GUI component interaction
You are encouraged to solve this task according to the task description, using any language you may know.
Almost every application needs to communicate with the user in some way. Therefore, a substantial part of the code deals with the interaction of program logic with GUI components.
Typically, the following is needed:
- put values into input fields under program control
- read and check input from the user
- pop up dialogs to query the user for further information
- Task
For a minimal "application", write a program that presents a form with three components to the user:
- a numeric input field ("Value")
- a button ("increment")
- a button ("random")
The field is initialized to zero.
The user may manually enter a new value into the field, or increment its value with the "increment" button.
Entering a non-numeric value should be either impossible, or issue an error message.
Pressing the "random" button presents a confirmation dialog, and resets the field's value to a random value if the answer is "Yes".
(This task may be regarded as an extension of the task Simple windowed application).
1C
&НаСервере
Процедура ДобавитьЭлементы()
КЧ = Новый КвалификаторыЧисла(12,2);
Массив = Новый Массив;
Массив.Добавить(Тип("Число"));
ОписаниеТиповЧ = Новый ОписаниеТипов(Массив, , ,КЧ);
НовыйРеквизит = Новый РеквизитФормы("ВводимоеЧисло", Новый ОписаниеТипов(Массив, , ,КЧ));;
МассивР = Новый Массив;
МассивР.Добавить(НовыйРеквизит);
ИзменитьРеквизиты(МассивР);
ПолеВвода = Элементы.Добавить("ПолеВвода", Тип("ПолеФормы"));
ПолеВвода.ПутьКДанным = "ВводимоеЧисло";
ПолеВвода.вид = ВидПоляФормы.ПолеВвода;
КомандаИнкримент = Команды.Добавить("Инкримент");
КомандаРандом = КОманды.Добавить("Рандом");
КнопкаИнкримент = Элементы.Добавить("КнопкаИнкримент", Тип("КнопкаФормы"));
КнопкаИнкримент.ИмяКоманды = "Инкримент";
КнопкаРандом = Элементы.Добавить("КнопкаРандом", Тип("КнопкаФормы"));
КнопкаРандом.ИмяКоманды = "Рандом";
КомандаИнкримент.Действие = "Инкримент";
КомандаРандом.Действие = "Рандом";
КонецПроцедуры
&НаКлиенте
Процедура Инкримент(Команда)
ЭтотОбъект.ВводимоеЧисло = ЭтотОбъект.ВводимоеЧисло + 1;
КонецПроцедуры
&НаКлиенте
Процедура Рандом(Команда)
ОписаниеОповещения = Новый ОписаниеОповещения("РандомПослеВыбора", ЭтотОбъект);
ПоказатьВопрос(ОписаниеОповещения, "Установить случайное число?", РежимДиалогаВопрос.ДаНет);
КонецПроцедуры
&НаКлиенте
Процедура РандомПослеВыбора(РезультатВопроса, ДополнительныеПараметры) Экспорт
Если РезультатВопроса = КодВозвратаДиалога.Да Тогда
ГСЧ = Новый ГенераторСлучайныхЧисел();
ЭтотОбъект.ВводимоеЧисло = ГСЧ.СлучайноеЧисло(0, 999999);
КонецЕсли;
КонецПроцедуры
Ada
interaction.adb:
with Ada.Numerics.Discrete_Random;
with Ada.Strings.Fixed;
with Gtk.Main;
with Gtk.Handlers;
with Gtk.Button;
with Gtk.Window;
with Gtk.GEntry;
with Gtk.Editable;
with Gtk.Box;
with Gtk.Widget;
with Glib.Values;
with Gtkada.Dialogs;
procedure Interaction is
The_Value : Natural := 0;
package Natural_Random is new Ada.Numerics.Discrete_Random (Natural);
RNG : Natural_Random.Generator;
Main_Window : Gtk.Window.Gtk_Window;
Content : Gtk.Box.Gtk_Vbox;
Increment_Button : Gtk.Button.Gtk_Button;
Random_Button : Gtk.Button.Gtk_Button;
Entry_Field : Gtk.GEntry.Gtk_Entry;
package Entry_Callbacks is new Gtk.Handlers.Callback
(Gtk.GEntry.Gtk_Entry_Record);
package Button_Callbacks is new Gtk.Handlers.Callback
(Gtk.Button.Gtk_Button_Record);
package Window_Callbacks is new Gtk.Handlers.Return_Callback
(Gtk.Window.Gtk_Window_Record, Boolean);
-- update displayed text
procedure Update_Entry is
begin
Gtk.GEntry.Set_Text
(The_Entry => Entry_Field,
Text =>
Ada.Strings.Fixed.Trim
(Source => Natural'Image (The_Value),
Side => Ada.Strings.Both));
end Update_Entry;
-- read from text entry
procedure Update_Value is
begin
The_Value := Natural'Value (Gtk.GEntry.Get_Text (Entry_Field));
exception
when Constraint_Error =>
The_Value := 0;
end Update_Value;
-- make sure that only numbers are entered
procedure On_Insert_Text
(Object : access Gtk.GEntry.Gtk_Entry_Record'Class;
Params : Glib.Values.GValues)
is
Length : constant Glib.Gint :=
Glib.Values.Get_Int (Glib.Values.Nth (Params, 2));
Text : constant String :=
Glib.Values.Get_String (Glib.Values.Nth (Params, 1), Length);
begin
declare
Number : Natural;
begin
Number := Natural'Value (Text);
exception
when Constraint_Error =>
-- refuse values that are not parsable
Gtk.Handlers.Emit_Stop_By_Name
(Object => Object,
Name => Gtk.Editable.Signal_Insert_Text);
end;
end On_Insert_Text;
-- Callback for click event
procedure On_Increment_Click
(Object : access Gtk.Button.Gtk_Button_Record'Class)
is
begin
Update_Value;
The_Value := The_Value + 1;
Update_Entry;
end On_Increment_Click;
-- Callback for click event
procedure On_Random_Click
(Object : access Gtk.Button.Gtk_Button_Record'Class)
is
use type Gtkada.Dialogs.Message_Dialog_Buttons;
begin
if Gtkada.Dialogs.Message_Dialog
(Msg => "Really reset to random value?",
Dialog_Type => Gtkada.Dialogs.Confirmation,
Buttons => Gtkada.Dialogs.Button_Yes or
Gtkada.Dialogs.Button_No,
Default_Button => Gtkada.Dialogs.Button_Yes) =
Gtkada.Dialogs.Button_Yes
then
The_Value := Natural_Random.Random (RNG);
Update_Entry;
end if;
end On_Random_Click;
-- Callback for delete event
function On_Main_Window_Delete
(Object : access Gtk.Window.Gtk_Window_Record'Class)
return Boolean
is
begin
Gtk.Main.Main_Quit;
return True;
end On_Main_Window_Delete;
begin
-- initialize random number generator
Natural_Random.Reset (RNG);
Gtk.Main.Init;
Gtk.GEntry.Gtk_New (Widget => Entry_Field);
Update_Entry;
Entry_Callbacks.Connect
(Widget => Entry_Field,
Name => Gtk.Editable.Signal_Insert_Text,
Cb => On_Insert_Text'Access);
Gtk.Button.Gtk_New (Button => Increment_Button, Label => "Increment");
Gtk.Button.Gtk_New (Button => Random_Button, Label => "Random");
Button_Callbacks.Connect
(Widget => Increment_Button,
Name => Gtk.Button.Signal_Clicked,
Marsh => Button_Callbacks.To_Marshaller (On_Increment_Click'Access));
Button_Callbacks.Connect
(Widget => Random_Button,
Name => Gtk.Button.Signal_Clicked,
Marsh => Button_Callbacks.To_Marshaller (On_Random_Click'Access));
Gtk.Box.Gtk_New_Vbox (Box => Content);
Gtk.Box.Add (Container => Content, Widget => Entry_Field);
Gtk.Box.Add (Container => Content, Widget => Increment_Button);
Gtk.Box.Add (Container => Content, Widget => Random_Button);
Gtk.Window.Gtk_New (Window => Main_Window);
Gtk.Window.Add (Container => Main_Window, Widget => Content);
Window_Callbacks.Connect
(Widget => Main_Window,
Name => Gtk.Widget.Signal_Delete_Event,
Cb => On_Main_Window_Delete'Access);
Gtk.Window.Show_All (Widget => Main_Window);
Gtk.Main.Main;
end Interaction;
AutoHotkey
GUI, add, Edit,Number w50 vUserInput gMakeSure, 0 ; Number Specifies Numbers-only, but other characters can still be pasted in,
; Making our own check necessary. (MakeSure)
GUI, add, Button, gIncrement, Increment ; Instead of an increment button, the UpDown control could be used, but this was not specified.
GUI, add, Button, gRando, Random
Gui, Show, W200 y200, Title ; Shows the GUI with a width and height of 200px
return ; End Auto-Execute Section
Increment:
Gui, Submit, NoHide
; The above line assigns all variables associated with controls to the state of that control, but leaves the GUI visible.
If UserInput is not Number
{
MsgBox, %userInput% is not a number.
GUIControl,,UserInput, 0 ; Reset the Edit control to 0
}
Else
{
UserInput++
GUIControl,, UserInput, %UserInput% ; Sets the value of the Edit control
}
return
Rando:
MsgBox, 4, Title, Are you sure you want to randomize? ; Specify your own title. 4 means YesNo
IfMsgBox, Yes
{
Random, UserInput, 1, 999 ; random number from 1-999
GUIControl,, UserInput, %UserInput% ; Sets the value of the Edit control
}
return
MakeSure:
Gui, Submit, NoHide
If UserInput is not Number
{
If (UserInput<>"")
{
Msgbox Error! Numbers Only!
GUIControl,, UserInput, 0
}
}
return
GUIClose:
ExitApp ; Makes sure the script exits when the window is closed,
; Otherwise the script is persistent because it contains
; a timer.
BASIC
BaCon
Requires BaCon version 4.0.1 or higher, using GTK3.
OPTION GUI TRUE
PRAGMA GUI gtk3
DECLARE (*show)() = gtk_widget_show_all TYPE void
DECLARE (*hide)() = gtk_widget_hide TYPE void
gui = GUIDEFINE(" \
{ type=WINDOW name=window callback=delete-event title=\"Rosetta Code\" width-request=200 } \
{ type=BOX name=box parent=window orientation=GTK_ORIENTATION_VERTICAL } \
{ type=SPIN_BUTTON name=spin parent=box numeric=TRUE } \
{ type=BUTTON_BOX name=bbox parent=box } \
{ type=BUTTON name=increment parent=bbox callback=clicked label=\"Increment\" } \
{ type=BUTTON name=random parent=bbox callback=clicked label=\"Random\" } \
{ type=MESSAGE_DIALOG name=confirm callback=delete-event callback=response,yesno message-type=GTK_MESSAGE_WARNING buttons=GTK_BUTTONS_YES_NO title=\"Warning\" text=\"Get random number?\" }")
CALL GUISET(gui, "spin", "adjustment", gtk_adjustment_new(0, 0, MAXNUM(float), 1, 1, 0))
DECLARE answer TYPE int*
DECLARE input TYPE FLOATING
WHILE TRUE
event$ = GUIEVENT$(gui, TRUE)
SELECT TOKEN$(event$, 1)
CASE "window"
BREAK
CASE "increment"
CALL GUIGET(gui, "spin", "value", &input)
CALL GUISET(gui, "spin", "value", input+1)
CASE "random"
CALL GUIFN(gui, "confirm", show)
CASE "yesno"
answer = (intptr_t)DEC(TOKEN$(event$, 2))
IF *answer = GTK_RESPONSE_YES THEN CALL GUISET(gui, "spin", "value", RANDOM(MAXNUM(float)))
CALL GUIFN(gui, "confirm", hide)
ENDSELECT
WEND
BBC BASIC
INSTALL @lib$+"WINLIB2"
INSTALL @lib$+"WINLIB5"
IDYES = 6
ES_NUMBER = 8192
MB_YESNO = 4
form% = FN_newdialog("Rosetta Code", 100, 100, 100, 52, 8, 1000)
PROC_static(form%, "Value:", 100, 10, 10, 24, 14, 0)
PROC_editbox(form%, "0", 101, 40, 8, 52, 14, ES_NUMBER)
PROC_pushbutton(form%, "Increment", FN_setproc(PROCinc), 7, 30, 40, 16, 0)
PROC_pushbutton(form%, "Random", FN_setproc(PROCrandom), 52, 30, 40, 16, 0)
PROC_showdialog(form%)
REPEAT
WAIT 1
UNTIL !form% = 0
QUIT
DEF PROCinc
LOCAL number%
SYS "GetDlgItemInt", !form%, 101, 0, 1 TO number%
SYS "SetDlgItemInt", !form%, 101, number% + 1, 1
ENDPROC
DEF PROCrandom
LOCAL reply%
SYS "MessageBox", !form%, "Set to a random value?", "Confirm", MB_YESNO TO reply%
IF reply% = IDYES THEN SYS "SetDlgItemInt", !form%, 101, RND(10000), 1
ENDPROC
- Output:
C
file main.c
#include <windows.h>
#include "resource.h"
BOOL CALLBACK DlgProc( HWND hwnd, UINT msg, WPARAM wPar, LPARAM lPar ) {
switch( msg ) {
case WM_INITDIALOG:
srand( GetTickCount() );
SetDlgItemInt( hwnd, IDC_INPUT, 0, FALSE );
break;
case WM_COMMAND:
switch( LOWORD(wPar) ) {
case IDC_INCREMENT: {
UINT n = GetDlgItemInt( hwnd, IDC_INPUT, NULL, FALSE );
SetDlgItemInt( hwnd, IDC_INPUT, ++n, FALSE );
} break;
case IDC_RANDOM: {
int reply = MessageBox( hwnd,
"Do you really want to\nget a random number?",
"Random input confirmation", MB_ICONQUESTION|MB_YESNO );
if( reply == IDYES )
SetDlgItemInt( hwnd, IDC_INPUT, rand(), FALSE );
} break;
case IDC_QUIT:
SendMessage( hwnd, WM_CLOSE, 0, 0 );
break;
default: ;
}
break;
case WM_CLOSE: {
int reply = MessageBox( hwnd,
"Do you really want to quit?",
"Quit confirmation", MB_ICONQUESTION|MB_YESNO );
if( reply == IDYES )
EndDialog( hwnd, 0 );
} break;
default: ;
}
return 0;
}
int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPInst, LPSTR cmdLn, int show ) {
return DialogBox( hInst, MAKEINTRESOURCE(IDD_DLG), NULL, DlgProc );
}
file resource.h
#define IDD_DLG 101
#define IDC_INPUT 1001
#define IDC_INCREMENT 1002
#define IDC_RANDOM 1003
#define IDC_QUIT 1004
file resource.rc
#include <windows.h>
#include "resource.h"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDD_DLG DIALOG 0, 0, 154, 46
STYLE DS_3DLOOK | DS_CENTER | DS_MODALFRAME | DS_SHELLFONT | WS_CAPTION |
WS_VISIBLE | WS_POPUP | WS_SYSMENU
CAPTION "GUI Component Interaction"
FONT 12, "Ms Shell Dlg" {
EDITTEXT IDC_INPUT, 7, 7, 140, 12, ES_AUTOHSCROLL | ES_NUMBER
PUSHBUTTON "Increment", IDC_INCREMENT, 7, 25, 50, 14
PUSHBUTTON "Random", IDC_RANDOM, 62, 25, 50, 14
PUSHBUTTON "Quit", IDC_QUIT, 117, 25, 30, 14
}
C++
with library Qt 4.4 , using (under Linux) first qmake -project and then qmake -o Makefile <projectfile>, then make
file interaction.h
#ifndef INTERACTION_H
#define INTERACTION_H
#include <QWidget>
class QPushButton ;
class QLineEdit ;
class QVBoxLayout ;
class MyWidget : public QWidget {
Q_OBJECT
public :
MyWidget( QWidget *parent = 0 ) ;
private :
QLineEdit *entryField ;
QPushButton *increaseButton ;
QPushButton *randomButton ;
QVBoxLayout *myLayout ;
private slots :
void doIncrement( ) ;
void findRandomNumber( ) ;
} ;
#endif
file interaction.cpp
#include <QPushButton>
#include <QLineEdit>
#include <QMessageBox>
#include <QString>
#include <QRegExpValidator>
#include <QVBoxLayout>
#include <QRegExp>
#include <ctime> //for the srand initialization
#include <cstdlib> //for the random number
#include "interaction.h"
MyWidget::MyWidget (QWidget *parent ) : QWidget( parent ) {
myLayout = new QVBoxLayout( ) ;
entryField = new QLineEdit( "0" ) ;
QRegExp rx( "\\d+" ) ;
QValidator *myvalidator = new QRegExpValidator( rx , this ) ;
entryField->setValidator( myvalidator ) ;
increaseButton = new QPushButton( "increase" ) ;
connect( increaseButton, SIGNAL( clicked( ) ) ,
this , SLOT( doIncrement( ) )) ;
randomButton = new QPushButton( "random" ) ;
connect( randomButton , SIGNAL( clicked( ) ) ,
this , SLOT ( findRandomNumber( ) )) ;
myLayout->addWidget( entryField ) ;
myLayout->addWidget( increaseButton ) ;
myLayout->addWidget( randomButton ) ;
setLayout( myLayout ) ;
}
void MyWidget::doIncrement( ) {
bool ok ;
int zahl = entryField->text( ).toInt( &ok, 10 ) ;
entryField->setText( QString( "%1").arg( ++zahl ) ) ;
}
void MyWidget::findRandomNumber( ) {
QMessageBox msgBox( this ) ;
msgBox.setText( "Do you want to create a random number ?" ) ;
msgBox.setStandardButtons( QMessageBox::Yes | QMessageBox::No ) ;
int ret = msgBox.exec( ) ;
switch ( ret ) {
case QMessageBox::Yes :
srand( time( 0 ) ) ;
int zahl = random( ) ;
entryField->setText( QString( "%1" ).arg( zahl )) ;
break ;
}
}
file main.cpp
#include <QApplication>
#include "interaction.h"
int main( int argc , char *argv[ ] ) {
QApplication app( argc, argv ) ;
MyWidget theWidget ;
theWidget.show( ) ;
return app.exec( ) ;
}
C++11
with library Qt 5.4, using (under Linux) first run qmake -project, add CONFIG+=c++11 and QT+=widgets to the resulting .pro file, and then run make.
main.cpp
#include <QApplication>
#include <QWidget>
#include <QVBoxLayout>
#include <QPushButton>
#include <QLineEdit>
#include <QIntValidator>
#include <QMessageBox>
#include <QTime>
int main(int argc, char **argv) {
qsrand(QTime::currentTime().msec());
QApplication app(argc, argv);
auto *edit = new QLineEdit("0");
edit->setValidator(new QIntValidator());
auto *incButton = new QPushButton("&Increment");
QObject::connect(incButton, &QPushButton::clicked,
[edit]() { edit->setText( QString::number(edit->text().toInt() + 1)); } );
auto *rndButton = new QPushButton("&Random");
QObject::connect(rndButton, &QPushButton::clicked,
[edit]() {
auto result = QMessageBox(
QMessageBox::Warning,
"Random",
"Overwrite current value with a random number ?",
QMessageBox::Ok | QMessageBox::Cancel
).exec();
if (result == QMessageBox::Ok)
edit->setText( QString::number(qrand()));
} );
auto *vbox = new QVBoxLayout;
vbox->addWidget(edit);
vbox->addWidget(incButton);
vbox->addWidget(rndButton);
QWidget mainWindow;
mainWindow.setLayout(vbox);
mainWindow.show();
return app.exec();
}
C_sharp
C# 3.0 with Windows Forms; compile as csc -t:winexe Program.cs on MS.NET or as gmcs -t:winexe Program.cs on Mono.
using System;
using System.ComponentModel;
using System.Windows.Forms;
class RosettaInteractionForm : Form
{
// Model used for DataBinding.
// Notifies bound controls about Value changes.
class NumberModel: INotifyPropertyChanged
{
Random rnd = new Random();
// initialize event with empty delegate to avoid checks on null
public event PropertyChangedEventHandler PropertyChanged = delegate {};
int _value;
public int Value
{
get { return _value; }
set
{
_value = value;
// Notify bound control about value change
PropertyChanged(this, new PropertyChangedEventArgs("Value"));
}
}
public void ResetToRandom(){
Value = rnd.Next(5000);
}
}
NumberModel model = new NumberModel{ Value = 0};
RosettaInteractionForm()
{
//MaskedTextBox is a TextBox variety with built-in input validation
var tbNumber = new MaskedTextBox
{
Mask="0000", // allow 4 decimal digits only
ResetOnSpace = false, // don't enter spaces
Dock = DockStyle.Top // place at the top of form
};
// bound TextBox.Text to NumberModel.Value;
tbNumber.DataBindings.Add("Text", model, "Value");
var btIncrement = new Button{Text = "Increment", Dock = DockStyle.Bottom};
btIncrement.Click += delegate
{
model.Value++;
};
var btDecrement = new Button{Text = "Decrement", Dock = DockStyle.Bottom};
btDecrement.Click += delegate
{
model.Value--;
};
var btRandom = new Button{ Text="Reset to Random", Dock = DockStyle.Bottom };
btRandom.Click += delegate
{
if (MessageBox.Show("Are you sure?", "Are you sure?", MessageBoxButtons.YesNo) == DialogResult.Yes)
model.ResetToRandom();
};
Controls.Add(tbNumber);
Controls.Add(btIncrement);
Controls.Add(btDecrement);
Controls.Add(btRandom);
}
static void Main()
{
Application.Run(new RosettaInteractionForm());
}
}
Common Lisp
;; Using the LTK library...
(defun gui-test ()
"the main window for the input test"
(ltk:with-ltk ()
(ltk:wm-title ltk:*tk* "GUI Test")
(ltk:bind ltk:*tk* "<Alt-q>" (lambda (evt)
(declare (ignore evt))
(setf ltk:*exit-mainloop* t)))
(let* (;; Initializing random generator
(*random-state* (make-random-state t))
;; Creating widgets
(the-input (make-instance 'ltk:entry
:text "0"
:validate :key))
(f (make-instance 'ltk:frame))
(btn1 (make-instance 'ltk:button :text "random" :master f))
(btn2 (make-instance 'ltk:button :text "increment" :master f)))
;; Associating actions with widgets
(ltk:bind btn1 "<Button-1>"
(lambda (evt)
(declare (ignore evt))
(when (ltk:ask-yesno "Really reset to random?" :title "Question")
(setf (ltk:text the-input) (write-to-string (random 10000))))))
(ltk:bind btn2 "<Button-1>"
(lambda (evt)
(declare (ignore evt))
(setf (ltk:text the-input)
(write-to-string (1+ (parse-integer (ltk:text the-input)))))))
(ltk:format-wish "~A configure -validatecommand {string is int %P}"
(ltk:widget-path the-input))
(ltk:focus the-input)
;; Placing widgets on the window
(ltk:pack the-input :side :top)
(ltk:pack f :side :bottom)
(ltk:pack btn1 :side :left)
(ltk:pack btn2 :side :right))))
(gui-test)
Delphi
FILE: Unit1.pas
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls;
type
TForm1 = class(TForm)
EditInputField: TEdit;
ButtonRandom: TButton;
ButtonIncrement: TButton;
procedure EditInputFieldChange(Sender: TObject);
procedure ButtonIncrementClick(Sender: TObject);
procedure ButtonRandomClick(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.EditInputFieldChange(Sender: TObject);
Var
Value: Integer;
begin
if not TryStrToInt(EditInputField.Text, value) then
begin
ShowMessage('Error! The Input Value is not numeric!');
EditInputField.Text := '0';
end;
end;
procedure TForm1.ButtonIncrementClick(Sender: TObject);
begin
EditInputField.text := IntToStr (StrToInt(EditInputField.Text) + 1);
end;
procedure TForm1.ButtonRandomClick(Sender: TObject);
begin
Randomize;
EditInputField.Text := IntToStr(Random(High(Integer)));
end;
end.
FILE: Unit1.dfm (No manual interaction!!! Will automatically be generated/modified when editing the GUI)
object Form1: TForm1
Left = 1899
Top = 212
Width = 266
Height = 172
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
PixelsPerInch = 96
TextHeight = 13
object EditInputField: TEdit
Left = 16
Top = 16
Width = 121
Height = 21
TabOrder = 0
Text = '0'
OnChange = EditInputFieldChange
end
object ButtonRandom: TButton
Left = 96
Top = 56
Width = 75
Height = 25
Caption = 'Random'
TabOrder = 1
OnClick = ButtonRandomClick
end
object ButtonIncrement: TButton
Left = 16
Top = 56
Width = 75
Height = 25
Caption = 'Increment'
TabOrder = 2
OnClick = ButtonIncrementClick
end
end
Echolisp
(require 'interface)
;; helper new button with text
(define (ui-add-button text)
(define b (ui-create-element "button" '((type "button"))))
(ui-set-html b text)
(ui-add b))
(define (panel )
(ui-clear)
(info-text "My rosetta application" "blue")
;; input field (checked for numeric)
(define f-input (ui-create-element "input" '((type number))))
(ui-set-value f-input 0)
(ui-add f-input)
(ui-on-focus f-input (lambda(e) (info-text "")))
;; Increment button
(define btn-inc (ui-add-button "Increment"))
(define (increment elem)
(define val (ui-get-numvalue f-input))
(if val ;; checked legal numeric
(ui-set-value f-input (1+ val))
(info-text "Need a number" "red")))
(ui-on-click btn-inc increment)
(ui-add btn-inc)
(define btn-random (ui-add-button "Random"))
(define (set-random elem)
(when (confirm "Really random?")
(ui-set-value f-input (random-prime 1000000))))
(ui-on-click btn-random set-random)
(ui-focus btn-inc)
(stdout-hide #t)
(stdin-hide #t)) ;; end panel
(panel)
Elena
ELENA 6.x :
import forms;
import extensions;
public class MainWindow : SDIDialog
{
Button btmIncrement;
Button btmRandom;
Edit txtNumber;
constructor new()
<= super new()
{
btmIncrement := Button.new();
btmRandom := Button.new();
txtNumber := Edit.new();
self
.appendControl(btmIncrement)
.appendControl(btmRandom)
.appendControl(txtNumber);
self.Caption := "Rosseta Code";
self.setRegion(100, 100, 180, 140);
txtNumber.setRegion(20, 7, 140, 25);
txtNumber.Caption := "0";
btmIncrement.setRegion(20, 35, 140, 25);
btmIncrement.Caption := "Increment";
btmIncrement.onClick := (args){ self.onButtonIncrementClick() };
btmRandom.setRegion(20, 65, 140, 25);
btmRandom.Caption := "Random";
btmRandom.onClick := (args){ self.onButtonRandomClick() };
}
private onButtonIncrementClick()
{
var number := txtNumber.Value.toInt();
number := number + 1;
self.changeTextBoxValue(number)
}
private onButtonRandomClick()
{
if(messageDialog.showQuestion("Inf", "Really reset to random value?"))
{
self.changeTextBoxValue(randomGenerator.nextInt(99999999))
}
}
private changeTextBoxValue(number)
{
txtNumber.Caption := number.toString()
}
}
Euphoria
include GtkEngine.e -- see OpenEuphoria.org
constant -- interface
win = create(GtkWindow,"title=GUI Component Interaction;size=200x100;border=10;$destroy=Quit"),
pan = create(GtkBox,"orientation=vertical;spacing=10"),
inp = create(GtkEntry,"name=Input;text=0;$activate=Validate"),
box = create(GtkButtonBox),
btn1 = create(GtkButton,"gtk-add#_Increment","Increment"),
btn2 = create(GtkButton,"gtk-help#_Random","Random")
add(win,pan)
add(pan,inp)
add(box,{btn1,btn2})
pack(pan,-box)
show_all(win)
main()
-----------------------------
global function Validate() -- warns about invalid entry, does not prevent it;
-----------------------------
if not t_digit(trim_head(get("Input.text"),"- ")) then
return Warn(win,"Validate","This is not a valid number","Try again!")
end if
return 1
end function
---------------------------
global function Increment()
---------------------------
set("Input.value",get("Input.value")+1)
return 1
end function
------------------------
global function Random()
------------------------
if Question(win,"Random","Click OK for a random number",,GTK_BUTTONS_OK_CANCEL) = MB_OK then
set("Input.value",rand(1000))
end if
return 1
end function
F#
// GUI component interaction. Nigel Galloway: June 13th., 2020
let n=new System.Windows.Forms.Form(Size=new System.Drawing.Size(250,150))
let i=new System.Windows.Forms.TextBox(Location=new System.Drawing.Point(30,30),Text="0")
let g=new System.Windows.Forms.Label(Location=new System.Drawing.Point(135,33),Text="Value")
let e=new System.Windows.Forms.Button(Location=new System.Drawing.Point(30,70),Text="Increment")
let l=new System.Windows.Forms.Button(Location=new System.Drawing.Point(135,70),Text="Random")
n.Controls.AddRange([|i;g;e;l|])
let rand=new System.Random()
i.Leave.AddHandler(new System.EventHandler(fun _ _->i.Text<-try string(int(i.Text)) with |_->"0"))
e.Click.AddHandler(new System.EventHandler(fun _ _->i.Text<-(string(int(i.Text)+1))))
l.Click.AddHandler(new System.EventHandler(fun _ _->i.Text<-(string(rand.Next()))))
System.Windows.Forms.Application.Run(n)
Fantom
using fwt
using gfx
class GuiComponent
{
public static Void main ()
{
Window
{
title = "Rosetta Code: Gui component"
size = Size(350, 200)
textField := Text
{
onModify.add |Event e|
{
Text thisText := e.widget
if (thisText.text != "") // if nonempty string
{
try (thisText.text.toInt) // try converting to int
catch thisText.text = "" // clear field if does not work
}
}
}
GridPane
{
numCols = 1
textField,
Button
{
text = "increment"
onAction.add |Event e|
{ // make sure there is a number to increment, else set field to 0
if (textField.text == "")
{
textField.text = "0"
}
else
{
try
{
Int x := textField.text.toInt
textField.text = (x+1).toStr
}
catch
{
textField.text = "0"
}
}
}
},
Button
{
text = "random"
onAction.add |Event e|
{
if (Dialog.openQuestion(e.window, "Make number random?", null, Dialog.yesNo) == Dialog.yes)
{
textField.text = Int.random(1..10000).toStr
}
}
},
},
}.open
}
}
FreeBASIC
#Include "windows.bi"
Dim As HWND Window_Main, Edit_Number, Button_Inc, Button_Rnd
Dim As MSG msg
Dim As Integer n
Dim As String text
'Create a window with an input field and two buttons:
Window_Main = CreateWindow("#32770", "GUI Component Interaction", WS_OVERLAPPEDWINDOW Or WS_VISIBLE, 100, 100, 250, 200, 0, 0, 0, 0)
Var Static_Number = CreateWindow("STATIC", "Value:", WS_VISIBLE Or WS_CHILD, 10, 10, 100, 20, Window_Main, 0, 0, 0)
Edit_Number = CreateWindow("EDIT", "0", WS_BORDER Or WS_VISIBLE Or WS_CHILD Or ES_AUTOHSCROLL Or ES_Number, 110, 10, 100, 20, Window_Main, 0, 0, 0)
Button_Inc = CreateWindow("BUTTON", "Increment", WS_VISIBLE Or WS_CHILD, 110, 40, 100, 20, Window_Main, 0, 0, 0)
Button_Rnd = CreateWindow("BUTTON", "Random", WS_VISIBLE Or WS_CHILD, 110, 70, 100, 20, Window_Main, 0, 0, 0)
'Windows message loop:
While GetMessage(@msg, Window_Main, 0, 0)
TranslateMessage(@msg)
DispatchMessage(@msg)
Select Case msg.hwnd
Case Button_Inc
If msg.message = WM_LBUTTONDOWN Then
'Increment value:
text = Space(GetWindowTextLength(Edit_Number) + 1) 'Buffer for the text
GetWindowText(Edit_Number, text, Len(text))
n = Val(text)
SetWindowText(Edit_Number, Str(n + 1))
End If
Case Button_Rnd
If msg.message = WM_LBUTTONDOWN THEN
'Random value (max. 100000):
If MessageBox(0, "Set input field to random value?", "Please confirm", MB_ICONQUESTION Or MB_YESNO) = IDYES Then
n = 100000 * RND
SetWindowText(Edit_Number, Str(n))
End If
End If
Case Window_Main
If msg.message = WM_COMMAND Then End
End Select
Wend
End
FutureBasic
_window = 1
begin enum 1
_valLabel
_valFld
_incBtn
_rndBtn
end enum
_confirmAlert = 1
void local fn BuildWindow
window _window, @"GUI Components", (0,0,214,100), NSWindowStyleMaskTitled
textlabel _valLabel, @"Value:", (20,61,42,16)
textfield _valFld,, @"0", (68,59,126,21)
ControlSetFormat( _valFld, @"0123456789", YES, 3, 0 )
button _incBtn,,, @"Increment", (13,13,95,32)
button _rndBtn,,, @"Random", (106,13,95,32)
WindowMakeFirstResponder( _window, _valFld )
end fn
void local fn DoAppEvent( ev as long )
select ( ev )
case _appDidFinishLaunching
random
fn BuildWindow
end select
end fn
void local fn DoDialog( ev as long, tag as long )
select ( ev )
case _btnClick
select ( tag )
case _incBtn
long value = fn ControlIntegerValue( _valFld ) + 1
if ( value > 999 ) then value = 999
ControlSetStringValue( _valFld, fn StringWithFormat(@"%ld",value) )
case _rndBtn
long response = alert _confirmAlert,, @"Reset field", @"Do you want to reset the field to a random value?", @"OK;Cancel"
if ( response == NSAlertFirstButtonReturn )
ControlSetStringValue( _valFld, fn StringWithFormat(@"%ld",rnd(999)) )
end if
end select
end select
end fn
on appevent fn DoAppEvent
on dialog fn DoDialog
HandleEvents
- Output:
Gambas
hValueBox As ValueBox 'We need a ValueBox
Public Sub Form_Open()
Dim hButton As Button 'We need 2 Buttons
With Me 'Set the Form's Properties..
.height = 95 'Set the Height
.Width = 350 'Set the Width
.Arrangement = Arrange.Vertical 'Arrange items vertically
.Padding = 5 'Border area
.Title = "GUI component interaction" 'Title displayed on the Form
End With
hValueBox = New ValueBox(Me) 'Add a ValueBox to the Form
With hValueBox 'Set the ValueBox's Properties..
.Expand = True 'Expand the ValueBox
.Value = 0 'Set it's value to 0
End With
hButton = New Button(Me) As "ButtonInc" 'Add a Button to the form as Event "ButtonInc"
With hButton 'Set the Button's Properties..
.Height = 28 'Set the Height
.Text = "&Increment" 'Add Text (The '&' adds a keyboard shortcut)
End With
hButton = New Button(Me) As "ButtonRand" 'Add a Button to the form as Event "ButtonRand"
With hButton 'Set the Button's Properties..
.Height = 28 'Set the Height
.Text = "&Random" 'Add Text (The '&' adds a keyboard shortcut)
End With
End
Public Sub ButtonInc_Click() 'When the 'Increment' Button is clicked..
hValueBox.Value += 1 'Increase the Value in the ValueBox by 1
End
Public Sub ButtonRand_Click() 'When the 'Random' Button is clicked..
Dim siRand As Short 'To store random number
Dim byAnswer As Byte 'To store the answer to the MessageBox question
siRand = Rand(1, 32767) 'Create a 'Random' mnumber
byAnswer = Message.Question("Would you like to set the ValueBox to " & siRand & "?", "Yes", "No") ' Ask if the number is OK
If byAnswer = 1 Then 'If the user says 'Yes' then
hValueBox.Value = siRand 'Display the 'Random' number in the ValueBox
Else 'ELSE
hValueBox.Value = 0 'Set the ValueBox Value to 0
End If
End
Go
package main
import (
"github.com/gotk3/gotk3/gtk"
"log"
"math/rand"
"strconv"
"time"
)
func validateInput(window *gtk.Window, str string) (int64, bool) {
i, err := strconv.ParseInt(str, 10, 64)
if err != nil {
dialog := gtk.MessageDialogNew(
window,
gtk.DIALOG_MODAL,
gtk.MESSAGE_ERROR,
gtk.BUTTONS_OK,
"Invalid value",
)
dialog.Run()
dialog.Destroy()
return 0, false
}
return i, true
}
func check(err error, msg string) {
if err != nil {
log.Fatal(msg, err)
}
}
func main() {
rand.Seed(time.Now().UnixNano())
gtk.Init(nil)
window, err := gtk.WindowNew(gtk.WINDOW_TOPLEVEL)
check(err, "Unable to create window:")
window.SetTitle("Rosetta Code")
window.SetPosition(gtk.WIN_POS_CENTER)
window.Connect("destroy", func() {
gtk.MainQuit()
})
box, err := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 1)
check(err, "Unable to create box:")
box.SetBorderWidth(1)
label, err := gtk.LabelNew("Value:")
check(err, "Unable to create label:")
entry, err := gtk.EntryNew()
check(err, "Unable to create entry:")
entry.SetText("0") // initialize to zero
entry.Connect("activate", func() {
// read and validate the entered value
str, _ := entry.GetText()
validateInput(window, str)
})
// button to increment
ib, err := gtk.ButtonNewWithLabel("Increment")
check(err, "Unable to create increment button:")
ib.Connect("clicked", func() {
// read and validate the entered value
str, _ := entry.GetText()
if i, ok := validateInput(window, str); ok {
entry.SetText(strconv.FormatInt(i+1, 10))
}
})
// button to put in a random value if confirmed
rb, err := gtk.ButtonNewWithLabel("Random")
check(err, "Unable to create random button:")
rb.Connect("clicked", func() {
dialog := gtk.MessageDialogNew(
window,
gtk.DIALOG_MODAL,
gtk.MESSAGE_QUESTION,
gtk.BUTTONS_YES_NO,
"Set random value",
)
answer := dialog.Run()
dialog.Destroy()
if answer == gtk.RESPONSE_YES {
entry.SetText(strconv.Itoa(rand.Intn(10000)))
}
})
box.PackStart(label, false, false, 2)
box.PackStart(entry, false, false, 2)
box.PackStart(ib, false, false, 2)
box.PackStart(rb, false, false, 2)
window.Add(box)
window.ShowAll()
gtk.Main()
}
Haskell
import Graphics.UI.WX
import System.Random
main :: IO ()
main = start $ do
frm <- frame [text := "Interact"]
fld <- textEntry frm [text := "0", on keyboard := checkKeys]
inc <- button frm [text := "increment", on command := increment fld]
ran <- button frm [text := "random", on command := (randReplace fld frm)]
set frm [layout := margin 5 $ floatCentre $ column 2
[centre $ widget fld, row 2 [widget inc, widget ran]]]
increment :: Textual w => w -> IO ()
increment field = do
val <- get field text
when ((not . null) val) $ set field [text := show $ 1 + read val]
checkKeys :: EventKey -> IO ()
checkKeys (EventKey key _ _) =
when (elem (show key) $ "Backspace" : map show [0..9]) propagateEvent
randReplace :: Textual w => w -> Window a -> IO ()
randReplace field frame = do
answer <- confirmDialog frame "Random" "Generate a random number?" True
when answer $ getStdRandom (randomR (1,100)) >>= \num ->
set field [text := show (num :: Int)]
Icon and Unicon
This example uses the Unicon gui library, and so will not work in Icon.
import gui
$include "guih.icn"
# Provides a basic message dialog
class MessageDialog : Dialog (message)
method component_setup ()
label := Label ("label="||message, "pos=20,20")
add (label)
button := TextButton("label=OK", "pos=100,60")
button.connect (self, "dispose", ACTION_EVENT)
add (button)
connect (self, "dispose", CLOSE_BUTTON_EVENT)
attrib ("size=200,100", "bg=light gray")
end
initially (message)
self.Dialog.initially()
self.message := message
end
# Provides a basic yes/no question dialog
class QuestionDialog : Dialog (answer, message)
method answered_yes ()
return answer == "yes"
end
method answer_yes ()
answer := "yes"
dispose ()
end
method answer_no ()
answer := "no"
dispose ()
end
method component_setup ()
label := Label ("label="||message, "pos=20,20")
add (label)
buttonYes := TextButton("label=Yes", "pos=40,60")
buttonYes.connect (self, "answer_yes", ACTION_EVENT)
add (buttonYes)
buttonNo := TextButton("label=No", "pos=120,60")
buttonNo.connect (self, "answer_no", ACTION_EVENT)
add (buttonNo)
connect (self, "dispose", CLOSE_BUTTON_EVENT)
attrib ("size=200,100", "bg=light gray")
end
initially (message)
self.Dialog.initially()
self.answer := "no"
self.message := message
end
# The main window, displays the different components
class WindowApp : Dialog (field, value)
method increment ()
value +:= 1
field.set_contents (string(value))
end
method random ()
query := QuestionDialog ("Set to random?")
query.show_modal ()
if query.answered_yes () then {
value := ?100
field.set_contents (string(value))
}
end
method handle_text_field ()
if not(integer(field.get_contents ()))
then {
warning := MessageDialog ("Not a number")
warning.show_modal ()
field.set_contents (string(value))
}
else {
value := integer(field.get_contents ())
}
end
method component_setup ()
value := 0
field := TextField("contents="||value, "pos=20,20", "size=150")
field.connect (self, "handle_text_field", TEXTFIELD_CHANGED_EVENT)
add (field)
button1 := TextButton("label=Increment", "pos=20,60", "size=70")
button1.connect (self, "increment", ACTION_EVENT)
add (button1)
button2 := TextButton("label=Random", "pos=100,60", "size=70")
button2.connect (self, "random", ACTION_EVENT)
add (button2)
connect (self, "dispose", CLOSE_BUTTON_EVENT)
attrib ("size=200,100", "bg=light gray")
end
end
# create and show the window
procedure main ()
w := WindowApp ()
w.show_modal ()
end
J
INTERACT=: noun define
pc interact;
cc Value edit center;
cc increment button;cn "Increment";
cc random button;cn "Random";
pas 6 6;pcenter;
)
interact_run=: verb define
wd INTERACT
wd 'set Value text 0;'
wd 'pshow;'
)
interact_cancel=: interact_close=: verb define
wd'pclose'
)
interact_Value_button=: verb define
wd 'set Value text ' , ": {. 0 ". Value
)
interact_increment_button=: verb define
wd 'set Value text ' , ": 1 + {. 0 ". Value
)
interact_random_button=: verb define
if. 2 = 2 3 wdquery 'Confirm';'Reset to random number?' do.
wd 'set Value text ' , ": ?100
end.
)
INTERACT=: 0 : 0
pc interact closeok;
xywh 6 6 48 12;cc Value edit;
xywh 6 18 48 12;cc increment button;cn "+";
xywh 6 30 48 12;cc random button;cn "?";
pas 6 6;pcenter;
rem form end;
)
interact_run=: 3 : 0
wd INTERACT
wd 'set Value 0;'
wd 'pshow;'
)
interact_close=: 3 : 0
wd'pclose'
)
interact_Value_button=: 3 : 0
wd 'set Value ' , ": {. 0 ". Value
)
interact_increment_button=: 3 : 0
wd 'set Value ' , ": 1 + {. 0 ". Value
)
interact_random_button=: 3 : 0
if. 0 = 2 wdquery 'Confirm';'Reset to random number?' do.
wd 'set Value ' , ": ?100
end.
)
Note: I used an edit box for the value, and edit boxes do not get onChange events, so rejection of non-numeric values will be delayed until the use of a button (or pressing enter).
Example use:
interact_run''
Java
There are nice GUI editors in some IDEs (Netbeans has a notoriously good one), but this GUI was not built automatically, so it's a little easier to understand.
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class Interact extends JFrame{
final JTextField numberField;
final JButton incButton, randButton;
public Interact(){
//stop the GUI threads when the user hits the X button
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
numberField = new JTextField();
incButton = new JButton("Increment");
randButton = new JButton("Random");
numberField.setText("0");//start at 0
//listen for button presses in the text field
numberField.addKeyListener(new KeyListener(){
@Override
public void keyTyped(KeyEvent e) {
//if the entered character is not a digit
if(!Character.isDigit(e.getKeyChar())){
//eat the event (i.e. stop it from being processed)
e.consume();
}
}
@Override
public void keyReleased(KeyEvent e){}
@Override
public void keyPressed(KeyEvent e){}
});
//listen for button clicks on the increment button
incButton.addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
String text = numberField.getText();
if(text.isEmpty()){
numberField.setText("1");
}else{
numberField.setText((Long.valueOf(text) + 1) + "");
}
}
});
//listen for button clicks on the random button
randButton.addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
//show a dialog and if they answer "Yes"
if(JOptionPane.showConfirmDialog(null, "Are you sure?") ==
JOptionPane.YES_OPTION){
//set the text field text to a random positive long
numberField.setText(Long.toString((long)(Math.random()
* Long.MAX_VALUE)));
}
}
});
//arrange the components in a grid with 2 rows and 1 column
setLayout(new GridLayout(2, 1));
//a secondary panel for arranging both buttons in one grid space in the window
JPanel buttonPanel = new JPanel();
//the buttons are in a grid with 1 row and 2 columns
buttonPanel.setLayout(new GridLayout(1, 2));
//add the buttons
buttonPanel.add(incButton);
buttonPanel.add(randButton);
//put the number field on top of the buttons
add(numberField);
add(buttonPanel);
//size the window appropriately
pack();
}
public static void main(String[] args){
new Interact().setVisible(true);
}
}
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public interface FunctionalKeyListener extends KeyListener {
@Override
public default void keyPressed(KeyEvent event) {}
@Override
public default void keyTyped(KeyEvent event) {}
@Override
public default void keyReleased(KeyEvent event) {}
@FunctionalInterface
public static interface Pressed extends FunctionalKeyListener {
@Override
public void keyPressed(KeyEvent event);
}
@FunctionalInterface
public static interface Typed extends FunctionalKeyListener {
@Override
public void keyTyped(KeyEvent event);
}
@FunctionalInterface
public static interface Released extends FunctionalKeyListener {
@Override
public void keyReleased(KeyEvent event);
}
}
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.util.function.Consumer;
import java.util.function.Predicate;
import java.util.stream.Stream;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
public interface Interact {
public static final JFrame FRAME = new JFrame();
public static final JTextField FIELD = new JTextField();
public static final JPanel PANEL = new JPanel();
public static void setDefaultCloseOperation(JFrame frame) {
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void setText(JTextField field) {
field.setText("0");
}
public static void setEditable(JTextField field) {
field.setEditable(false);
}
public static boolean isDigitKeyChar(KeyEvent event) {
return !Character.isDigit(event.getKeyChar());
}
public static void keyTyped(KeyEvent event) {
Stream.of(event)
.parallel()
.filter(Interact::isDigitKeyChar)
.forEach(KeyEvent::consume)
;
}
public static void addKeyListener(JTextField field) {
field.addKeyListener((FunctionalKeyListener.Typed) Interact::keyTyped);
}
public static String mapText(String text) {
return text.isEmpty()
? "1"
: String.valueOf(Long.valueOf(text) + 1)
;
}
public static void actionPerformedOnIncrementButton(ActionEvent event) {
Stream.of(FIELD)
.parallel()
.map(JTextField::getText)
.map(Interact::mapText)
.forEach(FIELD::setText)
;
}
public static void addActionListenerToIncrementButton(JButton button) {
button.addActionListener(Interact::actionPerformedOnIncrementButton);
}
public static void addIncrementButton(JPanel panel) {
Stream.of("Increment")
.parallel()
.map(JButton::new)
.peek(Interact::addActionListenerToIncrementButton)
.forEach(panel::add)
;
}
public static int showConfirmDialog(String question) {
return JOptionPane.showConfirmDialog(null, question);
}
public static void setFieldText(int integer) {
FIELD.setText(
String.valueOf(
(long) (Math.random() * Long.MAX_VALUE))
)
;
}
public static void actionPerformedOnRandomButton(ActionEvent event) {
Stream.of("Are you sure?")
.parallel()
.map(Interact::showConfirmDialog)
.filter(Predicate.isEqual(JOptionPane.YES_OPTION))
.forEach(Interact::setFieldText)
;
}
public static void addActionListenerToRandomButton(JButton button) {
button.addActionListener(Interact::actionPerformedOnRandomButton);
}
public static void addRandomButton(JPanel panel) {
Stream.of("Random")
.parallel()
.map(JButton::new)
.peek(Interact::addActionListenerToRandomButton)
.forEach(panel::add)
;
}
public static void acceptField(Consumer<JTextField> consumer) {
consumer.accept(FIELD);
}
public static void prepareField(JTextField field) {
Stream.<Consumer<JTextField>>of(
Interact::setEditable,
Interact::setText,
Interact::addKeyListener
)
.parallel()
.forEach(Interact::acceptField)
;
}
public static void addField(JFrame frame) {
Stream.of(FIELD)
.parallel()
.peek(Interact::prepareField)
.forEach(frame::add)
;
}
public static void acceptPanel(Consumer<JPanel> consumer) {
consumer.accept(PANEL);
}
public static void processPanel(JPanel panel) {
Stream.<Consumer<JPanel>>of(
Interact::setLayout,
Interact::addIncrementButton,
Interact::addRandomButton
)
.parallel()
.forEach(Interact::acceptPanel)
;
}
public static void addPanel(JFrame frame) {
Stream.of(PANEL)
.parallel()
.peek(Interact::processPanel)
.forEach(frame::add)
;
}
public static void setLayout(JFrame frame) {
frame.setLayout(new GridLayout(2, 1));
}
public static void setLayout(JPanel panel) {
panel.setLayout(new GridLayout(1, 2));
}
public static void setVisible(JFrame frame) {
frame.setVisible(true);
}
public static void acceptFrame(Consumer<JFrame> consumer) {
consumer.accept(FRAME);
}
public static void processField(JFrame frame) {
Stream.<Consumer<JFrame>>of(
Interact::setDefaultCloseOperation,
Interact::setLayout,
Interact::addField,
Interact::addPanel,
Interact::setVisible
)
.parallel()
.forEach(Interact::acceptFrame)
;
}
public static void main(String... arguments) {
Stream.of(FRAME)
.parallel()
.peek(Interact::processField)
.forEach(JFrame::pack)
;
}
}
Julia
#=
The task: For a minimal "application", write a program that
presents a form with three components to the user: A numeric input
field ("Value") and two buttons ("increment" and "random").
=#
using Tk
w = Toplevel("Component Interaction Example")
fr = Frame(w)
pack(fr, expand=true, fill="both")
value = Entry(fr, "")
increment = Button(fr, "Increment")
random = Button(fr, "Random")
formlayout(value, "Value:")
formlayout(increment, " ")
formlayout(random, " ")
set_value(value, "0") ## The field is initialized to zero.
incrementvalue(s) = (val = parse(Int, get_value(value)); set_value(value, string(val + 1)))
bind(increment, "command", incrementvalue)
function validate_command(path, P)
try
length(P) > 0 && parse(Float64, P)
tcl("expr", "TRUE")
catch e
tcl("expr", "FALSE")
end
end
function invalid_command(path, W)
println("Invalid value")
tcl(W, "delete", "@0", "end")
end
"""
Pressing the "random" button presents a confirmation dialog and
resets the field's value to a random value if the answer is "Yes".
"""
function randval(s)
out = Messagebox(w, title="Randomize input", detail="Select a new random number?")
if out == "ok"
new_value = rand(collect(1:99))
set_value(value, string(new_value))
end
end
bind(random, "command", randval)
while true sleep(1); end
Kotlin
import java.awt.GridLayout
import java.awt.event.ActionEvent
import java.awt.event.ActionListener
import java.awt.event.KeyEvent
import java.awt.event.KeyListener
import javax.swing.*
class Interact : JFrame() {
val numberField = JTextField()
val incButton = JButton("Increment")
val randButton = JButton("Random")
val buttonPanel = JPanel()
init {
defaultCloseOperation = JFrame.EXIT_ON_CLOSE
numberField.text = "0"
numberField.addKeyListener(object : KeyListener {
override fun keyTyped(e : KeyEvent) : Unit {
if (!Character.isDigit(e.keyChar)) e.consume()
}
override fun keyReleased(e : KeyEvent?) {}
override fun keyPressed(e : KeyEvent) {}
})
incButton.addActionListener {
val num = (numberField.text ?: "").toDouble()
numberField.text = (num + 1).toString()
}
randButton.addActionListener(object : ActionListener {
fun proceedOrNot() = JOptionPane.showConfirmDialog(randButton, "Are you sure?")
override fun actionPerformed(e : ActionEvent) {
if(proceedOrNot() == JOptionPane.YES_OPTION)
numberField.text = (Math.random() * Long.MAX_VALUE).toString()
}
})
layout = GridLayout(2, 1)
buttonPanel.layout = GridLayout(1, 2)
buttonPanel.add(incButton)
buttonPanel.add(randButton)
add(numberField)
add(buttonPanel)
pack()
}
}
fun main(args : Array<String>) {
Interact().isVisible = true
}
Lambdatalk
See http://lambdaway.free.fr/lambdawalks/?view=interaction
{input {@ id="input" type="text" value="0"}}
{input {@ type="button" value="increment"
onclick="document.getElementById('input').value =
parseInt( document.getElementById('input').value ) + 1;"}}
{input {@ type="button" value="random"
onclick="if (confirm( 'yes?' ))
document.getElementById('input').value =
Math.round(Math.random()*100);"}}
Liberty BASIC
Input Verification
nomainwin
textbox #demo.val, 20, 50, 90, 24
button #demo.inc, "Increment", [btnIncrement], UL, 20, 90, 90, 24
button #demo.rnd, "Random", [btnRandom], UL, 20, 120, 90, 24
open "Rosetta Task: GUI component interaction" for window as #demo
#demo "trapclose [quit]"
validNum$ = "0123456789."
#demo.val 0
wait
[quit]
close #demo
end
[btnIncrement]
#demo.val "!contents? nVal$"
nVal$ = trim$(nVal$)
if left$(nVal$, 1) = "-" then
neg = 1
nVal$ = mid$(nVal$, 2)
else
neg = 0
end if
validNum = 1
nDecs = 0
for i = 1 to len(nVal$)
if instr(validNum$, mid$(nVal$, i, 1)) = 0 then
validNum = 0
end if
if mid$(nVal$, i, 1) = "." then
nDecs = nDecs + 1
end if
next i
if nDecs > 1 then
validNum = 0
end if
if neg = 1 then
nVal$ = "-";nVal$
end if
if validNum = 0 then
notice nVal$;" does not appear to be a valid number. " + _
"(Commas are not allowed.)"
else
nVal = val(nVal$)
nVal = nVal + 1
end if
#demo.val nVal
wait
[btnRandom]
confirm "Reset value to random number";yn$
if yn$ = "yes" then
nVal = int(rnd(1) * 100) + 1
#demo.val nVal
end if
wait
Impossible to type non-numeric characters
nomainwin
stylebits #demo.val, _ES_NUMBER, 0, 0, 0
textbox #demo.val, 20, 50, 90, 24
button #demo.inc, "Increment", [btnIncrement], UL, 20, 90, 90, 24
button #demo.rnd, "Random", [btnRandom], UL, 20, 120, 90, 24
open "Rosetta Task: GUI component interaction" for window as #demo
#demo "trapclose [quit]"
#demo.val 0
wait
[quit]
close #demo
end
[btnIncrement]
#demo.val "!contents? nVal"
nVal = nVal + 1
#demo.val nVal
wait
[btnRandom]
confirm "Reset value to random number";yn$
if yn$ = "yes" then
nVal = int(rnd(1) * 100) + 1
#demo.val nVal
end if
wait
M2000 Interpreter
M2000 uses twips for positions and width/height of forms and controls. M2000 Environment has a window manager, which used in Windows and Ubuntu (through Wine) operating systems. The window style is the same to every os. Version 2, addition a title for form (without title, default title if form variable name, form1).
Module CheckIt {
Declare form1 form
Declare textbox1 textbox form form1
Declare buttonInc Button form form1
Declare buttonRND Button form form1
Method textbox1, "move", 2000,2000,4000,600
Method buttonInc, "move", 2000,3000,2000,600
Method buttonRND, "move", 4000,3000,2000,600
With form1, "Title", "Rosetta Code: GUI component interaction"
With textbox1,"vartext" as textbox1.value$, "Prompt", "Value:", "ShowAlways", true
With buttonInc,"Caption","Increment"
With buttonRND,"Caption","Random"
textbox1.value$="0"
Function Local1(new Feed$) {
\\ this Function can be used from other Integer
\\ this$ and thispos, exist just before the call of this Function
local sgn$
if feed$="" and this$="-" then thispos-- : exit
if left$(this$,1)="-" then sgn$="-": this$=mid$(this$, 2)
if this$<>Trim$(this$) then this$=Feed$ : thispos-- : exit
If Trim$(this$)="" then this$="0" : thispos=2 : exit
if instr(this$,"+")>0 and sgn$="-" then this$=filter$(this$, "+") : sgn$=""
if instr(this$,"-")>0 and sgn$="" then this$=filter$(this$, "-") : sgn$="-"
if filter$(this$,"0123456789")<>"" then this$=Feed$ : thispos-- : exit
if len(this$)>1 then While left$(this$,1)="0" {this$=mid$(this$, 2)}
this$=sgn$+this$
if this$="-0" then this$="-" : thispos=2
}
Function TextBox1.ValidString {
\\ this Function called direct from textbox
Read New &this$, &thispos
Call Local local1(textbox1.value$)
}
Function buttonInc.Click {
textbox1.value$=str$(val(textbox1.value$)+1, "")
}
Function buttonRND.Click {
If AsK$("Change Value with random number", "Question", "Yes", "No")="Yes" Then {
textbox1.value$=str$(Random(0, 10000), "")
After 100 {Try {Method textbox1,"GetFocus"}}
}
}
\\ open modal
Method form1, "show", 1
Declare form1 nothing
}
Checkit
Maple
For this problem, you will need to open up Maple, go to the Components tab on the left, and insert a Text Area, and 2 Buttons. By right clicking each button, and clicking Component Properties, change one to Increase, and the other to Random. Then, click on 'Edit Content Changed Action". In the one labeled increase, type:
Increase();
In the one labeled Random, type:
Random();
Then, by clicking the 2 gears and opening up the start-up commands, enter this:
macro(SP=DocumentTools:-SetProperty, GP=DocumentTools:-GetProperty);
with(Maplets[Elements]):
SP("Text",value,0);
Increase:=proc()
SP("Text",value,parse(GP("Text",value))+1);
end proc;
Random:=proc()
maplet := Maplet(["Are you sure?", [Button("OK", Shutdown("true")), Button("Cancel", Shutdown())]]);
result := Maplets[Display](maplet);
if result = "true" then
j:=rand(1..1000);
SP("Text",value,j());
end if;
end proc;
Mathematica / Wolfram Language
Manipulate[Null, {{value, 0}, InputField[Dynamic[value], Number] &},
Row@{Button["increment", value++],
Button["random",
If[DialogInput[
Column@{"Are you sure?",
Row@{Button["Yes", DialogReturn[True]],
Button["No", DialogReturn[False]]}}],
value = RandomInteger@10000], Method -> "Queued"]}]
Nim
Gtk2
import
gtk2, glib2, strutils, random
var valu: int = 0
proc thisDestroy(widget: PWidget, data: Pgpointer) {.cdecl.} =
main_quit()
randomize()
nim_init()
var win = window_new(gtk2.WINDOW_TOPLEVEL)
var content = vbox_new(true,10)
var hbox1 = hbox_new(true,10)
var hbox2 = hbox_new(false,1)
var lbl = label_new("Value:")
var entry_fld = entry_new()
entry_fld.set_text("0")
var btn_quit = button_new("Quit")
var btn_inc = button_new("Increment")
var btn_rnd = button_new("Random")
add(hbox2,lbl)
add(hbox2,entry_fld)
add(hbox1,btn_inc)
add(hbox1,btn_rnd)
pack_start(content, hbox2, true, true, 0)
pack_start(content, hbox1, true, true, 0)
pack_start(content, btn_quit, true, true, 0)
set_border_width(win, 5)
add(win, content)
proc on_question_clicked: bool =
var dialog = win.message_dialog_new(0, MESSAGE_QUESTION,
BUTTONS_YES_NO, "Use a Random number?")
var response = dialog.run()
result = response == RESPONSE_YES
dialog.destroy()
proc thisInc(widget: PWidget, data: Pgpointer){.cdecl.} =
inc(valu)
entry_fld.set_text($valu)
proc thisRnd(widget: PWidget, data: Pgpointer){.cdecl.} =
if on_question_clicked():
valu = rand(20)
entry_fld.set_text($valu)
proc thisTextChanged(widget: PWidget, data: Pgpointer) {.cdecl.} =
try:
valu = parseInt($entry_fld.get_text())
except ValueError:
entry_fld.set_text($valu)
discard signal_connect(win, "destroy", SIGNAL_FUNC(thisDestroy), nil)
discard signal_connect(btn_quit, "clicked", SIGNAL_FUNC(thisDestroy), nil)
discard signal_connect(btn_inc, "clicked", SIGNAL_FUNC(thisInc), nil)
discard signal_connect(btn_rnd, "clicked", SIGNAL_FUNC(thisRnd), nil)
discard signal_connect(entry_fld, "changed", SIGNAL_FUNC(thisTextChanged), nil)
win.show_all()
main()
Gtk3 (gintro)
This is a translation of the Gtk2 version to Gtk3 using the higher level "gintro" bindings. The higher level is not really obvious in this small example, but, for instance, we are able to transmit to signal handlers a pure Nim “Context” object (managed by the GC). With the Gtk2 bindings, it would require to use unsafe addresses.
import random, strutils
import gintro/[glib, gobject, gtk, gio]
type Context = ref object
value: int
entry: Entry
#---------------------------------------------------------------------------------------------------
proc onQuestionClicked(): bool =
# As "gintro" doesn't provide "MessageDialog" yet, we will use a simple dialog.
let dialog = newDialog()
dialog.setModal(true)
let label = newLabel("Use a Random number?")
dialog.contentArea.add(label)
discard dialog.addButton("No", ord(ResponseType.no))
discard dialog.addButton("Yes", ord(ResponseType.yes))
dialog.showAll()
result = dialog.run() == ord(ResponseType.yes)
dialog.destroy()
#---------------------------------------------------------------------------------------------------
proc onQuit(button: Button; window: ApplicationWindow) =
window.destroy()
#---------------------------------------------------------------------------------------------------
proc onIncr(button: Button; ctx: Context) =
inc ctx.value
ctx.entry.setText($ctx.value)
#---------------------------------------------------------------------------------------------------
proc onRand(button: Button; ctx: Context) =
if onQuestionClicked():
ctx.value = rand(20)
ctx.entry.setText($ctx.value)
#---------------------------------------------------------------------------------------------------
proc onEntryChange(entry: Entry; ctx: Context) =
try:
ctx.value = entry.text().parseInt()
except ValueError:
entry.setText($ctx.value)
#---------------------------------------------------------------------------------------------------
proc activate(app: Application) =
## Activate the application.
let window = app.newApplicationWindow()
window.setTitle("Component interaction")
let content = newBox(Orientation.vertical, 10)
content.setHomogeneous(true)
let hbox1 = newBox(Orientation.horizontal, 10)
hbox1.setHomogeneous(true)
let hbox2 = newBox(Orientation.horizontal, 1)
hbox2.setHomogeneous(false)
let label = newLabel("Value:")
let entry = newEntry()
entry.setText("0")
let btnQuit = newButton("Quit")
let btnIncr = newButton("Increment")
let btnRand = newButton("Random")
hbox2.add(label)
hbox2.add(entry)
hbox1.add(btnIncr)
hbox1.add(btnRand)
content.packStart(hbox2, true, true, 0)
content.packStart(hbox1, true, true, 0)
content.packStart(btnQuit, true, true, 0)
window.setBorderWidth(5)
window.add(content)
let context = Context(value: 0, entry: entry)
discard btnQuit.connect("clicked", onQuit, window)
discard btnIncr.connect("clicked", onIncr, context)
discard btnRand.connect("clicked", onRand, context)
discard entry.connect("changed", onEntryChange, context)
window.showAll()
#———————————————————————————————————————————————————————————————————————————————————————————————————
let app = newApplication(Application, "Rosetta.ComponentInteraction")
discard app.connect("activate", activate)
discard app.run()
IUP
import
iup, strutils, math
# assumes you have the iup .dll or .so installed
randomize()
discard iup.open(nil,nil)
var lbl = Label("Value:")
setAttribute(lbl,"PADDING","2x2")
var valu = Text(nil)
SetAttribute(valu, "PADDING", "2x2")
SetAttribute(valu, "VALUE", "0")
proc toCB(fp: proc): ICallback =
return cast[ICallback](fp)
# Click handler for Click button
proc incClick(ih:PIhandle): cint {.cdecl.} =
var s: string = $(GetAttribute(valu,"VALUE"))
var x: int = 0
try:
x = 1 + parseInt(s)
except:
x = 1 # default to 1 if non-numeric entry
setAttribute(valu,"VALUE", $x)
return IUP_DEFAULT
# Click handler for Random button
proc randClick(ih:PIhandle): cint {.cdecl.} =
if Iup.Alarm("Random Value?", "Set value to a random numer < 100 ?","Yes","No",nil) == 1:
setAttribute(valu,"VALUE", $random(100))
return IUP_DEFAULT
# Key handler to check for Esc pressed
proc key_cb(ih:PIhandle, c: cint):cint {.cdecl.} =
#echo c
if (c == Iup.K_esc) and (Iup.Alarm("Exit?", "Had enough?","Yes","Keep going",nil) == 1):
return IUP_CLOSE # Exit application
return IUP_CONTINUE
var txtBox = Hbox(lbl, valu, nil)
SetAttribute(txtBox, "MARGIN", "10x10")
var incBtn = Button("&Increment", "")
var randBtn = Button("&Randomize", "")
var btnBox = Vbox(incBtn, randBtn, nil)
SetAttribute(btnBox, "MARGIN", "5x5")
var contents = Hbox(txtBox, btnBox, nil)
SetAttribute(contents, "MARGIN", "2x2")
discard setCallback(incBtn,"ACTION", toCB(incClick))
discard setCallback(randBtn,"ACTION", toCB(randClick))
discard setCallback(contents,"K_ANY", toCB(key_cb))
var dlg = Dialog(contents)
discard dlg.show()
discard mainloop()
iup.close()
Oz
Using Mozart's standard GUI library, building a small desktop application:
declare
[QTk] = {Module.link ['x-oz://system/wp/QTk.ozf']}
proc {Main}
MaxValue = 1000
NumberWidget
GUI = lr(
numberentry(init:1 min:0 max:MaxValue handle:NumberWidget)
button(text:"Increase"
action:proc {$}
OldVal = {NumberWidget get($)}
in
{NumberWidget set(OldVal+1)}
end)
button(text:"Random"
action:proc {$}
if {Ask "Reset to random?"} then
Rnd = {OS.rand} * MaxValue div {OS.randLimits _}
in
{NumberWidget set(Rnd)}
end
end)
)
Window = {QTk.build GUI}
in
{Window show}
end
fun {Ask Msg}
Result
Box = {QTk.build
td(message(init:Msg)
lr(button(text:"Yes" action:proc {$} Result=true {Box close} end)
button(text:"No" action:proc {$} Result=false {Box close} end)
))}
in
{Box show}
{Box wait}
Result
end
in
{Main}
As a web application, using the "Roads" web programming library. Connect your browser to http://localhost:8080/start after starting the program.
declare
[Roads] = {Module.link ['x-ozlib://wmeyer/roads/Roads.ozf']}
MaxValue = 1000
fun {Start Session}
{Page 0}
end
fun {Page Val}
html(
body(
%% numerical input with an HTML form
local NewVal in
form(
{NumberInput Val NewVal}
input(type:submit)
method:post
action:fun {$ _}
{Page NewVal}
end
)
end
%% link with button functionality
a("Increase"
href:fun {$ _}
{Page Val+1}
end)
" "
%% another "button-link"
a("Random"
href:fun {$ S}
p("Reset to random? - "
a("Yes" href:fun {$ _}
Rnd = {OS.rand} * MaxValue div {OS.randLimits _}
in
{Page Rnd}
end)
" "
a("No" href:fun {$ _} {Page Val} end)
)
end)
))
end
%% a "formlet", managing input of an integer value
fun {NumberInput OldVal NewVal}
input(type:text
validate:int_in(0 MaxValue)
value:{Int.toString OldVal}
bind:proc {$ Str} NewVal = {String.toInt Str.escaped} end
)
end
in
{Roads.registerFunction 'start' Start}
{Roads.run}
Perl
#!/usr/bin/perl
use strict;
use warnings;
use Tk;
use Tk::Dialog;
use Tk::LabFrame;
my $value = 0;
my $mw = MainWindow->new;
$mw->title( 'GUI component interaction' );
my $lf = $mw->LabFrame( -label => 'Value' )->pack(-fill => 'x',-expand => 1);
$lf->Entry( -width => 10, -textvariable => \$value,
-validate => 'key', -validatecommand => sub { $_[0] =~ /^\d{1,9}\z/ },
)->pack(-fill => 'x', -expand => 1);
$mw->Button( -text => 'increment', -command => sub { $value++ },
)->pack( -side => 'left' );
$mw->Button( -text => 'random', -command => sub {
$mw->Dialog(
-text => 'Change to a random value?',
-title => 'Confirm',
-buttons => [ qw(Yes No) ]
)->Show eq 'Yes' and $value = int rand 1e9; }
)->pack( -side => 'right' );
MainLoop;
Phix
include pGUI.e Ihandle txt, increment, random, hbx, vbx, dlg function action_cb(Ihandle /*ih*/, integer ch) if not find(ch,"0123456789-") then return IUP_IGNORE end if return IUP_CONTINUE end function function increment_cb(Ihandle /*ih*/) integer v = IupGetInt(txt,"VALUE")+1 IupSetInt(txt,"VALUE",v) return IUP_CONTINUE end function function random_cb(Ihandle /*ih*/) if IupAlarm("Confirm","Replace wth random value?","Yes","No")=1 then IupSetInt(txt,"VALUE",rand(1000)) end if return IUP_CONTINUE end function IupOpen() txt = IupText(Icallback("action_cb"),"EXPAND=YES") increment = IupButton("increment",Icallback("increment_cb")) random = IupButton("random",Icallback("random_cb")) hbx = IupHbox({increment,random},"MARGIN=0x10, GAP=20") vbx = IupVbox({txt,hbx},"MARGIN=40x20") dlg = IupDialog(vbx) IupShow(dlg) if platform()!=JS then IupMainLoop() IupClose() end if
PicoLisp
The standard PicoLisp GUI is HTTP based. Connect your browser to http://localhost:8080 after starting the following script.
#!/usr/bin/picolisp /usr/lib/picolisp/lib.l
(load "@ext.l" "@lib/http.l" "@lib/xhtml.l" "@lib/form.l")
(de start ()
(and (app) (zero *Number))
(action
(html 0 "Increment" "@lib.css" NIL
(form NIL
(gui '(+Var +NumField) '*Number 20 "Value")
(gui '(+JS +Button) "increment"
'(inc '*Number) )
(gui '(+Button) "random"
'(ask "Reset to a random value?"
(setq *Number (rand)) ) ) ) ) ) )
(server 8080 "!start")
(wait)
PowerShell
[xml]$XML = @"
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
Title="Rosetta Code" WindowStartupLocation = "CenterScreen" Height="100" Width="210" ResizeMode="NoResize">
<Grid Background="#FFC1C3CB">
<Label Name="Label_Value" Content="Value" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Width="70"/>
<TextBox Name="TextBox_Value" HorizontalAlignment="Left" Height="23" Margin="90,10,0,0" TextWrapping="Wrap" Text="0" VerticalAlignment="Top" Width="100"/>
<Button Name="Button_Random" Content="Random" HorizontalAlignment="Left" Margin="10,41,0,0" VerticalAlignment="Top" Width="70" Height="23"/>
<Button Name="Button_Increment" Content="Increment" HorizontalAlignment="Left" Margin="90,41,0,0" VerticalAlignment="Top" Width="100" Height="23"/>
</Grid>
</Window>
"@
$XMLReader = New-Object System.Xml.XmlNodeReader $XML
$XMLForm = [Windows.Markup.XamlReader]::Load($XMLReader)
$buttonIncrement = $XMLForm.FindName('Button_Increment')
$buttonRandom = $XMLForm.FindName('Button_Random')
$textBoxValue = $XMLForm.FindName('TextBox_Value')
$buttonRandom.add_click({
$textBoxValue.Text = Get-Random -Minimum 0 -Maximum 10000
})
$buttonIncrement.add_click({++[Int]$textBoxValue.Text})
$XMLForm.ShowDialog() | Out-Null
Prolog
Works with SWI-Prolog and XPCE.
dialog('GUI_Interaction',
[ object :=
GUI_Interaction,
parts :=
[ GUI_Interaction :=
dialog('Rosetta Code'),
Input_field :=
text_item(input_field),
Increment :=
button(increment),
Random :=
button(random)
],
modifications :=
[ Input_field := [ label := 'Value :',
length := 28
]
],
layout :=
[ area(Input_field,
area(54, 24, 251, 24)),
area(Increment,
area(54, 90, 80, 24)),
area(Random,
area(230, 90, 80, 24))
],
behaviour :=
[
Increment := [
message := message(@prolog,
increment,
Input_field )
],
Random := [
message := message(@prolog,
my_random,
Input_field)
],
Input_field := [
message := message(@prolog,
input,
GUI_Interaction,
Increment,
@receiver,
@arg1)
]
]
]).
gui_component :-
make_dialog(S, 'GUI_Interaction'),
send(S, open).
increment(Input) :-
get(Input, selection, V),
atom_number(V, Val),
Val1 is Val + 1,
send(Input, selection, Val1).
my_random(Input) :-
new(D, dialog('GUI Interaction')),
send(D, append(label(lbl,'Confirm your choice !'))),
send(D, append(button(ok, message(D, return, ok)))),
send(D, append(button(cancel, message(D, return, ko)))),
send(D, default_button(ok)),
get(D, confirm, Rval),
free(D),
( Rval = ok
-> X is random(10000),
send(Input, selection, X)
).
input(Gui, Btn, Input, Selection) :-
catch( (term_to_atom(T, Selection), number(T), send(Gui, focus, Btn)),
_,
( send(@display, inform, 'Please type a number !'),
send(Input,clear))).
PureBasic
Enumeration
#StringGadget
#Increment
#Random
EndEnumeration
If OpenWindow(0,#PB_Ignore,#PB_Ignore,180,50,"PB-GUI",#PB_Window_SystemMenu)
StringGadget(#StringGadget,5,5,170,20,"",#PB_String_Numeric)
ButtonGadget(#Increment,5,25,80,20, "Increment")
ButtonGadget(#Random, 90,25,80,20, "Random")
Repeat
Event=WaitWindowEvent()
If Event=#PB_Event_Gadget
Select EventGadget()
Case #Increment
CurrentVal=Val(GetGadgetText(#StringGadget))
SetGadgetText(#StringGadget,Str(CurrentVal+1))
Case #Random
Flag=#PB_MessageRequester_YesNo
Answer=MessageRequester("Randomize","Are you sure?",Flag)
If Answer=#PB_MessageRequester_Yes
SetGadgetText(#StringGadget,Str(Random(#MAXLONG)))
EndIf
EndSelect
EndIf
Until Event=#PB_Event_CloseWindow
CloseWindow(0)
EndIf
Python
Python2 - no classes
W/out class and using grid layout
import random, tkMessageBox
from Tkinter import *
window = Tk()
window.geometry("300x50+100+100")
options = { "padx":5, "pady":5}
s=StringVar()
s.set(1)
def increase():
s.set(int(s.get())+1)
def rand():
if tkMessageBox.askyesno("Confirmation", "Reset to random value ?"):
s.set(random.randrange(0,5000))
def update(e):
if not e.char.isdigit():
tkMessageBox.showerror('Error', 'Invalid input !')
return "break"
e = Entry(text=s)
e.grid(column=0, row=0, **options)
e.bind('<Key>', update)
b1 = Button(text="Increase", command=increase, **options )
b1.grid(column=1, row=0, **options)
b2 = Button(text="Random", command=rand, **options)
b2.grid(column=2, row=0, **options)
mainloop()
Python3 - no classes
import random, tkinter.messagebox
from tkinter import *
window = Tk()
window.geometry("330x50+100+100")
options = { "padx":5, "pady":5}
s=StringVar()
s.set(1)
def increase():
s.set(int(s.get())+1)
def rand():
if messagebox.askyesno("Confirmation", "Reset to random value ?"):
s.set(random.randrange(0,5000))
def update(e):
if not e.char.isdigit():
messagebox.showerror('Error', 'Invalid input !')
return "break"
e = Entry(text=s)
e.grid(column=0, row=0, **options)
e.bind('<Key>', update)
b1 = Button(text="Increase", command=increase, **options )
b1.grid(column=1, row=0, **options)
b2 = Button(text="Random", command=rand, **options)
b2.grid(column=2, row=0, **options)
mainloop()
Python2 - With classes
import random
from Tkinter import *
import tkMessageBox
class Application(Frame):
def __init__(self, master):
Frame.__init__(self, master)
self.counter = 0
self.contents = StringVar()
self.contents.set(str(self.counter))
self.pack(expand=True, fill='both', padx=10, pady=15)
self.create_widgets()
def increment(self, *args):
self.counter += 1
self.update_entry()
def random(self):
if tkMessageBox.askyesno("Confirmation", "Reset to random value ?"):
self.counter = random.randint(0, 5000)
self.update_entry()
def entry_updated(self, event, *args):
if not event.char:
return 'break'
if not event.char.isdigit():
tkMessageBox.showerror('Error', 'Invalid input !')
return 'break'
self.counter = int('%s%s' % (self.contents.get(), event.char))
def update_entry(self):
self.contents.set(str(self.counter))
self.entry['textvariable'] = self.contents
def create_widgets(self):
options = {'expand': True, 'fill': 'x', 'side': 'left', 'padx': 5}
self.entry = Entry(self)
self.entry.bind('<Key>', self.entry_updated)
self.entry.pack(**options)
self.update_entry()
self.increment_button = Button(self, text='Increment', command=self.increment)
self.increment_button.pack(**options)
self.random_button = Button(self, text='Random', command=self.random)
self.random_button.pack(**options)
if __name__ == '__main__':
root = Tk()
try:
app = Application(master=root)
app.master.title("Rosetta code")
app.mainloop()
except KeyboardInterrupt:
root.destroy()
R
library(gWidgets)
options(guiToolkit="RGtk2") ## using gWidgtsRGtk2
w <- gwindow("Interaction")
g <- ggroup(cont=w, horizontal=FALSE)
e <- gedit(0, cont=g, coerce.with=as.numeric)
bg <- ggroup(cont=g)
inc_btn <- gbutton("increment", cont=bg)
rdm_btn <- gbutton("random", cont=bg)
addHandlerChanged(e, handler=function(h,...) {
val <- svalue(e)
if(is.na(val))
galert("You need to enter a number", parent=w)
})
addHandlerChanged(inc_btn, handler=function(h,...) {
val <- svalue(e)
if(is.na(val))
galert("Can't increment if not a number", parent=w)
else
svalue(e) <- val + 1
})
addHandlerChanged(rdm_btn, handler=function(h,...) {
if(gconfirm("Really replace value?"))
svalue(e) <- sample(1:1000, 1)
})
Racket
#lang racket/gui
(define frame (new frame% [label "Interaction Demo"]))
(define inp
(new text-field% [label "Value"] [parent frame] [init-value "0"]
[callback
(λ(f ev)
(define v (send f get-value))
(unless (string->number v)
(send f set-value (regexp-replace* #rx"[^0-9]+" v ""))))]))
(define buttons (new horizontal-pane% [parent frame]))
(define inc-b
(new button% [parent buttons] [label "Increment"]
[callback (λ (b e) (let* ([v (string->number (send inp get-value))]
[v (number->string (add1 v))])
(send inp set-value v)))]))
(define rand-b
(new button% [parent buttons] [label "Random"]
[callback (λ (b e) (when (message-box "Confirm" "Are you sure?"
frame '(yes-no))
(send inp set-value (~a (random 10000)))))]))
(send frame show #t)
Raku
(formerly Perl 6)
use GTK::Simple;
use GTK::Simple::App;
my GTK::Simple::App $app .= new(title => 'GUI component interaction');
$app.set-content(
my $box = GTK::Simple::VBox.new(
my $value = GTK::Simple::Entry.new(text => '0'),
my $increment = GTK::Simple::Button.new(label => 'Increment'),
my $random = GTK::Simple::Button.new(label => 'Random'),
)
);
$app.size-request(400, 100);
$app.border-width = 20;
$box.spacing = 10;
$value.changed.tap: {
($value.text ||= '0') ~~ s:g/<-[0..9]>//;
}
$increment.clicked.tap: {
my $val = $value.text; $val += 1; $value.text = $val.Str
}
$random.clicked.tap: {
# Dirty hack to work around the fact that GTK::Simple doesn't provide
# access to GTK message dialogs yet :P
if run «zenity --question --text "Reset to random value?"» {
$value.text = (^100).pick.Str
}
}
$app.run;
Ring
Load "guilib.ring"
MyApp = New qApp {
num = 0
win1 = new qWidget() {
setwindowtitle("Hello World")
setGeometry(100,100,370,250)
btn1 = new qpushbutton(win1) {
setGeometry(200,200,100,30)
settext("Random")
setclickevent("Rand()")}
btn2 = new qpushbutton(win1) {
setGeometry(50,200,100,30)
settext("Increment")
setclickevent("Increment()")}
lineedit1 = new qlineedit(win1) {
setGeometry(10,100,350,30)}
show()}
exec()}
func Rand
num = string(random(10000))
lineedit1.settext(num)
func Increment
lineedit1{ num = text()}
num = string(number(num)+1)
lineedit1.settext(num)
Output:
Ruby
Shoes.app(title: "GUI component interaction") do
stack do
textbox = edit_line
textbox.change do
textbox.text = textbox.text.gsub(/[^\d]/, '') and alert "Input must be a number!" if textbox.text !~ /^\d*$/
end
flow do
button "Increment" do
textbox.text = textbox.text.to_i + 1
end
button "Random" do
textbox.text = rand 5000 if confirm "Do you want a random number?"
end
end
end
end
Run BASIC
dim dd$(5) ' drop down box
for i = 1 to 5
dd$(i) = "Drop ";i
next i
value$ = "1234"
notes$ = "Rosetta Code
is good"
bf$ = "<SPAN STYLE='font-family:arial; font-weight:700; font-size:12pt'>"
[screen]
cls
html bf$;"<center><TABLE BORDER=1 CELLPADDING=0 CELLSPACING=0 bgcolor=wheat>"
html "<TR align=center BGCOLOR=tan><TD colspan=2>Rosetta Code</TD></TR><TR>"
html "<TD align=right bgcolor=tan>Value:</TD><TD>"
textbox #val,value$,5
html "</TD></TR><TR><TD bgcolor=tan align=right>Radio</TD><TD>"
radiogroup #rdo,"1,2,3,4,5",rdo$
#rdo horizontal(1)
html "</TD></TR><TR><TD bgcolor=tan align=right>Drop Down</TD><TD>"
listbox #dd,dd$(),1
html "</TD></TR><TR><TD bgcolor=tan align=right>Notes</TD><TD>"
textarea #notes,notes$,25,3
html "</TD></TR><TR bgcolor=tan><TD colspan=2 ALIGN=CENTER>"
button #inc, "Increment", [incr]
button #rnd, "Random", [rand]
button #ex, "Exit", [exit]
html "</TD></TR></TABLE>"
wait
[incr]
value = val(#val contents$())
value$ = str$(value + 1)
goto [screen]
[rand]
value$ = str$(int(rnd(1) * 10000))
goto [screen]
[exit]
print "Bye"
end
Rust
use eframe::egui;
use rand::Rng;
fn main() -> Result<(), eframe::Error> {
let options = eframe::NativeOptions {
initial_window_size: Some(egui::vec2(214.0, 100.0)),
..Default::default()
};
// Our application state:
let mut value = "0".to_owned();
eframe::run_simple_native("GUI component interaction", options, move |ctx, _frame| {
egui::CentralPanel::default().show(ctx, |ui| {
ui.horizontal(|ui| {
let name_label = ui.label("Value: ");
ui.text_edit_singleline(&mut value)
.labelled_by(name_label.id);
});
ui.horizontal(|ui| {
if ui.button("Increment").clicked() {
if let Ok(v) = value.parse::<usize>() {
value = (v + 1).to_string()
}
}
if ui.button("Random").clicked() {
value = (rand::thread_rng().gen_range(1..=10000)).to_string();
}
});
});
})
}
Scala
import scala.swing._
import scala.swing.Swing._
import scala.swing.event._
object Interact extends SimpleSwingApplication {
def top = new MainFrame {
title = "Rosetta Code >>> Task: component interaction | Language: Scala"
val numberField = new TextField {
text = "0" // start at 0
horizontalAlignment = Alignment.Right
}
val incButton = new Button { text = "Increment" }
val randButton = new Button { text = "Random" }
// arrange buttons in a grid with 1 row, 2 columns
val buttonPanel = new GridPanel(1, 2) {
contents ++= List(incButton, randButton)
}
// arrange text field and button panel in a grid with 2 row, 1 column
contents = new GridPanel(2, 1) { contents ++= List(numberField, buttonPanel) }
// listen for keys pressed in numberField and button clicks
listenTo(numberField.keys, incButton, randButton)
reactions += {
case kt: KeyTyped if (!kt.char.isDigit) => // if the entered char isn't a digit …
kt.consume // … eat the event (i.e. stop it from being processed)
case ButtonClicked(`incButton`) =>
if (numberField.text.isEmpty) numberField.text = "0"
// we use BigInt to avoid long overflow/number format exception
numberField.text = (BigInt(numberField.text) + 1).toString
case ButtonClicked(`randButton`) =>
import Dialog._
numberField.text = showOptions(buttonPanel, message = "Are you sure?",
title = "Choose an option!", entries = List("Yes", "No", "Cancel"),
initial = 2) match {
case Result.Yes => (Long.MaxValue * math.random).toLong.toString
case _ => numberField.text
}
}
centerOnScreen()
}
}
Smalltalk
|top input vh incButton rndButton|
vh := ValueHolder with:0.
top := StandardSystemView label:'Rosetta GUI interaction'.
top extent:300@100.
top add:((Label label:'Value:') origin: 0 @ 10 corner: 100 @ 40).
top add:(input := EditField origin: 102 @ 10 corner: 1.0 @ 40).
input model:(TypeConverter onNumberValue:vh).
input acceptOnLostFocus:true; acceptOnReturn:true.
top add:((incButton := Button label:'Inc') origin: 10 @ 50 corner: 100 @ 80).
top add:((rndButton := Button label:'Rnd') origin: 110 @ 50 corner: 210 @ 80).
incButton action:[ vh value: (vh value + 1) ].
rndButton action:[ vh value: Random nextInteger ].
top open
- Output:
Tcl
package require Tk
###--- Our data Model! ---###
# A single variable will do just fine
set field 0
###--- Lay out the GUI components in our View ---###
# We use the Ttk widget set here; it looks much better on Windows and OSX
# First, a quick hack to make things look even nicer
place [ttk::frame .bg] -relwidth 1 -relheight 1
# A labelled frame containing an entry field constrained to use numbers
pack [ttk::labelframe .val -text "Value"]
pack [ttk::entry .val.ue -textvariable field \
-validate key -invalidcommand bell \
-validatecommand {string is integer %P}]
# Now, a pair of buttons
pack [ttk::button .inc -text "increment" -command step]
pack [ttk::button .rnd -text "random" -command random]
###--- Now we define the behaviors, the Controller ---###
# How to respond to a click on the "increment" button
proc step {} {
global field
incr field
}
# How to respond to a click on the "random" button
proc random {} {
global field
if {[tk_messageBox -type yesno -parent . \
-message "Reset to random?"] eq "yes"} {
set field [expr {int(rand() * 5000)}]
}
}
Vala
bool validate_input(Gtk.Window window, string str){
int64 val;
bool ret = int64.try_parse(str,out val);;
if(!ret){
var dialog = new Gtk.MessageDialog(window,
Gtk.DialogFlags.MODAL,
Gtk.MessageType.ERROR,
Gtk.ButtonsType.OK,
"Invalid value");
dialog.run();
dialog.destroy();
}
return ret;
}
int main (string[] args) {
Gtk.init (ref args);
var window = new Gtk.Window();
window.title = "Rosetta Code";
window.window_position = Gtk.WindowPosition.CENTER;
window.destroy.connect(Gtk.main_quit);
window.set_default_size(0,0);
var box = new Gtk.Box(Gtk.Orientation.HORIZONTAL, 1);
box.set_border_width(1);
var label = new Gtk.Label ("Value:");
var entry = new Gtk.Entry();
entry.set_text("0"); //initialize to zero
entry.activate.connect (() => {
// read and validate the entered value
validate_input(window, entry.get_text());
});
// button to increment
var ib = new Gtk.Button.with_label("increment");
ib.clicked.connect(() => {
// read and validate the entered value
var str = entry.get_text();
if(validate_input(window, str)){
entry.set_text((int.parse(str)+1).to_string());
}
});
// button to put in a random value if confirmed
var rb = new Gtk.Button.with_label("random");
rb.clicked.connect (() => {
var dialog = new Gtk.MessageDialog(window,
Gtk.DialogFlags.MODAL,
Gtk.MessageType.QUESTION,
Gtk.ButtonsType.YES_NO,
"set random value");
var answer = dialog.run();
dialog.destroy();
if(answer == Gtk.ResponseType.YES){
entry.set_text(Random.int_range(0,10000).to_string());
}
});
box.pack_start(label, false, false, 2);
box.pack_start(entry, false, false, 2);
box.pack_start(ib, false, false, 2);
box.pack_start(rb, false, false, 2);
window.add(box);
window.show_all();
Gtk.main ();
return 0;
}
Visual Basic
In VB, windows are usually created in the IDE. The generated code is hidden from the programmer unless viewed outside of the IDE. For the sake of this task, I have included that code.
Note that there are other methods of validating the entered value. The method used is dependant on the program's requirements.
VERSION 5.00
Begin VB.Form Form1
Caption = "Form1"
ClientHeight = 2265
ClientLeft = 60
ClientTop = 600
ClientWidth = 2175
LinkTopic = "Form1"
ScaleHeight = 2265
ScaleWidth = 2175
StartUpPosition = 3 'Windows Default
Begin VB.CommandButton cmdRnd
Caption = "Random"
Height = 495
Left = 120
TabIndex = 2
Top = 1680
Width = 1215
End
Begin VB.CommandButton cmdInc
Caption = "Increment"
Height = 495
Left = 120
TabIndex = 1
Top = 1080
Width = 1215
End
Begin VB.TextBox txtValue
Height = 495
Left = 120
TabIndex = 0
Text = "0"
Top = 240
Width = 1215
End
End
Attribute VB_Name = "Form1"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
'-----user-written code begins here; everything above this line is hidden in the IDE-----
Private Sub Form_Load()
Randomize Timer
End Sub
Private Sub cmdRnd_Click()
If MsgBox("Random?", vbYesNo) Then txtValue.Text = Int(Rnd * 11)
End Sub
Private Sub cmdInc_Click()
If Val(txtValue.Text) < 10 Then txtValue.Text = Val(txtValue.Text) + 1
End Sub
Private Sub txtValue_KeyPress(KeyAscii As Integer)
Select Case KeyAscii
Case 8, 43, 45, 48 To 57
'backspace, +, -, or number
Case Else
KeyAscii = 0
End Select
End Sub
V (Vlang)
Graphical
Notes:
- Make sure you have the ui module installed or update your version of V
- For alternative UI toolkits, check github.com/vlang/awesome-v (Awesome V).
import ui
import gx
import rand
const (
win_width = 400
win_height = 40
)
@[heap]
struct App {
mut:
window &ui.Window = unsafe {nil}
counter string = "0"
}
fn main() {
mut app := &App{}
app.window = ui.window(
width: win_width
height: win_height
title: "Counter"
mode: .resizable
layout: ui.row(
spacing: 5
margin_: 10
widths: ui.stretch
heights: ui.stretch
children: [
ui.textbox(
max_len: 20
read_only: false
// is_numeric: true // Can enforce only number input
text: &app.counter
),
ui.button(
text: "increment"
bg_color: gx.light_gray
radius: 5
border_color: gx.gray
on_click: app.btn_click_inc
),
ui.button(
text: "random"
bg_color: gx.light_gray
radius: 5
border_color: gx.gray
on_click: app.btn_click_ran
),
]
)
)
ui.run(app.window)
}
fn (mut app App) btn_click_inc(mut btn ui.Button) {
for value in app.counter {
if value.is_digit() == false {
ui.message_box("Only numbers allowed!")
return
}
}
if app.counter.int() < 0 || app.counter.int() > 100 {
ui.message_box("Only numbers between 0 to 100 accepted!\nResetting to 1.")
app.counter = "0"
}
app.counter = (app.counter.int() + 1).str()
}
fn (mut app App) btn_click_ran(mut btn ui.Button) {
ui.message_box("Will jump to random number between 1 and 100.")
app.counter = rand.int_in_range(1, 100) or {0}.str()
}
Web 68
Web 68 uses an include file to use the Xforms library.
@1Rosetta code program.
@aPROGRAM guicomponent CONTEXT VOID USE standard
BEGIN
@<Included declarations@>
@<Modes in the outer reach@>
@<Names in the outer reach@>
@<Callback procedures@>
@<Other routines@>
@<Main logic@>
END
FINISH
@ This file contains all the macros for the Xforms library procedures.
Only macros which are called will actually generate code.
@iforms.w@>
@ Initialise the Xforms library, create the form, set the value in the
input field, show the form and hand control to the Xforms library.
@<Main...@>=
open(argf,"",arg channel);
fl initialize(argc,argv,"GUI interact",NIL,0);
main form:=create form main;
fl set input(main input OF main form,float(value,10,5,2));
fl show form(main OF main form,fl place center,fl fullborder,"GUI interact");
fl do forms
@ The input value will be stored in !value!.
@<Names...@>=
REF FDMAIN main form;
REAL value:=0;
FILE argf;
@1The form.
The following section contains declarations for the form. It was output by
the program 'fdtow68' using the file output by the 'fdesign' program.
@2Modes.
This is the mode declaration for form !main!.
@<Modes...@>=
MODE FDMAIN = STRUCT(
REF FLFORM main,
REF FLOBJECT main increment,
REF FLOBJECT main input,
REF FLOBJECT main random);
@ This procedure creates form !main!.
@<Other...@>=
PROC create form main = REF FDMAIN:
BEGIN
REF FLOBJECT obj;
REF FDMAIN fdui:=HEAP FDMAIN;
OP(REF FDMAIN)CBPTR TOCBPTR = BIOP 99;
main OF fdui:=fl bgn form(fl no box,259,126);
obj:=fl add box(fl up box,0,0,259,126,"");
fl set object color(obj,fl col1,fl col1);
main input OF fdui:=obj:=fl add input(fl float input,78,18,160,35,"Value");
fl set object lsize(obj,fl normal size);
fl set object callback(obj,main cb,1);
fl set object return(obj,fl return end changed);
main increment OF fdui:=obj:=fl add button(fl normal button,20,70,100,40,"Increment");
fl set object lsize(obj,fl normal size);
fl set object callback(obj,main cb,2);
fl set button mouse buttons(obj,BIN 7);
main random OF fdui:=obj:=fl add button(fl normal button,140,70,100,40,"Random");
fl set object lsize(obj,fl normal size);
fl set object callback(obj,main cb,3);
fl set button mouse buttons(obj,BIN 7);
fl end form;
fl adjust form size(main OF fdui);
fdui OF main OF fdui:=TOCBPTR fdui;
fdui
END; #create form main#
@2Callback procedures.
There is only one callback procedure.
@<Callback...@>=
PROC main cb = (REF FLOBJECT obj,INT data)VOID:
CASE data
IN
#input#
BEGIN
FILE mf;
open(mf,fl get input(main input OF main form)+blank,mem channel);
get(mf,value); #convert the input to binary#
close(mf)
END
,
#increment#
(
value +:= 1;
fl set input(main input OF main form,float(value,10,5,2))
)
,
#random#
(
value:=random;
fl set input(main input OF main form,float(value,10,5,2))
)
ESAC; #main cb#
@2Macro calls.
Here are all the Xforms macro calls in alphabetical order.
@<Include...@>=
macro fl add box;
macro fl add button;
macro fl add input;
macro fl adjust form size;
macro fl bgn form;
macro fl do forms;
macro fl end form;
macro fl get border width;
macro fl get input;
macro fl initialize;
macro fl set border width;
macro fl set button mouse buttons;
macro fl set input;
macro fl set object callback;
macro fl set object color;
macro fl set object lsize;
macro fl set object return;
macro fl show form;
@ The end.
Wren
import "graphics" for Canvas, Color
import "input" for Mouse, Keyboard
import "dome" for Window
import "random" for Random
import "./polygon" for Polygon
var Rand = Random.new()
class Button {
construct new(x, y, w, h, legend, c, oc, lc) {
var vertices = [[x, y], [x+w, y], [x+w, y+h], [x, y+h]]
_rect = Polygon.quick(vertices)
_x = x
_y = y
_w = w
_h = h
_legend = legend
_c = c
_oc = oc
_lc = lc
}
draw() {
_rect.drawfill(_c)
_rect.draw(_oc)
var l = Canvas.getPrintArea(_legend)
var lx = ((_w - l.x)/2).truncate
lx = (lx > 0) ? _x + lx : _x + 1
var ly = ((_h - l.y)/2).truncate
ly = (ly > 0) ? _y + ly : _y + 1
Canvas.print(_legend, lx, ly, _lc)
}
justClicked { Mouse["left"].justPressed && _rect.contains(Mouse.position.x, Mouse.position.y) }
}
class TextBox {
construct new(x, y, w, h, label, c, oc, lc) {
var vertices = [[x, y], [x+w, y], [x+w, y+h], [x, y+h]]
_rect = Polygon.quick(vertices)
_x = x
_y = y
_w = w
_h = h
_label = label
_c = c
_oc = oc
_lc = lc
_text = ""
}
text { _text }
text=(t) { _text = t }
draw() {
_rect.drawfill(_c)
_rect.draw(_oc)
var l = Canvas.getPrintArea(_label).x
var lx = _x - l - 7
if (lx < 1) {
lx = 1
_label = _label[0..._x]
}
Canvas.print(_label, lx, _y, _lc)
Canvas.getPrintArea(_label).x
Canvas.print(_text, _x + 3, _y + 1, Color.black)
}
}
class GUIComponentInteraction {
construct new() {
Window.title = "GUI component interaction"
_btnIncrement = Button.new(60, 40, 80, 80, "Increment", Color.red, Color.blue, Color.white)
_btnRandom = Button.new(180, 40, 80, 80, "Random", Color.green, Color.blue, Color.white)
_txtValue = TextBox.new(140, 160, 80, 8, "Value", Color.white, Color.blue, Color.white)
_txtValue.text = "0"
Keyboard.handleText = true
_waiting = false
}
init() {
drawControls()
}
update() {
if (_waiting) {
if (Keyboard["Y"].justPressed) {
var rn = Rand.int(1000) // max 999 say
_txtValue.text = rn.toString
_waiting = false
} else if (Keyboard["N"].justPressed) {
_waiting = false
}
} else if (_btnIncrement.justClicked) {
var number = Num.fromString(_txtValue.text) + 1
_txtValue.text = number.toString
} else if (_btnRandom.justClicked) {
Canvas.print("Reset to a random number y/n?", 60, 200, Color.white)
_waiting = true
} else if ("0123456789".any { |d| Keyboard[d].justPressed }) {
if (_txtValue.text != "0") {
_txtValue.text = _txtValue.text + Keyboard.text
} else {
_txtValue.text = Keyboard.text
}
}
}
draw(alpha) {
if (!_waiting) drawControls()
}
drawControls() {
Canvas.cls()
_btnIncrement.draw()
_btnRandom.draw()
_txtValue.draw()
}
}
var Game = GUIComponentInteraction.new()
XPL0
Runs on DOSBox, MS-DOS, and Raspberry Pi.
\0123456789012345678901234567 template for display layout
\ Component interaction. X . main window
\ Value: 123456789_ .
\ [Increment] [Random] .
\ Confirm............... X . dialog pop-up
\ Set to a random value?
\ [ Yes ] [ No ]
include xpllib; \for Ctrl key names, AtoI, ItoA and StrLen
def X0=22, Y0=10; \upper-left corner of main window's position
def X1=X0+21, Y1=Y0+5; \position of dialog pop-up (character cells)
int Mouse, Button, X, Y, Ch, I; \all variables are global for simplicity
def StrMax = 10; \max chars in String including underline
char String(StrMax); \Value string array
int StrInx; \index for character to be added to String
proc ShowString; \Show Value String
[Attrib($F0); \set black on bright white
Cursor(13+X0, 2+Y0); \move to Value field position
for I:= 0 to StrInx-1 do ChOut(6, String(I));
ChOut(6, ^_); \show cursor underline at end of String
for I:= StrInx+1 to StrMax-1 do ChOut(6, ^ ); \blank rest of line
];
func GetButton; \Return soft button number at mouse pointer
[Mouse:= GetMouse;
X:= Mouse(0)/8 - X0; \convert pixels to 8x16-pixel character cells
Y:= Mouse(1)/16 - Y0;
if X>=24 & X<=26 & Y=0 then return 0; \exit [X]
if X>= 3 & X<=13 & Y=4 then return 1; \Increment
if X>=17 & X<=24 & Y=4 then return 2; \Random
X:= Mouse(0)/8 - X1; \convert pixels to character cells for dialog
Y:= Mouse(1)/16 - Y1;
if X>=24 & X<=26 & Y=0 then return 3; \exit [X]
if X>= 3 & X<=11 & Y=4 then return 4; \Yes
if X>=16 & X<=24 & Y=4 then return 5; \No
return -1; \mouse is not on any soft button
];
proc DoDialog; \Do pop-up dialog for further information
[Attrib($70); \set black-on-gray color attribute
SetWind(0+X1, 0+Y1, 27+X1, 5+Y1, 0, \fill\true); \draw gray rectangle
Cursor(25+X1, 0+Y1); ChOut(6, ^X); \draw exit button
Cursor( 3+X1, 2+Y1); Text(6, "Set to a random value?");
Attrib($80); \set black on dark gray for buttons
Cursor( 3+X1, 4+Y1); Text(6, " Yes ");
Cursor(16+X1, 4+Y1); Text(6, " No ");
Attrib($9F); \set bright white on light blue, for title bar
Cursor(0+X1, 0+Y1); Text(6, " Confirm ");
ShowMouse(true); \turn on mouse pointer
loop [MoveMouse; \make pointer track mouse movements
Mouse:= GetMouse;
if Mouse(2) then \a left or right mouse button is down
[Button:= GetButton; \get soft button at mouse pointer
while Mouse(2) do \wait for mouse button to be released
[MoveMouse;
Mouse:= GetMouse;
];
if Button = GetButton then \if down Button = release button
[if Button = 3 then InsertKey(Esc); \insert into keyboard buffer
if Button = 4 then InsertKey(^y);
if Button = 5 then InsertKey(^n);
];
];
if KeyHit then \key is hit or was inserted in KB buffer
[Ch:= ChIn(1); \get character from non-echoed keyboard
if Ch=^y or Ch=^Y then \set Value to random number
[I:= Ran(1_000_000_000);
ItoA(I, String);
StrInx:= StrLen(String);
quit;
]
else if Ch=^n or Ch=^N or Ch=Esc then quit;
];
]; \loop
];
proc DoMain; \Do main window interaction
[ShowMouse(true); \turn on mouse pointer
loop [MoveMouse; \make pointer track mouse movements
Mouse:= GetMouse;
if Mouse(2) then \a left or right mouse button is down
[Button:= GetButton; \get soft button at mouse pointer
while Mouse(2) do \wait for mouse button to be released
[MoveMouse;
Mouse:= GetMouse;
];
if Button = GetButton then \if down Button = release button
[if Button = 0 then InsertKey(Esc); \insert into keyboard buffer
if Button = 1 then InsertKey(^i);
if Button = 2 then InsertKey(^r);
];
];
if KeyHit then \key is hit or was inserted in KB buffer
[ShowMouse(false); \don't draw on top of mouse pointer
Ch:= ChIn(1); \get character from non-echoed keyboard
if Ch>=$30 & Ch<=$39 then \only allow numeric digits for Value
[if StrInx < StrMax-1 then \limit number of digits added
[String(StrInx):= Ch;
StrInx:= StrInx+1;
\handle leading zeros - convert number to its canonical form
String(StrInx):= 0; \append string terminator for AtoI
I:= AtoI(String); \convert numeric String to an integer
ItoA(I, String); \convert binary integer back to String
StrInx:= StrLen(String); \String could have gotten shorter
];
]
else if Ch = BS then \(backspace) delete back a character
[if StrInx > 0 then StrInx:= StrInx-1]
else if Ch=^i or Ch=^I then \increment Value
[String(StrInx):= 0; \append terminator for AtoI
I:= AtoI(String);
ItoA(I+1, String);
StrInx:= StrLen(String); \String could have gotten longer
if StrInx > StrMax-1 then \roll all 9's to zero
[String(0):= ^0; StrInx:= 1];
]
else if Ch=^r or Ch=^R then \random Value - go do dialog pop-up
quit
else if Ch = Esc then
[SetVid(3); exit]; \restore normal text mode before exiting
ShowString;
ShowMouse(true);
];
]; \loop
];
[SetVid($12); \set 640x480 graphics mode display
TrapC(true); \prevent Ctrl+C from aborting the program
String(0):= ^0; \initialize Value String to zero
StrInx:= 1;
loop [Attrib($70); \set black-on-gray color attribute
SetWind(0+X0, 0+Y0, 27+X0, 5+Y0, 0, \fill\true); \draw gray rectangle
Cursor(25+X0, 0+Y0); ChOut(6, ^X); \draw exit button
Cursor( 4+X0, 2+Y0); Text(6, "Value:");
Attrib($80); \set black on dark gray for buttons
Cursor( 3+X0, 4+Y0); Text(6, " Increment ");
Cursor(17+X0, 4+Y0); Text(6, " Random ");
Attrib($9F); \set bright white on light blue for title bar
Cursor(0+X0, 0+Y0); Text(6, " Component interaction ");
ShowString;
DoMain;
DoDialog;
ShowMouse(false); \don't overwrite mouse pointer (with Clear)
Clear; \remove pop-up dialog
]; \loop back to redraw main window
]
- Output:
- Programming Tasks
- GUI
- ACL2/Omit
- Applesoft BASIC/Omit
- AWK/Omit
- Batch File/Omit
- Blast/Omit
- Brainf***/Omit
- Commodore BASIC/Omit
- GUISS/Omit
- Integer BASIC/Omit
- Lilypond/Omit
- Logtalk/Omit
- Lotus 123/Omit
- Maxima/Omit
- Minimal BASIC/Omit
- Nascom BASIC/Omit
- PARI/GP/Omit
- PostScript/Omit
- Retro/Omit
- SQL PL/Omit
- Tiny BASIC/Omit
- Palo Alto Tiny BASIC/Omit
- 1C
- Ada
- GtkAda
- AutoHotkey
- BASIC
- BaCon
- BBC BASIC
- C
- C++
- C sharp
- Common Lisp
- LTK
- Delphi
- Echolisp
- Elena
- Euphoria
- F Sharp
- Fantom
- FreeBASIC
- FutureBasic
- Gambas
- Go
- Gotk3
- Haskell
- Unicon
- J
- Java
- Julia
- Kotlin
- Lambdatalk
- Liberty BASIC
- M2000 Interpreter
- Maple
- Mathematica
- Wolfram Language
- Nim
- Gtk2
- Gintro
- IUP
- Oz
- Perl
- Phix
- Phix/basics
- Phix/pGUI
- PicoLisp
- PowerShell
- Prolog
- PureBasic
- Python
- Tkinter
- R
- Racket
- Raku
- GTK
- Ring
- Ruby
- Shoes
- Run BASIC
- Rust
- Egui
- Pages with broken file links
- Scala
- Smalltalk
- Tcl
- Tk
- Vala
- Gtk+-3.0
- Visual Basic
- V (Vlang)
- Web 68
- Wren
- DOME
- Wren-polygon
- XPL0