Category:Neko

From Rosetta Code
Language
Neko
This programming language may be used to instruct a computer to perform a task.
Official website
Execution method: Compiled (bytecode)
Garbage collected: Yes
Type checking: Dynamic
See Also:


Listed below are all of the tasks on Rosetta Code which have been solved using Neko.

Neko is a high-level dynamically typed programming language developed by Nicolas Cannasse at Motion-Twin as part of a R&D effort for better languages.

Neko is also the name used for a Virtual Machine bytecode interpreter. The VM can be embedded in applications via a C language API.

The nekoc command compiles Neko source code into NekoVM bytecode. The neko command runs NekoVM bytecode.

Another language, NekoML, also compiles to NekoVM bytecode. nekoml is a higher level functional programming language, inspired by OCaml.

Other tools that ship with Neko, include a nekotools boot wrapper to create native executables that encapsulate NekoVM bytecode, and a small web server engine with embedded Neko. The nekotools server engine emulates the API provided by the Apache webserver plugin modules mod_neko and mod_tora.

Neko is a core part of the Haxe programming language/toolkit; one of the output targets. Neko is used for system level access, command line applications, and takes a supporting role in some of the tools that make up the Haxe programming environment.

Neko, introduced in 2005, may be superseded by a new virtual machine engine for Haxe development, HashLink. HashLink was introduced in 2016, designed as a successor to Neko. Haxe 4 (in preview in late 2018), still supports compilation to Neko bytecode and the Haxe 4 environment still uses Neko library functions.