# Category:Go

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**Go**

This

**programming language**may be used to instruct a computer to perform a task.

Official website |
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Execution method: | Compiled (machine code) |
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Garbage collected: | Yes |

Parameter passing methods: | By value |

Type safety: | Safe |

Type strength: | Strong |

Type compatibility: | Nominative |

Type expression: | Explicit |

Type checking: | Static |

Lang tag(s): | go |

See Also: |

**Go** is an open source project developed by a team at Google (including Robert Griesemer, Rob Pike and Ken Thompson) as well as many contributors from the open source community.

Go is distributed under a BSD-style license.

Not to be confused with Go!

## Links[edit]

## Subcategories

This category has the following 4 subcategories, out of 4 total.

### @

- Go examples needing attention (empty)
- Go Implementations (1 P)
- Go User (40 P)

### G

- Go sub-repositories (5 P)

## Pages in category "Go"

The following 200 pages are in this category, out of 1,502 total.

(previous page) (next page)### 1

### A

- A* search algorithm
- A+B
- Abbreviations, automatic
- Abbreviations, easy
- Abbreviations, simple
- ABC problem
- ABC words
- Abelian sandpile model
- Abelian sandpile model/Identity
- Abstract type
- Abundant odd numbers
- Abundant, deficient and perfect number classifications
- Accumulator factory
- Achilles numbers
- Ackermann function
- Active Directory/Connect
- Active Directory/Search for a user
- Active object
- Add a variable to a class instance at runtime
- Addition chains
- Addition-chain exponentiation
- Additive primes
- Address of a variable
- ADFGVX cipher
- Air mass
- AKS test for primes
- Algebraic data types
- Align columns
- Aliquot sequence classifications
- Almkvist-Giullera formula for pi
- Almost prime
- Alternade words
- Amb
- Amicable pairs
- Anagrams
- Anagrams/Deranged anagrams
- Angle difference between two bearings
- Angles (geometric), normalization and conversion
- Animate a pendulum
- Animation
- Anonymous recursion
- Anti-primes
- Append a record to the end of a text file
- Append numbers at same position in strings
- Apply a callback to an array
- Apply a digital filter (direct form II transposed)
- Approximate equality
- Arbitrary-precision integers (included)
- Archimedean spiral
- Arena storage pool
- Arithmetic coding/As a generalized change of radix
- Arithmetic derivative
- Arithmetic evaluation
- Arithmetic numbers
- Arithmetic-geometric mean
- Arithmetic-geometric mean/Calculate Pi
- Arithmetic/Complex
- Arithmetic/Integer
- Arithmetic/Rational
- Array concatenation
- Array length
- Arrays
- Ascending primes
- ASCII art diagram converter
- Aspect oriented programming
- Assertions
- Assertions in design by contract
- Associative array/Creation
- Associative array/Iteration
- Associative array/Merging
- Atomic updates
- Attractive numbers
- Audio alarm
- Audio frequency generator
- Audio overlap loop
- Average loop length
- Averages/Arithmetic mean
- Averages/Mean angle
- Averages/Mean time of day
- Averages/Median
- Averages/Mode
- Averages/Pythagorean means
- Averages/Root mean square
- Averages/Simple moving average
- AVL tree

### B

- Babbage problem
- Bacon cipher
- Balanced brackets
- Balanced ternary
- Banker's algorithm
- Barnsley fern
- Base 16 numbers needing a to f
- Base58Check encoding
- Base64 decode data
- Base64 encode data
- Bell numbers
- Benford's law
- Bernoulli numbers
- Best shuffle
- Bilinear interpolation
- Bin given limits
- Binary digits
- Binary search
- Binary strings
- Bioinformatics/base count
- Bioinformatics/Global alignment
- Bioinformatics/Sequence mutation
- Bioinformatics/Subsequence
- Biorhythms
- Birthday problem
- Bitcoin/address validation
- Bitcoin/public point to address
- Bitmap
- Bitmap/Bresenham's line algorithm
- Bitmap/Bézier curves/Cubic
- Bitmap/Bézier curves/Quadratic
- Bitmap/Flood fill
- Bitmap/Histogram
- Bitmap/Midpoint circle algorithm
- Bitmap/PPM conversion through a pipe
- Bitmap/Read a PPM file
- Bitmap/Read an image through a pipe
- Bitmap/Write a PPM file
- Bitwise IO
- Bitwise operations
- Black box
- Blackjack strategy
- Boids
- Boolean values
- Box the compass
- Brace expansion
- Brace expansion using ranges
- Brazilian numbers
- Break OO privacy
- Brilliant numbers
- Brownian tree
- Bulls and cows
- Bulls and cows/Player
- Burrows–Wheeler transform

### C

- Caesar cipher
- Calculating the value of e
- Calendar
- Calendar - for "REAL" programmers
- Calkin-Wilf sequence
- Call a foreign-language function
- Call a function
- Call a function in a shared library
- Call an object method
- Canny edge detector
- Canonicalize CIDR
- Cantor set
- Card shuffles
- Carmichael 3 strong pseudoprimes
- Cartesian product of two or more lists
- Case-sensitivity of identifiers
- Casting out nines
- Catalan numbers
- Catalan numbers/Pascal's triangle
- Catamorphism
- Catmull–Clark subdivision surface
- Change e letters to i in words
- Changeable words
- Chaocipher
- Chaos game
- Character codes
- Chat server
- Chebyshev coefficients
- Check input device is a terminal
- Check Machin-like formulas
- Check output device is a terminal
- Check that file exists
- Checkpoint synchronization
- Checksumcolor
- Chemical calculator
- Chernick's Carmichael numbers
- Cheryl's birthday
- Chess player
- Chinese remainder theorem
- Chinese zodiac
- Cholesky decomposition
- Chowla numbers
- Church numerals
- Cipolla's algorithm
- Circles of given radius through two points
- Circular primes
- Cistercian numerals