Best shuffle: Difference between revisions

From Rosetta Code
Content added Content deleted
(Added BaCon version.)
Line 324: Line 324:
NEXT</lang>
NEXT</lang>
{{output}}
{{output}}
<pre>
eert:0
eert:0
baaracadabr:0
baaracadabr:0
Line 331: Line 332:
pu:0
pu:0
a:1
a:1
</pre>


=={{header|BBC BASIC}}==
=={{header|BBC BASIC}}==

Revision as of 19:05, 11 September 2020

Task
Best shuffle
You are encouraged to solve this task according to the task description, using any language you may know.
Task

Shuffle the characters of a string in such a way that as many of the character values are in a different position as possible.

A shuffle that produces a randomized result among the best choices is to be preferred. A deterministic approach that produces the same sequence every time is acceptable as an alternative.

Display the result as follows:

original string, shuffled string, (score) 

The score gives the number of positions whose character value did not change.


Example
tree, eetr, (0)


Test cases
abracadabra
seesaw
elk
grrrrrr
up
a


Related tasks



Ada

Translation of: AWK

<lang Ada>with Ada.Text_IO; with Ada.Strings.Unbounded;

procedure Best_Shuffle is

  function Best_Shuffle (S : String) return String;
  function Best_Shuffle (S : String) return String is
     T : String (S'Range) := S;
     Tmp : Character;
  begin
     for I in S'Range loop
        for J in S'Range loop
           if I /= J and S (I) /= T (J) and S (J) /= T (I) then
              Tmp  := T (I);
              T (I) := T (J);
              T (J) := Tmp;
           end if;
        end loop;
     end loop;
     return T;
  end Best_Shuffle;
  Test_Cases : constant array (1 .. 6)
    of Ada.Strings.Unbounded.Unbounded_String :=
                 (Ada.Strings.Unbounded.To_Unbounded_String ("abracadabra"),
                  Ada.Strings.Unbounded.To_Unbounded_String ("seesaw"),
                  Ada.Strings.Unbounded.To_Unbounded_String ("elk"),
                  Ada.Strings.Unbounded.To_Unbounded_String ("grrrrrr"),
                  Ada.Strings.Unbounded.To_Unbounded_String ("up"),
                  Ada.Strings.Unbounded.To_Unbounded_String ("a"));

begin -- main procedure

  for Test_Case in Test_Cases'Range loop
     declare
        Original : constant String := Ada.Strings.Unbounded.To_String
          (Test_Cases (Test_Case));
        Shuffle  : constant String := Best_Shuffle (Original);
        Score : Natural := 0;
     begin
        for I in Original'Range loop
           if Original (I) = Shuffle (I) then
              Score := Score + 1;
           end if;
        end loop;
        Ada.Text_IO.Put_Line (Original & ", " & Shuffle & ", (" &
                               Natural'Image (Score) & " )");
     end;
  end loop;

end Best_Shuffle;</lang>

Output:

abracadabra, caadrbabaar, ( 0 )
seesaw, ewaess, ( 0 )
elk, kel, ( 0 )
grrrrrr, rgrrrrr, ( 5 )
up, pu, ( 0 )
a, a, ( 1 )

AutoHotkey

<lang AutoHotkey>words := "abracadabra,seesaw,elk,grrrrrr,up,a" Loop Parse, Words,`,

  out .= Score(A_LoopField, Shuffle(A_LoopField))

MsgBox % clipboard := out


Shuffle(String) {

Cord := String
Length := StrLen(String)
CharType := A_IsUnicode ? "UShort" : "UChar"

Loop, Parse, String  ; For each old character in String...
{
 Char1 := SubStr(Cord, A_Index, 1)
 If (Char1 <> A_LoopField)  ; If new character already differs,
  Continue                  ;  do nothing.

 Index1 := A_Index
 OldChar1 := A_LoopField
 Random, Index2, 1, Length  ; Starting at some random index,
 Loop, %Length%             ;  for each index...
 {
  If (Index1 <> Index2)     ; Swap requires two different indexes.
  {
   Char2 := SubStr(Cord, Index2, 1)
   OldChar2 := SubStr(String, Index2, 1)

   ; If after the swap, the two new characters would differ from
   ; the two old characters, then do the swap.
   If (Char1 <> OldChar2) and (Char2 <> OldChar1)
   {
    ; Swap Char1 and Char2 inside Cord.
    NumPut(Asc(Char1), Cord, (Index2 - 1) << !!A_IsUnicode, CharType)
    NumPut(Asc(Char2), Cord, (Index1 - 1) << !!A_IsUnicode, CharType)
    Break
  }
  }
  Index2 += 1           ; Get next index.
  If (Index2 > Length)  ; If after last index,
   Index2 := 1          ;  use first index.
 }
}
Return Cord

} Score(a, b){ r := 0 Loop Parse, a If (A_LoopField = SubStr(b, A_Index, 1)) r++ return a ", " b ", (" r ")`n" }</lang> Output:

abracadabra, caadarrbaab, (0)
seesaw, easews, (0)
elk, kel, (0)
grrrrrr, rrrrrrg, (5)
up, pu, (0)
a, a, (1)

AWK

Translation of: Icon

The Icon and Unicon program uses a simple algorithm of swapping. This is relatively easy to translate to Awk.

<lang awk>{ scram = best_shuffle($0) print $0 " -> " scram " (" unchanged($0, scram) ")" }

function best_shuffle(s, c, i, j, len, r, t) { len = split(s, t, "")

# Swap elements of t[] to get a best shuffle. for (i = 1; i <= len; i++) { for (j = 1; j <= len; j++) { # Swap t[i] and t[j] if they will not match # the original characters from s. if (i != j && t[i] != substr(s, j, 1) && substr(s, i, 1) != t[j]) { c = t[i] t[i] = t[j] t[j] = c break } } }

# Join t[] into one string. r = "" for (i = 1; i <= len; i++) r = r t[i] return r }

function unchanged(s1, s2, count, len) { count = 0 len = length(s1) for (i = 1; i <= len; i++) { if (substr(s1, i, 1) == substr(s2, i, 1)) count++ } return count }</lang>

This program has the same output as the Icon and Unicon program.

Translation of: Raku

The Raku program (and the equivalent Ruby program) use several built-in array functions. Awk provides no array functions, except for split(). This Awk program, a translation from Raku, uses its own code

  • to sort an array,
  • to insert an element into the middle of an array,
  • to remove an element from the middle of an array (and close the gap),
  • to pop an element from the end of an array, and
  • to join the elements of an array into a string.

If those built-in array functions seem strange to you, and if you can understand these for loops, then you might prefer this Awk program. This algorithm counts the letters in the string, sorts the positions, and fills the positions in order.

<lang awk># out["string"] = best shuffle of string _s_

  1. out["score"] = number of matching characters

function best_shuffle(out, s, c, i, j, k, klen, p, pos, set, rlen, slen) { slen = length(s) for (i = 1; i <= slen; i++) { c = substr(s, i, 1)

# _set_ of all characters in _s_, with count set[c] += 1

# _pos_ classifies positions by letter, # such that pos[c, 1], pos[c, 2], ..., pos[c, set[c]] # are the positions of _c_ in _s_. pos[c, set[c]] = i }

# k[1], k[2], ..., k[klen] sorts letters from low to high count klen = 0 for (c in set) { # insert _c_ into _k_ i = 1 while (i <= klen && set[k[i]] <= set[c]) i++ # find _i_ to sort by insertion for (j = klen; j >= i; j--) k[j + 1] = k[j] # make room for k[i] k[i] = c klen++ }

# Fill pos[slen], ..., pos[3], pos[2], pos[1] with positions # in the order that we want to fill them. i = 1 while (i <= slen) { for (j = 1; j <= klen; j++) { c = k[j] if (set[c] > 0) { pos[i] = pos[c, set[c]] i++ delete pos[c, set[c]] set[c]-- } } }

# Now fill in _new_ with _letters_ according to each position # in pos[slen], ..., pos[1], but skip ahead in _letters_ # if we can avoid matching characters that way. rlen = split(s, letters, "") for (i = slen; i >= 1; i--) { j = 1 p = pos[i] while (letters[j] == substr(s, p, 1) && j < rlen) j++ for (new[p] = letters[j]; j < rlen; j++) letters[j] = letters[j + 1] delete letters[rlen] rlen-- }

out["string"] = "" for (i = 1; i <= slen; i++) { out["string"] = out["string"] new[i] }

out["score"] = 0 for (i = 1; i <= slen; i++) { if (new[i] == substr(s, i, 1)) out["score"]++ } }

BEGIN { count = split("abracadabra seesaw elk grrrrrr up a", words) for (i = 1; i <= count; i++) { best_shuffle(result, words[i]) printf "%s, %s, (%d)\n", words[i], result["string"], result["score"] } }</lang>

Output:

<lang bash>$ awk -f best-shuffle.awk abracadabra, baarrcadaab, (0) seesaw, essewa, (0) elk, kel, (0) grrrrrr, rgrrrrr, (5) up, pu, (0) a, a, (1)</lang>

The output might change if the for (c in set) loop iterates the array in a different order.

BaCon

<lang bacon>DECLARE case$[] = { "tree", "abracadabra", "seesaw", "elk", "grrrrrr", "up", "a" }

FOR z = 0 TO UBOUND(case$)-1

   result$ = EXPLODE$(case$[z], 1)
   FOR y = 1 TO AMOUNT(result$)
       FOR x = 1 TO LEN(case$[z])
           IF TOKEN$(result$, y) <> MID$(case$[z], x, 1) AND TOKEN$(result$, x) = MID$(case$[z], x, 1) THEN result$ = EXCHANGE$(result$, x, y)
       NEXT
   NEXT
   total = 0
   FOR x = 1 TO AMOUNT(result$)
       INCR total, IIF(MID$(case$[z], x, 1) = TOKEN$(result$, x), 1, 0)
   NEXT
   PRINT MERGE$(result$), ":", total

NEXT</lang>

Output:
eert:0
baaracadabr:0
wsseea:0
kel:0
rgrrrrr:5
pu:0
a:1

BBC BASIC

<lang bbcbasic> a$ = "abracadabra" : b$ = FNshuffle(a$) : PRINT a$ " -> " b$ FNsame(a$,b$)

     a$ = "seesaw"      : b$ = FNshuffle(a$) : PRINT a$ " -> " b$ FNsame(a$,b$)
     a$ = "elk"         : b$ = FNshuffle(a$) : PRINT a$ " -> " b$ FNsame(a$,b$)
     a$ = "grrrrrr"     : b$ = FNshuffle(a$) : PRINT a$ " -> " b$ FNsame(a$,b$)
     a$ = "up"          : b$ = FNshuffle(a$) : PRINT a$ " -> " b$ FNsame(a$,b$)
     a$ = "a"           : b$ = FNshuffle(a$) : PRINT a$ " -> " b$ FNsame(a$,b$)
     END
     
     DEF FNshuffle(s$)
     LOCAL i%, j%, l%, s%, t%, t$
     t$ = s$ : s% = !^s$ : t% = !^t$ : l% = LEN(t$)
     FOR i% = 0 TO l%-1 : SWAP t%?i%,t%?(RND(l%)-1) : NEXT
     FOR i% = 0 TO l%-1
       FOR j% = 0 TO l%-1
         IF i%<>j% THEN
           IF t%?i%<>s%?j% IF s%?i%<>t%?j% THEN
             SWAP t%?i%,t%?j%
             EXIT FOR
           ENDIF
         ENDIF
       NEXT
     NEXT i%
     = t$
     
     DEF FNsame(s$, t$)
     LOCAL i%, n%
     FOR i% = 1 TO LEN(s$)
       IF MID$(s$,i%,1)=MID$(t$,i%,1) n% += 1
     NEXT
     = " (" + STR$(n%) + ")"</lang>

Output (varies between runs):

abracadabra -> daaracababr (0)
seesaw -> essewa (0)
elk -> lke (0)
grrrrrr -> rgrrrrr (5)
up -> pu (0)
a -> a (1)

Bracmat

Not optimized: <lang bracmat>

   ( shuffle
   =   m car cdr todo a z count string 
     .     !arg:(@(?:%?car ?cdr).?todo)
         & !Count:?count
         & (   @( !todo
                :   ?a
                    (%@:~!car:?m)
                    ( ?z
                    &   shuffle$(!cdr.str$(!a !z))
                      : (<!count:?count.?string)
                    & ~
                    )
                )
             | !count:<!Count
             |   @(!todo:%?m ?z)
               & shuffle$(!cdr.!z):(?count.?string)
               & !count+1
           . !m !string
           )
       | (0.)
   )
 & abracadabra seesaw elk grrrrrr up a:?words
 &   whl
   ' ( !words:%?word ?words
     & @(!word:? [?Count)
     & out$(!word shuffle$(!word.!word))
     )
 & Done

</lang>

Optimized (~100 x faster): <lang bracmat>

   ( shuffle
   =   m car cdr todo a z count M string tried
     .     !arg:(@(?:%?car ?cdr).?todo)
         & !Count:?count
         & :?tried
         & (   @( !todo
                :   ?a
                    ( %@?M
                    & ~(!tried:? !M ?)
                    & !M !tried:?tried
                    & !M:~!car
                    )
                    ( ?z
                    &   shuffle$(!cdr.str$(!a !z))
                      : (<!count:?count.?string)
                    & !M:?m
                    & ~
                    )
                )
             | !count:<!Count
             |   @(!todo:%?m ?z)
               & shuffle$(!cdr.!z):(?count.?string)
               & !count+1
           . !m !string
           )
       | (0.)
   )
 & abracadabra seesaw elk grrrrrr up a:?words
 &   whl
   ' ( !words:%?word ?words
     & @(!word:? [?Count)
     & out$(!word shuffle$(!word.!word))
     )
 & Done

</lang> Output:

abracadabra (0.b a a r a c a d r a b)
seesaw (0.e s s e w a)
elk (0.l k e)
grrrrrr (5.r g r r r r r)
up (0.p u)
a (1.a)
{!} Done

C

This approach is totally deterministic, and is based on the final J implementation from the talk page.

In essence: we form cyclic groups of character indices where each cyclic group is guaranteed to represent each character only once (two instances of the letter 'a' must have their indices in separate groups), and then we rotate each of the cyclic groups. We then use the before/after version of these cycles to shuffle the original text. The only way a character can be repeated, here, is when a cyclic group contains only one character index, and this can only happen when more than half of the text uses that character. This is C99 code.

<lang c>#include <stdlib.h>

  1. include <stdio.h>
  2. include <string.h>
  3. include <assert.h>
  4. include <limits.h>
  1. define DEBUG

void best_shuffle(const char* txt, char* result) {

   const size_t len = strlen(txt);
   if (len == 0)
       return;
  1. ifdef DEBUG
   // txt and result must have the same length
   assert(len == strlen(result));
  1. endif
   // how many of each character?
   size_t counts[UCHAR_MAX];
   memset(counts, '\0', UCHAR_MAX * sizeof(int));
   size_t fmax = 0;
   for (size_t i = 0; i < len; i++) {
       counts[(unsigned char)txt[i]]++;
       const size_t fnew = counts[(unsigned char)txt[i]];
       if (fmax < fnew)
            fmax = fnew;
   }
   assert(fmax > 0 && fmax <= len);
   // all character positions, grouped by character
   size_t *ndx1 = malloc(len * sizeof(size_t));
   if (ndx1 == NULL)
       exit(EXIT_FAILURE);
   for (size_t ch = 0, i = 0; ch < UCHAR_MAX; ch++)
      if (counts[ch])
           for (size_t j = 0; j < len; j++)
               if (ch == (unsigned char)txt[j]) {
                   ndx1[i] = j;
                   i++;
               }
   // regroup them for cycles
   size_t *ndx2 = malloc(len * sizeof(size_t));
   if (ndx2 == NULL)
       exit(EXIT_FAILURE);
   for (size_t i = 0, n = 0, m = 0; i < len; i++) {
       ndx2[i] = ndx1[n];
       n += fmax;
       if (n >= len) {
           m++;
           n = m;
       }
   }
   // how long can our cyclic groups be?
   const size_t grp = 1 + (len - 1) / fmax;
   assert(grp > 0 && grp <= len);
   // how many of them are full length?
   const size_t lng = 1 + (len - 1) % fmax;
   assert(lng > 0 && lng <= len);
   // rotate each group
   for (size_t i = 0, j = 0; i < fmax; i++) {
       const size_t first = ndx2[j];
       const size_t glen = grp - (i < lng ? 0 : 1);
       for (size_t k = 1; k < glen; k++)
           ndx1[j + k - 1] = ndx2[j + k];
       ndx1[j + glen - 1] = first;
       j += glen;
   }
   // result is original permuted according to our cyclic groups
   result[len] = '\0';
   for (size_t i = 0; i < len; i++)
       result[ndx2[i]] = txt[ndx1[i]];
   free(ndx1);
   free(ndx2);

}

void display(const char* txt1, const char* txt2) {

   const size_t len = strlen(txt1);
   assert(len == strlen(txt2));
   int score = 0;
   for (size_t i = 0; i < len; i++)
       if (txt1[i] == txt2[i])
           score++;
   (void)printf("%s, %s, (%u)\n", txt1, txt2, score);

}

int main() {

   const char* data[] = {"abracadabra", "seesaw", "elk", "grrrrrr",
                         "up", "a", "aabbbbaa", "", "xxxxx"};
   const size_t data_len = sizeof(data) / sizeof(data[0]);
   for (size_t i = 0; i < data_len; i++) {
       const size_t shuf_len = strlen(data[i]) + 1;
       char shuf[shuf_len];
  1. ifdef DEBUG
       memset(shuf, 0xFF, sizeof shuf);
       shuf[shuf_len - 1] = '\0';
  1. endif
       best_shuffle(data[i], shuf);
       display(data[i], shuf);
   }
   return EXIT_SUCCESS;

}</lang> Output:

abracadabra, brabacadaar, (0)
seesaw, wssaee, (0)
elk, kel, (0)
grrrrrr, rrrrrrg, (5)
up, pu, (0)
a, a, (1)
aabbbbaa, bbaaaabb, (0)
, , (0)
xxxxx, xxxxx, (5)

Version with random result

<lang C>#include <stdio.h>

  1. include <stdlib.h>
  2. include <string.h>

typedef struct letter_group_t { char c; int count; } *letter_p;

struct letter_group_t all_letters[26]; letter_p letters[26];

/* counts how many of each letter is in a string, used later

* to generate permutations
*/

int count_letters(const char *s) { int i, c; for (i = 0; i < 26; i++) { all_letters[i].count = 0; all_letters[i].c = i + 'a'; } while (*s != '\0') { i = *(s++);

/* don't want to deal with bad inputs */ if (i < 'a' || i > 'z') { fprintf(stderr, "Abort: Bad string %s\n", s); exit(1); }

all_letters[i - 'a'].count++; } for (i = 0, c = 0; i < 26; i++) if (all_letters[i].count) letters[c++] = all_letters + i;

return c; }

int least_overlap, seq_no; char out[100], orig[100], best[100];

void permutate(int n_letters, int pos, int overlap) { int i, ol; if (pos < 0) {

               /* if enabled will show all shuffles no worse than current best */

// printf("%s: %d\n", out, overlap);

               /* if better than current best, replace it and reset counter */

if (overlap < least_overlap) { least_overlap = overlap; seq_no = 0; }

               /* the Nth best tie has 1/N chance of being kept, so all ties
                * have equal chance of being selected even though we don't
                * how many there are before hand
                */

if ( (double)rand() / (RAND_MAX + 1.0) * ++seq_no <= 1) strcpy(best, out);

return; }

       /* standard "try take the letter; try take not" recursive method */

for (i = 0; i < n_letters; i++) { if (!letters[i]->count) continue;

out[pos] = letters[i]->c; letters[i]->count --; ol = (letters[i]->c == orig[pos]) ? overlap + 1 : overlap;

               /* but don't try options that's already worse than current best */

if (ol <= least_overlap) permutate(n_letters, pos - 1, ol);

letters[i]->count ++; } return; }

void do_string(const char *str) { least_overlap = strlen(str); strcpy(orig, str);

seq_no = 0; out[least_overlap] = '\0'; least_overlap ++;

permutate(count_letters(str), least_overlap - 2, 0); printf("%s -> %s, overlap %d\n", str, best, least_overlap); }

int main() { srand(time(0)); do_string("abracadebra"); do_string("grrrrrr"); do_string("elk"); do_string("seesaw"); do_string(""); return 0; }</lang>Output<lang>abracadebra -> edbcarabaar, overlap 0 grrrrrr -> rrgrrrr, overlap 5 elk -> kel, overlap 0 seesaw -> ewsesa, overlap 0

-> , overlap 0</lang>

Deterministic method

<lang c>#include <stdio.h>

  1. include <string.h>
  1. define FOR(x, y) for(x = 0; x < y; x++)

char *best_shuffle(const char *s, int *diff) { int i, j = 0, max = 0, l = strlen(s), cnt[128] = {0}; char buf[256] = {0}, *r;

FOR(i, l) if (++cnt[(int)s[i]] > max) max = cnt[(int)s[i]]; FOR(i, 128) while (cnt[i]--) buf[j++] = i;

r = strdup(s); FOR(i, l) FOR(j, l) if (r[i] == buf[j]) { r[i] = buf[(j + max) % l] & ~128; buf[j] |= 128; break; }

*diff = 0; FOR(i, l) *diff += r[i] == s[i];

return r; }

int main() { int i, d; const char *r, *t[] = {"abracadabra", "seesaw", "elk", "grrrrrr", "up", "a", 0}; for (i = 0; t[i]; i++) { r = best_shuffle(t[i], &d); printf("%s %s (%d)\n", t[i], r, d); } return 0; }</lang>

C#

For both solutions, a class is used to encapsulate the original string and to scrambling. A private function of the class does the actual sorting. An implicit conversion from string is also provided to allow for simple initialization, e.g.: <lang csharp>ShuffledString[] array = {"cat", "dog", "mouse"};</lang> Which will immediately shuffle each word.

A sequential solution, which always produces the same output for the same input. <lang csharp> using System; using System.Text; using System.Collections.Generic;

namespace BestShuffle_RC {

   public class ShuffledString
   {
       private string original;
       private StringBuilder shuffled;
       private int ignoredChars;
       public string Original
       {
           get { return original; }
       }
       public string Shuffled
       {
           get { return shuffled.ToString(); }
       }
       public int Ignored
       {
           get { return ignoredChars; }
       }
       private void Swap(int pos1, int pos2)
       {
           char temp = shuffled[pos1];
           shuffled[pos1] = shuffled[pos2];
           shuffled[pos2] = temp;
       }
       //Determine if a swap between these two would put a letter in a "bad" place
       //If true, a swap is OK. 
       private bool TrySwap(int pos1, int pos2)
       {
           if (original[pos1] == shuffled[pos2] || original[pos2] == shuffled[pos1])
               return false;
           else
               return true;
       }
       //Constructor carries out calls Shuffle function. 
       public ShuffledString(string word)
       {
           original = word;
           shuffled = new StringBuilder(word);
           Shuffle();
           DetectIgnores();
       }
       //Does the hard work of shuffling the string.
       private void Shuffle()
       {
           int length = original.Length;
           int swaps;
           Random rand = new Random();
           List<int> used = new List<int>();
           for (int i = 0; i < length; i++)
           {
               swaps = 0;
               while(used.Count <= length - i)//Until all possibilities have been tried
               {
                   int j = rand.Next(i, length - 1);
                   //If swapping would make a difference, and wouldn't put a letter in a "bad" place,
                   //and hasn't already been tried, then swap
                   if (original[i] != original[j] && TrySwap(i, j) && !used.Contains(j))
                   {
                       Swap(i, j);
                       swaps++;
                       break;
                   }
                   else
                       used.Add(j);//If swapping doesn't work, "blacklist" the index
               }
               if (swaps == 0)
               {
                   //If a letter was ignored (no swap was found), look backward for another change to make
                   for (int k = i; k >= 0; k--)
                   {
                       if (TrySwap(i, k))
                           Swap(i, k);
                   }
               }
               //Clear the used indeces
               used.Clear();
           }
       }
       //Count how many letters are still in their original places.
       private void DetectIgnores()
       {
           int ignores = 0;
           for (int i = 0; i < original.Length; i++)
           {
               if (original[i] == shuffled[i])
                   ignores++;
           }
           ignoredChars = ignores;
       }
       //To allow easy conversion of strings.
       public static implicit operator ShuffledString(string convert)
       {
           return new ShuffledString(convert);
       }
   }
   public class Program
   {
       public static void Main(string[] args)
       {
           ShuffledString[] words = { "abracadabra", "seesaw", "elk", "grrrrrr", "up", "a" };
           foreach(ShuffledString word in words)
               Console.WriteLine("{0}, {1}, ({2})", word.Original, word.Shuffled, word.Ignored);
           Console.ReadKey();
       }
   }

} </lang>

And a randomized solution, which will produce a more or less different result on every run: <lang csharp> using System; using System.Text; using System.Collections.Generic;

namespace BestShuffle_RC {

   public class ShuffledString
   {
       private string original;
       private StringBuilder shuffled;
       private int ignoredChars;
       public string Original
       {
           get { return original; }
       }
       public string Shuffled
       {
           get { return shuffled.ToString(); }
       }
       public int Ignored
       {
           get { return ignoredChars; }
       }
       private void Swap(int pos1, int pos2)
       {
           char temp = shuffled[pos1];
           shuffled[pos1] = shuffled[pos2];
           shuffled[pos2] = temp;
       }
       //Determine if a swap between these two would put a letter in a "bad" place
       //If true, a swap is OK. 
       private bool TrySwap(int pos1, int pos2)
       {
           if (original[pos1] == shuffled[pos2] || original[pos2] == shuffled[pos1])
               return false;
           else
               return true;
       }
       //Constructor carries out calls Shuffle function. 
       public ShuffledString(string word)
       {
           original = word;
           shuffled = new StringBuilder(word);
           Shuffle();
           DetectIgnores();
       }
       //Does the hard work of shuffling the string.
       private void Shuffle()
       {
           int length = original.Length;
           int swaps;
           Random rand = new Random();
           List<int> used = new List<int>();
           for (int i = 0; i < length; i++)
           {
               swaps = 0;
               while(used.Count <= length - i)//Until all possibilities have been tried
               {
                   int j = rand.Next(i, length - 1);
                   //If swapping would make a difference, and wouldn't put a letter in a "bad" place,
                   //and hasn't already been tried, then swap
                   if (original[i] != original[j] && TrySwap(i, j) && !used.Contains(j))
                   {
                       Swap(i, j);
                       swaps++;
                       break;
                   }
                   else
                       used.Add(j);//If swapping doesn't work, "blacklist" the index
               }
               if (swaps == 0)
               {
                   //If a letter was ignored (no swap was found), look backward for another change to make
                   for (int k = i; k >= 0; k--)
                   {
                       if (TrySwap(i, k))
                           Swap(i, k);
                   }
               }
               //Clear the used indeces
               used.Clear();
           }
       }
       //Count how many letters are still in their original places.
       private void DetectIgnores()
       {
           int ignores = 0;
           for (int i = 0; i < original.Length; i++)
           {
               if (original[i] == shuffled[i])
                   ignores++;
           }
           ignoredChars = ignores;
       }
       //To allow easy conversion of strings.
       public static implicit operator ShuffledString(string convert)
       {
           return new ShuffledString(convert);
       }
   }
   public class Program
   {
       public static void Main(string[] args)
       {
           ShuffledString[] words = { "abracadabra", "seesaw", "elk", "grrrrrr", "up", "a" };
           foreach(ShuffledString word in words)
               Console.WriteLine("{0}, {1}, ({2})", word.Original, word.Shuffled, word.Ignored);
           Console.ReadKey();
       }
   }

} </lang>

A sample output for the sequential shuffle:

abracadabra, rdabarabaac, (0)
seesaw, easwse, (0)
elk, lke, (0)
grrrrrr, rgrrrrr, (5)
up, pu, (0)
a, a, (1)
hounddog, unddohgo, (0)

A sample of the randomized shuffle:

abracadabra, raacarbdaab, (0)
seesaw, essewa, (0)
elk, lke, (0)
grrrrrr, rrrgrrr, (5)
up, pu, (0)
a, a, (1)

C++

Works with: C++ version 11
Translation of: Java

<lang cpp>#include <iostream>

  1. include <sstream>
  2. include <algorithm>

using namespace std;

template <class S> class BestShuffle { public:

   BestShuffle() : rd(), g(rd()) {}
   S operator()(const S& s1) {
       S s2 = s1;
       shuffle(s2.begin(), s2.end(), g);
       for (unsigned i = 0; i < s2.length(); i++)
           if (s2[i] == s1[i])
               for (unsigned j = 0; j < s2.length(); j++)
                   if (s2[i] != s2[j] && s2[i] != s1[j] && s2[j] != s1[i]) {
                       swap(s2[i], s2[j]);
                       break;
                   }
       ostringstream os;
       os << s1 << endl << s2 << " [" << count(s2, s1) << ']';
       return os.str();
   }

private:

   static int count(const S& s1, const S& s2) {
       auto count = 0;
       for (unsigned i = 0; i < s1.length(); i++)
           if (s1[i] == s2[i])
               count++;
       return count;
   }
   random_device rd;
   mt19937 g;

};

int main(int argc, char* arguments[]) {

   BestShuffle<basic_string<char>> bs;
   for (auto i = 1; i < argc; i++)
       cout << bs(basic_string<char>(arguments[i])) << endl;
   return 0;

}</lang>

Output:
abracadabra
raabadabcar (0)
seesaw
wssaee (0)
grrrrrr
rgrrrrr (5)
pop
opp (1)
up
pu (0)
a
a (1)

Clojure

Uses same method as J

<lang Clojure>(defn score [before after]

  (->> (map = before after)

(filter true? ,) count))

(defn merge-vecs [init vecs]

 (reduce (fn [counts [index x]]

(assoc counts x (conj (get counts x []) index))) init vecs))

(defn frequency

 "Returns a collection of indecies of distinct items"
 [coll]
 (->> (map-indexed vector coll)
      (merge-vecs {} ,)))

(defn group-indecies [s]

 (->> (frequency s)
      vals
      (sort-by count ,)
      reverse))

(defn cycles [coll]

 (let [n (count (first coll))

cycle (cycle (range n)) coll (apply concat coll)]

   (->> (map vector coll cycle)

(merge-vecs [] ,))))

(defn rotate [n coll]

 (let [c (count coll)

n (rem (+ c n) c)]

   (concat (drop n coll) (take n coll))))

(defn best-shuffle [s]

 (let [ref (cycles (group-indecies s))

prm (apply concat (map (partial rotate 1) ref)) ref (apply concat ref)]

   (->> (map vector ref prm)

(sort-by first ,) (map second ,) (map (partial get s) ,) (apply str ,) (#(vector s % (score s %))))))

user> (->> ["abracadabra" "seesaw" "elk" "grrrrrr" "up" "a"] (map best-shuffle ,) vec) [["abracadabra" "bdabararaac" 0]

["seesaw" "eawess" 0]
["elk" "lke" 0]
["grrrrrr" "rgrrrrr" 5]
["up" "pu" 0]
["a" "a" 1]]</lang>

Common Lisp

<lang lisp>(defun count-equal-chars (string1 string2)

 (loop for c1 across string1 and c2 across string2
       count (char= c1 c2)))

(defun shuffle (string)

 (let ((length (length string))
       (result (copy-seq string)))
   (dotimes (i length result)
     (dotimes (j length)
       (when (and (/= i j)
                  (char/= (aref string i) (aref result j))
                  (char/= (aref string j) (aref result i)))
         (rotatef (aref result i) (aref result j)))))))
                  

(defun best-shuffle (list)

 (dolist (string list)
   (let ((shuffled (shuffle string)))
     (format t "~%~a ~a (~a)"
             string
             shuffled
             (count-equal-chars string shuffled)))))

(best-shuffle '("abracadabra" "seesaw" "elk" "grrrrrr" "up" "a"))</lang> Output:

abracadabra caadrbabaar (0)
seesaw ewaess (0)
elk kel (0)
grrrrrr rgrrrrr (5)
up pu (0)
a a (1)

Version 2

<lang lisp>(defun all-best-shuffles (str)

 (let (tbl out (shortest (length str)) (s str))
   (labels ((perm (ar l tmpl res overlap)
              (when (> overlap shortest)
                (return-from perm))
              (when (zerop l) ; max depth of perm
                (when (< overlap shortest)
                  (setf shortest overlap out '()))
                (when (= overlap shortest)
                  (setf res (reverse (format nil "~{~c~^~}" res)))
                  (push (list res overlap) out)
                  (return-from perm)))
              (decf l)
              (dolist (x ar)
                (when (plusp (cdr x))
                  (when (char= (car x) (char tmpl l))
                    (incf overlap))
                  (decf (cdr x))
                  (push (car x) res)
                  (perm ar l tmpl res overlap)
                  (pop res)
                  (incf (cdr x))
                  (when (char= (car x) (char tmpl l))
                    (decf overlap))))))

     (loop while (plusp (length s)) do
           (let* ((c (char s 0))
                  (l (count c s)))
             (push (cons c l) tbl)
             (setf s (remove c s))))

     (perm tbl (length str) (reverse str) '() 0))
   out))

(defun best-shuffle (str)

 "Algorithm: list all best shuffles, then pick one"
 (let ((c (all-best-shuffles str)))
   (elt c (random (length c)))))

(format t "All best shuffles:") (print (all-best-shuffles "seesaw"))

(format t "~%~%Random best shuffles:~%") (dolist (s (list "abracadabra" "seesaw" "elk" "grrrrrr" "up" "a"))

 (format t "~A: ~A~%" s (best-shuffle s)))

</lang>

The output is: <lang lisp>abracadabra: (caardrabaab 0) seesaw: (ewsase 0) elk: (kel 0) grrrrrr: (rrrgrrr 5) up: (pu 0) a: (a 1) </lang>

Crystal

Translation of: Ruby

<lang ruby>def best_shuffle(s)

 # Fill _pos_ with positions in the order
 # that we want to fill them.
 pos = [] of Int32
 # g["a"] = [2, 4] implies that s[2] == s[4] == "a"
 g = s.size.times.group_by { |i| s[i] }
 # k sorts letters from low to high count
 # k = g.sort_by { |k, v| v.length }.map { |k, v| k }        # in Ruby
 # k = g.to_a.sort_by { |(k, v)| v.size }.map { |(k, v)| k } # Crystal direct
 k = g.to_a.sort_by { |h| h[1].size }.map { |h| h[0] }       # Crystal shorter
 until g.empty?
   k.each do |letter|
     g.has_key?(letter) || next          # next unless g.has_key? letter
     pos << g[letter].pop
     g[letter].empty? && g.delete letter # g.delete(letter) if g[letter].empty?
   end
 end
 
 # Now fill in _new_ with _letters_ according to each position
 # in _pos_, but skip ahead in _letters_ if we can avoid
 # matching characters that way.
 letters = s.dup
 new = "?" * s.size
 until letters.empty?
   i, p = 0, pos.pop
   while letters[i] == s[p] && i < (letters.size - 1); i += 1 end
   # new[p] = letters.slice! i                            # in Ruby
   new = new.sub(p, letters[i]); letters = letters.sub(i, "")
 end
 score = new.chars.zip(s.chars).count { |c, d| c == d }
 {new, score}

end

%w(abracadabra seesaw elk grrrrrr up a).each do |word|

 # puts "%s, %s, (%d)" % [word, *best_shuffle(word)]      # in Ruby
 new, score = best_shuffle(word)
 puts "%s, %s, (%d)" % [word, new, score]

end</lang>

Output:
abracadabra, baarrcadaab, (0)
seesaw, essewa, (0)
elk, lke, (0)
grrrrrr, rgrrrrr, (5)
up, pu, (0)
a, a, (1)

D

Version with random result

Translation of Icon via AWK <lang d>import std.stdio, std.random, std.algorithm, std.conv, std.range,

      std.traits, std.typecons;

auto bestShuffle(S)(in S orig) @safe if (isSomeString!S) {

   static if (isNarrowString!S)
       immutable o = orig.dtext;
   else
       alias o = orig;
   auto s = o.dup;
   s.randomShuffle;
   foreach (immutable i, ref ci; s) {
       if (ci != o[i])
           continue;
       foreach (immutable j, ref cj; s)
           if (ci != cj && ci != o[j] && cj != o[i]) {
               swap(ci, cj);
               break;
           }
   }
   return tuple(s, s.zip(o).count!q{ a[0] == a[1] });

} unittest {

   assert("abracadabra".bestShuffle[1] == 0);
   assert("immediately".bestShuffle[1] == 0);
   assert("grrrrrr".bestShuffle[1] == 5);
   assert("seesaw".bestShuffle[1] == 0);
   assert("pop".bestShuffle[1] == 1);
   assert("up".bestShuffle[1] == 0);
   assert("a".bestShuffle[1] == 1);
   assert("".bestShuffle[1] == 0);

}

void main(in string[] args) @safe {

   if (args.length > 1) {
       immutable entry = args.dropOne.join(' ');
       const res = entry.bestShuffle;
       writefln("%s : %s (%d)", entry, res[]);
   }

}</lang>

Deterministic approach

<lang d>import std.stdio, std.algorithm, std.range;

extern(C) pure nothrow void* alloca(in size_t size);

void bestShuffle(in char[] txt, ref char[] result) pure nothrow {

   // Assume alloca to be pure.
   //extern(C) pure nothrow void* alloca(in size_t size);
   enum size_t NCHAR = size_t(char.max + 1);
   enum size_t MAX_VLA_SIZE = 1024;
   immutable size_t len = txt.length;
   if (len == 0)
       return;
   // txt and result must have the same length
   // allocate only when necessary
   if (result.length != len)
       result.length = len;
   // how many of each character?
   size_t[NCHAR] counts;
   size_t fmax = 0;
   foreach (immutable char c; txt) {
       counts[c]++;
       if (fmax < counts[c])
           fmax = counts[c];
   }
   assert(fmax > 0 && fmax <= len);
   // all character positions, grouped by character
   size_t[] ndx1;
   {
       size_t* ptr1;
       if ((len * size_t.sizeof) < MAX_VLA_SIZE)
           ptr1 = cast(size_t*)alloca(len * size_t.sizeof);
       // If alloca() has failed, or the memory needed is too much
       // large, then allocate from the heap.
       ndx1 = (ptr1 == null) ? new size_t[len] : ptr1[0 .. len];
   }
   {
       int pos = 0;
       foreach (immutable size_t ch; 0 .. NCHAR)
          if (counts[ch])
               foreach (j, char c; txt)
                   if (c == ch) {
                       ndx1[pos] = j;
                       pos++;
                   }
   }
   // regroup them for cycles
   size_t[] ndx2;
   {
       size_t* ptr2;
       if ((len * size_t.sizeof) < MAX_VLA_SIZE)
           ptr2 = cast(size_t*)alloca(len * size_t.sizeof);
       ndx2 = (ptr2 == null) ? new size_t[len] : ptr2[0 .. len];
   }
   {
       size_t n, m;
       foreach (immutable size_t i; 0 .. len) {
           ndx2[i] = ndx1[n];
           n += fmax;
           if (n >= len) {
               m++;
               n = m;
           }
       }
   }
   // How long can our cyclic groups be?
   immutable size_t grp = 1 + (len - 1) / fmax;
   // How many of them are full length?
   immutable size_t lng = 1 + (len - 1) % fmax;
   // Rotate each group.
   {
       size_t j;
       foreach (immutable size_t i; 0 .. fmax) {
           immutable size_t first = ndx2[j];
           immutable size_t glen = grp - (i < lng ? 0 : 1);
           foreach (immutable size_t k; 1 .. glen)
               ndx1[j + k - 1] = ndx2[j + k];
           ndx1[j + glen - 1] = first;
           j += glen;
       }
   }
   // Result is original permuted according to our cyclic groups.
   foreach (immutable size_t i; 0 .. len)
       result[ndx2[i]] = txt[ndx1[i]];

}

void main() {

   auto data = ["abracadabra", "seesaw", "elk", "grrrrrr",
                "up", "a", "aabbbbaa", "", "xxxxx"];
   foreach (txt; data) {
       auto result = txt.dup;
       bestShuffle(txt, result);
       immutable nEqual = zip(txt, result).count!q{ a[0] == a[1] };
       writefln("%s, %s, (%d)", txt, result, nEqual);
   }

}</lang>

Output:
abracadabra, brabacadaar, (0)
seesaw, wssaee, (0)
elk, kel, (0)
grrrrrr, rrrrrrg, (5)
up, pu, (0)
a, a, (1)
aabbbbaa, bbaaaabb, (0)
, , (0)
xxxxx, xxxxx, (5)

Delphi

Translation of: C#

<lang Delphi> program Best_shuffle;

{$APPTYPE CONSOLE}

uses

 System.SysUtils,
 System.Generics.Collections;

type

 TShuffledString = record
 private
   original: string;
   Shuffled: TStringBuilder;
   ignoredChars: Integer;
   procedure DetectIgnores;
   procedure Shuffle;
   procedure Swap(pos1, pos2: Integer);
   function TrySwap(pos1, pos2: Integer): Boolean;
   function GetShuffled: string;
 public
   class operator Implicit(convert: string): TShuffledString;
   constructor Create(Word: string);
   procedure Free;
   property Ignored: integer read ignoredChars;
   property ToString: string read GetShuffled;
 end;

{ TShuffledString }

procedure TShuffledString.Swap(pos1, pos2: Integer); var

 temp: char;

begin

 temp := shuffled[pos1];
 shuffled[pos1] := shuffled[pos2];
 shuffled[pos2] := temp;

end;

function TShuffledString.TrySwap(pos1, pos2: Integer): Boolean; begin

 if (original[pos1] = shuffled[pos2]) or (original[pos2] = shuffled[pos1]) then
   Exit(false)
 else
   Exit(true);

end;

procedure TShuffledString.Shuffle; var

 length, swaps: Integer;
 used: TList<Integer>;
 i, j, k: Integer;

begin

 Randomize;
 length := original.Length;
 used := TList<Integer>.create();
 for i := 0 to length - 1 do
 begin
   swaps := 0;
   while used.Count <= (length - i) do
   begin
     j := i + Random(length - 1 - i);
     if (original[i] <> original[j]) and TrySwap(i, j) and (not used.Contains(j)) then
     begin
       Swap(i, j);
       Inc(swaps);
       break;
     end
     else
       used.Add(j);
   end;
   if swaps = 0 then
   begin
     for k := i downto 0 do
     begin
       if TrySwap(i, k) then
         Swap(i, k);
     end;
   end;
   used.Clear();
 end;
 used.Free;

end;

constructor TShuffledString.Create(Word: string); begin

 original := Word;
 shuffled := TStringBuilder.create(Word);
 Shuffle();
 DetectIgnores();

end;

procedure TShuffledString.DetectIgnores; var

 ignores, i: Integer;

begin

 ignores := 0;
 for i := 0 to original.Length - 1 do
 begin
   if original[i] = shuffled[i] then
     Inc(ignores);
 end;
 ignoredChars := ignores;

end;

procedure TShuffledString.Free; begin

 Shuffled.Free;

end;

function TShuffledString.GetShuffled: string; begin

 result := shuffled.ToString();

end;

class operator TShuffledString.Implicit(convert: string): TShuffledString; begin

 result := TShuffledString.Create(convert);

end;

var

 words: array of string;
 Word: TShuffledString;
 w: string;

begin

 words := ['abracadabra', 'seesaw', 'elk', 'grrrrrr', 'up', 'a'];
 for w in words do
 begin
   Word := w;
   writeln(format('%s, %s, (%d)', [Word.Original, Word.ToString, Word.Ignored]));
   Word.Free;
 end;
 Readln;

end. </lang>

Elena

ELENA 5.0 : <lang Elena>import system'routines; import extensions; import extensions'text;

extension op {

   get Shuffled()
   {
       var original := self.toArray();
       var shuffled := self.toArray();
   
       for (int i := 0, i < original.Length, i += 1) {
           for (int j := 0, j < original.Length, j += 1) {
               if (i != j && original[i] != shuffled[j] && original[j] != shuffled[i])
               {
                   shuffled.exchange(i,j)
               }                
           }
       };
   
       ^ shuffled.summarize(new StringWriter()).toString()
   }
   
   score(originalText)
   {
       var shuffled := self.toArray();
       var original := originalText.toArray();
       int score := 0;
       for (int i := 0, i < original.Length, i += 1) {
           if (original[i] == shuffled[i]) { score += 1 }
       };
       
       ^ score
   }

}

public program() {

   new string[]{"abracadabra", "seesaw", "grrrrrr", "pop", "up", "a"}.forEach:(s)
   {
       var shuffled_s := s.Shuffled;
       console.printLine("The best shuffle of ",s," is ",shuffled_s,"(",shuffled_s.score(s),")")
   };
   console.readChar()

}</lang>

Output:
The best shuffle of abracadabra is caadrbabaar(0)
The best shuffle of seesaw is ewaess(0)
The best shuffle of grrrrrr is rgrrrrr(5)
The best shuffle of pop is opp(1)
The best shuffle of up is pu(0)
The best shuffle of a is a(1)

Erlang

Deterministic version. <lang Erlang> -module( best_shuffle ).

-export( [sameness/2, string/1, task/0] ).

sameness( String1, String2 ) -> lists:sum( [1 || {X, X} <- lists:zip(String1, String2)] ).

string( String ) -> {"", String, Acc} = lists:foldl( fun different/2, {lists:reverse(String), String, []}, String ), lists:reverse( Acc ).

task() -> Strings = ["abracadabra", "seesaw", "elk", "grrrrrr", "up", "a"], Shuffleds = [string(X) || X <- Strings], [io:fwrite("~p ~p ~p~n", [X, Y, sameness(X,Y)]) || {X, Y} <- lists:zip(Strings, Shuffleds)].


different( Character, {[Character], Original, Acc} ) -> try_to_save_last( Character, Original, Acc ); different( Character, {[Character | T]=Not_useds, Original, Acc} ) -> Different_or_same = different_or_same( [X || X <- T, X =/= Character], Character ), {lists:delete(Different_or_same, Not_useds), Original, [Different_or_same | Acc]}; different( _Character1, {[Character2 | T], Original, Acc} ) -> {T, Original, [Character2 | Acc]}.

different_or_same( [Different | _T], _Character ) -> Different; different_or_same( [], Character ) -> Character.

try_to_save_last( Character, Original_string, Acc ) -> Fun = fun ({X, Y}) -> (X =:= Y) orelse (X =:= Character) end, New_acc = try_to_save_last( lists:splitwith(Fun, lists:zip(lists:reverse(Original_string), [Character | Acc])), [Character | Acc] ), {"", Original_string, New_acc}.

try_to_save_last( {_Not_split, []}, Acc ) -> Acc; try_to_save_last( {Last_reversed_zip, First_reversed_zip}, _Acc ) -> {_Last_reversed_original, [Last_character_acc | Last_part_acc]} = lists:unzip( Last_reversed_zip ), {_First_reversed_original, [Character_acc | First_part_acc]} = lists:unzip( First_reversed_zip ), [Character_acc | Last_part_acc] ++ [Last_character_acc | First_part_acc]. </lang>

Output:
32> best_shuffle:task().
"abracadabra" "rabdacaraab" 0
"seesaw" "wasees" 0
"elk" "kel" 0
"grrrrrr" "rgrrrrr" 5
"up" "pu" 0
"a" "a" 1

Go

Translation of: Icon and Unicon

<lang go>package main

import (

   "fmt"
   "math/rand"
   "time"

)

var ts = []string{"abracadabra", "seesaw", "elk", "grrrrrr", "up", "a"}

func main() {

   rand.Seed(time.Now().UnixNano())
   for _, s := range ts {
       // create shuffled byte array of original string
       t := make([]byte, len(s))
       for i, r := range rand.Perm(len(s)) {
           t[i] = s[r]
       }
       // algorithm of Icon solution
       for i := range t {
           for j := range t {
               if i != j && t[i] != s[j] && t[j] != s[i] {
                   t[i], t[j] = t[j], t[i]
                   break
               }
           }
       }
       // count unchanged and output
       var count int
       for i, ic := range t {
           if ic == s[i] {
               count++
           }
       }
       fmt.Printf("%s -> %s (%d)\n", s, string(t), count)
   }

}</lang>

Output of two runs:
abracadabra -> raaracbbaad (0)
seesaw -> asswee (0)
elk -> lke (0)
grrrrrr -> rgrrrrr (5)
up -> pu (0)
a -> a (1)
abracadabra -> raadabaracb (0)
seesaw -> wsseea (0)
elk -> kel (0)
grrrrrr -> rrrrrgr (5)
up -> pu (0)
a -> a (1)

Groovy

<lang groovy>def shuffle(text) {

   def shuffled = (text as List)
   for (sourceIndex in 0..<text.size()) {
       for (destinationIndex in 0..<text.size()) {
               if (shuffled[sourceIndex] != shuffled[destinationIndex] && shuffled[sourceIndex] != text[destinationIndex] && shuffled[destinationIndex] != text[sourceIndex]) {
                   char tmp = shuffled[sourceIndex];
                   shuffled[sourceIndex] = shuffled[destinationIndex];
                   shuffled[destinationIndex] = tmp;
                   break;
               }
       }
   }
   [original: text, shuffled: shuffled.join(""), score: score(text, shuffled)]

}

def score(original, shuffled) {

   int score = 0
   original.eachWithIndex { character, index ->
       if (character == shuffled[index]) {
           score++
       }
   }
   score

}

["abracadabra", "seesaw", "elk", "grrrrrr", "up", "a"].each { text ->

   def result = shuffle(text)
   println "${result.original}, ${result.shuffled}, (${result.score})"

}</lang> Output:

abracadabra, baaracadabr, (0)
seesaw, esswea, (0)
elk, lke, (0)
grrrrrr, rgrrrrr, (5)
up, pu, (0)
a, a, (1)

Haskell

We demonstrate several approaches here. In order to test the program we define a testing suite:

<lang Haskell>shufflingQuality l1 l2 = length $ filter id $ zipWith (==) l1 l2

printTest prog = mapM_ test texts

 where
   test s = do
     x <- prog s
     putStrLn $ unwords $ [ show s
                          , show x
                          , show $ shufflingQuality s x]
   texts = [ "abba", "abracadabra", "seesaw", "elk" , "grrrrrr"
           , "up", "a", "aaaaa.....bbbbb"
           , "Rosetta Code is a programming chrestomathy site." ]</lang>

Deterministic List-based solution

The core of the algorithm is swapping procedure similar to those implemented in AWK and Icon examples. It could be done by a pure program with use of immutable vectors (though it is possible to use mutable vectors living in ST or IO, but it won't make the program more clear).

<lang Haskell>import Data.Vector ((//), (!)) import qualified Data.Vector as V import Data.List (delete, find)

swapShuffle :: Eq a => [a] -> [a] -> [a] swapShuffle lref lst = V.toList $ foldr adjust (V.fromList lst) [0..n-1]

 where
   vref = V.fromList lref
   n = V.length vref
   adjust i v = case find alternative [0.. n-1] of
     Nothing -> v
     Just j -> v // [(j, v!i), (i, v!j)]
     where
       alternative j = and [ v!i == vref!i
                           , i /= j
                           , v!i /= vref!j
                           , v!j /= vref!i ]

shuffle :: Eq a => [a] -> [a] shuffle lst = swapShuffle lst lst</lang>

Output:
λ> printTest (pure . shuffle)
"abba" "baab" 0
"abracadabra" "daabacarrab" 0
"seesaw" "esaews" 0
"elk" "lke" 0
"grrrrrr" "rrrrrrg" 5
"up" "pu" 0
"a" "a" 1
"aaaaa.....bbbbb" ".....bbbbbaaaaa" 0
"Rosetta Code is a programming chrestomathy site." "stetma Code is a programoing chrestomathy site.R" 0

The program works but shuffling is not good in case of a real text, which was just shifted. We can make it better using Perfect shuffle (faro shuffle) before the swapping procedure.

<lang Haskell>perfectShuffle :: [a] -> [a] perfectShuffle [] = [] perfectShuffle lst | odd n = b : shuffle (zip bs a)

                  | even n = shuffle (zip (b:bs) a)
 where
   n = length lst
   (a,b:bs) = splitAt (n `div` 2) lst
   shuffle = foldMap (\(x,y) -> [x,y])

shuffleP :: Eq a => [a] -> [a] shuffleP lst = swapShuffle lst $ perfectShuffle lst</lang>

Output:
λ> qualityTest (pure . shuffleP)
"abba" "baab" 0
"abracadabra" "baadabrraac" 0
"seesaw" "assewe" 0
"elk" "lke" 0
"grrrrrr" "rrgrrrr" 5
"up" "pu" 0
"a" "a" 1
"aaaaa.....bbbbb" "bbb.baaaaba...." 0
"Rosetta Code is a programming chrestomathy site." " Rmoisnegt tcahmrCeosdteo miast hay  psriotger.a" 0

That's much better.

Nondeterministic List-based solution

Adding randomness is easy: just perform random shuffle before swapping procedure.

Additional import:

<lang Haskell>import Control.Monad.Random (getRandomR)</lang>

<lang Haskell>randomShuffle :: [a] -> IO [a] randomShuffle [] = return [] randomShuffle lst = do

 i <- getRandomR (0,length lst-1)
 let (a, x:b) = splitAt i lst
 xs <- randomShuffle $ a ++ b
 return (x:xs)
 

shuffleR :: Eq a => [a] -> IO [a] shuffleR lst = swapShuffle lst <$> randomShuffle lst</lang>

Output:
λ> qualityTest shuffleR
"abba" "baab" 0
"abracadabra" "raacadababr" 0
"seesaw" "wsaese" 0
"elk" "kel" 0
"grrrrrr" "rrrgrrr" 5
"up" "pu" 0
"a" "a" 1
"aaaaa.....bbbbb" "b.b.baababa.a.." 0
"Rosetta Code is a programming chrestomathy site." "esodmnithsrasrmeogReat taoCp gtrty i .mi as ohce" 0

Now everything is Ok except for the efficiency. Both randomization and swapping procedure are O[n^2], moreover the whole text must be kept in memory, so for large data sequences it will take a while to shuffle.

Nondeterministic Conduit-based solution

Using streaming technique it is possible to shuffle the sequence on the fly, using relatively small moving window (say of length k) for shuffling procedure. In that case the program will consume constant memory amount O[k] and require O[n*k] operations.

<lang Haskell>{-# LANGUAGE TupleSections, LambdaCase #-} import Conduit import Control.Monad.Random (getRandomR) import Data.List (delete, find)

shuffleC :: Eq a => Int -> Conduit a IO a shuffleC 0 = awaitForever yield shuffleC k = takeC k .| sinkList >>= \v -> delay v .| randomReplace v

delay :: Monad m => [a] -> Conduit t m (a, [a]) delay [] = mapC $ \x -> (x,[x]) delay (b:bs) = await >>= \case

 Nothing -> yieldMany (b:bs) .| mapC (,[])
 Just x -> yield (b, [x]) >> delay (bs ++ [x])

randomReplace :: Eq a => [a] -> Conduit (a, [a]) IO a randomReplace vars = awaitForever $ \(x,b) -> do

 y <- case filter (/= x) vars of
   [] -> pure x
   vs -> lift $ (vs !!) <$> getRandomR (0, length vs - 1)
 yield y
 randomReplace $ b ++ delete y vars

shuffleW :: Eq a => Int -> [a] -> IO [a] shuffleW k lst = yieldMany lst =$= shuffleC k $$ sinkList</lang>

Here we define a new conduit shuffleC which uses a moving window of length k and returns shuffled elements of upstream data.

Output:
λ> qualityTest (shuffleW 8)
"abba" "baab" 0
"abracadabra" "daabrcabaar" 0
"seesaw" "eswesa" 0
"elk" "kel" 0
"grrrrrr" "rgrrrrr" 5
"up" "pu" 0
"a" "a" 1
"aaaaa.....bbbbb" "....baabaaa.bbb" 3
"Rosetta Code is a programming chrestomathy site." "sCaoeRei d os pttaogrr  nrgshmeaotaichiy .ttmsme" 0

This program is good for real texts with high entropy. In case of homogeneous strings like "aaaaa.....bbbbb" it gives poor results for windows smaller then homogeneous regions.

The main goal of streaming solution is to be able to process data from any resources, so let's use it to shuffle texts being transferred from stdin to stdout.

Additional imports

<lang Haskell>import Data.ByteString.Builder (charUtf8) import Data.ByteString.Char8 (ByteString, unpack, pack) import Data.Conduit.ByteString.Builder (builderToByteString) import System.IO (stdin, stdout)</lang>

<lang Haskell> shuffleBS :: Int -> ByteString -> IO ByteString shuffleBS n s =

 yieldMany (unpack s)
 =$ shuffleC n
 =$ mapC charUtf8
 =$ builderToByteString
 $$ foldC
         

main :: IO () main =

 sourceHandle stdin
 =$ mapMC (shuffleBS 10)
 $$ sinkHandle stdout</lang>
Output:
$ ghc --make -O3 ./shuffle
[1 of 1] Compiling Main             ( shuffle.hs, shuffle.o )
Linking shuffle ...

$ cat input.txt 
Rosetta Code is a programming chrestomathy site. The idea is to present solutions to the same task in as many different languages as possible, to demonstrate how languages are similar and different, and to aid a person with a grounding in one approach to a problem in learning another. Rosetta Code currently has 823 tasks, 193 draft tasks, and is aware of 642 languages, though we do not (and cannot) have solutions to every task in every language.

$ cat input.txt | ./shuffle
aeotdR s  aoiCtrpmmgi crn theemaysg srioT the tseo.dih psae re isltn ountstoeo  tosmaetia es nssimhn ad kaeeinrlataffauytse g oanbs ,e ol e sio ttngdasmw esphut ro ganeemas g alsi arlaeefn,ranifddoii a drnp det r toi ahowgnutan n rgneanppi raohi d oaop  blrcst imeioaer ngohrla.eRotn  Cst n dce aenletya th8r3 n2ssout1  3dasktaft,rrk9as,a ss iewarf6  d2l ogu  asga te g un oa hn4d enaodho(ctt)n, eha laovnsotusw oeinyetsakvn eo ienlrav  ygtnu aer. g

Icon and Unicon

The approach taken requires 2n memory and will run in O(n^2) time swapping once per final changed character. The algorithm is concise and conceptually simple avoiding the lists of indices, sorting, cycles, groups, and special cases requiring rotation needed by many of the other solutions. It proceeds through the entire string swapping characters ensuring that neither of the two characters are swapped with another instance of themselves in the original string.

Additionally, this can be trivially modified to randomize the shuffle by uncommenting the line <lang icon># every !t :=: ?t # Uncomment to get a random best shuffling</lang> in bestShuffle. <lang icon>procedure main(args)

   while scram := bestShuffle(line := read()) do
       write(line," -> ",scram," (",unchanged(line,scram),")")

end

procedure bestShuffle(s)

   t := s
   # every !t :=: ?t    # Uncomment to get a random best shuffling
   every i := 1 to *t do
       every j := (1 to i-1) | (i+1 to *t) do
          if (t[i] ~== s[j]) & (s[i] ~== t[j]) then break t[i] :=: t[j]
   return t

end

procedure unchanged(s1,s2) # Number of unchanged elements

   every (count := 0) +:= (s1[i := 1 to *s1] == s2[i], 1)
   return count

end</lang>

The code works in both Icon and Unicon.

Sample output:

->scramble <scramble.data
abracadabra -> raaracababd (0)
seesaw -> wasese (0)
elk -> lke (0)
grrrrrr -> rgrrrrr (5)
up -> pu (0)
a -> a (1)
aardvarks are ant eaters -> sdaaaraaasv rer nt keter (0)
->

J

Based on Dan Bron's approach:

<lang j>bestShuf =: verb define

 yy=. <@({~ ?~@#)@I.@= y
 y C.~ (;yy) </.~ (i.#y) |~ >./#@> yy

)

fmtBest=:3 :0

 b=. bestShuf y
 y,', ',b,' (',')',~":+/b=y

) </lang>

yy is (a list of) boxes of (lists of) indices where all characters selected by indices in a box are the same, and where the first box is the biggest box (contains the most indices). The phrase ({~ ?~@#) shuffles the indices going into each box which makes the (deterministic) rotate which follows produce differing results sometimes (but only when that is possible).

Example:

<lang j> fmtBest&>;:'abracadabra seesaw elk grrrrrr up a' abracadabra, bdacararaab (0) seesaw, eawess (0) elk, lke (0) grrrrrr, rrrrrrg (5) up, pu (0) a, a (1)</lang>

Java

Translation of Icon via AWK <lang java>import java.util.Random;

public class BestShuffle {

   private final static Random rand = new Random();
   public static void main(String[] args) {
       String[] words = {"abracadabra", "seesaw", "grrrrrr", "pop", "up", "a"};
       for (String w : words)
           System.out.println(bestShuffle(w));
   }
   public static String bestShuffle(final String s1) {
       char[] s2 = s1.toCharArray();
       shuffle(s2);
       for (int i = 0; i < s2.length; i++) {
           if (s2[i] != s1.charAt(i))
               continue;
           for (int j = 0; j < s2.length; j++) {
               if (s2[i] != s2[j] && s2[i] != s1.charAt(j) && s2[j] != s1.charAt(i)) {
                   char tmp = s2[i];
                   s2[i] = s2[j];
                   s2[j] = tmp;
                   break;
               }
           }
       }
       return s1 + " " + new String(s2) + " (" + count(s1, s2) + ")";
   }
   public static void shuffle(char[] text) {
       for (int i = text.length - 1; i > 0; i--) {
           int r = rand.nextInt(i + 1);
           char tmp = text[i];
           text[i] = text[r];
           text[r] = tmp;
       }
   }
   private static int count(final String s1, final char[] s2) {
       int count = 0;
       for (int i = 0; i < s2.length; i++)
           if (s1.charAt(i) == s2[i])
               count++;
       return count;
   }

}</lang>

Output:

abracadabra raaracabdab (0)
seesaw eswaes (0)
grrrrrr rgrrrrr (5)
pop ppo (1)
up pu (0)
a a (1)

JavaScript

Based on the J implementation (and this would be a lot more concise if we used something like jQuery):

<lang javascript>function raze(a) { // like .join() except producing an array instead of a string

   var r= [];
   for (var j= 0; j<a.length; j++)
       for (var k= 0; k<a[j].length; k++)  r.push(a[j][k]);
   return r;

} function shuffle(y) {

   var len= y.length;
   for (var j= 0; j < len; j++) {
       var i= Math.floor(Math.random()*len);
       var t= y[i];
       y[i]= y[j];
       y[j]= t;
   }
   return y;

} function bestShuf(txt) {

   var chs= txt.split();
   var gr= {};
   var mx= 0;
   for (var j= 0; j<chs.length; j++) {
       var ch= chs[j];
       if (null == gr[ch])  gr[ch]= [];
       gr[ch].push(j);
       if (mx < gr[ch].length)  mx++;
   }
   var inds= [];
   for (var ch in gr)  inds.push(shuffle(gr[ch]));
   var ndx= raze(inds);
   var cycles= [];
   for (var k= 0; k < mx; k++)  cycles[k]= [];
   for (var j= 0; j<chs.length; j++)  cycles[j%mx].push(ndx[j]);
   var ref= raze(cycles);
   for (var k= 0; k < mx; k++)  cycles[k].push(cycles[k].shift());
   var prm= raze(cycles);
   var shf= [];
   for (var j= 0; j<chs.length; j++)  shf[ref[j]]= chs[prm[j]];
   return shf.join();

}

function disp(ex) {

   var r= bestShuf(ex);
   var n= 0;
   for (var j= 0; j<ex.length; j++)
       n+= ex.substr(j, 1) == r.substr(j,1) ?1 :0;
   return ex+', '+r+', ('+n+')';

}</lang>

Example:

<lang html><html><head><title></title></head><body>

</body></html>

<script type="text/javascript"> /* ABOVE CODE GOES HERE */ var sample= ['abracadabra', 'seesaw', 'elk', 'grrrrrr', 'up', 'a'] for (var i= 0; i<sample.length; i++) document.getElementById('out').innerHTML+= disp(sample[i])+'\r\n'; </script></lang>

Produced:

abracadabra, raababacdar, (0)
seesaw, ewaess, (0)
elk, lke, (0)
grrrrrr, rrrrrgr, (5)
up, pu, (0)
a, a, (1)

jq

Works with: jq version 1.5

The implementation in this section uses the deterministic "swap" algorithm found in other entries on this page.

<lang jq>def count(s): reduce s as $i (0;.+1);

def swap($i;$j):

 .[$i] as $x | .[$i] = .[$j] | .[$j] = $x;
  1. Input: an array
  2. Output: a best shuffle

def bestShuffleArray:

 . as $s
 | reduce range(0; length) as $i (.;
     . as $t
     | (first(range(0; length)
              | select( $i != . and
                        $t[$i] != $s[.] and
                        $s[$i] != $t[.] and
                        $t[$i] != $t[.])) as $j
        | swap($i;$j))

// $t # fallback

   );
  1. Award 1 for every spot which changed:

def score($base):

 . as $in
 | count( range(0;length)
          | select($base[.] != $in[.]) );
  1. Input: a string
  2. Output: INPUT, BESTSHUFFLE, (NUMBER)

def bestShuffle:

 . as $in
 | explode
 | . as $s
 | bestShuffleArray
 | "\($in), \(implode), (\( length - score($s) ))" ;</lang>

Examples: <lang jq>"abracadabra", "seesaw", "elk", "grrrrrr", "up", "a", "antidisestablishmentarianism" | bestShuffle</lang>

Invocation and Output

jq -nr -f best-shuffle.jq
abracadabra, baaracadabr, (0)
seesaw, esswea, (0)
elk, lke, (0)
grrrrrr, rgrrrrr, (5)
up, pu, (0)
a, a, (1)
antidisestablishmentarianism, maaaadisesitblishmenttrninis, (0)

Julia

Translation of: Python

<lang julia># v0.6

function bestshuffle(str::String)::Tuple{String,Int}

   s = Vector{Char}(str)
   # Count the supply of characters.
   cnt = Dict{Char,Int}(c => 0 for c in s)
   for c in s; cnt[c] += 1 end
   # Allocate the result
   r = similar(s)
   for (i, x) in enumerate(s)
       # Find the best character to replace x.
       best = x
       rankb = -2
       for (c, rankc) in cnt
           # Prefer characters with more supply.
           # (Save characters with less supply.)
           # Avoid identical characters.
           if c == x; rankc = -1 end
           if rankc > rankb
               best = c
               rankb = rankc
           end
       end
       # Add character to list. Remove it from supply.
       r[i] = best
       cnt[best] -= 1
       if cnt[best] == 0; delete!(cnt, best) end
   end
   # If the final letter became stuck (as "ababcd" became "bacabd",
   # and the final "d" became stuck), then fix it.
   i = length(s)
   if r[i] == s[i]
       for j in 1:i
           if r[i] != s[j] && r[j] != s[i]
               r[i], r[j] = r[j], r[i]
               break
           end
       end
   end
   score = sum(x == y for (x, y) in zip(r, s))
   return r, score

end

for word in ("abracadabra", "seesaw", "elk", "grrrrrr", "up", "a")

   shuffled, score = bestshuffle(word)
   println("$word: $shuffled ($score)")

end</lang>

Output:
abracadabra: baarabadacr (0)
seesaw: esawse (0)
elk: kel (0)
grrrrrr: rgrrrrr (5)
up: pu (0)
a: a (1)

Kotlin

Translation of: Java

<lang scala>import java.util.Random

object BestShuffle {

   operator fun invoke(s1: String) : String {
       val s2 = s1.toCharArray()
       s2.shuffle()
       for (i in s2.indices)
           if (s2[i] == s1[i])
               for (j in s2.indices)
                   if (s2[i] != s2[j] && s2[i] != s1[j] && s2[j] != s1[i]) {
                       val tmp = s2[i]
                       s2[i] = s2[j]
                       s2[j] = tmp
                       break
                   }
       return s1 + ' ' + String(s2) + " (" + s2.count(s1) + ')'
   }
   private fun CharArray.shuffle() {
       val rand = Random()
       for (i in size - 1 downTo 1) {
           val r = rand.nextInt(i + 1)
           val tmp = this[i]
           this[i] = this[r]
           this[r] = tmp
       }
   }
   private fun CharArray.count(s1: String) : Int {
       var count = 0
       for (i in indices)
           if (s1[i] == this[i]) count++
       return count
   }

}

fun main(words: Array<String>) = words.forEach { println(BestShuffle(it)) }</lang>

Output:
abracadabra raaracabdab (0)
seesaw eswaes (0)
grrrrrr rgrrrrr (5)
pop ppo (1)
up pu (0)
a a (1)

Liberty BASIC

<lang lb>'see Run BASIC solution list$ = "abracadabra seesaw pop grrrrrr up a"

while word$(list$,ii + 1," ") <> ""

ii    = ii + 1
w$    = word$(list$,ii," ")
bs$   = bestShuffle$(w$)
count = 0
for i = 1 to len(w$)
 if mid$(w$,i,1) = mid$(bs$,i,1) then count = count + 1
next i
print  w$;" ";bs$;" ";count

wend

function bestShuffle$(s1$)

  s2$   = s1$
  for i = 1 to len(s2$)
       for j =  1 to len(s2$)
           if (i <> j) and (mid$(s2$,i,1) <> mid$(s1$,j,1)) and (mid$(s2$,j,1) <> mid$(s1$,i,1)) then
           if j < i then i1 = j:j1 = i else i1 = i:j1 = j
           s2$ = left$(s2$,i1-1) + mid$(s2$,j1,1) + mid$(s2$,i1+1,(j1-i1)-1) + mid$(s2$,i1,1) + mid$(s2$,j1+1)
           end if
       next j
  next i

bestShuffle$ = s2$ end function</lang> output

abracadabra caadrbabaar 0
seesaw ewaess 0
pop opp 1
grrrrrr rgrrrrr 5
up pu 0
a a 1


Lua

<lang lua>math.randomseed(os.time())

local function shuffle(t)

 for i = #t, 2, -1 do
   local j = math.random(i)
   t[i], t[j] = t[j], t[i]
 end

end

local function bestshuffle(s, r)

 local order, shufl, count = {}, {}, 0
 for ch in s:gmatch(".") do order[#order+1], shufl[#shufl+1] = ch, ch end
 if r then shuffle(shufl) end
 for i = 1, #shufl do
   for j = 1, #shufl do
     if i ~= j and shufl[i] ~= order[j] and shufl[j] ~= order[i] then
       shufl[i], shufl[j] = shufl[j], shufl[i]
     end
   end
 end
 for i = 1, #shufl do
   if shufl[i] == order[i] then
     count = count + 1
   end
 end
 return table.concat(shufl), count

end

local words = { "abracadabra", "seesaw", "elk", "grrrrrr", "up", "a" }

local function test(r)

 print(r and "RANDOM:" or "DETERMINISTIC:")
 for _, word in ipairs(words) do
   local shufl, count = bestshuffle(word, r)
   print(string.format("%s, %s, (%d)", word, shufl, count))
 end
 print()

end

test(true) test(false)</lang>

Output:
RANDOM:
abracadabra, radcababaar, (0)
seesaw, esawes, (0)
elk, kel, (0)
grrrrrr, rrgrrrr, (5)
up, pu, (0)
a, a, (1)

DETERMINISTIC:
abracadabra, caadrbabaar, (0)
seesaw, ewaess, (0)
elk, kel, (0)
grrrrrr, rgrrrrr, (5)
up, pu, (0)
a, a, (1)

Mathematica / Wolfram Language

<lang Mathematica>BestShuffle[data_] :=

Flatten[{data,First[SortBy[
    List[#, StringLength[data]-HammingDistance[#,data]] & /@ StringJoin /@ Permutations[StringSplit[data, ""]], Last]]}] 

Print[#1, "," #2, ",(", #3, ")"] & /@ BestShuffle /@ {"abracadabra","seesaw","elk","grrrrrr","up","a"} </lang>

Output :

abracadabra, baabacadrar,(0)
seesaw, assewe,(0)
elk, kel,(0)
grrrrrr, rgrrrrr,(5)
up, pu,(0)
a, a,(1)

Nim

Translation of: Java

<lang Nim>import times import sequtils import strutils import random

proc count(s1, s2: string): int =

   for i, c in s1:
       if c == s2[i]:
           result.inc

proc shuffle(str: string): string =

   var r = initRand(getTime().toUnix())
   var chrs = toSeq(str.items)
   for i in 0 ..< chrs.len:
       let chosen = r.rand(chrs.len-1)
       swap(chrs[i], chrs[chosen])
   return chrs.join("")

proc bestShuffle(str: string): string =

   var chrs = toSeq(shuffle(str).items)
   for i in chrs.low .. chrs.high:
       if chrs[i] != str[i]:
           continue
       for j in chrs.low .. chrs.high:
           if chrs[i] != chrs[j] and chrs[i] != str[j] and chrs[j] != str[i]:
               swap(chrs[i], chrs[j])
               break
   return chrs.join("")
   

when isMainModule:

   let words = @["abracadabra", "seesaw", "grrrrrr", "pop", "up", "a", "antidisestablishmentarianism"];
   for w in words:
       let shuffled = bestShuffle(w)
       echo "$1 $2 $3" % [w, shuffled, $count(w, shuffled)]

</lang>

Run:

abracadabra baabadaracr 0
seesaw wsseea 0
grrrrrr rrrrrgr 5
pop ppo 1
up pu 0
a a 1
antidisestablishmentarianism mietnshieistrlaatbsdsnaiinma 0

OCaml

Deterministic

<lang ocaml>let best_shuffle s =

 let len = String.length s in
 let r = String.copy s in
 for i = 0 to pred len do
   for j = 0 to pred len do
     if i <> j && s.[i] <> r.[j] && s.[j] <> r.[i] then
       begin
         let tmp = r.[i] in
         r.[i] <- r.[j];
         r.[j] <- tmp;
       end
   done;
 done;
 (r)

let count_same s1 s2 =

 let len1 = String.length s1
 and len2 = String.length s2 in
 let n = ref 0 in
 for i = 0 to pred (min len1 len2) do
   if s1.[i] = s2.[i] then incr n
 done;
 !n

let () =

 let test s =
   let s2 = best_shuffle s in
   Printf.printf " '%s', '%s' -> %d\n" s s2 (count_same s s2);
 in
 test "tree";
 test "abracadabra";
 test "seesaw";
 test "elk";
 test "grrrrrr";
 test "up";
 test "a";
</lang>

Run:

$ ocaml best_shuffle_string.ml
 'tree', 'eert' -> 0
 'abracadabra', 'caadrbabaar' -> 0
 'seesaw', 'ewaess' -> 0
 'elk', 'kel' -> 0
 'grrrrrr', 'rgrrrrr' -> 5
 'up', 'pu' -> 0
 'a', 'a' -> 1

Pascal

Works with: Free_Pascal

<lang pascal>program BestShuffleDemo(output);

function BestShuffle(s: string): string;

 var
   tmp: char;
   i, j: integer;
   t: string;
 begin
   t := s;
   for i := 1 to length(t) do
     for j := 1 to length(t) do
       if (i <> j) and (s[i] <> t[j]) and (s[j] <> t[i]) then
       begin
         tmp  := t[i];
         t[i] := t[j];
         t[j] := tmp;
       end;
   BestShuffle := t;
 end;

const

 original: array[1..6] of string =
   ('abracadabra', 'seesaw', 'elk', 'grrrrrr', 'up', 'a');

var

 shuffle: string;
 i, j, score: integer;

begin

for i := low(original) to high(original) do
begin
  shuffle := BestShuffle(original[i]);
  score := 0;
  for j := 1 to length(shuffle) do
    if original[i][j] = shuffle[j] then
      inc(score);
   writeln(original[i], ', ', shuffle, ', (', score, ')');
 end;

end.</lang> Output:

% ./BestShuffle 
abracadabra, caadrbabaar, (0)
seesaw, ewaess, (0)
elk, kel, (0)
grrrrrr, rgrrrrr, (5)
up, pu, (0)
a, a, (1)

Perl

The Algorithm::Permute module does not ship with perl, but is freely available from CPAN.

<lang perl>use strict; use warnings; use List::Util qw(shuffle); use Algorithm::Permute;

best_shuffle($_) for qw(abracadabra seesaw elk grrrrrr up a);

sub best_shuffle { my ($original_word) = @_; my $best_word = $original_word; my $best_score = length $best_word;

my @shuffled = shuffle split //, $original_word; my $iterator = Algorithm::Permute->new(\@shuffled);

while( my @array = $iterator->next ) { my $word = join , @array; # For each letter which is the same in the two words, # there will be a \x00 in the "^" of the two words. # The tr operator is then used to count the "\x00"s. my $score = ($original_word ^ $word) =~ tr/\x00//; next if $score >= $best_score; ($best_word, $best_score) = ($word, $score); last if $score == 0; }

print "$original_word, $best_word, $best_score\n"; }

</lang>

Output of two runs:
abracadabra, dabrabacaar, 0
seesaw, easews, 0
elk, kel, 0
grrrrrr, rrrrgrr, 5
up, pu, 0
a, a, 1
abracadabra, caabararadb, 0
seesaw, esawes, 0
elk, lke, 0
grrrrrr, rrgrrrr, 5
up, pu, 0
a, a, 1

After creating a shuffled array of letters, we iterate through all permutations of that array. We keep the first word we encounter with a score better than all previous words. As an optimization, if we discover a word with score zero, we stop iterating early.

If the best score is nonzero, then we will iterate through every possible permutation. So "aaaaaaaaaaah" will take a long time.

A faster solution is to shuffle once, and then make any additional swaps which will improve the score.

Translation of: go

<lang perl>use strict; use warnings; use List::Util qw(shuffle);

best_shuffle($_) for qw(abracadabra seesaw elk grrrrrr up a);

sub best_shuffle { my ($original_word) = @_;

my @s = split //, $original_word; my @t = shuffle @s;

for my $i ( 0 .. $#s ) { for my $j ( 0 .. $#s ) { next if $j == $i or $t[$i] eq $s[$j] or $t[$j] eq $s[$i]; @t[$i,$j] = @t[$j,$i]; last; } }

my $word = join , @t;

my $score = ($original_word ^ $word) =~ tr/\x00//; print "$original_word, $word, $score\n"; } </lang>

The output has the same format as the first perl implementation, but only takes quadratic time per word.

Phix

<lang Phix>constant tests = {"abracadabra", "seesaw", "elk", "grrrrrr", "up", "a"} string s,t

   for test=1 to length(tests) do
       s = tests[test]
       t = shuffle(s)
       for i=1 to length(t) do
           for j=1 to length(t) do
               if i!=j and t[i]!=s[j] and t[j]!=s[i] then
                   {t[i], t[j]} = {t[j], t[i]}
                   exit
               end if
           end for
       end for
       printf(1,"%s -> %s (%d)\n",{s,t,sum(sq_eq(t,s))})
   end for</lang>
Output:
abracadabra -> baacabrdaar (0)
seesaw -> aswees (0)
elk -> lke (0)
grrrrrr -> rrrgrrr (5)
up -> pu (0)
a -> a (1)

By replacing t=shuffle(s) with t=s, the following deterministic result is output every time:

abracadabra -> raaracababd (0)
seesaw -> wasese (0)
elk -> lke (0)
grrrrrr -> rgrrrrr (5)
up -> pu (0)
a -> a (1)

PHP

Translation of Icon via AWK <lang php>foreach (split(' ', 'abracadabra seesaw pop grrrrrr up a') as $w)

   echo bestShuffle($w) . '
';

function bestShuffle($s1) {

   $s2 = str_shuffle($s1); 
   for ($i = 0; $i < strlen($s2); $i++) {
       if ($s2[$i] != $s1[$i]) continue;
       for ($j = 0; $j < strlen($s2); $j++) 
           if ($i != $j && $s2[$i] != $s1[$j] && $s2[$j] != $s1[$i]) {
               $t = $s2[$i];
               $s2[$i] = $s2[$j];
               $s2[$j] = $t;
               break;
           }
   }
   return "$s1 $s2 " . countSame($s1, $s2);

}

function countSame($s1, $s2) {

   $cnt = 0;
   for ($i = 0; $i < strlen($s2); $i++)
       if ($s1[$i] == $s2[$i]) 
           $cnt++;
   return "($cnt)";

}</lang>

Output:

abracadabra drabacabaar (0)
seesaw esswea (0)
pop ppo (1)
grrrrrr rrgrrrr (5)
up pu (0)
a a (1)

PicoLisp

<lang PicoLisp>(de bestShuffle (Str)

  (let Lst NIL
     (for C (setq Str (chop Str))
        (if (assoc C Lst)
           (con @ (cons C (cdr @)))
           (push 'Lst (cons C)) ) )
     (setq Lst (apply conc (flip (by length sort Lst))))
     (let Res
        (mapcar
           '((C)
              (prog1 (or (find <> Lst (circ C)) C)
                 (setq Lst (delete @ Lst)) ) )
           Str )
        (prinl Str " " Res " (" (cnt = Str Res) ")") ) ) )</lang>

Output:

: (bestShuffle "abracadabra")
abracadabra raarababadc (0)

: (bestShuffle "seesaw")
seesaw essewa (0)

: (bestShuffle "elk")
elk lke (0)

: (bestShuffle "grrrrrr")
grrrrrr rgrrrrr (5)

: (bestShuffle "up")
up pu (0)

: (bestShuffle "a")
a a (1)

PL/I

<lang pli>shuffle: procedure options (main); /* 14/1/2011 */

  declare (s, saves) character (20) varying, c character (1);
  declare t(length(s)) bit (1);
  declare (i, k, moves initial (0)) fixed binary;
  get edit (s) (L);
  put skip list (s);
  saves = s;
  t = '0'b;
  do i = 1 to length (s);
     if t(i) then iterate; /* This character has already been moved. */
     c = substr(s, i, 1);
     k = search (s, c, i+1);
     if k > 0 then
        do;
           substr(s, i, 1) = substr(s, k, 1);
           substr(s, k, 1) = c;
           t(k), t(i) = '1'b;
        end;
  end;
  do k = length(s) to 2 by -1;
     if ^t(k) then /* this character wasn't moved. */

all: do;

           c = substr(s, k, 1);
           do i = k-1 to 1 by -1;
              if c ^= substr(s, i, 1) then
                 if substr(saves, i, 1) ^= c then
                    do;
                       substr(s, k, 1) = substr(s, i, 1);
                       substr(s, i, 1) = c;
                       t(k) = '1'b;
                       leave all;
                    end;
           end;
        end;
  end;
  moves = length(s) - sum(t);
  put skip edit (s, trim(moves))(a, x(1));

search: procedure (s, c, k) returns (fixed binary);

  declare s character (*) varying;
  declare c character (1);
  declare k fixed binary;
  declare i fixed binary;
  do i = k to length(s);
     if ^t(i) then if c ^= substr(s, i, 1) then return (i);
  end;
  return (0); /* No eligible character. */

end search;

end shuffle;</lang>

OUTPUT:

abracadabra 
baaracadrab 0

prrrrrr 
rprrrrr 5

tree 
eert 0

A 
A 1

PowerShell

Works with: PowerShell version 3

<lang PowerShell># Calculate best possible shuffle score for a given string

  1. (Split out into separate function so we can use it separately in our output)

function Get-BestScore ( [string]$String )

   {
   #  Convert to array of characters, group identical characters,
   #  sort by frequecy, get size of first group
   $MostRepeats = $String.ToCharArray() |
                   Group |
                   Sort Count -Descending |
                   Select -First 1 -ExpandProperty Count

   #  Return count of most repeated character minus all other characters (math simplified)
   return [math]::Max( 0, 2 * $MostRepeats - $String.Length )
   }

function Get-BestShuffle ( [string]$String )

   {
   #  Convert to arrays of characters, one for comparison, one for manipulation
   $S1 = $String.ToCharArray()
   $S2 = $String.ToCharArray()

   #  Calculate best possible score as our goal
   $BestScore = Get-BestScore $String

   #  Unshuffled string has score equal to number of characters
   $Length = $String.Length
   $Score = $Length

   #  While still striving for perfection...
   While ( $Score -gt $BestScore )
       {
       #  For each character
       ForEach ( $i in 0..($Length-1) )
           {
           #  If the shuffled character still matches the original character...
           If ( $S1[$i] -eq $S2[$i] )
               {
               #  Swap it with a random character
               #  (Random character $j may be the same as or may even be
               #   character $i. The minor impact on speed was traded for
               #   a simple solution to guarantee randomness.)
               $j = Get-Random -Maximum $Length
               $S2[$i], $S2[$j] = $S2[$j], $S2[$i]
               }
           }
       #  Count the number of indexes where the two arrays match
       $Score = ( 0..($Length-1) ).Where({ $S1[$_] -eq $S2[$_] }).Count
       }
   #  Put it back into a string
   $Shuffle = ( [string[]]$S2 -join  )
   return $Shuffle
   }</lang>

<lang PowerShell>ForEach ( $String in ( 'abracadabra', 'seesaw', 'elk', 'grrrrrr', 'up', 'a' ) )

   {
   $Shuffle = Get-BestShuffle $String
   $Score   = Get-BestScore   $String
   "$String, $Shuffle, ($Score)"
   }</lang>
Output:
abracadabra, craradabaab, (0)
seesaw, ewsase, (0)
elk, kel, (0)
grrrrrr, rrrrrrg, (5)
up, pu, (0)
a, a, (1)

Prolog

Works with SWI-Prolog <lang Prolog>:- dynamic score/2.

best_shuffle :- maplist(best_shuffle, ["abracadabra", "eesaw", "elk", "grrrrrr", "up", "a"]).

best_shuffle(Str) :- retractall(score(_,_)), length(Str, Len), assert(score(Str, Len)), calcule_min(Str, Len, Min), repeat, shuffle(Str, Shuffled), maplist(comp, Str, Shuffled, Result), sumlist(Result, V), retract(score(Cur, VCur)), ( V < VCur -> assert(score(Shuffled, V)); assert(score(Cur, VCur))), V = Min, retract(score(Cur, VCur)), writef('%s : %s (%d)\n', [Str, Cur, VCur]).

comp(C, C1, S):- ( C = C1 -> S = 1; S = 0).

% this code was written by P.Caboche and can be found here : % http://pcaboche.developpez.com/article/prolog/listes/?page=page_3#Lshuffle shuffle(List, Shuffled) :-

 length(List, Len),
 shuffle(Len, List, Shuffled).

shuffle(0, [], []) :- !.

shuffle(Len, List, [Elem|Tail]) :-

 RandInd is random(Len),
 nth0(RandInd, List, Elem),
 select(Elem, List, Rest),
 NewLen is Len - 1,
 shuffle(NewLen, Rest, Tail).


% letters are sorted out then packed % If a letter is more numerous than the rest % the min is the difference between the quantity of this letter and % the sum of the quantity of the other letters calcule_min(Str, Len, Min) :- msort(Str, SS), packList(SS, Lst), sort(Lst, Lst1), last(Lst1, [N, _]), ( N * 2 > Len -> Min is 2 * N - Len; Min = 0).


% almost the same code as in "run_length" page packList([],[]).

packList([X],1,X) :- !.


packList([X|Rest],[XRun|Packed]):-

   run(X,Rest, XRun,RRest),
   packList(RRest,Packed).


run(Var,[],[1,Var],[]).

run(Var,[Var|LRest],[N1, Var],RRest):-

   run(Var,LRest,[N, Var],RRest),
   N > 0,
   N1 is N + 1.


run(Var,[Other|RRest], [1,Var],[Other|RRest]):-

    dif(Var,Other).

</lang>

output :

 ?- test.
abracadabra : brabaracaad (0)
eesaw : sweea (0)
elk : kel (0)
grrrrrr : rrrgrrr (5)
up : pu (0)
a : a (1)
true .

PureBasic

This solution creates cycles of letters of letters that are then rotated to produce the final maximal shuffle. It includes an extra sort step that ensures the original string to be returned if it is repeatedly shuffled. <lang PureBasic>Structure charInfo

 Char.s
 List Position.i()
 count.i          ;number of occurrences of Char

EndStructure

Structure cycleInfo

 Char.s
 Position.i

EndStructure

Structure cycle

 List cycle.cycleInfo()

EndStructure

Procedure.s shuffleWordLetters(word.s)

 Protected i
 Dim originalLetters.s(len(word) - 1)
 For i = 1 To Len(word)
   originalLetters(i - 1) = Mid(word, i, 1)
 Next
 
 Dim shuffledLetters.s(0)
 CopyArray(originalLetters(), shuffledLetters())
 
 ;record original letters and their positions
 Protected curChar.s
 NewList letters.charInfo()
 NewMap *wordInfo.charInfo()
 For i = 0 To ArraySize(originalLetters())
   curChar = originalLetters(i)
   If FindMapElement(*wordInfo(), curChar)
     AddElement(*wordInfo()\position())
     *wordInfo()\position() = i
   Else
     *wordInfo(curChar) = AddElement(letters())
     If *wordInfo()
       *wordInfo()\Char = curChar
       AddElement(*wordInfo()\position())
       *wordInfo()\position() = i
     EndIf 
   EndIf 
 Next 
 
 ForEach letters()
   letters()\count = ListSize(letters()\Position())
 Next
 
 SortStructuredList(letters(), #PB_Sort_Ascending, OffsetOf(charInfo\Char), #PB_Sort_String) ;extra sort step, not strictly necessary
 SortStructuredList(letters(), #PB_Sort_Descending, OffsetOf(charInfo\count), #PB_Sort_integer)
 
 ;construct letter cycles
 FirstElement(letters())
 Protected maxLetterCount = letters()\count
 Dim letterCycles.cycle(maxLetterCount - 1)
 
 Protected curCycleIndex
 ForEach letters()
   ForEach letters()\Position()
     With letterCycles(curCycleIndex)
       AddElement(\cycle())
       \cycle()\Char = letters()\Char
       \cycle()\Position = letters()\position()
     EndWith
     curCycleIndex = (curCycleIndex + 1) % maxLetterCount
   Next 
 Next 
 
 ;rotate letters in each cycle
 Protected isFirst, prevChar.s, pos_1
 For i = 0 To maxLetterCount - 1
   With letterCycles(i)
     isFirst = #True
     ForEach \cycle()
       If Not isFirst
         shuffledLetters(\cycle()\Position) = prevChar
       Else
         pos_1 = \cycle()\Position
         isFirst = #False
       EndIf
       prevChar = \cycle()\Char
     Next 
     shuffledLetters(pos_1) = prevChar
   EndWith
 Next 
  
 ;score and display shuffle
 Protected shuffledWord.s, ignored
 For i = 0 To ArraySize(shuffledLetters())
   shuffledWord + shuffledLetters(i)
   If shuffledLetters(i) = originalLetters(i)
     ignored + 1
   EndIf
 Next
 
 PrintN(word + ", " + shuffledWord + ", (" + Str(ignored) + ")")
 ProcedureReturn shuffledWord

EndProcedure

If OpenConsole()

 shuffleWordLetters("abracadabra")
 shuffleWordLetters("seesaw")
 shuffleWordLetters("elk")
 shuffleWordLetters("grrrrrr")
 shuffleWordLetters("up")
 shuffleWordLetters("a")
 
 Print(#CRLF$ + #CRLF$ + "Press ENTER to exit"): Input()
 CloseConsole()

EndIf</lang> Sample output:

abracadabra, daabarbraac, (0)
seesaw, eawess, (0)
elk, lke, (0)
grrrrrr, rgrrrrr, (5)
up, pu, (0)
a, a, (1)

Python

Swap if it is locally better algorithm

With added randomization of swaps! <lang python>import random

def count(w1,wnew):

   return sum(c1==c2 for c1,c2 in zip(w1, wnew))

def best_shuffle(w):

   wnew = list(w)
   n = len(w)
   rangelists = (list(range(n)), list(range(n)))
   for r in rangelists:
       random.shuffle(r)
   rangei, rangej = rangelists
   for i in rangei:
       for j in rangej:
           if i != j and wnew[j] != wnew[i] and w[i] != wnew[j] and w[j] != wnew[i]:
               wnew[j], wnew[i] = wnew[i], wnew[j]
               break
   wnew = .join(wnew)
   return wnew, count(w, wnew)


if __name__ == '__main__':

   test_words = ('tree abracadabra seesaw elk grrrrrr up a ' 
                 + 'antidisestablishmentarianism hounddogs').split()
   test_words += ['aardvarks are ant eaters', 'immediately', 'abba']
   for w in test_words:
       wnew, c = best_shuffle(w)
       print("%29s, %-29s ,(%i)" % (w, wnew, c))</lang>
Sample output

Two runs showing variability in shuffled results

>>> ================================ RESTART ================================
>>> 
                         tree, eetr                          ,(0)
                  abracadabra, daaracbraab                   ,(0)
                       seesaw, asswee                        ,(0)
                          elk, kel                           ,(0)
                      grrrrrr, rrgrrrr                       ,(5)
                           up, pu                            ,(0)
                            a, a                             ,(1)
 antidisestablishmentarianism, sintmdnirhimasibtnasetaisael  ,(0)
                    hounddogs, ohodgnsud                     ,(0)
     aardvarks are ant eaters, sesanretatva kra errada       ,(0)
                  immediately, tedlyaeiimm                   ,(0)
                         abba, baab                          ,(0)
>>> ================================ RESTART ================================
>>> 
                         tree, eert                          ,(0)
                  abracadabra, bdacararaab                   ,(0)
                       seesaw, ewsase                        ,(0)
                          elk, kel                           ,(0)
                      grrrrrr, rrrrrrg                       ,(5)
                           up, pu                            ,(0)
                            a, a                             ,(1)
 antidisestablishmentarianism, rtitiainnnshtmdesibalassemai  ,(0)
                    hounddogs, ddousngoh                     ,(0)
     aardvarks are ant eaters, sretrnat a edseavra akar      ,(0)
                  immediately, litiaemmyed                   ,(0)
                         abba, baab                          ,(0)
>>> 

Alternative algorithm #1

<lang python>#!/usr/bin/env python

def best_shuffle(s):

   # Count the supply of characters.
   from collections import defaultdict
   count = defaultdict(int)
   for c in s:
       count[c] += 1
   # Shuffle the characters.
   r = []
   for x in s:
       # Find the best character to replace x.
       best = None
       rankb = -2
       for c, rankc in count.items():
           # Prefer characters with more supply.
           # (Save characters with less supply.)
           # Avoid identical characters.
           if c == x: rankc = -1
           if rankc > rankb:
               best = c
               rankb = rankc
       # Add character to list. Remove it from supply.
       r.append(best)
       count[best] -= 1
       if count[best] >= 0: del count[best]
   # If the final letter became stuck (as "ababcd" became "bacabd",
   # and the final "d" became stuck), then fix it.
   i = len(s) - 1
   if r[i] == s[i]:
       for j in range(i):
           if r[i] != s[j] and r[j] != s[i]:
               r[i], r[j] = r[j], r[i]
               break
   # Convert list to string. PEP 8, "Style Guide for Python Code",
   # suggests that .join() is faster than + when concatenating
   # many strings. See http://www.python.org/dev/peps/pep-0008/
   r = .join(r)
   score = sum(x == y for x, y in zip(r, s))
   return (r, score)

for s in "abracadabra", "seesaw", "elk", "grrrrrr", "up", "a":

   shuffled, score = best_shuffle(s)
   print("%s, %s, (%d)" % (s, shuffled, score))</lang>

Output:

abracadabra, raabarabacd, (0)
seesaw, wsaese, (0)
elk, kel, (0)
grrrrrr, rgrrrrr, (5)
up, pu, (0)
a, a, (1)

Racket

<lang Racket>

  1. lang racket

(define (best-shuffle s)

 (define len (string-length s))
 (define @ string-ref)
 (define r (list->string (shuffle (string->list s))))
 (for* ([i (in-range len)] [j (in-range len)])
   (when (not (or (= i j) (eq? (@ s i) (@ r j)) (eq? (@ s j) (@ r i))))
     (define t (@ r i))
     (string-set! r i (@ r j))
     (string-set! r j t)))
 r)

(define (count-same s1 s2)

 (for/sum ([c1 (in-string s1)] [c2 (in-string s2)])
   (if (eq? c1 c2) 1 0)))

(for ([s (in-list '("abracadabra" "seesaw" "elk" "grrrrrr" "up" "a"))])

 (define sh (best-shuffle s))
 (printf " ~a, ~a, (~a)\n" s sh (count-same s sh)))

</lang>

Output:
 abracadabra, baabadcraar, (0)
 seesaw, wsaees, (0)
 elk, kel, (0)
 grrrrrr, rgrrrrr, (5)
 up, pu, (0)
 a, a, (1)

Raku

(formerly Perl 6)

Translation of: Sidef
Works with: Rakudo Star version 2015.12

<lang perl6>sub best-shuffle(Str $orig) {

   my @s = $orig.comb;
   my @t = @s.pick(*);
   for ^@s -> $i {
       for ^@s -> $j {
           if $i != $j and @t[$i] ne @s[$j] and @t[$j] ne @s[$i] {
               @t[$i, $j] = @t[$j, $i];
               last;
           }
       }
   }
   my $count = 0;
   for @t.kv -> $k,$v {
       ++$count if $v eq @s[$k]
   }
   return (@t.join, $count);

}

printf "%s, %s, (%d)\n", $_, best-shuffle $_

   for <abracadabra seesaw elk grrrrrr up a>;</lang>
Output:
abracadabra, raacarabadb, (0)
seesaw, wssaee, (0)
elk, lke, (0)
grrrrrr, rrrgrrr, (5)
up, pu, (0)
a, a, (1)

Rascal

This example is incomplete. No output given. Please ensure that it meets all task requirements and remove this message.

<lang Rascal>import Prelude;

public tuple[str, str, int] bestShuffle(str s){

    characters = chars(s);
    ranking = {<p, countSame(p, characters)> | p <- permutations(characters)};
    best = {<s, stringChars(p), n> | <p, n> <- ranking, n == min(range(ranking))};
    return takeOneFrom(best)[0];

}

public int countSame(list[int] permutations, list[int] characters){

    return (0 | it + 1 | n <- index(characters), permutations[n] == characters[n]);

}</lang>

REXX

<lang rexx>/*REXX program determines and displays the best shuffle for any list of words or tokens.*/ parse arg $ /*get some words from the command line.*/ if $= then $= 'tree abracadabra seesaw elk grrrrrr up a' /*use the defaults?*/ w=0; #=words($) /* [↑] finds the widest word in $ list*/

       do i=1  for #;  @.i=word($,i);  w=max(w, length(@.i) );   end  /*i*/

w= w+9 /*add 9 blanks for output indentation. */

       do n=1  for #;  new= bestShuffle(@.n)    /*process the examples in the @ array. */
       same=0;                    do m=1  for length(@.n)
                                  same=same  +  (substr(@.n, m, 1) == substr(new, m, 1) )
                                  end   /*m*/
       say '       original:'   left(@.n, w)    'new:'    left(new,w)    'score:'    same
       end   /*n*/

exit /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ bestShuffle: procedure; parse arg x 1 ox; L=length(x); if L<3 then return reverse(x)

                                                            /*[↑] fast track short strs*/
              do j=1  for L-1;  parse var x =(j) a +1 b +1  /*get A,B at Jth & J+1 pos.*/
              if a\==b  then iterate                        /*ignore any replicates.   */
              c= verify(x,a);    if c==0  then iterate      /*   "    "      "         */
              x= overlay( substr(x,c,1), overlay(a,x,c), j) /*swap the  x,c  characters*/
              rx= reverse(x)                                /*obtain the reverse of X. */
              y= substr(rx, verify(rx, a), 1)               /*get 2nd replicated char. */
              x= overlay(y, overlay(a,x, lastpos(y,x)),j+1) /*fast swap of 2 characters*/
              end   /*j*/
                         do k=1  for L;  a=substr(x, k, 1)      /*handle a possible rep*/
                         if a\==substr(ox, k, 1)  then iterate  /*skip non-replications*/
                         if k==L  then x= left(x, k-2)a || substr(x, k-1,1) /*last case*/
                                  else x= left(x, k-1)substr(x, k+1, 1)a || substr(x,k+2)
                         end   /*k*/
            return x</lang>
output   (with a freebie thrown in):
       original: tree                 new: eert                 score: 0
       original: abracadabra          new: baaracadrab          score: 0
       original: seesaw               new: eswase               score: 0
       original: elk                  new: lke                  score: 0
       original: grrrrrr              new: rrrrrrg              score: 5
       original: up                   new: pu                   score: 0
       original: a                    new: a                    score: 1

Ring

<lang ring>

  1. Project : Best shuffle

test = ["abracadabra", "seesaw", "elk", "grrrrrr", "up", "a"]

for n = 1 to len(test)

    bs   = bestshuffle(test[n])
    count = 0
    for p = 1 to len(test[n])
         if substr(test[n],p,1) = substr(bs,p,1) 
            count = count + 1
         ok
     next 
     see test[n] + " -> " + bs + " " + count + nl

next

func bestshuffle(s1)

      s2 = s1
      for i = 1 to len(s2)
           for j =  1 to len(s2) 
                if (i != j) and (s2[i] != s1[j]) and (s2[j] != s1[i]) 
                   if j < i 
                      i1 = j
                      j1 = i
                   else
                      i1 = i
                      j1 = j
                   ok
                   s2 = left(s2,i1-1) + substr(s2,j1,1) + substr(s2,i1+1,(j1-i1)-1) + substr(s2,i1,1) + substr(s2,j1+1)
                ok
           next 
      next 
      bestshuffle = s2
      return bestshuffle

</lang> Output:

abracadabra -> caadrbabaar 0
seesaw -> ewaess 0
elk -> kel 0
grrrrrr -> rgrrrrr 5
up -> pu 0
a -> a 1

Ruby

Works with: Ruby version 1.9
Translation of: Raku

<lang ruby>def best_shuffle(s)

 # Fill _pos_ with positions in the order
 # that we want to fill them.
 pos = []
 # g["a"] = [2, 4] implies that s[2] == s[4] == "a"
 g = s.length.times.group_by { |i| s[i] }
 
 # k sorts letters from low to high count
 k = g.sort_by { |k, v| v.length }.map { |k, v| k }
 
 until g.empty?
   k.each do |letter|
     g[letter] or next
     pos.push(g[letter].pop)
     g[letter].empty? and g.delete letter
   end
 end
 
 # Now fill in _new_ with _letters_ according to each position
 # in _pos_, but skip ahead in _letters_ if we can avoid
 # matching characters that way.
 letters = s.dup
 new = "?" * s.length
 until letters.empty?
   i, p = 0, pos.pop
   i += 1 while letters[i] == s[p] and i < (letters.length - 1)
   new[p] = letters.slice! i
 end
 
 score = new.chars.zip(s.chars).count { |c, d| c == d }
 [new, score]

end

%w(abracadabra seesaw elk grrrrrr up a).each do |word|

 puts "%s, %s, (%d)" % [word, *best_shuffle(word)]

end</lang>

Output:
abracadabra, baarrcadaab, (0)
seesaw, essewa, (0)
elk, lke, (0)
grrrrrr, rgrrrrr, (5)
up, pu, (0)
a, a, (1)

Run BASIC

<lang runbasic>list$ = "abracadabra seesaw pop grrrrrr up a"

while word$(list$,ii + 1," ") <> ""

ii    = ii + 1
w$    = word$(list$,ii," ")
bs$   = bestShuffle$(w$)
count = 0
for i = 1 to len(w$)
 if mid$(w$,i,1) = mid$(bs$,i,1) then count = count + 1
next i
print  w$;" ";bs$;" ";count

wend

function bestShuffle$(s1$)

  s2$   = s1$
  for i = 1 to len(s2$)
       for j =  1 to len(s2$) 
           if (i <> j) and (mid$(s2$,i,1) <> mid$(s1$,j,1)) and (mid$(s2$,j,1) <> mid$(s1$,i,1)) then
           if j < i then i1 = j:j1 = i else i1 = i:j1 = j
           s2$ = left$(s2$,i1-1) + mid$(s2$,j1,1) + mid$(s2$,i1+1,(j1-i1)-1) + mid$(s2$,i1,1) + mid$(s2$,j1+1)
           end if
       next j
  next i

bestShuffle$ = s2$ end function</lang>

Output:

abracadabra raabadacabr 0
seesaw eswaes 0
pop opp 1
grrrrrr rgrrrrr 5
up pu 0
a a 1

Rust

Library: rand

<lang rust>extern crate permutohedron; extern crate rand;

use std::cmp::{min, Ordering}; use std::env; use rand::{thread_rng, Rng}; use std::str;

const WORDS: &'static [&'static str] = &["abracadabra", "seesaw", "elk", "grrrrrr", "up", "a"];

  1. [derive(Eq)]

struct Solution {

   original: String,
   shuffled: String,
   score: usize,

}

// Ordering trait implementations are only needed for the permutations method impl PartialOrd for Solution {

   fn partial_cmp(&self, other: &Solution) -> Option<Ordering> {
       match (self.score, other.score) {
           (s, o) if s < o => Some(Ordering::Less),
           (s, o) if s > o => Some(Ordering::Greater),
           (s, o) if s == o => Some(Ordering::Equal),
           _ => None,
       }
   }

}


impl PartialEq for Solution {

   fn eq(&self, other: &Solution) -> bool {
       match (self.score, other.score) {
           (s, o) if s == o => true,
           _ => false,
       }
   }

}

impl Ord for Solution {

   fn cmp(&self, other: &Solution) -> Ordering {
       match (self.score, other.score) {
           (s, o) if s < o => Ordering::Less,
           (s, o) if s > o => Ordering::Greater,
           _ => Ordering::Equal,
       }
   }

}

fn _help() {

   println!("Usage: best_shuffle <word1> <word2> ...");

}

fn main() {

   let args: Vec<String> = env::args().collect();
   let mut words: Vec<String> = vec![];
   match args.len() {
       1 => {
           for w in WORDS.iter() {
               words.push(String::from(*w));
           }
       }
       _ => {
           for w in args.split_at(1).1 {
               words.push(w.clone());
           }
       }
   }
   let solutions = words.iter().map(|w| best_shuffle(w)).collect::<Vec<_>>();
   for s in solutions {
       println!("{}, {}, ({})", s.original, s.shuffled, s.score);
   }

}

// Implementation iterating over all permutations fn _best_shuffle_perm(w: &String) -> Solution {

   let mut soln = Solution {
       original: w.clone(),
       shuffled: w.clone(),
       score: w.len(),
   };
   let w_bytes: Vec<u8> = w.clone().into_bytes();
   let mut permutocopy = w_bytes.clone();
   let mut permutations = permutohedron::Heap::new(&mut permutocopy);
   while let Some(p) = permutations.next_permutation() {
       let hamm = hamming(&w_bytes, p);
       soln = min(soln,
                  Solution {
                      original: w.clone(),
                      shuffled: String::from(str::from_utf8(p).unwrap()),
                      score: hamm,
                  });
       // Accept the solution if score 0 found
       if hamm == 0 {
           break;
       }
   }
   soln

}

// Quadratic implementation fn best_shuffle(w: &String) -> Solution {

   let w_bytes: Vec<u8> = w.clone().into_bytes();
   let mut shuffled_bytes: Vec<u8> = w.clone().into_bytes();
   // Shuffle once
   let sh: &mut [u8] = shuffled_bytes.as_mut_slice();
   thread_rng().shuffle(sh);
   // Swap wherever it doesn't decrease the score
   for i in 0..sh.len() {
       for j in 0..sh.len() {
           if (i == j) | (sh[i] == w_bytes[j]) | (sh[j] == w_bytes[i]) | (sh[i] == sh[j]) {
               continue;
           }
           sh.swap(i, j);
           break;
       }
   }
   let res = String::from(str::from_utf8(sh).unwrap());
   let res_bytes: Vec<u8> = res.clone().into_bytes();
   Solution {
       original: w.clone(),
       shuffled: res,
       score: hamming(&w_bytes, &res_bytes),
   }

}

fn hamming(w0: &Vec<u8>, w1: &Vec<u8>) -> usize {

   w0.iter().zip(w1.iter()).filter(|z| z.0 == z.1).count()

} </lang>

Output:
abracadabra, caadabarabr, (0)
seesaw, esswea, (0)
elk, lke, (0)
grrrrrr, rrrrgrr, (5)
up, pu, (0)
a, a, (1)

Scala

There are two implementations. One is simple but exponential and very inefficient. The second one is quadratic. Both are pure functional. Given quadratic solution has a bigger constant than the one used in the Python implementation, but doesn't use mutable datastructures. <lang scala>

 def coincidients(s1: Seq[Char], s2: Seq[Char]): Int = (s1, s2).zipped.count(p => (p._1 == p._2))
 def freqMap(s1: List[Char]) = s1.groupBy(_.toChar).mapValues(_.size)
 def estimate(s1: List[Char]): Int = if (s1 == Nil) 0 else List(0, freqMap(s1).maxBy(_._2)._2 - (s1.size / 2)).max
 def bestShuffle(s: String): Pair[String, Int] = {
   if (s == "") return ("", 0) else {}
   val charList = s.toList
   val estim = estimate(charList)
   // purely functional polynomial solution
   def doStep(accu: List[Pair[Int, Int]], sourceFreqMap: Map[Int, Int], targetFreqMap: Map[Int, Int], stepsLeft: Int): List[Pair[Int, Int]] = {
     if (stepsLeft == 0) accu else {
       val srcChoices = sourceFreqMap.groupBy(_._2).minBy(_._1)._2
       val src = srcChoices.toList.apply(Random.nextInt(srcChoices.size))._1
       val tgtChoices = targetFreqMap.map(p => if (charList(p._1) != charList(src)) (p._1, p._2) else (p._1, Int.MaxValue / 2)).groupBy(_._2).minBy(_._1)._2
       val tgt = tgtChoices.toList.apply(Random.nextInt(tgtChoices.size))._1
       doStep((src, tgt) :: accu,
         sourceFreqMap.filterKeys(_ != src).map(p => if (charList(p._1) != charList(tgt)) (p._1, p._2 - 1) else (p._1, p._2)),
         targetFreqMap.filterKeys(_ != tgt).map(p => if (charList(p._1) != charList(src)) (p._1, p._2 - 1) else (p._1, p._2)),
         stepsLeft - 1)
     }
   }
   val leftFreqMap: Map[Int, Int] = charList.zipWithIndex.map(p => (p._2, p._1)).toMap.mapValues(x => freqMap(charList).mapValues(charList.size - _)(x))
   val substs = doStep(List(), leftFreqMap, leftFreqMap, charList.size)
   val res = substs.sortBy(_._1).map(p => charList(p._2))
   (res.mkString, coincidients(charList, res))
   // exponential solution (inefficient)
   //Random.shuffle(charList).permutations.find(coincidients(charList, _) <= estim)
 }

</lang> The test code: <lang scala>

 def main(args: Array[String]): Unit = {
   println(bestShuffle("abracadabra"));
   println(bestShuffle("seesaw"));
   println(bestShuffle("elk"));
   println(bestShuffle("grrrrrr"));
   println(bestShuffle("up"));
   println(bestShuffle("a"));
   BestShuffleSpecification.check
 }

</lang>

Output:
(bcabadaraar,0)
(easews,0)
(kel,0)
(rgrrrrr,5)
(pu,0)
(a,1)

The ScalaCheck code <lang scala> object BestShuffleSpecification extends Properties("BestShuffle") {

 property("size") = forAll { (src: String) =>
   val s = Main.bestShuffle(src)
   s._1.size == src.size
 }
 property("freq") = forAll { (src: String) =>
   val s = Main.bestShuffle(src)
   Main.freqMap(s._1.toList) == Main.freqMap(src.toList)
 }
 property("estimate") = forAll { (src: String) =>
   val s = Main.bestShuffle(src)
   Main.estimate(src.toList) == s._2
 }

} </lang>

Scheme

<lang scheme> (define count

 (lambda (str1 str2)
   (let ((len (string-length str1)))
     (let loop ((index 0)
                (result 0))
       (if (= index len)
           result
           (loop (+ index 1)
                 (if (eq? (string-ref str1 index)
                          (string-ref str2 index))
                     (+ result 1)
                     result)))))))

(define swap

 (lambda (str index1 index2)
   (let ((mutable (string-copy str))
         (char1 (string-ref str index1))
         (char2 (string-ref str index2)))
     (string-set! mutable index1 char2)
     (string-set! mutable index2 char1)
     mutable)))

(define shift

 (lambda (str)
   (string-append (substring str 1 (string-length str))
                  (substring str 0 1))))

(define shuffle

 (lambda (str)
   (let* ((mutable (shift str))
          (len (string-length mutable))
          (max-index (- len 1)))
     (let outer ((index1 0)
                 (best mutable)
                 (best-count (count str mutable)))
       (if (or (< max-index index1)
               (= best-count 0))
           best
           (let inner ((index2 (+ index1 1))
                       (best best)
                       (best-count best-count))
             (if (= len index2)
                 (outer (+ index1 1)
                        best
                        best-count)
                 (let* ((next-mutable (swap best index1 index2))
                        (next-count (count str next-mutable)))
                   (if (= 0 next-count)
                       next-mutable
                       (if (< next-count best-count)
                           (inner (+ index2 1)
                                  next-mutable
                                  next-count)
                           (inner (+ index2 1)
                                  best
                                  best-count)))))))))))


(for-each

(lambda (str)
  (let ((shuffled (shuffle str)))
    (display
     (string-append str " " shuffled " ("
                    (number->string (count str shuffled)) ")\n"))))
'("abracadabra" "seesaw" "elk" "grrrrrr" "up" "a"))

</lang>

Output:

abracadabra baacadabrar (0)
seesaw easews (0)
elk lke (0)
grrrrrr rrrrrrg (5)
up pu (0)
a a (1)

Seed7

<lang seed7>$ include "seed7_05.s7i";

const func string: bestShuffle (in string: stri) is func

 result
   var string: shuffled is "";
 local
   var char: tmp is ' ';
   var integer: i is 0;
   var integer: j is 0;
 begin
   shuffled := stri;
   for key i range shuffled do
     for key j range shuffled do
       if i <> j and stri[i] <> shuffled[j] and stri[j] <> shuffled[i] then
         tmp  := shuffled[i];
         shuffled @:= [i] shuffled[j];
         shuffled @:= [j] tmp;
       end if;
     end for;
   end for;
 end func;

const proc: main is func

 local
   const array string: testData is [] ("abracadabra", "seesaw", "elk", "grrrrrr", "up", "a");
   var string: original is "";
   var string: shuffled is "";
   var integer: j is 0;
   var integer: score is 0;
 begin
   for original range testData do
     shuffled := bestShuffle(original);
     score := 0;
     for key j range shuffled do
       if original[j] = shuffled[j] then
         incr(score);
       end if;
     end for;
     writeln(original <& ", " <& shuffled <& ", (" <& score <& ")");
   end for;
 end func;</lang>

Output:

abracadabra, caadrbabaar, (0)
seesaw, ewaess, (0)
elk, kel, (0)
grrrrrr, rgrrrrr, (5)
up, pu, (0)
a, a, (1)

Sidef

Translation of: Go

<lang ruby>func best_shuffle(String orig) -> (String, Number) {

   var s = orig.chars
   var t = s.shuffle
   for i (^s) {
       for j (^s) {
           if (i!=j && t[i]!=s[j] && t[j]!=s[i]) {
               t[i, j] = t[j, i]
               break
           }
       }
   }
   (t.join, s ~Z== t -> count(true))

}

for word (<abracadabra seesaw elk grrrrrr up a>) {

   var (sword, score) = best_shuffle(word)
   "%-12s %12s: %d\n".printf(word, sword, score)

}</lang>

Output:
abracadabra   daabacarrab: 0
seesaw             esaews: 0
elk                   lke: 0
grrrrrr           rgrrrrr: 5
up                     pu: 0
a                       a: 1

Tcl

Library: Tcllib (Package: struct::list)

<lang tcl>package require Tcl 8.5 package require struct::list

  1. Simple metric function; assumes non-empty lists

proc count {l1 l2} {

   foreach a $l1 b $l2 {incr total [string equal $a $b]}
   return $total

}

  1. Find the best shuffling of the string

proc bestshuffle {str} {

   set origin [split $str ""]
   set best $origin
   set score [llength $origin]
   struct::list foreachperm p $origin {

if {$score > [set score [tcl::mathfunc::min $score [count $origin $p]]]} { set best $p }

   }
   set best [join $best ""]
   return "$str,$best,($score)"

}</lang> Demonstration: <lang tcl>foreach sample {abracadabra seesaw elk grrrrrr up a} {

   puts [bestshuffle $sample]

}</lang> Output:

abracadabra,baabacadrar,(0)
seesaw,assewe,(0)
elk,kel,(0)
grrrrrr,rgrrrrr,(5)
up,pu,(0)
a,a,(1)

Ursala

An implementation based on the J solution looks like this. <lang Ursala>#import std

  1. import nat

words = <'abracadabra','seesaw','elk','grrrrrr','up','a'>

shuffle = num; ^H/(*@K24) ^H\~&lS @rK2lSS *+ ^arPfarhPlzPClyPCrtPXPRalPqzyCipSLK24\~&L leql$^NS

  1. show+

main = ~&LS <.~&l,@r :/` ,' ('--+ --')'+ ~&h+ %nP+ length@plrEF>^(~&,shuffle)* words</lang> A solution based on exponential search would use this definition of shuffle (cf. Haskell and Tcl). <lang Ursala>shuffle = ~&r+ length@plrEZF$^^D/~& permutations</lang> output:

abracadabra caarrbabaad (0)
seesaw wssaee (0)
elk lke (0)
grrrrrr rgrrrrr (5)
up pu (0)
a a (1)

VBA

<lang vb> Option Explicit

Sub Main_Best_shuffle() Dim S() As Long, W, b As Byte, Anagram$, Count&, myB As Boolean, Limit As Byte, i As Integer

   W = Array("a", "abracadabra", "seesaw", "elk", "grrrrrr", "up", "qwerty", "tttt")
   For b = 0 To UBound(W)
       Count = 0
       Select Case Len(W(b))
           Case 1: Limit = 1
           Case Else
               i = NbLettersDiff(W(b))
               If i >= Len(W(b)) \ 2 Then
                   Limit = 0
               ElseIf i = 1 Then
                   Limit = Len(W(b))
               Else
                   Limit = Len(W(b)) - i
               End If
       End Select

RePlay:

       Do
           S() = ShuffleIntegers(Len(W(b)))
           myB = GoodShuffle(S, Limit)
       Loop While Not myB
       Anagram = ShuffleWord(CStr(W(b)), S)
       Count = Nb(W(b), Anagram)
       If Count > Limit Then GoTo RePlay
       Debug.Print W(b) & " ==> " & Anagram & " (Score : " & Count & ")"
   Next

End Sub

Function ShuffleIntegers(l As Long) As Long() Dim i As Integer, ou As Integer, temp() As Long Dim C As New Collection

   ReDim temp(l - 1)
   If l = 1 Then
       temp(0) = 0
   ElseIf l = 2 Then
       temp(0) = 1: temp(1) = 0
   Else
       Randomize
       Do
           ou = Int(Rnd * l)
           On Error Resume Next
           C.Add CStr(ou), CStr(ou)
           If Err <> 0 Then
               On Error GoTo 0
           Else
               temp(ou) = i
               i = i + 1
           End If
       Loop While C.Count <> l
   End If
   ShuffleIntegers = temp

End Function

Function GoodShuffle(t() As Long, Lim As Byte) As Boolean Dim i&, C&

   For i = LBound(t) To UBound(t)
       If t(i) = i Then C = C + 1
   Next i
   GoodShuffle = (C <= Lim)

End Function

Function ShuffleWord(W$, S() As Long) As String Dim i&, temp, strR$

   temp = Split(StrConv(W, vbUnicode), Chr(0))
   For i = 0 To UBound(S)
       strR = strR & temp(S(i))
   Next i
   ShuffleWord = strR

End Function

Function Nb(W, A) As Integer Dim i As Integer, l As Integer

   For i = 1 To Len(W)
       If Mid(W, i, 1) = Mid(A, i, 1) Then l = l + 1
   Next i
   Nb = l

End Function

Function NbLettersDiff(W) As Integer Dim i&, C As New Collection

   For i = 1 To Len(W)
       On Error Resume Next
       C.Add Mid(W, i, 1), Mid(W, i, 1)
   Next i
   NbLettersDiff = C.Count

End Function </lang>

Output:
a ==> a (Score : 1)
abracadabra ==> baacdbaraar (Score : 0)
seesaw ==> awsees (Score : 0)
elk ==> kel (Score : 0)
grrrrrr ==> rgrrrrr (Score : 5)
up ==> pu (Score : 0)
qwerty ==> eytwrq (Score : 0)
tttt ==> tttt (Score : 4)

VBScript

Translation of: Java

<lang vb>'Best Shuffle Task 'VBScript Implementation

Function bestshuffle(s)

   Dim arr:Redim arr(Len(s)-1)
   'The Following Does the toCharArray() Functionality
   For i = 0 To Len(s)-1
       arr(i) = Mid(s, i + 1, 1)
   Next
   arr = shuffler(arr)     'Make this line a comment for deterministic solution
   For i = 0 To UBound(arr):Do
       If arr(i) <> Mid(s, i + 1, 1) Then Exit Do
       For j = 0 To UBound(arr)
           If arr(i) <> arr(j) And arr(i) <> Mid(s, j + 1, 1) And arr(j) <> Mid(s, i + 1, 1) Then
               tmp = arr(i)
               arr(i) = arr(j)
               arr(j) = tmp
           End If
       Next
   Loop While False:Next
   shuffled_word = Join(arr,"")
   'This section is the scorer
   score = 0
   For k = 1 To Len(s)
       If Mid(s,k,1) = Mid(shuffled_word,k,1) Then
           score = score + 1
       End If
   Next
   bestshuffle = shuffled_word & ",(" & score & ")"

End Function

Function shuffler(array)

   Set rand = CreateObject("System.Random")
   For i = UBound(array) to 0 Step -1
      r = rand.next_2(0, i + 1)
      tmp = array(i)
      array(i) = array(r)
      array(r) = tmp
   Next
   shuffler = array

End Function

'Testing the function word_list = Array("abracadabra","seesaw","elk","grrrrrr","up","a") For Each word In word_list

   WScript.StdOut.WriteLine word & "," & bestshuffle(word)

Next</lang>

Output:
abracadabra,caadbrabaar,(0)
seesaw,essawe,(0)
elk,kel,(0)
grrrrrr,rrrrgrr,(5)
up,pu,(0)
a,a,(1)

XPL0

<lang XPL0>include c:\cxpl\codes; \'code' declarations string 0; \use zero-terminated string convention

func StrLen(A); \Return number of characters in an ASCIIZ string char A; int I; for I:= 0 to -1>>1-1 do

       if A(I) = 0 then return I;

proc Shuffle(W0); \Display best shuffle of characters in a word char W0; char W(20), SW(20); int L, I, S, SS, C, T; [L:= StrLen(W0); \word length for I:= 0 to L do W(I):= W0(I); \get working copy of word (including 0) SS:= 20; \initialize best (saved) score for C:= 1 to 1_000_000 do \overkill? XPL0 is fast

       [I:= Ran(L);                    \shuffle: swap random char with end char
       T:= W(I);  W(I):= W(L-1);  W(L-1):= T;
       S:= 0;                          \compute score
       for I:= 0 to L-1 do
               if W(I) = W0(I) then S:= S+1;
       if S < SS then 
               [SS:= S;                \save best score and best shuffle
               for I:= 0 to L do SW(I):= W(I);
               ];
       ];

Text(0, W0); Text(0, ", "); \show original and shuffled words, score Text(0, SW); Text(0, ", ("); IntOut(0, SS); ChOut(0, ^)); CrLf(0); ];

int S, I; [S:= ["abracadabra", "seesaw", "elk", "grrrrrr", "up", "a"]; for I:= 0 to 5 do Shuffle(S(I)); ]</lang>

Output:

abracadabra, drababaraac, (0)
seesaw, easwes, (0)
elk, lke, (0)
grrrrrr, rrrrrrg, (5)
up, pu, (0)
a, a, (1)

zkl

Translation of: D
Translation of: Common Lisp

<lang zkl>fcn bestShuffle(str){

  s:=str.split("").shuffle();    // -->List
  if(not s) return(str,str.len()); // can't shuffle "" or "a"
  n:=str.len();
  foreach i in (n){
     foreach j in (n){
        if (i!=j and s[i]!=str[j] and s[j]!=str[i]){

s.swap(i,j); break; }

     }
  } 
  return(s.concat(), s.zipWith('==,str).sum(0));

}</lang> <lang zkl>ss:=T("abracadabra","immediately","grrrrrr","seesaw","pop","up","a",""); foreach s in (ss){

  ns,cnt:=bestShuffle(s);
  println("%s --> %s (%d)".fmt(s,ns,cnt));

}</lang>

Output:
abracadabra --> raabaracadb (0)
immediately --> mietlmedyia (0)
grrrrrr --> rgrrrrr (5)
seesaw --> asswee (0)
pop --> opp (1)
up --> pu (0)
a --> a (1)
 -->  (0)

ZX Spectrum Basic

Translation of: AWK

<lang zxbasic>10 FOR n=1 TO 6 20 READ w$ 30 GO SUB 1000 40 LET count=0 50 FOR i=1 TO LEN w$ 60 IF w$(i)=b$(i) THEN LET count=count+1 70 NEXT i 80 PRINT w$;" ";b$;" ";count 90 NEXT n 100 STOP 1000 REM Best shuffle 1010 LET b$=w$ 1020 FOR i=1 TO LEN b$ 1030 FOR j=1 TO LEN b$ 1040 IF (i<>j) AND (b$(i)<>w$(j)) AND (b$(j)<>w$(i)) THEN LET t$=b$(i): LET b$(i)=b$(j): LET b$(j)=t$ 1110 NEXT j 1120 NEXT i 1130 RETURN 2000 DATA "abracadabra","seesaw","elk","grrrrrr","up","a" </lang>

Output:
abracadabra caadrbabaar 0
seesaw ewaess 0
elk kel 0
grrrrrr rgrrrrr 5
up pu 0
a a 1