Sunflower fractal
Draw Sunflower fractal
Go
The image produced, when viewed with (for example) EOG, is similar to the Ring entry.
<lang go>package main
import (
"github.com/fogleman/gg" "math"
)
func main() {
dc := gg.NewContext(400, 400) dc.SetRGB(1, 1, 1) dc.Clear() dc.SetRGB(0, 0, 1) c := (math.Sqrt(5) + 1) / 2 numberOfSeeds := 3000 for i := 0; i <= numberOfSeeds; i++ { fi := float64(i) fn := float64(numberOfSeeds) r := math.Pow(fi, c) / fn angle := 2 * math.Pi * c * fi x := r*math.Sin(angle) + 200 y := r*math.Cos(angle) + 200 fi /= fn / 5 dc.DrawCircle(x, y, fi) } dc.SetLineWidth(1) dc.Stroke() dc.SavePNG("sunflower_fractal.png")
}</lang>
JavaScript
HTML to test
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <title>Vibrating rectangles</title> <meta name="viewport" content="width=device-width, initial-scale=1"> <style> body{background-color:black;text-align:center;margin-top:150px} </style> <script src="sunflower.js"></script> </head> <body onload="start()"> <div id='wnd'></div> </body> </html>
<lang javascript> const SIZE = 400, HS = SIZE >> 1, WAIT = .005, SEEDS = 3000,
TPI = Math.PI * 2, C = (Math.sqrt(10) + 1) / 2;
class Sunflower {
constructor() { this.wait = WAIT; this.colorIndex = 0; this.dimension = 0; this.lastTime = 0; this.accumulator = 0; this.deltaTime = 1 / 60; this.colors = ["#ff0000", "#ff8000", "#ffff00", "#80ff00", "#00ff00", "#00ff80", "#00ffff", "#0080ff", "#0000ff", "#8000ff", "#ff00ff", "#ff0080"]; this.canvas = document.createElement('canvas'); this.canvas.width = SIZE; this.canvas.height = SIZE; const d = document.getElementById("wnd"); d.appendChild(this.canvas); this.ctx = this.canvas.getContext('2d'); } draw(clr, d) { let r = Math.pow(d, C) / SEEDS; let angle = TPI * C * d; let x = HS + r * Math.sin(angle), y = HS + r * Math.cos(angle); this.ctx.strokeStyle = clr; this.ctx.beginPath(); this.ctx.arc(x, y, d / (SEEDS / 50), 0, TPI); this.ctx.closePath(); this.ctx.stroke(); } update(dt) { if((this.wait -= dt) < 0) { this.draw(this.colors[this.colorIndex], this.dimension); this.wait = WAIT; if((this.dimension++) > 600) { this.dimension = 0; this.colorIndex = (this.colorIndex + 1) % this.colors.length; } } } start() { this.loop = (time) => { this.accumulator += (time - this.lastTime) / 1000; while(this.accumulator > this.deltaTime) { this.accumulator -= this.deltaTime; this.update(Math.min(this.deltaTime)); } this.lastTime = time; requestAnimationFrame(this.loop); } this.loop(0); }
} function start() {
const sunflower = new Sunflower(); sunflower.start();
}
</lang>
Microsoft Small Basic
<lang smallbasic>' Sunflower fractal - 24/07/2018
GraphicsWindow.Width=410 GraphicsWindow.Height=400 c=(Math.SquareRoot(5)+1)/2 numberofseeds=3000 For i=0 To numberofseeds r=Math.Power(i,c)/numberofseeds angle=2*Math.Pi*c*i x=r*Math.Sin(angle)+200 y=r*Math.Cos(angle)+200 GraphicsWindow.DrawEllipse(x, y, i/numberofseeds*10, i/numberofseeds*10) EndFor </lang>
- Output:
Perl
<lang perl>use utf8; use constant π => 3.14159265; use constant φ => (1 + sqrt(5)) / 2;
my $scale = 600; my $seeds = 5*$scale;
print F qq{<svg xmlns="http://www.w3.org/2000/svg" width="$scale" height="$scale" style="stroke:gold">
<rect width="100%" height="100%" fill="black" />\n};
for $i (1..$seeds) {
$r = 2 * ($i**φ) / $seeds; $t = 2 * π * φ * $i; $x = $r * sin($t) + $scale/2; $y = $r * cos($t) + $scale/2; printf F qq{<circle cx="%.2f" cy="%.2f" r="%.1f" />\n}, $x, $y, sqrt($i)/13;
}
print F "</svg>\n";</lang>
Perl 6
This is not really a fractal. It is more accurately an example of a Fibonacci spiral or Phi-packing.
Or, to be completely accurate: It is a variation of a generative Fermat's spiral using the Vogel model to implement phi-packing. See: https://thatsmaths.com/2014/06/05/sunflowers-and-fibonacci-models-of-efficiency
<lang perl6>use SVG;
my $seeds = 3000; my @center = 300, 300; my $scale = 5;
constant \φ = (3 - 5.sqrt) / 2;
my @c = map {
my ($x, $y) = ($scale * .sqrt) «*« |cis($_ * φ * τ).reals »+« @center; [ $x.round(.01), $y.round(.01), (.sqrt * $scale / 100).round(.1) ]
}, 1 .. $seeds;
say SVG.serialize(
svg => [ :600width, :600height, :style<stroke:yellow>, :rect[:width<100%>, :height<100%>, :fill<black>], |@c.map( { :circle[:cx(.[0]), :cy(.[1]), :r(.[2])] } ), ],
);</lang> See: Phi packing (SVG image)
Ring
<lang ring>
- Project : Sunflower fractal
load "guilib.ring"
paint = null
new qapp
{ win1 = new qwidget() { setwindowtitle("Sunflower fractal") setgeometry(100,100,320,500) label1 = new qlabel(win1) { setgeometry(10,10,400,400) settext("") } new qpushbutton(win1) { setgeometry(100,400,100,30) settext("draw") setclickevent("draw()") } show() } exec() }
func draw
p1 = new qpicture() color = new qcolor() { setrgb(0,0,255,255) } pen = new qpen() { setcolor(color) setwidth(1) } paint = new qpainter() { begin(p1) setpen(pen)
c = (sqrt(5) + 1) / 2 numberofseeds = 3000 for i = 0 to numberofseeds r = pow(i, c ) / (numberofseeds) angle = 2 * 3.14 * c * i x = r * sin(angle) + 100 y = r * cos(angle) + 100 drawellipse(x, y, i / (numberofseeds / 10), i / (numberofseeds / 10)) next
endpaint() } label1 { setpicture(p1) show() }
</lang> Output:
Sidef
<lang ruby>require('Imager')
func draw_sunflower(seeds=3000) {
var img = %O<Imager>.new( xsize => 400, ysize => 400, )
var c = (sqrt(1.25) + 0.5) { |i| var r = (i**c / seeds) var θ = (2 * Num.pi * c * i) var x = (r * sin(θ) + 200) var y = (r * cos(θ) + 200) img.circle(x => x, y => y, r => i/(5*seeds)) } * seeds
return img
}
var img = draw_sunflower() img.write(file => "sunflower.png")</lang> Output image: Sunflower fractal
zkl
Uses Image Magick and the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl <lang zkl>fcn sunflower(seeds=3000){
img,color := PPM(400,400), 0x00ff00; // green c:=((5.0).sqrt() + 1)/2; foreach n in ([0.0 .. seeds]){ // floats r:=n.pow(c)/seeds; x,y := r.toRectangular(r.pi*c*n*2); r=(n/seeds*5).toInt(); img.circle(200 + x, 200 + y, r,color); } img.writeJPGFile("sunflower.zkl.jpg");
}();</lang>
- Output:
Image at sunflower fractal