# Talk:Find the intersection of two lines

## a REXX version of a REXX version[edit]

This REXX version is a re-write of version 2 of the REXX entry, with:

- added the required comment so that this REXX version would execute on VM/CMS and MVS/TSO
- aligned indentation for all
**do-end**blocks (and encapsulated statements) - elided distracting superfluous zeros in integers
- elided superfluous decimal points in integers
- elides the superfluous and distracting use of concatenation (
**││**) - a unique symbol instead of a null literal for a special case
- aligns the data points and results in the output
- adds whitespace to make arithmetic computations more perusable
- eschews title-case capitalizations
- maintains the same line for the
**then**clause and the**if**clause (no split statements) - uses indentations for all REXX statements in the function
- has the result on the same line as the input (data points)
- a different quoted literal style (for easier reading of multiple literals on the same clause)
- REXX variables to hold long literals that would otherwise cause excessive wide REXX statements
- a comma (instead of a slash) to separate the
**x y**coördinates of the data points. - elides superfluous
**do-end**block structures; less clutter, easier to read - added more whitespace within some REXX statements and the REXX program's output
- tests all data possibilities (for showing all the tested non-intersecting conditions)
- for viewing the calculation in its entirity, all program logic was kept within single viewable screen

<lang rexx>/*REXX program finds (possibly) the intersection of two lines (with diagnostic errors).*/ say iSect( 4 0 6 10 0 3 10 7 ) say iSect( 0 0 0 10 0 3 10 7 ) say iSect( 0 0 0 10 0 3 10 7 ) say iSect( 0 0 0 1 1 0 1 7 ) say iSect( 0 0 0 0 0 3 10 7 ) say iSect( 0 0 3 3 0 0 6 6 ) say iSect( 0 0 3 3 0 1 6 7 ) say iSect( 0 0 3 3 8 8 8 8 ) exit /* ═══a═══ ═══b═══ ═══c═══ ═══c═══ stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ iSect: procedure; parse arg xa ya xb yb xc yc xd yd /*optain args from invocation. */

$=. /*the intersection or error msg.*/ if xa=xb then do; k1=. /*the slope is infinite. */ x1=xa /*the X's intersection is XA */ if ya=yb then $= 'points A and B are identical' end /* [↑] AB is a vertical line. */ else do; k1=(yb-ya) / (xb-xa) /*compute the slope of AB */ d1=ya - k1 * xa /*calc. intersection with Y axis*/ end /* [↑] AB isn't a vertical line*/ if xc=xd then do; k2=. /*the slope is infinite. */ x2=xc /*the C's intersection is XC */ if yc=yd then $= 'points C and D are identical' end /* [↑] CD is a vertical line. */ else do; k2=(yd-yc) / (xd-xc) /*compute the slope of CD */ d2=yc - k2 * xc /*calc. intersection with Y axis*/ end /* [↑] CD isn't a vertical line*/ @ident= 'lines AB and CD are identical' /*literal to help shorten a line*/ @paral= 'lines AB and CD are parallel' /* " " " " " " */ /* [↓] no special case so far···*/ if $=. then if k1=. then if k2=. then if x1=x2 then $=@ident /*identical. */ else $=@paral /*parallel. */ else do; x=x1 /*use X1 */ y=k2 * x + d2 /*Y from CD */ end else if k2=. then do; x=x2 /*X from CD */ y=k1 * x + d1 /*Y from AB */ end else if k1=k2 then if d1=d2 then $= @ident else $= @paral else do; x=(d2-d1) / (k1-k2) y=k1 * x + d1 end /* [↑] normal*/ if $=. then $= 'intersection is at (' || x","y')' /*$ ¬defined?*/ @ = left( 'a=('xa","ya')', 12) left( 'b=('xb","yb')', 12), /*whitespace.*/ left( 'c=('xc","yc')', 12) left( 'd=('xd","yd')', 12) /* " */ return left(@, max(51, length(@) ) ) ' ───► ' $ /*return str.*/</lang>

- output when using the default inputs:

a=(4,0) b=(6,10) c=(0,3) d=(10,7) ───► intersection is at (5,5) a=(0,0) b=(0,10) c=(0,3) d=(10,7) ───► intersection is at (0,3) a=(0,0) b=(0,10) c=(0,3) d=(10,7) ───► intersection is at (0,3) a=(0,0) b=(0,1) c=(1,0) d=(1,7) ───► lines AB and CD are parallel a=(0,0) b=(0,0) c=(0,3) d=(10,7) ───► points A and B are identical a=(0,0) b=(3,3) c=(0,0) d=(6,6) ───► lines AB and CD are identical a=(0,0) b=(3,3) c=(0,1) d=(6,7) ───► lines AB and CD are parallel a=(0,0) b=(3,3) c=(8,8) d=(8,8) ───► points C and D are identical

###### ==================================================================================[edit]

- If I were to translate many of the Rexx programs of GS to my liking I'd be busy for months.
- Here is the Rexx program as I wrote it in my style:::*

http://rosettacode.org/wiki/Find_the_intersection_of_two_lines#version_2

- Any opinions from any peers? --Walterpachl (talk) 06:01, 19 May 2017 (UTC)

- There is no reason to take it personally. It wasn't meant as a criticism, it is just another version in a different style, albeit a fair number of (style) differences.
__Everybody's__code can be improved (as least, the style can be changed). In this case, I elided a few superfluous statements, which, in my opinion, didn't add anything to the REXX program or make it easier to understand/peruse. I didn't appreciate your style of capitalization, misaligned DO-END statements (and the intervening/encapsulating REXX statements), split IF-THEN clauses, and much more. But, that's only my opinion and preferences, I merely added a version that I found easier to read and understand (and I hoped others will appreciate this version), and I also removed superfluous DO-END blocks and such. Note that this re-written REXX version was added in the*discussion*section, not on the*page*section so as to not clutter up the main page. I found that that particular REXX version was so difficult to follow and understand (the IF logic) with all the multiple misaligned DO-END and compound IF THEN-ELSE statements. The version (above) that I re-wrote speaks to style and understandability. There are many styles to write REXX programs in, and this is just one of them. Nobody's style is everybody's cup of tea. -- Gerard Schildberger (talk) 08:22, 19 May 2017 (UTC)

- There is no reason to take it personally. It wasn't meant as a criticism, it is just another version in a different style, albeit a fair number of (style) differences.

- The only thing I liked about this variation is the presentation of the result.
- The a= etc. should be A= etc. to be consistent.
- I dislike that the variation can no longer be used with ooRexx :-(
- and i cannot appreciate the landscape formatting!
- But let's agree that our taste as far as formatting is concerned is vastly different.
- And I added commentary to my version. --Walterpachl (talk) 09:29, 19 May 2017 (UTC)

## Clojure version does not handle edge case case of undefined slope (vertical line)[edit]

The part that calculates m (slope) fails if `(- x2 x1)` is zero.

(defn compute-line [pt1 pt2] (let [[x1 y1] pt1 [x2 y2] pt2 m (/ (- y2 y1) (- x2 x1))] {:slope m :offset (- y1 (* m x1))}))

Should the clojure version do something other than throw an exception if the compute-line fn receives a vertical line like [0 0] [0 6], but also all cases like [X Y] [X Z], I would suspect.

Currently it just throws on divide by zero, which means you can not find the intersection if the both x-coords points of one line are the same.

## javascript[edit]

can we have a webpage version of the code?

- I just added an online link for a transpiled version of Phix (am currently doing that sort of thing to lots of pages), not exactly what you asked for I know, but you could use that as a starting point: rip out my p2js.js, make X=0 and Y=1, replace $subse() with plain e[X] etc, kill off all those ugly "sequence", a few "[," ==> "[", and lastly you'll need a replacement for my print(). HTH. --Pete Lomax (talk) 21:04, 29 December 2021 (UTC) PS Please in future sign your posts using --~~~~ (without the nowiki bits).