Zig Zag
From Rosetta Code
Programming Task
This is a programming task. It lays out a problem which Rosetta Code users are encouraged to solve, using languages they know.
Produce a zig-zag array. A zig-zag array is a square arrangement of the first N2 integers, where the numbers increase sequentially as you zig-zag along the anti-diagonals of the array. For a graphical representation, see JPG zigzag (JPG uses such arrays to encode images).
For example, given 5, produce this array:
0 1 5 6 14 2 4 7 13 15 3 8 12 16 21 9 11 17 20 22 10 18 19 23 24
Contents |
[edit] Ada
with Ada.Text_IO; use Ada.Text_IO; procedure Test_Zig_Zag is type Matrix is array (Positive range <>, Positive range <>) of Natural; function Zig_Zag (Size : Positive) return Matrix is Data : Matrix (1..Size, 1..Size); I, J : Integer := 1; begin Data (1, 1) := 0; for Element in 1..Size**2 - 1 loop if (I + J) mod 2 = 0 then -- Even stripes if J < Size then J := J + 1; else I := I + 2; end if; if I > 1 then I := I - 1; end if; else -- Odd stripes if I < Size then I := I + 1; else J := J + 2; end if; if J > 1 then J := J - 1; end if; end if; Data (I, J) := Element; end loop; return Data; end Zig_Zag; procedure Put (Data : Matrix) is begin for I in Data'Range (1) loop for J in Data'Range (2) loop Put (Integer'Image (Data (I, J))); end loop; New_Line; end loop; end Put; begin Put (Zig_Zag (5)); end Test_Zig_Zag;
The function Zig_Zag generates a square matrix filled as requested by the task.
Sample output:
0 1 5 6 14 2 4 7 13 15 3 8 12 16 21 9 11 17 20 22 10 18 19 23 24
[edit] APL
Works with: Dyalog APL Translation of: J
zz ← {⍵⍴⎕IO-⍨⍋⊃,/{(2|⍴⍵):⌽⍵⋄⍵}¨(⊂w)/¨⍨w{↓⍵∘.=⍨∪⍵}+/[1]⍵⊤w←⎕IO-⍨⍳×/⍵} ⍝ General zigzag (any rectangle)
zzSq ← {zz,⍨⍵} ⍝ Square zigzag
zzSq 5
0 1 5 6 14
2 4 7 13 15
3 8 12 16 21
9 11 17 20 22
10 18 19 23 24
[edit] Common Lisp
Translation of: Java (but with zero-based indexes and combining the even and odd cases)
(defun zigzag (n)
(flet ((move (i j)
(if (< j (1- n))
(values (max 0 (1- i)) (1+ j))
(values (1+ i) j))))
(loop with a = (make-array (list n n) :element-type 'integer)
with x = 0
with y = 0
for v from 0 below (* n n)
do (setf (aref a x y) v)
(if (evenp (+ x y))
(setf (values x y) (move x y))
(setf (values y x) (move y x)))
finally (return a))))
[edit] D
Translation of: Common Lisp
int[][] zigzag(int n) { void move(ref int i, ref int j) { if (j < (n - 1)) { i = (i-1) < 0 ? 0 : i-1; j++; } else i++; } int x, y; auto a = new int[][](n, n); for (int v; v < n*n; v++) { a[y][x] = v; if ((x + y) & 1) move(x, y); else move(y, x); } return a; }
[edit] Haskell
Computing the array:
import Data.Array (array, bounds, range, (!))
import Data.Monoid (mappend)
import Data.List (sortBy)
compZig (x,y) (x',y') = compare (x+y) (x'+y')
`mappend` if even (x+y) then compare x x'
else compare y y'
zigZag upper = array b $ zip (sortBy compZig (range b))
[0..]
where b = ((0,0),upper)
compZig compares coordinates using the order of a zigzag walk: primarily, the antidiagonals; secondarily, alternating directions along them.
In zigZag, array takes the bounds and a list of indexes paired with values. We take the list of all indexes, range b, and sort it in the zigzag order, then zip that with the integers starting from 0. (This algorithm was inspired by the explanation of the J example.)
Displaying the array (not part of the task):
import Text.Printf (printf)
-- format a 2d array of integers neatly
show2d a = unlines [unwords [printf "%3d" (a ! (x,y) :: Integer) | x <- axis fst] | y <- axis snd]
where (l, h) = bounds a
axis f = [f l .. f h]
main = mapM_ (putStr . show2d . zigZag) [(3,3), (4,4), (10,2)]
[edit] J
A succinct way:
($ [: /:@; [: <@|.`</. i.)@,~ 5 0 1 5 6 14 2 4 7 13 15 3 8 12 16 21 9 11 17 20 22 10 18 19 23 24
This version is longer, but more "mathematical" and less "procedural":
($ [: /:@; [: <@(A.~_2|#)/. i.)@,~ 5 0 1 5 6 14 2 4 7 13 15 3 8 12 16 21 9 11 17 20 22 10 18 19 23 24
Leveraging a useful relationship among the indices:
($ ([: /:@;@(+/"1 <@|.`</. ]) (#: i.@((*/)))))@,~ 5 3 0 1 5 6 14 2 4 7 13 15 3 8 12 16 21 9 11 17 20 22 10 18 19 23 24
By the way, all the edge cases are handled transparently, without any special checks. Furthermore, by simply removing the trailing @,~ from the solutions, they automatically generalize to rectangular (non-square) matrices:
($ [: /:@; [: <@|.`</. i.) 5 3 0 1 5 2 4 6 3 7 11 8 10 12 9 13 14
[edit] Java
Translation of: Ada
public static int[][] Zig_Zag(int size){ int[][] data= new int[size][size]; int i= 1; int j= 1; for(int element= 0;element < size * size;element++){ data[i - 1][j - 1]= element; if((i + j) % 2 == 0){ // Even stripes if(j < size){ j++; }else{ i+= 2; } if(i > 1){ i--; } }else{ // Odd stripes if(i < size){ i++; }else{ j+= 2; } if(j > 1){ j--; } } } return data; }
[edit] OCaml
Translation of: Common Lisp
let zigzag n = (* move takes references and modifies them directly *) let move i j = if !j < n - 1 then begin i := max 0 (!i - 1); incr j end else incr i in let a = Array.make_matrix n n 0 and x = ref 0 and y = ref 0 in for v = 0 to n * n - 1 do a.(!x).(!y) <- v; if (!x + !y) mod 2 = 0 then move x y else move y x done; a
[edit] Perl
Translation of: Haskell
sub lCombine # A watered-down list comprehension: given a list of array references, # returns every combination of each of their elements. For example, # lCombine [0, 1], ['a', 'b', 'c'] # returns # [0, 'a'], [0, 'b'], [0, 'c'], [1, 'a'], [1, 'b'], [1, 'c'] {@_ or return []; my $l = shift; my @rest = lCombine(@_); map {my $e = $_; map {[$e, @$_]} @rest;} @$l;} sub compZig {my ($x1, $y1) = @$a; my ($x2, $y2) = @$b; $x1 + $y1 <=> $x2 + $y2 or ($x1 + $y1) % 2 ? $y1 <=> $y2 : $x1 <=> $x2;} sub zigZag # Creates a zig-zag array with the given width and height. {my ($w, $h) = @_; my $n = 0; my @a; $a[ $_->[1] ][ $_->[0] ] = $n++ foreach sort compZig lCombine [0 .. $h - 1], [0 .. $w - 1]; return @a;}
[edit] Python
There is a full explanation of the algorithm used here.
import math def zigzag(n): indexorder = sorted(((x,y) for x in range(n) for y in range(n)), key = lambda (x,y): (x+y, -y if (x+y) % 2 else y) ) return dict((index,n) for n,index in enumerate(indexorder)) def printzz(myarray): n = int(math.sqrt(len(myarray)) +0.5) for x in range(n): for y in range(n): print "%2i" % myarray[(x,y)], print printzz(zigzag(6))
Program output:
0 1 5 6 14 15
2 4 7 13 16 25
3 8 12 17 24 26
9 11 18 23 27 32
10 19 22 28 31 33
20 21 29 30 34 35
Alternative version, Translation of: Common Lisp.
def zigzag(n): def move(i, j): if j < (n - 1): return max(0, i-1), j+1 else: return i+1, j a = [[0] * n for _ in xrange(n)] x, y = 0, 0 for v in xrange(n * n): a[y][x] = v if (x + y) & 1: x, y = move(x, y) else: y, x = move(y, x) return a from pprint import pprint pprint(zigzag(5))
Output:
[[0, 1, 5, 6, 14], [2, 4, 7, 13, 15], [3, 8, 12, 16, 21], [9, 11, 17, 20, 22], [10, 18, 19, 23, 24]]
Categories: Programming Tasks | Matrices | Ada | APL | Common Lisp | D | Haskell | J | Java | OCaml | Perl | Python

