Ludic numbers

From Rosetta Code
Task
Ludic numbers
You are encouraged to solve this task according to the task description, using any language you may know.

ludic numbers are related to prime numbers as they are generated by a sieve quite like the Sieve of Eratosthenes is used to generate prime numbers.

The first ludic number is 1.
To generate succeeding ludic numbers create an array of increasing integers starting from 2

2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ...

(Loop)

  • Take the first member of the resultant array as the next ludic number 2.
  • Remove every 2'nd indexed item from the array (including the first).
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ...
  • (Unrolling a few loops...)
  • Take the first member of the resultant array as the next ludic number 3.
  • Remove every 3'rd indexed item from the array (including the first).
3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 ...
  • Take the first member of the resultant array as the next ludic number 5.
  • Remove every 5'th indexed item from the array (including the first).
5 7 11 13 17 19 23 25 29 31 35 37 41 43 47 49 53 55 59 61 65 67 71 73 77 ...
  • Take the first member of the resultant array as the next ludic number 7.
  • Remove every 7'th indexed item from the array (including the first).
7 11 13 17 23 25 29 31 37 41 43 47 53 55 59 61 67 71 73 77 83 85 89 91 97 ...
  • ...
  • Take the first member of the current array as the next ludic number L.
  • Remove every L'th indexed item from the array (including the first).
  • ...


Task
  • Generate and show here the first 25 ludic numbers.
  • How many ludic numbers are there less than or equal to 1000?
  • Show the 2000..2005'th ludic numbers.
  • A triplet is any three numbers where all three numbers are also ludic numbers.


Show all triplets of ludic numbers < 250 (Stretch goal)

360 Assembly[edit]

Translation of: Fortran
*        Ludic numbers             23/04/2016
LUDICN CSECT
USING LUDICN,R15 set base register
LH R9,NMAX r9=nmax
SRA R9,1 r9=nmax/2
LA R6,2 i=2
LOOPI1 CR R6,R9 do i=2 to nmax/2
BH ELOOPI1
LA R1,LUDIC-1(R6) @ludic(i)
CLI 0(R1),X'01' if ludic(i)
BNE ELOOPJ1
SR R8,R8 n=0
LA R7,1(R6) j=i+1
LOOPJ1 CH R7,NMAX do j=i+1 to nmax
BH ELOOPJ1
LA R1,LUDIC-1(R7) @ludic(j)
CLI 0(R1),X'01' if ludic(j)
BNE NOTJ1
LA R8,1(R8) n=n+1
NOTJ1 CR R8,R6 if n=i
BNE NDIFI
LA R1,LUDIC-1(R7) @ludic(j)
MVI 0(R1),X'00' ludic(j)=false
SR R8,R8 n=0
NDIFI LA R7,1(R7) j=j+1
B LOOPJ1
ELOOPJ1 LA R6,1(R6) i=i+1
B LOOPI1
ELOOPI1 XPRNT =C'First 25 ludic numbers:',23
LA R10,BUF @buf=0
SR R8,R8 n=0
LA R6,1 i=1
LOOPI2 CH R6,NMAX do i=1 to nmax
BH ELOOPI2
LA R1,LUDIC-1(R6) @ludic(i)
CLI 0(R1),X'01' if ludic(i)
BNE NOTI2
XDECO R6,XDEC i
MVC 0(4,R10),XDEC+8 output i
LA R10,4(R10) @[email protected]+4
LA R8,1(R8) n=n+1
LR R2,R8 n
SRDA R2,32
D R2,=F'5' r2=mod(n,5)
LTR R2,R2 if mod(n,5)=0
BNZ NOTI2
XPRNT BUF,20
LA R10,BUF @buf=0
NOTI2 EQU *
CH R8,=H'25' if n=25
BE ELOOPI2
LA R6,1(R6) i=i+1
B LOOPI2
ELOOPI2 MVC BUF(25),=C'Ludic numbers below 1000:'
SR R8,R8 n=0
LA R6,1 i=1
LOOPI3 CH R6,=H'999' do i=1 to 999
BH ELOOPI3
LA R1,LUDIC-1(R6) @ludic(i)
CLI 0(R1),X'01' if ludic(i)
BNE NOTI3
LA R8,1(R8) n=n+1
NOTI3 LA R6,1(R6) i=i+1
B LOOPI3
ELOOPI3 XDECO R8,XDEC edit n
MVC BUF+25(6),XDEC+6 output n
XPRNT BUF,31 print buffer
MVC BUF(80),=CL80'Ludic numbers 2000 to 2005:'
LA R10,BUF+28 @buf=28
SR R8,R8 n=0
LA R6,1 i=1
LOOPI4 CH R6,NMAX do i=1 to nmax
BH ELOOPI4
LA R1,LUDIC-1(R6) @ludic(i)
CLI 0(R1),X'01' if ludic(i)
BNE NOTI4
LA R8,1(R8) n=n+1
CH R8,=H'2000' if n>=2000
BL NOTI4
XDECO R6,XDEC edit i
MVC 0(6,R10),XDEC+6 output i
LA R10,6(R10) @[email protected]+6
CH R8,=H'2005' if n=2005
BE ELOOPI4
NOTI4 LA R6,1(R6) i=i+1
B LOOPI4
ELOOPI4 XPRNT BUF,80 print buffer
XPRNT =C'Ludic triplets below 250:',25
LA R6,1 i=1
LOOPI5 CH R6,=H'243' do i=1 to 243
BH ELOOPI5
LA R1,LUDIC-1(R6) @ludic(i)
CLI 0(R1),X'01' if ludic(i)
BNE ITERI5
LA R1,LUDIC+1(R6) @ludic(i+2)
CLI 0(R1),X'01' if ludic(i+2)
BNE ITERI5
LA R1,LUDIC+5(R6) @ludic(i+6)
CLI 0(R1),X'01' if ludic(i+6)
BNE ITERI5
MVC BUF+0(1),=C'[' [
XDECO R6,XDEC edit i
MVC BUF+1(4),XDEC+8 output i
LA R2,2(R6) i+2
XDECO R2,XDEC edit i+2
MVC BUF+5(4),XDEC+8 output i+2
LA R2,6(R6) i+6
XDECO R2,XDEC edit i+6
MVC BUF+9(4),XDEC+8 output i+6
MVC BUF+13(1),=C']' ]
XPRNT BUF,14 print buffer
ITERI5 LA R6,1(R6) i=i+1
B LOOPI5
ELOOPI5 XR R15,R15 set return code
BR R14 return to caller
LTORG
BUF DS CL80 buffer
XDEC DS CL12 decimal editor
NMAX DC H'25000' nmax
LUDIC DC 25000X'01' ludic(nmax)=true
YREGS
END LUDICN
Output:
First 25 ludic numbers:
   1   2   3   5   7
  11  13  17  23  25
  29  37  41  43  47
  53  61  67  71  77
  83  89  91  97 107
Ludic numbers below 1000:   142
Ludic numbers 2000 to 2005:  21475 21481 21487 21493 21503 21511
Ludic triplets below 250:
[   1   3   7]
[   5   7  11]
[  11  13  17]
[  23  25  29]
[  41  43  47]
[ 173 175 179]
[ 221 223 227]
[ 233 235 239]

ABAP[edit]

Works with NW 7.40 SP8

CLASS lcl_ludic DEFINITION CREATE PUBLIC.
 
PUBLIC SECTION.
TYPES: t_ludics TYPE SORTED TABLE OF i WITH UNIQUE KEY table_line.
TYPES: BEGIN OF t_triplet,
i1 TYPE i,
i2 TYPE i,
i3 TYPE i,
END OF t_triplet.
TYPES: t_triplets TYPE STANDARD TABLE OF t_triplet WITH EMPTY KEY.
 
CLASS-METHODS:
ludic_up_to
IMPORTING i_int TYPE i
RETURNING VALUE(r_ludics) TYPE t_ludics,
get_triplets
IMPORTING i_ludics TYPE t_ludics
RETURNING VALUE(r_triplets) TYPE t_triplets.
 
"RETURNING parameters (CallByValue) only used for readability of the demo
"in "Real Life" you should use EXPORTING (CallByRef) for tables
 
ENDCLASS.
 
cl_demo_output=>begin_section( 'First 25 Ludics' ).
cl_demo_output=>write( lcl_ludic=>ludic_up_to( 110 ) ).
 
cl_demo_output=>begin_section( 'Ludics up to 1000' ).
cl_demo_output=>write( lines( lcl_ludic=>ludic_up_to( 1000 ) ) ).
 
cl_demo_output=>begin_section( '2000th - 2005th Ludics' ).
DATA(ludics) = lcl_ludic=>ludic_up_to( 22000 ).
cl_demo_output=>write( VALUE lcl_ludic=>t_ludics( FOR i = 2000 WHILE i <= 2005 ( ludics[ i ] ) ) ).
 
cl_demo_output=>begin_section( 'Triplets up to 250' ).
cl_demo_output=>write( lcl_ludic=>get_triplets( lcl_ludic=>ludic_up_to( 250 ) ) ).
 
cl_demo_output=>display( ).
 
CLASS lcl_ludic IMPLEMENTATION.
 
METHOD ludic_up_to.
 
r_ludics = VALUE #( FOR i = 2 WHILE i <= i_int ( i ) ).
 
DATA(cursor) = 0.
 
WHILE cursor < lines( r_ludics ).
 
cursor = cursor + 1.
DATA(this_ludic) = r_ludics[ cursor ].
DATA(remove_cursor) = cursor + this_ludic.
 
WHILE remove_cursor <= lines( r_ludics ).
DELETE r_ludics INDEX remove_cursor.
remove_cursor = remove_cursor + this_ludic - 1.
ENDWHILE.
 
ENDWHILE.
 
INSERT 1 INTO TABLE r_ludics. "add one as the first Ludic number (per definition)
 
ENDMETHOD.
 
METHOD get_triplets.
 
DATA(i) = 0.
WHILE i < lines( i_ludics ) - 2.
i = i + 1.
 
DATA(this_ludic) = i_ludics[ i ].
IF line_exists( i_ludics[ table_line = this_ludic + 2 ] )
AND line_exists( i_ludics[ table_line = this_ludic + 6 ] ).
r_triplets = VALUE #(
BASE r_triplets
( i1 = i_ludics[ table_line = this_ludic ]
i2 = i_ludics[ table_line = this_ludic + 2 ]
i3 = i_ludics[ table_line = this_ludic + 6 ]
)
).
ENDIF.
 
ENDWHILE.
 
ENDMETHOD.
 
ENDCLASS.
Output:
First 25 Ludics
1 
2 
3 
5 
7 
11 
13 
17 
23 
25 
29 
37 
41 
43 
47 
53 
61 
67 
71 
77 
83 
89 
91 
97 
107 

Ludics up to 1000
142 

2000th - 2005th Ludics
21475 
21481 
21487 
21493 
21503 
21511 

Triplets up to 250
1 3 7 
5 7 11 
11 13 17 
23 25 29 
41 43 47 
173 175 179 
221 223 227 
233 235 239 

AutoHotkey[edit]

Works with: AutoHotkey 1.1
#NoEnv
SetBatchLines, -1
Ludic := LudicSieve(22000)
 
Loop, 25 ; the first 25 ludic numbers
Task1 .= Ludic[A_Index] " "
 
for i, Val in Ludic ; the number of ludic numbers less than or equal to 1000
if (Val <= 1000)
Task2++
else
break
 
Loop, 6 ; the 2000..2005'th ludic numbers
Task3 .= Ludic[1999 + A_Index] " "
 
for i, Val in Ludic { ; all triplets of ludic numbers < 250
if (Val + 6 > 249)
break
if (Ludic[i + 1] = Val + 2 && Ludic[i + 2] = Val + 6 || i = 1)
Task4 .= "(" Val " " Val + 2 " " Val + 6 ") "
}
 
MsgBox, % "First 25:`t`t" Task1
. "`nLudics below 1000:`t" Task2
. "`nLudic 2000 to 2005:`t" Task3
. "`nTriples below 250:`t" Task4
return
 
LudicSieve(Limit) {
Arr := [], Ludic := []
Loop, % Limit
Arr.Insert(A_Index)
Ludic.Insert(Arr.Remove(1))
while Arr.MaxIndex() != 1 {
Ludic.Insert(n := Arr.Remove(1))
, Removed := 0
Loop, % Arr.MaxIndex() // n {
Arr.Remove(A_Index * n - Removed)
, Removed++
}
}
Ludic.Insert(Arr[1])
return Ludic
}
Output:
First 25:		1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107 
Ludics below 1000:	142
Ludic 2000 to 2005:	21475 21481 21487 21493 21503 21511 
Triples below 250:	(1 3 7) (5 7 11) (11 13 17) (23 25 29) (41 43 47) (173 175 179) (221 223 227) (233 235 239) 

C[edit]

#include <stdio.h>
#include <stdlib.h>
 
typedef unsigned uint;
typedef struct { uint i, v; } filt_t;
 
// ludics with at least so many elements and reach at least such value
uint* ludic(uint min_len, uint min_val, uint *len)
{
uint cap, i, v, active = 1, nf = 0;
filt_t *f = calloc(cap = 2, sizeof(*f));
f[1].i = 4;
 
for (v = 1; ; ++v) {
for (i = 1; i < active && --f[i].i; i++);
 
if (i < active)
f[i].i = f[i].v;
else if (nf == f[i].i)
f[i].i = f[i].v, ++active; // enable one more filter
else {
if (nf >= cap)
f = realloc(f, sizeof(*f) * (cap*=2));
f[nf] = (filt_t){ v + nf, v };
if (++nf >= min_len && v >= min_val) break;
}
}
 
// pack the sequence into a uint[]
// filt_t struct was used earlier for cache locality in loops
uint *x = (void*) f;
for (i = 0; i < nf; i++) x[i] = f[i].v;
x = realloc(x, sizeof(*x) * nf);
 
*len = nf;
return x;
}
 
int find(uint *a, uint v)
{
uint i;
for (i = 0; a[i] <= v; i++)
if (v == a[i]) return 1;
return 0;
}
 
int main(void)
{
uint len, i, *x = ludic(2005, 1000, &len);
 
printf("First 25:");
for (i = 0; i < 25; i++) printf(" %u", x[i]);
putchar('\n');
 
for (i = 0; x[i] <= 1000; i++);
printf("Ludics below 1000: %u\n", i);
 
printf("Ludic 2000 to 2005:");
for (i = 2000; i <= 2005; i++) printf(" %u", x[i - 1]);
putchar('\n');
 
printf("Triples below 250:");
for (i = 0; x[i] + 6 <= 250; i++)
if (find(x, x[i] + 2) && find(x, x[i] + 6))
printf(" (%u %u %u)", x[i], x[i] + 2, x[i] + 6);
 
putchar('\n');
 
free(x);
return 0;
}
Output:
First 25: 1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107
Ludics below 1000: 142
Ludic 2000 to 2005: 21475 21481 21487 21493 21503 21511
Triples below 250: (1 3 7) (5 7 11) (11 13 17) (23 25 29) (41 43 47) (173 175 179) (221 223 227) (233 235 239)

C++[edit]

 
#include <vector>
#include <iostream>
using namespace std;
 
class ludic
{
public:
void ludicList()
{
_list.push_back( 1 );
 
vector<int> v;
for( int x = 2; x < 22000; x++ )
v.push_back( x );
 
while( true )
{
vector<int>::iterator i = v.begin();
int z = *i;
_list.push_back( z );
 
while( true )
{
i = v.erase( i );
if( distance( i, v.end() ) <= z - 1 ) break;
advance( i, z - 1 );
}
if( v.size() < 1 ) return;
}
}
 
void show( int s, int e )
{
for( int x = s; x < e; x++ )
cout << _list[x] << " ";
}
 
void findTriplets( int e )
{
int lu, x = 0;
while( _list[x] < e )
{
lu = _list[x];
if( inList( lu + 2 ) && inList( lu + 6 ) )
cout << "(" << lu << " " << lu + 2 << " " << lu + 6 << ")\n";
x++;
}
}
 
int count( int e )
{
int x = 0, c = 0;
while( _list[x++] <= 1000 ) c++;
return c;
}
 
private:
bool inList( int lu )
{
for( int x = 0; x < 250; x++ )
if( _list[x] == lu ) return true;
return false;
}
 
vector<int> _list;
};
 
int main( int argc, char* argv[] )
{
ludic l;
l.ludicList();
cout << "first 25 ludic numbers:" << "\n";
l.show( 0, 25 );
cout << "\n\nThere are " << l.count( 1000 ) << " ludic numbers <= 1000" << "\n";
cout << "\n2000 to 2005'th ludic numbers:" << "\n";
l.show( 1999, 2005 );
cout << "\n\nall triplets of ludic numbers < 250:" << "\n";
l.findTriplets( 250 );
cout << "\n\n";
return system( "pause" );
}
 
Output:
first 25 ludic numbers:
1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107

There are 142 ludic numbers <= 1000

2000 to 2005'th ludic numbers:
21475 21481 21487 21493 21503 21511

all triplets of ludic numbers < 250:
(1 3 7)
(5 7 11)
(11 13 17)
(23 25 29)
(41 43 47)
(173 175 179)
(221 223 227)
(233 235 239)

Clojure[edit]

(defn ints-from [n]
(cons n (lazy-seq (ints-from (inc n)))))
 
(defn drop-nth [n seq]
(cond
(zero? n) seq
(empty? seq) []
 :else (concat (take (dec n) seq) (lazy-seq (drop-nth n (drop n seq))))))
 
(def ludic ((fn ludic
([] (ludic 1))
([n] (ludic n (ints-from (inc n))))
([n [f & r]] (cons n (lazy-seq (ludic f (drop-nth f r))))))))
 
(defn ludic? [n] (= (first (filter (partial <= n) ludic)) n))
 
(print "First 25: ")
(println (take 25 ludic))
(print "Count below 1000: ")
(println (count (take-while (partial > 1000) ludic)))
(print "2000th through 2005th: ")
(println (map (partial nth ludic) (range 1999 2005)))
(print "Triplets < 250: ")
(println (filter (partial every? ludic?)
(for [i (range 250)] (list i (+ i 2) (+ i 6)))))
Output:
First 25: (1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107)
Count below 1000: 142
2000th through 2005th: (21475 21481 21487 21493 21503 21511)
Triplets < 250: ((1 3 7) (5 7 11) (11 13 17) (23 25 29) (41 43 47) (173 175 179) (221 223 227) (233 235 239))

D[edit]

opApply Version[edit]

Translation of: Python
Translation of: Perl 6
struct Ludics(T) {
int opApply(int delegate(in ref T) dg) {
int result;
T[] rotor, taken = [T(1)];
result = dg(taken[0]);
if (result) return result;
 
for (T i = 2; ; i++) { // Shoud be stopped if T has a max.
size_t j = 0;
for (; j < rotor.length; j++)
if (!--rotor[j])
break;
 
if (j < rotor.length) {
rotor[j] = taken[j + 1];
} else {
result = dg(i);
if (result) return result;
taken ~= i;
rotor ~= taken[j + 1];
}
}
}
}
 
void main() {
import std.stdio, std.range, std.algorithm;
 
// std.algorithm.take can't be used here.
uint[] L;
foreach (const x; Ludics!uint())
if (L.length < 2005)
L ~= x;
else
break;
 
writeln("First 25 ludic primes:\n", L.take(25));
writefln("\nThere are %d ludic numbers <= 1000.",
L.until!q{ a > 1000 }.walkLength);
 
writeln("\n2000'th .. 2005'th ludic primes:\n", L[1999 .. 2005]);
 
enum m = 250;
const triplets = L.filter!(x => x + 6 < m &&
L.canFind(x + 2) && L.canFind(x + 6))
// Ugly output:
//.map!(x => tuple(x, x + 2, x + 6)).array;
.map!(x => [x, x + 2, x + 6]).array;
writefln("\nThere are %d triplets less than %d:\n%s",
triplets.length, m, triplets);
}
Output:
First 25 ludic primes:
[1, 2, 3, 5, 7, 11, 13, 17, 23, 25, 29, 37, 41, 43, 47, 53, 61, 67, 71, 77, 83, 89, 91, 97, 107]

There are 142 ludic numbers <= 1000.

2000'th .. 2005'th ludic primes:
[21475, 21481, 21487, 21493, 21503, 21511]

There are 8 triplets less than 250:
[[1, 3, 7], [5, 7, 11], [11, 13, 17], [23, 25, 29], [41, 43, 47], [173, 175, 179], [221, 223, 227], [233, 235, 239]]

The run-time is about 0.03 seconds or less. It takes about 2.0 seconds to generate 50_000 Ludic numbers with ldc2 compiler.

Range Version[edit]

This is the same code modified to be a Range.

struct Ludics(T) {
T[] rotor, taken = [T(1)];
T i;
size_t j;
T front = 1; // = taken[0];
bool running = false;
static immutable bool empty = false;
 
void popFront() pure nothrow @safe {
if (running)
goto RESUME;
else
running = true;
 
i = 2;
while (true) {
j = 0;
 
while (j < rotor.length) {
rotor[j]--;
if (!rotor[j])
break;
j++;
}
if (j < rotor.length) {
rotor[j] = taken[j + 1];
} else {
front = i;
return;
RESUME:
taken ~= i;
rotor ~= taken[j + 1];
}
i++; // Could overflow if T has a max.
}
}
}
 
void main() {
import std.stdio, std.range, std.algorithm, std.array;
 
Ludics!uint L;
writeln("First 25 ludic primes:\n", L.take(25));
writefln("\nThere are %d ludic numbers <= 1000.",
L.until!q{ a > 1000 }.walkLength);
 
writeln("\n2000'th .. 2005'th ludic primes:\n", L.drop(1999).take(6));
 
enum uint m = 250;
const few = L.until!(x => x > m).array;
const triplets = few.filter!(x => x + 6 < m && few.canFind(x + 2)
&& few.canFind(x + 6))
// Ugly output:
//.map!(x => tuple(x, x + 2, x + 6)).array;
.map!(x => [x, x + 2, x + 6]).array;
writefln("\nThere are %d triplets less than %d:\n%s",
triplets.length, m, triplets);
}

The output is the same. This version is slower, it takes about 3.3 seconds to generate 50_000 Ludic numbers with ldc2 compiler.

Range Generator Version[edit]

void main() {
import std.stdio, std.range, std.algorithm, std.concurrency;
 
Generator!T ludics(T)() {
return new typeof(return)({
T[] rotor, taken = [T(1)];
yield(taken[0]);
 
for (T i = 2; ; i++) { // Shoud be stopped if T has a max.
size_t j = 0;
for (; j < rotor.length; j++)
if (!--rotor[j])
break;
 
if (j < rotor.length) {
rotor[j] = taken[j + 1];
} else {
yield(i);
taken ~= i;
rotor ~= taken[j + 1];
}
}
});
}
 
const L = ludics!uint.take(2005).array;
 
writeln("First 25 ludic primes:\n", L.take(25));
writefln("\nThere are %d ludic numbers <= 1000.",
L.until!q{ a > 1000 }.walkLength);
 
writeln("\n2000'th .. 2005'th ludic primes:\n", L[1999 .. 2005]);
 
enum m = 250;
const triplets = L.filter!(x => x + 6 < m &&
L.canFind(x + 2) && L.canFind(x + 6))
// Ugly output:
//.map!(x => tuple(x, x + 2, x + 6)).array;
.map!(x => [x, x + 2, x + 6]).array;
writefln("\nThere are %d triplets less than %d:\n%s",
triplets.length, m, triplets);
}

The result is the same.

Eiffel[edit]

 
class
LUDIC_NUMBERS
 
create
make
 
feature
 
make (n: INTEGER)
-- Initialized arrays for find_ludic_numbers.
require
n_positive: n > 0
local
i: INTEGER
do
create initial.make_filled (0, 1, n - 1)
create ludic_numbers.make_filled (1, 1, 1)
from
i := 2
until
i > n
loop
initial.put (i, i - 1)
i := i + 1
end
find_ludic_numbers
end
 
ludic_numbers: ARRAY [INTEGER]
 
feature {NONE}
 
initial: ARRAY [INTEGER]
 
find_ludic_numbers
-- Ludic numbers in array ludic_numbers.
local
count: INTEGER
new_array: ARRAY [INTEGER]
last: INTEGER
do
create new_array.make_from_array (initial)
last := initial.count
from
count := 1
until
count > last
loop
if ludic_numbers [ludic_numbers.count] /= new_array [1] then
ludic_numbers.force (new_array [1], count + 1)
end
new_array := delete_i_elements (new_array)
count := count + 1
end
end
 
delete_i_elements (ar: ARRAY [INTEGER]): ARRAY [INTEGER]
--- Array with all multiples of 'ar[1]' deleted.
require
ar_not_empty: ar.count > 0
local
s_array: ARRAY [INTEGER]
i, k: INTEGER
length: INTEGER
do
create s_array.make_empty
length := ar.count
from
i := 0
k := 1
until
i = length
loop
if (i) \\ (ar [1]) /= 0 then
s_array.force (ar [i + 1], k)
k := k + 1
end
i := i + 1
end
if s_array.count = 0 then
Result := ar
else
Result := s_array
end
ensure
not_empty: not Result.is_empty
end
 
end
 

Test:

 
class
APPLICATION
 
create
make
 
feature
 
make
local
k, count: INTEGER
do
create ludic.make (22000)
io.put_string ("%NLudic numbers up to 25. %N")
across
ludic.ludic_numbers.subarray (1, 25) as ld
loop
io.put_string (ld.item.out + "%N")
end
io.put_string ("%NLudic numbers from 2000 ... 2005. %N")
across
ludic.ludic_numbers.subarray (2000, 2005) as ld
loop
io.put_string (ld.item.out + "%N")
end
io.put_string ("%NNumber of Ludic numbers smaller than 1000. %N")
from
k := 1
until
ludic.ludic_numbers [k] >= 1000
loop
k := k + 1
count := count + 1
end
io.put_integer (count)
end
 
ludic: LUDIC_NUMBERS
 
end
 
Output:
Ludic numbers up to 25.
1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107

Ludic numbers from 2000 ... 2005.
21475
21481
21487
21493
21503
21511

Number of Ludic numbers smaller than 1000.
142

Elixir[edit]

defmodule Ludic do
def numbers(n \\ 100000) do
[h|t] = Enum.to_list(1..n)
numbers(t, [h])
end
 
defp numbers(list, nums) when length(list) < hd(list), do: Enum.reverse(nums, list)
defp numbers([h|_]=list, nums) do
Enum.with_index(list)
|> Enum.filter_map(fn{_,i} -> rem(i,h)!=0 end, fn{n,_} -> n end)
|> numbers([h | nums])
end
 
def task do
IO.puts "First 25 : #{inspect numbers(200) |> Enum.take(25)}"
IO.puts "Below 1000: #{length(numbers(1000))}"
tuple = numbers(25000) |> List.to_tuple
IO.puts "2000..2005th: #{ inspect Enum.map(1999..2004, fn i -> elem(tuple, i) end) }"
ludic = numbers(250)
triple = for x<-ludic, x+2 in ludic, x+6 in ludic, do: [x, x+2, x+6]
IO.puts "Triples below 250: #{inspect triple, char_lists: :as_lists}"
end
end
 
Ludic.task
Output:
First 25 : [1, 2, 3, 5, 7, 11, 13, 17, 23, 25, 29, 37, 41, 43, 47, 53, 61, 67, 71, 77, 83, 89, 91, 97, 107]
Below 1000: 142
2000..2005th: [21475, 21481, 21487, 21493, 21503, 21511]
Triples below 250: [[1, 3, 7], [5, 7, 11], [11, 13, 17], [23, 25, 29], [41, 43, 47], [173, 175, 179], [221, 223, 227], [233, 235, 239]]

Fortran[edit]

Works with: Fortran version 95 and later
program ludic_numbers
implicit none
 
integer, parameter :: nmax = 25000
logical :: ludic(nmax) = .true.
integer :: i, j, n
 
do i = 2, nmax / 2
if (ludic(i)) then
n = 0
do j = i+1, nmax
if(ludic(j)) n = n + 1
if(n == i) then
ludic(j) = .false.
n = 0
end if
end do
end if
end do
 
write(*, "(a)", advance = "no") "First 25 Ludic numbers: "
n = 0
do i = 1, nmax
if(ludic(i)) then
write(*, "(i0, 1x)", advance = "no") i
n = n + 1
end if
if(n == 25) exit
end do
 
write(*, "(/, a)", advance = "no") "Ludic numbers below 1000: "
write(*, "(i0)") count(ludic(:999))
 
write(*, "(a)", advance = "no") "Ludic numbers 2000 to 2005: "
n = 0
do i = 1, nmax
if(ludic(i)) then
n = n + 1
if(n >= 2000) then
write(*, "(i0, 1x)", advance = "no") i
if(n == 2005) exit
end if
end if
end do
 
write(*, "(/, a)", advance = "no") "Ludic Triplets below 250: "
do i = 1, 243
if(ludic(i) .and. ludic(i+2) .and. ludic(i+6)) then
write(*, "(a, 2(i0, 1x), i0, a, 1x)", advance = "no") "[", i, i+2, i+6, "]"
end if
end do
 
end program

Output:

First 25 Ludic numbers: 1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107 
Ludic numbers below 1000: 142
Ludic numbers 2000 to 2005: 21475 21481 21487 21493 21503 21511 
Ludic Triplets below 250: [1 3 7] [5 7 11] [11 13 17] [23 25 29] [41 43 47] [173 175 179] [221 223 227] [233 235 239]

Go[edit]

package main
 
import "fmt"
 
// Ludic returns a slice of Ludic numbers stopping after
// either n entries or when max is exceeded.
// Either argument may be <=0 to disable that limit.
func Ludic(n int, max int) []uint32 {
const maxInt32 = 1<<31 - 1 // i.e. math.MaxInt32
if max > 0 && n < 0 {
n = maxInt32
}
if n < 1 {
return nil
}
if max < 0 {
max = maxInt32
}
sieve := make([]uint32, 10760) // XXX big enough for 2005 Ludics
sieve[0] = 1
sieve[1] = 2
if n > 2 {
// We start with even numbers already removed
for i, j := 2, uint32(3); i < len(sieve); i, j = i+1, j+2 {
sieve[i] = j
}
// We leave the Ludic numbers in place,
// k is the index of the next Ludic
for k := 2; k < n; k++ {
l := int(sieve[k])
if l >= max {
n = k
break
}
i := l
l--
// last is the last valid index
last := k + i - 1
for j := k + i + 1; j < len(sieve); i, j = i+1, j+1 {
last = k + i
sieve[last] = sieve[j]
if i%l == 0 {
j++
}
}
// Truncate down to only the valid entries
if last < len(sieve)-1 {
sieve = sieve[:last+1]
}
}
}
if n > len(sieve) {
panic("program error") // should never happen
}
return sieve[:n]
}
 
func has(x []uint32, v uint32) bool {
for i := 0; i < len(x) && x[i] <= v; i++ {
if x[i] == v {
return true
}
}
return false
}
 
func main() {
// Ludic() is so quick we just call it repeatedly
fmt.Println("First 25:", Ludic(25, -1))
fmt.Println("Numner of Ludics below 1000:", len(Ludic(-1, 1000)))
fmt.Println("Ludic 2000 to 2005:", Ludic(2005, -1)[1999:])
 
fmt.Print("Tripples below 250:")
x := Ludic(-1, 250)
for i, v := range x[:len(x)-2] {
if has(x[i+1:], v+2) && has(x[i+2:], v+6) {
fmt.Printf(", (%d %d %d)", v, v+2, v+6)
}
}
fmt.Println()
}

Run in Go Playground.

Output:
First 25: [1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107]
Numner of Ludics below 1000: 142
Ludic 2000 to 2005: [21475 21481 21487 21493 21503 21511]
Tripples below 250:, (1 3 7), (5 7 11), (11 13 17), (23 25 29), (41 43 47), (173 175 179), (221 223 227), (233 235 239)

Haskell[edit]

import Data.List (unfoldr, genericSplitAt)
 
ludic :: [Integer]
ludic = 1 : unfoldr (\xs@(x:_) -> Just (x, dropEvery x xs)) [2..] where
dropEvery n = concat . map tail . unfoldr (Just . genericSplitAt n)
 
main :: IO ()
main = do
print $ take 25 $ ludic
print $ length $ takeWhile (<= 1000) $ ludic
print $ take 6 $ drop 1999 $ ludic
-- haven't done triplets task yet
Output:
[1,2,3,5,7,11,13,17,23,25,29,37,41,43,47,53,61,67,71,77,83,89,91,97,107]
142
[21475,21481,21487,21493,21503,21511]

The filter for dropping every n-th number can be delayed until it's needed, which speeds up the generator, more so when a longer sequence is taken.

ludic = 1:2 : f 3 [3..] [(4,2)] where
f n (x:xs) yy@((i,y):ys)
| n == i = f n (dropEvery y xs) ys
| otherwise = x : f (1+n) xs (yy ++ [(n+x, x)])
 
dropEvery n s = a ++ dropEvery n (tail b) where
(a,b) = splitAt (n-1) s
 
main = print $ ludic !! 10000

Icon and Unicon[edit]

This is inefficient, but was fun to code as a cascade of filters. Works in both languages.

global num, cascade, sieve, nfilter
 
procedure main(A)
lds := ludic(2005) # All we need for the four tasks.
every writes("First 25:" | (" "||!lds)\25 | "\n")
every (n := 0) +:= (!lds < 1000, 1)
write("There are ",n," Ludic numbers < 1000.")
every writes("2000th through 2005th: " | (lds[2000 to 20005]||" ") | "\n")
writes("Triplets:")
every (250 > (x := !lds)) & (250 > (x+2 = !lds)) & (250 > (x+6 = !lds)) do
writes(" [",x,",",x+2,",",x+6,"]")
write()
end
 
procedure ludic(limit)
candidates := create seq(2)
put(cascade := [], create {
repeat {
report(l := num, limit)
put(cascade, create (cnt:=0, repeat ((cnt+:=1)%l=0, @sieve) | @@nfilter))
cascade[-2] :=: cascade[-1] # keep this sink as the last filter
@sieve
}
})
sieve := create while num := @candidates do @@(nfilter := create !cascade)
report(1, limit)
return @sieve
end
 
procedure report(ludic, limit)
static count, lds
initial {count := 0; lds := []}
if (count +:= 1) > limit then lds@&main
put(lds, ludic)
end

Output:

->ludic    
First 25: 1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107
There are 142 Ludic numbers < 1000.
2000th through 20005th: 21475 21481 21487 21493 21503 21511 
Triplets: [1,3,7] [5,7,11] [11,13,17] [23,25,29] [41,43,47] [173,175,179] [221,223,227] [233,235,239]
->

J[edit]

Solution (naive / brute force):
   ludic =: _1 |.!.1 [: {."1 [: (#~ 0 ~: {. | i.@#)^:a: 2 + i.
Examples:
   # ludic 110  NB. 110 is sufficient to generate 25 Ludic numbers
25
ludic 110 NB. First 25 Ludic numbers
1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107
 
#ludic 1000 NB. 142 Ludic numbers <= 1000
142
 
# ludic 22000 NB. 22000 is sufficient to generate > 2005 Ludic numbers
2042
(2000+i.6) { ludic 22000 NB. Ludic numbers 2000-2005
21481 21487 21493 21503 21511 21523
 
0 2 6 (] (*./ .e.~ # |:@]) +/) ludic 250 NB. Ludic triplets <= 250
1 3 7
5 7 11
11 13 17
23 25 29
41 43 47
173 175 179
221 223 227
233 235 239

Java[edit]

Works with: Java version 1.5+

This example uses pre-calculated ranges for the first and third task items (noted in comments).

import java.util.ArrayList;
import java.util.List;
 
public class Ludic{
public static List<Integer> ludicUpTo(int n){
List<Integer> ludics = new ArrayList<Integer>(n);
for(int i = 1; i <= n; i++){ //fill the initial list
ludics.add(i);
}
 
//start at index 1 because the first ludic number is 1 and we don't remove anything for it
for(int cursor = 1; cursor < ludics.size(); cursor++){
int thisLudic = ludics.get(cursor); //the first item in the list is a ludic number
int removeCursor = cursor + thisLudic; //start removing that many items later
while(removeCursor < ludics.size()){
ludics.remove(removeCursor); //remove the next item
removeCursor = removeCursor + thisLudic - 1; //move the removal cursor up as many spaces as we need to
//then back one to make up for the item we just removed
}
}
return ludics;
}
 
public static List<List<Integer>> getTriplets(List<Integer> ludics){
List<List<Integer>> triplets = new ArrayList<List<Integer>>();
for(int i = 0; i < ludics.size() - 2; i++){ //only need to check up to the third to last item
int thisLudic = ludics.get(i);
if(ludics.contains(thisLudic + 2) && ludics.contains(thisLudic + 6)){
List<Integer> triplet = new ArrayList<Integer>(3);
triplet.add(thisLudic);
triplet.add(thisLudic + 2);
triplet.add(thisLudic + 6);
triplets.add(triplet);
}
}
return triplets;
}
 
public static void main(String[] srgs){
System.out.println("First 25 Ludics: " + ludicUpTo(110)); //110 will get us 25 numbers
System.out.println("Ludics up to 1000: " + ludicUpTo(1000).size());
System.out.println("2000th - 2005th Ludics: " + ludicUpTo(22000).subList(1999, 2005)); //22000 will get us 2005 numbers
System.out.println("Triplets up to 250: " + getTriplets(ludicUpTo(250)));
}
}
Output:
First 25 Ludics: [1, 2, 3, 5, 7, 11, 13, 17, 23, 25, 29, 37, 41, 43, 47, 53, 61, 67, 71, 77, 83, 89, 91, 97, 107]
Ludics up to 1000: 142
2000th - 2005th Ludics: [21475, 21481, 21487, 21493, 21503, 21511]
Triplets up to 250: [[1, 3, 7], [5, 7, 11], [11, 13, 17], [23, 25, 29], [41, 43, 47], [173, 175, 179], [221, 223, 227], [233, 235, 239]]

Julia[edit]

 
function ludic_filter{T<:Integer}(n::T)
0 < n || throw(DomainError())
slud = trues(n)
for i in 2:(n-1)
slud[i] || continue
x = 0
for j in (i+1):n
slud[j] || continue
x += 1
x %= i
x == 0 || continue
slud[j] = false
end
end
return slud
end
 
ludlen = 10^5
slud = ludic_filter(ludlen)
ludics = collect(1:ludlen)[slud]
 
n = 25
println("Generate and show here the first ", n, " ludic numbers.")
print(" ")
crwid = 76
wid = 0
for i in 1:(n-1)
s = @sprintf "%d, " ludics[i]
wid += length(s)
if crwid < wid
print("\n ")
wid = 0
end
print(s)
end
println(ludics[n])
 
n = 10^3
println()
println("How many ludic numbers are there less than or equal to ", n, "?")
println(" ", sum(slud[1:n]))
 
lo = 2000
hi = lo+5
println()
println("Show the ", lo, "..", hi, "'th ludic numbers.")
for i in lo:hi
println(" Ludic(", i, ") = ", ludics[i])
end
 
n = 250
println()
println("Show all triplets of ludic numbers < ", n)
for i = 1:n-7
slud[i] || continue
j = i+2
slud[j] || continue
k = i+6
slud[k] || continue
println(" ", i, ", ", j, ", ", k)
end
 
Output:
Generate and show here the first 25 ludic numbers.
    1, 2, 3, 5, 7, 11, 13, 17, 23, 25, 29, 37, 41, 43, 47, 53, 61, 67, 71, 77, 
    83, 89, 91, 97, 107

How many ludic numbers are there less than or equal to 1000?
    142

Show the 2000..2005'th ludic numbers.
    Ludic(2000) = 21475
    Ludic(2001) = 21481
    Ludic(2002) = 21487
    Ludic(2003) = 21493
    Ludic(2004) = 21503
    Ludic(2005) = 21511

Show all triplets of ludic numbers < 250
    1, 3, 7
    5, 7, 11
    11, 13, 17
    23, 25, 29
    41, 43, 47
    173, 175, 179
    221, 223, 227
    233, 235, 239

Mathematica[edit]

n=10^5;
Ludic={1};
seq=Range[2,n];
ClearAll[DoStep]
DoStep[seq:{f_,___}]:=Module[{out=seq},
AppendTo[Ludic,f];
out[[;;;;f]]=Sequence[];
out
]
Nest[DoStep,seq,2500];
Output:
Ludic[[;; 25]]
LengthWhile[Ludic, # < 1000 &]
Ludic[[2000 ;; 2005]]
Select[Subsets[Select[Ludic, # < 250 &], {3}], Differences[#] == {2, 4} &]

{1, 2, 3, 5, 7, 11, 13, 17, 23, 25, 29, 37, 41, 43, 47, 53, 61, 67, 71, 77, 83, 89, 91, 97, 107}
142
{21475, 21481, 21487, 21493, 21503, 21511}
{{1, 3, 7}, {5, 7, 11}, {11, 13, 17}, {23, 25, 29}, {41, 43, 47}, {173, 175, 179}, {221, 223, 227}, {233, 235, 239}}

Oforth[edit]

func: ludic(n)
{
| ludics l p |
ListBuffer newSize(n) seqFrom(2, n) over addAll ->l
ListBuffer newSize(n) dup add(1) ->ludics
 
while(l notEmpty) [
l removeFirst dup ludics add ->p
l size p / p * while(dup 1 > ) [ dup l removeAt drop p - ] drop
]
ludics
}
 
func: ludics
{
| l i |
ludic(22000) ->l
"First 25  : " print l left(25) println
"Below 1000  : " print l filter(#[ 1000 < ]) size println
"2000 to 2005 : " print l extract(2000, 2005) println
 
250 loop: i [
l include(i) ifFalse: [ continue ]
l include(i 2 +) ifFalse: [ continue ]
l include(i 6 +) ifFalse: [ continue ]
i print ", " print i 2 + print ", " print i 6 + println
]
}
Output:
First 25     : [1, 2, 3, 5, 7, 11, 13, 17, 23, 25, 29, 37, 41, 43, 47, 53, 61, 67, 71, 77, 83, 89, 91, 97, 107]
Below 1000   : 142
2000 to 2005 : [21475, 21481, 21487, 21493, 21503, 21511]
1, 3, 7
5, 7, 11
11, 13, 17
23, 25, 29
41, 43, 47
173, 175, 179
221, 223, 227
233, 235, 239

PARI/GP[edit]

Works with: PARI/GP version 2.7.4 and above

Version #1. Creating vector of ludic numbers' flags, where the index of each flag=1 is the ludic number.[edit]

 
\\ Creating Vlf - Vector of ludic numbers' flags,
\\ where the index of each flag=1 is the ludic number.
\\ 2/28/16 aev
ludic(maxn)={my(Vlf=vector(maxn,z,1),n2=maxn\2,k,j1);
for(i=2,n2,
if(Vlf[i], k=0; j1=i+1;
for(j=j1,maxn, if(Vlf[j], k++); if(k==i, Vlf[j]=0; k=0))
);
);
return(Vlf);
}
 
{
\\ Required tests:
my(Vr,L=List(),k=0,maxn=25000);
Vr=ludic(maxn);
print("The first 25 Ludic numbers: ");
for(i=1,maxn, if(Vr[i]==1, k++; print1(i," "); if(k==25, break)));
print("");print("");
k=0;
for(i=1,999, if(Vr[i]==1, k++));
print("Ludic numbers below 1000: ",k);
print("");
k=0;
print("Ludic numbers 2000 to 2005: ");
for(i=1,maxn, if(Vr[i]==1, k++; if(k>=2000&&k<=2005, listput(L,i)); if(k>2005, break)));
for(i=1,6, print1(L[i]," "));
print(""); print("");
print("Ludic Triplets below 250: ");
for(i=1,250, if(Vr[i]&&Vr[i+2]&&Vr[i+6], print1("(",i," ",i+2," ",i+6,") ")));
}
 
Output:
The first 25 Ludic numbers:
1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107

Ludic numbers below 1000: 142

Ludic numbers 2000 to 2005:
21475 21481 21487 21493 21503 21511

Ludic Triplets below 250:
(1 3 7) (5 7 11) (11 13 17) (23 25 29) (41 43 47) (173 175 179) (221 223 227) (233 235 239)

Version #2. Creating vector of ludic numbers.[edit]

Upgraded script from A003309 to meet task requirements.

 
\\ Creating Vl - Vector of ludic numbers.
\\ 2/28/16 aev
ludic2(maxn)={my(Vw=vector(maxn, x, x+1),Vl=Vec([1]),vwn=#Vw,i);
while(vwn>0, i=Vw[1]; Vl=concat(Vl,[i]);
Vw=vector((vwn*(i-1))\i,x,Vw[(x*i+i-2)\(i-1)]); vwn=#Vw
); return(Vl);
}
{
\\ Required tests:
my(Vr,L=List(),k=0,maxn=22000,vrs,vi);
Vr=ludic2(maxn); vrs=#Vr;
print("The first 25 Ludic numbers: ");
for(i=1,25, print1(Vr[i]," "));
print("");print("");
k=0;
for(i=1,vrs, if(Vr[i]<1000, k++, break));
print("Ludic numbers below 1000: ",k);
print("");
k=0;
print("Ludic numbers 2000 to 2005: ");
for(i=2000,2005, print1(Vr[i]," "));
print("");print("");
print("Ludic Triplets below 250: ");
for(i=1,vrs, vi=Vr[i]; if(i==1,print1("(",vi," ",vi+2," ",vi+6,") "); next); if(vi+6<250,if(Vr[i+1]==vi+2&&Vr[i+2]==vi+6, print1("(",vi," ",vi+2," ",vi+6,") "))));
}
 
Output:
The first 25 Ludic numbers:
1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107

Ludic numbers below 1000: 142

Ludic numbers 2000 to 2005:
21475 21481 21487 21493 21503 21511

Ludic Triplets below 250:
(1 3 7) (5 7 11) (11 13 17) (23 25 29) (41 43 47) (173 175 179) (221 223 227) (233 235 239)

Pascal[edit]

Inspired by "rotors" of perl 6 . Runtime nearly quadratic: maxLudicCnt = 10000 -> 0.03 s =>maxLudicCnt= 100000 -> 3 s

program lucid;
{$IFDEF FPC}
{$MODE objFPC} // useful for x64
{$ENDIF}
 
const
//66164 -> last < 1000*1000;
maxLudicCnt = 2005;//must be > 1
type
 
tDelta = record
dNum,
dCnt : LongInt;
end;
 
tpDelta = ^tDelta;
tLudicList = array of tDelta;
 
tArrdelta =array[0..0] of tDelta;
tpLl = ^tArrdelta;
 
function isLudic(plL:tpLl;maxIdx:nativeInt):boolean;
var
i,
cn : NativeInt;
Begin
//check if n is 'hit' by a prior ludic number
For i := 1 to maxIdx do
with plL^[i] do
Begin
//Mask read modify write reread
//dec(dCnt);IF dCnt= 0
cn := dCnt;
IF cn = 1 then
Begin
dcnt := dNum;
isLudic := false;
EXIT;
end;
dcnt := cn-1;
end;
isLudic := true;
end;
 
procedure CreateLudicList(var Ll:tLudicList);
var
plL : tpLl;
n,LudicCnt : NativeUint;
begin
// special case 1
n := 1;
Ll[0].dNum := 1;
 
plL := @Ll[0];
LudicCnt := 0;
repeat
inc(n);
If isLudic(plL,LudicCnt ) then
Begin
inc(LudicCnt);
with plL^[LudicCnt] do
Begin
dNum := n;
dCnt := n;
end;
IF (LudicCnt >= High(LL)) then
BREAK;
end;
until false;
end;
 
procedure firstN(var Ll:tLudicList;cnt: NativeUint);
var
i : NativeInt;
Begin
writeln('First ',cnt,' ludic numbers:');
For i := 0 to cnt-2 do
write(Ll[i].dNum,',');
writeln(Ll[cnt-1].dNum);
end;
 
procedure triples(var Ll:tLudicList;max: NativeUint);
var
i,
chk : NativeUint;
Begin
// special case 1,3,7
writeln('Ludic triples below ',max);
write('(',ll[0].dNum,',',ll[2].dNum,',',ll[4].dNum,') ');
 
For i := 1 to High(Ll) do
Begin
chk := ll[i].dNum;
If chk> max then
break;
If (ll[i+2].dNum = chk+6) AND (ll[i+1].dNum = chk+2) then
write('(',ll[i].dNum,',',ll[i+1].dNum,',',ll[i+2].dNum,') ');
end;
writeln;
writeln;
end;
 
procedure LastLucid(var Ll:tLudicList;start,cnt: NativeUint);
var
limit,i : NativeUint;
Begin
dec(start);
limit := high(Ll);
IF cnt >= limit then
cnt := limit;
if start+cnt >limit then
start := limit-cnt;
writeln(Start+1,'.th to ',Start+cnt+1,'.th ludic number');
For i := 0 to cnt-1 do
write(Ll[i+start].dNum,',');
writeln(Ll[start+cnt].dNum);
writeln;
end;
 
function CountLudic(var Ll:tLudicList;Limit: NativeUint):NativeUint;
var
i,res : NativeUint;
Begin
res := 0;
For i := 0 to High(Ll) do begin
IF Ll[i].dnum <= Limit then
inc(res)
else
BREAK;
CountLudic:= res;
end;
 
end;
var
LudicList : tLudicList;
BEGIN
setlength(LudicList,maxLudicCnt);
CreateLudicList(LudicList);
firstN(LudicList,25);
writeln('There are ',CountLudic(LudicList,1000),' ludic numbers below 1000');
LastLucid(LudicList,2000,5);
LastLucid(LudicList,maxLudicCnt,5);
triples(LudicList,250);//all-> (LudicList,LudicList[High(LudicList)].dNum);
END.
{
1,2,3,5,7,11,13,17,23,25,29,37,41,43,47,53,61,67,71,77,83,89,91,97,107
There are 142 ludic numbers below 1000
2000.th to 2005.th ludic number
21475,21481,21487,21493,21503,21511
 
99995.th to 100000.th ludic number
1561243,1561291,1561301,1561307,1561313,1561333
 
Ludic triples below 250
(1,3,7) (5,7,11) (11,13,17) (23,25,29) (41,43,47) (173,175,179) (221,223,227) (233,235,239)
 
real 0m2.921s}
Output:
First 25 ludic numbers:
1,2,3,5,7,11,13,17,23,25,29,37,41,43,47,53,61,67,71,77,83,89,91,97,107
There are 142 ludic numbers below 1000
2000.th to 2005.th ludic number
21481,21487,21493,21503,21511

Ludic triples below 250
(1,3,7) (5,7,11) (11,13,17) (23,25,29) (41,43,47) (173,175,179) (221,223,227) (233,235,239) 

Perl[edit]

The "ludic" subroutine caches the longest generated sequence so far. It also generates the candidates only if no candidates remain.

#!/usr/bin/perl
use warnings;
use strict;
use feature qw{ say };
 
{ my @ludic = (1);
my $max = 3;
my @candidates;
 
sub sieve {
my $l = shift;
for (my $i = 0; $i <= $#candidates; $i += $l) {
splice @candidates, $i, 1;
}
}
 
sub ludic {
my ($type, $n) = @_;
die "Arg0 Type must be 'count' or 'max'\n"
unless grep $_ eq $type, qw( count max );
die "Arg1 Number must be > 0\n" if 0 >= $n;
 
return (@ludic[ 0 .. $n - 1 ]) if 'count' eq $type and @ludic >= $n;
 
return (grep $_ <= $n, @ludic) if 'max' eq $type and $ludic[-1] >= $n;
 
while (1) {
if (@candidates) {
last if ('max' eq $type and $candidates[0] > $n)
or ($n == @ludic);
 
push @ludic, $candidates[0];
sieve($ludic[-1] - 1);
 
} else {
$max *= 2;
@candidates = 2 .. $max;
for my $l (@ludic) {
sieve($l - 1) unless 1 == $l;
}
}
}
return (@ludic)
}
 
}
 
my @triplet;
my %ludic;
undef @ludic{ ludic(max => 250) };
for my $i (keys %ludic) {
push @triplet, $i if exists $ludic{ $i + 2 } and exists $ludic { $i + 6 };
}
 
say 'First 25: ', join ' ', ludic(count => 25);
say 'Count < 1000: ', scalar ludic(max => 1000);
say '2000..2005th: ', join ' ', (ludic(count => 2005))[1999 .. 2004];
say 'triplets < 250: ', join ' ',
map { '(' . join(' ',$_, $_ + 2, $_ + 6) . ')' }
sort { $a <=> $b } @triplet;
Output:
First 25:       1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107
Count < 1000:   142
2000..2005th:   21475 21481 21487 21493 21503 21511
triplets < 250: (1 3 7) (5 7 11) (11 13 17) (23 25 29) (41 43 47) (173 175 179) (221 223 227) (233 235 239)

Perl 6[edit]

Works with: rakudo version 2015-09-18

This implementation has no arbitrary upper limit, since it can keep adding new rotors on the fly. It just gets slower and slower instead... :-)

constant @ludic = gather {
my @taken = take 1;
my @rotor;
 
for 2..* -> $i {
loop (my $j = 0; $j < @rotor; $j++) {
--@rotor[$j] or last;
}
if $j < @rotor {
@rotor[$j] = @taken[$j+1];
}
else {
push @taken, take $i;
push @rotor, @taken[$j+1];
}
}
}
 
say @ludic[^25];
say "Number of Ludic numbers <= 1000: ", +(@ludic ...^ * > 1000);
say "Ludic numbers 2000..2005: ", @ludic[1999..2004];
 
my \l250 = set @ludic ...^ * > 250;
say "Ludic triples < 250: ", gather
for l250.keys.sort -> $a {
my $b = $a + 2;
my $c = $a + 6;
take "<$a $b $c>" if $b ∈ l250 and $c ∈ l250;
}
Output:
(1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107)
Number of Ludic numbers <= 1000: 142
Ludic numbers 2000..2005: (21475 21481 21487 21493 21503 21511)
Ludic triples < 250: (<1 3 7> <5 7 11> <11 13 17> <23 25 29> <41 43 47> <173 175 179> <221 223 227> <233 235 239>)

PicoLisp[edit]

(de drop (Lst)
(let N (car Lst)
(make
(for (I . X) (cdr Lst)
(unless (=0 (% I N)) (link X)) ) ) ) )
 
(de comb (M Lst)
(cond
((=0 M) '(NIL))
((not Lst))
(T
(conc
(mapcar
'((Y) (cons (car Lst) Y))
(comb (dec M) (cdr Lst)) )
(comb M (cdr Lst)) ) ) ) )
 
(de ludic (N)
(let Ludic (range 1 100000)
(make
(link (pop 'Ludic))
(do (dec N)
(link (car Ludic))
(setq Ludic (drop Ludic)) ) ) ) )
 
(let L (ludic 2005)
(println (head 25 L))
(println (cnt '((X) (< X 1000)) L))
(println (tail 6 L))
(println
(filter
'((Lst)
(and
(= (+ 2 (car Lst)) (cadr Lst))
(= (+ 6 (car Lst)) (caddr Lst)) ) )
(comb
3
(filter '((X) (< X 250)) L) ) ) ) )
 
(bye)
Output:

(1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107) 142 (21475 21481 21487 21493 21503 21511)

((1 3 7) (5 7 11) (11 13 17) (23 25 29) (41 43 47) (173 175 179) (221 223 227) (233 235 239))

PL/I[edit]

Ludic_numbers: procedure options (main);                /* 18 April 2014 */
declare V(2:22000) fixed, L(2200) fixed;
declare (step, i, j, k, n) fixed binary;
 
Ludic: procedure;
n = hbound(V,1); k = 1; L(1) = 1;
do i = 2 to n; V(i) = i; end;
 
do forever;
 
k = k + 1; L(k), step = V(2);
 
do i = 2 to n by step;
V(i) = 0;
end;
call compress;
if L(k) >= 21511 then leave;
end;
 
put skip list ('The first 25 Ludic numbers are:');
put skip edit ( (L(i) do i = 1 to 25) ) (F(4));
 
k = 0;
do i = 1 by 1;
if L(i) < 1000 then k = k + 1; else leave;
end;
 
put skip list ('There are ' || trim(k) || ' Ludic numbers < 1000');
put skip list ('Six Ludic numbers from the 2000-th:');
put skip edit ( (L(i) do i = 2000 to 2005) ) (f(7));
/* Triples are values of the form x, x+2, x+6 */
put skip list ('Triples are:');
put skip;
i = 1;
put edit ('(', L(1), L(3), L(5), ') ' ) (A, 3 F(4), A);
do i = 1 by 1 while (L(i+2) <= 250);
if (L(i) = L(i+1) - 2) & (L(i) = L(i+2) - 6) then
put edit ('(', L(i), L(i+1), L(i+2), ') ' ) (A, 3 F(4), A);
end;
 
compress: procedure;
j = 2;
do i = 2 to n;
if V(i) ^= 0 then do; V(j) = V(i); j = j + 1; end;
end;
n = j-1;
end compress;
 
end Ludic;
 
call Ludic;
 
end Ludic_numbers;

Output:

The first 25 Ludic numbers are: 
   1   2   3   5   7  11  13  17  23  25  29  37  41  43  47
  53  61  67  71  77  83  89  91  97 107
There are 142 Ludic numbers < 1000 
Six Ludic numbers from the 2000-th: 
  21475  21481  21487  21493  21503  21511
Triples are: 
(   1   3  7) (   5   7  11) (  11  13  17) (  23  25  29) (  41  43  47)
( 173 175 179) ( 221 223 227) ( 233 235 239)

PL/SQL[edit]

SET SERVEROUTPUT ON
DECLARE
c_limit CONSTANT PLS_INTEGER := 25000;
TYPE t_nums IS TABLE OF PLS_INTEGER INDEX BY PLS_INTEGER;
v_nums t_nums;
v_ludic t_nums;
v_count_ludic PLS_INTEGER;
v_count_pos PLS_INTEGER;
v_pos PLS_INTEGER;
v_next_ludic PLS_INTEGER;
 
FUNCTION is_ludic(p_num PLS_INTEGER) RETURN BOOLEAN IS
BEGIN
FOR i IN 1..v_ludic.COUNT LOOP
EXIT WHEN v_ludic(i) > p_num;
IF v_ludic(i) = p_num THEN
RETURN TRUE;
END IF;
END LOOP;
RETURN FALSE;
END;
 
BEGIN
FOR i IN 1..c_limit LOOP
v_nums(i) := i;
END LOOP;
 
v_count_ludic := 1;
v_next_ludic := 1;
v_ludic(v_count_ludic) := v_next_ludic;
v_nums.DELETE(1);
 
WHILE v_nums.COUNT > 0 LOOP
v_pos := v_nums.FIRST;
v_next_ludic := v_nums(v_pos);
v_count_ludic := v_count_ludic + 1;
v_ludic(v_count_ludic) := v_next_ludic;
v_count_pos := 0;
WHILE v_pos IS NOT NULL LOOP
IF MOD(v_count_pos, v_next_ludic) = 0 THEN
v_nums.DELETE(v_pos);
END IF;
v_pos := v_nums.NEXT(v_pos);
v_count_pos := v_count_pos + 1;
END LOOP;
END LOOP;
 
DBMS_OUTPUT.put_line('Generate and show here the first 25 ludic numbers.');
FOR i IN 1..25 LOOP
DBMS_OUTPUT.put(v_ludic(i) || ' ');
END LOOP;
DBMS_OUTPUT.put_line('');
 
DBMS_OUTPUT.put_line('How many ludic numbers are there less than or equal to 1000?');
v_count_ludic := 0;
FOR i IN 1..v_ludic.COUNT LOOP
EXIT WHEN v_ludic(i) > 1000;
v_count_ludic := v_count_ludic + 1;
END LOOP;
DBMS_OUTPUT.put_line(v_count_ludic);
 
DBMS_OUTPUT.put_line('Show the 2000..2005''th ludic numbers.');
FOR i IN 2000..2005 LOOP
DBMS_OUTPUT.put(v_ludic(i) || ' ');
END LOOP;
DBMS_OUTPUT.put_line('');
 
DBMS_OUTPUT.put_line('A triplet is any three numbers x, x + 2, x + 6 where all three numbers are also ludic numbers.');
DBMS_OUTPUT.put_line('Show all triplets of ludic numbers < 250 (Stretch goal)');
FOR i IN 1..v_ludic.COUNT LOOP
EXIT WHEN (v_ludic(i)+6) >= 250;
IF is_ludic(v_ludic(i)+2) AND is_ludic(v_ludic(i)+6) THEN
DBMS_OUTPUT.put_line(v_ludic(i) || ', ' || (v_ludic(i)+2) || ', ' || (v_ludic(i)+6));
END IF;
END LOOP;
 
END;
/
 
Output:
Generate and show here the first 25 ludic numbers.
1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107 
How many ludic numbers are there less than or equal to 1000?
142
Show the 2000..2005'th ludic numbers.
21475 21481 21487 21493 21503 21511 
A triplet is any three numbers x, x + 2, x + 6 where all three numbers are also ludic numbers.
Show all triplets of ludic numbers < 250 (Stretch goal)
1, 3, 7
5, 7, 11
11, 13, 17
23, 25, 29
41, 43, 47
173, 175, 179
221, 223, 227
233, 235, 239

Python[edit]

Python: Fast[edit]

def ludic(nmax=100000):
yield 1
lst = list(range(2, nmax + 1))
while lst:
yield lst[0]
del lst[::lst[0]]
 
ludics = [l for l in ludic()]
 
print('First 25 ludic primes:')
print(ludics[:25])
print("\nThere are %i ludic numbers <= 1000"
 % sum(1 for l in ludics if l <= 1000))
print("\n2000'th..2005'th ludic primes:")
print(ludics[2000-1: 2005])
 
n = 250
triplets = [(x, x+2, x+6)
for x in ludics
if x+6 < n and x+2 in ludics and x+6 in ludics]
print('\nThere are %i triplets less than %i:\n  %r'
 % (len(triplets), n, triplets))
Output:
First 25 ludic primes:
[1, 2, 3, 5, 7, 11, 13, 17, 23, 25, 29, 37, 41, 43, 47, 53, 61, 67, 71, 77, 83, 89, 91, 97, 107]

There are 142 ludic numbers <= 1000

2000'th..2005'th ludic primes:
[21475, 21481, 21487, 21493, 21503, 21511]

There are 8 triplets less than 250:
  [(1, 3, 7), (5, 7, 11), (11, 13, 17), (23, 25, 29), (41, 43, 47), (173, 175, 179), (221, 223, 227), (233, 235, 239)]

Python: No set maximum[edit]

The following version of function ludic will return ludic numbers until reaching system limits. It is less efficient than the fast version as all lucid numbers so far are cached; on exhausting the current lst a new list of twice the size is created and the previous deletions applied before continuing.

def ludic(nmax=64):
yield 1
taken = []
while True:
lst, nmax = list(range(2, nmax + 1)), nmax * 2
for t in taken:
del lst[::t]
while lst:
t = lst[0]
taken.append(t)
yield t
del lst[::t]

Output is the same as for the fast version.

Racket[edit]

#lang racket
(define lucid-sieve-size 25000) ; this should be enough to do me!
(define lucid?
(let ((lucid-bytes-sieve
(delay
(define sieve-bytes (make-bytes lucid-sieve-size 1))
(bytes-set! sieve-bytes 0 0) ; not a lucid number
(define (sieve-pass L)
(let loop ((idx (add1 L)) (skip (sub1 L)))
(cond
[(= idx lucid-sieve-size)
(for/first ((rv (in-range (add1 L) lucid-sieve-size))
#:unless (zero? (bytes-ref sieve-bytes rv))) rv)]
[(zero? (bytes-ref sieve-bytes idx))
(loop (add1 idx) skip)]
[(= skip 0)
(bytes-set! sieve-bytes idx 0)
(loop (add1 idx) (sub1 L))]
[else (loop (add1 idx) (sub1 skip))])))
(let loop ((l 2))
(when l (loop (sieve-pass l))))
sieve-bytes)))
 
(λ (n) (= 1 (bytes-ref (force lucid-bytes-sieve) n)))))
 
(define (dnl . things) (for-each displayln things))
 
(dnl
"Generate and show here the first 25 ludic numbers."
(for/list ((_ 25) (l (sequence-filter lucid? (in-naturals)))) l)
"How many ludic numbers are there less than or equal to 1000?"
(for/sum ((n 1001) #:when (lucid? n)) 1)
"Show the 2000..2005'th ludic numbers."
(for/list ((i 2006) (l (sequence-filter lucid? (in-naturals))) #:when (>= i 2000)) l)
#<<EOS
A triplet is any three numbers x, x + 2, x + 6 where all three numbers are
also ludic numbers. Show all triplets of ludic numbers < 250 (Stretch goal)
EOS
(for/list ((x (in-range 250)) #:when (and (lucid? x) (lucid? (+ x 2)) (lucid? (+ x 6))))
(list x (+ x 2) (+ x 6))))
Output:
Generate and show here the first 25 ludic numbers.
(1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107)
How many ludic numbers are there less than or equal to 1000?
142
Show the 2000..2005'th ludic numbers.
(21481 21487 21493 21503 21511 21523)
A triplet is any three numbers x, x + 2, x + 6 where all three numbers are
also ludic numbers. Show all triplets of ludic numbers < 250 (Stretch goal)
((1 3 7) (5 7 11) (11 13 17) (23 25 29) (41 43 47) (173 175 179) (221 223 227) (233 235 239))
cpu time: 18753 real time: 18766 gc time: 80

REXX[edit]

/*REXX program displays (a range of)  ludic numbers, or a count of when a range is used.*/
parse arg N count bot top triples . /*obtain optional arguments from the CL*/
if N=='' then N=25 /*Not specified? Then use the default.*/
if count=='' then count=1000 /* " " " " " " */
if bot=='' then bot=2000 /* " " " " " " */
if top=='' then top=2005 /* " " " " " " */
if triples=='' then triples=250-1 /* " " " " " " */
say 'The first ' N " ludic numbers: " ludic(n) /*display title for what's coming next.*/
say
say "There are " words(ludic(-count)) ' ludic numbers from 1───►'count " (inclusive)."
say
say "The " bot ' to ' top " ludic numbers are: " ludic(bot,top)
$=ludic(-triples) 0 0; #=0; @=
say
do j=1 for words($); _=word($,j) /*it is known that ludic _ exists*/
if wordpos(_+2,$)==0 | wordpos(_+6,$)==0 then iterate /*¬triple.*/
#=#+1; @=@ '◄'_ _+2 _+6"► " /*bump triple counter, and ··· */
end /*j*/ /* [↑] append the found triple ──► @ */
 
if @=='' then say 'From 1──►'triples", no triples found."
else say 'From 1──►'triples", " # ' triples found:' @
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
ludic: procedure; parse arg m 1 mm,h; am=abs(m); if h\=='' then am=h
$=1 2; @= /*$≡ludic numbers superset; @≡sequence*/
do j=3 by 2 to am * max(1, 15 * ((m>0) | h\=='') )
@=@ j /* [↓] construct a ludic sequence. */
end /*j*/ /* [↑] high limit: approx or exact. */
@=@' ' /*append a blank to the number sequence*/
do while words(@)\==0 /* [↓] examine the first word. */
f=word(@,1); $=$ f /*append this first word to the list. */
do d=1 by f while d<=words(@) /*use 1st number, elide all occurances */
@=changestr(' 'word(@,d)" ",@, ' . ') /*delete the number in the sequence. */
end /*d*/ /* [↑] done eliding the "1st" number. */
@=translate(@, , .) /*translate periods (dots) to blanks. */
end /*while*/ /* [↑] done eliding ludic numbers. */
 
@=space(@) /*remove extra blanks from the list. */
if h=='' then return subword($,1,am) /*return a range of ludic numbers. */
return subword($,m,h-m+1) /*return a section of a range. */

Some older REXXes don't have a   changestr   BIF,   so one is included here   ──►   CHANGESTR.REX.

output   using the default values for input:

The first  25  ludic numbers:  1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107

There are  142  ludic numbers from 1───►1000  (inclusive).

The  2000  to  2005  ludic numbers are:  21475 21481 21487 21493 21503 21511

From 1──►249,  8  triples found:  ◄1 3 7►  ◄5 7 11►  ◄11 13 17►  ◄23 25 29►  ◄41 43 47►  ◄173 175 179►  ◄221 223 227►  ◄233 235 239►

Ruby[edit]

def ludic(nmax=100000)
Enumerator.new do |y|
y << 1
ary = *2..nmax
until ary.empty?
y << (n = ary.first)
(0...ary.size).step(n){|i| ary[i] = nil}
ary.compact!
end
end
end
 
puts "First 25 Ludic numbers:", ludic.first(25).to_s
 
puts "Ludics below 1000:", ludic(1000).count
 
puts "Ludic numbers 2000 to 2005:", ludic.first(2005).last(6).to_s
 
ludics = ludic(250).to_a
puts "Ludic triples below 250:",
ludics.select{|x| ludics.include?(x+2) and ludics.include?(x+6)}.map{|x| [x, x+2, x+6]}.to_s
Output:
First 25 Ludic numbers:
[1, 2, 3, 5, 7, 11, 13, 17, 23, 25, 29, 37, 41, 43, 47, 53, 61, 67, 71, 77, 83, 89, 91, 97, 107]
Ludics below 1000:
142
Ludic numbers 2000 to 2005:
[21475, 21481, 21487, 21493, 21503, 21511]
Ludic triples below 250:
[[1, 3, 7], [5, 7, 11], [11, 13, 17], [23, 25, 29], [41, 43, 47], [173, 175, 179], [221, 223, 227], [233, 235, 239]]

Seed7[edit]

$ include "seed7_05.s7i";
 
const func set of integer: ludicNumbers (in integer: n) is func
result
var set of integer: ludicNumbers is {1};
local
var set of integer: sieve is EMPTY_SET;
var integer: ludicNumber is 0;
var integer: number is 0;
var integer: count is 0;
begin
sieve := {2 .. n};
while sieve <> EMPTY_SET do
ludicNumber := min(sieve);
incl(ludicNumbers, ludicNumber);
count := 0;
for number range sieve do
if count rem ludicNumber = 0 then
excl(sieve, number);
end if;
incr(count);
end for;
end while;
end func;
 
const integer: limit is 22000;
const set of integer: ludicNumbers is ludicNumbers(limit);
 
const proc: main is func
local
var integer: number is 0;
var integer: count is 0;
begin
write("First 25:");
for number range ludicNumbers until count = 25 do
write(" " <& number);
incr(count);
end for;
writeln;
count := 0;
for number range ludicNumbers until number > 1000 do
incr(count);
end for;
writeln("Ludics below 1000: " <& count);
write("Ludic 2000 to 2005:");
count := 0;
for number range ludicNumbers until count >= 2005 do
incr(count);
if count >= 2000 then
write(" " <& number);
end if;
end for;
writeln;
write("Triples below 250:");
for number range ludicNumbers until number > 250 do
if number + 2 in ludicNumbers and number + 6 in ludicNumbers then
write(" (" <& number <& ", " <& number + 2 <& ", " <& number + 6 <& ")");
end if;
end for;
writeln;
end func;
Output:
First 25: 1 2 3 5 7 11 13 17 23 25 29 37 41 43 47 53 61 67 71 77 83 89 91 97 107
Ludics below 1000: 142
Ludic 2000 to 2005: 21475 21481 21487 21493 21503 21511
Triples below 250: (1, 3, 7) (5, 7, 11) (11, 13, 17) (23, 25, 29) (41, 43, 47) (173, 175, 179) (221, 223, 227) (233, 235, 239)

Tcl[edit]

Works with: Tcl version 8.6

The limit on the number of values generated is the depth of stack; this can be set to arbitrarily deep to go as far as you want. Provided you are prepared to wait for the values to be generated.

package require Tcl 8.6
 
proc ludic n {
global ludicList ludicGenerator
for {} {[llength $ludicList] <= $n} {lappend ludicList $i} {
set i [$ludicGenerator]
set ludicGenerator [coroutine L_$i apply {{gen k} {
yield [info coroutine]
while true {
set val [$gen]
if {[incr i] == $k} {set i 0} else {yield $val}
}
}} $ludicGenerator $i]
}
return [lindex $ludicList $n]
}
# Bootstrap the generator sequence
set ludicList [list 1]
set ludicGenerator [coroutine L_1 apply {{} {
set n 1
yield [info coroutine]
while true {yield [incr n]}
}}]
 
# Default of 1000 is not enough
interp recursionlimit {} 5000
 
for {set i 0;set l {}} {$i < 25} {incr i} {lappend l [ludic $i]}
puts "first25: [join $l ,]"
 
for {set i 0} {[ludic $i] <= 1000} {incr i} {}
puts "below=1000: $i"
 
for {set i 1999;set l {}} {$i < 2005} {incr i} {lappend l [ludic $i]}
puts "2000-2005: [join $l ,]"
 
for {set i 0} {[ludic $i] < 256} {incr i} {set isl([ludic $i]) $i}
for {set i 1;set l {}} {$i < 250} {incr i} {
if {[info exists isl($i)] && [info exists isl([expr {$i+2}])] && [info exists isl([expr {$i+6}])]} {
lappend l ($i,[expr {$i+2}],[expr {$i+6}])
}
}
puts "triplets: [join $l ,]"
Output:
first25: 1,2,3,5,7,11,13,17,23,25,29,37,41,43,47,53,61,67,71,77,83,89,91,97,107
below=1000: 142
2000-2005: 21475,21481,21487,21493,21503,21511
triplets: (1,3,7),(5,7,11),(11,13,17),(23,25,29),(41,43,47),(173,175,179),(221,223,227),(233,235,239)

VBScript[edit]

 
Set list = CreateObject("System.Collections.Arraylist")
Set ludic = CreateObject("System.Collections.Arraylist")
 
'populate the list
For i = 1 To 25000
list.Add i
Next
 
'set 1 as the first ludic number
ludic.Add list(0)
list.RemoveAt(0)
 
'variable to count ludic numbers <= 1000
up_to_1k = 1
 
'determine the succeeding ludic numbers
For j = 2 To 2005
If list.Count > 0 Then
If list(0) <= 1000 Then
up_to_1k = up_to_1k + 1
End If
ludic.Add list(0)
Else
Exit For
End If
increment = list(0) - 1
n = 0
Do While n <= list.Count - 1
list.RemoveAt(n)
n = n + increment
Loop
Next
 
'the first 25 ludics
WScript.StdOut.WriteLine "First 25 Ludic Numbers:"
For k = 0 To 24
If k < 24 Then
WScript.StdOut.Write ludic(k) & ", "
Else
WScript.StdOut.Write ludic(k)
End If
Next
WScript.StdOut.WriteBlankLines(2)
 
'the number of ludics up to 1000
WScript.StdOut.WriteLine "Ludics up to 1000: "
WScript.StdOut.WriteLine up_to_1k
WScript.StdOut.WriteBlankLines(1)
 
'2000th - 2005th ludics
WScript.StdOut.WriteLine "The 2000th - 2005th Ludic Numbers:"
For k = 1999 To 2004
If k < 2004 Then
WScript.StdOut.Write ludic(k) & ", "
Else
WScript.StdOut.Write ludic(k)
End If
Next
WScript.StdOut.WriteBlankLines(2)
 
'triplets up to 250: x, x+2, and x+6
WScript.StdOut.WriteLine "Ludic Triplets up to 250: "
triplets = ""
k = 0
Do While ludic(k) + 6 <= 250
x2 = ludic(k) + 2
x6 = ludic(k) + 6
If ludic.IndexOf(x2,1) > 0 And ludic.IndexOf(x6,1) > 0 Then
triplets = triplets & ludic(k) & ", " & x2 & ", " & x6 & vbCrLf
End If
k = k + 1
Loop
WScript.StdOut.WriteLine triplets
 
Output:
First 25 Ludic Numbers:
1, 2, 3, 5, 7, 11, 13, 17, 23, 25, 29, 37, 41, 43, 47, 53, 61, 67, 71, 77, 83, 89, 91, 97, 107

Ludics up to 1000: 
142

The 2000th - 2005th Ludic Numbers:
21475, 21481, 21487, 21493, 21503, 21511

Ludic Triplets up to 250: 
1, 3, 7
5, 7, 11
11, 13, 17
23, 25, 29
41, 43, 47
173, 175, 179
221, 223, 227
233, 235, 239

zkl[edit]

This solution builds a stack of iterators, one for each Ludic number, each extending the previous iterator. A "master" iterator sits atop the stack and provides the interface to the stack. When the next Ludic number is requested, a "pulse train" ripples down and up and down ... the stack as numbers are crossed off the list(s) (figure of speech, no numbers are cached).

fcn dropNth(n,seq){
if(n==2) return(seq.tweak(fcn(n){ if(n.isEven) Void.Skip else n })); // uggg, special case
seq.tweak(fcn(n,skipper,w){ if(0==(w.idx+1)%skipper) Void.Skip else n }.fp1(n),
Void,Void,True);
}
fcn ludic{ //-->Walker
Walker(fcn(rw){ w:=rw.value; n:=w.next(); rw.set(dropNth(n,w)); n }.fp(Ref([2..]))).push(1);
}
ludic().walk(25).toString(*).println();
ludic().reduce(fcn(sum,n){ if(n<1000) return(sum+1); return(Void.Stop,sum); },0).println();
ludic().drop(1999).walk(6).println(); // Ludic's between 2000 & 2005
 
ls:=ludic().filter(fcn(n){ (n<250) and True or Void.Stop }); // Ludic's < 250
ls.filter('wrap(n){ ls.holds(n+2) and ls.holds(n+6) }).apply(fcn(n){ T(n,n+2,n+6) }).println();
Output:
L(1,2,3,5,7,11,13,17,23,25,29,37,41,43,47,53,61,67,71,77,83,89,91,97,107)
142
L(21475,21481,21487,21493,21503,21511)
L(L(1,3,7),L(5,7,11),L(11,13,17),L(23,25,29),L(41,43,47),L(173,175,179),L(221,223,227),L(233,235,239))