Tree traversal
From Rosetta Code
You are encouraged to solve this task according to the task description, using any language you may know.
Implement a binary tree where each node carries an integer, and implement preoder, inorder, postorder and level-order traversal. Use those traversals to output the following tree:
1
/ \
/ \
/ \
2 3
/ \ /
4 5 6
/ / \
7 8 9
The correct output should look like this:
preorder: 1 2 4 7 5 3 6 8 9 inorder: 7 4 2 5 1 8 6 9 3 postorder: 7 4 5 2 8 9 6 3 1 level-order: 1 2 3 4 5 6 7 8 9
This article has more information on traversing trees.
Contents |
[edit] Ada
with Ada.Text_Io; use Ada.Text_Io;
with Ada.Unchecked_Deallocation;
with Ada.Containers.Doubly_Linked_Lists;
procedure Tree_Traversal is
type Node;
type Node_Access is access Node;
type Node is record
Left : Node_Access := null;
Right : Node_Access := null;
Data : Integer;
end record;
procedure Destroy_Tree(N : in out Node_Access) is
procedure free is new Ada.Unchecked_Deallocation(Node, Node_Access);
begin
if N.Left /= null then
Destroy_Tree(N.Left);
end if;
if N.Right /= null then
Destroy_Tree(N.Right);
end if;
Free(N);
end Destroy_Tree;
function Tree(Value : Integer; Left : Node_Access; Right : Node_Access) return Node_Access is
Temp : Node_Access := new Node;
begin
Temp.Data := Value;
Temp.Left := Left;
Temp.Right := Right;
return Temp;
end Tree;
procedure Preorder(N : Node_Access) is
begin
Put(Integer'Image(N.Data));
if N.Left /= null then
Preorder(N.Left);
end if;
if N.Right /= null then
Preorder(N.Right);
end if;
end Preorder;
procedure Inorder(N : Node_Access) is
begin
if N.Left /= null then
Inorder(N.Left);
end if;
Put(Integer'Image(N.Data));
if N.Right /= null then
Inorder(N.Right);
end if;
end Inorder;
procedure Postorder(N : Node_Access) is
begin
if N.Left /= null then
Postorder(N.Left);
end if;
if N.Right /= null then
Postorder(N.Right);
end if;
Put(Integer'Image(N.Data));
end Postorder;
procedure Levelorder(N : Node_Access) is
package Queues is new Ada.Containers.Doubly_Linked_Lists(Node_Access);
use Queues;
Node_Queue : List;
Next : Node_Access;
begin
Node_Queue.Append(N);
while not Is_Empty(Node_Queue) loop
Next := First_Element(Node_Queue);
Delete_First(Node_Queue);
Put(Integer'Image(Next.Data));
if Next.Left /= null then
Node_Queue.Append(Next.Left);
end if;
if Next.Right /= null then
Node_Queue.Append(Next.Right);
end if;
end loop;
end Levelorder;
N : Node_Access;
begin
N := Tree(1,
Tree(2,
Tree(4,
Tree(7, null, null),
null),
Tree(5, null, null)),
Tree(3,
Tree(6,
Tree(8, null, null),
Tree(9, null, null)),
null));
Put("preorder: ");
Preorder(N);
New_Line;
Put("inorder: ");
Inorder(N);
New_Line;
Put("postorder: ");
Postorder(N);
New_Line;
Put("level order: ");
Levelorder(N);
New_Line;
Destroy_Tree(N);
end Tree_traversal;
[edit] ALGOL 68
Translation of: C - note the strong code structural similarities with C.
Note the changes from the original translation from C in this diff. It contains examples of syntactic sugar available in ALGOL 68.
Works with: ALGOL 68 version Standard - no extensions to language used
Works with: ALGOL 68G version Any - tested with release 1.18.0-9h.tiny
Works with: ELLA ALGOL 68 version Any (with appropriate job cards)
MODE VALUE = INT;
PROC value repr = (VALUE value)STRING: whole(value, 0);
MODE NODES = STRUCT ( VALUE value, REF NODES left, right);
MODE NODE = REF NODES;
PROC tree = (VALUE value, NODE left, right)NODE:
HEAP NODES := (value, left, right);
PROC preorder = (NODE node, PROC (VALUE)VOID action)VOID:
IF node ISNT NODE(NIL) THEN
action(value OF node);
preorder(left OF node, action);
preorder(right OF node, action)
FI;
PROC inorder = (NODE node, PROC (VALUE)VOID action)VOID:
IF node ISNT NODE(NIL) THEN
inorder(left OF node, action);
action(value OF node);
inorder(right OF node, action)
FI;
PROC postorder = (NODE node, PROC (VALUE)VOID action)VOID:
IF node ISNT NODE(NIL) THEN
postorder(left OF node, action);
postorder(right OF node, action);
action(value OF node)
FI;
PROC destroy tree = (NODE node)VOID:
postorder(node, (VALUE skip)VOID:
# free(node) - PR garbage collect hint PR #
node := (SKIP, NIL, NIL)
);
# helper queue for level order #
MODE QNODES = STRUCT (REF QNODES next, NODE value);
MODE QNODE = REF QNODES;
MODE QUEUES = STRUCT (QNODE begin, end);
MODE QUEUE = REF QUEUES;
PROC enqueue = (QUEUE queue, NODE node)VOID:
(
HEAP QNODES qnode := (NIL, node);
IF end OF queue ISNT QNODE(NIL) THEN
next OF end OF queue
ELSE
begin OF queue
FI := end OF queue := qnode
);
PROC queue empty = (QUEUE queue)BOOL:
begin OF queue IS QNODE(NIL);
PROC dequeue = (QUEUE queue)NODE:
(
NODE out := value OF begin OF queue;
QNODE second := next OF begin OF queue;
# free(begin OF queue); PR garbage collect hint PR #
QNODE(begin OF queue) := (NIL, NIL);
begin OF queue := second;
IF queue empty(queue) THEN
end OF queue := begin OF queue
FI;
out
);
PROC level order = (NODE node, PROC (VALUE)VOID action)VOID:
(
HEAP QUEUES queue := (QNODE(NIL), QNODE(NIL));
enqueue(queue, node);
WHILE NOT queue empty(queue)
DO
NODE next := dequeue(queue);
IF next ISNT NODE(NIL) THEN
action(value OF next);
enqueue(queue, left OF next);
enqueue(queue, right OF next)
FI
OD
);
PROC print node = (VALUE value)VOID:
print((" ",value repr(value)));
main: (
NODE node := tree(1,
tree(2,
tree(4,
tree(7, NIL, NIL),
NIL),
tree(5, NIL, NIL)),
tree(3,
tree(6,
tree(8, NIL, NIL),
tree(9, NIL, NIL)),
NIL));
MODE TEST = STRUCT(
STRING name,
PROC(NODE,PROC(VALUE)VOID)VOID order
);
PROC test = (TEST test)VOID:(
STRING pad=" "*(12-UPB name OF test);
print((name OF test,pad,": "));
(order OF test)(node, print node);
print(new line)
);
[]TEST test list = (
("preorder",preorder),
("inorder",inorder),
("postorder",postorder),
("level order",level order)
);
FOR i TO UPB test list DO test(test list[i]) OD;
destroy tree(node)
)
Output:
preorder : 1 2 4 7 5 3 6 8 9 inorder : 7 4 2 5 1 8 6 9 3 postorder : 7 4 5 2 8 9 6 3 1 level-order : 1 2 3 4 5 6 7 8 9
[edit] AutoHotkey
Works with: AutoHotkey_L version 45
AddNode(Tree,1,2,3,1) ; Build global Tree
AddNode(Tree,2,4,5,2)
AddNode(Tree,3,6,0,3)
AddNode(Tree,4,7,0,4)
AddNode(Tree,5,0,0,5)
AddNode(Tree,6,8,9,6)
AddNode(Tree,7,0,0,7)
AddNode(Tree,8,0,0,8)
AddNode(Tree,9,0,0,9)
MsgBox % "Preorder: " PreOrder(Tree,1) ; 1 2 4 7 5 3 6 8 9
MsgBox % "Inorder: " InOrder(Tree,1) ; 7 4 2 5 1 8 6 9 3
MsgBox % "postorder: " PostOrder(Tree,1) ; 7 4 5 2 8 9 6 3 1
MsgBox % "levelorder: " LevOrder(Tree,1) ; 1 2 3 4 5 6 7 8 9
AddNode(ByRef Tree,Node,Left,Right,Value) {
if !isobject(Tree)
Tree := object()
Tree[Node, "L"] := Left
Tree[Node, "R"] := Right
Tree[Node, "V"] := Value
}
PreOrder(Tree,Node) {
ptree := Tree[Node, "V"] " "
. ((L:=Tree[Node, "L"]) ? PreOrder(Tree,L) : "")
. ((R:=Tree[Node, "R"]) ? PreOrder(Tree,R) : "")
return ptree
}
InOrder(Tree,Node) {
Return itree := ((L:=Tree[Node, "L"]) ? InOrder(Tree,L) : "")
. Tree[Node, "V"] " "
. ((R:=Tree[Node, "R"]) ? InOrder(Tree,R) : "")
}
PostOrder(Tree,Node) {
Return ptree := ((L:=Tree[Node, "L"]) ? PostOrder(Tree,L) : "")
. ((R:=Tree[Node, "R"]) ? PostOrder(Tree,R) : "")
. Tree[Node, "V"] " "
}
LevOrder(Tree,Node,Lev=1) {
Static ; make node lists static
i%Lev% .= Tree[Node, "V"] " " ; build node lists in every level
If (L:=Tree[Node, "L"])
LevOrder(Tree,L,Lev+1)
If (R:=Tree[Node, "R"])
LevOrder(Tree,R,Lev+1)
If (Lev > 1)
Return
While i%Lev% ; concatenate node lists from all levels
t .= i%Lev%, Lev++
Return t
}
[edit] C
#include <stdlib.h>
#include <stdio.h>
typedef struct node_s
{
int value;
struct node_s* left;
struct node_s* right;
} *node;
node tree(int v, node l, node r)
{
node n = malloc(sizeof(struct node_s));
n->value = v;
n->left = l;
n->right = r;
return n;
}
void destroy_tree(node n)
{
if (n->left)
destroy_tree(n->left);
if (n->right)
destroy_tree(n->right);
free(n);
}
void preorder(node n, void (*f)(int))
{
f(n->value);
if (n->left)
preorder(n->left, f);
if (n->right)
preorder(n->right, f);
}
void inorder(node n, void (*f)(int))
{
if (n->left)
inorder(n->left, f);
f(n->value);
if (n->right)
inorder(n->right, f);
}
void postorder(node n, void (*f)(int))
{
if (n->left)
postorder(n->left, f);
if (n->right)
postorder(n->right, f);
f(n->value);
}
/* helper queue for levelorder */
typedef struct qnode_s
{
struct qnode_s* next;
node value;
} *qnode;
typedef struct { qnode begin, end; } queue;
void enqueue(queue* q, node n)
{
qnode node = malloc(sizeof(struct qnode_s));
node->value = n;
node->next = 0;
if (q->end)
q->end->next = node;
else
q->begin = node;
q->end = node;
}
node dequeue(queue* q)
{
node tmp = q->begin->value;
qnode second = q->begin->next;
free(q->begin);
q->begin = second;
if (!q->begin)
q->end = 0;
return tmp;
}
int queue_empty(queue* q)
{
return !q->begin;
}
void levelorder(node n, void(*f)(int))
{
queue nodequeue = {};
enqueue(&nodequeue, n);
while (!queue_empty(&nodequeue))
{
node next = dequeue(&nodequeue);
f(next->value);
if (next->left)
enqueue(&nodequeue, next->left);
if (next->right)
enqueue(&nodequeue, next->right);
}
}
void print(int n)
{
printf("%d ", n);
}
int main()
{
node n = tree(1,
tree(2,
tree(4,
tree(7, 0, 0),
0),
tree(5, 0, 0)),
tree(3,
tree(6,
tree(8, 0, 0),
tree(9, 0, 0)),
0));
printf("preorder: ");
preorder(n, print);
printf("\n");
printf("inorder: ");
inorder(n, print);
printf("\n");
printf("postorder: ");
postorder(n, print);
printf("\n");
printf("level-order: ");
levelorder(n, print);
printf("\n");
destroy_tree(n);
return 0;
}
[edit] C++
Compiler: g++ (version 4.3.2 20081105 (Red Hat 4.3.2-7))
Library: Boost
#include <boost/scoped_ptr.hpp>
#include <iostream>
#include <queue>
template<typename T>
class TreeNode {
public:
TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL)
: mValue(n),
mLeft(left),
mRight(right) {}
T getValue() const {
return mValue;
}
TreeNode* left() const {
return mLeft.get();
}
TreeNode* right() const {
return mRight.get();
}
void preorderTraverse() const {
std::cout << " " << getValue();
if(mLeft) { mLeft->preorderTraverse(); }
if(mRight) { mRight->preorderTraverse(); }
}
void inorderTraverse() const {
if(mLeft) { mLeft->inorderTraverse(); }
std::cout << " " << getValue();
if(mRight) { mRight->inorderTraverse(); }
}
void postorderTraverse() const {
if(mLeft) { mLeft->postorderTraverse(); }
if(mRight) { mRight->postorderTraverse(); }
std::cout << " " << getValue();
}
void levelorderTraverse() const {
std::queue<const TreeNode*> q;
q.push(this);
while(!q.empty()) {
const TreeNode* n = q.front();
q.pop();
std::cout << " " << n->getValue();
if(n->left()) { q.push(n->left()); }
if(n->right()) { q.push(n->right()); }
}
}
protected:
T mValue;
boost::scoped_ptr<TreeNode> mLeft;
boost::scoped_ptr<TreeNode> mRight;
private:
TreeNode();
};
int main() {
TreeNode<int> root(1,
new TreeNode<int>(2,
new TreeNode<int>(4,
new TreeNode<int>(7)),
new TreeNode<int>(5)),
new TreeNode<int>(3,
new TreeNode<int>(6,
new TreeNode<int>(8),
new TreeNode<int>(9))));
std::cout << "preorder: ";
root.preorderTraverse();
std::cout << std::endl;
std::cout << "inorder: ";
root.inorderTraverse();
std::cout << std::endl;
std::cout << "postorder: ";
root.postorderTraverse();
std::cout << std::endl;
std::cout << "level-order:";
root.levelorderTraverse();
std::cout << std::endl;
return 0;
}
[edit] C#
Works with: C# version 3.0
using System;
using System.Collections.Generic;
namespace TreeTraversal
{
class Program
{
class Tree<Type>
{
public Tree<Type> Left { get; private set; }
public Tree<Type> Right { get; private set; }
public Type Value { get; set; }
public Tree(Type value, Tree<Type> left, Tree<Type> right)
{
Value = value;
Left = left;
Right = right;
}
public IEnumerable<Type> PreorderIterator()
{
yield return Value;
if (Left != null)
foreach (Type val in Left.PreorderIterator())
yield return val;
if (Right != null)
foreach (Type val in Right.PreorderIterator())
yield return val;
}
public IEnumerable<Type> InorderIterator()
{
if (Left != null)
foreach (Type val in Left.InorderIterator())
yield return val;
yield return Value;
if (Right != null)
foreach (Type val in Right.InorderIterator())
yield return val;
}
public IEnumerable<Type> PostorderIterator()
{
if (Left != null)
foreach (Type val in Left.PostorderIterator())
yield return val;
if (Right != null)
foreach (Type val in Right.PostorderIterator())
yield return val;
yield return Value;
}
public IEnumerable<Type> LevelOrderIterator()
{
Queue<Tree<Type>> queue = new Queue<Tree<Type>>();
queue.Enqueue(this);
while (queue.Count > 0)
{
Tree<Type> node = queue.Dequeue();
yield return node.Value;
if (node.Left != null)
queue.Enqueue(node.Left);
if (node.Right != null)
queue.Enqueue(node.Right);
}
}
}
static private void ShowTree<Type>(string label,IEnumerable<Type> enumerable)
{
Console.Write(label);
foreach (Type val in enumerable)
{
Console.Write(" {0}", val);
}
Console.WriteLine();
}
static void Main(string[] args)
{
Tree<int> tree =
new Tree<int>(1,
new Tree<int>(2,
new Tree<int>(4,
new Tree<int>(7, null, null),
null),
new Tree<int>(5, null, null)),
new Tree<int>(3,
new Tree<int>(6,
new Tree<int>(8, null, null),
new Tree<int>(9, null, null)),
null));
ShowTree("preorder: ", tree.PreorderIterator());
ShowTree("inorder: ", tree.InorderIterator());
ShowTree("postorder: ", tree.PostorderIterator());
ShowTree("level-order:", tree.LevelOrderIterator());
}
}
}
[edit] Clojure
(defn walk [node f order]
(when node
(doseq [o order]
(if (= o :visit)
(f (:val node))
(walk (node o) f order)))))
(defn preorder [node f]
(walk node f [:visit :left :right]))
(defn inorder [node f]
(walk node f [:left :visit :right]))
(defn postorder [node f]
(walk node f [:left :right :visit]))
(defn queue [& xs]
(when (seq xs)
(apply conj clojure.lang.PersistentQueue/EMPTY xs)))
(defn level-order [root f]
(loop [q (queue root)]
(when-not (empty? q)
(if-let [node (first q)]
(do
(f (:val node))
(recur (conj (pop q) (:left node) (:right node))))
(recur (pop q))))))
(defn vec-to-tree [t]
(if (vector? t)
(let [[val left right] t]
{:val val
:left (vec-to-tree left)
:right (vec-to-tree right)})
t))
(let [tree (vec-to-tree [1 [2 [4 [7]] [5]] [3 [6 [8] [9]]]])
fs '[preorder inorder postorder level-order]
pr-node #(print (format "%2d" %))]
(doseq [f fs]
(print (format "%-12s" (str f ":")))
((resolve f) tree pr-node)
(println)))
[edit] Common Lisp
(defun preorder (node f)
(when node
(funcall f (first node))
(preorder (second node) f)
(preorder (third node) f)))
(defun inorder (node f)
(when node
(inorder (second node) f)
(funcall f (first node))
(inorder (third node) f)))
(defun postorder (node f)
(when node
(postorder (second node) f)
(postorder (third node) f)
(funcall f (first node))))
(defun level-order (node f)
(loop with level = (list node)
while level
do
(setf level (loop for node in level
when node
do (funcall f (first node))
and collect (second node)
and collect (third node)))))
(defparameter *tree* '(1 (2 (4 (7))
(5))
(3 (6 (8)
(9)))))
(defun show (traversal-function)
(format t "~&~(~A~):~12,0T" traversal-function)
(funcall traversal-function *tree* (lambda (value) (format t " ~A" value))))
(map nil #'show '(preorder inorder postorder level-order))
Output:
preorder: 1 2 4 7 5 3 6 8 9 inorder: 7 4 2 5 1 8 6 9 3 postorder: 7 4 2 5 1 8 6 9 3 level-order: 1 2 3 4 5 6 7 8 9
[edit] D
Code for D V.2. This code is very generic, if you need it less generic it can be shortened.
import std.stdio: write, writeln;
class Node(T) {
T data;
Node left, right;
this(T data, Node left=null, Node right=null) {
this.data = data;
this.left = left;
this.right = right;
}
}
// static templated opCall can't be used in Node
auto node(T)(T data, Node!T left=null, Node!T right=null) {
return new Node!T(data, left, right);
}
void show(T)(T x) {
write(x, " ");
}
enum Visit { pre, inv, post }
// visitor can be any kind of callable or it uses a default visitor.
// TNode can be any kind of Node, with data, left and right fields,
// so this is more generic than a member function of Node.
void backtrackingOrder(Visit v, TNode, TyF=void*)(TNode node, TyF visitor=null) {
static if (is(TyF == void*)) auto truevisitor = &show!(typeof(node.data));
else auto truevisitor = visitor;
if (node !is null) {
static if (v == Visit.pre) truevisitor(node.data);
backtrackingOrder!v(node.left, visitor);
static if (v == Visit.inv) truevisitor(node.data);
backtrackingOrder!v(node.right, visitor);
static if (v == Visit.post) truevisitor(node.data);
}
}
void levelOrder(TNode, TyF=void*)(TNode node, TyF visitor=null, TNode[] more=[]) {
static if (is(TyF == void*)) auto truevisitor = &show!(typeof(node.data));
else auto truevisitor = visitor;
if (node !is null) {
more ~= [node.left, node.right];
truevisitor(node.data);
}
if (more.length)
levelOrder(more[0], truevisitor, more[1..$]);
}
void main() {
auto tree = node(1,
node(2,
node(4,
node(7)),
node(5)),
node(3,
node(6,
node(8),
node(9))));
write(" preOrder: ");
backtrackingOrder!(Visit.pre)(tree);
write("\n inorder: ");
backtrackingOrder!(Visit.inv)(tree);
write("\n postOrder: ");
backtrackingOrder!(Visit.post)(tree);
write("\nlevelorder: ");
levelOrder(tree);
writeln();
}
Output:
preOrder: 1 2 4 7 5 3 6 8 9 inOrder: 7 4 2 5 1 8 6 9 3 postOrder: 7 4 5 2 8 9 6 3 1 levelorder: 1 2 3 4 5 6 7 8 9
[edit] E
def btree := [1, [2, [4, [7, null, null],
null],
[5, null, null]],
[3, [6, [8, null, null],
[9, null, null]],
null]]
def backtrackingOrder(node, pre, mid, post) {
switch (node) {
match ==null {}
match [value, left, right] {
pre(value)
backtrackingOrder(left, pre, mid, post)
mid(value)
backtrackingOrder(right, pre, mid, post)
post(value)
}
}
}
def levelOrder(root, func) {
var level := [root].diverge()
while (level.size() > 0) {
for node in level.removeRun(0) {
switch (node) {
match ==null {}
match [value, left, right] {
func(value)
level.push(left)
level.push(right)
} } } } }
print("preorder: ")
backtrackingOrder(btree, fn v { print(" ", v) }, fn _ {}, fn _ {})
println()
print("inorder: ")
backtrackingOrder(btree, fn _ {}, fn v { print(" ", v) }, fn _ {})
println()
print("postorder: ")
backtrackingOrder(btree, fn _ {}, fn _ {}, fn v { print(" ", v) })
println()
print("level-order:")
levelOrder(btree, fn v { print(" ", v) })
println()
[edit] Erlang
-module(tree_traversal).
-export([main/0]).
-export([preorder/2, inorder/2, postorder/2, levelorder/2]).
-export([tnode/0, tnode/1, tnode/3]).
-define(NEWLINE, io:format("~n")).
tnode() -> {}.
tnode(V) -> {node, V, {}, {}}.
tnode(V,L,R) -> {node, V, L, R}.
preorder(_,{}) -> ok;
preorder(F,{node,V,L,R}) ->
F(V), preorder(F,L), preorder(F,R).
inorder(_,{}) -> ok;
inorder(F,{node,V,L,R}) ->
inorder(F,L), F(V), inorder(F,R).
postorder(_,{}) -> ok;
postorder(F,{node,V,L,R}) ->
postorder(F,L), postorder(F,R), F(V).
levelorder(_, []) -> [];
levelorder(F, [{}|T]) -> levelorder(F, T);
levelorder(F, [{node,V,L,R}|T]) ->
F(V), levelorder(F, T++[L,R]);
levelorder(F, X) -> levelorder(F, [X]).
main() ->
Tree = tnode(1,
tnode(2,
tnode(4, tnode(7), tnode()),
tnode(5, tnode(), tnode())),
tnode(3,
tnode(6, tnode(8), tnode(9)),
tnode())),
F = fun(X) -> io:format("~p ",[X]) end,
preorder(F, Tree), ?NEWLINE,
inorder(F, Tree), ?NEWLINE,
postorder(F, Tree), ?NEWLINE,
levelorder(F, Tree), ?NEWLINE.
Output:
1 2 4 7 5 3 6 8 9 7 4 2 5 1 8 6 9 3 7 4 5 2 8 9 6 3 1 1 2 3 4 5 6 7 8 9
[edit] Factor
USING: accessors combinators deques dlists fry io kernel
math.parser ;
IN: rosetta.tree-traversal
TUPLE: node data left right ;
CONSTANT: example-tree
T{ node f 1
T{ node f 2
T{ node f 4
T{ node f 7 f f }
f
}
T{ node f 5 f f }
}
T{ node f 3
T{ node f 6
T{ node f 8 f f }
T{ node f 9 f f }
}
f
}
}
: preorder ( node quot: ( data -- ) -- )
[ [ data>> ] dip call ]
[ [ left>> ] dip over [ preorder ] [ 2drop ] if ]
[ [ right>> ] dip over [ preorder ] [ 2drop ] if ]
2tri ; inline recursive
: inorder ( node quot: ( data -- ) -- )
[ [ left>> ] dip over [ inorder ] [ 2drop ] if ]
[ [ data>> ] dip call ]
[ [ right>> ] dip over [ inorder ] [ 2drop ] if ]
2tri ; inline recursive
: postorder ( node quot: ( data -- ) -- )
[ [ left>> ] dip over [ postorder ] [ 2drop ] if ]
[ [ right>> ] dip over [ postorder ] [ 2drop ] if ]
[ [ data>> ] dip call ]
2tri ; inline recursive
: (levelorder) ( dlist quot: ( data -- ) -- )
over deque-empty? [ 2drop ] [
[ dup pop-front ] dip {
[ [ data>> ] dip call drop ]
[ drop left>> [ swap push-back ] [ drop ] if* ]
[ drop right>> [ swap push-back ] [ drop ] if* ]
[ nip (levelorder) ]
} 3cleave
] if ; inline recursive
: levelorder ( node quot: ( data -- ) -- )
[ 1dlist ] dip (levelorder) ; inline
: levelorder2 ( node quot: ( data -- ) -- )
[ 1dlist ] dip
[ dup deque-empty? not ] swap '[
dup pop-front
[ data>> @ ]
[ left>> [ over push-back ] when* ]
[ right>> [ over push-back ] when* ] tri
] while drop ; inline
: main ( -- )
example-tree [ number>string write " " write ] {
[ "preorder: " write preorder nl ]
[ "inorder: " write inorder nl ]
[ "postorder: " write postorder nl ]
[ "levelorder: " write levelorder nl ]
[ "levelorder2: " write levelorder2 nl ]
} 2cleave ;
[edit] Forth
\ binary tree (dictionary)
: node ( l r data -- node ) here >r , , , r> ;
: leaf ( data -- node ) 0 0 rot node ;
: >data ( node -- ) @ ;
: >right ( node -- ) cell+ @ ;
: >left ( node -- ) cell+ cell+ @ ;
: preorder ( xt tree -- )
dup 0= if 2drop exit then
2dup >data swap execute
2dup >left recurse
>right recurse ;
: inorder ( xt tree -- )
dup 0= if 2drop exit then
2dup >left recurse
2dup >data swap execute
>right recurse ;
: postorder ( xt tree -- )
dup 0= if 2drop exit then
2dup >left recurse
2dup >right recurse
>data swap execute ;
: max-depth ( tree -- n )
dup 0= if exit then
dup >left recurse
swap >right recurse max 1+ ;
defer depthaction
: depthorder ( depth tree -- )
dup 0= if 2drop exit then
over 0=
if >data depthaction drop
else over 1- over >left recurse
swap 1- swap >right recurse
then ;
: levelorder ( xt tree -- )
swap is depthaction
dup max-depth 0 ?do
i over depthorder
loop drop ;
7 leaf 0 4 node
5 leaf 2 node
8 leaf 9 leaf 6 node
0 3 node 1 node value tree
cr ' . tree preorder \ 1 2 4 7 5 3 6 8 9
cr ' . tree inorder \ 7 4 2 5 1 8 6 9 3
cr ' . tree postorder \ 7 4 5 2 8 9 6 3 1
cr tree max-depth . \ 4
cr ' . tree levelorder \ 1 2 3 4 5 6 7 8 9
[edit] Go
package main
import (
"container/list"
"fmt"
)
type T int
type Node struct {
Value T
Left, Right *Node
}
func (n *Node) IterPreorder() (<-chan T) {
out := make(chan T)
var recursive func(*Node)
recursive = func(node *Node) {
out <- node.Value
if node.Left != nil { recursive(node.Left) }
if node.Right != nil { recursive(node.Right) }
}
go func() {
recursive(n)
close(out)
}()
return out
}
func (n *Node) IterInorder() (<-chan T) {
out := make(chan T)
var recursive func(*Node)
recursive = func(node *Node) {
if node.Left != nil { recursive(node.Left) }
out <- node.Value
if node.Right != nil { recursive(node.Right) }
}
go func() {
recursive(n)
close(out)
}()
return out
}
func (n *Node) IterPostorder() (<-chan T) {
out := make(chan T)
var recursive func(*Node)
recursive = func(node *Node) {
if node.Left != nil { recursive(node.Left) }
if node.Right != nil { recursive(node.Right) }
out <- node.Value
}
go func() {
recursive(n)
close(out)
}()
return out
}
func (n *Node) IterLevelorder() (<-chan T) {
out := make(chan T,20)
pop := func(lst *list.List) *Node {
elm := lst.Front()
val := elm.Value.(*Node)
lst.Remove(elm)
return val
}
go func() {
queue := list.New()
queue.PushBack(n)
for queue.Len() > 0 {
node := pop(queue)
out <- node.Value
if node.Left != nil { queue.PushBack(node.Left) }
if node.Right != nil { queue.PushBack(node.Right) }
}
close(out)
}()
return out
}
func main() {
tree := &Node{1,
&Node{2,
&Node{4,
&Node{7,nil,nil},
nil},
&Node{5,nil,nil}},
&Node{3,
&Node{6,
&Node{8,nil,nil},
&Node{9,nil,nil}},
nil}}
fmt.Printf("%-12s", "preorder:")
for val := range tree.IterPreorder() {
fmt.Printf(" %d", val)
}
fmt.Printf("\n%-12s", "inorder:")
for val := range tree.IterInorder() {
fmt.Printf(" %d", val)
}
fmt.Printf("\n%-12s", "postorder:")
for val := range tree.IterPostorder() {
fmt.Printf(" %d", val)
}
fmt.Printf("\n%-12s", "level-order:")
for val := range tree.IterLevelorder() {
fmt.Printf(" %d", val)
}
fmt.Println()
}
Output:
preorder: 1 2 4 7 5 3 6 8 9 inorder: 7 4 2 5 1 8 6 9 3 postorder: 7 4 5 2 8 9 6 3 1 level-order: 1 2 3 4 5 6 7 8 9
[edit] Haskell
data Tree a = Empty
| Node { value :: a,
left :: Tree a,
right :: Tree a }
preorder, inorder, postorder, levelorder :: Tree a -> [a]
preorder Empty = []
preorder (Node v l r) = [v]
++ preorder l
++ preorder r
inorder Empty = []
inorder (Node v l r) = inorder l
++ [v]
++ inorder r
postorder Empty = []
postorder (Node v l r) = postorder l
++ postorder r
++ [v]
levelorder x = loop [x]
where loop [] = []
loop (Empty : xs) = loop xs
loop (Node v l r : xs) = v : loop (xs ++ [l,r])
tree :: Tree Int
tree = Node 1
(Node 2
(Node 4
(Node 7 Empty Empty)
Empty)
(Node 5 Empty Empty))
(Node 3
(Node 6
(Node 8 Empty Empty)
(Node 9 Empty Empty))
Empty)
main :: IO ()
main = do print $ preorder tree
print $ inorder tree
print $ postorder tree
print $ levelorder tree
Output:
[1,2,4,7,5,3,6,8,9] [7,4,2,5,1,8,6,9,3] [7,4,5,2,8,9,6,3,1] [1,2,3,4,5,6,7,8,9]
[edit] Icon and Unicon
[edit] Icon
procedure main()
bTree := [1, [2, [4, [7]], [5]], [3, [6, [8], [9]]]]
showTree(bTree, preorder|inorder|postorder|levelorder)
end
procedure showTree(tree, f)
writes(image(f),":\t")
every writes(" ",f(tree)[1])
write()
end
procedure preorder(L)
if \L then suspend L | preorder(L[2|3])
end
procedure inorder(L)
if \L then suspend inorder(L[2]) | L | inorder(L[3])
end
procedure postorder(L)
if \L then suspend postorder(L[2|3]) | L
end
procedure levelorder(L)
if \L then {
queue := [L]
while nextnode := get(queue) do {
every put(queue, \nextnode[2|3])
suspend nextnode
}
}
end
Output:
->bintree procedure preorder: 1 2 4 7 5 3 6 8 9 procedure inorder: 7 4 2 5 1 8 6 9 3 procedure postorder: 7 4 5 2 8 9 6 3 1 procedure levelorder: 1 2 3 4 5 6 7 8 9 ->
[edit] Unicon
This Icon solution works in Unicon. A solution that uses Unicon extensions has not been provided.
[edit] J
preorder=: ]S:0
postorder=: ([:; postorder&.>@}.) , >@{.
levelorder=: ;@({::L:1 _~ [: (/: #@>) <S:1@{::)
inorder=: ([:; inorder&.>@(''"_`(1&{)@.(1<#))) , >@{. , [:; inorder&.>@}.@}.
Required example:
N2=: conjunction def '(<m),(<n),<y'
N1=: conjunction def '(<m),<n'
L=: adverb def '<m'
N2=: conjunction def '(<m),(<n),<y'
N1=: adverb def '(<m),<y'
L=: adverb def '<m'
tree=: 1 N2 (2 N2 (4 N1 (7 L)) 5 L) 3 N1 6 N2 (8 L) 9 L
This tree is organized in a pre-order fashion
preorder tree
1 2 4 7 5 3 6 8 9
post-order is not that much different from pre-order, except that the children must extracted before the parent.
postorder tree
7 4 5 2 9 8 6 3 1
Implementing in-order is more complex because we must sometimes test whether we have any leaves, instead of relying on J's implicit looping over lists
inorder tree
7 4 2 5 1 9 8 6 3
level-order can be accomplished by constructing a map of the locations of the leaves, sorting these map locations by their non-leaf indices and using the result to extract all leaves from the tree. Elements at the same level with the same parent will have the same sort keys and thus be extracted in preorder fashion, which works just fine.
levelorder tree
1 2 3 4 5 6 7 8 9
For J novices, here's the tree instance with a few redundant parenthesis:
tree=: 1 N2 (2 N2 (4 N1 (7 L)) (5 L)) (3 N1 (6 N2 (8 L) (9 L)))
Syntactically, N2 is a binary node expressed as m N2 n y. N1 is a node with a single child, expressed as m N2 y. L is a leaf node, expressed as m L. In all three cases, the parent value (m) for the node appears on the left, and the child tree(s) appear on the right. (And n must be parenthesized if it is not a single word.)
[edit] Java
Works with: Java version 1.5+
import java.util.Queue;
import java.util.LinkedList;
public class TreeTraverse {
private static class Node<T>{
public Node<T> left;
public Node<T> right;
public T data;
public Node(T data){
this.data = data;
}
public Node<T> getLeft() {
return left;
}
public void setLeft(Node<T> left) {
this.left = left;
}
public Node<T> getRight() {
return right;
}
public void setRight(Node<T> right) {
this.right = right;
}
}
public static void preorder(Node<?> n){
if (n != null) {
System.out.print(n.data + " ");
preorder(n.getLeft());
preorder(n.getRight());
}
}
public static void inorder(Node<?> n){
if (n != null) {
inorder(n.getLeft());
System.out.print(n.data + " ");
inorder(n.getRight());
}
}
public static void postorder(Node<?> n){
if (n != null){
postorder(n.getLeft());
postorder(n.getRight());
System.out.print(n.data + " ");
}
}
public static void levelorder(Node<?> n) {
Queue<Node<?>> nodequeue = new LinkedList<Node<?>>();
if (n != null)
nodequeue.add(n);
while (!nodequeue.isEmpty()) {
Node<?> next = nodequeue.remove();
System.out.print(next.data + " ");
if (next.getLeft() != null) {
nodequeue.add(next.getLeft());
}
if (next.getRight() != null) {
nodequeue.add(next.getRight());
}
}
}
public static void main(String[] args){
Node<Integer> one = new Node<Integer>(1);
Node<Integer> two = new Node<Integer>(2);
Node<Integer> three = new Node<Integer>(3);
Node<Integer> four = new Node<Integer>(4);
Node<Integer> five = new Node<Integer>(5);
Node<Integer> six = new Node<Integer>(6);
Node<Integer> seven = new Node<Integer>(7);
Node<Integer> eight = new Node<Integer>(8);
Node<Integer> nine = new Node<Integer>(9);
one.setLeft(two);
one.setRight(three);
two.setLeft(four);
two.setRight(five);
three.setLeft(six);
four.setLeft(seven);
six.setLeft(eight);
six.setRight(nine);
preorder(one);
System.out.println();
inorder(one);
System.out.println();
postorder(one);
System.out.println();
levelorder(one);
System.out.println();
}
}
Output:
1 2 4 7 5 3 6 8 9 7 4 2 5 1 8 6 9 3 7 4 5 2 8 9 6 3 1 1 2 3 4 5 6 7 8 9
[edit] JavaScript
inspired by Ruby
function BinaryTree(value, left, right) {
this.value = value;
this.left = left;
this.right = right;
}
BinaryTree.prototype.preorder = function(f) {this.walk(f,['this','left','right'])}
BinaryTree.prototype.inorder = function(f) {this.walk(f,['left','this','right'])}
BinaryTree.prototype.postorder = function(f) {this.walk(f,['left','right','this'])}
BinaryTree.prototype.walk = function(func, order) {
for (var i in order)
switch (order[i]) {
case "this": func(this.value); break;
case "left": if (this.left) this.left.walk(func, order); break;
case "right": if (this.right) this.right.walk(func, order); break;
}
}
BinaryTree.prototype.levelorder = function(func) {
var queue = [this];
while (queue.length != 0) {
var node = queue.shift();
func(node.value);
if (node.left) queue.push(node.left);
if (node.right) queue.push(node.right);
}
}
// convenience function for creating a binary tree
function createBinaryTreeFromArray(ary) {
var left = null, right = null;
if (ary[1]) left = createBinaryTreeFromArray(ary[1]);
if (ary[2]) right = createBinaryTreeFromArray(ary[2]);
return new BinaryTree(ary[0], left, right);
}
var tree = createBinaryTreeFromArray([1, [2, [4, [7]], [5]], [3, [6, [8],[9]]]]);
print("*** preorder ***"); tree.preorder(print);
print("*** inorder ***"); tree.inorder(print);
print("*** postorder ***"); tree.postorder(print);
print("*** levelorder ***"); tree.levelorder(print);
[edit] Logo
; nodes are [data left right], use "first" to get data
to node.left :node
if empty? butfirst :node [output []]
output first butfirst :node
end
to node.right :node
if empty? butfirst :node [output []]
if empty? butfirst butfirst :node [output []]
output first butfirst butfirst :node
end
to max :a :b
output ifelse :a > :b [:a] [:b]
end
to tree.depth :tree
if empty? :tree [output 0]
output 1 + max tree.depth node.left :tree tree.depth node.right :tree
end
to pre.order :tree :action
if empty? :tree [stop]
invoke :action first :tree
pre.order node.left :tree :action
pre.order node.right :tree :action
end
to in.order :tree :action
if empty? :tree [stop]
in.order node.left :tree :action
invoke :action first :tree
in.order node.right :tree :action
end
to post.order :tree :action
if empty? :tree [stop]
post.order node.left :tree :action
post.order node.right :tree :action
invoke :action first :tree
end
to at.depth :n :tree :action
if empty? :tree [stop]
ifelse :n = 1 [invoke :action first :tree] [
at.depth :n-1 node.left :tree :action
at.depth :n-1 node.right :tree :action
]
end
to level.order :tree :action
for [i 1 [tree.depth :tree]] [at.depth :i :tree :action]
end
make "tree [1 [2 [4 [7]]
[5]]
[3 [6 [8]
[9]]]]
pre.order :tree [(type ? "| |)] (print)
in.order :tree [(type ? "| |)] (print)
post.order :tree [(type ? "| |)] (print)
level.order :tree [(type ? "| |)] (print)
[edit] OCaml
type 'a tree = Empty
| Node of 'a * 'a tree * 'a tree
let rec preorder f = function
Empty -> ()
| Node (v,l,r) -> f v;
preorder f l;
preorder f r
let rec inorder f = function
Empty -> ()
| Node (v,l,r) -> inorder f l;
f v;
inorder f r
let rec postorder f = function
Empty -> ()
| Node (v,l,r) -> postorder f l;
postorder f r;
f v
let levelorder f x =
let queue = Queue.create () in
Queue.add x queue;
while not (Queue.is_empty queue) do
match Queue.take queue with
Empty -> ()
| Node (v,l,r) -> f v;
Queue.add l queue;
Queue.add r queue
done
let tree =
Node (1,
Node (2,
Node (4,
Node (7, Empty, Empty),
Empty),
Node (5, Empty, Empty)),
Node (3,
Node (6,
Node (8, Empty, Empty),
Node (9, Empty, Empty)),
Empty))
let () =
preorder (Printf.printf "%d ") tree; print_newline ();
inorder (Printf.printf "%d ") tree; print_newline ();
postorder (Printf.printf "%d ") tree; print_newline ();
levelorder (Printf.printf "%d ") tree; print_newline ()
Output:
1 2 4 7 5 3 6 8 9 7 4 2 5 1 8 6 9 3 2 4 7 5 3 6 8 9 1 1 2 3 4 5 6 7 8 9
[edit] Oz
declare
Tree = n(1
n(2
n(4 n(7 e e) e)
n(5 e e))
n(3
n(6 n(8 e e) n(9 e e))
e))
fun {Concat Xs}
{FoldR Xs Append nil}
end
fun {Preorder T}
case T of e then nil
[] n(V L R) then
{Concat [[V]
{Preorder L}
{Preorder R}]}
end
end
fun {Inorder T}
case T of e then nil
[] n(V L R) then
{Concat [{Inorder L}
[V]
{Inorder R}]}
end
end
fun {Postorder T}
case T of e then nil
[] n(V L R) then
{Concat [{Postorder L}
{Postorder R}
[V]]}
end
end
local
fun {Collect Queue}
case Queue of nil then nil
[] e|Xr then {Collect Xr}
[] n(V L R)|Xr then
V|{Collect {Append Xr [L R]}}
end
end
in
fun {Levelorder T}
{Collect [T]}
end
end
in
{Show {Preorder Tree}}
{Show {Inorder Tree}}
{Show {Postorder Tree}}
{Show {Levelorder Tree}}
[edit] PicoLisp
(de preorder (Node Fun)
(when Node
(Fun (car Node))
(preorder (cadr Node) Fun)
(preorder (caddr Node) Fun) ) )
(de inorder (Node Fun)
(when Node
(inorder (cadr Node) Fun)
(Fun (car Node))
(inorder (caddr Node) Fun) ) )
(de postorder (Node Fun)
(when Node
(postorder (cadr Node) Fun)
(postorder (caddr Node) Fun)
(Fun (car Node)) ) )
(de level-order (Node Fun)
(for (Q (circ Node) Q)
(let N (fifo 'Q)
(Fun (car N))
(and (cadr N) (fifo 'Q @))
(and (caddr N) (fifo 'Q @)) ) ) )
(setq *Tree
(1
(2 (4 (7)) (5))
(3 (6 (8) (9))) ) )
(for Order '(preorder inorder postorder level-order)
(prin (align -13 (pack Order ":")))
(Order *Tree printsp)
(prinl) )
Output:
preorder: 1 2 4 7 5 3 6 8 9 inorder: 7 4 2 5 1 8 6 9 3 postorder: 7 4 5 2 8 9 6 3 1 level-order: 1 2 3 4 5 6 7 8 9
[edit] PureBasic
Works with: PureBasic version 4.5+
Structure node
value.i
*left.node
*right.node
EndStructure
Structure queue
List q.i()
EndStructure
DataSection
tree:
Data.s "1(2(4(7),5),3(6(8,9)))"
EndDataSection
;Convenient routine to interpret string data to construct a tree of integers.
Procedure createTree(*n.node, *tPtr.Character)
Protected num.s, *l.node, *ntPtr.Character
Repeat
Select *tPtr\c
Case '0' To '9'
num + Chr(*tPtr\c)
Case '('
*n\value = Val(num): num = ""
*ntPtr = *tPtr + 1
If *ntPtr\c = ','
ProcedureReturn *tPtr
Else
*l = AllocateMemory(SizeOf(node))
*n\left = *l: *tPtr = createTree(*l, *ntPtr)
EndIf
Case ')', ',', #Null
If num: *n\value = Val(num): EndIf
ProcedureReturn *tPtr
EndSelect
If *tPtr\c = ','
*l = AllocateMemory(SizeOf(node)):
*n\right = *l: *tPtr = createTree(*l, *tPtr + 1)
EndIf
*tPtr + 1
ForEver
EndProcedure
Procedure enqueue(List q.i(), element)
LastElement(q())
AddElement(q())
q() = element
EndProcedure
Procedure dequeue(List q.i())
Protected element
If FirstElement(q())
element = q()
DeleteElement(q())
EndIf
ProcedureReturn element
EndProcedure
Procedure onVisit(*n.node)
Print(Str(*n\value) + " ")
EndProcedure
Procedure preorder(*n.node) ;recursive
onVisit(*n)
If *n\left
preorder(*n\left)
EndIf
If *n\right
preorder(*n\right)
EndIf
EndProcedure
Procedure inorder(*n.node) ;recursive
If *n\left
inorder(*n\left)
EndIf
onVisit(*n)
If *n\right
inorder(*n\right)
EndIf
EndProcedure
Procedure postorder(*n.node) ;recursive
If *n\left
postorder(*n\left)
EndIf
If *n\right
postorder(*n\right)
EndIf
onVisit(*n)
EndProcedure
Procedure levelorder(*n.node)
Dim q.queue(1)
Protected readQueue = 1, writeQueue, *currNode.node
enqueue(q(writeQueue)\q(),*n) ;start queue off with root
Repeat
readQueue ! 1: writeQueue ! 1
While ListSize(q(readQueue)\q())
*currNode = dequeue(q(readQueue)\q())
If *currNode\left
enqueue(q(writeQueue)\q(),*currNode\left)
EndIf
If *currNode\right
enqueue(q(writeQueue)\q(),*currNode\right)
EndIf
onVisit(*currNode)
Wend
Until ListSize(q(writeQueue)\q()) = 0
EndProcedure
If OpenConsole()
Define root.node
createTree(root,?tree)
Print("preorder: ")
preorder(root)
PrintN("")
Print("inorder: ")
inorder(root)
PrintN("")
Print("postorder: ")
postorder(root)
PrintN("")
Print("levelorder: ")
levelorder(root)
PrintN("")
Print(#CRLF$ + #CRLF$ + "Press ENTER to exit")
Input()
CloseConsole()
EndIf
Sample output:
preorder: 1 2 4 7 5 3 6 8 9 inorder: 7 4 2 5 1 8 6 9 3 postorder: 7 4 5 2 8 9 6 3 1 levelorder: 1 2 3 4 5 6 7 8 9
[edit] Python
from collections import namedtuple
from sys import stdout
Node = namedtuple('Node', 'data, left, right')
tree = Node(1,
Node(2,
Node(4,
Node(7, None, None),
None),
Node(5, None, None)),
Node(3,
Node(6,
Node(8, None, None),
Node(9, None, None)),
None))
def printwithspace(i):
stdout.write("%i " % i)
def preorder(node, visitor = printwithspace):
if node is not None:
visitor(node.data)
preorder(node.left, visitor)
preorder(node.right, visitor)
def inorder(node, visitor = printwithspace):
if node is not None:
inorder(node.left, visitor)
visitor(node.data)
inorder(node.right, visitor)
def postorder(node, visitor = printwithspace):
if node is not None:
postorder(node.left, visitor)
postorder(node.right, visitor)
visitor(node.data)
def levelorder(node, more=None, visitor = printwithspace):
if node is not None:
if more is None:
more = []
more += [node.left, node.right]
visitor(node.data)
if more:
levelorder(more[0], more[1:], visitor)
stdout.write(' preorder: ')
preorder(tree)
stdout.write('\n inorder: ')
inorder(tree)
stdout.write('\n postorder: ')
postorder(tree)
stdout.write('\nlevelorder: ')
levelorder(tree)
stdout.write('\n')
Sample output:
preorder: 1 2 4 7 5 3 6 8 9 inorder: 7 4 2 5 1 8 6 9 3 postorder: 7 4 5 2 8 9 6 3 1 levelorder: 1 2 3 4 5 6 7 8 9
[edit] Ruby
class BinaryTreeNode
def initialize(value, left=nil, right=nil)
@value, @left, @right = value, left, right
end
attr_reader :value, :left, :right
def self.from_array(nested_list)
value, left, right = nested_list
if value
self.new(value, self.from_array(left), self.from_array(right))
end
end
def walk_nodes(order, &block)
order.each do |node|
case node
when :left then left && left.walk_nodes(order, &block)
when :self then yield self
when :right then right && right.walk_nodes(order, &block)
end
end
end
def each_preorder(&b) ; walk_nodes([:self, :left, :right], &b) ; end
def each_inorder(&b) ; walk_nodes([:left, :self, :right], &b) ; end
def each_postorder(&b) ; walk_nodes([:left, :right, :self], &b) ; end
def each_levelorder
queue = [self]
until queue.empty?
node = queue.shift
yield node
queue << node.left if node.left
queue << node.right if node.right
end
end
end
root = BinaryTreeNode.from_array [1, [2, [4, 7], [5]], [3, [6, [8], [9]]]]
%w{each_preorder each_inorder each_postorder each_levelorder}.each {|mthd|
printf "%-11s ", mthd[5..-1] + ':'
root.send(mthd) {|node| print "#{node.value} "}
puts
}
Output:
preorder: 1 2 4 7 5 3 6 8 9 inorder: 7 4 2 5 1 8 6 9 3 postorder: 7 4 5 2 8 9 6 3 1 levelorder: 1 2 3 4 5 6 7 8 9
[edit] Tcl
Works with: Tcl version 8.6 or Library: TclOO
oo::class create tree {
# Basic tree data structure stuff...
variable val l r
constructor {value {left {}} {right {}}} {
set val $value
set l $left
set r $right
}
method value {} {return $val}
method left {} {return $l}
method right {} {return $r}
destructor {
if {$l ne ""} {$l destroy}
if {$r ne ""} {$r destroy}
}
# Traversal methods
method preorder {varName script {level 0}} {
upvar [incr level] $varName var
set var $val
uplevel $level $script
if {$l ne ""} {$l preorder $varName $script $level}
if {$r ne ""} {$r preorder $varName $script $level}
}
method inorder {varName script {level 0}} {
upvar [incr level] $varName var
if {$l ne ""} {$l inorder $varName $script $level}
set var $val
uplevel $level $script
if {$r ne ""} {$r inorder $varName $script $level}
}
method postorder {varName script {level 0}} {
upvar [incr level] $varName var
if {$l ne ""} {$l postorder $varName $script $level}
if {$r ne ""} {$r postorder $varName $script $level}
set var $val
uplevel $level $script
}
method levelorder {varName script} {
upvar 1 $varName var
set nodes [list [self]]; # A queue of nodes to process
while {[llength $nodes] > 0} {
set nodes [lassign $nodes n]
set var [$n value]
uplevel 1 $script
if {[$n left] ne ""} {lappend nodes [$n left]}
if {[$n right] ne ""} {lappend nodes [$n right]}
}
}
}
Note that in Tcl it is conventional to handle performing something “for each element” by evaluating a script in the caller's scope for each node after setting a caller-nominated variable to the value for that iteration. Doing this transparently while recursing requires the use of a varying ‘level’ parameter to upvar and uplevel, but makes for compact and clear code.
Demo code to satisfy the official challenge instance:
# Helpers to make construction and listing of a whole tree simpler
proc Tree nested {
lassign $nested v l r
if {$l ne ""} {set l [Tree $l]}
if {$r ne ""} {set r [Tree $r]}
tree new $v $l $r
}
proc Listify {tree order} {
set list {}
$tree $order v {
lappend list $v
}
return $list
}
# Make a tree, print it a few ways, and destroy the tree
set t [Tree {1 {2 {4 7} 5} {3 {6 8 9}}}]
puts "preorder: [Listify $t preorder]"
puts "inorder: [Listify $t inorder]"
puts "postorder: [Listify $t postorder]"
puts "level-order: [Listify $t levelorder]"
$t destroy
Output:
preorder: 1 2 4 7 5 3 6 8 9 inorder: 7 4 2 5 1 8 6 9 3 postorder: 7 4 5 2 8 9 6 3 1 level-order: 1 2 3 4 5 6 7 8 9
[edit] UNIX Shell
Bash (also "sh" on most Unix systems) has arrays. We implement a node as an association between three arrays: left, right, and value.
left=()
right=()
value=()
# node node#, left#, right#, value
#
# if value is empty, use node#
node() {
nx=${1:-'Missing node index'}
leftx=${2}
rightx=${3}
val=${4:-$1}
value[$nx]="$val"
left[$nx]="$leftx"
right[$nx]="$rightx"
}
# define the tree
node 1 2 3
node 2 4 5
node 3 6
node 4 7
node 5
node 6 8 9
node 7
node 8
node 9
# walk NODE# ORDER
walk() {
local nx=${1-"Missing index"}
shift
for branch in "$@" ; do
case "$branch" in
left) if [[ "${left[$nx]}" ]]; then walk ${left[$nx]} $@ ; fi ;;
right) if [[ "${right[$nx]}" ]]; then walk ${right[$nx]} $@ ; fi ;;
self) printf "%d " "${value[$nx]}" ;;
esac
done
}
apush() {
local var="$1"
eval "$var=( \"\${$var[@]}\" \"$2\" )"
}
showname() {
printf "%-12s " "$1:"
}
showdata() {
showname "$1"
shift
walk "$@"
echo ''
}
preorder() { showdata $FUNCNAME $1 self left right ; }
inorder() { showdata $FUNCNAME $1 left self right ; }
postorder() { showdata $FUNCNAME $1 left right self ; }
levelorder() {
showname 'level-order'
queue=( $1 )
x=0
while [[ $x < ${#queue[*]} ]]; do
value="${queue[$x]}"
printf "%d " "$value"
for more in "${left[$value]}" "${right[$value]}" ; do
if [[ -n "$more" ]]; then
apush queue "$more"
fi
done
: $((x++))
done
echo ''
}
preorder 1
inorder 1
postorder 1
levelorder 1
The output:
preorder: 1 2 4 7 5 3 6 8 9
inorder: 7 4 2 5 1 8 6 9 3
postorder: 7 4 5 2 8 9 6 3 1
level-order: 1 2 3 4 5 6 7 8 9
[edit] Ursala
Ursala has built-in notation for trees and is perfect for whipping up little tree walking functions. This source listing shows the tree depicted above declared as a constant, followed by declarations of four functions applicable to trees of any type. The main program applies all four of them to the tree and makes a list of their results, each of which is a list of natural numbers. The compiler directive #cast %nLL induces the compile-time side effect of displaying the result on standard output as a list of lists of naturals.
tree =
1^:<
2^: <4^: <7^: <>, 0>, 5^: <>>,
3^: <6^: <8^: <>, 9^: <>>, 0>>
pre = ~&dvLPCo
post = ~&vLPdNCTo
in = ~&vvhPdvtL2CTiQo
lev = ~&iNCaadSPfavSLiF3RTaq
#cast %nLL
main = <.pre,in,post,lev> tree
output:
< <1,2,4,7,5,3,6,8,9>, <7,4,2,5,1,8,6,9,3>, <7,4,5,2,8,9,6,3,1>, <1,2,3,4,5,6,7,8,9>>

