Sorting algorithms/Bogosort

From Rosetta Code
Task
Sorting algorithms/Bogosort
You are encouraged to solve this task according to the task description, using any language you may know.

Bogosort a list of numbers. Bogosort simply shuffles a collection until it is sorted. (read the article on Wikipedia)

It is worth noting that "Bogosort" is a perversely inefficient algorithm and only used as an "in joke". Its typical run-time efficiency would be O(n!) ... the chances that any given shuffle of a set will end up in sorted order is about one in n factorial! Worst case is infinite! (We can never guarantee that a random shuffling will ever produce a sorted sequence).

Pseudocode:

while not InOrder(list) do
   Shuffle(list)
done

See also

  • Knuth shuffle (which may be used to implement the shuffle part of this algorithm)


ActionScript

<lang actionscript>public function bogoSort(arr:Array):Array {

   while (!sorted(arr))
   {
       shuffle(arr);
   }
   return arr;

}

public function shuffle(arr:Array):void {

   for (var i:int = 0; i < arr.length; i++)
   {
       var rand:int = Math.floor(Math.random() * arr.length);
       var tmp:* = arr[i];
       arr[i] = arr[rand];
       arr[rand] = tmp;
   }

}

public function sorted(arr:Array):Boolean {

   var last:int = arr[0];
   for (var i:int = 1; i < arr.length; i++)
   {
       if (arr[i] < last)
       {
           return false;
       }
       last = arr[i];
   }
   return true;

}</lang>

Ada

<lang ada>with Ada.Text_IO; use Ada.Text_IO; with Ada.Numerics.Discrete_Random;

procedure Test_Bogosort is

  generic
     type Ordered is private;
     type List is array (Positive range <>) of Ordered;
     with function "<" (L, R : Ordered) return Boolean is <>;
  procedure Bogosort (Data : in out List);
  procedure Bogosort (Data : in out List) is
     function Sorted return Boolean is
     begin
        for I in Data'First..Data'Last - 1 loop
           if not (Data (I) < Data (I + 1)) then
              return False;
           end if;
        end loop;
        return True;
     end Sorted;
     subtype Index is Integer range Data'Range;
     package Dices is new Ada.Numerics.Discrete_Random (Index);
     use Dices;
     Dice : Generator;
     procedure Shuffle is
        J    : Index;
        Temp : Ordered;
     begin
        for I in Data'Range loop
           J := Random (Dice);
           Temp := Data (I);
           Data (I) := Data (J);
           Data (J) := Temp;
        end loop;
     end Shuffle;
  begin
     while not Sorted loop
        Shuffle;
     end loop;
  end Bogosort;
  type List is array (Positive range <>) of Integer;
  procedure Integer_Bogosort is new Bogosort (Integer, List);
  Sequence : List := (7,6,3,9);

begin

  Integer_Bogosort (Sequence);
  for I in Sequence'Range loop
     Put (Integer'Image (Sequence (I)));
  end loop;

end Test_Bogosort;</lang> The solution is generic. The procedure Bogosort can be instantiated with any copyable comparable type. In the example given it is the standard Integer type. Sample output:

 3 6 7 9

ALGOL 68

Translation of: python
Works with: ALGOL 68 version Standard - no extensions to language used
Works with: ALGOL 68G version Any - tested with release mk15-0.8b.fc9.i386
Works with: ELLA ALGOL 68 version Any (with appropriate job cards) - tested with release 1.8.8d.fc9.i386

<lang algol68>MODE TYPE = INT;

PROC random shuffle = (REF[]TYPE l)VOID: (

   INT range = UPB l - LWB l + 1;
   FOR index FROM LWB l TO UPB l DO
       TYPE tmp := l[index];
       INT other := ENTIER (LWB l + random * range);
       l[index] := l[other];
       l[other] := tmp
   OD

);

PROC in order = (REF[]TYPE l)BOOL: (

   IF LWB l >= UPB l THEN
       TRUE
   ELSE
       TYPE last := l[LWB l];
       FOR index FROM LWB l + 1 TO UPB l DO
           IF l[index] < last THEN
               GO TO return false
           FI;
           last := l[index]
       OD;
       TRUE EXIT
       return false: FALSE
   FI

);

PROC bogo sort = (REF[]TYPE l)REF[]TYPE: (

   WHILE NOT in order(l) DO
       random shuffle(l)
   OD;
   l

);

[6]TYPE sample := (61, 52, 63, 94, 46, 18); print((bogo sort(sample), new line))</lang> Output:

       +18        +46        +52        +61        +63        +94

AutoHotkey

<lang AutoHotkey>MsgBox % Bogosort("987654") MsgBox % Bogosort("319208") MsgBox % Bogosort("fedcba") MsgBox % Bogosort("gikhjl")

Bogosort(sequence) {

 While !Sorted(sequence)
   sequence := Shuffle(sequence)
 Return sequence

}

Sorted(sequence) {

 Loop, Parse, sequence
 {
   current := A_LoopField
   rest := SubStr(sequence, A_Index)
   Loop, Parse, rest
   {
     If (current > A_LoopField)
       Return false
   }
 }
 Return true

}

Shuffle(sequence) {

 Max := StrLen(sequence) + 1
 Loop % StrLen(sequence) {
   Random, Num, 1, % Max - A_Index
   Found .= SubStr(sequence, Num, 1)
   sequence := SubStr(sequence, 1, Num-1) . SubStr(sequence, Num+1)
 }
 Return Found

}</lang>

AWK

Sort standard input and output to the standard output <lang awk>function randint(n) {

 return int(n * rand())

}

function sorted(sa, sn) {

 for(si=1; si < sn; si++) {
   if ( sa[si] > sa[si+1] ) return 0;
 }
 return 1

}

{

 line[NR] = $0

} END { # sort it with bogo sort

 while ( sorted(line, NR) == 0 ) {
   for(i=1; i <= NR; i++) {
     r = randint(NR) + 1
     t = line[i]
     line[i] = line[r]
     line[r] = t
   }
 }
 #print it
 for(i=1; i <= NR; i++) {
   print line[i]
 }

}</lang>

C

<lang c>#include <stdio.h>

  1. include <stdlib.h>
  2. include <stdbool.h>

bool is_sorted(int *a, int n) {

 while ( --n >= 1 ) {
   if ( a[n] < a[n-1] ) return false;
 }
 return true;

}

void shuffle(int *a, int n) {

 int i, t, r;
 for(i=0; i < n; i++) {
   t = a[i];
   r = rand() % n;
   a[i] = a[r];
   a[r] = t;
 }

}

void bogosort(int *a, int n) {

 while ( !is_sorted(a, n) ) shuffle(a, n);

}

int main() {

 int numbers[] = { 1, 10, 9,  7, 3, 0 };
 int i;
 bogosort(numbers, 6);
 for (i=0; i < 6; i++) printf("%d ", numbers[i]);
 printf("\n");

}</lang>

C++

The following algorithm actually works for all sequences of comparable types; restricting to lists of integers would not make the code simpler. <lang cpp>#include <iterator>

  1. include <algorithm>

template<typename ForwardIterator>

void bogosort(ForwardIterator begin, ForwardIterator end)

{

 typedef std::iterator_traits<ForwardIterator>::value_type value_type;
 // if we find two adjacent values where the first is greater than the second, the sequence isn't sorted.
 while (std::adjacent_find(begin, end, std::greater<value_type>()) != end)
   std::random_shuffle(begin, end);

}</lang> Using the is_sorted function, part of the SGI STL implementation:

Works with: GCC

<lang cpp>#include <algorithm>

  1. include <ext/algorithm>

template<typename ForwardIterator>

void bogosort(ForwardIterator begin, ForwardIterator end)

{

 while (!__gnu_cxx::is_sorted(begin, end))
   std::random_shuffle(begin, end);

}</lang>

C#

Works with: C# version 3.0+

<lang csharp>using System; using System.Collections.Generic;

namespace RosettaCode.BogoSort {

   public static class BogoSorter
   {
       public static void Sort<T>(List<T> list) where T:IComparable
       {
           while (!list.isSorted())
           {
               list.Shuffle();
           }
       }
       private static bool isSorted<T>(this IList<T> list) where T:IComparable
       {
           if(list.Count<=1)
               return true;
           for (int i = 1 ; i < list.Count; i++)
               if(list[i].CompareTo(list[i-1])<0) return false;
           return true;
       }
       private static void Shuffle<T>(this IList<T> list)
       {
           Random rand = new Random();
           for (int i = 0; i < list.Count; i++)
           {
               int swapIndex = rand.Next(list.Count);
               T temp = list[swapIndex];
               list[swapIndex] = list[i];
               list[i] = temp;
           }
       }
   }
   class TestProgram
   {
       static void Main()
       {
           List<int> testList = new List<int> { 3, 4, 1, 8, 7, 4, -2 };
           BogoSorter.Sort(testList);
           foreach (int i in testList) Console.Write(i + " ");
       }
   }

}</lang>

Clojure

We use seq-utils' shuffle, which initializes a Java ArrayList with the input sequence, shuffle it, and then return a sequence of the result.

<lang clojure>(ns bogosort

 (:use [clojure.contrib.seq-utils :only (shuffle)]))

(defn in-order? [less xs]

 (or (empty? xs)
     (empty? (next xs))
     (and (less (first xs) (second xs))
          (recur less (next xs)))))

(defn bogosort

 ([xs]     
    (bogosort < xs))
 ([less xs]
    (if (in-order? less xs) xs

(recur less (shuffle xs)))))

(println (bogosort [7,5,12,1,4,2,23,18]))</lang>

Common Lisp

Sortedp checks that each element of a list is related by predicate to the next element of the list. I.e., (sortedp (x1 x2 … xn) pred) is true when each of (pred x1 x2), …, (pred xn-1 xn) is true.

nshuffle is the same code as in Knuth shuffle.

<lang lisp>(defun nshuffle (sequence)

 (loop for i from (length sequence) downto 2
       do (rotatef (elt sequence (random i))
                   (elt sequence (1- i ))))
 sequence)

(defun sortedp (list predicate)

 (every predicate list (rest list)))

(defun bogosort (list predicate)

 (do ((list list (nshuffle list)))
     ((sortedp list predicate) list)))</lang>

D

<lang d>module bogosort ; import std.stdio, std.random ;

bool isSorted(T)(inout T[] a) { // test if a is already sorted

 if(a.length <= 1) return true ; // 1-elemented/empty array is defined as sorted
 for(int i = 1 ; i < a.length ; i++) if(a[i] < a[i-1]) return false ;
 return true ;

}

T[] bogosort(T)(T[] s) {

 while(!isSorted(s)) {
   for(int n = s.length ; n > 1 ; n--) { 
     int i = rand() % n ;        // random shuffling
     T tmp = s[i] ; s[i] = s[n - 1] ; s[n - 1] = tmp ;
   }
 }
 return s ;

}

void main() {

 auto b = [2,7,4,3] ;
 writefln("%s", bogosort(b)) ;
 writefln("%s", b) ;             // sort is in place
 

}</lang>

E

Using the shuffle from Knuth shuffle#E.

<lang e>def isSorted(list) {

   if (list.size() == 0) { return true }
   var a := list[0]
   for i in 1..!(list.size()) {
       var b := list[i]
       if (a > b) { return false }
       a := b
   }
   return true

}

def bogosort(list, random) {

   while (!isSorted(list)) {
       shuffle(list, random)
   }

}</lang>

Factor

<lang factor>USING: grouping kernel math random sequences ;

sorted? ( seq -- ? ) 2 <clumps> [ first2 <= ] all? ;
bogosort ( seq -- newseq ) [ dup sorted? ] [ randomize ] until ;</lang>

Fortran

Works with: Fortran version 90 and later

<lang fortran>MODULE BOGO IMPLICIT NONE CONTAINS

 FUNCTION Sorted(a)
   LOGICAL :: Sorted
   INTEGER, INTENT(IN) :: a(:)
   INTEGER :: i
   Sorted = .TRUE.  
   DO i = 1, SIZE(a)-1
     IF(a(i) > a(i+1)) THEN
       Sorted = .FALSE.
       EXIT
     END IF
   END DO
 END FUNCTION Sorted
 SUBROUTINE SHUFFLE(a)
   INTEGER, INTENT(IN OUT) :: a(:)
   INTEGER :: i, rand, temp
   REAL :: x
   DO i = SIZE(a), 1, -1
      CALL RANDOM_NUMBER(x)
      rand = INT(x * i) + 1
      temp = a(rand)
      a(rand) = a(i)
      a(i) = temp
   END DO
 END SUBROUTINE

END MODULE

PROGRAM BOGOSORT

 USE BOGO
 IMPLICIT NONE
 INTEGER :: iter = 0
 INTEGER :: array(8) = (/2, 7, 5, 3, 4, 8, 6, 1/)
 LOGICAL :: s

 DO
   s = Sorted(array)
   IF (s) EXIT
   CALL SHUFFLE(array)
   iter = iter + 1
 END DO
 WRITE (*,*) "Array required", iter, " shuffles to sort"

END PROGRAM BOGOSORT</lang>

Groovy

Solution (also implicitly tracks the number of shuffles required): <lang groovy>def bogosort = { list ->

   def n = list.size()
   if (n > 1) {
       while ((1..<n).any{ list[it-1] > list[it] }) {
           Collections.shuffle(list)
           print '.'
       }
   }
   list

}</lang>

Test Program: <lang groovy>println bogosort([3,1,2])</lang>

Output, trial 1:

....[1, 2, 3]

Output, trial 2:

..........................[1, 2, 3]

Haskell

<lang haskell>import System.Random import Data.Array.IO import Control.Monad

isSorted :: (Ord a) => [a] -> Bool isSorted (e1:e2:r) = e1 <= e2 && isSorted (e2:r) isSorted _ = True

-- from http://www.haskell.org/haskellwiki/Random_shuffle shuffle :: [a] -> IO [a] shuffle xs = do

       ar <- newArray n xs
       forM [1..n] $ \i -> do
           j <- randomRIO (i,n)
           vi <- readArray ar i
           vj <- readArray ar j
           writeArray ar j vi
           return vj
 where
   n = length xs
   newArray :: Int -> [a] -> IO (IOArray Int a)
   newArray n xs =  newListArray (1,n) xs

bogosort :: (Ord a) => [a] -> IO [a] bogosort li | isSorted li = return li

           | otherwise   = shuffle li >>= bogosort</lang>

Example:

*Main> bogosort [7,5,12,1,4,2,23,18]
[1,2,4,5,7,12,18,23]

Icon

<lang icon>procedure shuffle(l)

  repeat {
      !l :=: ?l
      suspend l
  }

end

procedure sorted(l)

  local i
  if (i := 2 to *l & l[i] >= l[i-1]) then return &fail else return 1

end

procedure main()

  local l
  l := [6,3,4,5,1]
  |( shuffle(l) & sorted(l)) \1 & every writes(" ",!l)

end</lang>

J

<lang j>bogo=: monad define

 whilst. -. *./ 2 </\ Ry  do. Ry=. (A.~ ?@!@#) y  end. Ry

)</lang>

Java

Works with: Java version 1.5+

This implementation works for all comparable types (types with compareTo defined). <lang java5>import java.util.Collections; import java.util.List; import java.util.Iterator;

public class Bogosort {

   private static <T extends Comparable<? super T>> boolean isSorted(List<T> list) {
       if (list.isEmpty())
           return true;
       Iterator<T> it = list.iterator();
       T last = it.next();
       while (it.hasNext()) {
           T current = it.next();
           if (last.compareTo(current) > 0)
               return false;
           last = current;
       }
       return true;
   }
   public static <T extends Comparable<? super T>> void bogoSort(List<T> list) {
       while (!isSorted(list))
           Collections.shuffle(list);
   }

}</lang>

JavaScript

<lang javascript>shuffle = function(v) {

   for(var j, x, i = v.length; i; j = parseInt(Math.random() * i), x = v[--i], v[i] = v[j], v[j] = x);
   return v;

};

isSorted = function(v){

   for(var i=1; i<v.length; i++) {
       if (v[i-1] > v[i]) { return false; }
   }
   return true;

}

bogosort = function(v){

   var sorted = false;
   while(sorted == false){
       v = shuffle(v);
       sorted = isSorted(v);
   }
   return v;

}</lang>

Lua

<lang lua>function bogosort (list)

   if type (list) ~= 'table' then return list end
   -- Fisher-Yates Knuth shuffle
   local function shuffle ()
       local rand = math.random(1,#list)
       for i=1,#list do
           list[i],list[rand] = list[rand],list[i]
           rand = math.random(1,#list)
       end
   end
   -- Returns true only if list is now sorted
   local function in_order ()
       local last = list[1]
       for i,v in next,list do
           if v < last then return false end
           last = v
       end
       return true
   end
   while not in_order() do shuffle() end
   return list

end</lang>

M4

<lang M4>divert(-1) define(`randSeed',141592653) define(`setRand',

  `define(`randSeed',ifelse(eval($1<10000),1,`eval(20000-$1)',`$1'))')

define(`rand_t',`eval(randSeed^(randSeed>>13))') define(`random',

  `define(`randSeed',eval((rand_t^(rand_t<<18))&0x7fffffff))randSeed')

define(`for',

  `ifelse($#,0,``$0,
  `ifelse(eval($2<=$3),1,
  `pushdef(`$1',$2)$4`'popdef(`$1')$0(`$1',incr($2),$3,`$4')')')')

define(`set',`define(`$1[$2]',`$3')') define(`new',`set($1,size,0)') define(`get',`defn($1[$2])') define(`append',

  `set($1,size,incr(get($1,size)))`'set($1,get($1,size),$2)')

define(`deck',

  `new($1)for(`x',1,$2,
        `append(`$1',random)')')

define(`show',

  `for(`x',1,get($1,size),`get($1,x)`'ifelse(x,get($1,size),`',`, ')')')

define(`swap',`set($1,$2,get($1,$4))`'set($1,$4,$3)') define(`shuffle',

  `for(`x',1,get($1,size),
     `swap($1,x,get($1,x),eval(1+random%get($1,size)))')')

define(`inordern',

  `ifelse(eval($2>=get($1,size)),1,
     1,
     `ifelse(eval(get($1,$2)>get($1,incr($2))),1,
        0,
        `inordern(`$1',incr($2))')')')

define(`inorder',`inordern($1,1)') define(`bogosort',

  `ifelse(inorder(`$1'),0,`nope shuffle(`$1')`'bogosort(`$1')')')

divert

deck(`b',6) show(`b') bogosort(`b') show(`b')</lang>

Mathematica

<lang Mathematica>Bogosort[x_List] := Block[{t=x},While[!OrderedQ[t],t=RandomSample[x]]; t]

Bogosort[{1, 2, 6, 4, 0, -1, Pi, 3, 5}] => {-1, 0, 1, 2, 3, Pi, 4, 5, 6}</lang>

MAXScript

<lang maxscript>fn notSorted arr = (

   if arr.count > 0 then
   (
       local current = arr[1]
       for i in 2 to arr.count do
       (
           if current > arr[i] then
           (
               return true
           )
           current = arr[i]
       )
   )
   false

)

fn randSort x y = (

   random -1 1

)

fn shuffle arr = (

   qsort arr randSort
   arr

)

fn bogosort arr = (

   while notSorted arr do
   (
       arr = shuffle arr
   )
   arr

)</lang>

Modula-3

<lang modula3>MODULE Bogo EXPORTS Main;

IMPORT IO, Random;

VAR a := ARRAY [1..10] OF INTEGER {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};

PROCEDURE Shuffle(VAR a: ARRAY OF INTEGER) =

 VAR temp: INTEGER;
 BEGIN
   WITH rand = NEW(Random.Default).init() DO
     FOR i := FIRST(a) TO LAST(a) - 1 DO
       WITH j = rand.integer(i, LAST(a)) DO
         temp := a[i];
         a[i] := a[j];
         a[j] := temp;
       END;
     END;
   END;
 END Shuffle;

PROCEDURE Sorted(VAR a: ARRAY OF INTEGER): BOOLEAN =

 BEGIN
   IF LAST(a) <= 1 THEN
     RETURN TRUE;
   END;
   FOR i := FIRST(a) + 1 TO LAST(a) DO
     IF (a[i] < a[i - 1]) THEN
       RETURN FALSE;
     END;
   END;
   RETURN TRUE;
 END Sorted;

BEGIN

 Shuffle(a);
 WHILE NOT Sorted(a) DO
   Shuffle(a);
 END;
 FOR i := FIRST(a) TO LAST(a) DO
   IO.PutInt(a[i]);
   IO.Put(" ");
 END;
 IO.PutChar('\n');

END Bogo.</lang>

Oberon-2

<lang oberon2>MODULE Bogo;

  IMPORT Out, Random;
  VAR a: ARRAY 10 OF INTEGER;
  PROCEDURE Init;
     VAR i: INTEGER;
  BEGIN
     FOR i := 0 TO LEN(a) - 1 DO
        a[i] := i + 1;
     END;
  END Init;
  PROCEDURE Sorted(VAR a: ARRAY OF INTEGER): BOOLEAN;
     VAR i: INTEGER;
  BEGIN 
     IF LEN(a) <= 1 THEN
        RETURN TRUE;
     END;
     FOR i := 1 TO LEN(a) - 1 DO
        IF (a[i] < a[i - 1]) THEN 
           RETURN FALSE;
        END;
     END;
     RETURN TRUE;
  END Sorted;
  PROCEDURE Shuffle*(VAR a: ARRAY OF INTEGER);
     VAR n, t, r: INTEGER;
  BEGIN
     FOR n := 0 TO LEN(a) - 1 DO
        r := Random.Roll(n);
        t := a[n];
        a[n] := a[r];
        a[r] := t;
     END;
  END Shuffle;

BEGIN

  Init;
  Shuffle(a);
  WHILE ~Sorted(a) DO
     Shuffle(a);
  END;
  FOR i := 0 TO LEN(a) - 1 DO
     Out.Int(a[i], 0);
     Out.String(" ");
  END;
  Out.Ln;

END Bogo.</lang>

Init initializes the array as 1 thru 10, then it is shuffled, and then the while loop continually shuffles until Sorted returns true.

OCaml

<lang ocaml>let rec is_sorted comp = function

| e1 :: e2 :: r -> comp e1 e2 <= 0 && is_sorted comp (e2 :: r)
| _             -> true

(* Fisher-Yates shuffle on lists; uses temp array *) let shuffle l =

 let ar = Array.of_list l in
   for n = Array.length ar - 1 downto 1 do
     let k = Random.int (n+1) in
     let temp = ar.(k) in (* swap ar.(k) and ar.(n) *)
       ar.(k) <- ar.(n);
       ar.(n) <- temp
   done;
   Array.to_list ar

let rec bogosort li =

 if is_sorted compare li then
   li
 else
   bogosort (shuffle li)</lang>

Example:

# bogosort [7;5;12;1;4;2;23;18] ;;
- : int list = [1; 2; 4; 5; 7; 12; 18; 23]

Octave

<lang octave>function y = is_sorted(v)

 y = true;
 for i = 2:length(v)
   if ( v(i-1) > v(i) )
     y = false;
     return
   endif
 endfor

endfunction

function r = shuffle(v)

 l = length(v);
 for i = 1:l
   t = v(i);
   r = unidrnd(l);
   v(i) = v(r);
   v(r) = t;
 endfor
 r = v;

endfunction

function s = bogosort(v)

 while( !is_sorted(v) )
   v = shuffle(v);
 endwhile
 s = v;

endfunction</lang>

<lang octave>n = [ 1, 10, 9, 7, 3, 0 ]; disp(bogosort(n));</lang>

Oz

We use an array because that made most sense for the Knuth Shuffle task. Usually you would use lists for stuff like this in Oz.

<lang oz>declare

 proc {BogoSort Arr}
    for while:{Not {InOrder Arr}} do
       {Shuffle Arr}
    end
 end
 fun {InOrder Arr}
    for I in {Array.low Arr}+1..{Array.high Arr}

return:Return default:true

    do
       if Arr.(I-1) > Arr.I then {Return false} end
    end
 end
 proc {Shuffle Arr}
    Low = {Array.low Arr}
    High = {Array.high Arr}
 in
    for I in High..Low;~1 do

J = Low + {OS.rand} mod (I - Low + 1)

       OldI = Arr.I
    in

Arr.I := Arr.J

       Arr.J := OldI
    end
 end
 X = {Tuple.toArray unit(3 1 4 1 5 9 2 6 5)}

in

 {BogoSort X}
 {Show {Array.toRecord unit X}}</lang>

Perl

<lang perl>sub bogosort

{my @l = @_;
 shuffle(\@l) until in_order(@l);
 return @l;}

sub in_order

{my $last = shift(@_);
 foreach (@_)
    {$_ >= $last or return 0;
     $last = $_;}
 return 1;}

sub shuffle

  1. This uses the algorithm described at:
  2. http://en.wikipedia.org/wiki/Fisher-Yates_shuffle#The_modern_algorithm
{our @l; local *l = shift;
   # @l is now an alias of the original argument.
 for (my $n = $#l ; $n ; --$n)
    {my $k = int rand($n + 1);
     @l[$k, $n] = @l[$n, $k] if $k != $n;}}</lang>

PHP

<lang php>function bogosort($l) {

   while (!in_order($l))
       shuffle($l);
   return $l;

}

function in_order($l) {

   for ($i = 1; $i < count($l); $i++)
       if ($l[$i] < $l[$i-1])
           return FALSE;
   return TRUE;

}</lang>

PureBasic

<lang PureBasic>Procedure KnuthShuffle (Array a(1))

 Protected i, Size = ArraySize(a())
 For i = 0 To Size             
   Swap a(i), a(Random(Size)) 
 Next 

EndProcedure

Procedure isSorted(Array a(1))

 Protected i, Size = ArraySize(a())
 For i = 1 To Size
   If a(i) < a(i - 1)
     ProcedureReturn #False
   EndIf
 Next
 ProcedureReturn #True

EndProcedure

Procedure BogoSort(Array a(1))

 Protected Size = ArraySize(a()) + 1, iter
  
 While Not isSorted(a())
   iter + 1
   KnuthShuffle(a())
 Wend
 MessageRequester("Results","Array of " + Str(Size) + " integers required " + Str(iter) + " shuffles To SORT.")

EndProcedure

Dim b(10) For i = 0 To 10

 b(i) = Random(100)

Next

BogoSort(b())</lang> Sample output:

Array of 10 integers required 2766901 shuffles To SORT.

Python

<lang python>import random

def bogosort(l):

   while not in_order(l):
       random.shuffle(l)
   return l

def in_order(l):

   if not l:
       return True
   last = l[0]
   for x in l[1:]:
       if x < last:
           return False
       last = x
   return True</lang>

Alternative definition for in_order (Python 2.5) <lang python>def in_order(l):

   return all( l[i] <= l[i+1] for i in xrange(0,len(l)-1))</lang>

An alternative implementation for Python 2.5 or later: <lang python>import random def bogosort(lst):

  random.shuffle(lst)  # must shuffle it first or it's a bug if lst was pre-sorted! :)
  while lst != sorted(lst):
      random.shuffle(lst)
  return lst</lang>

R

<lang R>bogosort <- function(x) {

  is.sorted <- function(x) all(diff(x) >= 0)
  while(!is.sorted(x)) x <- sample(x)
  x

}

n <- c(1, 10, 9, 7, 3, 0) print(bogosort(n))</lang>

Ruby

<lang ruby>def shuffle(l)

   l.sort_by { rand }

end

def bogosort(l)

   l = shuffle(l) until in_order(l)
   l

end

def in_order(l)

   (0..l.length-2).all? {|i| l[i] <= l[i+1] }

end</lang>

An alternative implementation:

<lang ruby>def shuffle(l)

   l.sort_by { rand }

end

def bogosort(l)

  l = shuffle(l) until l == l.sort
  l

end</lang>

Works with: Ruby version 1.8.7+

<lang ruby>def in_order(l)

   (0..l.length-2).all? {|i| l[i] <= l[i+1] }

end

def bogosort(l)

  l.shuffle! until in_order(l)
  l

end</lang>

Scala

Works with: Scala version 2.8

<lang scala>def isSorted(l: List[Int]) = l.iterator sliding 2 forall (s => s.head < s.last) def bogosort(l: List[Int]): List[Int] = if (isSorted(l)) l else bogosort(scala.util.Random.shuffle(l))</lang>

Smalltalk

Works with: GNU Smalltalk

This implementation uses closures rather than extending collections to provide a bogosort method. <lang smalltalk>Smalltalk at: #isItSorted put: [ :c |

 |isit|
 isit := false.
 (2 to: (c size)) detect: [ :i |
   ( (c at: ( i - 1 )) > (c at: i) )
 ] ifNone: [ isit := true ].
 isit

]. Smalltalk at: #bogosort put: [ :c |

 [ isItSorted value: c ] whileFalse: [
    1 to: (c size) do: [ :i |
       |r t|
       r := (Random between: 1 and: (c size)).
       t := (c at: i).
       c at: i put: (c at: r).
       c at: r put: t
    ]
 ]

].

|tobesorted| tobesorted := { 2 . 7 . 5 . 3 . 4 . 8 . 6 . 1 }. bogosort value: tobesorted. tobesorted displayNl.</lang>

Tcl

<lang tcl>package require Tcl 8.5

proc shuffleInPlace {listName} {

   upvar 1 $listName list
   set len [set len2 [llength $list]]
   for {set i 0} {$i < $len-1} {incr i; incr len2 -1} {
       # Pick cell to swap with
       set n [expr {int($i + $len2 * rand())}]
       # Perform swap
       set temp [lindex $list $i]
       lset list $i [lindex $list $n]
       lset list $n $temp
   }

} proc inOrder {list} {

   set prev [lindex $list 0]
   foreach item [lrange $list 1 end] {
       if {$prev > $item} {
           return false
       }
       set prev $item
   }
   return true

} proc bogosort {list} {

   while { ! [inOrder $list]} {
       shuffleInPlace list
   }
   return $list

}</lang>

TI-83 BASIC

Same IO as BozoSort (below).

:"BOGO"
:L1→L2
:Lbl A
:dim(L2)→A
:For(B,1,dim(L2)-1)
:randInt(1,A)→C
:L2(C)→D
:L2(A)→L2(C)
:D→L2(A)
:A-1→A
:End
:For(D,1,dim(L2)-1)
:If L2(D)>L2(D+1)
:Goto A
:End
:DelVar A
:DelVar B
:DelVar C
:DelVar D
:Return

This isn't a bogosort, but a bozosort. Store input into L1, run prgmSORTBOZO, outputs to L2

:L1→L2
:Lbl T
:0→B
:For(A,1,dim(L2)-1)
:If L2(A)>L2(A+1)
:1→B
:End
:If B=0
:Goto E
:randInt(1,dim(L2))→C
:randInt(1,dim(L2))→D
:L2(C)→E
:L2(C+1)→L2(C)
:E→L2(C+1)
:Goto T
:Lbl E
:DelVar A
:DelVar B
:DelVar C
:DelVar D
:DelVar E
:Stop

Ursala

<lang Ursala>#import std

  1. import nat

shuffle = @iNX ~&l->r ^jrX/~&l ~&lK8PrC

bogosort = (not ordered nleq)-> shuffle

  1. cast %nL

example = bogosort <8,50,0,12,47,51></lang> output:

<0,8,12,47,50,51>

VBScript

Implementation

<lang vb> sub swap( byref a, byref b ) dim tmp tmp = a a = b b = tmp end sub

'knuth shuffle (I think) function shuffle( a ) dim i dim r randomize timer for i = lbound( a ) to ubound( a ) r = int( rnd * ( ubound( a ) + 1 ) ) if r <> i then swap a(i), a(r) end if next shuffle = a end function

function inOrder( a ) dim res dim i for i = 0 to ubound( a ) - 1 res = ( a(i) <= a(i+1) ) if res = false then exit for next inOrder = res end function </lang>

Invocation

<lang vb> dim a a = array(11, 1, 2, 3, 4, 4, 6, 7, 8)

dim t t = timer while not inorder( a ) shuffle a wend wscript.echo timer-t, "seconds" wscript.echo join( a, ", " ) </lang>

A few outputs (timed)
10.34766 seconds
1, 2, 3, 4, 4, 6, 7, 8, 11

0.5039063 seconds
1, 2, 3, 4, 4, 6, 7, 8, 11

1.980469 seconds
1, 2, 3, 4, 4, 6, 7, 8, 11