Simulate input/Mouse: Difference between revisions

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If you have a reference to the AbstractButton this is simpler:
If you have a reference to the AbstractButton this is simpler:
<lang java>button.doClick(); //optionally, give an integer argument for the number of milliseconds to hold the button down</lang>
<lang java>button.doClick(); //optionally, give an integer argument for the number of milliseconds to hold the button down</lang>


=={{header|Julia}}==
This may be done using Julia's C call FFI:

<lang julia>
# Wrap win32 API function mouse_event() from the User32 dll.
function mouse_event_wrapper(dwFlags,dx,dy,dwData,dwExtraInfo)
ccall((:mouse_event, "User32"),stdcall,Void,(UInt32,UInt32,UInt32,UInt32,UInt),dwFlags,dx,dy,dwData,dwExtraInfo)
end

function click()
mouse_event_wrapper(0x2,0,0,0,0)
mouse_event_wrapper(0x4,0,0,0,0)
end
</lang>


=={{header|Kotlin}}==
=={{header|Kotlin}}==
Line 133: Line 149:
}
}
</lang>
</lang>



=={{header|Oz}}==
=={{header|Oz}}==

Revision as of 11:16, 26 June 2017

Task
Simulate input/Mouse
You are encouraged to solve this task according to the task description, using any language you may know.

Simulate the click of a mouse button by the user. Specify if the target GUI may be externally created.

AutoHotkey

target gui may be externally created. <lang AutoHotkey>WinActivate, ahk_class MozillaUIWindowClass Click 200, 200 right  ; relative to external window (firefox) sleep, 2000 WinMinimize CoordMode, Mouse, Screen Click 400, 400 right  ; relative to top left corner of the screen.</lang>

Common Lisp

Library: xdotool

The xdotool have to be installed on the machine (installable through apt-get). Tested on Lubuntu 14.04. <lang lisp> (defun sh (cmd)

  1. +clisp (shell cmd)
  2. +ecl (si:system cmd)
  3. +sbcl (sb-ext:run-program "/bin/sh" (list "-c" cmd) :input nil :output *standard-output*)
  4. +clozure (ccl:run-program "/bin/sh" (list "-c" cmd) :input nil :output *standard-output*))

(sh "xdotool mousemove 0 0 click 1") (sleep 2) (sh "xdotool mousemove 300 300 click 1") </lang>

Fantom

You can simulate a mouse click on a button by asking that button to fire its event listeners. This approach only works for the program's own GUI:

<lang fantom> using fwt using gfx

class Main {

 public static Void main ()
 {
   button1 := Button 
   { 
     text = "don't click!"
     onAction.add |Event e|
     {
       echo ("clicked by code")
     }
   }
   button2 := Button 
   { 
     text = "click"
     onAction.add |Event e|
     {
       // fire all the event listeners on button1
       button1.onAction.fire(e)
     }
   }
   Window
   {
     title = "simulate mouse event"
     size = Size (300, 200)
     button1,
     button2,
   }.open
 }

} </lang>

Alternatively, if you are running on the Java Runtime, you can use Java's 'robot' library to click anywhere on the screen, and so interact with widgets from other programs:

<lang fantom> using [java] java.awt::Robot using [java] java.awt.event::InputEvent using fwt using gfx

class Main {

 public static Void main ()
 {
   button := Button 
   { 
     text = "click for robot"
     onAction.add |Event e|
     {
       robot := Robot ()
       robot.mouseMove (50, 50) // move to screen point 50, 50
       robot.mousePress (InputEvent.BUTTON1_MASK) // and click mouse
       robot.mouseRelease (InputEvent.BUTTON1_MASK)
     }
   }
   Window
   {
     title = "simulate mouse event"
     size = Size (300, 200)
     button,
   }.open
 }

} </lang>

GUISS

<lang guiss>Start,Programs,Accessories,Notepad,Textbox,Type:Hello World[pling],Menu:File,Save, Inputbox:filename>greetings.txt,Button:Save</lang>

Java

You can click on any Component using a Robot and the Component's location: <lang java>Point p = component.getLocation(); Robot robot = new Robot(); robot.mouseMove(p.getX(), p.getY()); //you may want to move a few pixels closer to the center by adding to these values robot.mousePress(InputEvent.BUTTON1_MASK); //BUTTON1_MASK is the left button,

                                      //BUTTON2_MASK is the middle button, BUTTON3_MASK is the right button

robot.mouseRelease(InputEvent.BUTTON1_MASK);</lang> If you don't have a reference to the component, you'll need to guess at where it is.

Library: Swing

If you have a reference to the AbstractButton this is simpler: <lang java>button.doClick(); //optionally, give an integer argument for the number of milliseconds to hold the button down</lang>


Julia

This may be done using Julia's C call FFI:

<lang julia>

  1. Wrap win32 API function mouse_event() from the User32 dll.

function mouse_event_wrapper(dwFlags,dx,dy,dwData,dwExtraInfo)

   ccall((:mouse_event, "User32"),stdcall,Void,(UInt32,UInt32,UInt32,UInt32,UInt),dwFlags,dx,dy,dwData,dwExtraInfo)

end

function click()

   mouse_event_wrapper(0x2,0,0,0,0)
   mouse_event_wrapper(0x4,0,0,0,0)

end </lang>

Kotlin

<lang scala>// version 1.1.2

import java.awt.Robot import java.awt.event.InputEvent

fun sendClick(buttons: Int) {

   val r = Robot()
   r.mousePress(buttons)
   r.mouseRelease(buttons)

}

fun main(args: Array<String>) {

   sendClick(InputEvent.BUTTON3_DOWN_MASK) // simulate a click of the mouse's right button

} </lang>


Oz

Using Tk events, this only works with internal windows. <lang oz>declare

 [QTk] = {Module.link ['x-oz://system/wp/QTk.ozf']}
 Button
 Window = {QTk.build td(button(text:"Click me" handle:Button))}

in

 {Window show}
 {Delay 500}
 {Tk.send event(generate Button "<ButtonPress-1>")}
 {Delay 500}
 {Tk.send event(generate Button "<ButtonRelease-1>")}</lang>

PicoLisp

PicoLisp comes with a dedicated browser GUI. A library based on web scraping (in "lib/scrape.l") can be used to drive that GUI under program control. It allows to read GUI pages, click on HTML links, enter text into forms, and press submit buttons. In that way one application can control another application.

The documented demo application, which is also available online at app.7fach.de, is used in the following example. Mouse input is simulated with the functions 'click' (click on a HTML link) and 'press' (press a submit button). <lang PicoLisp>(load "@lib/http.l" "@lib/scrape.l")

  1. Connect to the demo app at http://7fach.de/8080

(scrape "7fach.de" 80 "8080")

  1. Log in

(expect "'admin' logged in"

  (enter 3 "admin")       # Enter user name into 3rd field
  (enter 4 "admin")       # Enter password into 4th field
  (press "login") )       # Press the "login" button

(click "Items") # Open "Items" dialog (click "Spare Part") # Click on "Spare Part" article (prinl (value 8)) # Print the price (12.50) (click "logout") # Log out</lang> Output:

12.50

The same example is used in the related task Simulate input/Keyboard#PicoLisp.

PureBasic

This code is Windows only. <lang PureBasic>Macro Click()

 mouse_event_(#MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
 mouse_event_(#MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

EndMacro

Click at the current location

Click()

Delay(1000) ; Wait a second

Move to a new location and click it

SetCursorPos_(50, 50) Click()</lang>

Library: AutoWin

<lang PureBasic>; The same function as above, but using AutoWin UserLibray AW_MouseClick() Delay(1000) AW_MouseClick(#PB_MouseButton_Left, 50, 50)</lang>

Python

In Windows (GUI can be externally created): <lang Python>import ctypes

def click():

   ctypes.windll.user32.mouse_event(0x2, 0,0,0,0)    # Mouse LClick Down, relative coords, dx=0, dy=0
   ctypes.windll.user32.mouse_event(0x4, 0,0,0,0)    # Mouse LClick Up, relative coords, dx=0, dy=0

click()</lang>


Library: PyAutoGUI

<lang Python>import pyautogui

pyautogui.moveTo(100, 200) # moves mouse to X of 100, Y of 200. pyautogui.moveTo(None, 500) # moves mouse to X of 100, Y of 500. pyautogui.moveTo(600, None) # moves mouse to X of 600, Y of 500. pyautogui.moveTo(100, 200, 2) # moves mouse to X of 100, Y of 200 over 2 seconds

pyautogui.moveRel(0, 50) # move the mouse down 50 pixels. pyautogui.moveRel(-30, 0) # move the mouse left 30 pixels.

pyautogui.click() # Left button click on current position pyautogui.click(clicks=2) pyautogui.click(clicks=2, interval=0.25) # with a quarter second pause in between clicks

pyautogui.click(10, 5) # Mouse left button click, x=10, y=5 pyautogui.click(200, 250, button='right') # Mouse right button click, x=200, y=250

pyautogui.scroll(10) # scroll up 10 "clicks" pyautogui.scroll(10, x=100, y=100) # move mouse cursor to 100, 200, then scroll up 10 "clicks"


</lang>

Racket

Translation of: Python

Same as the Python entry: use a User32 function to simulate a mouse click.

<lang Racket>

  1. lang at-exp racket

(require ffi/unsafe)

(define mouse-event

 (get-ffi-obj "mouse_event" (ffi-lib "user32")
              (_fun _int32 _int32 _int32 _int32 _pointer -> _void)))

(mouse-event #x2 0 0 0 #f) (mouse-event #x4 0 0 0 #f) </lang>

Scala

Library: Scala

<lang Scala> val (p , robot)= (component.location, new Robot())

 robot.mouseMove(p.getX().toInt, p.getY().toInt) //you may want to move a few pixels closer to the center by adding to these values
 robot.mousePress(InputEvent.BUTTON1_MASK) //BUTTON1_MASK is the left button
 robot.mouseRelease(InputEvent.BUTTON1_MASK)</lang>

Tcl

Within an Application

Library: Tk

<lang tcl># Simulate a full click cycle: button down and up event generate .okBtn <ButtonPress-1> -x 5 -y 5 event generate .okBtn <ButtonRelease-1> -x 5 -y 5</lang> Note that many of Tk's windows also need appropriate <Enter> and <Leave> events in order to work correctly. For the process of actually simulating a click on a button, it is actually easier to work at the method-call level rather than the event generation level: <lang tcl>.okBtn invoke</lang>