Keyboard input/Keypress check
You are encouraged to solve this task according to the task description, using any language you may know.
Determine if a key has been pressed and store this in a variable.
If no key has been pressed, the program should continue without waiting.
Ada
<lang Ada>Ch : Character; Available : Boolean;
Ada.Text_IO.Get_Immediate (Ch, Available);</lang>
If key was pressed, Available is set to True and Ch contains the value. If not, Available is set to False.
ARM Assembly
<lang ARM Assembly>
/* Programme assembleur ARM Raspberry */ /* Assembleur ARM Raspberry : Vincent Leboulou */ /* Blog : http://assembleurarmpi.blogspot.fr/ */ /* modèle B 512MO */
/************************************/ /* Constantes */ /************************************/ .equ STDIN, 0 @ Linux input console .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ READ, 3 @ Linux syscall .equ WRITE, 4 @ Linux syscall .equ IOCTL, 0x36 @ Linux syscall .equ SIGACTION, 0x43 @ Linux syscall .equ SYSPOLL, 0xA8 @ Linux syscall
.equ TCGETS, 0x5401 .equ TCSETS, 0x5402 .equ ICANON, 2 .equ ECHO, 10 .equ POLLIN, 1
.equ SIGINT, 2 @ Issued if the user sends an interrupt signal (Ctrl + C) .equ SIGQUIT, 3 @ Issued if the user sends a quit signal (Ctrl + D) .equ SIGTERM, 15 @ Software termination signal (sent by kill by default) .equ SIGTTOU, 22 @
.equ TAILLEBUFFER, 10
/*******************************************/
/* Structures */
/********************************************/
/* structure termios see doc linux*/
.struct 0
term_c_iflag: @ input modes
.struct term_c_iflag + 4
term_c_oflag: @ output modes
.struct term_c_oflag + 4
term_c_cflag: @ control modes
.struct term_c_cflag + 4
term_c_lflag: @ local modes
.struct term_c_lflag + 4
term_c_cc: @ special characters
.struct term_c_cc + 20 @ see length if necessary
term_fin:
/* structure sigaction see doc linux */
.struct 0
sa_handler:
.struct sa_handler + 4
sa_mask:
.struct sa_mask + 4
sa_flags:
.struct sa_flags + 4
sa_sigaction:
.struct sa_sigaction + 4
sa_fin:
/* structure poll see doc linux */
.struct 0
poll_fd: @ File Descriptor
.struct poll_fd + 4
poll_events: @ events mask
.struct poll_events + 4
poll_revents: @ events returned
.struct poll_revents + 4
poll_fin:
/*********************************/ /* Initialized data */ /*********************************/ .data szMessPgmOk: .asciz "End program OK.\n" szMessErreur: .asciz "Error detected.\n" sMessResult: .ascii "Value : " sMessValeur: .fill 11, 1, ' ' @ size => 11 szCarriageReturn: .asciz "\n" /*************************************************/ szMessErr: .ascii "Error code hexa : " sHexa: .space 9,' '
.ascii " decimal : "
sDeci: .space 15,' '
.asciz "\n"
szMessKey: .ascii "Value key ==>" sHexaKey: .space 9,' '
.asciz "\n"
.align 4
/*********************************/ /* UnInitialized data */ /*********************************/ .bss .align 4 iEnd: .skip 4 @ 0 loop 1 = end loop iTouche: .skip 4 @ value key pressed stOldtio: .skip term_fin @ old terminal state stCurtio: .skip term_fin @ current terminal state stSigAction: .skip sa_fin @ area signal structure stSigAction1: .skip sa_fin stPoll1: .skip poll_fin @ area poll structure stPoll2: .skip poll_fin
/*********************************/ /* code section */ /*********************************/ .text .global main main: @ entry of program
/* read terminal state */ mov r0,#STDIN @ input console mov r1,#TCGETS ldr r2,iAdrstOldtio mov r7, #IOCTL @ call system Linux svc #0 cmp r0,#0 @ error ? beq 1f ldr r1,iAdrszMessErreur @ error message bl displayError b 100f
1:
adr r0,sighandler @ adresse routine traitement signal ldr r1,iAdrstSigAction @ adresse structure sigaction str r0,[r1,#sa_handler] @ maj handler mov r0,#SIGINT @ signal type ldr r1,iAdrstSigAction mov r2,#0 @ NULL mov r7, #SIGACTION @ call system svc #0 cmp r0,#0 @ error ? bne 98f mov r0,#SIGQUIT ldr r1,iAdrstSigAction mov r2,#0 @ NULL mov r7, #SIGACTION @ call system svc #0 cmp r0,#0 @ error ? bne 98f mov r0,#SIGTERM ldr r1,iAdrstSigAction mov r2,#0 @ NULL mov r7, #SIGACTION @ appel systeme svc #0 cmp r0,#0 bne 98f @ adr r0,iAdrSIG_IGN @ address signal igonre function ldr r1,iAdrstSigAction1 str r0,[r1,#sa_handler] mov r0,#SIGTTOU @invalidate other process signal ldr r1,iAdrstSigAction1 mov r2,#0 @ NULL mov r7,#SIGACTION @ call system svc #0 cmp r0,#0 bne 98f @ /* read terminal current state */ mov r0,#STDIN mov r1,#TCGETS ldr r2,iAdrstCurtio @ address current termio mov r7,#IOCTL @ call systeme svc #0 cmp r0,#0 @ error ? bne 98f mov r2,#ICANON | ECHO @ no key pressed echo on display mvn r2,r2 @ and one key ldr r1,iAdrstCurtio ldr r3,[r1,#term_c_lflag] and r3,r2 @ add flags str r3,[r1,#term_c_lflag] @ and store mov r0,#STDIN @ maj terminal current state mov r1,#TCSETS ldr r2,iAdrstCurtio mov r7, #IOCTL @ call system svc #0 cmp r0,#0 bne 98f @
2: @ loop waiting key
ldr r0,iAdriEnd @ if signal ctrl-c -> end ldr r0,[r0] cmp r0,#0 bne 3f ldr r0,iAdrstPoll1 @ address structure poll mov r1,#STDIN str r1,[r0,#poll_fd] @ maj FD mov r1,#POLLIN @ action code str r1,[r0,#poll_events] mov r1,#1 @ items number structure poll mov r2,#0 @ timeout = 0 mov r7,#SYSPOLL @ call system POLL svc #0 cmp r0,#0 @ key pressed ? ble 2b @ no key pressed -> loop @ read key mov r0,#STDIN @ File Descriptor ldr r1,iAdriTouche @ buffer address mov r2,#TAILLEBUFFER @ buffer size mov r7,#READ @ read key svc #0 cmp r0,#0 @ error ? ble 98f ldr r2,iAdriTouche @ key address ldr r0,[r2] ldr r1,iAdrsHexaKey bl conversion16 @ conversion hexa ldr r0,iAdrszMessKey @ display key value in hexa bl affichageMess ldrb r0,[r2] @ key value cmp r0,#113 @ saisie q ? beq 3f cmp r0,#81 @ saisie Q ? beq 3f mov r0,#0 str r0,[r2] @ raz key area b 2b @ loop
3: @ end loop display Ok message
ldr r0,iAdrszMessPgmOk bl affichageMess b 99f
98: @ error display
ldr r1,iAdrszMessErreur @ error message bl displayError
99: @ end then restaur begin state terminal
mov r0,#STDIN mov r1,#TCSETS ldr r2,iAdrstOldtio mov r7,#IOCTL @ call system svc #0 cmp r0,#0 beq 100f ldr r1,iAdrszMessErreur @ error message bl displayError
100: @ standard end of the program
mov r0, #0 @ return code mov r7, #EXIT @ request to exit program svc #0 @ perform the system call
iAdrsMessValeur: .int sMessValeur iAdrszMessErreur: .int szMessErreur iAdrszCarriageReturn: .int szCarriageReturn iAdrstOldtio: .int stOldtio iAdrstCurtio: .int stCurtio iAdrstSigAction: .int stSigAction iAdrstSigAction1: .int stSigAction1 iAdrszMessPgmOk: .int szMessPgmOk iAdrsMessResult: .int sMessResult iAdrSIG_IGN: .int 1 iAdriEnd: .int iEnd iAdrstPoll1: .int stPoll1 iAdriTouche: .int iTouche iAdrszMessKey: .int szMessKey iAdrsHexaKey: .int sHexaKey /******************************************************************/ /* traitement du signal */ /******************************************************************/ /* r0 contains */ sighandler:
push {r0,r1} ldr r0,iAdriEnd mov r1,#1 @ maj zone end str r1,[r0] pop {r0,r1} bx lr
/***************************************************/ /* display error message */ /***************************************************/ /* r0 contains error code r1 : message address */ displayError:
push {r0-r2,lr} @ save registers mov r2,r0 @ save error code mov r0,r1 bl affichageMess mov r0,r2 @ error code ldr r1,iAdrsHexa bl conversion16 @ conversion hexa mov r0,r2 @ error code ldr r1,iAdrsDeci @ result address bl conversion10 @ conversion decimale ldr r0,iAdrszMessErr @ display error message bl affichageMess
100:
pop {r0-r2,lr} @ restaur registers bx lr @ return
iAdrszMessErr: .int szMessErr iAdrsHexa: .int sHexa iAdrsDeci: .int sDeci /******************************************************************/ /* display text with size calculation */ /******************************************************************/ /* r0 contains the address of the message */ affichageMess:
push {r0,r1,r2,r7,lr} @ save registres mov r2,#0 @ counter length
1: @ loop length calculation
ldrb r1,[r0,r2] @ read octet start position + index cmp r1,#0 @ if 0 its over addne r2,r2,#1 @ else add 1 in the length bne 1b @ and loop @ so here r2 contains the length of the message mov r1,r0 @ address message in r1 mov r0,#STDOUT @ code to write to the standard output Linux mov r7, #WRITE @ code call system "write" svc #0 @ call systeme pop {r0,r1,r2,r7,lr} @ restaur registers bx lr @ return
/******************************************************************/ /* Converting a register to a decimal unsigned */ /******************************************************************/ /* r0 contains value and r1 address area */ /* r0 return size of result (no zero final in area) */ /* area size => 11 bytes */ .equ LGZONECAL, 10 conversion10:
push {r1-r4,lr} @ save registers mov r3,r1 mov r2,#LGZONECAL
1: @ start loop
bl divisionpar10U @ unsigned r0 <- dividende. quotient ->r0 reste -> r1 add r1,#48 @ digit strb r1,[r3,r2] @ store digit on area cmp r0,#0 @ stop if quotient = 0 subne r2,#1 @ else previous position bne 1b @ and loop @ and move digit from left of area mov r4,#0
2:
ldrb r1,[r3,r2] strb r1,[r3,r4] add r2,#1 add r4,#1 cmp r2,#LGZONECAL ble 2b @ and move spaces in end on area mov r0,r4 @ result length mov r1,#' ' @ space
3:
strb r1,[r3,r4] @ store space in area add r4,#1 @ next position cmp r4,#LGZONECAL ble 3b @ loop if r4 <= area size
100:
pop {r1-r4,lr} @ restaur registres bx lr @return
/***************************************************/ /* division par 10 unsigned */ /***************************************************/ /* r0 dividende */ /* r0 quotient */ /* r1 remainder */ divisionpar10U:
push {r2,r3,r4, lr} mov r4,r0 @ save value //mov r3,#0xCCCD @ r3 <- magic_number lower raspberry 3 //movt r3,#0xCCCC @ r3 <- magic_number higter raspberry 3 ldr r3,iMagicNumber @ r3 <- magic_number raspberry 1 2 umull r1, r2, r3, r0 @ r1<- Lower32Bits(r1*r0) r2<- Upper32Bits(r1*r0) mov r0, r2, LSR #3 @ r2 <- r2 >> shift 3 add r2,r0,r0, lsl #2 @ r2 <- r0 * 5 sub r1,r4,r2, lsl #1 @ r1 <- r4 - (r2 * 2) = r4 - (r0 * 10) pop {r2,r3,r4,lr} bx lr @ leave function
iMagicNumber: .int 0xCCCCCCCD /******************************************************************/ /* Converting a register to hexadecimal */ /******************************************************************/ /* r0 contains value and r1 address area */ conversion16:
push {r1-r4,lr} @ save registers mov r2,#28 @ start bit position mov r4,#0xF0000000 @ mask mov r3,r0 @ save entry value
1: @ start loop
and r0,r3,r4 @value register and mask lsr r0,r2 @ move right cmp r0,#10 @ compare value addlt r0,#48 @ <10 ->digit addge r0,#55 @ >10 ->letter A-F strb r0,[r1],#1 @ store digit on area and + 1 in area address lsr r4,#4 @ shift mask 4 positions subs r2,#4 @ counter bits - 4 <= zero ? bge 1b @ no -> loop
100:
pop {r1-r4,lr} @ restaur registers bx lr @return
</lang>
AutoHotkey
Waits for the user to type a string (not supported on Windows 9x: it does nothing). <lang AutoHotkey>; Input [, OutputVar, Options, EndKeys, MatchList] Input, KeyPressed, L1 T2 ; Length = 1, Timeout = 2 seconds</lang>
Checks if a keyboard key or mouse/joystick button is down or up. Also retrieves joystick status.
<lang AutoHotkey>; GetKeyState, OutputVar, KeyName [, Mode]
GetKeyState, State, RButton ; Right mouse button.</lang>
Function version of GetKeyState.
<lang AutoHotkey>; KeyIsDown := GetKeyState("KeyName" [, "Mode"])
State := GetKeyState("RButton", "P") ; Right mouse button. P = Physical state.</lang>
AWK
<lang AWK>
- syntax: TAWK -f KEYBOARD_INPUT_KEYPRESS_CHECK.AWK
BEGIN {
arr["\b"] = "BACKSPACE" arr["\t"] = "TAB" arr["\x0D"] = "ENTER" printf("%s Press any key; ESC to exit\n",ctime()) while (1) { nkeys++ key = getkey() if (key in arr) { key = arr[key] } space = ((length(key) > 1 && nkeys > 1) || length(p_key) > 1) ? " " : "" keys = keys space key if (key == "ESC") { break } p_key = key } printf("%s %d keys were pressed\n",ctime(),nkeys) printf("%s\n",keys) exit(0)
} </lang>
- Output:
Mon Dec 30 14:03:57 2019 Press any key; ESC to exit Mon Dec 30 14:04:03 2019 12 keys were pressed hello world ESC
Axe
Note that while the syntax for getting the most recent keypress is identical to TI-83 BASIC, the keycodes themselves are different. <lang axe>getKey→K</lang>
BASIC
BaCon
<lang freebasic> PRINT "Press <escape> to exit now..." key = GETKEY IF key = 27 THEN
END
END IF</lang>
Applesoft BASIC
<lang ApplesoftBasic>K = PEEK(-16384) : IF K > 127 THEN POKE -16368,0 : K$ = CHR$(K)</lang>
IS-BASIC
<lang IS-BASIC>100 LET K$=INKEY$</lang>
or
<lang IS-BASIC>100 GET K$</lang>
ZX Spectrum Basic
<lang zxbasic>10 REM k$ will be empty, if no key has been pressed 20 LET k$ = INKEY$</lang>
BBC BASIC
<lang bbcbasic> key$ = INKEY$(0)</lang> If there was no keypress an empty string is returned. Alternatively a numeric key-code may be obtained; if there was no keypress -1 is returned: <lang bbcbasic> key% = INKEY(0)</lang>
C
For POSIX systems. Ctrl-C to stop:<lang C>#include <stdio.h>
- include <termios.h>
- include <unistd.h>
- include <fcntl.h>
void set_mode(int want_key) { static struct termios old, new; if (!want_key) { tcsetattr(STDIN_FILENO, TCSANOW, &old); return; }
tcgetattr(STDIN_FILENO, &old); new = old; new.c_lflag &= ~(ICANON | ECHO); tcsetattr(STDIN_FILENO, TCSANOW, &new); }
int get_key() { int c = 0; struct timeval tv; fd_set fs; tv.tv_usec = tv.tv_sec = 0;
FD_ZERO(&fs); FD_SET(STDIN_FILENO, &fs); select(STDIN_FILENO + 1, &fs, 0, 0, &tv);
if (FD_ISSET(STDIN_FILENO, &fs)) { c = getchar(); set_mode(0); } return c; }
int main() { int c; while(1) { set_mode(1); while (!(c = get_key())) usleep(10000); printf("key %d\n", c); } }</lang>
C#
<lang csharp>string chr = string.Empty; if(Console.KeyAvailable)
chr = Console.ReadKey().Key.ToString();</lang>
Clojure
Note: If you run it with Leiningen, use the special trampoline run to prevent issues:
$ lein trampoline run
<lang clojure> (ns keypress.core
(:import jline.Terminal) (:gen-class))
(def keypress (future (.readCharacter (Terminal/getTerminal) System/in)))
(defn prompt []
(println "Awaiting char...\n") (Thread/sleep 2000) (if-not (realized? keypress) (recur) (println "key: " (char @keypress))))
(defn -main [& args]
(prompt) (shutdown-agents))
</lang>
D
<lang d>extern (C) {
void _STI_conio(); void _STD_conio(); int kbhit(); int getch();
}
void main() {
_STI_conio();
char c; if (kbhit()) c = cast(char)getch();
_STD_conio();
}</lang>
Delphi
This is valid for a GUI application! <lang Delphi>unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs;
type
TForm1 = class(TForm) procedure FormKeyPress(Sender: TObject; var Key: Char); private SavedPressedKey: Char; end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.FormKeyPress(Sender: TObject; var Key: Char); begin
SavedPressedKey := Key;
end;
end.</lang>
Elena
ELENA 4.x : <lang elena>import extensions;
public program() {
auto chr := emptyString; if (console.KeyAvailable) { chr := console.readChar() }
}</lang>
ERRE
<lang ERRE> !$KEY ......... GET(K$) ......... </lang> Note: If no key was pressed K$ is empty string "".
Euphoria
<lang Euphoria>integer key key = get_key() -- if key was not pressed get_key() returns -1</lang>
F#
<lang fsharp>open System;
let chr = if Console.KeyAvailable then Console.ReadKey().Key.ToString() else String.Empty</lang>
Forth
<lang forth>variable last-key
- check key? if key last-key ! then ;</lang>
FreeBASIC
<lang freebasic>' FB 1.05.0 Win64
Dim k As String Do
k = Inkey
Loop Until k <> ""
If Len(k) = 1 Then
Print "The key pressed was "; k; " (ascii "; Asc(k); ")"
Else
Print "An extended key was pressed"
End If
Sleep</lang>
Sample input/output
- Output:
The key pressed was A (ascii 65)
Gambas
<lang gambas>Public Sub Form_KeyPress()
'Requires a TextBox or similar on the Form to work Print Key.Text;
End</lang> Output:
Hello world!
Go
<lang go>package main
import (
"log" "time"
gc "code.google.com/p/goncurses"
)
func main() {
s, err := gc.Init() if err != nil { log.Fatal("init:", err) } defer gc.End() gc.Cursor(0) s.Move(20, 0) s.Print("Key check in ") for i := 3; i >= 1; i-- { s.MovePrint(20, 13, i) s.Refresh() time.Sleep(500 * time.Millisecond) }</lang>
You don't need external dependencies to achieve this.You can use a channel and set a timeout on it.
- <lang go>package main
// stackoverflow.com/questions/43965556/how-to-read-a-key-in-go-but-continue-application-if-no-key-pressed-within-x-seco import (
"bufio" "os" "log" "fmt" "time"
)
var reader = bufio.NewReader(os.Stdin)
func readKey(input chan rune) {
char, _, err := reader.ReadRune() if err != nil { log.Fatal(err) } input <- char
}
func main() {
input := make(chan rune, 1) fmt.Println("Checking keyboard input...") go readKey(input) select { case i := <-input: fmt.Printf("Input : %v\n", i) case <-time.After(5000 * time.Millisecond): fmt.Println("Time out!") }
}</lang>
s.Println() gc.Echo(false)
// task requirement next two lines s.Timeout(0) k := s.GetChar()
if k == 0 { s.Println("No key pressed") } else { s.Println("You pressed", gc.KeyString(k)) } s.Refresh() s.Timeout(-1) gc.FlushInput() gc.Cursor(1) s.GetChar()
}</lang>
Haskell
<lang haskell>import Control.Concurrent import Control.Monad import Data.Maybe import System.IO
main = do
c <- newEmptyMVar hSetBuffering stdin NoBuffering forkIO $ do a <- getChar putMVar c a putStrLn $ "\nChar '" ++ [a] ++ "' read and stored in MVar" wait c where wait c = do a <- tryTakeMVar c if isJust a then return () else putStrLn "Awaiting char.." >> threadDelay 500000 >> wait c
</lang> Output:
Awaiting char.. Awaiting char.. Awaiting char.. d Char 'd' read and stored in MVar
Icon and Unicon
<lang Icon>procedure main()
delay(1000) # give user a chance to input if kbhit() then # test for input write("You entered ",x := getch()) # read w/o echo else # use getche for echo write("No input waiting")
end</lang>
Java
<lang java>import java.awt.event.*; import javax.swing.*;
public class Test extends JFrame {
Test() { addKeyListener(new KeyAdapter() { @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); System.out.println(keyCode); } }); }
public static void main(String[] args) { SwingUtilities.invokeLater(() -> { Test f = new Test(); f.setFocusable(true); f.setVisible(true); }); }
}</lang>
Julia
<lang Julia>using Gtk
function keypresswindow()
tcount = 0 txt = "Press a Key" win = GtkWindow("Keypress Test", 500, 30) |> (GtkFrame() |> ((vbox = GtkBox(:v)) |> (lab = GtkLabel(txt)))) function keycall(w, event) ch = Char(event.keyval) tcount += 1 set_gtk_property!(lab, :label, "You have typed $tcount chars including $ch this time") end signal_connect(keycall, win, "key-press-event")
cond = Condition() endit(w) = notify(cond) signal_connect(endit, win, :destroy) showall(win) wait(cond)
end
keypresswindow() </lang>
Kotlin
Translated from the Java entry but then modified so as to quit the program when the Enter key is pressed: <lang scala>// version 1.1
import java.awt.event.KeyAdapter import java.awt.event.KeyEvent import javax.swing.JFrame import javax.swing.SwingUtilities
class Test : JFrame() {
init { println("Press any key to see its code or 'enter' to quit\n") addKeyListener(object : KeyAdapter() { override fun keyPressed(e: KeyEvent) { if (e.keyCode == KeyEvent.VK_ENTER) { isVisible = false dispose() System.exit(0) } else println(e.keyCode) } }) }
}
fun main(args: Array<String>) {
SwingUtilities.invokeLater { val f = Test() f.isFocusable = true f.isVisible = true }
}</lang>
Lingo
<lang lingo>-- in some movie script
-- event handler on keyDown
pressedKey = _key.key put "A key was pressed:" && pressedKey
end</lang>
LiveCode
LiveCode is message based and all stacks, cards and gui controls can have their own keyup/down message handler. You would ordinarily add the relevant event handler to do something when a key is pressed. There is a function however that can be executed that returns a list of keycodes for the keys currently pressed, called keysDown.
Example <lang LiveCode>repeat 100 times -- exit loop if "." or the escapeKey is pressed
if 46 is in the keysDown or 65307 is in the keysdown then answer "exiting" exit repeat else -- do stuff wait 200 millisec end if
end repeat</lang> Example of event message handling (at stack, card or control level) <lang LiveCode>on keyDown k -- do stuff, keycode is held in k if k is not 46 then pass keyDown // will be trapped if "." is pressed, others will be passed on through the message path end keyDown</lang> You can substitute keyUp, rawKeyUp, rawKeyDown for keyUp in above. The non-raw handlers do not readily cope with special key presses, and they have their own handlers such as escapeKey, enterKey, altkey, commandKey... look up "key" in the LC dictionary to find more.
Logo
<lang logo>if key? [make "keyhit readchar]</lang>
M2000 Interpreter
Without delay
<lang M2000 Interpreter> k$=inkey$ </lang>
Using delay
<lang M2000 Interpreter> K$="" If Inkey(2000)<>-1 then k$=Key$ Print k$ </lang>
Check specific key
<lang M2000 Interpreter> k$="" If keypress(32) then k$=" " </lang>
Oforth
<lang Oforth>import: console
- checkKey
| key |
System.Console receiveTimeout(2000000) ->key // Wait a key pressed for 2 seconds key ifNotNull: [ System.Out "Key pressed : " << key << cr ] "Done" println ; </lang>
Other options : <lang Oforth>System.Console receive ->key // Wait until a key is pressed ( = receiveTimeout(null) ) System.Console receiveChar ->aChar // Wait until a character is pressed. All other keys are ignored System.Console receiveTimeout(0) ->key // Check if a key is pressed and return immediatly</lang>
MiniScript
<lang MiniScript>x = key.available</lang>
Perl
<lang perl>#!/usr/bin/perl use strict; use warnings; use Term::ReadKey; ReadMode 4; my $key; until(defined($key = ReadKey(-1))){ # anything sleep 1; } print "got key '$key'\n"; ReadMode('restore');</lang>
In many cases one does not want to wait for each step end. In this case you can use two parallel processes: <lang perl>#!/usr/bin/perl use strict; use warnings; use Carp; use POSIX; use Term::ReadKey; $| = 1; # don't buffer; stdout is hot now
- avoid creation of zombies
sub _cleanup_and_die{ ReadMode('restore'); print "process $$ dying\n"; die; } sub _cleanup_and_exit{ ReadMode('restore'); print "process $$ exiting\n"; exit 1; } $SIG{'__DIE__'} = \&_cleanup_and_die; $SIG{'INT'} = \&_cleanup_and_exit; $SIG{'KILL'} = \&_cleanup_and_exit; $SIG{'TERM'} = \&_cleanup_and_exit; $SIG{__WARN__} = \&_warn;
- fork into two processes:
- child process is doing anything
- parent process just listens to keyboard input
my $pid = fork(); if(not defined $pid){ print "error: resources not available.\n"; die "$!"; }elsif($pid == 0){ # child for(0..9){ print "doing something\n"; sleep 1; } exit 0; }else{ # parent ReadMode('cbreak'); # wait until child has exited/died while(waitpid($pid, POSIX::WNOHANG) == 0){ my $seq = ReadKey(-1); if(defined $seq){ print "got key '$seq'\n"; } sleep 1; # if ommitted, the cpu-load will reach up to 100% } ReadMode('restore'); }</lang>
This code prints "doing something"
10 times and then ends. Parallelly another process prints every key you type in.
Perl 6
<lang perl6>use Term::ReadKey;
react {
whenever key-pressed(:!echo) { given .fc { when 'q' { done } default { .uniname.say } } }
}</lang>
Phix
<lang Phix>integer key = get_key() -- if key was not pressed get_key() returns -1</lang>
PicoLisp
<lang PicoLisp>(setq *LastKey (key))</lang>
PowerShell
The following uses the special $Host
variable which points to an instance of the PowerShell host application. Since the host's capabilities may vary this may not work in all PowerShell hosts. In particular, this works in the console host, but not in the PowerShell ISE.
<lang powershell>if ($Host.UI.RawUI.KeyAvailable) {
$key = $Host.UI.RawUI.ReadKey()
}</lang>
Python
<lang python>#!/usr/bin/env python
- -*- coding: utf-8 -*-
from __future__ import absolute_import, division, unicode_literals, print_function
import tty, termios import sys if sys.version_info.major < 3:
import thread as _thread
else:
import _thread
import time
try:
from msvcrt import getch # try to import Windows version
except ImportError:
def getch(): # define non-Windows version fd = sys.stdin.fileno() old_settings = termios.tcgetattr(fd) try: tty.setraw(sys.stdin.fileno()) ch = sys.stdin.read(1) finally: termios.tcsetattr(fd, termios.TCSADRAIN, old_settings) return ch
def keypress():
global char char = getch()
def main():
global char char = None _thread.start_new_thread(keypress, ())
while True: if char is not None: try: print("Key pressed is " + char.decode('utf-8')) except UnicodeDecodeError: print("character can not be decoded, sorry!") char = None _thread.start_new_thread(keypress, ()) if char == 'q' or char == '\x1b': # x1b is ESC exit() char = None print("Program is running") time.sleep(1)
if __name__ == "__main__":
main()
</lang>
PureBasic
Returns a character string if a key is pressed during the call of Inkey(). It doesn't interrupt (halt) the program flow.
If special keys (non-ASCII) have to be handled, RawKey() should be called after Inkey(). <lang PureBasic>k$ = Inkey()</lang>
Racket
Using stty to get the terminal into raw mode.
<lang racket>
- lang racket
(define-syntax-rule (with-raw body ...)
(let ([saved #f]) (define (stty x) (system (~a "stty " x)) (void)) (dynamic-wind (λ() (set! saved (with-output-to-string (λ() (stty "-g")))) (stty "raw -echo opost")) (λ() body ...) (λ() (stty saved)))))
(with-raw
(printf "Press a key, or not\n") (sleep 2) (if (char-ready?) (printf "You pressed ~a\n" (read-char)) (printf "You didn't press a key\n")))
</lang>
REXX
The REXX language doesn't have any keyboard tools, but some REXX interpreters have added the functionality via different methods.
This version only works with:
- PC/REXX
- Personal REXX
<lang rexx>/*REXX program demonstrates if any key has been presssed. */
∙ ∙ ∙
somechar=inkey('nowait')
∙ ∙ ∙</lang>
Ring
<lang ring> if getchar() see "A key was pressed" + nl else see "No key was pressed" + nl ok </lang>
Robotic
<lang robotic>
- "loop"
if "KEY_PRESSED" != 0 then "#store"
- "Last key pressed: &storedKey&"
goto "loop"
- "#store"
set "storedKey" to "KEY_PRESSED" goto "#return" </lang>
Ruby
<lang ruby> begin
check = STDIN.read_nonblock(1)
rescue IO::WaitReadable
check = false
end
puts check if check </lang> Test in unix shell: <lang bash> % ruby keypress_check.rb % echo -n y | ruby keypress_check.rb y </lang>
Scala
<lang Scala>import java.awt.event.{KeyAdapter, KeyEvent}
import javax.swing.{JFrame, SwingUtilities}
class KeypressCheck() extends JFrame {
addKeyListener(new KeyAdapter() { override def keyPressed(e: KeyEvent): Unit = { val keyCode = e.getKeyCode if (keyCode == KeyEvent.VK_ENTER) { dispose() System.exit(0) } else println(keyCode) } })
}
object KeypressCheck extends App {
println("Press any key to see its code or 'enter' to quit\n") SwingUtilities.invokeLater(() => { def foo() = { val f = new KeypressCheck f.setFocusable(true) f.setVisible(true) f.setSize(200, 200) f.setEnabled(true) }
foo() })
}</lang>
Seed7
The library keybd.s7i defines the file KEYBOARD and the function keypressed, which can be used to determine if a key has been pressed. <lang seed7>if keypressed(KEYBOARD) then
writeln("A key was pressed");
else
writeln("No key was pressed");
end if;</lang>
Tcl
There are two ways to handle listening for a key from the terminal. The first is to put the channel connected to the terminal into non-blocking mode and do a read
on it:
<lang tcl>fconfigure stdin -blocking 0
set ch [read stdin 1]
fconfigure stdin -blocking 1
if {$ch eq ""} {
# Nothing was read
} else {
# Got the character $ch
}</lang> The second method is to set up an event listener to perform callbacks when there is at least one character available: <lang tcl>fileevent stdin readable GetChar proc GetChar {} {
set ch [read stdin 1] if {[eof stdin]} { exit } # Do something with $ch here
}
vwait forever; # run the event loop if necessary</lang> Note that in both cases, if you want to get characters as users actually type them then you have to put the terminal in raw mode. That's formally independent of the actual reading of a character.
TI-83 BASIC
TI-83 BASIC has a built in getKey function. <lang ti83b>
- getKey→G
</lang> This returns the key code of the key pressed which is the row number followed by the column number. The left up and down arrow keys are grouped with row 2 as 24, 25, and 26, and the down arrow key is grouped with row 3 as 34.
Wee Basic
This returns the key code of the key pressed. <lang Wee Basic>let keycode=0 print 1 "Press any key and its key code will appear." while keycode=0 let keycode=key() wend print 1 keycode end</lang>
XPL0
<lang XPL0>include c:\cxpl\codes; \intrinsic 'code' declarations int K, N; [N:= 0; repeat K:= KeyHit; \counts up until a key is pressed
IntOut(0, N); ChOut(0, ^ ); N:= N+1;
until K; ]</lang>
- Programming Tasks
- Keyboard input
- Ada
- ARM Assembly
- AutoHotkey
- AWK
- Axe
- BASIC
- BaCon
- Applesoft BASIC
- IS-BASIC
- ZX Spectrum Basic
- BBC BASIC
- C
- C sharp
- Clojure
- Jline
- D
- Delphi
- Elena
- ERRE
- Euphoria
- F Sharp
- Forth
- FreeBASIC
- Gambas
- Go
- Curses
- Haskell
- Icon
- Unicon
- Java
- Julia
- Kotlin
- Lingo
- LiveCode
- Logo
- M2000 Interpreter
- Oforth
- MiniScript
- Perl
- Perl 6
- Phix
- PicoLisp
- PowerShell
- Python
- PureBasic
- Racket
- REXX
- Ring
- Robotic
- Ruby
- Scala
- Seed7
- Tcl
- TI-83 BASIC
- Wee Basic
- XPL0
- ACL2/Omit
- GUISS/Omit
- PARI/GP/Omit
- Simple
- Terminal control