Knuth shuffle

From Rosetta Code
Revision as of 18:12, 23 April 2016 by rosettacode>Gerard Schildberger (fixed an HTML tag.)
Task
Knuth shuffle
You are encouraged to solve this task according to the task description, using any language you may know.

Implement the Knuth shuffle (a.k.a. the Fisher-Yates shuffle) for an integer array (or, if possible, an array of any type).

The Knuth shuffle is used to create a random permutation of an array.

360 Assembly

Translation of: BBC BASIC

<lang 360asm>

  • Knuth shuffle 02/11/2015

KNUTHSH CSECT

        USING  KNUTHSH,R15
        LA     R6,1               i=1

LOOPI1 C R6,=A(CARDS) do i=1 to cards

        BH     ELOOPI1
        STC    R6,PACK(R6)        pack(i)=i
        LA     R6,1(R6)           i=i+1
        B      LOOPI1

ELOOPI1 LA R7,CARDS n=cards LOOPN C R7,=F'2' do n=cards to 2 by -1

        BL     ELOOPN
        L      R5,RANDSEED        r5=seed
        M      R4,=F'397204094'   r4r5=seed*const
        D      R4,=X'7FFFFFFF'    r5=r5 div (2^31-1)
        ST     R4,RANDSEED        r4=r5 mod (2^31-1); seed=r4
        LR     R5,R4              r5=seed
        LA     R4,0               r4=0
        DR     R4,R7              r5=seed div n; r4=seed mod n
        LA     R9,1(R4)           r2=randint(n)+1 [1:n]
        LA     R4,PACK(R7)        @pack(n)
        LA     R5,PACK(R9)        @pack(nw)
        MVC    TMP,0(R4)          tmp=pack(n)
        MVC    0(1,R4),0(R5)      pack(n)=pack(nw)
        MVC    0(1,R5),TMP        pack(nw)=tmp
        BCTR   R7,0               n=n-1
        B      LOOPN

ELOOPN LA R6,1 i=1

        LA     R8,PG              pgi=@pg

LOOPI2 C R6,=A(CARDS) do i=1 to cards

        BH     ELOOPI2
        XR     R2,R2              r2=0
        IC     R2,PACK(R6)        pack(i)
        XDECO  R2,XD              edit pack(i)
        MVC    0(3,R8),XD+9       output pack(i)
        LA     R8,3(R8)           pgi=pgi+3
        LA     R6,1(R6)           i=i+1
        B      LOOPI2

ELOOPI2 XPRNT PG,80 print buffer

        XR     R15,R15            set return code
        BR     R14                return to caller

CARDS EQU 20 number of cards PACK DS (CARDS+1)C pack of cards TMP DS C temp for swap PG DC CL80' ' buffer XD DS CL12 to decimal RANDSEED DC F'16807' running seed

        YREGS  
        END    KNUTHSH

</lang>

Output:
 13 16 10 18 19 14  6 17  2  5  1 15  7 11 12  9  8 20  4  3


ACL2

<lang Lisp>:set-state-ok t

(defun array-swap (name array i j)

  (let ((ai (aref1 name array i))
        (aj (aref1 name array j)))
     (aset1 name
            (aset1 name array j ai)
            i aj)))

(defun shuffle-r (name array m state)

  (if (zp m)
      (mv array state)
      (mv-let (i state)
              (random$ m state)
         (shuffle-r name
                    (array-swap name array i m)
                    (1- m)
                    state))))

(defun shuffle (name array state)

  (shuffle-r name
             array
             (1- (first (dimensions name array)))
             state))</lang>

Ada

This implementation is a generic shuffle routine, able to shuffle an array of any type. <lang Ada>generic

  type Element_Type is private;
  type Array_Type is array (Positive range <>) of Element_Type;
  

procedure Generic_Shuffle (List : in out Array_Type);</lang> <lang Ada>with Ada.Numerics.Discrete_Random;

procedure Generic_Shuffle (List : in out Array_Type) is

  package Discrete_Random is new Ada.Numerics.Discrete_Random(Result_Subtype => Integer);
  use Discrete_Random;
  K : Integer;
  G : Generator;
  T : Element_Type;

begin

  Reset (G);
  for I in reverse List'Range loop
     K := (Random(G) mod I) + 1;
     T := List(I);
     List(I) := List(K);
     List(K) := T;
  end loop;

end Generic_Shuffle;</lang> An example using Generic_Shuffle. <lang Ada>with Ada.Text_IO; with Generic_Shuffle;

procedure Test_Shuffle is

  type Integer_Array is array (Positive range <>) of Integer;
  Integer_List : Integer_Array
    := (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18);
  procedure Integer_Shuffle is new Generic_Shuffle(Element_Type => Integer,
                                                   Array_Type => Integer_Array);

begin

  for I in Integer_List'Range loop
     Ada.Text_IO.Put(Integer'Image(Integer_List(I)));
  end loop;
  Integer_Shuffle(List => Integer_List);
  Ada.Text_IO.New_Line;
  for I in Integer_List'Range loop
     Ada.Text_IO.Put(Integer'Image(Integer_List(I)));
  end loop;

end Test_Shuffle;</lang>

Aime

The shuffle function works on any type (the lists are heterogenous). <lang aime>void shuffle(list l) {

   integer i;
   i = l_length(l);
   if (i) {
       i -= 1;
       while (i) {
           l_spin(l, i, drand(i));
           i -= 1;
       }
   }

}</lang>

ALGOL 68

Works with: ALGOL 68G

<lang algol68>PROC between = (INT a, b)INT : (

 ENTIER (random * ABS (b-a+1) + (a<b|a|b))

);

PROC knuth shuffle = (REF[]INT a)VOID: (

 FOR i FROM LWB a TO UPB a DO
   INT j = between(LWB a, UPB a);
   INT t = a[i];
   a[i] := a[j];
   a[j] := t
 OD

);</lang> <lang algol68>main:(

 [20]INT a;
 FOR i FROM 1 TO 20 DO a[i] := i OD;
 knuth shuffle(a);
 print(a)

)</lang>

AppleScript

<lang AppleScript>set n to 25

set array to {} repeat with i from 1 to n set end of array to i end repeat copy {array, array} to {unshuffled, shuffled} repeat with i from n to 1 by -1 set j to (((random number) * (i - 1)) as integer) + 1 set shuffled's item i to array's item j if j ≠ i's contents then set array's item j to array's item i end repeat

return {unshuffled, shuffled}</lang> Example: <lang AppleScript>{{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25}, {14, 25, 3, 1, 12, 18, 11, 20, 16, 15, 21, 5, 22, 19, 2, 24, 8, 10, 13, 6, 17, 23, 9, 7, 4}}</lang>

AutoHotkey

ahk forum: discussion <lang AutoHotkey>MsgBox % shuffle("1,2,3,4,5,6,7,8,9") MsgBox % shuffle("1,2,3,4,5,6,7,8,9")

shuffle(list) {  ; shuffle comma separated list, converted to array

  StringSplit a, list, `,               ; make array (length = a0)
  Loop % a0-1 {
     Random i, A_Index, a0              ; swap item 1,2... with a random item to the right of it
     t := a%i%, a%i% := a%A_Index%, a%A_Index% := t
  }
  Loop % a0                             ; construct string from sorted array
     s .= "," . a%A_Index%
  Return SubStr(s,2)                    ; drop leading comma

}</lang>

AutoIt

<lang AutoIt> Dim $a[10] ConsoleWrite('array before permutation:' & @CRLF) For $i = 0 To 9 $a[$i] = Random(20,100,1) ConsoleWrite($a[$i] & ' ') Next ConsoleWrite(@CRLF)

_Permute($a) ConsoleWrite('array after permutation:' & @CRLF) For $i = 0 To UBound($a) -1 ConsoleWrite($a[$i] & ' ') Next ConsoleWrite(@CRLF)


Func _Permute(ByRef $array) Local $random, $tmp For $i = UBound($array) -1 To 0 Step -1 $random = Random(0,$i,1) $tmp = $array[$random] $array[$random] = $array[$i] $array[$i] = $tmp Next EndFunc </lang>

Output:
 array before permutation:
 43 57 37 20 97 98 69 76 97 70 
 array after permutation:
 57 69 97 70 37 97 20 76 43 98 

AWK

Many arrays in AWK have the first index at 1. This example shows how to shuffle such arrays. The elements can be integers, floating-point numbers, or strings. <lang awk># Shuffle an _array_ with indexes from 1 to _len_. function shuffle(array, len, i, j, t) { for (i = len; i > 1; i--) { # j = random integer from 1 to i j = int(i * rand()) + 1

# swap array[i], array[j] t = array[i] array[i] = array[j] array[j] = t } }

  1. Test program.

BEGIN { len = split("11 22 33 44 55 66 77 88 99 110", array) shuffle(array, len)

for (i = 1; i < len; i++) printf "%s ", array[i] printf "%s\n", array[len] }</lang>

BASIC

<lang qbasic>RANDOMIZE TIMER

DIM cards(51) AS INTEGER DIM L0 AS LONG, card AS LONG

PRINT "before:" FOR L0 = 0 TO 51

   cards(L0) = L0
   PRINT LTRIM$(STR$(cards(L0))); " ";

NEXT

FOR L0 = 51 TO 0 STEP -1

   card = INT(RND * (L0 + 1))
   IF card <> L0 THEN SWAP cards(card), cards(L0)

NEXT

PRINT : PRINT "after:" FOR L0 = 0 TO 51

   PRINT LTRIM$(STR$(cards(L0))); " ";

NEXT PRINT</lang>

Output:
 before:
 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
 after:
 27 14 37 35 3 44 25 38 46 1 22 49 2 51 16 32 20 30 4 33 36 6 31 21 41 34 9 13 0
 50 47 48 40 39 7 18 19 26 24 10 29 5 12 28 11 17 43 45 8 23 42 15

BBC BASIC

<lang bbcbasic> cards% = 52

     DIM pack%(cards%)
     FOR I% = 1 TO cards%
       pack%(I%) = I%
     NEXT I%
     FOR N% = cards% TO 2 STEP -1
       SWAP pack%(N%),pack%(RND(N%))
     NEXT N%
     FOR I% = 1 TO cards%
       PRINT pack%(I%);
     NEXT I%
     PRINT</lang>

bc

I provide a shuffle() function. It can only shuffle an array of numbers. It fails if the array has more than 32768 elements. It always shuffles the array named shuffle[]; the array is not a function parameter because bc passes arrays by copying.

This code requires a bc with long names; the test program also requires a bc with the print statement.

Works with: OpenBSD bc

<lang bc>seed = 1 /* seed of the random number generator */ scale = 0

/* Random number from 0 to 32767. */ define rand() { /* Formula (from POSIX) for random numbers of low quality. */ seed = (seed * 1103515245 + 12345) % 4294967296 return ((seed / 65536) % 32768) }

/* Shuffle the first _count_ elements of shuffle[]. */ define shuffle(count) { auto b, i, j, t

i = count while (i > 0) { /* j = random number in [0, i) */ b = 32768 % i /* want rand() >= b */ while (1) { j = rand() if (j >= b) break } j = j % i

/* decrement i, swap shuffle[i] and shuffle[j] */ t = shuffle[--i] shuffle[i] = shuffle[j] shuffle[j] = t } }

/* Test program. */ define print_array(count) { auto i for (i = 0; i < count - 1; i++) print shuffle[i], ", " print shuffle[i], "\n" }

for (i = 0; i < 10; i++) shuffle[i] = 11 * (i + 1) "Original array: "; trash = print_array(10)

trash = shuffle(10) "Shuffled array: "; trash = print_array(10) quit</lang>

Output:
Original array: 11, 22, 33, 44, 55, 66, 77, 88, 99, 110
Shuffled array: 66, 44, 11, 55, 33, 77, 110, 22, 88, 99

Brat

<lang brat>shuffle = { a |

 (a.length - 1).to 1 { i |
   random_index = random(0, i)
   temp = a[i]
   a[i] = a[random_index]
   a[random_index] = temp
 }
 a

}

p shuffle [1 2 3 4 5 6 7]</lang>

C

This shuffles any "object"; it imitates qsort in the syntax. <lang c>#include <stdlib.h>

  1. include <string.h>

int rrand(int m) {

 return (int)((double)m * ( rand() / (RAND_MAX+1.0) ));

}

  1. define BYTE(X) ((unsigned char *)(X))

void shuffle(void *obj, size_t nmemb, size_t size) {

 void *temp = malloc(size);
 size_t n = nmemb;
 while ( n > 1 ) {
   size_t k = rrand(n--);
   memcpy(temp, BYTE(obj) + n*size, size);
   memcpy(BYTE(obj) + n*size, BYTE(obj) + k*size, size);
   memcpy(BYTE(obj) + k*size, temp, size);
 }
 free(temp);

} </lang> Alternatively, using Durstenfeld's method (swapping selected item and last item in each iteration instead of literally shifting everything), and macro'd function declaration/definition: <lang C>#include <stdio.h>

  1. include <stdlib.h>

/* define a shuffle function. e.g. decl_shuffle(double).

* advantage: compiler is free to optimize the swap operation without
*            indirection with pointers, which could be much faster.
* disadvantage: each datatype needs a separate instance of the function.
*            for a small funciton like this, it's not very big a deal.
*/
  1. define decl_shuffle(type) \

void shuffle_##type(type *list, size_t len) { \ int j; \ type tmp; \ while(len) { \ j = irand(len); \ if (j != len - 1) { \ tmp = list[j]; \ list[j] = list[len - 1]; \ list[len - 1] = tmp; \ } \ len--; \ } \ } \

/* random integer from 0 to n-1 */ int irand(int n) { int r, rand_max = RAND_MAX - (RAND_MAX % n); /* reroll until r falls in a range that can be evenly * distributed in n bins. Unless n is comparable to * to RAND_MAX, it's not *that* important really. */ while ((r = rand()) >= rand_max); return r / (rand_max / n); }

/* declare and define int type shuffle function from macro */ decl_shuffle(int);

int main() { int i, x[20];

for (i = 0; i < 20; i++) x[i] = i; for (printf("before:"), i = 0; i < 20 || !printf("\n"); i++) printf(" %d", x[i]);

shuffle_int(x, 20);

for (printf("after: "), i = 0; i < 20 || !printf("\n"); i++) printf(" %d", x[i]); return 0; }</lang>

C++

Compiler: g++ (version 4.3.2 20081105 (Red Hat 4.3.2-7)) <lang cpp>#include <cstdlib>

  1. include <algorithm>
  2. include <iterator>

template<typename RandomAccessIterator> void knuthShuffle(RandomAccessIterator begin, RandomAccessIterator end) {

 for(unsigned int n = end - begin - 1; n >= 1; --n) {
   unsigned int k = rand() % (n + 1);
   if(k != n) {
     std::iter_swap(begin + k, begin + n);
   }
 }

}</lang> The standard library provides this in the form of std::random_shuffle. <lang cpp>#include <algorithm>

  1. include <vector>

int main() {

   int array[] = { 1,2,3,4,5,6,7,8,9 }; // C-style array of integers
   std::vector<int> vec(array, array + 9); // build STL container from int array
   std::random_shuffle(array, array + 9); // shuffle C-style array
   std::random_shuffle(vec.begin(), vec.end()); // shuffle STL container

}</lang>

C#

<lang csharp>public static void KnuthShuffle<T>(T[] array) {

   System.Random random = new System.Random();
   for (int i = 0; i < array.Length; i++)
   {
       int j = random.Next(i, array.Length); // Don't select from the entire array on subsequent loops
       T temp = array[i]; array[i] = array[j]; array[j] = temp;
   }

}</lang>

Clojure

<lang lisp>(defn shuffle [vect]

 (reduce (fn [v i] (let [r (rand-int i)]
                     (assoc v i (v r) r (v i)))
         vect (range (dec (count vect)) 1 -1)))</lang>

This works by generating a sequence of end-indices from n-1 to 1, then reducing that sequence (starting with the original vector) through a function that, given a vector and end-index, performs a swap between the end-index and some random index less than the end-index.

COBOL

<lang cobol> IDENTIFICATION DIVISION.

      PROGRAM-ID. knuth-shuffle.
      DATA DIVISION.
      LOCAL-STORAGE SECTION.
      01  i                       PIC 9(8).
      01  j                       PIC 9(8).
      01  temp                    PIC 9(8).
      LINKAGE SECTION.
      78  Table-Len               VALUE 10.
      01  ttable-area.
          03  ttable              PIC 9(8) OCCURS Table-Len TIMES.
      PROCEDURE DIVISION USING ttable-area.
          MOVE FUNCTION RANDOM(FUNCTION CURRENT-DATE (11:6)) TO i
          PERFORM VARYING i FROM Table-Len BY -1 UNTIL i = 0
              COMPUTE j =
                  FUNCTION MOD(FUNCTION RANDOM * 10000, Table-Len) + 1
              MOVE ttable (i) TO temp
              MOVE ttable (j) TO ttable (i)
              MOVE temp TO ttable (j)
          END-PERFORM
          GOBACK
          .</lang>

CMake

<lang cmake># shuffle(<output variable> [<value>...]) shuffles the values, and

  1. stores the result in a list.

function(shuffle var)

 set(forever 1)
 # Receive ARGV1, ARGV2, ..., ARGV${last} as an array of values.
 math(EXPR last "${ARGC} - 1")
 # Shuffle the array with Knuth shuffle (Fisher-Yates shuffle).
 foreach(i RANGE ${last} 1)
   # Roll j = a random number from 1 to i.
   math(EXPR min "100000000 % ${i}")
   while(forever)
     string(RANDOM LENGTH 8 ALPHABET 0123456789 j)
     if(NOT j LESS min)        # Prevent modulo bias when j < min.
       break()                 # Break loop when j >= min.
     endif()
   endwhile()
   math(EXPR j "${j} % ${i} + 1")
   # Swap ARGV${i} with ARGV${j}.
   set(t ${ARGV${i}})
   set(ARGV${i} ${ARGV${j}})
   set(ARGV${j} ${t})
 endforeach(i)
 # Convert array to list.
 set(answer)
 foreach(i RANGE 1 ${last})
   list(APPEND answer ${ARGV${i}})
 endforeach(i)
 set("${var}" ${answer} PARENT_SCOPE)

endfunction(shuffle)</lang>

<lang cmake>shuffle(result 11 22 33 44 55 66) message(STATUS "${result}")

  1. One possible output:
  2. -- 66;33;22;55;44;11</lang>

CoffeeScript

Translation of: JavaScript

<lang coffeescript>knuth_shuffle = (a) ->

 n = a.length
 while n > 1
   r = Math.floor(n * Math.random())
   n -= 1
   [a[n], a[r]] = [a[r], a[n]]
 a

counts =

 "1,2,3": 0
 "1,3,2": 0
 "2,1,3": 0
 "2,3,1": 0
 "3,1,2": 0
 "3,2,1": 0

for i in [1..100000]

 counts[knuth_shuffle([ 1, 2, 3 ]).join(",")] += 1

for key, val of counts

 console.log "#{key}: #{val}"</lang>
Output:
> coffee knuth_shuffle.coffee 
1,2,3: 16714
1,3,2: 16566
2,1,3: 16460
2,3,1: 16715
3,1,2: 16750
3,2,1: 16795

Common Lisp

<lang lisp>(defun nshuffle (sequence)

 (loop for i from (length sequence) downto 2
       do (rotatef (elt sequence (random i))
                   (elt sequence (1- i))))
 sequence)</lang>

This operates on arbitrary sequences, but will be inefficient applied to a list as opposed to a vector. Dispatching on type, and using an intermediate vector to hold the contents of list can make both cases more efficient (since the array specific case can use aref rather than elt): <lang lisp>(defun nshuffle (sequence)

 (etypecase sequence
   (list  (nshuffle-list sequence))
   (array (nshuffle-array sequence))))

(defun nshuffle-list (list)

 "Shuffle the list using an intermediate vector."
 (let ((array (nshuffle-array (coerce list 'vector))))
   (declare (dynamic-extent array))
   (map-into list 'identity array)))

(defun nshuffle-array (array)

 (loop for i from (length array) downto 2
       do (rotatef (aref array (random i))
                   (aref array (1- i)))
       finally (return array)))</lang>

D

Standard Version

A variant of the Knuth shuffle is in the D standard library Phobos: <lang d>void main() {

   import std.stdio, std.random;
   auto a = [1, 2, 3, 4, 5, 6, 7, 8, 9];
   a.randomShuffle;
   a.writeln;

}</lang>

Output:
[8, 9, 3, 1, 7, 5, 4, 6, 2]

One Implementation

This shuffles any collection that supports random access, length and swapping of items: <lang d>import std.stdio, std.algorithm, std.random, std.range;

void knuthShuffle(Range)(Range r) if (isRandomAccessRange!Range && hasLength!Range &&

   hasSwappableElements!Range) {
   foreach_reverse (immutable i, ref ri; r[1 .. $ - 1])
       ri.swap(r[uniform(0, i + 1)]);

}

void main() {

   auto a = [1, 2, 3, 4, 5, 6, 7, 8, 9];
   a.knuthShuffle;
   a.writeln;

}</lang>

Delphi

See Pascal or DWScript

DWScript

<lang delphi>procedure KnuthShuffle(a : array of Integer); var

  i, j, tmp : Integer;

begin

  for i:=a.High downto 1 do begin
     j:=RandomInt(a.Length);
     tmp:=a[i]; a[i]:=a[j]; a[j]:=tmp;
  end;

end;</lang>

E

<lang e>def shuffle(array, random) {

   for bound in (2..(array.size())).descending() {
       def i := random.nextInt(bound)
       def swapTo := bound - 1
       def t := array[swapTo]
       array[swapTo] := array[i]
       array[i] := t
   }

}</lang> <lang e>? def arr := [1,2,3,4,5,6,7,8,9,10].diverge()

  1. value: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10].diverge()

? shuffle(arr, entropy) ? arr

  1. value: [4, 5, 2, 9, 7, 8, 1, 3, 6, 10].diverge()</lang>

EchoLisp

<lang scheme> Remark- The native shuffle function implementation in EchoLisp has been replaced by this one.

Thx Rosetta Code.

(lib 'list) ;; for list-permute

use "inside-out" algorithm, no swapping needed.
returns a random permutation vector of [0 .. n-1]

(define (rpv n (j)) (define v (make-vector n)) (for [(i n)] (set! j (random (1+ i))) (when (!= i j) (vector-set! v i [v j])) (vector-set! v j i)) v)

apply to any kind of list

(define (k-shuffle list) (list-permute list (vector->list (rpv (length list)))))

out

(k-shuffle (iota 17))

   → (16 7 11 10 0 9 15 12 13 8 4 2 14 3 6 5 1)

(k-shuffle '(adrien 🎸 alexandre 🚂 antoine 🍼 ben 📚 georges 📷 julie 🎥 marine 🐼 nathalie 🍕 ))

   → (marine alexandre 🎥 julie 🎸 ben 🍼 nathalie 📚 georges 🚂 antoine adrien 🐼 📷 🍕)
   

(shuffle ;; native '(adrien 🎸 alexandre 🚂 antoine 🍼 ben 📚 georges 📷 julie 🎥 marine 🐼 nathalie 🍕 ))

   → (antoine 🎥 🚂 marine adrien nathalie 🍼 🍕 ben 🐼 julie 📷 📚 🎸 alexandre georges)

</lang>

Eiffel

<lang Eiffel> class APPLICATION

create make

feature {NONE} -- Initialization

make do test := <<1, 2>> io.put_string ("Initial: ") across test as t loop io.put_string (t.item.out + " ") end test := shuffle (test) io.new_line io.put_string ("Shuffled: ") across test as t loop io.put_string (t.item.out + " ") end end

test: ARRAY [INTEGER]

shuffle (ar: ARRAY [INTEGER]): ARRAY [INTEGER] -- Array containing the same elements as 'ar' in a shuffled order. require more_than_one_element: ar.count > 1 local count, j, ith: INTEGER random: V_RANDOM do create random create Result.make_empty Result.deep_copy (ar) count := ar.count across 1 |..| count as c loop j := random.bounded_item (c.item, count) ith := Result [c.item] Result [c.item] := Result [j] Result [j] := ith random.forth end ensure same_elements: across ar as a all Result.has (a.item) end end

end

</lang >

Output:
Initial: 1 2 3 4 5 6 7
Shuffeld: 1 5 3 4 7 6 2


Elena

<lang elena>#import system.

  1. import system'routines.
  2. import extensions.
  1. symbol(const)MAX = 10.
  1. class(extension) randomOp

{

   #method randomize
   [
       #var max := self length.
       
       0 till:max &doEach: i
       [
           #var j := randomGenerator eval:i:max.
           
           self exchange:i:j.
       ].
       
       ^ self.
   ]

}

  1. symbol program =

[

   #var a := Array new:MAX set &every:(&index:i) [ i ].
   
   console writeLine:(a randomize).

].</lang>

Elixir

Translation of: Erlang

<lang elixir>defmodule Knuth do

 def shuffle( inputs ) do
   n = length( inputs )
   {[], acc} = Enum.reduce( n..1, {inputs, []}, &random_move/2 )
   acc
 end
 
 defp random_move( n, {inputs, acc} ) do
   item = Enum.at( inputs, :random.uniform(n)-1 )
   {List.delete( inputs, item ), [item | acc]}
 end

end

random.seed( :os.timestamp )

seq = Enum.to_list( 0..19 ) IO.inspect Knuth.shuffle( seq )

seq = [1,2,3] Enum.reduce(1..100000, Map.new, fn _,acc ->

 k = Knuth.shuffle(seq)
 Dict.update(acc, k, 1, &(&1+1))

end) |> Enum.each(fn {k,v} -> IO.inspect {k,v} end)</lang>

Output:
[17, 13, 4, 2, 16, 1, 8, 19, 9, 12, 14, 5, 0, 11, 6, 10, 18, 3, 15, 7]
{[1, 2, 3], 16702}
{[1, 3, 2], 16635}
{[2, 1, 3], 16518}
{[2, 3, 1], 16935}
{[3, 1, 2], 16500}
{[3, 2, 1], 16710}

Erlang

<lang Erlang> -module( knuth_shuffle ).

-export( [list/1] ).

list( Inputs ) -> N = erlang:length( Inputs ), {[], Acc} = lists:foldl( fun random_move/2, {Inputs, []}, lists:reverse(lists:seq(1, N)) ), Acc.


random_move( N, {Inputs, Acc} ) -> Item = lists:nth( random:uniform(N), Inputs ), {lists:delete(Item, Inputs), [Item | Acc]}. </lang>

Output:
21> knuth_shuffle:list(lists:seq(1,9)).
[5,7,8,1,4,2,3,9,6]

ERRE

<lang ERRE>PROGRAM KNUTH_SHUFFLE

CONST CARDS%=52

DIM PACK%[CARDS%]

BEGIN

  RANDOMIZE(TIMER)
  FOR I%=1 TO CARDS% DO
     PACK%[I%]=I%
  END FOR
  FOR N%=CARDS% TO 2 STEP -1 DO
     SWAP(PACK%[N%],PACK%[1+INT(N%*RND(1))])
  END FOR
  FOR I%=1 TO CARDS% DO
     PRINT(PACK%[I%];)
  END FOR
  PRINT

END PROGRAM </lang>

Euphoria

Translation of: BASIC

<lang Euphoria>sequence cards cards = repeat(0,52) integer card,temp

puts(1,"Before:\n") for i = 1 to 52 do

   cards[i] = i
   printf(1,"%d ",cards[i])

end for

for i = 52 to 1 by -1 do

   card = rand(i)
   if card != i then
       temp = cards[card]
       cards[card] = cards[i]
       cards[i] = temp
   end if

end for

puts(1,"\nAfter:\n") for i = 1 to 52 do

   printf(1,"%d ",cards[i])

end for</lang>

Factor

There is a randomize word already in the standard library. Implementation: <lang factor>: randomize ( seq -- seq )

   dup length [ dup 1 > ]
   [ [ iota random ] [ 1 - ] bi [ pick exchange ] keep ]
   while drop ;</lang>

Fantom

<lang fantom>class Main {

 static Void knuthShuffle (List array)
 {
   ((array.size-1)..1).each |Int i|
   {
     r := Int.random(0..i)
     array.swap (i, r)
   }
 }
 public static Void main ()
 {
   List a := [1,2,3,4,5]
   knuthShuffle (a)
   echo (a)
   List b := ["apples", "oranges", "pears", "bananas"]
   knuthShuffle (b)
   echo (b)
 }

}</lang>

Forth

<lang forth>include random.fs

shuffle ( deck size -- )
 2 swap do
   dup i random cells +
   over @ over @  swap
   rot  ! over !
   cell+
 -1 +loop drop ;
.array 0 do dup @ . cell+ loop drop ;

create deck 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 ,

deck 10 2dup shuffle .array</lang>

Fortran

Works with: Fortran version 90 and later

<lang fortran>program Knuth_Shuffle

 implicit none
 integer, parameter :: reps = 1000000
 integer :: i, n
 integer, dimension(10) :: a, bins = 0, initial = (/ (n, n=1,10) /) 
 do i = 1, reps
   a = initial
	call Shuffle(a)
   where (a == initial) bins = bins + 1  ! skew tester
 end do
 write(*, "(10(i8))") bins

! prints 100382 100007 99783 100231 100507 99921 99941 100270 100290 100442

contains

subroutine Shuffle(a)

 integer, intent(inout) :: a(:)
 integer :: i, randpos, temp
 real :: r
 do i = size(a), 2, -1
   call random_number(r)
   randpos = int(r * i) + 1
   temp = a(randpos)
   a(randpos) = a(i)
   a(i) = temp
 end do
    

end subroutine Shuffle

end program Knuth_Shuffle</lang>

Frink

The built-in method array.shuffle[] implements the Fisher-Yates-Knuth shuffle algorithm: <lang frink> a = [1,2,3] a.shuffle[] </lang>

F#

Allows a shuffle of arrays of arbitrary items. Requires 2010 beta of F#. Lazily returns a sequence.

This is the original Fisher-Yates shuffle as described by the link: <lang fsharp>open System

let FisherYatesShuffle (initialList : array<'a>) = // '

   let availableFlags = Array.init initialList.Length (fun i -> (i, true))
                                                                   // Which items are available and their indices
   let rnd = new Random()  
   let nextItem nLeft =
       let nItem = rnd.Next(0, nLeft)                              // Index out of available items
       let index =                                                 // Index in original deck
           availableFlags                                          // Go through available array
           |> Seq.filter (fun (ndx,f) -> f)                        // and pick out only the available tuples
           |> Seq.nth nItem                                        // Get the one at our chosen index
           |> fst                                                  // and retrieve it's index into the original array
       availableFlags.[index] <- (index, false)                    // Mark that index as unavailable
       initialList.[index]                                         // and return the original item
   seq {(initialList.Length) .. -1 .. 1}                           // Going from the length of the list down to 1
   |> Seq.map (fun i -> nextItem i)                                // yield the next item</lang>

Here's the modified Knuth shuffle which shuffles the original array in place <lang fsharp>let KnuthShuffle (lst : array<'a>) = // '

   let Swap i j =                                                  // Standard swap
       let item = lst.[i]
       lst.[i] <- lst.[j]
       lst.[j] <- item
   let rnd = new Random()
   let ln = lst.Length
   [0..(ln - 2)]                                                   // For all indices except the last
   |> Seq.iter (fun i -> Swap i (rnd.Next(i, ln)))                 // swap th item at the index with a random one following it (or itself)
   lst                                                             // Return the list shuffled in place</lang>

Example: <lang fsharp>> KnuthShuffle [| "Darrell"; "Marvin"; "Doug"; "Greg"; "Sam"; "Ken" |];; val it : string array = [|"Marvin"; "Doug"; "Sam"; "Darrell"; "Ken"; "Greg"|]</lang>

FunL

<lang funl>def shuffle( a ) =

 res = array( a )
 n = a.length()
 
 for i <- 0:n
   r = rnd( i:n )
   res(i), res(r) = res(r), res(i)
   
 res.toList()</lang>

GAP

<lang gap># Return the list L after applying Knuth shuffle. GAP also has the function Shuffle, which does the same. ShuffleAlt := function(a)

   local i, j, n, t;
   n := Length(a);
   for i in [n, n - 1 .. 2] do
       j := Random(1, i);
       t := a[i];
       a[i] := a[j];
       a[j] := t;
   od;
   return a;

end;

  1. Return a "Permutation" object (a permutation of 1 .. n).
  2. They are printed in GAP, in cycle decomposition form.

PermShuffle := n -> PermList(ShuffleAlt([1 .. n]));

ShuffleAlt([1 .. 10]);

  1. [ 4, 7, 1, 5, 8, 2, 6, 9, 10, 3 ]

PermShuffle(10);

  1. (1,9)(2,3,6,4,5,10,8,7)
  1. One may also call the built-in random generator on the symmetric group :

Random(SymmetricGroup(10)); (1,8,2,5,9,6)(3,4,10,7)</lang>

Go

<lang go>package main

import (

   "fmt"
   "math/rand"
   "time"

)

func main() {

   var a [20]int
   for i := range a {
       a[i] = i
   }
   fmt.Println(a)
   rand.Seed(time.Now().UnixNano())
   for i := len(a) - 1; i >= 1; i-- {
       j := rand.Intn(i + 1)
       a[i], a[j] = a[j], a[i]
   }
   fmt.Println(a)

}</lang> To shuffle any type: <lang go>package main

import (

   "fmt"
   "math/rand"
   "time"

)

// Generic Knuth Shuffle algorithm. In Go, this is done with interface // types. The parameter s of function shuffle is an interface type. // Any type satisfying the interface "shuffler" can be shuffled with // this function. Since the shuffle function uses the random number // generator, it's nice to seed the generator at program load time. func init() {

   rand.Seed(time.Now().UnixNano())

} func shuffle(s shuffler) {

   for i := s.Len() - 1; i >= 1; i-- {
       j := rand.Intn(i + 1)
       s.Swap(i, j)
   }

}

// Conceptually, a shuffler is an indexed collection of things. // It requires just two simple methods. type shuffler interface {

   Len() int      // number of things in the collection
   Swap(i, j int) // swap the two things indexed by i and j

}

// ints is an example of a concrete type implementing the shuffler // interface. type ints []int

func (s ints) Len() int { return len(s) } func (s ints) Swap(i, j int) { s[i], s[j] = s[j], s[i] }

// Example program. Make an ints collection, fill with sequential numbers, // print, shuffle, print. func main() {

   a := make(ints, 20)
   for i := range a {
       a[i] = i
   }
   fmt.Println(a)
   shuffle(a)
   fmt.Println(a)

}</lang>

Example output:

(of either program)

[0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19]
[11 10 12 19 4 13 15 17 14 2 5 18 8 0 6 9 7 3 1 16]

Groovy

Solution: <lang groovy>def shuffle = { list ->

   if (list == null || list.empty) return list
   def r = new Random()
   def n = list.size()
   (n..1).each { i ->
       def j = r.nextInt(i)
       listi-1, j = listj, i-1
   }
   list

}</lang> Test: <lang groovy>def list = [] + (0..20) println list println shuffle(list) println shuffle(list) println shuffle(list)</lang>

Output:
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]
[12, 16, 7, 13, 1, 9, 17, 20, 15, 3, 5, 6, 8, 0, 18, 10, 14, 4, 2, 11, 19]
[17, 6, 10, 1, 18, 5, 7, 13, 2, 11, 16, 3, 14, 0, 4, 20, 19, 12, 8, 9, 15]
[6, 20, 11, 4, 7, 12, 5, 14, 19, 18, 13, 15, 1, 2, 8, 16, 17, 10, 0, 9, 3]

Haskell

<lang Haskell>import System.Random import Data.List import Control.Monad import Control.Arrow

mkRands = mapM (randomRIO.(,)0 ). enumFromTo 1. pred

replaceAt :: Int -> a -> [a] -> [a] replaceAt i c l = let (a,b) = splitAt i l in a++c:(drop 1 b)

swapElems :: (Int, Int) -> [a] -> [a] swapElems (i,j) xs | i==j = xs

                  | otherwise = replaceAt j (xs!!i) $ replaceAt i (xs!!j) xs

knuthShuffle :: [a] -> IO [a] knuthShuffle xs =

 liftM (foldr swapElems xs. zip [1..]) (mkRands (length xs))</lang>

Examples of use:

*Main> knuthShuffle  ['a'..'k']
"bhjdgfciake"

*Main> knuthShuffle $ map(ap (,)(+10)) [0..9]
[(0,10),(8,18),(2,12),(3,13),(9,19),(4,14),(7,17),(1,11),(6,16),(5,15)]

Function for showing intermediate results: <lang Haskell>knuthShuffleProcess :: (Show a) => [a] -> IO () knuthShuffleProcess =

  (mapM_ print. reverse =<<). ap (fmap. (. zip [1..]). scanr swapElems) (mkRands. length)</lang>
Output:

Detailed example

*Main> knuthShuffleProcess  ['a'..'k']
"abcdefghijk"
"abckefghijd"
"jbckefghiad"
"jbckeighfad"
"jbckeihgfad"
"jbhkeicgfad"
"jbhiekcgfad"
"jbeihkcgfad"
"ibejhkcgfad"
"iebjhkcgfad"
"iebjhkcgfad"

An imperative implementation using arrays and the ST monad: <lang haskell>import Data.Array.ST import Data.STRef import Control.Monad import Control.Monad.ST import Control.Arrow import System.Random

shuffle :: RandomGen g => [a] -> g -> ([a], g) shuffle list g = runST $ do

   r <- newSTRef g
   let rand range = liftM (randomR range) (readSTRef r) >>=
           runKleisli (second (Kleisli $ writeSTRef r) >>> arr fst)
   a <- newAry (1, len) list
   forM_ [len, len - 1 .. 2] $ \n -> do
       k <- rand (1, n)
       liftM2 (,) (readArray a k) (readArray a n) >>=
          runKleisli (Kleisli (writeArray a n) *** Kleisli (writeArray a k))
   liftM2 (,) (getElems a) (readSTRef r)
 where len = length list
       newAry :: (Int, Int) -> [a] -> ST s (STArray s Int a)
       newAry = newListArray</lang>

Icon and Unicon

The shuffle method used here can shuffle lists, record fields, and strings: <lang icon>procedure main()

   show(shuffle([3,1,4,1,5,9,2,6,3]))
   show(shuffle("this is a string"))

end

procedure shuffle(A)

   every A[i := *A to 1 by -1] :=: A[?i]
   return A

end

procedure show(A)

   every writes(!A," ")
   write()

end</lang>

Output:
->ks
9 6 1 4 3 1 3 5 2 
i n   t i s   r t g   h s a i s 
->

Note that the gloriously succinct 'standard' Icon shuffle: <lang icon>procedure shuffle(A)

   every !A :=: ?A

end</lang> is subtly biased.

Inform 6

<lang Inform 6>[ shuffle a n i j tmp;

 for(i = n - 1: i > 0: i--)
 {
   j = random(i + 1) - 1;
   tmp = a->j;
   a->j = a->i;
   a->i = tmp;
 }

];</lang>

J

<lang j>KS=:{~ (2&{.@[ {`(|.@[)`]} ])/@(,~(,.?@>:))@i.@#</lang> The input array is transformed to a rectangular array of indexes. By doing this all kinds of arrays can serve as input (see examples below). The process is imitated by using using a fold, swapping elements in a restricted part of this index-array in each fold step. <lang j>process J

fold swap transform array   <==>  f / g y</lang>   

Example of a transformed input: <lang j>(,~(,.?@>:))@i.@# 1+i.6 0 0 0 0 0 0 1 1 0 0 0 0 2 0 0 0 0 0 3 2 0 0 0 0 4 3 0 0 0 0 5 0 0 0 0 0 0 1 2 3 4 5</lang> The last row is the index-array that has to be shuffled. The other rows have valid indexes in the first two columns. The second column has a randomized value <= value first column.

The index-swapping is done by the part: <lang j>2&{.@[ {`(|.@[)`]} ]</lang> Finally, the shuffled indexes select elements from the original array. <lang j>input { ~ shuffled indexes</lang> Alternatively, instead of creating a rectangular array, the swapping indices and the original data can be individually boxed.

In other words, (,~ (,. ?@>:))@i.@# can be replaced with |.@; ;&~./@(,. ?@>:)@i.@#, and the swapping can be achieved using (<@C. >)/ instead of (2&{.@[ {`(|.@[)`]} ])/.

With this approach, the data structure with the swapping indices and the original data could look like this: <lang j> (|.@; ;&~./@(,. ?@>:)@i.@#)'abcde' +---+-+---+---+-+-----+ |4 2|3|2 1|1 0|0|abcde| +---+-+---+---+-+-----+</lang> Note that we have the original data here, instead of indices to select all of its items. Note also that we have only a single value in a box where an item is being "swapped" with itself (this is required by J's cycle operation (C.)).

The resulting definition looks like this: <lang j>KS=: [: > (<@C. >)/@(|.@; ;&~./@(,. ?@>:)@i.@#)</lang> Note that here we did not wind up with a list of indices which we used to permute the original data set. That data set is permuted directly. However, it is in a box and we do have to remove it from that box.

Permuting the data directly, instead of permuting indices, has performance implications when the items being swapped are large, but see the note at the end of this entry for J for how you would do this operation in a "real" J program.

Examples:<lang j>]A=: 5+i.9 5 6 7 8 9 10 11 12 13</lang> Shuffle: <lang j>KS A 13 10 7 5 11 9 8 6 12</lang>Input <lang j>]M=: /:~(1 2 3,:2 3 4),(11 2 3,: 0 11 2),(1 1 1,:1 0),:1 1 1,:1 0 1

1  1 1
1  0 0
1  1 1
1  0 1
1  2 3
2  3 4

11 2 3

0 11 2</lang>Shuffle

<lang j>KS M 11 2 3

0 11 2
1  1 1
1  0 1
1  1 1
1  0 0
1  2 3
2  3 4</lang>Input

<lang j>]L=:'aA';'bbB';'cC%$';'dD@' +--+---+----+---+ |aA|bbB|cC%$|dD@| +--+---+----+---+</lang>Shuffle <lang j>KS L +--+----+---+---+ |aA|cC%$|dD@|bbB| +--+----+---+---+</lang> In J the shuffling of an arbitrary array can easily be implemented by the phrase ( ref http://www.jsoftware.com/jwiki/JPhrases/RandomNumbers ): <lang j>({~?~@#)</lang> Applied on the former examples: <lang j>({~?~@#) A 8 7 13 6 10 11 5 9 12

  ({~?~@#) M
1  1 1
1  0 1
1  2 3
2  3 4

11 2 3

0 11 2
1  1 1
1  0 0
  ({~?~@#) L

+----+---+--+---+ |cC%$|bbB|aA|dD@| +----+---+--+---+</lang>

Java

<lang java>import java.util.Random;

public static final Random gen = new Random();

// version for array of ints public static void shuffle (int[] array) {

   int n = array.length;
   while (n > 1) {
       int k = gen.nextInt(n--); //decrements after using the value
       int temp = array[n];
       array[n] = array[k];
       array[k] = temp;
   }

} // version for array of references public static void shuffle (Object[] array) {

   int n = array.length;
   while (n > 1) {
       int k = gen.nextInt(n--); //decrements after using the value
       Object temp = array[n];
       array[n] = array[k];
       array[k] = temp;
   }

}</lang>

JavaScript

<lang javascript>function knuthShuffle(arr) {

   var rand, temp, i;
   for (i = arr.length - 1; i > 0; i -= 1) {
       rand = Math.floor((i + 1) * Math.random());//get random between zero and i (inclusive)
       temp = arr[rand];//swap i and the zero-indexed number
       arr[rand] = arr[i];
       arr[i] = temp;
   }
   return arr;

}

var res = {

   '1,2,3': 0, '1,3,2': 0,
   '2,1,3': 0, '2,3,1': 0,
   '3,1,2': 0, '3,2,1': 0

};

for (var i = 0; i < 100000; i++) {

   res[knuthShuffle([1,2,3]).join(',')] += 1;

}

for (var key in res) {

   print(key + "\t" + res[key]);

}</lang> Results in:

1,2,3   16619
1,3,2   16614
2,1,3   16752
2,3,1   16959
3,1,2   16460
3,2,1   16596

Joy

<lang Joy>DEFINE knuth-shuffle ==

(* Take the size of the array (without destroying it) *) dup dup size

(* Generate a list of as many random numbers *) [rand] [rem] enconcat map

(* Zip the two lists *) swap zip

(* Sort according to the new index number *) [small] [] [uncons unswonsd [first >] split [swons] dip2] [enconcat] binrec

(* Delete the new index number *) [second] map.</lang> Using knuth-shuffle (file shuffle.joy): <lang Joy>(* Sorted array of 21 integers *) [ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20] knuth-shuffle.</lang> Command line:

joy shuffle.joy
Output:
usrlib  is loaded
inilib  is loaded
agglib  is loaded
[12 6 8 4 14 18 7 15 1 0 11 13 5 10 16 2 19 17 9 20 3]

Julia

Julia provides the built-ins shuffle and shuffle! that implement the Kunth shuffle (with the latter being an in-place version). These methods work for any sort of vector. The current (version 0.3) source for the most general version of shuffle! as contained in random.jl is <lang Julia> function shuffle!(r::AbstractRNG, a::AbstractVector)

   for i = length(a):-1:2
       j = rand(r, 1:i)
       a[i], a[j] = a[j], a[i]
   end
   return a

end </lang> As an example, here is shuffle in action. <lang Julia> a = collect(1:20) b = shuffle(a)

print("Unshuffled Array:\n ") println(a) print("Shuffled Array:\n ") println(b) </lang>

Output:
Unshuffled Array:
    [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
Shuffled Array:
    [1,13,19,17,6,4,10,8,18,20,2,5,7,3,12,16,9,15,11,14]

Kotlin

<lang scala>object Knuth {

   internal val gen = java.util.Random()

}

fun <T> Array<T>.shuffle(): Array<T> {

   val a = clone()
   var n = a.size
   while (n > 1) {
       val k = Knuth.gen.nextInt(n--)
       val t = a[n]
       a[n] = a[k]
       a[k] = t
   }
   return a

}

fun main(args: Array<String>) {

   val str = "abcdefghijklmnopqrstuvwxyz".toCharArray()
   (1..10).forEach {
       val s = str.toTypedArray().shuffle().toCharArray()
       println(s)
       require(s.toSortedSet() == str.toSortedSet())
   }
   val ia = arrayOf(1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
   (1..10).forEach {
       val s = ia.shuffle()
       println(s.distinct())
       require(s.toSortedSet() == ia.toSet())
   }

}</lang>

Output:
xdhsvtnumjgbywiqoapcelkrfz
pjnegbiyzuhsrclodftwkmaqvx
bkmqwhzregifyanvsltxjupodc
ewhxrlybnjqpvdsozaimkucgft
pdqgoaymbzefnjrwuvilsckxht
kcpagyuehjswdtvnzfrlbxqomi
iztsmaygkblephcjfnwvxurdoq
pltdyjwivsehckzfaxruqogmbn
nytfbpmjicgkaueoxwrhlsqvdz
epucijbvrhwyzdlsqftagxmkon
[7, 4, 5, 9, 2, 1, 3, 8, 10, 6]
[8, 10, 5, 4, 3, 6, 1, 2, 7, 9]
[7, 9, 2, 1, 10, 4, 6, 5, 8, 3]
[9, 6, 1, 8, 2, 5, 10, 3, 4, 7]
[7, 3, 6, 9, 10, 2, 5, 4, 1, 8]
[2, 9, 1, 7, 5, 10, 8, 4, 6, 3]
[4, 2, 7, 3, 8, 5, 6, 10, 1, 9]
[4, 8, 7, 6, 10, 5, 2, 1, 3, 9]
[6, 3, 9, 4, 5, 2, 10, 8, 1, 7]
[3, 6, 9, 2, 10, 8, 7, 5, 1, 4]

LabVIEW

Works with: LabVIEW version 8.0 Full Development System




Lasso

<lang lasso>define staticarray->swap(p1::integer,p2::integer) => {

   fail_if(
       #p1 < 1 or #p2 < 1 or
       #p1 > .size or #p2 > .size,
       'invalid parameters'
   )
   #p1 == #p2
       ? return
   local(tmp) = .get(#p2)
   .get(#p2)  = .get(#p1)
   .get(#p1)  = #tmp

} define staticarray->knuthShuffle => {

   loop(-from=.size, -to=2, -by=-1) => {
       .swap(math_random(1, loop_count), loop_count)
   }

}

(1 to 10)->asStaticArray->knuthShuffle&asString</lang>

Output:
staticarray(9, 5, 6, 1, 10, 8, 3, 4, 2, 7)


Liberty BASIC

<lang lb>'Declared the UpperBound to prevent confusion with lots of 9's floating around.... UpperBound = 9 Dim array(UpperBound)

For i = 0 To UpperBound

   array(i) = Int(Rnd(1) * 10)
   Print array(i)

Next i

For i = 0 To UpperBound

   'set a random value because we will need to use the same value twice
   randval = Int(Rnd(1) * (UpperBound - i))
   temp1 = array(randval)
   temp2 = array((UpperBound - i))
   array(randval) = temp2
   array((UpperBound - i)) = temp1

Next i

Print For i = 0 To UpperBound

   Print array(i)

Next i</lang>

<lang logo>to swap :i :j :a

 localmake "t item :i :a
 setitem :i :a item :j :a
 setitem :j :a :t

end to shuffle :a

 for [i [count :a] 2] [swap 1 + random :i :i :a]

end

make "a {1 2 3 4 5 6 7 8 9 10} shuffle :a show :a</lang> Lhogho does not have a setitem, and also does things more 'function'ally. <lang logo>to slice :lst :start :finish local "res make "res [] for "i [:start :finish 1] [ make "j item :i :lst make "res se :res :j ] op :res end

to setitem :n :lst :val local "lhs local "rhs make "lhs slice :lst 1 :n-1 make "rhs slice :lst :n+1 count :lst op (se :lhs :val :rhs) end

to swap :i :j :a local "t make "t item :i :a make "a setitem :i :a item :j :a make "a setitem :j :a :t op :a end

to shuffle :a for "i [count :a 2] [ make "a swap 1 + random :i :i :a ] op :a end

make "a ( list 1 2 3 4 5 6 7 8 9 10 ) make "a shuffle :a show :a</lang>

Lua

<lang lua>function table.shuffle(t)

 local n = #t
 while n > 1 do
   local k = math.random(n)
   t[n], t[k] = t[k], t[n]
   n = n - 1
 end

 return t

end math.randomseed( os.time() ) a = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10} table.shuffle(a) for i,v in ipairs(a) do print(i,v) end</lang>

M4

<lang M4>divert(-1) define(`randSeed',141592653) define(`rand_t',`eval(randSeed^(randSeed>>13))') define(`random',

  `define(`randSeed',eval((rand_t^(rand_t<<18))&0x7fffffff))randSeed')

define(`for',

  `ifelse($#,0,``$0,
  `ifelse(eval($2<=$3),1,
  `pushdef(`$1',$2)$4`'popdef(`$1')$0(`$1',incr($2),$3,`$4')')')')

define(`set',`define(`$1[$2]',`$3')') define(`get',`defn($1[$2])') define(`new',`set($1,size,0)') define(`deck',

  `new($1)for(`x',1,$2,
        `set(`$1',x,x)')`'set(`$1',size,$2)')

define(`show',

  `for(`x',1,get($1,size),`get($1,x)`'ifelse(x,get($1,size),`',`, ')')')

define(`swap',`set($1,$2,get($1,$4))`'set($1,$4,$3)') define(`shuffle',

  `define(`s',get($1,size))`'for(`x',1,decr(s),
     `swap($1,x,get($1,x),eval(x+random%(s-x+1)))')')

divert

deck(`b',52) show(`b') shuffle(`b') show(`b')</lang>

Output:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
44, 45, 46, 47, 48, 49, 50, 51, 52

6, 22, 33, 51, 35, 45, 16, 32, 7, 34, 10, 44, 5, 38, 43, 25, 29, 9, 37, 20, 21,
48, 24, 46, 8, 26, 41, 47, 49, 36, 14, 31, 15, 39, 12, 17, 13, 1, 3, 4, 27, 11,
28, 2, 19, 30, 42, 50, 18, 52, 40, 23

Mathematica

Usage of built-in function: <lang Mathematica>RandomSample[{1, 2, 3, 4, 5, 6}]</lang> Custom function: <lang Mathematica>Shuffle[input_List /; Length[input] >= 1] :=

Module[{indices = {}, allindices = Range[Length[input]]},
 Do[
  AppendTo[indices, 
    Complement[allindices, indices][[RandomInteger[{1, i}]]]];
  ,
  {i, Length[input], 1, -1}
  ];
 inputindices
 ]</lang>

Example: <lang Mathematica>Shuffle[{1, 2, 3, 4, 5, 6}]</lang>

MATLAB

Because this shuffle is done using rounds of operations on subsets of decreasing size, this is not an algorithm that can be vectorized using built-in MATLAB functions. So, we have to go old-school, no fancy MATLAB trickery. <lang MATLAB>function list = knuthShuffle(list)

   for i = (numel(list):-1:2)  
       
       j = floor(i*rand(1) + 1); %Generate random int between 1 and i
       
       %Swap element i with element j.
       list([j i]) = list([i j]);    
   end

end</lang> There is an alternate way to do this that is not a true Knuth Shuffle, but operates with the same spirit. This alternate version produces the same output, saves some space, and can be implemented in-line without the need to encapsulate it in a function call like the Knuth Shuffle. <lang MATLAB>function list = randSort(list)

   list = list( randperm(numel(list)) );
   

end</lang>

Maxima

<lang maxima>/* Maxima has an implementation of Knuth shuffle */ random_permutation([a, b, c]);</lang>

Modula-3

<lang modula3>MODULE Shuffle EXPORTS Main;

IMPORT IO, Fmt, Random;

VAR a := ARRAY [0..9] OF INTEGER {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};

PROCEDURE Shuffle(VAR a: ARRAY OF INTEGER) =

 VAR temp: INTEGER;
     n: INTEGER := NUMBER(a);

BEGIN

 WITH rand = NEW(Random.Default).init() DO
   WHILE n > 1 DO
     WITH k = rand.integer(0, n - 1) DO
       DEC(n);
       temp := a[n];
       a[n] := a[k];
       a[k] := temp;
     END;
   END;
 END;

END Shuffle;

BEGIN

 Shuffle(a);
 FOR i := FIRST(a) TO LAST(a) DO
   IO.Put(Fmt.Int(a[i]) & " ");
 END;
 IO.Put("\n");

END Shuffle.</lang>

Output:
martin@thinkpad:~$ ./shuffle
9 2 7 3 6 8 4 5 1 10 
martin@thinkpad:~$ ./shuffle
1 7 8 10 5 4 6 3 9 2 

MUMPS

<lang MUMPS>Shuffle(items,separator) New ii,item,list,n Set list="",n=0 Set ii="" For Set ii=$Order(items(ii)) Quit:ii="" Do . Set n=n+1,list(n)=items(ii),list=list_$Char(n) . Quit For Quit:list="" Do . Set n=$Random($Length(list))+1 . Set item=list($ASCII(list,n)) . Set $Extract(list,n)="" . Write item,separator . Quit Quit CardDeck New card,ii,suite Set ii=0 For suite="Spades","Hearts","Clubs","Diamonds" Do . For card=2:1:10,"Jack","Queen","King","Ace" Do . . Set ii=ii+1,items(ii)=card_" of "_suite . . Quit . Quit Quit

Kill items Set items(91)="Red" Set items(82)="White" Set items(73)="Blue" Set items(64)="Yellow" Set items(55)="Green" Do Shuffle(.items," ") ; Red Yellow White Green Blue Do Shuffle(.items," ") ; Red Blue Yellow White Green Do Shuffle(.items," ") ; Green Blue Yellow White Red

Kill items Do CardDeck,Shuffle(.items,$Char(13,10)) Queen of Hearts 9 of Diamonds 10 of Hearts King of Hearts 7 of Diamonds 9 of Clubs 6 of Diamonds 8 of Diamonds Jack of Spades Ace of Hearts Queen of Diamonds 9 of Hearts 2 of Hearts King of Clubs 10 of Spades 7 of Clubs 6 of Clubs 3 of Diamonds 3 of Spades Queen of Clubs Ace of Spades 4 of Hearts Ace of Diamonds 7 of Spades Ace of Clubs King of Spades 10 of Diamonds Jack of Diamonds 8 of Clubs 4 of Spades Jack of Hearts 10 of Clubs 4 of Diamonds 3 of Hearts 2 of Diamonds 5 of Hearts Jack of Clubs 2 of Clubs 5 of Diamonds 6 of Hearts 4 of Clubs 9 of Spades 3 of Clubs 5 of Spades 6 of Spades 7 of Hearts 8 of Spades 8 of Hearts 2 of Spades Queen of Spades King of Diamonds 5 of Clubs</lang>

Nemerle

<lang Nemerle>Shuffle[T] (arr : array[T]) : array[T] {

   def rnd = Random();
   
   foreach (i in [0 .. (arr.Length - 2)])
       arr[i] <-> arr[(rnd.Next(i, arr.Length))];
   arr

}</lang>

NetRexx

version 1

<lang NetRexx>/* NetRexx */ options replace format comments java crossref savelog symbols nobinary

import java.util.List

cards = [String -

   'hA', 'h2', 'h3', 'h4', 'h5', 'h6', 'h7', 'h8', 'h9', 'h10', 'hJ', 'hQ', 'hK' -
 , 'cA', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'c9', 'c10', 'cJ', 'cQ', 'cK' -
 , 'dA', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'd9', 'd10', 'dJ', 'dQ', 'dK' -
 , 'sA', 's2', 's3', 's4', 's5', 's6', 's7', 's8', 's9', 's10', 'sJ', 'sQ', 'sK' -

] cardsLen = cards.length deck = ArrayList(cardsLen) loop c_ = 0 to cardsLen - 1

 deck.add(String(cards[c_]))
 end c_

showHand(deck) deck = ArrayList shuffle(deck) showHand(deck)

return

method shuffle(deck = List) public static binary returns List

 rn = Random()
 dl = deck.size
 loop i_ = dl - 1 to 1 by -1
   j_ = rn.nextInt(i_)
   __ = deck.get(i_)
   deck.set(i_, deck.get(j_))
   deck.set(j_, __)
   end i_
 return deck

method showHand(deck = ArrayList) public static binary

 dl = deck.size
 hl = dl % 4
 loop c_ = 0 to dl - 1 by hl
   d_ = c_ + hl
   if d_ >= dl then d_ = dl
   say ArrayList(deck.subList(c_, d_)).toString
   end c_
   say
 return</lang>
Output:
[hA, h2, h3, h4, h5, h6, h7, h8, h9, h10, hJ, hQ, hK]
[cA, c2, c3, c4, c5, c6, c7, c8, c9, c10, cJ, cQ, cK]
[dA, d2, d3, d4, d5, d6, d7, d8, d9, d10, dJ, dQ, dK]
[sA, s2, s3, s4, s5, s6, s7, s8, s9, s10, sJ, sQ, sK]

[s8, c10, sJ, c8, h10, h3, s3, d6, hJ, d3, c7, h5, s5]
[h8, d10, cK, s6, dQ, d9, d4, c4, c6, h6, cA, sA, dK]
[dJ, dA, d7, c2, d2, s10, sK, h2, c5, s7, cJ, d5, h9]
[c9, d8, c3, s9, cQ, sQ, h4, s4, hQ, h7, hK, hA, s2]

version 2

<lang NetRexx>/* NetRexx ------------------------------------------------------------

  • 08.01.2014 Walter Pachl modified to show state development a la Rexx
  • --------------------------------------------------------------------*/

options replace format comments java crossref savelog symbols nobinary

import java.util.List

cards = [String '1','2','3','4','5','6','7','8','9','10'] cardsLen = cards.length deck = ArrayList(cardsLen) loop c_ = 0 to cardsLen - 1

 deck.add(String(cards[c_]))
 end c_

showHand(deck,'In ') deck = ArrayList shuffle(deck) showHand(deck,'Out') return

method shuffle(deck = List) public static binary returns List

 rn = Random()
 dl = deck.size
 loop i_ = dl - 1 to 1 by -1
   j_ = rn.nextInt(i_)
   __ = deck.get(i_)
   deck.set(i_, deck.get(j_))
   deck.set(j_, __)
   say i_ j_ ArrayList(deck.subList(0,i_+1)).toString
   end i_
 return deck

method showHand(deck = ArrayList,tag=REXX) public static binary

 say tag ArrayList(deck.subList(0,deck.size)).toString
 return</lang>
Output:
In  [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
9 5 [1, 2, 3, 4, 5, 10, 7, 8, 9, 6]
8 4 [1, 2, 3, 4, 9, 10, 7, 8, 5]
7 2 [1, 2, 8, 4, 9, 10, 7, 3]
6 0 [7, 2, 8, 4, 9, 10, 1]
5 4 [7, 2, 8, 4, 10, 9]
4 1 [7, 10, 8, 4, 2]
3 2 [7, 10, 4, 8]
2 0 [4, 10, 7]
1 0 [10, 4]
Out [10, 4, 7, 8, 2, 9, 1, 3, 5, 6]

Nim

<lang nim>import math randomize()

proc shuffle[T](x: var seq[T]) =

 for i in countdown(x.high, 0):
   let j = random(i + 1)
   swap(x[i], x[j])

var x = @[0,1,2,3,4,5,6,7,8,9] shuffle(x) echo x</lang>

Objective-C

<lang objc>#import <Foundation/Foundation.h>

@interface NSMutableArray (KnuthShuffle) - (void)knuthShuffle; @end @implementation NSMutableArray (KnuthShuffle) - (void)knuthShuffle {

 for (NSUInteger i = self.count-1; i > 0; i--) {
   NSUInteger j = arc4random_uniform(i+1);
   [self exchangeObjectAtIndex:i withObjectAtIndex:j];
 }

} @end

int main() {

 @autoreleasepool {
   NSMutableArray *x = [NSMutableArray arrayWithObjects:@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, nil];
   [x knuthShuffle];
   NSLog(@"%@", x);
 }
 return 0;

}</lang>

Output:
(
    9,
    4,
    0,
    8,
    5,
    3,
    2,
    1,
    7,
    6
)

OCaml

<lang ocaml>let shuffle arr =

 for n = Array.length arr - 1 downto 1 do
   let k = Random.int (n + 1) in
   let temp = arr.(n) in
   arr.(n) <- arr.(k);
   arr.(k) <- temp
 done</lang>

Oforth

Works with any object that has the property to be Indexable (Lists, Intervals, ...) Returns a new list

<lang Oforth>Indexable method: shuffle | s i l |

  self asListBuffer ->l
  self size dup ->s 1- loop: i [ s i - rand i +  i  l swapValues ]
  l dup freeze ; </lang>

Oz

<lang oz>declare

 proc {Shuffle Arr}
    Low = {Array.low Arr}
    High = {Array.high Arr}
 in
    for I in High..Low;~1 do

J = Low + {OS.rand} mod (I - Low + 1)

       OldI = Arr.I
    in

Arr.I := Arr.J

       Arr.J := OldI
    end
 end
 X = {Tuple.toArray unit(0 1 2 3 4 5 6 7 8 9)}

in

 {Show {Array.toRecord unit X}}
 {Shuffle X}
 {Show {Array.toRecord unit X}}</lang>

PARI/GP

<lang parigp>FY(v)={

 forstep(n=#v,2,-1,
   my(i=random(n)+1,t=v[i]);
   v[i]=v[n];
   v[n]=t
 );
 v

};

FY(vector(52,i,i))</lang>

Pascal

<lang Pascal>program Knuth;

const

 startIdx = -5;
 max = 11;

type

 tmyData = string[9];
 tmylist = array [startIdx..startIdx+max-1] of tmyData;

procedure InitList(var a: tmylist); var

 i: integer;

Begin

 for i := Low(a) to High(a) do
   str(i:3,a[i])

end;

procedure shuffleList(var a: tmylist); var

 i,k : integer;
 tmp: tmyData;

begin

 for i := High(a)-low(a) downto 1 do begin
   k := random(i+1) + low(a);
   tmp := a[i+low(a)]; a[i+low(a)] := a[k]; a[k] := tmp
 end

end;

procedure DisplayList(const a: tmylist); var

 i : integer;

Begin

 for i := Low(a) to High(a) do
   write(a[i]);
 writeln

end;

{ Test and display } var

a: tmylist;
i: integer;

begin

 randomize;
 InitList(a);
 DisplayList(a);
 writeln;
 For i := 0 to 4 do
 Begin
   shuffleList(a);
   DisplayList(a);
 end;

end.</lang>

Output:
 -5 -4 -3 -2 -1  0  1  2  3  4  5

 -5  4  0 -4  3 -1 -3  1 -2  5  2
  2  0  1 -5 -1  5 -3  4 -2  3 -4
  3 -1 -2  5 -4  1  2 -5 -3  4  0
 -4  1 -1 -5  5  2  0  3 -2 -3  4
 -3 -5  4  2 -4  0  5  3  1 -1 -2

Perl

<lang perl>sub shuffle {

 my @a = @_;
 foreach my $n (1 .. $#a) {
   my $k = int rand $n + 1;
   $k == $n or @a[$k, $n] = @a[$n, $k];
 }
 return @a;

}</lang>

Perl 6

Works with: Rakudo version #21 "Seattle"

<lang perl6>sub shuffle (@a is copy) {

   for 1 ..^ @a -> $n {
       my $k = (0 .. $n).pick;
       $k == $n or @a[$k, $n] = @a[$n, $k];
   }
   return @a;

}</lang> The shuffle is also built into the pick method on lists when you pass it a "whatever" for the number to pick: <lang perl6>my @deck = @cards.pick(*);</lang>

Phix

<lang Phix>sequence cards = tagset(52) puts(1,"Before: ") ?cards for i=52 to 1 by -1 do

   integer r = rand(i)
   {cards[r],cards[i]} = {cards[i],cards[r]}

end for puts(1,"After: ") ?cards puts(1,"Sorted: ") ?sort(cards)</lang>

Output:
Before: {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52}
After:  {42,4,48,28,11,3,52,51,22,2,49,38,25,33,27,35,18,44,5,7,21,13,36,29,43,6,9,31,10,30,20,16,46,34,8,17,14,45,37,24,32,41,50,15,39,40,47,23,1,12,26,19}
Sorted: {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52}

PHP

<lang php>//The Fisher-Yates original Method function yates_shuffle($arr){ $shuffled = Array(); while($arr){ $rnd = array_rand($arr); $shuffled[] = $arr[$rnd]; array_splice($arr, $rnd, 1); } return $shuffled; }

//The modern Durstenfeld-Knuth algorithm function knuth_shuffle(&$arr){ for($i=count($arr)-1;$i>0;$i--){ $rnd = mt_rand(0,$i); list($arr[$i], $arr[$rnd]) = array($arr[$rnd], $arr[$i]); } }</lang>

PicoLisp

<lang PicoLisp>(de shuffle (Lst)

  (make
     (for (N (length Lst) (gt0 N))
        (setq Lst
           (conc
              (cut (rand 0 (dec 'N)) 'Lst)
              (prog (link (car Lst)) (cdr Lst)) ) ) ) ) )</lang>

PL/I

version 1

<lang pli>declare T(0:10) fixed binary initial (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11); declare (i, j, temp) fixed binary; do i = lbound(T,1) to hbound(T,1);

  j = min(random() * 12, 11);
  temp = T(j);   T(j) = T(i);   T(i) = temp;

end;</lang>

version 2

<lang pli> kn: Proc Options(main);

/*--------------------------------------------------------------------
* 07.01.2014 Walter Pachl  translated from REXX version 2
* Iteration i: only the first i elements are candidates for swapping
*-------------------------------------------------------------------*/
Dcl T(10) Bin Fixed(15) Init(1,2,3,4,5,6,7,8,9,10);
Dcl (i,j,temp) Bin Fixed(15) init(0);
Dcl h Char(6);
Call show('In',10);                   /* show start                 */
do i = 10 To 2 By -1;                 /* shuffle                    */
  j=random()*i+1;
  Put string(h)Edit(i,j)(f(2),f(3));
  temp=t(i); t(i)=t(j); t(j)=temp;    /* t(i) <-> t(j)              */
  Call show(h,i);                     /* show intermediate states   */
  end;
Call show('Out',10);                  /* show final state           */
show: Proc(txt,n);
Dcl txt Char(*);
Dcl n   Bin Fixed(15);
Put Edit(txt,(t(k) do k=1 To n))(Skip,a(7),10(f(3)));
End;
end;</lang>
Output:
In       1  2  3  4  5  6  7  8  9 10
10  5    1  2  3  4 10  6  7  8  9  5
 9  1    9  2  3  4 10  6  7  8  1
 8  7    9  2  3  4 10  6  8  7
 7  2    9  8  3  4 10  6  2
 6  6    9  8  3  4 10  6
 5  3    9  8 10  4  3
 4  2    9  4 10  8
 3  3    9  4 10
 2  1    4  9
Out      4  9 10  8  3  6  2  7  1  5

PowerShell

Works with: PowerShell version 3

<lang powershell>$A = 1, 2, 3, 4, 5 Get-Random $A -Count $A.Count</lang>

Works with: PowerShell version 2

<lang powershell>function shuffle ($a) {

   $c = $a.Clone()  # make copy to avoid clobbering $a
   1..($c.Length - 1) | ForEach-Object {
       $i = Get-Random -Minimum $_ -Maximum $c.Length
       $c[$_-1],$c[$i] = $c[$i],$c[$_-1]
       $c[$_-1]  # return newly-shuffled value
   }
   $c[-1]  # last value

}</lang> This yields the values one by one instead of returning the array as a whole, so the rest of the pipeline can work on the values while shuffling is still in progress.

PureBasic

<lang PureBasic>EnableExplicit

Procedure KnuthShuffle(Array a(1))

  Protected i, last = ArraySize(a())
  
  For i = last To 1 Step -1
     Swap a(i), a(Random(i)) 
  Next 

EndProcedure

Procedure.s ArrayToString(Array a(1))

  Protected ret$, i, last = ArraySize(a())
  
  ret$ = Str(a(0))
  For i = 1 To last
     ret$ + "," + Str(a(i))
  Next
  ProcedureReturn ret$

EndProcedure


  1. NumElements = 10

Dim a(#NumElements-1) Define i

For i = 0 To #NumElements-1

  a(i) = i

Next

KnuthShuffle(a()) Debug "shuffled: " + ArrayToString(a())</lang>

Output:
shuffled: 1,8,6,0,5,9,2,4,7,3

Python

Python's standard library function random.shuffle uses this algorithm and so should normally be used. The function below is very similar: <lang python>from random import randrange

def knuth_shuffle(x):

   for i in range(len(x)-1, 0, -1):
       j = randrange(i + 1)
       x[i], x[j] = x[j], x[i]

x = list(range(10)) knuth_shuffle(x) print("shuffled:", x)</lang>

Output:
shuffled: [5, 1, 6, 0, 8, 4, 2, 3, 9, 7]

R

See also, the built-in function 'sample'.

Original Fisher-Yates version <lang r>fisheryatesshuffle <- function(n) {

 pool <- seq_len(n)
 a <- c()
 while(length(pool) > 0)
 {
    k <- sample.int(length(pool), 1)
    a <- c(a, pool[k])
    pool <- pool[-k]
 }
 a

}</lang> Knuth variation: <lang r>fisheryatesknuthshuffle <- function(n) {

  a <- seq_len(n)
  while(n >=2)
  {     
     k <- sample.int(n, 1)
     if(k != n)
     {
        temp <- a[k]
        a[k] <- a[n]
        a[n] <- temp
     }
     n <- n - 1
  }
  a

}

  1. Example usage:

fisheryatesshuffle(6) # e.g. 1 3 6 2 4 5 x <- c("foo", "bar", "baz", "quux") x[fisheryatesknuthshuffle(4)] # e.g. "bar" "baz" "quux" "foo"</lang>

Racket

<lang scheme>#lang racket

(define (swap! vec i j)

 (let ([tmp (vector-ref vec i)])
   (vector-set! vec i (vector-ref vec j))
   (vector-set! vec j tmp)))

(define (knuth-shuffle x)

 (if (list? x)
   (vector->list (knuth-shuffle (list->vector x)))
   (begin (for ([i (in-range (sub1 (vector-length x)) 0 -1)])
            (define r (random i))
            (swap! x i r))
          x)))

(knuth-shuffle '(1 2 3 4))</lang>

REBOL

<lang rebol>REBOL [

   Title: "Fisher-Yates"
   Purpose: {Fisher-Yates shuffling algorithm}

]

fisher-yates: func [b [block!] /local n i j k] [

   n: length? b: copy b
   i: n
   while [i > 1] [
       if i <> j: random i [
           error? set/any 'k pick b j
           change/only at b j pick b i
           change/only at b i get/any 'k
       ]
       i: i - 1
   ]
   b

]</lang>

REXX

version 0, card pips

<lang rexx>/*REXX program shuffles a deck of playing cards using the Knuth shuffle. */ rank='A 2 3 4 5 6 7 8 9 10 J Q K' /*pips of the various playing cards. */ suit='♣♠♦♥' /*suit " " " " " */ parse arg seed .; if seed\== then call random ,,seed /*want repeatability?*/ say '══════════════════ getting a new deck out of the box ···' @.1='highJoker' /*good decks have a color joker, and a */ @.2='lowJoker' /* ··· black & white joker. */ cards=2 /*now, there're 2 cards are in the deck*/

              do j     =1  for length(suit)
                   do k=1  for words(rank);             cards=cards+1
                   @.cards=substr(suit,j,1)word(rank,k)
                   end  /*k*/
              end       /*j*/

call show say; say '══════════════════ shuffling' cards "cards ···"

    do s=cards  by -1  to 2;  ?=random(1,s);  parse value  @.? @.s with @.s @.?
                                      /*      [↑]  swap two cards in the deck*/
    end   /*s*/

call show exit /*stick a fork in it, we're all done. */ /*────────────────────────────────────────────────────────────────────────────*/ show: _=; do m=1 for cards; _=_ @.m; end /*m*/; say _; return</lang> output

══════════════════ getting a new deck out of the box ···
 highJoker lowJoker ♣A ♣2 ♣3 ♣4 ♣5 ♣6 ♣7 ♣8 ♣9 ♣10 ♣J ♣Q ♣K ♠A ♠2 ♠3 ♠4 ♠5 ♠6 ♠7 ♠8 ♠9 ♠10 ♠J ♠Q ♠K ♦A ♦2 ♦3 ♦4 ♦5 ♦6 ♦7 ♦8 ♦9 ♦10 ♦J ♦Q ♦K ♥A ♥2 ♥3 ♥4 ♥5 ♥6 ♥7 ♥8 ♥9 ♥10 ♥J ♥Q ♥K

══════════════════ shuffling 54 cards ···
 ♣J ♦3 ♥5 ♣10 ♥2 ♥J ♣6 ♦4 ♠2 ♥8 ♥A ♠A ♣9 ♣5 ♠7 ♦6 ♥6 ♠10 ♥9 ♦2 lowJoker ♥3 ♠5 ♠K ♣K ♣8 ♣Q ♠Q ♣2 ♦8 ♠4 ♣7 ♦5 ♥K ♣A ♠6 ♠J ♦Q ♦7 ♠9 ♦10 ♦K ♣4 ♥7 ♣3 ♠3 highJoker ♦A ♥4 ♦J ♠8 ♦9 ♥Q ♥10

version 1, card names

<lang rexx>/*REXX program shuffles a deck of playing cards using the Knuth shuffle. */ rank = 'ace deuce trey 4 5 6 7 8 9 10 jack queen king' /*use pip names.*/ suit = 'club spade diamond heart' /* " suit " */ say '══════════════════ getting a new deck out of the box ···' @.1 = ' color joker' /*good decks have a color joker, and a */ @.2 = ' b&w joker' /* ··· black & white joker. */ cards=2 /*now, there're 2 cards are in the deck*/

         do j     =1  for words(suit)
              do k=1  for words(rank);       cards=cards+1    /*bump counter.*/
              @.cards=right(word(suit,j),7)  word(rank,k)     /*assign name. */
              end  /*k*/
         end       /*j*/

call show 'ace' /*inserts blank when an ACE is found.*/ say; say '══════════════════ shuffling' cards "cards ···"

         do s=cards  by -1  to 2;   ?=random(1,s);   _=@.?;   @.?=@.s;    @.s=_
         end   /*s*/                             /* [↑]  swap 2 cards in deck*/

call show exit /*stick a fork in it, we're all done. */ /*────────────────────────────────────────────────────────────────────────────*/ show: parse arg break; say /*get separator card, show blank line*/

       do m=1  for cards                /* [↓] traipse through the card deck.*/
       if pos(break,@.m)\==0  then say  /*show a blank to read cards easier. */
       say 'card' right(m,2) '───►' @.m /*display particular card from deck. */
       end   /*m*/

return</lang> output

══════════════════ getting a new deck out of the box ···

card  1 ───►   color joker
card  2 ───►     b&w joker

card  3 ───►    club ace
card  4 ───►    club deuce
card  5 ───►    club trey
card  6 ───►    club 4
card  7 ───►    club 5
card  8 ───►    club 6
card  9 ───►    club 7
card 10 ───►    club 8
card 11 ───►    club 9
card 12 ───►    club 10
card 13 ───►    club jack
card 14 ───►    club queen
card 15 ───►    club king

card 16 ───►   spade ace
card 17 ───►   spade deuce
card 18 ───►   spade trey
card 19 ───►   spade 4
card 20 ───►   spade 5
card 21 ───►   spade 6
card 22 ───►   spade 7
card 23 ───►   spade 8
card 24 ───►   spade 9
card 25 ───►   spade 10
card 26 ───►   spade jack
card 27 ───►   spade queen
card 28 ───►   spade king

card 29 ───► diamond ace
card 30 ───► diamond deuce
card 31 ───► diamond trey
card 32 ───► diamond 4
card 33 ───► diamond 5
card 34 ───► diamond 6
card 35 ───► diamond 7
card 36 ───► diamond 8
card 37 ───► diamond 9
card 38 ───► diamond 10
card 39 ───► diamond jack
card 40 ───► diamond queen
card 41 ───► diamond king

card 42 ───►   heart ace
card 43 ───►   heart deuce
card 44 ───►   heart trey
card 45 ───►   heart 4
card 46 ───►   heart 5
card 47 ───►   heart 6
card 48 ───►   heart 7
card 49 ───►   heart 8
card 50 ───►   heart 9
card 51 ───►   heart 10
card 52 ───►   heart jack
card 53 ───►   heart queen
card 54 ───►   heart king

══════════════════ shuffling 54 cards ···

card  1 ───►   spade ace
card  2 ───►   heart jack
card  3 ───►   heart ace
card  4 ───► diamond 10
card  5 ───►   spade 7
card  6 ───►    club 10
card  7 ───►    club trey
card  8 ───► diamond deuce
card  9 ───► diamond 7
card 10 ───►   spade queen
card 11 ───►   heart queen
card 12 ───►   spade deuce
card 13 ───►   spade 9
card 14 ───► diamond 4
card 15 ───► diamond ace
card 16 ───►   heart 6
card 17 ───►    club king
card 18 ───►   color joker
card 19 ───►   spade 6
card 20 ───►   heart 5
card 21 ───► diamond 8
card 22 ───►   heart 8
card 23 ───►    club 7
card 24 ───►   heart king
card 25 ───►    club jack
card 26 ───► diamond jack
card 27 ───►   heart 9
card 28 ───►   spade trey
card 29 ───►   spade jack
card 30 ───►   spade king
card 31 ───►   heart 10
card 32 ───► diamond king
card 33 ───► diamond trey
card 34 ───►   heart deuce
card 35 ───►   heart 4
card 36 ───► diamond 5
card 37 ───► diamond 9
card 38 ───►   spade 4
card 39 ───►    club 4
card 40 ───►    club 5
card 41 ───►   spade 5
card 42 ───►    club 9
card 43 ───►     b&w joker
card 44 ───►    club 6
card 45 ───►   heart 7
card 46 ───►   spade 8
card 47 ───► diamond 6
card 48 ───►    club deuce
card 49 ───► diamond queen
card 50 ───►    club queen
card 51 ───►    club ace
card 52 ───►   heart trey
card 53 ───►   spade 10
card 54 ───►    club 8

version 2

<lang rexx>/* REXX ---------------------------------------------------------------

  • 05.01.2014 Walter Pachl
  • borrow one improvement from version 1
  • 06.01.2014 removed -"- (many tests cost more than few "swaps")
  • --------------------------------------------------------------------*/

Call random ,,123456 /* seed for random */ Do i=1 To 10; a.i=i; End; /* fill array */ Call show 'In',10 /* show start */ do i = 10 To 2 By -1 /* shuffle */

 j=random(i-1)+1;
 h=right(i,2) right(j,2)
 Parse Value a.i a.j With a.j a.i     /* a.i <-> a.j                */
 Call show h,i                        /* show intermediate states   */
 end;

Call show 'Out',10 /* show fomaö state */ Exit

show: Procedure Expose a. Parse Arg txt,n ol=left(txt,6); Do k=1 To n; ol=ol right(a.k,2); End Say ol Return</lang>

Output:
In      1  2  3  4  5  6  7  8  9 10
10  2   1 10  3  4  5  6  7  8  9  2
 9  6   1 10  3  4  5  9  7  8  6
 8  6   1 10  3  4  5  8  7  9
 7  3   1 10  7  4  5  8  3
 6  5   1 10  7  4  8  5
 5  1   8 10  7  4  1
 4  1   4 10  7  8
 3  1   7 10  4
 2  1  10  7
Out    10  7  4  8  1  5  3  9  6  2

Ring

<lang ring> a = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] shuffle(a) for n = 1 to len(a)

   see "" + a[n] + " "

next

func shuffle t

    n = len(t)
    while n > 1 
          k = random(n-1)+1
          temp = t[n]
          t[n] = t[k]
          t[k] = temp
          n = n - 1
    end 
    return t

</lang>

Ruby

Translation of: Tcl

<lang ruby>class Array

 def knuth_shuffle!
   j = length
   i = 0
   while j > 1
     r = i + rand(j)
     self[i], self[r] = self[r], self[i]
     i += 1
     j -= 1
   end
   self
 end

end

r = Hash.new(0) 100_000.times do |i|

 a = [1,2,3].knuth_shuffle!
 r[a] += 1

end

r.keys.sort.each {|a| puts "#{a.inspect} => #{r[a]}"}</lang> results in

[1, 2, 3] => 16572
[1, 3, 2] => 16610
[2, 1, 3] => 16633
[2, 3, 1] => 16714
[3, 1, 2] => 16838
[3, 2, 1] => 16633

More idomatic: <lang ruby>class Array

 def knuth_shuffle!
   (length - 1).downto(1) do |i|
     j = rand(i + 1)
     self[i], self[j] = self[j], self[i]
   end
   self
 end

end</lang>


Run BASIC

<lang runbasic>dim cards(52) for i = 1 to 52 ' make deck

 cards(i) = i

next

for i = 52 to 1 step -1 ' shuffle deck

  r = int((rnd(1)*i) + 1)
  if r <> i then 
    hold     = cards(r)
    cards(r) = cards(i)
    cards(i) = hold
  end if

next

print "== Shuffled Cards ==" ' print shuffled cards for i = 1 to 52

   print cards(i);" ";
   if i mod 18 = 0 then print

next print</lang>

Rust

<lang rust>use rand::Rng;

extern crate rand;

fn knuth_shuffle<T>(v: &mut [T]) {

   let mut rng = rand::thread_rng();
   let l = v.len();
   for n in 0..l {
       let i = rng.gen_range(0, l - n);
       v.swap(i, l - n - 1);
   }

}

fn main() {

   let mut v: Vec<_> = (0..10).collect();
   println!("before: {:?}", v);
   knuth_shuffle(&mut v);
   println!("after:  {:?}", v);

}</lang>

Scala

<lang Scala>def shuffle[T](a: Array[T]) = {

 for (i <- 1 until a.size reverse) {
   val j = util.Random nextInt (i + 1)
   val t = a(i)
   a(i) = a(j)
   a(j) = t
 }
 a

}</lang>

Scheme

A functional version, using lists (inefficient), somewhat unusual in reversing the entire initial sublist on each pass instead of just swapping: <lang Scheme>#!r6rs (import (rnrs base (6))

       (srfi :27 random-bits))

(define (semireverse li n)

 (define (continue front back n)
   (cond
     ((null? back) front)
     ((zero? n) (cons (car back) (append front (cdr back))))
     (else (continue (cons (car back) front) (cdr back) (- n 1)))))
 (continue '() li n))

(define (shuffle li)

 (if (null? li)
     ()
     (let
         ((li-prime (semireverse li (random-integer (length li)))))
       (cons (car li-prime) (shuffle (cdr li-prime))))))</lang>

A mutable version, using vectors (efficient): <lang Scheme>#!r6rs (import (rnrs base (6))

       (srfi :27 random-bits))

(define (vector-swap! vec i j)

 (let
     ((temp (vector-ref vec i)))
   (vector-set! vec i (vector-ref vec j))
   (vector-set! vec j temp)))

(define (countdown n)

 (if (zero? n)
     ()
     (cons n (countdown (- n 1)))))

(define (vector-shuffle! vec)

 (for-each
  (lambda (i)
    (let
        ((j (random-integer i)))
      (vector-swap! vec (- i 1) j)))
  (countdown (vector-length vec))))</lang>

Scratch

See Knuth's shuffle in action. Visit this Scratch implementation to see a demo and inspect its source.

Seed7

<lang seed7>$ include "seed7_05.s7i";

const type: intArray is array integer;

const proc: shuffle (inout intArray: a) is func

 local
   var integer: i is 0;
   var integer: k is 0;
   var integer: tmp is 0;
 begin
   for i range maxIdx(a) downto 2 do
     k := rand(1, i);
     tmp := a[i];
     a[i] := a[k];
     a[k] := tmp;
   end for;
 end func;

const proc: main is func

 local
   var intArray: a is 10 times 0;
   var integer: i is 0;
 begin
   for key i range a do
     a[i] := i;
   end for;
   shuffle(a);
   for i range a do
     write(i <& " ");
   end for;
   writeln;
 end func;</lang>
Output:
7 5 6 8 3 10 9 4 2 1 

Sidef

<lang ruby>func shuffle(a) {

   { |n|
       var k = (n + 1 -> rand.int);
       k == n || (a[k, n] = a[n, k]);
   } * a.end;
   return a;

}

say shuffle(1..10);</lang>

Output:
[7, 4, 3, 8, 9, 6, 10, 2, 1, 5]

Smalltalk

Works with: GNU Smalltalk

<lang smalltalk>"The selector swap:with: is documented, but it seems not

implemented (GNU Smalltalk version 3.0.4); so here it is an implementation"

SequenceableCollection extend [

 swap: i with: j [
   |t|
   t := self at: i.
   self at: i put: (self at: j).
   self at: j put: t.
 ]

].

Object subclass: Shuffler [

 Shuffler class >> Knuth: aSequenceableCollection [
   |n k|
   n := aSequenceableCollection size.
   [ n > 1 ] whileTrue: [
     k := Random between: 1 and: n.
     aSequenceableCollection swap: n with: k.
     n := n - 1
   ]      
 ]

].</lang> Testing <lang smalltalk>"Test" |c| c := OrderedCollection new. c addAll: #( 1 2 3 4 5 6 7 8 9 ). Shuffler Knuth: c. c display.</lang>

SNOBOL4

<lang SNOBOL4>* Library for random() -include 'Random.sno'

  • # String -> array
       define('s2a(str,n)i') :(s2a_end)

s2a s2a = array(n); str = str ' ' sa1 str break(' ') . s2a span(' ') = :s(sa1)f(return) s2a_end

  • # Array -> string
       define('a2s(a)i') :(a2s_end)

a2s a2s = a2s a ' ' :s(a2s)f(return) a2s_end

  • # Knuth shuffle in-place
       define('shuffle(a)alen,n,k,tmp') :(shuffle_end)

shuffle n = alen = prototype(a); sh1 k = convert(random() * alen,'integer') + 1

       eq(a<n>,a<k>) :s(sh2)
       tmp = a<n>; a<n> = a<k>; a<k> = tmp

sh2 n = gt(n,1) n - 1 :s(sh1)

       shuffle = a :(return)

shuffle_end

  • # Test and display
       a = s2a('1 2 3 4 5 6 7 8 9 10',10)
       output = a2s(a) '->'
       shuffle(a)
       output = a2s(a)

end</lang>

Output:
1 2 3 4 5 6 7 8 9 10 ->
2 10 4 9 1 5 6 8 7 3

Swift

Simple version (any Swift version): Extend Array with shuffle methods; using arc4random_uniform from C stdlib:

<lang swift>import func Darwin.arc4random_uniform

extension Array {

   func shuffle() -> Array {
       
       var result = self; result.shuffleInPlace(); return result
   }
   
   mutating func shuffleInPlace() {
       
       for i in 1 ..< count { swap(&self[i], &self[Int(arc4random_uniform(UInt32(i+1)))]) }
   }
   

}

// Swift 2.0: print([1, 2, 3, 4, 5, 6, 7, 8, 9, 10].shuffle()) // Swift 1.x: //println([1, 2, 3, 4, 5, 6, 7, 8, 9, 10].shuffle())</lang>

Output:
[8, 7, 2, 1, 6, 10, 5, 3, 4, 9]

Generic version (any Swift version): While the above code is generic in that it works with arrays of any element type, we can use generic global functions to define shuffling for any mutable collection with random-access index type which is far more generic than the above code:

<lang swift>import func Darwin.arc4random_uniform

func shuffleInPlace<T: MutableCollectionType where T.Index: RandomAccessIndexType>(inout collection: T) {

   let i0 = collection.startIndex
   
   for i in i0.successor() ..< collection.endIndex {
       
       let j = i0.advancedBy(numericCast(
                   arc4random_uniform(numericCast(
                       i0.distanceTo()
                   )+1)
               ))
       
       swap(&collection[i], &collection[j])
   }

}

func shuffle<T: MutableCollectionType where T.Index: RandomAccessIndexType>(collection: T) -> T {

   var result = collection
   
   shuffleInPlace(&result)
   
   return result

}

// Swift 2.0: print(shuffle([1, 2, 3, 4, 5, 6, 7, 8, 9, 10])) // Swift 1.x: //println(shuffle([1, 2, 3, 4, 5, 6, 7, 8, 9, 10]))</lang>

Output:
[2, 5, 7, 1, 6, 10, 4, 3, 8, 9]
Works with: Swift version 2.0

While the above solutions work with Swift 2.0 as they are, we can use Swift 2.0's Protocol Oriented Programming features to add shuffling methods to any mutable collection that has a random-access index:

<lang swift>import func Darwin.arc4random_uniform

// Define a protocol for shuffling:

protocol Shufflable {

   @warn_unused_result (mutable_variant="shuffleInPlace")
   func shuffle() -> Self
   
   mutating func shuffleInPlace()
   

}

// Provide a generalized implementation of the shuffling protocol for any mutable collection with random-access index:

extension Shufflable where Self: MutableCollectionType, Self.Index: RandomAccessIndexType {

   func shuffle() -> Self {
       
       var result = self
       
       result.shuffleInPlace()
       
       return result
   }
   
   mutating func shuffleInPlace() {
       
       let i0 = startIndex
       
       for i in i0+1 ..< endIndex {
           
           let j = i0.advancedBy(numericCast(
                       arc4random_uniform(numericCast(
                           i0.distanceTo(i)
                       )+1)
                   ))
           swap(&self[i], &self[j])
       }
   }
   

}

// Declare Array's conformance to Shufflable:

extension Array: Shufflable

   { /* Implementation provided by Shufflable protocol extension */ }

print([1, 2, 3, 4, 5, 6, 7, 8, 9, 10].shuffle())</lang>

Output:
[3, 1, 5, 6, 7, 8, 10, 2, 4, 9]

Tcl

<lang tcl>proc knuth_shuffle lst {

  set j [llength $lst]
  for {set i 0} {$j > 1} {incr i;incr j -1} {
      set r [expr {$i+int(rand()*$j)}]
      set t [lindex $lst $i]
      lset lst $i [lindex $lst $r]
      lset lst $r $t
  }
  return $lst

}

% knuth_shuffle {1 2 3 4 5} 2 1 3 5 4 % knuth_shuffle {1 2 3 4 5} 5 2 1 4 3 % knuth_shuffle {tom dick harry peter paul mary} tom paul mary harry peter dick</lang> As a test of skewing (an indicator of a poor implementation) this code was used: <lang tcl>% for {set i 0} {$i<100000} {incr i} {

   foreach val [knuth_shuffle {1 2 3 4 5}] pos {pos0 pos1 pos2 pos3 pos4} {
       incr tots($pos) $val
   }

} % parray tots tots(pos0) = 300006 tots(pos1) = 300223 tots(pos2) = 299701 tots(pos3) = 299830 tots(pos4) = 300240</lang>

TI-83 BASIC

Input L1, output L2.

:"SHUFFLE"
:L1→L2
:dim(L2)→A
:For(B,1,dim(L2)-1)
:randInt(1,A)→C
:L2(C)→D
:L2(A)→L2(C)
:D→L2(A)
:A-1→A
:End
:DelVar A
:DelVar B
:DelVar C
:DelVar D
:Return

TUSCRIPT

<lang tuscript>$$ MODE TUSCRIPT oldnumbers=newnumbers="",range=20 LOOP nr=1,#range

oldnumbers=APPEND(oldnumbers,nr)

ENDLOOP

PRINT "before ",oldnumbers

LOOP r=#range,1,-1

RANDNR=RANDOM_NUMBERS (1,#r,1)
shuffle=SELECT (oldnumbers,#randnr,oldnumbers)
newnumbers=APPEND(newnumbers,shuffle)

ENDLOOP

PRINT "after ",newnumbers</lang>

Output:
before 1'2'3'4'5'6'7'8'9'10'11'12'13'14'15'16'17'18'19'20
after  7'16'13'11'1'9'15'4'18'14'3'12'17'8'19'20'6'5'2'10

uBasic/4tH

<lang>PRINT "before:" FOR L = 0 TO 51

   @(L) = L
   PRINT @(L); " ";

NEXT

FOR L = 51 TO 0 STEP -1

   C = RND(L + 1)
   IF C # L THEN 
     PUSH @(C), L, @(L), C
     GOSUB 100
   ENDIF

NEXT

PRINT : PRINT "after:" FOR L = 0 TO 51

   PRINT @(L); " ";

NEXT PRINT END

100 @(POP()) = POP() : @(POP()) = POP() : RETURN</lang>

Output:
before:
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
after:
19 4 49 9 27 35 50 11 2 29 22 48 33 15 17 42 47 28 41 18 34 21 30 39 3 8 23 12 36 26 0 46 7 44 13 14 16 40 10 25 31 32 51 24 20 38 45 6 43 1 5 37

UNIX Shell

Works with: ksh93
Works with: pdksh

<lang bash># Shuffle array[@]. function shuffle { integer i j t

((i = ${#array[@]})) while ((i > 1)); do ((j = RANDOM)) # 0 <= j < 32768 ((j < 32768 % i)) && continue # no modulo bias ((j %= i)) # 0 <= j < i

((i -= 1)) ((t = array[i])) ((array[i] = array[j])) ((array[j] = t)) done }

  1. Test program.

set -A array 11 22 33 44 55 66 77 88 99 110 shuffle echo "${array[@]}"</lang>

Ursala

This function works on lists of any type and length, including character strings. <lang Ursala>shuffle = @iNX ~&l->r ^jrX/~&l ~&lK8PrC</lang> test program: <lang Ursala>#cast %s

example = shuffle 'abcdefghijkl'</lang>

Output:
'keacfjlbdigh'

VBScript

Implementation

<lang vb> function shuffle( a ) dim i dim r randomize timer for i = lbound( a ) to ubound( a ) r = int( rnd * ( ubound( a ) + 1 ) ) if r <> i then swap a(i), a(r) end if next shuffle = a end function

sub swap( byref a, byref b ) dim tmp tmp = a a = b b = tmp end sub</lang>

Invocation

<lang vb>dim a a = array( 1,2,3,4,5,6,7,8,9) wscript.echo "before: ", join( a, ", " ) shuffle a wscript.echo "after: ", join( a, ", " ) shuffle a wscript.echo "after: ", join( a, ", " ) wscript.echo "--" a = array( now(), "cow", 123, true, sin(1), 16.4 ) wscript.echo "before: ", join( a, ", " ) shuffle a wscript.echo "after: ", join( a, ", " ) shuffle a wscript.echo "after: ", join( a, ", " )</lang>

Output:
before:  1, 2, 3, 4, 5, 6, 7, 8, 9
after:  6, 4, 1, 2, 7, 3, 5, 8, 9
after:  8, 7, 3, 2, 6, 5, 9, 1, 4
--
before:  16/02/2010 5:46:58 PM, cow, 123, True, 0.841470984807897, 16.4
after:  True, 16.4, 16/02/2010 5:46:58 PM, 123, cow, 0.841470984807897
after:  16.4, 16/02/2010 5:46:58 PM, 123, 0.841470984807897, True, cow

Vedit macro language

The shuffle routine in Playing Cards shuffles text lines in edit buffer. This example shuffles numeric registers #0 to #19.

The output will be inserted in current edit buffer. <lang vedit>// Test main

  1. 90 = Time_Tick // seed for random number generator
  2. 99 = 20 // number of items in the array

IT("Before:") IN for (#100 = 0; #100 < #99; #100++) {

   #@100 = #100
   Num_Ins(#@100, LEFT+NOCR) IT(" ")

} IN

Call("SHUFFLE_NUMBERS")

IT("After:") IN for (#100 = 0; #100 < #99; #100++) {

   Num_Ins(#@100, LEFT+NOCR) IT(" ")

} IN Return

//-------------------------------------------------------------- // Shuffle numeric registers #0 to #nn // #99 = number of registers to shuffle (nn-1) //

SHUFFLE_NUMBERS:

for (#91 = #99-1; #91 > 0; #91--) {

   Call("RANDOM")
   #101 = Return_Value
   #102 = #@101; #@101 = #@91; #@91 = #102

} Return

//-------------------------------------------------------------- // Generate random numbers in range 0 <= Return_Value < #91 // #90 = Seed (0 to 0x7fffffff) // #91 = Scaling (0 to 0x10000) //

RANDOM:
  1. 92 = 0x7fffffff / 48271
  2. 93 = 0x7fffffff % 48271
  3. 90 = (48271 * (#90 % #92) - #93 * (#90 / #92)) & 0x7fffffff

Return ((#90 & 0xffff) * #91 / 0x10000)</lang>

Output:
Before:
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 
After:
9 13 8 18 10 1 17 15 0 16 14 19 3 2 7 11 6 4 5 12 

zkl

Two versions, imperative and functional, same results. xs has to be a mutable list. <lang zkl>fcn kshuffle(xs){foreach i in ([xs.len()-1..1,-1]){

  xs.swap(i,(0).random(0,i+1))} 
  xs

} fcn kshufflep(xs){[xs.len()-1..1,-1].pump(Void,'wrap(i){

  xs.swap(i,(0).random(0,i+1))})

}</lang>

var ns=(1).pump(10,List).copy() // [1..10] made mutable
kshuffle(ns)  //-->L(6,3,8,2,4,5,10,9,1,7)

ns="this is a test foo bar hoho".split(" ").copy();
kshufflep(ns)  //-->L("a","bar","hoho","foo","test","is","this")