Conditional structures: Difference between revisions

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=={{header|Perl}}==
=={{header|Perl}}==
{{works with|Perl|5}}
{{works with|Perl|5}}

===if/else===
===if/else===
if ($expression) {
do_something;
};


<lang perl>if ($expression) {
# postfix conditional
do_something;
do_something if $expression;
}</lang>


<lang perl># postfix conditional
if ($expression) {
do_something if $expression;</lang>
do_something;

} else {
<lang perl>if ($expression) {
do_fallback;
do_something;
};
}
else {
do_fallback;
}</lang>

<lang perl>if ($expression1) {
do_something;
}
elsif ($expression2) {
do_something_different;
}
else {
do_fallback;
}</lang>


if ($expression1) {
do_something;
} elsif ($expression2) {
do_something_different;
} else {
do_fallback;
};
===unless===
===unless===

''unless'' behaves like ''if'', only logically negated. You can use it wherever you can use ''if''. An ''unless'' block can have ''elsif'' and ''else'' blocks, but there is no ''elsunless''.
<code>unless</code> behaves like <code>if</code>, only logically negated.

You can use it wherever you can use <code>if</code>. An <code>unless</code> block can have <code>elsif</code> and <code>else</code> blocks, but there is no <code>elsunless</code>.


===ternary operator===
===ternary operator===

The ternary operator is used as an expression within a statement, rather than as a control flow structure containing one or more statements. It is frequently used in assignment, or sometimes for passing function call arguments that vary depending on some condition.
The ternary operator is used as an expression within a statement, rather than as a control flow structure containing one or more statements. It is frequently used in assignment, or sometimes for passing function call arguments that vary depending on some condition.


$variable = $expression ? $value_for_true : $value_for_false;
<lang perl>$variable = $expression ? $value_for_true : $value_for_false;</lang>


===logical operators===
===logical operators===
<code>$condition and do_something</code> is equivalent to <code>$condition ? do_something : $condition</code>.


<code>$condition or do_something</code> is equivalent to <code>$condition ? $condition : do_something</code>.
<lang perl>$condition and do_something; # equivalent to $condition ? do_something : $condition</lang>

<lang perl>$condition or do_something; # equivalent to $condition ? $condition : do_something</lang>


<code>&&</code> and <code>||</code> have the same semantics as <code>and</code> and <code>or</code>, respectively, but their precedence is much higher, making them better for conditional expressions than control flow.
<code>&&</code> and <code>||</code> have the same semantics as <code>and</code> and <code>or</code>, respectively, but their precedence is much higher, making them better for conditional expressions than control flow.


===switch===
===switch===

At the origin there was no '''switch/case/default''' structure in Perl. In fact there are plenty ways to emulate a switch in Perl. In Perl 5.8 was introduced and experimental '''switch/case/else''' structure. Since Perl 5.10 there is the '''given/when/default''' structure borrowed from Perl 6.
At first there was no ''switch'' structure in Perl, although there were plenty ways to emulate it. In Perl 5.8, an experimental <code>switch</code>/<code>case</code>/<code>else</code> structure was introduced. Perl 5.10 replaced this with the <code>given</code>/<code>when</code>/<code>default</code> structure borrowed from Perl 6.


{{works with|Perl|5.10}}
{{works with|Perl|5.10}}

Revision as of 08:05, 30 July 2016

Task
Conditional structures
You are encouraged to solve this task according to the task description, using any language you may know.
Control Structures

These are examples of control structures. You may also be interested in:

Task

List the   conditional structures   offered by a programming language.

Common conditional structures are     if-then-else     and     switch.

360 Assembly

Here are the branch mnemonic opcodes: <lang 360asm>* Unconditional Branch or No Branch:

       B      label       Unconditional
       BR     Rx          "
       NOP    label       No Operation
       NOPR   Rx          "
  • After Compare Instructions
       BH     label       Branch on High
       BHR    Rx          "
       BL     label       Branch on Low
       BLR    Rx          "
       BE     label       Branch on Equal
       BER    Rx          "
       BNH    label       Branch on Not High
       BNHR   Rx          "
       BNL    label       Branch on Not Low
       BNLR   Rx          "
       BNE    label       Branch on Not Equal
       BNER   Rx          "
  • After Arithmetic Instructions:
       BP     label       Branch on Plus
       BPR    Rx          "
       BM     label       Branch on Minus
       BMR    Rx          "
       BZ     label       Branch on Zero
       BZR    Rx          "
       BO     label       Branch on Overflow
       BOR    Rx          "
       BNP    label       Branch on Not Plus
       BNPR   Rx          "
       BNM    label       Branch on Not Minus
       BNMR   Rx          "
       BNZ    label       Branch on Not Zero
       BNZR   Rx          "
       BNO    label       Branch on No Overflow
       BNOR   Rx          "
  • After Test Under Mask Instructions:
       BO     label       Branch if Ones
       BOR    Rx          "
       BM     label       Branch if Mixed
       BMR    Rx          "
       BZ     label       Branch if Zero
       BZR    Rx          "
       BNO    label       Branch if Not Ones
       BNOR   Rx          "
       BNM    label       Branch if Not Mixed
       BNMR   Rx          "
       BNZ    label       Branch if Not Zero
       BNZR   Rx          "</lang>

The ASM (Assembler Structured Macros) toolkit brings structures to IBM assembler 360. <lang 360asm> expression:

        opcode,op1,rel,op2    
        opcode,op1,rel,op2,OR,opcode,op1,rel,op2  
        opcode,op1,rel,op2,AND,opcode,op1,rel,op2 
          opcode::=C,CH,CR,CLC,CLI,CLCL, LTR, CP,CE,CD,...
          rel::=EQ,NE,LT,LE,GT,GE,  (fortran style)
                E,L,H,NE,NL,NH      (assembler style)
                P (plus), M (minus) ,Z (zero) ,O (overflow)
          opcode::=CLM,TM
          rel::=O (ones),M (mixed) ,Z (zeros)
          
  • IF
        IF     expression [THEN]
          ...
        ELSEIF expression [THEN]
          ...
        ELSE
          ...
        ENDIF
        IF     C,R4,EQ,=F'10' THEN     if     r4=10 then
          MVI  PG,C'A'                   pg='A'
        ELSEIF C,R4,EQ,=F'11' THEN     elseif r4=11 then
          MVI  PG,C'B'                   pg='B'
        ELSEIF C,R4,EQ,=F'12' THEN     elseif r4=12 then
          MVI  PG,C'C'                   pg='C'
        ELSE                           else
          MV   PG,C'?'                   pg='?'
        ENDIF                          end if
  • SELECT
        SELECT expressionpart1
          WHEN expressionpart2a
            ...
          WHEN expressionpart2b
            ...
         OTHRWISE
            ...
        ENDSEL
  • example SELECT type 1
        SELECT CLI,HEXAFLAG,EQ         select hexaflag=
          WHEN X'20'                     when x'20'
            MVI  PG,C'<'                   pg='<'
          WHEN X'21'                     when x'21'
            MVI  PG,C'!'                   pg='!'
          WHEN X'22'                     when x'21'
            MVI  PG,C'>'                   pg='>'
          OTHRWISE                       otherwise
            MVI  PG,C'?'                   pg='?'
        ENDSEL                         end select
  • example SELECT type 2
        SELECT                         select
          WHEN C,DELTA,LT,0              when delta<0
            MVC  PG,=C'0 SOL'              pg='0 SOL'
          WHEN C,DELTA,EQ,0              when delta=0
            MVC  PG,=C'1 SOL              pg='0 SOL'
          WHEN C,DELTA,GT,0              when delta>0
            MVC  PG,=C'2 SOL              pg='0 SOL'
        ENDSEL                         end select
  • CASE
        CASENTRY R4                    select case r4
          CASE 1                         case 1                      
            LA     R5,1                    r5=1
          CASE 3                         case 3     
            LA     R5,2                    r5=2
          CASE 5                         case 5     
            LA     R5,3                    r5=1
          CASE 7                         case 7     
            LA     R5,4                    r5=4
        ENDCASE                        end select</lang>

6502 Assembly

6502 Assembly has 8 conditional branch instructions; each instruction will test the appropriate flag and condition and jump between -128 and 127 bytes. To understand these conditional instructions, it is helpful to remember that the comparison instructions (CMP, CPX, CPY) set the flags as if a subtraction had occurred: <lang 6502asm> LDA #10 CMP #11</lang> Following these instructions, the accumulator will still hold 10 but the flags are set as if you had instructed the processor to perform 10 - 11. The result is -1, so the sign flag will be set, the zero flag will be cleared, the overflow flag will be cleared, and the carry flag will be set. <lang 6502asm> BNE ;Branch on Not Equal - branch when the zero flag is set BEQ ;Branch on EQual - branch when the zero flag is set. ;The zero flag is set when the result of an operation is zero

BMI ;Branch on MInus BPL ;Branch on PLus - branch when the sign flag is cleared/set. ;The sign flag is set when the result of an instruction is a negative number ;and cleared when the result is a positive number

BVS ;Branch on oVerflow Set BVC ;Branch on oVerflow Cleared - branch when the overflow flag is cleared/set. ;The overflow flag is set when the result of an addition/subtraction would ;result in a number larger than 127 or smaller than -128

BCS ;Branch on Carry Set BCC ;Branch on Carry Clear - branch when the carry flag is cleared/set. ;The carry flag is set when an addition produced a carry and when ;a subtraction produced a borrow and cleared if an addition/subtraction ;does not produce a carry/borrow. The carry flag also holds bits ;after shifts and rotates.</lang> In the following example, the branch will be taken if memory location Variable holds 200: <lang 6502asm> LDA #200 CMP Variable BEQ #3 ;if equal, skip ahead 3 bytes... CLC ;if unequal, continue executing instructions ADC #1 STA OtherVariable ; ...to here.</lang> Because you don't have to perform a comparison to set the flags, you can perform very fast checks in interative loops: <lang 6502asm> LDX #100 Loop: ...do something DEX BNE Loop</lang> This code will loop until X is zero. Most assemblers will figure out the correct offset for you if you use a label in place of the offset after a branch instruction, as in the above example.

ActionScript

See JavaScript

Ada

if-then-else

<lang ada>type Restricted is range 1..10; My_Var : Restricted;

if My_Var = 5 then

 -- do something

elsif My_Var > 5 then

 -- do something

else

 -- do something

end if;</lang>

case with a default alternative

<lang ada>type Days is (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday); Today : Days;

case Today is

 when Saturday | Sunday =>
    null;
 when Monday =>
    Compute_Starting_Balance;
 when Friday =>
    Compute_Ending_Balance;
 when others =>
    Accumulate_Sales;

end case;</lang>

case without a default

When there is no when others clause, the compiler will complain about any uncovered alternative. This defends against a common reason for bugs in other languages. I.e., the following code is syntactically incorrect:

<lang ada>case Today is

 when Monday =>
    Compute_Starting_Balance;
 when Friday =>
    Compute_Ending_Balance;
 when Tuesday .. Thursday =>
    Accumulate_Sales;
 -- ignore Saturday and Sunday

end case;</lang>

The syntactically correct version:

<lang ada>case Today is

 when Saturday | Sunday =>
    null; -- don't do anything, if Today is Saturday or Sunday
 when Monday =>
    Compute_Starting_Balance;
 when Friday =>
    Compute_Ending_Balance;
 when Tuesday .. Thursday =>
    Accumulate_Sales;

end case;</lang>

select

Select provides conditional acceptance of entry calls. Select can also be used to conditionally call an entry

Conditional Accept

<lang ada>select

  accept first_entry;
  -- do something
  or accept second_entry;
  -- do something
  or terminate;

end select;</lang>

Conditional entry call

A selective entry call provides a way to time-out an entry call. Without the time-out the calling task will suspend until the entry call is accepted. <lang ada>select

 My_Task.Start;

or

 delay Timeout_Period;

end select;</lang> The entry Start on the task My_Task will be called. If My_Task accepts the entry call before the timer expires the timer is canceled. If the timeout expires before the entry call is accepted the entry call is canceled.

Aikido

Conditional Expressions

<lang aikido> var x = loggedin ? sessionid : -1

</lang>

if..elif..else

<lang aikido> if (value > 40) {

   println ("OK")

} elif (value < 20) {

   println ("FAILED")

} else {

   println ("RETRY")

} </lang>

switch

<lang aikido> switch (arg) { case "-d": case "--debug":

   debug = true
   break

case "-f":

   force = true
   break

default:

   throw "Unknown option " + arg

}

switch (value) { case > 40:

   println ("OK")
   break

case < 20:

   println ("FAILED")
   break

case in 50..59:

  println ("WIERD")
  // fall through

default:

   println ("RETRY")

} </lang>

Aime

If-elif-else

<lang aime>if (c1) {

 // first condition is true...

} elif (c2) {

 // second condition is true...

} elif (c3) {

 // third condition is true...

} else {

 // none was true...

}</lang>


ALGOL 60

Algol 60 has invented the famous if then else block structure. Algol 60 has conditional expressions of the form:

 expression::=  if conditional_expression then expression else expression 
   K:=if X=Y then I else J

Algol 60 has conditional statements of the form:

 statement::=  if conditional_expression then statement else statement 
   if X=Y then K:=I else K:=J
 statement::=  if conditional_expression then statement
   if X=Y then K:=I

An example: <lang algol60> 'IF' I=1 'THEN' OUTINTEGER(1,I);

   'IF' I<J 'THEN' OUTSTRING(1,'(' : I<J')')
            'ELSE' OUTSTRING(1,'(' : I>=J')');
   'IF' I>=J 'THEN' 'BEGIN'
       OUTSTRING(1,'(' I=')');
       OUTINTEGER(1,I)
   'END'
   'ELSE' 'BEGIN'
       OUTSTRING(1,'(' J=')');
       OUTINTEGER(1,J)
   'END'</lang>

Algol 60 has also a switch structure:

 declaration::=  switch switch:=list_of labels
   statement::=  goto switch[expression]

An example: <lang algol60> 'SWITCH' TARGET:=L1,L2,L3;

 ...
 'GOTO' TARGET(/J/);
 L1: OUTSTRING(1,'('AA')');
 L2: OUTSTRING(1,'('BB')');
 L3: OUTSTRING(1,'('CC')');</lang>

ALGOL 68

See Conditional Structures/ALGOL 68


ALGOL W

<lang algolw>begin

   integer a, b, c;
   a := 1; b := 2; c := 3;
   % algol W has the traditional Algol if-the-else statement                %
   % there is no "elseif" contraction                                       %
   if a = b
   then write( "a = b" )
   else if a = c
        then write( "a = c" )
        else write( "a is ", a );
   % if-then-else can also be used in an expression                         %
   write( if a < 4 then "lt 4" else "ge 4" );
   % algol W also has a "case" statement, an integer expression is used to  %
   % select the statement to execute. If the expression evaluates to 1,    %
   % the first statement is executed, if 2, the second is executed etc.     %
   % If the expression is less than 1 or greater than the number of         %
   % statements, a run time error occurs                                    %
   case a + b of
   begin write( "a + b is one"   )
       ; write( "a + b is two"   )
       ; write( "a + b is three" )
       ; write( "a + b is four"  )
   end;
   % there is also an expression form of the case:                          %
   write( case c - a of ( "one", "two", "three", "four" ) )

end.</lang>

Output:
a is              1  
lt 4
a + b is three
two

AmbientTalk

If-then-else

In AmbientTalk, if:then:else: is a keyworded message (as in Smalltalk). The first argument should be a boolean expression. The second and third arguments should be blocks (aka anonymous functions or thunks).

<lang ambienttalk> if: condition then: {

 // condition is true...

} else: {

 // condition is false...

} </lang>

IfTrue/IfFalse

One can also send a message to the boolean objects true and false:

<lang ambienttalk> condition.ifTrue: { /* condition is true... */ } ifFalse: { /* condition is false... */ } </lang>

AmigaE

IF-THEN-ELSE <lang amigae>IF condition

 -> if condition is true...

ELSEIF condition2

 -> else if condition2 is true...

ELSE

 -> if all other conditions are not true...

ENDIF</lang>

or on one single line:

<lang amigae>IF condition THEN statement</lang>

Ternary IF THEN ELSE

The IF-THEN-ELSE can be used like ternary operator (?: in C) <lang amigae>DEF c c := IF condition THEN 78 ELSE 19</lang>

SELECT-CASE

<lang amigae>SELECT var

 CASE n1
   -> code
 CASE n2
   -> code
 DEFAULT
   -> no one of the previous case...

ENDSELECT</lang>

Another version allows for ranges:

<lang amigae>SELECT max_possible_value OF var

 CASE n1
   -> code
 CASE n2 TO n3, n4
   -> more
 CASE n5 TO n6, n7 TO n8
   -> more...
 DEFAULT
   -> none of previous ones

ENDSELECT</lang>

The biggest among n1, n2 and so on, must be not bigger than max_possible_value.

Apex

if-then-else

<lang java>if (s == 'Hello World') {

   foo();

} else if (s == 'Bye World') {

   bar();

} else {

   deusEx();

}</lang> Java also supports short-circuit evaluation. So in a conditional like this: <lang java>if(obj != null && obj.foo()){

  aMethod();

}</lang> obj.foo() will not be executed if obj != null returns false. It is possible to have conditionals without short circuit evaluation using the & and | operators (from Bitwise operations). So in this conditional: <lang java>if(obj != null & obj.foo()){

  aMethod();

}</lang> You will get a null pointer exception if obj is null.

ternary

<lang java>s == 'Hello World' ? foo() : bar();</lang>

switch

Apex does not support switch / case statements.

AppleScript

if-then-else

<lang applescript>if myVar is "ok" then return true

set i to 0 if i is 0 then

      return "zero"

else if i mod 2 is 0 then

      return "even"

else

      return "odd"

end if</lang>

AutoHotkey

if, else if, else

<lang AutoHotkey>x = 1 If x

 MsgBox, x is %x%

Else If x > 1

 MsgBox, x is %x%

Else

 MsgBox, x is %x%</lang>

ternary if

<lang AutoHotkey>x = 2 y = 1 var := x > y ? 2 : 3 MsgBox, % var

while (looping if)

<lang AutoHotkey>While (A_Index < 3) {

 MsgBox, %A_Index% is less than 3

}</lang>

AutoIt

If, ElseIf, Else

<lang AutoIt>If <expression> Then

   statements
   ...

[ElseIf expression-n Then

   [elseif statements ... ]]
   ...

[Else

   [else statements]
   ...

EndIf </lang>

Select Case

<lang AutoIt>Select

   Case <expression>
       statement1
       ...
   [Case 
       statement2
       ...]
   [Case Else
       statementN
       ...]

EndSelect </lang>

Switch Case

<lang AutoIt>Switch <expression>

   Case <value> [To <value>] [,<value> [To <value>] ...]
       statement1
       ...
   [Case <value> [To <value>] [,<value> [To <value>] ...]
       statement2
       ...]
   [Case Else
       statementN
       ...]

EndSwitch </lang> --BugFix (talk) 15:39, 13 November 2013 (UTC)

AWK

Conditionals in awk are modelled after C: <lang awk>if(i<0) i=0; else i=42</lang> For a branch with more than a single statement, this needs braces: <lang awk> if(i<0) {

   i=0; j=1
 } else {
   i=42; j=2
 }</lang>

There is also the ternary conditional: <lang awk>i=(i<0? 0: 42)</lang>

Axe

Expressions that evaluate to zero are considered false. Expressions that evaluate to nonzero are considered true.

Simple

<lang axe>If 1

YEP()

End</lang>

Inverse If

<lang axe>!If 1

NOPE()

End</lang>

If-Else

<lang axe>If 1

YEP()

Else

NOPE()

End</lang>

Axe has no support for switch-like statements. If-ElseIf-Else structures are required to achieve the same goal.

If-ElseIf-Else

<lang axe>If 1=0

NOPE()

ElseIf 1=1

YEP()

Else

NOPE()

End</lang>

If-InverseElseIf-Else

<lang axe>If 1=0

NOPE()

Else!If 1=2

YEP()

Else

NOPE()

End</lang>

Babel

Simple select

<lang babel> "foo" "bar" 3 4 > sel << </lang>

Prints "foo" since '3 4 >' evaluates to false, which causes sel to remove "bar" from the stack.

If-Then-Else

<lang babel>

   {3 4 >}
       {"foo"}
       {"bar"}
   ifte
   <<

</lang>

Prints "bar" because the first line is the "if", the second line is the "then" and the last line is the "else", and '3 4 >' evaluates to false.

Conditional

<lang babel>

   ({3 4 >} {"Three is greater than four" }
   {3 3 >}  {"Three is greater than three"}
   {3 2 >}  {"Three is greater than two"  }
   {3 1 >}  {"Three is greater than one"  })
   cond
   <<

</lang>

Prints "Three is greater than two", as expected.

BASIC

if-then-else

BASIC can use the if statement to perform conditional operations:

<lang basic>10 LET A%=1: REM A HAS A VALUE OF TRUE 20 IF A% THEN PRINT "A IS TRUE" 30 WE CAN OF COURSE USE EXPRESSIONS 40 IF A%<>0 THEN PRINT "A IS TRUE" 50 IF NOT(A%) THEN PRINT "A IS FALSE" 60 REM SOME VERSIONS OF BASIC PROVIDE AN ELSE KEYWORD 70 IF A% THEN PRINT "A IS TRUE" ELSE PRINT "A IS FALSE"</lang>

Here are code snippets from a more modern variant that does not need line numbers:

Works with: QuickBasic version 4.5
Works with: FreeBASIC version 0.20.0

Single line IF does not require END IF

<lang qbasic>IF x = 0 THEN doSomething IF x < 0 THEN doSomething ELSE doOtherThing</lang>

Multi-line IF:

<lang qbasic>IF x > 0 AND x < 10 THEN

  'do stuff

ELSE IF x = 0 THEN

  'do other stuff

ELSE

  'do more stuff

END IF</lang>

Like in C, any non-zero value is interpreted as True:

<lang qbasic>IF aNumber THEN

  'the number is not 0

ELSE

  'the number is 0

END IF</lang>

select case

Works with: QuickBasic version 4.5
Works with: FreeBASIC version 0.20.0

The condition in each case branch can be one or more constants or variables, a range or an expression.

<lang qbasic>SELECT CASE expression CASE 1

  'do stuff

CASE 2, 3

  'do other stuff

CASE 3.1 TO 9.9

  'do this

CASE IS >= 10

  'do that

CASE ELSE

  'default case

END SELECT</lang>

Computed ON-GOTO

Older line-numbered BASICs had a mechanism for vectoring execution based on the contents of a numeric variable (a low-budget case statement).

ON V GOTO 120,150,150,170

or:

<lang basic>10 INPUT "Enter 1,2 or 3: ";v 20 GOTO v * 100 99 STOP 100 PRINT "Apple" 110 STOP 200 PRINT "Banana" 210 STOP 300 PRINT "Cherry" 310 STOP</lang>

Conditional loops

Some variants of basic support conditional loops:

<lang bbcbasic>10 REM while loop 20 L=0 30 WHILE L<5 40 PRINT L 50 L=L+1 60 WEND 70 REM repeat loop 80 L=1 90 REPEAT 100 PRINT L 110 L=L+1 120 UNTIL L>5</lang>

BBC BASIC

<lang bbcbasic> REM Single-line IF ... THEN ... ELSE (ELSE clause is optional):

     IF condition% THEN statements ELSE statements
     REM Multi-line IF ... ENDIF (ELSE clause is optional):
     IF condition% THEN
       statements
     ELSE
       statements
     ENDIF
     REM CASE ... ENDCASE (OTHERWISE clause is optional):
     CASE expression OF
       WHEN value1: statements
       WHEN value2: statements
         ...
       OTHERWISE: statements
     ENDCASE
     REM ON ... GOTO (ELSE clause is optional):
     ON expression% GOTO dest1, dest2 ... ELSE statements
     REM ON ...GOSUB (ELSE clause is optional):
     ON expression% GOSUB dest1, dest2 ... ELSE statements
     REM ON ... PROC (ELSE clause is optional):
     ON expression% PROCone, PROCtwo ... ELSE statements</lang>

beeswax

beeswax has 4 conditional operators that act like the ternary ?: operator in C or Julia. Due to the 2-dimensional nature of beeswax it is possible to realize complex branching structures this way.

The 4 conditional operators are: <lang Beeswax> ' lstack top value == 0 ? skip next instruction : don’t skip next instruction. " lstack top value > 0 ? skip next instruction : don’t skip next instruction. K lstack top value == 2nd value ? skip next instruction : don’t skip next instruction. L lstack top value > 2nd value ? skip next instruction : don’t skip next instruction.</lang>

Example: <lang Beeswax>_`Enter integer n:`T'p`n = 0`>N`Enter integer m:`T'p`m = 0`>` and `Kp`m = n`;

                    >`n > 0`d                     >`m > 0`d        >Lp`m > n`;
                                                                     >`m < n`;</lang>

Example output: <lang Beeswax>Enter integer n: i3 n > 0 Enter integer m: i0 m = 0 and m < n</lang>

Befunge

Befunge only has one conditional structure, which comes in two flavors: vertical IF ( | ) and horizontal IF ( _ ). Befunge only has two boolean commands, greater-than ( ` ) and not ( ! ). These snippets input a number and use the conditional operators to print a "0" if it is zero and an "X" otherwise.

<lang befunge>v > "X",@ non-zero > & |

   > "0",@ zero</lang>

# is the skip command. It unconditionally skips one character, allowing a little flexibility in flow control.

<lang befunge>& #v_ "0",@ zero

  >  "X",@ non-zero</lang>

Bori

if-elif-else

<lang bori> if (i == 0)

   return "zero";

elif (i % 2)

   return "odd";

else

   return "even";

</lang>

Bracmat

"if .. then .. else .." type of branching

Bracmat uses & and | for branching. These binary operators are like && and || in C-like languages. Bracmat does not have the notion of Boolean variables, but marks all evaluated expressions as either succeeded or failed. If the left hand side of the & operator has succeeded, Bracmat goes on evaluating the right hand side. Only if both of left and right hand sides succeed, the expression tree headed by the & operator as a whole succeeds. Likewise, only if both of left and right hand sides of an expression tree headed by | fail, the expression tree as a whole fails. Evaluated expressions are just that: expressions. The following expression writes "That's what I thought." to your screen and evaluates to the expression "Right".

<lang bracmat> 2+2:5

 & put$"Strange, must check that Bracmat interpreter."
 & 0

| put$"That's what I thought."

 & Right</lang>

switch-like branching

Use a patterns with alternations. Note that the match-expression (the tree headed by the : operator) evaluates to the left hand side of the : operator. In the following example, the resulting expression is a single node containing "4".

<lang bracmat> 2+2

( (<3|>5)
   & put$"Not quite, must check that Bracmat interpreter."
 |   (3|5)
   & put$"Not far off, but must check that Bracmat interpreter some day."
 |   ?
   & put$"That's what I thought."
 )
 </lang>

Brainf***

Brainf*** has two conditional jump instructions, [ and ]. the [ instruction jumps forward to the corresponding ] instruction if the value at the current memory cell is zero, while the ] instruction jumps back if the current memory cell is nonzero. Thus in the following sequence:

<lang bf>[.]</lang>

The . instruction will be skipped, while the following sequence

<lang bf>+[.]</lang>

will result in an infinite loop. Finally, in the following sequence

<lang bf>+[.-]</lang>

The . instruction will be executed once.

Burlesque

Using the Choose command:

<lang burlesque> blsq ) 9 2.%{"Odd""Even"}ch "Odd" </lang>

Using the If command (produce next even number if odd):

<lang burlesque> blsq ) 9^^2.%{+.}if 10 blsq ) 10^^2.%{+.}if 10 </lang>

Using the IfThenElse command (produce next odd number if even or previous even number if odd):

<lang burlesque> blsq ) 10^^2.%{-.}\/{+.}\/ie 11 blsq ) 9^^2.%{-.}\/{+.}\/ie 8 </lang>

Emulating Switch-Case behaviour:

<lang burlesque> blsq ) {"Hate tomatos" "Like Bananas" "Hate Apples"}{"Tomato" "Banana" "Apple"}"Banana"Fi!! "Like Bananas" blsq ) {"Hate tomatos" "Like Bananas" "Hate Apples"}{"Tomato" "Banana" "Apple"}"Apple"Fi!! "Hate Apples" </lang>

C

See Conditional Structures/C

C++

Run-Time Control Structures

See C

Compile-Time Control Structures

Preprocessor Techniques

See C

Template metaprogramming

Selecting a type depending on a compile time condition

<lang cpp>template<bool Condition, typename ThenType, typename Elsetype> struct ifthenelse;

template<typename ThenType, typename ElseType> struct ifthenelse<true, ThenType, ElseType> {

 typedef ThenType type;

};

template<typename ThenType, typename ElseType> struct ifthenelse<false, ThenType, ElseType> {

 typedef ElseType type;

};

// example usage: select type based on size ifthenelse<INT_MAX == 32767, // 16 bit int?

          long int,         // in that case, we'll need a long int
          int>              // otherwise an int will do
 ::type myvar;              // define variable myvar with that type</lang>

Clean

if

There are no then or else keyword in Clean. The second argument of if is the then-part, the third argument is the else-part. <lang clean>bool2int b = if b 1 0</lang>

case-of

<lang clean>case 6 * 7 of

   42 -> "Correct"
   _  -> "Wrong" // default, matches anything</lang>

function alternatives

<lang clean>answer 42 = True answer _ = False</lang>

guards

<lang clean>answer x

   | x == 42   = True
   | otherwise = False

case 6 * 7 of

   n | n < 0 -> "Not even close"
   42        -> "Correct"
   // no default, could result in a run-time error</lang>

Clipper

if-elseif-else-endif <lang clipper>IF x == 1

  SomeFunc1()

ELSEIF x == 2

  SomeFunc2()

ELSE

  SomeFunc()

ENDIF</lang>

do case <lang clipper>DO CASE CASE x == 1

  SomeFunc1()

CASE x == 2

  SomeFunc2()

OTHERWISE

  SomeFunc()

ENDCASE</lang>

Clojure

if-then-else

<lang clojure>(if (= 1 1) :yes :no) ; returns :yes

(if (= 1 2) :yes :no) ; returns :no

(if (= 1 2) :yes) ; returns nil</lang>

when

Similar to if, but body in an implicit do block allowing multiple statements. No facility for providing an else. when is defined as a macro. <lang clojure>(when x

 (print "hello")
 (println " world")
 5) ; when x is logical true, prints "hello world" and returns 5; otherwise does nothing, returns nil</lang>

cond

The cond macro takes a series of test/result pairs, evaluating each test until one resolves to logical true, then evaluates its result. Returns nil if none of the tests yield true. <lang clojure>(cond

 (= 1 2) :no) ; returns nil

(cond

 (= 1 2) :no
 (= 1 1) :yes) ; returns :yes</lang>

Since non-nil objects are logical true, by convention the keyword :else is used to yield a default result. <lang clojure>(cond

 (= 1 2) :no
 :else :yes) ; returns :yes</lang>

condp

Similar to cond, but useful when each test differs by only one variant. <lang clojure>(condp < 3

 4 :a  ; cond equivalent would be (< 4 3) :a
 3 :b
 2 :c
 1 :d) ; returns :c</lang>

Optionally takes a final arg to be used as the default result if none of the tests match. <lang clojure>(condp < 3

 4 :a
 3 :b
 :no-match) ; returns :no-match</lang>

case

Works with: Clojure version 1.2

<lang clojure>(case 2

 0 (println "0")
 1 (println "1")
 2 (println "2")) ; prints 2.</lang>

CMake

<lang cmake>set(num 5)

if(num GREATER 100)

 message("${num} is very large!")

elseif(num GREATER 10)

 message("${num} is large.")

else()

 message("${num} is small.")
 message("We might want a bigger number.")

endif()</lang>

The if() and elseif() commands evaluate boolean expressions like num GREATER 100; refer to cmake --help-command if. The elseif() and else() sections are optional.

COBOL

if-then-else

<lang cobol>if condition-1

   imperative-statement-1

else

   imperative-statement-2

end-if

if condition-1

   if condition-a
       imperative-statement-1a
   else
       imperative-statement-1
   end-if

else

   if condition-a
       imperative-statement-2a
   else
       imperative-statement-2
   end-if

end-if</lang>

evaluate

<lang cobol>evaluate identifier-1 when 'good'

   good-imperative-statement

when 'bad'

   bad-imperative-statement

when 'ugly' when 'awful'

   ugly-or-awful-imperative-statement

when other

   default-imperative-statement

end-evaluate

evaluate true when condition-1

   condition-1-imperative-statement

when condition-2

   condition-2-imperative-statement

when condition-3

   condition-3-imperative-statement

when other

   default-condition-imperative-statement

end-evaluate

evaluate identifier-1 also identifier-2 when 10 also 20

  one-is-10-and-two-is-20-imperative-statement

when 11 also 30

  one-is-11-and-two-is-30-imperative-statement

when 20 also any

  one-is-20-and-two-is-anything-imperative-statement

when other

  default-imperative-statement

end-evaluate</lang>

CoffeeScript

if-then-else

<lang coffeescript> if n == 1

 console.log "one"

else if n == 2

 console.log "two"

else

 console.log "other"

</lang>

switch

<lang coffeescript>n = 1

switch n

 when 1
   console.log "one"
 when 2, 3
   console.log "two or three"
 else
   console.log "other"

</lang>

ternary expressions

CoffeeScript is very expression-oriented, so you can assign the "result" of an if-then to a variable.

<lang coffeescript>s = if condition then "yup" else "nope"

  1. alternate form

s = \

 if condition
 then "yup"
 else "nope"</lang>

ColdFusion

if-elseif-else

Compiler: ColdFusion any version <lang cfm><cfif x eq 3>

do something

<cfelseif x eq 4>

do something else

<cfelse>

do something else

</cfif></lang>

switch

Compiler: ColdFusion any version <lang cfm><cfswitch expression="#x#">

<cfcase value="1">
 do something
</cfcase>
<cfcase value="2">
 do something
</cfcase>
<cfdefaultcase>
 do something
</cfdefaultcase>

</cfswitch></lang>

Comal

IF/THEN

<lang Comal>IF condition THEN PRINT "True"</lang>

IF/THEN/ELSE

<lang Comal>IF condition THEN

  PRINT "True"

ELSE

  PRINT "False"

ENDIF</lang>

IF/THEN/ELIF/ELSE

<lang Comal>IF choice=1 THEN

  PRINT "One"

ELIF choice=2 THEN

  PRINT "Two"

ELSE

  Print "None of the above"</lang>

CASE/WHEN

<lang Comal> CASE choice OF WHEN 1

  PRINT "One"

WHEN 2

  PRINT "Two"

OTHERWISE

  PRINT "Some other choice"

ENDCASE </lang>

Common Lisp

There are 2 main conditional operators in common lisp, (if ...) and (cond ...).

(if cond then [else])

The (if ...) construct takes a predicate as its first argument and evaluates it. Should the result be non-nil, it goes on to evaluate and returnm the results of the 'then' part, otherwise, when present, it evaluates and returns the result of the 'else' part. Should there be no 'else' part, it returns nil.

<lang lisp>(if (= val 42)

   "That is the answer to life, the universe and everything"
   "Try again") ; the else clause here is optional</lang>

when and unless

Common Lisp also includes (when condition form*) and (unless condition form*) which are equivalent, respectively, to (if condition (progn form*)) and (if (not condition) (progn form*)).

It is unidiomatic to use if without an else branch for side effects; when should be used instead.

(cond (pred1 form1) [... (predN formN)])

The (cond ...) construct acts as both an if..elseif...elseif...else operator and a switch, returning the result of the form associated with the first non-nil predicate.

<lang lisp>(cond ((= val 1) (print "no"))

     ((and (> val 3) (< val 6)) (print "yes"))
     ((> val 99)                (print "too far"))
     (T                         (print "no way, man!")))</lang>

Crack

if-elseif-else

<lang crack>if (condition) {

  // Some Task

}

if (condition) {

 // Some Task

} else if (condition2) {

 // Some Task

} else {

 // Some Task

}</lang>

Ternary

<lang crack> // if condition is true var will be set to 1, else false. int var = condition ? 1 : 2; </lang>


C#

if-elseif-else

<lang csharp>if (condition) {

  // Some Task

}

if (condition) {

 // Some Task

} else if (condition2) {

 // Some Task

} else {

 // Some Task

}</lang>

Ternary

<lang csharp>// if condition is true var will be set to 1, else 2. int var = condition ? 1 : 2;</lang>

switch

<lang csharp>switch (value) {

  case 1:
         // Some task
         break;  // Breaks are required in C#.
  case 2:
  case 3:
        // Some task
        break;
  default: // If no other case is matched.
        // Some task
        break;

}</lang>

If fall through algorithms are required use the goto keyword.

<lang csharp>switch (value) {

  case 1:
         // Some task
         goto case 2; // will cause the code indicated in case 2 to be executed.
  case 2:
         // Some task
         break;
  case 3:
        // Some task
        break;
  default: // If no other case is matched.
        // Some task
        break;

}</lang>

Batch File

IF syntax: <lang dos> IF [NOT] ERRORLEVEL number command IF [NOT] string1==string2 command IF [NOT] EXIST filename command IF CMDEXTVERSION number command IF DEFINED variable command IF [/I] string1 compare-op string2 command

  where compare-op is:
  EQU - equal 
  NEQ - not equal 
  LSS - less than 
  LEQ - less than or equal 
  GTR - greater than 
  GEQ - greater than or equal 
  /I    case insensitive string compares

</lang> The ELSE clause must be on the same line as the command after the IF. For example: <lang dos> IF EXIST %filename% (

 del %filename%

) ELSE (

 echo %filename% not found 

) </lang>


D

See C, sans the preprocessor.

<lang d>void main() {

   enum int i = 5;
   // "static if" for various static checks:
   static if (i == 7) {
       // ...
   } else {
       //...
   }
   // is(T == U) checks if type T is U.
   static if (is(typeof(i) == int)) {
       // ...
   } else {
       // ...
   }
   // D switch is improved over C switch:
   switch (i) {
       case 0:
           break; // Silent fallthrough is forbidden.
       case 1:
           goto case; // Explicit fallthrough.
       case 2:
           // Empty cases don't require an explicit fallthrough.
       case 3:
           return;
       case 4, 5, 7: // Multiple cases.
           break;
       case 8: .. case 15: // Inclusive interval.
           goto case 3;
       default: // Default case is required.
           break;
   }
   enum Colors { yellow, blue, brown, green }
   immutable c = Colors.blue;
   // "final switch" is safer, for enums (and in future other values,
   // like Algebraic), because all cases must be present.
   // with() is handy to avoid repeating "Colors." for each case.
   final switch (c) with (Colors) {
       case yellow:        break;
       case blue:          break;
       case brown, green:  break;
       // case yellow: .. case brown: // Forbidden in final switches.
       // default: // Forbidden in final switches.
   }

}</lang>

Dao

If Elif Else

<lang java>a = 3 if( a == 1 ){

   io.writeln( 'a == 1' )

}else if( a== 3 ){

   io.writeln( 'a == 3' )

}else{

   io.writeln( 'a is neither 1 nor 3' )

}</lang>

Switch Case

<lang java>a = 3 switch( a ){ case 0: io.writeln( 'case 0' ) case 1, 2: io.writeln( 'case 1,2' ) case 3, 4, 5: io.writeln( 'case 3,4,5' ) default: io.writeln( 'default' ) }</lang>

Déjà Vu

<lang dejavu>if a:

   pass

elseif b:

   pass

else: # c, maybe?

   pass</lang>

Deluge

<lang deluge>if (input.Field == "Hello World") {

   sVar = "good";

} else if (input.Field == "Bye World") {

   sVar = "bad";

} else {

   sVar = "neutral";

}</lang>

Delphi

See Pascal

DWScript

See Pascal

E

if-then-else

<lang e>if (okay) {

   println("okay")

} else if (!okay) {

   println("not okay")

} else {

   println("not my day")

}</lang>

The pick/2 message of booleans provides a value-based conditional:

<lang e>println(okay.pick("okay", "not okay"))</lang>

It can therefore be used to construct a Smalltalk-style conditional:

<lang e>okay.pick(fn {

   println("okay")

}, fn {

   println("not okay")

})()</lang>

All of the above conditionals are expressions and have a usable return value.

switch

E's "switch" allows pattern matching.

<lang e>def expression := ["+", [1, 2]]

def value := switch (expression) {

   match [`+`, [a, b]] { a + b }
   match [`*`, [a, b]] { a * b }
   match [op, _] { throw(`unknown operator: $op`) }

}</lang>

Efene

The expressions can contain parenthesis or not, here both options are shown. Since if and case do pattern matching, if an if or case expression don't match some of the patterns, the program will crash

<lang efene> show_if_with_parenthesis = fn (Num) {

   if (Num == 1) {
       io.format("is one~n")
   }
   else if (Num === 2) {
       io.format("is two~n")
   }
   else {
       io.format("not one not two~n")
   }

}

show_if_without_parenthesis = fn (Num) {

   if Num == 1 {
       io.format("is one~n")
   }
   else if Num === 2 {
       io.format("is two~n")
   }
   else {
       io.format("not one not two~n")
   }

}

show_switch_with_parenthesis = fn (Num) {

   switch (Num) {
       case (1) {
           io.format("one!~n")
       }
       case (2) {
           io.format("two!~n")
       }
       else {
           io.format("else~n")
       }
   }

}

show_switch_without_parenthesis = fn (Num) {

   switch (Num) {
       case 1 {
           io.format("one!~n")
       }
       case 2 {
           io.format("two!~n")
       }
       else {
           io.format("else~n")
       }
   }

}

@public run = fn () {

   show_if_with_parenthesis(random.uniform(3))
   show_if_without_parenthesis(random.uniform(3))
   show_switch_with_parenthesis(random.uniform(3))
   show_switch_without_parenthesis(random.uniform(3))

}</lang>

Ela

if-then-else

<lang ela>if x < 0 then 0 else x</lang>

Guards

<lang ela>getX x | x < 0 = 0

      | else  = x</lang>

Pattern matching

<lang ela>force (x::xs) = x :: force xs force [] = []</lang>

match expression

<lang ela>force lst = match lst with

                 x::xs = x :: force xs
                 [] = []</lang>

Erlang

Erlang's conditionals are based on pattern matching and guards. There are several mechanisms for this: case-of, if, function clauses. Pattern matching allows destructuring a term and matches a clause based on the structure. In the case example the term is X and the pattern is {N,M} or _. _ will match anything, while {N,M} will only match tuples of two terms. Though N and M could be any other type (in this case an error will occur if they're non-numeric). Guards allow more specification on the terms from the matched pattern. In the case example comparing N and M are guards.

case

case expressions take an expression and match it to a pattern with optional guards.

<lang erlang>case X of

 {N,M} when N > M -> M;
 {N,M} when N < M -> N;
 _ -> equal

end.</lang>

if

if expressions match against guards only, without pattern matching. Guards must evaluate to true or false so true is the catch-all clause.

<lang erlang>{N,M} = X, if

 N > M -> M;
 N < M -> N;
 true -> equal

end.</lang>

Function Clauses

Functions can have multiple clauses tested in order.

<lang erlang>test({N,M}) when N > M -> M; test({N,M}) when N < M -> N; test(_) -> equal.</lang>

Factor

There are many conditional structures in Factor. Here I'll demonstrate the most common ones. A few of these have other variations that abstract common stack shuffle patterns. I will not be demonstrating them.

?

? is for when you don't need branching, but only need to select between two different values. <lang factor> t 1 2 ? ! returns 1 </lang>

if

<lang factor>t [ 1 ] [ 2 ] if ! returns 1</lang>

cond

<lang factor>{ { [ t ] [ 1 ] } { [ f ] [ 2 ] } } cond ! returns 1</lang>

case

<lang factor>t { { t [ 1 ] } { f [ 2 ] } } case ! returns 1</lang>

when

<lang factor>t [ "1" print ] when ! prints 1</lang>

unless

<lang factor>f [ "1" print ] unless ! prints 1</lang>

FALSE

<lang false>condition[body]?</lang> Because there is no "else", you need to stash the condition if you want the same effect: <lang false>$[\true\]?~[false]?</lang> or <lang false>$[%true0~]?~[false]?</lang>

Fancy

Fancy has no built-in conditional structures. It uses a combination of polymorphism and blockliterals (closures) to achieve the same thing (like Smalltalk).

if:then:

<lang fancy>if: (x < y) then: {

 "x < y!" println # will only execute this block if x < y

} </lang>

if:then:else::

<lang fancy>if: (x < y) then: {

 "x < y!" println # will only execute this block if x < y

} else: {

 "x not < y!" println

} </lang>


if_true:

<lang fancy>x < y if_true: {

 "x < y!" println # will only execute this block if x < y

} </lang>

if_false: / if_nil:

<lang fancy>x < y if_false: {

 "x not < y!" println # will only execute this block if x >= y

} </lang>

if_true:else:

<lang fancy>x < y if_true: {

 "x < y!" println

} else: {

 "x >= y!" println

} </lang>

if_false:else:

<lang fancy>x < y if_false: {

 "x >= y!"

} else: {

 "x < y!" println

} </lang>

if:

<lang fancy>{ "x < y!" println } if: (x < y) # analog, but postfix</lang>


unless:

<lang fancy>{ "x not < y!" } unless: (x < y) # same here</lang>

Forth

IF-ELSE

<lang forth>( condition ) IF ( true statements ) THEN ( condition ) IF ( true statements ) ELSE ( false statements ) THEN</lang> example: <lang forth>10 < IF ." Less than 10" ELSE ." Greater than or equal to 10" THEN</lang>

CASE-OF

<lang forth>( n -- ) CASE ( integer ) OF ( statements ) ENDOF ( integer ) OF ( statements ) ENDOF ( default instructions ) ENDCASE</lang> example: a simple CASE selection <lang forth>: test-case ( n -- )

  CASE
    0 OF ." Zero!" ENDOF
    1 OF ." One!"  ENDOF
    ." Some other number!"
  ENDCASE ;</lang>

Execution vector

To obtain the efficiency of a C switch statement for enumerations, one needs to construct one's own execution vector. <lang forth>: switch

 CREATE ( default-xt [count-xts] count -- ) DUP , 0 DO , LOOP ,
 DOES> ( u -- ) TUCK @ MIN 1+ CELLS + @ EXECUTE ;
 :NONAME ." Out of range!" ;
 :NONAME ." nine" ;
 :NONAME ." eight" ;
 :NONAME ." seven" ;
 :NONAME ." six" ;
 :NONAME ." five" ;
 :NONAME ." four" ;
 :NONAME ." three" ;
 :NONAME ." two" ;
 :NONAME ." one" ;
 :NONAME ." zero" ;

10 switch digit

8 digit   \ eight

34 digit \ Out of range!</lang>

Fortran

In ISO Fortran 90 and later, there are three conditional structures. There are also a number of other *unstructured* conditional statements, all of which are old and many of which are marked as "deprecated" in modern Fortran standards. These examples will, as requested, only cover conditional *structures*:

IF-THEN-ELSE

ANSI FORTRAN 77 or later has an IF-THEN-ELSE structure: <lang fortran>if ( a .gt. 20.0 ) then

  q = q + a**2

else if ( a .ge. 0.0 ) then

  q = q + 2*a**3

else

  q = q - a

end if</lang>

SELECT-CASE

ISO Fortran 90 or later has a SELECT-CASE structure: <lang fortran>select case (i)

  case (21:)      ! matches all integers greater than 20
     q = q + i**2
  case (0:20)     ! matches all integers between 0 and 20 (inclusive)
     q = q + 2*i**3
  case default    ! matches all other integers (negative in this particular case)
     q = q - I

end select</lang>

WHERE-ELSEWHERE

ISO Fortran 90 and later has a concurrent, array-expression-based WHERE-ELSEWHERE structure. The logical expressions in WHERE and ELSEWHERE clauses must be array-values. All statements inside the structure blocks must be array-valued. Furthermore, all array-valued expressions and statements must have the same "shape". That is, they must have the same number of dimensions, and each expression/statement must have the same sizes in corresponding dimensions as each other expression/statement. For each block, wherever the logical expression is true, the corresponding elements of the array expressions/statements are evaluated/executed. <lang fortran>! diffusion grid time step where (edge_type(1:n,1:m) == center)

  anew(1:n,1:m) = (a(1:n,1:m) + a(0:n-1,1:m) + a(2:n+1,1:m) + a(1:n,0:m-1) + a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == left)

  anew(1:n,1:m) = (a(1:n,1:m) + 2*a(2:n+1,1:m) + a(1:n,0:m-1) + a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == right)

  anew(1:n,1:m) = (a(1:n,1:m) + 2*a(0:n-1,1:m) + a(1:n,0:m-1) + a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == top)

  anew(1:n,1:m) = (a(1:n,1:m) + a(0:n-1,1:m) + a(2:n+1,1:m) + 2*a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == bottom)

  anew(1:n,1:m) = (a(1:n,1:m) + a(0:n-1,1:m) + a(2:n+1,1:m) + 2*a(1:n,0:m-1)) / 5

elsewhere (edge_type(1:n,1:m) == left_top)

  anew(1:n,1:m) = (a(1:n,1:m) + 2*a(2:n+1,1:m) + 2*a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == right_top)

  anew(1:n,1:m) = (a(1:n,1:m) + 2*a(0:n-1,1:m) + 2*a(1:n,2:m+1)) / 5

elsewhere (edge_type(1:n,1:m) == left_bottom)

  anew(1:n,1:m) = (a(1:n,1:m) + 2*a(2:n+1,1:m) + 2*a(1:n,0:m-1)) / 5

elsewhere (edge_type(1:n,1:m) == right_bottom)

  anew(1:n,1:m) = (a(1:n,1:m) + 2*a(0:n-1,1:m) + 2*a(1:n,0:m-1)) / 5

elsewhere  ! sink/source, does not change

  anew(1:n,1:m) = a(1:n,1:m)

end where</lang>

friendly interactive shell

if-then-else

<lang fishshell>set var 'Hello World' if test $var = 'Hello World'

   echo 'Welcome.'

else if test $var = 'Bye World'

   echo 'Bye.'

else

   echo 'Huh?'

end</lang>

switch

case statements take wildcards as arguments, but because of syntax quirk, they have to be quoted (just like in Powershell), otherwise they would match files in current directory. Unlike switch statements in C, they don't fall through. To match something that would be matched if nothing was matches use wildcard that matches everything, the language doesn't have default statement. <lang fishshell>switch actually

   case az
       echo The word is "az".
   case 'a*z'
       echo Begins with a and ends with z.
   case 'a*'
       echo Begins with a.
   case 'z*'
       echo Ends with z.
   case '*'
       echo Neither begins with a or ends with z.

end</lang>

GAP

if-then-else

<lang gap>if <condition> then

   <statements>

elif <condition> then

   <statements>

else

   <statements>

fi;</lang>

Go

If and switch are the general purpose conditional structures in Go, although the language certainly contains other conditional elements.

If

Simplest usage is, <lang go>if booleanExpression {

   statements

}</lang> The braces are required, even around a single statement. <lang go>if booleanExpression {

   statements

} else {

   other
   statements

}</lang> Braces are required around else clauses, as above, unless the statement of the else clause is another if statement. In this case the statements are chained like this, <lang go>if booleanExpression1 {

   statements

} else if booleanExpression2 {

   otherStatements

} </lang> If allows a statement to be included ahead of the condition. This is commonly a short variable declaration, as in, <lang go>if x := fetchSomething(); if x > 0 {

   DoPos(x)

} else {

   DoNeg(x)

}</lang> In this case the scope of x is limited to if statement.

Switch

Simple usage is, <lang go>switch { case booleanExpression1:

   statements

case booleanExpression2:

   other
   statements

default:

   last
   resort
   statements

}</lang> Because switch can work with any number of arbitrary boolean expressions, it replaces if/elseif chains often found in other programming languages.

Switch can also switch on the value of an expression, as in, <lang go>switch expressionOfAnyType { case value1:

   statements

case value2, value3, value4:

   other
   statements

}</lang> As shown, multiple values can be listed for a single case clause. Since go is statically typed, the types of value1, 2, 3, and 4 must match the type of the expression.

As with if, a local statement such as a short variable declaration can precede the expression. If there is no expression, the statement is still marked by a semicolon: <lang go>switch x := fetch(); { case x == "cheese":

   statements

case otherBooleanExpression:

   other
   statements

}</lang> Also, as with if, the scope of x is limited to the switch statement.

Execution does not normally fall through from one case clause to the next, but this behavior can be forced with a fallthrough statement.

An interesting example: <lang go>switch { case booleanExpression1: default:

   statements
   preliminaryToOtherStatements
   fallthrough

case booleanExpression2:

   other
   statements

}</lang> Case expressions are evaluated in order, then if none are true, the default clause is executed.

Another statement that interacts with switch is break. It breaks from the switch statement and so will not break from a surrounding for statement. The following example prints "I want out!" endlessly. <lang go>for {

   switch {
   case true:
       break
   }
   fmt.Println("I want out!")

}</lang> Labels provide the desired capability. The following prints "I'm off!" <lang go>treadmill: for {

   switch {
   case true:
       break treadmill
   }

} fmt.Println("I'm off!")</lang>

Harbour

if-elseif-else-endif <lang visualfoxpro>IF x == 1

  SomeFunc1()

ELSEIF x == 2

  SomeFunc2()

ELSE

  SomeFunc()

ENDIF</lang>

do case <lang visualfoxpro>DO CASE CASE x == 1

  SomeFunc1()

CASE x == 2

  SomeFunc2()

OTHERWISE

  SomeFunc()

ENDCASE</lang>

switch While if-elseif-else-endif and do case constructions allows using of any expressions as conditions, the switch allows literals only in conditional case statements. The advantage of the switch command is that it is much faster. <lang visualfoxpro>SWITCH x CASE 1

  SomeFunc1()
  EXIT

CASE 2

  SomeFunc2()
  EXIT

OTHERWISE

  SomeFunc()

ENDSWITCH</lang>

Haskell

if-then-else

<lang haskell>fac x = if x==0 then

          1
          else x * fac (x - 1)</lang>

Guards

<lang haskell>fac x | x==0 = 1

     | x>0 = x * fac (x-1)</lang>

Pattern matching

<lang haskell>fac 0 = 1 fac x = x * fac (x-1)</lang>

case statement

<lang haskell>fac x = case x of 0 -> 1

                 _ -> x * fac (x-1)</lang>

HicEst

<lang hicest>IF( a > 5 ) WRITE(Messagebox) a ! single line IF

IF( a >= b ) THEN

   WRITE(Text=some_string) a, b
 ELSEIF(some_string > "?") THEN
   WRITE(ClipBoard) some_string
 ELSEIF( nonzero ) THEN
   WRITE(WINdowhandle=nnn) some_string
 ELSE
   WRITE(StatusBar) a, b, some_string

ENDIF</lang>

IDL

if-else

Basic if/then:

<lang idl>if a eq 5 then print, "a equals five" [else print, "a is something else"]</lang>

Any one statement (like these print statements) can always be expanded into a {begin ... end} pair with any amount of code in between. Thus the above will expand like this:

<lang idl>if a eq 5 then begin

 ... some code here ...

endif [else begin

 ... some other code here ...

endelse]</lang>

case

<lang idl>case <expression> of

 (choice-1): <command-1>
 [(choice-2): <command-2> [...]]
 [else: <command-else>]

endcase</lang>

(Or replace any of the commands with {begin..end} pairs)

switch

<lang idl>switch <expression> of

 (choice-1): <command-1>
 [(choice-2): <command-2> [...]]
 [else: <command-else>]

endswitch</lang>

The switch will execute all commands starting with the matching result, while the case will only execute the matching one.

on_error

<lang idl>on_error label</lang>

Will resume execution at label when an error is encountered. on_ioerror is similar but for IO errors.

Icon and Unicon

All Icon and Unicon expressions, including control structures, yield results or signal failure.

if-then-else

The control structure evaluates expr1 if expr0 succeeds and expr2 if it fails. <lang Icon>if expr0 then

  expr1

else

  expr2</lang>

case-of

The first successful selection expression will select and evaluate the specific case. <lang Icon>case expr0 of {

  expr1 : expr2
  expr3 : expr4
  default: expr5
  }</lang>

Note that expr1 and expr3 are expressions and not constants and it is possible to write expressions such as: <lang Icon>case x of {

  f(x) | g(x) : expr2
  s(x) & t(x) : expr4
  default: expr5
  }</lang>

Compound expressions (blocks)

In the examples below, multiple expressions can be grouped as in: <lang Icon>{

  expr1
  expr2
  expr3

}</lang> Which is equivalent to this: <lang Icon>{expr1; expr2; expr3}</lang> For example the following, which will write 4, looks strange but is valid: <lang Icon>write({1;2;3;4})</lang> The value of a compound expression is the value of the last expression in the block.

Alternation

Alternation of expressions yields a value for the first succeeding expression. <lang Icon> expr1 | expr2 | expr3</lang>

Conjunction

Conjunctions yeild the value of the final expression provided all the previous expressions succeed. <lang Icon> expr1 & expr2 & expr3</lang> Alternately, conjunction can be written thus: <lang Icon> (expr1, expr2, expr3)</lang>

Conjunction, yielding a different result

The alternate form of conjunction can be modified to produce a different result (other than the last) <lang Icon> expr0(expr1, expr2, expr3)</lang> For example: <lang Icon> 2(expr1, expr2, expr3)</lang> Yields the value of expr2 if all of the expressions succeed.
A more complicated example showing non-constant expressions: <lang Icon> f(expr1)(g(expr2)(expr3,expr4,expr5))</lang> Note: if expr0 yields a value of type 'procedure' or 'string' the appropriate procedure (or operator) is invoked.

Inform 7

if-then-else

<lang inform7>[short form] if N is 1, say "one."; otherwise say "not one.";

[block form] if N is 1: say "one."; otherwise if N is 2: say "two."; otherwise: say "not one or two.";

[short and long forms can be negated with "unless"] unless N is 1, say "not one."</lang>

switch

<lang inform7>if N is: -- 1: say "one."; -- 2: say "two."; -- otherwise: say "not one or two.";</lang>

if-then-else in text

<lang inform7>say "[if N is 1]one[otherwise if N is 2]two[otherwise]three[end if]."; say "[unless N is odd]even.[end if]";</lang>

other branching text substitutions

Text that may be printed multiple times can also use sequential and random branching: <lang inform7>[a different color every time] say "[one of]red[or]blue[or]green[at random].";

["one" the first time it's printed, "two" the second time, then "three or more" subsequently] say "[one of]one[or]two[or]three or more[stopping]";

[only appears once] say "[first time]Hello world![only]";</lang>

rulebook approach

Conditional logic may also be expressed in the form of a rulebook, with conditions on each rule:

<lang inform7>Number Factory is a room.

Number handling is a number based rulebook with default success.

Number handling for 1: say "one." Number handling for 2: say "two." Number handling for an even number (called N): say "[N in words] (which is even)." Last number handling rule: say "other."

When play begins: follow the number handling rules for 2; follow the number handling rules for 4; follow the number handling rules for 5.</lang>

J

See Conditional Structures/J

Java

if-then-else

<lang java>if(s.equals("Hello World")) {

   foo();

} else if(s.equals("Bye World"))

   bar();//{}'s optional for one-liners

else {

   deusEx();

}</lang> Java also supports short-circuit evaluation. So in a conditional like this: <lang java>if(obj != null && obj.foo()){

  aMethod();

}</lang> obj.foo() will not be executed if obj != null returns false. It is possible to have conditionals without short circuit evaluation using the & and | operators (from Bitwise operations). So in this conditional: <lang java>if(obj != null & obj.foo()){

  aMethod();

}</lang> You will get a null pointer exception if obj is null.

ternary

<lang java>s.equals("Hello World") ? foo() : bar();</lang>

switch

This structure will only work if the code being switched on evaluates to an integer or character. There is no switching on Objects or floating-point types in Java (except for Strings in Java 7 and higher). <lang java>switch(c) { case 'a':

  foo();
  break;

case 'b':

  bar();

default:

  foobar();

}</lang> This particular example can show the "fallthrough" behavior of a switch statement. If c is the character b, then bar() and foobar() will both be called. If c is the character a, only foo() will be called because of the break statement at the end of that case.

Also, the switch statement can be easily translated into an if-else if-else statement. The example above is equivalent to: <lang java>if(c == 'a'){

  foo();

}else if(c == 'b'){

  bar();
  foobar();

}else{

  foobar();

}</lang> Cases without breaks at the end require duplication of code for all cases underneath them until a break is found (like the else if block shown here).

JavaScript

if-then-else

<lang javascript>if( s == "Hello World" ) {

   foo();

} else if( s == "Bye World" ) {

   bar();

} else {

   deusEx();

}</lang>

switch

<lang javascript>switch(object) {

   case 1:
       one();
       break;
   case 2:
   case 3:
   case 4:
       twoThreeOrFour();
       break;
   case 5:
       five();
       break;
   default:
       everythingElse();

}</lang>

conditional (ternary) operator (?:)

<lang javascript>var num = window.obj ? obj.getNumber() : null;</lang>

The distinctive feature of the ternary operator (compared to JavaScript's other conditional structures) is that it evaluates as an expression rather than a statement, and can therefore be composed within larger expressions, making it a valuable resource of program structure in a functional idiom of JavaScript.

<lang JavaScript>function takeWhile(lst, fnTest) {

   'use strict';
   var varHead = lst.length ? lst[0] : null;
   return varHead ? (
       fnTest(varHead) ? [varHead].concat(
           takeWhile(lst.slice(1), fnTest)
       ) : []
   ) : [];

}</lang>

jq

jq's main conditional construct is:<lang jq>if cond then f else g end</lang>where cond, f, and g, are filters, and where cond may evaluate to anything at all, it being understood that:

  1. all JSON values are truthy except for false and null;
  2. if cond evaluates to nothing (i.e., produces an empty stream), then the entire if-then-else-end expression also produces an empty stream.

The general pattern allows one or more "elif _ then _" clauses: <lang jq> if cond then f elif cond1 then f1 .... else g end </lang>

For example:<lang jq> if empty then 2 else 3 end # produces no value if 1 then 2 else 3 end # produces 2 if [false, false] then 2 else 3 end # produces 2 if (true, true) then 2 else 3 end # produces a stream: 2, 2 </lang>Notice that if cond produces a nonempty stream, then the entire expression will typically do the same. Since f and g also can produce streams, this lends itself to interesting Cartesian-product possibilities.

There is no "case <exp>" construct, but the idiom illustrated by the following example can be used to avoid the need to create a temporary variable to hold the "case" expression:<lang jq> exp

| if   . == true then "true"
  elif . == false then "false"
  elif . == null  then "maybe"
  elif type == "string" then .
  else error("unexpected value: \(.)")
  end</lang>

Since jq's and and or are short-circuiting, they can also be used for branching.

LabVIEW

Case Structure

This image is a VI Snippet, an executable image of LabVIEW code. The LabVIEW version is shown on the top-right hand corner. You can download it, then drag-and-drop it onto the LabVIEW block diagram from a file browser, and it will appear as runnable, editable code.

Select

Select is similar to the Ternary operator in text-based languages.

LC3 Assembly

The LC3 sets condition codes (N[egative], Z[ero], and/or P[ositive]) based on the results of instructions that write values into the general purpose registers. The BR instruction utilizes these condition codes are to branch conditionally. If the BR instruction specifies one or more condition codes and at least one specified code is set, then the PC will be updated to the branch address. If none of the specified condition codes is set, then the next sequential instruction will execute. If the BR instruction does not specify any condition codes, then it is an unconditional branch, so the branch will be taken. <lang lc3asm>BR or BRnzp  ; unconditional branch, i.e.

              ; branch if (result < 0 || result == 0 || result > 0)
              ; ^ this is always true

BRn  ; branch if (result < 0) BRz  ; branch if (result == 0) BRp  ; branch if (result > 0)

              ; or any combination of these condition codes, e.g.

BRnz  ; branch if (result <= 0)</lang> The effect of if (x == y) { go to LABEL } is achieved by adding x to -y (the two's complements of y) and branching if the result is zero. The following example prints "Branch Taken!" because the values of x and y are both 1. <lang lc3asm>.orig x3000 LD R1, x  ; get x LD R2, y  ; get y NOT R0, R2  ; R0 = ~y ADD R0, R0, 1 ; R0 = -y ADD R0, R0, R1 ; R0 = x - y BRZ BRANCH  ; if (x == y) { go to BRANCH } LEA R0, nottaken PUTS  ; else print "Branch Not Taken!" BR END BRANCH LEA R0, taken PUTS  ; print "Branch Taken!" END HALT x .fill 1 y .fill 1 taken .stringz "Branch Taken!" nottaken .stringz "Branch Not Taken!" .end</lang>

Lisaac

Works with: Lisaac version 0.13.1

if-then-else

<lang Lisaac>+ n : INTEGER;

n := 3;

(n = 2).if {

 IO.put_string "n is 2\n";

}.elseif {n = 3} then {

 IO.put_string "n is 3\n";

}.elseif {n = 4} then {

 IO.put_string "n is 4\n";

} else {

 IO.put_string "n is none of the above\n";

};</lang> <lang Lisaac>(n = 2).if_true { "n is 2\n".print; }; (n = 2).if_false { "n is not 2\n".print; };</lang>

when

<lang Lisaac>+ n : INTEGER;

n := 3; n .when 2 then {

 "n is 2\n".print;

} .when 3 then {

 "n is 3\n".print;

} .when 4 then {

 "n is 4\n".print;

};</lang> There is no "else" or "otherwise" method. If the values of the when-methods are overlapped, the related blocks will be evaluated ... they are not mutually exclusive.

Little

<lang C>int a = 3;

// if-then-else if (a == 2) {

   puts ("a is 2"); 

} else if (a == 3) {

   puts ("a is 3");

} else {

   puts("a is 4");

}

// unless unless (a == 2) { // equivalent to if (a != 2)

   puts ("a is 2");  // It will print this line

} else if (a == 3) {

   puts ("a is 3");

} else {

   puts("a is 4");

}

// switch switch (a) {

   case 2:
       puts ("a is 2"); 
       break;
   case 3:
       puts ("a is 3");
       break;
   case 4:
       puts ("a is 4");
       break;
   default: 
       puts("is neither");

}</lang>

<lang logo>if :x < 0 [make "x 0 - :x]

ifelse emptyp :list [print [empty]] [print :list]</lang> UCB Logo and its descendants have also case: <lang logo>to vowel? :letter output case :letter [ [[a e i o u] "true] [else "false] ] end show vowel? "e show vowel? "x</lang>

Output:

<lang logo>true false</lang> Logo also provides TEST which is local to a procedure: <lang logo>to mytest :arg1 :arg2 test :arg1 = :arg2 iftrue [print [Arguments are equal]] iffalse [print [Arguments are not equal]] end</lang>

LSE64

The simple conditionals take single words rather than blocks of statements, as in most other languages. <lang lse64>t : " true" ,t f : " false" ,t true if t false ifnot f true ifelse t f</lang>

Cascading conditionals are constructed using duplicate definitions and "then", yielding a syntax reminiscent of functional language Pattern Matching. <lang lse64>onetwo : drop " Neither one nor two" ,t # default declared first onetwo : dup 2 = then " Two" ,t onetwo : dup 1 = then " One" ,t</lang>

Short-circuit operators "&&" and "||" are used for complex conditionals. <lang lse64>dup 0 = || ,t # avoid printing a null string</lang>

Lua

<lang Lua> --if-then-elseif-then-else if a then

 b()

elseif c then

 d()

else

 e()

end

for var = start, _end, step do --note: end is a reserved word

 something()

end

for var, var2, etc in iteratorfunction do

 something()

end

while somethingistrue() do

 something()

end

repeat

 something()

until somethingistrue()

cases = { key1 = dothis, key2 = dothat, key3 = dotheother }

cases[key]() --equivalent to dothis(), dothat(), or dotheother() respectively</lang>

Make

An if condition using pure make (no gmake extensions) <lang make># make -f do.mk C=mycond if C=0

if:

  -@expr $(C) >/dev/null && make -f do.mk true; exit 0
  -@expr $(C) >/dev/null || make -f do.mk false; exit 0

true:

  @echo "was true."

false:

  @echo "was false."</lang>

Using it <lang make>make -f do.mk if C=0 > was false.

make -f do.mk if C=1 > was true.</lang>

With out using recursion but letting make continue with non-failed targets even when some of the targets failed (-k) <lang make>C=0

if: true false

true:

  @expr $(C) >/dev/null && exit 0 || exit 1
  @echo "was true."

false:

  @expr $(C) >/dev/null && exit 1 || exit 0
  @echo "was false."</lang>

Invoking it. Note the use of -k which allows make to evaluate subsequent targets even when a previous non-related target failed. <lang make>|make -f do.mk -s -k C=1 was true.

      • Error code 1

|make -f do.mk -s -k C=0

      • Error code 1

was false.</lang>

Using gmake

<lang make>A= B=

ifeq "$(A)" "1"

      B=true

else

      B=false

endif

do:

      @echo $(A) ..  $(B)</lang>

Using it <lang make>|gmake -f if.mk A=1 1 .. true |gmake -f if.mk A=0 0 .. false</lang>

Maple

Maple offers both conditional statements and conditional functions.

Conditional statements

Example syntax for conditional statements: <lang Maple>if x > 0 then

  res := x;

else

  res := -x;

end if;</lang>

Example syntax for conditional statements with else-if: <lang Maple>if x = 0 then

  res := y;

elif y = 0 then

  res := x;

else

  res := sqrt(x^2+y^2);

end if;</lang>

Conditional functions

The Maple function `if`(cond,a,b) (note the backtick ` delimiters) returns a when cond is true and b otherwise.

res := `if`(n::even, n/2, 3*n+1);

The piecewise command can be used for functional evaluation in which there is more than one branch. The following is equivalent to the if/then construct from the previous section.

res := piecewise(x=0, y, y=0, x, sqrt(x^2+y^2));

Mathematica

Usual If[condition,True,False]

Make a definition with the condition that x should be positive: f[x_] := ppp[x] /; x > 0

f[5] gives ppp[5]

f[-6] gives f[-6]

MATLAB

If statements

Example: <lang MATLAB>if x == 1

   disp 'x==1';

elseif x > 1

   disp 'x>1';

else

   disp 'x<1';

end</lang>

Switch statements

Example: <lang MATLAB>switch x

   case 1
       disp 'Hello';
   case 2
       disp 'World';
   otherwise
       disp 'Skynet Active';

end</lang>

Maxima

<lang maxima>if test1 then (...) elseif test2 then (...) else (...);</lang>

MAXScript

if

<lang maxscript>if x == 1 then (

    print "one"

) else if x == 2 then (

   print "two"

) else (

   print "Neither one or two"

)</lang>

case

Form one <lang maxscript>case x of (

   1:       (print "one")
   2:       (print "two")
   default: (print "Neither one or two")

)</lang> Form two <lang maxscript>case of (

   (x == 1): (print "one")
   (x == 2): (print "two")
   default:  (print "Neither one or two")

)</lang>

MBS

<lang MBS>INT x; x:=0; IF x = 1 THEN

 ! Do something

ELSE

 ! Do something else

ENDIF;</lang>

Metafont

<lang metafont>if conditionA:

 % do something

elseif conditionB:

 % do something

% more elseif, if needed... else:

 % do this

fi;</lang>

The particularity of if construct in Metafont is that it can be part of an expression, and the "do something" does not need to fit into the syntactic structure. E.g. we can write something like

<lang metafont>b := if a > 5: 3 + else: 2 - fi c;</lang>

Alone, the code 3 + does not mean anything; but once the condition is evaluated, the whole expression must become "correct"; e.g. if a > 5, the expression will be b := 3 + c;.

There are no other kind of conditional structures, but the great flexibility of Metafont allows for sure to create "new syntaxes" similar to switches or whatever needed.

МК-61/52

Conditional jumps are done by four instructions, comparing the register X with zero:

<lang>x=0 XX x#0 XX x>=0 XX x<0 XX</lang>

XX here is the address to which to make the jump in the event of failure of this condition (for this reason, these instructions are also called checks).

Modula-2

if-then-else

<lang modula2>IF i = 1 THEN

 InOut.WriteString('One')

ELSIF i = 2 THEN

 InOut.WriteString('Two')

ELSIF i = 3 THEN

 InOut.WriteString('Three')

ELSE

 InOut.WriteString('Other')

END;</lang>

Case

<lang modula2>CASE i OF

 1 : InOut.WriteString('One')

| 2 : InOut.WriteString('Two') | 3 : InOut.WriteString('Three') ELSE

 InOut.WriteString('Other')

END</lang>

Modula-3

if-then-else

<lang modula3>IF Foo = TRUE THEN

 Bar();

ELSE

 Baz();

END;</lang>

<lang modula3>IF Foo = "foo" THEN

 Bar();

ELSIF Foo = "bar" THEN

 Baz();

ELSIF Foo = "foobar" THEN

 Quux();

ELSE

 Zeepf();

END;</lang>

Case

<lang modula3>CASE Foo OF | 1 => IO.Put("One\n"); | 2 => IO.Put("Two\n"); | 3 => IO.Put("Three\n"); ELSE

 IO.Put("Something\n");

END;</lang>

Type-case

TYPECASE is used on reference types to perform different operations, depending on what it is a reference to. <lang modula3>TYPECASE ref OF | NULL => IO.Put("Null\n"); | CHAR => IO.Put("Char\n"); | INTEGER => IO.Put("Integer\n"); ELSE

 IO.Put("Something\n");

END;</lang>

Monicelli

Monicelli has a single conditional structure that covers both if/then/else and switch/case <lang monicelli> che cosè var? # switch var

  minore di 0:  # case var < 0
    ...
  maggiore di 0: # case var > 0
    ...
  o tarapia tapioco: # else (none of the previous cases)
    ...

e velocità di esecuzione </lang>

Morfa

if-then-else

<lang morfa> if(s == "Hello World") {

   foo();

} else if(s == "Bye World")

   bar();

else {

   baz();

} </lang> Morfa supports short-circuit evaluation, so obj.foo() won't be executed if obj is null: <lang morfa> if(obj isnt null and obj.foo())

  doSomething();

</lang>

ternary

<lang morfa> var t = if(s == "Hello World") foo() else bar(); </lang>

switch

There is no fallthrough, break statement does not have any special meaning inside a switch. If the break is in a loop then break exits that loop, otherwise it is invalid. <lang morfa> switch (num)

   {
       case (0) 
           { /* empty case requires braces */ }
       case (1) 
           { var one = "one"; result = one; }
       case (2,3) // case may contain a nonempty list of values
           result = "a few"; 
       default  
           result = "a lot";
   }

</lang>

MUMPS

If / I and ELSE / E

<lang MUMPS> IF A list-of-MUMPS-commands</lang>

All standard versions of MUMPS allow a ELSE command, which can be abbreviated to E. Instead of depending on the previous IF command, the ELSE command depends on the value of the system variable $TEST. $TEST is set whenever an IF command is executed, and whenever a timeout is specified. Since $TEST could be changed and not noticed by an unwary programmer it is important to remember when writing code. For example with the code: <lang MUMPS> IF T DO SUBROUTINE ELSE DO SOMETHING</lang> It isn't clear whether $TEST is changed or not, because the function SUBROUTINE might change the value of $TEST by using a timeout or an IF command. It is better to explicitly set the $TEST special variable using IF 1 for example: <lang MUMPS> IF T DO SUBROUTINE IF 1 ELSE DO SOMETHING</lang> Another common practice is to use the argumentless DO, as it pushes the $TEST variable onto a stack and replaces it after the "dot block" is complete. An example of this code is: <lang MUMPS> IF T DO . DO SUBROUTINE ELSE DO SOMETHING</lang>

$Select / $S

<lang MUMPS> WRITE $SELECT(1=2:"Unequal",1=3:"More unequal",1:"Who cares?")</lang>

The $Select statement contains couplets separated by commas, which each consist of a conditional test, followed by a colon, and what to return if that condition is true. The first part of the couplet must be a truth value. Since only zero is interpreted a truth value of false, any nonzero numbers when interpreted as a truth value will be considered to be true. Typically the number 1 is used as an explicitly true condition and is placed in the final couplet. If no conditions are true, the program's error processing is invoked. The very first condition that is true is the result of the expression. In the example, the value will always be "Unequal" as it is always true, and the rest of the $SELECT will never be used.

(command postconditional i.e. colon/:

<lang MUMPS> SET:(1=1) SKY="Blue"

GOTO:ReallyGo LABEL
QUIT:LoopDone
WRITE:NotLastInSet ","</lang>

Most commands can take a "postconditional", which is a colon and some conditional statement immediately after the command followed by the command separator (space) and the usual arguments of the command. The command is executed only if the conditional statement evaluates to true.

The exceptions are FOR, IF, and ELSE. There are several commands that also allow for post-conditionals in their arguments. The GOTO, and DO commands must have a label but it optionally have a colon followed by a truth value. When the truth value is interpreted as false, the flow of control does NOT move to the label indicated. If it is true, then flow of control does move to the label. Similarly, the XECUTE command may have a colon and postcondition on its argument, which is a expression that is interpreted as a line of MUMPS code. That code is executed when the postcondition is true, and not executed when it is false. Some people consider timeouts to be a form of conditional. For example in the READ command, a number (or numeric expression) after a colon is the number of seconds to wait for a user to make an entry. If the user doesn't make an entry before the timeout, the special variable $TEST is set to 0 (zero), indicating a timeout has occurred. Likewise in the JOB command, a number (or numeric expression) after a colon is the number of seconds to wait for the system to start a new job running in "parallel" to the current job. If the system does not create a new job before the timeout, the special variable $TEST is set to 0 (zero), indicating a timeout has occurred.

Nemerle

if-else

if (cond) <then> else <this>; is an expression in Nemerle, requiring both keywords (if and else) to be valid. when and unless are macros for which <this> = null. cond must be an expression that evaluates to a bool (true|false), other types aren't automatically assigned truth or falsehood as in some languages. <lang Nemerle>if (the_answer == 42) FindQuestion() else Foo(); when (stock.price < buy_order) stock.Buy(); unless (text < "") Write(text);</lang>

match

Much cleaner than stacked if-else's, similar in some ways to switch-case (but more flexible). See here, here, or, for extra detail, the reference. <lang Nemerle>match(x) {

   |1 => "x is one"
   |x when (x < 5) => "x is less than five"
   |_ => "x is at least five"

}</lang>

NetRexx

IF-THEN-ELSE

<lang NetRexx>-- simple construct if logicalCondition then conditionWasTrue()

                   else conditionWasFalse()

-- multi-line is ok too if logicalCondition then

 conditionWasTrue()

else

 conditionWasFalse()

-- using block stuctures if logicalCondition then do

 conditionWasTrue()
 ...
 end

else do

 conditionWasFalse()
 ...
 end

-- if/else if... if logicalCondition1 then do

 condition1WasTrue()
 ...
 end

else if logicalCondition2 then do

 condition2WasTrue()
 ...
 end

else do

 conditionsWereFalse()
 ...
 end</lang>

SELECT

Notes: SELECT can be thought of as a better IF-THEN-ELSE construct.

Block structures (DO-END) can be used here too (see IF-THEN-ELSE).

OTHERWISE is optional but may result in run-time errors (netrexx.lang.NoOtherwiseException) if it isn't provided. <lang NetRexx>-- simple construct select

 when logicalCondition1 then condition1()
 when logicalCondition2 then condition2()
 otherwise                   conditionDefault()
 end

-- set up a catch block to intercept missing OTHERWISE clause do

 select
   when logicalCondition1 then condition1()
   when logicalCondition2 then condition2()
   end

catch ex1 = NoOtherwiseException

 ex1.printStackTrace()

end</lang>

SELECT-CASE

<lang NetRexx>-- simple construct select case cc

 when 'A' then say 'the case is A'
 when 'B' then say 'the case is B'
 otherwise     say 'selection not recognized'
 end</lang>

Note: This is functionally equivalent to: <lang NetRexx>select

 when cc == 'A' then ...
 when cc == 'B' then ...
 ...</lang>

SELECT Optional Features

SELECT has optional features (CATCH & FINALLY) and options (LABEL, PROTECT & CASE)

CATCH and FINALLY are used for handling exceptions thrown from inside the select group.

CASE see SELECT-CASE above.

LABEL provides a target for any LEAVE instructions and can aid in code self-documentation.

PROTECT is used for program concurrency & synchonization in multi-threaded programs. <lang NetRexx>select label sl protect cc case cc

 when 'A' then do
   say 'the case is A'
   if logicalCondition then leave sl -- just to use the lable
   say '...'
   end
 when 'B' then do
   say 'the case is B'
   say '...'
   end
 otherwise
   say 'selection not recognized'
   say '...'
 catch exs = RuntimeException
   say 'Gronk!'
   exs.printStackTrace()
 finally
   say 'selection done'
   say 'TTFN'
 end sl</lang>

newLISP

if

Interpreter: newLISP v.9.0 <lang lisp>(set 'x 1) (if (= x 1) (println "is 1"))</lang> A third expression can be used as an else. <lang lisp>(set 'x 0) (if (= x 1) (println "is 1") (println "not 1"))</lang>

Nim

if-then-else

<lang nim>if x == 0:

 foo()

elif x == 1:

 bar()

elif x == 2:

 baz()

else:

 boz()</lang>

case-of

<lang nim>case x of 0:

 foo()

of 2,5,9:

 baz()

of 10..20, 40..50:

 baz()

else: # All cases must be covered

 boz()</lang>

Object Pascal

See Pascal

Objective-C

See also C

One difference: the preprocessor has been extended with an #import directive which does the same thing as #include with "include guards".

Objeck

if-else

<lang objeck> a := GetValue(); if(a < 5) {

 "less than 5"->PrintLine();

} else if(a > 5) {

 "greater than 5"->PrintLine();

} else {

 "equal to 5"->PrintLine();

}; </lang>

select

<lang objeck> a := GetValue(); select(a) {

 label 5: {
   "equal to 5"->PrintLine();
 }
 label 7: {
   "equal to 7"->PrintLine();
 }
 other: {
   "another value"->PrintLine();
 }

}; </lang>

OCaml

if-then-else

<lang ocaml>let condition = true

if condition then

 1 (* evaluate something *)

else

 2 (* evaluate something *)</lang>

If-then-else has higher precedence than ; (the semicolon), so if you want to have multiple statements with side effects inside an "if", you have to enclose it with begin...end or with parentheses:

<lang ocaml>if condition then begin

 (); (* evaluate things for side effects *)
 5

end else begin

 (); (* evaluate things for side effects *)
 42

end</lang>

match-with

<lang ocaml>match expression with | 0 -> () (* evaluate something *) | 1 -> () (* evaluate something *) | n when n mod 2 = 0 -> () (* evaluate something *) | _ -> () (* evaluate something *)</lang>

The first | is optional, and usually omitted.

Match is especially useful for Pattern Matching on various types of data structures.

Nested match's need to be surrounded by begin-end or parentheses, or else it won't know where it ends.

Octave

if-then-elseif-else <lang octave>if (condition)

 % body

endif

if (condition)

 % body

else

 % otherwise body

endif

if (condition1)

 % body

elseif (condition2)

 % body 2

else

 % otherwise body

endif</lang>

switch <lang octave>switch( expression )

 case label1
    % code for label1
 case label2
    % code for label2
 otherwise
    % none of the previous

endswitch</lang>

Labels can be numeric or string, or cells to group several possibilities:

<lang octave>switch ( x )

 case 1
   disp("it is 1");
 case { 5,6,7 }
   disp("it is 5, or 6 or 7");
 otherwise
   disp("unknown!");

endswitch</lang>

Oforth

Conditional structures are :

<lang Oforth>aBoolean ifTrue: [ ...] aBoolean ifFalse: [ ... ] aObject ifNull: [ ... ] aObject ifNotNull: [ ... ] aObject ifZero: [ ... ]</lang>

Each conditional structure consume the object on the top of the stack.

Each conditional structure can be followed by a else block <lang Oforth>else: [ ... ]</lang>

Example :

<lang Oforth>Number virtual: sgn

   self isPositive
      ifTrue: [ self ==0 ifTrue: [ 0 ] else: [ 1 ] ]
      else: [ -1 ] ;</lang>

ooRexx

For all of the conditional instructions, the conditional expression must evaluate either to '1' or '0'. Note that ooRexx conditional expression evaluation does not have a short circuiting mechanism. Where the logical operations | (or), & (and), or && (exclusive or) are used, all parts of the expression are evaluated. The conditional may also be a list of conditional expressions separated by commas. The expressions are evaluated left-to-right, and evaluation will stop with the first '0' result. For example, <lang ooRexx>if arg~isa(.string) & arg~left(1) == "*" then call processArg arg</lang>

would fail with a syntax error if the variable arg does not hold a string because the right-hand-side of the expression is still evaluated. This can be coded as

<lang ooRexx>if arg~isa(.string), arg~left(1) == "*" then call processArg arg</lang> With this form, the second conditional expression is only evaluated if the first expression is true.

IF THEN --- IF THEN/ELSE

<lang ooRexx> if y then x=6 /* Y must be either 0 or 1 */


if t**2>u then x=y

         else x=-y


if t**2>u then do j=1 to 10; say prime(j); end

         else x=-y


if z>w+4 then do

             z=abs(z)
             say 'z='z
             end
        else do;  z=0;  say 'failed.';  end


if x>y & c*d<sqrt(pz) |,

  substr(abc,4,1)=='@' then if z=0 then call punt
                                   else nop
                       else if z<0 then z=-y

</lang>

SELECT WHEN

<lang ooRexx>

                    /*the  WHEN  conditional operators are the same as */
                    /*the   IF   conditional operators.                */
 select
 when t<0       then z=abs(u)
 when t=0 & y=0 then z=0
 when t>0       then do
                     y=sqrt(z)
                     z=u**2
                     end
               /*if control reaches this point  and  none of the WHENs */
               /*were satisfiied, a SYNTAX condition is raised (error).*/
 end

</lang>

SELECT WHEN/OTHERWISE

<lang ooRexx>

    select
    when a=='angel'              then many='host'
    when a=='ass' | a=='donkey'  then many='pace'
    when a=='crocodile'          then many='bask'
    when a=='crow'               then many='murder'
    when a=='lark'               then many='ascension'
    when a=='quail'              then many='bevy'
    when a=='wolf'               then many='pack'
    otherwise  say
               say '*** error! ***'
               say a "isn't one of the known thingys."
               say
               exit 13
    end

</lang>

OxygenBasic

<lang oxygenbasic> if a then b=c else b=d

if a=0

 b=c

elseif a<0

 b=d

else

 b=e

end if

select case a

 case 'A'
 v=21

case 'B'

 v=22

case 1 to 64

 v=a+300

case else

 v=0

end select

</lang>

Oz

if-then-else

<lang oz>proc {PrintParity X}

  if {IsEven X} then
     {Show even}
  elseif {IsOdd X} then
     {Show odd}
  else
     {Show 'should not happen'}
  end

end</lang>

if-then-else as a ternary operator

<lang oz>fun {Max X Y}

  if X > Y then X else Y end

end</lang>

case statement

<lang oz>fun {Fac X}

  case X of 0 then 1
  [] _ then X * {Fac X-1}
  end

end</lang>

PARI/GP

GP uses a simple if statement: <lang parigp>if(condition, do_if_true, do_if_false)</lang> and short-circuit && and || (which can be abbreviated & and | if desired).

PARI can use all of the usual C conditionals.

Pascal

if-then-else

<lang pascal>IF condition1 THEN

 procedure1

ELSE

 procedure3;

IF condition1 THEN

 BEGIN
   procedure1;
   procedure2
 END

ELSE

 procedure3;

IF condition1 THEN

 BEGIN
   procedure1;
   procedure2
 END

ELSE

 BEGIN
   procedure3;
   procedure4
 END;</lang>

case

Works with: Turbo Pascal version 7.0

Case selectors must be an ordinal type. This might seem to be a restriction, but with a little thought just about anything can be resolved to an ordinal type. Additionally, each selector may consist of more then one item. The optional ELSE keyword provides a default for values that do not match any of the given cases.

In Pascal there is no fall-through to the next case. When execution reaches the end of a matching clause, it continues after the end of the case statement, not in the code for the next case.

<lang pascal>case i of

 1,4,9: { executed if i is 1, 4 or 9 }
   DoSomething;
 11, 13 .. 17: { executed if i is 11, 13, 14, 15, 16 or 17 }
   DoSomethingElse;
 42: { executed only if i is 42 }
   DoSomeOtherThing;
 else
   DoYetAnotherThing;

end;</lang>

Given the variable "X" as a char the following is valid:

<lang pascal>Case X of

  'A'           : statement ;
  'B'           : statement ;
  in ['C'..'W'] : statement ;

else

  Statement ;

end;</lang>

Perl

Works with: Perl version 5

if/else

<lang perl>if ($expression) {

   do_something;

}</lang>

<lang perl># postfix conditional do_something if $expression;</lang>

<lang perl>if ($expression) {

   do_something;

} else {

   do_fallback;

}</lang>

<lang perl>if ($expression1) {

   do_something;

} elsif ($expression2) {

   do_something_different;

} else {

   do_fallback;

}</lang>

unless

unless behaves like if, only logically negated.

You can use it wherever you can use if. An unless block can have elsif and else blocks, but there is no elsunless.

ternary operator

The ternary operator is used as an expression within a statement, rather than as a control flow structure containing one or more statements. It is frequently used in assignment, or sometimes for passing function call arguments that vary depending on some condition.

<lang perl>$variable = $expression ? $value_for_true : $value_for_false;</lang>

logical operators

<lang perl>$condition and do_something; # equivalent to $condition ? do_something : $condition</lang>

<lang perl>$condition or do_something; # equivalent to $condition ? $condition : do_something</lang>

&& and || have the same semantics as and and or, respectively, but their precedence is much higher, making them better for conditional expressions than control flow.

switch

At first there was no switch structure in Perl, although there were plenty ways to emulate it. In Perl 5.8, an experimental switch/case/else structure was introduced. Perl 5.10 replaced this with the given/when/default structure borrowed from Perl 6.

Works with: Perl version 5.10

<lang perl>use feature "switch"; given ($input) {

   when (0)          { print 'input == 0'; }
   when ('coffee')   { print 'input equal coffee'; }
   when ([1..9])     { print 'input between 1 and 9'; }
   when (/rats/)     { print 'input matches rats'; }
   default           { do_fallback; }

}</lang>

Perl 6

if/else

if, else, elsif, unless, and given work much as they do in Perl 5, with the following differences:

  • All the parentheses are now optional.
  • unless no longer permits elsif or else blocks.
  • If the block of an if, elsif, or unless has a nonzero arity, the value of the conditional expression is used as an argument to the block: <lang perl6>if won() -> $prize { say "You won $prize."; }</lang> If an else block has a nonzero arity, it receives the value of the condition tested by the last if or elsif.

given/when

Switch structures are done by topicalization and by smartmatching in Perl 6. They are somewhat orthogonal, you can use a given block without when, and vice versa. But the typical use is: <lang perl6>given lc prompt("Done? ") {

   when 'yes' { return }
   when 'no'  { next }
   default    { say "Please answer either yes or not." }

}</lang> when blocks are allowed in any block that topicalizes $_, including a for loop (assuming one of its loop variables is bound to $_) or the body of a method (if you have declared the invocant as $_)." See Synopsis 4.

There are also statement modifier forms of all of the above.

Ternary operator

The ternary operator looks like this: <lang perl6>$expression ?? do_something !! do_fallback</lang>

Other short-circuiting operators

and, or, &&, || and // work as in Perl 5.

PHL

If-else:

<lang phl>var a = 5; if (a == 5) {

  doSomething();

} else if (a > 0) {

  doSomethingElse();

} else {

  error();

}</lang>

PHP

if

Interpreter: PHP 3.x, 4.x, 5.x

<lang php><?php

$foo = 3;

if ($foo == 2)

 //do something

if ($foo == 3)

 //do something

else

 //do something else

if ($foo != 0) {

 //do something

} else {

 //do another thing

}

?></lang>

switch

Interpreter: PHP 3.x & 4.x & 5.x

<lang php><?php

switch ($i) {

 case "apple":
     echo "i is apple";
     break;
 case "bar":
     echo "i is bar";
     break;
 case "cake":
     echo "i is cake";
     break;

}

?></lang>

See Also

PicoLisp

Two-way conditions

<lang PicoLisp>(if (condition) # If the condition evaluates to non-NIL

  (then-do-this)                # Then execute the following expression
  (else-do-that)                # Else execute all other expressions
  (and-more) )

(ifn (condition) # If the condition evaluates to NIL

  (then-do-this)                # Then execute the following expression
  (else-do-that)                # Else execute all other expressions
  (and-more) )</lang>

One-way conditions <lang PicoLisp>(when (condition) # If the condition evaluates to non-NIL

  (then-do-this)                # Then execute tall following expressions
  (and-more) )

(unless (condition) # If the condition evaluates to NIL

  (then-do-this)                # Then execute all following expressions
  (and-more) )</lang>

Four-way condition

<lang PicoLisp>(if2 (condition1) (condition2) # If both conditions evaluate to non-NIL

  (expression-both)             # Then execute this expression
  (expression-first)            # Otherwise this for the first
  (expression-second)           # or this the second condition.
  (expression-none)             # If both are NIL, all following expressions
  (and-more) )</lang>

Multiple conditions

<lang PicoLisp>(cond

  ((condition1)                 # If this condition evaluates to non-NIL
     (expression 1)             # Execute these expression(s)
     (more 1) )
  ((condition2)                 # Otherwise, if this evaluates to non-NIL
     (expression 2)             # Execute these expression(s)
     (more 2) )
  (T                            # If none evaluated to non-NIL
     (expression 1)             # Execute these expression(s)
     (more 1) )

(nond

  ((condition1)                 # If this condition evaluates to NIL
     (expression 1)             # Execute these expression(s)
     (more 1) )
  ((condition2)                 # Otherwise, if this evaluates to NIL
     (expression 2)             # Execute these expression(s)
     (more 2) )
  (NIL                          # If none evaluated to NIL
     (expression 1)             # Execute these expression(s)
     (more 1) )</lang>

Selection

<lang PicoLisp>(case (expression) # Evaluate the expression

  (value1                       # If it is equal to, or member of, 'value1'
     (do-this1)                 # Execute these expression(s)
     (do-that1) )
  (value2                       # Else if it is equal to, or member of, 'value2
     (do-this2)                 # Execute these expression(s)
     (do-that2) )
  (T                            # Else execute final expression(s)
     (do-something-else) ) )</lang>

PL/I

if-then-else

<lang pli>if condition_exp then unique_statement; else unique_statement;

if condition_exp then

   unique_statement;

else

   unique_statement;

if condition_exp then do;

   list_of_statements;

end; else do;

   list_of_statements;

end;</lang>

So a cascading form can be derived from: <lang pli>if condition_exp1 then

   statement_1;

else if condition_exp2 then

   statement_2;

else if condition_expN then

   statement_N;

else

   statement_E;

if condition_exp1 then do;

   list_of_statements;

end; else if condition_exp2 then do;

   list_of_statements;

end; else if condition_expN then do;

   list_of_statements;

end; else do;

   list_of_statements;

end;</lang>

case

The PL/I 'case' statement has two possible formats:

select - format 1

<lang pli>select (i); /* select on value of variable */

 when (1,4,9)
   do;
     statement_s;
   end;
 when (11, 42)
   do;
     statement_s;
   end;
 other /* everything else */
   do;
     statement_s;
   end;

end;</lang>

select - format 2

<lang pli>select; /* select first matching condition */

 when (i = 4)
   do;
     statement_s;
   end;
 when (this = that)
   do;
     statement_s;
   end;
 when (mystring = 'ABCDE')
   do;
     statement_s;
   end;
 other
   do;
     statement_s;
   end;

end;</lang>

Notes:

  • in PL/I there is no fall-through to the next when. When execution reaches the end of a matching clause, it continues after the end of the select statement, not in the code for the next case.
  • the do ... end statements can be omitted if the when clause is a single statement.
  • if no other (or in full: otherwise) statement is present and none of the when cases is matched, the program will end in error.

Pop11

The simplest conditional is:

<lang pop11>if condition then

   ;;; Action

endif;</lang>

Two way conditional looks like:

<lang pop11>if condition then

   ;;; Action1

else

   ;;; Alternative action

endif;</lang>

One can do multiway choice using elseif clause

<lang pop11>if condition1 then

  ;;; Action1

elseif condition2 then

  ;;; Action1

elseif condition2 then

  ;;; Action2

elseif condition3 then

  ;;; Action3

else

  ;;; Alternative action

endif;</lang>

Instead of if keyword one can use unless keyword.

<lang pop11>unless condition then /* Action */ endunless;</lang>

has the same meaning as

<lang pop11>if not(condition) then /* Action */ endif;</lang>

One can also use elseunless keword.

<lang pop11>if condition1 then

  ;;; Action1

elseunless condition2 then

  ;;; Action2

endif;

  ;;; Action2

endif;</lang>

has the same meaning as

<lang pop11>if condition1 then

  ;;; Action1

elseif not(condition2) then

  ;;; Action2

endif;</lang>

Note that conditional must end in matching keyword, if must be finished by endif, unless must be finished by endunless (in the middle one can mix elseif with elseunless.

Pop11 conditional is an expression:

<lang pop11>if x > 0 then 1 elseif x < 0 then -1 else 0 endif -> sign_x ;</lang>

assigns sign of x to sign_x.

Instead of multiway if one can use switchon construct (which is equivalent to a special case of if, but may be shorter).

<lang pop11>switchon(x)

   case .isstring  then printf('A1');
   notcase .isinteger then printf('A2');
   case = 2 orcase = 3 then printf('A3');
   case > 4 andcase < 15 then printf('A4');
   else printf('A5');

endswitchon;</lang>

There is also multiway goto statement and conditional control transfers, we explain them together with other control transfers and loops (in case of loop exit/continue statements).

Pop11 also has preprocessor allowing conditional compilation:

<lang pop11>#_IF condition1 /* Variant 1 */

  1. _ELSEIF condition2

/* Variant 2 */

  1. _ELSE

/* Variant 3 */

  1. _ENDIF</lang>

condition1 and condition2 are arbitrary Pop11 expressions (they have access to all previously compiled code).

Also note that Pop11 syntax is user extensible, so users may create their own conditional constructs.

PostScript

The "if" operator uses two items form the stack, a procedure and a boolean. It will execute the procedure if the boolean is true. It will not leave anything on the stack (but the procedure might):

<lang postscript>9 10 lt {(9 is less than 10) show} if</lang>

The "ifelse" operator expects two procedures and executes the one or the other depending on the value of the boolean. I.e. this:

<lang postscript>/a 5 lt {(yeah)} {(nope)} ifelse show</lang>

will render either the string "yeah" or "nope" depending on whether a is less than 5 or not.

PowerShell

If, ElseIf, Else

<lang powershell># standard if if (condition) {

   # ...

}

  1. if-then-else

if (condition) {

   # ...

} else {

   # ...

}

  1. if-then-elseif-else

if (condition) {

   # ...

} elseif (condition2) {

   # ...

} else {

   # ...

}</lang>

Switch

<lang powershell># standard switch switch ($var) {

   1 { "Value was 1" }
   2 { "Value was 2" }
   default { "Value was something else" }

}

  1. switch with wildcard matching

switch -Wildcard ($var) {

   "a*" { "Started with a" }
   "*x" { "Ended with x" }

}

  1. switch with regular expression matching

switch -Regex ($var) {

   "[aeiou]" { "Contained a consonant" }
   "(.)\1" { "Contained a character twice in a row" }

}

  1. switch allows for scriptblocks too

switch ($var) {

   { $_ % 2 -eq 0 } { "Number was even" }
   { $_ -gt 100 }   { "Number was greater than 100" }

}

  1. switch allows for handling a file

switch -Regex -File somefile.txt {

   "\d+" { "Line started with a number" }
   "\s+" { "Line started with whitespace" }

}</lang>

Prolog

A "pure" Prolog program by its very nature is one very long, very complicated boolean test. Absolutely every executable portion of Prolog is a test that succeeds or fails. Here are some examples, thus, of using conditionals in Prolog:

<lang Prolog>go :- write('Hello, World!'), nl.</lang>

While operationally this looks like a program that when go/0 is executed will print "Hello, World!" and exit, it is actually a predicate, in the strict logical sense of the term, that tests conditions. Denotationally we'd describe it as "go/0 succeeds iff write/1 succeeds with its passed-in argument, and if nl/0 subsequently succeeds." (The fact that write/1 and nl/0 **always** succeed and that we use them for their side effects only doesn't matter to the Prolog view of a program.)

<lang Prolog>fact(foo). fact(bar). fact(baz).

go :- fact(booger). go :- fact(bar).</lang>

This example shows a few features of Prolog's testing and, specifically, shows nondeterminism and backtracking in action. In this we have a predicate fact/1 (so named because in this format, without an executable body, it is termed a "fact" in the literature). It has two clauses asserting both "bar" and "baz" as facts. go/0 also has two clauses. If we execute go/0, the runtime will tell us "true" (or, in some implementations, "yes") to indicate that the predicate call was successful. Denotationally we would say "fact(X) succeeds iff X unifies with foo, X unifies with bar, or X unifies with baz". We would also say "go/0 succeeds iff fact(booger) succeeds or if fact(bar) succeeds". When running, the first clause of go/0 will be executed and fact(booger) will be tested. fact(booger) does not match fact(bar) nor does it match fact(baz) so it fails. This leads the runtime to go back and try again with the **second** go/0 clause. In this one fact(bar) does, in fact, match fact(bar), so the overall test passes. A Prolog program is, thus, a very complicated tree of if/then statements, in effect.

<lang Prolog>fact(X) :-

   (   X = foo
   ;   X = bar
   ;   X = baz ).

go :-

   (   fact(booger)
   ;   fact(bar) ).</lang>

This version is semantically the same as the previous one. (In actual execution, because of some runtime optimizations, there are some minor differences in outcome, but nothing that would change the logical interpretation of the program.) Here we're showing more explicitly the various "or" conditions. In Prolog "," is roughly equivalent to "and" (conjunction) while ";" is roughly equivalent to "or" (disjunction). Because of this, and because of the fact we've taken separate clauses now and put them into explicit disjunctions it is clearer that we're performing a series of if/then tests in effect.

That being said, Prolog does have something that's very akin to real if/then statements (or, more accurately, similar to the ternary operator of languages like C):

<lang Prolog>fact(X) :-

   (   X = bar ->  write('You got me!'), nl
   ;               write(X), write(' is not right!'), nl, fail ).

go :-

   (   fact(booger)
   ;   fact(bar) ).</lang>

In this version of fact/1, the -> operator is used to perform a more traditional if/then/else. The general construct is ( condition -> succeed_branch ; fail_branch ). In this case if the parameter passed in unifies with 'bar', a message is written (recall that write/1 and nl/0 always succeed!) and the whole predicate exists with a success. If, on the other hand, the unification fails (you pass anything other than 'bar') it writes a snarky message and then calls fail/0, a predicate that, as its name suggests, always fails. There are more implications to using the conditional expression in Prolog; it is generally considered code smell. Other operators also exist for handling conditionals (like *->) that lack the "smell" of the conditional operator. The reasons for this are out of scope, however, for this article. Just know that the fact/1 predicate could have used *-> in place of -> and been more "sound" as a result.

PureBasic

Works with: PureBasic version 4.41

If, Elseif, Else

<lang PureBasic>If a = 0

 Debug "a = 0"

ElseIf a > 0

 Debug "a > 0"

Else

 Debug "a < 0"

EndIf</lang>

Select

<lang PureBasic>Variable = 2

Select Variable

 Case 0
   Debug "Variable = 0"
 Case 10, 11, 99
   Debug "Variable is 10, 11 or 99"
 Case 20 To 30
   Debug "Variable >= 20 And Variable <= 30"
 Default
   Debug "Variable = something else..."

EndSelect</lang>

CompilerIf

Compiler conditional structures works like normal conditional structures, except they are evaluated at compile time, and thus have to use constant expressions. Any defined constant can be used, these examples uses built-in constants. <lang PureBasic> CompilerIf #PB_Compiler_OS = #PB_OS_Linux And #PB_Compiler_Processor = #PB_Processor_x86

 Debug "Compiled on x86 Linux"

CompilerElse

 Debug "Compiled on something else"

CompilerEndIf </lang>

CompilerSelect

<lang PureBasic> CompilerSelect #PB_Compiler_OS

 CompilerCase #PB_OS_Linux
   Debug "Compiled on Linux"
 CompilerCase #PB_OS_Windows
   Debug "Compiled on Windows"
 CompilerCase #PB_OS_MacOS
   Debug "Compiled on Mac OS"
 CompilerDefault
   Debug "Compiled on something else"

CompilerEndIf </lang>

Python

if-then-else

<lang python>if x == 0:

   foo()

elif x == 1:

   bar()

elif x == 2:

   baz()

else:

   boz()</lang>

ternary expressions

Interpreter: Python 2.5

<lang python>true_value if condition else false_value</lang>

Example: <lang python>>>> secret='foo' >>> print 'got it' if secret=='foo' else 'try again' 'got it'</lang>

Note: this syntax is valid as an expression, the clauses cannot constain statements. The foregoing example is equivalent to:

<lang python>>>> secret = 'foo' >>> result = 'got it' if secret=='foo' else 'try again' >>> print result 'got it'</lang>

Function dispatch dictionary

In some cases it's useful to associate functions with keys in a dictionary; and simply use this in lieu of long sequences of "if...elif...elif..." statements.

<lang python>dispatcher = dict() dispatcher[0]=foo # Not foo(): we bind the dictionary entry to the function's object,

                  # NOT to the results returned by an invocation of the function

dispatcher[1]=bar dispatcher[2]=baz # foo,bar, baz, and boz are defined functions.

  1. Then later

results = dispatcher.get(x, boz)() # binding results to a name is optional

  1. or with no "default" case:

if x in dispatcher:

   results=dispatcher[x]()</lang>

<lang python># The above, but with a dict literal dispatcher = {

   0: foo,
   1: bar,
   2: baz,

}

  1. ...

results = dispatcher.get(x, boz)()</lang>

<lang python># Or without the temp variable

  1. (it's up to the reader to decide how "pythonic" this is or isn't)

results = {

   0: foo,
   1: bar,
   2: baz,

}.get(x, boz)()</lang>

This can be particularly handy when using currying techniques, or when lambda expressions or meta-function generators (factories) can be used in place of normal named functions.

In general a dispatch table or class/object abstraction (using dynamic method over-rides) is considered preferable to chains of if ... elif ... elif ... in Python programming.

Racket

if

If-expressions in Racket must have both branches <lang racket> (if (< x 10)

 "small"
 "big")

</lang>

when/unless

One-sided conditional expressions use "when" and "unless". These are more convenient for side-effects since they have an implicit "begin" around their body, and you can also include new definitions <lang racket> (when (< x 10)

 (define y (* x 10))
 (printf "small\n"))

</lang>

cond

Used for multiple conditions: <lang racket> (printf "x is ~a\n"

       (cond [(< x 1)     "tiny"]
             [(< x 10)    "small"]
             [(< x 100)   "medium"]
             [(< x 10000) "big"]
             [(< x 100000000) "huge"]
             [else "gigantic"]))

</lang>

case

Similar to a "switch" statement in other languages <lang racket> (case x

 [(1) "one"]
 [(2) "two"]
 [(3) "three"]
 [(4) "four"]
 [(6 8)   "even"]
 [(5 7 9) "odd"]
 [else    "something else"])

</lang>

etc

Racket has macros, which means that you can define whatever new conditional you think is useful...

Retro

if, ifTrue, and ifFalse

<lang Retro>( condition ) [ ( true statements ) ] ifTrue ( condition ) [ ( false statements ) ] ifFalse ( condition ) [ ( true statements ) ] [ ( false statements ) ] if</lang>

These forms can be used interactively, or inside function definitions.

when

<lang Retro>: foo ( n- )

 [ 1 = ] [ drop ( if quote evaluates to true ) ] when
 [ 2 = ] [ drop ( if quote evaluates to true ) ] when
 [ 3 = ] [ drop ( if quote evaluates to true ) ] when
 drop ( default action ) ;</lang>

REXX

IF--THEN, IF--THEN--ELSE

<lang rexx>if y then @=6 /* Y must be either 0 or 1 */

if t**2>u then x=y /*simple IF with THEN & ELSE. */

          else x=-y

if t**2>u then do j=1 for 10; say prime(j); end /*THEN DO loop.*/

          else x=-y                                   /*simple  ELSE.  */

if z>w+4 then do /*THEN DO group.*/

              z=abs(z)
              say 'z='z
              end
         else do;  z=0;  say 'failed.';  end          /*ELSE  DO group.*/

if x>y & c*d<sqrt(pz) |, /*this statement is continued [,]*/

  substr(abc,4,1)=='~'  then  if  z=0  then call punt
                                       else nop       /*NOP pairs up IF*/
                        else  if  z<0  then z=-y      /*alignment helps*/</lang>

SELECT--WHEN

<lang rexx> /*the WHEN conditional operators are the same as*/

                     /*the   IF   conditional operators.               */
select
when t<0        then z=abs(u)
when t=0 & y=0  then z=0
when t>0        then do
                     y=sqrt(z)
                     z=u**2
                     end
                     /*if control reaches here & none of the WHENs were*/
                     /*satisfiied, a SYNTAX (error) condition is raised*/
end  /*1st select*/
    select
    when a=='angel'              then many='host'
    when a=='ass' | a=='donkey'  then many='pace'
    when a=='crocodile'          then many='bask'
    when a=='crow'               then many='murder'
    when a=='lark'               then many='ascension'
    when a=='quail'              then many='bevy'
    when a=='wolf'               then many='pack'
    otherwise                         many='?'
    end  /*2nd select*/          /* [↑]  uses OTHERWISE as a catch-all.*/</lang>

SELECT--WHEN/OTHERWISE

<lang rexx> select

    when g=='angel'              then many='host'
    when g=='ass' | g=='donkey'  then many='pace'
    when g=='crocodile'          then many='bask'
    when g=='crow'               then many='murder'
    when g=='lark'               then many='ascension'
    when g=='quail'              then many='bevy'
    when g=='wolf'               then many='pack'
    otherwise  say
               say '*** error! ***'
               say g  "isn't one of the known thingys."
               say
               exit 13
    end   /*select*/</lang>

Rhope

Works with: Rhope version alpha 1

if-then-else

<lang rhope>If[cond] |:

   Do Something[]
||:
   Do Something Else[]
|</lang>

RLaB

if

Block of instructions following the if command has to be always enclosed in curly brackets. <lang RLaB> if (x==1) {

 // do something

} </lang>

if-else

If there are branching within the command, respective blocks have to be enclosed in the blocks preceding it. Consider an example:

<lang RLaB> if (x==1) {

 // do something if x is 1
 y = const.pi;

else

 // do something if x is not 1
 y = sin(const.pi*(1-x)) / (1-x);

} </lang>

<lang RLaB> if (x==1) {

 // do something if x is 1
 y = const.pi;

else if (x == 2) {

 // do something if x is 2
 y = sin(const.pi*(1-x)) / (1-x);

else

 // do something in all the other cases
 y = rand();

}} </lang>


Ring

if-but-else-ok <lang ring>If x == 1

  SomeFunc1()

But x == 2

  SomeFunc2()

Else

  SomeFunc()

Ok</lang>

Switch <lang ring>Switch x On 1

  SomeFunc1()

On 2

  SomeFunc2()

Other

  SomeFunc()

Off</lang>

Ruby

See Conditional Structures/Ruby

Run BASIC

<lang Runbasic>' Boolean Evaluations ' ' > Greater Than ' < Less Than ' >= Greater Than Or Equal To ' <= Less Than Or Equal To ' = Equal to

x = 0

if x = 0 then print "Zero"

' -------------------------- ' if/then/else if x = 0 then print "Zero" else print "Nonzero" end if

' -------------------------- ' not if x then print "x has a value." end if if not(x) then print "x has no value." end if

' -------------------------- ' if .. end if if x = 0 then print "Zero" goto [surprise] end if wait

if x = 0 then goto [surprise] print "No surprise." wait

[surprise] print "Surprise!" wait

' -------------------------- ' case numeric num = 3

select case num case 1 print "one"

case 2 print "two"

case 3 print "three"

case else print "other number"

end select

' -------------------------- ' case character var$="blue"

select case var$

case "red" print "red"

case "green" print "green"

case else print "color unknown"

end select</lang>

Sather

<lang sather> if EXPR then

     -- CODE
   elsif EXPR then
     -- CODE
   else
     -- CODE
   end;</lang>

EXPR must evaluate to BOOL (true or false); elsif and else are optional.

<lang sather> case EXPR

     when EXPRL then
        -- CODE
     when EXPRL then
        -- CODE
     else
        -- CODE
   end;</lang>

EXPRL is a single expression or a comma-separated list of exressions. The expressions must evaluate to comparable objects (the method is_eq must be implemented)

Scala

Library: Scala

<lang Scala> if (n == 12) "twelve" else "not twelve"

 today match {
   case Monday =>
     Compute_Starting_Balance;
   case Friday =>
     Compute_Ending_Balance;
   case Tuesday =>
     Accumulate_Sales
   case _ => {}
 }</lang>

Scheme

Procedures can be categorised as primitive or derived. Derived procedures can be defined in terms of primitive procedures.

Primitive

if

<lang>(if <test> <consequent> <alternate>)</lang> <lang>(if <test> <consequent>)</lang> Example: <lang scheme>(display

 (if (> 1 2)
     "yes"
     "no"))

(newline) (display

 (if (> 1 2)
     (- 1 2)))

(newline)</lang>

Output:
no
#<unspecified>

Derived

cond

<lang>(cond <clause1> <clause2> ...)</lang> Example: <lang scheme>(display

 (cond ((> 1 2) "greater")
       ((< 1 2) "less")))

(newline) (display

 (cond ((> 1 1) "greater")
       ((< 1 1) "less")
       (else "equal")))

(newline)</lang>

Output:
less
equal

case

<lang>(case <key> <clause1> <clause2> ...)</lang> Example: <lang scheme>(display

 (case (* 2 3)
   ((2 3 5 7) "prime")
   ((1 4 6 8 9) "composite")))

(newline) (display

 (case (car (list c d))
   ((a e i o u) "vowel")
   ((w y) "semivowel")
   (else "consonant")))

(newline)</lang>

Output:
composite
consonant

Scilab

if-then-else

if condition1 then instructions1
[elseif condition2 then instructions2]
....
[else instructionse]
end

select-case

select expression
  case expression1 then instructions1
  [case expression2 then instructions2]
  ...
  [else instructionse]
end

Seed7

if-then-else

There can be single or multiple statements. An if-statement can have multiple elsif parts. <lang seed7>if condition then

 statement

end if;

if condition then

 statement1

else

 statement2;

end if;

if condition1 then

 statement1

elsif condition2 then

 statement2;

end if;

if condition1 then

 statement1

elsif condition2 then

 statement2;

else

 statement3;

end if;</lang>

case

<lang seed7>case i of

 when {1, 4, 9}:  # Executed if i is 1, 4 or 9
   statement1;
 when {11} | {13 .. 17}:  # Executed if i is 11, 13, 14, 15, 16 or 17
   statement2;
 when {42}:  # Executed only if i is 42
   statement3;
 otherwise:
   statement4;

end case;</lang>

SIMPOL

if-else if-else

<lang simpol>if x == 1

 foo()

else if x == 2

 bar()

else

 foobar()

end if</lang>

ternary if function

<lang simpol>.if(x == 1, "hello", "world")</lang>

Simula

Works with: SIMULA-67

Simula 67 has conditional statements of the form:

 statement::=  if conditional_expression then statement else statement 
   if X=Y then K:=I else K:=J
 statement::=  if conditional_expression then statement
   if X=Y then K:=I

An example: <lang simula>BEGIN

 INTEGER i,j;
 i:=1; j:=2;
 OutText("i ");
 IF i=1 THEN OutInt(i,1); 
 OutImage;
 OutInt(i,2); OutInt(j,2); 
 IF i<j THEN OutText(" : i<j") ELSE OutText(" : i>=j");
 OutImage;
 IF i>=j THEN BEGIN
   OutText("i=");
   OutInt(i,5)
 END
 ELSE BEGIN
   OutText("j=");
   OutInt(j,5)
 END;
 OutImage

END</lang> Simula 67 has also a switch structure:

 declaration::=  switch switch:=list_of labels
   statement::=  goto switch[expression]

An example: <lang simula>BEGIN

 INTEGER i,j;
 SWITCH target:=L1,L2,L3;
 i:=1; j:=2;
 OutText("::");
 GOTO target(j);
 L1: OutText("AA");
 L2: OutText("BB");
 L3: OutText("CC");
 OutImage

END</lang>

Slate

ifTrue/ifFalse

<lang slate>"Conditionals in Slate are really messages sent to Boolean objects. Like Smalltalk. (But the compiler might optimize some cases)"

balance > 0
    ifTrue: [inform: 'still sitting pretty!'.]
    ifFalse: [inform: 'No money till payday!'.].</lang>


caseOf:otherwise:

<lang slate>c@(Net URLPathEncoder traits) convert [ | byte1 byte2 byte3 digit1 digit2|

 [c in isAtEnd] whileFalse:
   [byte1: c in next.
    byte1 caseOf: {
      $+ -> [c out nextPut: $\s].
      $% -> [byte2: c in next.
             byte3: c in next.
             digit1: (byte2 toDigit: 16).
             digit2: (byte3 toDigit: 16).
             digit1 isNil \/ [digit2 isNil] ifTrue: [error: 'Error reading hex sequence after %'].
             c out nextPut: (digit1 * 16 + digit2 as: c out elementType)].
    } otherwise: [c out nextPut: byte1].
    ].

].</lang>

whileTrue:/whileFalse:

<lang slate>[p isAtEnd] whileFalse: [p next evaluate]].</lang>

Smalltalk

The pattern for handling a multi-option switch is to create classes for the various options, and let Polymorphism take care of the decisions.

ifTrue/ifFalse

<lang smalltalk>"Conditionals in Smalltalk are really messages sent to Boolean objects"

balance > 0
    ifTrue: [Transcript cr; show: 'still sitting pretty!'.]
    ifFalse: [Transcript cr; show: 'No money till payday!'.].</lang>

You can also use them as the ternary operator

<lang smalltalk>abs := x > 0 ifTrue: [ x ] ifFalse: [ x negated ]</lang>

SNOBOL4

SNOBOL4 has no structured programming features, but the two constructs in question could be easily emulated with FAILURE/SUCCESS and indirect jumps

<lang snobol> A = "true"

  • "if-then-else"

if A "true" :s(goTrue)f(goFalse) goTrue output = "A is TRUE" :(fi) goFalse output = "A is not TRUE" :(fi) fi

  • "switch"

switch A ("true" | "false") . switch :s($("case" switch))f(default) casetrue output = "A is TRUE" :(esac) casefalse output = "A is FALSE" :(esac) default output = "A is neither FALSE nor TRUE" esac end</lang>

SNUSP

<lang snusp>$==?\==zero=====!/==#

   \==non zero==/</lang>

? is the only conditional operator. It skips one character if the current cell is zero.

! is an unconditional skip. !/ is the idiom for joining two lines of execution. ?! inverts the test.

\ and / redirect the flow of control. All the other characters besides $ and # are commentary.


Sparkling

If statement:

<lang sparkling>var odd = 13; if odd % 2 != 0 {

   print("odd");

}</lang>

If-else statement:

<lang sparkling>var odd = 13; if odd % 2 != 0 {

   print("odd");

} else {

   print("even");

}</lang>

If and if-else statements can be chained:

<lang sparkling>var nodiv3 = 13; if nodiv3 % 3 == 0 {

   print("divisible by 3");

} else if nodiv3 % 3 == 1 {

   print("gives 1 remainder");

} else {

   print("gives 2 remainder");

}</lang>

There's no "switch-case" statement in Sparkling yet, but it's work in progress.

SQL

Works with: MS SQL version 2005

Conditional Expression

<lang sql>case when a then b else c end

declare @n int set @n=124 print case when @n=123 then 'equal' else 'not equal' end

--If/ElseIf expression set @n=5 print case when @n=3 then 'Three' when @n=4 then 'Four' else 'Other' end</lang>

If/Else

<lang sql>declare @n int set @n=123 if @n=123

 BEGIN --begin/end needed if more than one statement inside
   print 'one two three'
 END

ELSE

 if @n=124 print 'one two four'
 else print 'other'</lang>

SSEM

The SSEM's only conditional operation is 011 Test, which causes the computer to skip the next instruction if the value held in the accumulator is negative. This program illustrates it: assuming address 10 stores a variable, we test whether its negation is negative (i.e. whether the variable itself is positive). If it is, we skip the next instruction and proceed with the program; but, if it is not negative (i.e. the variable is negative or zero), we jump to address 1 + the value stored at address 14. It is easy to see how this can be used to implement loops, other conditional tests, etc. <lang ssem>01010000000000100000000000000000 -10 to c 00000000000000110000000000000000 Test 01110000000000000000000000000000 14 to CI</lang>

Tcl

if-then-else

<lang tcl>if {$foo == 3} {

   puts "foo is three"

} elseif {$foo == 4} {

   puts "foo is four"

} else {

   puts "foo is neither three nor four"

}</lang> or (using the ternary operator of expressions) <lang tcl>set result [expr { $foo == 3 ? "three" : "not three" }]</lang>

switch

<lang tcl>switch -- $foo {

   3 {puts "foo is three"}
   4 {puts "foo is four"}
   default {puts "foo is something else"}

}</lang> Note that the switch command can also use glob matching (like case in the Bourne Shell) or regular-expression matching.

TI-83 BASIC

There are 3 forms of conditional statement:

Basic form
with only one statement for the true part: <lang ti83b>If condition statement</lang> or in one line <lang ti83b>If condition : statement</lang>

If-Then form <lang ti83b>If condition Then statements End</lang>

If-Then-Else form <lang ti83b>If condition Then statements Else statements End</lang>

Toka

ifTrue

( condition ) ( quote ) ifTrue

<lang toka>100 100 = [ ." True\n" ] ifTrue 100 200 = [ ." True\n" ] ifTrue</lang>

ifFalse

( condition ) ( quote ) ifFalse

<lang toka>100 100 = [ ." True\n" ] ifFalse 100 200 = [ ." True\n" ] ifFalse</lang>

ifTrueFalse

( condition ) ( true quote ) ( false quote ) ifTrueFalse

<lang toka>100 100 = [ ." Equal\n" ] [ ." Not Equal\n" ] ifTrueFalse 100 200 = [ ." Equal\n" ] [ ." Not Equal\n" ] ifTrueFalse</lang>

TorqueScript

if-then-else

<lang tqs>// numbers and objects if(%num == 1) { foo(); } else if(%obj == MyObject.getID()) { bar(); } else { deusEx(); }

// strings if(%str $= "Hello World") { foo(); } else if(%str $= "Bye World") { bar(); } else { deusEx(); }</lang>

switch

<lang tqs>// numbers and objects switch(%num) { case 1: one(); case 2: twoThreeOrFour(); case 3: twoThreeOrFour(); case 4: twoThreeOrFour(); case 5: five(); case MyObject.getID(): anObject(); default: everythingElse(); }

// strings switch$(%str) { case "Hello": arrival(); case "Goodbye": departure(); default: somethingElse(); }</lang>

conditional (ternary) operator (?:)

<lang tqs>%formatted = %str @ ((getSubStr(%str,strLen(%str) - 1,1) $= "s") ? "'" : "'s");</lang>

Trith

branch

<lang trith>true ["yes" print] ["no" print] branch</lang>

when

<lang trith>true ["yes" print] when</lang>

unless

<lang trith>false ["no" print] unless</lang>


TUSCRIPT

IF ELSEIF ELSE ENDIF

<lang tuscript> $$ MODE TUSCRIPT

condition="c" IF (condition=="a") THEN

  ---> do something

ELSEIF (condition=="b") THEN

  ---> do something

ELSE

  ---> do something

ENDIF </lang>

SELECT CASE DEFAULT ENDSELECT

<lang tuscript> $$ MODE TUSCRIPT

days="Monday'Tuesday'Wednesday'Thursday'Friday'Saturday'Sunday" dayofweek=DATE (today,day,month,year,number) day=SELECT (days,#dayofweek)

SELECT day CASE "Monday"

  ---> do something

CASE "Saturday","Sunday"

  ---> do something

DEFAULT

  ---> do something

ENDSELECT </lang>

TXR

In TXR, most directives are conditionals, because they specify some kind of match. Given some directive D, the underlying logic in the language is, roughtly, "if D does not match at the current position in the input, then fail, otherwise the input advances according to the semantics of D".

An easy analogy to regular expressions may be drawn. The regex /abc/ means something like "if a doesn't match, then fail, otherwise consume a character and if b doesn't match, then fail, otherwise consume another character and if c doesn't match, then fail otherwise consume another character and succeed." The expressive power comes from, in part, not having to write all these decisions and book-keeping.

The interesting conditional-like structures in TXR are the parallel directives, which apply separate clauses to the same input, and then integrate the results in various ways.

For instance the choose construct will select, from among those clauses which match successfully, the one which maximizes or minimizes the length of an extracted variable binding:

<lang txr> @(choose :shortest x) @x:@y @(or) @x<--@y @(or) @x+@y @(end)</lang>

Suppose the input is something which can match all three patterns in different ways:

foo<--bar:baz+xyzzy

The outcome (with txr -B) will be:

x="foo"
y="bar:baz+xyzzy"

because this match minimizes the length of x. If we change this to :longest x, we get:

x="foo<--bar:baz"
y="xyzzy"

The cases, all and none directives most resemble control structures because they have short-circuiting behavior. For instance:

<lang txr>@(all) @x:y@ @z<-@w @(and) @(output) We have a match: (x, y, z, w) = (@x, @y, @z, @w). @(end) @(end)</lang>

If any subclause fails to match, then all stops processing subsequent clauses. There are subtleties though, because an earlier clause can produce variable bindings which are visible to later clauses. If previously bound variable is bound again, it must be to an identical piece of text:

<lang txr>@# match a line which contains some piece of text x @# after the rightmost occurence of : such that the same piece @# of text also occurs at the start of the line preceded by --> @(all) @*junk:@x @(and) -->@x@/.*/ @(end)</lang>

$ echo "-->asdfhjig:asdf" | txr -B weird.txr -
junk="-->asdfhjig"
x="asdf"
$ echo "-->assfhjig:asdf" | txr -B weird.txr -
false
$

UNIX Shell

Works with: Bourne Shell

If conditionals

The basic syntax is if command-list; then command-list; fi. If the first command list succeeds (by returning 0 for success), then the shell runs the second command list.

<lang sh>if test 3 -lt 5; then echo '3 is less than 5'; fi</lang>

Else and elif

There are optional elif (else if) and else clauses.

<lang sh>if test 4 -ge 6; then echo '4 is greater than or equal to 6' elif test 4 -lt 6; then echo '4 is less than 6' else echo '4 compares not to 6' fi</lang>

Switch conditionals

The Unix shell provides support for multibranch switch conditional constructs using the case statement:

<lang sh>case value in

 choicea)
   foo
   ;;
 choiceb)
   bar
   ;;

esac</lang>

Conditional branching using operators

One can also use && and || as conditional structures; see short-circuit evaluation#UNIX Shell.

<lang sh>test 3 -lt 5 && echo '3 is less than 5' test 4 -ge 6 || echo '4 is not greater than or equal to 6'</lang>

Conditional loops

The Unix shell also supports conditional loops:

<lang sh># This is a while loop l=1 while [ l -le 5 ]; do

 echo $l

done

  1. This is an until loop

l=1 until [ l -eq 5 ]; do

 echo $l

done</lang>

C Shell

The single-line if syntax is if (expression) simple-command.

<lang csh>if (3 < 5) echo '3 is less than 5' if ({ grep -q ^root: /etc/passwd }) echo 'passwd has root'</lang>

The multi-line if syntax has a then clause, and can have optional else if and else clauses. Each clause may contain multiple commands.

<lang csh>if (4 >= 6) then echo '4 is greater than or equal to 6' else if (4 < 6) then echo '4 is less than 6' else echo '4 compares not to 6' endif</lang>

V

ifThenElse

<lang v>[true]

 ['is true' puts]
 ['is false' puts]

ifte

=is true</lang>

ifThen

<lang v>[true]

 ['is true' puts]

if =is true</lang>

When

<lang v>3 [

 [1 =] [1 *]
 [2 =] [10 *]
 [3 =] [100 *]
 [4 =] [1000 *]

] when

=300</lang>

Choice

<lang v>true

 1 2

choice

=1

false

 1 2

choice

=2</lang>

VBScript

if-then-else

Block form: <lang vb>If condition1 Then

    statement

End If

If condition1 Then

   statement

ElseIf condition2 Then

   statement

... ElseIf conditionN Then

   statement

Else

   statement

End If </lang> Line form: <lang vb>If condition Then statement

If condition Then statement Else statement</lang>

select-case

<lang vb>Select Case Expression

   Case Value1: statement
   Case Value2: statement
   ...
   Case ValueN: statement
   Case Else:   statement

End Select

Select Case Expression

   Case Value1
       statements 
   Case Value2 
       statements 
   ...
   Case ValueN 
       statements 
   Case Else 
       statements 

End Select</lang>

Visual Basic .NET

if-then-else

Basic <lang vbnet>Dim result As String, a As String = "pants", b As String = "glasses"

If a = b Then

 result = "passed"

Else

 result = "failed"

End If</lang>

Condensed <lang vbnet>Dim result As String, a As String = "pants", b As String = "glasses"

If a = b Then result = "passed" Else result = "failed"

If a = b Then

 result = "passed"

Else : result = "failed" End If

If a = b Then : result = "passed" Else

 result = "failed"

End If</lang>

if-then-elseif

<lang vbnet>Dim result As String, a As String = "pants", b As String = "glasses"

If a = b Then

 result = "passed"

ElseIf a <> b Then

 result = "failed"

Else

 result = "impossible"

End If</lang>

select-case-else

<lang vbnet>Dim result As String, a As String = "pants", b As String = "glasses"

Select Case a

 Case b
   result = "match"
 Case a : result = "duh"
 Case Else
   result = "impossible"

End Select</lang>

inline-conditional

<lang vbnet>Imports Microsoft.VisualBasic

...

Dim result As String = CType(IIf("pants" = "glasses", "passed", "failed"), String) 'VB 1-8

Dim result As String = If("pants" = "glasses", "passed", "failed") 'VB 9</lang>

generic-inline-conditional

Works with: Visual Basic .NET version 8.0

<lang vbnet>Imports Microsoft.VisualBasic

...

Function IIf2(Of T)(ByVal condition As Boolean, ByVal truepart As T, ByVal falsepart As T) As T

 If condition Then Return truepart Else Return falsepart

End Function

...

Dim result As String = IIf2("pants" = "glasses", "passed", "failed") ' type is inferred</lang>

generic-inline-conditional

Language Version: 9.0+

<lang vbnet>Dim result As String = If("pants" = "glasses", "passed", "failed") ' type is inferred</lang>

Vorpal

if-then-else

<lang vorpal>if(condition){

  result = 'met'

} else{

  result = 'not met'

}</lang>

Wrapl

simple conditional

Conditionals in Wrapl are expressions. Either success or failure can be omitted from the expression. <lang wrapl>condition => success // failure condition => success condition // failure</lang>

goal directed evaluation

Wrapl's goal directed evaluation can be used to control conditional execution. The select-right operator & produces the values of the right operand for each value produced by the left operand. Thus if the left operand fails to produce any values, the right operand is never evaluated. <lang wrapl>condition & success</lang> The sequence operator | produces the values of the left operand followed by the values of the right operand. Thus if the left operand produces enough values (for example in a context where only one value is required), the right operand is never evaluated. <lang wrapl>condition | failure</lang>

X86 Assembly

ifs/elseifs/elses

Assembly doesn't work on if/else if/else statements(Unless you're using MASM or alike assemblers:)). Rather, it has conditional jumps which work off flags set by the comparison. Take this general statement from C. <lang c> if(i>1)

  DoSomething

FailedSoContinueCodeExecution. </lang> There are actually a number of ways to implement that in assembly. The most typical way would be something like.. <lang asm> cmp i, 1 jg _DoSomething FailedSoContinueCodeExecution </lang> Using the "jg" instruction,our code will jump to _DoSomething if the comparison(cmp i,1) made our ZF(ZeroFlag) flag well, zero. Which means only 1 thing. It is in fact greater than. In contrast, if i is in fact equal or less than 1, ZF is set to 1. The Zero Flag will remain set as long as we don't use any instructions that alter flags(comparisons for example). So, here's another C example <lang c> if(i>1)

  DoSomething

else if(i<=1)

  DoSomethingElse

FailedSoContinueCodeExecution </lang> In this case, we can use our previous example as a skeleton. <lang asm> cmp i, 1 jg _DoSomething jle _DoSomethingElse FailedSoContinueCodeExecution </lang> This does another state check on the Zero flag(actually jg/jle also check another flag, but that's not overly important) using jle. JumpifLessthanorEqual. Essentially, jle jumps if ZG is set to 1. So, it's jump condition is the opposite to jg.

One last commonly used condition. <lang c> if(i==1)

  DoSomething

else

  DoSomethingElse

FailedSoContinueExecution </lang>

In this case, we'd do this. <lang asm> cmp i, 1 je _DoSomething jne _DoSomethingElse FailedSoContinueExecution </lang> The je/jne jump instructions are again like jg/jle opposites of each other and again like je/jne rely on how the zero flag is set in the previous comparison.
There are many different conditional jumps in assembly and many ways to set them, test, and, or to name a few. The ones covered are just some commonly used ones in order to show how assembly deals with conditional statements.

XPL0

     if BOOLEAN EXPRESSION then STATEMENT
     if BOOLEAN EXPRESSION then STATEMENT else STATEMENT
     if BOOLEAN EXPRESSION then EXPRESSION else EXPRESSION
     case INTEGER EXPRESSION of
             INTEGER EXPRESSION, ... INTEGER EXPRESSION: STATEMENT;
             ...
             INTEGER EXPRESSION, ... INTEGER EXPRESSION: STATEMENT
             other STATEMENT
     case of
             BOOLEAN EXPRESSION, ... BOOLEAN EXPRESSION: STATEMENT;
             ...
             BOOLEAN EXPRESSION, ... BOOLEAN EXPRESSION: STATEMENT
             other STATEMENT

XSLT

The <xsl:if> element allows simple conditional processing. <lang xml><xsl:if test="condition"> </xsl:if></lang> The <xsl:choose>, <xsl:when>, and <xsl:otherwise> elements allow more general conditional processing. <lang xml><xsl:choose>

 <xsl:when test="condition1">
 </xsl:when>
 <xsl:when test="condition2">
 </xsl:when>
 <--
   ...
 -->
 <xsl:otherwise>
 </xsl:otherwise>

</xsl:choose></lang>

The XPath expressions in the test attribute are evaluated in boolean context (converted as if by the boolean function if necessary).

<lang xml><xsl:if test="@attrib = 'foo'">...</xsl:if> <xsl:if test="position() != last()">...</xsl:if> <xsl:if test="not(false())">...</xsl:if>

<xsl:if test='contains(node, "stuff") and (position() > first())'>...</xsl:if>

<xsl:if test="boolean($expr)">...</xsl:if> <xsl:if test="$expr">...</xsl:if></lang>

zkl

<lang zkl>if (x) y else z; if(a)b else if (c) else d; etc x:=(if (a) b else c);

a and b or c // usually the same as if(a) b else c, beware if b evals to False

switch(x){

 case(1){...}
 case("2"){...}  // matches anything
 case(a)[fallthrough]{...}  // no break, no break has to be explicit
 case(b){...}
 else {...} // case a C's default, has to be at the end

}</lang>