Munching squares
You are encouraged to solve this task according to the task description, using any language you may know.
Render a graphical pattern where each pixel is colored by the value of 'x xor y' from an arbitrary color table.
Ada
Uses the Cairo component of GtkAda to create and save as png <lang Ada>with Cairo; use Cairo; with Cairo.Png; use Cairo.Png; with Cairo.Image_Surface; use Cairo.Image_Surface; procedure XorPattern is
type xorable is mod 256; Surface : Cairo_Surface; Data : RGB24_Array_Access; Status : Cairo_Status; Num : Byte;
begin
Data := new RGB24_Array(0..256*256-1); for x in Natural range 0..255 loop for y in Natural range 0..255 loop Num := Byte(xorable(x) xor xorable(y)); Data(x+256*y) := RGB24_Data'(Num,0,Num); end loop; end loop; Surface := Create_For_Data_RGB24(Data, 256, 256); Status := Write_To_Png (Surface, "AdaXorPattern.png"); pragma Assert (Status = Cairo_Status_Success);
end XorPattern;</lang>
- Output:
AWK
This program generates a PPM image, that you can view/convert using The GIMP or ImageMagick <lang awk> BEGIN {
# square size s = 256 # the PPM image header needs 3 lines: # P3 # width height # max colors number (per channel) print("P3\n", s, s, "\n", s - 1) # and now we generate pixels as a RGB pair in a relaxed # form "R G B\n" for (x = 0; x < s; x++) { for (y = 0; y < s; y++) { p = xor(x, y) print(0, p, p) } }
} </lang>
BBC BASIC
<lang bbcbasic> size% = 256
VDU 23,22,size%;size%;8,8,16,0 OFF
DIM coltab%(size%-1) FOR I% = 0 TO size%-1 coltab%(I%) = ((I% AND &FF) * &010101) EOR &FF0000 NEXT
GCOL 1 FOR I% = 0 TO size%-1 FOR J% = 0 TO size%-1 C% = coltab%(I% EOR J%) COLOUR 1, C%, C%>>8, C%>>16 PLOT I%*2, J%*2 NEXT NEXT I%
REPEAT WAIT 1 : UNTIL FALSE
</lang>
Burlesque
<lang burlesque> blsq ) 0 25r@{0 25r@\/{$$Sh2' P[}\/+]m[}m[sp
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 1 0 3 2 5 4 7 6 9 8 11 10 13 12 15 14 17 16 19 18 21 20 23 22 25 24 2 3 0 1 6 7 4 5 10 11 8 9 14 15 12 13 18 19 16 17 22 23 20 21 26 27 3 2 1 0 7 6 5 4 11 10 9 8 15 14 13 12 19 18 17 16 23 22 21 20 27 26 4 5 6 7 0 1 2 3 12 13 14 15 8 9 10 11 20 21 22 23 16 17 18 19 28 29 5 4 7 6 1 0 3 2 13 12 15 14 9 8 11 10 21 20 23 22 17 16 19 18 29 28 6 7 4 5 2 3 0 1 14 15 12 13 10 11 8 9 22 23 20 21 18 19 16 17 30 31 7 6 5 4 3 2 1 0 15 14 13 12 11 10 9 8 23 22 21 20 19 18 17 16 31 30 8 9 10 11 12 13 14 15 0 1 2 3 4 5 6 7 24 25 26 27 28 29 30 31 16 17 9 8 11 10 13 12 15 14 1 0 3 2 5 4 7 6 25 24 27 26 29 28 31 30 17 16
10 11 8 9 14 15 12 13 2 3 0 1 6 7 4 5 26 27 24 25 30 31 28 29 18 19 11 10 9 8 15 14 13 12 3 2 1 0 7 6 5 4 27 26 25 24 31 30 29 28 19 18 12 13 14 15 8 9 10 11 4 5 6 7 0 1 2 3 28 29 30 31 24 25 26 27 20 21 13 12 15 14 9 8 11 10 5 4 7 6 1 0 3 2 29 28 31 30 25 24 27 26 21 20 14 15 12 13 10 11 8 9 6 7 4 5 2 3 0 1 30 31 28 29 26 27 24 25 22 23 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 31 30 29 28 27 26 25 24 23 22 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 0 1 2 3 4 5 6 7 8 9 17 16 19 18 21 20 23 22 25 24 27 26 29 28 31 30 1 0 3 2 5 4 7 6 9 8 18 19 16 17 22 23 20 21 26 27 24 25 30 31 28 29 2 3 0 1 6 7 4 5 10 11 19 18 17 16 23 22 21 20 27 26 25 24 31 30 29 28 3 2 1 0 7 6 5 4 11 10 20 21 22 23 16 17 18 19 28 29 30 31 24 25 26 27 4 5 6 7 0 1 2 3 12 13 21 20 23 22 17 16 19 18 29 28 31 30 25 24 27 26 5 4 7 6 1 0 3 2 13 12 22 23 20 21 18 19 16 17 30 31 28 29 26 27 24 25 6 7 4 5 2 3 0 1 14 15 23 22 21 20 19 18 17 16 31 30 29 28 27 26 25 24 7 6 5 4 3 2 1 0 15 14 24 25 26 27 28 29 30 31 16 17 18 19 20 21 22 23 8 9 10 11 12 13 14 15 0 1 25 24 27 26 29 28 31 30 17 16 19 18 21 20 23 22 9 8 11 10 13 12 15 14 1 0 </lang>
Must be converted to an image with a seperate program.
C
<lang c>#include <stdlib.h>
- include <stdio.h>
- include <math.h>
- include <string.h>
void hue_to_rgb(double hue, double sat, unsigned char *p) { double x; int c = 255 * sat; hue /= 60; x = (1 - fabs(fmod(hue, 2) - 1)) * 255;
switch((int)hue) { case 0: p[0] = c; p[1] = x; p[2] = 0; return; case 1: p[0] = x; p[1] = c; p[2] = 0; return; case 2: p[0] = 0; p[1] = c; p[2] = x; return; case 3: p[0] = 0; p[1] = x; p[2] = c; return; case 4: p[0] = x; p[1] = 0; p[2] = c; return; case 5: p[0] = c; p[1] = 0; p[2] = x; return; } }
int main(void) { const int size = 512; int i, j; unsigned char *colors = malloc(size * 3); unsigned char *pix = malloc(size * size * 3), *p; FILE *fp;
for (i = 0; i < size; i++) hue_to_rgb(i * 240. / size, i * 1. / size, colors + 3 * i);
for (i = 0, p = pix; i < size; i++) for (j = 0; j < size; j++, p += 3) memcpy(p, colors + (i ^ j) * 3, 3);
fp = fopen("xor.ppm", "wb"); fprintf(fp, "P6\n%d %d\n255\n", size, size); fwrite(pix, size * size * 3, 1, fp); fclose(fp);
return 0; }</lang>
- Output:
C++
- include <windows.h>
- include <string>
//-------------------------------------------------------------------------------------------------- using namespace std;
//-------------------------------------------------------------------------------------------------- const int BMP_SIZE = 512;
//-------------------------------------------------------------------------------------------------- class myBitmap { public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {} ~myBitmap() {
DeleteObject( pen ); DeleteObject( brush ); DeleteDC( hdc ); DeleteObject( bmp );
} bool create( int w, int h ) {
BITMAPINFO bi; ZeroMemory( &bi, sizeof( bi ) ); bi.bmiHeader.biSize = sizeof( bi.bmiHeader ); bi.bmiHeader.biBitCount = sizeof( DWORD ) * 8; bi.bmiHeader.biCompression = BI_RGB; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biWidth = w; bi.bmiHeader.biHeight = -h;
HDC dc = GetDC( GetConsoleWindow() ); bmp = CreateDIBSection( dc, &bi, DIB_RGB_COLORS, &pBits, NULL, 0 ); if( !bmp ) return false;
hdc = CreateCompatibleDC( dc ); SelectObject( hdc, bmp ); ReleaseDC( GetConsoleWindow(), dc );
width = w; height = h; return true;
} void clear( BYTE clr = 0 ) {
memset( pBits, clr, width * height * sizeof( DWORD ) );
} void setBrushColor( DWORD bClr ) {
if( brush ) DeleteObject( brush ); brush = CreateSolidBrush( bClr ); SelectObject( hdc, brush );
} void setPenColor( DWORD c ) { clr = c; createPen(); } void setPenWidth( int w ) { wid = w; createPen(); } void saveBitmap( string path ) {
BITMAPFILEHEADER fileheader; BITMAPINFO infoheader; BITMAP bitmap; DWORD wb;
GetObject( bmp, sizeof( bitmap ), &bitmap ); DWORD* dwpBits = new DWORD[bitmap.bmWidth * bitmap.bmHeight];
ZeroMemory( dwpBits, bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD ) ); ZeroMemory( &infoheader, sizeof( BITMAPINFO ) ); ZeroMemory( &fileheader, sizeof( BITMAPFILEHEADER ) );
infoheader.bmiHeader.biBitCount = sizeof( DWORD ) * 8; infoheader.bmiHeader.biCompression = BI_RGB; infoheader.bmiHeader.biPlanes = 1; infoheader.bmiHeader.biSize = sizeof( infoheader.bmiHeader ); infoheader.bmiHeader.biHeight = bitmap.bmHeight; infoheader.bmiHeader.biWidth = bitmap.bmWidth; infoheader.bmiHeader.biSizeImage = bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD );
fileheader.bfType = 0x4D42; fileheader.bfOffBits = sizeof( infoheader.bmiHeader ) + sizeof( BITMAPFILEHEADER ); fileheader.bfSize = fileheader.bfOffBits + infoheader.bmiHeader.biSizeImage;
GetDIBits( hdc, bmp, 0, height, ( LPVOID )dwpBits, &infoheader, DIB_RGB_COLORS );
HANDLE file = CreateFile( path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL ); WriteFile( file, &fileheader, sizeof( BITMAPFILEHEADER ), &wb, NULL ); WriteFile( file, &infoheader.bmiHeader, sizeof( infoheader.bmiHeader ), &wb, NULL ); WriteFile( file, dwpBits, bitmap.bmWidth * bitmap.bmHeight * 4, &wb, NULL ); CloseHandle( file );
delete [] dwpBits;
} HDC getDC() const { return hdc; } int getWidth() const { return width; } int getHeight() const { return height; }
private:
void createPen() {
if( pen ) DeleteObject( pen ); pen = CreatePen( PS_SOLID, wid, clr ); SelectObject( hdc, pen );
} HBITMAP bmp; HDC hdc; HPEN pen; HBRUSH brush; void *pBits; int width, height, wid; DWORD clr;
}; //-------------------------------------------------------------------------------------------------- class mSquares { public:
mSquares() { bmp.create( BMP_SIZE, BMP_SIZE ); createPallete(); }
void draw() {
HDC dc = bmp.getDC(); for( int y = 0; y < BMP_SIZE; y++ ) for( int x = 0; x < BMP_SIZE; x++ ) { int c = ( x ^ y ) % 256; SetPixel( dc, x, y, clrs[c] ); }
BitBlt( GetDC( GetConsoleWindow() ), 30, 30, BMP_SIZE, BMP_SIZE, dc, 0, 0, SRCCOPY ); //bmp.saveBitmap( "f:\\rc\\msquares_cpp.bmp" );
}
private:
void createPallete() {
for( int x = 0; x < 256; x++ ) clrs[x] = RGB( x<<1, x, x<<2 );//rand() % 180 + 50, rand() % 200 + 50, rand() % 180 + 50 );
}
unsigned int clrs[256]; myBitmap bmp;
}; //-------------------------------------------------------------------------------------------------- int main( int argc, char* argv[] ) {
ShowWindow( GetConsoleWindow(), SW_MAXIMIZE ); srand( GetTickCount() ); mSquares s; s.draw(); return system( "pause" );
} //-------------------------------------------------------------------------------------------------- </lang>
C#
<lang csharp>using System.Drawing; using System.Drawing.Imaging; using System.Linq;
class XORPattern {
static void Main() { var size = 0x100; var black = Color.Black.ToArgb(); var palette = Enumerable.Range(black, size).Select(Color.FromArgb).ToArray(); using (var image = new Bitmap(size, size)) { for (var x = 0; x < size; x++) { for (var y = 0; y < size; y++) { image.SetPixel(x, y, palette[x ^ y]); } } image.Save("XORPatternCSharp.png", ImageFormat.Png); } }
}</lang>
- Output:
D
<lang d>void main() {
import std.stdio;
enum width = 512, height = 512;
auto f = File("xor_pattern.ppm", "wb"); f.writefln("P6\n%d %d\n255", width, height); foreach (immutable y; 0 .. height) foreach (immutable x; 0 .. width) { immutable c = (x ^ y) & ubyte.max; immutable ubyte[3] u3 = [255 - c, c / 2, c]; f.rawWrite(u3); }
}</lang>
EchoLisp
Use the plot library, hsv->rgb ((x xor y) modulo m) as color table, and see the nice results here : http://www.echolalie.org/echolisp/help.html#bit-map . <lang scheme> (lib 'types) (lib 'plot) (plot-size 512 512) ;; for example
- use m = 16, 32, 44, .. to change the definition (number of losanges)
(define (plot-munch (m 256)) (define PIX (pixels->int32-vector)) ;; get canvas image (define (pcolor x y) ;; color at (x,y) (hsv->rgb (// (bitwise-xor (modulo x m) (modulo y m)) m) 0.9 0.9)) (pixels-map pcolor PIX) (vector->pixels PIX)) ;; draw canvas image
(plot-much) ;; ESC to see tge drawing </lang>
Factor
<lang factor>USING: accessors images images.loader kernel math sequences ; IN: rosetta-code.munching-squares
- img-data ( -- seq ) 256 sq [ B{ 0 0 0 255 } ] replicate ;
- (munching) ( elt index -- elt' )
256 /mod bitxor [ rest ] dip prefix ;
- munching ( -- seq )
img-data [ (munching) ] map-index B{ } concat-as ;
- <munching-img> ( -- img )
<image> { 256 256 } >>dim BGRA >>component-order ubyte-components >>component-type munching >>bitmap ;
- main ( -- ) <munching-img> "munching.png" save-graphic-image ;
MAIN: main</lang> Output image is identical to the Racket version.
- Output:
FreeBASIC
<lang freebasic>' version 03-11-2016 ' compile with: fbc -s gui
Dim As ULong x, y, r, w = 256
ScreenRes w, w, 32
For x = 0 To w -1
For y = 0 To w -1 r =(x Xor y) And 255 PSet(x, y), RGB(r, r , r) ' gray scale ' PSet(x, y), RGB(r, 255 - r, 0) ' red + green ' PSet(x, y), RGB(r, 0, 0) ' red Next
Next
' empty keyboard buffer While Inkey <> "" : Wend WindowTitle "Close window or hit any key to end program" Sleep End</lang>
GLSL
This is an example that will work directly on shadertoy.com, Example [1] <lang GLSL>vec3 color; float c,p; vec2 b;
void main(void) { vec2 uv = gl_FragCoord.xy / iResolution.xy; float scale = iResolution.x / iResolution.y; uv = uv-0.5; uv.y/=scale;
b = uv*256.0+256.0; c = 0.0;
for(float i=16.0;i>=1.0;i-=1.0)
{
p = pow(2.0,i);
if((p < b.x) ^^ (p < b.y)) { c += p; }
if(p < b.x) { b.x -= p; }
if(p < b.y) { b.y -= p; }
}
c=mod(c/128.0,1.0);
color = vec3(sin(c+uv.x*cos(uv.y*1.2)), tan(c+uv.y-0.3)*1.1, cos(c-uv.y+0.9));
gl_FragColor = vec4(color,1.0); }</lang>
Gnuplot
<lang gnuplot>set pm3d map set size square set isosamples 255,255 splot [0:255][0:255]-(floor(x)^floor(y))</lang>
- Output:
Haskell
<lang haskell>import qualified Data.ByteString as BY (writeFile, pack)
import Data.Bits (xor)
main :: IO () main =
BY.writeFile "out.pgm" (BY.pack (fmap (fromIntegral . fromEnum) "P5\n256 256\n256\n" ++ [ x `xor` y | x <- [0 .. 255] , y <- [0 .. 255] ]))</lang>
Go
<lang go>package main
import (
"image" "image/png" "os"
)
func main() {
g := image.NewGray(image.Rect(0, 0, 256, 256)) for i := range g.Pix { g.Pix[i] = uint8(i>>8 ^ i) } f, _ := os.Create("xor.png") png.Encode(f, g) f.Close()
}</lang>
Icon and Unicon
<lang Icon>link printf
procedure main(A) #: XOR graphic
wsize := 512 cmax := 32768 wparms := ["Xmas Xor Graphic","g",sprintf("size=%d,%d",wsize),"bg=black"] &window := open!wparms | stop("Unable to open window") every y := 0 to wsize - 1 do every x := 0 to wsize - 1 do { c := cmax/wsize * iand(wsize-1,ixor(x,y)) Fg(sprintf("%d,%d,%d",c,cmax-c,0)) DrawPoint(x,y) } until Event() == &lpress # wait for left button to quit close(&window)
end</lang>
printf.icn provides formatting
J
<lang J> require 'viewmat'
viewmat ~:"1/&.#: ~ i.256</lang>
Java
This example will repeat the pattern if you expand the window. <lang java>import java.awt.Color; import java.awt.Graphics;
import javax.swing.JFrame; import javax.swing.JPanel;
public class XorPattern extends JFrame{
private JPanel xorPanel;
public XorPattern(){ xorPanel = new JPanel(){ @Override public void paint(Graphics g) { for(int y = 0; y < getHeight();y++){ for(int x = 0; x < getWidth();x++){ g.setColor(new Color(0, (x ^ y) % 256, 0)); g.drawLine(x, y, x, y); } } } }; add(xorPanel); setSize(300, 300); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); }
public static void main(String[] args){ new XorPattern(); }
jq
The following is an adaptation of the Ruby entry, but generates an SVG image file: <lang sh>jq -n -r -f Munching_squares.jq > Munching_squares.svg</lang> Part 1: Infrastructure <lang jq># Convert the input integer to an array of bits with lsb first def integer_to_lsb:
[recurse(if . > 0 then ./2|floor else empty end) | . % 2] ;
- input array of bits (with lsb first) is converted to an integer
def lsb_to_integer:
reduce .[] as $bit # state: [power, ans] ([1,0]; (.[0] * 2) as $b | [$b, .[1] + (.[0] * $bit)]) | .[1];
def xor(x;y):
def lxor(a;b): # a and/or b may be null if a == 1 then if b==1 then 0 else 1 end elif b==1 then if a==1 then 0 else 1 end else 0 end; (x|integer_to_lsb) as $s | (y|integer_to_lsb) as $t | ([$s|length, $t|length] | max) as $length | reduce range(0;$length) as $i ([]; . + [ lxor($s[$i]; $t[$i]) ] ) | lsb_to_integer;</lang>
Part 2: SVG <lang jq>def rgb2rgb:
def p: (. + 0.5) | floor; # to nearest integer "rgb(\(.red|p),\(.green|p),\(.blue|p))";
def svg(width; height):
"<svg width='\(width // "100%")' height='\(height // "100%")' xmlns='http://www.w3.org/2000/svg'>";
def pixel(x; y; color):
(color | if type == "string" then . else rgb2rgb end) as $c | "<circle r='1' cx='\(x)' cy='\(y)' fill='\($c)' />";</lang>
Part 3: xor pattern <lang jq># rgb is a JSON object: { "red": _, "green": _, "blue": _}
def xor_pattern(width; height; rgb1; rgb2):
# create colour table 256 as $size | (reduce range(0;$size) as $i ([]; . + [ {"red": (rgb1.red + (rgb2.red - rgb1.red) * $i / $size), "green": (rgb1.green + (rgb2.green - rgb1.green) * $i / $size), "blue": (rgb1.blue + (rgb2.blue - rgb1.blue) * $i / $size) }]) ) as $colours # create the image | svg(width; height), ( (range(0;width) as $x | range(0;height) as $y | pixel($x; $y; $colours[ xor($x; $y) % $size] ) ) ), "</svg>" ;</lang>
Part 4: Example <lang jq>def black: { "red": 0, "green": 0, "blue": 0}; def red: black + { "red": 255 }; def yellow: red + { "green": 255 };
xor_pattern(384; 384; red; yellow)</lang>
Kotlin
<lang scala>// version 1.1.4-3
import javax.swing.JFrame import javax.swing.JPanel import java.awt.Graphics import java.awt.Graphics2D import java.awt.Color import java.awt.Dimension import java.awt.BorderLayout import java.awt.RenderingHints import javax.swing.SwingUtilities
class XorPattern : JPanel() {
init { preferredSize = Dimension(256, 256) background = Color.white }
override fun paint(gg: Graphics) { super.paintComponent(gg) val g = gg as Graphics2D g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON) for (y in 0 until width) { for (x in 0 until height) { g.color = Color(0, (x xor y) % 256, 255) g.drawLine(x, y, x, y) } } }
}
fun main(args: Array<String>) {
SwingUtilities.invokeLater { val f = JFrame() with (f) { defaultCloseOperation = JFrame.EXIT_ON_CLOSE title = "Munching squares" isResizable = false add(XorPattern(), BorderLayout.CENTER) pack() setLocationRelativeTo(null) isVisible = true } }
}</lang>
Liberty BASIC
<lang lb>
nomainwin
w =512 ' allow for title bar and window border WindowWidth =w +2 WindowHeight =w +34
open "XOR Pattern" for graphics_nsb_nf as #w
#w "trapclose quit"
#w "down"
for x =0 to w -1 for y =0 to w -1 b =( x xor y) and 255 print b #w "color "; 255 -b; " "; b /2; " "; b #w "set "; x; " "; w -y -1 scan next y next x
#w "flush"
wait
sub quit j$ close #w end end sub
</lang> Image available at [[2]]
Lua
Needs LÖVE 2D Engine <lang lua> local clr = {} function drawMSquares()
local pts = {} for j = 0, hei - 1 do for i = 0, wid - 1 do idx = bit.bxor( i, j ) % 256 pts[1] = { i, j, clr[idx][1], clr[idx][2], clr[idx][3], 255 } love.graphics.points( pts ) end end
end function createPalette()
for i = 0, 255 do clr[i] = { bit.band( i * 2.8, 255 ), bit.band( i * 3.2, 255 ), bit.band( i * 1.5, 255 ) } end
end function love.load()
wid, hei = love.graphics.getWidth(), love.graphics.getHeight() canvas = love.graphics.newCanvas( wid, hei ) love.graphics.setCanvas( canvas ); love.graphics.clear() love.graphics.setColor( 255, 255, 255 ) createPalette(); drawMSquares(); love.graphics.setCanvas()
end function love.draw()
love.graphics.draw( canvas )
end </lang>
Mathematica
<lang Mathematica>ListDensityPlot[
Table[Table[ FromDigits[BitXor[IntegerDigits[x, 2, 8], IntegerDigits[y, 2, 8]], 2], {x, 0, 255}], {y, 0, 255}]]</lang>
- Output #1:
<lang Mathematica>ArrayPlot[Array[BitXor, {511, 511}]]</lang>
- Output #2:
MATLAB
<lang matlab>size = 256; [x,y] = meshgrid([0:size-1]);
c = bitxor(x,y);
colormap bone(size); image(c); axis equal;</lang>
- Output:
OCaml
<lang ocaml>open Graphics
let () =
open_graph ""; resize_window 256 256; for y = 0 to pred (size_y()) do for x = 0 to pred (size_x()) do let v = (x lxor y) land 0xFF in set_color (rgb v (255 - v) 0); plot x y done; done; ignore(read_key())</lang>
Run with:
$ ocaml graphics.cma xor_pattern.ml
- Output:
Octave
<lang Octave>size = 256; [x,y] = meshgrid([0:size-1]);
c = bitxor(x,y);
colormap(jet(size)); image(c); axis equal;</lang>
- Output:
Perl
<lang perl>use GD;
my $img = new GD::Image(256, 256, 1);
for my $y(0..255) {
for my $x(0..255) { my $color = $img->colorAllocate( abs(255 - $x - $y), (255-$x) ^ $y , $x ^ (255-$y)); $img->setPixel($x, $y, $color); }
}
print $img->png</lang>
- Output:
Perl 6
Here's one simple way:
<lang perl6>my $ppm = open("munching0.ppm", :w) or
die "Can't create munching.ppm: $!";
$ppm.print(q :to 'EOT'); P3 256 256 255 EOT
for 0 .. 255 -> $row {
for 0 .. 255 -> $col { my $color = $row +^ $col; $ppm.print("0 $color 0 "); } $ppm.say();
}
$ppm.close(); </lang>
Another way:
<lang perl6>my @colors = map -> $r, $g, $b { Buf.new: $r, $g, $b }, map -> $x { floor ($x/256) ** 3 * 256 }, (flat (0...255) Z (255...0) Z flat (0,2...254),(254,252...0));
my $PPM = open "munching1.ppm", :w or die "Can't create munching.ppm: $!";
$PPM.print: qq:to/EOH/;
P6 # munching.pgm 256 256 255 EOH
$PPM.write: @colors[$_] for ^256 X+^ ^256;
PHP
<lang php>header("Content-Type: image/png");
$w = 256; $h = 256;
$im = imagecreate($w, $h)
or die("Cannot Initialize new GD image stream");
$color = array(); for($i=0;$i<256;$i++) {
array_push($color,imagecolorallocate($im,sin(($i)*(2*3.14/256))*128+128,$i/2,$i));
}
for($i=0;$i<$w;$i++) {
for($j=0;$j<$h;$j++) { imagesetpixel($im,$i,$j,$color[$i^$j]); }
}
imagepng($im); imagedestroy($im);</lang>
- Output:
PL/I
<lang PL/I>munch: procedure options (main); /* 21 May 2014 */
declare screen (0:255, 0:255) bit(24) aligned; declare b bit(8) aligned; declare (x, y) unsigned fixed binary (8);
do x = 0 upthru hbound(screen,2); do y = 0 upthru hbound(screen,1); b = unspec(x) ^ unspec(y); screen(x,y) = b; end; end; call writeppm(screen);
end munch;</lang>
Prolog
Works with SWI-Prolog and his GUI XPCE. <lang Prolog>xor_pattern :- new(D, window('XOR Pattern')), send(D, size, size(512,512)), new(Img, image(@nil, width := 512, height := 512 , kind := pixmap)),
forall(between(0,511, I), ( forall(between(0,511, J), ( V is I xor J, R is (V * 1024) mod 65536, G is (65536 - V * 1024) mod 65536, ( V mod 2 =:= 0 -> B is (V * 4096) mod 65536 ; B is (65536 - (V * 4096)) mod 65536), send(Img, pixel(I, J, colour(@default, R, G, B))))))),
new(Bmp, bitmap(Img)), send(D, display, Bmp, point(0,0)), send(D, open). </lang>
PureBasic
<lang purebasic>#palletteSize = 128 Procedure.f XorPattern(x, y) ;compute the gradient value from the pixel values
Protected result = x ! y ProcedureReturn Mod(result, #palletteSize) / #palletteSize
EndProcedure
Procedure drawPattern()
StartDrawing(ImageOutput(0)) DrawingMode(#PB_2DDrawing_Gradient) CustomGradient(@XorPattern()) ;specify a gradient pallette from which only specific indexes will be used For i = 1 To #palletteSize GradientColor(1 / i, i * $BACE9B) ; or alternatively use $BEEFDEAD Next Box(0, 0, ImageWidth(0), ImageHeight(0)) StopDrawing()
EndProcedure
If OpenWindow(0, 0, 0, 128, 128, "XOR Pattern", #PB_Window_SystemMenu)
CreateImage(0, WindowWidth(0), WindowHeight(0)) drawPattern() ImageGadget(0, 0, 0, ImageWidth(0), ImageHeight(0), ImageID(0)) Repeat event = WaitWindowEvent(20) Until event = #PB_Event_CloseWindow
Python
<lang Python>import Image, ImageDraw
image = Image.new("RGB", (256, 256)) drawingTool = ImageDraw.Draw(image)
for x in range(256):
for y in range(256): drawingTool.point((x, y), (0, x^y, 0))
del drawingTool image.save("xorpic.png", "PNG")</lang>
Racket
<lang racket>
- lang racket
(require racket/draw) (define palette (for/vector ([x 256]) (make-object color% 0 0 x))) (define bm (make-object bitmap% 256 256)) (define dc (new bitmap-dc% [bitmap bm])) (for* ([x 256] [y 256])
(define c (vector-ref palette (bitwise-xor x y))) (send dc set-pixel x y c))
bm </lang>
REXX
<lang rexx>/*REXX program renders a graphical pattern by coloring each pixel with x XOR y */ /*───────────────────────────────────────── from an arbitrary constructed color table. */ rows=25 /*the number of rows in the color table*/ cols=50 /* " " " cols " " " " */
do row =0 for rows*3 /*construct a color table, size 25x50.*/ do col=0 for cols*3 $= (row+col) // 255 @.row.col= x2b( d2x($+0, 2) ) ||, /*ensure $ is converted──►2 hex nibbles*/ x2b( d2x($+1, 2) ) ||, x2b( d2x($+2, 2) ) end /*col*/ /* [↑] construct a three-byte pixel. */ end /*row*/
do x=0 for cols /*create a graphical pattern with XORs.*/ do y=0 for rows @.x.y=bitxor(@.x, @.y) /*renders 3 bytes (a pixel) at a time. */ end /*y*/ end /*x*/ /*stick a fork in it, we're all done. */</lang>
Must be converted to an image with a separate program.
Ring
<lang ring>
- Project : Munching squares
- Date : 2018/01/13
- Author : Gal Zsolt (~ CalmoSoft ~)
- Email : <calmosoft@gmail.com>
load "guilib.ring"
paint = null
new qapp
{ win1 = new qwidget() { setwindowtitle("Archimedean spiral") setgeometry(100,100,500,600) label1 = new qlabel(win1) { setgeometry(10,10,400,400) settext("") } new qpushbutton(win1) { setgeometry(150,500,100,30) settext("draw") setclickevent("draw()") } show() } exec() }
func draw
p1 = new qpicture() color = new qcolor() { setrgb(0,0,255,255) } pen = new qpen() { setcolor(color) setwidth(1) } paint = new qpainter() { begin(p1) setpen(pen)
w = 100 for x = 0 to w for y = 0 to w b = (x ^ y) color = new qcolor() color.setrgb(255 -b,b /2,b,255) pen.setcolor(color) setpen(pen) drawpoint(x,w -y -1) next next
endpaint() } label1 { setpicture(p1) show() } return
</lang> Output:
https://www.dropbox.com/s/wvdqyihtxralviz/Squares.jpg?dl=0
Ruby
Uses Raster graphics operations/Ruby
<lang ruby>load 'raster_graphics.rb'
class Pixmap
def self.xor_pattern(width, height, rgb1, rgb2) # create colour table size = 256 colours = Array.new(size) do |i| RGBColour.new( (rgb1.red + (rgb2.red - rgb1.red) * i / size), (rgb1.green + (rgb2.green - rgb1.green) * i / size), (rgb1.blue + (rgb2.blue - rgb1.blue) * i / size), ) end
# create the image pixmap = new(width, height) pixmap.each_pixel do |x, y| pixmap[x,y] = colours[(x^y)%size] end pixmap end
end
img = Pixmap.xor_pattern(384, 384, RGBColour::RED, RGBColour::YELLOW) img.save_as_png('xorpattern.png')</lang>
Run BASIC
<lang runbasic>w = 100 graphic #g, w,w for x = 0 to w
for y = 0 to w b = (x xor y) and 255 #g color(255 -b,b /2,b) #g "set "; x; " "; w -y -1 next y
next x render #g
- g "flush"</lang>
Rust
<lang rust>extern crate image;
use image::{ImageBuffer, Pixel, Rgb};
fn main() {
let mut img = ImageBuffer::new(256, 256);
for x in 0..256 { for y in 0..256 { let pixel = Rgb::from_channels(0, x as u8 ^ y as u8, 0, 0); img.put_pixel(x, y, pixel); } }
let _ = img.save("output.png");
}</lang>
Scala
Scala Swing
<lang Scala>import scala.swing.Swing.pair2Dimension import scala.swing.{Color, Graphics2D, MainFrame, Panel, SimpleSwingApplication}
object XorPattern extends SimpleSwingApplication {
def top = new MainFrame { preferredSize = (300, 300) title = "Rosetta Code >>> Task: Munching squares | Language: Scala" contents = new Panel {
protected override def paintComponent(g: Graphics2D) = { super.paintComponent(g) for { y <- 0 until size.getHeight.toInt x <- 0 until size.getWidth.toInt } { g.setColor(new Color(0, (x ^ y) % 256, 0)) g.drawLine(x, y, x, y) } } }
centerOnScreen() }
}</lang>
Sidef
<lang ruby>require('Imager')
var img = %O<Imager>.new(xsize => 256, ysize => 256)
for y=(^256), x=(^256) {
var rgb = [(255 - x - y).abs, (255-x)^y, x^(255-y)] img.setpixel(x => x, y => y, color => rgb)
}
img.write(file => 'xor.png')</lang> Output image: Munching squares
Tcl
<lang tcl>package require Tk
proc xorImage {img table} {
set data {} set h [image height $img] set w [image width $img] for {set y 0} {$y < $h} {incr y} {
set row {} for {set x 0} {$x < $w} {incr x} { lappend row [lindex $table [expr {($x^$y) % [llength $table]}]] } lappend data $row
} $img put $data
} proc inRange {i f t} {expr {$f + ($t-$f)*$i/255}} proc mkTable {rf rt gf gt bf bt} {
for {set i 0} {$i < 256} {incr i} {
lappend tbl [format "#%02x%02x%02x" \ [inRange $i $rf $rt] [inRange $i $gf $gt] [inRange $i $bf $bt]]
} return $tbl
}
set img [image create photo -width 512 -height 512] xorImage $img [mkTable 0 255 64 192 255 0] pack [label .l -image $img]</lang>
TI-83 BASIC
Due to the TI-83's 1 bit black and white display, this program uses the home screen and a gradient of characters. Since the TI-83 does not use a standard encoding, the first Sto→ to Str1 may be subjectively interpreted.
<lang ti-83b>PROGRAM:XORPATT
" •.-,+-°-1+o*:πOX"→Str1
ClrHome
{0,0,0,0}→L1 {0,0,0,0)→L2
For(I,1,8,1) For(J,1,16,1) J→A I→B
If A>8 Then A-8→A 1→L1(1) Else 0→L1(1) End
If A>4 Then A-4→A 1→L1(2) Else 0→L1(2) End
If A>2 Then A-2→A 1→L1(3) Else 0→L1(3) End
If A>1 Then 1→L1(4) Else 0→L1(4) End
0→L2(1)
If B>4 Then B-4→B 1→L2(2) Else 0→L2(2) End
If B>2 Then B-2→B 1→L2(3) Else 0→L2(3) End
If B>1 Then 1→L2(4) Else 0→L2(4) End
L1≠L2→L3 8L3(1)+4L3(2)+2L3(3)+L3(4)→C Output(I,J,sub(Str1,C+1,1))
End End Pause </lang>
Visual Basic .NET
<lang vbnet>' Munching squares - 27/07/2018 Public Class MunchingSquares
Const xsize = 256 Dim BMP As New Drawing.Bitmap(xsize, xsize) Dim GFX As Graphics = Graphics.FromImage(BMP)
Private Sub MunchingSquares_Paint(sender As Object, e As PaintEventArgs) Handles Me.Paint 'draw Dim MyGraph As Graphics = Me.CreateGraphics Dim nColor As Color Dim i, j, cp As Integer xPictureBox.Image = BMP For i = 0 To xsize - 1 For j = 0 To xsize - 1 cp = i Xor j nColor = Color.FromArgb(cp, 0, cp) BMP.SetPixel(i, j, nColor) Next j Next i End Sub 'Paint
End Class </lang>
- Output:
XPL0
<lang XPL0>include c:\cxpl\codes; \intrinsic 'code' declarations int X, Y; [SetVid($101); \set 640x480 graphics with 8-bit color port($3C8):= 0; \set color registers with beautiful shades for X:= 0 to 256-1 do
[port($3C9):= X>>1; \red port($3C9):= X>>3; \green port($3C9):= X; \blue ];
for Y:= 0 to 256-1 do \"color table" is array of 256 registers
for X:= 0 to 256-1 do Point(X, Y, X|Y); \"|" = XOR, not OR which is "!"
X:= ChIn(1); \wait for keystroke SetVid(3); \restore normal text mode ]</lang>
- Output:
zkl
Uses the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl
For a kaleidoscopic image, play with coolness. <lang zkl>fcn muncher{
bitmap:=PPM(256,256); coolness:=(1).random(0x10000); // 55379, 18180, 40, 51950, 57619, 43514, 65465 foreach y,x in ([0 .. 255],[0 .. 255]){ b:=x.bitXor(y); // shades of blue
// rgb:=b*coolness; // kaleidoscopic image // rgb:=(b*coolness + b)*coolness + b; // more coolness
rgb:=(b*0x10000 + b)*0x10000 + b; // copy ADA image bitmap[x,y]=rgb; } bitmap.write(File("foo.ppm","wb"));
}();</lang> For a cheap slide show (on Linux): <lang zkl>while(1){ muncher(); Atomic.sleep(3); }</lang> run ImageViewer on foo.ppm and watch it [auto] update as the image changes.
- Output:
- Programming Tasks
- Raster graphics operations
- Graphics algorithms
- GUISS/Omit
- Lilypond/Omit
- Ada
- GtkAda
- AWK
- BBC BASIC
- Burlesque
- C
- C++
- C sharp
- D
- EchoLisp
- Factor
- FreeBASIC
- GLSL
- Gnuplot
- Haskell
- Go
- Icon
- Unicon
- Icon Programming Library
- J
- Java
- Swing
- Jq
- Kotlin
- Liberty BASIC
- Lua
- Mathematica
- MATLAB
- OCaml
- Octave
- Perl
- Perl 6
- PHP
- PL/I
- Prolog
- PureBasic
- Python
- PIL
- Racket
- REXX
- Ring
- Ruby
- Run BASIC
- Rust
- Scala
- Org.scala-lang.modules scala-swing
- Sidef
- Tcl
- Tk
- TI-83 BASIC
- Visual Basic .NET
- XPL0
- Zkl