RCRPG/C++
< RCRPG
RCRPG/C++ is part of RCRPG. You may find other members of RCRPG at Category:RCRPG.
Commands
- north, south, east, west, up, down moves.
- n, s, e, w, u, d are aliases for the above.
- attack <dir> to break down walls. You need to have a sledge equipped.
- take <item> to take an item.
- take all to take everything in the room.
- drop <item> to drop an item.
- drop all to drop everything.
- equip <item> to equip something from your inventory.
- wield <item> is an alias for equip.
- unequip to return what you're wielding to your inventory.
- name <string> to name a room.
- alias <word> <word> to create an alias.
- inventory, inv, i to see what you have.
- look to see the full room description again.
Code
#include <map>
#include <set>
#include <ctime>
#include <cctype>
#include <string>
#include <random>
#include <sstream>
#include <iostream>
#include <algorithm>
#include <functional>
using namespace std;
mt19937 rnd_engine((unsigned long)time(NULL));
uniform_real_distribution<double> rnd_distribution;
auto rnd = bind(rnd_distribution, rnd_engine);
typedef function<void (stringstream&)> action;
map<string, action> actions;
map<string, string> unalias;
void canonical(string &s)
{
transform(s.begin(), s.end(), s.begin(), tolower);
while(unalias.find(s) != unalias.end())
s = unalias[s];
}
class position
{
public:
int x, y, z; // north-south, east-west, up-down
position(): x(0), y(0), z(0) {}
bool operator<(const position &p) const
{
if(x < p.x)
return true;
if(x > p.x)
return false;
if(y < p.y)
return true;
if(y > p.y)
return false;
if(z < p.z)
return true;
if(z > p.z)
return false;
return false;
}
};
position playerPos;
class directionSet
{
public:
set<string> directions;
bool isOpen(string dir) const
{
return directions.find(dir) != directions.end();
}
bool open(string dir)
{
if(directions.find(dir) != directions.end())
return false;
directions.insert(dir);
return true;
}
vector<string> list() const
{
vector<string> out;
set<string>::const_iterator iter;
for(iter = directions.begin(); iter != directions.end(); ++iter)
out.push_back(*iter);
return out;
}
};
class itemSet
{
public:
map<string, int> counts;
int count(string item)
{
if(counts.find(item) == counts.end())
return 0;
return counts[item];
}
void add(string item, int number = 1)
{
counts[item] += number;
}
bool remove(string item)
{
if(counts.find(item) == counts.end() || counts[item] == 0)
return false;
--counts[item];
return true;
}
void clear()
{
counts.clear();
}
int transferAll(itemSet &other)
{
int total = 0;
map<string, int>::iterator iter;
for(iter = counts.begin(); iter != counts.end(); ++iter)
{
other.add(iter->first, iter->second);
total += iter->second;
}
counts.clear();
return total;
}
void describe(bool vertical = true) const
{
bool any = false;
map<string, int>::const_iterator iter;
for(iter = counts.begin(); iter != counts.end(); ++iter)
{
if(iter->second == 0)
continue;
any = true;
if(vertical)
cout << " ";
else if(iter != counts.begin())
cout << ", ";
if(iter->second == 1)
cout << "a " << iter->first;
else
cout << iter->second << " " << iter->first << "s";
if(vertical)
cout << endl;
}
if(!any)
if(vertical)
cout << " nothing" << endl;
else
cout << "nothing";
}
};
int sledgeCount = 0;
class room
{
public:
bool visited;
itemSet items;
directionSet exits;
string name;
room()
{
visited = false;
name = "";
if(rnd() < 0.25)
{
items.add("sledge");
sledgeCount++;
}
if(rnd() < 0.1)
items.add("ladder");
while(rnd() < 0.1)
items.add("gold");
}
void describe(bool full = true)
{
visited = true;
cout << endl;
if(full)
{
cout << "You are in a small room";
if(name == "")
cout << " at (" << playerPos.x << ", " << playerPos.y << ", " << playerPos.z << "). ";
else
cout << ". You remember this room as " << name << ". ";
vector<string> e = exits.list();
if(e.size() == 0)
cout << "There are no exits here. ";
else if(e.size() == 1)
cout << "There is an exit to the " << e[0] << ". ";
else
{
cout << "There are exits to the ";
for(size_t i = 0; i < e.size(); ++i)
{
if(i == e.size() - 1)
cout << " and ";
else if(i != 0)
cout << ", ";
cout << e[i];
}
cout << ". ";
}
cout << "You see ";
items.describe(false);
cout << " on the floor." << endl;
}
else
{
if(name == "")
cout << "(" << playerPos.x << ", " << playerPos.y << ", " << playerPos.z << ")" << endl;
else
cout << name << ":" << endl;
vector<string> e = exits.list();
if(e.size() == 0)
cout << "No exits. ";
else
{
cout << "Exits: ";
for(size_t i = 0; i < e.size(); ++i)
{
if(i != 0)
cout << ", ";
cout << e[i];
}
cout << "." << endl;;
}
cout << "Items: ";
items.describe(false);
cout << "." << endl;
}
}
};
map<position, room> rooms;
itemSet playerInv;
string equipped = "";
void north(stringstream &ss)
{
if(rooms[playerPos].exits.isOpen("north"))
{
playerPos.x++;
rooms[playerPos].describe(!rooms[playerPos].visited);
}
else
cout << "There's a wall in your way." << endl;
}
void south(stringstream &ss)
{
if(rooms[playerPos].exits.isOpen("south"))
{
playerPos.x--;
rooms[playerPos].describe(!rooms[playerPos].visited);
}
else
cout << "There's a wall in your way." << endl;
}
void east(stringstream &ss)
{
if(rooms[playerPos].exits.isOpen("east"))
{
playerPos.y++;
rooms[playerPos].describe(!rooms[playerPos].visited);
}
else
cout << "There's a wall in your way." << endl;
}
void west(stringstream &ss)
{
if(rooms[playerPos].exits.isOpen("west"))
{
playerPos.y--;
rooms[playerPos].describe(!rooms[playerPos].visited);
}
else
cout << "There's a wall in your way." << endl;
}
void up(stringstream &ss)
{
if(rooms[playerPos].items.count("ladder") == 0)
cout << "There's no ladder here." << endl;
else if(rooms[playerPos].exits.isOpen("up"))
{
playerPos.z++;
rooms[playerPos].describe(!rooms[playerPos].visited);
}
else
cout << "There's a ceiling in your way." << endl;
}
void down(stringstream &ss)
{
if(rooms[playerPos].exits.isOpen("down"))
{
playerPos.z--;
rooms[playerPos].describe(!rooms[playerPos].visited);
}
else
cout << "There's a floor in your way." << endl;
}
void attack(stringstream &ss)
{
if(equipped != "sledge")
{
cout << "You're not weilding a sledge." << endl;
return;
}
string dir, opp = "";
ss >> dir;
canonical(dir);
position otherPos = playerPos;
if(dir == "north")
{
opp = "south";
otherPos.x++;
}
else if(dir == "south")
{
opp = "north";
otherPos.x--;
}
else if(dir == "east")
{
opp = "west";
otherPos.y++;
}
else if(dir == "west")
{
opp = "east";
otherPos.y--;
}
else if(dir == "up")
{
opp = "down";
otherPos.z++;
}
else if(dir == "down")
{
opp = "up";
otherPos.z--;
}
if(opp == "")
cout << "You swing in a fifth direction, and hit nothing." << endl;
else if(!rooms[playerPos].exits.open(dir))
cout << "There's already a hole there." << endl;
else
{
rooms[otherPos].exits.open(opp);
if(dir == "up")
dir = "ceiling";
else if(dir == "down")
dir = "floor";
else
dir += " wall";
cout << "You hammer away at the " << dir << " and make a big hole." << endl;
if(rnd() < 0.166 && sledgeCount > 1)
{
equipped = "";
cout << "Your sledge breaks!" << endl;
sledgeCount--;
}
}
}
void drop(stringstream &ss)
{
string item;
ss >> item;
canonical(item);
if(item == "all")
{
int n = playerInv.transferAll(rooms[playerPos].items);
if(n == 0)
cout << "You don't have anything to drop." << endl;
else
cout << "You drop all your stuff on the floor." << endl;
}
else if(!playerInv.remove(item))
cout << "You don't have a " << item << "." << endl;
else
{
rooms[playerPos].items.add(item);
cout << "You drop a " << item << "." << endl;
}
}
void take(stringstream &ss)
{
string item;
ss >> item;
canonical(item);
if(item == "all")
{
int n = rooms[playerPos].items.transferAll(playerInv);
if(n == 0)
cout << "You don't see anything to take." << endl;
else
cout << "You take everything not nailed down." << endl;
}
else if(!rooms[playerPos].items.remove(item))
cout << "You don't see a " << item << " here." << endl;
else
{
playerInv.add(item);
cout << "You take a " << item << "." << endl;
}
}
void inventory(stringstream &ss)
{
cout << "You are weilding " << (equipped == "" ? "nothing" : "a " + equipped) << "." << endl;
cout << "You are carrying:" << endl;
playerInv.describe();
}
void name(stringstream &ss)
{
string newName;
getline(ss, newName);
rooms[playerPos].name = newName.substr(1);
cout << "You'll always remember this room as" << newName << "." << endl;
}
void equip(stringstream &ss)
{
string item;
ss >> item;
canonical(item);
if(!playerInv.remove(item))
cout << "You don't have a " << item << " to equip." << endl;
else if(equipped != "")
{
cout << "You unequip your " << equipped << " and wield a " << item << "." << endl;
playerInv.add(equipped);
equipped = item;
}
else
{
cout << "You equip a " << item << "." << endl;
equipped = item;
}
}
void unequip(stringstream &ss)
{
if(equipped == "")
cout << "You don't have anything equipped." << endl;
else
{
cout << "You stop weilding the " << equipped << "." << endl;
playerInv.add(equipped);
equipped = "";
}
}
void alias(stringstream &ss)
{
string from, to;
ss >> from >> to;
if(actions.find(from) == actions.end() && unalias.find(from) == unalias.end() &&
from != "gold" && from != "sledge" && from != "ladder")
cout << "I don't understand " << from << "." << endl;
else if(actions.find(to) != actions.end() || unalias.find(to) != unalias.end() ||
to == "gold" || to == "sledge" || to == "ladder")
cout << "Can't redefine words." << endl;
else
{
unalias[to] = from;
cout << "Ok." << endl;
}
}
void look(stringstream &ss)
{
rooms[playerPos].describe();
}
int main()
{
actions["north"] = north;
actions["south"] = south;
actions["east"] = east;
actions["west"] = west;
actions["up"] = up;
actions["down"] = down;
actions["attack"] = attack;
actions["drop"] = drop;
actions["take"] = take;
actions["equip"] = equip;
actions["unequip"] = unequip;
actions["inventory"] = inventory;
actions["name"] = name;
actions["alias"] = alias;
actions["look"] = look;
unalias["inv"] = "inventory";
unalias["i"] = "inventory";
unalias["n"] = "north";
unalias["s"] = "south";
unalias["e"] = "east";
unalias["w"] = "west";
unalias["u"] = "up";
unalias["d"] = "down";
unalias["wield"] = "equip";
rooms[playerPos].items.clear();
rooms[playerPos].items.add("sledge");
sledgeCount = 1;
cout << "Welcome to RCRPG, C++ edition. Find your way to (1, 1, 5) to get the treasure and win the game." << endl;
stringstream dummy;
look(dummy);
while(true)
{
string input, command;
cout << "> ";
getline(cin, input);
stringstream ss(input);
ss >> command;
canonical(command);
if(actions.find(command) != actions.end())
actions[command](ss);
else if(command == "quit")
{
cout << "Bye." << endl;
break;
}
else
cout << "I don't understand." << endl;
if(playerPos.x == 1 && playerPos.y == 1 && playerPos.z == 5)
{
cout << "You made it! And there's the treasure! It's beautiful!" << endl;
break;
}
}
}