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I'm Conan Reis - Founder, CEO, Chief Mad Computer Scientist of Agog Labs Inc. I'm a veteran Canadian software engineer in the video game industry since 1993: LucasArts, EA, United Font Games. I work primarily with scripting languages, gameplay, AI, and world editors.
I'm Conan Reis - Founder, CEO, Chief Mad Computer Scientist of Agog Labs Inc. I'm a veteran Canadian software engineer in the video game industry since 1993: LucasArts, EA, United Font Games. I work primarily with scripting languages, gameplay, AI, and world editors.


I'm the designer and creator of [http://skookumscript.com/about/origin/#ergo SkookumScript] - The superpowered video game programming language that powers the award-winning open-world games [http://skookumscript.com/about/#sleeping-dogs Sleeping Dogs (2012) and Sleeping Dogs: Definitive Edition (2014)] and projects across more than 88 countries. Amazing gameplay, level design and AI without melting your brain. Turn-key UE4 plug-in available on the Unreal Engine 4 Marketplace.
I'm the designer and creator of [http://skookumscript.com/ SkookumScript] - The superpowered video game programming language that powers the award-winning open-world games [http://skookumscript.com/about/#sleeping-dogs Sleeping Dogs (2012) and Sleeping Dogs: Definitive Edition (2014)] and AAA and indie projects across more than one hundred countries. Amazing gameplay, level design and AI without melting your brain. Turn-key UE4 plug-in available on the [https://www.unrealengine.com/marketplace/skookumscript/ Unreal Engine 4 Marketplace].


Older programming languages I designed include the distributed language “[http://skookumscript.com/about/origin/#ergo Ergo]” (developed in 1995, funded in part by a $105K grant from the BC Innovation Council) and “[http://skookumscript.com/about/origin/#chewiescript ChewieScript]” (developed in 2001 as the successor to the LucasArts’ legendary [[wp:SCUMM|SCUMM]] scripting language).
Older programming languages I designed include the distributed language “[http://skookumscript.com/about/origin/#ergo Ergo]” (developed in 1995, funded in part by a $105K grant from the BC Innovation Council) and “[http://skookumscript.com/about/origin/#chewiescript ChewieScript]” (developed in 2001 as the successor to the LucasArts’ legendary [[wp:SCUMM|SCUMM]] scripting language).

Latest revision as of 22:53, 15 November 2017

Languages I use
Language Proficiency
SkookumScript Language Designer
C++ Expert
Lua Past Expert
Ruby Dabbler
Python Dabbler
C Intermediate (atrophied)
Smalltalk Intermediate (atrophied)
Assembly Beginner (atrophied)
Prolog Beginner (atrophied - university)
Common Lisp Beginner (atrophied - university)
Modula-2 Beginner (atrophied - university)
Pascal Intermediate (atrophied)
BASIC Intermediate (atrophied)

I'm Conan Reis - Founder, CEO, Chief Mad Computer Scientist of Agog Labs Inc. I'm a veteran Canadian software engineer in the video game industry since 1993: LucasArts, EA, United Font Games. I work primarily with scripting languages, gameplay, AI, and world editors.

I'm the designer and creator of SkookumScript - The superpowered video game programming language that powers the award-winning open-world games Sleeping Dogs (2012) and Sleeping Dogs: Definitive Edition (2014) and AAA and indie projects across more than one hundred countries. Amazing gameplay, level design and AI without melting your brain. Turn-key UE4 plug-in available on the Unreal Engine 4 Marketplace.

Older programming languages I designed include the distributed language “Ergo” (developed in 1995, funded in part by a $105K grant from the BC Innovation Council) and “ChewieScript” (developed in 2001 as the successor to the LucasArts’ legendary SCUMM scripting language).

I've shipped products for Microsoft Windows, Xbox 360 & Xbox One, Sony PlayStation 2, 3 & 4, Nintendo Wii & GameCube, and Sega Genesis.