Go Fish/Kotlin
Appearance
< Go Fish
// version 1.1.51
import java.util.Random
const val FACES = "23456789tjqka"
const val SUITS = "cdhs"
enum class Turn { user, comp }
class Card(val face: Char, val suit: Char) : Comparable<Card> {
private val value = FACES.indexOf(face) * 4 + SUITS.indexOf(suit)
override fun compareTo(other: Card) = this.value.compareTo(other.value)
override fun toString() = "$face$suit"
}
val r = Random()
val ranks = listOf(
"twos", "threes", "fours", "fives", "sixes", "sevens", "eights",
"nines", "tens", "jacks", "queens", "kings", "aces"
)
val deck = mutableListOf<Card>()
val userHand = mutableListOf<Card>()
val userBooks = mutableListOf<Char>()
val compHand = mutableListOf<Card>()
val compBooks = mutableListOf<Char>()
val compPrev = mutableListOf<Char>()
var turn = Turn.user // user always starts
fun createDeck() {
for (suit in SUITS) {
for (face in FACES) deck.add(Card(face, suit))
}
}
fun shuffleDeck() {
val shuffled = mutableListOf<Card>()
do {
val card = deck[r.nextInt(52)]
if (card !in shuffled) shuffled.add(card)
} while (shuffled.size < 52)
deck.clear()
deck.addAll(shuffled)
}
/* Chooses a rank at random provided it hasn't already been chosen
during the current turn. If all ranks have already been chosen,
it chooses the first again. */
fun compSelectRankIndex(): Int {
val choices = compHand.map { it.face }.distinct().filter { it !in compPrev }
val size = choices.size
val choice = if (size == 0) compHand[0].face else choices[r.nextInt(size)]
return FACES.indexOf(choice)
}
val userChoices get() = userHand.map { it.face }.distinct()
fun printHand() = println("Your cards : ${userHand.joinToString(" ")}")
fun printBooks() {
println("Your books : ${userBooks.joinToString(" ")}")
println("My books : ${compBooks.joinToString(" ")}")
}
fun printTurn() =
println(if (turn == Turn.user) "--- YOUR TURN ---" else "--- MY TURN ---")
fun checkForBooks(hand: MutableList<Card>, books: MutableList<Char>) {
val newBooks = hand.groupBy { it.face }
.filter { it.value.size == 4 }
.map { it.key }
if (newBooks.size > 0) {
books.addAll(newBooks)
books.sort()
for (b in newBooks) {
for (i in hand.size - 1 downTo 0) {
if (hand[i].face == b) hand.removeAt(i)
}
}
if (hand.size == 0 && deck.size > 0) {
val e = deck.removeAt(0)
if (hand === userHand) println("You drew : $e")
hand.add(e)
}
println("Added ${newBooks.joinToString(" ")} to books")
}
}
fun showStateOfPlay(showTurn: Boolean = true) {
println()
userHand.sort()
printHand()
printBooks()
if (showTurn) printTurn()
println()
}
fun main(args: Array<String>) {
// create and shuffle deck and deal cards
createDeck()
shuffleDeck()
for (i in 0..16 step 2) userHand.add(deck[i])
for (i in 1..17 step 2) compHand.add(deck[i])
for (i in 0..17) deck.removeAt(0)
// check if there are any books in initial hands
checkForBooks(userHand, userBooks)
checkForBooks(compHand, compBooks)
showStateOfPlay()
while (true) {
while (true) {
var rank: String
if (turn == Turn.user) {
val choices = userChoices
while (true) {
print("Enter the rank you want : ")
rank = readLine()!!.toLowerCase()
if (rank !in ranks) continue
val choice = FACES[ranks.indexOf(rank)]
if (choice in choices) break
}
}
else {
val r = compSelectRankIndex()
rank = ranks[r]
println("The rank I want is : $rank")
compPrev.add(FACES[r])
}
val face = FACES[ranks.indexOf(rank)]
var matches = 0
if (turn == Turn.user) {
for (i in compHand.size - 1 downTo 0) {
if (compHand[i].face == face) {
matches++
userHand.add(compHand.removeAt(i))
}
}
println("Matches : $matches")
if ((matches == 0 || userHand.size == 0) && deck.size > 0) {
val e = deck.removeAt(0)
println("You drew : $e")
userHand.add(e)
}
checkForBooks(userHand, userBooks)
if (userBooks.size >= 7) {
showStateOfPlay(false)
println("Congratulations, you've won!")
return
}
}
else {
for (i in userHand.size - 1 downTo 0) {
if (userHand[i].face == face) {
matches++
compHand.add(userHand.removeAt(i))
}
}
println("Matches: $matches")
if ((matches == 0 || compHand.size == 0) && deck.size > 0) {
val e = deck.removeAt(0)
compHand.add(e)
}
checkForBooks(compHand, compBooks)
if (compBooks.size >= 7) {
showStateOfPlay(false)
println("Commiserations, but I've won!")
return
}
}
if (matches > 0) showStateOfPlay() else break
}
turn = if (turn == Turn.user || userHand.size == 0) Turn.comp else Turn.user
if (turn == Turn.comp) compPrev.clear()
showStateOfPlay()
}
}