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Talk:Hunt the Wumpus: Difference between revisions

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* Immediately after being moved by a bat, the player's room is checked again. If again in a room with a bat, the player is moved a second time (and so on...)
* When the player is near to two bats, the message "BATS NEARBY!" will be shown twice. Similarly, if the player is near to two pits, "I FEEL A DRAFT" is printed twice.
* When the player chooses to fire an arrow, they can choose how far (= how many rooms) the arrow shall fly. The arrow can fly 1..5 rooms.
* After selecting how far the arrow shall fly, the player has to enter as many room numbers as they have chosen the arrow to fly. They have to enter all room numbers before anything else happens.
* For the route of the arrow, the player can enter arbitrary sequences of numbers (which do not even have to be room numbers) with only one exception: the player may not enter a number that is identical to the penultimate number. For example, after entering 1 2 3 the number 2 would not be accepted. The player is then requested to enter another number.
* After the player has entered all numbers for the route of the arrow, the arrow starts flying through as many rooms as the player has selected.
* The arrow starts from the room of the player and in each step moves to an adjacent room from its last position.
* When the number that the player has entered for the respective step of the arrow is not a number of an adjacent room, it is randomly chosen to which adjacent room the arrow flies. In this case it is, however, possible that the arrow returns. That is, while the player is not allowed to enter the sequence 4 3 4 (see above), the arrow can still take this route if the player (being in room 2) entered 4 3 100.
* If the player entered a non-sensical route for the arrow, and this leads (as described before) to a randomly chosen adjacent room, then still the rest of the route given by the player is considered for the further flight of the arrow. For example, if the player (being in room 2) enters 4 3 100 5, and the arrow flies through rooms 4 3 and then randomly into 4, then it will continue from 4 to 5 as 5 was given by the player for the fourth step of the route.
* Whenever the arrow reaches a room, it is checked whether in that room there is the wumpus or the player. If the wumpus is hit, the game immediately ends, and the flight of the arrow also stops - remaining parts of the route are ignored.
* Only after the arrow finished its flight without hitting the wumpus or the player, the wumpus wakes up and (possibly) moves.
 
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