Window creation
You are encouraged to solve this task according to the task description, using any language you may know.
Display a GUI window. The window need not have any contents, but should respond to requests to be closed.
[edit] Ada
with Gtk.Window; use Gtk.Window;
with Gtk.Widget; use Gtk.Widget;
with Gtk.Handlers;
with Gtk.Main;
procedure Windowed_Application is
Window : Gtk_Window;
package Handlers is new Gtk.Handlers.Callback (Gtk_Widget_Record);
package Return_Handlers is
new Gtk.Handlers.Return_Callback (Gtk_Widget_Record, Boolean);
function Delete_Event (Widget : access Gtk_Widget_Record'Class)
return Boolean is
begin
return False;
end Delete_Event;
procedure Destroy (Widget : access Gtk_Widget_Record'Class) is
begin
Gtk.Main.Main_Quit;
end Destroy;
begin
Gtk.Main.Init;
Gtk.Window.Gtk_New (Window);
Return_Handlers.Connect
( Window,
"delete_event",
Return_Handlers.To_Marshaller (Delete_Event'Access)
);
Handlers.Connect
( Window,
"destroy",
Handlers.To_Marshaller (Destroy'Access)
);
Show (Window);
Gtk.Main.Main;
end Windowed_Application;
[edit] ALGOL 68
Compile command: ca -l gtk-3 -l gdk-3 -l atk-1.0 -l gio-2.0 -l pangocairo-1.0 -l gdk_pixbuf-2.0 -l cairo-gobject -l pango-1.0 -l cairo -l gobject-2.0 -l glib-2.0 firstgtk.a68
PROGRAM firstgtk CONTEXT VOID
USE standard
BEGIN
MODE GDATA = REF BITS;
MODE GUINT = BITS;
MODE GSIZE = BITS;
MODE GTYPE = GSIZE;
MODE GTYPECLASS = STRUCT(GTYPE g type);
MODE GTYPEINSTANCE = STRUCT(REF GTYPECLASS g class);
MODE GTKWIDGETPRIVATE = REF BITS;
MODE GOBJECT = STRUCT(
GTYPEINSTANCE g type instance,
GUINT ref count,
REF GDATA qdata);
MODE GTKWIDGET = STRUCT(
GOBJECT parent instance,
REF GTKWIDGETPRIVATE priv);
PROC(REF INT,REF CCHARPTRPTR)VOID gtk init = ALIEN "GTK_INIT"
"#define GTK_INIT(argc,argv) gtk_init(argc,argv)";
PROC(INT)REF GTKWIDGET gtk window new = ALIEN "GTK_WINDOW_NEW"
"#define GTK_WINDOW_NEW(type) (void *)gtk_window_new(type)";
PROC(REF GTKWIDGET)VOID gtk widget show = ALIEN "GTK_WIDGET_SHOW"
"#define GTK_WIDGET_SHOW(widget) gtk_widget_show((void *)widget)";
PROC gtk main = VOID: CODE "gtk_main();";
INT gtk window toplevel = 0;
FILE argf;
REF GTKWIDGET window;
open(argf,"",arg channel);
gtk init(argc,argv);
window:=gtk window new(gtk window toplevel);
gtk widget show(window);
gtk main
END
FINISH
[edit] AutoHotkey
Gui, Add, Text,, Hello
Gui, Show
[edit] AutoIt
GUICreate("Test")
GUISetState(@SW_SHOW)
Do
Switch GUIGetMsg()
Case -3 ; $GUI_EVENT_CLOSE
Exit
EndSwitch
Until False
[edit] AurelBasic
WIN 0 0 400 300 "New Window"
[edit] BBC BASIC
INSTALL @lib$+"WINLIB2"
dlg% = FN_newdialog("GUI Window", 0, 0, 200, 150, 8, 1000)
PROC_showdialog(dlg%)
[edit] C
[edit] SDL
Compile Command: gcc `sdl-config --cflags` `sdl-config --libs` SDL_Window.c -o window
/*
* Opens an 800x600 16bit color window.
* Done here with ANSI C.
*/
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
int main()
{
SDL_Surface *screen;
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
atexit(SDL_Quit);
screen = SDL_SetVideoMode( 800, 600, 16, SDL_SWSURFACE | SDL_HWPALETTE );
return 0;
}
[edit] GTK
Compile command: gcc `gtk-config --cflags` `gtk-config --libs` -o window window.c
#include <gtk/gtk.h>
int
main(int argc, char *argv[])
{
GtkWidget *window;
gtk_init(&argc, &argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_signal_connect(GTK_OBJECT(window), "destroy",
GTK_SIGNAL_FUNC(gtk_main_quit), NULL);
gtk_widget_show(window);
gtk_main();
return 0;
}
[edit] GTK2
Compile command: gcc -Wall -pedantic `pkg-config --cflags gtk+-2.0` `pkg-config --libs gtk+-2.0` -o window window.c
#include <gtk/gtk.h>
int
main(int argc, char *argv[])
{
GtkWidget *window;
gtk_init(&argc, &argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
g_signal_connect (window, "destroy", G_CALLBACK(gtk_main_quit), NULL);
gtk_widget_show(window);
gtk_main();
return 0;
}
[edit] GLUT
Compile command: gcc -I /usr/include/ -lglut -o window window_glut.c
Note that we aren't registering a painting or drawing callback, so the window will be created with nothing drawn in it. This is almost certain to lead to a strange appearance; On many systems, dragging the window around will appear to drag a copy of what was underneath where the window was when it was originally created.
We are registering a keypress callback, which isn't strictly necessary; It simply allows us to use a keypress to close the program rather than depending on the windowing system the program is run under.
// A C+GLUT implementation of the Creating a Window task at Rosetta Code
// http://rosettacode.org/wiki/Creating_a_Window
#include <stdlib.h>
#include <GL/glut.h>
// This function is not strictly necessary to meet the requirements of the task.
void onKeyPress(unsigned char key, int x, int y)
{
// If you have any cleanup or such, you need to use C's
// onexit routine for registering cleanup callbacks.
exit(0);
}
int main(int argc, char **argv)
{
// Pulls out any command-line arguments that are specific to GLUT,
// And leaves a command-line argument set without any of those arguments
// when it returns.
// (If you want a copy, take a copy first.)
glutInit(&argc, argv);
// Tell GLUT we want to create a window.
// It won't *actually* be created until we call glutMainLoop below.
glutCreateWindow("Goodbye, World!");
// Register a callback to handle key press events (so we can quit on
// when someone hits a key) This part is not necessary to meet the
// requirements of the task.
glutKeyboardFunc(&onKeyPress);
// Put the execution of the app in glut's hands. Most GUI environments
// involve a message loop that communicate window events. GLUT handles
// most of these with defaults, except for any we register callbacks
// for. (Like the onKeyPress above.)
glutMainLoop();
return 0;
}
[edit] C++
Compiler command: qmake -pro; qmake
#include <QApplication>
#include <QMainWindow>
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QMainWindow window;
window.show();
return app.exec();
}
Compiler command: g++ filename.cc -o test `pkg-config --cflags --libs gtkmm-2.4`
#include <iostream>
#include <gtkmm.h>
int
main( int argc, char* argv[] )
{
try
{
Gtk::Main m( argc, argv ) ;
Gtk::Window win ;
m.run( win ) ;
}
catch( std::exception const & exc )
{
std::cout << exc.what() << std::endl ;
exit( -1 ) ;
}
exit( 0 ) ;
}
[edit] C#
using System;
using System.Windows.Forms;
public class Window {
[STAThread]
static void Main() {
Form form = new Form();
form.Text = "Window";
form.Disposed += delegate { Application.Exit(); };
form.Show();
Application.Run();
}
}
[edit] Clojure
(import '(javax.swing JFrame))
(let [frame (JFrame. "A Window")]
(doto frame
(.setSize 600 800)
(.setVisible true)))
[edit] Common Lisp
[edit]
(capi:display (make-instance 'capi:interface :title "A Window"))
[edit]
Setting up the environment:
(require :mcclim)
(cl:defpackage #:rc-window
(:use #:clim-lisp #:clim))
(cl:in-package #:rc-window)
The actual definition and display:
(define-application-frame rc-window ()
()
(:layouts (:default)))
(run-frame-top-level (make-application-frame 'rc-window))
Note: This creates a small, useless window ("frame"). Useful frames will have some panes defined inside them.
[edit]
Works with the Armed Bear Common Lisp implementation that targets the JVM.
(defun create-window ()
"Creates a window"
(let ((window (jnew (jconstructor "javax.swing.JFrame"))))
(jcall (jmethod "javax.swing.JFrame" "setVisible" "boolean")
window (make-immediate-object t :boolean))))
(create-window)
[edit] D
module Window;
import fltk4d.all;
void main() {
auto window = new Window(300, 300, "A window");
window.show;
FLTK.run;
}
import derelict.sdl.sdl;
int main(char[][] args)
{
DerelictSDL.load();
SDL_Event event;
auto done = false;
SDL_Init(SDL_INIT_VIDEO);
scope(exit) SDL_Quit();
SDL_SetVideoMode(1024, 768, 0, SDL_OPENGL);
SDL_WM_SetCaption("My first Window", "SDL test");
while (!done)
{
if (SDL_PollEvent(&event) == 1)
{
switch (event.type)
{
case SDL_QUIT:
done = true;
break;
default:
break;
}
}
}
return 0;
}
QD is a simple and easy-to-use wrapper around SDL.
import qd;
void main() {
screen(640, 480);
while (true) events();
}
[edit] Delphi
This first example is a minimalist approach using Delphi's standard Window (form) creation procedure. In Delphi 7, this will create a single Window executable of 362KB.
// The project file (Project1.dpr)
program Project1;
uses
Forms,
// Include file with Window class declaration (see below)
Unit0 in 'Unit1.pas' {Form1};
{$R *.res}
begin
Application.Initialize;
Application.CreateForm(TForm1, Form1);
Application.Run;
end.
// The Window class declaration
unit Unit1;
interface
uses
Forms;
type
TForm1 = class(TForm)
end;
var
Form1: TForm1;
implementation
{$R *.dfm} // The window definition resource (see below)
end.
// A textual rendition of the Window (form) definition file (Unit1.dfm)
object Form1: TForm1
Left = 469
Top = 142
Width = 800
Height = 600
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Shell Dlg 2'
Font.Style = []
OldCreateOrder = False
Position = poScreenCenter
PixelsPerInch = 96
TextHeight = 13
end
This second example demonstrates a 'pure' Windows API approach (i.e. NOT using the Delphi Visual Component Library). In Delphi 7, this will create a single Window executable of 15KB.
program Project3;
uses
Windows,
Messages;
var
WndClass: TWndClass;
Msg: TMsg;
winT, winL: Integer;
// Initial height/width of the window
const
winW: Integer = 800;
winH: Integer = 600;
// Callback function to processes messages sent to the window
function WindowProc(hWnd,Msg,wParam,lParam:Integer): Integer; stdcall;
begin
// Trap the WM_DESTROY message
if (Msg = WM_DESTROY) then PostQuitMessage(0);
Result := DefWindowProc(hWnd,Msg,wParam,lParam);
end;
begin
// Fill the WndClass structure with the window class attributes
// to be registered by the RegisterClass function
with WndClass do
begin
lpszClassName:= 'Form1';
lpfnWndProc := @WindowProc; // Pointer to our message handling callback
style := CS_OWNDC or // Request a unique device context
CS_VREDRAW or // Redraw window when resized vertically
CS_HREDRAW; // Redraw window when resized horizontally
hInstance := hInstance; // The instance that the window procedure of this class is within
hbrBackground := HBRUSH(COLOR_BTNFACE+1); // Background colour of the window
end;
// Register the window class for use by CreateWindow
RegisterClass(WndClass);
// Calculate initial top and left positions of the window
winT := (GetSystemMetrics(SM_CYFULLSCREEN) - winH) div 2;
winL := (GetSystemMetrics(SM_CXFULLSCREEN) - winW) div 2;
// Create the window
CreateWindow(WndClass.lpszClassName, // Class name
'Form1', // Window name
WS_OVERLAPPEDWINDOW or WS_VISIBLE, // Window style
winL, // Horizontal Position (Left)
winT, // Vertical Position (Top)
winW, // Width
winH, // Height
0, // Window parent/owner handle
0, // Menu handle
hInstance, // Handle to application instance
nil); // Pointer to window creation data
// Handle messages
while GetMessage(Msg,0,0,0) do
DispatchMessage(Msg);
end.
[edit] E
Swing
when (currentVat.morphInto("awt")) -> {
def w := <swing:makeJFrame>("Window")
w.setContentPane(<swing:makeJLabel>("Contents"))
w.pack()
w.show()
}
[edit] Eiffel
Platform independent EiffelVision 2 Library
class
APPLICATION
inherit
EV_APPLICATION
create
make_and_launch
feature {NONE} -- Initialization
make_and_launch
-- Initialize and launch application
do
default_create
create first_window
first_window.show
launch
end
feature {NONE} -- Implementation
first_window: MAIN_WINDOW
-- Main window.
end
class
MAIN_WINDOW
inherit
EV_TITLED_WINDOW
redefine
initialize
end
create
default_create
feature {NONE} -- Initialization
initialize
-- Build the interface for this window.
do
-- Call initialize in parent class EV_TITLED_WINDOW
Precursor {EV_TITLED_WINDOW}
-- Build a container for widgets for this window
build_main_container
-- Add the container to this window
extend (main_container)
-- Add `request_close_window' to the actions taken when the user clicks
-- on the cross in the title bar.
close_request_actions.extend (agent request_close_window)
-- Set the title of the window
set_title ("Rosetta Code")
-- Set the initial size of the window
set_size (400, 400)
end
feature {NONE} -- Implementation, Close event
request_close_window
-- The user wants to close the window
do
-- Destroy this window
destroy;
-- Destroy application
(create {EV_ENVIRONMENT}).application.destroy
end
feature {NONE} -- Implementation
main_container: EV_VERTICAL_BOX
-- Main container contains all widgets displayed in this window.
-- In this case a single text area.
build_main_container
-- Create and populate `main_container'.
require
main_container_not_yet_created: main_container = Void
do
create main_container
main_container.extend (create {EV_TEXT})
ensure
main_container_created: main_container /= Void
end
end
class
APPLICATION
inherit
WINFORMS_FORM
rename
make as make_form
end
create
make
feature {NONE} -- Initialization
make
-- Run application.
do
-- Set window title
set_text ("Rosetta Code")
-- Launch application
{WINFORMS_APPLICATION}.run_form (Current)
end
end
[edit] Emacs Lisp
(make-frame)
[edit] Euphoria
[edit] ARWEN
include arwen.ew
constant win = create(Window, "ARWEN window", 0, 0,100,100,640,480,{0,0})
WinMain(win, SW_NORMAL)
[edit] EuGTK
include GtkEngine.e
constant win = create(GtkWindow)
connect(win,"destroy",quit)
set(win,"title","Simple Window")
set(win,"default size",300,100)
set(win,"position",GTK_WIN_POS_CENTER)
show_all(win)
main()
[edit] EuWinGUI
include EuWinGUI.ew
Window("EuWinGUI window",100,100,640,480)
-- Event loop
while True do
WaitEvent()
end while
CloseApp(0)
[edit] Win32Lib
include Win32Lib.ew
constant win = createEx( Window, "Win32Lib", 0, Default, Default, 640, 480, 0, 0 )
WinMain( win, Normal )
[edit] wxEuphoria
include wxeu/wxeud.e
constant win = create( wxFrame, {0, -1, "wxEuphoria window", -1, -1, 640, 480} )
wxMain( win )
[edit] Factor
USING: ui ui.gadgets.labels ;
"This is a window..." <label> "Really?" open-window
[edit] Fantom
using fwt
class Main
{
public static Void main ()
{
Window().open
}
}
[edit] Forth
gtk-server command: gtk-server -fifo=ffl-fifo &
include ffl/gsv.fs
\ Open the connection to the gtk-server and load the Gtk2 definitions
s" gtk-server.cfg" s" ffl-fifo" gsv+open 0= [IF]
\ Convert the string event to a widget id
: event>widget
0. 2swap >number 2drop d>s
;
0 value window
: window-creation
gtk_init
\ Create the window
GTK_WINDOW_TOPLEVEL gtk_window_new to window
window gtk_widget_show
\ Wait for an event
BEGIN
s" WAIT" gtk_server_callback
event>widget window =
UNTIL
0 gtk_exit
;
window-creation
gsv+close drop
[THEN]
[edit] F#
Everything is provided by the .NET runtime so this is almost identical to C_sharp.
open System.Windows.Forms
[<System.STAThread>]
do
Form(Text = "F# Window")
|> Application.Run
[edit] Go
[edit] GTK
package main
import "gtk"
func main() {
gtk.Init(nil)
window := gtk.Window(gtk.GTK_WINDOW_TOPLEVEL)
window.Connect("destroy", func(*gtk.CallbackContext) {
gtk.MainQuit()
},
"")
window.Show()
gtk.Main()
}
[edit] SDL
package main
import (
"sdl"
"fmt"
)
func main() {
if sdl.Init(sdl.INIT_VIDEO) != 0 {
fmt.Println(sdl.GetError())
return
}
defer sdl.Quit()
if sdl.SetVideoMode(200, 200, 32, 0) == nil {
fmt.Println(sdl.GetError())
return
}
for e := new(sdl.Event); e.Wait() && e.Type != sdl.QUIT; {
}
}
[edit] X11
package main
import (
"code.google.com/p/x-go-binding/ui"
"code.google.com/p/x-go-binding/ui/x11"
"fmt"
"os"
)
func main() {
win, err := x11.NewWindow()
if err != nil {
fmt.Printf("Error: %v\n", err)
os.Exit(1)
}
defer win.Close()
evchan := win.EventChan()
for ev := range evchan {
switch e := ev.(type) {
case ui.ErrEvent:
fmt.Printf("Error: %v\n", e.Err)
os.Exit(1)
}
}
}
[edit] Groovy
import groovy.swing.SwingBuilder new SwingBuilder().frame(title:'My Window', size:[200,100]).show()
[edit] GUISS
We will open notepad as a window here.
Start,Programs,Accessories,Notepad
To close the window:
Window:Notepad,Button:Close
[edit] Haskell
Using from HackageDB.A simple graphics library, designed to give the programmer access to most interesting parts of the Win32 Graphics Device Interface and X11 library without exposing the programmer to the pain and anguish usually associated with using these interfaces.
import Graphics.HGL
aWindow = runGraphics $
withWindow_ "Rosetta Code task: Creating a window" (300, 200) $ \ w -> do
drawInWindow w $ text (100, 100) "Hello World"
getKey w
[edit] HicEst
WINDOW(WINdowhandle=handle, Width=80, Height=-400, X=1, Y=1/2, TItle="Rosetta Window_creation Example")
! window units: as pixels < 0, as relative window size 0...1, ascurrent character sizes > 1
WRITE(WINdowhandle=handle) '... some output ...'
[edit] IDL
With some example values filled in:
Id = WIDGET_BASE(TITLE='Window Title',xsize=200,ysize=100) WIDGET_CONTROL, /REALIZE, id
[edit] Icon and Unicon
Icon and Unicon windowing is portable between Windows and X-Windows environments.
[edit] Icon
link graphics
procedure main(arglist)
WOpen("size=300, 300", "fg=blue", "bg=light gray")
WDone()
end
[edit] Unicon
The Icon solution works in Unicon. An Unicon-only version is as follows:
import gui
$include "guih.icn"
class WindowApp : Dialog ()
# -- automatically called when the dialog is created
method component_setup ()
# make sure we respond to close event
connect(self, "dispose", CLOSE_BUTTON_EVENT)
end
end
# create and show the window
procedure main ()
w := WindowApp ()
w.show_modal ()
end
[edit] J
A minimalist modal dialog:
title=: '"Hamlet -- Act 3, Scene 1"'
text=: '"To be, or not to be: that is the question:"'
wd 'mb ',title,text
A free-standing window:
MINWDW=: noun define
pc minwdw;
pas 162 85;pcenter;
rem form end;
)
minwdw_run=: monad define
wd MINWDW
wd 'pshow;'
)
minwdw_close=: monad define
wd'pclose'
)
minwdw_run ''
[edit] Java
import javax.swing.JFrame;
public class Main {
public static void main(String[] args) throws Exception {
JFrame w = new JFrame("Title");
w.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
w.setSize(800,600);
w.setVisible(true);
}
}
[edit] JavaScript
window.open("webpage.html", "windowname", "width=800,height=600");
[edit] Lua
local iup = require "iuplua"
iup.dialog{
title = "Window";
iup.vbox{
margin = "10x10";
iup.label{title = "A window"}
}
}:show()
iup.MainLoop()
[edit] Mathematica
CreateDocument[]
[edit] Liberty BASIC
Minimum code required to fulfill the task.
nomainwin
open "GUI Window" for window as #1
wait
As it would properly be used in a real program.
nomainwin
open "GUI Window" for window as #1
#1 "trapclose Quit"
wait
sub Quit hndl$
close #hndl$
end
end sub
[edit] mIRC Scripting Language
Switches: C = Center Window p = Picture Window d = Desktop Window
alias CreateMyWindow {
.window -Cp +d @WindowName 600 480
}
[edit] NetRexx
/* NetRexx */
options replace format comments java crossref symbols binary
import javax.swing.JFrame
import javax.swing.JLabel
import java.awt.BorderLayout
import java.awt.Font
import java.awt.Color
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
parse arg showText .
select
when showText.length = 0 then addText = isTrue
when 'YES'.abbrev(showText.upper) then addText = isTrue
when showText = '.' then addText = isTrue
otherwise addText = isFalse
end
title = 'Rosetta Code - Window Creation'
createFrame(title, addText)
return
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
method createFrame(title, addText = boolean 0) public static
do
fenester = JFrame(title)
fenester.setSize(600, 200)
fenester.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)
if addText then decorate(fenester)
fenester.setVisible(isTrue)
catch ex = Exception
ex.printStackTrace()
end
return
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
method decorate(fenester = JFrame, textStr = 'This page intentionally left blank.') private static returns JFrame
textlbl = JLabel(textStr)
textfont = Font(Font.SERIF, Font.BOLD, 20)
textlbl.setHorizontalAlignment(JLabel.CENTER)
textlbl.setFont(textfont)
textlbl.setForeground(Color.ORANGE)
fenester.add(textlbl, BorderLayout.CENTER)
return fenester
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
method isTrue() public static returns boolean
return (1 == 1)
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
method isFalse() public static returns boolean
return \(1 == 1)
[edit] Objeck
use Gtk2;
bundle Default {
class GtkHello {
function : Main(args : String[]) ~ Nil {
window := GtkWindow->New();
delete_callback := Events->DeleteEvent(GtkWidget) ~ Nil;
window->SignalConnect(Signal->Destroy, window->As(GtkWidget), delete_callback);
window->SetTitle("Title");
window->Show();
Appliction->Main();
}
}
}
[edit] Objective-C
It opens a 800×600 window, centered on the screen, with title "A Window".
#include <Foundation/Foundation.h>
#include <AppKit/AppKit.h>
@interface Win : NSWindow
{
}
- (void)applicationDidFinishLaunching: (NSNotification *)notification;
- (BOOL)applicationShouldTerminateAfterLastWindowClosed: (NSNotification *)notification;
@end
@implementation Win : NSWindow
-(id) init
{
[self
initWithContentRect: NSMakeRect(0, 0, 800, 600)
styleMask: (NSTitledWindowMask | NSClosableWindowMask)
backing: NSBackingStoreBuffered
defer: NO];
[self setTitle: @"A Window"];
[self center];
return self;
}
-(void) dealloc
{
[super dealloc];
}
- (void)applicationDidFinishLaunching: (NSNotification *)notification
{
[self orderFront: self];
}
- (BOOL)applicationShouldTerminateAfterLastWindowClosed: (NSNotification *)notification
{
return YES;
}
@end
int main()
{
Win *mywin;
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
[NSApplication sharedApplication];
mywin = [[Win alloc] init];
[NSApp setDelegate: mywin];
[NSApp runModalForWindow: mywin];
return EXIT_SUCCESS;
}
[edit] OCaml
let () =
let top = Tk.openTk() in
Wm.title_set top "An Empty Window";
Wm.geometry_set top "240x180";
Tk.mainLoop ();
;;
execute with:
ocaml -I +labltk labltk.cma sample.ml
with the Graphics module:
open Graphics
let () =
open_graph " 800x600";
let _ = read_line() in
close_graph ()
execute with:
ocaml graphics.cma tmp.ml
open GMain
let window = GWindow.window ~border_width:2 ()
let button = GButton.button ~label:"Hello World" ~packing:window#add ()
let () =
window#event#connect#delete ~callback:(fun _ -> true);
window#connect#destroy ~callback:Main.quit;
button#connect#clicked ~callback:window#destroy;
window#show ();
Main.main ()
execute with:
ocaml -I +lablgtk2 lablgtk.cma gtkInit.cmo sample.ml
let () =
Sdl.init [`VIDEO];
let _ = Sdlvideo.set_video_mode 200 200 [] in
Sdltimer.delay 2000;
Sdl.quit ()
execute with:
ocaml bigarray.cma -I +sdl sdl.cma sample.ml
let () =
let app = SFRenderWindow.make (640, 480) "OCaml-SFML Windowing" in
let rec loop() =
let continue =
match SFRenderWindow.getEvent app with
| Some SFEvent.Closed -> false
| _ -> true
in
SFRenderWindow.clear app SFColor.black;
SFRenderWindow.display app;
if continue then loop()
in
loop()
execute with:
ocaml bigarray.cma -I +sfml SFML.cma sample.ml
open Xlib
let () =
let d = xOpenDisplay "" in
let s = xDefaultScreen d in
let w = xCreateSimpleWindow d (xRootWindow d s) 10 10 100 100 1
(xBlackPixel d s) (xWhitePixel d s) in
xSelectInput d w [KeyPressMask];
xMapWindow d w;
let _ = xNextEventFun d in (* waits any key-press event *)
xCloseDisplay d;
;;
execute with:
ocaml -I +Xlib Xlib.cma sample.ml
[edit] OpenEdge ABL/Progress 4GL
DEFINE VAR C-Win AS WIDGET-HANDLE NO-UNDO.
CREATE WINDOW C-Win ASSIGN
HIDDEN = YES
TITLE = "OpenEdge Window Display"
HEIGHT = 10.67
WIDTH = 95.4
MAX-HEIGHT = 16
MAX-WIDTH = 95.4
VIRTUAL-HEIGHT = 16
VIRTUAL-WIDTH = 95.4
RESIZE = yes
SCROLL-BARS = no
STATUS-AREA = no
BGCOLOR = ?
FGCOLOR = ?
KEEP-FRAME-Z-ORDER = yes
THREE-D = yes
MESSAGE-AREA = no
SENSITIVE = yes.
VIEW C-Win.
ON WINDOW-CLOSE OF C-Win /* <insert window title> */
DO:
/* This event will close the window and terminate the procedure. */
APPLY "CLOSE":U TO THIS-PROCEDURE.
RETURN NO-APPLY.
END.
WAIT-FOR CLOSE OF THIS-PROCEDURE.
[edit] Oz
functor
import
Application
QTk at 'x-oz://system/wp/QTk.ozf'
define
proc {OnClose}
{Application.exit 0}
end
%% Descripe the GUI in a declarative style.
GUIDescription = td(label(text:"Hello World!")
action:OnClose %% Exit app when window closes.
)
%% Create a window object from the description and show it.
Window = {QTk.build GUIDescription}
{Window show}
end
[edit] Pascal
Program WindowCreation_SDL;
{$linklib SDL}
uses
SDL,
SysUtils;
var
screen: PSDL_Surface;
begin
SDL_Init(SDL_INIT_VIDEO);
screen := SDL_SetVideoMode( 800, 600, 16, (SDL_SWSURFACE or SDL_HWPALETTE) );
sleep(2000);
SDL_Quit;
end.
[edit] Perl
use Tk;
MainWindow->new();
MainLoop;
use SDL::App;
use SDL::Event;
$app = SDL::App->new;
$app->loop({
SDL_QUIT() => sub { exit 0; },
});
use Gtk '-init';
$window = Gtk::Window->new;
$window->signal_connect(
destroy => sub { Gtk->main_quit; }
);
$window->show_all;
Gtk->main;
use Gtk2 '-init';
$window = Gtk2::Window->new;
$window->signal_connect(
destroy => sub { Gtk2->main_quit; }
);
$window->show_all;
Gtk2->main;
use XUL::Gui;
display Window;
use Wx;
$window = Wx::Frame->new(undef, -1, 'title');
$window->Show;
Wx::SimpleApp->new->MainLoop;
[edit] PicoLisp
(load "@lib/openGl.l")
(glutInit)
(glutCreateWindow "Goodbye, World!")
(keyboardFunc '(() (bye)))
(glutMainLoop)
[edit] PowerShell
New-Window -Show
$form = New-Object Windows.Forms.Form
$form.Text = "A Window"
$form.Size = New-Object Drawing.Size(150,150)
$form.ShowDialog() | Out-Null
[edit] Prolog
Works with SWI-Prolog which has a graphic interface XPCE.
?- new(D, window('Prolog Window')), send(D, open).
[edit] PureBasic
Define MyWin.i, Event.i
MyWin = OpenWindow(#PB_Any, 412, 172, 402, 94, "PureBasic")
; Event loop
Repeat
Event = WaitWindowEvent()
Select Event
Case #PB_Event_Gadget
; Handle any gadget events here
Case #PB_Event_CloseWindow
Break
EndSelect
ForEver
[edit] Python
import Tkinter
w = Tkinter.Tk()
w.mainloop()
from wxPython.wx import *
class MyApp(wxApp):
def OnInit(self):
frame = wxFrame(NULL, -1, "Hello from wxPython")
frame.Show(true)
self.SetTopWindow(frame)
return true
app = MyApp(0)
app.MainLoop()
import win32ui
from pywin.mfc.dialog import Dialog
d = Dialog(win32ui.IDD_SIMPLE_INPUT)
d.CreateWindow()
import gtk
window = gtk.Window()
window.show()
gtk.main()
from PyQt4.QtGui import *
app = QApplication([])
win = QWidget()
win.show()
app.exec_()
[edit] R
Although R cannot create windows itself, it has wrappers for several GUI toolkits. tcl/tk is shipped with R by default, and you can create windows with that.
win <- tktoplevel()
The gWidgets packages let you write GUIs in a toolkit independent way. You can create a window with
library(gWidgetstcltk) #or e.g. gWidgetsRGtk2
win <- gwindow()
[edit] Racket
#lang racket/gui
(send (new frame%
[label "New Window"]
[width 100] [height 100])
show #t)
[edit] RapidQ
create form as qform
center
width=500
height=400
end create
form.showModal
[edit] REBOL
view layout [size 100x100]
'size' needed to show the close-window button.
[edit] Ruby
require 'tk'
window = TkRoot::new()
window::mainloop()
require 'gtk2'
window = Gtk::Window.new.show
Gtk.main
Shoes.app {}
[edit] Run BASIC
Show a empty browser with a button to "Close Me"
html "Close me!"
button #c, "Close Me", [doExit]
wait
' -----------------------------------------------------------------------------------
' Get outta here. depending on how may layers you are into the window (history level)
' If you are at the top level then close the window
' ----------------------------------------------------------------------------------
[doExit]
html "<script language='javascript' type='text/javascript'>
var a = history.length;
a = a - 1;
window.open('','_parent','');
window.close();
history.go(-a);
</script>"
wait
[edit] Scheme
#!r6rs
;; PS-TK example: display simple frame
(import (rnrs)
(lib pstk main) ; change this to refer to your installation of PS/Tk
)
(define tk (tk-start))
(tk/wm 'title tk "PS-Tk Example: Frame")
(tk-event-loop tk)
[edit] Scala
import javax.swing.JFrame
object ShowWindow{
def main(args: Array[String]){
var jf = new JFrame("Hello!")
jf.setSize(800, 600)
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)
jf.setVisible(true)
}
}
Using native Scala libraries (which are wrappers over Java libraries):
import scala.swing._
import scala.swing.Swing._
object SimpleWindow extends SimpleSwingApplication {
def top = new MainFrame {
title = "Hello!"
preferredSize = ((800, 600):Dimension)
}
}
[edit] Smalltalk
SystemWindow new openInWorld.
|top|
top := TopView new.
top add: (Label label: 'Hello World') in:(0.0@0.0 corner:1.0@1.0).
top open
[edit] Tcl
Loading the Tk package is all that is required to get an initial window:
package require Tk
If you need an additional window:
toplevel .top
If you are using the increasingly popular tclkit under MS Windows, all you have to do is associate the tclkit with the extension “.tcl” and then create an empty file with, e.g., with the name nothing.tcl. Double-clicking that will “open a window” (an empty one).
[edit] TI-89 BASIC
:Text "Rosetta Code"
[edit] Toka
Toka does not inherently know about graphical environments, but can interact with them using external libraries. This example makes use of the SDL library bindings included with Toka.
needs sdl 800 600 sdl_setup
[edit] Vedit macro language
Creates an empty window with ID 'A' near the upper left corner of document area, with height of 20 text lines and width of 80 characters.
Win_Create(A, 2, 5, 20, 80)
Note: if you run this command while in Visual Mode, you should adjust your active window smaller so that the created window will not be hidden behind it (since the active window is always on top).
[edit] Visual Basic .NET
Dim newForm as new Form
newForm.Text = "It's a new window"
newForm.Show()
[edit] X86 Assembly
;GTK imports and defines etc.
%define GTK_WINDOW_TOPLEVEL 0
extern gtk_init
extern gtk_window_new
extern gtk_widget_show
extern gtk_signal_connect
extern gtk_main
extern g_print
extern gtk_main_quit
bits 32
section .text
global _main
;exit signal
sig_main_exit:
push exit_sig_msg
call g_print
add esp, 4
call gtk_main_quit
ret
_main:
mov ebp, esp
sub esp, 8
push argv
push argc
call gtk_init
add esp, 8 ;stack alignment.
push GTK_WINDOW_TOPLEVEL
call gtk_window_new
add esp, 4
mov [ebp-4], eax ;ebp-4 now holds our GTKWindow pointer.
push 0
push sig_main_exit
push gtk_delete_event
push dword [ebp-4]
call gtk_signal_connect
add esp, 16
push dword [ebp-4]
call gtk_widget_show
add esp, 4
call gtk_main
section .data
;sudo argv
argc dd 1
argv dd args
args dd title
dd 0
title db "GTK Window",0
gtk_delete_event db 'delete_event',0
exit_sig_msg db "-> Rage quitting..",10,0
.586
.model flat, stdcall
option casemap:none
include /masm32/include/windows.inc
include /masm32/include/kernel32.inc
include /masm32/include/user32.inc
includelib /masm32/lib/kernel32.lib
includelib /masm32/lib/user32.lib
WinMain proto :dword,:dword,:dword,:dword
.data
ClassName db "WndClass",0
AppName db "Window!",0
.data?
hInstance dd ?
CommandLine dd ?
.code
start:
invoke GetModuleHandle, NULL
mov hInstance, eax
invoke GetCommandLine
mov CommandLine, eax
invoke WinMain, hInstance, NULL, CommandLine, SW_SHOWDEFAULT
WinMain proc hInst:dword, hPervInst:dword, CmdLine:dword, CmdShow:dword
LOCAL wc:WNDCLASSEX
LOCAL msg:MSG
LOCAL hwnd:HWND
wc.cbSize, sizeof WNDCLASSEX
wc.style, CS_HREDRAW or CS_VREDRAW
wc.lpfnWndPRoc, offset WndProc
wc.cbClsExtra,NULL
wc.cbWndExtra, NULL
push hInstance
pop wc.hInstance
mov wc.hbrBackground, COLOR_BTNFACE+1
mov wc.lpszMenuName NULL
mov wc.lpszClassName, offset ClassName
invoke LoadIcon, NULL, IDI_APPLICATION
mov wc.hIcon, eax
mov wc.hIconSm, eax
invoke LoadCursor, NULL, IDC_ARROW
mov wc.hCursor, eax
invoke RegisterClassEx, addr wc
invoke CreateWindowEx, NULL, addr ClassName, addr AppName, WS_OVERLAPPEDWINDOW, CS_USEDEFAULT, CW_USEDEFAUT,\
CW_USEDEFAUT, CW_USEDEFAUT, NULL, NULL, hInst, NULL
mov hwnd, eax
invoke ShowWindow, hwnd, SW_SHOWNORMAL
invoke UpdateWindow, hwnd
.while TRUE
invoke GetMessage, addr msg, NULL, 0,0
.break .if (!eax)
invoke TranslateMessage, addr msg
invoke DispatchMessage, addr msg
.endw
mov eax, msg.wParam
ret
WinMain endp
WndProc proc hWnd:dword, uMsg:dword, wParam:dword, lParam:dword
mov eax, uMsg
.if eax==WM_DESTROY
invoke PostQuitMessage, NULL
.else
invoke DefWindowProc, hWnd, uMsg, wParam, lParam
.endif
xor eax, eax
ret
WndProc endp
end start
- Programming Tasks
- GUI
- Ada
- GTK
- GtkAda
- ALGOL 68
- AutoHotkey
- AutoIt
- AurelBasic
- BBC BASIC
- C
- SDL
- ANSI C
- Gtk2
- GLUT
- C++
- Qt
- C sharp
- Windows Forms
- .NET Framework
- Clojure
- Swing
- Common Lisp
- CAPI
- CLIM
- D
- FLTK4d
- Derelict
- QD
- Delphi
- E
- Eiffel
- Emacs Lisp
- Euphoria
- ARWEN
- EuGTK
- EuWinGUI
- Win32Lib
- WxEuphoria
- Factor
- Fantom
- Forth
- Forth Foundation Library
- F Sharp
- Go
- Go-gtk
- Go-SDL
- Groovy
- GUISS
- Haskell
- HGL
- HicEst
- IDL
- Icon
- Icon Programming Library
- Unicon
- J
- Java
- JavaScript
- Lua
- IUPLua
- Mathematica
- Liberty BASIC
- MIRC Scripting Language
- NetRexx
- Objeck
- Objective-C
- OCaml
- LablTk
- LablGTK2
- OCamlSDL
- Ocaml-sfml
- OCaml-Xlib
- OpenEdge ABL/Progress 4GL
- Oz
- Pascal
- SysUtils
- Perl
- Tk
- Wx
- PicoLisp
- PowerShell
- WPK
- Prolog
- PureBasic
- Python
- Tkinter
- WxPython
- Pythonwin
- PyGTK
- PyQT
- R
- GWidgets
- Racket
- RapidQ
- REBOL
- Ruby
- Ruby/Tk
- Shoes
- Run BASIC
- Scheme
- Scheme/PsTk
- Scala
- Sdljava
- Smalltalk
- Tcl
- TI-89 BASIC
- Toka
- Vedit macro language
- Visual Basic .NET
- Batch File/Omit
- PHP/Omit
- Unlambda/Omit
- X86 Assembly
- Maxima/Omit
- PARI/GP/Omit
- PostScript/Omit
- Retro/Omit