Bitmap/Write a PPM file: Difference between revisions
Added an example; modified the way to write into file. |
Alextretyak (talk | contribs) m →{{header|11l}}: BVec3 |
||
(37 intermediate revisions by 16 users not shown) | |||
Line 1:
[[Category:Input Output]]
{{task|Raster graphics operations}}
Using the data storage type defined [[Basic_bitmap_storage|on this page]] for raster images, write the image to a PPM file (binary P6 preferred).
(Read [[wp:Netpbm_format|the definition of PPM file]] on Wikipedia.)
<br><br>
=={{header|11l}}==
{{trans|Python}}
<syntaxhighlight lang="11l">T Colour = BVec3
V black = Colour(0, 0, 0)
V white = Colour(255, 255, 255)
T Bitmap
Int width, height
Colour background
[[Colour]] map
F (width = 40, height = 40, background = white)
assert(width > 0 & height > 0)
.width = width
.height = height
.background = background
.map = (0 .< height).map(h -> (0 .< @width).map(w -> @@background))
F fillrect(x, y, width, height, colour = black)
assert(x >= 0 & y >= 0 & width > 0 & height > 0)
L(h) 0 .< height
L(w) 0 .< width
.map[y + h][x + w] = colour
F set(x, y, colour = black)
.map[y][x] = colour
F get(x, y)
R .map[y][x]
F writeppmp3()
V magic = "P3\n"
V comment = "# generated from Bitmap.writeppmp3\n"
V s = magic‘’comment‘’("#. #.\n#.\n".format(.width, .height, 255))
L(h) (.height - 1 .< -1).step(-1)
L(w) 0 .< .width
V (r, g, b) = .get(w, h)
s ‘’= ‘ #3 #3 #3’.format(r, g, b)
s ‘’= "\n"
R s
F writeppmp6()
V magic = "P6\n"
V comment = "# generated from Bitmap.writeppmp6\n"
[Byte] b
b [+]= magic.encode()
b [+]= comment.encode()
b [+]= ("#. #.\n#.\n".format(.width, .height, 255)).encode()
L(h) (.height - 1 .< -1).step(-1)
L(w) 0 .< .width
V (r, g, bl) = .get(w, h)
b [+]= [r, g, bl]
R b
V bitmap = Bitmap(4, 4, black)
bitmap.fillrect(1, 0, 1, 2, white)
bitmap.set(3, 3, Colour(127, 0, 63))
print(bitmap.writeppmp3())
File(‘tmp.ppm’, WRITE).write_bytes(bitmap.writeppmp6())</syntaxhighlight>
{{out}}
<pre>
P3
# generated from Bitmap.writeppmp3
4 4
255
0 0 0 0 0 0 0 0 0 127 0 63
0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 255 255 255 0 0 0 0 0 0
0 0 0 255 255 255 0 0 0 0 0 0
</pre>
=={{header|Action!}}==
{{libheader|Action! Bitmap tools}}
<syntaxhighlight lang="action!">INCLUDE "H6:RGBIMAGE.ACT" ;from task Bitmap
PROC SaveHeader(RgbImage POINTER img
CHAR ARRAY format BYTE dev)
PrintDE(dev,format)
PrintBD(dev,img.w)
PutD(dev,32)
PrintBDE(dev,img.h)
PrintBDE(dev,255)
RETURN
PROC SavePPM3(RgbImage POINTER img CHAR ARRAY path)
BYTE dev=[1],x,y
RGB c
Close(dev)
Open(dev,path,8)
SaveHeader(img,"P3",dev)
FOR y=0 TO img.h-1
DO
FOR x=0 TO img.w-1
DO
GetRgbPixel(img,x,y,c)
PrintBD(dev,c.r) PutD(dev,32)
PrintBD(dev,c.g) PutD(dev,32)
PrintBD(dev,c.b)
IF x=img.w-1 THEN
PutDE(dev)
ELSE
PutD(dev,32)
FI
OD
OD
Close(dev)
RETURN
PROC SavePPM6(RgbImage POINTER img CHAR ARRAY path)
BYTE dev=[1],x,y
RGB c
Close(dev)
Open(dev,path,8)
SaveHeader(img,"P6",dev)
FOR y=0 TO img.h-1
DO
FOR x=0 TO img.w-1
DO
GetRgbPixel(img,x,y,c)
PutD(dev,c.r)
PutD(dev,c.g)
PutD(dev,c.b)
OD
OD
Close(dev)
RETURN
PROC Load(CHAR ARRAY path)
CHAR ARRAY line(255)
BYTE dev=[1]
Close(dev)
Open(dev,path,4)
WHILE Eof(dev)=0
DO
InputSD(dev,line)
PrintE(line)
OD
Close(dev)
RETURN
PROC Main()
BYTE ARRAY rgbdata=[
0 0 0 0 0 255 0 255 0
255 0 0 0 255 255 255 0 255
255 255 0 255 255 255 31 63 127
63 31 127 127 31 63 127 63 31]
BYTE width=[3],height=[4]
RgbImage img
CHAR ARRAY path3="D:PPM3.PPM"
CHAR ARRAY path6="D:PPM6.PPM"
Put(125) PutE() ;clear the screen
InitRgbImage(img,width,height,rgbdata)
PrintF("Saving %S...%E%E",path3)
SavePPM3(img,path3)
PrintF("Saving %S...%E%E",path6)
SavePPM6(img,path6)
PrintF("Loading %S...%E%E",path3)
Load(path3)
RETURN</syntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Write_a_PPM_file.png Screenshot from Atari 8-bit computer]
<pre>
Saving D:PPM3.PPM...
Saving D:PPM6.PPM...
Loading D:PPM3.PPM...
P3
3 4
255
0 0 0 0 0 255 0 255 0
255 0 0 0 255 255 255 0 255
255 255 0 255 255 255 31 63 127
63 31 127 127 31 63 127 63 31
</pre>
=={{header|Ada}}==
<
with Ada.Streams.Stream_IO; use Ada.Streams.Stream_IO;
with Bitmap_Store; use Bitmap_Store;
-- This package is defined in the Bitmap task.
procedure Put_PPM (File : File_Type; Picture : Image) is
Line 31 ⟶ 221:
end loop;
Character'Write (Stream (File), LF);
end Put_PPM;</
The solution writes the image into an opened file. The file format might fail to work on certain [[OS]]es, because output might mangle control characters like LF, CR, FF, HT, VT etc. The OS might also limit the line length of a text file. In general it is a bad idea to mix binary and text output in one file. This solution uses ''stream I/O'', which should be as portable as possible.
=={{header|Aime}}==
<
file f;
Line 51 ⟶ 241:
16.times(f_bytes, f, drand(255), drand(255), drand(255));
} while ((i += 16) < w);
} while ((j += 1) < h);</
=={{header|Applesoft BASIC}}==
<syntaxhighlight lang="gwbasic"> 100 W = 8
110 H = 8
120 BA = 24576
130 HIMEM: 8192
140 D$ = CHR$ (4)
150 M$ = CHR$ (13)
160 P6$ = "P6" + M$ + STR$ (W) + " " + STR$ (H) + M$ + "255" + M$
170 FOR I = 1 TO LEN (P6$)
180 POKE BA + I - 1, ASC ( MID$ (P6$,I,1))
190 NEXT I
200 BB = BA + I - 1
210 BL = (BB + W * H * 3) - BA
220 C = 255 + 255 * 256 + 0 * 65536: GOSUB 600FILL
230 X = 4:Y = 5:C = 127 + 127 * 256 + 255 * 65536: GOSUB 500"SET PIXEL"
240 PRINT D$"BSAVE BITMAP.PPM,A"BA",L"BL
250 END
500 R = C - INT (C / 256) * 256:B = INT (C / 65536):G = INT (C / 256) - B * 256:A = BB + X * 3 + Y * W * 3: POKE A,R: POKE A + 1,G: POKE A + 2,B: RETURN
600 FOR Y = 0 TO H - 1: FOR X = 0 TO W - 1: GOSUB 500: NEXT X,Y: RETURN</syntaxhighlight>
=={{header|ATS}}==
For this code you will also need <code>bitmap_task.sats</code> and <code>bitmap_task.dats</code> from [[Bitmap#ATS]].
The static file provides templates for writing a PPM in either raw or plain format, regardless of what type you use to represent a pixel. The dynamic file, however, provides implementations ''only'' for the <code>rgb24</code> type defined in <code>bitmap_task.sats</code>.
===The ATS static file===
The following interface file should be named <code>bitmap_write_ppm_task.sats</code>.
<syntaxhighlight lang="ats">
#define ATS_PACKNAME "Rosetta_Code.bitmap_write_ppm_task"
staload "bitmap_task.sats"
(* Only pixmaps with positive width and height (pixmap1) are accepted
for writing a PPM. *)
fn {a : t@ype}
pixmap_write_ppm_raw_or_plain
(outf : FILEref,
pix : !pixmap1 a,
plain : bool)
: bool (* success *)
fn {a : t@ype}
pixmap_write_ppm_raw
(outf : FILEref,
pix : !pixmap1 a)
: bool (* success *)
overload pixmap_write_ppm with pixmap_write_ppm_raw_or_plain
overload pixmap_write_ppm with pixmap_write_ppm_raw
</syntaxhighlight>
===The ATS dynamic file===
The following file of implementations should be named <code>bitmap_write_ppm_task.dats</code>.
<syntaxhighlight lang="ats">
(*------------------------------------------------------------------*)
#define ATS_DYNLOADFLAG 0
#define ATS_PACKNAME "Rosetta_Code.bitmap_write_ppm_task"
#include "share/atspre_staload.hats"
staload "bitmap_task.sats"
(* You need to staload bitmap_task.dats, so the ATS compiler will have
access to its implementations of templates. But we staload it
anonymously, so the programmer will not have access. *)
staload _ = "bitmap_task.dats"
staload "bitmap_write_ppm_task.sats"
(*------------------------------------------------------------------*)
(* Realizing that MAXVAL, and how to represent depend on the
pixel type, we implement the template functions ONLY for pixels of
type rgb24. *)
(* We will implement raw PPM using "dump", and plain PPM using the
"get a pixel" square brackets. The latter method is simpler than
writing a different implementation of pixmap$pixels_dump<rgb24>,
and also helps us satisfy the stated requirements of the task.
("Dump" goes beyond what was asked for.) *)
implement
pixmap_write_ppm_raw_or_plain<rgb24> (outf, pix, plain) =
begin
fprintln! (outf, (if plain then "P3" else "P6") : string);
fprintln! (outf, width pix, " ", height pix);
fprintln! (outf, "255");
if ~plain then
dump<rgb24> (outf, pix)
else
let
val w = width pix and h = height pix
prval [w : int] EQINT () = eqint_make_guint w
prval [h : int] EQINT () = eqint_make_guint h
fun
loop {x, y : nat | x <= w; y <= h}
.<h - y, w - x>.
(pix : !pixmap (rgb24, w, h),
x : size_t x,
y : size_t y)
: void =
if y = h then
()
else if x = w then
loop (pix, i2sz 0, succ y)
else
let
val @(r, g, b) = rgb24_values pix[x, y]
in
fprintln! (outf, r, " ", g, " ", b);
loop (pix, succ x, y)
end
in
loop (pix, i2sz 0, i2sz 0);
true
end
end
implement
pixmap_write_ppm_raw<rgb24> (outf, pix) =
pixmap_write_ppm_raw_or_plain<rgb24> (outf, pix, false)
(*------------------------------------------------------------------*)
#ifdef BITMAP_WRITE_PPM_TASK_TEST #then
implement
main0 () =
let
val bgcolor = rgb24_make (217u, 217u, 214u)
and fgcolor1 = rgb24_make (210, 0, 0)
and fgcolor2 = rgb24_make (0, 150, 0)
and fgcolor3 = rgb24_make (0, 0, 220)
stadef w = 300
stadef h = 200
val w : size_t w = i2sz 300
and h : size_t h = i2sz 200
val @(pfgc | pix) = pixmap_make<rgb24> (w, h, bgcolor)
val () =
let
var x : Size_t
in
for* {x : nat | x <= w}
.<w - x>.
(x : size_t x) =>
(x := i2sz 0; x <> w; x := succ x)
begin
pix[x, i2sz 50] := fgcolor1;
pix[x, i2sz 100] := fgcolor2;
pix[x, i2sz 150] := fgcolor3
end
end
val outf_raw = fileref_open_exn ("image-raw.ppm", file_mode_w)
and outf_plain = fileref_open_exn ("image-plain.ppm", file_mode_w)
val success = pixmap_write_ppm<rgb24> (outf_raw, pix)
val () = assertloc success
val success = pixmap_write_ppm<rgb24> (outf_plain, pix, true)
val () = assertloc success
in
fileref_close outf_raw;
fileref_close outf_plain;
free (pfgc | pix)
end
#endif
(*------------------------------------------------------------------*)
</syntaxhighlight>
There is a test program that you can compile and run thus:
<pre>$ patscc -std=gnu2x -g -O2 -DATS_MEMALLOC_LIBC -DATS BITMAP_WRITE_PPM_TASK_TEST bitmap_{,write_ppm_}task.{s,d}ats
$ ./a.out
</pre>
If everything worked, you should end up with two image files, <code>image-raw.ppm</code> and <code>image-plain.ppm</code>. The former will have been made with the "dump" functionality that outputs the raw pixel data in one call to <code>fwrite(3)</code>. The latter will have been written more in the way the task assumes: reading pixels individually, left-to-right and top-to-bottom.
The images should appear thus:
[[File:Bitmap write ppm task ATS.png|alt=A gray background with red, green, and blue horizontal stripes, one pixel thick each, evenly placed, top to bottom.]]
=={{header|AutoHotkey}}==
{{works with|AutoHotkey_L|45}}
<syntaxhighlight lang="autohotkey">
cyan := color(0,255,255) ; r,g,b
cyanppm := Bitmap(10, 10, cyan) ; width, height, background-color
Line 87 ⟶ 461:
return 0
}
</syntaxhighlight>
=={{header|AWK}}==
<
BEGIN {
split("255,0,0,255,255,0",R,",");
Line 102 ⟶ 476:
}
close(outfile);
}</
=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
<
Height% = 200
Line 135 ⟶ 508:
col% = TINT(x%*2,y%*2)
SWAP ?^col%,?(^col%+2)
= col%</
=={{header|BQN}}==
<syntaxhighlight lang="bqn">header_ppm ← "P6
4 8
255
"
red ← 255‿0‿0 # a 3-element 1D list
grn ← 0‿255‿0
ble ← 0‿0‿255
blk ← 0‿0‿0
gry ← 128‿128‿128
wht ← 255‿255‿255
all ← ∾red‿grn‿ble‿blk‿gry‿wht # join "colors" to 1D list
image_ppm ← 8‿4‿3 ⥊ all # reshape "all" to 8 rows by 4 cols by 3, "all" gets reused as needed to fill
image_ppm ↩ @ + ⥊ image_ppm # deshape, convert to chars (uint8_t)
bytes_ppm ← header_ppm ∾ image_ppm
"small.ppm" •file.Bytes bytes_ppm</syntaxhighlight>
{{trans|C}}
<syntaxhighlight lang="bqn">header_ppm ← "P6
800 800
255
"
image_ppm ← @ + ⥊ > {256|𝕨‿𝕩‿(𝕨×𝕩)}⌜˜ ↕800
"first_bqn.ppm" •file.Bytes header_ppm ∾ image_ppm</syntaxhighlight>
=={{header|C}}==
This is one file program which writes one color in each step :
<
#include <stdio.h>
Line 162 ⟶ 557:
(void) fclose(fp);
return EXIT_SUCCESS;
}</
This program writes whole array in one step :
<
int main()
Line 202 ⟶ 597:
printf("OK - file %s saved\n", filename);
return 0;
}</
Line 211 ⟶ 606:
Interface:
<
Implementation:
<
void output_ppm(FILE *fd, image img)
Line 224 ⟶ 619:
(void) fwrite(img->buf, sizeof(pixel), n, fd);
(void) fflush(fd);
}</
=={{header|C sharp|C#}}==
This implementation uses a StreamWriter to write the header in text, then writes the pixel data in binary using a BinaryWriter.
<
using System.IO;
class PPMWriter
Line 252 ⟶ 646:
writerB.Close();
}
}</
=={{header|C++}}==
{{trans|C}}
<
int main() {
constexpr auto dimx = 800u, dimy = 800u;
std::ofstream ofs("first.ppm", ios_base::out | ios_base::binary);
ofs << "P6\n" << dimx << ' ' << dimy << "\n255\n";
for (auto j = 0u; j < dimy; ++j)
for (auto i = 0u; i < dimx; ++i)
ofs <<
<< static_cast<char>(j % 256)
<< static_cast<char>((i * j) % 256);
}</syntaxhighlight>
=={{header|Common Lisp}}==
<
(with-open-file (stream filename
:element-type '(unsigned-byte 8)
Line 304 ⟶ 693:
(write-byte green stream)
(write-byte blue stream)))))))
filename)</
=={{header|D}}==
The Image module contains a savePPM6 function to save binary PPM images.
=={{header|Delphi}}==
Helper class to enable bitmap export to ppm.
<syntaxhighlight lang="delphi">
program btm2ppm;
Line 363 ⟶ 750:
end;
end.
</syntaxhighlight>
=={{header|E}}==
The code for this task is incorporated into [[Basic bitmap storage#E]].
=={{header|Erlang}}==
Writes a bitmap to PPM file. Uses 24 bit color depth (color max value 255).
<
-module(ppm).
Line 418 ⟶ 803:
integer_to_list(Number).
</syntaxhighlight>
=={{header|Euphoria}}==
{{trans|C}}
<
constant fn = open("first.ppm","wb") -- b - binary mode
sequence color
Line 436 ⟶ 820:
end for
end for
close(fn)</
Procedure writing [[Bitmap#Euphoria|bitmap]] data storage:
<
integer fn,dimx,dimy
dimy = length(image[1])
Line 452 ⟶ 836:
end for
close(fn)
end procedure</
=={{header|FBSL}}==
This code converts a Windows BMP to a PPM. Uses FBSL volatiles for brevity.
Line 459 ⟶ 842:
'''24-bpp P.O.T.-size BMP solution:'''
[[File:FBSLWritePpm.PNG|right]]
<
DIM bmpin = ".\\LenaClr.bmp", ppmout = ".\\Lena.ppm", bmpblob = 54 ' Size of BMP file headers
Line 481 ⟶ 864:
WEND
FILEPUT(FILEOPEN(ppmout, BINARY_NEW), ppmdata): FILECLOSE(FILEOPEN)</
=={{header|Forth}}==
<
s" P6" fid write-line throw
bmp bdim swap
Line 497 ⟶ 879:
s" red.ppm" w/o create-file throw
test over write-ppm
close-file throw</
=={{header|Fortran}}==
{{works with|Fortran|90 and later}}
It loads <code>rgbimage_m</code> module, which is defined [[Basic bitmap storage#Fortran|here]].
<
use rgbimage_m
Line 527 ⟶ 908:
call im%write('fig.ppm')
end program</
=={{header|GAP}}==
<
# Only P3 format, an image is a list of 3 matrices (r, g, b)
# Max color is always 255
Line 580 ⟶ 960:
PutPixel(g, 2, 2, [255, 255, 255]);
PutPixel(g, 2, 3, [0, 0, 0]);
WriteImage("example.ppm", g);</
=={{header|Go}}==
Code below writes 8-bit P6 format only. See Bitmap task for additional file needed to build working raster package.
<
import (
Line 637 ⟶ 1,016:
}
return f.Close()
}</
Demonstration program. Note that it imports package raster. To build package raster, put code above in one file, put code from Bitmap task in another, and compile and link them into a Go package.
<
// Files required to build supporting package raster are found in:
Line 657 ⟶ 1,036:
fmt.Println(err)
}
}</
=={{header|Haskell}}==
<
module Bitmap.Netpbm(readNetpbm, writeNetpbm) where
Line 709 ⟶ 1,087:
stToIO (getPixels i) >>= hPutStr h . toNetpbm
where magicNumber = netpbmMagicNumber (nil :: c)
maxval = netpbmMaxval (nil :: c)</
=={{header|J}}==
'''Solution:'''
<
NB. ($x) is height, width, colors per pixel
Line 719 ⟶ 1,096:
header=. 'P6',LF,(":1 0{$x),LF,'255',LF
(header,,x{a.) fwrite y
)</
'''Example:'''
Using routines from [[Basic_bitmap_storage#J|Basic Bitmap Storage]]:
<
pixellist=: >,{;~i.10
myimg=: ((150 + pixellist) ; 255 0 255) setPixels 0 255 0 makeRGB 600 300
myimg writeppm jpath '~temp/myimg.ppm'
540015</
=={{header|Java}}==
See [[Basic_bitmap_storage#Java|Basic Bitmap Storage]] for the <tt>BasicBitmapStorage</tt> class.
<syntaxhighlight lang="java">import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
public class PPMWriter {
public void bitmapToPPM(File file, BasicBitmapStorage bitmap) throws IOException {
file.delete();
try (var os = new FileOutputStream(file, true);
var bw = new BufferedOutputStream(os)) {
var header = String.format("P6\n%d %d\n255\n",
bitmap.getWidth(), bitmap.getHeight());
bw.write(header.getBytes(StandardCharsets.US_ASCII));
for (var y = 0; y < bitmap.getHeight(); y++) {
for (var x = 0; x < bitmap.getWidth(); x++) {
var pixel = bitmap.getPixel(x, y);
bw.write(pixel.getRed());
bw.write(pixel.getGreen());
bw.write(pixel.getBlue());
}
}
}
}
}</syntaxhighlight>
=={{header|Julia}}==
{{works with|Julia|0.6}}
<
h, w = 50, 70
Line 741 ⟶ 1,150:
save("data/bitmapWrite.ppm", img)
save("data/bitmapWrite.png", img)</
=={{header|Kotlin}}==
For convenience, we repeat the code for the class used in the [[Bitmap]] task here.
<
import java.awt.Color
Line 796 ⟶ 1,204:
}
}
}</
=={{header|LiveCode}}==
LiveCode has built in support for importing and exporting PBM, JPEG, GIF, BMP or PNG graphics formats
<syntaxhighlight lang="livecode">
export image "test" to file "~/Test.PPM" as paint -- paint format is one of PBM, PGM, or PPM
</syntaxhighlight>
=={{header|Lua}}==
===Original===
<
-- helper function, simulates PHP's array_fill function
Line 908 ⟶ 1,320:
example_colorful_stripes():writeP6('p6.ppm')
</syntaxhighlight>
===Alternate===
Uses the alternate Bitmap implementation [[Bitmap#Alternate|here]], extending it with..
<
local fp = io.open(filename, "wb")
if fp == nil then return false end
Line 923 ⟶ 1,335:
fp:close()
return true
end</
Example usage:
<
bitmap:clear({255,255,255})
for y = 1, 5 do
Line 934 ⟶ 1,346:
end
end
bitmap:savePPM("lua3x5.ppm")</
=={{header|M2000 Interpreter}}==
Added ToFile in group which return the function Bitmap. In this example we export using ToFile and get bytes (unsigned values) from buffer, and we export from outside, using getpixel and convert the RGB value to bytes (color returned as a negative number, so we have to invert before further process it)
===P3 type===
<syntaxhighlight lang="m2000 interpreter">
Module Checkit {
Function Bitmap (x as long, y as long) {
Line 1,052 ⟶ 1,463:
Checkit
</syntaxhighlight>
{{out}}
Line 1,073 ⟶ 1,484:
===P6 type===
<syntaxhighlight lang="m2000 interpreter">
Module PPMbinaryP6 {
If Version<9.4 then 1000
Line 1,252 ⟶ 1,663:
PPMbinaryP6
</syntaxhighlight>
=={{header|Mathematica}}/ {{header|Wolfram Language}}==
<
=={{header|MATLAB}} / {{header|Octave}}==
<
G=[0,255,0;255,255,0];
B=[0,0,255;0,0,0];
Line 1,269 ⟶ 1,678:
fprintf(fid,'P6\n%i %i\n255\n',size(R));
fwrite(fid,[r,g,b]','uint8');
fclose(fid);</
=={{header|Modula-3}}==
<code>Bitmap</code> is the module from [[Basic_bitmap_storage#Modula-3|Basic Bitmap Storage]].
<
IMPORT Bitmap, Pathname;
Line 1,279 ⟶ 1,687:
PROCEDURE Create(imgfile: Pathname.T; img: Bitmap.T);
END PPM.</
<
IMPORT Bitmap, Wr, FileWr, Pathname;
Line 1,309 ⟶ 1,717:
BEGIN
END PPM.</
==
<syntaxhighlight lang="nim">import bitmap
import
#---------------------------------------------------------------------------------------------------
proc writePPM*(img: Image, stream: Stream) =
## Write an image to a PPM stream.
stream.writeLine("P6 ", $img.w, " ", $img.h, " 255")
for x, y in img.indices:
#---------------------------------------------------------------------------------------------------
proc writePPM*(img: Image; filename: string) =
## Write an image in a PPM file.
var file =
img.writePPM(file)
file.close()
#———————————————————————————————————————————————————————————————————————————————————————————————————
when isMainModule:
var image =
image.fill(
for row in 10..20:
for col in 0..<image.w:
image[col, row] =
for row in 30..40:
for col in 0..<image.w:
image[col, row] =
image.writePPM("output.ppm")</syntaxhighlight>
==
<
let width = Bigarray.Array2.dim1 r_channel
and height = Bigarray.Array2.dim2 r_channel in
Line 1,361 ⟶ 1,772:
output_char oc '\n';
flush oc;
;;</
=={{header|Oz}}==
As a function in the module <code>BitmapIO.oz</code>:
<
import
Bitmap
Line 1,403 ⟶ 1,813:
end
end
end</
=={{header|Perl}}==
{{libheader|Imager}}
<
$image = Imager->new(xsize => 200, ysize => 200);
Line 1,414 ⟶ 1,823:
xmin => 50, ymin => 50,
xmax => 150, ymax => 150);
$image->write(file => 'bitmap.ppm') or die $image->errstr;</
=={{header|Phix}}==
Copy of [[Bitmap/Write_a_PPM_file#Euphoria|Euphoria]].
<syntaxhighlight lang="phix">-- demo\rosetta\Bitmap_write_ppm.exw
constant dimx = 512, dimy = 512
constant fn = open("first.ppm","wb") -- b - binary mode
sequence color
Line 1,430 ⟶ 1,839:
end for
end for
close(fn)</syntaxhighlight>
The following more general purpose routine is used in several other examples (via include ppm.e):
<syntaxhighlight lang="phix">global procedure write_ppm(string filename, sequence image)
integer fn = open(filename,"wb"),
dimx = length(image),
dimy = length(image[1])
printf(fn, "P6\n%d %d\n255\n", {dimx,dimy})
for y
for x
sequence r_g_b =
puts(fn,r_g_b)
end for
end for
close(fn)
end procedure</
=={{header|PHP}}==
Writes a P6 binary file
<
public $data;
public $w;
Line 1,503 ⟶ 1,909:
$b->fill(2, 2, 18, 18, array(240,240,240));
$b->setPixel(0, 15, array(255,0,0));
$b->writeP6('p6.ppm');</
=={{header|PicoLisp}}==
<
(out File
(prinl "P6")
(prinl (length (car Ppm)) " " (length Ppm))
(prinl 255)
(for Y Ppm (for X Y (apply wr X))) ) )</
=={{header|PL/I}}==
<
test: procedure options (main);
declare image (0:19,0:19) bit (24);
Line 1,560 ⟶ 1,964:
write file (out) from (ch);
end put_integer;
end test;</
=={{header|Prolog}}==
This is an extremely straight forward way to write in Prolog, more complicated methods might use DCGs:
<
:- module(bitmapIO, [
write_ppm_p6/2]).
Line 1,581 ⟶ 1,984:
maplist(maplist(maplist(put_byte(Output))),Pixels),
close(Output).
</syntaxhighlight>
usage:
<
:- use_module(bitmap).
:- use_module(bitmapIO).
Line 1,594 ⟶ 1,997:
write_ppm_p6('AlmostAllBlack.ppm',AlmostAllBlack).
</syntaxhighlight>
=={{header|PureBasic}}==
<
; Author Roger Rösch (Nickname Macros)
IDFiIe = CreateFile(#PB_Any, file$)
Line 1,630 ⟶ 2,032:
CloseFile(IDFiIe)
EndIf
EndProcedure</
=={{header|Python}}==
{{works with|Python|3.1}}
Extending the example given [[Basic_bitmap_storage#Alternative_version|here]]
<
# String masquerading as ppm file (version P3)
import io
Line 1,699 ⟶ 2,100:
bitmap.writeppm(ppmfileout)
ppmfileout.close()
</syntaxhighlight>
=={{header|R}}==
{{libheader|pixmap}}
<syntaxhighlight lang="r">
# View the existing code in the library
library(pixmap)
Line 1,710 ⟶ 2,110:
#Usage
write.pnm(theimage, filename)
</syntaxhighlight>
=={{header|Racket}}==
<
;P3
(define (bitmap->ppm bitmap output-port)
Line 1,755 ⟶ 2,154:
;or any other output port
</syntaxhighlight>
=={{header|Raku}}==
(formerly Perl 6)
{{works with|Rakudo|2016-01}}
<syntaxhighlight lang="raku"
class Bitmap {
has UInt ($.width, $.height);
Line 1,790 ⟶ 2,188:
}
$*OUT.write: $b.P6;</
Converted to a png. (ppm files not locally supported)
[[File:Ppm-perl6.png]]
=={{header|REXX}}==
<
green = 00ff00 /*define a pixel with the color green. */
parse arg oFN width height color . /*obtain optional arguments from the CL*/
Line 1,816 ⟶ 2,213:
call charout oFID, _ /*write the image's raster to the file.*/
call charout oFID /*close the output file just to be safe*/
/*stick a fork in it, we're all done. */</
<br><br>
=={{header|Ruby}}==
Extending [[Basic_bitmap_storage#Ruby]]
<
def values
[@red, @green, @blue]
Line 1,840 ⟶ 2,236:
end
alias_method :write, :save
end</
=={{header|Rust}}==
<
use std::io::Write;
use std::fs::File;
Line 1,905 ⟶ 2,300:
pub fn write_file(&self, filename: &str) -> std::io::Result<()> {
let path = Path::new(filename);
let mut file =
let header = format!("P6 {} {} 255\n", self.width, self.height);
Ok(())
}
}</
=={{header|Scala}}==
Extends Pixmap class from task [[Read_ppm_file#Scala|Read PPM file]].
<
def save(bm:RgbBitmap, filename:String)={
val out=new DataOutputStream(new FileOutputStream(filename))
Line 1,927 ⟶ 2,321:
}
}
}</
=={{header|Scheme}}==
{{Works with|Scheme|R<math>^5</math>RS}}
<
(define (write-image image)
(define (write-row row)
Line 1,952 ⟶ 2,345:
(display 255)
(newline)
(write-image image)))))</
Example using definitions in [[Basic bitmap storage#Scheme]]:
<
(image-fill! image *black*)
(image-set! image 400 300 *blue*)
(write-ppm image "out.ppm")</
=={{header|Seed7}}==
<
include "draw.s7i";
include "color.s7i";
Line 1,984 ⟶ 2,376:
close(ppmFile);
end if;
end func;</
=={{header|Sidef}}==
{{trans|Raku}}
<
subset UInt < Int {|n| n >= 0 }
subset UInt8 < Int {|n| n ~~ ^256 }
Line 2,030 ⟶ 2,421:
}
%f"palette.ppm".write(b.p6, :raw)</
=={{header|Stata}}==
P3 format only, with Mata.
<
void writeppm(name, r, g, b) {
n = rows(r)
Line 2,055 ⟶ 2,445:
b = J(6, 6, 255)
writeppm("image.ppm", r, g, b)
end</
=={{header|Tcl}}==
{{libheader|Tk}}
Referring to [[Basic bitmap storage#Tcl]]:
<
proc output_ppm {image filename} {
Line 2,078 ⟶ 2,467:
binary scan [read $fh 3] c3 pixel
foreach colour $pixel {puts [expr {$colour & 0xff}]} ;# ==> 255 \n 0 \n 0 \n
close $fh</
=={{header|UNIX Shell}}==
{{works with|ksh93}}
Line 2,085 ⟶ 2,473:
Add the following function to the <tt>Bitmap_t</tt> type
<
_.to_s > "$1"
}</
Then you can:
<
# do stuff to b, and save it:
b.write '$HOME/tmp/bitmap.ppm'</
=={{header|Vedit macro language}}==
Line 2,115 ⟶ 2,502:
Return
</pre>
=={{header|Visual Basic .NET}}==
<
Dim header As String = String.Format("P6{0}{1}{2}{3}{0}255{0}", vbLf, rasterBitmap.Width, " "c, rasterBitmap.Height)
Dim bufferSize As Integer = header.Length + (rasterBitmap.Width * rasterBitmap.Height * 3)
Line 2,134 ⟶ 2,520:
Next
My.Computer.FileSystem.WriteAllBytes(filepath, bytes, False)
End Sub</
=={{header|Wren}}==
{{libheader|DOME}}
{{libheader|Wren-str}}
<syntaxhighlight lang="wren">import "graphics" for Canvas, ImageData, Color
import "dome" for Window, Process
import "io" for FileSystem
import "./str" for Strs
class Bitmap {
construct new(name, width, height) {
Window.title = name
Window.resize(width, height)
Canvas.resize(width, height)
_bmp = ImageData.create(name, width, height)
// create bitmap
for (y in 0...height) {
for (x in 0...width) {
var c = Color.rgb(x % 256, y % 256, (x * y) % 256)
pset(x, y, c)
}
}
_w = width
_h = height
}
init() {
// write bitmap to a PPM file
var ppm = ["P6\n%(_w) %(_h)\n255\n"]
for (y in 0..._h) {
for (x in 0..._w) {
var c = pget(x, y)
ppm.add(String.fromByte(c.r))
ppm.add(String.fromByte(c.g))
ppm.add(String.fromByte(c.b))
}
}
FileSystem.save("output.ppm", Strs.concat(ppm))
Process.exit(0)
}
pset(x, y, col) { _bmp.pset(x, y, col) }
pget(x, y) { _bmp.pget(x, y) }
update() {}
draw(alpha) {}
}
var Game = Bitmap.new("Bitmap - write to PPM file", 320, 320)</syntaxhighlight>
=={{header|XPL0}}==
<
def Width=180, Height=135, Color=$123456;
Line 2,174 ⟶ 2,610:
WriteImage;
SetVid(3); \restore display to normal text mode
]</
=={{header|Yabasic}}==
<
wid = 150 : hei = 200
Line 2,206 ⟶ 2,641:
poke #fn, asc("\n")
close #fn</
=={{header|zkl}}==
<
// Read BMP file
Line 2,225 ⟶ 2,659:
}
File("foo.ppm","wb").write(ppm); // File.stdout isn't binary, let GC close file</
{{out}}
<pre>
Line 2,233 ⟶ 2,667:
-rw-r--r-- 1 craigd craigd 786476 Aug 30 01:31 foo.ppm
</pre>
{{omit from|PARI/GP}}
|
Latest revision as of 10:00, 19 May 2024
![Task](http://static.miraheze.org/rosettacodewiki/thumb/b/ba/Rcode-button-task-crushed.png/64px-Rcode-button-task-crushed.png)
You are encouraged to solve this task according to the task description, using any language you may know.
Using the data storage type defined on this page for raster images, write the image to a PPM file (binary P6 preferred).
(Read the definition of PPM file on Wikipedia.)
11l
T Colour = BVec3
V black = Colour(0, 0, 0)
V white = Colour(255, 255, 255)
T Bitmap
Int width, height
Colour background
[[Colour]] map
F (width = 40, height = 40, background = white)
assert(width > 0 & height > 0)
.width = width
.height = height
.background = background
.map = (0 .< height).map(h -> (0 .< @width).map(w -> @@background))
F fillrect(x, y, width, height, colour = black)
assert(x >= 0 & y >= 0 & width > 0 & height > 0)
L(h) 0 .< height
L(w) 0 .< width
.map[y + h][x + w] = colour
F set(x, y, colour = black)
.map[y][x] = colour
F get(x, y)
R .map[y][x]
F writeppmp3()
V magic = "P3\n"
V comment = "# generated from Bitmap.writeppmp3\n"
V s = magic‘’comment‘’("#. #.\n#.\n".format(.width, .height, 255))
L(h) (.height - 1 .< -1).step(-1)
L(w) 0 .< .width
V (r, g, b) = .get(w, h)
s ‘’= ‘ #3 #3 #3’.format(r, g, b)
s ‘’= "\n"
R s
F writeppmp6()
V magic = "P6\n"
V comment = "# generated from Bitmap.writeppmp6\n"
[Byte] b
b [+]= magic.encode()
b [+]= comment.encode()
b [+]= ("#. #.\n#.\n".format(.width, .height, 255)).encode()
L(h) (.height - 1 .< -1).step(-1)
L(w) 0 .< .width
V (r, g, bl) = .get(w, h)
b [+]= [r, g, bl]
R b
V bitmap = Bitmap(4, 4, black)
bitmap.fillrect(1, 0, 1, 2, white)
bitmap.set(3, 3, Colour(127, 0, 63))
print(bitmap.writeppmp3())
File(‘tmp.ppm’, WRITE).write_bytes(bitmap.writeppmp6())
- Output:
P3 # generated from Bitmap.writeppmp3 4 4 255 0 0 0 0 0 0 0 0 0 127 0 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255 0 0 0 0 0 0 0 0 0 255 255 255 0 0 0 0 0 0
Action!
INCLUDE "H6:RGBIMAGE.ACT" ;from task Bitmap
PROC SaveHeader(RgbImage POINTER img
CHAR ARRAY format BYTE dev)
PrintDE(dev,format)
PrintBD(dev,img.w)
PutD(dev,32)
PrintBDE(dev,img.h)
PrintBDE(dev,255)
RETURN
PROC SavePPM3(RgbImage POINTER img CHAR ARRAY path)
BYTE dev=[1],x,y
RGB c
Close(dev)
Open(dev,path,8)
SaveHeader(img,"P3",dev)
FOR y=0 TO img.h-1
DO
FOR x=0 TO img.w-1
DO
GetRgbPixel(img,x,y,c)
PrintBD(dev,c.r) PutD(dev,32)
PrintBD(dev,c.g) PutD(dev,32)
PrintBD(dev,c.b)
IF x=img.w-1 THEN
PutDE(dev)
ELSE
PutD(dev,32)
FI
OD
OD
Close(dev)
RETURN
PROC SavePPM6(RgbImage POINTER img CHAR ARRAY path)
BYTE dev=[1],x,y
RGB c
Close(dev)
Open(dev,path,8)
SaveHeader(img,"P6",dev)
FOR y=0 TO img.h-1
DO
FOR x=0 TO img.w-1
DO
GetRgbPixel(img,x,y,c)
PutD(dev,c.r)
PutD(dev,c.g)
PutD(dev,c.b)
OD
OD
Close(dev)
RETURN
PROC Load(CHAR ARRAY path)
CHAR ARRAY line(255)
BYTE dev=[1]
Close(dev)
Open(dev,path,4)
WHILE Eof(dev)=0
DO
InputSD(dev,line)
PrintE(line)
OD
Close(dev)
RETURN
PROC Main()
BYTE ARRAY rgbdata=[
0 0 0 0 0 255 0 255 0
255 0 0 0 255 255 255 0 255
255 255 0 255 255 255 31 63 127
63 31 127 127 31 63 127 63 31]
BYTE width=[3],height=[4]
RgbImage img
CHAR ARRAY path3="D:PPM3.PPM"
CHAR ARRAY path6="D:PPM6.PPM"
Put(125) PutE() ;clear the screen
InitRgbImage(img,width,height,rgbdata)
PrintF("Saving %S...%E%E",path3)
SavePPM3(img,path3)
PrintF("Saving %S...%E%E",path6)
SavePPM6(img,path6)
PrintF("Loading %S...%E%E",path3)
Load(path3)
RETURN
- Output:
Screenshot from Atari 8-bit computer
Saving D:PPM3.PPM... Saving D:PPM6.PPM... Loading D:PPM3.PPM... P3 3 4 255 0 0 0 0 0 255 0 255 0 255 0 0 0 255 255 255 0 255 255 255 0 255 255 255 31 63 127 63 31 127 127 31 63 127 63 31
Ada
with Ada.Characters.Latin_1;
with Ada.Streams.Stream_IO; use Ada.Streams.Stream_IO;
with Bitmap_Store; use Bitmap_Store;
-- This package is defined in the Bitmap task.
procedure Put_PPM (File : File_Type; Picture : Image) is
use Ada.Characters.Latin_1;
Size : constant String := Integer'Image (Picture'Length (2)) & Integer'Image (Picture'Length (1));
Buffer : String (1..Picture'Length (2) * 3);
Color : Pixel;
Index : Positive;
begin
String'Write (Stream (File), "P6" & LF);
String'Write (Stream (File), Size (2..Size'Last) & LF);
String'Write (Stream (File), "255" & LF);
for I in Picture'Range (1) loop
Index := Buffer'First;
for J in Picture'Range (2) loop
Color := Picture (I, J);
Buffer (Index) := Character'Val (Color.R);
Buffer (Index + 1) := Character'Val (Color.G);
Buffer (Index + 2) := Character'Val (Color.B);
Index := Index + 3;
end loop;
String'Write (Stream (File), Buffer);
end loop;
Character'Write (Stream (File), LF);
end Put_PPM;
The solution writes the image into an opened file. The file format might fail to work on certain OSes, because output might mangle control characters like LF, CR, FF, HT, VT etc. The OS might also limit the line length of a text file. In general it is a bad idea to mix binary and text output in one file. This solution uses stream I/O, which should be as portable as possible.
Aime
integer i, h, j, w;
file f;
w = 640;
h = 320;
f.create("out.ppm", 00644);
f.form("P6\n~ ~\n255\n", w, h);
j = 0;
do {
srand(j >> 4);
i = 0;
do {
16.times(f_bytes, f, drand(255), drand(255), drand(255));
} while ((i += 16) < w);
} while ((j += 1) < h);
Applesoft BASIC
100 W = 8
110 H = 8
120 BA = 24576
130 HIMEM: 8192
140 D$ = CHR$ (4)
150 M$ = CHR$ (13)
160 P6$ = "P6" + M$ + STR$ (W) + " " + STR$ (H) + M$ + "255" + M$
170 FOR I = 1 TO LEN (P6$)
180 POKE BA + I - 1, ASC ( MID$ (P6$,I,1))
190 NEXT I
200 BB = BA + I - 1
210 BL = (BB + W * H * 3) - BA
220 C = 255 + 255 * 256 + 0 * 65536: GOSUB 600FILL
230 X = 4:Y = 5:C = 127 + 127 * 256 + 255 * 65536: GOSUB 500"SET PIXEL"
240 PRINT D$"BSAVE BITMAP.PPM,A"BA",L"BL
250 END
500 R = C - INT (C / 256) * 256:B = INT (C / 65536):G = INT (C / 256) - B * 256:A = BB + X * 3 + Y * W * 3: POKE A,R: POKE A + 1,G: POKE A + 2,B: RETURN
600 FOR Y = 0 TO H - 1: FOR X = 0 TO W - 1: GOSUB 500: NEXT X,Y: RETURN
ATS
For this code you will also need bitmap_task.sats
and bitmap_task.dats
from Bitmap#ATS.
The static file provides templates for writing a PPM in either raw or plain format, regardless of what type you use to represent a pixel. The dynamic file, however, provides implementations only for the rgb24
type defined in bitmap_task.sats
.
The ATS static file
The following interface file should be named bitmap_write_ppm_task.sats
.
#define ATS_PACKNAME "Rosetta_Code.bitmap_write_ppm_task"
staload "bitmap_task.sats"
(* Only pixmaps with positive width and height (pixmap1) are accepted
for writing a PPM. *)
fn {a : t@ype}
pixmap_write_ppm_raw_or_plain
(outf : FILEref,
pix : !pixmap1 a,
plain : bool)
: bool (* success *)
fn {a : t@ype}
pixmap_write_ppm_raw
(outf : FILEref,
pix : !pixmap1 a)
: bool (* success *)
overload pixmap_write_ppm with pixmap_write_ppm_raw_or_plain
overload pixmap_write_ppm with pixmap_write_ppm_raw
The ATS dynamic file
The following file of implementations should be named bitmap_write_ppm_task.dats
.
(*------------------------------------------------------------------*)
#define ATS_DYNLOADFLAG 0
#define ATS_PACKNAME "Rosetta_Code.bitmap_write_ppm_task"
#include "share/atspre_staload.hats"
staload "bitmap_task.sats"
(* You need to staload bitmap_task.dats, so the ATS compiler will have
access to its implementations of templates. But we staload it
anonymously, so the programmer will not have access. *)
staload _ = "bitmap_task.dats"
staload "bitmap_write_ppm_task.sats"
(*------------------------------------------------------------------*)
(* Realizing that MAXVAL, and how to represent depend on the
pixel type, we implement the template functions ONLY for pixels of
type rgb24. *)
(* We will implement raw PPM using "dump", and plain PPM using the
"get a pixel" square brackets. The latter method is simpler than
writing a different implementation of pixmap$pixels_dump<rgb24>,
and also helps us satisfy the stated requirements of the task.
("Dump" goes beyond what was asked for.) *)
implement
pixmap_write_ppm_raw_or_plain<rgb24> (outf, pix, plain) =
begin
fprintln! (outf, (if plain then "P3" else "P6") : string);
fprintln! (outf, width pix, " ", height pix);
fprintln! (outf, "255");
if ~plain then
dump<rgb24> (outf, pix)
else
let
val w = width pix and h = height pix
prval [w : int] EQINT () = eqint_make_guint w
prval [h : int] EQINT () = eqint_make_guint h
fun
loop {x, y : nat | x <= w; y <= h}
.<h - y, w - x>.
(pix : !pixmap (rgb24, w, h),
x : size_t x,
y : size_t y)
: void =
if y = h then
()
else if x = w then
loop (pix, i2sz 0, succ y)
else
let
val @(r, g, b) = rgb24_values pix[x, y]
in
fprintln! (outf, r, " ", g, " ", b);
loop (pix, succ x, y)
end
in
loop (pix, i2sz 0, i2sz 0);
true
end
end
implement
pixmap_write_ppm_raw<rgb24> (outf, pix) =
pixmap_write_ppm_raw_or_plain<rgb24> (outf, pix, false)
(*------------------------------------------------------------------*)
#ifdef BITMAP_WRITE_PPM_TASK_TEST #then
implement
main0 () =
let
val bgcolor = rgb24_make (217u, 217u, 214u)
and fgcolor1 = rgb24_make (210, 0, 0)
and fgcolor2 = rgb24_make (0, 150, 0)
and fgcolor3 = rgb24_make (0, 0, 220)
stadef w = 300
stadef h = 200
val w : size_t w = i2sz 300
and h : size_t h = i2sz 200
val @(pfgc | pix) = pixmap_make<rgb24> (w, h, bgcolor)
val () =
let
var x : Size_t
in
for* {x : nat | x <= w}
.<w - x>.
(x : size_t x) =>
(x := i2sz 0; x <> w; x := succ x)
begin
pix[x, i2sz 50] := fgcolor1;
pix[x, i2sz 100] := fgcolor2;
pix[x, i2sz 150] := fgcolor3
end
end
val outf_raw = fileref_open_exn ("image-raw.ppm", file_mode_w)
and outf_plain = fileref_open_exn ("image-plain.ppm", file_mode_w)
val success = pixmap_write_ppm<rgb24> (outf_raw, pix)
val () = assertloc success
val success = pixmap_write_ppm<rgb24> (outf_plain, pix, true)
val () = assertloc success
in
fileref_close outf_raw;
fileref_close outf_plain;
free (pfgc | pix)
end
#endif
(*------------------------------------------------------------------*)
There is a test program that you can compile and run thus:
$ patscc -std=gnu2x -g -O2 -DATS_MEMALLOC_LIBC -DATS BITMAP_WRITE_PPM_TASK_TEST bitmap_{,write_ppm_}task.{s,d}ats $ ./a.out
If everything worked, you should end up with two image files, image-raw.ppm
and image-plain.ppm
. The former will have been made with the "dump" functionality that outputs the raw pixel data in one call to fwrite(3)
. The latter will have been written more in the way the task assumes: reading pixels individually, left-to-right and top-to-bottom.
The images should appear thus:
AutoHotkey
cyan := color(0,255,255) ; r,g,b
cyanppm := Bitmap(10, 10, cyan) ; width, height, background-color
Bitmap_write_ppm3(cyanppm, "cyan.ppm")
run, cyan.ppm
return
#include bitmap_storage.ahk ; see basic bitmap storage task
Bitmap_write_ppm3(bitmap, filename)
{
file := FileOpen(filename, 0x11) ; utf-8, write
file.seek(0,0) ; overwrite BOM created with fileopen()
file.write("P3`n" ; `n = \n in ahk
. bitmap.width . " " . bitmap.height . "`n"
. "255`n")
loop % bitmap.height
{
height := A_Index
loop % bitmap.width
{
width := A_Index
color := bitmap[height, width]
file.Write(color.R . " ")
file.Write(color.G . " ")
file.Write(color.B . " ")
}
file.write("`n")
}
file.close()
return 0
}
AWK
#!/usr/bin/awk -f
BEGIN {
split("255,0,0,255,255,0",R,",");
split("0,255,0,255,255,0",G,",");
split("0,0,255,0,0,0",B,",");
outfile = "P3.ppm";
printf("P3\n2 3\n255\n") >outfile;
for (k=1; k<=length(R); k++) {
printf("%3i %3i %3i\n",R[k],G[k],B[k])>outfile
}
close(outfile);
}
BBC BASIC
Width% = 200
Height% = 200
VDU 23,22,Width%;Height%;8,16,16,128
*display c:\lena
f% = OPENOUT("c:\lena.ppm")
IF f%=0 ERROR 100, "Failed to open output file"
BPUT #f%, "P6"
BPUT #f%, "# Created using BBC BASIC"
BPUT #f%, STR$(Width%) + " " +STR$(Height%)
BPUT #f%, "255"
FOR y% = Height%-1 TO 0 STEP -1
FOR x% = 0 TO Width%-1
rgb% = FNgetpixel(x%,y%)
BPUT #f%, rgb% >> 16
BPUT #f%, (rgb% >> 8) AND &FF
BPUT #f%, rgb% AND &FF
NEXT
NEXT y%
CLOSE#f%
END
DEF FNgetpixel(x%,y%)
LOCAL col%
col% = TINT(x%*2,y%*2)
SWAP ?^col%,?(^col%+2)
= col%
BQN
header_ppm ← "P6
4 8
255
"
red ← 255‿0‿0 # a 3-element 1D list
grn ← 0‿255‿0
ble ← 0‿0‿255
blk ← 0‿0‿0
gry ← 128‿128‿128
wht ← 255‿255‿255
all ← ∾red‿grn‿ble‿blk‿gry‿wht # join "colors" to 1D list
image_ppm ← 8‿4‿3 ⥊ all # reshape "all" to 8 rows by 4 cols by 3, "all" gets reused as needed to fill
image_ppm ↩ @ + ⥊ image_ppm # deshape, convert to chars (uint8_t)
bytes_ppm ← header_ppm ∾ image_ppm
"small.ppm" •file.Bytes bytes_ppm
header_ppm ← "P6
800 800
255
"
image_ppm ← @ + ⥊ > {256|𝕨‿𝕩‿(𝕨×𝕩)}⌜˜ ↕800
"first_bqn.ppm" •file.Bytes header_ppm ∾ image_ppm
C
This is one file program which writes one color in each step :
#include <stdlib.h>
#include <stdio.h>
int main(void)
{
const int dimx = 800, dimy = 800;
int i, j;
FILE *fp = fopen("first.ppm", "wb"); /* b - binary mode */
(void) fprintf(fp, "P6\n%d %d\n255\n", dimx, dimy);
for (j = 0; j < dimy; ++j)
{
for (i = 0; i < dimx; ++i)
{
static unsigned char color[3];
color[0] = i % 256; /* red */
color[1] = j % 256; /* green */
color[2] = (i * j) % 256; /* blue */
(void) fwrite(color, 1, 3, fp);
}
}
(void) fclose(fp);
return EXIT_SUCCESS;
}
This program writes whole array in one step :
#include <stdio.h>
int main()
{
const char *filename = "n.pgm";
int x, y;
/* size of the image */
const int x_max = 100; /* width */
const int y_max = 100; /* height */
/* 2D array for colors (shades of gray) */
unsigned char data[y_max][x_max];
/* color component is coded from 0 to 255 ; it is 8 bit color file */
const int MaxColorComponentValue = 255;
FILE * fp;
/* comment should start with # */
const char *comment = "# this is my new binary pgm file";
/* fill the data array */
for (y = 0; y < y_max; ++y) {
for (x = 0; x < x_max; ++x) {
data[y][x] = (x + y) & 255;
}
}
/* write the whole data array to ppm file in one step */
/* create new file, give it a name and open it in binary mode */
fp = fopen(filename, "wb");
/* write header to the file */
fprintf(fp, "P5\n %s\n %d\n %d\n %d\n", comment, x_max, y_max,
MaxColorComponentValue);
/* write image data bytes to the file */
fwrite(data, sizeof(data), 1, fp);
fclose(fp);
printf("OK - file %s saved\n", filename);
return 0;
}
Here is a program which uses imglib library. One must create files imglib.h and imglib.c using code from category Raster graphics operations. Start from bitmap page This program writes whole array in one step.
Interface:
void output_ppm(FILE *fd, image img);
Implementation:
#include "imglib.h"
void output_ppm(FILE *fd, image img)
{
unsigned int n;
(void) fprintf(fd, "P6\n%d %d\n255\n", img->width, img->height);
n = img->width * img->height;
(void) fwrite(img->buf, sizeof(pixel), n, fd);
(void) fflush(fd);
}
C#
This implementation uses a StreamWriter to write the header in text, then writes the pixel data in binary using a BinaryWriter.
using System;
using System.IO;
class PPMWriter
{
public static void WriteBitmapToPPM(string file, Bitmap bitmap)
{
//Use a streamwriter to write the text part of the encoding
var writer = new StreamWriter(file);
writer.WriteLine("P6");
writer.WriteLine($"{bitmap.Width} {bitmap.Height}");
writer.WriteLine("255");
writer.Close();
//Switch to a binary writer to write the data
var writerB = new BinaryWriter(new FileStream(file, FileMode.Append));
for (int x = 0; x < bitmap.Height; x++)
for (int y = 0; y < bitmap.Width; y++)
{
Color color = bitmap.GetPixel(y, x);
writerB.Write(color.R);
writerB.Write(color.G);
writerB.Write(color.B);
}
writerB.Close();
}
}
C++
#include <fstream>
int main() {
constexpr auto dimx = 800u, dimy = 800u;
std::ofstream ofs("first.ppm", ios_base::out | ios_base::binary);
ofs << "P6\n" << dimx << ' ' << dimy << "\n255\n";
for (auto j = 0u; j < dimy; ++j)
for (auto i = 0u; i < dimx; ++i)
ofs << static_cast<char>(i % 256)
<< static_cast<char>(j % 256)
<< static_cast<char>((i * j) % 256);
}
Common Lisp
(defun write-rgb-buffer-to-ppm-file (filename buffer)
(with-open-file (stream filename
:element-type '(unsigned-byte 8)
:direction :output
:if-does-not-exist :create
:if-exists :supersede)
(let* ((dimensions (array-dimensions buffer))
(width (first dimensions))
(height (second dimensions))
(header (format nil "P6~A~D ~D~A255~A"
#\newline
width height #\newline
#\newline)))
(loop
:for char :across header
:do (write-byte (char-code char) stream)) #| Assumes char-codes match ASCII |#
(loop
:for x :upfrom 0 :below width
:do (loop :for y :upfrom 0 :below height
:do (let ((pixel (rgb-pixel buffer x y)))
(let ((red (rgb-pixel-red pixel))
(green (rgb-pixel-green pixel))
(blue (rgb-pixel-blue pixel)))
(write-byte red stream)
(write-byte green stream)
(write-byte blue stream)))))))
filename)
D
The Image module contains a savePPM6 function to save binary PPM images.
Delphi
Helper class to enable bitmap export to ppm.
program btm2ppm;
{$APPTYPE CONSOLE}
{$R *.res}
uses
System.SysUtils,
System.Classes,
Vcl.Graphics;
type
TBitmapHelper = class helper for TBitmap
public
procedure SaveAsPPM(FileName: TFileName);
end;
{ TBitmapHelper }
procedure TBitmapHelper.SaveAsPPM(FileName: TFileName);
var
i, j, color: Integer;
Header: AnsiString;
ppm: TMemoryStream;
begin
ppm := TMemoryStream.Create;
try
Header := Format('P6'#10'%d %d'#10'255'#10, [Self.Width, Self.Height]);
writeln(Header);
ppm.Write(Tbytes(Header), Length(Header));
for i := 0 to Self.Height - 1 do
for j := 0 to Self.Width - 1 do
begin
color := ColorToRGB(Self.Canvas.Pixels[i, j]);
ppm.Write(color, 3);
end;
ppm.SaveToFile(FileName);
finally
ppm.Free;
end;
end;
begin
with TBitmap.Create do
begin
LoadFromFile('Input.bmp');
SaveAsPPM('Output.ppm');
Free;
end;
end.
E
The code for this task is incorporated into Basic bitmap storage#E.
Erlang
Writes a bitmap to PPM file. Uses 24 bit color depth (color max value 255).
-module(ppm).
-export([ppm/1, write/2]).
-define(WHITESPACE, <<10>>).
-define(SPACE, <<32>>).
% data structure introduced in task Bitmap (module ros_bitmap.erl)
-record(bitmap, {
pixels = nil,
shape = {0, 0}
}).
% create ppm image from bitmap record
ppm(Bitmap) ->
{Width, Height} = Bitmap#bitmap.shape,
Pixels = ppm_pixels(Bitmap),
Maxval = 255, % original ppm format maximum
list_to_binary([
header(), width_and_height(Width, Height), maxval(Maxval), Pixels]).
% write bitmap as ppm file
write(Bitmap, Filename) ->
Ppm = ppm(Bitmap),
{ok, File} = file:open(Filename, [binary, write]),
file:write(File, Ppm),
file:close(File).
%%%%%%%%%%%% four parts of ppm file %%%%%%%%%%%%%%%%%%%%%%
header() ->
[<<"P6">>, ?WHITESPACE].
width_and_height(Width, Height) ->
[encode_decimal(Width), ?SPACE, encode_decimal(Height), ?WHITESPACE].
maxval(Maxval) ->
[encode_decimal(Maxval), ?WHITESPACE].
ppm_pixels(Bitmap) ->
% 24 bit color depth
array:to_list(Bitmap#bitmap.pixels).
%%%%%%%%%%%% Internals %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
encode_decimal(Number) ->
integer_to_list(Number).
Euphoria
constant dimx = 800, dimy = 800
constant fn = open("first.ppm","wb") -- b - binary mode
sequence color
printf(fn, "P6\n%d %d\n255\n", {dimx,dimy})
for j = 0 to dimy-1 do
for i = 0 to dimx-1 do
color = {
remainder(i,256), -- red
remainder(j,256), -- green
remainder(i*j,256) -- blue
}
puts(fn,color)
end for
end for
close(fn)
Procedure writing bitmap data storage:
procedure write_ppm(sequence filename, sequence image)
integer fn,dimx,dimy
dimy = length(image[1])
dimx = length(image)
fn = open(filename,"wb")
printf(fn, "P6\n%d %d\n255\n", {dimx,dimy})
for y = 1 to dimy do
for x = 1 to dimx do
puts(fn, and_bits(image[x][y], {#FF0000,#FF00,#FF}) /
{#010000,#0100,#01}) -- unpack color triple
end for
end for
close(fn)
end procedure
FBSL
This code converts a Windows BMP to a PPM. Uses FBSL volatiles for brevity.
24-bpp P.O.T.-size BMP solution:
#ESCAPECHARS ON
DIM bmpin = ".\\LenaClr.bmp", ppmout = ".\\Lena.ppm", bmpblob = 54 ' Size of BMP file headers
FILEGET(FILEOPEN(bmpin, BINARY), FILELEN(bmpin)): FILECLOSE(FILEOPEN) ' Fill buffer
DIM ppmheader AS STRING * 256, breadth, height
LET(breadth, height) = 128 ' Image width and height
SPRINTF(ppmheader, "P6\n%d %d\n255\n", breadth, height) ' Create PPM file header
DIM ppmdata AS STRING * (STRLEN(ppmheader) + FILELEN - bmpblob)
DIM head = @ppmdata + STRLEN, tail = @FILEGET + FILELEN - breadth * 3 - 2 ' Start of last scanline
ppmdata = ppmheader ' Copy PPM file header
WHILE tail >= @FILEGET + bmpblob ' Flip upside down
FOR DIM w = 0 TO (breadth - 1) * 3 STEP 3
POKE(head + 0 + w, CHR(PEEK(tail + 2 + w, 1))) ' Swap R
POKE(head + 1 + w, CHR(PEEK(tail + 1 + w, 1))) ' Keep G
POKE(head + 2 + w, CHR(PEEK(tail + 0 + w, 1))) ' Swap B
NEXT
INCR(head, breadth * 3): DECR(tail, breadth * 3) ' Next scanline
WEND
FILEPUT(FILEOPEN(ppmout, BINARY_NEW), ppmdata): FILECLOSE(FILEOPEN)
Forth
: write-ppm { bmp fid -- }
s" P6" fid write-line throw
bmp bdim swap
0 <# bl hold #s #> fid write-file throw
0 <# #s #> fid write-line throw
s" 255" fid write-line throw
bmp bdata bmp bdim * pixels
bounds do
i 3 fid write-file throw
pixel +loop ;
s" red.ppm" w/o create-file throw
test over write-ppm
close-file throw
Fortran
It loads rgbimage_m
module, which is defined here.
program main
use rgbimage_m
implicit none
integer :: nx, ny, i, j, k
type(rgbimage) :: im
! init image of height nx, width ny
nx = 400
ny = 300
call im%init(nx, ny)
! set some random pixel data
do i = 1, nx
do j = 1, ny
call im%set_pixel(i, j, [(nint(rand()*255), k=1,3)])
end do
end do
! output image into file
call im%write('fig.ppm')
end program
GAP
# Dirty implementation
# Only P3 format, an image is a list of 3 matrices (r, g, b)
# Max color is always 255
WriteImage := function(name, img)
local f, r, g, b, i, j, maxcolor, nrow, ncol, dim;
f := OutputTextFile(name, false);
r := img[1];
g := img[2];
b := img[3];
dim := DimensionsMat(r);
nrow := dim[1];
ncol := dim[2];
maxcolor := 255;
WriteLine(f, "P3");
WriteLine(f, Concatenation(String(ncol), " ", String(nrow), " ", String(maxcolor)));
for i in [1 .. nrow] do
for j in [1 .. ncol] do
WriteLine(f, Concatenation(String(r[i][j]), " ", String(g[i][j]), " ", String(b[i][j])));
od;
od;
CloseStream(f);
end;
PutPixel := function(img, i, j, color)
img[1][i][j] := color[1];
img[2][i][j] := color[2];
img[3][i][j] := color[3];
end;
GetPixel := function(img, i, j)
return [img[1][i][j], img[2][i][j], img[3][i][j]];
end;
NewImage := function(nrow, ncol, color)
local r, g, b;
r := color[1] + NullMat(nrow, ncol);
g := color[2] + NullMat(nrow, ncol);
b := color[3] + NullMat(nrow, ncol);
return [r, g, b];
end;
# Reproducing the example from Wikipedia
black := [ 0, 0, 0 ];
g := NewImage(2, 3, black);
PutPixel(g, 1, 1, [255, 0, 0]);
PutPixel(g, 1, 2, [0, 255, 0]);
PutPixel(g, 1, 3, [0, 0, 255]);
PutPixel(g, 2, 1, [255, 255, 0]);
PutPixel(g, 2, 2, [255, 255, 255]);
PutPixel(g, 2, 3, [0, 0, 0]);
WriteImage("example.ppm", g);
Go
Code below writes 8-bit P6 format only. See Bitmap task for additional file needed to build working raster package.
package raster
import (
"fmt"
"io"
"os"
)
// WriteTo outputs 8-bit P6 PPM format to an io.Writer.
func (b *Bitmap) WritePpmTo(w io.Writer) (err error) {
// magic number
if _, err = fmt.Fprintln(w, "P6"); err != nil {
return
}
// comments
for _, c := range b.Comments {
if _, err = fmt.Fprintln(w, c); err != nil {
return
}
}
// x, y, depth
_, err = fmt.Fprintf(w, "%d %d\n255\n", b.cols, b.rows)
if err != nil {
return
}
// raster data in a single write
b3 := make([]byte, 3*len(b.px))
n1 := 0
for _, px := range b.px {
b3[n1] = px.R
b3[n1+1] = px.G
b3[n1+2] = px.B
n1 += 3
}
if _, err = w.Write(b3); err != nil {
return
}
return
}
// WriteFile writes to the specified filename.
func (b *Bitmap) WritePpmFile(fn string) (err error) {
var f *os.File
if f, err = os.Create(fn); err != nil {
return
}
if err = b.WritePpmTo(f); err != nil {
return
}
return f.Close()
}
Demonstration program. Note that it imports package raster. To build package raster, put code above in one file, put code from Bitmap task in another, and compile and link them into a Go package.
package main
// Files required to build supporting package raster are found in:
// * This task (immediately above)
// * Bitmap task
import (
"raster"
"fmt"
)
func main() {
b := raster.NewBitmap(400, 300)
b.FillRgb(0x240008) // a dark red
err := b.WritePpmFile("write.ppm")
if err != nil {
fmt.Println(err)
}
}
Haskell
{-# LANGUAGE ScopedTypeVariables #-}
module Bitmap.Netpbm(readNetpbm, writeNetpbm) where
import Bitmap
import Data.Char
import System.IO
import Control.Monad
import Control.Monad.ST
import Data.Array.ST
nil :: a
nil = undefined
readNetpbm :: forall c. Color c => FilePath -> IO (Image RealWorld c)
readNetpbm path = do
let die = fail "readNetpbm: bad format"
ppm <- readFile path
let (s, rest) = splitAt 2 ppm
unless (s == magicNumber) die
let getNum :: String -> IO (Int, String)
getNum ppm = do
let (s, rest) = span isDigit $ skipBlanks ppm
when (null s) die
return (read s, rest)
(width, rest) <- getNum rest
(height, rest) <- getNum rest
(_, c : rest) <-
if getMaxval then getNum rest else return (nil, rest)
unless (isSpace c) die
i <- stToIO $ listImage width height $
fromNetpbm $ map fromEnum rest
return i
where skipBlanks =
dropWhile isSpace .
until ((/= '#') . head) (tail . dropWhile (/= '\n')) .
dropWhile isSpace
magicNumber = netpbmMagicNumber (nil :: c)
getMaxval = not $ null $ netpbmMaxval (nil :: c)
writeNetpbm :: forall c. Color c => FilePath -> Image RealWorld c -> IO ()
writeNetpbm path i = withFile path WriteMode $ \h -> do
(width, height) <- stToIO $ dimensions i
let w = hPutStrLn h
w $ magicNumber
w $ show width ++ " " ++ show height
unless (null maxval) (w maxval)
stToIO (getPixels i) >>= hPutStr h . toNetpbm
where magicNumber = netpbmMagicNumber (nil :: c)
maxval = netpbmMaxval (nil :: c)
J
Solution:
require 'files'
NB. ($x) is height, width, colors per pixel
writeppm=:dyad define
header=. 'P6',LF,(":1 0{$x),LF,'255',LF
(header,,x{a.) fwrite y
)
Example: Using routines from Basic Bitmap Storage:
NB. create 10 by 10 block of magenta pixels in top right quadrant of a 300 wide by 600 high green image
pixellist=: >,{;~i.10
myimg=: ((150 + pixellist) ; 255 0 255) setPixels 0 255 0 makeRGB 600 300
myimg writeppm jpath '~temp/myimg.ppm'
540015
Java
See Basic Bitmap Storage for the BasicBitmapStorage class.
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
public class PPMWriter {
public void bitmapToPPM(File file, BasicBitmapStorage bitmap) throws IOException {
file.delete();
try (var os = new FileOutputStream(file, true);
var bw = new BufferedOutputStream(os)) {
var header = String.format("P6\n%d %d\n255\n",
bitmap.getWidth(), bitmap.getHeight());
bw.write(header.getBytes(StandardCharsets.US_ASCII));
for (var y = 0; y < bitmap.getHeight(); y++) {
for (var x = 0; x < bitmap.getWidth(); x++) {
var pixel = bitmap.getPixel(x, y);
bw.write(pixel.getRed());
bw.write(pixel.getGreen());
bw.write(pixel.getBlue());
}
}
}
}
}
Julia
using Images, FileIO
h, w = 50, 70
img = zeros(RGB{N0f8}, h, w)
img[10:40, 5:35] = colorant"skyblue"
for i in 26:50, j in (i-25):40
img[i, j] = colorant"sienna1"
end
save("data/bitmapWrite.ppm", img)
save("data/bitmapWrite.png", img)
Kotlin
For convenience, we repeat the code for the class used in the Bitmap task here.
// Version 1.2.40
import java.awt.Color
import java.awt.Graphics
import java.awt.image.BufferedImage
import java.io.FileOutputStream
class BasicBitmapStorage(width: Int, height: Int) {
val image = BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR)
fun fill(c: Color) {
val g = image.graphics
g.color = c
g.fillRect(0, 0, image.width, image.height)
}
fun setPixel(x: Int, y: Int, c: Color) = image.setRGB(x, y, c.getRGB())
fun getPixel(x: Int, y: Int) = Color(image.getRGB(x, y))
}
fun main(args: Array<String>) {
// create BasicBitmapStorage object
val width = 640
val height = 640
val bbs = BasicBitmapStorage(width, height)
for (y in 0 until height) {
for (x in 0 until width) {
val c = Color(x % 256, y % 256, (x * y) % 256)
bbs.setPixel(x, y, c)
}
}
// now write it to a PPM file
val fos = FileOutputStream("output.ppm")
val buffer = ByteArray(width * 3) // write one line at a time
fos.use {
val header = "P6\n$width $height\n255\n".toByteArray()
with (it) {
write(header)
for (y in 0 until height) {
for (x in 0 until width) {
val c = bbs.getPixel(x, y)
buffer[x * 3] = c.red.toByte()
buffer[x * 3 + 1] = c.green.toByte()
buffer[x * 3 + 2] = c.blue.toByte()
}
write(buffer)
}
}
}
}
LiveCode
LiveCode has built in support for importing and exporting PBM, JPEG, GIF, BMP or PNG graphics formats
export image "test" to file "~/Test.PPM" as paint -- paint format is one of PBM, PGM, or PPM
Lua
Original
-- helper function, simulates PHP's array_fill function
local array_fill = function(vbegin, vend, value)
local t = {}
for i=vbegin, vend do
t[i] = value
end
return t
end
Bitmap = {}
Bitmap.__index = Bitmap
function Bitmap.new(width, height)
local self = {}
setmetatable(self, Bitmap)
local white = array_fill(0, width, {255, 255, 255})
self.data = array_fill(0, height, white)
self.width = width
self.height = height
return self
end
function Bitmap:writeRawPixel(file, c)
local dt
dt = string.format("%c", c)
file:write(dt)
end
function Bitmap:writeComment(fh, ...)
local strings = {...}
local str = ""
local result
for _, s in pairs(strings) do
str = str .. tostring(s)
end
result = string.format("# %s\n", str)
fh:write(result)
end
function Bitmap:writeP6(filename)
local fh = io.open(filename, 'w')
if not fh then
error(string.format("failed to open %q for writing", filename))
else
fh:write(string.format("P6 %d %d 255\n", self.width, self.height))
self:writeComment(fh, "automatically generated at ", os.date())
for _, row in pairs(self.data) do
for _, pixel in pairs(row) do
self:writeRawPixel(fh, pixel[1])
self:writeRawPixel(fh, pixel[2])
self:writeRawPixel(fh, pixel[3])
end
end
end
end
function Bitmap:fill(x, y, width, height, color)
width = (width == nil) and self.width or width
height = (height == nil) and self.height or height
width = width + x
height = height + y
for i=y, height do
for j=x, width do
self:setPixel(j, i, color)
end
end
end
function Bitmap:setPixel(x, y, color)
if x >= self.width then
--error("x is bigger than self.width!")
return false
elseif x < 0 then
--error("x is smaller than 0!")
return false
elseif y >= self.height then
--error("y is bigger than self.height!")
return false
elseif y < 0 then
--error("y is smaller than 0!")
return false
end
self.data[y][x] = color
return true
end
function example_colorful_stripes()
local w = 260*2
local h = 260*2
local b = Bitmap.new(w, h)
--b:fill(2, 2, 18, 18, {240,240,240})
b:setPixel(0, 15, {255,68,0})
for i=1, w do
for j=1, h do
b:setPixel(i, j, {
(i + j * 8) % 256,
(j + (255 * i)) % 256,
(i * j) % 256
}
);
end
end
return b
end
example_colorful_stripes():writeP6('p6.ppm')
Alternate
Uses the alternate Bitmap implementation here, extending it with..
Bitmap.savePPM = function(self, filename)
local fp = io.open(filename, "wb")
if fp == nil then return false end
fp:write(string.format("P6\n%d %d\n%d\n", self.width, self.height, 255))
for y = 1, self.height do
for x = 1, self.width do
local pix = self.pixels[y][x]
fp:write(string.char(pix[1]), string.char(pix[2]), string.char(pix[3]))
end
end
fp:close()
return true
end
Example usage:
local bitmap = Bitmap(11,5)
bitmap:clear({255,255,255})
for y = 1, 5 do
for x = 1, 11 do
if x==1 or x==5 or x==7 or (y>1 and (x==9 or x==11)) or (y==5 and x~=4 and x~=8 and x~=10) or (x==10 and (y==1 or y==3)) then
bitmap:set(x-1, y-1, {0,0,0}) -- creates "LUA" with 3x5 font
end
end
end
bitmap:savePPM("lua3x5.ppm")
M2000 Interpreter
Added ToFile in group which return the function Bitmap. In this example we export using ToFile and get bytes (unsigned values) from buffer, and we export from outside, using getpixel and convert the RGB value to bytes (color returned as a negative number, so we have to invert before further process it)
P3 type
Module Checkit {
Function Bitmap (x as long, y as long) {
if x<1 or y<1 then Error "Wrong dimensions"
structure rgb {
red as byte
green as byte
blue as byte
}
m=len(rgb)*x mod 4
if m>0 then m=4-m ' add some bytes to raster line
m+=len(rgb) *x
Structure rasterline {
{
pad as byte*m
}
\\ union pad+hline
hline as rgb*x
}
Structure Raster {
magic as integer*4
w as integer*4
h as integer*4
lines as rasterline*y
}
Buffer Clear Image1 as Raster
\\ 24 chars as header to be used from bitmap render build in functions
Return Image1, 0!magic:="cDIB", 0!w:=Hex$(x,2), 0!h:=Hex$(y, 2)
\\ fill white (all 255)
\\ Str$(string) convert to ascii, so we get all characters from words width to byte width
Return Image1, 0!lines:=Str$(String$(chrcode$(255), Len(rasterline)*y))
Buffer Clear Pad as Byte*4
SetPixel=Lambda Image1, Pad,aLines=Len(Raster)-Len(Rasterline), blines=-Len(Rasterline) (x, y, c) ->{
where=alines+3*x+blines*y
if c>0 then c=color(c)
c-!
Return Pad, 0:=c as long
Return Image1, 0!where:=Eval(Pad, 2) as byte, 0!where+1:=Eval(Pad, 1) as byte, 0!where+2:=Eval(Pad, 0) as byte
}
GetPixel=Lambda Image1,aLines=Len(Raster)-Len(Rasterline), blines=-Len(Rasterline) (x,y) ->{
where=alines+3*x+blines*y
=color(Eval(image1, where+2 as byte), Eval(image1, where+1 as byte), Eval(image1, where as byte))
}
StrDib$=Lambda$ Image1, Raster -> {
=Eval$(Image1, 0, Len(Raster))
}
CopyImage=Lambda Image1 (image$) -> {
if left$(image$,12)=Eval$(Image1, 0, 24 ) Then {
Return Image1, 0:=Image$
} Else Error "Can't Copy Image"
}
Export2File=Lambda Image1, x, y (f) -> {
\\ use this between open and close
Print #f, "P3"
Print #f,"# Created using M2000 Interpreter"
Print #f, x;" ";y
Print #f, 255
x2=x-1
where=24
For y1= 0 to y-1 {
a$=""
For x1=0 to x2 {
Print #f, a$;Eval(Image1, where +2 as byte);" ";
Print #f, Eval(Image1, where+1 as byte);" ";
Print #f, Eval(Image1, where as byte);
where+=3
a$=" "
}
Print #f
m=where mod 4
if m<>0 then where+=4-m
}
}
Group Bitmap {
SetPixel=SetPixel
GetPixel=GetPixel
Image$=StrDib$
Copy=CopyImage
ToFile=Export2File
}
=Bitmap
}
A=Bitmap(10, 10)
Call A.SetPixel(5,5, color(128,0,255))
Open "A2.PPM" for Output as #F
Call A.ToFile(F)
Close #f
' is the same as this one
Try {
Open "A.PPM" for Output as #F
Print #f, "P3"
Print #f,"# Created using M2000 Interpreter"
Print #f, 10;" ";10
Print #f, 255
For y=10-1 to 0 {
a$=""
For x=0 to 10-1 {
rgb=-A.GetPixel(x, y)
Print #f, a$;Binary.And(rgb, 0xFF); " ";
Print #f, Binary.And(Binary.Shift(rgb, -8), 0xFF); " ";
Print #f, Binary.Shift(rgb, -16);
a$=" "
}
Print #f
}
Close #f
}
}
Checkit
- Output:
P3 # Created using M2000 Interpreter 10 10 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 128 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
P6 type
Module PPMbinaryP6 {
If Version<9.4 then 1000
If Version=9.4 Then if Revision<19 then 1000
Module Checkit {
Function Bitmap {
def x as long, y as long
If match("NN") then {
Read x, y
} else.if Match("N") Then {
E$="Not a ppm file"
Read f as long
buffer whitespace as byte
if not Eof(f) then {
get #f, whitespace : iF eof(f) then Error E$
P6$=eval$(whitespace)
get #f, whitespace : iF eof(f) then Error E$
P6$+=eval$(whitespace)
def boolean getW=true, getH=true, getV=true
def long v
\\ str$("P6") has 2 bytes. "P6" has 4 bytes
If p6$=str$("P6") Then {
do {
get #f, whitespace
if Eval$(whitespace)=str$("#") then {
do {
iF eof(f) then Error E$
get #f, whitespace
} until eval(whitespace)=10
} else {
select case eval(whitespace)
case 32, 9, 13, 10
{
if getW and x<>0 then {
getW=false
} else.if getH and y<>0 then {
getH=false
} else.if getV and v<>0 then {
getV=false
}
}
case 48 to 57
{
if getW then {
x*=10
x+=eval(whitespace, 0)-48
} else.if getH then {
y*=10
y+=eval(whitespace, 0)-48
} else.if getV then {
v*=10
v+=eval(whitespace, 0)-48
}
}
End Select
}
iF eof(f) then Error E$
} until getV=false
} else Error "Not a P6 ppm"
}
} else Error "No proper arguments"
if x<1 or y<1 then Error "Wrong dimensions"
structure rgb {
red as byte
green as byte
blue as byte
}
m=len(rgb)*x mod 4
if m>0 then m=4-m ' add some bytes to raster line
m+=len(rgb) *x
Structure rasterline {
{
pad as byte*m
}
\\ union pad+hline
hline as rgb*x
}
\\ we use union linesB and lines
\\ so we can address linesb as bytes
Structure Raster {
magic as integer*4
w as integer*4
h as integer*4
{
linesB as byte*len(rasterline)*y
}
lines as rasterline*y
}
Buffer Clear Image1 as Raster
\\ 24 chars as header to be used from bitmap render build in functions
Return Image1, 0!magic:="cDIB", 0!w:=Hex$(x,2), 0!h:=Hex$(y, 2)
\\ fill white (all 255)
\\ Str$(string) convert to ascii, so we get all characters from words width to byte width
if not valid(f) then Return Image1, 0!lines:=Str$(String$(chrcode$(255), Len(rasterline)*y))
Buffer Clear Pad as Byte*4
SetPixel=Lambda Image1, Pad,aLines=Len(Raster)-Len(Rasterline), blines=-Len(Rasterline) (x, y, c) ->{
where=alines+3*x+blines*y
if c>0 then c=color(c)
c-!
Return Pad, 0:=c as long
Return Image1, 0!where:=Eval(Pad, 2) as byte, 0!where+1:=Eval(Pad, 1) as byte, 0!where+2:=Eval(Pad, 0) as byte
}
GetPixel=Lambda Image1,aLines=Len(Raster)-Len(Rasterline), blines=-Len(Rasterline) (x,y) ->{
where=alines+3*x+blines*y
=color(Eval(image1, where+2 as byte), Eval(image1, where+1 as byte), Eval(image1, where as byte))
}
StrDib$=Lambda$ Image1, Raster -> {
=Eval$(Image1, 0, Len(Raster))
}
CopyImage=Lambda Image1 (image$) -> {
if left$(image$,12)=Eval$(Image1, 0, 24 ) Then {
Return Image1, 0:=Image$
} Else Error "Can't Copy Image"
}
Export2File=Lambda Image1, x, y (f) -> {
\\ use this between open and close
Print #f, "P6";chr$(10);
Print #f,"# Created using M2000 Interpreter";chr$(10);
Print #f, x;" ";y;" 255";chr$(10);
x2=x-1
where=0
Buffer pad as byte*3
For y1= 0 to y-1 {
For x1=0 to x2 {
\\ use linesB which is array of bytes
Return pad, 0:=eval$(image1, 0!linesB!where, 3)
Push Eval(pad, 2)
Return pad, 2:=Eval(pad, 0), 0:=Number
Put #f, pad
where+=3
}
m=where mod 4
if m<>0 then where+=4-m
}
}
if valid(F) then {
x0=x-1
where=0
Buffer Pad1 as byte*3
For y1=y-1 to 0 {
For x1=0 to x0 {
Get #f, Pad1 ' Read binary
\\ reverse rgb
Push Eval(pad1, 2)
Return pad1, 2:=Eval(pad1, 0), 0:=Number
Return Image1, 0!linesB!where:=Eval$(Pad1)
where+=3
}
m=where mod 4
if m<>0 then where+=4-m
}
}
Group Bitmap {
SetPixel=SetPixel
GetPixel=GetPixel
Image$=StrDib$
Copy=CopyImage
ToFile=Export2File
}
=Bitmap
}
A=Bitmap(10, 10)
Call A.SetPixel(5,5, color(128,0,255))
Open "A.PPM" for Output as #F
Call A.ToFile(F)
Close #f
Print "Saved"
Open "A.PPM" for Input as #F
C=Bitmap(f)
Copy 400*twipsx,200*twipsy use C.Image$()
Close #f
}
Checkit
End
1000 Error "Need Version 9.4, Revision 19 or higher"
}
PPMbinaryP6
Mathematica / Wolfram Language
Export["file.ppm",image,"PPM"]
MATLAB / Octave
R=[255,0,0;255,255,0];
G=[0,255,0;255,255,0];
B=[0,0,255;0,0,0];
r = R'; r(:);
g = R'; g(:);
b = R'; b(:);
fid=fopen('p6.ppm','w');
fprintf(fid,'P6\n%i %i\n255\n',size(R));
fwrite(fid,[r,g,b]','uint8');
fclose(fid);
Modula-3
Bitmap
is the module from Basic Bitmap Storage.
INTERFACE PPM;
IMPORT Bitmap, Pathname;
PROCEDURE Create(imgfile: Pathname.T; img: Bitmap.T);
END PPM.
MODULE PPM;
IMPORT Bitmap, Wr, FileWr, Pathname;
FROM Fmt IMPORT F, Int;
<*FATAL ANY*>
VAR imgfilewr: FileWr.T;
PROCEDURE Create(imgfile: Pathname.T; img: Bitmap.T) =
VAR height := LAST(img^);
width := LAST(img[0]);
color: Bitmap.Pixel;
BEGIN
imgfilewr := FileWr.Open(imgfile);
Wr.PutText(imgfilewr, F("P6\n%s %s\n255\n", Int(height + 1), Int(width + 1)));
FOR i := 0 TO height DO
FOR j := 0 TO width DO
color := img[i,j];
Wr.PutChar(imgfilewr, VAL(color.R, CHAR));
Wr.PutChar(imgfilewr, VAL(color.G, CHAR));
Wr.PutChar(imgfilewr, VAL(color.B, CHAR));
END;
END;
Wr.PutChar(imgfilewr, '\n');
Wr.Flush(imgfilewr);
END Create;
BEGIN
END PPM.
Nim
import bitmap
import streams
#---------------------------------------------------------------------------------------------------
proc writePPM*(img: Image, stream: Stream) =
## Write an image to a PPM stream.
stream.writeLine("P6 ", $img.w, " ", $img.h, " 255")
for x, y in img.indices:
stream.write(chr(img[x, y].r))
stream.write(chr(img[x, y].g))
stream.write(chr(img[x, y].b))
#---------------------------------------------------------------------------------------------------
proc writePPM*(img: Image; filename: string) =
## Write an image in a PPM file.
var file = openFileStream(filename, fmWrite)
img.writePPM(file)
file.close()
#———————————————————————————————————————————————————————————————————————————————————————————————————
when isMainModule:
var image = newImage(100, 50)
image.fill(color(255, 0, 0))
for row in 10..20:
for col in 0..<image.w:
image[col, row] = color(0, 255, 0)
for row in 30..40:
for col in 0..<image.w:
image[col, row] = color(0, 0, 255)
image.writePPM("output.ppm")
OCaml
let output_ppm ~oc ~img:(_, r_channel, g_channel, b_channel) =
let width = Bigarray.Array2.dim1 r_channel
and height = Bigarray.Array2.dim2 r_channel in
Printf.fprintf oc "P6\n%d %d\n255\n" width height;
for y = 0 to pred height do
for x = 0 to pred width do
output_char oc (char_of_int r_channel.{x,y});
output_char oc (char_of_int g_channel.{x,y});
output_char oc (char_of_int b_channel.{x,y});
done;
done;
output_char oc '\n';
flush oc;
;;
Oz
As a function in the module BitmapIO.oz
:
functor
import
Bitmap
Open
export
%% Read
Write
define
%% Omitted: Read
proc {Write B=bitmap(array2d(width:W height:H ...)) Filename}
F = {New Open.file init(name:Filename flags:[write create truncate binary])}
proc {WriteColor8 color(R G B)}
{F write(vs:[R G B])}
end
fun {ToBytes C}
[C div 0x100 C mod 0x100]
end
proc {WriteColor16 color(R G B)}
{F write(vs:{Flatten {Map [R G B] ToBytes}})}
end
MaxCol = {Bitmap.maxValue B}
MaxVal#Writer = if MaxCol =< 0xff then 0xff#WriteColor8
else 0xffff#WriteColor16
end
Header = "P6\n"#W#" "#H#" "#MaxVal#"\n"
in
try
{F write(vs:Header)}
{Bitmap.forAllPixels B Writer}
finally
{F close}
end
end
end
Perl
use Imager;
$image = Imager->new(xsize => 200, ysize => 200);
$image->box(filled => 1, color => red);
$image->box(filled => 1, color => black,
xmin => 50, ymin => 50,
xmax => 150, ymax => 150);
$image->write(file => 'bitmap.ppm') or die $image->errstr;
Phix
Copy of Euphoria. The results may be verified with demo\rosetta\viewppm.exw
-- demo\rosetta\Bitmap_write_ppm.exw
constant dimx = 512, dimy = 512
constant fn = open("first.ppm","wb") -- b - binary mode
sequence color
printf(fn, "P6\n%d %d\n255\n", {dimx,dimy})
for y=0 to dimy-1 do
for x=0 to dimx-1 do
color = {remainder(x,256), -- red
remainder(y,256), -- green
remainder(x*y,256)} -- blue
puts(fn,color)
end for
end for
close(fn)
The following more general purpose routine is used in several other examples (via include ppm.e):
global procedure write_ppm(string filename, sequence image)
integer fn = open(filename,"wb"),
dimx = length(image),
dimy = length(image[1])
printf(fn, "P6\n%d %d\n255\n", {dimx,dimy})
for y=1 to dimy do
for x=1 to dimx do
integer pixel = image[x][y] -- red,green,blue
sequence r_g_b = sq_and_bits(pixel,{#FF0000,#FF00,#FF})
r_g_b = sq_floor_div(r_g_b,{#010000,#0100,#01})
puts(fn,r_g_b)
end for
end for
close(fn)
end procedure
PHP
Writes a P6 binary file
class Bitmap {
public $data;
public $w;
public $h;
public function __construct($w = 16, $h = 16){
$white = array_fill(0, $w, array(255,255,255));
$this->data = array_fill(0, $h, $white);
$this->w = $w;
$this->h = $h;
}
//Fills a rectangle, or the whole image with black by default
public function fill($x = 0, $y = 0, $w = null, $h = null, $color = array(0,0,0)){
if (is_null($w)) $w = $this->w;
if (is_null($h)) $h = $this->h;
$w += $x;
$h += $y;
for ($i = $y; $i < $h; $i++){
for ($j = $x; $j < $w; $j++){
$this->setPixel($j, $i, $color);
}
}
}
public function setPixel($x, $y, $color = array(0,0,0)){
if ($x >= $this->w) return false;
if ($x < 0) return false;
if ($y >= $this->h) return false;
if ($y < 0) return false;
$this->data[$y][$x] = $color;
}
public function getPixel($x, $y){
return $this->data[$y][$x];
}
public function writeP6($filename){
$fh = fopen($filename, 'w');
if (!$fh) return false;
fputs($fh, "P6 {$this->w} {$this->h} 255\n");
foreach ($this->data as $row){
foreach($row as $pixel){
fputs($fh, pack('C', $pixel[0]));
fputs($fh, pack('C', $pixel[1]));
fputs($fh, pack('C', $pixel[2]));
}
}
fclose($fh);
}
}
$b = new Bitmap(16,16);
$b->fill();
$b->fill(2, 2, 18, 18, array(240,240,240));
$b->setPixel(0, 15, array(255,0,0));
$b->writeP6('p6.ppm');
PicoLisp
(de ppmWrite (Ppm File)
(out File
(prinl "P6")
(prinl (length (car Ppm)) " " (length Ppm))
(prinl 255)
(for Y Ppm (for X Y (apply wr X))) ) )
PL/I
/* BITMAP FILE: write out a file in PPM format, P6 (binary). 14/5/2010 */
test: procedure options (main);
declare image (0:19,0:19) bit (24);
declare 1 pixel union,
2 color bit (24) aligned,
2 primaries,
3 R character (1),
3 G character (1),
3 B character (1);
declare ch character (1);
declare (i, j) fixed binary;
declare out file record;
open file (out) title ('/IMAGE.PPM,TYPE(FIXED),RECSIZE(1)' ) OUTPUT;
ch = 'P'; write file (out) from (ch);
ch = '6'; write file (out) from (ch);
call put_integer (hbound(image, 1));
call put_integer (hbound(image, 2));
call put_integer (255);
do i = 0 to hbound(image,1);
do j = 0 to hbound(image, 2);
color = image(i,j);
write file (out) from (R);
write file (out) from (G);
write file (out) from (B);
end;
end;
put_integer: procedure (k);
declare k fixed binary;
declare s character (30) varying;
declare i fixed binary;
declare ch character (1);
s = k;
s = trim(s);
do i = 1 to length(s);
ch = substr(s, i, 1);
write file (out) from (ch);
end;
ch = '09'x;
write file (out) from (ch);
end put_integer;
end test;
Prolog
This is an extremely straight forward way to write in Prolog, more complicated methods might use DCGs:
:- module(bitmapIO, [
write_ppm_p6/2]).
:- use_module(library(lists)).
%write_ppm_p6(File,Bitmap)
write_ppm_p6(Filename,[[X,Y],Pixels]):-
open(Filename,write,Output,[encoding(octet)]),
%write p6 header
writeln(Output, 'P6'),
atomic_list_concat([X, Y], ' ', Dimensions),
writeln(Output, Dimensions),
writeln(Output, '255'),
%write bytes
maplist(maplist(maplist(put_byte(Output))),Pixels),
close(Output).
usage:
:- use_module(bitmap).
:- use_module(bitmapIO).
write :-
new_bitmap(AllBlack,[50,50],[0,0,0]),
set_pixel0(AlmostAllBlack,AllBlack,[25,25],[255,255,255]),
write_ppm_p6('AlmostAllBlack.ppm',AlmostAllBlack).
PureBasic
Procedure SaveImageAsPPM(Image, file$, Binary = 1)
; Author Roger Rösch (Nickname Macros)
IDFiIe = CreateFile(#PB_Any, file$)
If IDFiIe
If StartDrawing(ImageOutput(Image))
WriteStringN(IDFiIe, "P" + Str(3 + 3*Binary))
WriteStringN(IDFiIe, "#Created with PureBasic using a Function created from Macros for Rosettacode.org ")
width = ImageWidth(Image)
height = ImageHeight(Image)
WriteStringN(IDFiIe, Str(width) + " " + Str(height))
WriteStringN(IDFiIe, "255")
If Binary = 0
For y = 0 To height - 1
For x = 0 To width - 1
color = Point(x, y)
WriteString(IDFiIe, Str(Red(color)) + " " + Str(Green(color)) + " " + Str(Blue(color)) + " ")
Next
WriteStringN(IDFiIe, "")
Next
Else ; Save in Binary Format
For y = 0 To height - 1
For x = 0 To width - 1
color = Point(x, y)
WriteByte(IDFiIe, Red(color))
WriteByte(IDFiIe, Green(color))
WriteByte(IDFiIe, Blue(color))
Next
Next
EndIf
StopDrawing()
EndIf
CloseFile(IDFiIe)
EndIf
EndProcedure
Python
Extending the example given here
# String masquerading as ppm file (version P3)
import io
ppmfileout = io.StringIO('')
def writeppmp3(self, f):
self.writeppm(f, ppmformat='P3')
def writeppm(self, f, ppmformat='P6'):
assert ppmformat in ['P3', 'P6'], 'Format wrong'
magic = ppmformat + '\n'
comment = '# generated from Bitmap.writeppm\n'
maxval = max(max(max(bit) for bit in row) for row in self.map)
assert ppmformat == 'P3' or 0 <= maxval < 256, 'R,G,B must fit in a byte'
if ppmformat == 'P6':
fwrite = lambda s: f.write(bytes(s, 'UTF-8'))
maxval = 255
else:
fwrite = f.write
numsize=len(str(maxval))
fwrite(magic)
fwrite(comment)
fwrite('%i %i\n%i\n' % (self.width, self.height, maxval))
for h in range(self.height-1, -1, -1):
for w in range(self.width):
r, g, b = self.get(w, h)
if ppmformat == 'P3':
fwrite(' %*i %*i %*i' % (numsize, r, numsize, g, numsize, b))
else:
fwrite('%c%c%c' % (r, g, b))
if ppmformat == 'P3':
fwrite('\n')
Bitmap.writeppmp3 = writeppmp3
Bitmap.writeppm = writeppm
# Draw something simple
bitmap = Bitmap(4, 4, black)
bitmap.fillrect(1, 0, 1, 2, white)
bitmap.set(3, 3, Colour(127, 0, 63))
# Write to the open 'file' handle
bitmap.writeppmp3(ppmfileout)
# Whats in the generated PPM file
print(ppmfileout.getvalue())
'''
The print statement above produces the following output :
P3
# generated from Bitmap.writeppmp3
4 4
255
0 0 0 0 0 0 0 0 0 127 0 63
0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 255 255 255 0 0 0 0 0 0
0 0 0 255 255 255 0 0 0 0 0 0
'''
# Write a P6 file
ppmfileout = open('tmp.ppm', 'wb')
bitmap.writeppm(ppmfileout)
ppmfileout.close()
R
# View the existing code in the library
library(pixmap)
pixmap::write.pnm
#Usage
write.pnm(theimage, filename)
Racket
;P3
(define (bitmap->ppm bitmap output-port)
(define height (send bitmap get-height))
(define width (send bitmap get-width))
(define buffer (make-bytes (* width height 4))) ;buffer for storing argb data
(send bitmap get-argb-pixels 0 0 width height buffer) ;copy pixels
(parameterize ([current-output-port output-port])
(printf "P3\n~a ~a\n255" width height) ;header
(for ([i (* width height)])
(define pixel-position (* 4 i))
(when (= (modulo i width) 0) (printf "\n")) ;end of row
(printf "~s ~s ~s "
(bytes-ref buffer (+ pixel-position 1)) ;r
(bytes-ref buffer (+ pixel-position 2)) ;g
(bytes-ref buffer (+ pixel-position 3)))))) ;b
(call-with-output-file "image.ppm" #:exists 'replace #:mode 'text
(lambda (out)
(bitmap->ppm bm out)))
; P6
(define (bitmap->ppm bitmap output-port)
(define height (send bitmap get-height))
(define width (send bitmap get-width))
(define buffer (make-bytes (* width height 4))) ;buffer for storing argb data
(send bitmap get-argb-pixels 0 0 width height buffer) ;copy pixels
(parameterize ([current-output-port output-port])
(printf "P6\n~a ~a\n255\n" width height) ;header
(for ([i (* width height)])
(define pixel-position (* 4 i))
(write-byte (bytes-ref buffer (+ pixel-position 1))) ; r
(write-byte (bytes-ref buffer (+ pixel-position 2))) ; g
(write-byte (bytes-ref buffer (+ pixel-position 3)))))) ;b
(call-with-output-file "image.ppm" #:exists 'replace #:mode 'binary
(lambda (out)
(bitmap->ppm bm out)))
;or any other output port
Raku
(formerly Perl 6)
class Pixel { has uint8 ($.R, $.G, $.B) }
class Bitmap {
has UInt ($.width, $.height);
has Pixel @!data;
method fill(Pixel $p) {
@!data = $p.clone xx ($!width*$!height)
}
method pixel(
$i where ^$!width,
$j where ^$!height
--> Pixel
) is rw { @!data[$i*$!height + $j] }
method data { @!data }
}
role PPM {
method P6 returns Blob {
"P6\n{self.width} {self.height}\n255\n".encode('ascii')
~ Blob.new: flat map { .R, .G, .B }, self.data
}
}
my Bitmap $b = Bitmap.new(width => 125, height => 125) but PPM;
for flat ^$b.height X ^$b.width -> $i, $j {
$b.pixel($i, $j) = Pixel.new: :R($i*2), :G($j*2), :B(255-$i*2);
}
$*OUT.write: $b.P6;
Converted to a png. (ppm files not locally supported)
REXX
/*REXX program writes a PPM formatted image file, also known as a P6 (binary) file. */
green = 00ff00 /*define a pixel with the color green. */
parse arg oFN width height color . /*obtain optional arguments from the CL*/
if oFN=='' | oFN=="," then oFN='IMAGE' /*Not specified? Then use the default.*/
if width=='' | width=="," then width= 20 /* " " " " " " */
if height=='' | height=="," then height= 20 /* " " " " " " */
if color=='' | color=="," then color= green /* " " " " " " */
oFID= oFN'.PPM' /*define oFID by adding an extension.*/
@. = x2c(color) /*set all pixels of image a hex color. */
$ = '9'x /*define the separator (in the header).*/
# = 255 /* " " max value for all colors. */
call charout oFID, , 1 /*set the position of the file's output*/
call charout oFID,'P6'width || $ || height || $ || # || $ /*write file header info. */
_=
do j =1 for width
do k=1 for height; _= _ || @.j.k /*write the PPM file, 1 pixel at a time*/
end /*k*/ /* ↑ a pixel contains three bytes, */
end /*j*/ /* └────which defines the pixel's color*/
call charout oFID, _ /*write the image's raster to the file.*/
call charout oFID /*close the output file just to be safe*/
/*stick a fork in it, we're all done. */
Ruby
Extending Basic_bitmap_storage#Ruby
class RGBColour
def values
[@red, @green, @blue]
end
end
class Pixmap
def save(filename)
File.open(filename, 'w') do |f|
f.puts "P6", "#{@width} #{@height}", "255"
f.binmode
@height.times do |y|
@width.times do |x|
f.print @data[x][y].values.pack('C3')
end
end
end
end
alias_method :write, :save
end
Rust
use std::path::Path;
use std::io::Write;
use std::fs::File;
pub struct RGB {
r: u8,
g: u8,
b: u8,
}
pub struct PPM {
height: u32,
width: u32,
data: Vec<u8>,
}
impl PPM {
pub fn new(height: u32, width: u32) -> PPM {
let size = 3 * height * width;
let buffer = vec![0; size as usize];
PPM { height: height, width: width, data: buffer }
}
fn buffer_size(&self) -> u32 {
3 * self.height * self.width
}
fn get_offset(&self, x: u32, y: u32) -> Option<usize> {
let offset = (y * self.width * 3) + (x * 3);
if offset < self.buffer_size() {
Some(offset as usize)
} else {
None
}
}
pub fn get_pixel(&self, x: u32, y: u32) -> Option<RGB> {
match self.get_offset(x, y) {
Some(offset) => {
let r = self.data[offset];
let g = self.data[offset + 1];
let b = self.data[offset + 2];
Some(RGB {r: r, g: g, b: b})
},
None => None
}
}
pub fn set_pixel(&mut self, x: u32, y: u32, color: RGB) -> bool {
match self.get_offset(x, y) {
Some(offset) => {
self.data[offset] = color.r;
self.data[offset + 1] = color.g;
self.data[offset + 2] = color.b;
true
},
None => false
}
}
pub fn write_file(&self, filename: &str) -> std::io::Result<()> {
let path = Path::new(filename);
let mut file = File::create(&path)?;
let header = format!("P6 {} {} 255\n", self.width, self.height);
file.write(header.as_bytes())?;
file.write(&self.data)?;
Ok(())
}
}
Scala
Extends Pixmap class from task Read PPM file.
object Pixmap {
def save(bm:RgbBitmap, filename:String)={
val out=new DataOutputStream(new FileOutputStream(filename))
out.writeBytes("P6\u000a%d %d\u000a%d\u000a".format(bm.width, bm.height, 255))
for(y <- 0 until bm.height; x <- 0 until bm.width; c=bm.getPixel(x, y)){
out.writeByte(c.getRed)
out.writeByte(c.getGreen)
out.writeByte(c.getBlue)
}
}
}
Scheme
(define (write-ppm image file)
(define (write-image image)
(define (write-row row)
(define (write-colour colour)
(if (not (null? colour))
(begin (write-char (integer->char (car colour)))
(write-colour (cdr colour)))))
(if (not (null? row))
(begin (write-colour (car row)) (write-row (cdr row)))))
(if (not (null? image))
(begin (write-row (car image)) (write-image (cdr image)))))
(with-output-to-file file
(lambda ()
(begin (display "P6")
(newline)
(display (length (car image)))
(display " ")
(display (length image))
(newline)
(display 255)
(newline)
(write-image image)))))
Example using definitions in Basic bitmap storage#Scheme:
(define image (make-image 800 600))
(image-fill! image *black*)
(image-set! image 400 300 *blue*)
(write-ppm image "out.ppm")
Seed7
$ include "seed7_05.s7i";
include "draw.s7i";
include "color.s7i";
const proc: writePPM (in string: fileName, in PRIMITIVE_WINDOW: aWindow) is func
local
var file: ppmFile is STD_NULL;
var integer: x is 0;
var integer: y is 0;
var color: pixColor is black;
begin
ppmFile := open(fileName, "w");
if ppmFile <> STD_NULL then
writeln(ppmFile, "P6");
writeln(ppmFile, width(aWindow) <& " " <& height(aWindow));
writeln(ppmFile, "255");
for y range 0 to pred(height(aWindow)) do
for x range 0 to pred(width(aWindow)) do
pixColor := getPixelColor(aWindow, x, y);
write(ppmFile, str(chr(pixColor.redLight)) <& chr(pixColor.greenLight) <& chr(pixColor.blueLight));
end for;
end for;
close(ppmFile);
end if;
end func;
Sidef
subset Int < Number {|n| n.is_int }
subset UInt < Int {|n| n >= 0 }
subset UInt8 < Int {|n| n ~~ ^256 }
struct Pixel {
R < UInt8,
G < UInt8,
B < UInt8
}
class Bitmap(width < UInt, height < UInt) {
has data = []
method fill(Pixel p) {
data = (width*height -> of { Pixel(p.R, p.G, p.B) })
}
method setpixel(i < UInt, j < UInt, Pixel p) {
subset WidthLimit < UInt { |n| n ~~ ^width }
subset HeightLimit < UInt { |n| n ~~ ^height }
func (w < WidthLimit, h < HeightLimit) {
data[w*height + h] = p
}(i, j)
}
method p6 {
<<-EOT + data.map {|p| [p.R, p.G, p.B].pack('C3') }.join
P6
#{width} #{height}
255
EOT
}
}
var b = Bitmap(width: 125, height: 125)
for i,j in (^b.height ~X ^b.width) {
b.setpixel(i, j, Pixel(2*i, 2*j, 255 - 2*i))
}
%f"palette.ppm".write(b.p6, :raw)
Stata
P3 format only, with Mata.
mata
void writeppm(name, r, g, b) {
n = rows(r)
p = cols(r)
f = fopen(name, "w")
fput(f, "P3")
fput(f, strofreal(p) + " " + strofreal(n) + " 255")
for (i = 1; i <= n; i++) {
for (j = 1; j <= p; j++) {
fput(f, strofreal(r[i,j]) + " " + strofreal(g[i,j]) + " " + strofreal(b[i,j]))
}
}
fclose(f)
}
r = J(1, 6, (0::5) * 51)
g = J(6, 1, (0..5) * 51)
b = J(6, 6, 255)
writeppm("image.ppm", r, g, b)
end
Tcl
Referring to Basic bitmap storage#Tcl:
package require Tk
proc output_ppm {image filename} {
$image write $filename -format ppm
}
set img [newImage 150 150]
fill $img red
setPixel $img green 40 40
output_ppm $img filename.ppm
# check the file format:
set fh [open filename.ppm]
puts [gets $fh] ;# ==> P6
puts [gets $fh] ;# ==> 150 150
puts [gets $fh] ;# ==> 255
binary scan [read $fh 3] c3 pixel
foreach colour $pixel {puts [expr {$colour & 0xff}]} ;# ==> 255 \n 0 \n 0 \n
close $fh
UNIX Shell
Ref: Bitmap#UNIX Shell
Add the following function to the Bitmap_t type
function write {
_.to_s > "$1"
}
Then you can:
Bitmap_t b
# do stuff to b, and save it:
b.write '$HOME/tmp/bitmap.ppm'
Vedit macro language
This routine creates a RAW PPM file (binary). Pixel data must be stored in edit buffer pointed by numeric register #10. The data in the buffer is assumed to be in R,G,B order, which is the order used by PPM file.
///////////////////////////////////////////////////////////////////// // // Save image as PPM file. // @10 = filename. Buffer #10 contains the Pixel data. // :SAVE_PPM: Buf_Switch(#10) BOF IT("P6") IN Num_Ins(#11, LEFT) // width of image Num_Ins(#12, LEFT) // height of image Num_Ins(255, LEFT+NOCR) // maxval IC(10) File_Save_As(@10, OK) Return
Visual Basic .NET
Public Shared Sub SaveRasterBitmapToPpmFile(ByVal rasterBitmap As RasterBitmap, ByVal filepath As String)
Dim header As String = String.Format("P6{0}{1}{2}{3}{0}255{0}", vbLf, rasterBitmap.Width, " "c, rasterBitmap.Height)
Dim bufferSize As Integer = header.Length + (rasterBitmap.Width * rasterBitmap.Height * 3)
Dim bytes(bufferSize - 1) As Byte
Buffer.BlockCopy(Encoding.ASCII.GetBytes(header.ToString), 0, bytes, 0, header.Length)
Dim index As Integer = header.Length
For y As Integer = 0 To rasterBitmap.Height - 1
For x As Integer = 0 To rasterBitmap.Width - 1
Dim color As Rgb = rasterBitmap.GetPixel(x, y)
bytes(index) = color.R
bytes(index + 1) = color.G
bytes(index + 2) = color.B
index += 3
Next
Next
My.Computer.FileSystem.WriteAllBytes(filepath, bytes, False)
End Sub
Wren
import "graphics" for Canvas, ImageData, Color
import "dome" for Window, Process
import "io" for FileSystem
import "./str" for Strs
class Bitmap {
construct new(name, width, height) {
Window.title = name
Window.resize(width, height)
Canvas.resize(width, height)
_bmp = ImageData.create(name, width, height)
// create bitmap
for (y in 0...height) {
for (x in 0...width) {
var c = Color.rgb(x % 256, y % 256, (x * y) % 256)
pset(x, y, c)
}
}
_w = width
_h = height
}
init() {
// write bitmap to a PPM file
var ppm = ["P6\n%(_w) %(_h)\n255\n"]
for (y in 0..._h) {
for (x in 0..._w) {
var c = pget(x, y)
ppm.add(String.fromByte(c.r))
ppm.add(String.fromByte(c.g))
ppm.add(String.fromByte(c.b))
}
}
FileSystem.save("output.ppm", Strs.concat(ppm))
Process.exit(0)
}
pset(x, y, col) { _bmp.pset(x, y, col) }
pget(x, y) { _bmp.pget(x, y) }
update() {}
draw(alpha) {}
}
var Game = Bitmap.new("Bitmap - write to PPM file", 320, 320)
XPL0
include c:\cxpl\codes; \intrinsic 'code' declarations
def Width=180, Height=135, Color=$123456;
proc WriteImage; \Write screen image to a a PPM file
int X, Y, C;
[Text(3,"P6 "); IntOut(3,Width); ChOut(3,^ ); IntOut(3,Height); Text(3," 255
");
for Y:= 0 to Height-1 do
for X:= 0 to Width-1 do
[C:= ReadPix(X, Y);
ChOut(3, C>>16);
ChOut(3, C>>8);
ChOut(3, C);
];
];
proc OpenOutFile(FN); \Open for output the named file
char FN; \file name string
int H; \handle
[H:= FOpen(FN, 1);
FSet(H, ^o); \small buffer allows multiple files, and it is
OpenO(3); \ closed automatically when the program exits
];
proc MakeImage; \Make a bitmap image
int X, Y;
[for Y:= 0 to Height-1 do \fill area with Color
for X:= 0 to Width-1 do
Point(X, Y, Color);
Move(60, 60); HexOut(6, ReadPix(0,0)); \show hex value of color of pixel at 0,0
];
[SetVid($112); \set display for 640x480 graphics in 24-bit RGB color
MakeImage;
OpenOutFile("IMAGE.PPM");
WriteImage;
SetVid(3); \restore display to normal text mode
]
Yabasic
clear screen
wid = 150 : hei = 200
open window wid, hei
window origin "cc"
color 255, 0, 0
fill circle 0, 0, 50
color 0, 255, 0
fill circle 0, 0, 35
color 0, 0, 255
fill circle 0, 0, 20
window origin "lt"
header$ = "P6\n" + str$(wid) + " " + str$(hei) + "\n255\n"
fn = open("exmaple.PPM", "wb")
print #fn header$
for x = 0 to hei - 1
for y = 0 to wid - 1
c$ = right$(getbit$(y, x, y, x), 6)
poke #fn, dec(left$(c$, 2))
poke #fn, dec(right$(c$, 2))
poke #fn, dec(mid$(c$, 3, 2))
next y
next x
poke #fn, asc("\n")
close #fn
zkl
// convert Windows BMP (bit map) image to PPM
// Read BMP file
bmp:=File.stdin.read().howza(0); // BMP to memory (byte bucket), treat as bytes
_assert_(bmp[0]==0x42,"Stdin not a BMP file");
width:=bmp.toLittleEndian(18,2,False); height:=bmp.toLittleEndian(22,2,False); // signed
println(width," x ",height);
bmp.del(0,14 + bmp.toLittleEndian(14,2)); // get rid of header
// Write BMP to PPM image (in memory)
ppm:=Data(width*height*3 + 100); // sized byte bucket plus some header slop
ppm.write("P6\n#rosettacode BMP to PPM test\n%d %d\n255\n".fmt(width,height));
foreach y in ([height - 1 .. 0,-1]){ // BGR 1 byte each, image is stored upside down
bmp[y*width*3,width*3].pump(ppm,T(Void.Read,2),fcn(b,g,r){ return(r,g,b) });
}
File("foo.ppm","wb").write(ppm); // File.stdout isn't binary, let GC close file
- Output:
$ zkl bbb < lena.bmp 512 x 512 $ ls -l foo.ppm -rw-r--r-- 1 craigd craigd 786476 Aug 30 01:31 foo.ppm
- Input Output
- Programming Tasks
- Raster graphics operations
- 11l
- Action!
- Action! Bitmap tools
- Ada
- Aime
- Applesoft BASIC
- ATS
- AutoHotkey
- AWK
- BBC BASIC
- BQN
- C
- C sharp
- C++
- Common Lisp
- D
- Delphi
- E
- Erlang
- Euphoria
- FBSL
- Forth
- Fortran
- GAP
- Go
- Haskell
- J
- Java
- Julia
- Kotlin
- LiveCode
- Lua
- M2000 Interpreter
- Mathematica
- Wolfram Language
- MATLAB
- Octave
- Modula-3
- Nim
- OCaml
- Oz
- Perl
- Imager
- Phix
- PHP
- PicoLisp
- PL/I
- Prolog
- PureBasic
- Python
- R
- Pixmap
- Racket
- Raku
- REXX
- Ruby
- Rust
- Scala
- Scheme
- Seed7
- Sidef
- Stata
- Tcl
- Tk
- UNIX Shell
- Vedit macro language
- Visual Basic .NET
- Wren
- DOME
- Wren-str
- XPL0
- Yabasic
- Zkl
- PARI/GP/Omit