp.Name
If j < Order_ Then
'Shrink the figure
Shp.ScaleHeight Ratio, False
Shp.ScaleWidth Ratio, False
'Flip vertical and place in the center
Shp.Rotation = 180
Shp.Left = 2 * Side
Shp.Top = 3 * Side / 2 + (Circumradius - Inradius) * Side
End If
Next j
End Sub
Public Sub main()
sierpinski Order_:=5, Side:=200
End Sub
Wren
Black backgound and slightly different palette to Go. Also pentagons are unfilled.
import "graphics" for Canvas, Color
import "dome" for Window
import "math" for Math
var Deg72 = 72 * Num.pi / 180 // 72 degrees in radians
var ScaleFactor = 1 / (2 + Math.cos(Deg72) * 2)
var Palette = [Color.red, Color.blue, Color.green, Color.indigo, Color.brown]
var ColorIndex = 0
var OldX = 0
var OldY = 0
class SierpinskiPentagon {
construct new(width, height) {
Window.title = "Sierpinksi Pentagon"
Window.resize(width, height)
Canvas.resize(width, height)
_w = width
_h = height
}
init() {
var order = 5 // can also set this to 1, 2, 3, or 4
var hw = _w / 2
var margin = 20
var radius = hw - 2 * margin
var side = radius * Math.sin(Num.pi/5) * 2
drawPentagon(hw, 3 * margin, side, order - 1)
}
drawPentagon(x, y, side, depth) {
var angle = 3 * Deg72
if (depth == 0) {
var col = Palette[ColorIndex]
OldX = x
OldY = y
for (i in 0..4) {
x = x + Math.cos(angle) * side
y = y - Math.sin(angle) * side
Canvas.line(OldX, OldY, x, y, col, 2)
OldX = x
OldY = y
angle = angle + Deg72
}
ColorIndex = (ColorIndex + 1) % 5
} else {
side = side * ScaleFactor
var dist = side * (1 + Math.cos(Deg72) * 2)
for (i in 0..4) {
x = x + Math.cos(angle) * dist
y = y - Math.sin(angle) * dist
drawPentagon(x, y, side, depth-1)
angle = angle + Deg72
}
}
}
update() {}
draw(alpha) {}
}
var Game = SierpinskiPentagon.new(640, 640)
- Output:
File:Wren-Sierpinski pentagon.png
XPL0
def Order = 5; \can also set this to 1, 2, 3, or 4
def Width=640, Height=640;
def Pi = 3.14159265358979323846;
def Deg72 = 72.*Pi/180.; \72 degrees in radians
def HW = Width/2;
def Margin = 20;
def Radius = HW - 2*Margin;
real ScaleFactor;
int ColorIndex;
proc DrawPentagon(X, Y, Side, Depth);
real X, Y, Side; int Depth;
real Angle, Dist;
int I;
[Angle:= 3. * Deg72;
if Depth = 0 then
[Move(fix(X), fix(Y));
for I:= 0 to 4 do
[X:= X + Cos(Angle) * Side;
Y:= Y - Sin(Angle) * Side;
Line(fix(X), fix(Y), ColorIndex+9);
Angle:= Angle + Deg72;
];
ColorIndex:= ColorIndex+1;
if ColorIndex >= 5 then ColorIndex:= 0;
]
else [Side:= Side * ScaleFactor;
Dist:= Side * (1. + Cos(Deg72) * 2.);
for I:= 0 to 4 do
[X:= X + Cos(Angle) * Dist;
Y:= Y - Sin(Angle) * Dist;
DrawPentagon(X, Y, Side, Depth-1);
Angle:= Angle + Deg72;
];
];
];
real Side;
[SetFB(Width, Height, 8);
ScaleFactor:= 1. / (2. + Cos(Deg72) * 2.);
ColorIndex:= 0;
Side:= float(Radius) * Sin(Pi/5.) * 2.;
DrawPentagon(float(HW), float(3*Margin), Side, Order-1);
]
zkl
const order=5, sides=5, dim=250, scaleFactor=((3.0 - (5.0).pow(0.5))/2);
const tau=(0.0).pi*2; // 2*pi*r
orders:=order.pump(List,fcn(n){ (1.0 - scaleFactor)*dim*scaleFactor.pow(n) });
println(
#<<<
0'|<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg height="%d" width="%d" style="fill:blue" transform="translate(%d,%d) rotate(-18)"
version="1.1" xmlns="http://www.w3.org/2000/svg">|
#<<<
.fmt(dim*2,dim*2,dim,dim));
vertices:=sides.pump(List,fcn(s){ (1.0).toRectangular(tau*s/sides) }); // points on unit circle
vx:=vertices.apply('wrap([(a,b)]v,x){ return(a*x,b*x) }, // scaled points
orders[-1]*(1.0 - scaleFactor));
fmt:="%%0%d.%dB".fmt(sides,order).fmt; //-->%05.5B (leading zeros, 5 places, base 5)
sides.pow(order).pump(Console.println,'wrap(i){
vector:=fmt(i).pump(List,vertices.get) // "00012"-->(vertices[0],..,vertices[2])
.zipWith(fcn([(a,b)]v,x){ return(a*x,b*x) },orders) // ((a,b)...)*x -->((ax,bx)...)
.reduce(fcn(vsum,v){ vsum[0]+=v[0]; vsum[1]+=v[1]; vsum },L(0.0, 0.0)); //-->(x,y)
pgon(vx.apply(fcn([(a,b)]v,c,d){ return(a+c,b+d) },vector.xplode()));
});
println("</svg>"); // 3,131 lines
fcn pgon(vertices){ // eg ( ((250,0),(248.595,1.93317),...), len 5
0'|<polygon points="%s"/>|.fmt(
vertices.pump(String,fcn(v){ "%.3f %.3f ".fmt(v.xplode()) }) )
}
- Output:
See this image. Displays fine in FireFox, in Chrome, it doesn't appear to be transformed so you only see part of the image.
zkl bbb > sierpinskiPentagon.zkl.svg $ wc sierpinskiPentagon.zkl.svg 3131 37519 314183 sierpinskiPentagon.zkl.svg
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