Go Fish/Java
Appearance
< Go Fish
Go Fish/Java is part of Go Fish. You may find other members of Go Fish at Category:Go Fish.
I read everything on the Go Fish page before starting this implementation -- except for the part about Playing Cards. So no code from that was reused here, although there may be strong similarities. The class architecture and names , as you might have noticed, were stolen from the Ruby version (GoFish was Deck until my storing all the classes in one GoFish file stopped that). Although I didn't look at the Java Playing Cards until after most of my coding was complete, as I said, I have a feeling my using enum was not an original thought, though I don't know where it came from.
As I say in the comments, this implementation was made possible by the JCF and Java's enums. I don't know how I could have done it without them.
import java.util.ArrayList; //Java's Collection Framework is really what is
import java.util.Scanner; //powering the whole game: don't underestimate it.
import java.util.Random;
public class GoFish
{
static final Random rng = new Random();
static private ArrayList<Card> cards;
static public Player[] Players;
public static Card draw()
{
return cards.remove(rng.nextInt(cards.size()));
}
public static int deckSize()
{
return cards.size();
}
public static void main(String[] args)
{
cards = new ArrayList<Card>();
for(int i=0;i<4;i++)
for(Card c: Card.values())
cards.add(c);
Player h = new HumanPlayer();
Player ai = new AIPlayer();
Players = new Player[] {h, ai};
while(Players[0].getNumBooks() + Players[1].getNumBooks() < 13)
{
Players[0].haveTurn();
System.out.println("----------");
Players[1].haveTurn();
System.out.println("----------");
}
int yScore = Players[0].getNumBooks(); int aiScore = Players[1].getNumBooks();
if (yScore > aiScore)
System.out.println("Congratulations, you win "+ yScore + " to "+ aiScore +"!");
else if (aiScore > yScore)
System.out.println("The terrible AI beat you "+ yScore + " to "+ aiScore +"...");
else
System.out.println("It's a tie at "+yScore+" each!");
}
}
enum Card //Java's enums made this possible!
{
ACE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING;
}
abstract class Player
{
protected ArrayList<Card> hand = new ArrayList<Card>();
private int numBooks;
public Player()
{
for(int i=0;i<8;i++)
fish();
}
public boolean hasGiven(Card cType)
{
return hand.contains(cType);
}
public ArrayList<Card> giveAll(Card cType)
{
ArrayList<Card> x = new ArrayList<Card>(); //Complicated because simply taking the cards as they
for(int i=0;i<hand.size();i++) //are found would mess up the traversing of the hand
if (hand.get(i) == cType)
x.add(hand.get(i));
for(int c=0;c<x.size();c++)
hand.remove(cType);
return x;
}
protected boolean askFor(Card cType)
{
int tmp = 0;
if (this instanceof HumanPlayer)
tmp = 1;
Player other = GoFish.Players[tmp];
//Used for the computer's strategy//
if (tmp==1)
((AIPlayer) other).queries.add(cType);
// //
if (other.hasGiven(cType))
{
for(Card c: other.giveAll(cType))
hand.add(c);
return true;
}
else
{
return false;
}
}
protected void fish()
{
if (GoFish.deckSize() > 0)
hand.add(GoFish.draw());
else
System.out.println("But that's impossible since the deck is empty.");
}
public int getNumBooks()
{
return numBooks;
}
protected Card checkForBooks()
{
for(Card c: hand) //Not very elegant!
{
int num = 0;
for(Card d: hand)
if (c == d)
num++;
if (num == 4)
{
for(int i=0;i<4;i++)
hand.remove(c);
numBooks++;
return c;
}
}
return null;
}
public abstract void haveTurn();
}
class HumanPlayer extends Player
{
public void haveTurn()
{
Scanner scn = new Scanner(System.in);
boolean playing = true;
do{
Card book = checkForBooks();
if(book != null)
System.out.println("You got a book of " + book + "s!");
if (hand.size() == 0)
{
System.out.print("Your hand is empty, you must "); //"Go fish!"
break;
}
else
{
System.out.print("Your hand:");
for(Card c: hand)
System.out.print(c + " ");
System.out.println();
}
System.out.println("Ask opponent for what card?");
Card req;
try{
req = Card.valueOf(scn.next().toUpperCase());
}
catch(IllegalArgumentException e){ //If what you said is not in Card
System.out.println("Card not present in this deck. Try again:");
continue;
}
if(!hand.contains(req))
{
System.out.println("You may not ask for a card you have none of. Try again:");
continue;
}
System.out.println("You ask for a " + req);
playing = askFor(req); //If you get card(s), askFor returns true and loops
} while(playing);
System.out.println("Go fish!");
fish();
}
}
class AIPlayer extends Player
{
public ArrayList<Card> queries = new ArrayList<Card>();
private int age = 0;
public void haveTurn()
{
boolean playing;
do{
Card book = checkForBooks();
if(book != null)
System.out.println("Your opponent got a book of " + book + "s...");
if (hand.size() == 0)
{
System.out.print("Your opponent's hand is empty.");
break;
}
Card req = aiMagic();
System.out.println("Your opponent asks for cards by the name of " + req);
playing = askFor(req);
age++;
} while(playing);
System.out.println("Your opponent goes fishing.");
fish();
}
//The AI's strategy is to first ask for things you asked for, since you have those things.
//Failing that, it chooses at random.
private Card aiMagic()
{
if (age>2)
{
queries.remove(queries.size()-1); //gets rid of oldest entry so it won't
age=0; //get stuck asking for the same thing
}
for(int i=queries.size()-1; i>-1; i--) //(maybe a queue would have been better?)
if (hand.contains(queries.get(i)))
{
return queries.remove(i); //once it extracts a card from you, it will stop
} //asking for that card, until YOU ask for it again.
return hand.get(GoFish.rng.nextInt(hand.size()));
}
}