This programming language may be used to instruct a computer to perform a task.
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Game Maker Language (GML) is a scripting language developed for use with a computer game creation application called Game Maker. It was originally created by Mark Overmars to supplement the drag-and-drop action system used in Game Maker. However, in the latest versions, all the drag-and-drop actions translate to GML rather than being separate from it.
GML is heavily integrated with the Game Maker environment. Usually, elements such as sprites and sounds are all organized within the Game Maker IDE (though they can also be loaded from external files). Game Maker's architecture is designed to handle such things as event detection, level design, and object configuration without the need to code them manually, minimizing code verbosity with intuitive interface features.
A common misconception is that languages such as Pascal and C++ can be directly used in GML. This is incorrect, and is a common mistake due to GML's ability to utilize Pascal and C++ style syntax (e.g. "&&" is interchangeable with "and").
This category has the following 3 subcategories, out of 3 total.
Pages in category "GML"
The following 33 pages are in this category, out of 33 total.