Display bars of color, moving up and down across the screen for horizontal raster bars, or left and right across the screen for vertical raster bars, making the raster bars move as stated by swaying side-to-side the respective way if possible. Use multiple colors in succession and carefully make a gradient between the colors if possible to achieve an effect of metallic-looking horizontal bars. Horizontal and/or vertical raster bars are accepted.

Raster bars is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.

Ada

Library: SDLAda

<lang Ada>with Ada.Numerics.Elementary_Functions;

with SDL.Video.Windows.Makers; with SDL.Video.Renderers.Makers; with SDL.Video.Palettes; with SDL.Events.Events;

procedure Raster_Bars is

  Width   : constant := 1200;
  Height  : constant := 600;
  Window   : SDL.Video.Windows.Window;
  Renderer : SDL.Video.Renderers.Renderer;
  function Check_Quit return Boolean is
     use type SDL.Events.Event_Types;
     Event : SDL.Events.Events.Events;
  begin
     while SDL.Events.Events.Poll (Event) loop
        if Event.Common.Event_Type = SDL.Events.Quit then
           return True;
        end if;
     end loop;
     return False;
  end Check_Quit;
  procedure Draw_Raster_Bar (Y : Integer) is
     use SDL.Video.Palettes;
     use SDL.C;
     Cc : Colour_Component;
  begin
     for I in 0 .. 10 loop
        Cc := Colour_Component (50 + 20 * I);
        Renderer.Set_Draw_Colour ((Cc, Cc, Cc, 255));
        Renderer.Draw (Line => ((0,     C.int (Y + I)),
                                (Width, C.int (Y + I))));
     end loop;
  end Draw_Raster_Bar;
  procedure Draw_Raster_Bar_V (X : Integer) is
     use SDL.Video.Palettes;
     use SDL.C;
     Cc : Colour_Component;
  begin
     for I in 0 .. 10 loop
        Cc := Colour_Component (250 - 20 * I);
        Renderer.Set_Draw_Colour ((Cc, Cc, Cc, 255));
        Renderer.Draw (Line => ((C.int (X + I), 0),
                                (C.int (X + I), Height)));
     end loop;
  end Draw_Raster_Bar_V;
  procedure Raster_Bars is
     use Ada.Numerics.Elementary_Functions;
     Xc  : constant Integer := 800;
     Yc  : constant Integer := 200;
     XA  : constant Float   := 40.0;
     YA  : constant Float   := 30.0;
     N : Float := 0.0;
  begin
     loop
        Renderer.Set_Draw_Colour ((0, 0, 0, 255));
        Renderer.Fill (Rectangle => (0, 0, Width, Height));
        Draw_Raster_Bar (Yc + Integer (YA * Sin (N + 00.0, 360.0)));
        Draw_Raster_Bar (Yc + Integer (YA * Sin (N + 25.0, 360.0)));
        Draw_Raster_Bar (Yc + Integer (YA * Sin (N + 50.0, 360.0)));
        Draw_Raster_Bar (Yc + Integer (YA * Sin (N + 75.0, 360.0)));
        Draw_Raster_Bar_V (Xc + Integer (XA * Sin (0.6 * N + 00.0, 360.0)));
        Draw_Raster_Bar_V (Xc + Integer (XA * Sin (0.6 * N + 90.0, 360.0)));
        Draw_Raster_Bar_V (Xc + Integer (XA * Sin (0.6 * N + 180.0, 360.0)));
        Window.Update_Surface;
        if Check_Quit then
           exit;
        end if;
        delay 0.010;
        N := N + 4.0;
     end loop;
  end Raster_Bars;

begin

  if not SDL.Initialise (Flags => SDL.Enable_Screen) then
     return;
  end if;
  SDL.Video.Windows.Makers.Create (Win      => Window,
                                   Title    => "Raster bar",
                                   Position => SDL.Natural_Coordinates'(X => 10, Y => 10),
                                   Size     => SDL.Positive_Sizes'(Width, Height),
                                   Flags    => 0);
  SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface);
  Raster_Bars;
  Window.Finalize;
  SDL.Finalise;

end Raster_Bars;</lang>

Go

This uses Go's 'image' packages in its standard library to create an animated GIF.

After each 20 frames, it switches between horizontal and vertical bars and repeats the whole process 10 times.

WARNING: If you have problems with flashing images, either switch to a longer delay than 150ms between 'sways' or don't run it at all.

Although the .gif works fine in Firefox it might not do so in EOG due to optimizations made during its creation. If so, then the following ImageMagick command should fix it:

  $ convert raster_bars.gif -coalesce raster_bars2.gif
  $ eog raster_bars2.gif

<lang go>package main

import (

   "image"
   "image/color"
   "image/gif"
   "log"
   "os"

)

var (

   c0 = color.RGBA{166, 124, 0, 255}
   c1 = color.RGBA{191, 155, 48, 255}
   c2 = color.RGBA{255, 191, 0, 255}
   c3 = color.RGBA{255, 207, 64, 255}
   c4 = color.RGBA{255, 220, 115, 255}

)

var palette = []color.Color{c0, c1, c2, c3, c4}

func hline(img *image.Paletted, x1, y, x2 int, ci uint8) {

   for ; x1 <= x2; x1++ {
       img.SetColorIndex(x1, y, ci)
   }

}

func vline(img *image.Paletted, x, y1, y2 int, ci uint8) {

   for ; y1 <= y2; y1++ {
       img.SetColorIndex(x, y1, ci)
   }

}

func drawHbar(img *image.Paletted, x1, y1, x2, y2 int, ci uint8) {

   for ; y1 <= y2; y1++ {
       hline(img, x1, y1, x2, ci)
   }

}

func drawVbar(img *image.Paletted, x1, y1, x2, y2 int, ci uint8) {

   for ; x1 <= x2; x1++ {
       vline(img, x1, y1, y2, ci)
   }

}

func main() {

   const nframes = 40
   const delay = 15 // 150ms
   width, height := 500, 500
   anim := gif.GIF{LoopCount: 9} // repeats 9 + 1 times
   rect := image.Rect(0, 0, width, height)
   for f := 0; f < nframes; f++ {
       img := image.NewPaletted(rect, palette)
       c := uint8(f % 2)
       if f < nframes/2 {
           for y := 0; y < height; y += 20 {
               drawHbar(img, 0, y, width, y+19, c)
               c++
               if c == 5 {
                   c = 0
               }
           }
       } else {
           for x := 0; x < width; x += 20 {
               drawVbar(img, x, 0, x+19, height, c)
               c++
               if c == 5 {
                   c = 0
               }
           }
       }
       anim.Delay = append(anim.Delay, delay)
       anim.Image = append(anim.Image, img)
   }
   file, err := os.Create("raster_bars.gif")
   if err != nil {
       log.Fatal(err)
   }
   defer file.Close()
   if err2 := gif.EncodeAll(file, &anim); err != nil {
       log.Fatal(err2)
   }

}</lang>

Perl 6

Works with: Rakudo version 2019.03

As there is no reference implementation, and rather sketchy task instructions, this may or may not fulfill the original task authors intent.

Not really sure what is meant by "swaying".

Generate random colored bars and display them. (They ended up looking more plastic than metallic; ah well.)

  • Use Up / Down to change the scroll speed.
  • Use Pg Up / Pg Dn to adjust raster bar height.
  • Use Left / Right to adjust the gap between the raster bars.
  • Use Space bar to pause / resume scrolling.
  • Use Left Ctrl to reverse scroll direction.
  • Use Z / X to change the angle of the raster bars.
  • Press Q to exit.

<lang perl6>use SDL2::Raw; use Cairo;

my $width = 800; my $height = 800;

SDL_Init(VIDEO);

my $window = SDL_CreateWindow(

   'Raster Bars - Perl 6',
   SDL_WINDOWPOS_CENTERED_MASK,
   SDL_WINDOWPOS_CENTERED_MASK,
   $width, $height, RESIZABLE

);

my $render = SDL_CreateRenderer($window, -1, ACCELERATED +| PRESENTVSYNC);

my @bars = (^256).map: { gen-bar( rand xx 3 ) };

my $event = SDL_Event.new;

enum KEY_CODES (

   K_UP     => 82,
   K_DOWN   => 81,
   K_LEFT   => 80,
   K_RIGHT  => 79,
   K_SPACE  => 44,
   K_PGUP   => 75,
   K_PGDN   => 78,
   K_LCTRL  => 224,
   K_Z      => 29,
   K_X      => 27,
   K_Q      => 20,

);

my $dir = -1; my $step = 5; my $incr = 1; my $gap = 100; my $bh = 64; $height += 32; my $port = +@bars * $gap; my $y = $dir > 0 ?? $height - $port !! $height; my $angle = 0;

main: loop {

   handle-event($event) while SDL_PollEvent($event);
   $y = $step * $dir + $y;
   if $dir > 0 {
       $y = $height - $port if $y > 0
   } else {
       $y = 0 if $y < $height - $port
   }
   for ^@bars {
       my $offset = $gap / cos(π * $angle / 180);
       SDL_RenderCopyEx( $render, @bars[$_], Nil,
         SDL_Rect.new( -$gap, $y + $offset * $_, $width * 2, $bh),
         $angle.Num, SDL_Point.new(:x(0),:y(0)), 0
       )
   }
   SDL_RenderPresent($render);
   SDL_RenderClear($render);

}

SDL_Quit();

sub gen-bar (@color) {

   my $bar = Cairo::Image.create( Cairo::FORMAT_ARGB32, 1, 32 );
   given Cairo::Context.new($bar) {
       my Cairo::Pattern::Gradient::Linear $lpat .= create(0.0, 0.0,  0.0, 32.0);
       $lpat.add_color_stop_rgba(  1, |(@color »*» .3), 1);
       $lpat.add_color_stop_rgba( .2, |(@color),        1);
       $lpat.add_color_stop_rgba( .8, |(@color),        1);
       $lpat.add_color_stop_rgba(  0, |(@color »+» .8), 1);
       .rectangle(0, 0, 1, 32);
       .pattern($lpat);
       .fill;
       $lpat.destroy;
   }
   my $bar_texture = SDL_CreateTexture(
       $render, %PIXELFORMAT<ARGB8888>,
       STATIC, 1, 32
   );
   SDL_UpdateTexture(
       $bar_texture,
       SDL_Rect.new(:x(0), :y(0), :w(1), :h(32)),
       $bar.data, $bar.stride // 1
   );
   $bar_texture

}

sub handle-event ($event) {

   my $casted_event = SDL_CastEvent($event);
   given $casted_event {
       when *.type == QUIT    { last main }
       when *.type == KEYDOWN {
           if KEY_CODES(.scancode) -> $comm {
               given $comm {
                   when 'K_UP'     { $step += $incr }
                   when 'K_DOWN'   { $step -= $incr if $step > $incr }
                   when 'K_LEFT'   { $gap = $gap < 32 ?? $gap !! $gap - 1; $port = +@bars * $gap; }
                   when 'K_RIGHT'  { $gap++; $port += +@bars; }
                   when 'K_PGUP'   { $bh += 2 }
                   when 'K_PGDN'   { $bh = $bh >= 34 ?? $bh - 2!! $bh }
                   when 'K_SPACE'  { $step = $step ?? 0 !! $incr }
                   when 'K_LCTRL'  { $dir  *= -1 }
                   when 'K_Z'      { $angle = $angle > -45 ?? $angle - 1 !! $angle }
                   when 'K_X'      { $angle = $angle <  45 ?? $angle + 1 !! $angle }
                   when 'K_Q'      { last main }
               }
           }
       }
       when *.type == WINDOWEVENT {
           if .event == 5 {
               $width  = .data1;
               $height = .data2 + 32;
           }
       }
   }

}</lang>

Screenshot still of typical run: (offsite .png image)

Phix

Some grey bars that vaguely shimmer as they march up the screen... (did not turn out quite as well as hoped) <lang Phix>-- demo\rosetta\Raster_bars.exw constant N = 10,

        nColours = floor(255/N)

integer offset = 0, clast = nColours

include pGUI.e

Ihandle dlg, canvas cdCanvas cddbuffer, cdcanvas

function colour(integer i)

   integer g = i*N
   return  cdEncodeColorAlpha(g, g, g, 255)

end function

function redraw_cb(Ihandle /*ih*/, integer /*posx*/, integer /*posy*/)

   cdCanvasActivate(cddbuffer)
   cdCanvasSetBackground(cddbuffer, colour(clast))
   cdCanvasClear(cddbuffer)
   integer {width, height} = IupGetIntInt(canvas, "DRAWSIZE"),
           h = floor(height/(nColours-1)),
           y = height+offset
   cdCanvasSetInteriorStyle(cddbuffer, CD_SOLID)
   for i=2 to nColours do
       integer c = clast+i-1
       if c>nColours then c -= nColours end if
       cdCanvasSetForeground(cddbuffer, colour(c))
       cdCanvasBox(cddbuffer, 0, width, y-h, y)
       y -= h
   end for
   cdCanvasFlush(cddbuffer)
   offset += 1
   if offset>=h then
       offset = 0
       clast += 1
       if clast>nColours then clast = 1 end if
   end if
   return IUP_DEFAULT

end function

function map_cb(Ihandle ih)

   cdcanvas = cdCreateCanvas(CD_IUP, ih)
   cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas)
   return IUP_DEFAULT

end function

function unmap_cb(Ihandle /*ih*/)

   cdKillCanvas(cddbuffer)
   cdKillCanvas(cdcanvas)
   return IUP_DEFAULT

end function

function timer_cb(Ihandle /*ih*/)

   IupRedraw(dlg) 
   return IUP_DEFAULT

end function

procedure main()

   IupOpen()

   canvas = IupCanvas(NULL)
   IupSetAttribute(canvas, "RASTERSIZE", "600x400")

   IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))
   IupSetCallback(canvas, "UNMAP_CB", Icallback("unmap_cb"))

   dlg = IupDialog(canvas)
   IupSetAttribute(dlg, "TITLE", "Raster bars")
   IupSetCallback(canvas, "ACTION", Icallback("redraw_cb"))
   IupCloseOnEscape(dlg)
   Ihandle hTimer = IupTimer(Icallback("timer_cb"), 10)

   IupMap(dlg)
   IupSetAttribute(canvas, "RASTERSIZE", NULL)

   IupShowXY(dlg,IUP_CENTER,IUP_CENTER)

   IupMainLoop()

   IupClose()

end procedure

main()</lang>