Color wheel: Difference between revisions
(→{{header|Processing_Python}}: comment about unusual Processing set()) |
(Added Processing task) |
||
Line 401: | Line 401: | ||
main()</lang> |
main()</lang> |
||
=={{header|Processing}}== |
|||
<lang java>size(300, 300); |
|||
background(0); |
|||
float radius = min(width, height) / 2.0; |
|||
float cx = width / 2; |
|||
float cy = width / 2; |
|||
for (int x = 0; x < width; x++) { |
|||
for (int y = 0; y < width; y++) { |
|||
float rx = x - cx; |
|||
float ry = y - cy; |
|||
float s = sqrt(sq(rx) + sq(ry)) / radius; |
|||
if (s <= 1.0) { |
|||
float h = ((atan2(ry, rx) / PI) + 1.0) / 2.0; |
|||
colorMode(HSB); |
|||
color c = color(int(h * 255), int(s * 255), 255); |
|||
set(x, y, c); |
|||
} |
|||
} |
|||
}</lang> |
|||
=={{header|Processing_Python}}== |
=={{header|Processing_Python}}== |
Revision as of 00:45, 17 March 2020
- Task
Write a function to draw a HSV color wheel[1] completely with code.
This is strictly for learning purposes only. It's highly recommended that you use an image in an actual application to actually draw the color wheel (as procedurally drawing is super slow). This does help you understand how color wheels work and this can easily be used to determine a color value based on a position within a circle.
AppleScript
<lang AppleScript> choose color default color {0, 0, 0, 0} </lang>
Fōrmulæ
In this page you can see the solution of this task.
Fōrmulæ programs are not textual, visualization/edition of programs is done showing/manipulating structures but not text (more info). Moreover, there can be multiple visual representations of the same program. Even though it is possible to have textual representation —i.e. XML, JSON— they are intended for transportation effects more than visualization and edition.
The option to show Fōrmulæ programs and their results is showing images. Unfortunately images cannot be uploaded in Rosetta Code.
GML
<lang GML> for (var i = 1; i <= 360; i++) {
for (var j = 0; j < 255; j++) {
var hue = 255*(i/360); var saturation = j; var value = 255;
var c = make_colour_hsv(hue,saturation,value); //size of circle determined by how far from the center it is //if you just draw them too small the circle won't be full. //it will have patches inside it that didn't get filled in with color var r = max(1,3*(j/255));
//Math for built-in GMS functions //lengthdir_x(len,dir) = +cos(degtorad(direction))*length; //lengthdir_y(len,dir) = -sin(degtorad(direction))*length; draw_circle_colour(x+lengthdir_x(m_radius*(j/255),i),y+lengthdir_y(m_radius*(j/255),i),r,c,c,false); }
} </lang>
Go
<lang go>package main
import (
"github.com/fogleman/gg" "math"
)
const tau = 2 * math.Pi
func hsb2rgb(hue, sat, bri float64) (r, g, b int) {
u := int(bri*255 + 0.5) if sat == 0 { r, g, b = u, u, u } else { h := (hue - math.Floor(hue)) * 6 f := h - math.Floor(h) p := int(bri*(1-sat)*255 + 0.5) q := int(bri*(1-sat*f)*255 + 0.5) t := int(bri*(1-sat*(1-f))*255 + 0.5) switch int(h) { case 0: r, g, b = u, t, p case 1: r, g, b = q, u, p case 2: r, g, b = p, u, t case 3: r, g, b = p, q, u case 4: r, g, b = t, p, u case 5: r, g, b = u, p, q } } return
}
func colorWheel(dc *gg.Context) {
width, height := dc.Width(), dc.Height() centerX, centerY := width/2, height/2 radius := centerX if centerY < radius { radius = centerY } for y := 0; y < height; y++ { dy := float64(y - centerY) for x := 0; x < width; x++ { dx := float64(x - centerX) dist := math.Sqrt(dx*dx + dy*dy) if dist <= float64(radius) { theta := math.Atan2(dy, dx) hue := (theta + math.Pi) / tau r, g, b := hsb2rgb(hue, 1, 1) dc.SetRGB255(r, g, b) dc.SetPixel(x, y) } } }
}
func main() {
const width, height = 480, 480 dc := gg.NewContext(width, height) dc.SetRGB(1, 1, 1) // set background color to white dc.Clear() colorWheel(dc) dc.SavePNG("color_wheel.png")
}</lang>
- Output:
Image is same as Kotlin entry
Julia
<lang julia>using Gtk, Graphics, Colors
const win = GtkWindow("Color Wheel", 450, 450) |> (const can = @GtkCanvas()) set_gtk_property!(can, :expand, true)
@guarded draw(can) do widget
ctx = getgc(can) h = height(can) w = width(can) center = (x = w / 2, y = h / 2) anglestep = 1/w for θ in 0:0.1:360 rgb = RGB(HSV(θ, 1, 1)) set_source_rgb(ctx, rgb.r, rgb.g, rgb.b) line_to(ctx, center...) arc(ctx, center.x, center.y, w/2.2, 2π * θ / 360, anglestep) line_to(ctx, center...) stroke(ctx) end
end
show(can) const condition = Condition() endit(w) = notify(condition) signal_connect(endit, win, :destroy) wait(condition) </lang>
Kotlin
We reuse the class in the Bitmap task for this and add a member function to draw the color wheel. To give a more 'wheel-like' image, a constant 'saturation' of 1.0 has been used rather than one which varies in line with distance from the center. <lang scala>// Version 1.2.41
import java.awt.Color import java.awt.Graphics import java.awt.image.BufferedImage import java.io.File import javax.imageio.ImageIO import kotlin.math.*
class BasicBitmapStorage(width: Int, height: Int) {
val image = BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR)
fun fill(c: Color) { val g = image.graphics g.color = c g.fillRect(0, 0, image.width, image.height) }
fun setPixel(x: Int, y: Int, c: Color) = image.setRGB(x, y, c.getRGB())
fun getPixel(x: Int, y: Int) = Color(image.getRGB(x, y))
fun colorWheel() { val centerX = image.width / 2 val centerY = image.height / 2 val radius = minOf(centerX, centerY) for (y in 0 until image.height) { val dy = (y - centerY).toDouble() for (x in 0 until image.width) { val dx = (x - centerX).toDouble() val dist = sqrt(dx * dx + dy * dy) if (dist <= radius) { val theta = atan2(dy, dx) val hue = (theta + PI) / (2.0 * PI) val rgb = Color.HSBtoRGB(hue.toFloat(), 1.0f, 1.0f) setPixel(x, y, Color(rgb)) } } } }
}
fun main(args: Array<String>) {
val bbs = BasicBitmapStorage(480, 480) with (bbs) { fill(Color.white) colorWheel() val cwFile = File("Color_wheel.png") ImageIO.write(image, "png", cwFile) }
} </lang>
- Output:
Looks like mirror image of Smart BASIC entry
M2000 Interpreter
<lang M2000 Interpreter> Module Check {
\\ we use an internal object for Math functions (here for Atan2) Declare Math Math Const tau=2*Pi, Center=2 \\ change console size, and center it ( using ;) to current monitor Window 12, 800*twipsX,600*twipsY; \\ actual size maybe less (so can fit text exactly) Double ' Double height characters Report Center, "Color wheel" Normal ' restore to normal Atan2=Lambda Math (a, b) ->{ Method Math, "Atan2", a, b As ret =ret } \\ brightness=1 for this program hsb2rgb=Lambda (hue, sat) ->{ If sat == 0 Then { = 255, 255, 255 } Else { h=frac(hue+1)*6 f = frac(h) p = Int((1-sat)*255 + 0.5) q = Int((1-sat*f)*255 + 0.5) t = Int((1-sat*(1-f))*255 + 0.5) Select Case Int(h) Case 1 = q, 255, p Case 2 = p, 255, t Case 3 = p, q, 255 Case 4 = t, p, 255 Case 5 = 255, p, q Else Case = 255, t, p End Select } } Let OffsetX=X.twips/2-128*TwipsX, OffsetY=Y.twips/2-128*TwipsY \\ a pixel has a size of TwipsX x TwipsY OffsetX=(OffsetX div TwipsX)*TwipsX OffsetY=(OffsetY div TwipsY)*TwipsY \\ We set hsb2rgb, OffsetX, OffsetY as closures to PrintPixel \\ We send to stack the R G B values using Stack ! array \\ hsb2rgb() return an array of values \\ we pop these values using Number PrintPixel = Lambda hsb2rgb, OffsetX, OffsetY (x,y, theta, sat) -> { Stack ! hsb2rgb(theta,sat) PSet Color(number, number, number), x*TwipsX+offsetX, y*TwipsY+offsetY } \\ set Atan2, tau as closures to HueCircle \\ we can rotate/flip the wheel by changing signs in Atan2() and \\ by changing order of arguments (dx,dy) or (dy,dx). 8 combinations HueCircle= Lambda Atan2, tau (PrintPixel) -> { Let c_width=256, c_height=256 Let cx=c_width/2, cy=c_height/2 Let radius=If(cx<=cy->cx, cy) c_width-- c_height-- dy=-cy For y=0 To c_height { dy++ : dy2=dy*dy : dx=-cx For x=0 To c_width { dx++ : dist=Sqrt(dx^2+dy2) If dist>radius Then continue Call PrintPixel(x,y, Atan2(dx, -dy)/tau, dist/radius) } } } Call HueCircle(PrintPixel) Scr$="" ' we use this string to load an image Move 0,0 \\ scale.x, scale.y are twips height and width, of current layer Copy scale.x, scale.y to Scr$ Clipboard Scr$ ' save window to clipboard
} Check </lang>
- Output:
see this image
Perl
<lang perl>use Imager; use Math::Complex qw(cplx i pi);
my ($width, $height) = (300, 300); my $center = cplx($width/2, $height/2);
my $img = Imager->new(xsize => $width,
ysize => $height);
foreach my $y (0 .. $height - 1) {
foreach my $x (0 .. $width - 1) {
my $vec = $center - $x - $y * i; my $mag = 2 * abs($vec) / $width; my $dir = (pi + atan2($vec->Re, $vec->Im)) / (2 * pi);
$img->setpixel(x => $x, y => $y, color => {hsv => [360 * $dir, $mag, $mag < 1 ? 1 : 0]}); }
}
$img->write(file => 'color_wheel.png');</lang>
Phix
<lang Phix>-- demo\rosetta\Colour_wheel.exw include pGUI.e
Ihandle dlg, canvas cdCanvas cddbuffer, cdcanvas
function hsv_to_rgb(atom h, s, v)
atom r,g,b if s=0 then {r,g,b} @= v else integer i = floor(h*6) atom f = h*6-i, p = v*(1-s), q = v*(1-s*f), t = v*(1-s*(1-f)) switch i do case 0, 6: {r,g,b} = {v, t, p} case 1: {r,g,b} = {q, v, p} case 2: {r,g,b} = {p, v, t} case 3: {r,g,b} = {p, q, v} case 4: {r,g,b} = {t, p, v} case 5: {r,g,b} = {v, p, q} end switch end if return cdEncodeColor(r*255, g*255, b*255)
end function
function redraw_cb(Ihandle /*ih*/, integer /*posx*/, integer /*posy*/)
integer {w, h} = IupGetIntInt(canvas, "DRAWSIZE") cdCanvasActivate(cddbuffer) integer radius = floor(min(w,h)/2) integer cx = floor(w/2), cy = floor(h/2) for x=1 to w do for y=1 to h do integer rx = x - cx, ry = y - cy atom s = sqrt(rx*rx+ry*ry) / radius if s <= 1.0 then atom hue = ((atan2(ry, rx) / PI) + 1.0) / 2.0 cdCanvasPixel(cddbuffer, x, h-y, hsv_to_rgb(hue, s, 1)) end if end for end for cdCanvasFlush(cddbuffer) return IUP_DEFAULT
end function
function map_cb(Ihandle ih)
cdcanvas = cdCreateCanvas(CD_IUP, ih) cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas) cdCanvasSetBackground(cddbuffer, CD_WHITE) cdCanvasSetForeground(cddbuffer, CD_MAGENTA) return IUP_DEFAULT
end function
procedure main()
IupOpen() canvas = IupCanvas(NULL) IupSetAttribute(canvas, "RASTERSIZE", "400x400") -- initial size IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))
dlg = IupDialog(canvas) IupSetAttribute(dlg, "TITLE", "Colour wheel") IupSetCallback(canvas, "ACTION", Icallback("redraw_cb")) IupCloseOnEscape(dlg)
IupMap(dlg) IupSetAttribute(canvas, "RASTERSIZE", NULL) IupShowXY(dlg,IUP_CENTER,IUP_CENTER) IupMainLoop() IupClose()
end procedure
main()</lang>
Processing
<lang java>size(300, 300); background(0); float radius = min(width, height) / 2.0; float cx = width / 2; float cy = width / 2; for (int x = 0; x < width; x++) {
for (int y = 0; y < width; y++) { float rx = x - cx; float ry = y - cy; float s = sqrt(sq(rx) + sq(ry)) / radius; if (s <= 1.0) { float h = ((atan2(ry, rx) / PI) + 1.0) / 2.0; colorMode(HSB); color c = color(int(h * 255), int(s * 255), 255); set(x, y, c); } }
}</lang>
Processing_Python
<lang python> size(300, 300) background(0) radius = min(width, height) / 2.0 cx, cy = width / 2, width / 2 for x in range(width):
for y in range(height): rx = x - cx ry = y - cy s = sqrt(rx ** 2 + ry ** 2) / radius if s <= 1.0: h = ((atan2(ry, rx) / PI) + 1.0) / 2.0 colorMode(HSB) c = color(int(h * 255), int(s * 255), 255) set(x, y, c) # note that set() can be used as Processing or as Python set()
</lang>
Python
<lang python>from PIL import Image import colorsys import math
if __name__ == "__main__":
im = Image.new("RGB", (300,300)) radius = min(im.size)/2.0 cx, cy = im.size[0]/2, im.size[1]/2 pix = im.load() for x in range(im.width): for y in range(im.height): rx = x - cx ry = y - cy s = (rx ** 2.0 + ry ** 2.0) ** 0.5 / radius if s <= 1.0: h = ((math.atan2(ry, rx) / math.pi) + 1.0) / 2.0 rgb = colorsys.hsv_to_rgb(h, s, 1.0) pix[x,y] = tuple([int(round(c*255.0)) for c in rgb])
im.show()</lang>
Racket
With the colors package
<lang racket>#lang racket
(require racket/draw
colors)
(define DIM 500) (define target (make-bitmap DIM DIM)) (define dc (new bitmap-dc% [bitmap target])) (define radius 200) (define center (/ DIM 2))
(define (atan2 y x) (if (= 0 y x) 0 (atan y x)))
(for* ([x (in-range DIM)]
[y (in-range DIM)] [rx (in-value (- x center))] [ry (in-value (- y center))] [s (in-value (/ (sqrt (+ (sqr rx) (sqr ry))) radius))] #:when (<= s 1)) (define h (* 0.5 (+ 1 (/ (atan2 ry rx) pi)))) (send dc set-pen (hsv->color (hsv (if (= 1 h) 0 h) s 1)) 1 'solid) (send dc draw-point x y))
target</lang>
Raku
(formerly Perl 6)
<lang perl6>use Image::PNG::Portable;
my ($w, $h) = 300, 300;
my $out = Image::PNG::Portable.new: :width($w), :height($h);
my $center = $w/2 + $h/2*i;
color-wheel($out);
$out.write: 'Color-wheel-perl6.png';
sub color-wheel ( $png ) {
^$w .race.map: -> $x { for ^$h -> $y { my $vector = $center - $x - $y*i; my $magnitude = $vector.abs * 2 / $w; my $direction = ( π + atan2( |$vector.reals ) ) / τ; $png.set: $x, $y, |hsv2rgb( $direction, $magnitude, $magnitude < 1 ); } }
}
sub hsv2rgb ( $h, $s, $v ){
my $c = $v * $s; my $x = $c * (1 - abs( (($h*6) % 2) - 1 ) ); my $m = $v - $c; (do given $h { when 0..^1/6 { $c, $x, 0 } when 1/6..^1/3 { $x, $c, 0 } when 1/3..^1/2 { 0, $c, $x } when 1/2..^2/3 { 0, $x, $c } when 2/3..^5/6 { $x, 0, $c } when 5/6..1 { $c, 0, $x } } ).map: ((*+$m) * 255).Int
}</lang>
Until local image uploading is re-enabled, see Color-wheel-perl6.png
Run BASIC
<lang Runbasic>' ----------------------------------- ' color wheel ' ----------------------------------- global pi pi = 22 / 7 steps = 1
graphic #g, 525, 525
for x =0 to 525 step steps
for y =0 to 525 step steps
angle = atan2(y - 250, x - 250) * 360 / 2 / pi ' full degrees....
sector = int(angle / 60) ' 60 degree sectors (0 to 5)
slope = (angle mod 60) /60 * 255 ' 1 degree sectors.
if sector = 0 then col$ = "255 "; str$( int( slope)); " 0" if sector = 1 then col$ = str$(int(256 - slope)); " 255 0" if sector = 2 then col$ = "0 255 "; str$( int( slope)) if sector = 3 then col$ = "0 "; str$( int( 256 -slope)); " 255" if sector = 4 then col$ = str$(int(slope)); " 0 255" if sector = 5 then col$ = "255 0 "; str$( int( 256 -slope))
red = val( word$( col$, 1)) grn = val( word$( col$, 2)) blu = val( word$( col$, 3)) p = ((x -270)^2 +(y -270)^2)^0.5 / 250 r = min(255,p * red) g = min(255,p * grn) b = min(255,p * blu) if p > 1 then #g "color white" else #g color(r,g,b) #g "set "; x; " "; y next y next x render #g end
function atan2(y,x) if (x = 0) and (y <> 0) then r$ = "Y" if y > 0 then atan2 = pi /2 if y < 0 then atan2 = 3 * pi /2 end if
if y = 0 and (x <> 0) then r$ = "Y" if x > 0 then atan2 = 0 if x < 0 then atan2 = pi end if
If r$ <> "Y" then if x = 0 and y = 0 then atan2 = 0 else baseAngle = atn(abs(y) / abs(x)) if x > 0 then if y > 0 then atan2 = baseAngle If y < 0 then atan2 = 2 * pi - baseAngle end if if x < 0 then If y > 0 then atan2 = pi - baseAngle If y < 0 then atan2 = pi + baseAngle end if end if end if end function</lang>
Sidef
<lang ruby>require('Imager')
var (width, height) = (300, 300) var center = Complex(width/2 , height/2)
var img = %O<Imager>.new(xsize => width, ysize => height)
for y=(^height), x=(^width) {
var vector = (center - x - y.i) var magnitude = (vector.abs * 2 / width) var direction = ((Num.pi + atan2(vector.real, vector.imag)) / Num.tau) img.setpixel(x => x, y => y, color => Hash(hsv => [360*direction, magnitude, magnitude < 1 ? 1 : 0]) )
}
img.write(file => 'color_wheel.png')</lang> Output image: Color wheel
Smart BASIC
<lang smart basic>' Runs on iOS GET SCREEN SIZE sw,sh xmax=0.45*3/7*(sw+sh) x0=sw/2!y0=sh/2 twopi=2*3.1415926 GRAPHICS GRAPHICS CLEAR DIM triX(1000), triY(1000) triX(0)=x0 ! triY(0)=y0 steps=INT(1^2*360)+1 dAngle=twopi/steps dAngle2=dAngle/2 REFRESH OFF FOR i=0 TO steps-1
pal(i/steps+TintOffset) ANGLE=i*dAngle FILL COLOR pal.r,pal.g,pal.b DRAW COLOR pal.r,pal.g,pal.b x=x0+(xmax-radius)*COS(ANGLE) y=y0-(xmax-radius)*SIN(ANGLE) k=0 FOR j=-dAngle2 TO dAngle2 STEP 0.02 k+=1 triX(k)=x0+xmax*COS(ANGLE+j) triY(k)=y0-xmax*SIN(ANGLE+j) NEXT j k+=1 triX(k)=x0+xmax*COS(ANGLE+dAngle2) triY(k)=y0-xmax*SIN(ANGLE+dAngle2) DRAW POLY triX,triY COUNT k+1 FILL POLY triX,triY COUNT k+1
NEXT i REFRESH ON END
DEF pal(tint) tint=tint*360 h=(tint%360)/60 ! f=FRACT(h) ! z=1-f ! ic=FLOOR(h)+1 ON ic GOTO s1,s2,s3,s4,s5,s6
s1: r=1 ! g=f ! b=0 ! GOTO done s2: r=z ! g=1 ! b=0 ! GOTO done s3: r=0 ! g=1 ! b=f ! GOTO done s4: r=0 ! g=z ! b=1 ! GOTO done s5: r=f ! g=0 ! b=1 ! GOTO done s6: r=1 ! g=0 ! b=z ! done:
END DEF</lang> View the output on Dropbox https://www.dropbox.com/s/g3l5rbywo34bnp6/IMG_4600.PNG?dl=0
zkl
Uses Image Magick and the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl <lang zkl>var w=300,h=300,out=PPM(w,h); colorWheel(out); out.writeJPGFile("colorWheel.zkl.jpg");
fcn colorWheel(ppm){
zero,R:=ppm.w/2, zero; foreach x,y in (w,h){ v,hue:=(x - zero).toFloat().toPolar(y - zero); if(v<=R){ // only render in the circle
if((hue = hue.toDeg())<0) hue+=360; // (-pi..pi] to [0..2pi) s:=v/R; // scale saturation zero at center to 1 at edge ppm[x,y]=hsv2rgb(hue,1.0,s);
} }
}
fcn hsv2rgb(hue,v,s){ // 0<=H<360, 0<=v(brightness)<=1, 0<=saturation<=1 // --> 24 bit RGB each R,G,B in [0..255]
to24bit:=fcn(r,g,b,m){ r,g,b=((r+m)*255).toInt(),((g+m)*255).toInt(),((b+m)*255).toInt(); r*0x10000 + g*0x100 + b }; c:=v*s; x:=c*(1.0 - (hue.toFloat()/60%2 - 1).abs()); m:=v - c; if (0 <=hue< 60) return(to24bit(c, x, 0.0,m)); else if(60 <=hue<120) return(to24bit(x, c, 0.0,m)); else if(120<=hue<180) return(to24bit(0.0,c, x, m)); else if(180<=hue<240) return(to24bit(0.0,x, c, m)); else if(240<=hue<300) return(to24bit(x, 0.0,c, m)); else return(to24bit(c, 0.0,x, m));
}</lang>
- Output:
See this image