Fractal tree

From Rosetta Code
Task
Fractal tree
You are encouraged to solve this task according to the task description, using any language you may know.

Generate and draw a fractal tree.

To draw a fractal tree is simple:

  1. Draw the trunk
  2. At the end of the trunk, split by some angle and draw two branches
  3. Repeat at the end of each branch until a sufficient level of branching is reached

C

Library: SDL
Library: SGE

or

Library: cairo

<lang c>#include <SDL/SDL.h>

  1. ifdef WITH_CAIRO
  2. include <cairo.h>
  3. else
  4. include <SDL/sge.h>
  5. endif
  6. include <cairo.h>
  7. include <stdlib.h>
  8. include <time.h>
  9. include <math.h>
  1. ifdef WITH_CAIRO
  2. define PI 3.1415926535
  3. endif
  1. define SIZE 800 // determines size of window
  2. define SCALE 5 // determines how quickly branches shrink (higher value means faster shrinking)
  3. define BRANCHES 14 // number of branches
  4. define ROTATION_SCALE 0.75 // determines how slowly the angle between branches shrinks (higher value means slower shrinking)
  5. define INITIAL_LENGTH 50 // length of first branch

double rand_fl(){

 return (double)rand() / (double)RAND_MAX;

}

void draw_tree(SDL_Surface * surface, double offsetx, double offsety,

              double directionx, double directiony, double size,
              double rotation, int depth) {
  1. ifdef WITH_CAIRO
 cairo_surface_t *surf = cairo_image_surface_create_for_data( surface->pixels,
                                                              CAIRO_FORMAT_RGB24,

surface->w, surface->h, surface->pitch );

 cairo_t *ct = cairo_create(surf);
 cairo_set_line_width(ct, 1);
 cairo_set_source_rgba(ct, 0,0,0,1);
 cairo_move_to(ct, (int)offsetx, (int)offsety);
 cairo_line_to(ct, (int)(offsetx + directionx * size), (int)(offsety + directiony * size));
 cairo_stroke(ct);
  1. else
 sge_AALine(surface,
     (int)offsetx, (int)offsety,
     (int)(offsetx + directionx * size), (int)(offsety + directiony * size),
     SDL_MapRGB(surface->format, 0, 0, 0));
  1. endif
 if (depth > 0){
   // draw left branch
   draw_tree(surface,
       offsetx + directionx * size,
       offsety + directiony * size,
       directionx * cos(rotation) + directiony * sin(rotation),
       directionx * -sin(rotation) + directiony * cos(rotation),
       size * rand_fl() / SCALE + size * (SCALE - 1) / SCALE,
       rotation * ROTATION_SCALE,
       depth - 1);

   // draw right branch
   draw_tree(surface,
       offsetx + directionx * size,
       offsety + directiony * size,
       directionx * cos(-rotation) + directiony * sin(-rotation),
       directionx * -sin(-rotation) + directiony * cos(-rotation),
       size * rand_fl() / SCALE + size * (SCALE - 1) / SCALE,
       rotation * ROTATION_SCALE,
       depth - 1);
 }

}

void render(SDL_Surface * surface){

 SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, 255, 255, 255));
 draw_tree(surface,
     surface->w / 2.0,
     surface->h - 10.0,
     0.0, -1.0,
     INITIAL_LENGTH,
     PI / 8,
     BRANCHES);
 SDL_UpdateRect(surface, 0, 0, 0, 0);

}

int main(){

 SDL_Surface * screen;
 SDL_Event evt;

 SDL_Init(SDL_INIT_VIDEO);

 srand((unsigned)time(NULL));

 screen = SDL_SetVideoMode(SIZE, SIZE, 32, SDL_HWSURFACE);

 render(screen);
 while(1){
   if (SDL_PollEvent(&evt)){
     if(evt.type == SDL_QUIT) break;
   }
   SDL_Delay(1);
 }
 SDL_Quit();
 return 0;

}</lang>

Java

Library: Swing
Library: AWT

<lang java>import java.awt.Color; import java.awt.Graphics; import javax.swing.JFrame;

public class FractalTree extends JFrame {

   private final double DEG_TO_RAD = Math.PI / 180.0;
   public FractalTree() {
       super("Fractal Tree");
       setBounds(100, 100, 800, 600);
       setResizable(false);
       setDefaultCloseOperation(EXIT_ON_CLOSE);
   }
   private void drawTree(Graphics g, int x1, int y1, double angle, int depth) {
       if (depth == 0) return;
       int x2 = x1 + (int) (Math.cos(angle * DEG_TO_RAD) * depth * 10.0);
       int y2 = y1 + (int) (Math.sin(angle * DEG_TO_RAD) * depth * 10.0);
       g.drawLine(x1, y1, x2, y2);
       drawTree(g, x2, y2, angle - 20, depth - 1);
       drawTree(g, x2, y2, angle + 20, depth - 1);
   }
   @Override
   public void paint(Graphics g) {
       g.setColor(Color.BLACK);
       drawTree(g, 400, 500, -90, 9);
   }
   public static void main(String[] args) {
       new FractalTree().setVisible(true);
   }

}</lang>

<lang logo>to tree :depth :length :scale :angle

 if :depth=0 [stop]
 setpensize round :depth/2
 forward :length
 right :angle
 tree :depth-1 :length*:scale :scale :angle
 left 2*:angle
 tree :depth-1 :length*:scale :scale :angle
 right :angle
 back :length

end

clearscreen tree 10 80 0.7 30</lang>

OCaml

Library: ocaml-cairo

<lang ocaml>#directory "+cairo"

  1. load "bigarray.cma"
  2. load "cairo.cma"

let img_name = "/tmp/fractree.png" let width = 480 let height = 640

let level = 9 let line_width = 4.0

let color = (1.0, 0.5, 0.0)

let pi = 4.0 *. atan 1.0

let angle_split = pi *. 0.12 let angle_rand = pi *. 0.12

let () =

 Random.self_init();
 let surf = Cairo.image_surface_create Cairo.FORMAT_RGB24 ~width ~height in
 let ctx = Cairo.create surf in
 Cairo.set_antialias ctx Cairo.ANTIALIAS_SUBPIXEL;
 Cairo.set_line_cap ctx Cairo.LINE_CAP_ROUND;
 let draw_line (x,y) (dx,dy) =
   Cairo.move_to ctx x  (float height -. y);
   Cairo.line_to ctx dx (float height -. dy);
   Cairo.stroke ctx;
 in
 let set_color (r,g,b) v =
   Cairo.set_source_rgb ctx ~red:(r *. v) ~green:(g *. v) ~blue:(b *. v);
 in
 let trans_pos (x,y) len angle =
   let _x = cos angle
   and _y = sin angle in
   (x +. (_x *. len),
    y +. (_y *. len))
 in
 let rec loop ~level ~pos ~line_width ~line_len
              ~angle ~angle_split ~angle_rand ~intc =
   if level > 0 then begin
     (* draw the current segment *)
     Cairo.set_line_width ctx line_width;
     set_color color intc;
     let pos_to = trans_pos pos line_len angle in
     draw_line pos pos_to;
     (* evolution of the parameters *)
     let line_width = line_width *. 0.8
     and line_len   = line_len   *. 0.62
     and angle_split = angle_split *. 1.02
     and angle_rand  = angle_rand  *. 1.02
     and intc = intc *. 0.9
     in
     let next_loop =
       loop ~level:(pred level) ~pos:pos_to ~intc
            ~line_width ~line_len ~angle_split ~angle_rand
     in
     (* split *)
     let angle_left  = angle +. angle_split +. Random.float angle_rand
     and angle_right = angle -. angle_split -. Random.float angle_rand
     in
     next_loop ~angle:angle_left;
     next_loop ~angle:angle_right
   end
 in
 let pos = (float width *. 0.5, float height *. 0.1)
 and line_len = float height *. 0.3
 in
 loop ~level ~pos ~angle:(pi /. 2.0)
      ~angle_split ~angle_rand
      ~line_width ~line_len ~intc:1.0;
 Cairo_png.surface_write_to_file surf img_name
 (*Cairo_png.surface_write_to_channel surf stdout*)</lang>

Perl

using the GD::Simple module. <lang perl>use GD::Simple;

my ($width, $height) = (1000,1000); # image dimension my $scale = 6/10; # branch scale relative to trunk my $length = 400; # trunk size

my $img = GD::Simple->new($width,$height); $img->fgcolor('black'); $img->penSize(1,1);

tree($width/2, $height, $length, 270);

print $img->png;


sub tree {

       my ($x, $y, $len, $angle) = @_;
       return if $len < 1;
       $img->moveTo($x,$y);
       $img->angle($angle);
       $img->line($len);
       ($x, $y) = $img->curPos();
       tree($x, $y, $len*$scale, $angle+35);
       tree($x, $y, $len*$scale, $angle-35);

}</lang>

PostScript

<lang postscript>%!PS %%BoundingBox: 0 0 300 300 %%EndComments /origstate save def /ld {load def} bind def /m /moveto ld /g /setgray ld /t /translate ld /r /rotate ld /l /lineto ld /rl /rlineto ld /s /scale ld %%EndProlog /PerturbateAngle {} def /PerturbateLength {} def % ** To add perturbations, define properly PerturbateAngle and PerturbateLength, e.g. % /PerturbateAngle {realtime 20 mod realtime 2 mod 1 eq {add} {sub} ifelse} def % /PerturbateLength {realtime 10 mod 100 div realtime 2 mod 1 eq {add} {sub} ifelse} def /fractree { % [INITLENGTH, SPLIT, SFACTOR, BRANCHES]

 dup 3 get 0 gt
 {
   0 0 m dup 0 get 0 exch l
   gsave
     dup 0 get 0 exch t
     dup 1 get PerturbateAngle r
     dup 2 get dup PerturbateLength s
     dup aload pop 1 sub 4 array astore fractree stroke
   grestore
   gsave
     dup 0 get 0 exch t
     dup 1 get neg PerturbateAngle r
     dup 2 get dup PerturbateLength s
     dup aload pop 1 sub 4 array astore fractree stroke
   grestore
 } if pop

} def % /BRANCHES 14 def /INITLENGTH 50 def /SPLIT 35 def /SFACTOR .75 def % % BB check %0 0 m 300 0 rl 0 300 rl -300 0 rl closepath stroke % 0 g 150 0 t [INITLENGTH SPLIT SFACTOR BRANCHES] fractree stroke % showpage origstate restore %%EOF</lang>

POV-Ray

<lang povray>#include "colors.inc"

  1. include "transforms.inc"
  1. declare CamLoc = <0, 5, 0>;
  2. declare CamLook = <0,0,0>;

camera {

 location CamLoc
 look_at CamLook
 rotate y*90

}

light_source {

 CamLoc
 color White

}

  1. declare Init_Height = 10;
  2. declare Spread_Ang = 35;
  3. declare Branches = 14;
  4. declare Scaling_Factor = 0.75;
  1. macro Stick(P0, P1)
 cylinder { 
   P0, P1, 0.02
   texture { pigment { Green } }
 }
  1. end
  1. macro FractalTree(O, D, S, R, B)
 #if (B > 0)
   Stick(O, O+D*S)
   FractalTree(O+D*S, vtransform(D, transform{rotate y*R}),
     S*Scaling_Factor, R, B-1)
   FractalTree(O+D*S, vtransform(D, transform{rotate -y*R}),
     S*Scaling_Factor, R, B-1)
 #end
  1. end

union {

 FractalTree(<-2,0,0>, <1,0,0>, 1, Spread_Ang, Branches)

}</lang>

SVG

In the same style as Dragon curve#SVG. SVG has no parameterized definitions, so the recursion must be unrolled.

<lang xml><?xml version="1.0" standalone="yes"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN"

"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">

<svg xmlns="http://www.w3.org/2000/svg"

    xmlns:xlink="http://www.w3.org/1999/xlink"
    width="400" height="320">
 <style type="text/css"><![CDATA[
   line { stroke: black; stroke-width: .05; }
   circle { fill: black; }
 ]]></style>

<defs>

 <g id="stem"> <line x1="0" y1="0" x2="0" y2="-1"/> </g>

 <g id="l0"><use xlink:href="#stem"/></g>
 <g id="l1"> <use xlink:href="#l0" transform="translate(0, -1) rotate(-35) scale(.7)"/>
             <use xlink:href="#l0" transform="translate(0, -1) rotate(+35) scale(.7)"/>
             <use xlink:href="#stem"/></g>
 <g id="l2"> <use xlink:href="#l1" transform="translate(0, -1) rotate(-35) scale(.7)"/>
             <use xlink:href="#l1" transform="translate(0, -1) rotate(+35) scale(.7)"/>
             <use xlink:href="#stem"/></g>
 <g id="l3"> <use xlink:href="#l2" transform="translate(0, -1) rotate(-35) scale(.7)"/>
             <use xlink:href="#l2" transform="translate(0, -1) rotate(+35) scale(.7)"/>
             <use xlink:href="#stem"/></g>
 <g id="l4"> <use xlink:href="#l3" transform="translate(0, -1) rotate(-35) scale(.7)"/>
             <use xlink:href="#l3" transform="translate(0, -1) rotate(+35) scale(.7)"/>
             <use xlink:href="#stem"/></g>
 <g id="l5"> <use xlink:href="#l4" transform="translate(0, -1) rotate(-35) scale(.7)"/>
             <use xlink:href="#l4" transform="translate(0, -1) rotate(+35) scale(.7)"/>
             <use xlink:href="#stem"/></g>
 <g id="l6"> <use xlink:href="#l5" transform="translate(0, -1) rotate(-35) scale(.7)"/>
             <use xlink:href="#l5" transform="translate(0, -1) rotate(+35) scale(.7)"/>
             <use xlink:href="#stem"/></g>
 <g id="l7"> <use xlink:href="#l6" transform="translate(0, -1) rotate(-35) scale(.7)"/>
             <use xlink:href="#l6" transform="translate(0, -1) rotate(+35) scale(.7)"/>
             <use xlink:href="#stem"/></g>
 <g id="l8"> <use xlink:href="#l7" transform="translate(0, -1) rotate(-35) scale(.7)"/>
             <use xlink:href="#l7" transform="translate(0, -1) rotate(+35) scale(.7)"/>
             <use xlink:href="#stem"/></g>
 <g id="l9"> <use xlink:href="#l8" transform="translate(0, -1) rotate(-35) scale(.7)"/>
             <use xlink:href="#l8" transform="translate(0, -1) rotate(+35) scale(.7)"/>
             <use xlink:href="#stem"/></g>

</defs>

<g transform="translate(200, 320) scale(100)">

 <use xlink:href="#l9"/>

</g>

</svg></lang>

Tcl

Library: Tk

<lang tcl>package require Tk

set SIZE 800 set SCALE 4.0 set BRANCHES 14 set ROTATION_SCALE 0.85 set INITIAL_LENGTH 50.0

proc draw_tree {w x y dx dy size theta depth} {

   global SCALE ROTATION_SCALE
   $w create line $x $y [expr {$x + $dx*$size}] [expr {$y + $dy*$size}]
   if {[incr depth -1] >= 0} {

set x [expr {$x + $dx*$size}] set y [expr {$y + $dy*$size}] set ntheta [expr {$theta * $ROTATION_SCALE}]

# Draw left branch draw_tree $w $x $y \ [expr {$dx*cos($theta) + $dy*sin($theta)}] \ [expr {$dy*cos($theta) - $dx*sin($theta)}] \ [expr {$size * (rand() + $SCALE - 1) / $SCALE}] $ntheta $depth # Draw right branch draw_tree $w $x $y \ [expr {$dx*cos(-$theta) + $dy*sin(-$theta)}] \ [expr {$dy*cos(-$theta) - $dx*sin(-$theta)}] \ [expr {$size * (rand() + $SCALE - 1) / $SCALE}] $ntheta $depth

   }

}

pack [canvas .c -width $SIZE -height $SIZE] draw_tree .c [expr {$SIZE/2}] [expr {$SIZE-10}] 0.0 -1.0 $INITIAL_LENGTH \

   [expr {3.1415927 / 8}] $BRANCHES</lang>