Percolation/Site percolation

From Rosetta Code
Task
Percolation/Site percolation
You are encouraged to solve this task according to the task description, using any language you may know.

Percolation Simulation
This is a simulation of aspects of mathematical percolation theory.

For other percolation simulations, see Category:Percolation Simulations, or:
1D finite grid simulation
Mean run density
2D finite grid simulations

Site percolation | Bond percolation | Mean cluster density

Given an rectangular array of cells numbered assume is horizontal and is downwards.

Assume that the probability of any cell being filled is a constant where

The task

Simulate creating the array of cells with probability and then testing if there is a route through adjacent filled cells from any on row to any on row , i.e. testing for site percolation.

Given repeat the percolation times to estimate the proportion of times that the fluid can percolate to the bottom for any given .

Show how the probability of percolating through the random grid changes with going from to in increments and with the number of repetitions to estimate the fraction at any given as .

Use an grid of cells for all cases.

Optionally depict a percolation through a cell grid graphically.

Show all output on this page.

C

Translation of: D

<lang c>#include <stdio.h>

  1. include <stdlib.h>
  2. include <time.h>
  3. include <string.h>
  4. include <stdbool.h>
  1. define N_COLS 15
  2. define N_ROWS 15

// Probability granularity 0.0, 0.1, ... 1.0

  1. define N_STEPS 11

// Simulation tries

  1. define N_TRIES 100

typedef unsigned char Cell; enum { EMPTY_CELL = ' ',

      FILLED_CELL  = '#',
      VISITED_CELL = '.' };

typedef Cell Grid[N_ROWS][N_COLS];

void initialize(Grid grid, const double probability) {

   for (size_t r = 0; r < N_ROWS; r++)
       for (size_t c = 0; c < N_COLS; c++) {
           const double rnd = rand() / (double)RAND_MAX;
           grid[r][c] = (rnd < probability) ? EMPTY_CELL : FILLED_CELL;
       }

}

void show(Grid grid) {

   char line[N_COLS + 3];
   memset(&line[0], '-', N_COLS + 2);
   line[0] = '+';
   line[N_COLS + 1] = '+';
   line[N_COLS + 2] = '\0';

   printf("%s\n", line);
   for (size_t r = 0; r < N_ROWS; r++) {
       putchar('|');
       for (size_t c = 0; c < N_COLS; c++)
           putchar(grid[r][c]);
       puts("|");
   }
   printf("%s\n", line);

}

bool walk(Grid grid, const size_t r, const size_t c) {

   const size_t bottom = N_ROWS - 1;
   grid[r][c] = VISITED_CELL;

   if (r < bottom && grid[r + 1][c] == EMPTY_CELL) { // Down.
       if (walk(grid, r + 1, c))
           return true;
   } else if (r == bottom)
       return true;

   if (c && grid[r][c - 1] == EMPTY_CELL) // Left.
       if (walk(grid, r, c - 1))
           return true;

   if (c < N_COLS - 1 && grid[r][c + 1] == EMPTY_CELL) // Right.
       if (walk(grid, r, c + 1))
           return true;

   if (r && grid[r - 1][c] == EMPTY_CELL) // Up.
       if (walk(grid, r - 1, c))
           return true;

   return false;

}

bool percolate(Grid grid) {

   const size_t startR = 0;
   for (size_t c = 0; c < N_COLS; c++)
       if (grid[startR][c] == EMPTY_CELL)
           if (walk(grid, startR, c))
               return true;
   return false;

}

typedef struct {

   double prob;
   size_t count;

} Counter;

int main() {

   const double probability_step = 1.0 / (N_STEPS - 1);
   Counter counters[N_STEPS];
   for (size_t i = 0; i < N_STEPS; i++)
       counters[i] = (Counter){ i * probability_step, 0 };

   bool sample_shown = false;
   static Grid grid;
   srand(time(NULL));

   for (size_t i = 0; i < N_STEPS; i++) {
       for (size_t t = 0; t < N_TRIES; t++) {
           initialize(grid, counters[i].prob);
           if (percolate(grid)) {
               counters[i].count++;
               if (!sample_shown) {
                   printf("Percolating sample (%dx%d,"
                          " probability =%5.2f):\n",
                          N_COLS, N_ROWS, counters[i].prob);
                   show(grid);
                   sample_shown = true;
               }
           }
       }
   }

   printf("\nFraction of %d tries that percolate through:\n", N_TRIES);
   for (size_t i = 0; i < N_STEPS; i++)
       printf("%1.1f %1.3f\n", counters[i].prob,
              counters[i].count / (double)N_TRIES);

   return 0;

} </lang>

Output:
Percolating sample (15x15, probability = 0.40):
+---------------+
|###.  #  # #  #|
|###.. #  ##### |
|   #. ######  #|
|###....  ######|
|######.  ### # |
| #####.######  |
|#......... ##  |
|...#...##.# ## |
|##.#...##.### #|
| ###..# #. #   |
|# #######. # ##|
|   # ##...#### |
| ##  # .#####  |
|#######.##  ###|
|# ##   .## # # |
+---------------+

Fraction of 100 tries that percolate through:
0.0 0.000
0.1 0.000
0.2 0.000
0.3 0.000
0.4 0.010
0.5 0.070
0.6 0.630
0.7 0.970
0.8 1.000
0.9 1.000
1.0 1.000

D

Translation of: Python

<lang d>import std.stdio, std.random, std.array, std.datetime;

enum size_t nCols = 15,

           nRows = 15,
           nSteps = 11,     // Probability granularity.
           nTries = 20_000; // Simulation tries.

alias BaseType = char; enum Cell : BaseType { empty = ' ',

                      filled  = '#',
                      visited = '.' }

alias Grid = Cell[nCols][nRows];

void initialize(ref Grid grid, in double probability,

               ref Xorshift rng) {
   foreach (ref row; grid)
       foreach (ref cell; row) {
           immutable r = rng.front / cast(double)rng.max;
           rng.popFront;
           cell = (r < probability) ? Cell.empty : Cell.filled;
       }

}

void show(in ref Grid grid) {

   foreach (const ref row; grid)
       writeln('|', cast(BaseType[nCols])row, '|');

}

bool percolate(ref Grid grid) pure nothrow {

   bool walk(in size_t r, in size_t c) nothrow {
       enum bottom = nRows - 1;
       grid[r][c] = Cell.visited;
       if (r < bottom && grid[r + 1][c] == Cell.empty) { // Down.
           if (walk(r + 1, c))
               return true;
       } else if (r == bottom)
           return true;
       if (c && grid[r][c - 1] == Cell.empty) // Left.
           if (walk(r, c - 1))
               return true;
       if (c < nCols - 1 && grid[r][c + 1] == Cell.empty) // Right.
           if (walk(r, c + 1))
               return true;
       if (r && grid[r - 1][c] == Cell.empty) // Up.
           if (walk(r - 1, c))
               return true;
       return false;
   }
   enum startR = 0;
   foreach (immutable c; 0 .. nCols)
       if (grid[startR][c] == Cell.empty)
           if (walk(startR, c))
               return true;
   return false;

}

void main() {

   static struct Counter {
       double prob;
       size_t count;
   }
   StopWatch sw;
   sw.start;
   enum probabilityStep = 1.0 / (nSteps - 1);
   Counter[nSteps] counters;
   foreach (immutable i, ref co; counters)
       co.prob = i * probabilityStep;
   Grid grid;
   bool sampleShown = false;
   auto rng = Xorshift(unpredictableSeed);
   foreach (ref co; counters) {
       foreach (immutable _; 0 .. nTries) {
           grid.initialize(co.prob, rng);
           if (grid.percolate) {
               co.count++;
               if (!sampleShown) {
                   writefln("Percolating sample (%dx%d," ~
                            " probability =%5.2f):",
                            nCols, nRows, co.prob);
                   grid.show;
                   sampleShown = true;
               }
           }
       }
   }
   sw.stop;
   writefln("\nFraction of %d tries that percolate through:", nTries);
   foreach (const co; counters)
       writefln("%1.3f %1.3f", co.prob, co.count / cast(double)nTries);
   writefln("\nSimulations and grid printing performed" ~
            " in %3.2f seconds.", sw.peek.msecs / 1000.0);

}</lang>

Output:
Percolating sample (15x15, probability = 0.30):
|#..##.#...#  ##|
|..#### ##...  #|
|### #####.#.  #|
| ###  # ###. ##|
|## ##   ###.## |
|#  ### ####..##|
|###### # ###.. |
| ############.#|
|### #####  #.. |
|##   # #####.##|
| ######### #..#|
|#  ###### ###. |
|   # # # ###..#|
|#### #### #..##|
|######### #.# #|

Fraction of 20000 tries that percolate through:
0.000 0.000
0.100 0.000
0.200 0.000
0.300 0.000
0.400 0.003
0.500 0.094
0.600 0.570
0.700 0.956
0.800 1.000
0.900 1.000
1.000 1.000

Simulations and grid printing performed in 1.13 seconds.

J

<lang J> any =: +./ all =: *./

quickCheck =: [: all [: (any"1) 2 *./\ ] NB. a complete path requires connections between all row pairs

percolate =: 15 15&$: : (dyad define) NB. returns 0 iff blocked Use: (N, M) percolate P

NB. make a binary grid
GRID =: y (> ?@($&0)) x  
NB. compute the return value
if. -. quickCheck GRID do. 0 return. end.
STARTING_SITES =. 0 ,. ({. GRID) # i. {: x NB. indexes of 1 in head row of GRID
any STARTING_SITES check GRID

)


NB. use local copy of GRID. Too slow. check =: dyad define"1 2 NB. return 1 iff through path found use: START check GRID

GRID =. y
LOCATION =. x
if. 0 (= #) LOCATION do. 0 return. end. NB. no starting point?  0
if. LOCATION any@:((>: , 0 > [) $) GRID do. 0 return. end. NB. off grid?  0
INDEX =. <LOCATION
if. 1 ~: INDEX { GRID do. 0 return. end. NB. fail.  either already looked here or non-path
if. (>: {. LOCATION) = (# GRID) do. 1 return. end. NB. Success!  (display GRID here)
G =: GRID =. INDEX (>:@:{)`[`]}GRID
any GRID check~ LOCATION +"1 (, -)0 1,:1 0

)

NB. use global GRID. check =: dyad define"1 2 NB. return 1 iff through path found use: START check GRID

LOCATION =. x
if. 0 (= #) LOCATION do. 0 return. end. NB. no starting point?  0
if. LOCATION any@:((>: , 0 > [) $) GRID do. 0 return. end. NB. off grid?  0
INDEX =. <LOCATION
if. 1 ~: INDEX { GRID do. 0 return. end. NB. fail.  either already looked here or non-path
if. (>: {. LOCATION) = (# GRID) do. 1 return. end. NB. Success!  (display GRID here)
GRID =: INDEX (>:@:{)`[`]}GRID
any GRID check~ LOCATION +"1 (, -)0 1,:1 0

)

simulate =: 100&$: : ([ %~ [: +/ [: percolate"0 #) NB. return fraction of connected cases. Use: T simulate P </lang>

   ,. '   P  THRU' ; (, 100x&simulate)"0 (i. % <:)11x
+-----------+
|   P  THRU |
+-----------+
|   0      0|
|1r10      0|
| 1r5      0|
|3r10      0|
| 2r5  1r100|
| 1r2   1r20|
| 3r5  31r50|
|7r10 97r100|
| 4r5      1|
|9r10      1|
|   1      1|
+-----------+
   


   NB. example

   simulate 0.6
0.51

   GRID  NB. the final grid of the 100 simulated cases.
2 2 2 2 0 2 2 2 2 0 2 2 0 0 2
2 0 0 2 0 0 2 0 2 0 2 0 0 1 0
2 0 1 0 2 2 0 2 2 0 2 2 0 1 0
2 2 0 0 0 2 2 0 2 0 2 0 0 0 1
0 2 2 2 2 2 2 0 2 0 2 0 0 1 1
0 2 0 2 0 0 0 0 0 0 0 1 1 0 1
0 0 0 0 1 0 0 1 1 1 0 1 1 0 1
1 1 1 1 1 1 1 0 0 0 1 1 0 1 1
0 0 1 1 1 0 1 1 0 0 1 1 1 0 1
0 1 0 1 1 1 1 1 0 0 1 1 1 1 1
1 1 1 1 0 1 1 0 1 1 0 0 1 1 1
0 1 1 1 0 1 1 0 0 0 1 1 1 1 1
0 0 0 0 1 0 1 1 1 1 1 0 0 1 0
1 1 1 1 0 1 1 1 1 1 0 1 0 0 0
1 0 1 1 1 1 1 0 0 1 1 1 1 1 1

   
   (0 ,. 0 6 10 14) check GRID  NB. show possible starting points all fail
0 0 0 0
   
   1j1#"1 GRID { '#',~u: 32 16bb7 NB. sample paths with unicode pepper.
# # # #   # # # #   # #     #             
#     #     #   #   #     ·              
#   ·   # #   # #   # #   ·             
# #       # #   #   #       ·            
  # # # # # #   #   #     · ·           
  #   #               · ·   ·          
        ·     · · ·   · ·   ·      
· · · · · · ·       · ·   · ·  
    · · ·   · ·     · · ·   ·    
  ·   · · · · ·     · · · · ·  
· · · ·   · ·   · ·     · · ·  
  · · ·   · ·       · · · · ·   
        ·   · · · · ·     ·        
· · · ·   · · · · ·   ·         
·   · · · · ·     · · · · · · 

Python

<lang python>from random import random import string from pprint import pprint as pp

M, N, t = 15, 15, 100

cell2char = ' #' + string.ascii_letters NOT_VISITED = 1 # filled cell not walked

class PercolatedException(Exception): pass

def newgrid(p):

   return [[int(random() < p) for m in range(M)] for n in range(N)] # cell

def pgrid(cell, percolated=None):

   for n in range(N):
       print( '%i)  ' % (n % 10) 
              + ' '.join(cell2char[cell[n][m]] for m in range(M)))
   if percolated: 
       where = percolated.args[0][0]
       print('!)  ' + '  ' * where + cell2char[cell[n][where]])
   

def check_from_top(cell):

   n, walk_index = 0, 1
   try:
       for m in range(M):
           if cell[n][m] == NOT_VISITED:
               walk_index += 1
               walk_maze(m, n, cell, walk_index)
   except PercolatedException as ex:
       return ex
   return None
       

def walk_maze(m, n, cell, indx):

   # fill cell 
   cell[n][m] = indx
   # down
   if n < N - 1 and cell[n+1][m] == NOT_VISITED:
       walk_maze(m, n+1, cell, indx)
   # THE bottom
   elif n == N - 1:
       raise PercolatedException((m, indx))
   # left
   if m and cell[n][m - 1] == NOT_VISITED:
       walk_maze(m-1, n, cell, indx)
   # right
   if m < M - 1 and cell[n][m + 1] == NOT_VISITED:
       walk_maze(m+1, n, cell, indx)
   # up
   if n and cell[n-1][m] == NOT_VISITED:
       walk_maze(m, n-1, cell, indx)

if __name__ == '__main__':

   sample_printed = False
   pcount = {}
   for p10 in range(11):
       p = p10 / 10.0
       pcount[p] = 0
       for tries in range(t):
           cell = newgrid(p)
           percolated = check_from_top(cell)
           if percolated:
               pcount[p] += 1
               if not sample_printed:
                   print('\nSample percolating %i x %i, p = %5.2f grid\n' % (M, N, p))
                   pgrid(cell, percolated)
                   sample_printed = True
   print('\n p: Fraction of %i tries that percolate through\n' % t )
   
   pp({p:c/float(t) for p, c in pcount.items()})</lang>
Output:

The Ascii art grid of cells has blanks for cells that were not filled. Filled cells start off as the '#', hash character and are changed to a succession of printable characters by successive tries to navigate from the top, (top - left actually), filled cell to the bottom.

The '!)' row shows where the percolation finished and you can follow the letter backwards from that row, (letter 'c' in this case), to get the route. The program stops after finding its first route through.

Sample percolating 15 x 15, p =  0.40 grid

0)    a a a       b   c #        
1)    a a   #         c c   #   #
2)        # #   # #     c # # #  
3)  #   #       # # #   c        
4)    #     #         c c c c c c
5)  # # # # # #         c   c   c
6)        # # #         c   c   c
7)  #   #     # #     #   #   # c
8)  #   # #     #   #       c c c
9)    #       #         #   c    
0)  #       #   # # # #   c c # #
1)      #     #   #     # c      
2)  #     # # # # #   c c c   c  
3)  #   # # #         c   c c c  
4)      #           # c         #
!)                    c

 p: Fraction of 100 tries that percolate through

{0.0: 0.0,
 0.1: 0.0,
 0.2: 0.0,
 0.3: 0.0,
 0.4: 0.01,
 0.5: 0.11,
 0.6: 0.59,
 0.7: 0.94,
 0.8: 1.0,
 0.9: 1.0,
 1.0: 1.0}

Note the abrupt change in percolation at around p = 0.6. These abrupt changes are expected.

Racket

<lang racket>#lang racket (require racket/require (only-in racket/fixnum for*/fxvector)) (require (filtered-in (lambda (name) (regexp-replace #rx"unsafe-" name ""))

                     racket/unsafe/ops))

(define cell-empty 0) (define cell-filled 1) (define cell-wall 2) (define cell-visited 3) (define cell-exit 4)

(define ((percol->generator p)) (if (< (random) p) cell-filled cell-empty))

(define t (make-parameter 1000))

(define ((make-percol-grid M N) p)

 (define p->10 (percol->generator p))
 (define M+1 (fx+ 1 M))
 (define M+2 (fx+ 2 M))
 (for*/fxvector
  #:length (fx* N M+2)
  ((n (in-range N)) (m (in-range M+2)))
  (cond
    [(fx= 0 m) cell-wall]
    [(fx= m M+1) cell-wall]
    [else (p->10)])))

(define (cell->str c) (substring " #|+*" c (fx+ 1 c)))

(define ((draw-percol-grid M N) g)

 (define M+2 (fx+ M 2))
 (for ((row N))
   (for ((col (in-range M+2)))
     (define idx (fx+ (fx* M+2 row) col))
     (printf "~a" (cell->str (fxvector-ref g idx))))
   (newline)))

(define ((percolate-percol-grid?! M N) g)

 (define M+2 (fx+ M 2))
 (define N-1 (fx- N 1))
 (define max-idx (fx* N M+2))
 (define (inner-percolate g idx)
   (define row (fxquotient idx M+2))    
   (cond
     ((fx< idx 0) #f)
     ((fx>= idx max-idx) #f)
     ((fx= N-1 row) (fxvector-set! g idx cell-exit) #t)
     ((fx= cell-filled (fxvector-ref g idx))
      (fxvector-set! g idx cell-visited)
      (or 
       ; gravity first (thanks Mr Newton)
       (inner-percolate g (fx+ idx M+2))
       ; stick-to-the-left
       (inner-percolate g (fx- idx 1))
       (inner-percolate g (fx+ idx 1))
       ; go uphill only if we have to!
       (inner-percolate g (fx- idx M+2))))
     (else #f)))
 (for/first ((m (in-range 1 M+2)) #:when (inner-percolate g m)) g))

(define make-15x15-grid (make-percol-grid 15 15)) (define draw-15x15-grid (draw-percol-grid 15 15)) (define perc-15x15-grid?! (percolate-percol-grid?! 15 15))

(define (display-sample-percolation p)

 (printf "Percolation sample: p=~a~%" p)
 (for*/first
     ((i (in-naturals))
      (g (in-value (make-15x15-grid 0.6)))
      #:when (perc-15x15-grid?! g))
   (draw-15x15-grid g))
 (newline))

(display-sample-percolation 0.4)

(for ((p (sequence-map (curry * 1/10) (in-range 0 (add1 10)))))

 (define n-percolated-grids
   (for/sum
    ((i (in-range (t))) #:when (perc-15x15-grid?! (make-15x15-grid p))) 1))
 (define proportion-percolated (/ n-percolated-grids (t)))
 (printf "p=~a\t->\t~a~%" p (real->decimal-string proportion-percolated 4)))</lang>
Output:
Percolation sample: p=0.4
|+++ ++++  + +++|
| +++ ++ #     +|
|   +  ++   ##++|
| ##    +  ###+ |
| ###### + #+++#|
|  ##### +  +  #|
|## # # +++++## |
|### # ++ +++#  |
|##  ## +++++#  |
|# ###   ++ +  #|
| ## ## +++   ##|
|##  ##  +++ # #|
|###   #   +### |
|####  ####+  # |
|# ## #    *#  #|

p=0	->	0.0000
p=1/10	->	0.0000
p=1/5	->	0.0000
p=3/10	->	0.0000
p=2/5	->	0.0030
p=1/2	->	0.1110
p=3/5	->	0.5830
p=7/10	->	0.9530
p=4/5	->	1.0000
p=9/10	->	1.0000
p=1	->	1.0000

Tcl

Works with: Tcl version 8.6

<lang tcl>package require Tcl 8.6

oo::class create SitePercolation {

   variable cells w h
   constructor {width height probability} {

set w $width set h $height for {set cells {}} {[llength $cells] < $h} {lappend cells $row} { for {set row {}} {[llength $row] < $w} {lappend row $cell} { set cell [expr {rand() < $probability}] } }

   }
   method print {out} {

array set map {0 "#" 1 " " -1 .} puts "+[string repeat . $w]+" foreach row $cells { set s "|" foreach cell $row { append s $map($cell) } puts [append s "|"] } set outline [lrepeat $w "-"] foreach index $out { lset outline $index "." } puts "+[join $outline {}]+"

   }
   method percolate {} {

for {set work {}; set i 0} {$i < $w} {incr i} { if {[lindex $cells 0 $i]} {lappend work 0 $i} } try { my Fill $work return {} } trap PERCOLATED x { return [list $x] }

   }
   method Fill {queue} {

while {[llength $queue]} { set queue [lassign $queue y x] if {$y >= $h} {throw PERCOLATED $x} if {$y < 0 || $x < 0 || $x >= $w} continue if {[lindex $cells $y $x]<1} continue lset cells $y $x -1 lappend queue [expr {$y+1}] $x [expr {$y-1}] $x lappend queue $y [expr {$x-1}] $y [expr {$x+1}] }

   }

}

  1. Demonstrate one run

puts "Sample percolation, 15x15 p=0.6" SitePercolation create bp 15 15 0.6 bp print [bp percolate] bp destroy puts ""

  1. Collect statistics

apply {{} {

   puts "Percentage of tries that percolate, varying p"
   set tries 100
   for {set pint 0} {$pint <= 10} {incr pint} {

set p [expr {$pint * 0.1}] set tot 0 for {set i 0} {$i < $tries} {incr i} { set bp [SitePercolation new 15 15 $p] if {[$bp percolate] ne ""} { incr tot } $bp destroy } puts [format "p=%.2f: %2.1f%%" $p [expr {$tot*100./$tries}]]

   }

}}</lang>

Output:
Sample percolation, 15x15 p=0.6
+...............+
|.##...###.##...|
|.#.#####.####..|
|............##.|
|....###.###.#..|
|.#.##..#....#..|
|#.........#..#.|
|..#...##.##....|
|#.#.#....##...#|
|###.....#.#...#|
|.....##........|
|.#.#..## ......|
|  #..## # .##.#|
| # #.#  ####...|
|# #  # #  ##...|
| ###   ##  # . |
+-------------.-+

Percentage of tries that percolate, varying p
p=0.00: 0.0%
p=0.10: 0.0%
p=0.20: 0.0%
p=0.30: 0.0%
p=0.40: 0.0%
p=0.50: 6.0%
p=0.60: 54.0%
p=0.70: 98.0%
p=0.80: 100.0%
p=0.90: 100.0%
p=1.00: 100.0%