Category:GDScript

From Rosetta Code
Revision as of 01:13, 9 June 2022 by rosettacode>Navy.cap.echo (Created page with "{{language|GDScript |exec=bytecode |site=https://godotengine.org/ |gc=yes |parampass=both |safety=safe |checking=both |tags=GDScript }} '''GDScript''' is a high-level, dynamic...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Language
GDScript
This programming language may be used to instruct a computer to perform a task.
Official website
Execution method: Compiled (bytecode)
Garbage collected: Yes
Parameter passing methods: By reference, By value
Type safety: Safe
Type checking: Dynamic, Static
Lang tag(s): GDScript
See Also:


Listed below are all of the tasks on Rosetta Code which have been solved using GDScript.

GDScript is a high-level, dynamically typed scripting language integrated with Godot Engine. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar).

The GDScript documentation can be found here : Documentation

The GDScript grammar

Frequently asked questions