Record sound: Difference between revisions
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The programs in this page might use signed 16-bit or unsigned 16-bit samples, at 8000 Hz, 44100 Hz, or any other sample rate.
Therefore, these programs might not record sound in the same format.)
=={{header|Ada}}==
{{library|ASFML}}
<syntaxhighlight lang="ada">
with Sf.Audio.SoundBufferRecorder;
with Sf.Audio.SoundBuffer;
with Ada.Text_IO;
procedure Record_Sound is
use Sf, Sf.Audio, Ada.Text_IO;
Sound_Buffer_Recorder : constant sfSoundBufferRecorder_Ptr := SoundBufferRecorder.create;
Sound_Buffer : sfSoundBuffer_Ptr;
begin
if Sound_Buffer_Recorder = null then
Put_Line (Standard_Error, "Error: sound recorder not available!");
return;
end if;
-- By default the recording is in 16-bit mono. Using the
-- setChannelCount method you can change the number of channels
-- used by the audio capture device to record.
if SoundBufferRecorder.start (Sound_Buffer_Recorder, sampleRate => 44_100) /= sfTrue then
Put_Line (Standard_Error, "Error: sound recorder cannot start!");
return;
end if;
delay 10.0;
SoundBufferRecorder.stop (Sound_Buffer_Recorder);
Sound_Buffer := SoundBufferRecorder.getBuffer (Sound_Buffer_Recorder);
if SoundBuffer.saveToFile (Sound_Buffer, filename => "output.ogg") /= sfTrue then
Put_Line (Standard_Error, "Error: recorded sound could not be saved!");
end if;
SoundBufferRecorder.destroy (Sound_Buffer_Recorder);
end Record_Sound;
</syntaxhighlight>
=={{header|AutoHotkey}}==
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