Price fraction: Difference between revisions

From Rosetta Code
Content added Content deleted
m (make table slightly more consistent)
mNo edit summary
Line 4: Line 4:
Task: Given a floating point value between 0.00 and 1.00, rescale according to the following table:
Task: Given a floating point value between 0.00 and 1.00, rescale according to the following table:


>= 0.00 < 0.06 := 0.1
>= 0.00 < 0.06 := 0.10
>= 0.06 < 0.11 := 0.18
>= 0.06 < 0.11 := 0.18
>= 0.11 < 0.16 := 0.26
>= 0.11 < 0.16 := 0.26
Line 10: Line 10:
>= 0.21 < 0.26 := 0.38
>= 0.21 < 0.26 := 0.38
>= 0.26 < 0.31 := 0.44
>= 0.26 < 0.31 := 0.44
>= 0.31 < 0.36 := 0.5
>= 0.31 < 0.36 := 0.50
>= 0.36 < 0.41 := 0.54
>= 0.36 < 0.41 := 0.54
>= 0.41 < 0.46 := 0.58
>= 0.41 < 0.46 := 0.58
>= 0.46 < 0.51 := 0.62
>= 0.46 < 0.51 := 0.62
>= 0.51 < 0.56 := 0.66
>= 0.51 < 0.56 := 0.66
>= 0.56 < 0.61 := 0.7
>= 0.56 < 0.61 := 0.70
>= 0.61 < 0.66 := 0.74
>= 0.61 < 0.66 := 0.74
>= 0.66 < 0.71 := 0.78
>= 0.66 < 0.71 := 0.78
>= 0.71 < 0.76 := 0.82
>= 0.71 < 0.76 := 0.82
>= 0.76 < 0.81 := 0.86
>= 0.76 < 0.81 := 0.86
>= 0.81 < 0.86 := 0.9
>= 0.81 < 0.86 := 0.90
>= 0.86 < 0.91 := 0.94
>= 0.86 < 0.91 := 0.94
>= 0.91 < 0.96 := 0.98
>= 0.91 < 0.96 := 0.98

Revision as of 23:12, 15 March 2010

Task
Price fraction
You are encouraged to solve this task according to the task description, using any language you may know.

A friend of mine runs a Pharmacy. He has a specialised rounding function in his Dispensary application which receives a decimal value of currency and forces it to a standard value. This value is regulated by a government department.

Task: Given a floating point value between 0.00 and 1.00, rescale according to the following table:

>=  0.00  <  0.06  :=  0.10
>=  0.06  <  0.11  :=  0.18
>=  0.11  <  0.16  :=  0.26
>=  0.16  <  0.21  :=  0.32
>=  0.21  <  0.26  :=  0.38
>=  0.26  <  0.31  :=  0.44
>=  0.31  <  0.36  :=  0.50
>=  0.36  <  0.41  :=  0.54
>=  0.41  <  0.46  :=  0.58
>=  0.46  <  0.51  :=  0.62
>=  0.51  <  0.56  :=  0.66
>=  0.56  <  0.61  :=  0.70
>=  0.61  <  0.66  :=  0.74
>=  0.66  <  0.71  :=  0.78
>=  0.71  <  0.76  :=  0.82
>=  0.76  <  0.81  :=  0.86
>=  0.81  <  0.86  :=  0.90
>=  0.86  <  0.91  :=  0.94
>=  0.91  <  0.96  :=  0.98
>=  0.96  <  1.01  :=  1.00

BASIC

Works with: QBasic

This could also be done by building an array, but I felt that this was simpler.

<lang qbasic>DECLARE FUNCTION PriceFraction! (price AS SINGLE)

RANDOMIZE TIMER DIM x AS SINGLE x = RND PRINT x, PriceFraction(x)

FUNCTION PriceFraction! (price AS SINGLE)

   'returns price unchanged if invalid value
   SELECT CASE price
       CASE IS < 0!
           PriceFraction! = price
       CASE IS < .06
           PriceFraction! = .1
       CASE IS < .11
           PriceFraction! = .18
       CASE IS < .16
           PriceFraction! = .26
       CASE IS < .21
           PriceFraction! = .32
       CASE IS < .26
           PriceFraction! = .38
       CASE IS < .31
           PriceFraction! = .44
       CASE IS < .36
           PriceFraction! = .5
       CASE IS < .41
           PriceFraction! = .54
       CASE IS < .46
           PriceFraction! = .58
       CASE IS < .51
           PriceFraction! = .62
       CASE IS < .56
           PriceFraction! = .66
       CASE IS < .61
           PriceFraction! = .7
       CASE IS < .66
           PriceFraction! = .74
       CASE IS < .71
           PriceFraction! = .78
       CASE IS < .76
           PriceFraction! = .82
       CASE IS < .81
           PriceFraction! = .86
       CASE IS < .86
           PriceFraction! = .9
       CASE IS < .91
           PriceFraction! = .94
       CASE IS < .96
           PriceFraction! = .98
       CASE IS < 1.01
           PriceFraction! = 1!
       CASE ELSE
           PriceFraction! = price
   END SELECT

END FUNCTION</lang>

Sample outputs (run 5 times):

.7388727      .82
.8593103      .9
.826687       .9
.3444635      .5
.0491907      .1

Clipper

<lang dbase>FUNCTION PriceFraction( npQuantDispensed )

   LOCAL aPriceFraction := { {0,.06,.1},;
                           {.06,.11,.18}, ;
                           {.11,.16,.26}, ;
                           {.16,.21,.32}, ;
                           {.21,.26,.38}, ;
                           {.26,.31,.44}, ;
                           {.31,.36,.5}, ;
                           {.36,.41,.54}, ;
                           {.41,.46,.58}, ;
                           {.46,.51,.62}, ;
                           {.51,.56,.66}, ;
                           {.56,.61,.7}, ;
                           {.61,.66,.74}, ;
                           {.66,.71,.78}, ;
                           {.71,.76,.82}, ;
                           {.76,.81,.86}, ;
                           {.81,.86,.9}, ;
                           {.86,.91,.94}, ;
                           {.91,.96,.98} }
   LOCAL nResult
   LOCAL nScan
   IF npQuantDispensed = 0
           nResult = 0
   ELSEIF npQuantDispensed >= .96
           nResult = 1
   ELSE
           nScan := ASCAN( aPriceFraction, ;
                  { |aItem| npQuantDispensed >= aItem[ 1 ] .AND.;
                            npQuantDispensed <  aItem[ 2 ] } )
           nResult := aPriceFraction[ nScan ][ 3 ]
   END IF
   RETURN nResult</lang>

Oz

Using a for-loop with return and a default value for values >= 1.01. For out-of-range input, a "failed value" is returned, i.e. a value that throws an exception when it is accessed.

<lang oz>fun {PriceFraction X}

  OutOfRange = {Value.failed outOfRange(X)}

in

  for Limit#Result in
     [0.00#OutOfRange
      0.06#0.10 0.11#0.18 0.16#0.26 0.21#0.32 0.26#0.38 0.31#0.44 0.36#0.5
      0.41#0.54 0.46#0.58 0.51#0.62 0.56#0.66 0.61#0.70 0.66#0.74 0.71#0.78
      0.76#0.82 0.81#0.86 0.86#0.90 0.91#0.94 0.96#0.98 1.01#1.00
     ]
     return:Return
     default:OutOfRange
  do
     if X < Limit then {Return Result} end 
  end

end</lang>

Python

Using the bisect standard module.

<lang python>>>> import bisect >>> def pricerounder(pricein): cin = [0.06, 0.11, 0.16, 0.21, 0.26, 0.31, 0.36, 0.41, 0.46, 0.51, 0.56, 0.61, 0.66, 0.71, 0.76, 0.81, 0.86, 0.91, 0.96, 1.01] cout = [0.10, 0.18, 0.26, 0.32, 0.38, 0.44, 0.50, 0.54, 0.58, 0.62, 0.66, 0.70, 0.74, 0.78, 0.82, 0.86, 0.90, 0.94, 0.98, 1.00] return cout[ bisect.bisect_right(cin, pricein) ]</lang>