RCRPG: Difference between revisions
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See [[RCRPG/MiniScript]]. |
See [[RCRPG/MiniScript]]. |
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=={{header|Nim}}== |
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See [[RCRPG/Nim]]. |
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=={{header|Oz}}== |
=={{header|Oz}}== |
Revision as of 16:58, 10 September 2020
You are encouraged to solve this task according to the task description, using any language you may know.
Create a simple interactive game which incorporates the following features:
- room-based navigation in three integer dimensions (x,y,z)
- player inventory
- three types of item: sledge, gold and ladder
- a goal coordinate
Use of the sledge should be required to create a passage between rooms. The ladder should be present in a room (but not held by the player), in order for the player to access the room above him. The gold need not have a function.
This project is based on this blog post by Michael Mol, and the Perl version comes from there.
C
See RCRPG/C.
C++
See RCRPG/C++.
C++11
See RCRPG/C++11.
C++98
YARCRPG - See RCRPG/C++98.
Clojure
See RCRPG/Clojure.
Common Lisp
See RCRPG/Common Lisp.
D
See RCRPG/D.
Erlang
See RCRPG/Erlang.
Go
See RCRPG/Go.
Haskell
See RCRPG/Haskell.
Icon and Unicon
See RCRPG/Unicon
Inform 7
See RCRPG/Inform 7.
Java
See RCRPG/Java.
JavaScript
See RCRPG/Javascript.
Julia
See RCRPG/Julia.
MiniScript
See RCRPG/MiniScript.
Nim
See RCRPG/Nim.
Oz
See RCRPG/Oz.
Perl
See RCRPG/Perl.
Phix
See RCRPG/Phix.
PureBasic
See RCRPG/PureBasic.
Python
See RCRPG/Python.
Racket
See RCRPG/Racket.
Raku
(formerly Perl 6)
See RCRPG/Raku.
Ruby
See RCRPG/Ruby.
Rust
See RCRPG/Rust.
Tcl
See RCRPG/Tcl.