Playing cards
Create a data structure and the associated methods to define and manipulate a deck of playing cards.
You are encouraged to solve this task according to the task description, using any language you may know.
The deck should contain 52 unique cards.
The methods must include the ability to make a new deck, shuffle (randomize) the deck, deal from the deck, and print the current contents of a deck.
Each card must have a pip value and a suit value which constitute the unique value of the card.
ACL2
<lang Lisp>(defun remove-nth (i xs)
(if (or (zp i) (endp (rest xs))) (rest xs) (cons (first xs) (remove-nth (1- i) (rest xs)))))
(defthm remove-nth-shortens
(implies (consp xs) (< (len (remove-nth i xs)) (len xs))))
- set-state-ok t
(defun shuffle-r (xs ys state)
(declare (xargs :measure (len xs))) (if (endp xs) (mv ys state) (mv-let (idx state) (random$ (len xs) state) (shuffle-r (remove-nth idx xs) (cons (nth idx xs) ys) state))))
(defun shuffle (xs state)
(shuffle-r xs nil state))
(defun cross-r (x ys)
(if (endp ys) nil (cons (cons x (first ys)) (cross-r x (rest ys)))))
(defun cross (xs ys)
(if (or (endp xs) (endp ys)) nil (append (cross-r (first xs) ys) (cross (rest xs) ys))))
(defun make-deck ()
(cross '(ace 2 3 4 5 6 7 8 9 10 jack queen king) '(hearts diamonds clubs spades)))
(defun print-card (card)
(cw "~x0 of ~x1~%" (car card) (cdr card)))
(defun print-deck (deck)
(if (endp deck) nil (progn$ (print-card (first deck)) (print-deck (rest deck)))))
(defun draw-from-deck (deck)
(mv (first deck) (rest deck)))
</lang>
Example (first 4 cards of a shuffled deck):
> (mv-let (deck state) (shuffle (make-deck) state) (mv (print-deck (take 4 deck)) state)) 5 of CLUBS ACE of DIAMONDS 6 of HEARTS 4 of DIAMONDS (NIL <state>)
Ada
ALGOL 68
The scoping rules of ALGOL 68 tend to make object oriented coding in ALGOL 68 difficult. Also as invoking PROC is done before members of a STRUCT are extracted the programmer one quickly finds it is necessary to use numerous brackets.
e.g. compare "(shuffle OF deck class)(deck)" with python's simple "deck.shuffle()"
For further details:
- Ross, D.T., "Features Essential for a Workable Algol X," ALGOL Bulletin, No. 26, August 1967, pp. 6-12, and ACM SIGPLAN Notices, Vol.2, No.11, November 1967.
- LOC was essential; Algol 68's REF was a mistake.
<lang algol68>MODE CARD = STRUCT(STRING pip, suit); # instance attributes #
- class members & attributes #
STRUCT(
PROC(REF CARD, STRING, STRING)VOID init, FORMAT format, PROC(REF CARD)STRING repr, []STRING suits, pips
) class card = (
- PROC init = # (REF CARD self, STRING pip, suit)VOID:(
pip OF self:=pip; suit OF self :=suit ),
- format = # $"("g" OF "g")"$,
- PROC repr = # (REF CARD self)STRING: (
HEAP STRING out; putf(BOOK out,(format OF class card,self)); out ),
- suits = # ("Clubs","Hearts","Spades","Diamonds"),
- pips = # ("2","3","4","5","6","7","8","9","10","Jack","Queen","King","Ace")
);
MODE DECK = STRUCT(REF[]CARD deck); # instance attributes #
- class members & attributes #
STRUCT(
PROC(REF DECK)VOID init, shuffle, PROC(REF DECK)STRING repr, PROC(REF DECK)CARD deal
) class deck = (
- PROC init = # (REF DECK self)VOID:(
HEAP[ UPB suits OF class card * UPB pips OF class card ]CARD new; FOR suit TO UPB suits OF class card DO FOR pip TO UPB pips OF class card DO new[(suit-1)*UPB pips OF class card + pip] := ((pips OF class card)[pip], (suits OF class card)[suit]) OD OD; deck OF self := new ),
- PROC shuffle = # (REF DECK self)VOID:
FOR card TO UPB deck OF self DO CARD this card = (deck OF self)[card]; INT random card = random int(LWB deck OF self,UPB deck OF self); (deck OF self)[card] := (deck OF self)[random card]; (deck OF self)[random card] := this card OD,
- PROC repr = # (REF DECK self)STRING: (
FORMAT format = $"("n(UPB deck OF self-1)(f(format OF class card)", ")f(format OF class card)")"$; HEAP STRING out; putf(BOOK out,(format, deck OF self)); out ),
- PROC deal = # (REF DECK self)CARD: (
(shuffle OF class deck)(self); (deck OF self)[UPB deck OF self] )
);
- associate a STRING with a FILE for easy text manipulation #
OP BOOK = (REF STRING string)REF FILE:(
HEAP FILE book; associate(book, string); book
);
- Pick a random integer between from [lwb..upb] #
PROC random int = (INT lwb, upb)INT:
ENTIER(random * (upb - lwb + 1) + lwb);
DECK deck; (init OF class deck)(deck); (shuffle OF class deck)(deck); print (((repr OF class deck)(deck), new line))</lang>
- Example output:
((King OF Clubs), (6 OF Hearts), (7 OF Diamonds), (Ace OF Hearts), (9 OF Spades), (10 OF Clubs), (Ace OF Spades), (8 OF Clubs), (4 OF Spades), (8 OF Hearts), (Jack OF Hearts), (3 OF Clubs), (7 OF Hearts), (10 OF Hearts), (Jack OF Clubs), (Ace OF Clubs), (King OF Spades), (9 OF Clubs), (7 OF Spades), (5 OF Spades), (7 OF Clubs), (Queen OF Clubs), (9 OF Diamonds), (2 OF Spades), (6 OF Diamonds), (Ace OF Diamonds), (Queen OF Diamonds), (5 OF Hearts), (4 OF Clubs), (5 OF Clubs), (4 OF Hearts), (3 OF Diamonds), (4 OF Diamonds), (3 OF Hearts), (King OF Diamonds), (2 OF Clubs), (Jack OF Spades), (2 OF Diamonds), (5 OF Diamonds), (Queen OF Spades), (10 OF Diamonds), (King OF Hearts), (Jack OF Diamonds), (Queen OF Hearts), (8 OF Spades), (2 OF Hearts), (8 OF Diamonds), (10 OF Spades), (9 OF Hearts), (6 OF Clubs), (3 OF Spades), (6 OF Spades))
Batch File
The data structure is a simple string with 3 characters per card, one char for the suit, a char for the pip (T) means ten and a last char not printed that would allow to sort a hand. <lang Batch File> @echo off setlocal enabledelayedexpansion
call:newdeck deck echo new deck: echo. call:showcards deck echo. echo shuffling: echo. call:shuffle deck call:showcards deck echo. echo dealing 5 cards to 4 players call:deal deck 5 hand1 hand2 hand3 hand4 echo. echo player 1 & call:showcards hand1 echo. echo player 2 & call:showcards hand2 echo. echo player 3 & call:showcards hand3 echo. echo player 4 & call:showcards hand4 echo. call:count %deck% cnt echo %cnt% cards remaining in the deck echo.
call:showcards deck
echo.
exit /b
- getcard deck hand :: deals 1 card to a player
set "loc1=!%~1!" set "%~2=!%~2!!loc1:~0,3!" set "%~1=!loc1:~3!"
exit /b
- deal deck n player1 player2...up to 7
set "loc=!%~1!" set "cards=%~2" set players=%3 %4 %5 %6 %7 %8 %9 for /L %%j in (1,1,!cards!) do ( for %%k in (!players!) do call:getcard loc %%k) set "%~1=!loc!" exit /b
- newdeck [deck] ::creates a deck of cards
:: in the parentheses below there are ascii chars 3,4,5 and 6 representing the suits for %%i in ( ♠ ♦ ♥ ♣ ) do ( for %%j in (20 31 42 53 64 75 86 97 T8 J9 QA KB AC) do set loc=!loc!%%i%%j ) set "%~1=!loc!"
exit /b
- showcards [deck] :: prints a deck or a hand
set "loc=!%~1!" for /L %%j in (0,39,117) do ( set s= for /L %%i in (0,3,36) do ( set /a n=%%i+%%j call set s=%%s%% %%loc:~!n!,2%% ) if "!s: =!" neq "" echo(!s! set /a n+=1 if "%loc:~!n!,!%" equ "" goto endloop ) :endloop exit /b
- count deck count
set "loc1=%1" set /a cnt1=0 for %%i in (96 48 24 12 6 3 ) do if "!loc1:~%%i,1!" neq "" set /a cnt1+=%%i & set loc1=!loc1:~%%i! set /a cnt1=cnt1/3+1 set "%~2=!cnt1!" exit /b
- shuffle (deck) :: shuffles a deck
set "loc=!%~1!" call:count %loc%, cnt set /a cnt-=1 for /L %%i in (%cnt%,-1,0) do ( SET /A "from=%%i,to=(!RANDOM!*(%%i-1)/32768)"
call:swap loc from to
) set "%~1=!loc!" exit /b :swap deck from to :: swaps two cards set "arr=!%~1!" set /a "from=!%~2!*3,to=!%~3!*3"
set temp1=!arr:~%from%,3!
set temp2=!arr:~%to%,3! set arr=!arr:%temp1%=@@@! set arr=!arr:%temp2%=%temp1%! set arr=!arr:@@@=%temp2%!
set "%~1=!arr!"
exit /b
</lang>
- Output:
new deck: ♠2 ♠3 ♠4 ♠5 ♠6 ♠7 ♠8 ♠9 ♠T ♠J ♠Q ♠K ♠A ♦2 ♦3 ♦4 ♦5 ♦6 ♦7 ♦8 ♦9 ♦T ♦J ♦Q ♦K ♦A ♥2 ♥3 ♥4 ♥5 ♥6 ♥7 ♥8 ♥9 ♥T ♥J ♥Q ♥K ♥A ♣2 ♣3 ♣4 ♣5 ♣6 ♣7 ♣8 ♣9 ♣T ♣J ♣Q ♣K ♣A shuffling: ♥8 ♥7 ♦K ♠K ♥2 ♥5 ♥A ♠7 ♣8 ♠A ♦7 ♠9 ♠3 ♠J ♣J ♦9 ♠8 ♦A ♣Q ♦2 ♦5 ♣K ♥9 ♦4 ♣2 ♣6 ♦6 ♥Q ♦8 ♥6 ♣5 ♥T ♦3 ♠6 ♣7 ♠5 ♣T ♣3 ♠T ♠2 ♦Q ♠Q ♦T ♥3 ♥K ♦J ♥4 ♠4 ♣4 ♥J ♣A ♣9 dealing 5 cards to 4 players player 1 ♥8 ♥2 ♣8 ♠3 ♠8 player 2 ♥7 ♥5 ♠A ♠J ♦A player 3 ♦K ♥A ♦7 ♣J ♣Q player 4 ♠K ♠7 ♠9 ♦9 ♦2 32 cards remaining in the deck ♦5 ♣K ♥9 ♦4 ♣2 ♣6 ♦6 ♥Q ♦8 ♥6 ♣5 ♥T ♦3 ♠6 ♣7 ♠5 ♣T ♣3 ♠T ♠2 ♦Q ♠Q ♦T ♥3 ♥K ♦J ♥4 ♠4 ♣4 ♥J ♣A ♣9
BASIC
Most BASICs aren't object-oriented (or anything even resembling such) and can't do a deck of cards as a single cohesive unit -- but we can fake it.
<lang qbasic>DECLARE SUB setInitialValues (deck() AS STRING * 2) DECLARE SUB shuffle (deck() AS STRING * 2) DECLARE SUB showDeck (deck() AS STRING * 2) DECLARE FUNCTION deal$ (deck() AS STRING * 2)
DATA "AS", "2S", "3S", "4S", "5S", "6S", "7S", "8S", "9S", "TS", "JS", "QS", "KS" DATA "AH", "2H", "3H", "4H", "5H", "6H", "7H", "8H", "9H", "TH", "JH", "QH", "KH" DATA "AC", "2C", "3C", "4C", "5C", "6C", "7C", "8C", "9C", "TC", "JC", "QC", "KC" DATA "AD", "2D", "3D", "4D", "5D", "6D", "7D", "8D", "9D", "TD", "JD", "QD", "KD"
RANDOMIZE TIMER
REDIM cards(51) AS STRING * 2 REDIM cards2(51) AS STRING * 2
setInitialValues cards() setInitialValues cards2() shuffle cards() PRINT "Dealt: "; deal$(cards()) PRINT "Dealt: "; deal$(cards()) PRINT "Dealt: "; deal$(cards()) PRINT "Dealt: "; deal$(cards()) showDeck cards() showDeck cards2()
FUNCTION deal$ (deck() AS STRING * 2)
'technically dealing from the BOTTOM of the deck... whatever DIM c AS STRING * 2 c = deck(UBOUND(deck)) REDIM PRESERVE deck(LBOUND(deck) TO UBOUND(deck) - 1) AS STRING * 2 deal$ = c
END FUNCTION
SUB setInitialValues (deck() AS STRING * 2)
DIM L0 AS INTEGER
RESTORE FOR L0 = 0 TO 51 READ deck(L0) NEXT
END SUB
SUB showDeck (deck() AS STRING * 2)
FOR L% = LBOUND(deck) TO UBOUND(deck) PRINT deck(L%); " "; NEXT PRINT
END SUB
SUB shuffle (deck() AS STRING * 2)
DIM w AS INTEGER DIM shuffled(51) AS STRING * 2 DIM L0 AS INTEGER
FOR L0 = 51 TO 0 STEP -1 w = INT(RND * (L0 + 1)) shuffled(L0) = deck(w) IF w <> L0 THEN deck(w) = deck(L0) NEXT
FOR L0 = 0 TO 51 deck(L0) = shuffled(L0) NEXT
END SUB</lang>
Sample output:
Dealt: 7D Dealt: 6D Dealt: KD Dealt: 8S 5D QH JC JH KC 3S QD 4D 9H 2C JD KH 7H 4H AD 7S 3D 2H 3H 5C 4S AS TD 7C QS 9S 9D KS 8H 4C 6H 5H 5S 8D TC AH TS 9C 3C 8C TH 2D QC 6C AC 2S JS 6S AS 2S 3S 4S 5S 6S 7S 8S 9S TS JS QS KS AH 2H 3H 4H 5H 6H 7H 8H 9H TH JH QH KH AC 2C 3C 4C 5C 6C 7C 8C 9C TC JC QC KC AD 2D 3D 4D 5D 6D 7D 8D 9D TD JD QD KD
BBC BASIC
<lang bbcbasic> DIM Deck{ncards%, card&(51)}, Suit$(3), Rank$(12)
Suit$() = "Clubs", "Diamonds", "Hearts", "Spades" Rank$() = "Ace", "Two", "Three", "Four", "Five", "Six", "Seven", \ \ "Eight", "Nine", "Ten", "Jack", "Queen", "King" PRINT "Creating a new deck..." PROCnewdeck(deck1{}) PRINT "Shuffling the deck..." PROCshuffle(deck1{}) PRINT "The first few cards are:" FOR card% = 1 TO 8 PRINT FNcardname(deck1.card&(card%)) NEXT PRINT "Dealing three cards from the deck:" FOR card% = 1 TO 3 PRINT FNcardname(FNdeal(deck1{})) NEXT PRINT "Number of cards remaining in the deck = " ; deck1.ncards% END REM Make a new deck: DEF PROCnewdeck(RETURN deck{}) LOCAL N% DIM deck{} = Deck{} FOR N% = 0 TO 51 deck.card&(N%) = N% deck.ncards% += 1 NEXT ENDPROC REM Shuffle a deck: DEF PROCshuffle(deck{}) LOCAL N% FOR N% = 52 TO 2 STEP -1 SWAP deck.card&(N%-1), deck.card&(RND(N%)-1) NEXT ENDPROC REM Deal from the 'bottom' of the deck: DEF FNdeal(deck{}) IF deck.ncards% = 0 THEN ERROR 100, "Deck is empty" deck.ncards% -= 1 = deck.card&(deck.ncards%) REM Return the name of a card: DEF FNcardname(card&) = Rank$(card& >> 2) + " of " + Suit$(card& AND 3)</lang>
Output:
Creating a new deck... Shuffling the deck... The first few cards are: King of Spades Four of Diamonds Six of Spades Four of Clubs Six of Diamonds Jack of Clubs Nine of Clubs Ace of Clubs Dealing three cards from the deck: Three of Spades Three of Diamonds Four of Hearts Number of cards remaining in the deck = 49
C
<lang C>#include <stdio.h>
- include <stdlib.h>
- include <locale.h>
int locale_ok = 0;
wchar_t s_suits[] = L"♠♥♦♣"; /* if your file can't contain unicode, use the next line instead */ //wchar_t s_suits[] = L"\x2660\x2665\x2666\x2663";
const char *s_suits_ascii[] = { "S", "H", "D", "C" }; const char *s_nums[] = { "WHAT", "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "OVERFLOW" };
typedef struct { int suit, number, _s; } card_t, *card; typedef struct { int n; card_t cards[52]; } deck_t, *deck;
void show_card(card c) { if (locale_ok) printf(" %lc%s", s_suits[c->suit], s_nums[c->number]); else printf(" %s%s", s_suits_ascii[c->suit], s_nums[c->number]); }
deck new_deck() { int i, j, k; deck d = malloc(sizeof(deck_t)); d->n = 52; for (i = k = 0; i < 4; i++) for (j = 1; j <= 13; j++, k++) { d->cards[k].suit = i; d->cards[k].number = j; } return d; }
void show_deck(deck d) { int i; printf("%d cards:", d->n); for (i = 0; i < d->n; i++) show_card(d->cards + i); printf("\n"); }
int cmp_card(const void *a, const void *b) { int x = ((card)a)->_s, y = ((card)b)->_s; return x < y ? -1 : x > y; }
card deal_card(deck d) { if (!d->n) return 0; return d->cards + --d->n; }
void shuffle_deck(deck d) { int i; for (i = 0; i < d->n; i++) d->cards[i]._s = rand(); qsort(d->cards, d->n, sizeof(card_t), cmp_card); }
int main() { int i, j; deck d = new_deck();
locale_ok = (0 != setlocale(LC_CTYPE, ""));
printf("New deck, "); show_deck(d);
printf("\nShuffle and deal to three players:\n"); shuffle_deck(d); for (i = 0; i < 3; i++) { for (j = 0; j < 5; j++) show_card(deal_card(d)); printf("\n"); } printf("Left in deck "); show_deck(d);
/* freeing the data struct requires just free(), but it depends on the * situation: there might be cards dealt out somewhere, which is not * in the scope of this task. */ //free(d); return 0; }</lang>output
New deck, 52 cards: ♠A ♠2 ♠3 ♠4 ♠5 ♠6 ♠7 ♠8 ♠9 ♠10 ♠J ♠Q ♠K ♥A ♥2 ... Shuffle and deal to three players: ♦3 ♦Q ♥2 ♣J ♣9 ♥3 ♠5 ♣5 ♠A ♦6 ♣8 ♥J ♠4 ♠3 ♣A Left in deck 37 cards: ♥8 ♣10 ♣K ♦2 ♦A ♥10 ♥6 ♥Q ♠6 ♦4 ♥9 ♠9 ♣6 ♦K ♦8 ♠7 ♣7 ♠K ♠2 ♣4 ...
See also Playing Cards/C
C++
<lang cpp>#include <deque>
- include <algorithm>
- include <ostream>
- include <iterator>
namespace cards { class card { public:
enum pip_type { two, three, four, five, six, seven, eight, nine, ten, jack, queen, king, ace, pip_count }; enum suite_type { hearts, spades, diamonds, clubs, suite_count }; enum { unique_count = pip_count * suite_count };
card(suite_type s, pip_type p): value(s + suite_count * p) {}
explicit card(unsigned char v = 0): value(v) {}
pip_type pip() { return pip_type(value / suite_count); }
suite_type suite() { return suite_type(value % suite_count); }
private:
unsigned char value;
};
const char* const pip_names[] =
{ "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "jack", "queen", "king", "ace" };
std::ostream& operator<<(std::ostream& os, card::pip_type pip) {
return os << pip_names[pip];
}
const char* const suite_names[] =
{ "hearts", "spades", "diamonds", "clubs" };
std::ostream& operator<<(std::ostream& os, card::suite_type suite) {
return os << suite_names[suite];
}
std::ostream& operator<<(std::ostream& os, card c) {
return os << c.pip() << " of " << c.suite();
}
class deck { public:
deck() { for (int i = 0; i < card::unique_count; ++i) { cards.push_back(card(i)); } }
void shuffle() { std::random_shuffle(cards.begin(), cards.end()); }
card deal() { card c = cards.front(); cards.pop_front(); return c; }
typedef std::deque<card>::const_iterator const_iterator; const_iterator begin() const { return cards.cbegin(); } const_iterator end() const { return cards.cend(); }
private:
std::deque<card> cards;
};
inline std::ostream& operator<<(std::ostream& os, const deck& d) {
std::copy(d.begin(), d.end(), std::ostream_iterator<card>(os, "\n")); return os;
} } </lang>
C#
<lang csharp>using System; using System.Linq; using System.Text; using System.Collections.Generic;
class Card {
string pip; string suit;
public static string[] pips = { "Two","Three","Four","Five","Six","Seven","Eight", "Nine","Ten","Jack","Queen","King","Ace"};
public static string[] suits = { "Diamonds", "Spades", "Hearts", "Clubs" };
public Card(string pip, string suit) { this.pip = pip; this.suit = suit; }
public override string ToString() { return String.Format("{0} of {1}", pip, suit); }
}
class Deck {
public List<Card> deck = new List<Card>();
public Deck() { foreach (string pip in Card.pips) { foreach (string suits in Card.suits) { deck.Add(new Card(pip, suits)); } } }
public void Shuffle() { // using Knuth Shuffle (see at http://rosettacode.org/wiki/Knuth_shuffle) Random random = new System.Random(); Card temp; int j; for (int i = 0; i < deck.Count; i++){ j = random.Next(deck.Count); temp = deck[i]; deck[i] = deck[j]; deck[j] = temp; } }
public Card Deal() { Card r = this.deck[0]; this.deck.RemoveAt(0); return r; }
public override string ToString() { return String.Join(Environment.NewLine, this.deck.Select(x => x.ToString()).ToArray()); }
}</lang>
Ceylon
<lang ceylon>import com.vasileff.ceylon.random.api { ... }
"""Run the example code for Rosetta Code ["Playing cards" task] (http://rosettacode.org/wiki/Playing_cards).""" shared void run() {
variable value deck = Deck(); print("New deck (``deck.size`` cards): ``deck`` "); deck = deck.shuffle(); print("Shuffeled deck (``deck.size`` cards): ``deck`` "); print("Deal three hands: "); for (i in 1..3) { value [hand, _deck] = deck.deal(); print("- Dealt ``hand.size`` cards to hand ``i`` : ``join(hand)``"); deck = _deck; } print(" Deck (``deck.size`` cards) after dealing three hands: ``deck``");
}
abstract class Suit() of clubs | hearts | spades | diamonds {}
object clubs extends Suit() { string = "♣"; } object hearts extends Suit() { string = "♥"; } object spades extends Suit() { string = "♠"; } object diamonds extends Suit() { string = "♦"; }
abstract class Pip() of two | three | four | five | six | seven | eight | nine | ten | jack | queen | king | ace {} object two extends Pip() { string = "2"; } object three extends Pip() { string = "3"; } object four extends Pip() { string = "4"; } object five extends Pip() { string = "5"; } object six extends Pip() { string = "6"; } object seven extends Pip() { string = "7"; } object eight extends Pip() { string = "8"; } object nine extends Pip() { string = "9"; } object ten extends Pip() { string = "10"; } object jack extends Pip() { string = "J"; } object queen extends Pip() { string = "Q"; } object king extends Pip() { string = "K"; } object ace extends Pip() { string = "A"; }
class Card(shared Pip pip, shared Suit suit) {
string = "``pip`` of ``suit``";
}
String join(Card[] cards) => ", ".join { *cards };
class Deck (cards = [ for (suit in `Suit`.caseValues) for (pip in `Pip`.caseValues) Card(pip, suit) ]) {
shared Card[] cards; shared Deck shuffle(Random rnd = platformRandom()) => if (nonempty cards) then Deck( [*randomize(cards, rnd)] ) else this; shared Integer size => cards.size; shared Boolean empty => cards.empty; string => if (size > 13) then "\n " + "\n ". join { *cards.partition(13).map((cards) => join(cards)) } else join(cards); shared [Card[], Deck] deal(Integer handSize = 5) { if (handSize >= cards.size) { return [cards, Deck([])]; } else { return [ cards.initial(handSize), Deck(cards.skip(handSize).sequence()) ]; } }
}</lang>
Output:
New deck (52 cards): 2 of ♣, 3 of ♣, 4 of ♣, 5 of ♣, 6 of ♣, 7 of ♣, 8 of ♣, 9 of ♣, 10 of ♣, J of ♣, Q of ♣, K of ♣, A of ♣ 2 of ♥, 3 of ♥, 4 of ♥, 5 of ♥, 6 of ♥, 7 of ♥, 8 of ♥, 9 of ♥, 10 of ♥, J of ♥, Q of ♥, K of ♥, A of ♥ 2 of ♠, 3 of ♠, 4 of ♠, 5 of ♠, 6 of ♠, 7 of ♠, 8 of ♠, 9 of ♠, 10 of ♠, J of ♠, Q of ♠, K of ♠, A of ♠ 2 of ♦, 3 of ♦, 4 of ♦, 5 of ♦, 6 of ♦, 7 of ♦, 8 of ♦, 9 of ♦, 10 of ♦, J of ♦, Q of ♦, K of ♦, A of ♦ Shuffeled deck (52 cards): 4 of ♠, 2 of ♦, 5 of ♣, 9 of ♠, 4 of ♥, 7 of ♥, 10 of ♦, 5 of ♠, 3 of ♥, K of ♥, 6 of ♣, 9 of ♦, 6 of ♦ 4 of ♣, 8 of ♣, 4 of ♦, Q of ♥, 6 of ♥, J of ♥, 8 of ♦, 5 of ♥, 5 of ♦, J of ♣, A of ♥, J of ♦, 2 of ♣ 7 of ♠, Q of ♦, A of ♣, Q of ♣, 6 of ♠, Q of ♠, K of ♠, 7 of ♦, 7 of ♣, 3 of ♦, 2 of ♠, 8 of ♥, A of ♦ 2 of ♥, 9 of ♣, 8 of ♠, 10 of ♥, 3 of ♠, 10 of ♣, 9 of ♥, 10 of ♠, 3 of ♣, J of ♠, K of ♣, K of ♦, A of ♠ Deal three hands: - Dealt 5 cards to hand 1 : 4 of ♠, 2 of ♦, 5 of ♣, 9 of ♠, 4 of ♥ - Dealt 5 cards to hand 2 : 7 of ♥, 10 of ♦, 5 of ♠, 3 of ♥, K of ♥ - Dealt 5 cards to hand 3 : 6 of ♣, 9 of ♦, 6 of ♦, 4 of ♣, 8 of ♣ Deck (37 cards) after dealing three hands: 4 of ♦, Q of ♥, 6 of ♥, J of ♥, 8 of ♦, 5 of ♥, 5 of ♦, J of ♣, A of ♥, J of ♦, 2 of ♣, 7 of ♠, Q of ♦ A of ♣, Q of ♣, 6 of ♠, Q of ♠, K of ♠, 7 of ♦, 7 of ♣, 3 of ♦, 2 of ♠, 8 of ♥, A of ♦, 2 of ♥, 9 of ♣ 8 of ♠, 10 of ♥, 3 of ♠, 10 of ♣, 9 of ♥, 10 of ♠, 3 of ♣, J of ♠, K of ♣, K of ♦, A of ♠
Clojure
<lang Clojure>(def suits [:club :diamond :heart :spade]) (def pips [:ace 2 3 4 5 6 7 8 9 10 :jack :queen :king])
(defn deck [] (for [s suits p pips] [s p]))
(def shuffle clojure.core/shuffle) (def deal first) (defn output [deck]
(doseq [[suit pip] deck] (println (format "%s of %ss" (if (keyword? pip) (name pip) pip) (name suit)))))</lang>
CoffeeScript
<lang coffeescript>#translated from JavaScript example class Card
constructor: (@pip, @suit) -> toString: => "#{@pip}#{@suit}"
class Deck
pips = '2 3 4 5 6 7 8 9 10 J Q K A'.split ' ' suits = '♣ ♥ ♠ ♦'.split ' '
constructor: (@cards) -> if not @cards? @cards = [] for suit in suits for pip in pips @cards.push new Card(pip, suit) toString: => "[#{@cards.join(', ')}]" shuffle: => for card, i in @cards randomCard = parseInt @cards.length * Math.random() @cards[i] = @cards.splice(randomCard, 1, card)[0] deal: -> @cards.shift()</lang>
Common Lisp
A card is a cons of a suit and a pip. A deck is a list of cards, and so dealing is simply popping off of a deck. Shuffling is naïve, just a sort with a random predicate. Printing is built in.
<lang lisp>(defconstant +suits+
'(club diamond heart spade) "Card suits are the symbols club, diamond, heart, and spade.")
(defconstant +pips+
'(ace 2 3 4 5 6 7 8 9 10 jack queen king) "Card pips are the numbers 2 through 10, and the symbols ace, jack,
queen and king.")
(defun make-deck (&aux (deck '()))
"Returns a list of cards, where each card is a cons whose car is a
suit and whose cdr is a pip."
(dolist (suit +suits+ deck) (dolist (pip +pips+) (push (cons suit pip) deck))))
(defun shuffle (list)
"Returns a shuffling of list, by sorting it with a random
predicate. List may be modified."
(sort list #'(lambda (x y) (declare (ignore x y)) (zerop (random 2)))))</lang>
D
<lang d>import std.stdio, std.typecons, std.algorithm, std.traits, std.array,
std.range, std.random;
enum Pip {Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten,
Jack, Queen, King, Ace}
enum Suit {Diamonds, Spades, Hearts, Clubs} alias Card = Tuple!(Pip, Suit);
auto newDeck() pure nothrow @safe {
return cartesianProduct([EnumMembers!Pip], [EnumMembers!Suit]);
}
alias shuffleDeck = randomShuffle;
Card dealCard(ref Card[] deck) pure nothrow @safe @nogc {
immutable card = deck.back; deck.popBack; return card;
}
void show(in Card[] deck) @safe {
writefln("Deck:\n%(%s\n%)\n", deck);
}
void main() /*@safe*/ {
auto d = newDeck.array; d.show; d.shuffleDeck; while (!d.empty) d.dealCard.writeln;
}</lang>
- Output:
Deck: const(Tuple!(Pip, Suit))(Two, Diamonds) const(Tuple!(Pip, Suit))(Three, Diamonds) const(Tuple!(Pip, Suit))(Four, Diamonds) const(Tuple!(Pip, Suit))(Five, Diamonds) const(Tuple!(Pip, Suit))(Six, Diamonds) const(Tuple!(Pip, Suit))(Seven, Diamonds) const(Tuple!(Pip, Suit))(Eight, Diamonds) const(Tuple!(Pip, Suit))(Nine, Diamonds) const(Tuple!(Pip, Suit))(Ten, Diamonds) const(Tuple!(Pip, Suit))(Jack, Diamonds) const(Tuple!(Pip, Suit))(Queen, Diamonds) const(Tuple!(Pip, Suit))(King, Diamonds) const(Tuple!(Pip, Suit))(Ace, Diamonds) const(Tuple!(Pip, Suit))(Two, Spades) const(Tuple!(Pip, Suit))(Three, Spades) const(Tuple!(Pip, Suit))(Four, Spades) const(Tuple!(Pip, Suit))(Five, Spades) const(Tuple!(Pip, Suit))(Six, Spades) const(Tuple!(Pip, Suit))(Seven, Spades) const(Tuple!(Pip, Suit))(Eight, Spades) const(Tuple!(Pip, Suit))(Nine, Spades) const(Tuple!(Pip, Suit))(Ten, Spades) const(Tuple!(Pip, Suit))(Jack, Spades) const(Tuple!(Pip, Suit))(Queen, Spades) const(Tuple!(Pip, Suit))(King, Spades) const(Tuple!(Pip, Suit))(Ace, Spades) const(Tuple!(Pip, Suit))(Two, Hearts) const(Tuple!(Pip, Suit))(Three, Hearts) const(Tuple!(Pip, Suit))(Four, Hearts) const(Tuple!(Pip, Suit))(Five, Hearts) const(Tuple!(Pip, Suit))(Six, Hearts) const(Tuple!(Pip, Suit))(Seven, Hearts) const(Tuple!(Pip, Suit))(Eight, Hearts) const(Tuple!(Pip, Suit))(Nine, Hearts) const(Tuple!(Pip, Suit))(Ten, Hearts) const(Tuple!(Pip, Suit))(Jack, Hearts) const(Tuple!(Pip, Suit))(Queen, Hearts) const(Tuple!(Pip, Suit))(King, Hearts) const(Tuple!(Pip, Suit))(Ace, Hearts) const(Tuple!(Pip, Suit))(Two, Clubs) const(Tuple!(Pip, Suit))(Three, Clubs) const(Tuple!(Pip, Suit))(Four, Clubs) const(Tuple!(Pip, Suit))(Five, Clubs) const(Tuple!(Pip, Suit))(Six, Clubs) const(Tuple!(Pip, Suit))(Seven, Clubs) const(Tuple!(Pip, Suit))(Eight, Clubs) const(Tuple!(Pip, Suit))(Nine, Clubs) const(Tuple!(Pip, Suit))(Ten, Clubs) const(Tuple!(Pip, Suit))(Jack, Clubs) const(Tuple!(Pip, Suit))(Queen, Clubs) const(Tuple!(Pip, Suit))(King, Clubs) const(Tuple!(Pip, Suit))(Ace, Clubs) Tuple!(Pip, Suit)(Eight, Diamonds) Tuple!(Pip, Suit)(Nine, Hearts) Tuple!(Pip, Suit)(Four, Hearts) Tuple!(Pip, Suit)(King, Hearts) Tuple!(Pip, Suit)(Two, Hearts) Tuple!(Pip, Suit)(King, Clubs) Tuple!(Pip, Suit)(Two, Spades) Tuple!(Pip, Suit)(Seven, Clubs) Tuple!(Pip, Suit)(Ten, Spades) Tuple!(Pip, Suit)(King, Spades) Tuple!(Pip, Suit)(Four, Spades) Tuple!(Pip, Suit)(Ten, Clubs) Tuple!(Pip, Suit)(Ace, Diamonds) Tuple!(Pip, Suit)(Six, Clubs) Tuple!(Pip, Suit)(Six, Spades) Tuple!(Pip, Suit)(Ten, Hearts) Tuple!(Pip, Suit)(Seven, Diamonds) Tuple!(Pip, Suit)(Queen, Clubs) Tuple!(Pip, Suit)(Seven, Spades) Tuple!(Pip, Suit)(Queen, Spades) Tuple!(Pip, Suit)(Ace, Spades) Tuple!(Pip, Suit)(Five, Spades) Tuple!(Pip, Suit)(Ace, Hearts) Tuple!(Pip, Suit)(Nine, Spades) Tuple!(Pip, Suit)(Jack, Clubs) Tuple!(Pip, Suit)(Three, Spades) Tuple!(Pip, Suit)(Jack, Diamonds) Tuple!(Pip, Suit)(Queen, Diamonds) Tuple!(Pip, Suit)(Three, Hearts) Tuple!(Pip, Suit)(Five, Clubs) Tuple!(Pip, Suit)(Three, Clubs) Tuple!(Pip, Suit)(Two, Diamonds) Tuple!(Pip, Suit)(Jack, Hearts) Tuple!(Pip, Suit)(King, Diamonds) Tuple!(Pip, Suit)(Eight, Spades) Tuple!(Pip, Suit)(Eight, Hearts) Tuple!(Pip, Suit)(Five, Diamonds) Tuple!(Pip, Suit)(Four, Clubs) Tuple!(Pip, Suit)(Ten, Diamonds) Tuple!(Pip, Suit)(Eight, Clubs) Tuple!(Pip, Suit)(Queen, Hearts) Tuple!(Pip, Suit)(Four, Diamonds) Tuple!(Pip, Suit)(Six, Diamonds) Tuple!(Pip, Suit)(Jack, Spades) Tuple!(Pip, Suit)(Ace, Clubs) Tuple!(Pip, Suit)(Nine, Clubs) Tuple!(Pip, Suit)(Seven, Hearts) Tuple!(Pip, Suit)(Three, Diamonds) Tuple!(Pip, Suit)(Nine, Diamonds) Tuple!(Pip, Suit)(Five, Hearts) Tuple!(Pip, Suit)(Six, Hearts) Tuple!(Pip, Suit)(Two, Clubs)
More Refined Version
<lang d>import std.stdio, std.random, std.algorithm, std.string, std.range;
struct Card {
static immutable suits = "Club Heart Diamond Spade".split; static immutable pips = "Ace 2 3 4 5 6 7 8 9 10 J Q K".split; enum nPack = suits.length * pips.length;
static bool rankAceTop = true; int pip, suit;
string toString() pure const { return format("%3s of %-7s", pips[pip], suits[suit]) .rightJustify(15); }
@property int order() const nothrow { immutable pipOrder = (!rankAceTop) ? pip : (pip ? pip - 1 : 12); return pipOrder * suits.length + suit; }
bool opEqual(in Card rhs) const pure nothrow { return pip == rhs.pip && suit == rhs.suit; }
int opCmp(in Card rhs) const nothrow { return order - rhs.order; }
}
final class Deck {
private Card[] cards;
this(in bool initShuffle = true, in int pack = 0) { cards.length = 0; foreach (immutable p; 0 .. pack) foreach (immutable c; 0 .. Card.nPack) cards ~= Card((c / Card.suits.length) % Card.pips.length, c % Card.suits.length);
if (initShuffle) cards.randomShuffle; }
@property size_t length() const pure nothrow { return cards.length; }
Deck add(in Card c) pure nothrow { cards ~= c; return this; }
Deck deal(in int loc, Deck toDeck = null) pure nothrow { if (toDeck !is null) toDeck.add(cards[loc]); cards = cards[0 .. loc] ~ cards[loc + 1 .. $]; return this; }
Deck dealTop(Deck toDeck = null) pure nothrow { return deal(length - 1, toDeck); }
Card opIndex(in int loc) const pure nothrow { return cards[loc]; }
alias opIndex peek;
Deck showDeck() { this.writeln; return this; }
Deck shuffle() { cards.randomShuffle; return this; }
Deck sortDeck() { cards.sort!q{a > b}; return this; }
override string toString() pure const { return format("%(%(%s%)\n%)", cards.chunks(4)); }
}
void main() {
Deck[4] guests; foreach (ref g; guests) g = new Deck; // Empty deck.
auto host = new Deck(false, 1); writeln("Host"); host.shuffle.showDeck;
while (host.length > 0) foreach (ref g; guests) if (host.length > 0) host.dealTop(g);
foreach (immutable i, g; guests) { writefln("Player #%d", i + 1); g.sortDeck.showDeck; }
}</lang>
- Output:
Host 6 of Heart Q of Club Ace of Club 9 of Spade 8 of Club K of Diamond Q of Heart 6 of Spade 7 of Diamond 5 of Heart 6 of Diamond 8 of Heart 4 of Club J of Club 10 of Diamond 2 of Club 9 of Diamond K of Club 4 of Spade 8 of Spade 5 of Club 3 of Club 9 of Club 3 of Diamond 2 of Diamond 9 of Heart 7 of Heart 10 of Club Ace of Heart 2 of Spade J of Spade 5 of Diamond 2 of Heart 4 of Heart Ace of Diamond J of Heart 3 of Spade K of Spade 7 of Spade 5 of Spade Ace of Spade 10 of Heart K of Heart 3 of Heart 6 of Club Q of Spade J of Diamond 8 of Diamond 10 of Spade 7 of Club Q of Diamond 4 of Diamond Player #1 J of Heart 10 of Club 9 of Spade 8 of Spade 8 of Diamond 8 of Heart 6 of Spade 5 of Spade 5 of Diamond 4 of Diamond 3 of Diamond 3 of Heart 2 of Club Player #2 Ace of Diamond Ace of Club K of Heart Q of Diamond Q of Heart J of Spade J of Diamond 10 of Diamond 9 of Club 7 of Spade 7 of Heart 6 of Diamond 4 of Spade Player #3 K of Spade K of Diamond K of Club Q of Spade Q of Club J of Club 10 of Heart 9 of Heart 7 of Club 5 of Heart 4 of Heart 3 of Club 2 of Spade Player #4 Ace of Spade Ace of Heart 10 of Spade 9 of Diamond 8 of Club 7 of Diamond 6 of Heart 6 of Club 5 of Club 4 of Club 3 of Spade 2 of Diamond 2 of Heart
Delphi
<lang delphi>program Cards;
{$APPTYPE CONSOLE}
uses
SysUtils, Classes;
type
TPip = (pTwo, pThree, pFour, pFive, pSix, pSeven, pEight, pNine, pTen, pJack, pQueen, pKing, pAce); TSuite = (sDiamonds, sSpades, sHearts, sClubs);
const
cPipNames: array[TPip] of string = ('2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'); cSuiteNames: array[TSuite] of string = ('Diamonds', 'Spades', 'Hearts', 'Clubs');
type
TCard = class private FSuite: TSuite; FPip: TPip; public constructor Create(aSuite: TSuite; aPip: TPip); function ToString: string; override;
property Pip: TPip read FPip; property Suite: TSuite read FSuite; end;
TDeck = class private FCards: TList; public constructor Create; destructor Destroy; override; procedure Shuffle; function Deal: TCard; function ToString: string; override; end;
{ TCard }
constructor TCard.Create(aSuite: TSuite; aPip: TPip); begin
FSuite := aSuite; FPip := aPip;
end;
function TCard.ToString: string; begin
Result := Format('%s of %s', [cPipNames[Pip], cSuiteNames[Suite]])
end;
{ TDeck }
constructor TDeck.Create; var
pip: TPip; suite: TSuite;
begin
FCards := TList.Create; for suite := Low(TSuite) to High(TSuite) do for pip := Low(TPip) to High(TPip) do FCards.Add(TCard.Create(suite, pip));
end;
function TDeck.Deal: TCard; begin
Result := FCards[0]; FCards.Delete(0);
end;
destructor TDeck.Destroy; var
i: Integer; c: TCard;
begin
for i := FCards.Count - 1 downto 0 do begin c := FCards[i]; FCards.Delete(i); c.Free; end; FCards.Free; inherited;
end;
procedure TDeck.Shuffle; var
i, j: Integer; temp: TCard;
begin
Randomize; for i := FCards.Count - 1 downto 0 do begin j := Random(FCards.Count); temp := FCards[j]; FCards.Delete(j); FCards.Add(temp); end;
end;
function TDeck.ToString: string; var
i: Integer;
begin
for i := 0 to FCards.Count - 1 do Writeln(TCard(FCards[i]).ToString);
end;
begin
with TDeck.Create do try Shuffle; ToString; Writeln; with Deal do try Writeln(ToString); finally Free; end; finally Free; end;
Readln;
end.</lang>
E
See Playing Cards/E
Elixir
<lang elixir>defmodule Card do
defstruct pip: nil, suit: nil
end
defmodule Playing_cards do
@pips ~w[2 3 4 5 6 7 8 9 10 Jack Queen King Ace]a @suits ~w[Clubs Hearts Spades Diamonds]a @pip_value Enum.with_index(@pips) @suit_value Enum.with_index(@suits) def deal( n_cards, deck ), do: Enum.split( deck, n_cards ) def deal( n_hands, n_cards, deck ) do Enum.reduce(1..n_hands, {[], deck}, fn _,{acc,d} -> {hand, new_d} = deal(n_cards, d) {[hand | acc], new_d} end) end def deck, do: (for x <- @suits, y <- @pips, do: %Card{suit: x, pip: y}) def print( cards ), do: IO.puts (for x <- cards, do: "\t#{inspect x}") def shuffle( deck ), do: Enum.shuffle( deck ) def sort_pips( cards ), do: Enum.sort_by( cards, &@pip_value[&1.pip] ) def sort_suits( cards ), do: Enum.sort_by( cards, &(@suit_value[&1.suit]) ) def task do shuffled = shuffle( deck ) {hand, new_deck} = deal( 3, shuffled ) {hands, _deck} = deal( 2, 3, new_deck ) IO.write "Hand:" print( hand ) IO.puts "Hands:" for x <- hands, do: print(x) end
end
Playing_cards.task</lang>
- Output:
Hand: %Card{pip: :Ace, suit: :Spades} %Card{pip: :"5", suit: :Hearts} %Card{pip: :"7", suit: :Clubs} Hands: %Card{pip: :"7", suit: :Hearts} %Card{pip: :"4", suit: :Spades} %Card{pip: :"9", suit: :Spades} %Card{pip: :"6", suit: :Spades} %Card{pip: :Ace, suit: :Hearts} %Card{pip: :"2", suit: :Diamonds}
Erlang
The -spec() is a type declaration. It is optional, but helps humans to understand complex data types and the Erlang type verifier (dialyzer) to check the code.
This module is used by Go_Fish. <lang Erlang> -module( playing_cards ).
-export( [deal/2, deal/3, deck/0, print/1, shuffle/1, sort_pips/1, sort_suites/1, task/0] ).
-record( card, {pip, suite} ).
-spec( deal( N_cards::integer(), Deck::[#card{}]) -> {Hand::[#card{}], Deck::[#card{}]} ). deal( N_cards, Deck ) -> lists:split( N_cards, Deck ). -spec( deal( N_hands::integer(), N_cards::integer(), Deck::[#card{}]) -> {List_of_hands::[[#card{}]], Deck::[#card{}]} ). deal( N_hands, N_cards, Deck ) -> lists:foldl( fun deal_hands/2, {lists:duplicate(N_hands, []), Deck}, lists:seq(1, N_cards * N_hands) ).
deck() -> [#card{suite=X, pip=Y} || X <- suites(), Y <- pips()].
print( Cards ) -> [io:fwrite( " ~p", [X]) || X <- Cards], io:nl().
shuffle( Deck ) -> knuth_shuffle:list( Deck ).
sort_pips( Cards ) -> lists:keysort( #card.pip, Cards ).
sort_suites( Cards ) -> lists:keysort( #card.suite, Cards ).
task() ->
Deck = deck(), Shuffled = shuffle( Deck ), {Hand, New_deck} = deal( 3, Shuffled ), {Hands, _Deck} = deal( 2, 3, New_deck ), io:fwrite( "Hand:" ), print( Hand ), io:fwrite( "Hands:~n" ), [print(X) || X <- Hands].
deal_hands( _N, {[Hand | T], [Card | Deck]} ) -> {T ++ Hand, Deck}.
pips() -> ["2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King", "Ace"].
suites() -> ["Clubs", "Hearts", "Spades", "Diamonds"]. </lang>
- Output:
22> playing_cards:task(). Hand: {card,"9","Diamonds"} {card,"7","Clubs"} {card,"King","Clubs"} Hands: {card,"6","Hearts"} {card,"3","Diamonds"} {card,"Queen","Spades"} {card,"10","Hearts"} {card,"2","Hearts"} {card,"6","Diamonds"}
Fantom
<lang fantom> enum class Suit { clubs, diamonds, hearts, spades } enum class Pips { ace, two, three, four, five,
six, seven, eight, nine, ten, jack, queen, king
}
class Card {
readonly Suit suit readonly Pips pips
new make (Suit suit, Pips pips) { this.suit = suit this.pips = pips }
override Str toStr () { "card: $pips of $suit" }
}
class Deck {
Card[] deck := [,]
new make () { Suit.vals.each |val| { Pips.vals.each |pip| { deck.add (Card(val, pip)) } } }
Void shuffle (Int swaps := 50) { swaps.times { deck.swap(Int.random(0..deck.size-1), Int.random(0..deck.size-1)) } }
Card[] deal (Int cards := 1) { if (cards > deck.size) throw ArgErr("$cards is larger than ${deck.size}") Card[] result := [,] cards.times { result.push (deck.removeAt (0)) } return result }
Void show () { deck.each |card| { echo (card.toStr) } }
}
class PlayingCards {
public static Void main () { deck := Deck() deck.shuffle Card[] hand := deck.deal (7) echo ("Dealt hand is:") hand.each |card| { echo (card.toStr) } echo ("Remaining deck is:") deck.show }
} </lang>
Forth
<lang forth>require random.fs \ RANDOM ( n -- 0..n-1 ) is called CHOOSE in other Forths
create pips s" A23456789TJQK" mem, create suits s" DHCS" mem, \ diamonds, hearts, clubs, spades
- .card ( c -- )
13 /mod swap pips + c@ emit suits + c@ emit ;
create deck 52 allot variable dealt
- new-deck
52 0 do i deck i + c! loop 0 dealt ! ;
- .deck
52 dealt @ ?do deck i + c@ .card space loop cr ;
- shuffle
51 0 do 52 i - random i + ( rand-index ) deck + deck i + c@ over c@ deck i + c! swap c! loop ;
- cards-left ( -- n ) 52 dealt @ - ;
- deal-card ( -- c )
cards-left 0= abort" Deck empty!" deck dealt @ + c@ 1 dealt +! ;
- .hand ( n -- )
0 do deal-card .card space loop cr ;
new-deck shuffle .deck 5 .hand cards-left . \ 47</lang>
Fortran
<lang fortran>MODULE Cards
IMPLICIT NONE
TYPE Card CHARACTER(5) :: value CHARACTER(8) :: suit END TYPE Card
TYPE(Card) :: deck(52), hand(52) TYPE(Card) :: temp
CHARACTER(5) :: pip(13) = (/"Two ", "Three", "Four ", "Five ", "Six ", "Seven", "Eight", "Nine ", "Ten ", & "Jack ", "Queen", "King ", "Ace "/) CHARACTER(8) :: suits(4) = (/"Clubs ", "Diamonds", "Hearts ", "Spades "/) INTEGER :: i, j, n, rand, dealt = 0 REAL :: x
CONTAINS
SUBROUTINE Init_deck ! Create deck DO i = 1, 4 DO j = 1, 13 deck((i-1)*13+j) = Card(pip(j), suits(i)) END DO END DO END SUBROUTINE Init_deck SUBROUTINE Shuffle_deck ! Shuffle deck using Fisher-Yates algorithm DO i = 52-dealt, 1, -1 CALL RANDOM_NUMBER(x) rand = INT(x * i) + 1 temp = deck(rand) deck(rand) = deck(i) deck(i) = temp END DO END SUBROUTINE Shuffle_deck
SUBROUTINE Deal_hand(number) ! Deal from deck to hand INTEGER :: number DO i = 1, number hand(i) = deck(dealt+1) dealt = dealt + 1 END DO END SUBROUTINE
SUBROUTINE Print_hand ! Print cards in hand DO i = 1, dealt WRITE (*, "(3A)") TRIM(deck(i)%value), " of ", TRIM(deck(i)%suit) END DO WRITE(*,*) END SUBROUTINE Print_hand SUBROUTINE Print_deck ! Print cards in deck DO i = dealt+1, 52 WRITE (*, "(3A)") TRIM(deck(i)%value), " of ", TRIM(deck(i)%suit) END DO WRITE(*,*) END SUBROUTINE Print_deck
END MODULE Cards</lang> Example use: <lang fortran>PROGRAM Playing_Cards
USE Cards CALL Init_deck CALL Shuffle_deck CALL Deal_hand(5) CALL Print_hand CALL Print_deck
END PROGRAM</lang> This creates a new deck, shuffles it, deals five cards to hand, prints the cards in hand and then prints the cards remaining in the deck.
Go
<lang go>package cards
import ( "math/rand" )
// A Suit represents one of the four standard suites. type Suit uint8
// The four standard suites. const ( Spade Suit = 3 Heart Suit = 2 Diamond Suit = 1 Club Suit = 0 )
func (s Suit) String() string { const suites = "CDHS" // or "♣♢♡♠" return suites[s : s+1] }
// Rank is the rank or pip value of a card from Ace==1 to King==13. type Rank uint8
// The ranks from Ace to King. const ( Ace Rank = 1 Two Rank = 2 Three Rank = 3 Four Rank = 4 Five Rank = 5 Six Rank = 6 Seven Rank = 7 Eight Rank = 8 Nine Rank = 9 Ten Rank = 10 Jack Rank = 11 Queen Rank = 12 King Rank = 13 )
func (r Rank) String() string { const ranks = "A23456789TJQK" return ranks[r-1 : r] }
// A Card represets a specific playing card. // It's an encoded representation of Rank and Suit // with a valid range of [0,51]. type Card uint8
// NewCard returns the Card representation for the specified rank and suit. func NewCard(r Rank, s Suit) Card { return Card(13*uint8(s) + uint8(r-1)) }
// RankSuit returns the rank and suit of the card. func (c Card) RankSuit() (Rank, Suit) { return Rank(c%13 + 1), Suit(c / 13) }
// Rank returns the rank of the card. func (c Card) Rank() Rank { return Rank(c%13 + 1) }
// Suit returns the suit of the card. func (c Card) Suit() Suit { return Suit(c / 13) }
func (c Card) String() string { return c.Rank().String() + c.Suit().String() }
// A Deck represents a set of zero or more cards in a specific order. type Deck []Card
// NewDeck returns a regular 52 deck of cards in A-K order. func NewDeck() Deck { d := make(Deck, 52) for i := range d { d[i] = Card(i) } return d }
// String returns a string representation of the cards in the deck with // a newline ('\n') separating the cards into groups of thirteen. func (d Deck) String() string { s := "" for i, c := range d { switch { case i == 0: // do nothing case i%13 == 0: s += "\n" default: s += " " } s += c.String() } return s }
// Shuffle randomises the order of the cards in the deck. func (d Deck) Shuffle() { for i := range d { j := rand.Intn(i + 1) d[i], d[j] = d[j], d[i] } }
// Contains returns true if the specified card is withing the deck. func (d Deck) Contains(tc Card) bool { for _, c := range d { if c == tc { return true } } return false }
// AddDeck adds the specified deck(s) to this one at the end/bottom. func (d *Deck) AddDeck(decks ...Deck) { for _, o := range decks { *d = append(*d, o...) } }
// AddCard adds the specified card to this deck at the end/bottom. func (d *Deck) AddCard(c Card) { *d = append(*d, c) }
// Draw removes the selected number of cards from the top of the deck, // returning them as a new deck. func (d *Deck) Draw(n int) Deck { old := *d *d = old[n:] return old[:n:n] }
// DrawCard draws a single card off the top of the deck, // removing it from the deck. // It returns false if there are no cards in the deck. func (d *Deck) DrawCard() (Card, bool) { if len(*d) == 0 { return 0, false } old := *d *d = old[1:] return old[0], true }
// Deal deals out cards from the deck one at a time to multiple players. // The initial hands (decks) of each player are provided as arguments and the // modified hands are returned. The initial hands can be empty or nil. // E.g. Deal(7, nil, nil, nil) deals out seven cards to three players // each starting with no cards. // If there are insufficient cards in the deck the hands are partially dealt and // the boolean return is set to false (true otherwise). func (d *Deck) Deal(cards int, hands ...Deck) ([]Deck, bool) { for i := 0; i < cards; i++ { for j := range hands { if len(*d) == 0 { return hands, false } hands[j] = append(hands[j], (*d)[0]) *d = (*d)[1:] } } return hands, true }</lang> Example use: <lang go>package main
import ( "fmt" "whatever/path/was/used/cards" )
func main() { // We do not call rand.Seed() in order for the results to be repeatable. //rand.Seed(time.Now().UnixNano()) d := cards.NewDeck() fmt.Println("fresh deck") fmt.Println(d)
d.Shuffle() fmt.Println("\nshuffled") fmt.Println(d)
h := d.Draw(5) fmt.Println("\n5 cards drawn") fmt.Println(h)
fmt.Println("\nrank, suit values of cards in drawn:") fmt.Println("Card Rank Suit") for _, c := range h { fmt.Printf("%v : %v=%2[2]d %v=%2[3]d\n", c, c.Rank(), c.Suit()) }
ans := h.Contains(cards.NewCard(cards.Queen, cards.Spade)) fmt.Println("Drawn cards include the Queen of Spades?", ans)
ans = h.Contains(cards.NewCard(cards.Jack, cards.Spade)) fmt.Println("Drawn cards include the Jack of Spades?", ans)
p, _ := d.Deal(7, nil, nil) fmt.Println("\nDealing 7 cards to two players") fmt.Println("Player1:", p[0]) fmt.Println("Player2:", p[1])
fmt.Println("\n", len(d), " cards left in deck") fmt.Println(d)
d.AddDeck(h, p[0], p[0]) fmt.Println("\nReturning the cards to the deck") fmt.Println(d) }</lang> Output:
fresh deck AC 2C 3C 4C 5C 6C 7C 8C 9C TC JC QC KC AD 2D 3D 4D 5D 6D 7D 8D 9D TD JD QD KD AH 2H 3H 4H 5H 6H 7H 8H 9H TH JH QH KH AS 2S 3S 4S 5S 6S 7S 8S 9S TS JS QS KS shuffled 9D 5C 3C JS 9S 7H 7D 7S TH QH 3S 6D TC TS 7C 5S AH 8D QS 4C 2H 3H QD 3D JH QC AS KH 6S KS 9C KC 4S 4D 6H 8C 9H 6C 8H 2C 8S JD AC 2S TD KD 4H JC 2D AD 5D 5H 5 cards drawn 9D 5C 3C JS 9S rank, suit values of cards in drawn: Card Rank Suit 9D : 9= 9 D= 1 5C : 5= 5 C= 0 3C : 3= 3 C= 0 JS : J=11 S= 3 9S : 9= 9 S= 3 Drawn cards include the Queen of Spades? false Drawn cards include the Jack of Spades? true Dealing 7 cards to two players Player1: 7H 7S QH 6D TS 5S 8D Player2: 7D TH 3S TC 7C AH QS 33 cards left in deck 4C 2H 3H QD 3D JH QC AS KH 6S KS 9C KC 4S 4D 6H 8C 9H 6C 8H 2C 8S JD AC 2S TD KD 4H JC 2D AD 5D 5H Returning the cards to the deck 4C 2H 3H QD 3D JH QC AS KH 6S KS 9C KC 4S 4D 6H 8C 9H 6C 8H 2C 8S JD AC 2S TD KD 4H JC 2D AD 5D 5H 9D 5C 3C JS 9S 7H 7S QH 6D TS 5S 8D 7H 7S QH 6D TS 5S 8D
Groovy
<lang groovy>import groovy.transform.TupleConstructor
enum Pip {
ACE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING
} enum Suit {
DIAMONDS, SPADES, HEARTS, CLUBS
}
@TupleConstructor class Card {
final Pip pip final Suit suit
String toString() { "$pip of $suit" }
}
class Deck {
private LinkedList cards = []
Deck() { reset() }
void reset() { cards = [] Suit.values().each { suit -> Pip.values().each { pip -> cards << new Card(pip, suit) } } }
Card deal() { cards.poll() }
void shuffle() { Collections.shuffle cards }
String toString() { cards.isEmpty() ? "Empty Deck" : "Deck $cards" }
}</lang> Test Code <lang groovy>Deck deck = new Deck() deck.shuffle() (0..<5).each { println deck.deal() }</lang> Output:
TWO of DIAMONDS KING of SPADES KING of HEARTS NINE of HEARTS TEN of CLUBS
Haskell
Straightforward implementation with explicit names for pips and suits. A deck is just a list of cards. Dealing consists of splitting off cards from the beginning of the list by the usual pattern matching (not shown). Printing is automatic. Purely functional shuffling is a bit tricky, so here we just do the naive quadratic version. This also works for other than full decks. <lang haskell>import System.Random
data Pip = Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Jack | Queen | King | Ace deriving (Ord, Enum, Bounded, Eq, Show)
data Suit = Diamonds | Spades | Hearts | Clubs
deriving (Ord, Enum, Bounded, Eq, Show)
type Card = (Pip, Suit)
fullRange :: (Bounded a, Enum a) => [a] fullRange = [minBound..maxBound]
fullDeck :: [Card] fullDeck = [(pip, suit) | pip <- fullRange, suit <- fullRange]
insertAt :: Int -> a -> [a] -> [a] insertAt 0 x ys = x:ys insertAt n _ [] = error "insertAt: list too short" insertAt n x (y:ys) = y : insertAt (n-1) x ys
shuffle :: RandomGen g => g -> [a] -> [a] shuffle g xs = shuffle' g xs 0 [] where
shuffle' g [] _ ys = ys shuffle' g (x:xs) n ys = shuffle' g' xs (n+1) (insertAt k x ys) where (k,g') = randomR (0,n) g</lang>
Icon and Unicon
<lang Icon>procedure main(arglist)
cards := 2 # cards per hand players := 5 # players to deal to
write("New deck : ", showcards(D := newcarddeck())) # create and show a new deck write("Shuffled : ", showcards(D := shufflecards(D))) # shuffle it
H := list(players) every H[1 to players] := [] # hands for each player
every ( c := 1 to cards ) & ( p := 1 to players ) do put(H[p], dealcard(D)) # deal #players hands of #cards
every write("Player #",p := 1 to players,"'s hand : ",showcards(H[p])) write("Remaining: ",showcards(D)) # show the rest of the deck
end
record card(suit,pip) #: datatype for a card suit x pip
procedure newcarddeck() #: return a new standard deck local D
every put(D := [], card(suits(),pips())) return D
end
procedure suits() #: generate suits
suspend !["H","S","D","C"]
end
procedure pips() #: generate pips
suspend !["2","3","4","5","6","7","8","9","10","J","Q","K","A"]
end
procedure shufflecards(D) #: shuffle a list of cards
every !D :=: ?D # see INL#9 return D
end
procedure dealcard(D) #: deal a card (from the top)
return get(D)
end
procedure showcards(D) #: return a string of all cards in the given list (deck/hand/etc.) local s
every (s := "") ||:= card2string(!D) || " " return s
end
procedure card2string(x) #: return a string version of a card
return x.pip || x.suit
end</lang> Sample output:
New deck : 2H 3H 4H 5H 6H 7H 8H 9H 10H JH QH KH AH 2S 3S 4S 5S 6S 7S 8S 9S 10S JS QS KS AS 2D 3D 4D 5D 6D 7D 8D 9D 10D JD QD KD AD 2C 3C 4C 5C 6C 7C 8C 9C 10C JC QC KC AC Shuffled : 5H 8S AC 5D 3H 9D 4S 3S 2C AD JD QH 6D 7H 4C 8H 3C KH 6S 10D 4D 8D AH 7D QS 2S QD 6H 9C KS JC 2D 10H JH 5S 2H 3D 10C 4H KC JS 8C 7S 10S KD 9S 6C 9H 7C AS QC 5C Player #1's hand : 5H 9D Player #2's hand : 8S 4S Player #3's hand : AC 3S Player #4's hand : 5D 2C Player #5's hand : 3H AD Remaining: JD QH 6D 7H 4C 8H 3C KH 6S 10D 4D 8D AH 7D QS 2S QD 6H 9C KS JC 2D 10H JH 5S 2H 3D 10C 4H KC JS 8C 7S 10S KD 9S 6C 9H 7C AS QC 5C
J
Solution:
<lang j>NB. playingcards.ijs
NB. Defines a Rosetta Code playing cards class
NB. Multiple decks may be used, one for each instance of this class.
coclass 'rcpc' NB. Rosetta Code playing cards class
NB. Class objects Ranks=: _2 ]\ ' A 2 3 4 5 6 7 8 910 J Q K' Suits=: ucp '♦♣♥♠' DeckPrototype=: (] #: i.@:*/)Ranks ,&# Suits
NB. Class methods create=: monad define
1: TheDeck=: DeckPrototype
)
destroy=: codestroy
sayCards=: ({&Ranks@{. , {&Suits@{:)"1
shuffle=: monad define
1: TheDeck=: ({~ ?~@#) TheDeck
)
NB.*dealCards v Deals y cards [to x players] NB. x is: optional number of players, defaults to one NB. Used monadically, the player-axis is omitted from output. dealCards=: verb define
{. 1 dealCards y
'Too few cards in deck' assert (# TheDeck) >: ToBeDealt=. x*y CardsOffTop=. ToBeDealt {. TheDeck TheDeck =: ToBeDealt }. TheDeck (x,y)$ CardsOffTop
)
NB.*pcc v "Print" current contents of the deck. pcc=: monad define
sayCards TheDeck
)
newDeck_z_=: conew&'rcpc'</lang>
Example use: <lang j> load '~user/playingcards.ijs'
coinsert 'rcpc' NB. insert rcpc class in the path of current locale pc=: newDeck $TheDeck__pc
52 2
shuffle__pc
1
sayCards 2 dealCards__pc 5 NB. deal two hands of five cards 3♦ 4♦ K♠ A♦ K♦
5♠
10♣
Q♥ 2♣ 9♣ $TheDeck__pc NB. deck size has been reduced by the ten cards dealt
42 2
destroy__pc
1</lang>
Java
<lang java>public enum Pip { Two, Three, Four, Five, Six, Seven,
Eight, Nine, Ten, Jack, Queen, King, Ace }</lang>
<lang java>public enum Suit { Diamonds, Spades, Hearts, Clubs }</lang>
The card: <lang java>public class Card {
private final Suit suit; private final Pip value;
public Card(Suit s, Pip v) { suit = s; value = v; }
public String toString() { return value + " of " + suit; }
}</lang> The deck: <lang java>import java.util.Collections; import java.util.LinkedList;
public class Deck {
private final LinkedList<Card> deck= new LinkedList<Card>();
public Deck() { for (Suit s : Suit.values()) for (Pip v : Pip.values()) deck.add(new Card(s, v)); }
public Card deal() { return deck.poll(); }
public void shuffle() { Collections.shuffle(deck); // I'm such a cheater }
public String toString(){ return deck.toString(); }
}</lang>
JavaScript
<lang javascript>function Card(pip, suit) {
this.pip = pip; this.suit = suit;
this.toString = function () { return this.pip + ' ' + this.suit; };
}
function Deck() {
var pips = '2 3 4 5 6 7 8 9 10 Jack Queen King Ace'.split(' '); var suits = 'Clubs Hearts Spades Diamonds'.split(' '); this.deck = []; for (var i = 0; i < suits.length; i++) for (var j = 0; j < pips.length; j++) this.deck.push(new Card(pips[j], suits[i]));
this.toString = function () { return '[' + this.deck.join(', ') + ']'; }; this.shuffle = function () { for (var i = 0; i < this.deck.length; i++) this.deck[i] = this.deck.splice( parseInt(this.deck.length * Math.random()), 1, this.deck[i])[0]; };
this.deal = function () { return this.deck.shift(); };
}</lang>
Julia
Deck Types and Constructors
A deck consists of an array of integers and a DeckDesign type, which defines the meanings of the cards. This is a somewhat simplified implementation. While strictly speaking, a deck should be an array of cards, it is sufficient here to use integers. Indeed, cards and hands are just decks with smaller numbers of cards.
<lang Julia> type DeckDesign{T<:Integer,U<:String}
rlen::T slen::T ranks::Array{U,1} suits::Array{U,1} hlen::T
end
type Deck{T<:Integer}
cards::Array{T,1} design::DeckDesign
end
Deck(n::Integer, des::DeckDesign) = Deck([n], des)
function pokerlayout()
r = [map(string, 2:10), "J", "Q", "K", "A"] r = map(utf8, r) s = ["\u2663", "\u2666", "\u2665", "\u2660"] DeckDesign(13, 4, r, s, 5)
end
function fresh(des::DeckDesign)
Deck(collect(1:des.rlen*des.slen), des)
end </lang>
Define a Few of the Standard Methods
Many of these definitions are simply passed through to the card array component of the deck. But note that size returns parameters appropriate to a complete deck. This behavior is helpful when assigning meaning to any list of cards.
<lang Julia> Base.isempty(d::Deck) = isempty(d.cards) Base.empty!(d::Deck) = empty!(d.cards) Base.length(d::Deck) = length(d.cards) Base.endof(d::Deck) = endof(d.cards) Base.shuffle!(d::Deck) = shuffle!(d.cards) Base.sort!(d::Deck) = sort!(d.cards) Base.getindex(d::Deck, r) = Deck(getindex(d.cards, r), d.design) Base.size(d::Deck) = (d.design.rlen, d.design.slen) function Base.print(d::Deck)
sz = size(d) r = map(x->d.design.ranks[ind2sub(sz, x)[1]], d.cards) s = map(x->d.design.suits[ind2sub(sz, x)[2]], d.cards) join(r.*s, " ")
end </lang>
Define Some Special Methods
deal! is the only deck specific method required to complete the essentials for this task.
<lang Julia> function deal!{T<:Integer}(d::Deck, hlen::T)
if hlen < length(d) hand = Deck(d.cards[1:hlen], d.design) d.cards = d.cards[hlen+1:end] else hand = d empty!(d) end return hand
end
function deal!(d::Deck)
deal!(d, d.design.hlen)
end
function pretty(d::Deck)
s = "" llen = d.design.rlen dlen = length(d) for i in 1:llen:dlen j = min(i+llen-1, dlen) s *= print(d[i:j])*"\n" end chop(s)
end </lang>
Main <lang Julia> d = fresh(pokerlayout()) println("A new poker deck:") println(pretty(d))
shuffle!(d) println() println("The deck shuffled:") println(pretty(d))
n = 4 println() println("Deal ", n, " hands:") for i in 1:n
h = deal!(d) println(pretty(h))
end
println() println("And now the deck contains:") println(pretty(d)) </lang>
- Output:
A new poker deck: 2♣ 3♣ 4♣ 5♣ 6♣ 7♣ 8♣ 9♣ 10♣ J♣ Q♣ K♣ A♣ 2♦ 3♦ 4♦ 5♦ 6♦ 7♦ 8♦ 9♦ 10♦ J♦ Q♦ K♦ A♦ 2♥ 3♥ 4♥ 5♥ 6♥ 7♥ 8♥ 9♥ 10♥ J♥ Q♥ K♥ A♥ 2♠ 3♠ 4♠ 5♠ 6♠ 7♠ 8♠ 9♠ 10♠ J♠ Q♠ K♠ A♠ The deck shuffled: Q♥ 6♠ 4♣ 2♠ 5♣ 10♣ 9♠ K♥ 7♠ 3♠ 2♥ 4♥ A♣ 6♥ A♥ 3♥ 3♦ K♦ 10♦ 10♠ 8♣ 4♦ 8♦ K♣ 5♦ 6♣ 7♦ 9♦ 6♦ 8♥ 10♥ 5♥ J♠ 9♣ 8♠ Q♦ 2♦ K♠ Q♣ J♣ J♥ 7♥ J♦ 2♣ 4♠ 5♠ 9♥ A♦ 3♣ 7♣ A♠ Q♠ Deal 4 hands: Q♥ 6♠ 4♣ 2♠ 5♣ 10♣ 9♠ K♥ 7♠ 3♠ 2♥ 4♥ A♣ 6♥ A♥ 3♥ 3♦ K♦ 10♦ 10♠ And now the deck contains: 8♣ 4♦ 8♦ K♣ 5♦ 6♣ 7♦ 9♦ 6♦ 8♥ 10♥ 5♥ J♠ 9♣ 8♠ Q♦ 2♦ K♠ Q♣ J♣ J♥ 7♥ J♦ 2♣ 4♠ 5♠ 9♥ A♦ 3♣ 7♣ A♠ Q♠
K
The deck is stored in the global variable "deck".
Create the deck. <lang K> v:"A23456789TJQK" / values
s:"SHCD" / suites
/ create a new deck newdeck:{deck::,/s,'\:v} newdeck();</lang>
Show the deck. <lang K> show:{`0:$,/-3$$deck}
show()
SA S2 S3 S4 S5 S6 S7 S8 S9 ST SJ SQ SK HA H2 H3 H4 H5 H6 H7 H8 H9 HT HJ HQ HK CA C2 C3 C4 C5 C6 C7 C8 C9 CT CJ CQ CK DA D2 D3 D4 D5 D6 D7 D8 D9 DT DJ DQ DK </lang>
Shuffle the deck. <lang K> shuffle:{deck::(-#deck)?deck}
shuffle();show()
S8 CA D5 D2 SJ D6 DJ H7 S4 S9 SQ SK S5 D8 C4 HT DA H3 S6 S2 DT HA C2 C5 D9 ST C7 DK S3 HQ D7 DQ C8 D3 SA CJ CQ CT H4 H2 CK H9 H5 C3 C6 H6 D4 HJ C9 S7 HK H8 </lang>
Deal: Get the N top cards and remove them from the deck. Deal 5 cards. <lang K> deal1:{|((#deck)-x)_|deck}
deal:{c:deal1[x];deck::(deck _dvl c);c}
deal[5]
("S8"
"CA" "D5" "D2" "SJ")
#deck / 5 cards are removed
47</lang>
Deal 3 more hands. <lang K> {deal@5}'!3 (("D6"
"DJ" "H7" "S4" "S9") ("SQ" "SK" "S5" "D8" "C4") ("HT" "DA" "H3" "S6" "S2"))</lang>
We now have 32 cards left. <lang K> #deck 32
show()
DT HA C2 C5 D9 ST C7 DK S3 HQ D7 DQ C8 D3 SA CJ CQ CT H4 H2 CK H9 H5 C3 C6 H6 D4 HJ C9 S7 HK H8</lang>
Liberty BASIC
<lang lb> Dim deckCards(52)
Dim holdCards(1, 1)
Print "The Sorted Deck"
Call sortDeck Call dealDeck
Print: Print Print "The Shuffled Deck"
Call shuffleDeck Call dealDeck
Print: Print
nPlayers = 4 nCards = 5 ct = 0 Redim holdCards(nPlayers, nCards)
Print "Dealing ";nCards;" cards to ";nPlayers;" players"
For i = 1 to nPlayers Print "Player #";i,, Next i Print For i = 1 to nCards For j = 1 to nPlayers ct = ct + 1 holdCards(j, i) = deckCards(ct) card = deckCards(ct) value = value(card) suit$ = suit$(card) pip$ = pip$(value) Print card;": ";pip$;" of ";suit$, Next j Print Next i
Print: Print
Print "The cards in memory / array" For i = 1 to nPlayers Print "Player #";i;" is holding" For j = 1 to nCards card = holdCards(i, j) value = value(card) suit$ = suit$(card) pip$ = pip$(value) Print card;": ";pip$;" of ";suit$ Next j Print Next i
End
Sub dealDeck
For i = 1 to 52 card = deckCards(i) value = value(card) suit$ = suit$(card) pip$ = pip$(value) Print i, card, value, pip$;" of ";suit$ Next i
End Sub
Sub sortDeck
For i = 1 to 52 deckCards(i) = i Next i
End Sub
Sub shuffleDeck
For i = 52 to 1 Step -1 x = Int(Rnd(1) * i) + 1 temp = deckCards(x) deckCards(x) = deckCards(i) deckCards(i) = temp Next i
End Sub
Function suit$(deckValue)
cardSuit$ = "Spades Hearts Clubs Diamonds" suit = Int(deckValue / 13) If deckValue Mod 13 = 0 Then suit = suit - 1 End If suit$ = Word$(cardSuit$, suit + 1)
End Function
Function value(deckValue)
value = deckValue Mod 13 If value = 0 Then value = 13 End If
End Function
Function pip$(faceValue)
pipLabel$ = "Ace Deuce Three Four Five Six Seven Eight Nine Ten Jack Queen King" pip$ = Word$(pipLabel$, faceValue)
End Function</lang>
Logo
<lang logo>make "suits {Diamonds Hearts Clubs Spades} make "pips {Ace Two Three Four Five Six Seven Eight Nine Ten Jack Queen King}
to card :n
output (sentence item 1 + modulo :n 13 :pips "of item 1 + int quotient :n 13 :suits)
end
to new.deck
make "deck listtoarray iseq 0 51 make "top 1
end
to swap :i :j :a
localmake "t item :i :a setitem :i :a item :j :a setitem :j :a :t
end to shuffle.deck
for [i [count :deck] 2] [swap 1 + random :i :i :deck]
end
to show.deck
for [i :top [count :deck]] [show card item :i :deck]
end
to deal.card
show card item :top :deck make "top :top + 1
end
new.deck shuffle.deck repeat 5 [deal.card]</lang>
Lua
Version 1
<lang Lua> suits = {"Clubs", "Diamonds", "Hearts", "Spades"} faces = {2,3,4,5,6,7,8,9,10,"Jack","Queen","King","Ace"} --a stack is a set of cards. a stack of length 1 acts as a card; the stack constructor only creates decks.
stack = setmetatable({ --shuffles a stack __unm = function(z)
local ret = {} for i = #z, 1, -1 do ret[#ret + 1] = table.remove(z,math.random(i)) end return setmetatable(ret, stack)
end, --puts two stacks together __add = function(z, z2)
for i = 1, #z2 do z[#z+1] = table.remove(z2) end return z
end, --removes n cards from a stack and returns a stack of those cards __sub = function(z, n)
local ret = {} for i = 1, n do ret[i] = table.remove(z) end return setmetatable(ret, stack)
end, --breaks a stack into n equally sized stacks and returns them all deal = function(z, n)
local ret = {} for i = 1, #z/n do ret[i] = table.remove(z) end if n > 1 then return setmetatable(ret, stack), stack.deal(z,n-1) else return setmetatable(ret, stack) end
end, --returns a and b as strings, concatenated together. Simple enough, right? __concat = function(a, b)
if getmetatable(a) == stack then return stack.stackstring(a) .. b else return a .. stack.stackstring(b) end
end, stackstring = function(st, ind)
ind = ind or 1
if not st[ind] then return "" end return st[ind] and (faces[math.ceil(st[ind]/4)] .. " of " .. suits[st[ind]%4+1] .. "\n" .. stack.stackstring(st, ind+1)) or "" end}, { --creates a deck __call = function(z)
local ret = {} for i = 1, 52 do ret[i] = i end return -setmetatable(ret,z)
end})
print(stack() .. "\n") a, b, c, d = stack.deal(stack(), 4) print(a .. "\n\n\n") print(b + c .. "\n\n\n") print(d - 4 .. "") print(-b .. "") </lang>
Version 2
<lang Lua>local tPlayers = {} -- cards of players local tBoard = {} -- cards in a board local nPlayers = 5 -- number of players
local tDeck = { '2d', '3d', '4d', '5d', '6d', '7d', '8d', '9d', 'Td', 'Jd', 'Qd', 'Kd', 'Ad', -- DIAMONDS '2s', '3s', '4s', '5s', '6s', '7s', '8s', '9s', 'Ts', 'Js', 'Qs', 'Ks', 'As', -- SPADES '2h', '3h', '4h', '5h', '6h', '7h', '8h', '9h', 'Th', 'Jh', 'Qh', 'Kh', 'Ah', -- HEARTS '2c', '3c', '4c', '5c', '6c', '7c', '8c', '9c', 'Tc', 'Jc', 'Qc', 'Kc', 'Ac'} -- CLUBS
local function shuffle() -- Fisher–Yates shuffle
i = #tDeck while i > 1 do i = i - 1 j = math.random(1, i) tDeck[j], tDeck[i] = tDeck[i], tDeck[j] end return tDeck
end
local function cardTransfer(to, amount, from)
for f = 1, amount do
table.insert(to, #to+1, from[#from]) from[#from] = nil
end
end
||EXAMPLE OF USE||----
print('FRESH DECK \n', table.concat(tDeck, ' '), '\n')
shuffle()
print('SHUFFLED DECK \n', table.concat(tDeck, ' '), '\n')
for a = 1, nPlayers do
tPlayers[a] = {} cardTransfer(tPlayers[a], 2, tDeck)
end
cardTransfer(tBoard, 5, tDeck)
print('BOARD\n', table.concat(tBoard, ' '), '\n')
for b = 1, nPlayers do
print('PLAYER #'..b..': ', table.concat(tPlayers[b], ' '))
end
print('\nREMAINING\n', table.concat(tDeck, ' '), '\n')
for c = 1, #tPlayers do
for d = 1, #tPlayers[c] do cardTransfer(tDeck, d, tPlayers[c]) end
end
cardTransfer(tDeck, 5, tBoard)
print('ALL CARDS IN THE DECK\n', table.concat(tDeck, ' '), '\n') </lang>
Output: <lang Lua>FRESH DECK 2d 3d 4d 5d 6d 7d 8d 9d Td Jd Qd Kd Ad 2s 3s 4s 5s 6s 7s 8s 9s Ts Js Qs Ks As 2h 3h 4h 5h 6h 7h 8h 9h Th Jh Qh Kh Ah 2c 3c 4c 5c 6c 7c 8c 9c Tc Jc Qc Kc Ac
SHUFFLED DECK 7c 3d 8h 7h 7s 9c 8c Ks 8s 2s 5s 8d 2h 3h Jc 6h Td Ts Jh Tc 6s Kd 7d 4h 4d 5d Qd 5h 5c Kh 9d 2d Ah 6d 3c Js 9h Qh 4c 3s As Kc Qs Ad Th 4s Jd Ac Qc 2c 9s 6c
BOARD Kc As 3s 4c Qh
PLAYER #1: 6c 9s PLAYER #2: 2c Qc PLAYER #3: Ac Jd PLAYER #4: 4s Th PLAYER #5: Ad Qs
REMAINING 7c 3d 8h 7h 7s 9c 8c Ks 8s 2s 5s 8d 2h 3h Jc 6h Td Ts Jh Tc 6s Kd 7d 4h 4d 5d Qd 5h 5c Kh 9d 2d Ah 6d 3c Js 9h
ALL CARDS IN THE DECK 7c 3d 8h 7h 7s 9c 8c Ks 8s 2s 5s 8d 2h 3h Jc 6h Td Ts Jh Tc 6s Kd 7d 4h 4d 5d Qd 5h 5c Kh 9d 2d Ah 6d 3c Js 9h 9s 6c Qc 2c Jd Ac Th 4s Qs Ad Qh 4c 3s As Kc </lang>
M4
<lang M4>define(`randSeed',141592653)dnl define(`setRand',
`define(`randSeed',ifelse(eval($1<10000),1,`eval(20000-$1)',`$1'))')dnl
define(`rand_t',`eval(randSeed^(randSeed>>13))')dnl define(`random',
`define(`randSeed',eval((rand_t^(rand_t<<18))&0x7fffffff))randSeed')dnl
define(`for',
`ifelse($#,0,``$0, `ifelse(eval($2<=$3),1, `pushdef(`$1',$2)$4`'popdef(`$1')$0(`$1',incr($2),$3,`$4')')')')dnl
define(`foreach', `pushdef(`$1')_foreach($@)popdef(`$1')')dnl define(`_arg1', `$1')dnl define(`_foreach', `ifelse(`$2', `()', `',
`define(`$1', _arg1$2)$3`'$0(`$1', (shift$2), `$3')')')dnl
define(`new',`define(`$1[size]',0)')dnl define(`append',
`define(`$1[size]',incr(defn(`$1[size]')))`'define($1[defn($1[size])],$2)')
define(`deck',
`new($1)foreach(`x',(Ace,2,3,4,5,6,7,8,9,10,Jack,Queen,King), `foreach(`y',(Clubs,Diamonds,Hearts,Spades), `append(`$1',`x of y')')')')dnl
define(`show',
`for(`x',1,defn($1[size]),`defn($1[x])ifelse(x,defn($1[size]),`',`, ')')')dnl
define(`swap',`define($1[$2],defn($1[$4]))define($1[$4],$3)')dnl define(`shuffle',
`for(`x',1,defn($1[size]), `swap($1,x,defn($1[x]),eval(1+random%defn($1[size])))')')dnl
define(`deal',
`ifelse($#,0,``$0, `ifelse(defn($1[size]),0, `NULL', defn($1[defn($1[size])])define($1[size],decr(defn($1[size]))))')')dnl
dnl deck(`b') show(`b') shuffling shuffle(`b') show(`b') deal deal(`b') deal deal(`b') show(`b')</lang>
Mathematica
<lang Mathematica>MakeDeck[] := Tuples[{{"Ace ", 2, 3 , 4 , 5, 6 , 7 , 8 , 9 , 10, "Jack" , "Queen", "King"}, {♦ , ♣, ♥ , ♠}}] DeckShuffle[deck_] := RandomSample[deck, Length@deck] DealFromDeck[] := (Print@First@deck; deck = deck2 ;; All;)</lang> Example usage:
deck = DeckShuffle@MakeDeck[]; Print[deck] ->{{10,♥},{10,♦},{5,♣},{7,♠},{4,♦},{8,♦},{4,♠},{Queen,♠},{5,♠},{4,♥},{9,♦},{King,♥},{2,♦},{Ace ,♦}, {3,♣},{6,♦},{Jack,♣},{10,♠},{2,♠},{3,♠},{9,♠},{King,♠},{Queen,♥},{8,♣},{King,♦},{6,♣},{4,♣},{Jack,♦}, {5,♦},{Ace ,♣},{2,♣},{8,♥},{Jack,♠},{5,♥},{7,♣},{8,♠},{King,♣},{Queen,♦},{9,♥},{Ace ,♥},{3,♦},{7,♥}, {Queen,♣},{10,♣},{3,♥},{2,♥},{Jack,♥},{7,♦},{6,♠},{6,♥},{Ace ,♠},{9,♣}} DealFromDeck[] DealFromDeck[] DealFromDeck[] ->{10,♥} ->{10,♦} ->{5,♣} Print[deck] ->{{7,♠},{4,♦},{8,♦},{4,♠},{Queen,♠},{5,♠},{4,♥},{9,♦},{King,♥},{2,♦},{Ace ,♦},{3,♣},{6,♦},{Jack,♣}, {10,♠},{2,♠},{3,♠},{9,♠},{King,♠},{Queen,♥},{8,♣},{King,♦},{6,♣},{4,♣},{Jack,♦},{5,♦},{Ace ,♣},{2,♣}, {8,♥},{Jack,♠},{5,♥},{7,♣},{8,♠},{King,♣},{Queen,♦},{9,♥},{Ace ,♥},{3,♦},{7,♥},{Queen,♣},{10,♣}, {3,♥},{2,♥},{Jack,♥},{7,♦},{6,♠},{6,♥},{Ace ,♠},{9,♣}}
MUMPS
Nim
<lang nim>import math randomize()
proc shuffle[T](x: var seq[T]) =
for i in countdown(x.high, 0): let j = random(i + 1) swap(x[i], x[j])
type
Suit = enum ♥, ♦, ♣, ♠
Pip = enum c02, c03, c04, c05, c06, c07, c08, c09, c10, cQu, cKi, cAs
Card = object pip: Pip suit: Suit
Deck = object cards: seq[Card]
proc `$`(c: Card): string = $c.pip & $c.suit
proc initDeck(): Deck =
result = Deck(cards: @[]) for suit in Suit: for pip in Pip: result.cards.add Card(pip: pip, suit: suit)
proc `$`(d: Deck): string = $d.cards
proc shuffle(d: var Deck) = shuffle(d.cards)
proc deal(d: var Deck): Card =
d.shuffle() d.cards.pop()
var d = initDeck() echo "40 cards from a deck:" for i in 0..4:
for j in 0..7: stdout.write($d.deal(), " ") echo ""
echo "The remaining cards are: ", $d</lang> Output:
40 cards from a deck: c10♦ c06♥ cKi♠ c09♥ c06♣ c02♦ c10♣ c08♣ c03♥ cQu♠ c07♠ c02♣ c04♦ c09♠ c07♦ c09♦ c02♠ c06♠ cKi♥ cAs♦ cAs♥ c04♥ c05♣ c02♥ cQu♥ c03♠ cQu♣ c05♦ c08♥ c04♠ c10♥ cQu♦ c04♣ c03♣ c03♦ cAs♠ c10♠ cKi♣ cKi♦ c05♠ The remaining cards are: @[c07♣, cAs♣, c05♥, c06♦, c08♦, c08♠, c09♣, c07♥]
OCaml
Straightforward implementation with algebraic types for the pips and suits, and lists of their values. A deck is an array of cards. <lang ocaml>type pip = Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten |
Jack | Queen | King | Ace
let pips = [Two; Three; Four; Five; Six; Seven; Eight; Nine; Ten;
Jack; Queen; King; Ace]
type suit = Diamonds | Spades | Hearts | Clubs let suits = [Diamonds; Spades; Hearts; Clubs]
type card = pip * suit
let full_deck = Array.of_list (List.concat (List.map (fun pip -> List.map (fun suit -> (pip, suit)) suits) pips))
(* Fisher-Yates shuffle *) let shuffle deck =
for i = Array.length deck - 1 downto 1 do let j = Random.int (i+1) in (* swap deck.(i) and deck.(j) *) let temp = deck.(i) in deck.(i) <- deck.(j); deck.(j) <- temp done</lang>
PARI/GP
Uses a global variable v to pass around the remaining cards in the deck. If used inside a function this would be a good case for a dynamically-scoped variable (local
) rather than the typically-preferred lexical scoping of my
.
<lang parigp>name(n)=Str(["A",2,3,4,5,6,7,8,9,10,"J","Q","K"][(n+3)>>2],["h","d","s","c"][n%4+1]);
newdeck()={
v=vector(52,i,i);
}; deal()={
my(n=name(v[1])); v=vecextract(v,2^#v-2); n
}; printdeck(){
apply(name,v)
}; shuffle()={
forstep(n=#v,2,-1, my(i=random(n)+1,t=v[i]); v[i]=v[n]; v[n]=t ); v
};</lang>
Pascal
See Delphi
Perl
<lang perl>package Playing_Card_Deck;
use strict;
@Playing_Card_Deck::suits = qw
[Diamonds Clubs Hearts Spades];
@Playing_Card_Deck::pips = qw
[Two Three Four Five Six Seven Eight Nine Ten Jack King Queen Ace];
- I choose to fully qualify these names rather than declare them
- with "our" to keep them from escaping into the scope of other
- packages in the same file. Another possible solution is to use
- "our" or "my", but to enclose this entire package in a bare block.
sub new
- Creates a new deck-object. The cards are initially neatly ordered.
{my $invocant = shift; my $class = ref($invocant) || $invocant; my @cards = (); foreach my $suit (@Playing_Card_Deck::suits) {foreach my $pip (@Playing_Card_Deck::pips) {push(@cards, {suit => $suit, pip => $pip});}} return bless([@cards], $class);}
sub deal
- Removes the top card of the given deck and returns it as a hash
- with the keys "suit" and "pip".
{return %{ shift( @{shift(@_)} ) };}
sub shuffle
- Randomly permutes the cards in the deck. It uses the algorithm
- described at:
- http://en.wikipedia.org/wiki/Fisher-Yates_shuffle#The_modern_algorithm
{our @deck; local *deck = shift; # @deck is now an alias of the invocant's referent. for (my $n = $#deck ; $n ; --$n) {my $k = int rand($n + 1); @deck[$k, $n] = @deck[$n, $k] if $k != $n;}}
sub print_cards
- Prints out a description of every card in the deck, in order.
{print "$_->{pip} of $_->{suit}\n" foreach @{shift(@_)};}</lang>
Some examples of use: <lang perl>my $deck = new Playing_Card_Deck; $deck->shuffle; my %card = $deck->deal; print uc("$card{pip} OF $card{suit}\n"); $deck->print_cards;</lang> This creates a new deck, shuffles it, removes the top card, prints out that card's name in all caps, and then prints the rest of the deck.
Perl 6
<lang perl6>enum Pip <A 2 3 4 5 6 7 8 9 10 J Q K>; enum Suit <♦ ♣ ♥ ♠>;
class Card {
has Pip $.pip; has Suit $.suit; method Str { $!pip ~ $!suit }
}
class Deck {
has Card @.cards = pick *, map { Card.new(:$^pip, :$^suit) }, (Pip.pick(*) X Suit.pick(*)); method shuffle { @!cards .= pick: * } method deal { shift @!cards } method Str { ~@!cards } method gist { ~@!cards }
}
my Deck $d = Deck.new; say "Deck: $d";
my $top = $d.deal; say "Top card: $top";
$d.shuffle; say "Deck, re-shuffled: ", $d;</lang>
- Output:
Deck: 3♦ J♦ 4♥ 7♠ 7♣ 7♥ 9♣ K♥ 6♠ 2♦ 3♠ Q♥ 8♥ 2♥ J♥ 5♥ 8♦ 8♣ 6♦ 7♦ 5♦ 2♣ 4♦ 8♠ 9♥ 4♣ 3♥ K♠ 2♠ 5♣ Q♣ Q♦ K♦ 4♠ 9♦ Q♠ 5♠ 6♥ J♣ J♠ K♣ 9♠ 3♣ 6♣ Top card: 3♦ Deck, re-shuffled: K♦ 4♣ J♠ 2♥ J♥ K♣ 6♣ 5♠ 3♥ 6♦ 5♦ 4♠ J♣ 4♦ 6♥ K♥ 7♥ 7♦ 2♦ 4♥ 6♠ 7♣ 9♦ 3♣ 3♠ 2♣ 2♠ 8♦ 5♣ 9♠ 5♥ J♦ 9♥ Q♦ Q♣ Q♥ Q♠ 8♥ 8♠ K♠ 9♣ 8♣ 7♠
PHP
Implementation: <lang php>class Card {
// if unable to save as UTF-8, use other, non-UTF-8, symbols here protected static $suits = array( '♠', '♥', '♦', '♣' );
protected static $pips = array( '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A' );
protected $suit;
protected $suitOrder;
protected $pip;
protected $pipOrder;
protected $order;
public function __construct( $suit, $pip ) { if( !in_array( $suit, self::$suits ) ) { throw new InvalidArgumentException( 'Invalid suit' ); } if( !in_array( $pip, self::$pips ) ) { throw new InvalidArgumentException( 'Invalid pip' ); }
$this->suit = $suit; $this->pip = $pip; }
public function getSuit() { return $this->suit; }
public function getPip() { return $this->pip; }
public function getSuitOrder() { // lazy evaluate suit order if( !isset( $this->suitOrder ) ) { // cache suit order $this->suitOrder = array_search( $this->suit, self::$suits ); }
return $this->suitOrder; }
public function getPipOrder() { // lazy evaluate pip order if( !isset( $this->pipOrder ) ) { // cache pip order $this->pipOrder = array_search( $this->pip, self::$pips ); }
return $this->pipOrder; }
public function getOrder() { // lazy evaluate order if( !isset( $this->order ) ) { $suitOrder = $this->getSuitOrder(); $pipOrder = $this->getPipOrder(); // cache order $this->order = $pipOrder * count( self::$suits ) + $suitOrder; }
return $this->order; }
public function compareSuit( Card $other ) { return $this->getSuitOrder() - $other->getSuitOrder(); }
public function comparePip( Card $other ) { return $this->getPipOrder() - $other->getPipOrder(); }
public function compare( Card $other ) { return $this->getOrder() - $other->getOrder(); }
public function __toString() { return $this->suit . $this->pip; }
public static function getSuits() { return self::$suits; }
public static function getPips() { return self::$pips; }
}
class CardCollection
implements Countable, Iterator
{
protected $cards = array();
protected function __construct( array $cards = array() ) { foreach( $cards as $card ) { $this->addCard( $card ); } }
/** * Countable::count() implementation */ public function count() { return count( $this->cards ); }
/** * Iterator::key() implementation */ public function key() { return key( $this->cards ); }
/** * Iterator::valid() implementation */ public function valid() { return null !== $this->key(); }
/** * Iterator::next() implementation */ public function next() { next( $this->cards ); }
/** * Iterator::current() implementation */ public function current() { return current( $this->cards ); }
/** * Iterator::rewind() implementation */ public function rewind() { reset( $this->cards ); }
public function sort( $comparer = null ) { $comparer = $comparer ?: function( $a, $b ) { return $a->compare( $b ); };
if( !is_callable( $comparer ) ) { throw new InvalidArgumentException( 'Invalid comparer; comparer should be callable' ); }
usort( $this->cards, $comparer ); return $this; }
public function toString() { return implode( ' ', $this->cards ); }
public function __toString() { return $this->toString(); }
protected function addCard( Card $card ) { if( in_array( $card, $this->cards ) ) { throw new DomainException( 'Card is already present in this collection' ); }
$this->cards[] = $card; }
}
class Deck
extends CardCollection
{
public function __construct( $shuffled = false ) { foreach( Card::getSuits() as $suit ) { foreach( Card::getPips() as $pip ) { $this->addCard( new Card( $suit, $pip ) ); } }
if( $shuffled ) { $this->shuffle(); } }
public function deal( $amount = 1, CardCollection $cardCollection = null ) { if( !is_int( $amount ) || $amount < 1 ) { throw new InvalidArgumentException( 'Invalid amount; amount should be an integer, larger than 0' ); }
if( $amount > count( $this->cards ) ) { throw new RangeException( 'Invalid amount; requested amount is larger than the amount of available cards' ); }
$cards = array_splice( $this->cards, 0, $amount );
$cardCollection = $cardCollection ?: new CardCollection;
foreach( $cards as $card ) { $cardCollection->addCard( $card ); }
return $cardCollection; }
public function shuffle() { shuffle( $this->cards ); }
}
class Hand
extends CardCollection
{
// override CardCollection __constructor // to allow public instantiation // but disallow instantiation with cards public function __construct() {}
public function play( $position ) { if( !isset( $this->cards[ $position ] ) ) { throw new OutOfBoundsException( 'Invalid position; position is not present in this hand' ); }
$result = array_splice( $this->cards, $position, 1 ); return $result[ 0 ]; }
}</lang>
Usage: <lang php>// if viewing in a browser, lets output a text/plain header with utf-8 charset header( 'Content-Type: text/plain; charset=utf-8' );
// create a new Deck $deck = new Deck();
// show the cards in the new deck echo count( $deck ) . ' cards in the new deck: ' . PHP_EOL . $deck . PHP_EOL;
// sort the deck, default sort $deck->sort();
// show the cards in the sorted deck echo PHP_EOL . count( $deck ) . ' cards in the new deck, default sort: ' . PHP_EOL . $deck . PHP_EOL;
// sort the deck, custom sort $deck->sort( function( $a, $b ) {
return $a->compareSuit( $b ) ?: $a->comparePip( $b );
} );
// show the cards in the sorted deck echo PHP_EOL . count( $deck ) . ' cards in the new deck, custom sort: ' . PHP_EOL . $deck . PHP_EOL;
// shuffle the deck $deck->shuffle();
// show the cards in the shuffled deck echo PHP_EOL . count( $deck ) . ' cards in the new deck, shuffled: ' . PHP_EOL . $deck . PHP_EOL . PHP_EOL;
// intialize four player hands $players = array(
new Hand, new Hand, new Hand, new Hand
);
// three deal rounds, with amounts: 2, 2, 3 foreach( array( 2, 2, 3 ) as $amount ) {
// deal this rounds amount to player foreach( $players as $hand ) { $deck->deal( $amount, $hand ); }
}
foreach( $players as $p => $hand ) {
// sort player cards, default sort $hand->sort(); // show player cards echo 'Player ' . ( $p + 1 ) . ' got dealt the following ' . count( $hand ) . ' cards (sorted): ' . $hand . PHP_EOL;
}
// show the remaining cards in the deck echo PHP_EOL . count( $deck ) . ' cards remaining in the deck: ' . PHP_EOL . $deck . PHP_EOL;</lang>
This will output something like:
52 cards in the new deck: ♠2 ♠3 ♠4 ♠5 ♠6 ♠7 ♠8 ♠9 ♠T ♠J ♠Q ♠K ♠A ♥2 ♥3 ♥4 ♥5 ♥6 ♥7 ♥8 ♥9 ♥T ♥J ♥Q ♥K ♥A ♦2 ♦3 ♦4 ♦5 ♦6 ♦7 ♦8 ♦9 ♦T ♦J ♦Q ♦K ♦A ♣2 ♣3 ♣4 ♣5 ♣6 ♣7 ♣8 ♣9 ♣T ♣J ♣Q ♣K ♣A 52 cards in the new deck, default sort: ♠2 ♥2 ♦2 ♣2 ♠3 ♥3 ♦3 ♣3 ♠4 ♥4 ♦4 ♣4 ♠5 ♥5 ♦5 ♣5 ♠6 ♥6 ♦6 ♣6 ♠7 ♥7 ♦7 ♣7 ♠8 ♥8 ♦8 ♣8 ♠9 ♥9 ♦9 ♣9 ♠T ♥T ♦T ♣T ♠J ♥J ♦J ♣J ♠Q ♥Q ♦Q ♣Q ♠K ♥K ♦K ♣K ♠A ♥A ♦A ♣A 52 cards in the new deck, custom sort: ♠2 ♠3 ♠4 ♠5 ♠6 ♠7 ♠8 ♠9 ♠T ♠J ♠Q ♠K ♠A ♥2 ♥3 ♥4 ♥5 ♥6 ♥7 ♥8 ♥9 ♥T ♥J ♥Q ♥K ♥A ♦2 ♦3 ♦4 ♦5 ♦6 ♦7 ♦8 ♦9 ♦T ♦J ♦Q ♦K ♦A ♣2 ♣3 ♣4 ♣5 ♣6 ♣7 ♣8 ♣9 ♣T ♣J ♣Q ♣K ♣A 52 cards in the new deck, shuffled: ♣7 ♠Q ♥9 ♠7 ♠J ♠9 ♣J ♣4 ♠8 ♥Q ♥2 ♦J ♠T ♣Q ♦A ♠K ♠2 ♣K ♦K ♦Q ♠3 ♣5 ♥5 ♠4 ♥3 ♦9 ♣2 ♦8 ♥A ♥6 ♦2 ♦5 ♥J ♣T ♦3 ♠5 ♠A ♣8 ♥8 ♥7 ♥K ♦7 ♥T ♦6 ♦T ♣6 ♣3 ♣A ♦4 ♥4 ♠6 ♣9 Player 1 got dealt the following 7 cards (sorted): ♠2 ♣7 ♠8 ♠Q ♥Q ♦K ♣K Player 2 got dealt the following 7 cards (sorted): ♥2 ♠3 ♣5 ♠7 ♥9 ♦J ♦Q Player 3 got dealt the following 7 cards (sorted): ♥3 ♠4 ♥5 ♠9 ♠T ♠J ♣Q Player 4 got dealt the following 7 cards (sorted): ♣2 ♣4 ♦8 ♦9 ♣J ♠K ♦A 24 cards remaining in the deck: ♥A ♥6 ♦2 ♦5 ♥J ♣T ♦3 ♠5 ♠A ♣8 ♥8 ♥7 ♥K ♦7 ♥T ♦6 ♦T ♣6 ♣3 ♣A ♦4 ♥4 ♠6 ♣9
PicoLisp
<lang PicoLisp>(de *Suits
Club Diamond Heart Spade )
(de *Pips
Ace 2 3 4 5 6 7 8 9 10 Jack Queen King )
(de mkDeck ()
(mapcan '((Pip) (mapcar cons *Suits (circ Pip))) *Pips ) )
(de shuffle (Lst)
(by '(NIL (rand)) sort Lst) )</lang>
Prolog
<lang Prolog>/** <module> Cards
A card is represented by the term "card(Pip, Suit)". A deck is represented internally as a list of cards.
Usage: new_deck(D0), deck_shuffle(D0, D1), deck_deal(D1, C, D2).
- /
- - module(cards, [ new_deck/1, % -Deck
deck_shuffle/2, % +Deck, -NewDeck deck_deal/3, % +Deck, -Card, -NewDeck print_deck/1 % +Deck ]).
%% new_deck(-Deck) new_deck(Deck) :-
Suits = [clubs, hearts, spades, diamonds], Pips = [2, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen, king, ace], setof(card(Pip, Suit), (member(Suit, Suits), member(Pip, Pips)), Deck).
%% deck_shuffle(+Deck, -NewDeck) deck_shuffle(Deck, NewDeck) :-
length(Deck, NumCards), findall(X, (between(1, NumCards, _I), X is random(1000)), Ord), pairs_keys_values(Pairs, Ord, Deck), keysort(Pairs, OrdPairs), pairs_values(OrdPairs, NewDeck).
%% deck_deal(+Deck, -Card, -NewDeck) deck_deal([Card|Cards], Card, Cards).
%% print_deck(+Deck) print_deck(Deck) :-
maplist(print_card, Deck).
% print_card(+Card) print_card(card(Pip, Suit)) :-
format('~a of ~a~n', [Pip, Suit]).
</lang>
PureBasic
This approach keeps track of the cards in an abbrieviated form but allows them to be expanded to a more wordy form when they are dealt or shown. <lang PureBasic>#MaxCards = 52 ;Max Cards in a deck Structure card
pip.s suit.s
EndStructure
Structure _membersDeckClass
*vtable.i size.i ;zero based count of cards present cards.card[#MaxCards] ;deck content
EndStructure
Interface deckObject
Init() shuffle() deal.s(isAbbr = #True) show(isAbbr = #True)
EndInterface
Procedure.s _formatCardInfo(*card.card, isAbbr = #True)
;isAbbr determines if the card information is abbrieviated to 2 characters Static pips.s = "2 3 4 5 6 7 8 9 10 Jack Queen King Ace" Static suits.s = "Diamonds Clubs Hearts Spades" Protected c.s If isAbbr c = *card\pip + *card\suit Else c = StringField(pips,FindString("23456789TJQKA", *card\pip, 1), " ") + " of " c + StringField(suits,FindString("DCHS", *card\suit, 1)," ") EndIf ProcedureReturn c
EndProcedure
Procedure setInitialValues(*this._membersDeckClass)
Protected i, c.s Restore cardDat For i = 0 To #MaxCards - 1 Read.s c *this\cards[i]\pip = Left(c, 1) *this\cards[i]\suit = Right(c, 1) Next
EndProcedure
Procedure.s dealCard(*this._membersDeckClass, isAbbr)
;isAbbr is #True if the card dealt is abbrieviated to 2 characters Protected c.card If *this\size < 0 ;deck is empty ProcedureReturn "" Else c = *this\cards[*this\size] *this\size - 1 ProcedureReturn _formatCardInfo(@c, isAbbr) EndIf
EndProcedure
Procedure showDeck(*this._membersDeckClass, isAbbr)
;isAbbr determines if cards are shown with 2 character abbrieviations Protected i For i = 0 To *this\size Print(_formatCardInfo(@*this\cards[i], isAbbr)) If i <> *this\size: Print(", "): EndIf Next PrintN("")
EndProcedure
Procedure shuffle(*this._membersDeckClass)
;works with decks of any size Protected w, i Dim shuffled.card(*this\size) For i = *this\size To 0 Step -1 w = Random(i) shuffled(i) = *this\cards[w] If w <> i *this\cards[w] = *this\cards[i] EndIf Next For i = 0 To *this\size *this\cards[i] = shuffled(i) Next
EndProcedure
Procedure newDeck()
Protected *newDeck._membersDeckClass = AllocateMemory(SizeOf(_membersDeckClass)) If *newDeck *newDeck\vtable = ?vTable_deckClass *newDeck\size = #MaxCards - 1 setInitialValues(*newDeck) EndIf ProcedureReturn *newDeck
EndProcedure
DataSection
vTable_deckClass: Data.i @setInitialValues() Data.i @shuffle() Data.i @dealCard() Data.i @showDeck() cardDat: Data.s "2D", "3D", "4D", "5D", "6D", "7D", "8D", "9D", "TD", "JD", "QD", "KD", "AD" Data.s "2C", "3C", "4C", "5C", "6C", "7C", "8C", "9C", "TC", "JC", "QC", "KC", "AC" Data.s "2H", "3H", "4H", "5H", "6H", "7H", "8H", "9H", "TH", "JH", "QH", "KH", "AH" Data.s "2S", "3S", "4S", "5S", "6S", "7S", "8S", "9S", "TS", "JS", "QS", "KS", "AS"
EndDataSection
If OpenConsole()
Define deck.deckObject = newDeck() Define deck2.deckObject = newDeck()
If deck = 0 Or deck2 = 0 PrintN("Unable to create decks") End EndIf
deck\shuffle() PrintN("Dealt: " + deck\deal(#False)) PrintN("Dealt: " + deck\deal(#False)) PrintN("Dealt: " + deck\deal(#False)) PrintN("Dealt: " + deck\deal(#False)) deck\show() deck2\show()
Print(#CRLF$ + #CRLF$ + "Press ENTER to exit") Input() CloseConsole()
EndIf</lang> Sample output:
Dealt: Queen of Hearts Dealt: 6 of Hearts Dealt: 6 of Diamonds Dealt: 2 of Spades 5D, QS, 9C, 7D, 3S, TC, 6S, 8H, 3D, KH, 2D, 2H, 5S, 4D, 4H, KS, 6C, 9S, KD, JH, 3C, TD, 4C, AH, JD, 8S, 3H, AS, QC, 4S, 8D, AD, 5H, 9H, 7C, 8C, 9D, TH, 5C, JS, 7S, TS, QD, JC, 2C, AC, 7H, KC 2D, 3D, 4D, 5D, 6D, 7D, 8D, 9D, TD, JD, QD, KD, AD, 2C, 3C, 4C, 5C, 6C, 7C, 8C, 9C, TC, JC, QC, KC, AC, 2H, 3H, 4H, 5H, 6H, 7H, 8H, 9H, TH, JH, QH, KH, AH, 2S, 3S, 4S, 5S, 6S, 7S, 8S, 9S, TS, JS, QS, KS, AS
Python
Python 2.x, standalone
<lang python>import random
class Card(object):
suits = ("Clubs","Hearts","Spades","Diamonds") pips = ("2","3","4","5","6","7","8","9","10","Jack","Queen","King","Ace")
def __init__(self, pip,suit): self.pip=pip self.suit=suit
def __str__(self): return "%s %s"%(self.pip,self.suit)
class Deck(object):
def __init__(self): self.deck = [Card(pip,suit) for suit in Card.suits for pip in Card.pips]
def __str__(self): return "[%s]"%", ".join( (str(card) for card in self.deck))
def shuffle(self): random.shuffle(self.deck)
def deal(self): self.shuffle() # Can't tell what is next from self.deck return self.deck.pop(0)</lang>
Python 3: extending Poker hand analyser#Python
Assume the code from Poker hand analyser#Python is in a file pokerhand.py and importable. <lang python>from pokerhand import Card, suit, face from itertools import product from random import randrange
class Deck():
def __init__(self): self.__deck = [Card(f, s) for f,s in product(face, suit)] def __repr__(self): return 'Deck of ' + ' '.join(repr(card) for card in self.__deck) def shuffle(self): pass def deal(self): return self.__deck.pop(randrange(len(self.__deck)))
if __name__ == '__main__':
deck = Deck() print('40 cards from a deck:\n') for i in range(5): for j in range(8): print(deck.deal(), end=' ') print() print('\nThe remaining cards are a', deck)</lang>
- Output:
40 cards from a deck: 7♥ k♥ 2♣ 3♦ 10♥ 10♠ 6♥ 9♠ 9♣ k♦ 3♥ k♠ q♥ q♠ a♣ a♥ 10♣ 5♣ 8♥ 4♣ 9♥ 8♠ a♠ 5♠ 9♦ 4♥ j♦ j♣ 3♣ 7♠ 5♥ 2♥ 6♠ q♣ 7♦ 3♠ 7♣ k♣ 10♦ 6♣ The remaining cards are a Deck of 2♦ 2♠ 4♦ 4♠ 5♦ 6♦ 8♦ 8♣ j♥ j♠ q♦ a♦
R
<lang R>pips <- c("2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King", "Ace") suit <- c("Clubs", "Diamonds", "Hearts", "Spades")
- Create a deck
deck <- data.frame(pips=rep(pips, 4), suit=rep(suit, each=13))
shuffle <- function(deck) {
n <- nrow(deck) ord <- sample(seq_len(n), size=n) deck[ord,]
}
deal <- function(deck, fromtop=TRUE) {
index <- ifelse(fromtop, 1, nrow(deck)) print(paste("Dealt the", deck[index, "pips"], "of", deck[index, "suit"])) deck[-index,]
}
- Usage
deck <- shuffle(deck) deck deck <- deal(deck)
- While no-one is looking, sneakily deal a card from the bottom of the pack
deck <- deal(deck, FALSE)</lang>
Racket
<lang Racket>#lang racket
- suits
(define suits '(club heart diamond spade))
- ranks
(define ranks '(1 2 3 4 5 6 7 8 9 10 jack queen king))
- cards
(define cards
(for*/list ([suit suits] [rank ranks]) (list suit rank)))
- a deck is a box containing a list of cards.
(define (new-deck)
(box cards))
- shuffle the cards in a deck
(define (deck-shuffle deck)
(set-box! deck (shuffle (unbox deck))))
- deal a card from tA 2 3 4 5 6 7 8 9 10 J Q K>;
enum Suit he deck: (define (deck-deal deck)
(begin0 (first (unbox deck)) (set-box! deck (rest (unbox deck)))))
- TRY IT OUT
(define my-deck (new-deck)) (deck-shuffle my-deck) (deck-deal my-deck) (deck-deal my-deck) (length (unbox my-deck))</lang>
- Output:
Welcome to DrRacket, version 5.3.3.5--2013-02-20(5eddac74/d) [3m]. Language: racket; memory limit: 512 MB. '(heart 8) '(diamond king) 50 >
REXX
version 1
<lang rexx>/* REXX ***************************************************************
- 1) Build ordered Card deck
- 2) Create shuffled stack
- 3) Deal 5 cards to 4 players each
- 4) show what cards have been dealt and what's left on the stack
- 05.07.2012 Walter Pachl
- /
colors='S H C D' ranks ='A 2 3 4 5 6 7 8 9 T J Q K' i=0 cards= ss= Do c=1 To 4
Do r=1 To 13 i=i+1 card.i=word(colors,c)word(ranks,r) cards=cards card.i End End
n=52 /* number of cards on deck */ Do si=1 To 51 /* pick 51 cards */
x=random(0,n-1)+1 /* take card x (in 1...n) */ s.si=card.x /* card on shuffled stack */ ss=ss s.si /* string of shuffled stack */ card.x=card.n /* replace card taken */ n=n-1 /* decrement nr of cards */ End
s.52=card.1 /* pick the last card left */ ss=ss s.52 /* add it to the string */ Say 'Ordered deck:' Say ' 'subword(cards,1,26) Say ' 'subword(cards,27,52) Say 'Shuffled stack:' Say ' 'subword(ss,1,26) Say ' 'subword(ss,27,52) si=52 deck.= Do ci=1 To 5 /* 5 cards each */
Do pli=1 To 4 /* 4 players */ deck.pli.ci=s.si /* take top of shuffled deck */ si=si-1 /* decrement number */ deck.pli=deck.pli deck.pli.ci /* pli's cards as string */ End End
Do pli=1 To 4 /* show the 4 dealt ... */
Say pli':' deck.pli End
Say 'Left on shuffled stack:' Say ' 'subword(ss,1,26) /* and what's left on stack */ Say ' 'subword(ss,27,6)</lang> Output:
Ordered deck: SA S2 S3 S4 S5 S6 S7 S8 S9 ST SJ SQ SK HA H2 H3 H4 H5 H6 H7 H8 H9 HT HJ HQ HK CA C2 C3 C4 C5 C6 C7 C8 C9 CT CJ CQ CK DA D2 D3 D4 D5 D6 D7 D8 D9 DT DJ DQ DK Shuffled stack: DJ D7 C6 DA HJ CJ D8 SA D2 DK C5 HA H9 SK ST DQ C3 SQ D5 CQ D3 S7 C9 HT CA CK S5 H3 S4 H5 S2 C2 HQ H2 S6 H6 H7 H8 S3 D4 D6 D9 HK CT C8 DT S8 SJ C7 C4 H4 S9 1: S9 SJ CT D4 H6 2: H4 S8 HK S3 S6 3: C4 DT D9 H8 H2 4: C7 C8 D6 H7 HQ Left on shuffled stack: DJ D7 C6 DA HJ CJ D8 SA D2 DK C5 HA H9 SK ST DQ C3 SQ D5 CQ D3 S7 C9 HT CA CK S5 H3 S4 H5 S2 C2
version 2
<lang rexx>/*REXX program demonstrates a method to build/shuffle/deal a standard 52─card deck. */ box = build(); say ' box of cards:' box /*a brand new standard box of 52 cards.*/ deck=shuffle(); say 'shuffled deck:' deck /*obtain a randomly shuffled deck. */ call deal 5, 4 /* ◄═════════════════════════════════════════════════ 5 cards, 4 hands*/ say; say; say right('[north]' hand.1,50)
say; say '[west]' hand.4 right('[east]' hand.2,60) say; say right('[south]' hand.3,50)
say; say; say; say 'remainder of deck: ' deck exit /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ build: _=; ranks= "A 2 3 4 5 6 7 8 9 10 J Q K" /*ranks. */
if 5=='f5'x then suits= "h d c s" /*EBCDIC? */ else suits= "♥ ♦ ♣ ♠" /*ASCII. */ #ranks=words(ranks); do s=1 for words(suits); @= word(suits, s) do r=1 for #ranks; _=_ word(ranks, r)@ end /*s*/ end /*r*/
return _ /*this build skips the jokers. */
/*──────────────────────────────────────────────────────────────────────────────────────*/ shuffle: y=; _=box; #cards=words(_) /*define three REXX variables. */
do shuffler=1 for #cards /*shuffle all the cards in deck. */ ?=random(1, #cards + 1 - shuffler) /*each shuffle, random# decreases*/ y=y word(_, ?) /*shuffled deck, 1 card at─a─time*/ _=delword(_, ?, 1) /*delete the just─chosen card. */ end /*shuffler*/ return y
/*──────────────────────────────────────────────────────────────────────────────────────*/ deal: parse arg #cards, hands; hand.=
do #cards /*deal the hand to the players. */ do player=1 for hands /*deal some cards to the players.*/ hand.player=hand.player word(deck, 1) /*deal the top card.*/ deck=subword(deck, 2) /*diminish deck, remove one card.*/ end /*player*/ end /*#cards*/ return
</lang> output
box of cards: A♥ 2♥ 3♥ 4♥ 5♥ 6♥ 7♥ 8♥ 9♥ 10♥ J♥ Q♥ K♥ A♦ 2♦ 3♦ 4♦ 5♦ 6♦ 7♦ 8♦ 9♦ 10♦ J♦ Q♦ K♦ A♣ 2♣ 3♣ 4♣ 5♣ 6♣ 7♣ 8♣ 9♣ 10♣ J♣ Q♣ K♣ A♠ 2♠ 3♠ 4♠ 5♠ 6♠ 7♠ 8♠ 9♠ 10♠ J♠ Q♠ K♠ shuffled deck: 7♦ 2♥ A♥ J♥ 7♣ 4♠ K♦ 5♣ 6♣ Q♣ Q♦ 5♠ Q♠ 9♠ K♥ 7♥ K♠ 3♠ 3♣ 10♦ 10♠ K♣ 7♠ 3♦ 5♥ 6♦ J♦ A♠ 6♠ 8♠ 10♣ 8♣ 10♥ J♠ Q♥ 2♣ 6♥ A♦ 4♦ 2♦ 8♥ 3♥ 4♣ A♣ J♣ 2♠ 5♦ 8♦ 9♦ 9♣ 9♥ 4♥ [north] 7♦ 7♣ 6♣ Q♠ K♠ [west] J♥ 5♣ 5♠ 7♥ 10♦ [east] 2♥ 4♠ Q♣ 9♠ 3♠ [south] A♥ K♦ Q♦ K♥ 3♣ remainder of deck: 10♠ K♣ 7♠ 3♦ 5♥ 6♦ J♦ A♠ 6♠ 8♠ 10♣ 8♣ 10♥ J♠ Q♥ 2♣ 6♥ A♦ 4♦ 2♦ 8♥ 3♥ 4♣ A♣ J♣ 2♠ 5♦ 8♦ 9♦ 9♣ 9♥ 4♥
Ring
The Cards game, Screen shot : http://ring-lang.sourceforge.net/doc/_images/ringqt_shot48.jpg
<lang ring> Load "guilib.ring"
nScale = 1
app1 = new qApp
mypic = new QPixmap("cards.jpg")
mypic2 = mypic.copy(0,(124*4)+1,79,124) Player1EatPic = mypic.copy(80,(124*4)+1,79,124) Player2EatPic= mypic.copy(160,(124*4)+1,79,124)
aMyCards = [] aMyValues = [] for x1 = 0 to 3
for y1 = 0 to 12 temppic = mypic.copy((79*y1)+1,(124*x1)+1,79,124) aMyCards + temppic aMyValues + (y1+1) next
next
nPlayer1Score = 0 nPlayer2Score=0
do
Page1 = new Game Page1.Start()
again Page1.lnewgame
mypic.delete() mypic2.delete() Player1EatPic.delete() Player2EatPic.delete()
for t in aMyCards
t.delete()
next
func gui_setbtnpixmap pBtn,pPixmap
pBtn { setIcon(new qicon(pPixmap.scaled(width(),height(),0,0))) setIconSize(new QSize(width(),height())) }
Class Game
nCardsCount = 10 win1 layout1 label1 label2 layout2 layout3 aBtns aBtns2 aCards nRole=1 aStatus = list(nCardsCount) aStatus2 = aStatus aValues aStatusValues = aStatus aStatusValues2 = aStatus Player1EatPic Player2EatPic lnewgame = false nDelayEat = 0.5 nDelayNewGame = 1
func start
win1 = new qWidget() { setwindowtitle("Five") setstylesheet("background-color: White") showfullscreen() }
layout1 = new qvboxlayout()
label1 = new qlabel(win1) { settext("Player (1) - Score : " + nPlayer1Score) setalignment(Qt_AlignHCenter | Qt_AlignVCenter) setstylesheet("color: White; background-color: Purple; font-size:20pt") setfixedheight(200) }
closebtn = new qpushbutton(win1) { settext("Close Application") setstylesheet("font-size: 18px ; color : white ; background-color: black ;") setclickevent("Page1.win1.close()") }
aCards = aMyCards aValues = aMyValues
layout2 = new qhboxlayout()
aBtns = []
for x = 1 to nCardsCount aBtns + new qpushbutton(win1) aBtns[x].setfixedwidth(79*nScale) aBtns[x].setfixedheight(124*nScale) gui_setbtnpixmap(aBtns[x],mypic2) layout2.addwidget(aBtns[x]) aBtns[x].setclickevent("Page1.Player1click("+x+")") next
layout1.addwidget(label1) layout1.addlayout(layout2)
label2 = new qlabel(win1) { settext("Player (2) - Score : " + nPlayer2Score) setalignment(Qt_AlignHCenter | Qt_AlignVCenter) setstylesheet("color: white; background-color: red; font-size:20pt") setfixedheight(200) }
layout3 = new qhboxlayout()
aBtns2 = [] for x = 1 to nCardsCount aBtns2 + new qpushbutton(win1) aBtns2[x].setfixedwidth(79*nScale) aBtns2[x].setfixedheight(124*nScale) gui_setbtnpixmap(aBtns2[x],mypic2) layout3.addwidget(aBtns2[x]) aBtns2[x].setclickevent("Page1.Player2click("+x+")") next
layout1.addwidget(label2) layout1.addlayout(layout3) layout1.addwidget(closebtn)
win1.setlayout(layout1)
app1.exec()
Func Player1Click x if nRole = 1 and aStatus[x] = 0 nPos = ((random(100)+clock())%(len(aCards)-1)) + 1 gui_setbtnpixmap(aBtns[x],aCards[nPos]) del(aCards,nPos) nRole = 2 aStatus[x] = 1 aStatusValues[x] = aValues[nPos] del(aValues,nPos) Player1Eat(x,aStatusValues[x]) checknewgame() ok
Func Player2Click x if nRole = 2 and aStatus2[x] = 0 nPos = ((random(100)+clock())%(len(aCards)-1)) + 1 gui_setbtnpixmap(aBtns2[x],aCards[nPos]) del(aCards,nPos) nRole = 1 aStatus2[x] = 1 aStatusValues2[x] = aValues[nPos] del(aValues,nPos) Player2Eat(x,aStatusValues2[x]) checknewgame() ok
Func Player1Eat nPos,nValue
app1.processEvents()
delay(nDelayEat) lEat = false for x = 1 to nCardsCount if aStatus2[x] = 1 and (aStatusValues2[x] = nValue or nValue=5) aStatus2[x] = 2 gui_setbtnpixmap(aBtns2[x],Player1EatPic) lEat = True nPlayer1Score++ ok if (x != nPos) and (aStatus[x] = 1) and (aStatusValues[x] = nValue or nValue=5) aStatus[x] = 2 gui_setbtnpixmap(aBtns[x],Player1EatPic) lEat = True nPlayer1Score++ ok next if lEat nPlayer1Score++ gui_setbtnpixmap(aBtns[nPos],Player1EatPic) aStatus[nPos] = 2 label1.settext("Player (1) - Score : " + nPlayer1Score) ok
Func Player2Eat nPos,nValue
app1.processEvents()
delay(nDelayEat) lEat = false for x = 1 to nCardsCount if aStatus[x] = 1 and (aStatusValues[x] = nValue or nValue = 5) aStatus[x] = 2 gui_setbtnpixmap(aBtns[x],Player2EatPic) lEat = True nPlayer2Score++ ok
if (x != nPos) and (aStatus2[x] = 1) and (aStatusValues2[x] = nValue or nValue=5 ) aStatus2[x] = 2 gui_setbtnpixmap(aBtns2[x],Player2EatPic) lEat = True nPlayer2Score++ ok next if lEat nPlayer2Score++ gui_setbtnpixmap(aBtns2[nPos],Player2EatPic) aStatus2[nPos] = 2 label2.settext("Player (2) - Score : " + nPlayer2Score) ok
Func checknewgame if isnewgame() lnewgame = true
if nPlayer1Score > nPlayer2Score label1.settext("Player (1) Wins!!!") ok if nPlayer2Score > nPlayer1Score label2.settext("Player (2) Wins!!!") ok
app1.processEvents() delay(nDelayNewGame)
win1.delete() app1.quit() ok
Func isnewgame for t in aStatus if t = 0 return false ok next for t in aStatus2 if t = 0 return false ok next return true
Func delay x nTime = x * 1000 oTest = new qTest oTest.qsleep(nTime)
</lang>
Ruby
<lang ruby>class Card
# class constants SUITS = %i[ Clubs Hearts Spades Diamonds ] PIPS = %i[ 2 3 4 5 6 7 8 9 10 Jack Queen King Ace ] # class variables (private) @@suit_value = Hash[ SUITS.each_with_index.to_a ] @@pip_value = Hash[ PIPS.each_with_index.to_a ] attr_reader :pip, :suit def initialize(pip,suit) @pip = pip @suit = suit end def to_s "#{@pip} #{@suit}" end # allow sorting an array of Cards: first by suit, then by value def <=>(other) (@@suit_value[@suit] <=> @@suit_value[other.suit]).nonzero? or @@pip_value[@pip] <=> @@pip_value[other.pip] end
end
class Deck
def initialize @deck = Card::SUITS.product(Card::PIPS).map{|suit,pip| Card.new(pip,suit)} end def to_s @deck.inspect end def shuffle! @deck.shuffle! self end def deal(*args) @deck.shift(*args) end
end
deck = Deck.new.shuffle! puts card = deck.deal hand = deck.deal(5) puts hand.join(", ") puts hand.sort.join(", ")</lang>
- Output:
10 Clubs 8 Diamonds, Queen Clubs, 10 Hearts, 6 Diamonds, 4 Clubs 4 Clubs, Queen Clubs, 6 Diamonds, 8 Diamonds, 10 Hearts
Run BASIC
<lang runbasic>suite$ = "C,D,H,S" ' Club,Diamond,Hart,Spaces card$ = "A,2,3,4,5,6,7,8,9,T,J,Q,K" ' Cards Ace to King
dim n(55) ' make ordered deck for i = 1 to 52 ' of 52 cards
n(i) = i
next i
for i = 1 to 52 * 3 ' shuffle deck 3 times
i1 = int(rnd(1)*52) + 1 i2 = int(rnd(1)*52) + 1 h2 = n(i1) n(i1) = n(i2) n(i2) = h2
next i
for hand = 1 to 4 ' 4 hands for deal = 1 to 13 ' deal each 13 cards
card = card + 1 ' next card in deck s = (n(card) mod 4) + 1 ' determine suite c = (n(card) mod 13) + 1 ' determine card print word$(card$,c,",");word$(suite$,s,",");" "; ' show the card next deal
print next hand</lang>
TD 7S JD 7C 3H AS 6D QD KH 5H 2C QH 8C 8H 5S 7D 2D 2H 4D KS JS 7H QC KC 9S TH JH 4H TS 3D AH 4C 6H 6C 6S 2S JC 5C AD KD QS 9D 9C 4S 9H 8D TC 8S 5D 3C 3S AC
Rust
<lang rust>extern crate rand;
use std::fmt; use rand::Rng; use Pip::*; use Suit::*;
- [derive(Copy, Clone, Debug)]
enum Pip { Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King }
- [derive(Copy, Clone, Debug)]
enum Suit { Spades, Hearts, Diamonds, Clubs }
struct Card { pip: Pip, suit: Suit }
impl fmt::Display for Card {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "{:?} of {:?}", self.pip, self.suit) }
}
struct Deck(Vec<Card>);
impl Deck {
fn new() -> Deck { let mut cards:Vec<Card> = Vec::with_capacity(52); for &suit in &[Spades, Hearts, Diamonds, Clubs] { for &pip in &[Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King] { cards.push( Card{pip: pip, suit: suit} ); } } Deck(cards) }
fn deal(&mut self) -> Option<Card> { self.0.pop() }
fn shuffle(&mut self) { rand::thread_rng().shuffle(&mut self.0) }
}
impl fmt::Display for Deck {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { for card in self.0.iter() { writeln!(f, "{}", card); } write!(f, "") }
}
fn main() {
let mut deck = Deck::new(); deck.shuffle(); //println!("{}", deck); for _ in 0..5 { println!("{}", deck.deal().unwrap()); }
}</lang> Sample output: 5 random cards
Jack of Diamonds Nine of Hearts Queen of Hearts Six of Clubs Five of Clubs
Scala
<lang scala>import scala.annotation.tailrec import scala.util.Random
object Pip extends Enumeration {
type Pip = Value val Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace = Value
}
object Suit extends Enumeration {
type Suit = Value val Diamonds, Spades, Hearts, Clubs = Value
}
import Suit._ import Pip._ case class Card(suit:Suit, value:Pip){
override def toString():String=value + " of " + suit
}
class Deck private(val cards:List[Card]) {
def this()=this(for {s <- Suit.values.toList; v <- Pip.values} yield Card(s,v)) def shuffle:Deck=new Deck(Random.shuffle(cards))
def deal(n:Int=1):(Seq[Card], Deck)={ @tailrec def loop(count:Int, c:Seq[Card], d:Deck):(Seq[Card], Deck)={ if(count==0 || d.cards==Nil) (c,d) else { val card :: deck = d.cards loop(count-1, c :+ card, new Deck(deck)) } } loop(n, Seq(), this) } override def toString():String="Deck: " + (cards mkString ", ")
}</lang> Usage: <lang scala>val deck=new Deck() val deckShuffled:Deck=deck.shuffle
println(deck) println(deckShuffled)
val (a, rest) = deckShuffled.deal() val (b, rest2) = rest.deal()
println(a head) println(b head)
val (cards, rest3) =deckShuffled deal 6 println(cards) println(rest3)</lang> Output:
Deck: Four of Diamonds, Two of Diamonds, Queen of Diamonds, Jack of Diamonds, Nine of Diamonds, Five of Diamonds, Seven of Diamonds, Ten of Diamonds, Six of Diamonds, Ace of Diamonds, King of Diamonds, Three of Diamonds, Eight of Diamonds, Ten of Spades, Seven of Spades, Eight of Spades, King of Spades, Ace of Spades, Three of Spades, Queen of Spades, Jack of Spades, Six of Spades, Five of Spades, Nine of Spades, Four of Spades, Two of Spades, Seven of Hearts, Queen of Hearts, Two of Hearts, Ten of Hearts, Eight of Hearts, Jack of Hearts, Four of Hearts, Nine of Hearts, Six of Hearts, King of Hearts, Five of Hearts, Three of Hearts, Ace of Hearts, King of Clubs, Jack of Clubs, Queen of Clubs, Six of Clubs, Three of Clubs, Two of Clubs, Eight of Clubs, Seven of Clubs, Ace of Clubs, Four of Clubs, Nine of Clubs, Five of Clubs, Ten of Clubs Deck: Two of Clubs, Three of Diamonds, King of Clubs, Six of Hearts, Four of Spades, Nine of Clubs, Queen of Hearts, Six of Spades, Ace of Hearts, Jack of Diamonds, Jack of Hearts, Ten of Hearts, Two of Spades, Eight of Diamonds, Four of Hearts, Ace of Spades, Three of Hearts, King of Diamonds, King of Hearts, Five of Diamonds, Five of Spades, Queen of Diamonds, Seven of Spades, Eight of Clubs, Eight of Spades, Seven of Clubs, Nine of Spades, Eight of Hearts, Jack of Clubs, Ten of Clubs, Queen of Clubs, Ten of Diamonds, Seven of Hearts, Nine of Hearts, Two of Diamonds, Two of Hearts, Four of Diamonds, Five of Hearts, Three of Clubs, Three of Spades, Queen of Spades, Five of Clubs, Ace of Diamonds, Ace of Clubs, Jack of Spades, Six of Clubs, Six of Diamonds, King of Spades, Four of Clubs, Seven of Diamonds, Nine of Diamonds, Ten of Spades Two of Clubs Three of Diamonds List(Two of Clubs, Three of Diamonds, King of Clubs, Six of Hearts, Four of Spades, Nine of Clubs) Deck: Queen of Hearts, Six of Spades, Ace of Hearts, Jack of Diamonds, Jack of Hearts, Ten of Hearts, Two of Spades, Eight of Diamonds, Four of Hearts, Ace of Spades, Three of Hearts, King of Diamonds, King of Hearts, Five of Diamonds, Five of Spades, Queen of Diamonds, Seven of Spades, Eight of Clubs, Eight of Spades, Seven of Clubs, Nine of Spades, Eight of Hearts, Jack of Clubs, Ten of Clubs, Queen of Clubs, Ten of Diamonds, Seven of Hearts, Nine of Hearts, Two of Diamonds, Two of Hearts, Four of Diamonds, Five of Hearts, Three of Clubs, Three of Spades, Queen of Spades, Five of Clubs, Ace of Diamonds, Ace of Clubs, Jack of Spades, Six of Clubs, Six of Diamonds, King of Spades, Four of Clubs, Seven of Diamonds, Nine of Diamonds, Ten of Spades
Scheme
The procedure shuffle
requires an appropriate procedure random
to be
defined. Some Scheme implementations provide this as an extension.
<lang scheme>(define ranks
(quote (ace 2 3 4 5 6 7 8 9 10 jack queen king)))
(define suits
(quote (clubs diamonds hearts spades)))
(define new-deck
(apply append (map (lambda (suit) (map (lambda (rank) (cons rank suit)) ranks)) suits)))
(define (shuffle deck)
(define (remove-card deck index) (if (zero? index) (cdr deck) (cons (car deck) (remove-card (cdr deck) (- index 1))))) (if (null? deck) (list) (let ((index (random (length deck)))) (cons (list-ref deck index) (shuffle (remove-card deck index))))))
(define-syntax deal!
(syntax-rules () ((deal! deck hand) (begin (set! hand (cons (car deck) hand)) (set! deck (cdr deck))))))</lang>
Example: <lang scheme>(define deck
(shuffle new-deck))
(define hand
(list))
(deal! deck hand) (deal! deck hand) (deal! deck hand) (deal! deck hand) (deal! deck hand)
(display hand) (newline)</lang> Sample output:
((jack . hearts) (5 . clubs) (9 . hearts) (7 . clubs) (6 . spades))
Sidef
<lang ruby>define Pip = <A 2 3 4 5 6 7 8 9 10 J Q K>; define Suit = <♦ ♣ ♥ ♠>;
class Card(pip, suit) {
method to_s { pip + suit }
}
class Deck(cards=[]) {
method init { cards = gather { Pip.each { |p| Suit.each { |s| take(Card(p, s)) } } } }
method shuffle { cards.shuffle!; }
method deal { cards.shift }; method to_s { cards.join(" ") };
}
var d = Deck(); say "Deck: #{d}";
var top = d.deal; say "Top card: #{top}";
d.shuffle; say "Deck, shuffled: #{d}";</lang>
- Output:
Deck: A♦ A♣ A♥ A♠ 2♦ 2♣ 2♥ 2♠ 3♦ 3♣ 3♥ 3♠ 4♦ 4♣ 4♥ 4♠ 5♦ 5♣ 5♥ 5♠ 6♦ 6♣ 6♥ 6♠ 7♦ 7♣ 7♥ 7♠ 8♦ 8♣ 8♥ 8♠ 9♦ 9♣ 9♥ 9♠ 10♦ 10♣ 10♥ 10♠ J♦ J♣ J♥ J♠ Q♦ Q♣ Q♥ Q♠ K♦ K♣ K♥ K♠ Top card: A♦ Deck, shuffled: 10♠ 2♠ 3♠ Q♥ 3♣ A♠ 6♠ 6♣ 9♣ 6♦ Q♦ 8♣ 4♦ 7♠ 10♦ 3♥ 4♠ 7♥ 8♠ 10♥ 10♣ 9♦ 5♠ Q♠ A♥ 4♥ J♥ Q♣ 7♣ 2♥ 6♥ 8♥ 5♥ 7♦ J♠ 5♦ K♦ 3♦ J♣ 2♦ 5♣ K♥ 9♥ 2♣ 8♦ A♣ K♣ 9♠ K♠ J♦ 4♣
Smalltalk
<lang smalltalk>Object subclass: #Card
instanceVariableNames: 'thePip theSuit' classVariableNames: 'pips suits' poolDictionaries: category: nil !
!Card class methods! initialize
suits ifNil: [ suits := 'clubs,hearts,spades,diamonds' subStrings: $, ]. pips ifNil: [ pips := '2,3,4,5,6,7,8,9,10,jack,queen,king,ace' subStrings: $, ]
! new
| o | o := super new. ^o
! new: card
| o | o := self new. o initWithPip: (card at: 1) andSuit: (card at: 2). ^o
!!
!Card class methods ! pips
Card initialize. ^pips
! suits
Card initialize. ^suits
!!
!Card methods! initWithPip: aPip andSuit: aSuit
( (pips includes: aPip asLowercase) & (suits includes: aSuit asLowercase) ) ifTrue: [ thePip := aPip copy. theSuit := aSuit copy ] ifFalse: [ 'Unknown pip or suit' displayOn: stderr . Character nl displayOn: stderr ]. ^self
! asString
^('(%1,%2)' % { thePip . theSuit })
! display
self asString display
! displayNl
self display. Character nl display
!!
Object subclass: #Deck
instanceVariableNames: 'deck' classVariableNames: poolDictionaries: category: nil !
!Deck class methods ! new
|d| d := super new. d init. ^d
!!
!Deck methods ! init
deck := OrderedCollection new. Card suits do: [ :suit | Card pips do: [ :pip | deck add: (Card new: { pip . suit }) ] ]
! deck
^deck
! shuffle
1 to: self deck size do: [ :i | |r2 o| r2 := Random between: 1 and: self deck size. o := self deck at: i. self deck at: i put: (self deck at: r2). self deck at: r2 put: o ]. ^self
! display
self deck do: [ :card | card displayNl ]
! deal
^self deck removeFirst
!!
"create a deck, shuffle it, remove the first card and display it" Deck new shuffle deal displayNl.</lang>
Note: there's something odd with the class method for getting pips and suits; it's because I've not understood how to initialize class variables to certain values without the need to explicitly call a method to do so.
Swift
Enter this into a playground to see results <lang swift> import Foundation
// extend any Indexed collection to be able to shuffle (see http://stackoverflow.com/questions/24026510/how-do-i-shuffle-an-array-in-swift) extension CollectionType where Index == Int {
/// Return a copy of `self` with its elements shuffled func shuffle() -> [Generator.Element] { var list = Array(self) list.shuffleInPlace() return list }
}
extension MutableCollectionType where Index == Int {
/// Shuffle the elements of `self` in-place. mutating func shuffleInPlace() { // empty and single-element collections don't shuffle if count < 2 { return } for i in 0..<count - 1 { let j = Int(arc4random_uniform(UInt32(count - i))) + i guard i != j else { continue } swap(&self[i], &self[j]) } }
}
// now the model structs enum CardColor : Int {
case Red case Black
} extension CardColor : CustomStringConvertible {
var description : String { switch self { case .Red: return "Red" case .Black: return "Black" } }
}
enum Suit : Int {
case Hearts = 1 case Diamonds case Spades case Clubs var color : CardColor { switch self { case .Hearts, .Diamonds: return .Red case .Spades, .Clubs: return .Black } }
}
enum Pip : Int {
case Ace = 1 case Two = 2 case Three = 3 case Four = 4 case Five = 5 case Six = 6 case Seven = 7 case Eight = 8 case Nine = 9 case Ten = 10 case Jack = 11 case Queen = 12 case King = 13
}
struct Card {
let pip : Pip let suit : Suit var isFaceCard : Bool { return pip.rawValue > 10 } var color : CardColor { return suit.color }
} extension Card : Equatable {} func == (l:Card, r:Card) -> Bool {
return l.pip == r.pip && l.suit == r.suit
} extension Card : CustomStringConvertible {
var description : String { return "\(pip) of \(suit)" }
}
struct Deck {
var cards : [Card] var count : Int { return cards.count } init(shuffling:Bool=true) { var startcards = [Card]() for suit in (Suit.Hearts.rawValue...Suit.Clubs.rawValue) { for pip in (Pip.Ace.rawValue...Pip.King.rawValue) { startcards.append(Card(pip: Pip(rawValue: pip)!, suit: Suit(rawValue: suit)!)) } } cards = startcards if shuffling { shuffle() } } mutating func shuffle() { cards.shuffleInPlace() } mutating func deal() -> Card { let out = cards.removeFirst() return out }
} extension Deck : CustomStringConvertible {
var description : String { return "\(count) cards: \(cards.description)" }
}
// test some cards let kh = Card(pip: .King, suit: .Hearts) let ad = Card(pip: .Ace, suit: .Diamonds) let tc = Card(pip: .Two, suit: .Clubs) let fc = Card(pip: Pip(rawValue:4)!, suit: .Spades)
// create an unshuffled deck
var efg = Deck(shuffling: false)
// create a shuffled deck and print its contents
var d = Deck()
print(d)
// deal three cards d.deal() d.deal() d.deal() d
// deal a couple more cards and check their color let c = d.deal() c.color
let cc = d.deal() cc.color
// deal out the rest of the deck, leaving just one card while d.count > 1 {
d.deal()
} d
// test equality of a couple cards if kh == Card(pip: Pip.King, suit: Suit.Clubs) {
let a = true
} else {
let a = false
}
kh != Card(pip: Pip.King, suit: Suit.Clubs) kh.isFaceCard fc.isFaceCard
</lang>
Tcl
<lang tcl>package require Tcl 8.5
namespace eval playing_cards {
variable deck #variable suits {C D H S} variable suits {\u2663 \u2662 \u2661 \u2660} variable pips {2 3 4 5 6 7 8 9 10 J Q K A} proc new_deck {} { variable deck set deck [list] for {set i 0} {$i < 52} {incr i} { lappend deck $i } } proc shuffle {} { variable deck # shuffle in place for {set i 51} {$i > 0} {incr i -1} { set n [expr {int($i * rand())}] set card [lindex $deck $n] lset deck $n [lindex $deck $i] lset deck $i $card } } proc deal Template:Num 1 { variable deck incr num -1 set cards [lrange $deck 0 $num] set deck [lreplace $deck 0 $num] return $cards } proc card2string {card} { variable suits variable pips set suit [expr {$card / 13}] set pip [expr {$card % 13}] return [format "%2s %s" [lindex $pips $pip] [lindex $suits $suit]] } proc print {cards args} { array set opts [concat -sort false $args] if {$opts(-sort)} { set cards [lsort -integer $cards] } foreach card $cards { puts [card2string $card] } } proc print_deck {} { variable deck print $deck }
}
playing_cards::new_deck playing_cards::shuffle set hand [playing_cards::deal 5] puts "my hand:" playing_cards::print $hand -sort true puts "\nthe deck:" playing_cards::print_deck</lang>
VBScript
Implementation
<lang vb> class playingcard dim suit dim pips end class
class carddeck private suitnames private pipnames private cardno private deck(52) private nTop
sub class_initialize dim suit dim pips suitnames = split("H,D,C,S",",") pipnames = split("A,2,3,4,5,6,7,8,9,10,J,Q,K",",") cardno = 0
for suit = 1 to 4 for pips = 1 to 13 set deck(cardno) = new playingcard deck(cardno).suit = suitnames(suit-1) deck(cardno).pips = pipnames(pips-1) cardno = cardno + 1 next next nTop = 0 end sub
public sub showdeck dim a redim a(51-nTop) for i = nTop to 51 a(i) = deck(i).pips & deck(i).suit next wscript.echo join( a, ", ") end sub
public sub shuffle dim r randomize timer for i = nTop to 51 r = int( rnd * ( 52 - nTop ) ) if r <> i then objswap deck(i),deck(r) end if next end sub
public function deal() set deal = deck( nTop ) nTop = nTop + 1 end function
public property get cardsRemaining cardsRemaining = 52 - nTop end property
private sub objswap( a, b ) dim tmp set tmp = a set a = b set b = tmp end sub end class </lang>
Invocation
<lang vb> dim pack set pack = new carddeck wscript.echo "--before shuffle" pack.showdeck pack.shuffle wscript.echo "--after shuffle" pack.showdeck
dim card for i = 1 to 52 set card = pack.deal next wscript.echo "--dealt a card, it's the", card.pips, "of", card.suit wscript.echo "--", pack.cardsRemaining, "cards remaining" if pack.cardsRemaining <> 0 then pack.showdeck end if
</lang>
Output
--before shuffle AH, 2H, 3H, 4H, 5H, 6H, 7H, 8H, 9H, 10H, JH, QH, KH, AD, 2D, 3D, 4D, 5D, 6D, 7D, 8D, 9D, 10D, JD, QD, KD, AC, 2C, 3C, 4C, 5C, 6C, 7C, 8C, 9C, 10C, JC, QC, KC, AS, 2S, 3S, 4S, 5S, 6S, 7S, 8S, 9S, 10S, JS, QS, KS --after shuffle QD, QH, 4S, KD, JC, 10H, JD, 6D, 2S, 4C, 4D, 8H, QC, 5S, JH, KS, 6H, 8S, 7D, 10D, AD, 9S, KH, 2D, 3S, AC, JS, 3D, 9D, 3H, 5C, 10S, KC, 6C, AH, AS, 6S, 5H, 3C, 4H, 9H, 8C, 7S, 9C, 10C, 2C, 7H, 5D, QS, 2H, 7C, 8D --dealt a card, it's the 8 of D -- 0 cards remaining
Vedit macro language
The deck is created in a free edit buffer, one line for each card. Each users hand is another edit buffer. There is no need for any routines to display the deck or a hand, since each of them is displayed in an edit window. <lang vedit>// Playing Cards, main program
Call("CREATE_DECK") Call("SHUFFLE_DECK")
- 21 = Buf_Switch(Buf_Free) // #21 = players hand, 1st player
- 1 = 5; Call("DEAL_CARDS") // deal 5 cards to player 1
- 22 = Buf_Switch(Buf_Free) // #22 = players hand, 2nd player
- 1 = 5; Call("DEAL_CARDS") // deal 5 cards to player 2
Buf_Switch(#10) BOF // display the deck Return
/////////////////////////////////////////////////////////////////////////// // // Create a deck into a new edit buffer. One text line for each card. //
- CREATE_DECK:
- 10 = Buf_Switch(Buf_Free) // Buffer @(#10) = the deck
RS(1, "Diamonds") RS(2, "Spades") RS(3, "Hearts") RS(4, "Clubs")
RS(11, " Jack") RS(12, "Queen") RS(13, " King") RS(14, " Ace")
for (#1=1; #1<5; #1++) {
for (#2=2; #2<15; #2++) { if (#2 < 11) { Num_Ins(#2, NOCR) // pip (2 to 10) as numeric } else { IT(@(#2)) // pip (11 to 14) as a word } IT(" of ") IT(@(#1)) IN // suit }
} Return
/////////////////////////////////////////////////////////////////////////// // // Shuffle the deck using Fisher-Yates algorithm //
- SHUFFLE_DECK:
Buf_Switch(#10) // the deck
- 90 = Time_Tick // seed for random number generator
- 91 = 51 // random numbers in range 0 to 50
for (#1=1; #1<52; #1++) {
Call("RANDOM") Goto_Line(Return_Value+1) Block_Copy(#1, #1, LINESET+DELETE) Reg_Copy(9, 1, DELETE) Goto_Line(#1) Reg_Ins(9)
} Return
//-------------------------------------------------------------- // Generate random numbers in range 0 <= Return_Value < #91 // #90 = Seed (0 to 0x7fffffff) // #91 = Scaling (0 to 0x10000)
- RANDOM:
- 92 = 0x7fffffff / 48271
- 93 = 0x7fffffff % 48271
- 90 = (48271 * (#90 % #92) - #93 * (#90 / #92)) & 0x7fffffff
Return ((#90 & 0xffff) * #91 / 0x10000)
///////////////////////////////////////////////////////////////////////////
//
// Deal #1 cards: move the cards from deck to current edit buffer
//
- DEAL_CARDS:
- 11 = Buf_Num // this buffer (players hand)
Buf_Switch(#10) // the deck BOF Reg_Copy(9, #1, DELETE) // pull the first #1 cards from the deck Buf_Switch(#11) // players hand Reg_ins(9) // insert the cards here Return</lang>
zkl
<lang zkl>const Diamonds=1, Spades=3, Clubs=0, Hearts=2, Ace=1; // informational var suits=T(0x1F0D1,0x1F0C1,0x1F0B1,0x1F0A1); //unicode 🃑,🃁,🂱,🂡
class Card{
fcn init(pip,suit){ // or 0..51 reg p,s; if(vm.numArgs==1){ s=pip/13; p=pip%13; } else { p=pip; s=suit } var [const] _pip=p, _suit=s; } fcn toString{ p:=_pip + (_pip>=11); (suits[_suit]+p).toString(8); // int-->UTF-8 }
}
class Deck{ //--> 52 shuffled Cards
var [const] deck=L(); fcn init{ (0).pump(52,deck.clear().write,Card); shuffle(); } fcn shuffle{ deck.shuffle() } fcn deal(cards=5){ deck.pop(0,cards); } fcn toString{ deck.pump(String,"toString"); }
}</lang> <lang zkl>d:=Deck(); d.println(d.deck.len()); d.deal().println(); d.println();</lang>
- Output:
🃎🂱🃗🂢🂸🃄🂷🂤🃉🂡🂽🂥🂶🃃🃇🂳🂫🃍🃅🂭🃚🃞🃋🃘🂹🃛🂩🂺🃁🂮🂣🃖🂨🃙🃝🃒🂪🃂🃊🂲🃈🂧🃑🃆🂵🂴🃔🂾🂦🃓🂻🃕52 L(🃎,🂱,🃗,🂢,🂸) 🃄🂷🂤🃉🂡🂽🂥🂶🃃🃇🂳🂫🃍🃅🂭🃚🃞🃋🃘🂹🃛🂩🂺🃁🂮🂣🃖🂨🃙🃝🃒🂪🃂🃊🂲🃈🂧🃑🃆🂵🂴🃔🂾🂦🃓🂻🃕