Write language name in 3D ASCII

From Rosetta Code
Task
Write language name in 3D ASCII
You are encouraged to solve this task according to the task description, using any language you may know.
Task

Write/display a language's name in 3D ASCII.


(We can leave the definition of "3D ASCII" fuzzy, so long as the result is interesting or amusing, not a cheap hack to satisfy the task.)


Related tasks



360 Assembly[edit]

3D EBCDIC. This program does nothing clever in any way: it just prints out strings.

THREED   CSECT
STM 14,12,12(13)
BALR 12,0
USING *,12
XPRNT =CL23'0 ####. #. ###.',23
XPRNT =CL24'1 #. #. #. #.',24
XPRNT =CL24'1 ##. # ##. #. #.',24
XPRNT =CL24'1 #. #. #. #. #.',24
XPRNT =CL23'1 ####. ###. ###.',23
LM 14,12,12(13)
BR 14
LTORG
END
Output:
 ####.     #.     ###.
     #.  #.      #.  #.
   ##.   # ##.   #.  #.
     #.  #.  #.  #.  #.
 ####.    ###.    ###.

Ada[edit]

Quotes are not escaped by \ in ada (nor does \ have any meaning in strings), so this turns out highlighting funny.

with Ada.Text_IO; use Ada.Text_IO;
with Ada.Strings.Fixed; use Ada.Strings.Fixed;
procedure AsciiArt is
art : constant array(1..27) of String(1..14) :=
(1=>" /\\\\\\ ", 2=>" /\\\",
3|6|9=>"
", 4|12=>" /\\\\\\\\\\ ",
5|8|11=>"
\/\\\", 7|17|21=>" /\\\//////\\\",
10|19|20|22=>"
\/\\\ \/\\\", 13|23|24=>"\/\\\\\\\\\\\\",
14|18=>"
/\\\\\\\\\\\", 15=>" \/////////\\\",
16=>"
\/\\\//////\\\", 25=>"\/// \/// ",
26|27=>"
\//////////// ");
begin
for i in art'Range loop
Put(art(i)&' ');
if i mod 3 = 0 then New_Line; Put(i/3*' '); end if;
end loop;
end AsciiArt;
Output:
    /\\\\\\              /\\\
   /\\\\\\\\\\           \/\\\
   /\\\//////\\\          \/\\\
   \/\\\    \/\\\          \/\\\   /\\\\\\\\\\
    \/\\\\\\\\\\\\   /\\\\\\\\\\\  \/////////\\\
     \/\\\//////\\\  /\\\//////\\\   /\\\\\\\\\\\
      \/\\\    \/\\\ \/\\\    \/\\\  /\\\//////\\\
       \/\\\    \/\\\ \/\\\\\\\\\\\\ \/\\\\\\\\\\\\
        \///     \///  \////////////  \////////////

AutoHotkey[edit]

AutoTrim, Off
draw =
(
______ __ __ __ __
/\ __ \/\ \_\ \/\ \/ /
\ \ __ \ \ __ \ \ _"-.
\ \_\ \_\ \_\ \_\ \_\ \_\
\/_/\/_/\/_/\/_/\/_/\/_/
)
Gui, +ToolWindow
Gui, Color, 1A1A1A, 1A1A1A
Gui, Font, s8 cLime w800, Courier New
Gui, Add, text, x4 y0 , % "
" draw
Gui, Show, w192 h82, AHK in 3D
return
 
GuiClose:
ExitApp
Output:
 ______  __  __  __  __    
/\  __ \/\ \_\ \/\ \/ /    
\ \  __ \ \  __ \ \  _"-.  
 \ \_\ \_\ \_\ \_\ \_\ \_\ 
  \/_/\/_/\/_/\/_/\/_/\/_/ 

AWK[edit]

 
# syntax: GAWK -f WRITE_LANGUAGE_NAME_IN_3D_ASCII.AWK
BEGIN {
arr[1] = " xxxx x x x x"
arr[2] = "x x x x x x"
arr[3] = "x x x x x x"
arr[4] = "xxxxxx x x xx"
arr[5] = "x x x xx x xx"
arr[6] = "x x xx xx x x"
arr[7] = "x x xx xx x x"
arr[8] = "A V P J B W"
for (i=1; i<=8; i++) {
x = arr[i]
gsub(/./,"& ",x)
gsub(/[xA-Z] /,"_/",x)
print(x)
}
exit(0)
}
 
Output:
  _/_/_/_/        _/        _/      _/      _/
_/        _/      _/        _/      _/    _/
_/        _/      _/        _/      _/  _/
_/_/_/_/_/_/      _/        _/      _/_/
_/        _/      _/  _/_/  _/      _/_/
_/        _/      _/_/    _/_/      _/  _/
_/        _/      _/_/    _/_/      _/    _/
_/        _/      _/        _/      _/      _/

Batch File[edit]

@echo off
echo ****** ** **
echo /*////** /** /**
echo /* /** ****** ****** ***** /**
echo /****** //////** ///**/ **///**/******
echo /*//// ** ******* /** /** // /**///**
echo /* /** **////** /** /** **/** /**
echo /******* //******** //** //***** /** /**
echo /////// //////// // ///// // //

BASIC[edit]

Applesoft BASIC[edit]

Ported from ZX Spectrum Basic.
10 S$ = "BASIC" : REM OUR LANGUAGE NAME
20 DIM B(5,5) : REM OUR BIGMAP CHARACTERS
30 FOR L = 1 TO 5 : REM 5 CHARACTERS
40 FOR M = 1 TO 5 : REM 5 ROWS
50 READ B(L,M)
60 NEXT M, L
 
100 GR : REM BLACK BACKGROUND
110 COLOR = 1 : REM OUR SHADOW WILL BE RED
120 HOME : REM CLS
130 R = 9 : REM SHADOW WILL START ON ROW 5
140 C = 2 : REM SHADOW WILL START AT COLUMN 2
150 GOSUB 2000"DRAW SHADOW
160 COLOR = 13 : REM OUR FOREGROUND WILL BE YELLOW
170 R = 10 : REM FOREGROUND WILL START ON ROW 6
180 C = 3 : REM FOREGROUND WILL START ON COLUMN 3
190 GOSUB 2000"DISPLAY THE LANGUAGE NAME
 
999 STOP
 
1000 REM CONVERT TO BINARY BIGMAP
1010 T = N : REM TEMPORARY VARIABLE
1020 G$ = "" : REM THIS WILL CONTAIN OUR 5 CHARACTER BINARY BIGMAP
1040 FOR Z = 5 TO 0 STEP -1
1050 D$ = " " : REM ASSUME NEXT DIGIT IS ZERO (DRAW A SPACE)
1055 S = 2 ^ Z
1060 IF T >= S THEN D$ = "*" : T = T - S : REM IS A BLOCK
1070 G$ = G$ + D$
1080 NEXT Z
1090 RETURN
 
2000 REM DISPLAY THE BIG LETTERS
2010 FOR L = 1 TO 5 : REM OUR 5 ROWS
2020 X = C : Y = R + L - 1 : REM PRINT AT R+L-1,C;
2030 FOR M = 1 TO 5 : REM BIGMAP FOR EACH CHARACTER
2040 N = B(M, L)
2050 GOSUB 1000
2060 FOR I = 1 TO LEN(G$) : IF MID$(G$, I, 1) <> " " THEN PLOT X,Y :REM 5 CHARACTER BIGMAP
2070 X = X + 1 : NEXT I
2080 X = X + 1 : REM PRINT " ";: REM SPACE BETWEEN EACH LETTER
2090 NEXT M, L
2100 RETURN
 
9000 DATA 30,17,30,17,30: REM B
9010 DATA 14,17,31,17,17: REM A
9020 DATA 15,16,14,1,30: REM S
9030 DATA 31,4,4,4,31: REM I
9040 DATA 14,17,16,17,14: REM C
 

BBC BASIC[edit]

Uses the built-in BBC Micro-compatible character generator, so any text can be specified.

      PROC3dname("BBC BASIC")
END
 
DEF PROC3dname(name$)
LOCAL A%, X%, Y%, char%, row%, patt%, bit%
DIM X% 8 : A% = 10 : Y% = X% DIV 256
FOR row% = 1 TO 8
FOR char% = 1 TO LEN(name$)
 ?X% = ASCMID$(name$,char%)
CALL &FFF1
patt% = X%?row%
FOR bit% = 7 TO 0 STEP -1
CASE TRUE OF
WHEN (patt% AND 2^bit%) <> 0 : PRINT "#";
WHEN GET$(POS-1,VPOS-1) = "#": PRINT "\";
OTHERWISE: PRINT " ";
ENDCASE
NEXT
NEXT char%
PRINT
NEXT row%
ENDPROC
Output:
#####   #####    ####           #####    ####    ####   ######   ####
##\\##  ##\\##  ##\\##          ##\\##  ##\\##  ##\\##   \##\\\ ##\\##
##\ ##\ ##\ ##\ ##\  \\         ##\ ##\ ##\ ##\ ##\  \\   ##\   ##\  \\
#####\\ #####\\ ##\             #####\\ ######\  ####     ##\   ##\
##\\##  ##\\##  ##\             ##\\##  ##\\##\   \\##    ##\   ##\
##\ ##\ ##\ ##\ ##\ ##          ##\ ##\ ##\ ##\ ##  ##\   ##\   ##\ ##
#####\\ #####\\  ####\\         #####\\ ##\ ##\  ####\\ ######   ####\\
 \\\\\   \\\\\    \\\\           \\\\\   \\  \\   \\\\   \\\\\\   \\\\

FreeBASIC[edit]

freebasic is quite a long name, so I have done a combi.

dim as integer yres=hiword(width)
dim as integer xres=loword(width)
 
#define map(a,b,x,c,d) ((d)-(c))*((x)-(a))/((b)-(a))+(c)
#define _X(num) int( map(0,xres,(num),0,loword(width)))
#define _Y(num) int( map(0,yres,(num),0,hiword(width)))
 
Type pt
As Integer x,y
End Type
Dim As pt a(1 To ...)=_
{(4,2),(6,2),(8,2),(12,2),(14,2),(16,2),(20,2),(22,2),(24,2),(28,2),(30,2),(32,2),_
(4,3),(12,3),(16,3),(20,3),(28,3),_
(4,4),(6,4),(12,4),(14,4),(16,4),(20,4),(22,4),(28,4),(30,4),_
(4,5),(12,5),(20,5),(28,5),_
(4,6),(12,6),(16,6),(20,6),(22,6),(24,6),(28,6),(30,6),(32,6)}
 
 
For i As Integer=0 To 12
For n As Integer=Lbound(a) To Ubound(a)
Locate _Y(a(n).y+i),_X(a(n).x+i)
If i<12 Then Print "\" Else Print "#"
Next n
Next i
locate(csrlin-1,40)
print "BASIC"
Sleep
 
Output:
   \ \ \   \ \ \   \ \ \   \ \ \
   \\ \ \  \\ \\\  \\ \ \  \\ \ \
   \\\ \ \ \\\ \\\ \\\ \ \ \\\ \ \
   \\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
   \\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
    \\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
     \\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
      \\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
       \\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
        \\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
         \\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
          \\\\\ \ \\\\\ \\\\\\\ \ \\\\\ \ \
           \\\\# # #\\\# #\#\\\# # #\\\# # #
            \\\#\   \\\#\ \#\\\#\   \\\#\
             \\# #   \\# # # \\# #   \\# #
              \#      \#  \   \#\ \   \#\ \
               #       #   #   # # #   BASIC

Liberty BASIC[edit]

 
r=21:s=9:c=s
For i=1 To 11
Read d
If d <> 0 Then
For j=1 To 31
If (d And(2^(31-j)))>0 Then
Locate c+1,r:Print "___";
Locate c,r+1:Print "/_ /|";
Locate c,r+2:Print "[_]/";
End If
c=c+3
Next
Else
s=1:c=s
End If
r=r-2:s=s+2:c=s
Next
Data 479667712,311470336,485697536,311699712,476292608,0,1976518785,1160267905,1171157123,1160267909,1171223529
 
Output:
           ___         ___   _________      ____________   _________      _______________   ___      ___
          /_ /|       /_ /| /_ /_ /_ /|    /_ /_ /_ /_ /| /_ /_ /_ /|    /_ /_ /_ /_ /_ /| /_ /|    /_ /|
         _[_]/       _[_]/ _[_][_][_]/_   _[_][_][_][_]/ _[_][_][_]/_    [_][_][_][_][_]/  [_]/_   _[_]/
        /_ /|       /_ /| /_ /|    /_ /| /_ /|          /_ /|    /_ /|       /_ /|          /_ /| /_ /|
       _[_]/       _[_]/ _[_]/____ [_]/ _[_]/____      _[_]/____ [_]/       _[_]/           [_]/__[_]/
      /_ /|       /_ /| /_ /_ /_ /|    /_ /_ /_ /|    /_ /_ /_ /|          /_ /|             /_ /_ /|
     _[_]/       _[_]/ _[_][_][_]/_   _[_][_][_]/    _[_][_][_]/_         _[_]/              [_][_]/
    /_ /|       /_ /| /_ /|    /_ /| /_ /|          /_ /|    /_ /|       /_ /|                /_ /|
   _[_]/____   _[_]/ _[_]/____ [_]/ _[_]/_______   _[_]/    _[_]/       _[_]/                _[_]/
  /_ /_ /_ /| /_ /| /_ /_ /_ /|    /_ /_ /_ /_ /| /_ /|    /_ /|       /_ /|                /_ /|
  [_][_][_]/  [_]/  [_][_][_]/     [_][_][_][_]/  [_]/     [_]/        [_]/                 [_]/

                       _________         ______         _________   ___      ______
                      /_ /_ /_ /|       /_ /_ /|       /_ /_ /_ /| /_ /|    /_ /_ /|
                     _[_][_][_]/_   ___ [_][_]/_   ___ [_][_][_]/ _[_]/ ___ [_][_]/_
                    /_ /|    /_ /| /_ /|    /_ /| /_ /|          /_ /| /_ /|    /_ /|
                   _[_]/____ [_]/ _[_]/_____[_]/  [_]/____      _[_]/ _[_]/     [_]/
                  /_ /_ /_ /|    /_ /_ /_ /_ /|    /_ /_ /|    /_ /| /_ /|
                 _[_][_][_]/_   _[_][_][_][_]/     [_][_]/_   _[_]/ _[_]/    ___
                /_ /|    /_ /| /_ /|    /_ /|          /_ /| /_ /| /_ /|    /_ /|
               _[_]/____ [_]/ _[_]/    _[_]/ _________ [_]/ _[_]/  [_]/____ [_]/
              /_ /_ /_ /|    /_ /|    /_ /| /_ /_ /_ /|    /_ /|    /_ /_ /|
              [_][_][_]/     [_]/     [_]/  [_][_][_]/     [_]/     [_][_]/

Locomotive Basic[edit]

10 mode 2:defint a-z
20 locate 1,25
30 print "Basic";
40 ' add some kerning so the characters will fit in 80 columns:
50 off(2)=1:off(4)=-2:off(5)=-4
60 for c=0 to 4
70 for y=7 to 0 step -1
80 for x=0 to 7
90 v=test(x+8*c,2*y)
100 plot x+8*c,2*y,0
110 if v>0 then gosub 180
120 next x
130 next y
140 next c
150 call &bb06 ' wait for key press
160 end
170 ' print pixel
180 xp=16*c+2*x+1+y+off(c+1)
190 yp=8-y
200 if xp>77 then return
210 locate xp,yp
220 print "//\";
230 locate xp,yp+1
240 print "
\\/";
250 return
Output:
       ////////////\                                       ////\
       \////\\\\////\                                      \\\\/
       ////\/  ////\/   ////////\        ////////\     //////\       ////////\
      //////////\\\/    \\\\\////\    ////\\\\\\\/     \////\/    ////\\\\////\
     ////\\\\////\    //////////\/    \////////\       ////\/    ////\/   \\\\/
    ////\/  ////\/ ////\\\\////\/      \\\\\////\     ////\/    ////\/  ////\
 ////////////\\\/  \//////\\////\  //////////\\\/  ////////\    \////////\\\/
 \\\\\\\\\\\\/      \\\\\\/ \\\\/  \\\\\\\\\\/     \\\\\\\\/     \\\\\\\\/

TI-83 BASIC[edit]

Disp “ .....+ .....+ 
Disp “ +o+ooo +o+ooo
Disp “ .o .o
Disp “ .o ...+.+
Disp “ +o +ooooo
Disp “
Disp “ BASIC

Replace . + o with 0x81,0x80,and 0x7F http://tibasicdev.wikidot.com/one-byte-tokens These can be found in the Catalog (2ND 0) menu, near the end

ZX Spectrum Basic[edit]

We have used an extended (non-ASCII) character in this example to produce an inverted space symbol (143 on the spectrum character table), for simplicity. We could substitute another character, and change the handler to cause a colour switch using a traditional space (ascii 32), but the output would still look the same. Fixed the error and removed the need for 2^z.

  10 DIM b(5,5): REM our bigmap characters
20 FOR l=1 TO 5: REM 5 characters
30 FOR m=1 TO 5: REM 5 rows
40 READ b(m,l)
50 NEXT m
60 NEXT l
70 PAPER 0: BORDER 0: REM black background and border
80 INK 2: REM our shadow will be red
90 CLS
100 LET r=8: REM shadow will start on row 8
110 LET c=1: REM shadow will start at column 1
120 GO SUB 2000: REM draw shadow
130 INK 6: REM our foreground will be yellow
140 LET r=9: REM foreground will start on row 9
150 LET c=2: REM foreground will start on column 2
160 GO SUB 2000: REM display the language name
999 STOP
1000 REM convert to binary bigmap
1010 LET z=16
1020 IF t>=z THEN PRINT AT r+l-1,c+c1;CHR$ (143);: LET t=t-z: REM 143 is a block
1040 LET c1=c1+1: LET z=z/2
1050 IF z>=1 THEN GO TO 1020
1060 RETURN
2000 REM display the big letters
2010 FOR l=1 TO 5: LET c1=0: REM our 5 rows
2030 FOR m=1 TO 5: REM bigmap for each character
2040 LET t=b(l,m)
2050 GO SUB 1000
2060 LET c1=c1+1: REM PRINT " ";: REM space between each letter
2070 NEXT m
2080 NEXT l
2090 RETURN
9000 DATA 30,17,30,17,30: REM B
9010 DATA 14,17,31,17,17: REM A
9020 DATA 15,16,14,1,30: REM S
9030 DATA 31,4,4,4,31: REM I
9040 DATA 14,17,16,17,14: REM C

To me it does not work. So I bring my particular solution:

5 PAPER 0: CLS 
10 LET d=0: INK 1: GO SUB 40
20 LET d=1: INK 6: GO SUB 40
30 STOP
40 RESTORE
50 FOR n=1 TO 5
60 READ a$
70 FOR j=1 TO LEN a$
80 PRINT AT n+7,j+5+d;
90 IF a$(j)="X" THEN PRINT CHR$ 143: REM Equivalent to 219 in ASCII extended for IBM PC
100 NEXT j
110 NEXT n
120 RETURN
130 DATA "XXX XXXX XXX X XXX"
140 DATA "X X X X X X X "
150 DATA "XXX XXXX XXX X X "
160 DATA "X X X X X X X "
170 DATA "XXX X X XXX X XXX"

Basic.jpg

Befunge[edit]

Befunge-93[edit]

0" &7&%h&'&%| &7&%7%&%&'&%&'&%&7&%"v
v"'%$%'%$%3$%$%7% 0%&7&%&7&(%$%'%$"<
>"%$%7%$%&%$%&'&%7%$%7%$%, '&+(%$%"v
v"+&'&%+('%$%$%'%$%$%$%$%$%$%$%'%$"<
>"(%$%$%'%$%$%( %$+(%&%$+(%&%$+(%&"v
v"(; $%$%(+$%&%(+$%$%'%$%+&%$%$%$%"<
? ";(;(+(+$%+(%&(;(3%$%&$ 7`+( ":v >
^v!:-1<\,:g7+*63%4 \/_#4:_v#:-*[email protected]
$_\:,\^ >55+,$:^:$
Output:
  __                _____
 /\ \____  ______  /\  __\ __  __  ______  ______  ______
 \ \  __ \/\  __ \ \_\ \__/\ \ \ \/\  __ \/\  __ \/\  __ \
  \ \ \_\ \ \  __/_/\__  _\ \ \_\ \ \ \ \ \ \ \_\ \ \  __/_
   \ \_____\ \_____\/_/\ \/\ \_____\ \_\ \_\ \____ \ \_____\
    \/_____/\/_____/  \ \_\ \/_____/\/_/\/_/\/\_____\/_____/
                       \/_/                  \/_____/

Befunge-98[edit]

Bit of a long one,but it works and it does something other than taking strings and simply copying to STDOUT. (It adds line offset to those strings,and the strings are encoded with numbers just because.)

Works with: CCBI version 2.1
 
v THE DATA IMAGE.(totally useless after loading into stack)
>89 v Made by gamemanj
v0000122010000000000022201220000020000< For rosettacode
>9 v The 'image' is upsidedown
v2220100010002220101000101000000000000< The 3d offset isn't applied on this
>9 v and it's encoded weirdly
v1010122012001010101022201220000010000< Is that enough decoding needed
>9 v for the '3d' ascii requirement?
v2220100010001010222010101000000010000< Huh.(sees Batch) I think so.
>9 v 0:blank
v1000122012200000000022201220000010000< 1:\
>9 v 2:-
v p000< 9:newline
>:9-v Check for 9:Newline 8:end
v_v (note that cell 0,0 isn't ever used after the first tick!)
no yes | | >" ",v
>$55+,00g1+:00p:|: -1< Newline With Spacing Encoder
^ v# $<
 :
8 check for end
no-yes
v_v
>< make the program pause for the user forever.Ik,it's stupid
 
Numeric Decoder \/
>:1-v
v_vCheck for 1 '\'
NO: "YES
2 \
- "
v_ >v
" "
^ -
" "
^ $,< < < (code path reuse here,all 3 end in ,$ so I merged them)
 
Output:
 \   \-- \--         --- \--     \    
  --- \   \   \ \ --- \ \ \       \    
   \ \ \-- \-  \ \ \ \ --- \--     \    
    --- \   \   --- \ \   \ \            
         \-- \           --- \--     -    


Brainf***[edit]

Coming up with decent 3D font was honestly the hardest part.

++++[>++++>++<[>>++>+++>++++++>    ++++++<<<<<-]<-]>>++>..>->---->
-...[<]<+++[>++++[>>...<<-]<-]> >>..>>>.....<<<..>>>...[<]++[>>
.....>>>...<<<<<-]>.>.>.>.<<..> >.[<]<+++++[>++++[>>.<<-]<-]>>>
..>>>...[<]+++++[>>..<<-]+++>>. >.<..>>>...<.[[>]<.<.<<..>>.>..
<<<.<<-]+++>.>.>>.<<.>>.<<..>>. >....<<<.>>>...<<<..>>>...<<<.>
>>......<<.>.>..<.<<..>>>..<<<. .>>>....<.<<..>>.>..<<.[[>]<<.>
..<<<...>>>.<.<<<<-]+++>.>..>>. <<.>>.<<...>>>..<<<.>>..<<..>>.
<.<.>>>..<..>...<<<...>>.<<.>>> .<<.>>.<<.<..>>.<.<.>>>.<<<..>>
.>.<<<...>>>..<.>.<<.>.>..<.<.. >>.<<.>.>..<.<..>>.<<.>.>..<.<.
<<.>...>>.<<.>>.<<..>>.<.>.<<.> >..<<...>.>>..<<..>>...<.<<...>
>..<<..>>..<<...>.<.>>.<<..>>.. <<..>>.>.<<.<[[>]<<<<.>>.<.>>..
<<.<..<<-]>.>....>>.<<.>>.<<..> >.>.<.<<.>>..<<..>>.<<...>.>.<<
..>>>.<<<....>>..<<..>>..<<..>> ..<<.>>.<<..>>..<<..>>.<<<.>...
..>>.<<.>>.>......<..>..<.<<..> >.<<.>>.>...<<.>.>..<..>..<..>.
.<..<<.>>.>..<..>..<.<<<.>..... .>>.<.>>......<<..>>..<<.<...>>
.<.>>..<<.>.<.>>..<<..>>..<<..> >..<<.<.>>.<.>>..<<..>>..<<.<<.
Output:
  ___                                      _____  ___     ___     ___
 /\  \                      ___           /  ___\_\  \__ _\  \__ _\  \__ 
 \ \  \____ ___  ___ ______/\__\  __  ____\  \__/\__   _\\__   _\\__   _\
  \ \   __ \\  \/ __\\___   \ _/_/  \/ _  \_   __\_/\__\//_/\__\//_/\__\/
   \ \  \/\ \\   /__//___\   \\  \\   / \  \\  \_/ \/__/   \/__/   \/__/  
    \ \  \_\ \\  \   /\  _    \\  \\  \\ \  \\  \
     \ \______\\__\  \ \___/\__\\__\\__\\ \__\\__\
      \/______//__/   \/__/\/__//__//__/ \/__//__/

C[edit]

3D enough?
#include <stdio.h>
const char*s = " _____\n /____/\\\n/ ___\\/\n\\ \\/__/\n \\____/";
int main(){ puts(s); return 0; }
Output:
  _____
 /____/\
/  ___\/
\  \/__/
 \____/


C++[edit]

 
#include <windows.h>
#include <iostream>
 
//--------------------------------------------------------------------------------------------------
using namespace std;
 
//--------------------------------------------------------------------------------------------------
int main(int argc, char* argv[])
{
cout <<
" ______ ______ " << endl <<
" _____ _____|\\ \\ _____|\\ \\ " << endl <<
" _____\\ \\_ / / | | / / | |" << endl <<
" / /| || |/ /|| |/ /|" << endl <<
" / / /____/|| |\\____/ || |\\____/ |" << endl <<
"| | |____|/ |\\ \\ | / |\\ \\ | / " << endl <<
"| | _____ | \\ \\___|/ | \\ \\___|/ " << endl <<
"|\\ \\|\\ \\ | \\ \\ | \\ \\ " << endl <<
"| \\_____\\| | \\ \\_____\\ \\ \\_____\\ " << endl <<
"| | /____/| \\ | | \\ | | " << endl <<
" \\|_____| || \\|_____| \\|_____| " << endl <<
" |____|/ ";
 
cout << endl << endl << endl;
 
system( "pause" );
return 0;
}
//--------------------------------------------------------------------------------------------------
 
Output:
                        ______          ______
        _____     _____|\     \   _____|\     \
   _____\    \_  /     / |     | /     / |     |
  /     /|     ||      |/     /||      |/     /|
 /     / /____/||      |\____/ ||      |\____/ |
|     | |____|/ |\     \    | / |\     \    | /
|     |  _____  | \     \___|/  | \     \___|/
|\     \|\    \ |  \     \      |  \     \
| \_____\|    |  \  \_____\      \  \_____\
| |     /____/|   \ |     |       \ |     |
 \|_____|    ||    \|_____|        \|_____|
        |____|/

Another solution:

 
// @author Martin Ettl (http://www.martinettl.de)
// @date 2013-07-26
// A program to print the letters 'CPP' in 3D ASCII-art.
 
#include <iostream>
#include <string>
 
int main()
{
std::string strAscii3D =
" /$$$$$$ /$$$$$$$ /$$$$$$$ \n"
" /$$__ $$| $$__ $$| $$__ $$\n"
"| $$ \\__/| $$ \\ $$| $$ \\ $$\n"
"| $$ | $$$$$$$/| $$$$$$$/\n"
"| $$ | $$____/ | $$____/ \n"
"| $$ $$| $$ | $$ \n"
"| $$$$$$/| $$ | $$ \n"
" \\______/ |__/ |__/ \n";
 
std::cout << "\n" << strAscii3D << std::endl;
 
return 0;
}
 
Output:
   /$$$$$$  /$$$$$$$  /$$$$$$$ 
 /$$__  $$| $$__  $$| $$__  $$
| $$  \__/| $$  \ $$| $$  \ $$
| $$      | $$$$$$$/| $$$$$$$/
| $$      | $$____/ | $$____/ 
| $$    $$| $$      | $$      
|  $$$$$$/| $$      | $$      
 \______/ |__/      |__/  

C#[edit]

using System;
using System.Text;
 
namespace Language_name_in_3D_ascii
{
public class F5
{
char[] z = { ' ', ' ', '_', '/', };
long[,] f ={
{87381,87381,87381,87381,87381,87381,87381,},
{349525,375733,742837,742837,375733,349525,349525,},
{742741,768853,742837,742837,768853,349525,349525,},
{349525,375733,742741,742741,375733,349525,349525,},
{349621,375733,742837,742837,375733,349525,349525,},
{349525,375637,768949,742741,375733,349525,349525,},
{351157,374101,768949,374101,374101,349525,349525,},
{349525,375733,742837,742837,375733,349621,351157,},
{742741,768853,742837,742837,742837,349525,349525,},
{181,85,181,181,181,85,85,},
{1461,1365,1461,1461,1461,1461,2901,},
{742741,744277,767317,744277,742837,349525,349525,},
{181,181,181,181,181,85,85,},
{1431655765,3149249365L,3042661813L,3042661813L,3042661813L,1431655765,1431655765,},
{349525,768853,742837,742837,742837,349525,349525,},
{349525,375637,742837,742837,375637,349525,349525,},
{349525,768853,742837,742837,768853,742741,742741,},
{349525,375733,742837,742837,375733,349621,349621,},
{349525,744373,767317,742741,742741,349525,349525,},
{349525,375733,767317,351157,768853,349525,349525,},
{374101,768949,374101,374101,351157,349525,349525,},
{349525,742837,742837,742837,375733,349525,349525,},
{5592405,11883957,11883957,5987157,5616981,5592405,5592405,},
{366503875925L,778827027893L,778827027893L,392374737749L,368114513237L,366503875925L,366503875925L,},
{349525,742837,375637,742837,742837,349525,349525,},
{349525,742837,742837,742837,375733,349621,375637,},
{349525,768949,351061,374101,768949,349525,349525,},
{375637,742837,768949,742837,742837,349525,349525,},
{768853,742837,768853,742837,768853,349525,349525,},
{375733,742741,742741,742741,375733,349525,349525,},
{192213,185709,185709,185709,192213,87381,87381,},
{1817525,1791317,1817429,1791317,1817525,1398101,1398101,},
{768949,742741,768853,742741,742741,349525,349525,},
{375733,742741,744373,742837,375733,349525,349525,},
{742837,742837,768949,742837,742837,349525,349525,},
{48053,23381,23381,23381,48053,21845,21845,},
{349621,349621,349621,742837,375637,349525,349525,},
{742837,744277,767317,744277,742837,349525,349525,},
{742741,742741,742741,742741,768949,349525,349525,},
{11883957,12278709,11908533,11883957,11883957,5592405,5592405,},
{11883957,12277173,11908533,11885493,11883957,5592405,5592405,},
{375637,742837,742837,742837,375637,349525,349525,},
{768853,742837,768853,742741,742741,349525,349525,},
{6010197,11885397,11909973,11885397,6010293,5592405,5592405,},
{768853,742837,768853,742837,742837,349525,349525,},
{375733,742741,375637,349621,768853,349525,349525,},
{12303285,5616981,5616981,5616981,5616981,5592405,5592405,},
{742837,742837,742837,742837,375637,349525,349525,},
{11883957,11883957,11883957,5987157,5616981,5592405,5592405,},
{3042268597L,3042268597L,3042661813L,1532713813,1437971797,1431655765,1431655765,},
{11883957,5987157,5616981,5987157,11883957,5592405,5592405,},
{11883957,5987157,5616981,5616981,5616981,5592405,5592405,},
{12303285,5593941,5616981,5985621,12303285,5592405,5592405,}
};
 
private F5(string s)
{
StringBuilder[] o = new StringBuilder[7];
for (int i = 0; i < 7; i++) o[i] = new StringBuilder();
for (int i = 0, l = s.Length; i < l; i++)
{
int c = s[i];
if (65 <= c && c <= 90) c -= 39;
else if (97 <= c && c <= 122) c -= 97;
else c = -1;
long[] d = new long[7];
Buffer.BlockCopy(f, (++c * sizeof(long) * 7), d, 0, 7 * sizeof(long));
for (int j = 0; j < 7; j++)
{
StringBuilder b = new StringBuilder();
long v = d[j];
while (v > 0)
{
b.Append(z[(int)(v & 3)]);
v >>= 2;
}
char[] charArray = b.ToString().ToCharArray();
Array.Reverse(charArray);
o[j].Append(new string(charArray));
}
}
for (int i = 0; i < 7; i++)
{
for (int j = 0; j < 7 - i; j++)
System.Console.Write(' ');
System.Console.WriteLine(o[i]);
}
}
 
public static void Main(string[] args)
{
new F5(args.Length > 0 ? args[0] : "C sharp");
}
}
}

Output:

         _/_/_/                     _/
      _/                   _/_/_/  _/_/_/      _/_/_/  _/  _/_/  _/_/_/
     _/                 _/_/      _/    _/  _/    _/  _/_/      _/    _/
    _/                     _/_/  _/    _/  _/    _/  _/        _/    _/
     _/_/_/           _/_/_/    _/    _/    _/_/_/  _/        _/_/_/
                                                             _/
                                                            _/

Clojure[edit]

Library: clj-figlet
(use 'clj-figlet.core)
(println
(render-to-string
(load-flf "ftp://ftp.figlet.org/pub/figlet/fonts/contributed/larry3d.flf")
"Clojure"))
Output:
 ____       ___
/\  _`\    /\_ \              __
\ \ \/\_\  \//\ \      ___   /\_\     __  __   _ __     __
 \ \ \/_/_   \ \ \    / __`\ \/\ \   /\ \/\ \ /\`'__\ /'__`\
  \ \ \L\ \   \_\ \_ /\ \L\ \ \ \ \  \ \ \_\ \\ \ \/ /\  __/
   \ \____/   /\____\\ \____/ _\ \ \  \ \____/ \ \_\ \ \____\
    \/___/    \/____/ \/___/ /\ \_\ \  \/___/   \/_/  \/____/
                             \ \____/
                              \/___/


COBOL[edit]

This displays 'COBOL' in 3D with a shadow effect. The font is 'Slant Relief' from here.

Works with: OpenCOBOL
       IDENTIFICATION DIVISION.
PROGRAM-ID. cobol-3d.
 
DATA DIVISION.
WORKING-STORAGE SECTION.
01 cobol-area.
03 cobol-text-data PIC X(1030) VALUE "________/\\\\\\\\\____
- "
____/\\\\\________/\\\\\\\\\\\\\__________/\\\\\________
- "/\\\_____________ _____/\\\////////_______/\\\//
- "
/\\\_____\/\\\/////////\\\______/\\\///\\\_____\/\\\____
- "_________ ___/\\\/______________/\\\/__\///\\\__
- "
_\/\\\_______\/\\\____/\\\/__\///\\\___\/\\\____________
- "_ __/\\\_______________/\\\______\//\\\__\/\\\\\
- "
\\\\\\\\\____/\\\______\//\\\__\/\\\_____________
- " _\/\\\______________\/\\\_______\/\\\__\/\\\/////////\\\
- "
__\/\\\_______\/\\\__\/\\\_____________ _\//\\\_
- "____________\//\\\______/\\\___\/\\\_______\/\\\__\//\\\
- "
______/\\\___\/\\\_____________ __\///\\\_______
- "_____\///\\\__/\\\_____\/\\\_______\/\\\___\///\\\__/\\\
- "
_____\/\\\_____________ ____\////\\\\\\\\\_____\
- "///\\\\\/______\/\\\\\\\\\\\\\/______\///\\\\\/______\/\
- "
\\\\\\\\\\\\\\_ _______\/////////________\/////_
- "_______\/////////////__________\/////________\//////////
- "
/////__" *> " Sorry for the syntax highlighting.
.
03 cobol-text-table REDEFINES cobol-text-data.
05 cobol-text PIC X(103) OCCURS 10 TIMES.
 
01 i PIC 99.
01 j PIC 9(4).
 
PROCEDURE DIVISION.
*> Display 'COBOL' line-by-line applying a shadow effect.
PERFORM VARYING i FROM 1 BY 1 UNTIL 10 < i
MOVE 1 TO j
PERFORM UNTIL 103 < j
*> When the top of a letter meets the right edge,
*> take care to shadow only the wall ('/').
IF cobol-text (i) (j:4) = "\\\/"
DISPLAY cobol-text (i) (j:3) AT LINE i COL j
WITH FOREGROUND-COLOR 7, HIGHLIGHT
 
ADD 3 TO j
DISPLAY cobol-text (i) (j:1) AT LINE i COL j
WITH FOREGROUND-COLOR 0, HIGHLIGHT
 
ADD 1 TO j
 
EXIT PERFORM CYCLE
END-IF
 
*> Apply shadows to the walls, base and the char
*> before the base.
IF cobol-text (i) (j:1) = "/"
OR cobol-text (i) (FUNCTION SUM(j, 1):1) = "/"
OR cobol-text (i) (FUNCTION SUM(j, 1):2)
= "\/"
DISPLAY cobol-text (i) (j:1) AT LINE i COL j
WITH FOREGROUND-COLOR 0, HIGHLIGHT
*> Do not apply a shadow to anything else.
ELSE
DISPLAY cobol-text (i) (j:1) AT LINE i COL j
WITH FOREGROUND-COLOR 7 , HIGHLIGHT
END-IF
 
ADD 1 TO j
END-PERFORM
END-PERFORM
 
*> Prompt the user so that they have a chance to see the
*> ASCII art, as sometimes the screen data is overwritten by
*> what was on the console before starting the program.
DISPLAY "Press enter to stop appreciating COBOL in 3D."
AT LINE 11 COL 1
ACCEPT i AT LINE 11 COL 46
 
GOBACK
.
Output:
(note: the shadow effect is quite faint on this site):
 _______'''_/'''\\\\\\\\\_______'''_/'''\\\\\_______'''_/'''\\\\\\\\\\\\\_________'''_/'''\\\\\_______'''_/'''\\\_____________        
  ____'''_/'''\\\'''////////'''______'''_/'''\\\'''///'''\\\____'''_\/'''\\\'''/////////'''\\\_____'''_/'''\\\'''///'''\\\____'''_\/'''\\\_____________       
   __'''_/'''\\\'''/'''_____________'''_/'''\\\'''/'''_'''_\///'''\\\__'''_\/'''\\\______'''_\/'''\\\___'''_/'''\\\/_'''_\///'''\\\__'''_\/'''\\\_____________      
    _'''_/'''\\\______________'''_/'''\\\_____'''_\//'''\\\_'''_\/'''\\\\\\\\\\\\\\___'''_/'''\\\_____'''_\/'''/\\\_'''_\/'''\\\_____________     
     '''_\/'''\\\_____________'''_\/'''\\\______'''_\/'''\\\_'''_\/'''\\\'''/////////'''\\\_'''_\/'''\\\______'''_\/'''\\\_'''_\/'''\\\_____________    
      '''_\//'''\\\____________'''_\//'''\\\_____'''_/'''\\\__'''_\/'''\\\______'''_\/'''\\\_'''_\//'''\\\_____'''_/'''\\\__'''_\/'''\\\_____________   
       _'''_\///'''\\\___________'''_\///'''\\\_'''_/'''\\\____'''_\/'''\\\______'''_\/'''\\\__'''_\///'''\\\_'''_/'''\\\____'''_\/'''\\\_____________  
        ___'''_\////'''\\\\\\\\\____'''_\///'''\\\\\/_____'''_\/'''\\\\\\\\\\\\\'''/'''_____'''_\///'''\\\\\'''/'''_____'''_\/'''\\\\\\\\\\\\\\\_ 
         ______'''_\/////////'''_______'''_\/////'''_______'''_\/////////////'''_________'''_\/////'''_______'''_\///////////////'''__
 Press enter to stop appreciating COBOL in 3D.

Common Lisp[edit]

Library: cl-ppcre
 
(ql:quickload :cl-ppcre)
(defvar txt
"
xxxx xxxx x x x x xxxx x x x x xxxx xxxxx
x x x x xx xx xx xx x x xx x x x x x x
x x x x xx x x xx x x x x x x x x xxx x x
x x x x x x x x x x x x x x xxx xxxxx
x x x x x x x x x x x xx x x x x x
xxxx xxxx x x x x xxxx x x xxxxx x xxxx x
"

)
(princ (cl-ppcre:regex-replace-all " " (cl-ppcre:regex-replace-all "x" txt "_/") " " ))
 
Output:
  _/_/_/_/        _/_/_/_/      _/        _/    _/        _/      _/_/_/_/      _/        _/              _/            _/      _/_/_/_/      _/_/_/_/_/    
_/        _/    _/        _/    _/_/    _/_/    _/_/    _/_/    _/        _/    _/_/      _/              _/                  _/        _/    _/        _/  
_/              _/        _/    _/  _/_/  _/    _/  _/_/  _/    _/        _/    _/  _/    _/              _/            _/    _/_/_/          _/        _/  
_/              _/        _/    _/        _/    _/        _/    _/        _/    _/    _/  _/              _/            _/          _/_/_/    _/_/_/_/_/    
_/        _/    _/        _/    _/        _/    _/        _/    _/        _/    _/      _/_/              _/            _/    _/        _/    _/            
  _/_/_/_/        _/_/_/_/      _/        _/    _/        _/      _/_/_/_/      _/        _/              _/_/_/_/_/    _/      _/_/_/_/      _/          

D[edit]

This generates a single image ASCII stereogram.

// Derived from AA3D - ASCII art stereogram generator
// by Jan Hubicka and Thomas Marsh
// (GNU General Public License)
// http://aa-project.sourceforge.net/aa3d/
// http://en.wikipedia.org/wiki/ASCII_stereogram
 
import std.stdio, std.string, std.random;
 
immutable image = "
111111111111111
1111111111111111
11111 1111
11111 1111
11111 1111
11111 1111
11111 1111
11111 1111
1111111111111111
111111111111111
 
"
;
 
void main() {
enum int width = 50;
immutable text = "DLanguage";
enum int skip = 12;
 
char[65536 / 2] data;
 
foreach (y, row; image.splitLines()) {
immutable int shift = uniform(0, int.max);
bool l = false;
 
foreach (x; 0 .. width) {
int s;
if (!l && x > skip) {
s = (x < row.length) ? row[x] : '\n';
if (s == ' ') {
s = 0;
} else if (s == '\n') {
s = 0;
l = true;
} else if (s >= '0' && s <= '9') {
s = '0' - s;
} else
s = -2;
} else
s = 0;
 
s += skip;
s = x - s;
s = (s < 0) ? text[(x + shift) % text.length] : data[s];
data[x] = cast(char)s;
write(data[x]);
}
 
writeln();
}
}
Output:
nguageDLangunguageDLangunguageDLangunguageDLangung
DLanguageDLaDLangugeDLaDLangugeDLLaDLangugeDLLaDLa
nguageDLangunguageLangunguageLanguunguageLanguungu
LanguageDLanLanguagDLanLLanguagLanLLLanguagLanLLLa
eDLanguageDLeDLangugeDLeeDLangugDLeeeDLangugDLeeeD
guageDLanguaguageDLnguagguageDLnuaggguageDLnuagggu
LanguageDLanLanguagDLanLLanguagDanLLLanguagDanLLLa
nguageDLangunguageDangunnguageDagunnnguageDagunnng
LanguageDLanLanguagDLanLLanguagLanLLLanguagLanLLLa
nguageDLangunguageLangunguageLanguunguageLanguungu
geDLanguageDgeDLanuageDgeDLanuageeDgeDLanuageeDgeD
guageDLanguaguageDLanguaguageDLanguaguageDLanguagu

Dart[edit]

 
void main(){
print("""
 
XXX XX XXX XXXX
X X X X X X X
X X XXXX XXX X
XXX X X X X X
""".replaceAll('X','_/'));
}
 
Output:
 _/_/_/       _/_/       _/_/_/     _/_/_/_/
  _/   _/    _/    _/     _/    _/      _/
   _/   _/    _/_/_/_/      _/_/_/        _/
    _/_/_/      _/    _/      _/   _/      _/

Elixir[edit]

defmodule ASCII3D do
def decode(str) do
Regex.scan(~r/(\d+)(\D+)/, str)
|> Enum.map_join(fn[_,n,s] -> String.duplicate(s, String.to_integer(n)) end)
|> String.replace("B", "\\") # Backslash
end
end
 
data = "1 12_4 2_1\n1/B2 9_1B2 1/2B 3 2_18 2_1\nB2 B8_1/ 3 B2 1/B_B4 2_6 2_2 1/B_B6 4_1
3 B7_3 4 B2/_2 1/2B_1_2 1/B_B B2/_4 1/ 3_1B\n 2 B2 6_1B3 3 B2 1/B2 B1/_/B_B3/ 2 1/2B 1 /B B2_1/
2 3 B5_1/4 6 B3 1B/_/2 /1_2 6 B1\n3 3 B10_6 B3 3 /2B_1_6 B1
4 2 B11_2B 1B_B2 B1_B 3 /1B/_/B_B2 B B_B1\n6 1B/11_1/3 B/_/2 3 B/_/"
IO.puts ASCII3D.decode(data)
Output:
 ____________    __
/\  _________\  /\ \    __                  __
\ \ \________/  \ \ \  /\_\    __      __  /\_\      ____
 \ \ \_______    \ \ \ \/_/_  /\_\__  /\_\ \/_/_    / ___\
  \ \  ______\    \ \ \  /\ \ \/_/\_\/ / /   /\ \  /\ \__/
   \ \ \_____/     \ \ \ \ \ \   \/_/ / /_   \ \ \ \ \ \
    \ \ \__________ \ \ \ \ \ \    / / /\_\__ \ \ \ \ \ \
     \ \___________\ \ \_\ \ \_\  / / /\/_/\_\ \ \_\ \ \_\
      \/___________/  \/_/  \/_/  \/_/    \/_/  \/_/  \/_/

Erlang[edit]

%% Implemented by Arjun Sunel
-module(three_d).
-export([main/0]).
 
main() ->
io:format(" _____ _ \n| ___| | | \n| |__ _ __| | __ _ _ __ __ _ \n| __| '__| |/ _` | '_ \\ / _` |\n| |__| | | | (_| | | | | (_| |\n|____/_| |_|\\__,_|_| |_|\\__, |\n __/ |\n |___/\n").
 
Output:
 _____     _                   
|  ___|   | |                  
| |__ _ __| | __ _ _ __   __ _ 
|  __| '__| |/ _` | '_ \ / _` |
| |__| |  | | (_| | | | | (_| |
|____/_|  |_|\__,_|_| |_|\__, |
                          __/ |
                         |___/


3D ASCII:

Translation of: Elixir
-module(ascii3d).                                                            
-export([decode/1]).
 
decode(Str) ->
Splited = re:split(Str, "(\\d+)(\\D+)", [{return,list},group,trim]),
Fun = fun([_,N,S]) -> {Num,_} = string:to_integer(N), lists:duplicate(Num, S) end,
Joined = string:join(lists:flatmap(Fun, Splited), ""),
Lines = binary:replace(binary:list_to_bin(Joined), <<"B">>, <<"\\">>, [global]),
io:format("~s~n", [Lines]).
Output:
1> c("ascii3d.erl").                                                                
{ok,ascii3d}                                                                          
2> Str = "1 11_10 2_1\n1/B2 8_1B8 1/B B\n2B 1B7_1/7 3 B1\n3 B7_6 3_3B 3 6_2 2_2 4_4 6_1\n2 2B 1 6_1B4 1/ 3_3B 1 / 4_1 B/B B/ 2_1 B2 1/ 4_1 B\n2 3 B5_1/3 1/B B2_1/B2 B1/B B2_1/3B 1 /_2/B B2_1/B B\n3 3 B8_3B 1 5 B1_B/ 8 B1_B/  B\n4 2 B10_1B B_B3 2B B_3_1/2B_B 2B B_3_1/B B\n6 1B/10_1/B/_/4 1B/_/B/3_2/B/_1/2 1B/_/B/3_1/2B 1B\n55 3_1B/2 1)\n54 1/B5_1/\n54 1B/4_1/\n".
"1 11_10 2_1\n1/B2 8_1B8 1/B B\n2B 1B7_1/7 3 B1\n3 B7_6 3_3B 3 6_2 2_2 4_4 6_1\n2 2B 1 6_1B4 1/ 3_3B 1 / 4_1 B/B B/ 2_1 B2 1/ 4_1 B\n2 3 B5_1/3 1/B B2_1/B2 B1/B B2_1/3B 1 /_2/B B2_1/B B\n3 3 B8_3B 1 5 B1_B/ 8 B1_B/  B\n4 2 B10_1B B_B3 2B B_3_1/2B_B 2B B_3_1/B B\n6 1B/10_1/B/_/4 1B/_/B/3_2/B/_1/2 1B/_/B/3_1/2B 1B\n55 3_1B/2 1)\n54 1/B5_1/\n54 1B/4_1/\n"
3> ascii3d:decode(Str).                                                             
 ___________          __                                                         
/\  ________\        /\ \                                          
\ \ \_______/        \ \ \
 \ \ \_______      ___\ \ \    ______  __  ____    ______
  \ \  ______\    / ___\ \ \  / ____ \/\ \/ __ \  / ____ \
   \ \ \_____/   /\ \__/\ \ \/\ \__/\ \ \  /_/\ \/\ \__/\ \
    \ \ \________\ \ \   \ \ \ \ \_\/  \ \ \ \ \ \ \ \_\/  \
     \ \__________\ \_\   \ \_\ \____/\_\ \_\ \ \_\ \____/\ \
      \/__________/\/_/    \/_/\/___/\/_/\/_/  \/_/\/___/\ \ \
                                                       ___\/  )
                                                      /\_____/
                                                      \/____/

ok

ERRE[edit]

PROGRAM 3D_NAME
 
DIM TBL$[17,1]
 
BEGIN
 
FOR I=0 TO 17 DO
READ(TBL$[I,0],TBL$[I,1])
END FOR
 
PRINT(CHR$(12);) ! CLS
 
FOR I=0 TO 17 DO
PRINT(TBL$[I,1];TBL$[I,0];TBL$[I,0];TBL$[I,1])
END FOR
 
DATA("_________________ ","_____________ ")
DATA("|\ \ ","|\ \ ")
DATA("|\\_______________\ ","|\\___________\ ")
DATA("|\\| \ ","|\\| | ")
DATA("|\\| ________ | ","|\\| ________| ")
DATA("|\\| | |\| | ","|\\| | ")
DATA("|\\| |______|\| | ","|\\| |____ ")
DATA("|\\| | \| | ","|\\| | \ ")
DATA("|\\| |________| | ","|\\| |_____\ ")
DATA("|\\| | ","|\\| | ")
DATA("|\\| ___ ____/ ","|\\| _____| ")
DATA("|\\| | \\\ \ ","|\\| | ")
DATA("|\\| | \\\ \ ","|\\| | ")
DATA("|\\| | \\\ \ ","|\\| |______ ")
DATA("|\\| | \\\ \ ","|\\| | \ ")
DATA("|\\| | \\\ \ ","|\\| |_______\ ")
DATA(" \\| | \\\ \ "," \\| | ")
DATA(" \|___| \\\___\"," \|___________| ")
 
END PROGRAM
 
Output:
_____________    _________________     _________________     _____________
|\           \   |\               \    |\               \    |\           \
|\\___________\  |\\_______________\   |\\_______________\   |\\___________\
|\\|           | |\\|               \  |\\|               \  |\\|           |
|\\|   ________| |\\|    ________    | |\\|    ________    | |\\|   ________|
|\\|   |         |\\|   |      |\|   | |\\|   |      |\|   | |\\|   |
|\\|   |____     |\\|   |______|\|   | |\\|   |______|\|   | |\\|   |____
|\\|   |    \    |\\|   |       \|   | |\\|   |       \|   | |\\|   |    \
|\\|   |_____\   |\\|   |________|   | |\\|   |________|   | |\\|   |_____\
|\\|         |   |\\|                | |\\|                | |\\|         |
|\\|    _____|   |\\|    ___    ____/  |\\|    ___    ____/  |\\|    _____|
|\\|   |         |\\|   | \\\   \      |\\|   | \\\   \      |\\|   |
|\\|   |         |\\|   |  \\\   \     |\\|   |  \\\   \     |\\|   |
|\\|   |______   |\\|   |   \\\   \    |\\|   |   \\\   \    |\\|   |______
|\\|   |      \  |\\|   |    \\\   \   |\\|   |    \\\   \   |\\|   |      \
|\\|   |_______\ |\\|   |     \\\   \  |\\|   |     \\\   \  |\\|   |_______\
 \\|           |  \\|   |      \\\   \  \\|   |      \\\   \  \\|           |
  \|___________|   \|___|       \\\___\  \|___|       \\\___\  \|___________|

F#[edit]

let make2Darray (picture : string list) =
let maxY = picture.Length
let maxX = picture |> List.maxBy String.length |> String.length
let arr =
(fun y x ->
if picture.[y].Length <= x then ' '
else picture.[y].[x])
|> Array2D.init maxY maxX
(arr, maxY, maxX)
 
let (cube, cy, cx) =
[
@"///\";
@"\\\/";
]
|> make2Darray
 
 
let (p2, my, mx) =
[
"*****";
"* * * ";
"* * * ";
"* **********";
"**** * * ";
"* * * ";
"* **********";
"* * * ";
"* * * ";
]
|> make2Darray
 
let a2 = Array2D.create (cy/2 * (my+1)) (cx/2 * mx + my) ' '
 
let imax = my * (cy/2)
for y in 0 .. Array2D.length1 p2 - 1 do
for x in 0 .. Array2D.length2 p2 - 1 do
let indent = Math.Max(imax - y, 0)
if p2.[y, x] = '*' then Array2D.blit cube 0 0 a2 y (indent+x) cy cx
 
Array2D.iteri (fun y x c ->
if x = 0 then printfn ""
printf "%c" c) a2
 
Output:
         ///////\
        ///\\\\\/ ///\ ///\
       ///\/     ///\////\/
      ///\/   ////////////\
     //////\  \///\\///\\\/
    ///\\\\/  ///\////\/
   ///\/   ////////////\
  ///\/    \///\\///\\\/
 ///\/     ///\////\/
 \\\/      \\\/ \\\/

Forth[edit]

Text strings[edit]

\ Rossetta Code Write language name in 3D ASCII
\ Simple Method
 
: l1 ." /\\\\\\\\\\\\\ /\\\\ /\\\\\\\ /\\\\\\\\\\\\\ /\\\ /\\\" CR ;
: l2 ." \/\\\///////// /\\\//\\\ /\\\/////\\\ \//////\\\//// \/\\\ \/\\\" CR ;
: l3 ." \/\\\ /\\\/ \///\\\ \/\\\ \/\\\ \/\\\ \/\\\ \/\\\" CR ;
: l4 ." \/\\\\\\\\\ /\\\ \//\\\ \/\\\\\\\\\/ \/\\\ \/\\\\\\\\\\\\\" CR ;
: l5 ." \/\\\///// \/\\\ \/\\\ \/\\\////\\\ \/\\\ \/\\\///////\\\" CR ;
: l6 ." \/\\\ \//\\\ /\\\ \/\\\ \//\\\ \/\\\ \/\\\ \/\\\" CR ;
: l7 ." \/\\\ \///\\\ /\\\ \/\\\ \//\\\ \/\\\ \/\\\ \/\\\" CR ;
: l8 ." \/\\\ \///\\\\/ \/\\\ \//\\\ \/\\\ \/\\\ \/\\\" CR ;
: l9 ." \/// \//// \/// \/// \/// \/// \///" CR ;
 
: "FORTH" cr L1 L2 L3 L4 L5 L6 L7 L8 l9 ;
 
( test at the console )
page "forth"
 
Output:
/\\\\\\\\\\\\\  /\\\\         /\\\\\\\    /\\\\\\\\\\\\\  /\\\      /\\\
\/\\\///////// /\\\//\\\     /\\\/////\\\ \//////\\\////  \/\\\     \/\\\
 \/\\\        /\\\/ \///\\\  \/\\\   \/\\\      \/\\\      \/\\\     \/\\\
  \/\\\\\\\\\ /\\\     \//\\\ \/\\\\\\\\\/       \/\\\      \/\\\\\\\\\\\\\
   \/\\\///// \/\\\      \/\\\ \/\\\////\\\       \/\\\      \/\\\///////\\\
    \/\\\      \//\\\     /\\\  \/\\\  \//\\\      \/\\\      \/\\\     \/\\\
     \/\\\       \///\\\ /\\\    \/\\\   \//\\\     \/\\\      \/\\\     \/\\\
      \/\\\         \///\\\\/     \/\\\    \//\\\    \/\\\      \/\\\     \/\\\
       \///            \////       \///      \///     \///       \///      \///
 ok


Bit Matrix Method[edit]

\ Original code:  "Short phrases with BIG Characters by Wil Baden  2003-02-23
\ Modified BFox for simple 3D presentation 2015-07-14
 
\ Forth is a very low level language but by using primitive operations
\ we create new words in the language to solve the problem.
 
\ This solution coverts an acsii string to big text characters
 
HEX
: toUpper ( char -- char ) 05F and ;
 
 
: w, ( n -- ) CSWAP , ; \ compile 'n', a 16 bit integer, into memory in the correct order
 
 
CREATE Banner-Matrix
0000 w, 0000 w, 0000 w, 0000 w, 2020 w, 2020 w, 2000 w, 2000 w,
5050 w, 5000 w, 0000 w, 0000 w, 5050 w, F850 w, F850 w, 5000 w,
2078 w, A070 w, 28F0 w, 2000 w, C0C8 w, 1020 w, 4098 w, 1800 w,
40A0 w, A040 w, A890 w, 6800 w, 3030 w, 1020 w, 0000 w, 0000 w,
2040 w, 8080 w, 8040 w, 2000 w, 2010 w, 0808 w, 0810 w, 2000 w,
20A8 w, 7020 w, 70A8 w, 2000 w, 0020 w, 2070 w, 2020 w, 0000 w,
0000 w, 0030 w, 3010 w, 2000 w, 0000 w, 0070 w, 0000 w, 0000 w,
0000 w, 0000 w, 0030 w, 3000 w, 0008 w, 1020 w, 4080 w, 0000 w,
 
7088 w, 98A8 w, C888 w, 7000 w, 2060 w, 2020 w, 2020 w, 7000 w,
7088 w, 0830 w, 4080 w, F800 w, F810 w, 2030 w, 0888 w, 7000 w,
1030 w, 5090 w, F810 w, 1000 w, F880 w, F008 w, 0888 w, 7000 w,
3840 w, 80F0 w, 8888 w, 7000 w, F808 w, 1020 w, 4040 w, 4000 ,
7088 w, 8870 w, 8888 w, 7000 w, 7088 w, 8878 w, 0810 w, E000 w,
0060 w, 6000 w, 6060 w, 0000 w, 0060 w, 6000 w, 6060 w, 4000 w,
1020 w, 4080 w, 4020 w, 1000 w, 0000 w, F800 w, F800 w, 0000 w,
4020 w, 1008 w, 1020 w, 4000 w, 7088 w, 1020 w, 2000 w, 2000 w,
 
7088 w, A8B8 w, B080 w, 7800 w, 2050 w, 8888 w, F888 w, 8800 w,
F088 w, 88F0 w, 8888 w, F000 w, 7088 w, 8080 w, 8088 w, 7000 w,
F048 w, 4848 w, 4848 w, F000 w, F880 w, 80F0 w, 8080 w, F800 w,
F880 w, 80F0 w, 8080 w, 8000 w, 7880 w, 8080 w, 9888 w, 7800 w,
8888 w, 88F8 w, 8888 w, 8800 w, 7020 w, 2020 w, 2020 w, 7000 w,
0808 w, 0808 w, 0888 w, 7800 w, 8890 w, A0C0 w, A090 w, 8800 w,
8080 w, 8080 w, 8080 w, F800 w, 88D8 w, A8A8 w, 8888 w, 8800 w,
8888 w, C8A8 w, 9888 w, 8800 w, 7088 w, 8888 w, 8888 w, 7000 w,
 
F088 w, 88F0 w, 8080 w, 8000 w, 7088 w, 8888 w, A890 w, 6800 w,
F088 w, 88F0 w, A090 w, 8800 w, 7088 w, 8070 w, 0888 w, 7000 w,
F820 w, 2020 w, 2020 w, 2000 w, 8888 w, 8888 w, 8888 w, 7000 w,
8888 w, 8888 w, 8850 w, 2000 w, 8888 w, 88A8 w, A8D8 w, 8800 w,
8888 w, 5020 w, 5088 w, 8800 w, 8888 w, 5020 w, 2020 w, 2000 w,
F808 w, 1020 w, 4080 w, F800 w, 7840 w, 4040 w, 4040 w, 7800 w,
0080 w, 4020 w, 1008 w, 0000 w, F010 w, 1010 w, 1010 w, F000 w,
0000 w, 2050 w, 8800 w, 0000 w, 0000 w, 0000 w, 0000 w, 00F8 w,
 
 
: >col ( char -- ndx ) \ convert ascii char into column index in the matrix
toupper BL - 0 MAX ; \ Space char (BL) = 0. Index is clipped to 0 as minimum value
 
 
: ]banner-matrix ( row ascii -- addr ) \ convert Banner-matrix memory to a 2 dimensional matrix
>col 8 * Banner-matrix + +  ;
 
 
: PLACE ( str len addr -- ) \ store a string with length at addr
2DUP 2>R 1+ SWAP MOVE 2R> C! ;
 
synonym len [email protected] \ fetch the 1st char of a counted string to return the length
 
: BIT? ( byte bit# -- -1 | 0) \ given a byte and bit# on stack, return true or false flag
1 swap lshift AND ;
 
DECIMAL
 
variable bannerstr 5 allot \ memory for the character string
 
\ Font selection characters stored as counted strings
: STARFONT S" *" bannerstr PLACE ;
: HASHFONT S" ##" bannerstr PLACE ;
: 3DFONT S" _/" bannerstr PLACE ;
 
 
: .BIGCHAR ( matrix-byte -- )
2 7 \ we use bits 7 to 2
DO
dup I bit? \ check bit I in the matrix-byte on stack
IF bannerstr count TYPE \ if BIT=TRUE
ELSE bannerstr len SPACES \ if BIT=false
THEN
-1 +LOOP \ loop backwards
DROP ; \ drop the matrix-byte
 
: BANNER ( str len -- )
8 0
DO CR \ str len
2dup
BOUNDS \ calc. begin & end addresses of string
DO
J I [email protected] ]Banner-Matrix [email protected] .BIGCHAR
LOOP \ str len
LOOP
2DROP ; \ drop str & len
 
\ test the solution in the Forth console
 
 
Output:
3DFONT  s" FORTH" banner
_/_/_/_/_/    _/_/_/    _/_/_/_/    _/_/_/_/_/  _/      _/
_/          _/      _/  _/      _/      _/      _/      _/
_/          _/      _/  _/      _/      _/      _/      _/
_/_/_/_/    _/      _/  _/_/_/_/        _/      _/_/_/_/_/
_/          _/      _/  _/  _/          _/      _/      _/
_/          _/      _/  _/    _/        _/      _/      _/
_/            _/_/_/    _/      _/      _/      _/      _/
                                                             ok
hashfont  ok
s" FORTH" BANNER
#####  ###  ####  ##### #   #
#     #   # #   #   #   #   #
#     #   # #   #   #   #   #
####  #   # ####    #   #####
#     #   # # #     #   #   #
#     #   # #  #    #   #   #
#      ###  #   #   #   #   #
                               ok

Go[edit]

Go does have a "Go" logo, although it is rarely used. A graphic is at http://golang.org/doc/gopher/bumper.png and the logo is the word Go with the two little lines to suggest movement. It's not 3D, so for inspiration I googled 3D ASCII fonts or something similar and found Patrick Gillespie's site at patorjk.com/software/taag/ with lots of ASCII fonts. The first one I liked was "Block" for its simple 3D illusion of drawing only the shadow, then I found "Lean." It's the same 3D effect as Block only slanted, reminiscent of the slanted Go logo.

For the interest component of the task, I thought about rendering the result from an input string and realized that it wasn't completely trivial as the glyphs of the Lean font overlap with the standard letter spacing. Rendering different fonts would add interest because now there would be a point in developing a common font representation and rendering function. Block and Lean would have sufficed, but I looked further and found the Keyboard and Small Keyboard fonts. These I found somewhat amusing, for the final component of the task.

package main
 
import (
"fmt"
"strings"
)
 
var lean = font{
height: 5,
slant: 1,
spacing: 2,
m: map[rune][]string{
'G': []string{
` _/_/_/`,
`_/ `,
`_/ _/_/`,
`_/ _/`,
` _/_/_/`,
},
'o': []string{
` `,
` _/_/ `,
`_/ _/`,
`_/ _/`,
` _/_/ `,
},
}}
 
var smallKeyboard = font{
height: 4,
slant: 0,
spacing: -1,
m: map[rune][]string{
'G': []string{
` ____ `,
`||G ||`,
`||__||`,
`|/__\|`,
},
'o': []string{
` ____ `,
`||o ||`,
`||__||`,
`|/__\|`,
},
}}
 
type font struct {
height int
slant int
spacing int
m map[rune][]string
}
 
func render(s string, f font) string {
rows := make([]string, f.height)
if f.slant != 0 {
start := 0
if f.slant > 0 {
start = f.height
}
for i := range rows {
rows[i] = strings.Repeat(" ", (start-i)*f.slant)
}
}
if f.spacing >= 0 {
spacing := strings.Repeat(" ", f.spacing)
for j, c := range s {
for i, r := range f.m[c] {
if j > 0 {
r = spacing + r
}
rows[i] += r
}
}
} else {
overlap := -f.spacing
for j, c := range s {
for i, r := range f.m[c] {
if j > 0 {
r = r[overlap:]
}
rows[i] += r
}
}
}
return strings.Join(rows, "\n")
}
 
func main() {
fmt.Println(render("Go", lean))
fmt.Println(render("Go", smallKeyboard))
}
Output:
       _/_/_/          
    _/          _/_/  
   _/  _/_/  _/    _/
  _/    _/  _/    _/
   _/_/_/    _/_/  
 ____ ____ 
||G |||o ||
||__|||__||
|/__\|/__\|

Groovy[edit]

A simple way to display ASCII art

println """\
_|_|_|
_| _| _|_| _|_| _|_| _| _| _| _|
_| _|_| _|_| _| _| _| _| _| _| _| _|
_| _| _| _| _| _| _| _| _| _| _|
_|_|_| _| _|_| _|_| _| _|_|_|
_|
_|_|"""

A more complicated example:

String.metaClass.getAsAsciiArt = {
def request = "http://www.network-science.de/ascii/ascii.php?TEXT=${delegate}&x=23&y=10&FONT=block&RICH=no&FORM=left&STRE=no&WIDT=80"
def html = new URL(request).text
(html =~ '<TD><PRE>([^<]+)</PRE>')[-1][1]
}
 
println "Groovy".asAsciiArt
Output:
  _|_|_|
_|        _|  _|_|    _|_|      _|_|    _|      _|  _|    _|
_|  _|_|  _|_|      _|    _|  _|    _|  _|      _|  _|    _|
_|    _|  _|        _|    _|  _|    _|    _|  _|    _|    _|
  _|_|_|  _|          _|_|      _|_|        _|        _|_|_|
                                                          _|
                                                      _|_|

Haskell[edit]

A simple printing of the ASCII art

module Main where
{-
__ __ __ ___ ___
/\ \/\ \ /\ \ /\_ \ /\_ \
\ \ \_\ \ __ ____\ \ \/'\ __\//\ \ \//\ \
\ \ _ \ /'__`\ /',__\\ \ , < /'__`\\ \ \ \ \ \
\ \ \ \ \/\ \L\.\_/\__, `\\ \ \\`\ /\ __/ \_\ \_ \_\ \_
\ \_\ \_\ \__/.\_\/\____/ \ \_\ \_\ \____\/\____\/\____\
\/_/\/_/\/__/\/_/\/___/ \/_/\/_/\/____/\/____/\/____/
-}

 
ascii3d :: String
ascii3d = " __ __ __ ___ ___ \n" ++
"/\\ \\/\\ \\ /\\ \\ /\\_ \\ /\\_ \\ \n" ++
"\\ \\ \\_\\ \\ __ ____\\ \\ \\/'\\ __\\//\\ \\ \\//\\ \\ \n" ++
" \\ \\ _ \\ /'__`\\ /',__\\\\ \\ , < /'__`\\\\ \\ \\ \\ \\ \\ \n" ++
" \\ \\ \\ \\ \\/\\ \\L\\.\\_/\\__, `\\\\ \\ \\\\`\\ /\\ __/ \\_\\ \\_ \\_\\ \\_ \n" ++
" \\ \\_\\ \\_\\ \\__/.\\_\\/\\____/ \\ \\_\\ \\_\\ \\____\\/\\____\\/\\____\\\n" ++
" \\/_/\\/_/\\/__/\\/_/\\/___/ \\/_/\\/_/\\/____/\\/____/\\/____/"
 
main = putStrLn ascii3d
 
Output:
 __  __                    __              ___    ___
/\ \/\ \                  /\ \            /\_ \  /\_ \
\ \ \_\ \     __      ____\ \ \/'\      __\//\ \ \//\ \
 \ \  _  \  /'__`\   /',__\\ \ , <    /'__`\\ \ \  \ \ \
  \ \ \ \ \/\ \L\.\_/\__, `\\ \ \\`\ /\  __/ \_\ \_ \_\ \_
   \ \_\ \_\ \__/.\_\/\____/ \ \_\ \_\ \____\/\____\/\____\
    \/_/\/_/\/__/\/_/\/___/   \/_/\/_/\/____/\/____/\/____/

Icon and Unicon[edit]

The following fits under the fuzzy definition of 3D ASCII and pays homage to one of the Icon Newsletter logos.

procedure main(arglist)
write(ExpandText(
if !arglist == "icon" then
"14/\\\n14\\/\n12/\\\n11/1/\n10/1/1/\\\n10\\/1/2\\\n12/1/\\1\\\n_
12\\1\\1\\/\n10/\\1\\1\\2/\\\n9/2\\1\\/1/2\\\n_
8/1/\\1\\2/1/\\1\\2/\\\n8\\1\\/1/2\\1\\/1/2\\1\\\n_
6/\\1\\2/4\\2/1/\\1\\1\\\n5/1/2\\/6\\/1/2\\1\\/\n_
/\\2/1/1/\\10/1/\\1\\2/\\\n\\/2\\1\\/1/10\\/1/1/2\\/\n_
2/\\1\\2/1/\\6/\\2/1/\n2\\1\\1\\/1/2\\4/2\\1\\/\n_
3\\1\\2/1/\\1\\2/1/\\1\\\n4\\/2\\1\\/1/2\\1\\/1/\n_
9\\2/1/\\1\\2/\n10\\/2\\1\\1\\/\n12/\\1\\1\\\n12\\1\\/1/\n_
13\\2/1/\\\n14\\/1/1/\n16/1/\n16\\/\n14/\\\n14\\/\n"

else
"13/\\\n12/1/\n11/1/1/\\\n11\\1\\/1/\n12\\2/1/\\\n13\\/1/2\\\n_
15/1/\\1\\2/\\\n15\\/1/1/2\\/\n17/1/1/\\18/\\\n17\\/1/1/17/2\\\n_
19/1/1/\\14/1/\\1\\\n19\\/1/2\\13\\1\\1\\/\n21/1/\\1\\10/\\1\\1\\\n_
21\\1\\1\\/10\\1\\1\\/\n19/\\1\\1\\2/\\6/\\1\\1\\\n_
18/2\\1\\/1/2\\5\\1\\/1/\n17/1/\\1\\2/1/\\1\\2/\\1\\2/\n_
17\\1\\/1/2\\1\\/1/2\\1\\1\\/\n15/\\1\\2/4\\2/1/\\1\\1\\\n_
14/1/2\\/6\\/1/2\\1\\/\n9/\\2/1/1/\\10/1/\\1\\2/\\\n_
9\\/2\\1\\/1/10\\/1/1/2\\/\n11/\\1\\2/1/\\6/\\2/1/\n_
11\\1\\1\\/1/2\\4/2\\1\\/\n9/\\1\\1\\2/1/\\1\\2/1/\\1\\\n_
8/2\\1\\/2\\1\\/1/2\\1\\/1/\n7/1/\\1\\5\\2/1/\\1\\2/\n_
7\\1\\1\\/6\\/2\\1\\1\\/\n5/\\1\\1\\10/\\1\\1\\\n_
5\\1\\1\\/10\\1\\/1/\n3/\\1\\1\\13\\2/1/\\\n3\\1\\/1/14\\/1/1/\n_
4\\2/17/1/1/\\\n5\\/18\\/1/1/\n23/\\2/1/1/\\\n23\\/2\\1\\/1/\n_
28\\2/1/\\\n29\\/1/2\\\n31/1/\\1\\\n31\\/1/1/\n33/1/\n33\\/\n"

))
end
 
procedure ExpandText(s)
s ? until pos(0) do
writes(repl(" ",tab(many(&digits)))|tab(upto(&digits)|0))
end
Output:
with "icon" as the argument:
              /\
              \/
            /\
           / /
          / / /\
          \/ /  \
            / /\ \
            \ \ \/
          /\ \ \  /\
         /  \ \/ /  \
        / /\ \  / /\ \  /\
        \ \/ /  \ \/ /  \ \
      /\ \  /    \  / /\ \ \
     / /  \/      \/ /  \ \/
/\  / / /\          / /\ \  /\
\/  \ \/ /          \/ / /  \/
  /\ \  / /\      /\  / /
  \ \ \/ /  \    /  \ \/
   \ \  / /\ \  / /\ \
    \/  \ \/ /  \ \/ /
         \  / /\ \  /
          \/  \ \ \/
            /\ \ \
            \ \/ /
             \  / /\
              \/ / /
                / /
                \/
              /\
              \/

J[edit]

   require 'vrml.ijs'                       NB.  Due to Andrew Nikitin 
view 5#.^:_1]21-~a.i.'j*ez`C3\toy.G)' NB. Due to Oleg Kobchenko
________________________
|\ \ \ \ \
| \_____\_____\_____\_____\
| | | | |\ \
|\| | | | \_____\
| \_____|_____|_____| | |
| | | | | |\| |
\| | |\| | \_____|
\_____| | \_____|
| | |
|\| |
| \_____|
______ | | |
|\ \ |\| |
| \_____\_________|_\_____|
| |\ \ \ \ |
\| \_____\_____\_____\ |
| | | | |___|
\| | | |
\_____|_____|_____|
 

For the VRML script, see Andrew Nikitin's J page (search for VRML) and for the origin of the 3D J banner, see Oleg Kobchenko's post to the J Forums.

Here's a slimmer version:

   view 8 8 8#:'"#$%&,4<DHLPTYZ[\'-&(a.&i.)' '
 
 
 
 
______
|\ \
| \_____\
| |\ \
\| \_____\
| |\ \
\| \_____\
| |\ \
|\| \_____\
| | |\ \
| |\| \_____\
______ |\| | | |
|\ \| \__\| |
| \_____| | \_____|
| | |\| |
|\| | \_____|
| \_____| | |
| | |\| |
\| | \_____|
\_____| | |
|\ |\| |
| \___| \_____|
| |\ | | |
\| \_|\| |
| |\| \_____|
\| | | |
| |\| |
\| \_____|
| | |
\| |
\_____|
 

Explanation: the argument says where to place the solid "blocks". Each block is described by three integers, describing position along the x, y and z axis. In other words, 1 0 0 is one position to the right of 0 0 0, while 0 1 0 is one place down and 0 0 1 is one place towards the observer. (Thus the space at the top of the "slimmer" version could have been eliminated by subtracting 2 from the middle column of integers being passed to 'view'.)

It's convenient to encode these three element values as ascii characters. The original used base 5 (after subtracting 21), the alternate version used octal (after subtracting 32).

Note that the order the block positions are described in is irrelevant (the characters indicating position could be shuffled with no change in the rendered result).

Java[edit]

This was written ages ago as an exercise in obfuscation, and improved here with upper case letters. The font is "lean" from figlet.

public class F5{
char[]z={' ',' ','_','/',};
long[][]f={
{87381,87381,87381,87381,87381,87381,87381,},
{349525,375733,742837,742837,375733,349525,349525,},
{742741,768853,742837,742837,768853,349525,349525,},
{349525,375733,742741,742741,375733,349525,349525,},
{349621,375733,742837,742837,375733,349525,349525,},
{349525,375637,768949,742741,375733,349525,349525,},
{351157,374101,768949,374101,374101,349525,349525,},
{349525,375733,742837,742837,375733,349621,351157,},
{742741,768853,742837,742837,742837,349525,349525,},
{181,85,181,181,181,85,85,},
{1461,1365,1461,1461,1461,1461,2901,},
{742741,744277,767317,744277,742837,349525,349525,},
{181,181,181,181,181,85,85,},
{1431655765,3149249365L,3042661813L,3042661813L,3042661813L,1431655765,1431655765,},
{349525,768853,742837,742837,742837,349525,349525,},
{349525,375637,742837,742837,375637,349525,349525,},
{349525,768853,742837,742837,768853,742741,742741,},
{349525,375733,742837,742837,375733,349621,349621,},
{349525,744373,767317,742741,742741,349525,349525,},
{349525,375733,767317,351157,768853,349525,349525,},
{374101,768949,374101,374101,351157,349525,349525,},
{349525,742837,742837,742837,375733,349525,349525,},
{5592405,11883957,11883957,5987157,5616981,5592405,5592405,},
{366503875925L,778827027893L,778827027893L,392374737749L,368114513237L,366503875925L,366503875925L,},
{349525,742837,375637,742837,742837,349525,349525,},
{349525,742837,742837,742837,375733,349621,375637,},
{349525,768949,351061,374101,768949,349525,349525,},
{375637,742837,768949,742837,742837,349525,349525,},
{768853,742837,768853,742837,768853,349525,349525,},
{375733,742741,742741,742741,375733,349525,349525,},
{192213,185709,185709,185709,192213,87381,87381,},
{1817525,1791317,1817429,1791317,1817525,1398101,1398101,},
{768949,742741,768853,742741,742741,349525,349525,},
{375733,742741,744373,742837,375733,349525,349525,},
{742837,742837,768949,742837,742837,349525,349525,},
{48053,23381,23381,23381,48053,21845,21845,},
{349621,349621,349621,742837,375637,349525,349525,},
{742837,744277,767317,744277,742837,349525,349525,},
{742741,742741,742741,742741,768949,349525,349525,},
{11883957,12278709,11908533,11883957,11883957,5592405,5592405,},
{11883957,12277173,11908533,11885493,11883957,5592405,5592405,},
{375637,742837,742837,742837,375637,349525,349525,},
{768853,742837,768853,742741,742741,349525,349525,},
{6010197,11885397,11909973,11885397,6010293,5592405,5592405,},
{768853,742837,768853,742837,742837,349525,349525,},
{375733,742741,375637,349621,768853,349525,349525,},
{12303285,5616981,5616981,5616981,5616981,5592405,5592405,},
{742837,742837,742837,742837,375637,349525,349525,},
{11883957,11883957,11883957,5987157,5616981,5592405,5592405,},
{3042268597L,3042268597L,3042661813L,1532713813,1437971797,1431655765,1431655765,},
{11883957,5987157,5616981,5987157,11883957,5592405,5592405,},
{11883957,5987157,5616981,5616981,5616981,5592405,5592405,},
{12303285,5593941,5616981,5985621,12303285,5592405,5592405,},};
public static void main(String[]a){
new F5(a.length>0?a[0]:"Java");}
private F5(String s){
StringBuilder[]o=new StringBuilder[7];
for(int i=0;i<7;i++)o[i]=new StringBuilder();
for(int i=0,l=s.length();i<l;i++){
int c=s.charAt(i);
if(65<=c&&c<=90)c-=39;
else if(97<=c&&c<=122)c-=97;
else c=-1;
long[]d=f[++c];
for(int j=0;j<7;j++){
StringBuilder b=new StringBuilder();
long v=d[j];
while(v>0){
b.append(z[(int)(v&3)]);
v>>=2;}
o[j].append(b.reverse().toString());}}
for(int i=0;i<7;i++){
for(int j=0;j<7-i;j++)
System.out.print(' ');
System.out.println(o[i]);}}}
 
Output:
With no parameters:
             _/                                  
            _/    _/_/_/  _/      _/    _/_/_/  
           _/  _/    _/  _/      _/  _/    _/  
    _/    _/  _/    _/    _/  _/    _/    _/  
     _/_/      _/_/_/      _/        _/_/_/  
                                            
                                           

Pass "Something Else" and the output is:

Output:
         _/_/_/                                        _/      _/        _/                                _/_/_/_/  _/                      
      _/          _/_/    _/_/_/  _/_/      _/_/    _/_/_/_/  _/_/_/        _/_/_/      _/_/_/            _/        _/    _/_/_/    _/_/    
       _/_/    _/    _/  _/    _/    _/  _/_/_/_/    _/      _/    _/  _/  _/    _/  _/    _/            _/_/_/    _/  _/_/      _/_/_/_/  
          _/  _/    _/  _/    _/    _/  _/          _/      _/    _/  _/  _/    _/  _/    _/            _/        _/      _/_/  _/        
   _/_/_/      _/_/    _/    _/    _/    _/_/_/      _/_/  _/    _/  _/  _/    _/    _/_/_/            _/_/_/_/  _/  _/_/_/      _/_/_/  
                                                                                        _/                                              
                                                                                     _/_/                                              

Kotlin[edit]

Translation of: Java
// version 1.1
 
class Ascii3D(s: String) {
val z = charArrayOf(' ', ' ', '_', '/')
 
val f = arrayOf(
longArrayOf(87381, 87381, 87381, 87381, 87381, 87381, 87381),
longArrayOf(349525, 375733, 742837, 742837, 375733, 349525, 349525),
longArrayOf(742741, 768853, 742837, 742837, 768853, 349525, 349525),
longArrayOf(349525, 375733, 742741, 742741, 375733, 349525, 349525),
longArrayOf(349621, 375733, 742837, 742837, 375733, 349525, 349525),
longArrayOf(349525, 375637, 768949, 742741, 375733, 349525, 349525),
longArrayOf(351157, 374101, 768949, 374101, 374101, 349525, 349525),
longArrayOf(349525, 375733, 742837, 742837, 375733, 349621, 351157),
longArrayOf(742741, 768853, 742837, 742837, 742837, 349525, 349525),
longArrayOf(181, 85, 181, 181, 181, 85, 85),
longArrayOf(1461, 1365, 1461, 1461, 1461, 1461, 2901),
longArrayOf(742741, 744277, 767317, 744277, 742837, 349525, 349525),
longArrayOf(181, 181, 181, 181, 181, 85, 85),
longArrayOf(1431655765, 3149249365L, 3042661813L, 3042661813L, 3042661813L, 1431655765, 1431655765),
longArrayOf(349525, 768853, 742837, 742837, 742837, 349525, 349525),
longArrayOf(349525, 375637, 742837, 742837, 375637, 349525, 349525),
longArrayOf(349525, 768853, 742837, 742837, 768853, 742741, 742741),
longArrayOf(349525, 375733, 742837, 742837, 375733, 349621, 349621),
longArrayOf(349525, 744373, 767317, 742741, 742741, 349525, 349525),
longArrayOf(349525, 375733, 767317, 351157, 768853, 349525, 349525),
longArrayOf(374101, 768949, 374101, 374101, 351157, 349525, 349525),
longArrayOf(349525, 742837, 742837, 742837, 375733, 349525, 349525),
longArrayOf(5592405, 11883957, 11883957, 5987157, 5616981, 5592405, 5592405),
longArrayOf(366503875925L, 778827027893L, 778827027893L, 392374737749L, 368114513237L, 366503875925L, 366503875925L),
longArrayOf(349525, 742837, 375637, 742837, 742837, 349525, 349525),
longArrayOf(349525, 742837, 742837, 742837, 375733, 349621, 375637),
longArrayOf(349525, 768949, 351061, 374101, 768949, 349525, 349525),
longArrayOf(375637, 742837, 768949, 742837, 742837, 349525, 349525),
longArrayOf(768853, 742837, 768853, 742837, 768853, 349525, 349525),
longArrayOf(375733, 742741, 742741, 742741, 375733, 349525, 349525),
longArrayOf(192213, 185709, 185709, 185709, 192213, 87381, 87381),
longArrayOf(1817525, 1791317, 1817429, 1791317, 1817525, 1398101, 1398101),
longArrayOf(768949, 742741, 768853, 742741, 742741, 349525, 349525),
longArrayOf(375733, 742741, 744373, 742837, 375733, 349525, 349525),
longArrayOf(742837, 742837, 768949, 742837, 742837, 349525, 349525),
longArrayOf(48053, 23381, 23381, 23381, 48053, 21845, 21845),
longArrayOf(349621, 349621, 349621, 742837, 375637, 349525, 349525),
longArrayOf(742837, 744277, 767317, 744277, 742837, 349525, 349525),
longArrayOf(742741, 742741, 742741, 742741, 768949, 349525, 349525),
longArrayOf(11883957, 12278709, 11908533, 11883957, 11883957, 5592405, 5592405),
longArrayOf(11883957, 12277173, 11908533, 11885493, 11883957, 5592405, 5592405),
longArrayOf(375637, 742837, 742837, 742837, 375637, 349525, 349525),
longArrayOf(768853, 742837, 768853, 742741, 742741, 349525, 349525),
longArrayOf(6010197, 11885397, 11909973, 11885397, 6010293, 5592405, 5592405),
longArrayOf(768853, 742837, 768853, 742837, 742837, 349525, 349525),
longArrayOf(375733, 742741, 375637, 349621, 768853, 349525, 349525),
longArrayOf(12303285, 5616981, 5616981, 5616981, 5616981, 5592405, 5592405),
longArrayOf(742837, 742837, 742837, 742837, 375637, 349525, 349525),
longArrayOf(11883957, 11883957, 11883957, 5987157, 5616981, 5592405, 5592405),
longArrayOf(3042268597L, 3042268597L, 3042661813L, 1532713813, 1437971797, 1431655765, 1431655765),
longArrayOf(11883957, 5987157, 5616981, 5987157, 11883957, 5592405, 5592405),
longArrayOf(11883957, 5987157, 5616981, 5616981, 5616981, 5592405, 5592405),
longArrayOf(12303285, 5593941, 5616981, 5985621, 12303285, 5592405, 5592405)
)
 
init {
val o = Array(7) { StringBuilder() }
for (i in 0 until s.length) {
var c = s[i].toInt()
if (c in 65..90) {
c -= 39
} else if (c in 97..122) {
c -= 97
} else {
c = -1
}
val d = f[++c]
for (j in 0 until 7) {
val b = StringBuilder()
var v = d[j]
while (v > 0) {
b.append(z[(v and 3).toInt()])
v = v shr 2
}
o[j].append(b.reverse().toString())
}
}
for (i in 0 until 7) {
for (j in 0 until 7 - i) print(' ')
println(o[i])
}
}
}
 
fun main(args: Array<String>) {
Ascii3D("KOTLIN")
Ascii3D("with thanks")
Ascii3D("to the author")
Ascii3D("of the")
Ascii3D("Java entry")
}
Output:
       _/    _/    _/_/    _/_/_/_/_/  _/        _/_/_/  _/      _/
      _/  _/    _/    _/      _/      _/          _/    _/_/    _/
     _/_/      _/    _/      _/      _/          _/    _/  _/  _/
    _/  _/    _/    _/      _/      _/          _/    _/    _/_/
   _/    _/    _/_/        _/      _/_/_/_/  _/_/_/  _/      _/


                           _/    _/      _/                   _/      _/                            _/
      _/      _/      _/      _/_/_/_/  _/_/_/             _/_/_/_/  _/_/_/      _/_/_/  _/_/_/    _/  _/      _/_/_/
     _/      _/      _/  _/    _/      _/    _/             _/      _/    _/  _/    _/  _/    _/  _/_/      _/_/
      _/  _/  _/  _/    _/    _/      _/    _/             _/      _/    _/  _/    _/  _/    _/  _/  _/        _/_/
       _/      _/      _/      _/_/  _/    _/               _/_/  _/    _/    _/_/_/  _/    _/  _/    _/  _/_/_/


         _/                           _/      _/                                                 _/      _/
      _/_/_/_/    _/_/             _/_/_/_/  _/_/_/      _/_/               _/_/_/  _/    _/  _/_/_/_/  _/_/_/      _/_/    _/  _/_/
       _/      _/    _/             _/      _/    _/  _/_/_/_/           _/    _/  _/    _/    _/      _/    _/  _/    _/  _/_/
      _/      _/    _/             _/      _/    _/  _/                 _/    _/  _/    _/    _/      _/    _/  _/    _/  _/
       _/_/    _/_/                 _/_/  _/    _/    _/_/_/             _/_/_/    _/_/_/      _/_/  _/    _/    _/_/    _/


                     _/_/             _/      _/
        _/_/      _/               _/_/_/_/  _/_/_/      _/_/
     _/    _/  _/_/_/_/             _/      _/    _/  _/_/_/_/
    _/    _/    _/                 _/      _/    _/  _/
     _/_/      _/                   _/_/  _/    _/    _/_/_/


             _/                                                                 _/
            _/    _/_/_/  _/      _/    _/_/_/             _/_/    _/_/_/    _/_/_/_/  _/  _/_/  _/    _/
           _/  _/    _/  _/      _/  _/    _/           _/_/_/_/  _/    _/    _/      _/_/      _/    _/
    _/    _/  _/    _/    _/  _/    _/    _/           _/        _/    _/    _/      _/        _/    _/
     _/_/      _/_/_/      _/        _/_/_/             _/_/_/  _/    _/      _/_/  _/          _/_/_/
                                                                                                   _/
                                                                                              _/_/

Lasso[edit]

local(lasso = "
---------------------------------------------------------------
| ,--, |
| ,---.'| ,----.. |
| | | : ,---, .--.--. .--.--. / / \\ |
| :  : | ' .' \\ / / '. / / '. / .  : |
| | ' : /  ; '. |  : /`. /|  : /`. / . /  ;. \\ |
| ;  ; '  :  : \\ ; | |--` ; | |--` .  ; / ` ; |
| ' | |__ : | /\\ \\|  :  ;_ |  :  ;_  ; |  ; \\ ; | |
| | | :.'||  : ' ;.  :\\ \\ `. \\ \\ `. |  : | ; | ' |
| '  :  ;| |  ;/ \\ \\`----. \\ `----. \\. | ' ' ' : |
| | | ./ '  : | \\ \\ ,'__ \\ \\ | __ \\ \\ |'  ; \\; / | |
| ;  : ; | | ' '--' / /`--' // /`--' / \\ \\ ', / |
| | ,/ |  :  : '--'. /'--'. /  ;  : / |
| '---' | | ,' `--'---' `--'---' \\ \\ .' |
| `--'' `---` |
----------------------------------------------------------------
")
 
stdoutnl(#lasso)
---------------------------------------------------------------
|    ,--,                                                      |
| ,---.'|                                           ,----..    |
| |   | :      ,---,       .--.--.    .--.--.      /   /   \   |
| :   : |     '  .' \     /  /    '. /  /    '.   /   .     :  |
| |   ' :    /  ;    '.  |  :  /`. /|  :  /`. /  .   /   ;.  \ |
| ;   ; '   :  :       \ ;  |  |--` ;  |  |--`  .   ;   /  ` ; |
| '   | |__ :  |   /\   \|  :  ;_   |  :  ;_    ;   |  ; \ ; | |
| |   | :.'||  :  ' ;.   :\  \    `. \  \    `. |   :  | ; | ' |
| '   :    ;|  |  ;/  \   \`----.   \ `----.   \.   |  ' ' ' : |
| |   |  ./ '  :  | \  \ ,'__ \  \  | __ \  \  |'   ;  \; /  | |
| ;   : ;   |  |  '  '--' /  /`--'  //  /`--'  / \   \  ',  /  |
| |   ,/    |  :  :      '--'.     /'--'.     /   ;   :    /   |
| '---'     |  | ,'        `--'---'   `--'---'     \   \ .'    |
|           `--''                                   `---`      |
----------------------------------------------------------------

Mathematica[edit]

No hardcoding at all!

locs = Position[
ImageData[Binarize[Rasterize["Mathematica", ImageSize -> 150]]], 0];
Print[StringRiffle[
StringJoin /@
ReplacePart[
ReplacePart[
ConstantArray[
" ", {Max[locs[[All, 1]]] + 1, Max[locs[[All, 2]]] + 1}],
locs -> "\\"], Map[# + 1 &, locs, {2}] -> "#"], "\n"]];
Output:
                                                                                                                                                      
                                                                                                                                                      
                                                                                                                                                      
                                                                                                                                                      
                                                                                                                                                      
                                           \\\                                                                     \\                                 
                                           \###                                                                    \##                                
 \\\\     \\\\                  \           ###                                                     \               ##                                
  ####   \\####                 \#          \##                                                     \#                                                
   \##   \####    \\\\\\      \\\#\\\\\     \##\\\\        \\\\\\    \\\\\\ \\\\     \\\\\\\      \\\#\\\\       \\\\          \\\\\ \      \\\\\\    
  \\### \\#\##   \\######      #########    \##\####      \\######    ######\####   \\#######      ########       ####        \\#####\#    \\######   
  \##\# \##\##    ##   \#       \#          \####  ##    \\##    ##   \### ### ##    ##    \#       \#              \#       \\##   ###     ##   \#   
  \##\##\# \##         \##      \#          \##    \#    \##     \##  \##  \#  \#          \##      \#              \#       \##    \##          \##  
  \## ##\# \##    \\\\\\##      \#          \##    \#    \##      ##  \##  \#  \#    \\\\\\\##      \#              \#       \##     ##     \\\\\\##  
  \## \#\# \##   \\#######      \#          \##    \#    \#\\\\\\\\#  \##  \#  \#   \\########      \#              \#      \\#            \\#######  
  \## \### \##  \\##   \##      \#          \##    \#    \##########  \##  \#  \#  \\##    \##      \#              \#       ##           \\##   \##  
  \#   ##  \##  \##    \##      \#          \##    \#    \#           \##  \#  \#  \##     \##      \#              \#       \#      \    \##    \##  
  \#       \##   ##  \\\##      \#    \\    \##    \#     #\     \\\  \##  \#  \#   ##   \\\##      \#   \\         \#        ##   \\\#    ##  \\\##  
 \\#\\   \\\##\   #\\\####\      ##\\\\##  \\##  \\\#\     ##\\\\\###\\##  \#  \#\   #\\\\####\      ##\\\##   \\\\\\#\\\      ##\\\###     #\\\####\ 
  #####   ######   #### ####      ######    ####  #####     #######   ####  ##  ###   ##### ####      #####     ##########      #####        #### ####

NetRexx[edit]

Based on an idea found in the Scala version.

/* NetRexx */
options replace format comments java crossref symbols nobinary
 
txt = '';
x = 0
x = x + 1; txt[0] = x; txt[x] = ' * * *****'
x = x + 1; txt[0] = x; txt[x] = ' ** * * * *'
x = x + 1; txt[0] = x; txt[x] = ' * * * *** *** * * *** * * * *'
x = x + 1; txt[0] = x; txt[x] = ' * * * * * * ***** * * * * * *'
x = x + 1; txt[0] = x; txt[x] = ' * ** ***** * * * ***** * *'
x = x + 1; txt[0] = x; txt[x] = ' * * * * * * * * * * *'
x = x + 1; txt[0] = x; txt[x] = ' * * *** ** * * *** * * * *'
x = x + 1; txt[0] = x; txt[x] = ''
 
_top = '_TOP'
_bot = '_BOT'
txt = Banner3D(txt, isTrue())
loop ll = 1 to txt[0]
say txt[ll, _top]
say txt[ll, _bot]
end ll
 
return
 
method Banner3D(txt, slope = '') public static
 
select
when slope = isTrue() then nop
when slope = isFalse() then nop
otherwise do
if slope = '' then slope = isFalse()
else slope = isTrue()
end
end
 
_top = '_TOP'
_bot = '_BOT'
loop ll = 1 to txt[0]
txt[ll, _top] = txt[ll]
txt[ll, _bot] = txt[ll]
txt[ll, _top] = txt[ll, _top].changestr(' ', ' ')
txt[ll, _bot] = txt[ll, _bot].changestr(' ', ' ')
txt[ll, _top] = txt[ll, _top].changestr('*', '///')
txt[ll, _bot] = txt[ll, _bot].changestr('*', '\\\\\\')
txt[ll, _top] = txt[ll, _top] || ' '
txt[ll, _bot] = txt[ll, _bot] || ' '
txt[ll, _top] = txt[ll, _top].changestr('/ ', '/\\')
txt[ll, _bot] = txt[ll, _bot].changestr('\\ ', '\\/')
end ll
 
if slope then do
loop li = txt[0] to 1 by -1
ll = txt[0] - li + 1
txt[ll, _top] = txt[ll, _top].insert('', 1, li - 1, ' ')
txt[ll, _bot] = txt[ll, _bot].insert('', 1, li - 1, ' ')
end li
end
 
return txt
 
method isTrue public constant binary returns boolean
return 1 == 1
 
method isFalse public constant binary returns boolean
return \isTrue()
 
Output:
                ///\           ///\                                   ///////////////\ 
                \\\/           \\\/                                   \\\\\\\\\\\\\\\/ 
               //////\        ///\                       ///\        ///\           ///\ 
               \\\\\\/        \\\/                       \\\/        \\\/           \\\/ 
              ///\  ///\     ///\     /////////\     /////////\     ///\           ///\     /////////\     ///\        ///\  ///\        ///\ 
              \\\/  \\\/     \\\/     \\\\\\\\\/     \\\\\\\\\/     \\\/           \\\/     \\\\\\\\\/     \\\/        \\\/  \\\/        \\\/ 
             ///\     ///\  ///\  ///\        ///\     ///\        ///////////////\     ///\        ///\     ///\  ///\        ///\  ///\ 
             \\\/     \\\/  \\\/  \\\/        \\\/     \\\/        \\\\\\\\\\\\\\\/     \\\/        \\\/     \\\/  \\\/        \\\/  \\\/ 
            ///\        //////\  ///////////////\     ///\        ///\     ///\        ///////////////\        ///\              ///\ 
            \\\/        \\\\\\/  \\\\\\\\\\\\\\\/     \\\/        \\\/     \\\/        \\\\\\\\\\\\\\\/        \\\/              \\\/ 
           ///\           ///\  ///\                 ///\        ///\        ///\     ///\                 ///\  ///\        ///\  ///\ 
           \\\/           \\\/  \\\/                 \\\/        \\\/        \\\/     \\\/                 \\\/  \\\/        \\\/  \\\/ 
          ///\           ///\     /////////\           //////\  ///\           ///\     /////////\     ///\        ///\  ///\        ///\ 
          \\\/           \\\/     \\\\\\\\\/           \\\\\\/  \\\/           \\\/     \\\\\\\\\/     \\\/        \\\/  \\\/        \\\/ 

Nim[edit]

Translation of: Python
import strutils
 
const nim = """
# # ##### # #
## # # ## ##
# # # # # ## #
# # # # # #
# ## # # #
# # ##### # #"""
 
let lines = nim.replace("#", "<<<").replace(" ", "X").replace("X", " ").replace("\n", " Y").replace("< ", "<>").split('Y')
for i, line in lines:
echo spaces((lines.len - i) * 3), line
Output:
                     <<<>           <<<>        <<<<<<<<<<<<<<<>        <<<>           <<<>
                  <<<<<<>        <<<>              <<<>              <<<<<<>     <<<<<<>
               <<<>  <<<>     <<<>              <<<>              <<<>  <<<<<<>  <<<>
            <<<>     <<<>  <<<>              <<<>              <<<>           <<<>
         <<<>        <<<<<<>              <<<>              <<<>           <<<>
      <<<>           <<<>        <<<<<<<<<<<<<<<>        <<<>           <<

OCaml[edit]

 
print_string "
_|_|_| _|_|_| _|_| _|_| _|_| _|
_| _| _| _| _| _| _| _| _| _|
_| _| _| _|_|_| _| _| _| _| _|
_| _| _| _| _| _| _| _|
_|_|_| _|_|_| _| _| _| _| _|_|_|_|_|
"

 
Output:
                    _|_|_|    _|_|_|       _|_|       _|_|   _|_|  _|
                   _|    _|  _|           _|   _|     _| _| _| _|  _|
                   _|    _|  _|          _|_|_| _|    _|  _|   _|  _|
                   _|    _|  _|         _|       _|   _|       _|  _|
                    _|_|_|    _|_|_|   _|         _|  _|       _|  _|_|_|_|_|

Pascal[edit]

 
program WritePascal;
 
const
i64: int64 = 1055120232691680095; (* This defines "Pascal" *)
cc: array[-1..15] of string = (* Here are all string-constants *)
('_______v---',
'__', '\_', '___', '\__',
' ', ' ', ' ', ' ',
'/ ', ' ', '_/ ', '\/ ',
' _', '__', ' _', ' _');
var
x, y: integer;
 
begin
for y := 0 to 7 do
begin
Write(StringOfChar(cc[(not y and 1) shl 2][1], 23 - y and 6));
Write(cc[((i64 shr (y div 2)) and 1) shl 3 + (not y and 1) shl 2 + 2]);
for x := 0 to 15 do
Write(cc[((i64 shr ((x and 15) * 4 + y div 2)) and 1) +
((i64 shr (((x + 1) and 15) * 4 + y div 2)) and 1) shl 3 +
(x mod 3) and 2 + (not y and 1) shl 2]);
writeln(cc[1 + (not y and 1) shl 2] + cc[(not y and 1) shl 3 - 1]);
end;
end.
 

Need 64-Bit Integer for this solution. My goal was to do a straight-forward solution, (Just two nested loops, no conditional code). All characters in one place.

Output:
                         _____                                _
________________________/     \______________________________/ \________v---
                       _   _    ___    ___    _      ___    _
______________________/ \_/ \__/   \__/   \__/ \____/   \__/ \________v---
                     ___    _   _    _    _      _   _    _
____________________/   \__/ \_/ \__/ \__/ \____/ \_/ \__/ \________v---
                   _        ___  ___      ___    ___    _
__________________/ \______/   \/   \____/   \__/   \__/ \________v---

Perl[edit]

#!/usr/bin/perl
use strict;
use warnings;
 
for my $tuple ([" ", 2], ["_", 1], [" ", 1], ["\\", 1], [" ", 11], ["|", 1], ["\n", 1],
[" ", 1], ["|", 1], [" ", 3], ["|", 1], [" ", 1], ["_", 1], [" ", 1], ["\\", 1], [" ", 2], ["_", 2], ["|", 1], [" ", 1], ["|", 1], ["\n", 1],
[" ", 1], ["_", 3], ["/", 1], [" ", 2], ["_", 2], ["/", 1], [" ", 1], ["|", 1], [" ", 4], ["|", 1], ["\n", 1],
["_", 1], ["|", 1], [" ", 3], ["\\", 1], ["_", 3], ["|", 1], ["_", 1], ["|", 1], [" ", 3], ["_", 1], ["|", 1], ["\n", 1]
) {
print $tuple->[0] x $tuple->[1];
}
Output:
  _ \           |
 |   | _ \  __| |
 ___/  __/ |    |
_|   \___|_|   _|

Font taken from http://www.network-science.de/ascii/.

Perl 6[edit]

Produces a good old-fashioned stereogram, meant to be looked at by focusing beyond the screen, not by crossing your eyes. If you can't get it to converge, try shrinking the font size till the images are closer together than your eyes. Also helps to be old enough to have progressive lenses, so you can look through the reading part of your glasses. Or borrow glasses from someone who's farsighted. :-)

my $text = q:to/END/;
 
@@@@@ @@
@ @ @ @@@
@ @ @ @@
@ @ @@@ @ @@ @ @@
@@@@@ @ @ @@ @ @ @@@@@
@ @@@@@ @ @ @@ @@
@ @ @ @ @@ @@
@ @@@ @ @@ @@@@
 
END
 
say '' for ^5;
for $text.lines -> $_ is copy {
my $/;
my @chars = 「-+ ., ;: '"」.comb.pick(*) xx *;
s:g [' '] = @chars.shift;
print " $_ ";
s:g [('@'+)(.)] = @chars.shift ~ $0;
.say;
}
say '' for ^5;
Output:



                              ";,' :-+  . ,. ; -:+"',';-. : " +   ";,' :-+  . ,. ; -:+"',';-. : " + 
                              :@@@@@  ,'+".-; ;-+,@@"'  :.  ;. "  :'@@@@@ ,'+".-; ;-+,,@@'  :.  ;. "
                              "@-.  @ ';,+:- +:  ,;@'". [email protected]@@, "-  " @.  [email protected]';,+:- +:  ,;:@". +;@@@ "-
                              '@,- ;@ "+: .+ -',:" @; . @@; -" ,  ':@- ;'@"+: .+ -',:" [email protected] . [email protected]@ -" ,
                              ;@ +, @"[email protected]@@' :@.@@  @-,:[email protected]@+ ;'":  ; @+, [email protected]'@@@ : @;@@  @,:[email protected]@ ;'":
                               @@@@@[email protected]':[email protected], @@" @;@ +":@@@@@',    ;@@@@@[email protected]:. @ [email protected]@ :@ @+": @@@@@, 
                               @;-+, [email protected]@@@@ :@"'+' @"-,:@@; @@.    [email protected]+, .,@@@@@::@'+'  @-,: @@ "@@ 
                              :@ . "- @,;+'; @" .-'@ +:,@@ ;@@'+  :[email protected] "- ,@;+'; "@ .-' @+:, @@;:@@+
                              [email protected]'"., ; @@@ -:@;'  "@@-+.:@@@@,    +:@"., ; "@@@-:;@'  "[email protected]@+.: @@@@  
                               ;.:+"-,'  +:'; -,"  .+:"  ;-.,' .   ;.:+"-,'  +:'; -,"  .+:"  ;-.,' .





Phix[edit]

constant s = 
"------*** * \n"&
"-----* * * \n"&
"----* * * * \n"&
"---*** * \n"&
"--* *** * * * \n"&
"-* * * * * \n"&
"* * * * * * \n"
puts(1,substitute(substitute(s,"*","_/")," "," "))
 
Output:
------_/_/_/    _/
-----_/    _/  _/
----_/    _/  _/      _/
---_/_/_/    _/
--_/        _/_/_/  _/  _/  _/
-_/        _/  _/  _/    _/
_/        _/  _/  _/  _/  _/


PicoLisp[edit]

Translation of: Tcl
(de Lst
"***** * "
"* * * * * "
"* * **** **** * **** ****"
"***** * * * * * * * * * *"
"* * * * * * * * ****"
"* * * * * * * * * "
"* * * * * * * * * * "
"* * **** **** **** * **** * " )
 
(de transform (Lst A B)
(make
(chain (need (length Lst) " "))
(for (L (chop (car Lst)) L)
(ifn (= "*" (pop 'L))
(link " " " " " ")
(chain (need 3 A))
(when (sp? (car L))
(link B " " " ")
(pop 'L) ) ) ) ) )
 
(prinl (transform Lst "/" "\\"))
 
(mapc
'((X Y)
(mapc
'((A B)
(prin (if (sp? B) A B)) )
X
Y )
(prinl) )
(maplist '((X) (transform X "\\" "/")) Lst)
(maplist '((X) (transform X "/" "\\")) (cdr Lst)) )
 
(bye)
Output:
        ///////////////\                                      ///\
       ///\\\\\\\\\///\/ ///\                                ///\/          ///\
      ///\/       ///\/  \\\/ ////////////\  ////////////\  ///\/           \\\/ ////////////\  ////////////\
     ///////////////\/ ///\  ///\\\\\\\\\\/ ///\\\\\\///\/ ///\/          ///\  ///\\\\\\///\/ ///\\\\\\///\/
    ///\\\\\\\\\\\\\/ ///\/ ///\/          ///\/    ///\/ ///\/          ///\/  \\///\   \\\/ ////////////\/
   ///\/             ///\/ ///\/          ///\/    ///\/ ///\/          ///\/     \\///\     ///\\\\\\\\\\/
  ///\/             ///\/ ///\/          ///\/    ///\/ ///\/          ///\/ ///\   \\///\  ///\/
 ///\/             ///\/ ////////////\  ////////////\/ ////////////\  ///\/ ////////////\/ ///\/
 \\\/              \\\/  \\\\\\\\\\\\/  \\\\\\\\\\\\/  \\\\\\\\\\\\/  \\\/  \\\\\\\\\\\\/  \\\/

PureBasic[edit]

If OpenConsole()
PrintN(" ////\ ////\ ////| ")
PrintN(" //// \ __ //// \ __ |XX|_/ ")
PrintN(" //// /| | ////\ ////\//// |//// /| | //// | ////\ ////\ ")
PrintN("|XX| |X| ////\X| ////\// //// /||XX| |X| |//// /|| //// _| ////\ //// \ ")
PrintN("|XX| |X||XX| |X||XX| |/ |XX| |X||XX| |/ /|XX| |X||//// / |XX| | //// /\ |")
PrintN("|XX| |/ |XX| |X||XX| /|XX| |//|XX| \|XX|/// |XX| |/\ |XX| ||XX| |XX\|")
PrintN("|XX| /|XX| |X||XX| / |XX| //|XX| /| |//// |XX| ||XX| ||XX| | ")
PrintN("|$$| / |$$| |&||$$| | |$$| |&||$$| |&| |$$| /||\\\\/| ||$$| ||$$| |///|")
PrintN("|%%| | |%%| |i||%%| | |%%| |/ |%%| |i| |%%| |i|| |%%| ||%%| ||%%| |// |")
PrintN("|ii| | |ii| |/ |ii| | |ii| /|ii| |/ /|ii| \/|/ |ii| /|ii| ||ii| |/ / ")
PrintN("|::| | \\\\ /|::| | |::| / |::| / |::| / //// / |::| | \\\\ / ")
PrintN("|..| | \\\\/ |..|/ \\\\/ |..| / \\\\/ \\\\ / |..|/ \\\\/ ")
PrintN(" \\\\| \\\\/ ")
 
Print(#CRLF$ + #CRLF$ + "Press ENTER to exit"): Input()
CloseConsole()
EndIf

Sample output:

   ////\                           ////\                   ////|
  ////  \                     __  ////  \      __         |XX|_/
 //// /| |   ////\   ////\////  |//// /| | ////  |  ////\          ////\
|XX| |X| ////\X| ////\// //// /||XX| |X| |//// /|| //// _| ////\  ////  \
|XX| |X||XX| |X||XX| |/ |XX| |X||XX| |/ /|XX| |X||//// /  |XX| | //// /\ |
|XX| |/ |XX| |X||XX|   /|XX| |//|XX|    \|XX|/// |XX| |/\ |XX| ||XX| |XX\|
|XX|   /|XX| |X||XX|  / |XX|  //|XX|  /| |////   |XX|    ||XX| ||XX| |
|$$|  / |$$| |&||$$| |  |$$| |&||$$| |&| |$$|  /||\\\\/| ||$$| ||$$| |///|
|%%| |  |%%| |i||%%| |  |%%| |/ |%%| |i| |%%| |i||  |%%| ||%%| ||%%| |// |
|ii| |  |ii| |/ |ii| |  |ii|   /|ii| |/ /|ii| \/|/  |ii| /|ii| ||ii| |/ /
|::| |   \\\\  /|::| |  |::|  / |::|   / |::|  /   //// / |::| | \\\\  /
|..| |    \\\\/ |..|/    \\\\/  |..|  /   \\\\/   \\\\ /  |..|/   \\\\/
 \\\\|                           \\\\/

Python[edit]

Again based on the Scala type idea of 'fleshing out' a 2D banner version.

py = '''\
##### # # ##### # # #### # #
# # # # # # # # # ## #
# # # # ###### # # # # #
##### # # # # # # # # #
# # # # # # # # ##
# # # # # #### # #
'''

 
lines = py.replace('#', '<<<').replace(' ','X').replace('X', ' ').replace('\n', ' Y').replace('< ', '<>').split('Y')
for i, l in enumerate(lines):
print( ' ' * (len(lines) - i) + l)
Output:
                        <<<<<<<<<<<<<<<>           <<<>        <<<>        <<<<<<<<<<<<<<<>     <<<>           <<<>        <<<<<<<<<<<<>        <<<>           <<<>
                     <<<>           <<<>           <<<>  <<<>                 <<<>           <<<>           <<<>     <<<>           <<<>     <<<<<<>        <<<>
                  <<<>           <<<>              <<<>                    <<<>           <<<<<<<<<<<<<<<<<<>     <<<>           <<<>     <<<>  <<<>     <<<>
               <<<<<<<<<<<<<<<>                 <<<>                    <<<>           <<<>           <<<>     <<<>           <<<>     <<<>     <<<>  <<<>
            <<<>                             <<<>                    <<<>           <<<>           <<<>     <<<>           <<<>     <<<>        <<<<<<>
         <<<>                             <<<>                    <<<>           <<<>           <<<>        <<<<<<<<<<<<>        <<<>           <<<>
   

An other implementation:

Some lines in this example are too long (more than 80 characters). Please fix the code if it's possible and remove this message.
 
l = 20
h = 11
 
table = [
""" .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .-----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. .----------------. """,
"""| .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. |""",
"""| | __ | || | ______ | || | ______ | || | ________ | || | _________ | || | _________ | || | ______ | || | ____ ____ | || | _____ | || | _____ | || | ___ ____ | || | _____ | || | ____ ____ | || | ____ _____ | || | ____ | || | ______ | || | ___ | || | _______ | || | _______ | || | _________ | || | _____ _____ | || | ____ ____ | || | _____ _____ | || | ____ ____ | || | ____ ____ | || | ________ | || | ______ | || | | |""",
"""| | / \ | || | |_ _ \ | || | .' ___ | | || | |_ ___ `. | || | |_ ___ | | || | |_ ___ | | || | .' ___ | | || | |_ || _| | || | |_ _| | || | |_ _| | || | |_ ||_ _| | || | |_ _| | || ||_ \ / _|| || ||_ \|_ _| | || | .' `. | || | |_ __ \ | || | .' '. | || | |_ __ \ | || | / ___ | | || | | _ _ | | || ||_ _||_ _|| || ||_ _| |_ _| | || ||_ _||_ _|| || | |_ _||_ _| | || | |_ _||_ _| | || | | __ _| | || | / _ __ `. | || | | |""",
"""| | / /\ \ | || | | |_) | | || | / .' \_| | || | | | `. \ | || | | |_ \_| | || | | |_ \_| | || | / .' \_| | || | | |__| | | || | | | | || | | | | || | | |_/ / | || | | | | || | | \/ | | || | | \ | | | || | / .--. \ | || | | |__) | | || | / .-. \ | || | | |__) | | || | | (__ \_| | || | |_/ | | \_| | || | | | | | | || | \ \ / / | || | | | /\ | | | || | \ \ / / | || | \ \ / / | || | |_/ / / | || | |_/____) | | || | | |""",
"""| | / ____ \ | || | | __'. | || | | | | || | | | | | | || | | _| _ | || | | _| | || | | | ____ | || | | __ | | || | | | | || | _ | | | || | | __'. | || | | | _ | || | | |\ /| | | || | | |\ \| | | || | | | | | | || | | ___/ | || | | | | | | || | | __ / | || | '.___`-. | || | | | | || | | ' ' | | || | \ \ / / | || | | |/ \| | | || | > `' < | || | \ \/ / | || | .'.' _ | || | / ___.' | || | | |""",
"""| | _/ / \ \_ | || | _| |__) | | || | \ `.___.'\ | || | _| |___.' / | || | _| |___/ | | || | _| |_ | || | \ `.___] _| | || | _| | | |_ | || | _| |_ | || | | |_' | | || | _| | \ \_ | || | _| |__/ | | || | _| |_\/_| |_ | || | _| |_\ |_ | || | \ `--' / | || | _| |_ | || | \ `-' \_ | || | _| | \ \_ | || | |`\____) | | || | _| |_ | || | \ `--' / | || | \ ' / | || | | /\ | | || | _/ /'`\ \_ | || | _| |_ | || | _/ /__/ | | || | |_| | || | | |""",
"""| ||____| |____|| || | |_______/ | || | `._____.' | || | |________.' | || | |_________| | || | |_____| | || | `._____.' | || | |____||____| | || | |_____| | || | `.___.' | || | |____||____| | || | |________| | || ||_____||_____|| || ||_____|\____| | || | `.____.' | || | |_____| | || | `.___.\__| | || | |____| |___| | || | |_______.' | || | |_____| | || | `.__.' | || | \_/ | || | |__/ \__| | || | |____||____| | || | |______| | || | |________| | || | (_) | || | | |""",
"""| | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | || | | |""",
"""| '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' |""",
""" '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' '----------------' """
]
 
if __name__ == '__main__':
t = raw_input("Enter the text to convert :\n")
if not t :
t = "PYTHON"
 
for i in range(h):
txt = ""
for char in t:
# get dec value of T
if char.isalpha():
val = ord(char.upper()) - 65
elif char == " ":
val= 27
else:
val = 26
begin = val*l
end = val*l + l
txt += table[i][begin:end]
print txt
 
Output:
 .----------------.  .----------------.  .----------------.  .----------------.  .----------------.  .-----------------.
| .--------------. || .--------------. || .--------------. || .--------------. || .--------------. || .--------------. |
| |   ______     | || |  ____  ____  | || |  _________   | || |  ____  ____  | || |     ____     | || | ____  _____  | |
| |  |_   __ \   | || | |_  _||_  _| | || | |  _   _  |  | || | |_   ||   _| | || |   .'    `.   | || ||_   \|_   _| | |
| |    | |__) |  | || |   \ \  / /   | || | |_/ | | \_|  | || |   | |__| |   | || |  /  .--.  \  | || |  |   \ | |   | |
| |    |  ___/   | || |    \ \/ /    | || |     | |      | || |   |  __  |   | || |  | |    | |  | || |  | |\ \| |   | |
| |   _| |_      | || |    _|  |_    | || |    _| |_     | || |  _| |  | |_  | || |  \  `--'  /  | || | _| |_\   |_  | |
| |  |_____|     | || |   |______|   | || |   |_____|    | || | |____||____| | || |   `.____.'   | || ||_____|\____| | |
| |              | || |              | || |              | || |              | || |              | || |              | |
| '--------------' || '--------------' || '--------------' || '--------------' || '--------------' || '--------------' |
 '----------------'  '----------------'  '----------------'  '----------------'  '----------------'  '----------------' 

Racket[edit]

Use the GUI to create a text banner:

 
#lang racket/gui
 
;; Get the language name
(define str (cadr (regexp-match #rx"Welcome to (.*?) *v[0-9.]+\n*$" (banner))))
 
;; Font to use
(define font (make-object font% 12 "MiscFixed" 'decorative 'normal 'bold))
;; (get-face-list) -> get a list of faces to try in the above
 
;; Calculate the needed size (leave space for a drop-down shadow)
(define-values [W H]
(let ([bdc (make-object bitmap-dc% (make-object bitmap% 1 1 #t))])
(call-with-values
(λ() (send* bdc (set-font font) (get-text-extent str font)))
(λ(w h _1 _2) (values (+ 2 (inexact->exact (round w)))
(+ 2 (inexact->exact (round h))))))))
 
;; Draw the text
(define bmp (make-bitmap W H #t))
(define dc (send bmp make-dc))
(send* dc (set-font font) (draw-text str 2 0))
 
;; Grab the pixels as a string, 3d-ed with "/"s
(define scr
(let* ([size (* W H 4)] [buf (make-bytes size)])
(send bmp get-argb-pixels 0 0 W H buf)
(define scr (make-string (* (add1 W) (add1 H)) #\space))
(for ([i (in-range 0 size 4)] [j (* W H)]
#:unless (zero? (bytes-ref buf i)))
(string-set! scr j #\@)
(for ([k (list j (+ j W -1))] [c "/."] #:when #t
[k (list (- k 1) (+ k W) (+ k W -1))]
#:when (and (< -1 k (string-length scr))
(member (string-ref scr k) '(#\space #\.))))
(string-set! scr k c)))
scr))
 
;; Show it, dropping empty lines
(let ([lines (for/list ([y H]) (substring scr (* y W) (* (add1 y) W)))])
(define (empty? l) (not (regexp-match #rx"[^ ]" l)))
(for ([line (dropf-right (dropf lines empty?) empty?)])
(displayln (string-trim line #:left? #f))))
 
Output:
 /@@@@@@@                    /@@
./@@////@@                  ./@@                /@@
./@@.../@@                  ./@@               ./@@
./@@  ./@@  /@@@@@   /@@@@@ ./@@ /@@   /@@@@  /@@@@@@
./@@@@@@@/ /@@///@@ /@@///@@./@@/@@/  /@@//@@.///@@//
./@@@@@// .///../@@/@@/..///./@@@@/  /@@/.//@@../@@.
./@@//@@  ./@@@@@@@/@@  ... ./@@@@  ./@@@@@@@@ ./@@
./@@.//@@ /@@////@@/@@      ./@@/@@ ./@@////// ./@@
./@@..//@@/@@../@@@//@@  /@@./@@//@@.//@@../@@ ./@@ /@@
./@@ ../@@//@@@@/@@.//@@@@@/./@@.//@@.//@@@@@/ .//@@@@/
.///  .///.////////..////// .///..///..//////  ../////
...   ... ........  ......  ...  ...  ......    .....

Raven[edit]

[
" ##### #### # # #### # #"
" # # # # # # # ## #"
" # # # # # # ### # # #"
" ##### ###### # # ### # # #"
" # # # # # # # # ##"
" # # # # # #### # #"
] as $str
 
"/" as $r1
">" as $r2
 
#$str each "%s\n" print
 
$str each as $line
$line r/#/@@@/g r/ /X/g r/X/ /g r/@ /@!/g r/@$/@!/g as $l1
$l1 "@" split $r1 join "!" split $r2 join print "\n" print
 
Output:
   ///////////////>           ////////////>        ///>              ///>     ////////////>     ///>           ///>
   ///>           ///>     ///>           ///>        ///>        ///>        ///>              //////>        ///>
   ///>           ///>     ///>           ///>        ///>        ///>        /////////>        ///>  ///>     ///>
   ///////////////>        //////////////////>           ///>  ///>           /////////>        ///>     ///>  ///>
   ///>     ///>           ///>           ///>           ///>  ///>           ///>              ///>        //////>
   ///>        ///>        ///>           ///>              ///>              ////////////>     ///>           ///>

REXX[edit]

block characters[edit]

The REXX program works in ASCII or EBCDIC.

It's astonishing how much time I wasted spent on this program.
Most of the time was spent on writing comments, but the code was so easy to read, so the comments were elided.  

/*REXX program that displays a  "REXX"  3D  "ASCII art"  as a  logo.  */
signal . /* Uses left-hand shadows, slightly raised view.
0=5~2?A?2?A?
@)E)[email protected])B)1)2)8()2)1)2)8()2)
@]~")[email protected]]0`)[email protected])%)6{)%)[email protected])%)6{)%)
#E)1#[email protected]}2)4;2(1}2)4;2(
#[email protected]#[email protected]}2)2;2(3}2)2;2(
#[email protected]@)@[email protected]#[email protected]}2)0;2(5}2)0;2(
#[email protected]?"@)@[email protected]#[email protected]?7}2){2(7}2){2(
#[email protected])@[email protected]#[email protected])7}2)(2(9}2)(2(
#[email protected][email protected]@0#[email protected]?_)7}5(B}5(
#[email protected]#[email protected]}3(D}3(
#3%3?(1#[email protected];3)C;3)
#[email protected]}2)5#[email protected];5)A;5)
#[email protected]}2)4#[email protected];2()2)8;2()2)
#[email protected]}2)3#[email protected]?"4;2(}2)6;2(}2)
#[email protected]}2)2#[email protected])2;2(1}2)4;2(1}2)
#[email protected]}2)1#[email protected]?%)0;2(3}2)2;2(3}2)
0]@[email protected]}2)1]@[email protected])[2(5}2)1)[2(5}2)
1)@%@6}%)1)@`@1V%(7}%)1V%(7}%)
*/
;.:a=sigL+1;signal ..;..:u='_';do j=a to sigl-1
_=sourceline(j);_=_('(',"/");_=_('[',"//");_=_('{',"///")
_=_(';',"////");_=_(')',"\");_=_(']',"\\");_=_('}',"\\\");_=_('"',"__")
_=_('%',"___");_=_('?',left('',4,u));_=_('`',left('',11,u));_=_('~',left('',
,13,u));_=_('=',left('',16,u));_=_('#','|\\|');_=translate(_,"|"u,'@"')
do k=0 for 16;x=d2x(k,1);_=_(x,left('',k+1));end;say ' '_;end;exit;_:return,
changestr(arg(1),_,arg(2))

Some older REXXes don't have a   changestr   BIF, so one is included here   ──►   CHANGESTR.REX. output

  ________________      _____________   ____           ____   ____           ____
 |\               \    |\            \  \   \         /\   \  \   \         /\   \
 |\\_______________\   |\\ ___________\ |\___\       ///\___\ |\___\       ///\___\
 |\\|               \  |\\|           | \\\   \     ////   /  \\\   \     ////   /
 |\\|    ________    | |\\|   ________|  \\\   \   ////   /    \\\   \   ////   /
 |\\|   |      |\|   | |\\|   |           \\\   \ ////   /      \\\   \ ////   /
 |\\|   |______|\|   | |\\|   |____        \\\   \///   /        \\\   \///   /
 |\\|   |       \|   | |\\|   |    \        \\\   \/   /          \\\   \/   /
 |\\|   |________|   | |\\|   |_____\        \\\      /            \\\      /
 |\\|                | |\\|         |         \\\    /              \\\    /
 |\\|    ___    ____/  |\\|    _____|        ////    \             ////    \
 |\\|   | \\\   \      |\\|   |             ////      \           ////      \
 |\\|   |  \\\   \     |\\|   |            ////   /\   \         ////   /\   \
 |\\|   |   \\\   \    |\\|   |______     ////   /\\\   \       ////   /\\\   \
 |\\|   |    \\\   \   |\\|   |      \   ////   /  \\\   \     ////   /  \\\   \
 |\\|   |     \\\   \  |\\|   |_______\ ////   /    \\\   \   ////   /    \\\   \
  \\|   |      \\\   \  \\|           | \//   /      \\\   \  \//   /      \\\   \
   \|___|       \\\___\  \|___________|  V___/        \\\___\  V___/        \\\___\

Unobfuscated[edit]

Translation of: NetRexx
Works with: ooRexx
Works with: Regina
/* Rexx */
 
drop !top !bot
x = 0
x = x + 1; txt.0 = x; txt.x = ' *****'
x = x + 1; txt.0 = x; txt.x = ' * *'
x = x + 1; txt.0 = x; txt.x = ' * * ***** * * * *'
x = x + 1; txt.0 = x; txt.x = ' ***** * * * * *'
x = x + 1; txt.0 = x; txt.x = ' * * *** * *'
x = x + 1; txt.0 = x; txt.x = ' * * * * * * *'
x = x + 1; txt.0 = x; txt.x = ' * * ***** * * * *'
x = x + 1; txt.0 = x; txt.x = ''
 
call Banner3D isTrue()
do ll = 1 to txt.0
say txt.ll.!top
say txt.ll.!bot
end ll
 
return
exit
 
Banner3D:
procedure expose txt.
drop !top !bot
parse arg slope .
 
select
when slope = isTrue() then nop
when slope = isFalse() then nop
otherwise do
if slope = '' then slope = isFalse()
else slope = isTrue()
end
end
 
do ll = 1 to txt.0
txt.ll.!top = txt.ll
txt.ll.!bot = txt.ll
txt.ll.!top = changestr(' ', txt.ll.!top, ' ')
txt.ll.!bot = changestr(' ', txt.ll.!bot, ' ')
txt.ll.!top = changestr('*', txt.ll.!top, '///')
txt.ll.!bot = changestr('*', txt.ll.!bot, '\\\')
txt.ll.!top = txt.ll.!top || ' '
txt.ll.!bot = txt.ll.!bot || ' '
txt.ll.!top = changestr('/ ', txt.ll.!top, '/\')
txt.ll.!bot = changestr('\ ', txt.ll.!bot, '\/')
end ll
 
if slope then do
do li = txt.0 to 1 by -1
ll = txt.0 - li + 1
txt.ll.!top = insert('', txt.ll.!top, 1, li - 1, ' ')
txt.ll.!bot = insert('', txt.ll.!bot, 1, li - 1, ' ')
end li
end
 
return
exit
 
isTrue:
procedure
return 1 == 1
 
isFalse:
procedure
return \isTrue()
Output:
                ///////////////\
                \\\\\\\\\\\\\\\/
               ///\           ///\
               \\\/           \\\/
              ///\           ///\  ///////////////\  ///\        ///\  ///\        ///\
              \\\/           \\\/  \\\\\\\\\\\\\\\/  \\\/        \\\/  \\\/        \\\/
             ///////////////\     ///\                 ///\  ///\        ///\  ///\
             \\\\\\\\\\\\\\\/     \\\/                 \\\/  \\\/        \\\/  \\\/
            ///\     ///\        /////////\              ///\              ///\
            \\\/     \\\/        \\\\\\\\\/              \\\/              \\\/
           ///\        ///\     ///\                 ///\  ///\        ///\  ///\
           \\\/        \\\/     \\\/                 \\\/  \\\/        \\\/  \\\/
          ///\           ///\  ///////////////\  ///\        ///\  ///\        ///\
          \\\/           \\\/  \\\\\\\\\\\\\\\/  \\\/        \\\/  \\\/        \\\/

simpler, shorter[edit]

This is a version of the above REXX program (with a minor bug fixed),
the input text has additional spacing between the   letters   for better readability,
the letter   E   (in the input text) was widened,
the output doesn't have extraneous leading blanks,
the output doesn't have trailing blanks,
the input text can be any consistent non-blank character except the forward slash   (/)   or backward slash  (\).

/*REXX pgm draws a "3D" image of text representation;  any character except  /  and  \  */
#=7; @.1 = '@@@@ '
@.2 = '@ @ '
@.3 = '@ @ @@@@ @ @ @ @ '
@.4 = '@@@@ @ @ @ @ @ '
@.5 = '@ @ @@@ @ @ '
@.6 = '@ @ @ @ @ @ @ '
@.7 = '@ @ @@@@ @ @ @ @ '
do j=1 for #; x=left(strip(@.j),1) /* [↓] display the (above) text lines.*/
$.1 = changestr( " " , @.j, ' ' )  ; $.2 = $.1
$.1 = changestr( x , $.1, '///' )" "
$.2 = changestr( x , $.2, '\\\' )" "
$.1 = changestr( "/ ", $.1, '/\' )
$.2 = changestr( "\ ", $.2, '\/' )
do k=1 for 2; say strip(left('',#-j)$.k,"T") /*the LEFT BIF does indentation.*/
end /*k*/ /* [↓] display a line and its shadow.*/
end /*j*/ /*stick a fork in it, we're all done. */

output   when using the default input:

      ////////////\
      \\\\\\\\\\\\/
     ///\        ///\
     \\\/        \\\/
    ///\        ///\        ////////////\     ///\        ///\     ///\        ///\
    \\\/        \\\/        \\\\\\\\\\\\/     \\\/        \\\/     \\\/        \\\/
   ////////////\           ///\                 ///\  ///\           ///\  ///\
   \\\\\\\\\\\\/           \\\/                 \\\/  \\\/           \\\/  \\\/
  ///\     ///\           /////////\              ///\                 ///\
  \\\/     \\\/           \\\\\\\\\/              \\\/                 \\\/
 ///\        ///\        ///\                 ///\  ///\           ///\  ///\
 \\\/        \\\/        \\\/                 \\\/  \\\/           \\\/  \\\/
///\           ///\     ////////////\     ///\        ///\     ///\        ///\
\\\/           \\\/     \\\\\\\\\\\\/     \\\/        \\\/     \\\/        \\\/

Ruby[edit]

text = <<EOS
#### #
# # #
# # #
#### # # ### # #
# # # # # # # #
# # # # # # #
# # ### ### #
#
#
EOS

 
def banner3D_1(text, shift=-1)
txt = text.each_line.map{|line| line.gsub('#','__/').gsub(' ',' ')}
offset = Array.new(txt.size){|i| " " * shift.abs * i}
offset.reverse! if shift < 0
puts offset.zip(txt).map(&:join)
end
banner3D_1(text)
 
puts
# Other display:
def banner3D_2(text, shift=-2)
txt = text.each_line.map{|line| line.chomp + ' '}
offset = txt.each_index.map{|i| " " * shift.abs * i}
offset.reverse! if shift < 0
txt.each_with_index do |line,i|
line2 = offset[i] + line.gsub(' ',' ').gsub('#','///').gsub('/ ','/\\')
puts line2, line2.tr('/\\\\','\\\\/')
end
end
banner3D_2(text)
 
puts
# Another display:
def banner3D_3(text)
txt = text.each_line.map(&:rstrip)
offset = [*0...txt.size].reverse
area = Hash.new(' ')
box = [%w(/ / / \\), %w(\\ \\ \\ /)]
txt.each_with_index do |line,i|
line.each_char.with_index do |c,j|
next if c==' '
x = offset[i] + 2*j
box[0].each_with_index{|c,k| area[[x+k,i ]] = c}
box[1].each_with_index{|c,k| area[[x+k,i+1]] = c}
end
end
(xmin, xmax), (ymin, ymax) = area.keys.transpose.map(&:minmax)
puts (ymin..ymax).map{|y| (xmin..xmax).map{|x| area[[x,y]]}.join}
end
 
banner3D_3 <<EOS
#### #
# # #
# # #
# # #
#### # # #### # #
# # # # # # # #
# # # # # # # #
# # # # # # #
# # ### #### #
#
#
EOS
Output:
        __/__/__/__/                        __/
       __/         __/                     __/
      __/         __/                     __/
     __/__/__/__/      __/      __/      __/__/__/      __/         __/
    __/   __/         __/      __/      __/      __/      __/   __/
   __/      __/      __/      __/      __/      __/         __/
  __/         __/      __/__/__/      __/__/__/         __/
                                                    __/
                                                __/

                ////////////\                       ///\  
                \\\\\\\\\\\\/                       \\\/  
              ///\        ///\                    ///\  
              \\\/        \\\/                    \\\/  
            ///\        ///\                    ///\  
            \\\/        \\\/                    \\\/  
          ////////////\     ///\     ///\     /////////\     ///\        ///\  
          \\\\\\\\\\\\/     \\\/     \\\/     \\\\\\\\\/     \\\/        \\\/  
        ///\  ///\        ///\     ///\     ///\     ///\     ///\  ///\  
        \\\/  \\\/        \\\/     \\\/     \\\/     \\\/     \\\/  \\\/  
      ///\     ///\     ///\     ///\     ///\     ///\        ///\  
      \\\/     \\\/     \\\/     \\\/     \\\/     \\\/        \\\/  
    ///\        ///\     /////////\     /////////\        ///\  
    \\\/        \\\/     \\\\\\\\\/     \\\\\\\\\/        \\\/  
                                                     ///\  
                                                     \\\/  
                                                ///\  
                                                \\\/  

        /////////\                ///\                    
       ///\\\\\///\              ///\/                    
      ///\/   ///\/             ///\/                     
     ///\/   ///\/             ///\/                      
    /////////\\\/ ///\  ///\  /////////\  ///\        ///\
   ///\///\\\/   ///\/ ///\/ ///\\\\\///\ \///\    ///\\\/
  ///\/\///\    ///\/ ///\/ ///\/   ///\/  \///\///\\\/   
 ///\/  \///\  ///\/ ///\/ ///\/   ///\/    \///\\\/      
///\/    \///\ \///////\/ /////////\\\/   ///\\\/         
\\\/      \\\/  \\\\\\\/  \\\\\\\\\/   ///\\\/            
                                    ///\\\/               
                                    \\\/                  

Another version: like a 3D solid.

enc = "9 8u18 2u1\n8 1s 6u1 b16 1s sb\n6 2 s1b4u1s sb13 3 s1\n5 3 s3 3s 11 3 s1\n4 2 s1us3u1su2s 2u4 2u3 2 s1us3u4 2u6 2u1\n4 1s 6u1sbubs2 s1b 2 s1b2 1s 6u1 b2 1susb3 2 s1b\n2 2 s1b2 3u1bs2 8 s1b4u1s s4b 3 s1\n 3 s3b 2 9 s3 3s 3 b2s 1s\n 3s 3 b1 2 s2us4 s1us2u2us1 s3 3 b1s s\nsu2s 2 4 b6u2s 1s7u1sbubs6 1bub2 1s\nbubs6 1bubs2 1b5u1bs  b7u1bs8 3 s1\n42 2u2s 1s\n41 1s3u1s s\n41 1b3u1bs\n"
def decode(str)
str.split(/(\d+)(\D+)/).each_slice(3).map{|_,n,s| s * n.to_i}.join.tr('sub','/_\\')
end
puts decode(enc)
Output:
         ________                  __
        / ______ \                / /\
       / /\____/ /\              / / /
      / / /   / / /             / / /
     / /_/___/_/ / __    __    / /_/___    __      __
    / ______/\_\/ / /\  / /\  / ______ \  /_/\    / /\
   / /\  ___\/   / / / / / / / /\____/ /\ \ \ \  / / /
  / / /\ \ \    / / / / / / / / /   / / /  \ \ \/ / /
 / / /  \ \ \  / /_/_/ / / / /_/___/_/ /    \ \ \/ /
/_/ /    \ \ \ \______/ / /_______/\_\/      \_\  /
\_\/      \_\/  \_____\/  \_______\/         / / /
                                          __/ / /
                                         /___/ /
                                         \___\/

Scala[edit]

Library: Scala

Java style[edit]

def ASCII3D = {
 
val name = """
*
** ** * * *
* * * * * * *
* * * * * * *
* * *** * ***
* * * * * * *
* * * * * * *
** ** * * *** * *
*
*
"
""
 
// Create Array
 
def getMaxSize(s: String): (Int, Int) = {
var width = 0
var height = 0
 
val nameArray = s.split("\n")
height = nameArray.size
nameArray foreach { i => width = (i.size max width) }
 
(width, height)
}
 
val size = getMaxSize(name)
var arr = Array.fill(size._2 + 1, (size._1 * 3) + (size._2 + 1))(' ')
 
//
// Map astrisk to 3D cube
//
val cubeTop = """///\""" //"
val cubeBottom = """\\\/""" //"
 
val nameArray = name.split("\n")
 
for (j <- (0 until nameArray.size)) {
for (i <- (0 until nameArray(j).size)) {
if (nameArray(j)(i) == '*') {
val indent = nameArray.size - j
arr(j) = arr(j) patch ((i * 3 + indent), cubeTop, cubeTop.size)
arr(j + 1) = arr(j + 1) patch ((i * 3 + indent), cubeBottom, cubeBottom.size)
}
}
}
 
//
// Map Array to String
//
var name3D = ""
 
for (j <- (0 until arr.size)) {
for (i <- (0 until arr(j).size)) { name3D += arr(j)(i) }
name3D += "\n"
}
name3D
}
 
println(ASCII3D)

Idiomatic[edit]

Cleaner code.

import scala.collection.mutable.ArraySeq
 
object Ascii3D extends App {
def ASCII3D = {
val picture = """ *
** ** * * *
* * * * * * *
* * * * * * *
* * *** * ***
* * * * * * *
* * * * * * *
** ** * * *** * *
*
*"
"".split("\n")
 
var arr = {
val (x, y) = // Get maximal format and create a 2-D array with it.
(picture.foldLeft(0)((i, s) => i max s.length), picture.size)
ArraySeq.fill(y + 1, (x * 3) + (y + 1))(' ')
}
 
//
// Map asterisks to 3D cube
//
val (cubeTop, cubeBottom) = ("""///\""", """\\\/""") // "
 
for {
y <- 0 until picture.size
x <- 0 until picture(y).size
if picture(y)(x) == '*'
indent = picture.size - y
} {
arr(y) = arr(y) patch ((x * 3 + indent), cubeTop, cubeTop.size)
arr(y + 1) = arr(y + 1) patch ((x * 3 + indent), cubeBottom, cubeBottom.size)
}
// Transform array to String
arr.map(_.mkString).mkString("\n")
}
 
println(ASCII3D)
}
Output:
                                                       ///\
                  //////\     //////\     ///\        ///\/          ///\
              ///\\\\\\\/ ///\\\\\\\/ ///\\\///\     ///\/       ///\\\///\
             ///\/       ///\/       ///\/ ///\/    ///\/       ///\/ ///\/
             \\///\     ///\/       /////////\/    ///\/       /////////\/
               \\///\  ///\/       ///\\\///\/    ///\/       ///\\\///\/
                ///\/ ///\/       ///\/ ///\/    ///\/       ///\/ ///\/
         //////\\\\/  \\//////\  ///\/  \\///\  /////////\  ///\/ ///\/
         \\\\\\/        \\\\\\/  \\\/     \\\/  \\\\\\\\\/  \\\/ ///\/
                                                                 \\///\
                                                                   \\\/

Seed7[edit]

$include "seed7_05.s7i";
 
const array string: name is [] (
" *** * ***** ",
"* * * ",
"* *** *** **** * ",
"* * * * * * * * ",
" *** * * * * * * * ",
" * ***** ***** * * * ",
" * * * * * * ",
" * * * * * * ",
" *** *** *** **** * ");
 
const proc: main is func
local
var integer: index is 0;
var string: help is "";
var string: line is "";
var string: previousLine is "";
var integer: pos is 0;
begin
for index range 1 to length(name) do
help := replace(name[index], " ", " ");
line := "" lpad length(name) - index <&
replace(replace(help, "*", "///"), "/ ", "/\\");
if previousLine = "" then
writeln(line);
else
for pos range 1 to length(line) do
if line[pos] <> ' ' then
write(line[pos]);
else
write(previousLine[pos]);
end if;
end for;
writeln;
end if;
previousLine := "" lpad length(name) - index <&
replace(replace(help, "*", "\\\\\\"), "\\ ", "\\/");
end for;
writeln(previousLine);
end func;
Output:
           /////////\                                                     ///\  ///////////////\  
       ///\\\\\\\\\\/                                                    ///\/  \\\\\\\\\\\///\/ 
      ///\/                /////////\        /////////\        ////////////\/             ///\/ 
     ///\/             ///\\\\\\\\\///\  ///\\\\\\\\\///\  ///\\\\\\\\\///\/          ///\\\\/ 
     \\/////////\     ///\/       ///\/ ///\/       ///\/ ///\/       ///\/          ///\/    
       \\\\\\\\///\  ///////////////\/ ///////////////\/ ///\/       ///\/       ///\\\\/    
              ///\/ ///\\\\\\\\\\\\\/ ///\\\\\\\\\\\\\/ ///\/       ///\/       ///\/       
             ///\/ ///\/             ///\/             ///\/       ///\/    ///\\\\/       
   /////////\\\\/  \\/////////\      \\/////////\      \\////////////\/    ///\/          
   \\\\\\\\\/        \\\\\\\\\/        \\\\\\\\\/        \\\\\\\\\\\\/     \\\/           

Sidef[edit]

Translation of: Ruby
var text = <<'EOT';
 
***
* * * **
* * *
* * * *** **
*** * **** * * *
* * * * ***** *
* * * * * *
* * * * * *
*** * **** *** *
EOT
 
func banner3D(text, shift=-1) {
var txt = text.lines.map{|line| line.gsub('*','__/').gsub(' ',' ')};
var offset = txt.len.of {|i| " " * (shift.abs * i)};
shift < 0 && offset.reverse!;
(offset »+« txt).join("\n");
};
 
say banner3D(text);
          
                        __/__/__/
                    __/               __/               __/                        __/__/
                   __/                                 __/                     __/
                  __/               __/               __/      __/__/__/      __/__/
                    __/__/__/      __/      __/__/__/__/   __/         __/   __/
                            __/   __/   __/         __/   __/__/__/__/__/   __/
                           __/   __/   __/         __/   __/               __/
                          __/   __/   __/         __/   __/               __/
                __/__/__/      __/      __/__/__/__/      __/__/__/      __/
            

SQL[edit]

SELECT           ' SSS\ ' AS s, ' QQQ\  ' AS q, 'L\   ' AS l  FROM dual
UNION ALL SELECT 'S \|', 'Q Q\ ', 'L | ' FROM dual
UNION ALL SELECT '\SSS ', 'Q Q |', 'L | ' FROM dual
UNION ALL SELECT ' \ S\', 'Q Q Q |', 'L | ' from dual
union all select '
SSS |', '\QQQ\\|', 'LLLL\' from dual
union all select '
\__\/', ' \_Q_/ ', '\___\' from dual
union all select '
', ' \\ ', ' ' from dual;

This works in Oracle. For other databases, try it without "from dual".

Output:
S      Q       L
------ ------- -----
 SSS\   QQQ\   L\
S   \| Q   Q\  L |
\SSS   Q   Q | L |
 \  S\ Q Q Q | L |
 SSS | \QQQ\\| LLLL\
 \__\/  \_Q_/  \___\
          \\

7 rows selected.

Tcl[edit]

package require Tcl 8.5
 
proc mergeLine {upper lower} {
foreach u [split $upper ""] l [split $lower ""] {
lappend result [expr {$l in {" " ""} ? $u : $l}]
}
return [join $result ""]
}
proc printLines lines {
set n [llength $lines]
foreach line $lines {
set indent [string repeat " " $n]
lappend upper $indent[string map {"/ " "/\\"} [
string map {" " " " "*" "///"} "$line "]]
lappend lower $indent[string map {"\\ " "\\/"} [
string map {" " " " "*" "\\\\\\"} "$line "]]
incr n -1
}
# Now do some line merging to strengthen the visual effect
set p [string repeat " " [string length [lindex $upper 0]]]
foreach u $upper l $lower {
puts [mergeLine $p $u]
set p $l
}
puts $p
}
 
set lines {
{***** *}
{ * *}
{ * *** *}
{ * * *}
{ * * *}
{ * *** *}
}
printLines $lines
Output:
      ///////////////\        ///\  
      \\\\\///\\\\\\\/       ///\/  
          ///\/ /////////\  ///\/  
         ///\/ ///\\\\\\\/ ///\/  
        ///\/ ///\/       ///\/  
       ///\/ /////////\  ///\/  
       \\\/  \\\\\\\\\/  \\\/  

UNIX Shell[edit]

Works with: Bash version 4
#!/usr/bin/env bash
mapfile -t name <<EOF
### #
# # #
# # #
### ## ### ###
# # # # # #
# # #### ## # #
# # # ## # # #
### ## # ### # #
EOF
 
main() {
banner3d_1 "${name[@]}"
echo
banner3d_2 "${name[@]}"
echo
banner3d_3 "${name[@]}"
}
 
space() {
local -i n i
(( n=$1 )) || n=1
if (( n < 1 )); then n=1; fi
for ((i=0; i<n; ++i)); do
printf ' '
done
printf '\n'
}
 
banner3d_1() {
local txt i
mapfile -t txt < <(printf '%s\n' "[email protected]" | sed -e 's,#,__/,g' -e 's/ / /g')
for i in "${!txt[@]}"; do
printf '%s%s\n' "$(space $(( ${#txt[@]} - i )))" "${txt[i]}"
done
}
 
banner3d_2() {
local txt i line line2
mapfile -t txt < <(printf '%s \n' "[email protected]")
for i in "${!txt[@]}"; do
line=${txt[i]}
line2=$(printf '%s%s' "$(space $(( 2 * (${#txt[@]} - i) )))" "$(sed -e 's, , ,g' -e 's,#,///,g' -e 's,/ ,/\\,g' <<<"$line")")
printf '%s\n%s\n' "$line2" "$(tr '/\\' '\\/' <<<"$line2")"
done
}
 
banner3d_3() {
# hard-coded fancy one
cat <<'EOF'
______________ ___________ ___________ ____ ____␣
/ /\ / |\ /| \ |\ \ |\ \
/_____________/ /| /___________|| ||___________\| \___\ | \___\␣
| \ / |/ \ / | | | | | |
| ________ | | ________ | | _________| | | | | |
| | |___| | | | |____| | | |_______ | | |____| | |
| | / | | /| | / | | | | \ | | | \ | |
| |/_____| |/ | |/_____| | | |________\| | |______\| |
| / /| | | \ | |
| ______ \ / | _______ | \_________ | | ________ |
| | |___| | | | | | | _________/| | | | | | |
| | / | | | | | | | | || | | | | | |
| |/_____| | /| | | | | |_________|/ | | | \ | |
| |/ | | | | | | | | | \| |
|_____________/ |___|/ |___| |_____________/ \|___| |___|
EOF
}
 
main "[email protected]"
 
Output:
        __/__/__/                                       __/
       __/      __/                                    __/
      __/      __/                                    __/
     __/__/__/            __/__/         __/__/__/   __/__/__/
    __/      __/               __/   __/            __/      __/
   __/      __/      __/__/__/__/      __/__/      __/      __/
  __/      __/   __/      __/__/            __/   __/      __/
 __/__/__/         __/__/   __/   __/__/__/      __/      __/

                /////////\                                      ///\  
                \\\\\\\\\/                                      \\\/  
              ///\     ///\                                   ///\  
              \\\/     \\\/                                   \\\/  
            ///\     ///\                                   ///\  
            \\\/     \\\/                                   \\\/  
          /////////\           //////\        /////////\  /////////\  
          \\\\\\\\\/           \\\\\\/        \\\\\\\\\/  \\\\\\\\\/  
        ///\     ///\              ///\  ///\           ///\     ///\  
        \\\/     \\\/              \\\/  \\\/           \\\/     \\\/  
      ///\     ///\     ////////////\     //////\     ///\     ///\  
      \\\/     \\\/     \\\\\\\\\\\\/     \\\\\\/     \\\/     \\\/  
    ///\     ///\  ///\     //////\           ///\  ///\     ///\  
    \\\/     \\\/  \\\/     \\\\\\/           \\\/  \\\/     \\\/  
  /////////\        //////\  ///\  /////////\     ///\     ///\  
  \\\\\\\\\/        \\\\\\/  \\\/  \\\\\\\\\/     \\\/     \\\/  

  ______________      ___________    ___________   ____       ____␣
 /             /\    /          |\  /|          \ |\   \     |\   \
/_____________/  /| /___________||  ||___________\| \___\    |  \___\␣
|             \ / |/             \  /             | |   |    |  |   |
|   ________   |  |   ________   |  |    _________| |   |    |  |   |
|   |  |___|   |  |   | |____|   |  |   |_______  | |   |____|  |   |
|   | /    |   | /|   | /    |   |  |   |       \ | |   |     \ |   |
|   |/_____|   |/ |   |/_____|   |  |   |________\| |   |______\|   |
|              / /|              |  |             \ |               |
|    ______   \ / |    _______   |  \_________    | |    ________   |
|   |  |___|   |  |   | |    |   |  _________/|   | |   |    |  |   |
|   | /    |   |  |   | |    |   | |         ||   | |   |    |  |   |
|   |/_____|   | /|   | |    |   | |_________|/   | |   |     \ |   |
|              |/ |   | |    |   | |              | |   |      \|   |
|_____________/   |___|/     |___| |_____________/ \|___|       |___|

XPL0[edit]

Here's XPL0's "cheap hack." (Hats off to D!)

include c:\cxpl\codes;
 
proc DrawBlock(X, Y);
int X, Y;
[Cursor(X+1, Y); Text(0, "///\");
Cursor(X, Y+1); Text(0,"/// \");
Cursor(X, Y+2); Text(0,"\\\ /");
Cursor(X+1, Y+3); Text(0, "\\\/");
];
 
int Data, D, X, Y;
[ChOut(0, $C); \form feed, clears screen
Data:= [%1000100011110000100000001110,
 %1000100010001000100000010001,
 %0101000010001000100000010011,
 %0010000011110000100000010101,
 %0101000010000000100000011001,
 %1000100010000000100000010001,
 %1000100010000000111110001110];
for Y:= 0 to 6 do
[D:= Data(Y);
for X:= 0 to 27 do
[if D&1<<27 then DrawBlock(X*2+(6-Y)*2, Y*2);
D:= D<<1;
];
];
]
Output:
             ///\    ///\    /////////\      ///\            ///////\
            ///  \  ///  \  /////////  \    ///  \          ///////  \
           ///\  / ///\  / ///\\\\\///\/   ///\  /       ///\\\\\///\/
          ///  \/ ///  \/ ///  \\\///  \  ///  \/       ///  \\\///  \
          \///\///\\\  / ///\  / ///\  / ///\  /       ///\  /////\  /
          /// ///  \\\/ ///  \/ ///  \/ ///  \/       ///  \/////  \/
          \///\\\  /   /////////\\\  / ///\  /       ///\///\///\  /
          ///  \\\/   /////////  \\\/ ///  \/       /// /// ///  \/
       ///\///\/     ///\\\\\\\  /   ///\  /       /////\\\///\  /
      /// ///  \    ///  \\\\\\\/   ///  \/       /////  \///  \/
   ///\\\ \///\/   ///\  /         ///\  /       ///\\\  ///\  /
  ///  \\\///  \  ///  \/         ///  \/       ///  \\\///  \/
 ///\  / ///\  / ///\  /         ///////////\   \///////\\\  /
///  \/ ///  \/ ///  \/         ///////////  \  ///////  \\\/
\\\  /  \\\  /  \\\  /          \\\\\\\\\\\  /  \\\\\\\  /
 \\\/    \\\/    \\\/            \\\\\\\\\\\/    \\\\\\\/

zkl[edit]

Translation of: Common Lisp
#<<<
"
xxxxxx x x x
x x x x
x x x x
x x x x
xxxxx x x xxxx
"
#<<<<
.replace(" "," ").replace("x","_/").println();
Output:
_/_/_/_/_/_/    _/      _/    _/
        _/      _/    _/      _/
    _/          _/  _/        _/
_/              _/    _/      _/
_/_/_/_/_/      _/      _/    _/_/_/_/