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{{language|Lobster
|site=http://strlen.com/lobster}}
'''Lobster''' is a general purpose programming language originally created for programming games. It has a [[Python]]-like syntax, with a static type system that feels like dynamic typing thanks to flow-sensitive type inference and specialization. It has lightweight anonymous functions, encouraging every function to look like a built-in control structure. Additionally it has vector operations, multi-methods, coroutines and immutable types.

It is currently implemented as a bytecode VM that runs on all desktop and mobile platforms (through SDL), and comes with built-in functionality for easy access to OpenGL, FreeType etc.

Revision as of 18:44, 22 August 2015

Language
Lobster
This programming language may be used to instruct a computer to perform a task.
Official website
See Also:


Listed below are all of the tasks on Rosetta Code which have been solved using Lobster.

Lobster is a general purpose programming language originally created for programming games. It has a Python-like syntax, with a static type system that feels like dynamic typing thanks to flow-sensitive type inference and specialization. It has lightweight anonymous functions, encouraging every function to look like a built-in control structure. Additionally it has vector operations, multi-methods, coroutines and immutable types.

It is currently implemented as a bytecode VM that runs on all desktop and mobile platforms (through SDL), and comes with built-in functionality for easy access to OpenGL, FreeType etc.