User:Roxwize: Difference between revisions
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{{mylangbegin|Languages I use}} |
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{{mylang|6502 Assembly|Intermediate}} |
{{mylang|6502 Assembly|Intermediate}} |
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{{mylang|C sharp|Advanced|C#}} |
{{mylang|C sharp|Advanced|C#}} |
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{{mylang|Uxntal|Beginner}} |
{{mylang|Uxntal|Beginner}} |
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{{notmylangbegin|Languages I do not like}} |
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{{notmylang|Java|It's weird}} |
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{{notmylang|JavaScript|Ditto}} |
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{{notmylang|Uxntal|It scares me}} <!-- Admittedly I just have a hard time working with a language when it is based purely off of a stack (i feel like i constantly need to have scratch paper on hand just to keep track of where everything is and when) --> |
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Hullo. This is roxwize speaking. |
Hullo. This is roxwize speaking. |
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<span style="font-size:18pt;display:block;">'''[[Special:Contributions/Roxwize|Contributions]]'''</span> |
<span style="font-size:18pt;display:block;">'''[[Special:Contributions/Roxwize|Contributions]]'''</span> |
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{{#ask: |
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[[Category:Lua]] |
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[[Implemented in language::!Fennel]] |
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|intro='''Tasks implemented in Lua but not in Fennel: '''}} |
Latest revision as of 16:19, 4 April 2024
Languages I use | |
Language | Proficiency |
6502 Assembly | Intermediate |
C# | Advanced |
C++ | Intermediate |
Fennel | Intermediate |
Go | Intermediate |
Java | Intermediate |
JavaScript | Expert |
Rust | Beginner |
Uiua | Beginner |
Uxntal | Beginner |
Languages I do not like | |
Languages | Reasons |
Java | It's weird |
JavaScript | Ditto |
Uxntal | It scares me |
Hullo. This is roxwize speaking.
Tasks implemented in Lua but not in Fennel: 100 doors, 100 prisoners, 15 puzzle game, 15 puzzle solver, 2048, 21 game, 24 game, 24 game/Solve, 4-rings or 4-squares puzzle, 9 billion names of God the integer, 99 bottles of beer, A* search algorithm, A+B, ABC problem, ABC words, AKS test for primes, ASCII art diagram converter, AVL tree, Abbreviations, automatic, Abbreviations, easy, Abbreviations, simple, Abelian sandpile model, Abelian sandpile model/Identity, Abstract type, Abundant odd numbers, Abundant, deficient and perfect number classifications, Accumulator factory, Ackermann function, Active object, Add a variable to a class instance at runtime, Addition chains, Additive primes, Address of a variable, Align columns, Almost prime, Amb, Amicable pairs, Anagrams, Anagrams/Deranged anagrams, Angle difference between two bearings, Angles (geometric), normalization and conversion, Animate a pendulum, Animation, Anonymous recursion, Anti-primes, Append a record to the end of a text file, Append numbers at same position in strings, Apply a callback to an array, Apply a digital filter (direct form II transposed), Approximate equality... further results