Mouse position

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Revision as of 09:14, 28 May 2020 by Thebigh (talk | contribs) (add FreeBASIC)
Task
Mouse position
You are encouraged to solve this task according to the task description, using any language you may know.

Get the current location of the mouse cursor relative to the active window. Please specify if the window may be externally created.

ActionScript

This shows the mouse position in a text field at the bottom-right corner and updates when the mouse is moved. <lang ActionScript3> package {

   import flash.display.Sprite;
   import flash.events.Event;
   import flash.text.TextField;
   import flash.text.TextFieldAutoSize;
   import flash.text.TextFormat;
   public class MousePosition extends Sprite {
       
       private var _textField:TextField = new TextField();
       
       public function MousePosition() {
           if ( stage ) init();
           else addEventListener(Event.ADDED_TO_STAGE, init);
       }
       
       private function init(e:Event = null):void {
           removeEventListener(Event.ADDED_TO_STAGE, init);
           
           _textField.autoSize = TextFieldAutoSize.RIGHT;
           _textField.x = stage.stageWidth - 10;
           _textField.defaultTextFormat = new TextFormat(null, 15);
           _textField.text = "Mouse position: X = 0, Y = 0";
           _textField.y = stage.stageHeight - _textField.textHeight - 14;
           addChild(_textField);
           
           addEventListener(Event.ENTER_FRAME, _onEnterFrame);
       }
       
       private function _onEnterFrame(e:Event):void {
           _textField.text = "Mouse position: X = " + stage.mouseX + ", Y = " + stage.mouseY;
       }
       
   }

} </lang>

Ada

Library: GTK version GtkAda
Library: GtkAda
Library: GLib

The GTK procedure is Get_Pointer. It returns mouse coordinates relatively to a window (internally created). The following program shows a button, which when pressed indicates coordinates of the mouse pointer relatively to the main window: <lang Ada>with GLib; use GLib; with Gtk.Button; use Gtk.Button; with Gtk.Label; use Gtk.Label; with Gtk.Window; use Gtk.Window; with Gtk.Widget; use Gtk.Widget; with Gtk.Table; use Gtk.Table;

with Gtk.Handlers; with Gtk.Main;

procedure Tell_Mouse is

  Window : Gtk_Window;
  Grid   : Gtk_Table;
  Button : Gtk_Button;
  Label  : Gtk_Label;

  package Handlers is new Gtk.Handlers.Callback (Gtk_Widget_Record);
  package Return_Handlers is
     new Gtk.Handlers.Return_Callback (Gtk_Widget_Record, Boolean);

  function Delete_Event (Widget : access Gtk_Widget_Record'Class)
     return Boolean is
  begin
     return False;
  end Delete_Event;

  procedure Destroy (Widget : access Gtk_Widget_Record'Class) is
  begin
     Gtk.Main.Main_Quit;
  end Destroy;

  procedure Clicked (Widget : access Gtk_Widget_Record'Class) is
     X, Y : GInt;
  begin
     Get_Pointer (Window, X, Y);
     Set_Text (Label, "At" & GInt'Image (X) & GInt'Image (Y));
  end Clicked;

begin

  Gtk.Main.Init;
  Gtk.Window.Gtk_New (Window);
  Gtk_New (Grid, 1, 2, False);
  Add (Window, Grid);
  Gtk_New (Label);
  Attach (Grid, Label, 0, 1, 0, 1);
  Gtk_New (Button, "Click me");
  Attach (Grid, Button, 0, 1, 1, 2);
  Return_Handlers.Connect
  (  Window,
     "delete_event",
     Return_Handlers.To_Marshaller (Delete_Event'Access)
  );
  Handlers.Connect
  (  Window,
     "destroy",
     Handlers.To_Marshaller (Destroy'Access)
  );
  Handlers.Connect
  (  Button,
     "clicked",
     Handlers.To_Marshaller (Clicked'Access)
  );
  Show_All (Grid);
  Show (Window);

  Gtk.Main.Main;

end Tell_Mouse;</lang>

AppleScript

The window can be any window on the system, externally created or otherwise, provided it can acquire focus. Mouse location is retrieved with help from AppleScriptObjC.

<lang AppleScript>use application "System Events"

property process : a reference to (first process whose frontmost = true) property window : a reference to front window of my process


set [Wx, Wy] to my window's position set [Cx, Cy] to {x, y} of the mouse's coordinates()


script mouse use framework "Foundation"

property this : a reference to current application property NSEvent : a reference to NSEvent of this property NSScreen : a reference to NSScreen of this

on coordinates() -- Screen dimensions set display to NSDeviceSize of deviceDescription() ¬ of item 1 of NSScreen's screens() as record

-- Mouse position relative to bottom-left of screen set mouseLoc to (NSEvent's mouseLocation as record) -- Flip mouse y-coordinate so it's relative to top of screen set mouseLoc's y to (display's height) - (mouseLoc's y)

mouseLoc end coordinates end script </lang>

Output:

<lang AppleScript>-- Cursor position relative to active window

[Cx - Wx as integer, Cy - Wy as integer]</lang>

AutoHotkey

The window may be an externally created window. <lang AutoHotkey>#i:: ; (Optional) Assigns a hotkey to display window info, Windows+i MouseGetPos, x, y ; Gets x/y pos relative to active window WinGetActiveTitle, WinTitle ; Gets active window title Traytip, Mouse position, x: %x%`ny: %y%`rWindow: %WinTitle%, 4 ; Displays the info as a Traytip for 4 seconds return</lang>

with DllCall

Source: GetCursorPos @github by jNizM <lang AutoHotkey>GetCursorPos() {

   static POINT, init := VarSetCapacity(POINT, 8, 0) && NumPut(8, POINT, "Int")
   if (DllCall("User32.dll\GetCursorPos", "Ptr", &POINT))
   {
       return, { 0 : NumGet(POINT, 0, "Int"), 1 : NumGet(POINT, 4, "Int") }
   }

} GetCursorPos := GetCursorPos()

MsgBox, % "GetCursorPos function`n"

       . "POINT structure`n`n"
       . "x-coordinate:`t`t"     GetCursorPos[0]   "`n"
       . "y-coordinate:`t`t"     GetCursorPos[1]</lang>

Source: GetPhysicalCursorPos @github by jNizM <lang AutoHotkey>GetPhysicalCursorPos() {

   static POINT, init := VarSetCapacity(POINT, 8, 0) && NumPut(8, POINT, "Int")
   if (DllCall("User32.dll\GetPhysicalCursorPos", "Ptr", &POINT))
   {
       return, { 0 : NumGet(POINT, 0, "Int"), 1 : NumGet(POINT, 4, "Int") }
   }

} GetPhysicalCursorPos := GetPhysicalCursorPos()

MsgBox, % "GetPhysicalCursorPos function`n"

       . "POINT structure`n`n"
       . "x-coordinate:`t`t"     GetPhysicalCursorPos[0]   "`n"
       . "y-coordinate:`t`t"     GetPhysicalCursorPos[1]</lang>

BBC BASIC

The mouse coordinates are relative to the bottom-left corner of the BBC BASIC main output window: <lang bbcbasic> MOUSE xmouse%, ymouse%, buttons%

     PRINT xmouse%, ymouse%</lang>

C

Library: Xlib

<lang c>#include <stdio.h>

  1. include <X11/Xlib.h>

int main() {

 Display *d;
 Window inwin;      /* root window the pointer is in */
 Window inchildwin; /* child win the pointer is in */
 int rootx, rooty; /* relative to the "root" window; we are not interested in these,
                      but we can't pass NULL */
 int childx, childy;  /* the values we are interested in */
 Atom atom_type_prop; /* not interested */
 int actual_format;   /* should be 32 after the call */
 unsigned int mask;   /* status of the buttons */
 unsigned long n_items, bytes_after_ret;
 Window *props; /* since we are interested just in the first value, which is

a Window id */

 /* default DISPLAY */
 d = XOpenDisplay(NULL); 
 /* ask for active window (no error check); the client must be freedesktop
    compliant */
 (void)XGetWindowProperty(d, DefaultRootWindow(d),

XInternAtom(d, "_NET_ACTIVE_WINDOW", True), 0, 1, False, AnyPropertyType, &atom_type_prop, &actual_format, &n_items, &bytes_after_ret, (unsigned char**)&props);

 XQueryPointer(d, props[0], &inwin,  &inchildwin,

&rootx, &rooty, &childx, &childy, &mask);

 printf("relative to active window: %d,%d\n", childx, childy);
 XFree(props);           /* free mem */
 (void)XCloseDisplay(d); /* and close the display */
 return 0;

}</lang>

c_sharp

Writes the absolute Mouse Position of the Screen into the Console <lang csharp> using System; using System.Windows.Forms; static class Program {

   [STAThread]
   static void Main()
   {
       Console.WriteLine(Control.MousePosition.X);
       Console.WriteLine(Control.MousePosition.Y);
   }

} </lang>

Clojure

<lang lisp>(let [point (.. java.awt.MouseInfo getPointerInfo getLocation)] [(.getX point) (.getY point)])</lang>

Common Lisp

With the ltk library.

<lang lisp> (ql:quickload "ltk") (in-package :ltk-user) (defun motion (event)

   (format t "~a x position is ~a~&" event (event-x event)))

(with-ltk ()

   ;; create a small window. Enter the mouse to see lots of events.
   (bind *tk* "<Motion>" #'motion))

</lang> This prints a lot of events of the form


 #S(EVENT
  :X 0
  :Y 85
  :KEYCODE ??
  :CHAR ??
  :WIDTH ??
  :HEIGHT ??
  :ROOT-X 700
  :ROOT-Y 433
  :MOUSE-BUTTON ??)

The #S indicates we get a structure, so we can access the x position with (event-x event).

Delphi

Shows mouse-position on a label on the form.

<lang Delphi>procedure TForm1.FormMouseMove(Sender: TObject; Shift: TShiftState; X,

 Y: Integer);

begin

  lblMousePosition.Caption := ('X:' + IntToStr(X) + ', Y:' + IntToStr(Y));

end;</lang>


Delphi Console Program

The following program will help capture the mouse position with the help of Windows and classes units.

<lang Delphi>program Project1; {$APPTYPE CONSOLE} uses

 SysUtils, Controls, Windows;

var

 MyMouse : TMouse;

begin

 MyMouse := TMouse.Create;
 While True do
 begin
   WriteLn('(X, y) = (' + inttostr(TPoint(MyMouse.CursorPos).x) + ',' + inttostr(TPoint(MyMouse.CursorPos).y) + ')');
   sleep(300);
 end

end.</lang>

EasyLang

Run it

<lang>on mouse_move

 clear
 text mouse_x & " " & mouse_y

.</lang>

EchoLisp

When the plot library is loaded, the mouse position - relative to the plotting area coordinates, is displayed inside the info panel. <lang lisp> (lib 'plot) (plot-x-minmax 10) ; set logical dimensions of plotting area (plot-y-minmax 100)

 → (("x" 0 10) ("y" 0 100))
press ESC to see the canvas
the mouse position is displayed as , for example, [ x
5.6 y : 88.7]
0 <= x <= 10, 0 <= y <= 100

</lang>

--Neo.abhinav 17:00, 6 May 2011 (UTC)

Elm

<lang elm>import Graphics.Element exposing (Element, show) import Mouse


main : Signal Element main =

 Signal.map show Mouse.position</lang>

Emacs Lisp

For Emacs' own frames (which is what Emacs calls its window system windows), the frame the mouse is over and where the mouse is within that frame can be obtained with

<lang Lisp>(mouse-pixel-position) => (FRAME . (X . Y))</lang>

Or mouse-position for characters instead of pixels. Works when the mouse is over any Emacs frame, not just when that frame is the active focused window.

There's no particularly easy way to inquire about a non-Emacs focused window, only generic X11 or similar approaches run externally.

ERRE

This example program, taken from distribution disk, shows the mouse position in a text field at the bottom-right corner and updates when the mouse is moved. <lang ERRE> ! ! MOUSE WITH 'MOUSE.LIB' LIBRARY !

PROGRAM MOUSE

!$KEY

!$INCLUDE="PC.LIB"

!$INCLUDE="MOUSE.LIB"

PROCEDURE GETMONITORTYPE(->MONITOR$)

     !$RCODE="DEF SEG=0"
     STATUS=PEEK($463)
     !$RCODE="DEF SEG"
     MONITOR$=""
     IF STATUS=$B4 THEN
        !$RCODE="STATUS=(INP(&H3BA) AND &H80)"
        FOR DELAYLOOP=1 TO 30000 DO
            !$RCODE="XX=((INP(&H3BA) AND &H80)<>STATUS)"
            IF XX THEN MONITOR$="HERC" END IF
        END FOR
        IF MONITOR$="" THEN MONITOR$="MONO" END IF
      ELSE
         REGAX%=$1A00
         EXECUTEASM($10)
         IF (REGAX% AND $FF)=$1A THEN
               MONITOR$="VGA"
            ELSE
               REGAX%=$1200  REGBX%=$10
               EXECUTEASM($10)
               IF (REGBX% AND $FF)=$10 THEN
                    MONITOR$="CGA"
                 ELSE
                    MONITOR$="EGA"
               END IF
         END IF
     END IF

END PROCEDURE

BEGIN

   INITASM
   GETMONITORTYPE(->MONITOR$)
   COLOR(7,0)
   CLS
   LOCATE(1,50)  PRINT("MONITOR TYPE  ";MONITOR$)
   MOUSE_RESETANDSTATUS(->STATUS,BUTTONS)
   IF STATUS<>-1 THEN
       BEEP
       CLS
       PRINT("MOUSE DRIVER NOT INSTALLED OR MOUSE NOT FOUND")
       REPEAT
          GET(IN$)
       UNTIL IN$<>""
    ELSE
       MOUSE_SETEXTCURSOR
       MOUSE_SETCURSORLIMITS(8,199,0,639)
       MOUSE_SETSENSITIVITY(30,30,50)
       MOUSE_SHOWCURSOR
       REPEAT
         OLDX=X  OLDY=Y
         MOUSE_GETCURSORPOSITION(->X,Y,LEFT%,RIGHT%,BOTH%,MIDDLE%)
         GET(IN$)
         COLOR(15,0)
         LOCATE(1,2)
         PRINT("X =";INT(X/8)+1;"  Y =";INT(Y/8)+1;"  ";)
         IF LEFT%   THEN LOCATE(1,37) COLOR(10,0)  PRINT("LEFT";) END IF
         IF RIGHT%  THEN LOCATE(1,37) COLOR(12,0)  PRINT("RIGHT";) END IF
         IF MIDDLE% THEN LOCATE(1,37) COLOR(14,0)  PRINT("MIDDLE";) END IF
         IF NOT RIGHT% AND NOT LEFT% AND NOT MIDDLE% THEN
             LOCATE(1,37)  PRINT("       ";)
         END IF
         IF NOT (X=OLDX AND Y=OLDY) THEN MOUSE_SHOWCURSOR END IF
       UNTIL IN$=CHR$(27)
  END IF
  MOUSE_HIDECURSOR
  CLS

END PROGRAM </lang>

F#

Have to do a lot of interop here. Primarily because the active window may not be a .NET form/control. If the question was for the point relative to the current window, life would be much simpler. <lang fsharp>open System.Windows.Forms open System.Runtime.InteropServices

  1. nowarn "9"

[<Struct; StructLayout(LayoutKind.Sequential)>] type POINT =

   new (x, y) = { X = x; Y = y }
   val X : int
   val Y : int

[<DllImport("user32.dll")>] extern nativeint GetForegroundWindow(); [<DllImport("user32.dll", CharSet=CharSet.Auto, SetLastError=true, ExactSpelling=true)>] extern int ScreenToClient(nativeint hWnd, POINT &pt);

let GetMousePosition() =

   let hwnd = GetForegroundWindow()
   let pt = Cursor.Position
   let mutable ptFs = new POINT(pt.X, pt.Y)
   ScreenToClient(hwnd, &ptFs) |> ignore
   ptFs

</lang>

Factor

Works only in the graphical listener. Replaces the text in the button with the relative and absolute coordinates of the mouse <lang factor>: replace-text ( button text -- )

   [ drop children>> pop drop ] [ >label add-gadget drop ] 2bi ;
present-locations ( loc1 loc2 -- string )
   [ 
     first2 [ number>string ] bi@ "," glue 
   ] bi@ ";" glue ;
example ( -- ) "click me"

[

 dup hand-rel ! location relative to the button
 hand-loc get ! location relative to the window
 present-locations replace-text

] <border-button> gadget. ; </lang>

==FreeBASIC <lang freebasic> type MOUSE

  'mouse position, button state, wheel state
  x as integer
  y as integer
  buttons as integer
  wheel as integer

end type

screen 12

dim as MOUSE mouse

while inkey=""

   locate 1,1
   getmouse(mouse.x, mouse.y, mouse.wheel, mouse.buttons)
   if mouse.x < 0 then
       print "Mouse out of window.                                  "
       print "                                                      "
       print "                                                      "
   else
       print "Mouse position : ", mouse.x, mouse.y, "            "
       print "Buttons clicked: ";
       print Iif( mouse.buttons and 1, "Left      ", "          " );
       print Iif( mouse.buttons and 2, "Right     ", "          " );
       print Iif( mouse.buttons and 4, "Middle    ", "          " )
       print "Wheel scrolls: ", mouse.wheel," "
   end if

wend</lang>

Gambas

In gambas, the position of the pointer can only be determined when the click button is held down. A window with a drawing area is required, because this is the only widget that can track pointer movement within gambas.

<lang gambas> PUBLIC SUB Form1_MouseMove() PRINT mouse.X PRINT Mouse.Y END </lang>

Go

Library: RobotGo


The active window may be externally created. <lang go>package main

import (

   "fmt"
   "github.com/go-vgo/robotgo"

)

func isInside(x, y, w, h, mx, my int) bool {

   rx := x + w - 1
   ry := y + h - 1
   return mx >= x && mx <= rx && my >= y && my <= ry

}

func main() {

   name := "gedit" // say
   fpid, err := robotgo.FindIds(name)
   if err == nil && len(fpid) > 0 {
       pid := fpid[0]
       robotgo.ActivePID(pid) // make gedit active window
       x, y, w, h := robotgo.GetBounds(pid)
       fmt.Printf("The active window's top left corner is at (%d, %d)\n", x, y)
       fmt.Printf("Its width is %d and its height is %d\n", w, h)
       mx, my := robotgo.GetMousePos()
       fmt.Printf("The screen location of the mouse cursor is (%d, %d)\n", mx, my)
       if !isInside(x, y, w, h, mx, my) {
           fmt.Println("The mouse cursor is outside the active window")
       } else {
           wx := mx - x
           wy := my - y
           fmt.Printf("The window location of the mouse cursor is (%d, %d)\n", wx, wy)
       }
   } else {
       fmt.Println("Problem when finding PID(s) of", name)
   }

}</lang>

Output:

A first run after placing mouse cursor inside active window:

The active window's top left corner is at (547, 167)
Its width is 792 and its height is 506
The screen location of the mouse cursor is (949, 446)
The window location of the mouse cursor is (402, 279)

A second run after moving mouse cursor outside active window:

The active window's top left corner is at (547, 167)
Its width is 792 and its height is 506
The screen location of the mouse cursor is (334, 639)
The mouse cursor is outside the active window

Groovy

Based on Java solution: <lang groovy>1.upto(5) {

   Thread.sleep(1000)
   def p = java.awt.MouseInfo.pointerInfo.location
   println "${it}: x=${p.@x} y=${p.@y}"

}</lang>

Sample output:

1: x=857 y=0
2: x=765 y=447
3: x=0 y=535
4: x=715 y=283
5: x=1335 y=83

HicEst

Mouse click positions for windows created internally. X and Y are in units of current xy axes (optional: invisible). <lang hicest> WINDOW(WINdowhandle=handle)

  AXIS(WINdowhandle=handle, MouSeCall=Mouse_Callback, MouSeX=X, MouSeY=Y) 
END

SUBROUTINE Mouse_Callback()

  WRITE(Messagebox, Name) X, Y
END</lang>

Icon and Unicon

In Icon/Unicon the mouse position may be tracked between button presses for any window created by the program. The following code snippet taken from the Icon Graphics Book on page 197-198 shows how to track the mouse. <lang Icon>until *Pending() > 0 & Event() == "q" do { # loop until there is something to do

  px := WAttrib("pointerx")
  py := WAttrib("pointery")
  #  do whatever is needed
  WDelay(5)  # wait and share processor
  }

</lang>

Java

Works with: Java version 1.5+

The mouse position can be checked at any time by calling <lang java5>Point mouseLocation = MouseInfo.getPointerInfo().getLocation();</lang> This returns a point on the entire screen, rather than relative to a particular window. This call can be combined with getLocation() from any Component (including a Frame, which is a window) to get the location relative to that Component.

JavaScript

In a browser environment, it's impossible to actually get the cursor position at the specific moment. You must wait for user input (movement, click, etc). One of many ways to add an event listener:

<lang javascript>document.addEventListener('mousemove', function(e){

 var position = { x: e.clientX, y: e.clientY }

}</lang>

In the above example, the window may not be external. It must in fact be a web browser window, which runs the script.

Julia

<lang julia>using Gtk

const win = GtkWindow("Get Mouse Position", 600, 800) const butn = GtkButton("Click Me Somewhere") push!(win, butn)

callback(b, evt) = set_gtk_property!(win, :title, "Mouse Position: X is $(evt.x), Y is $(evt.y)") signal_connect(callback, butn, "button-press-event")

showall(win)

c = Condition() endit(w) = notify(c) signal_connect(endit, win, :destroy) wait(c) </lang>

Kotlin

Translation of: Groovy

<lang scala>// version 1.1.2

import java.awt.MouseInfo

fun main(args: Array<String>) {

   (1..5).forEach {
       Thread.sleep(1000)
       val p = MouseInfo.getPointerInfo().location  // gets screen coordinates
       println("${it}: x = ${"%-4d".format(p.x)} y = ${"%-4d".format(p.y)}")
   }

}</lang> Sample output:

Output:
1: x = 752  y = 483
2: x = 1112 y = 478
3: x = 1331 y = 511
4: x = 269  y = 562
5: x = 247  y = 505

Liberty BASIC

This example gets the mouse position based on the active window. Click on other windows to get relative mouse position based on those windows. <lang lb> nomainwin

   UpperLeftX = DisplayWidth-WindowWidth
   UpperLeftY = DisplayHeight-WindowHeight
   struct point, x as long, y as long
   stylebits #main.st ,0,0,_WS_EX_STATICEDGE,0
   statictext #main.st "",16,16,100,26
   stylebits #main ,0,0,_WS_EX_TOPMOST,0
   open "move your mouse" for window_nf as #main
   #main "trapclose [quit]"
   timer 100, [mm]
   wait

[mm]

   CallDll #user32, "GetForegroundWindow", WndHandle as uLong
   #main.st CursorPos$(WndHandle)
   wait

[quit]

   close #main
   end

function CursorPos$(handle)

   Calldll #user32, "GetCursorPos",_
       point as struct,_
       result as long
   Calldll #user32, "ScreenToClient",_
       handle As Ulong,_
       point As struct,_
       result as long
   x = point.x.struct
   y = point.y.struct
   CursorPos$=x; ",";y

end function</lang>

Lingo

<lang lingo>put _mouse.mouseLoc -- point(310, 199)</lang>

<lang logo>show mousepos  ; [-250 250]</lang>

M2000 Interpreter

<lang M2000 Interpreter> Module Checkit { \\ works when console is the active window \\ pressing right mouse button exit the loop While mouse<>2 Print mouse.x, mouse.y End While \\ end of part one, now we make a form with title Form1 (same name as the variable name) Declare Form1 Form Layer Form1 { window 16, 10000,8000 ' 16pt font at maximum 10000 twips x 8000 twips cls #335522, 1 \\ from 2nd line start the split screen (for form's layer) pen 15 ' white } Function Form1.MouseMove { Read new button, shift, x, y ' we use new because call is local, same scope as Checkit. Layer Form1 { print x, y, button refresh } } Function Form1.MouseDown { Read new button, shift, x, y \\ when we press mouse button we print in console \\ but only the first time print x, y, button refresh } \\ open Form1 as modal window above console Method Form1, "Show", 1 Declare Form1 Nothing } CheckIt </lang>

Mathematica

<lang Mathematica>MousePosition["WindowAbsolute"]</lang>

MATLAB

<lang MATLAB>get(0,'PointerLocation')</lang>

MAXScript

Creates a window on the screen and shows mouse position as it moves.

<lang MAXScript> try destroydialog mousePos catch ()

rollout mousePos "Mouse position" width:200 ( label mousePosText "Current mouse position:" pos:[0,0] label mousePosX "" pos:[130,0] label mousePosSep "x" pos:[143,0] label mousePosY "" pos:[160,0]

timer updateTimer interval:50 active:true

on updateTimer tick do ( mousePosX.text = (mouse.screenpos.x as integer) as string mousePosY.text = (mouse.screenpos.y as integer) as string )

)

createdialog mousepos </lang>

MiniScript

Works with: Mini Micro

<lang MiniScript>print mouse.x, mouse.y</lang>

Nanoquery

<lang nanoquery>import Nanoquery.Util.Windows

// a function to handle the mouse moved event def mouse_moved($caller, $e) println "(" + $e.getX() + ", " + $e.getY() + ")" end

// create a window, set the handler for mouse moved, and show it w = new("Window") w.setSize(500, 500) w.setHandler(w.mouseMoved, mouse_moved) w.show()</lang>

OCaml

equivalent to the C example, uses the Xlib binding ocaml-xlib <lang OCaml>open Xlib

let () =

 let d = xOpenDisplay "" in
 (* ask for active window (no error check);
    the client must be freedesktop compliant *)
 let _, _, _, _, props =
   xGetWindowProperty_window d
       (xDefaultRootWindow d)
       (xInternAtom d "_NET_ACTIVE_WINDOW" true)
       0 1 false AnyPropertyType
 in
 let _, _, _, child, _ = xQueryPointer d props in
 begin match child with
 | Some(_, childx, childy) ->
     Printf.printf "relative to active window: %d,%d\n%!" childx childy;
 | None ->
     print_endline "the pointer is not on the same screen as the specified window"
 end;
 xCloseDisplay d;
</lang>

Octave

To get the X,Y coordinates of N mouse clicks in the current figure, one can use this: <lang Octave>[X, Y, BUTTONS] = ginput(N);</lang> Example:

>>  [X, Y, BUTTONS] = ginput(4)
X =

   0.16113
   0.26300
   0.44343
   0.23164

Y =

   0.87357
   0.87596
   0.73330
   0.54911

BUTTONS =

   1
   3
   1
   2

Oz

Repeatedly shows the mouse coordinates relative to the foremost window of the application. <lang oz>declare

 [QTk] = {Module.link ['x-oz://system/wp/QTk.ozf']}
 WindowClosed = {NewCell false}
 Label
 Window = {QTk.build

td(action:proc {$} WindowClosed := true {Window close} end label(text:"" handle:Label))} in

 {Window show}
 for while:{Not @WindowClosed} do
    TopmostWindow = {List.last {String.tokens {Tk.return wm(stackorder '.')} & }}
    Winfo = {Record.mapInd winfo(rootx:_ rooty:_ pointerx:_ pointery:_)

fun {$ I _} {Tk.returnInt winfo(I TopmostWindow)} end}

 in
    {Label set(text:"x: "#(Winfo.pointerx - Winfo.rootx)

#", y: "#(Winfo.pointery - Winfo.rooty))}

    {Delay 250}
 end</lang>

Perl

Library: Perl/SDL

The following code will use the SDL module, a wrapper for the libSDL C-library. When you move the mouse over the created window, the mouse position get printed and the program terminates. <lang Perl>use SDL; use SDL::Events; use SDLx::App;

my $app = SDLx::App->new; $app->add_event_handler( sub { my $event = shift; if( $event->type == SDL_MOUSEMOTION ) { printf( "x=%d y=%d\n", $event->motion_x, $event->motion_y ); $app->stop } } ); $app->run; </lang>

Output:
x=15 y=304

Phix

The following example shows three labels being updated with the mouse position.
The globalmotion label is updated whenever the mouse moves anywhere within the window, but not outside it.
The canvasmotion label is updated whenever the mouse moves within the canvas, but not elsewhere in the window (or beyond).
The timer label is updated every three seconds and gets mouse positions anywhere on the whole screen, whether it moves or not.
Note that canvasmotion coordinates are relative to the top left of the canvas, whereas the other two are absolute.

Library: Phix/pGUI

<lang Phix>-- demo\rosetta\Mouse_position.exw include pGUI.e

Ihandle global_lbl, canvas_lbl, timer_lbl

function globalmotion_cb(integer x, integer y, atom /*pStatus*/)

   IupSetStrAttribute(global_lbl,"TITLE","globalmotion_cb %d, %d",{x,y})
   return IUP_DEFAULT

end function

function canvas_motion_cb(Ihandle /*canvas*/, integer x, integer y, atom pStatus)

   IupSetStrAttribute(canvas_lbl,"TITLE","canvasmotion_cb %d, %d",{x,y})
   return IUP_DEFAULT;

end function

function OnTimer(Ihandle /*ih*/)

   integer {x,y} = IupGetIntInt(NULL,"CURSORPOS")
   IupSetStrAttribute(timer_lbl,"TITLE","timer %d, %d",{x,y})
   return IUP_IGNORE

end function

procedure main() Ihandle separator1, separator2,

       canvas, frame_1, frame_2, 
       dialog
   IupOpen()
   global_lbl = IupLabel("Move the mouse anywhere on the window","EXPAND=HORIZONTAL")
   separator1 = IupLabel(NULL,"SEPARATOR=HORIZONTAL")
   canvas_lbl = IupLabel("Move the mouse anywhere on the canvas","EXPAND=HORIZONTAL")
   separator2 = IupLabel(NULL,"SEPARATOR=HORIZONTAL")
   timer_lbl  = IupLabel("This one runs on a three second timer","EXPAND=HORIZONTAL")
   frame_1 = IupFrame(IupVbox({global_lbl,
                               separator1,
                               canvas_lbl,
                               separator2,
                               timer_lbl}),
                     "TITLE=IupLabel, SIZE=200x")
   canvas = IupCanvas("MOTION_CB", Icallback("canvas_motion_cb"),
                      "EXPAND=HORIZONTAL, RASTERSIZE=200x200")
   frame_2 = IupFrame(canvas, "TITLE=IupCanvas")
   dialog = IupDialog(IupHbox({frame_1,frame_2}, "MARGIN=5x5, GAP=5"))
   IupSetAttribute(dialog,"TITLE","Mouse motion");
   IupCloseOnEscape(dialog)
   IupSetGlobal("INPUTCALLBACKS", "Yes");
   IupSetGlobalFunction("GLOBALMOTION_CB", Icallback("globalmotion_cb"));
   Ihandle hTimer = IupTimer(Icallback("OnTimer"), 3000)
   IupShow(dialog)
   IupMainLoop()
   IupClose()

end procedure main()</lang>

PicoLisp

The following works in an XTerm window. After calling (mousePosition), click into the current terminal window. The returned value is (X . Y), where X is the column and Y the line number. <lang PicoLisp>(de mousePosition ()

  (prog2
     (prin "^[[?9h")  # Mouse reporting on
     (and
        (= "^[" (key))
        (key 200)
        (key 200)
        (key)
        (cons
           (- (char (key)) 32)
           (- (char (key)) 32) ) )
     (prin "^[[?9l") ) )  # Mouse reporting off</lang>
Output:
: (mousePosition)
-> (7 . 3)

PureBasic

The mouse position can be obtained by these two commands: <lang PureBasic>x = WindowMouseX(#MyWindow) y = WindowMouseY(#MyWindow)</lang> This example repeatedly shows the mouse coordinates relative to the window created in the application. <lang PureBasic>#MyWindow = 0

  1. Label_txt = 0
  2. MousePos_txt = 1

If OpenWindow(#MyWindow,0,0,200,200,"Test",#PB_Window_SystemMenu)

 TextGadget(#Label_txt,0,0,100,20,"Mouse Position (x,y):",#PB_Text_Right)
 TextGadget(#MousePos_txt,120,0,60,20,"()")
 
 Repeat 
   Repeat
     event = WaitWindowEvent(10)
     If event = #PB_Event_CloseWindow
       Break 2 ;exit program
     EndIf 
   Until event = 0
   
   x = WindowMouseX(#MyWindow)
   y = WindowMouseY(#MyWindow)
   SetGadgetText(#MousePos_txt,"(" + Str(x) + "," + Str(y) + ")")
 ForEver

EndIf</lang>

Processing

<lang java>void setup(){

   size(640, 480);

}

void draw(){

 // mouseX and mouseY provide the current mouse position
 ellipse(mouseX, mouseY, 5, 5); // graphic output example
 println("x:" + mouseX + " y:" + mouseY);

}</lang>

Processing Python mode

<lang python>def setup():

   size(640, 480)

def draw():

   # mouseX and mouseY provide the current mouse position
   ellipse(mouseX, mouseY, 5, 5) # graphic output example
   println("x:{} y:{}".format(mouseX, mouseY))</lang>

Python

Mouse position using Tkinter graphics library nearly universally included in installations of Python. There are other alternatives but they are platform specific.
Shows position of mouse while it is over the program windows and changes color of window when mouse is near (<10) hot spot 100,100.

Code is based on post in Daniweb: http://www.daniweb.com/forums/post616327.html#post616327 by ZZucker <lang python> import Tkinter as tk

def showxy(event):

   xm, ym = event.x, event.y
   str1 = "mouse at x=%d  y=%d" % (xm, ym)
   # show cordinates in title
   root.title(str1)
   # switch color to red if mouse enters a set location range
   x,y, delta = 100, 100, 10
   frame.config(bg='red'
                if abs(xm - x) < delta and abs(ym - y) < delta
                else 'yellow')

root = tk.Tk() frame = tk.Frame(root, bg= 'yellow', width=300, height=200) frame.bind("<Motion>", showxy) frame.pack()

root.mainloop() </lang>


<lang python>

  1. simple way of ,get cursor xy data

from Tkinter import * win=Tk() win.geometry("200x300") def xy(event):

   xm, ym = event.x, event.y
   xy_data = "x=%d  y=%d" % (xm, ym)
   lab=Label(win,text=xy_data)
   lab.grid(row=0,column=0)

win.bind("<Motion>",xy) mainloop() </lang>

Racket

The mouse position can be queried at any time with a function in a GUI context.

<lang racket>

  1. lang racket/gui

(define-values [point _] (get-current-mouse-state)) (send point get-x) (send point get-y) </lang>

Raku

(formerly Perl 6)

Works with: rakudo/jvm version 2013-12-03

<lang perl6>use java::awt::MouseInfo:from<java>;

given MouseInfo.getPointerInfo.getLocation {

   say .getX, 'x', .getY;

}</lang>

An implementation that will work on any X11 windowing system. Reports mouse position, window ID# and window name for whichever window the mouse pointer is over. Automatically moves mouse for hands-off testing purposes.

Works with: Rakudo version 2018.11

<lang perl6>use X11::libxdo; my $xdo = Xdo.new;

my ($dw, $dh) = $xdo.get-desktop-dimensions( 0 );

sleep .25;

for ^$dw -> $mx {

   my $my = (($mx / $dh * τ).sin * 500).abs.Int + 200;
   $xdo.move-mouse( $mx, $my, 0 );
   my ($x, $y, $window-id, $screen) = $xdo.get-mouse-info;
   my $name = (try $xdo.get-window-name($window-id) if $window-id)
      // 'No name set';
   my $line = "Mouse location: x=$x : y=$y\nWindow under mouse:\nWindow ID: " ~
      $window-id ~ "\nWindow name: " ~ $name ~ "\nScreen #: $screen";
   print "\e[H\e[J", $line;
   sleep .001;

}

say ;</lang>

Ring

In the next example the user can move a label using the mouse The movement procedure uses the mouse position information

<lang Ring> Load "guilib.ring"

lPress = false nX = 0 nY = 0

new qApp {

       win1 = new qWidget()
       {
               setWindowTitle("Move this label!")
               setGeometry(100,100,400,400)
               setstylesheet("background-color:white;")
               Label1 = new qLabel(Win1){
                       setGeometry(100,100,200,50)
                       setText("Welcome")
                       setstylesheet("font-size: 30pt")
                       myfilter = new qallevents(label1)
                       myfilter.setEnterevent("pEnter()")
                       myfilter.setLeaveevent("pLeave()")
                       myfilter.setMouseButtonPressEvent("pPress()")
                       myfilter.setMouseButtonReleaseEvent("pRelease()")                                                               myfilter.setMouseMoveEvent("pMove()")
                       installeventfilter(myfilter)
               }
               show()
       }
       exec()

}

Func pEnter

       Label1.setStyleSheet("background-color: purple; color:white;font-size: 30pt;")

Func pLeave

       Label1.setStyleSheet("background-color: white; color:black;font-size: 30pt;")

Func pPress

       lPress = True
       nX = myfilter.getglobalx()
       ny = myfilter.getglobaly()

Func pRelease

       lPress = False
       pEnter()

Func pMove

       nX2 = myfilter.getglobalx()
       ny2 = myfilter.getglobaly()
       ndiffx = nX2 - nX
       ndiffy = nY2 - nY
       if lPress
               Label1 {
                       move(x()+ndiffx,y()+ndiffy)
                       setStyleSheet("background-color: Green;
                                color:white;font-size: 30pt;")
                       nX = nX2
                       ny = nY2
               }
       ok

</lang>

Ruby

Library: Shoes

<lang Ruby>Shoes.app(:title => "Mouse Position", :width => 400, :height => 400) do

 @position = para "Position : ?, ?", :size => 12, :margin => 10
 
 motion do |x, y|
   @position.text = "Position : #{x}, #{y}"
 end

end</lang>

Rust

Prints current location of the mouse cursor relative to any active window. This example relies on the Windows API. <lang rust>// rustc 0.9 (7613b15 2014-01-08 18:04:43 -0800)

use std::libc::{BOOL, HANDLE, LONG}; use std::ptr::mut_null;

type HWND = HANDLE;

  1. [deriving(Eq)]

struct POINT {

   x: LONG,
   y: LONG

}

  1. [link_name = "user32"]

extern "system" {

   fn GetCursorPos(lpPoint:&mut POINT) -> BOOL;
   fn GetForegroundWindow() -> HWND;
   fn ScreenToClient(hWnd:HWND, lpPoint:&mut POINT);

}

fn main() {

   let mut pt = POINT{x:0, y:0};
   loop {
       std::io::timer::sleep(100); // sleep duration in milliseconds
       let pt_prev = pt;
       unsafe { GetCursorPos(&mut pt) };
       if pt != pt_prev {
           let h = unsafe { GetForegroundWindow() };
           if h == mut_null() { continue }
           let mut pt_client = pt;
           unsafe { ScreenToClient(h, &mut pt_client) };
           println!("x: {}, y: {}", pt_client.x, pt_client.y);
       }
   }

}</lang>

Output:
x: 550, y: 614
x: 650, y: 248
x: 612, y: 0
x: 620, y: 0
x: 405, y: 0
x: 0, y: 0
^C

Scala

Library: Scala

<lang scala>import java.awt.MouseInfo

object MousePosition extends App {

 val mouseLocation = MouseInfo.getPointerInfo.getLocation
 println (mouseLocation)

}</lang>

Seed7

The functions pointerXPos and pointerYPos from the graph.s7i library determine the actual X and Y position of the mouse pointer, relative to the given window: <lang seed7>xPos := pointerXPos(curr_win); yPos := pointerYPos(curr_win);</lang>

Smalltalk

Sending the message position to the activeHand of the World returns a Point object:

<lang smalltalk> World activeHand position. " (394@649.0)" </lang>

Standard ML

Works with PolyML <lang Standard ML>open XWindows ; val dp = XOpenDisplay "" ; val w = XCreateSimpleWindow (RootWindow dp) origin (Area {x=0,y=0,w=400,h=300}) 3 0 0xffffff ; XMapWindow w; val (focus,_)=( Posix.Process.sleep (Time.fromReal 2.0); (* time to move from interpreter + activate arbitrary window *) XGetInputFocus dp

             ) ;

XQueryPointer focus ; XQueryPointer w;</lang> result: position wrt root window and active window, resp wrt root window and window w

val it =
  (true, Drawable, Drawable, XPoint {x = 1259, y = 979},
   XPoint {x = 236, y = 105}, []):
  bool * Drawable * Drawable * XPoint * XPoint * Modifier list
val it =
  (true, Drawable, Drawable, XPoint {x = 1259, y = 979},
   XPoint {x = 1056, y = 817}, []):
  bool * Drawable * Drawable * XPoint * XPoint * Modifier list

Tcl

Library: Tk

<lang tcl>package require Tk 8.5 set curWindow [lindex [wm stackorder .] end]

  1. Everything below will work with anything from Tk 8.0 onwards

set x [expr {[winfo pointerx .] - [winfo rootx $curWindow]}] set y [expr {[winfo pointery .] - [winfo rooty $curWindow]}] tk_messageBox -message "the mouse is at ($x,$y) in window $curWindow"</lang>

Visual Basic

There are two methods for determining where the mouse pointer is. The first only works when the pointer is actually over the window containing the code. This actually works for any control that has a MouseMove event, but it doesn't work if the pointer is over anything else, including controls on the form (so if the pointer is over a button on the current form, the event will only fire for the button, not the form). <lang vb>Private Sub Form_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)

   'X and Y are in "twips" -- 15 twips per pixel
   Me.Print "X:" & X
   Me.Print "Y:" & Y

End Sub</lang>

The second method uses the Windows API, and can be easily translated to any language that can make API calls. This example uses a Timer control to check the mouse position. <lang vb>Private Declare Function GetCursorPos Lib "user32" (lpPoint As POINTAPI) As Long

Private Type POINTAPI

   'X and Y are in pixels, with (0,0) being the top left corner of the primary display
   X As Long
   Y As Long

End Type

Private Pt As POINTAPI

Private Sub Timer1_Timer()

   GetCursorPos Pt
   Me.Cls
   Me.Print "X:" & Pt.X
   Me.Print "Y:" & Pt.Y

End Sub</lang>

XPL0

GetMousePosition(0) = X coordinate; 1 = Y coordinate. For video modes $0..$E and $13 the maximum coordinates are 639x199, minus the size of the pointer. For modes $F..$12 the coordinates are the same as the pixels. VESA graphic modes are (usually) 639x479 regardless of the resolution. For 80-column text modes divide the mouse coordinates by 8 to get the character cursor position.

The mouse cursor location is always relative to the upper-left corner of the screen. A window may be externally created ... using a fair amount of code because the version of XPL0 used with these Rosetta Code examples does not make Windows applications (however see "Simple windowed application").

<lang XPL0>include c:\cxpl\stdlib; if not OpenMouse then Text(0, "A mouse is required") else [ShowMouse(true);

     IntOut(0, GetMousePosition(0));  ChOut(0, ^,);
     IntOut(0, GetMousePosition(1));  CrLf(0);
    ]</lang>
Example output:
320,96