Keyboard input/Keypress check
Determine if a key has been pressed and store this in a variable.
You are encouraged to solve this task according to the task description, using any language you may know.
If no key has been pressed, the program should continue without waiting.
6502 Assembly
Easy6502 uses zero page address FF as a memory-mapped port for keyboard input. The ASCII value of the last key you pressed is stored in this address, independent of the program's current execution state.
define sysLastKey $ff
main:
jsr getKeyPress
;put the rest of your program here.
jsr delay
jmp main
getKeyPress:
lda $ff
sta $00
rts
delay:
nop
nop
dex
bne delay
rts
- Output:
Pressing various keys results in the following: 0000: 73 ;lower case "s" 0000: 31 ;"1" 0000: 20 ;spacebar
Action!
The KEY variable returns the key code, or 255 if no key was pressed.
Proc Main()
Byte KEY,k=764
KEY=K
Return
Ada
Ch : Character;
Available : Boolean;
Ada.Text_IO.Get_Immediate (Ch, Available);
If key was pressed, Available is set to True and Ch contains the value. If not, Available is set to False.
Amazing Hopper
Version: hopper-FLOW!
#include <flow.h>
DEF-MAIN(argv, argc)
BREAK-ON
SET(c,0)
WHILE (1)
COND( KEY-PRESSED? )
SCAN-CODE(c)
BREAK-IF ( c ) IS-ESCAPE
CEND
PRNL( "CODE = ", c )
WEND
PRNL( "Last key pressed: ", c )
END
- Output:
CODE = 0 : CODE = 100 : Last key pressed: 27 $
ARM Assembly
/* Programme assembleur ARM Raspberry */
/* Assembleur ARM Raspberry : Vincent Leboulou */
/* Blog : http://assembleurarmpi.blogspot.fr/ */
/* modèle B 512MO */
/************************************/
/* Constantes */
/************************************/
.equ STDIN, 0 @ Linux input console
.equ STDOUT, 1 @ Linux output console
.equ EXIT, 1 @ Linux syscall
.equ READ, 3 @ Linux syscall
.equ WRITE, 4 @ Linux syscall
.equ IOCTL, 0x36 @ Linux syscall
.equ SIGACTION, 0x43 @ Linux syscall
.equ SYSPOLL, 0xA8 @ Linux syscall
.equ TCGETS, 0x5401
.equ TCSETS, 0x5402
.equ ICANON, 2
.equ ECHO, 10
.equ POLLIN, 1
.equ SIGINT, 2 @ Issued if the user sends an interrupt signal (Ctrl + C)
.equ SIGQUIT, 3 @ Issued if the user sends a quit signal (Ctrl + D)
.equ SIGTERM, 15 @ Software termination signal (sent by kill by default)
.equ SIGTTOU, 22 @
.equ TAILLEBUFFER, 10
/*******************************************/
/* Structures */
/********************************************/
/* structure termios see doc linux*/
.struct 0
term_c_iflag: @ input modes
.struct term_c_iflag + 4
term_c_oflag: @ output modes
.struct term_c_oflag + 4
term_c_cflag: @ control modes
.struct term_c_cflag + 4
term_c_lflag: @ local modes
.struct term_c_lflag + 4
term_c_cc: @ special characters
.struct term_c_cc + 20 @ see length if necessary
term_fin:
/* structure sigaction see doc linux */
.struct 0
sa_handler:
.struct sa_handler + 4
sa_mask:
.struct sa_mask + 4
sa_flags:
.struct sa_flags + 4
sa_sigaction:
.struct sa_sigaction + 4
sa_fin:
/* structure poll see doc linux */
.struct 0
poll_fd: @ File Descriptor
.struct poll_fd + 4
poll_events: @ events mask
.struct poll_events + 4
poll_revents: @ events returned
.struct poll_revents + 4
poll_fin:
/*********************************/
/* Initialized data */
/*********************************/
.data
szMessPgmOk: .asciz "End program OK.\n"
szMessErreur: .asciz "Error detected.\n"
sMessResult: .ascii "Value : "
sMessValeur: .fill 11, 1, ' ' @ size => 11
szCarriageReturn: .asciz "\n"
/*************************************************/
szMessErr: .ascii "Error code hexa : "
sHexa: .space 9,' '
.ascii " decimal : "
sDeci: .space 15,' '
.asciz "\n"
szMessKey: .ascii "Value key ==>"
sHexaKey: .space 9,' '
.asciz "\n"
.align 4
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
.align 4
iEnd: .skip 4 @ 0 loop 1 = end loop
iTouche: .skip 4 @ value key pressed
stOldtio: .skip term_fin @ old terminal state
stCurtio: .skip term_fin @ current terminal state
stSigAction: .skip sa_fin @ area signal structure
stSigAction1: .skip sa_fin
stPoll1: .skip poll_fin @ area poll structure
stPoll2: .skip poll_fin
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: @ entry of program
/* read terminal state */
mov r0,#STDIN @ input console
mov r1,#TCGETS
ldr r2,iAdrstOldtio
mov r7, #IOCTL @ call system Linux
svc #0
cmp r0,#0 @ error ?
beq 1f
ldr r1,iAdrszMessErreur @ error message
bl displayError
b 100f
1:
adr r0,sighandler @ adresse routine traitement signal
ldr r1,iAdrstSigAction @ adresse structure sigaction
str r0,[r1,#sa_handler] @ maj handler
mov r0,#SIGINT @ signal type
ldr r1,iAdrstSigAction
mov r2,#0 @ NULL
mov r7, #SIGACTION @ call system
svc #0
cmp r0,#0 @ error ?
bne 98f
mov r0,#SIGQUIT
ldr r1,iAdrstSigAction
mov r2,#0 @ NULL
mov r7, #SIGACTION @ call system
svc #0
cmp r0,#0 @ error ?
bne 98f
mov r0,#SIGTERM
ldr r1,iAdrstSigAction
mov r2,#0 @ NULL
mov r7, #SIGACTION @ appel systeme
svc #0
cmp r0,#0
bne 98f
@
adr r0,iAdrSIG_IGN @ address signal igonre function
ldr r1,iAdrstSigAction1
str r0,[r1,#sa_handler]
mov r0,#SIGTTOU @invalidate other process signal
ldr r1,iAdrstSigAction1
mov r2,#0 @ NULL
mov r7,#SIGACTION @ call system
svc #0
cmp r0,#0
bne 98f
@
/* read terminal current state */
mov r0,#STDIN
mov r1,#TCGETS
ldr r2,iAdrstCurtio @ address current termio
mov r7,#IOCTL @ call systeme
svc #0
cmp r0,#0 @ error ?
bne 98f
mov r2,#ICANON | ECHO @ no key pressed echo on display
mvn r2,r2 @ and one key
ldr r1,iAdrstCurtio
ldr r3,[r1,#term_c_lflag]
and r3,r2 @ add flags
str r3,[r1,#term_c_lflag] @ and store
mov r0,#STDIN @ maj terminal current state
mov r1,#TCSETS
ldr r2,iAdrstCurtio
mov r7, #IOCTL @ call system
svc #0
cmp r0,#0
bne 98f
@
2: @ loop waiting key
ldr r0,iAdriEnd @ if signal ctrl-c -> end
ldr r0,[r0]
cmp r0,#0
bne 3f
ldr r0,iAdrstPoll1 @ address structure poll
mov r1,#STDIN
str r1,[r0,#poll_fd] @ maj FD
mov r1,#POLLIN @ action code
str r1,[r0,#poll_events]
mov r1,#1 @ items number structure poll
mov r2,#0 @ timeout = 0
mov r7,#SYSPOLL @ call system POLL
svc #0
cmp r0,#0 @ key pressed ?
ble 2b @ no key pressed -> loop
@ read key
mov r0,#STDIN @ File Descriptor
ldr r1,iAdriTouche @ buffer address
mov r2,#TAILLEBUFFER @ buffer size
mov r7,#READ @ read key
svc #0
cmp r0,#0 @ error ?
ble 98f
ldr r2,iAdriTouche @ key address
ldr r0,[r2]
ldr r1,iAdrsHexaKey
bl conversion16 @ conversion hexa
ldr r0,iAdrszMessKey @ display key value in hexa
bl affichageMess
ldrb r0,[r2] @ key value
cmp r0,#113 @ saisie q ?
beq 3f
cmp r0,#81 @ saisie Q ?
beq 3f
mov r0,#0
str r0,[r2] @ raz key area
b 2b @ loop
3: @ end loop display Ok message
ldr r0,iAdrszMessPgmOk
bl affichageMess
b 99f
98: @ error display
ldr r1,iAdrszMessErreur @ error message
bl displayError
99: @ end then restaur begin state terminal
mov r0,#STDIN
mov r1,#TCSETS
ldr r2,iAdrstOldtio
mov r7,#IOCTL @ call system
svc #0
cmp r0,#0
beq 100f
ldr r1,iAdrszMessErreur @ error message
bl displayError
100: @ standard end of the program
mov r0, #0 @ return code
mov r7, #EXIT @ request to exit program
svc #0 @ perform the system call
iAdrsMessValeur: .int sMessValeur
iAdrszMessErreur: .int szMessErreur
iAdrszCarriageReturn: .int szCarriageReturn
iAdrstOldtio: .int stOldtio
iAdrstCurtio: .int stCurtio
iAdrstSigAction: .int stSigAction
iAdrstSigAction1: .int stSigAction1
iAdrszMessPgmOk: .int szMessPgmOk
iAdrsMessResult: .int sMessResult
iAdrSIG_IGN: .int 1
iAdriEnd: .int iEnd
iAdrstPoll1: .int stPoll1
iAdriTouche: .int iTouche
iAdrszMessKey: .int szMessKey
iAdrsHexaKey: .int sHexaKey
/******************************************************************/
/* traitement du signal */
/******************************************************************/
/* r0 contains */
sighandler:
push {r0,r1}
ldr r0,iAdriEnd
mov r1,#1 @ maj zone end
str r1,[r0]
pop {r0,r1}
bx lr
/***************************************************/
/* display error message */
/***************************************************/
/* r0 contains error code r1 : message address */
displayError:
push {r0-r2,lr} @ save registers
mov r2,r0 @ save error code
mov r0,r1
bl affichageMess
mov r0,r2 @ error code
ldr r1,iAdrsHexa
bl conversion16 @ conversion hexa
mov r0,r2 @ error code
ldr r1,iAdrsDeci @ result address
bl conversion10 @ conversion decimale
ldr r0,iAdrszMessErr @ display error message
bl affichageMess
100:
pop {r0-r2,lr} @ restaur registers
bx lr @ return
iAdrszMessErr: .int szMessErr
iAdrsHexa: .int sHexa
iAdrsDeci: .int sDeci
/******************************************************************/
/* display text with size calculation */
/******************************************************************/
/* r0 contains the address of the message */
affichageMess:
push {r0,r1,r2,r7,lr} @ save registres
mov r2,#0 @ counter length
1: @ loop length calculation
ldrb r1,[r0,r2] @ read octet start position + index
cmp r1,#0 @ if 0 its over
addne r2,r2,#1 @ else add 1 in the length
bne 1b @ and loop
@ so here r2 contains the length of the message
mov r1,r0 @ address message in r1
mov r0,#STDOUT @ code to write to the standard output Linux
mov r7, #WRITE @ code call system "write"
svc #0 @ call systeme
pop {r0,r1,r2,r7,lr} @ restaur registers
bx lr @ return
/******************************************************************/
/* Converting a register to a decimal unsigned */
/******************************************************************/
/* r0 contains value and r1 address area */
/* r0 return size of result (no zero final in area) */
/* area size => 11 bytes */
.equ LGZONECAL, 10
conversion10:
push {r1-r4,lr} @ save registers
mov r3,r1
mov r2,#LGZONECAL
1: @ start loop
bl divisionpar10U @ unsigned r0 <- dividende. quotient ->r0 reste -> r1
add r1,#48 @ digit
strb r1,[r3,r2] @ store digit on area
cmp r0,#0 @ stop if quotient = 0
subne r2,#1 @ else previous position
bne 1b @ and loop
@ and move digit from left of area
mov r4,#0
2:
ldrb r1,[r3,r2]
strb r1,[r3,r4]
add r2,#1
add r4,#1
cmp r2,#LGZONECAL
ble 2b
@ and move spaces in end on area
mov r0,r4 @ result length
mov r1,#' ' @ space
3:
strb r1,[r3,r4] @ store space in area
add r4,#1 @ next position
cmp r4,#LGZONECAL
ble 3b @ loop if r4 <= area size
100:
pop {r1-r4,lr} @ restaur registres
bx lr @return
/***************************************************/
/* division par 10 unsigned */
/***************************************************/
/* r0 dividende */
/* r0 quotient */
/* r1 remainder */
divisionpar10U:
push {r2,r3,r4, lr}
mov r4,r0 @ save value
//mov r3,#0xCCCD @ r3 <- magic_number lower raspberry 3
//movt r3,#0xCCCC @ r3 <- magic_number higter raspberry 3
ldr r3,iMagicNumber @ r3 <- magic_number raspberry 1 2
umull r1, r2, r3, r0 @ r1<- Lower32Bits(r1*r0) r2<- Upper32Bits(r1*r0)
mov r0, r2, LSR #3 @ r2 <- r2 >> shift 3
add r2,r0,r0, lsl #2 @ r2 <- r0 * 5
sub r1,r4,r2, lsl #1 @ r1 <- r4 - (r2 * 2) = r4 - (r0 * 10)
pop {r2,r3,r4,lr}
bx lr @ leave function
iMagicNumber: .int 0xCCCCCCCD
/******************************************************************/
/* Converting a register to hexadecimal */
/******************************************************************/
/* r0 contains value and r1 address area */
conversion16:
push {r1-r4,lr} @ save registers
mov r2,#28 @ start bit position
mov r4,#0xF0000000 @ mask
mov r3,r0 @ save entry value
1: @ start loop
and r0,r3,r4 @value register and mask
lsr r0,r2 @ move right
cmp r0,#10 @ compare value
addlt r0,#48 @ <10 ->digit
addge r0,#55 @ >10 ->letter A-F
strb r0,[r1],#1 @ store digit on area and + 1 in area address
lsr r4,#4 @ shift mask 4 positions
subs r2,#4 @ counter bits - 4 <= zero ?
bge 1b @ no -> loop
100:
pop {r1-r4,lr} @ restaur registers
bx lr @return
AutoHotkey
Waits for the user to type a string (not supported on Windows 9x: it does nothing).
; Input [, OutputVar, Options, EndKeys, MatchList]
Input, KeyPressed, L1 T2 ; Length = 1, Timeout = 2 seconds
Checks if a keyboard key or mouse/joystick button is down or up. Also retrieves joystick status.
; GetKeyState, OutputVar, KeyName [, Mode]
GetKeyState, State, RButton ; Right mouse button.
Function version of GetKeyState.
; KeyIsDown := GetKeyState("KeyName" [, "Mode"])
State := GetKeyState("RButton", "P") ; Right mouse button. P = Physical state.
AWK
# syntax: TAWK -f KEYBOARD_INPUT_KEYPRESS_CHECK.AWK
BEGIN {
arr["\b"] = "BACKSPACE"
arr["\t"] = "TAB"
arr["\x0D"] = "ENTER"
printf("%s Press any key; ESC to exit\n",ctime())
while (1) {
nkeys++
key = getkey()
if (key in arr) { key = arr[key] }
space = ((length(key) > 1 && nkeys > 1) || length(p_key) > 1) ? " " : ""
keys = keys space key
if (key == "ESC") { break }
p_key = key
}
printf("%s %d keys were pressed\n",ctime(),nkeys)
printf("%s\n",keys)
exit(0)
}
- Output:
Mon Dec 30 14:03:57 2019 Press any key; ESC to exit Mon Dec 30 14:04:03 2019 12 keys were pressed hello world ESC
Axe
Note that while the syntax for getting the most recent keypress is identical to TI-83 BASIC, the keycodes themselves are different.
getKey→K
BASIC
Applesoft BASIC
K = PEEK(-16384) : IF K > 127 THEN POKE -16368,0 : K$ = CHR$(K)
BaCon
PRINT "Press <escape> to exit now..."
key = GETKEY
IF key = 27 THEN
END
END IF
BASIC256
do
k$ = key
until k$ <> ""
if length(k$) = 2 then
print "The key pressed was "; k$; " (ascii "; chr(k$); ")"
else
print "An extended key was pressed"
end if
BBC BASIC
key$ = INKEY$(0)
If there was no keypress an empty string is returned. Alternatively a numeric key-code may be obtained; if there was no keypress -1 is returned:
key% = INKEY(0)
IS-BASIC
100 LET K$=INKEY$
or
100 GET K$
QBasic
DO: k$ = INKEY$: LOOP UNTIL k$ <> ""
PRINT k$
SmallBASIC
WHILE(1)
k = INKEY
IF LEN(k)
IF LEN(k) = 2
PRINT "H/W #" + ASC(RIGHT(k, 1))
ELSE
PRINT k; " "; ASC(k)
FI
FI
SHOWPAGE
WEND
Yabasic
inkey$
interrupts (halt) the flow of the program until a key is pressed.
inkey$
may only be used, if clear screen
has been called at least once.
clear screen
k$ = inkey$
ZX Spectrum Basic
10 REM k$ will be empty, if no key has been pressed
20 LET k$ = INKEY$
C
For POSIX systems. Ctrl-C to stop:
#include <stdio.h>
#include <termios.h> /* general terminal interface: tcgetattr, tcsetattr, tcflush */
#include <unistd.h> /* synchronous I/O multiplexing: select, FD_CLR, FD_ISSET, FD_SET, FD_ZERO */
#include <fcntl.h>
void set_mode(int want_key)
{
static struct termios old, new;
if (!want_key) {
tcsetattr(STDIN_FILENO, TCSANOW, &old);
return;
}
tcgetattr(STDIN_FILENO, &old);
new = old;
new.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &new);
}
int get_key()
{
int c = 0;
struct timeval tv;
fd_set fs;
tv.tv_usec = tv.tv_sec = 0;
FD_ZERO(&fs);
FD_SET(STDIN_FILENO, &fs);
select(STDIN_FILENO + 1, &fs, 0, 0, &tv);
if (FD_ISSET(STDIN_FILENO, &fs)) {
c = getchar();
set_mode(0);
}
return c;
}
int main()
{
int c;
while(1) {
set_mode(1);
/* force C library buffers to be written to kernel buffers,
and flush pending input to avoid previously pressed keys */
fflush(stdout);
while (!(c = get_key())) usleep(10000);
printf("key %d\n", c);
}
}
Common Lisp
ncurses
To interface the ncurses C library from Lisp, the croatoan library is used.
(defun keypress-check ()
(with-screen (scr :input-echoing nil :input-blocking nil :input-buffering nil :enable-function-keys t)
(loop
;; Determine if a key has been pressed ...
(if (key-pressed-p scr)
;; ... and store this in a variable.
(let ((ch (get-char scr)))
;; exit the loop by pressing q.
(if (eql (code-char ch) #\q)
(return)
(princ (code-char ch) scr)))
(progn
;; If no key has been pressed, the program should continue without waiting.
(princ #\. scr)
(refresh scr)
;; we wait anyway to spare the CPU.
(sleep 0.15))))))
C#
string chr = string.Empty;
if(Console.KeyAvailable)
chr = Console.ReadKey().Key.ToString();
Clojure
Note: If you run it with Leiningen, use the special trampoline run to prevent issues:
$ lein trampoline run
(ns keypress.core
(:import jline.Terminal)
(:gen-class))
(def keypress (future (.readCharacter (Terminal/getTerminal) System/in)))
(defn prompt []
(println "Awaiting char...\n")
(Thread/sleep 2000)
(if-not (realized? keypress)
(recur)
(println "key: " (char @keypress))))
(defn -main [& args]
(prompt)
(shutdown-agents))
D
extern (C) {
void _STI_conio();
void _STD_conio();
int kbhit();
int getch();
}
void main() {
_STI_conio();
char c;
if (kbhit())
c = cast(char)getch();
_STD_conio();
}
Delphi
This is valid for a GUI application!
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs;
type
TForm1 = class(TForm)
procedure FormKeyPress(Sender: TObject; var Key: Char);
private
SavedPressedKey: Char;
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.FormKeyPress(Sender: TObject; var Key: Char);
begin
SavedPressedKey := Key;
end;
end.
EasyLang
on key
clear
move 10 80
k$ = keybkey
text k$
.
Elena
ELENA 4.x :
import extensions;
public program()
{
auto chr := emptyString;
if (console.KeyAvailable)
{
chr := console.readChar()
}
}
ERRE
!$KEY
.........
GET(K$)
.........
Note: If no key was pressed K$ is empty string "".
Euphoria
integer key
key = get_key() -- if key was not pressed get_key() returns -1
F#
open System;
let chr = if Console.KeyAvailable then Console.ReadKey().Key.ToString() else String.Empty
Forth
variable last-key
: check key? if key last-key ! then ;
FreeBASIC
' FB 1.05.0 Win64
Dim k As String
Do
k = Inkey
Loop Until k <> ""
If Len(k) = 1 Then
Print "The key pressed was "; k; " (ascii "; Asc(k); ")"
Else
Print "An extended key was pressed"
End If
Sleep
Sample input/output
- Output:
The key pressed was A (ascii 65)
FutureBasic
_window = 1
void local fn BuildWindow
subclass window _window, @"Keyboard input/Keypress check"
text,24
print %(180,190)@"Press any key"
end fn
void local fn DoDialog( ev as long, tag as long )
select ( ev )
case _windowKeyDown
select ( tag )
case _window
cls : printf %(180,190)@"\"%@\" key pressed",fn EventCharacters
DialogEventSetBool( YES )// we handled
end select
end select
end fn
fn BuildWindow
on dialog fn DoDialog
HandleEvents
Gambas
Public Sub Form_KeyPress()
'Requires a TextBox or similar on the Form to work
Print Key.Text;
End
Output:
Hello world!
Go
package main
import (
"log"
"time"
gc "code.google.com/p/goncurses"
)
func main() {
s, err := gc.Init()
if err != nil {
log.Fatal("init:", err)
}
defer gc.End()
gc.Cursor(0)
s.Move(20, 0)
s.Print("Key check in ")
for i := 3; i >= 1; i-- {
s.MovePrint(20, 13, i)
s.Refresh()
time.Sleep(500 * time.Millisecond)
}
s.Println() gc.Echo(false)
// task requirement next two lines s.Timeout(0) k := s.GetChar()
if k == 0 { s.Println("No key pressed") } else { s.Println("You pressed", gc.KeyString(k)) } s.Refresh() s.Timeout(-1) gc.FlushInput() gc.Cursor(1) s.GetChar()
You don't need external dependencies to achieve this. You can use a channel and set a timeout on it.
package main // stackoverflow.com/questions/43965556/how-to-read-a-key-in-go-but-continue-application-if-no-key-pressed-within-x-seco import ( "bufio" "os" "log" "fmt" "time" ) var reader = bufio.NewReader(os.Stdin) func readKey(input chan rune) { char, _, err := reader.ReadRune() if err != nil { log.Fatal(err) } input <- char } func main() { input := make(chan rune, 1) fmt.Println("Checking keyboard input...") go readKey(input) select { case i := <-input: fmt.Printf("Input : %v\n", i) case <-time.After(5000 * time.Millisecond): fmt.Println("Time out!") } }
Haskell
import Control.Concurrent
import Control.Monad
import Data.Maybe
import System.IO
main = do
c <- newEmptyMVar
hSetBuffering stdin NoBuffering
forkIO $ do
a <- getChar
putMVar c a
putStrLn $ "\nChar '" ++ [a] ++
"' read and stored in MVar"
wait c
where wait c = do
a <- tryTakeMVar c
if isJust a then return ()
else putStrLn "Awaiting char.." >>
threadDelay 500000 >> wait c
Output:
Awaiting char.. Awaiting char.. Awaiting char.. d Char 'd' read and stored in MVar
Icon and Unicon
J
(Note that keypress handling depends on the host. Here, we illustrate jqt.)
wd'pc p closeok;cc c isidraw;pshow;'
p_c_char=: {{variable=: sysdata}}
Java
import java.awt.event.*;
import javax.swing.*;
public class Test extends JFrame {
Test() {
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
System.out.println(keyCode);
}
});
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
Test f = new Test();
f.setFocusable(true);
f.setVisible(true);
});
}
}
JavaScript
let thePressedKey;
function handleKey(evt) {
thePressedKey = evt;
console.log(thePressedKey);
}
document.addEventListener('keydown', handleKey);
Julia
using Gtk
function keypresswindow()
tcount = 0
txt = "Press a Key"
win = GtkWindow("Keypress Test", 500, 30) |> (GtkFrame() |> ((vbox = GtkBox(:v)) |> (lab = GtkLabel(txt))))
function keycall(w, event)
ch = Char(event.keyval)
tcount += 1
set_gtk_property!(lab, :label, "You have typed $tcount chars including $ch this time")
end
signal_connect(keycall, win, "key-press-event")
cond = Condition()
endit(w) = notify(cond)
signal_connect(endit, win, :destroy)
showall(win)
wait(cond)
end
keypresswindow()
Kotlin
Translated from the Java entry but then modified so as to quit the program when the Enter key is pressed:
// version 1.1
import java.awt.event.KeyAdapter
import java.awt.event.KeyEvent
import javax.swing.JFrame
import javax.swing.SwingUtilities
class Test : JFrame() {
init {
println("Press any key to see its code or 'enter' to quit\n")
addKeyListener(object : KeyAdapter() {
override fun keyPressed(e: KeyEvent) {
if (e.keyCode == KeyEvent.VK_ENTER) {
isVisible = false
dispose()
System.exit(0)
}
else
println(e.keyCode)
}
})
}
}
fun main(args: Array<String>) {
SwingUtilities.invokeLater {
val f = Test()
f.isFocusable = true
f.isVisible = true
}
}
Lingo
-- in some movie script
-- event handler
on keyDown
pressedKey = _key.key
put "A key was pressed:" && pressedKey
end
LiveCode
LiveCode is message based and all stacks, cards and gui controls can have their own keyup/down message handler. You would ordinarily add the relevant event handler to do something when a key is pressed. There is a function however that can be executed that returns a list of keycodes for the keys currently pressed, called keysDown.
Example
repeat 100 times
-- exit loop if "." or the escapeKey is pressed
if 46 is in the keysDown or 65307 is in the keysdown then
answer "exiting"
exit repeat
else
-- do stuff
wait 200 millisec
end if
end repeat
Example of event message handling (at stack, card or control level)
on keyDown k
-- do stuff, keycode is held in k
if k is not 46 then pass keyDown // will be trapped if "." is pressed, others will be passed on through the message path
end keyDown
You can substitute keyUp, rawKeyUp, rawKeyDown for keyUp in above. The non-raw handlers do not readily cope with special key presses, and they have their own handlers such as escapeKey, enterKey, altkey, commandKey... look up "key" in the LC dictionary to find more.
Logo
if key? [make "keyhit readchar]
M2000 Interpreter
Without delay
k$=inkey$
Using delay
K$=""
If Inkey(2000)<>-1 then k$=Key$
Print k$
Check specific key
k$=""
If keypress(32) then k$=" "
Mathematica /Wolfram Language
This will create a little panel, once the panel has focus the keys are captured and displayed inside the panel.
i = {};
EventHandler[Panel[Dynamic[i],
ImageSize -> {300, 300}], {"KeyDown" :>
AppendTo[i, CurrentValue["EventKey"]]}]
MiniScript
x = key.available
Nim
Using https://github.com/johnnovak/illwill
import os, illwill
illwillInit(fullscreen=false)
while true:
var key = getKey()
case key
of Key.None:
echo "not received a key, I can do other stuff here"
of Key.Escape, Key.Q:
break
else:
echo "Key pressed: ", $key
sleep(1000)
Oforth
import: console
: checkKey
| key |
System.Console receiveTimeout(2000000) ->key // Wait a key pressed for 2 seconds
key ifNotNull: [ System.Out "Key pressed : " << key << cr ]
"Done" println ;
Other options :
System.Console receive ->key // Wait until a key is pressed ( = receiveTimeout(null) )
System.Console receiveChar ->aChar // Wait until a character is pressed. All other keys are ignored
System.Console receiveTimeout(0) ->key // Check if a key is pressed and return immediatly
Perl
#!/usr/bin/perl
use strict;
use warnings;
use Term::ReadKey;
ReadMode 4;
my $key;
until(defined($key = ReadKey(-1))){
# anything
sleep 1;
}
print "got key '$key'\n";
ReadMode('restore');
In many cases one does not want to wait for each step end. In this case you can use two parallel processes:
#!/usr/bin/perl
use strict;
use warnings;
use Carp;
use POSIX;
use Term::ReadKey;
$| = 1; # don't buffer; stdout is hot now
#avoid creation of zombies
sub _cleanup_and_die{
ReadMode('restore');
print "process $$ dying\n";
die;
}
sub _cleanup_and_exit{
ReadMode('restore');
print "process $$ exiting\n";
exit 1;
}
$SIG{'__DIE__'} = \&_cleanup_and_die;
$SIG{'INT'} = \&_cleanup_and_exit;
$SIG{'KILL'} = \&_cleanup_and_exit;
$SIG{'TERM'} = \&_cleanup_and_exit;
$SIG{__WARN__} = \&_warn;
# fork into two processes:
# child process is doing anything
# parent process just listens to keyboard input
my $pid = fork();
if(not defined $pid){
print "error: resources not available.\n";
die "$!";
}elsif($pid == 0){ # child
for(0..9){
print "doing something\n";
sleep 1;
}
exit 0;
}else{ # parent
ReadMode('cbreak');
# wait until child has exited/died
while(waitpid($pid, POSIX::WNOHANG) == 0){
my $seq = ReadKey(-1);
if(defined $seq){
print "got key '$seq'\n";
}
sleep 1; # if ommitted, the cpu-load will reach up to 100%
}
ReadMode('restore');
}
This code prints "doing something"
10 times and then ends. Parallelly another process prints every key you type in.
Phix
integer key = get_key() -- if key was not pressed get_key() returns -1
PicoLisp
(setq *LastKey (key))
Plain English
Print the numeric value of any key pressed without waiting.
To run:
Start up.
Handle any events.
Shut down.
To handle any events:
Deque an event.
If the event is nil, exit.
Handle the event.
Repeat.
To handle an event:
If the event's kind is "key down", handle the event (key down).
To handle an event (key down):
Put the event's key into a key.
Write "" then the key to the console.
If the key is the escape key, relinquish control.
PowerShell
The following uses the special $Host
variable which points to an instance of the PowerShell host application. Since the host's capabilities may vary this may not work in all PowerShell hosts. In particular, this works in the console host, but not in the PowerShell ISE.
if ($Host.UI.RawUI.KeyAvailable) {
$key = $Host.UI.RawUI.ReadKey()
}
PureBasic
Returns a character string if a key is pressed during the call of Inkey(). It doesn't interrupt (halt) the program flow.
If special keys (non-ASCII) have to be handled, RawKey() should be called after Inkey().
k$ = Inkey()
Python
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from __future__ import absolute_import, division, unicode_literals, print_function
import tty, termios
import sys
if sys.version_info.major < 3:
import thread as _thread
else:
import _thread
import time
try:
from msvcrt import getch # try to import Windows version
except ImportError:
def getch(): # define non-Windows version
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch
def keypress():
global char
char = getch()
def main():
global char
char = None
_thread.start_new_thread(keypress, ())
while True:
if char is not None:
try:
print("Key pressed is " + char.decode('utf-8'))
except UnicodeDecodeError:
print("character can not be decoded, sorry!")
char = None
_thread.start_new_thread(keypress, ())
if char == 'q' or char == '\x1b': # x1b is ESC
exit()
char = None
print("Program is running")
time.sleep(1)
if __name__ == "__main__":
main()
Racket
Using stty to get the terminal into raw mode.
#lang racket
(define-syntax-rule (with-raw body ...)
(let ([saved #f])
(define (stty x) (system (~a "stty " x)) (void))
(dynamic-wind (λ() (set! saved (with-output-to-string (λ() (stty "-g"))))
(stty "raw -echo opost"))
(λ() body ...)
(λ() (stty saved)))))
(with-raw
(printf "Press a key, or not\n")
(sleep 2)
(if (char-ready?)
(printf "You pressed ~a\n" (read-char))
(printf "You didn't press a key\n")))
Raku
(formerly Perl 6)
use Term::ReadKey;
react {
whenever key-pressed(:!echo) {
given .fc {
when 'q' { done }
default { .uniname.say }
}
}
}
REXX
The REXX language doesn't have any keyboard tools, but some REXX interpreters have added the functionality via different methods.
This version only works with:
- PC/REXX
- Personal REXX
/*REXX program demonstrates if any key has been presssed. */
∙
∙
∙
somechar=inkey('nowait')
∙
∙
∙
Ring
if getchar() see "A key was pressed" + nl
else see "No key was pressed" + nl ok
Robotic
: "loop"
if "KEY_PRESSED" != 0 then "#store"
* "Last key pressed: &storedKey&"
goto "loop"
: "#store"
set "storedKey" to "KEY_PRESSED"
goto "#return"
RPL
≪ IF KEY THEN 'Entry' STO END ≫
If no key is pressed and the Entry
variable does not exist yet, it won't be created.
Ruby
begin
check = STDIN.read_nonblock(1)
rescue IO::WaitReadable
check = false
end
puts check if check
Test in unix shell:
% ruby keypress_check.rb
% echo -n y | ruby keypress_check.rb
y
Scala
import java.awt.event.{KeyAdapter, KeyEvent}
import javax.swing.{JFrame, SwingUtilities}
class KeypressCheck() extends JFrame {
addKeyListener(new KeyAdapter() {
override def keyPressed(e: KeyEvent): Unit = {
val keyCode = e.getKeyCode
if (keyCode == KeyEvent.VK_ENTER) {
dispose()
System.exit(0)
}
else
println(keyCode)
}
})
}
object KeypressCheck extends App {
println("Press any key to see its code or 'enter' to quit\n")
SwingUtilities.invokeLater(() => {
def foo() = {
val f = new KeypressCheck
f.setFocusable(true)
f.setVisible(true)
f.setSize(200, 200)
f.setEnabled(true)
}
foo()
})
}
Seed7
The library keybd.s7i defines the file KEYBOARD and the function inputReady, which can be used to determine if a key has been pressed.
if inputReady(KEYBOARD) then
writeln("A key was pressed");
else
writeln("No key was pressed");
end if;
Tcl
There are two ways to handle listening for a key from the terminal. The first is to put the channel connected to the terminal into non-blocking mode and do a read
on it:
fconfigure stdin -blocking 0
set ch [read stdin 1]
fconfigure stdin -blocking 1
if {$ch eq ""} {
# Nothing was read
} else {
# Got the character $ch
}
The second method is to set up an event listener to perform callbacks when there is at least one character available:
fileevent stdin readable GetChar
proc GetChar {} {
set ch [read stdin 1]
if {[eof stdin]} {
exit
}
# Do something with $ch here
}
vwait forever; # run the event loop if necessary
Note that in both cases, if you want to get characters as users actually type them then you have to put the terminal in raw mode. That's formally independent of the actual reading of a character.
TI-83 BASIC
TI-83 BASIC has a built in getKey function.
:getKey→G
This returns the key code of the key pressed which is the row number followed by the column number. The left up and down arrow keys are grouped with row 2 as 24, 25, and 26, and the down arrow key is grouped with row 3 as 34.
Wee Basic
This returns the key code of the key pressed.
let keycode=0
print 1 "Press any key and its key code will appear."
while keycode=0
let keycode=key()
wend
print 1 keycode
end
Wren
import "scheduler" for Scheduler
import "timer" for Timer
import "io" for Stdin, Stdout
Stdin.isRaw = true // no echoing or buffering
var b
Scheduler.add {
b = Stdin.readByte()
}
System.print("Awaiting keypress..")
Timer.sleep(2000) // allow 2 seconds say
if (b) {
System.write("The key with code %(b) was pressed")
System.print((b > 31 && b < 127) ? " namely '%(String.fromByte(b))'." : ".")
} else {
System.print("No key was pressed, carrying on...")
}
Stdin.isRaw = false
- Output:
Sample session when 'a' key pressed.
Awaiting keypress.. The key with code 97 was pressed namely 'a'.
XPL0
include c:\cxpl\codes; \intrinsic 'code' declarations
int K, N;
[N:= 0;
repeat K:= KeyHit; \counts up until a key is pressed
IntOut(0, N); ChOut(0, ^ );
N:= N+1;
until K;
]