Hello world/Graphical: Difference between revisions

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=={{header|Go}}==
=={{header|Go}}==
{{libheader|go-gtk}}
{{libheader|go-gtk}}
Just setting title bar text,
<lang go>package main
<lang go>package main



Revision as of 13:26, 22 March 2012

Task
Hello world/Graphical
You are encouraged to solve this task according to the task description, using any language you may know.

In this User Output task, the goal is to display the string "Goodbye, World!" on a GUI object (alert box, plain window, text area, etc.).

See also: Hello world/Text

ActionScript

<lang actionscript> var textField:TextField = new TextField(); stage.addChild(textField); textField.text = "Goodbye, World!" </lang>

Ada

Library: GTK version GtkAda
Library: GtkAda

<lang ada>with Gdk.Event; use Gdk.Event; with Gtk.Label; use Gtk.Label; with Gtk.Window; use Gtk.Window; with Gtk.Widget; use Gtk.Widget;

with Gtk.Handlers; with Gtk.Main;

procedure Windowed_Goodbye_World is

  Window : Gtk_Window;
  Label  : Gtk_Label;
  package Handlers is new Gtk.Handlers.Callback (Gtk_Widget_Record);
  package Return_Handlers is
     new Gtk.Handlers.Return_Callback (Gtk_Widget_Record, Boolean);
  function Delete_Event (Widget : access Gtk_Widget_Record'Class)
     return Boolean is
  begin
     return False;
  end Delete_Event;
  procedure Destroy (Widget : access Gtk_Widget_Record'Class) is
  begin
    Gtk.Main.Main_Quit;
  end Destroy;

begin

  Gtk.Main.Init;
  Gtk.Window.Gtk_New (Window);
  Gtk_New (Label, "Goodbye, World!");
  Add (Window, Label);
  Return_Handlers.Connect
  (  Window,
     "delete_event",
     Return_Handlers.To_Marshaller (Delete_Event'Access)
  );
  Handlers.Connect
  (  Window,
     "destroy",
     Handlers.To_Marshaller (Destroy'Access)
  );
  Show_All (Label);
  Show (Window);
  Gtk.Main.Main;

end Windowed_Goodbye_World;</lang>

AppleScript

<lang applescript>display dialog "Goodbye, World!" buttons {"Bye"}</lang>

Applesoft BASIC

<lang Applesoft BASIC> 1 LET T$ = "GOODBYE, WORLD!"

 2 LET R = 5:GX = 3:GY = 2:O = 3:XC = R + GX:YC = R * 2 + GY
 3 TEXT : HOME : TEXT : HGR : HCOLOR= 7: HPLOT 0,0: CALL 62454: HCOLOR= 6
 4 LET L =  LEN (T$): FOR I = 1 TO L:K =  ASC ( MID$ (T$,I,1)):XO = XC:YO = YC: GOSUB 5:XC = XO + 1:YC = YO: GOSUB 7: NEXT : END 
 5 IF K > 64 THEN K = K + LC: GOSUB 20:LC = 32: RETURN 
 6 LET LC = 0: ON K >  = 32 GOTO 20: RETURN 
 7 GOSUB 20:XC = XC + R * 2 + GX: IF XC > 279 - R THEN XC = R + GX:YC = YC + GY + R * 5
 8 RETURN 
 9 LET XC = XC - R * 2: RETURN 
10 LET Y = R:D = 1 - R:X = 0
11 IF D >  = 0 THEN Y = Y - 1:D = D - Y * 2
12 LET D = D + X * 2 + 3
13 IF O = 1 OR O = 3 THEN  GOSUB 17
14 IF O = 2 OR O = 3 THEN  GOSUB 19
15 LET X = X + 1: IF X < Y THEN 11
16 LET O = 3:E = 0: RETURN 
17 HPLOT XC - X,YC + Y: HPLOT XC + X,YC + Y: HPLOT XC - Y,YC + X: IF  NOT E THEN  HPLOT XC + Y,YC + X
18 RETURN 
19 HPLOT XC - X,YC - Y: HPLOT XC + X,YC - Y: HPLOT XC - Y,YC - X: HPLOT XC + Y,YC - X: RETURN 
20 LET M = K - 31
21 ON M GOTO 32,33,34,35,36,37,38,39,40,41,42,43,44
22 LET M = M - 32
23 ON M GOTO 64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87
24 LET M = M - 32
25 ON M GOTO 96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,10,112,113,114,115,116,117,118,119,120,121
32 RETURN 
33 HPLOT XC - R,YC - R * 2 TO XC - R,YC + R - GY: HPLOT XC - R,YC + R: GOTO 9: REM !
44 HPLOT XC - R,YC + R + R / 2 TO XC - R,YC + R: GOTO 9: REM ,
71 LET O = 2:YC = YC - R: GOSUB 10:YC = YC + R: HPLOT XC - R,YC TO XC - R,YC - R: HPLOT XC + R / 2,YC TO XC + R,YC TO XC + R,YC + R:O = 1: GOTO 10: REM G
87 HPLOT XC - R,YC - R * 2 TO XC - R,YC + R TO XC,YC TO XC + R,YC + R TO XC + R,YC - R * 2: RETURN : REM W
98 HPLOT XC - R,YC - R * 2 TO XC - R,YC + R: GOTO 10: RETURN : REM B

100 HPLOT XC + R,YC - R * 2 TO XC + R,YC + R: GOTO 10: REM D 101 HPLOT XC - R,YC TO XC + R,YC:E = 1: GOTO 10: REM E 108 HPLOT XC - R,YC - R * 2 TO XC - R,YC + R: GOTO 9: REM L 114 HPLOT XC - R,YC - R TO XC - R,YC + R:O = 2: GOTO 10: REM R 121 HPLOT XC - R,YC - R TO XC,YC + R: HPLOT XC + R,YC - R TO XC - R,YC + R * 3: RETURN : REM Y</lang>

AutoHotkey

<lang autohotkey>MsgBox, Goodbye`, World!</lang> <lang autohotkey>ToolTip, Goodbye`, World!</lang> <lang autohotkey>Gui, Add, Text, x4 y4, To be announced: Gui, Add, Edit, xp+90 yp-3, Goodbye, World! Gui, Add, Button, xp+98 yp-1, OK Gui, Show, w226 h22 , Rosetta Code Return</lang> <lang autohotkey>SplashTextOn, 100, 100, Rosetta Code, Goodbye, World!</lang>

AutoIt

<lang autoit>; display a window

  1. include <GUIConstantsEx.au3>
  2. include <StaticConstants.au3>
  3. include <WindowsConstants.au3>

$hMain = GUICreate("", 178, 125, -1, -1) GUICtrlCreateLabel("Goodbye, world", 48, 48, 78, 17) GUISetState(@SW_SHOW) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE GUIDelete($hMain) ExitLoop EndSwitch WEnd

display a message box

MsgBox(0, "", "Goodbye, world") </lang>

BASIC

Works with: FreeBASIC

<lang freebasic>' Demonstrate a simple Windows application using FreeBasic

  1. include once "windows.bi"

Declare Function WinMain(ByVal hInst As HINSTANCE, _

     ByVal hPrev As HINSTANCE, _
     ByVal szCmdLine as String, _
     ByVal iCmdShow As Integer) As Integer

End WinMain( GetModuleHandle( null ), null, Command( ), SW_NORMAL )

Function WinMain (ByVal hInst As HINSTANCE, _

                 ByVal hPrev As HINSTANCE, _
                 ByVal szCmdLine As String, _
                 ByVal iCmdShow As Integer) As Integer
   MessageBox(NULL, "Goodbye World", "Goodbye World", MB_ICONINFORMATION)
   function = 0

End Function</lang>

<lang freebasic>' Demonstrate a simple Windows/Linux application using GTK/FreeBasic

  1. INCLUDE "gtk/gtk.bi"

gtk_init(@__FB_ARGC__, @__FB_ARGV__)

VAR win = gtk_window_new (GTK_WINDOW_TOPLEVEL) gtk_window_set_title (gtk_window (win), "Goodbye, World") g_signal_connect(G_OBJECT (win), "delete-event", @gtk_main_quit, 0) gtk_widget_show_all (win)

gtk_main()

END 0</lang>

BBC BASIC

<lang bbcbasic> SYS "MessageBox", @hwnd%, "Goodbye, World!", "", 0</lang>

C

Library: GTK

<lang c>#include <gtk/gtk.h>

int main (int argc, char **argv) {

 GtkWidget *window;
 gtk_init(&argc, &argv);
 window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
 gtk_window_set_title (GTK_WINDOW (window), "Goodbye, World");
 g_signal_connect (G_OBJECT (window), "delete-event", gtk_main_quit, NULL);
 gtk_widget_show_all (window);
 gtk_main();
 return 0;

}</lang>

Library: Win32

Where hWnd is a valid window handle corresponding to a control in the application <lang c>#include "windows.h" void SayGoodbyeWorld(HWND hWnd) {

 SetWindowText(hWnd, _T("Goodbye, World!"));

}</lang>

C#

Library: Windows Forms

<lang csharp>using System; using System.Windows.Forms;

class Program {

   static void Main(string[] args) {
       Application.EnableVisualStyles(); //Optional.
       MessageBox.Show("Hello World!");
   }

}</lang>

Library: GTK

<lang csharp>using Gtk; using GtkSharp;

public class GoodbyeWorld {

 public static void Main(string[] args) {
   Gtk.Window window = new Gtk.Window();
   window.Title = "Goodbye, World";
   window.DeleteEvent += delegate { Application.Quit(); };
   window.ShowAll();
   Application.Run();
 }

}</lang>

C++

Works with: GCC version 3.3.5
Library: GTK

<lang cpp>#include <gtkmm.h> int main(int argc, char *argv[]) {

  Gtk::Main app(argc, argv);
  Gtk::MessageDialog msg("Goodbye, World!");
  msg.run();

}</lang>

Library: Win32

All Win32 APIs work in C++ the same way as they do in C. See the C example.

Library: MFC

Where pWnd is a pointer to a CWnd object corresponding to a valid window in the application. <lang cpp>#include "afx.h" void ShowGoodbyeWorld(CWnd* pWnd) {

   pWnd->SetWindowText(_T("Goodbye, World!"));

}</lang>

Library: FLTK

<lang cpp>

  1. include <FL/Fl.H>
  2. include <FL/Fl_Window.H>
  3. include <FL/Fl_Box.H>

int main(int argc, char **argv) {

 Fl_Window *window = new Fl_Window(300,180);
 Fl_Box *box = new Fl_Box(20,40,260,100,"Goodby, World!");
 box->box(FL_UP_BOX);
 box->labelsize(36);
 box->labelfont(FL_BOLD+FL_ITALIC);
 box->labeltype(FL_SHADOW_LABEL);
 window->end();
 window->show(argc, argv);
 return Fl::run();

} </lang>

C++/CLI

<lang cpp> using namespace System::Windows::Forms;

int main(array<System::String^> ^args) {

 MessageBox::Show("Goodbye, World!", "Rosetta Code");

} </lang>

Clean

Library: Object I/O

<lang clean>import StdEnv, StdIO

Start :: *World -> *World Start world = startIO NDI Void (snd o openDialog undef hello) [] world where

   hello = Dialog "" (TextControl "Goodbye, World!" []) 
                                    [WindowClose (noLS closeProcess)]</lang>

Clojure

<lang lisp>(ns experimentation.core

 (:import (javax.swing JOptionPane JFrame JTextArea JButton)

(java.awt FlowLayout)))

(JOptionPane/showMessageDialog nil "Goodbye, World!") (let [button (JButton. "Goodbye, World!")

     window (JFrame. "Goodbye, World!")
     text (JTextArea. "Goodbye, World!")]
 (doto window
   (.setLayout (FlowLayout.))
   (.add button)
   (.add text)
   (.pack)
   (.setDefaultCloseOperation (JFrame/EXIT_ON_CLOSE))
   (.setVisible true)))</lang>

COBOL

This is a TUI, not a GUI version, because it

Works with: OpenCOBOL 1.1

The program gets the lines and columns of the screen and positions the text in the middle. Program waits for a return key.

<lang cobol> program-id. ghello. data division. working-storage section. 01 var pic x(1). 01 lynz pic 9(3). 01 colz pic 9(3). 01 msg pic x(15) value "Goodbye, world!". procedure division. accept lynz from lines end-accept divide lynz by 2 giving lynz. accept colz from columns end-accept divide colz by 2 giving colz. subtract 7 from colz giving colz. display msg at line number lynz column number colz end-display accept var end-accept stop run.</lang>

Cobra

Requires

Library: GTK#

GUI library.

<lang cobra> @args -pkg:gtk-sharp-2.0

use Gtk

class MainProgram def main Application.init dialog = MessageDialog(nil, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, "Goodbye, World!") dialog.run dialog.destroy </lang>

CoffeeScript

<lang coffeescript>alert "Goodbye, World!"</lang>

Common Lisp

This can be done using the extension package ltk that provides an interface to the Tk library.

Library: Tk

<lang lisp>(use-package :ltk)

(defun show-message (text)

 "Show message in a label on a Tk window"
 (with-ltk ()
     (let* ((label (make-instance 'label :text text))
            (button (make-instance 'button :text "Done"
                                   :command (lambda () 
                                              (ltk::break-mainloop)
                                              (ltk::update)))))
             (pack label :side :top :expand t :fill :both)
             (pack button :side :right)
             (mainloop))))

(show-message "Goodbye World")</lang>

D

Library: gtkD

<lang D>import gtk.MainWindow; import gtk.Label; import gtk.Main;

class GoodbyeWorld : MainWindow {

       this()
       {
               super("GtkD");
               add(new Label("Goodbye World"));
               showAll();
       }

}

void main(string[] args) {

       Main.init(args);
       new GoodbyeWorld();
       Main.run();

}</lang>

Delphi

<lang Delphi>program HelloWorldGraphical;

uses

 Dialogs;

begin

 ShowMessage('Goodbye, World!');

end.</lang>

Dylan

(This works entered into the interactive shell): <lang dylan>notify-user("hello world!", frame: make(<frame>));</lang>

E

Library: SWT

This is a complete application. If it were part of a larger application, the portions related to interp would be removed.

<lang e>def <widget> := <swt:widgets.*> def SWT := <swt:makeSWT>

def frame := <widget:makeShell>(currentDisplay)

 frame.setText("Rosetta Code")
 frame.setBounds(30, 30, 230, 60)
 frame.addDisposeListener(def _ { to widgetDisposed(event) {
   interp.continueAtTop()
 }})

def label := <widget:makeLabel>(frame, SWT.getLEFT())

 label.setText("Goodbye, World!")
 swtGrid`$frame: $label`

frame.open()

interp.blockAtTop()</lang>

eC

MessageBox:

<lang ec>import "ecere" MessageBox goodBye { contents = "Goodbye, World!" };</lang>

Label:

<lang ec>import "ecere" Label label { text = "Goodbye, World!", hasClose = true, opacity = 1, size = { 320, 200 } };</lang>

Titled Form + Surface Output:

<lang ec>import "ecere"

class GoodByeForm : Window {

  text = "Goodbye, World!";
  size = { 320, 200 };
  hasClose = true;
  void OnRedraw(Surface surface)
  {
     surface.WriteTextf(10, 10, "Goodbye, World!");
  }

}

GoodByeForm form {};</lang>

Euphoria

Message box

<lang euphoria>include msgbox.e

integer response response = message_box("Goodbye, World!","Bye",MB_OK)</lang>

F#

Just display the text in a message box. <lang fsharp>#light open System open System.Windows.Forms [<EntryPoint>] let main _ =

   MessageBox.Show("Hello World!") |> ignore
   0</lang>

Factor

To be pasted in the listener :

   USING: ui ui.gadgets.labels
   [ "Goodbye World" <label> "Rosetta Window" open-window ] with-ui

Fantom

<lang fantom> using fwt

class Hello {

 public static Void main ()
 {
   Dialog.openInfo (null, "Goodbye world")
 }

} </lang>

Forth

Works with: SwiftForth

<lang forth>HWND z" Goodbye, World!" z" (title)" MB_OK MessageBox</lang>

Frink

All Frink graphics are automatically scaled and centered in the window, so the exact coordinates used below are rather arbitrary.

<lang frink> g = new graphics g.font["SansSerif", 10] g.text["Hello World!", 0, 0] g.show[]

g.print[] // Optional: render to printer g.write["HelloWorld.png", 400, 300] // Optional: write to graphics file </lang>


Go

Library: go-gtk

<lang go>package main

import "github.com/mattn/go-gtk/gtk"

func main() {

  gtk.Init(nil)
  win := gtk.Window(gtk.GTK_WINDOW_TOPLEVEL)
  win.SetTitle("Goodbye, World!")
  win.SetSizeRequest(300, 200)
  win.Connect("destroy", gtk.MainQuit)
  button := gtk.ButtonWithLabel("Goodbye, World!")
  win.Add(button)
  button.Connect("clicked", gtk.MainQuit)
  win.ShowAll()
  gtk.Main()

}</lang>

Groovy

Translation of: Java

<lang groovy>import groovy.swing.SwingBuilder import javax.swing.JFrame

new SwingBuilder().edt {

 optionPane().showMessageDialog(null, "Goodbye, World!")
 frame(title:'Goodbye, World!', defaultCloseOperation:JFrame.EXIT_ON_CLOSE, pack:true, show: true) {
   flowLayout()
   button(text:'Goodbye, World!')
   textArea(text:'Goodbye, World!')
 }

} </lang>

GUISS

Here we display the message on the system notepad:

<lang guiss>Start,Programs,Accessories,Notepad,Type:Goodbye[comma][space]World[pling]</lang>

Haskell

Useing

Library: gtk

from HackageDB

<lang haskell>import Graphics.UI.Gtk import Control.Monad

messDialog = do

 initGUI
 dialog <- messageDialogNew Nothing [] MessageInfo ButtonsOk "Goodbye, World!"
 
 rs <- dialogRun dialog
 when (rs == ResponseOk || rs == ResponseDeleteEvent) $ widgetDestroy dialog
 dialog `onDestroy` mainQuit

 mainGUI</lang>

Run in GHCi interpreter: <lang haskell>*Main> messDialog</lang>

HicEst

<lang hicest>WRITE(Messagebox='!') 'Goodbye, World!'</lang>

Icon and Unicon

Icon

<lang Icon>procedure main()<lang icon>link graphics procedure main()

  WOpen("size=100,20") | stop("No window")
  WWrites("Goodbye, World!")
  WDone()

end</lang>

graphics is required

Unicon

<lang unicon> import gui $include "guih.icn"

class WindowApp : Dialog ()

 # -- automatically called when the dialog is created
 method component_setup ()
   # add 'hello world' label
   label := Label("label=Hello world","pos=0,0")
   add (label)
   # make sure we respond to close event
   connect(self, "dispose", CLOSE_BUTTON_EVENT)
 end

end

  1. create and show the window

procedure main ()

 w := WindowApp ()
 w.show_modal ()

end </lang>

Integer BASIC

40×40 isn't great resolution, but it's enough!

<lang basic> 10 REM FONT DERIVED FROM 04B-09 BY YUJI OSHIMOTO 20 GR 30 COLOR = 12 40 REM G 50 HLIN 0,5 AT 0 : HLIN 0,5 AT 1 60 VLIN 2,9 AT 0 : VLIN 2,9 AT 1 70 HLIN 2,5 AT 9 : HLIN 2,5 AT 8 80 VLIN 4,7 AT 5 : VLIN 4,7 AT 4 90 VLIN 4,5 AT 3 100 REM O 110 HLIN 7,12 AT 2 : HLIN 7,12 AT 3 120 HLIN 7,12 AT 8 : HLIN 7,12 AT 9 130 VLIN 4,7 AT 7 : VLIN 4,7 AT 8 140 VLIN 4,7 AT 11 : VLIN 4,7 AT 12 150 REM O 160 HLIN 14,19 AT 2 : HLIN 14,19 AT 3 170 HLIN 14,19 AT 8 : HLIN 14,19 AT 9 180 VLIN 4,7 AT 14 : VLIN 4,7 AT 15 190 VLIN 4,7 AT 18 : VLIN 4,7 AT 19 200 REM D 210 HLIN 21,24 AT 2 : HLIN 21,24 AT 3 220 HLIN 21,26 AT 8 : HLIN 21,26 AT 9 230 VLIN 4,7 AT 21 : VLIN 4,7 AT 22 240 VLIN 0,7 AT 25 : VLIN 0,7 AT 26 250 REM - 260 HLIN 28,33 AT 4 : HLIN 28,33 AT 5 270 REM B 280 VLIN 11,20 AT 0 : VLIN 11,20 AT 1 290 HLIN 2,5 AT 20 : HLIN 2,5 AT 19 300 VLIN 15,18 AT 5 : VLIN 15,18 AT 4 310 HLIN 2,5 AT 14 : HLIN 2,5 AT 13 320 REM Y 330 VLIN 13,20 AT 7 : VLIN 13,20 AT 8 340 VLIN 19,20 AT 9 : VLIN 19,20 AT 10 350 VLIN 13,24 AT 11 : VLIN 13,24 AT 12 360 VLIN 23,24 AT 10 : VLIN 23,24 AT 9 370 REM E 380 VLIN 13,20 AT 14 : VLIN 13,20 AT 15 390 HLIN 16,19 AT 13 : HLIN 16,19 AT 14 400 HLIN 18,19 AT 15 : HLIN 18,19 AT 16 410 HLIN 16,17 AT 17 : HLIN 16,17 AT 18 420 HLIN 16,19 AT 19 : HLIN 16,19 AT 20 430 REM , 440 VLIN 17,22 AT 21 : VLIN 17,22 AT 22 450 REM W 460 VLIN 24,33 AT 0 : VLIN 24,33 AT 1 : VLIN 24,33 AT 3 470 VLIN 24,33 AT 4 : VLIN 24,33 AT 6 : VLIN 24,33 AT 7 480 HLIN 0,7 AT 33 : HLIN 0,7 AT 32 490 REM O 500 HLIN 9,14 AT 26 : HLIN 9,14 AT 27 510 HLIN 9,14 AT 32 : HLIN 9,14 AT 33 520 VLIN 28,31 AT 9 : VLIN 28,31 AT 10 530 VLIN 28,31 AT 13 : VLIN 28,31 AT 14 540 REM R 550 HLIN 16,21 AT 26 : HLIN 16,21 AT 27 560 VLIN 28,33 AT 16 : VLIN 28,33 AT 17 570 REM L 580 VLIN 24,33 AT 23 : VLIN 24,33 AT 24 590 REM D 600 HLIN 26,29 AT 26 : HLIN 26,29 AT 27 610 HLIN 26,29 AT 32 : HLIN 26,29 AT 33 620 VLIN 28,33 AT 26 : VLIN 28,33 AT 27 630 VLIN 24,33 AT 30 : VLIN 24,33 AT 31 640 REM ! 650 VLIN 24,29 AT 33 : VLIN 24,29 AT 34 660 VLIN 32,33 AT 33 : VLIN 32,33 AT 34 670 END </lang>

Ioke

Translation of: Java

<lang ioke>import(

 :javax:swing, :JOptionPane, :JFrame, :JTextArea, :JButton

) import java:awt:FlowLayout

JOptionPane showMessageDialog(nil, "Goodbye, World!") button = JButton new("Goodbye, World!") text = JTextArea new("Goodbye, World!") window = JFrame new("Goodbye, World!") do(

 layout = FlowLayout new
 add(button)
 add(text)
 pack
 setDefaultCloseOperation(JFrame field:EXIT_ON_CLOSE)
 visible = true

)</lang>

J

(for versions of J prior to the current - 7.01) <lang j>wdinfo'Goodbye, World!'</lang>

Java

Library: Swing

<lang java>import javax.swing.*; import java.awt.*;

public class OutputSwing {

   public static void main(String[] args) {
       SwingUtilities.invokeLater(new Runnable(){
           public void run() {
               JOptionPane.showMessageDialog (null, "Goodbye, World!"); // in alert box
               JFrame frame = new JFrame("Goodbye, World!");            // on title bar
               JTextArea text = new JTextArea("Goodbye, World!");       // in editable area
               JButton button = new JButton("Goodbye, World!");         // on button
               frame.setLayout(new FlowLayout());
               frame.add(button);
               frame.add(text);
               frame.pack();
               frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
               frame.setVisible(true);
           }
       });
   }

}</lang>

JavaScript

<lang javascript> alert("Goodbye, World!");</lang>

KonsolScript

Popping a dialog-box. <lang KonsolScript>function main() {

 Konsol:Message("Goodbye, World!", "")

}</lang>

Displaying it in a Window. <lang KonsolScript>function main() {

 Screen:PrintString("Goodbye, World!")
 while (B1 == false) {
   Screen:Render()
 }

}</lang>

LabVIEW

This image is a VI Snippet, an executable image of LabVIEW code. The LabVIEW version is shown on the top-right hand corner. You can download it, then drag-and-drop it onto the LabVIEW block diagram from a file browser, and it will appear as runnable, editable code.

Liberty BASIC

<lang lb>NOTICE "Goodbye, world!"</lang>

Works with: UCB Logo

Among the turtle commands are some commands for drawing text in the graphical area. Details and capabilities differ among Logo implementations. <lang logo>LABEL [Hello, World!] SETLABELHEIGHT 2 * last LABELSIZE LABEL [Goodbye, World!]</lang>

Lua

<lang lua>require "iuplua"

dlg = iup.dialog{iup.label{title="Goodbye, World!"}; title="test"} dlg:show()

if (not iup.MainLoopLevel or iup.MainLoopLevel()==0) then

 iup.MainLoop()

end</lang>

Mathematica

<lang Mathematica>CreateDialog["Hello world"]</lang>

MATLAB

<lang matlab>msgbox('Goodbye, World!')</lang>

Add text to a graphical plot. <lang Matlab> text(0.2,0.2,'Hello World!') </lang>

MAXScript

<lang maxscript>messageBox "Goodbye world"</lang>

Modula-3

Library: Trestle

<lang modula3>MODULE GUIHello EXPORTS Main;

IMPORT TextVBT, Trestle;

<*FATAL ANY*>

VAR v := TextVBT.New("Goodbye, World!");

BEGIN

 Trestle.Install(v);
 Trestle.AwaitDelete(v);

END GUIHello.</lang> This code requires an m3makefile.

import ("ui")
implementation ("GUIHello")
program ("Hello")

This tells the compiler to link with the UI library, the file name of the implementation code, and to output a program named "Hello".

Nemerle

Compile with:

ncc -reference:System.Windows.Forms goodbye.n

<lang Nemerle>using System; using System.Windows.Forms;

MessageBox.Show("Goodbye, World!")</lang>

NetRexx

Using Java's Swing Foundation Classes. <lang NetRexx>/* NetRexx */ options replace format comments java crossref savelog symbols binary

import javax.swing.

msgText = 'Goodbye, World!' JOptionPane.showMessageDialog(null, msgText) </lang>

An alternative version using other Swing classes. <lang NetRexx>/* NetRexx */ options replace format comments java crossref savelog symbols binary

import javax.swing.

msgText = 'Goodbye, World!'

window = JFrame(msgText) text = JTextArea() minSize = Dimension(200, 100)

text.setText(msgText)

window.setLayout(FlowLayout()) window.add(text) window.setMinimumSize(minSize) window.pack window.setVisible(isTrue) window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)

return

method isTrue() public static returns boolean

 return 1 == 1

method isFalse() public static returns boolean

 return \isTrue

</lang>

An example using Java's Abstract Window Toolkit (AWT)

<lang NetRexx>/* NetRexx */ options replace format comments java crossref savelog symbols binary

class RCHelloWorld_GraphicalAWT_01 extends Dialog implements ActionListener

 properties private constant
   msgText = 'Goodbye, World!'
 properties indirect
   ok = boolean
   can = boolean
   okButton = Button
   canButton = Button
   buttonPanel = Panel

method RCHelloWorld_GraphicalAWT_01(frame = Frame, msg = String, canaction = boolean) public

 super(frame, 'Default', isTrue)
 setLayout(BorderLayout())
 add(BorderLayout.CENTER, Label(msg))
 addOKCancelPanel(canaction)
 createFrame()
 pack()
 setVisible(isTrue)
 
 return

method RCHelloWorld_GraphicalAWT_01(frame = Frame, msg = String) public

 this(frame, msg, isFalse)
 return

method addOKCancelPanel(canaction = boolean)

 setButtonPanel(Panel())
 getButtonPanel.setLayout(FlowLayout())
 createOKButton()
 if canaction then do
   createCancelButton()
   end
 add(BorderLayout.SOUTH, getButtonPanel)
 return

method createOKButton()

 setOkButton(Button('OK'))
 getButtonPanel.add(getOkButton)
 getOkButton.addActionListener(this)
 return

method createCancelButton()

 setCanButton(Button('Cancel'))
 getButtonPanel.add(getCanButton)
 getCanButton.addActionListener(this)
 return

method createFrame()

 dim = getToolkit().getScreenSize
 setLocation(int(dim.width / 3), int(dim.height / 3))
 return

method actionPerformed(ae = ActionEvent) public

 if ae.getSource == getOkButton then do
   setOk(isTrue)
   setCan(isFalse)
   setVisible(isFalse)
   end
 else if ae.getSource == getCanButton then do
   setCan(isTrue)
   setOk(isFalse)
   setVisible(isFalse)
   end
 return

method main(args = String[]) public constant

 mainFrame = Frame()
 mainFrame.setSize(200, 200)
 mainFrame.setVisible(isTrue)
 message = RCHelloWorld_GraphicalAWT_01(mainFrame, msgText, isTrue)
 if message.isOk then
   say 'OK pressed'
 if message.isCan then
   say 'Cancel pressed'
 message.dispose
 mainFrame.dispose
 return

method isTrue() public static returns boolean

 return 1 == 1

method isFalse() public static returns boolean

 return \isTrue

</lang>

newLISP

NewLISP uses a lightweight Java GUI server that it communicates with over a pipe, similar how some languages use Tcl/Tk. This takes advantage of Java's cross platform GUI capability.

<lang NewLISP>; hello-gui.lsp

oofoe 2012-01-18
Initialize GUI server.

(load (append (env "NEWLISPDIR") "/guiserver.lsp")) (gs:init)

Create window frame.

(gs:frame 'Goodbye 100 100 300 200 "Goodbye!") (gs:set-resizable 'Goodbye nil) (gs:set-flow-layout 'Goodbye "center")

Add final message.

(gs:label 'Message "Goodbye, World!" "center") (gs:add-to 'Goodbye 'Message)

Show frame.

(gs:set-visible 'Goodbye true)

Start event loop.

(gs:listen)

(exit) ; NewLisp normally goes to listener after running script. </lang>

Objective-C

To show a modal alert (Mac): <lang objc>NSAlert *alert = [[[NSAlert alloc] init] autorelease]; [alert setMessageText:@"Goodbye, World!"]; [alert runModal];</lang>

To show a modal alert (iOS): <lang objc>UIAlertView *alert = [[[UIAlertView alloc] initWithTitle:@"Goodbye, World!" message:nil delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] autorelease]; [alert show];</lang>

Objeck

Library: Qt

<lang objeck> use Qt;

bundle Default {

 class QtExample {
   function : Main(args : String[]) ~ Nil {
     app := QAppliction->New();
     win := QWidget->New();
     win->Resize(400, 300);
     win->SetWindowTitle("Goodbye, World!");
     win->Show();
     app->Exec();
     app->Delete();
   }
 }

} </lang>


OCaml

Library: GTK

<lang ocaml>let delete_event evt = false

let destroy () = GMain.Main.quit ()

let main () =

 let window = GWindow.window in
 let _ = window#set_title "Goodbye, World" in
 let _ = window#event#connect#delete ~callback:delete_event in
 let _ = window#connect#destroy ~callback:destroy in
 let _ = window#show () in
 GMain.Main.main ()

let _ = main () ;;</lang>

Library: OCaml-Xlib
Library: Tk
ocaml -I +labltk labltk.cma

Just output as a label in a window: <lang ocaml>let () =

 let main_widget = Tk.openTk () in
 let lbl = Label.create ~text:"Goodbye, World" main_widget in
 Tk.pack [lbl];
 Tk.mainLoop();;</lang>

Output as text on a button that exits the current application: <lang ocaml>let () =

 let action () = exit 0 in
 let main_widget = Tk.openTk () in
 let bouton_press =
   Button.create main_widget ~text:"Goodbye, World" ~command:action in
 Tk.pack [bouton_press];
 Tk.mainLoop();;</lang>

Oz

<lang oz>declare

 [QTk] = {Module.link ['x-oz://system/wp/QTk.ozf']}
 Window = {QTk.build td(label(text:"Goodbye, World!"))}

in

 {Window show}</lang>

OpenEdge/Progress

<lang Progress (OpenEdge ABL)>MESSAGE "Goodbye, World!" VIEW-AS ALERT-BOX.</lang>

Perl

Works with: Perl version 5.8.8
Library: Tk

Just output as a label in a window:

<lang perl> use strict; use warnings; use Tk;

my $main = MainWindow->new; $main->Label(-text => 'Goodbye, World')->pack; MainLoop();</lang>

Output as text on a button that exits the current application:

<lang perl>use strict; use warnings; use Tk;

my $main = MainWindow->new; $main->Button(

 -text => 'Goodbye, World',
 -command => \&exit,

)->pack; MainLoop();</lang>

Library: Gtk2

<lang perl>use strict; use warnings; use Gtk2 '-init';

my $window = Gtk2::Window->new; $window->set_title('Goodbye world'); $window->signal_connect(

 destroy => sub { Gtk2->main_quit; }

);

my $label = Gtk2::Label->new('Goodbye, world'); $window->add($label);

$window->show_all; Gtk2->main;</lang>

Library: XUL::GuiGui

<lang perl>use strict; use warnings; use XUL::Gui;

display Label 'Goodbye, World!';</lang> <lang perl>use strict; use warnings; use XUL::Gui;

display Button

   label => 'Goodbye, World!',
   oncommand => sub {quit};</lang>

Perl 6

Works with: niecza
Library: Gtk#

<lang perl6># Translated from http://www.mono-project.com/GtkSharp:_Hello_World

constant $GTK = "gtk-sharp,Version=2.12.0.0,Culture=neutral,PublicKeyToken=35e10195dab3c99f";

constant Application = CLR::("Gtk.Application,$GTK"); constant Window = CLR::("Gtk.Window,$GTK"); constant Button = CLR::("Gtk.Button,$GTK");

Application.Init;

  1. Set up a button object.

my $btn = Button.new("Goodbye, World!"); $btn.add_Clicked: sub ($obj, $args) { #OK

   # runs when the button is clicked.
   say "Goodbye, World!";
   Application.Quit;

};

my $window = Window.new("goodbyeworld"); $window.add_DeleteEvent: sub ($obj, $args) { #OK

   # runs when the user deletes the window using the "close
   # window" widget in the window frame.
   Application.Quit;

};

  1. Add the button to the window and display everything

$window.Add($btn); $window.ShowAll;

Application.Run;</lang>

PHP

Library: PHP-GTK

<lang php>if (!class_exists('gtk')) {

   die("Please load the php-gtk2 module in your php.ini\r\n");

}

$wnd = new GtkWindow(); $wnd->set_title('Goodbye world'); $wnd->connect_simple('destroy', array('gtk', 'main_quit'));

$lblHello = new GtkLabel("Goodbye, World!"); $wnd->add($lblHello);

$wnd->show_all(); Gtk::main();</lang>

PicoLisp

<lang PicoLisp>(call 'dialog "--msgbox" "Goodbye, World!" 5 20)</lang>

PostScript

In the general Postscript context, the show command will render the string that is topmost on the stack at the currentpoint in the previously setfont. Thus a minimal PostScript file that will print on a PostScript printer or previewer might look like this:

<lang postscript>%!PS % render in Helvetica, 12pt: /Helvetica findfont 12 scalefont setfont % somewhere in the lower left-hand corner: 50 dup moveto % render text (Goodbye, World!) show % wrap up page display: showpage</lang>

PowerBASIC

Works with: PB/Win

<lang powerbasic>FUNCTION PBMAIN() AS LONG

   MSGBOX "Goodbye, World!"

END FUNCTION</lang>

PowerShell

Library: WPK


Works with: PowerShell version 2

<lang powershell>New-Label "Goodbye, World!" -FontSize 24 -Show</lang>

Library: Windows Forms

<lang powershell>$form = New-Object System.Windows.Forms.Form $label = New-Object System.Windows.Forms.Label

$label.Text = "Goodbye, World!" $form.AutoSize = $true $form.AutoSizeMode = [System.Windows.Forms.AutoSizeMode]::GrowAndShrink $form.Controls.Add($label)

$Form.ShowDialog() | Out-Null</lang> Alternatively, simply as a message box:

Library: Windows Forms

<lang powershell>[System.Windows.Forms.MessageBox]::Show("Goodbye, World!")</lang>

Prolog

Works with SWI-Prolog and XPCE.

A simple message box : <lang Prolog>send(@display, inform, 'Goodbye, World !').</lang> A more sophisticated window : <lang Prolog>goodbye :-

   new(D, window('Goodbye')),
   send(D, size, size(250, 100)),
   new(S, string("Goodbye, World !")),
   new(T, text(S)),
   get(@display, label_font, F),
   get(F, width(S), M),
   XT is (250 - M)/2,
   get(F, height, H),
   YT = (100-H)/2,
   send(D, display, T, point(XT, YT)),
   send(D, open).

</lang>

PureBasic

<lang PureBasic>MessageRequester("Hello","Goodbye, World!")</lang> Using the Windows API: <lang PureBasic>MessageBox_(#Null,"Goodbye, World!","Hello")</lang>

Python

Works with: Python version 2.x
Library: Tkinter

<lang python>import tkMessageBox

result = tkMessageBox.showinfo("Some Window Label", "Goodbye, World!")</lang>

Note: The result is a string of the button that was pressed.

Works with: Python version 3.x
Library: Tkinter

<lang python>from tkinter import messagebox

result = messagebox.showinfo("Some Window Label", "Goodbye, World!")</lang>


Library: PyQt

<lang python>import PyQt4.QtGui app = PyQt4.QtGui.QApplication([]) pb = PyQt4.QtGui.QPushButton('Hello World') pb.connect(pb,PyQt4.QtCore.SIGNAL("clicked()"),pb.close) pb.show() exit(app.exec_())</lang>

Library: PyGTK

<lang python>import pygtk pygtk.require('2.0') import gtk

window = gtk.Window() window.set_title('Goodbye, World') window.connect('delete-event', gtk.main_quit) window.show_all() gtk.main()</lang>

Library: WxPython

<lang python>import wx

app = wx.App(False) frame = wx.Frame(None, wx.ID_ANY, "Hello, World") frame.Show(True) app.MainLoop()</lang>

RapidQ

<lang rapidq>MessageBox("Goodbye, World!", "RapidQ example", 0)</lang>

R

Library: GTK

Rather minimalist, but working... <lang R>library(RGtk2) # bindings to Gtk w <- gtkWindowNew() l <- gtkLabelNew("Goodbye, World!") w$add(l)</lang>


REBOL

<lang REBOL>alert "Goodbye, World!"</lang>

Ruby

Library: GTK

<lang ruby>require 'gtk2'

window = Gtk::Window.new window.title = 'Goodbye, World' window.signal_connect(:delete-event) { Gtk.main_quit } window.show_all

Gtk.main</lang>

Library: Ruby/Tk

<lang ruby>require 'tk' root = TkRoot.new("title" => "User Output") TkLabel.new(root, "text"=>"CHUNKY BACON!").pack("side"=>'top') Tk.mainloop</lang>

Library: Shoes

<lang ruby>#_Note: this code MUST be executed through the Shoes GUI!!

Shoes.app do para "CHUNKY BACON!", :size => 72 end</lang>

Run BASIC

<lang runbasic>' do it with javascript html "<script>alert('Goodbye, World!');</script>"</lang>

Scala

Library: Swing

Simple solution as script: <lang scala>swing.Dialog.showMessage(message = "Goodbye, World!")</lang> Longer example, as an application (translation of Java): <lang scala>import swing._

object GoodbyeWorld extends SimpleSwingApplication {

 Dialog.showMessage(message = "Goodbye, World!")
 def top = new MainFrame {
   title = "Goodbye, World!"                     
   contents = new FlowPanel {
     contents += new Button  ("Goodbye, World!") 
     contents += new TextArea("Goodbye, World!")
   }
 }

}</lang>

Scheme

Library: Scheme/PsTk

<lang ruby>

  1. !r6rs
PS-TK example
display frame + label

(import (rnrs)

       (lib pstk main) ; change this to refer to your PS/Tk installation
       )

(define tk (tk-start)) (tk/wm 'title tk "PS-Tk Example: Label")

(let ((label (tk 'create-widget 'label 'text: "Goodbye, world")))

 (tk/place label 'height: 20 'width: 50 'x: 10 'y: 20))

(tk-event-loop tk) </lang>

Works with: Racket

(moved from Racket)

<lang Racket> #lang racket/gui (require racket/gui/base)

Make a frame by instantiating the frame% class

(define frame (new frame% [label "Goodbye, World!"]))

Make a static text message in the frame

(define msg (new message% [parent frame]

                         [label "No events so far..."]))

Make a button in the frame

(new button% [parent frame]

            [label "Click Me"]
            ; Callback procedure for a button click:
            (callback (lambda (button event)
                        (send msg set-label "Button click"))))

Show the frame by calling its show method

(send frame show #t)</lang>

Scratch

Seed7

Seed7 does not work with an event handling function like gtk_main(). The progam stays in control and does not depend on callbacks. The graphic library manages redraw, keyboard and mouse events. The contents of a window are automatically restored when it is uncovered. It is possible to copy areas from a window even when the area is currently covered or off screen.

<lang seed7>$ include "seed7_05.s7i";

 include "draw.s7i";
 include "keybd.s7i";
 include "bitmapfont.s7i";
 include "stdfont24.s7i";
 include "pixmap_file.s7i";

const proc: main is func

 local
   var text: screen is STD_NULL;
 begin
   screen(400, 100);
   clear(curr_win, white);
   KEYBOARD := GRAPH_KEYBOARD;
   screen := openPixmapFontFile(curr_win);
   color(screen, black, white);
   setFont(screen, stdFont24);
   setPosXY(screen, 68,  60);
   write(screen, "Goodbye, World");
   ignore(getc(KEYBOARD));
 end func;</lang>

Smalltalk

<lang smalltalk>MessageBox show: 'Goodbye, world.'</lang>

Supernova

<lang Supernova>I want window and the window title is "Goodbye, World".</lang>

Tcl

Library: Tk

Just output as a label in a window: <lang tcl>pack [label .l -text "Goodbye, World"]</lang>

Output as text on a button that exits the current application: <lang tcl>pack [button .b -text "Goodbye, World" -command exit]</lang>

Or as a message box: <lang tcl>tk_messageBox -message "Goodbye, World"</lang>

TI-89 BASIC

<lang ti89b>Dialog

 Text "Goodbye, World!"

EndDlog</lang>

Vedit macro language

Displaying the message on status line. The message remains visible until the next keystroke, but macro execution continues. <lang vedit>Statline_Message("Goodbye, World!")</lang>

Displaying a dialog box with the message and default OK button: <lang vedit>Dialog_Input_1(1,"`Vedit example`,`Goodbye, World!`")</lang>

UNIX Shell

Using the zenity modal dialogue command (wraps GTK library) available with many distributions of Linux <lang bash> zenity --info --text='Goodbye, World!' </lang>

Visual Basic

<lang vb>Sub Main()

   MsgBox "Goodbye, World!"

End Sub</lang>

Visual Basic .NET

Works with: Visual Basic version 2005

<lang vbnet>Module GoodbyeWorld

   Sub Main()
       Messagebox.Show("Goodbye, World!")
   End Sub

End Module</lang>

X86 Assembly

Works with: nasm

This example used the Windows MessageBox function to do the work for us. Windows uses the stdcall calling convention where the caller pushes function parameters onto the stack and the stack has been fixed up when the callee returns. <lang assembly>;;; hellowin.asm

nasm -fwin32 hellowin.asm
link -subsystem
console -out:hellowin.exe -nodefaultlib -entry:main \
hellowin.obj user32.lib kernel32.lib
       global _main
       extern _MessageBoxA@16
       extern _ExitProcess@4
       MessageBox equ _MessageBoxA@16
       ExitProcess equ _ExitProcess@4
       
       section .text

_main:

       push 0                  ; MB_OK
       push title              ;
       push message            ;
       push 0                  ;
       call MessageBox         ; eax = MessageBox(0,message,title,MB_OK);
       push eax                ; 
       call ExitProcess        ; ExitProcess(eax);

message:

       db 'Goodbye, World',0

title:

       db 'RosettaCode sample',0

</lang>